#i'm gonna be using this setting for a game in it
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lefteagleblizzard · 3 days ago
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𝔙𝔯𝔬𝔱𝔥𝔢𝔯𝔩𝔶 𝔰𝔲𝔭𝔭𝔬𝔯𝔱
Mike munroe x male reader
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A request that I received from a really nice person here on tumblr: a small idea I liked for a fic if you like the idea as well. Nothing too big, just a fic about Reader and Chris being brothers and constantly nagging each other about their crushes on Ashley and Mike.
I expanded the request a bit, sorry if I went overboard with it. Hope you enjoyed it.
Tags: set before the event of the game. Male reader. He/him pronouns are used towards the reader. Chris and the reader are brothers. Some very quick shifts of pov between characters. Jealousy. Mike and Jess/ Emily are not together in this. Friends to lovers. Mike is a flirt.
Words count: 4000
Can also be found on wattpad and ao3
𝔉𝔦𝔯𝔰𝔱 𝔱𝔦𝔪𝔢'𝔰 𝔞 𝔠𝔥𝔞𝔯𝔪
𝔗𝔴𝔬 𝔥𝔢𝔞𝔯𝔱𝔰 𝔥𝔢𝔞𝔩𝔦𝔫𝔤 𝔱𝔬𝔤𝔢𝔱𝔥𝔢𝔯
𝔄 𝔱𝔬𝔲𝔠𝔥 𝔴𝔞𝔯𝔪𝔢𝔯 𝔱𝔥𝔞𝔫 𝔣𝔦𝔯𝔢
ℌ𝔬𝔩𝔡𝔦𝔫𝔤 𝔬𝔫 𝔱𝔬 𝔶𝔬𝔲
𝔍𝔢𝔞𝔩𝔬𝔲𝔰𝔶 𝔞𝔱 𝔅𝔩𝔞𝔠𝔨𝔴𝔬𝔬𝔡 𝔐𝔬𝔲𝔫𝔱𝔞𝔦𝔫
𝔗𝔥𝔢 𝔰𝔢𝔩𝔣𝔦𝔰𝔥 𝔭𝔞𝔱𝔥 Part 2 of it
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For anyone interested, I took inspiration from this clue that you can find while playing as Chris.
The music thumps in the background, a mix of bass-heavy beats and voices blending into a dull roar. You and Chris sit at a small, round table near the back, well out of the action but with a good view of everyone mingling.
"So," Chris says, taking a long, dramatic sip. "You actually spent the whole night staring at Mike. Dude, seriously, you're lucky your eyes didn't burn a hole in the back of his head."
You scoff, leaning back in your chair with a mock sigh. "Like you're any better. When are you actually gonna talk to Ashley? She's cool, she's cute, she's well, out of your league but hey, a guy can dream.”
"Hey, I do talk to her," Chris retorts, feigning offense.
"Uh-huh," you say, raising an eyebrow. "It’s a lot if you can manage to squeak out a sentence before turning red.”
Chris chuckles, crossing his arms. "Fine. Why don't you go up to Mike and tell him what you think? 'Hey, by the way, I've been thinking about how perfect your jawline is all night!’ I'm sure that'll go over great." He did a horrible interpretation of your voice to mock you even further.
You roll your eyes, feeling your cheeks flush just a bit. "First of all, I would never phrase it like that. And second, at least I actually know things about him beyond his favorite book."
"Oh, really? Let's see who knows more about their crush. No cheating. No wimping out. Winner gets bragging rights." Chris leans forward, a wicked grin spreading across his face.
"Bragging rights? How about you admit I'm objectively hotter than you when I win?" you echoed, folding your arms.
"Sure. Whatever fantasy helps you sleep at night," Chris said, grinning as he dramatically cracked his knuckles. “I'll go first since I know you're just dying to hear all the juicy Ashley knowledge."
You chuckle. "Go with your in-depth research, Sherlock."
Chris clears his throat, sitting up straighter. "Fine. For starters, her favorite color is purple."
You make a face, unimpressed. "That's it? You think knowing her favorite color makes you the expert here?"
"Let me finish, smartass. She loves thriller movies. She also has this little habit of chewing on her nails when she's nervous."
You raise an eyebrow, genuinely impressed but unwilling to give him the satisfaction. "Okay, okay, not bad. But that's kid stuff. Let me show you how it's done."
Chris rolls his eyes, clearly not expecting much. "Alright, hotshot. Give me your best Mike trivia."
You sit forward, lowering your voice like you're letting him in on a secret. You have always been good at noticing things. Maybe it was a result of growing up with Chris and when it came to Mike Munroe, your crush, the small things were more than just interesting, they were revealing.
For one, every morning, without fail, he was up before the sun. He’d go for a quick run to stay in shape. You’d always catch glimpses of him at college heading back to his room in a tank top, earbuds in, eyes focused ahead and glimpses of sweat on his forehead.
He had this tough, confident exterior. He wasn’t loud like some of the others in the group. He had a way of using humor to deflect, to keep people from getting too close. You saw it when he’d brush off any talk about specific topics.
And then there were his tastes.
He likes his coffee black. Pretends it's macho. He had a surprising amount of nostalgia in his preferences. You couldn’t forget the time you’ve talked together casually on the lodge, his face lighting up as he talked about his love for old action movies.
Chris raises an eyebrow. "Alright. Maybe you’re better equipped than me. But, let's be real, you wouldn't even know where to start."
"Better than starting with nothing," you counter. "Besides, I could charm him if I wanted to."
Chris raises an eyebrow. "What would you even say?"
You grin, leaning in like you're revealing a grand plan. "I'd just walk up and ask him about his football season. Mention that time he scored the winning touchdown. You instead are hopeless"
Chris nods, pretending to take you seriously. "Oh, sure, because that'll definitely make him swoon. Hopeless? Me?" Chris laughs, leaning back with a smirk. "At least I don't have to worry about being mistaken for a stalker."
You both burst into laughter. For all the banter, you know neither of you would really judge the other for these harmless crushes. It's what makes the night so much fun.
From across the room, you caught sight of Ashley standing awkwardly near a table stacked with half-empty snack bowls and crumpled napkins. She shifted from foot to foot, clearly trying to blend into the background.
"Hey, Romeo. This is your chance," you said, leaning closer and nudging Chris with your elbow.
Chris snapped out of his trance, his head swiveling toward Ashley. His brows furrowed slightly, the corners of his mouth tugging upward in amusement before settling back into a more thoughtful expression.
Chris groaned, dragging a hand down his face. "What am I supposed to do? Walk up and make everything even more embarrassing?"
"News flash: she knows you're a loser," but she clearly likes you anyway. Stop overthinking it. Just go talk to her. Be romantic for once. She loves that whole 'awkward and sincere' thing you've got going on."
"First of all," Chris said, pointing a finger at you, "I'm not awkward. I'm, uh, charmingly self-aware. Second, what if I say something dumb? Or worse, nothing at all? I can't just walk up to her and-"
"You're a coward," you interrupted, shaking your head in mock disappointment.
"Yep," he said, popping the "p" and lifting his cup in mock toast.
You were scanning the room until your gaze landed on Mike Munroe.
He was leaning casually against the wall, drink in hand, chatting with a girl you vaguely recognized from English class. His tuxedo fit him perfectly, tailored in all the right places, the dark fabric catching the light just enough to highlight his athletic build. The black foulard tied loosely around his neck was an elegant touch, a little different from the usual bow ties and neckties most guys wore. His hair was perfectly tousled, like he hadn't even tried but still managed to look effortlessly handsome.
You felt your chest tighten. For a moment, your imagination betrayed you, painting a picture of Mike turning toward you, smiling like he did when he told one of his dumb jokes when he got elected class president. You could almost hear his laugh, warm and inviting, as if it were just for you. But reality snapped back into focus when the girl he was talking to leaned closer.
"Mike would never look twice at me like that." You mumble more to yourself without thinking, unable to keep the disappointment from your voice.
Chris, placed a hand on your shoulder. His touch was light but reassuring. "Don't do that to yourself. You're a catch. If Mike doesn't see that, he's an idiot."
You looked up at him, grateful but unconvinced. Chris stood up, brushing imaginary lint off his jacket. "I'm getting us drinks. Let's make it through the rest of this night together, yeah?"
You nodded, watching as he made his way to the bar. You glance around, your gaze landing once more on Ashley and an idea strikes you. Chris is now far away from your position. It’s your chance to do something.
You stride over to her, flashing a friendly smile, keeping your movements casual so you wouldn't startle her. Her eyes widened slightly when she noticed you, but she relaxed as you softly took her arm.
"Hey," you said, grinning playfully as you gently guided her away from the corner.
Ashley laughed, the sound light and genuine. "What are you doing?" she asked, her voice tinged with amusement but no resistance as you led her toward your table.
"Come on, you can't let Chris and I have all the fun sitting in the corner judging everyone." you replied, glancing over your shoulder with a mock-serious expression.
"That's what you two have been doing all night? Very productive." She scanned the place as you reached the table and she managed to spot Chris at the bar, meticulously mixing something with an unusual level of focus. But then her gaze shifted, catching Mike watching the two of you.
Jaw set, lips pressed into a firm line, eyes tracked the way you gently tugged Ashley along. His gaze lingered on your hand before flicking back up to your face. Lips pressed together in a faint, almost imperceptible scowl, as though something about the sight of the two of you together unsettled him. There was a slight tension in his posture, the way his shoulders seemed just a bit too stiff for someone casually enjoying a party.
Chris returned with two drinks in hand. "Okay, I've done it," he announced dramatically. "The ultimate drink. If you don't like it, I'm never speaking to you ag-" He cut himself off mid-sentence when he saw Ashley sitting at the table, smiling up at him.
"I... uh..." Chris stammered, turning an impressive shade of pink.
"You made this for me?” Ashley asked sweetly, taking the drink from his hand before he could respond. “Thank you, Mr. Bartender."
Chris blinks and he lets out a nervous laugh, giving you a quick glare as he hands the drink to Ashley.
She giggles, taking a sip and you watch as Chris visibly relaxes. They share a smile and there's a warm, unspoken understanding between them, a quiet moment that you can't help but feel a bit envious of.
The music shifts, slowing into a softer, more romantic melody. Couples move onto the dance floor, swaying together in a slow embrace. Ashley’s eyes light up as she turns to Chris, her cheeks flushed with a faint rosy tint from the slight inebriation she feels. "Come on, Chris," she says, tugging at his hand. "Want to go there for a bit?"
Chris's eyes dart to you, searching your face for reassurance, his expression almost apologetic. He's asking, without words, if you'll be okay.
You manage a smile, giving him a nod.
Chris lets out a laugh, his tension melting away as he lets Ashley pull him onto the dance floor. They disappear into the crowd, leaving you alone at the table. You watch them go, feeling a bittersweet pang in your chest as you take in the sight of them together, laughing and smiling, fitting together so effortlessly. Chris fumbling his way through the first few steps before finding his rhythm.
They looked so happy.
And you were here instead, alone at the table, your thoughts inevitably drifting back to Mike.
Chris feels his heart race as he stands on the dance floor, his hands resting lightly on Ashley's waist, her arms draped over his shoulders as they sway to the gentle rhythm of the music. Her gaze meets his every so often, a smile warm and genuine, making him feel like the only person in the room.
"I didn't know you had these moves." she teases, her eyes twinkling.
Chris chuckles, shaking his head. "Oh, trust me, I don't. I'm just doing my best not to crush your toes."
Ashley laughs, her grip tightening on his shoulders as she rolls her eyes. "You're doing just fine. I don't mind if you, you know, relax a little."
"Relax? Yeah, I can... I can do that," he says, voice faltering as he tries to ease into the rhythm, matching her movements as the song continues.
His focus wavers after a while, gaze drifting over her shoulder as he catches sight of his brother sitting across the room at one of the tables with Matt nearby.
There's something off about the way you're holding yourself. You're smiling, sure, even laughing at something Matt is saying, but Chris can tell that the smile doesn't quite reach your eyes. It's the kind of forced expression he's seen on you before, usually when you're trying to act like everything's fine when it really isn't.
Matt, on the other hand, seems entirely oblivious, leaning in a bit too close, his face lit up with that typical over-eager grin. He's almost leaning into your personal space as he chats away, looking way too thrilled to have your undivided attention, his eyes never leaving yours. The proximity feels a bit too familiar, too comfortable, with his arm casually resting on the back of your chair.
Chris feels a pang of protectiveness twist in his gut. He glances around the room, half-expecting Emily to appear and pull Matt back to the dance floor, but there's no sign of her. Instead, he spots her on the far side of the room, tipsy and laughing as she spins around with some stranger she's apparently mistaken for Matt. She's caught up in the music, oblivious to the fact that her boyfriend is practically glued to your side.
Ashley notices his distraction, her gaze softening as she studies him. "Chris?" she asks, her voice gentle, bringing him back to the moment. "Is everything okay?"
He blinks, snapping his attention back to her, guilt creeping in as he realizes he's been distracted. "Yeah, yeah, sorry," he says, rubbing the back of his neck awkwardly. "Just... got a lot on my mind."
Ashley smiles, tilting her head as she searches his face. "You sure? You can tell me, you know."
Chris hesitates, glancing around the room one more time. His gaze lands on Mike, who's slow-dancing with the girl in glittering dress. She's leaning against him, her head resting on his chest, but Mike's attention isn't on her.
His eyes are locked in your direction, his brow furrowed and his jaw set in a subtle scowl that's hard to miss. There's a tension in his gaze as he watches you and Matt together. There's a faint scowl tugging at his mouth, a subtle clenching of his jaw that makes it look like he's holding back the urge to step in but doesn't quite know how to act on it. His brows are drawn together and his eyes flick between you and Matt with a guarded intensity.
Chris frowns, glancing back at you. It's clear now that something is brewing beneath the surface, something he doesn't fully understand but can sense all the same. He looks down at Ashley, his expression softening as he makes up his mind.
"Hey, Ash?" he asks quietly, feeling a bit awkward but determined. "Would you mind helping me out with something real quick? I, uh... I owe someone a favor.”
You were mid-laugh at something Matt had said about his latest sports practice when a shadow loomed over the table. You looked up to find Mike standing there, holding his drink loosely in one hand and the other casually tucked in his pocket.
"Hey, Matt," Mike said, his tone light but carrying a subtle edge like he's asking for a favor he already expects to be granted. "Mind if I steal him for a bit?"
Matt's smile falters, and he glances at you, a bit reluctant, as if he doesn't quite want to let go of the moment he's carved out. "Uh... well, we were just-"
"Looks like Emily's about to make out with that guy," Mike interrupted, tilting his head toward the dance floor. "You might wanna handle that before it gets messy."
Matt whipped his head around, his face paling slightly as he spotted Emily drunkenly giggling and leaning far too close to the stranger. "Shit," he muttered, scrambling to his feet. "I'll, uh, catch you later." he says to you, giving you a quick nod before he disappears into the crowd.
"Yeah, sure," Mike said smoothly, his smirk widening as Matt hurried off. You glance back at him just in time to catch a wicked grin flash across his face as he watches Matt weave his way toward Emily.
He turns back to you and without a moment's hesitation, he slides into Matt's now-empty chair, shifting it even closer to yours with an obnoxiously loud scrap of wood against the floor. He dropped into the seat with a satisfied sigh. His arm resting along the back of your chair but soon sliding fully around your shoulders, pulling you closer to him.
The warmth of his body, the faint scent of his cologne, earthy with a hint of spice, made your thoughts scattered like leaves in the wind. From this close, you could see every detail of his face: the light beard perfectly trimmed along his jaw, the sharp angle of his cheekbones, the infuriatingly perfect way his smirk tugged at one corner of his mouth. He was leaning into his persona, that cocky, playful charm cranked up to eleven and it was doing things to your brain you weren't sure you were ready to admit.
"Well, this is cozy," Mike said, his voice low and smooth. "Didn't think Matt was ever gonna leave. Guy's got some stamina for talking, huh?"
You blinked, struggling to form words. "Uh, yeah. He's chatty"
Mike chuckled, the sound warm and teasing "Chatty? That's the nicest way to put it. Bet he's been boring you to death, huh?"
"Not entirely," you said, though your voice was far too shaky to be convincing. "He's enthusiastic."
Mike raised an eyebrow, clearly enjoying how flustered you were. "You're too nice, you know that? If I had to sit through more than five minutes of that guy's rambling, I'd be asleep in my chair."
You laughed, though it came out a little too breathy. "Maybe I'm just better at pretending to be interested."
"Pretending, huh?" Mike's smirk widened. "So, what about me? Are you pretending to enjoy this little moment we're having?"
Your brain short-circuited. "I... I mean, no. I-uh... you're not boring. Definitely not boring."
"Good to know," Mike said, his voice dipping slightly as he leaned in just a fraction closer. "I'd hate to think I was putting you to sleep."
"You're not," you managed to say, your face burning.
Mike grinned, clearly reveling in your flustered state. "You're cute when you're nervous, you know that?"
“I’m not nervous,” you said quickly, though your gaze flickered away from his, betraying you.
“Sure you’re not,” Mike murmured, his fingers brushing just a little too close against your shoulder, the touch lingering for a beat longer than necessary. “What were you and Matt talking about? You looked a little bored." His tone was smooth but there was a faint edge to it now, like he was testing the air.
You noticed the subtle shift in his expression. His jaw tightening just slightly, his eyes narrowing for a fraction of a second as if he didn’t quite like the idea of you and Matt sharing a private moment.
You shrugged, trying to sound casual. "Just sport stuff and his latest victory for his team. He was just being friendly,” you added, trying to sound indifferent.
You didn’t miss the slight tightening of his jaw, the way his eyes flickered just briefly toward the ground before locking onto yours again.
Mike’s lips quirked into a knowing smile, but it didn’t reach his eyes. “Yeah, he looked real friendly.” The smirk that followed didn’t help, pulling at the corner of his mouth as if he was more amused than you thought he should be.
You raised an eyebrow, narrowing your eyes at him. “What’s that supposed to mean?”
For a moment, Mike just stared at you, his expression unreadable. “Nothing,” he said too quickly, the innocence in his voice so forced that you could almost feel the tension cracking around him. The grin stretched wider, like a challenge. “Just saying, if I didn’t know better, I’d think Matt was hitting on you.”
Your breath caught in your throat and a flush of heat spread across your cheeks. You tried to play it off, but there was no denying the way your heart stuttered in your chest. “He wasn’t,” you said quickly, your voice coming out a little more defensively than you intended.
"Either way. Figured I'd come over and I don't know... make the night more interesting for you. Prom only happens once, right? Gotta make the most of it. Besides—” His voice softens, his gaze locking onto yours with a sincerity that takes you off guard. "—I've been waiting for an excuse to spend some time with you."
You swallow, feeling the heat rise to your face as his words sink in. "You have?"
"Yeah," he murmurs, his thumb grazing your shoulder in a slow, deliberate motion. "I mean, I could've come over sooner but you were busy with your brother. Then you were with Matt and I figured, maybe it's time I got a little selfish."
The intensity in his gaze makes it hard to breathe and for a moment, all you can do is stare at him, caught between disbelief and exhilaration. "I... didn't think you noticed me like that," you admit, your voice barely above a whisper.
Mike's grin softens, his hand moving from your shoulder to gently rest on your waist, pulling you even closer. "I notice a lot more than you think," he murmurs, his voice low and husky. "Like how you always look away when you think I'm watching, or how you get that little crease in your forehead when you're trying not to smile too much."
Mike makes a silent note to himself to later thank Chris for the insights he’d shared minutes ago.
You laugh, feeling both embarrassed and overjoyed. "Okay, now you're just showing off."
He chuckles, his arm tightening around your waist as he dips his head a bit closer, his voice a soft murmur. "Can't help it. You’ve got me so close to losing it and you don’t even realize it." His fingers press gently into your side.
��Dance with me,” he murmurs, his voice low and laced with a tenderness that surprises you. There’s a quiet intensity in his eyes, a vulnerability that makes your heart race. “Let me be the happiest guy in this place tonight.”
You feel your pulse race at the invitation, your mind whirling with both excitement and uncertainty. "What about that girl you were with?" you ask, your voice quiet and hesitant, unable to stop yourself from wondering.
Mike's smirk returns, his hold on your waist tightening slightly as he leans in, his voice a soft, almost possessive murmur. "She's not you. You’re the only one I can’t get out of my head.” His voice is rough, coated in something darker.
You meet his gaze, feeling your breath hitch as you search his face, trying to process the weight of his words.
He takes his chance to lean in, his lips brushing softly against yours in a kiss that leaves your heart racing. His lips crashing into yours with a desperate urgency that leaves you reeling. His hand slides around your waist, fingers tightening as he pulls you against him. The heat of his body sears through your clothes, and his thumb traces a slow, deliberate line along your cheek, sending jolts of pleasure straight to your core.
When he finally pulls back, his lips are swollen, a smirk tugging at the corners of his mouth, that familiar cocky edge in his eyes. His eyes burn with that familiar, dangerous gleam-a challenge, a promise. His breath is ragged, as if he's barely holding back.
"Still up for that dance? Because I've got this new boyfriend I'd really like to show off." he whispers, his voice low and teasing. His breath brushes your skin, sending a shiver down your spine. He looks at you with that trademark mischievous grin, the one that could melt anyone’s defenses.
A rush of warmth floods your chest at his words, a mixture of giddiness and disbelief. Your heart skips, caught between the sweetness of the moment and the thrill of his presence. The corners of your mouth twitch up as you meet his gaze, and though you can barely keep your composure, you nod.
Mike's grin widens and as he takes your hand, guiding you to the dance floor, you feel as if you're floating, lost in the warmth of his gaze and the excitement of being his.
Note: if you liked this, please leave a comment. I love reading them <3
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gabessquishytum · 2 days ago
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This post, but make it dreamling:
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I'm imagining this as a human au where Hob is initially intimidated by Dream--he's beautiful, powerful and mysterious, and Hob thinks he has no chance with this icy Adonis. Once they get together Hob realizes that Dream is kind of a human disaster, but by then he's too far gone to care. Hob doesn't understand why past lovers have called Dream pathetic; Hob thinks everything he does is adorable. He happily eats the oeufs d'orange and buys him a new set of $800 sheets to ruin (and hey, maybe he's not entirely opposed to Dream getting cigarette ash on his balls again, as long as he gives him a warning next time 👀).
(Btw I tried to send this anonymously a while back, but apparently you can't put images in anon asks, and then tumblr shit its pants and gave me a bunch of error messages. So I apologize if I accidentally spammed your ask box with this nonsense 😭)
MY FRIEND this is so so funny and absolutely in my ballpark, thank you so much for sharing.
Weirdo freak loser Dream is my favourite thing. Hob can't work out what it is about this freaky lanky asshole that he's so obsessed with, but he CAN'T GET ENOUGH. Dream is useless in bed, he refuses to give blowjobs because his throat is delicate and he doesn't like the taste. He refuses to top because its too much effort. He leaves unidentifiable crumbs in Hob’s bed, along with what might be charcoal stains. Sometimes he stays the night and refuses to get up in the morning and he's still there when Hob comes back from work at 6pm.
Hob is deeply in love with him. He's got a horrible picture of Dream framed on his desk at work. He joyfully holds Dream’s boney cold hand in public. He lets Dream use his credit card to buy microtransactions for his weird little mobile games.
Hob is 100% going to domesticate the feral weirdo of a man and marry him, it just might take time. And a lot of gatorade. But it's gonna happen, and they're gonna do weird stuff with cigarettes and Hob’s balls together on the honeymoon.
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m00nveil · 1 day ago
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w101 housing advices from a somewhat seasoned house decorator that no one asked for
#1: GET YOUR CRAFTING LEVEL THE FUCK UP !!!!! and never ever ever sell your reagents. ever. the gold isn't worth it. there are so many amazing housing recipes you can buy and craft (torald wayfinder in northguard grizzleheim and perry in sky city lemuria for example).
#2: if you have limited resources like me, keep looking around in the bazaar for items. sometimes people sell some insanely good items! many of my best items come from the bazaar. and NEVER second guess whether you're gonna buy an item or not, cause people won't hesitate to snatch it. if you see it and like it, buy it.
#3: advanced move will save your life. when i discovered it i swear to god my life changed. if you click on an object you'll see a yellow arrow next to its name on the right. USE THAT!!! you can move objects wherever you wanna without having to deal with the grid, rotate them however you want except vertically, and make objects smaller or bigger. you can create a whole new thing from a bunch of items, like i created a fridge using alhazred's repository. note that this feature is only available for wizards lvl 15 and above.
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#4: don't ignore the furniture set bundles in the crowns shop. i'm sure no one does but i still gotta say it. they're literally one of the most useful things for house decorating. the school and world furniture sets can all be bought for 22500 gold and there's so many amazing items in those. i especially recommend the khrysalis furniture sets and the myth and balance furniture sets, but all of them are gorgeous.
#5: some items can serve as alternative walls, for example dworgyn's fireplace and bookshelf from the death furniture sets. you can go absolutely crazy with them.
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#6: keep going around worlds and find their furniture shops. all the worlds have a furniture shop/seller except avalon, khrysalis and mirage as far as i know, but i might be wrong. many of these furniture shops have some great items that you can utilize even if your crafting level isn't high. wallaru specifically has one of my favorite sofas in the game ever, the ice dwarf sofa.
#7: if you're ever in need for a teleporter or a few, go farm the painted spider in zafaria!
#8: don't forget to rate castles in castle tours so you can craft the regal and invisible floors and walls! you can find the recipes for those from angelica windspar in the castle tours building. you can apply wallpapers and floors to the regal ones, and they're especially useful for decorations, however they can get very buggy. you need to rate 100 castles to get the castle auditor rank to craft these.
#9: you can turn fish tanks invisible with castle magic and the fish won't disappear, so it looks like the fish are just floating. you can make custom aquariums!
#10: you can put house guests on bread crumbs and you can alter their behaviors too! they don't really change much, but setting their behavior to "sad" will show their death animation. if you need someone kneeling or laying down, it's perfect.
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ben-drabbles · 11 months ago
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Psycho-Tech
A general term for devices that interact directly with sentient minds or reproduce psychic effects. Examples have been developed independently in many different civilizations over time, and our modern understanding stems significantly from research into older examples.
Ancient psycho-tech is found in nearly ever chr'tai ruin, though many other examples are found in old human colony ships or other places of long-dead civilization. Due to the near-universal nature of psychic communication, once these devices are reactivated, they can usually be used by any sentient person; as such, they are some of our best understood records of these ancient civilizations, alongside being useful pieces of technology in and of themselves. Examples include the ubiquitous chr'tai memory injectors, true ai cores, and the original foldspace drives.
A common variant of those aforementioned 'true' ai cores are what we now call psy-bots. While we don't understand the inner workings of their cores or the reason for their similarity across cultures, we know that they can be installed in psycho-tech exoskeletons, allowing them to effectively "inhabit" mobile bodies. They can even, rarely, exhibit psychic capabilities once activated. However, every core yet uncovered has had no remaining memory of their original design or purpose - effectively, they have become new beings after their long slumber. There is some contention as to their place in the galaxy, most placing them somewhere between simple technology and fully sentient people, some considering them a potential danger due to their unknown origin. While it is not our place to comment on ethics, we prefer visiting the places where they are considered people.
Modern psycho-tech, while easier to produce and understand, has more limited capabilities. Still, direct connection with a sentient mind has many useful applications. Mechanical exoskeletons can be controlled as one would move their own body. Foldspace drives allow ships to 'move at the speed of thought,' if you listen to the advertisements. Psy-com terminals allow psychic communication over interstellar distances. The list goes on - while we haven't yet cracked true AI technology, we continue to explore many new frontiers. With any luck, this record can become something of a living document.
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black-salt-cage · 2 years ago
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causeimcrayzeebee · 3 days ago
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KAI SPOTTED IN THE TRAILER NO ONE PANIC
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bevirspnsblmnt · 1 year ago
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Can we see your durge? :oc if not no worries I'm just curious!
Of course! Have a lil WIP of her in all her evil glory 🥰 (Hope I can finish this anytime in the next century lol)
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Her name is Sandra, she's a war cleric of Gruumsh/oathbreaker paladin and she's Totally Bad Not Good Unredeemable. I haven't posted much about her bc I'm still in ACT1 with her (Im replaying Khael and campagn that takes priority).
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fun fact before I even got through half of ACT1 of all the compainons only Astarion and Shadowheart were alive/present. I dont know how long theyre going to last though lmaooo
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She's another iteration of my DnD character Alasandra, who Ive played for a couple years in a homebrew campagn! I also played with her in Solasta (another DnD game, that I suggest checking out!) He's all three of her together for the meme:
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I also technically have a Redeemed Durge character that's based on another DnD character! His name is Chan, he's a warlock and a cinnamon roll who can do no wrong 🥹 (which makes me chosing him as a durge an awful parent)
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and here's how he looks like!
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thefirstknife · 1 year ago
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
#destiny 2#gameplay#ask#long post#i really do love helping but i can't not feel bad because once the people i helped are out of my fireteam...#...there's no telling what other experiences they'll have#there's so many speedrunners and people who don't care and people who just aren't helping and are instead mocking others#you can only do so much for a few people you see in activities#this season's activities are super tough. every time so far I've played everyone in the team was struggling#i'm gonna have to start going into altars of summoning with my full support build warlock just to sit in there and help people#istg the 'pros' have to get their loadouts restricted. go play with non-god tier armour sets and guns#equip the same loadout that some casual player has available and let me see you then#this idea that everyone has minmaxed best equipment available at all times is bizarre. please get your head out of your ass#'i have perfectly rolled all artifice armour with perfect stat exotics for every loadout because i have infinite time to grind' okay dude#most of us aren't being paid to play destiny. lmao#'the game used to be hard' no. you got better. you mastered it#why is this so difficult to understand. everything is hard when you first start. 5000 hours later it no longer is#the game is fine. the 'health of the game' is fine. you mastered it and outgrew it#either impose challenges on yourself or find something else#like. when i first started GMs they were almost impossible for me#now i play them for fun. they're still challenging but they're not the same level of hard and I'm fine with that#i enjoy them as content and they're still entertaining#and when a new GM comes out it's a new challenge to master so it'll be hard at the start#as everything ever in the world#if that's no longer enough for you then you just outgrew the game and should probably move on#the only reason why some things used to be hard was poor quality of life that got improved over time#not being able to mantle in d1 is not difficulty. it's just not good design. it was fixed and improved#the bitching about light 3.0 as well. man. just don't use the 'OP' fragments. it's so easy to unequip them#i personally love the variety and all the options i have now as opposed to before#okay tag essay done. fhkajhakfhksjf
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sol-flo · 18 days ago
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weezing/arbok stall deck is a beautiful name for a baby girl
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queensparklekitten · 7 months ago
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time princess players how do y'all picture the MCs of every story
like since every set and piece of official art has a different hair colour, length, and style with every picture of them, and sometimes there's descriptions that don't match the images, which one do you go with
and do you make half of them look like your avatar or have your own designs
#dutp#time princess#when playing/viewing it through the ''story traveler'' lens#i often justify the hair colour changes in-universe by headcanoning that it's story kingdom magic that allows you to change your hair colou#by default i make half the mcs look like (taller versions of) me/my avatar (who's designed after me but with purple eyes) to some extent#but there are exceptions#like if the mc isn't white i'm obviously not gonna base her design off myself#except Maybe giving her my/my avatar's hair length#and if a spinoff shows the mc i'll often use that design#i always pictured zoya blonde until the salvia spinoff story came out and showed her with the light brown hair from that one set#it also described zoya as having black eyes which i went with#i didn't have a locked in eye colour headcanon for her before but i didn't really picture her with eyes that dark#probably because none of the album art gave her black eyes#though eye colours tend to be inconsistent in this game#nastia's described with gray eyes but that one album art gives her blue eyes#and on the flipside charlotte's described with blue eyes in one side story but her model doesn't have blue eyes#nor does at least one album art of her#i give virtually every mc long hair just because most of the hairstyles in those sets require it#i always picture cordelia with dark hair and ocean green-blue eyes#like a vivid teal colour. just fits someone whose name means ''daughter of the sea''#and sometimes i have her stop shaving her legs when she becomes a pirate because a) she lives on a boat#and b) representation of her leaving behind that gilded-cage life of fancy etiquette and ''you must become a perfect wife and mother''#in which she did everything society demanded of her at the expense of her own happiness#like yeah after escaping that i Will make cordelia stop shaving her legs. for the symbolism. and the fact that she lives on a pirate boat.#i always give aurora that pastel-almost-white shiny gradient dyed hair#because a) it's in half the sets b) it looks so so so cool c) it looks great next to the companions i ship her with#matches with novi and gives her a light-dark duality with selene's dark purple hair#idk her natural hair colour but i also give her the creepily pale eyes from Silent Night Rebirth#to match the pastel clothes she's so often in. this is not her natural eye colour either. hey that's p clearly a common thing in this city#i strongly doubt that selene's eyes are naturally that bright blueish purple
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morrigan-sims · 5 months ago
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The other post was getting long, and this is a different sword, so here you go:
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I actually fucking finished a mesh edit!!!!! Well, at least the meshing part. This thing has parts from three different sword meshes. Tomorrow it's on to texturing hell. I've never textured anything before in my LIFE, and I just know it's going to be miserable, lmao.
Especially since I assume I'm going to have to make a new uv map and I don't know shit about that. But I at the very least need a texture for renders, and this sword is low-poly enough that I could probably make it an in-game accessory too.
#morrigan.txt#wip#blender wip#in case anyone is curious: the blade is from natalia auditore's alucard sword. the cross guard is a shorter/wider version of part of the#crossguard from moriel's diego sword (which is actually wolf's rapier mesh) and the hilt is also from there.#the loop is from tinkle's rapier build/buy object from their pirate cc set. But I made it skinnier and longer iirc.#if I could I would gladly use the existing textures for the blade and hilt but idk if I can do that.#I'm gonna have to go searching for tutorials to find out how to deal with UV maps.#the only uv stuff I've done is converting build/buy objects to cas accessories which doesn't really count bc I wasn't changing the mesh.#I don't think I could share this publicly unfortunately. I would be breaking all three of the og creators' TOUs.#but ofc that assumes I can ever actually finish this lmao.#I'm gonna try tomorrow tho!!#this might end up being sigmar's sword for the seven of swords edit??#maybe.#it's simple but I like it.#sorry I haven't posted any actual sims content in a few days. I've been hyperfocusing on these fucking swords lmao.#I've learned a lot about blender though which is a plus lmao.#fingers crossed I can get this into s4s without having to update my game. bc I made it in 3.3.6 but apparently I need 3.6??#and hopefully the version of s4s I have is compatible with 3.6 cause last time I tried to import something from 3.3 it gave me an error.#so if it's not compatible with either then I'm fucked lmao.#and I really don't wanna have to update my game for this.#oh well. at least I can make blender edits without needing to get it in-game.
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sun-marie · 11 months ago
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It's been a while since I last thought seriously about Dr*gon A*e (even prior to falling in love with BG3) and I think a big part of that is I'm not as big a fan of the setting and the worldbuilding as I used to be. Like to me it really does feel like BW looked at typical fantasy settings and went "hmm okay but what if there was Catholic-enforced racism and abelism". And like. Cool thought experiment bro. Do we really need three games made by primarily white guys about that.
#dragon age critical#marie speaks#idk if ableism is the best comparison for mage oppression but idk you get my larger point#I've heard that DA was supposedly BW's critical response to settings like Forgotten Realms after making the og BG games#and idk if that's true but I'd be willing to believe that bc that's what a lot of it's world building feels like#“oh u thought the elves where gonna be ethereal and respected? nah they're a haphazard blend of irl oppressed groups”#“oh u thought this fantasy world was gonna have a plethora of interesting and dynamic deities and gods? nah it's just fantasy Catholicism”#“oh u thought people who can use magic would have respected places in society? nah they're locked in jail for being Different”#like I feel like these ideas were kinda cool for one game. An expanded thought experiment#but idk if they were strong enough to sustain an entire franchise#without significantly expanding their pool of writers to get the perspectives of people they're attempting to represent at least#but that's a whole different issue#anyway DA has some legit cool concepts like the Grey Wardens that I will always love#and most of their early character work is still really strong#but for me every time that setting rears it's head problems arise#anyway if you're still a DA fan that's totally fine! I'm very happy for you!#don't let my salty ramblings spoil what resonates with you from these games#I'm just reflecting bc it used to be a huge part of my life especially through like all of highschool#and now it's just. not.
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wholesome-cryptid · 7 months ago
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MY GRIMSLEY DICE FINALLY CAME IN THE MAIL
aughhhhh i'm feeling so normal :3!!!!!
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skrunksthatwunk · 11 months ago
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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leafy-m · 3 months ago
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So I hit my 700th edit for the WHA wiki today, because I am a totally normal person
#For the record I have been there for. 27 days.#That makes an average of 26 edits a day which is even more terrifying because I definitely was not updating every day#Also this is for the Telepedia Wiki not the Fandom one#Anyway you should check it out!#In maybe a week because the website cache is super slow for some reason when you're not logged in#But I'm having fun#The nice thing about working on a wiki where there's actually other people doing stuff#Is that they can do the boring stuff like character bios and etc while I run around doing the fun stuff like pages on animals and plants#Anyway I was working on the Eldroxen page which are the big fluffy ox from the Silver Eve Procession#And it was so funny collecting info on them from the main series and then checking Kitchen real quick and SURPRISE! THEY'RE EATING IT!#I mean I should have expected this after having watched Dungeon Meshi and yet~~~#Also funny was that I copy+pasted the page coding for one the (food) animals as a template for this giant Mole-worm beast page but#forgot to remove the line about it being for food and afterwards had a laugh and then removed it#But now I'm like. They probably WOULD eat that sucker. Giant mole worm/snake/dragon thing? That'd feed a whole town!#Qifrey could have an entire audience watching how he'd prepare and season it#Anyway if you've been wondering where I've been that's it#Also funny story: during the Covid pandemic I stayed employed when my coworkers got let go because they needed me to catalogue an entire#new set of guided reading books; and have these sets have a digital checkout instead of the old-school card catalog we were literally still#using in 2020. Anyway I went all out with the organization of the books and the boxes and even made a reference binder for the books#via subject so teachers/tutors could find specific subjects and reading levels etc#(I'd have done a digital way to search for results but honestly half the teachers couldn't figure out how to sign in to the laptop. So.)#Anyway. Only a handful of teachers actually used these books and two years later the school switched to a new reading program#that came with its own set of books and lessons so this 10k reading set was essentially unneeded (and my dear coworkers never got rehired)#Anyway I learned last week that they're clearing out that room and all of those barely-used books are getting thrown out 🙃🙃🙃🙃🙃#Isn't that funny#Literally everything is just sandcastles built in the surf#I'm so glad I already accepted this during my pumpkin carving years because otherwise I think I'd be upset#Anyway I'm gonna go play my spooky fishing game
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onewingedangels · 9 months ago
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I finished ff7 rebirth
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