I was reading a post about CoTG and I realized: Rick has seemingly started to write every character pairing with the exact same dynamic, and he's not good at writing that dynamic and it doesn't make sense for 90% of the characters he writes it for.
It's that very specific dynamic of one half of the pair who is almost aggressive to the other party - "teasing" them constantly/insulting them, affectionately punching/judo flipping/maiming/etc, seemingly almost always exasperated with the other - and said other party usually just accepts this treatment or blanketly views it fondly, and may generally be framed as more incompetent than their partner and a little bit of a doormat (particularly relating to being insulted/teased/etc by their partner).
We start seeing this dynamic in HoO with Percy and Annabeth, as a sort of semi-inconsistent twist on their rivals-to-friends-to-lovers dynamic from the first series. Then the dynamic pattern develops further with Leo and Calypso. Then Magnus and Alex. Then Nico and Will, particularly in TSATS. And now in CoTG, it's Percy and Annabeth again but even more in this direction.
I know people have talked about Nico and Will's relationship over the series rapidly being shoehorned into Percabeth Two™, and it's extremely apparent in TSATS that Rick's doing it on purpose (including directly quoting Percabeth scenes but minorly tweaking them to be Solangelo). But recognizing it as an overarching trend in Rick's later books honestly reminds me a lot of how Rick started trying to apply the "Percy Formula" so-to-speak to nearly every protagonist in HoO (and then try to replicate similar character archetypes with Magnus and Apollo's narrations - moreso Magnus in being jaded and sarcastic, very much trying to be first series Percy. He only sounds unique because Rick failed at making him Percy 2. Apollo is more akin to later-series Percy characterization of being goofy and incompetent. Apollo [and Zeus] even got retconned to give Apollo a more similar backstory to Percy's). Rick seems to have decided that he thinks the audience wants this specific dynamic but 10 times over, except he's not good at writing it the first time because it's a bastardization of the time he did a different thing okay.
And Rick also seems aware of that too! Because he retconned Calypso and Leo at the end of TOA, probably because he realized how absolutely awful it was reading when they were written with that dynamic of Calypso just functionally hating Leo and constantly being aggressive towards him! The only time Rick's actually made the dynamic even semi-successful was with Magnus and Alex, because it actually fits within their characters, their dynamics with each other, and their environment. Alex beheading Magnus on the regular works out fine because there are no repercussions to that in Valhalla, Magnus will be fine, so it does genuinely come off as humorous. And Alex has been effectively established to be abrasive at times but have her genuine feelings shine through regularly, and that meshes well with Magnus' jaded-and-aloof-but-quietly-very-empathetic character. And Magnus has been established to, yes, not be great at combat, particularly compared to Alex. They are the only time that flavor of dynamic in that form was effective and cohesive.
Percabeth is no longer rivals-to-friends-to-lovers badasses on equal levels with shaky pasts who finally found some form of permanence with one another. Now it's super smart doting and affectionately aggressive girlfriend and her silly goofy 50%-of-the-time incompetent boyfriend who she judo flips/pushes off cliffs/etc - but affectionately~! Solangelo is trying to riff off of the early series "Poseidon & Athena are enemies" dynamic that Percabeth had but with Apollo & Hades being "opposites" but learning to accept each other, except it ends up with Will just coming off as a huge asshole and Nico being retconned to a complete doormat about it - when prior to that those characterizations would be completely contrary to their established characters (even just from TOA!). Calypso in HoO gets retconned from her PJO characterization to being snooty and aggressive, and Leo's false persona gets merged into his just normal personality except he just also becomes a doormat but more goofy than Nico with occasional haha-dark/depression-humor! Which Nico also got. Which was also a bastardized Percy trait that got redistributed.
It's exhausting. Rick write more than one relationship dynamic you can do it I promise
425 notes
·
View notes
theoretical entroponetics: the post
okay. LONG post incoming. i have summarized all available information on the pale, separated into confirmed objective truth & in-canon speculation that may or may not be true, and then appended my own very detailed theory on the pale! this post is meant as a resource; please feel free to add things of your own in replies/reblogs (please tag me if you do!) or point out any errors i may have made. you’re welcome to use any of my personal theory in your own work but please credit me if you do!! (and tag me in that/send it to me, i really want to see what you do with it!)
Here’s what we *know* about the pale, according to in-game and concept art:
It erases data, at least the kind stored on radiocomputer filament and magnetic tapes.
It has no dimensions of its own- pale latitude compressors serve to force dimensions on raw pale and allow navigation.
The pale is referred to in the context of entropy
It arrived with mankind, but not immediately- there are 8000 years of written history, but the pale was first recorded 6000 years ago, implying that pale either didn’t start forming immediately or that it was so insignificant/distant that it went unnoticed for 2000 years.
There exists a group of people who are actively trying to expedite entroponetic collapse; the ideology is called entropolism
To this point, pale isn’t immediately visible. Pale has molecular structure, but manifests as a waveform, and only becomes visible at a certain distance from the origin, once wave frequency is sufficiently high.
During pale exposure, people experience “sense objects”: visual or auditory hallucinations and/or vivid physical recollections of memories. These hallucinations may originate from their own consciousness or someone else’s. c
People require physical and mental examinations before interisolary travel and are allotted a certain number of days per year as their pale exposure threshold.
Overexposure results in a pale “addiction”- these individuals crave pale exposure, and it’s unclear if this addiction can ever be broken. It’s also unclear whether there is a point at which pale exposure becomes lethal, but given that it dissolves matter, we can be fairly certain that a given length of continuous exposure will kill.
Radio signals, cold plasma torches and anodic sound are all used to manage the pale to permit travel through it. Plasma torches destabilize the molecular structure of the pale to create gaps, anodic sound widens and maintains these gaps, and radio signals rationalize the pale into recognizable dimensions.
Radio signals are, in return, susceptible to corruption by the pale, resulting in entroponetic crosstalk, where signals from the past or the future are transmitted to the present. CCP is one such phenomenon and is directly related to the formation of new pale through magpie interpretation.
There is a dedicated Union for people who work in and with the pale (the Pale Workers Union). They have two slogans; “The light purifies; The sound absolves; The pale no more” and “Son et Fureur” (sound and fury)
Here’s what we may choose to believe about the pale, based on the thoughts and beliefs of in-game characters:
In conversation with Soona, the pale is described as a “curdling milk” phenomenon: “repulsive, but natural”
In this same conversation you can theorize that the churches were meant to contain the pale origins; out of the seven churches, six were destroyed during the suzerain or the revolution
The phasmid and whatever other lifeforms it’s communicated with believe that entroponetic collapse is comparable to an oxygen holocaust (i.e. the great oxygenation event), implying mass extinction due to a toxic overabundance of sapient thought
Harry refers to it once by saying “The wolf is at the door. It’s going to eat the sun.” so take that as you will
It’s likely that Tiago’s “Mother” is some manifestation from the pale, if you choose to believe that the 2mm hole is in fact a pale origin point (the concept art does confirm it’s a pale origin, but the game offers other explanations, so I won’t say it’s the only answer)
Inframaterialists believe that revolutionary action (NOT thought) may create a counter-force that will prevent the spread of pale; it’s unclear if any reversal is possible.
The world will be fully consumed by the pale in 27 years (I put it here because you may or may not believe that shivers and harry are reliably sourcing this information)
And now my personal speculation about the pale:
A quick and easy point: it’s confirmed that the pale has a measurable EMF “exhalation” frequency that varies with proximity. Strong enough EMF pulses can actually tamper with magnetic storage- radiocomputer filaments! Electronics! Fortress Accident data loss! This gives us a tangible explanation for why pale can delete data :)
This may also explain its ability to cause radio interference- radio frequencies are just a subset of EMF frequencies, so it’s possible that pale exhalation on *just the right frequency* is what’s responsible for the entroponetic crosstalk we get on radios sometimes
The pale canonically has an atomic structure, but it also has wave properties, so it’s possible that the pale has wave-particle duality on its subatomic level, like photons do
Based on this, entroponetics is likely a very similar field to quantum mechanics, which might be an interesting source of ideas for anyone (like me) who wants to explore pale-related possibilities
The pale could be a manifestation of raw patterns. That’s why math “forces dimensions” on it- it rationalizes or “tames” the patterns, which allows it to be manipulated to a certain degree.
There are several references to the pale that refer to mathematical concepts and patterns, saying that the world dissolves into “a tangle of azimuths and cosines” as it blends into the interisolary pale- more on this later
Steban comments that the pale is commonly theorized to be nostalgia or “historical inertia”, but it’s largely agreed that it’s “the past” in a broad sense. Thinking about the idiom that history repeats itself, it could be that history/the past is part of the pattern that comprises the pale, and that it’s also the type of pattern most readily perceived by people (people don’t viscerally *perceive* math, for example, but we experience memories)
To first define entropy: Chemically speaking, “the measure of a system’s thermal energy per unit temperature that is unavailable for doing useful work. (per encyclopedia britannica).” Physically speaking, it’s a measure of randomness or disorder in a system. Less work/less order = more entropy; it’s a physicochemical “winding down” of a given system
It’s commonly thought that pale is the entropic force, but what if it’s the opposite? (Keep in mind the chemical definition: less ability to do work = more entropy) Consider: the pale as less entropic, a cleanup force, recycling the potential lost by death and destruction in the universe. This in part explains why a dead person’s memory is present in the pale- their potential has been recycled into the pale in the form of their memories (their life’s *pattern*)
Enthalpy is a related concept to entropy and is defined as the total energy contained within a system. Holding the system enthalpy constant- saying the universe will always have the same amount of total energy, no matter what, according to thermodynamics- results in an entropic tug-of-war between the pale and the world. The pale wins through sheer inertia (again, inertia is mentioned specifically in game)
Overall: think of the world as “cooling”, losing heat and energy through war and death and complacency. Think of the pale as steam and heat, melting down old materials to start it all over again. (Kim says, *through entroponetic interference*: “it’s been a long, cold winter.”)
Consider: the pale as a sinusoidal function, eternally repeating. The pale recycling the universe to start a new cycle, “spending” itself, resulting in pale not being present in the beginning. Then, as the new things begin to settle- with the advent of the human mind, specifically- the pale reforming, slowly reclaiming potential, eventually ending the cycle to start again.
In comes CCP and magpies. Consider: CCP as a backwards transmission from the next “cycle” (after all, pale has no sense of time). Magpies as *pattern-sensitive* people who are able to decode CCP into something useful called novelty. They reach into the potential of the next cycle to build the potential in their current one- this paradox could be what creates more pale, because (and this is where it gets weird, I apologize) doing this retroactively increases the total amount of energy/work/potential in the current cycle to have been reclaimed by the pale for the next one.
Think of the pale as the compost bin for every single thought in the universe. The pale is the exact right size to compost every little atom and thought in the universe, and can hold nothing extra. But magpies reach into the future, the next cycle, and bring in extra. This paradox forces the pale to grow to accommodate the additional material, which also increases the starting potential of the next cycle. This process allows each cycle to accumulate minor changes from the previous one, which can snowball over many cycles.
Furthermore, to the inframaterialists’ point: revolutionary action would be such a radical shift in inertia that it would increase the potential in the world, forcing the pale to pause/shrink to “balance the equation” in terms of pale-vs-world thermodynamics. So maybe they’re right after all :)
And some diagramming, to explain the utter bullshit I’ve just dropped:
1K notes
·
View notes
a guide to keep your writers feeling happy and appreciated: what to put on reblog comments/tags
note: you can (and are encouraged to!) mix & match these. and they're not just for reblogs ー we also welcome you into our ask box to drop these kind of asks <3
❤️❤️❤️❤️❤️❤️
OMG I LOVE THIS
hflkazjsdklahsdlkajskljdklas
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
bless you op
thank you for the food. very delicious. will come again
ohgodohgodohgodohgodohgodohgo
someone hold me i'm about to go feral
i need [character] to hold me
i am gobbling this like a starved squirrel who forgot to stock food throughout winter
iwillnotsimpiwillnotsimpiwillnotsim- i'm simping
i'm so normal about this. totally.
screaming yelling screeching
oh fucー
OMNOMNOMNOM
i liked the part where [insert scene here]
i like it when you [insert writer's writing style here]
@[friend] look.
[insert a quote from a character in the fic and your reaction here]
[insert a conspiracy theory of what happened behind the scenes with the characters here]
[insert any fan creation (fics, art, incorrect quotes, memes, etc) inspired by the fic here]
[a live description of play-by-play reactions as you read the fic]
this picture:
alternatively, any puppy/kitten/bunny pictures
DO NOT put:
part 2 when
do [character(s)] next
[insert comments that views us as a content machine and not a human being]
[insert unwanted criticism here]
[insert any sort of hate comments here]
as a general rule of thumb, remember that your writer is a fellow human and you should treat them with the way you want to be treated: love and respect <3
238 notes
·
View notes