#i worked on this so hard my csp started to give up on me
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beauty and violence
#i worked on this so hard my csp started to give up on me#like omfg jfc calm down gab#owari no seraph#seraph of the end#ichinose guren#guren ichinose#my art
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hello! i've been following you for a while now and let me just say, your art is absolutely amazing. i especially love the way you draw bodies! could you give us some advices of how to improve anatomy skills?
Hello, thank you so much!
I struggle with anatomy very much and I have too little discipline to do studies often, so I'm implementing anatomy studies into my drawing process in the way the challenge is both not too great and not too low
For example If I feel too challenged by perspective and don't want to get too much stress I use dolls (these are inside csp), but instead of tracing them I make anatomy sketch on top in places i don't understand using variety of references to better understand what is happening (and in places I think understand I often just change some things):
But when I feel like It I try to assemble everything from the ground by myself, starting with boxes (or other primitive volumes, there are many different methods and i like trying new ones) in perspective
I cannot do anything regarding anatomy\figure drawing without perspective, I need at least to have horizon line (camera eye level, everything below line is something you look down on, everything above is something you look up to
When dolls (handmade or csp ones) are placed, i go for the references. For me learning bones and muscles is very hard, so I do it again and again and again and use it in practice. Here I recommend:
proko free anatomy course
anatomy-related videos of Mark Brunet
book "anatomy for sculptors"
book "anatomy for artists, drawing form and pose" by tomfoxdraws
making board on pinterest with muscles and bones and stuff
Main idea i got from anatomy struggle is that this stuff is hard, human body is hard, and If I want to draw here and now I need to realize my weaknesses here and work hard enough without loosing fun, because If I to lose fun I won't be making progress at all
Anatomy is hard subject but not in the scary way but like - I believe you need learn and practice (retrieving stuff from memory is important when you've learned it!!) same stuff many times to get something in your head. I'm still very bad at it and I don't remember most of the muscles although i look at them almost every day, but Im better than I was before and my shapes are looking better too
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A little chat about my art
-wip of a fox Lucien Vanserra (I plan to do a fawn elain too)
Over the course of a week or so, I have been getting harassed by anons who accused me of using AI in my work, and not being a legitimate artist. Most have been very, VERY accusatory and nasty and I was tempted to make an angry post about it then, but instead I just ignored them, deleted their comments and went on with life.
Yesterday morning I woke up to the ask about AI, and while I was fed up with all these sudden asks, the person who asked me was at least kind.
I don't know where the accusations started, I thought it might have been antis, but if I'm real about it, I don't think too many are looking at my stuff, say for the few strays I had in the past. Only one negative, and one quite positive.
I do not know if people understand what kind of accusations like that makes of an artist, but it IS hurtful! If people start spreading lies, people will believe them and with enough people believing them, it starts to look like it's true.
I have NEVER used AI in ANY of my works. EVER.
All of my work has all been done digitally on my tablets, using CSP. I have been drawing digitally for over 20 years. It is fine if you do not like my work, it's totally ok if you think my anime style is ugly or childish, it's alright if you think I'm not a great artist. All of that is fine, I respect everyone's opinion.
What is NOT ok, is saying that I am stealing art. That I am a fake who uses AI and I'm stealing from legitimate artists who put work into it. I've worked for my art all my life, since I was a child, with the only aspiration to share the wonders of my mind with the world. These accusations, these hurtful things cut very deep.
I've been a fan of Acotar since 2020, and in love with Elucien ever since then. When I looked online, I found that most Elucien/Lucien art was buried under mountains of Elriel. There are some amazing artists for Elriel, truly beautiful, but they were eclipsing any that I saw for my ship. The ones I found of Elucien were beautiful! Stunning diamonds that would often get lost under the mountains of fan art for the other ships.
So when I made a blog that would be more focused on my love of Acotar and Elucien, I made a vow to fill the space with Elucien art!
That is all I ever wanted to do. Was to be in a space I can geek out with others who love the ship as much as I do, to make pieces that make everyone feel. I spent hours working on my elucien comics, just because I wanted to share these with you all, to give the feels. I am a comic creator myself, I've been working as one for almost 10 years now, it is my job. So pushing these out are works of love.
This was my mother's day picture. I had 3 separate folders for Elain, Lucien, and their daughter. I worked very, very hard on this picture to get it out by the day, in celebration for mother's day. My work is always a bit rough in the beginning stages, but I promise, I put all the work into it. I've studied from other artists I admire, to put it into my own style, something unique to me. A style that I've drawn since HS and was constantly mocked for, because it's too 'anime' too 'asian' and not western enough. Still, that doesn't matter as long as people enjoy it, and I love what I do.
An elucien wip of a picture that I never finished.
A picture of a Non-Acotar work I did
Some of my work never sees the light of day... because I'm so self conscious about my work, about my art in general. I never think it's good enough, and I struggle with trying to finish them because I want to only put out what I think is worthy of being shown. Sharing my art is so incredibly nerve-wracking for me, the fear of judgment, of never feeling it's good enough. I put my all into my work, my whole heart and soul into them, and though I know I need more practice, but I am trying.
Suffice to say, I've never used any form of AI in my art, I've never stolen anyone's work and claimed it as my own. I have referenced poses every now and then, and painting styles that I've studied, but never have I EVER cheated through any of these pictures.
Had someone had a real concern, coming to me and asking politely would be fine. Thank you to the anon yesterday who was truly kind and showing concern, but I don't know where this started from. If you are concerned a work may be illegitimate, you can always DM the artists and ask them kindly, I am sure they will no doubt be willing to prove their work if only to confirm they're real. Witch hunts where you just deem someone of using AI and spreading rumors and lies does MORE harm to the art community than you think. Artists are already hesitant about uploading their work for fear it will be stolen or used, but claiming they use AI with NO PROOF, and spreading misinformation is not only doing damage and making sure they'll never want to post again, but it impacts the community as a whole.
That being said, I am still going to draw and paint and post my artwork. I have no intention of backing down. I just hope as a community we can do better and be kinder to people who are spending their free time making things and sharing with us all. It's incredibly vulnerable to put yourself out there, and just remember, we are people behind these screens.
#elucien#acotar#lucien vanserra#elucien fanart#fanart#acotar art#illustration#artwork#my work#anti ai
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how'd you get good at environment art? i've been tossing around the idea of going into concept art, but i've been afraid of getting into environments. what would you suggest to start out with to someone new to it?
learn perspective!!
its not as hard as it may seem once you understand how vanishing points and horizon lines work. i was lucky enough to be taught perspective when i was young and now im trying to get good at doing it free hand. i never liked how Perfect using rulers and grids made things feel, and by doing it free hand i feel like it adds back that more organic feeling that a real environment has
sometimes the vanishing point isnt even in the frame. my trick is to put my scene in a box. the box itself gives the perspective lines for you to follow and you can still imagine where the vanishing points are or even draw them if you Can see it. something about the box method just really helps me visualize the space im working in. ground, sky, and depth. and put a grid on it! in perspective!! itll really help with visualizing depth. heres an example of what i mean:
straight lines!! i dont know why because it kind of contradicts my last statement about perfect vs organic 💀 but using a straight line tool changed the game for me. on CSP i just turn my post correction all the way up and it makes my lines straight which i prefer so i can still use the same pen and im not locked to a grid. i'll turn it off for organic things in the environment like plants and stuff, but for inorganic things i use straight lines and it always makes it feel Right to me. some people are good at drawing inorganic things freehanded and they still look Right (and leans into that organic environment feeling) but not me for some reason 💀 i love you post correction
UUHH hmm. another little note that isnt necessarily about backgrounds but definitely helps when i draw them is: draw the Effect of the detail, NOT the Exactness of it. especially when youre drawing an environment things are gonna get muddied as they get farther out of focus (hard edges and soft edges are important!! not everything needs to be crisply in focus and itll detract from where you Want people looking anyway if it is). dont think about what you Know the thing is supposed to look like, with all its details. its more about the Feeling of it. ie the Effect of it. with my sketchy style i have a lot of fun with this concept aha i love my scribbles :)
good luck anon!! i hope this helps you in some way!! 💕 also dont get too intimidated by actually drawing the objects in a scene. the box method works for individual objects too. i basically imagine everything as some kind of weird cube or cylinder 😂 break things down as simply as you can and work from there. AND USE REFERENCES
#also thank you for thinking im good at environments 😭#art tips#was that my tag?? i need to remember these things#incognito#replies with lexi
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Hey Neyla! I hope it’s ok that I ask but is there a brush setting you prefer on procreate? I’ve been inspired by your art for eons but I can’t comprehend photoshop. You can totally disregard this if you don’t use procreate though!
Hello! I don't know how long this message's been sitting in my inbox because i didnt check in for a while 🥺 I hope you get to see this either way!
I don't use procreate unfortunately, but I can explain the settings I use for my brushes on CSP in general, and if it works like any other art software then you should have similar settings on procreate
for sketches/linework, I will very often use an opaque & slightly textured round brush. the most important for me is for the brush to have that fuzzy sort of texture that gives the impression of using a pen/marker on paper.
note that i am actually terrible when it comes to line weight, it's definitely not something i work on a lot other than in backgrounds, so I don't actually bother too much with pen pressure settings.
the only rule I abide to is to always set the minimum value above 0 (anywhere between 20-30 is what I use). this is because when I started drawing, I used to be very heavy-handed and would wear out my pens too quickly-- so setting a minimum can help you become more aware of how hard you're pressing on your pen and make gentler strokes.
another fun little setting i use is opacity: like I said, I use opaque brushes for lines, but I like to reduce a tiny bit of opacity when brushing very lightly to give that impression of pen on paper.
There's a couple more brushes I use for coloring or rendering; the major sticking point being that I don't use pen pressure to control brush size that much. If I want to make thinner/smaller strokes, I'll simply reduce the brush size because it's easier for me to control!
(also, opacity is something I'll use a lot more when I'm working on colors)
just know that this is my way of handling it, and it may not suit your style. pen pressure may be another artist's best friend, so please make sure you try out what works best for you :)
finally, some art softwares come with stabilization. I don't use it personally, unless i'm actually trying to do really smooth curves (which is practically never). stabilization can also make CSP lag a lot with higher values and large brushes. the use of stabilization doesn't make you a bad artist or a lazy one, and not using it can make your lines look a tiny bit wobbly if you're not used to doing quick strokes. use stabilization at your own leisure!
on a different note, i know this wasn't part of the question but I'm bringing this up since it's something I tend to hear from people who say they were inspired by my art (thank you by the way🥺💕!!) : don't be misled by artstyles that "make it look easy"! my sketches may look very simple and natural because i'm more adept at bringing out the essential and discarding details in a design. this is not necessarily what you want for your art style; maybe you like drawing details a lot, maybe you prefer the lazy way out going straight to the point. neither are good or bad, only what you like to do matters.
also, if you're frustrated by your work, don't be afraid to draw over it as many times as you want, adjusting things with the lasso tool or deform if something feels off then drawing over again. sometimes you'll be satisfied with your first take, and sometimes you'll need 3 bases before its acceptable (examples below)-- it all depends on your mood, energy, motivation, desired outcome, format, or even just randomness
oh and, sometimes the best way to enjoy drawing..is to find something to obsessively draw (,:
take care!
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Do you have a set process for coloring and rendering / adding texture to your art? If so, would it be alright for me to ask what goes into that process? I'd love to learn how an artist I admire goes about their work!
Omg I'm so flattered, I'll try my best to explain it!! ^^
Tho, okayyy, I apologize beforehand for how incoherent this might be, since I don't really have a set process at all and mostly I fake it 'til i make it haha. I'm the first to admit that I don't have a ver consistent method and that shows in how irregular in quality my art can look, even inside the general sketchy look.
(Btw sorry if some of the fanart i use for example doesn't make you comfortable but I've tried to find the best examples for each type of coloring haha)
I'll start with the brushes I rely on the most, tho I admit i made the mistake of downloading too many brushes and textures so I might use others on rare occassions xddd
These are basically the brushes I use the most. The "mezclador redondo" is just CSP's default paintbrush and I only tweaked it to find sth I liked and felt comfortable with for both lining and painting
As you can see here I only used one layer for lines and other three for each of the guys' colors. I colored it all with the default brush (tho unfortunately I lost the settings I used for this drawing in particular and haven't found them again rip). In drawings like this I just do a sketch, clean the lines (no lineart) and then paint it. After the base color I start laying out different hues to make the coloring more interesting.
This one was the same. One layer for coloring, manually adding lighter hues (see the more light and yellowish color on grovyle's left leg compared to the shadow) or darker tones. I try to add color to the shadows as well to make them feel less flat, and an airbrush in overlay tends to help with that (tho here I just used a brush).
Here you can see that I often paint over the lines on another layer to correct mistakes in the "lineart" lol. I also applied an airbrush (layer mode overlay) over celebi to make her more bright. I wanted to put this one to show that coloring doesn't have to be detailed to look nice enough. Here Celebi basically has no shadows at all but the tone of the drawing makes her look cute anyways imo ^^
In these two you can see adjustements over the full image again (yellow layer), but I also wanted to show that I don't have a set number of layers either, it depends on how many I feel like using. Again, sorry for the lack of consistency but im too lazy to have a proper method lmao
I will also use harder brushes and tone changes sometimes, instead of blending them with less dense brushes. I am also fond of adding hard lighting in some drawings. You can experiments with it on a top layer and delete it if it doesn't fit, so it's always worth a try.
Another thing I recommend is studying and copying artists you admire or like. Add things from their styles into yours, see how they work with proportions and try to use that in your own art. It has helped me a lot and, without looking to fully copy anyone's style, it does give you some ideas of how you wish your drawing would look, which motivates me (when it doesn't depress me lol)
Finally, the texturing isn't consistent either. I use one of CSP's/Downloaded texture packs, put a grainy texture on the canvas, set it to overlay and adjust the opacity until I'm satisfied. In these two images you can see I am not consistent in coloring even in the same comic lmao. But we are doing this for fun, so I think experimentation is always sth worth exploring ^^
And I think that's all I have to say. I don't control color theory at all, so I can't really explain how I choose colors. I look up some tutorials on youtube and pretend I understand lol. Ig the one thing I tend to do a lot is changing hues in a base color to make it look less flat, the same as with shadows.
Anyways I hope this was helpful or that it at least waas what you asked for haha. Thank you for the interest!! :DD
#ask#art process#i guess???#anyways thank you for the ask sofie i hope this was helpful <333#I am KIND OF A BIG MESS IN ORGANIZATION#but hey we have fun hahaha
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the girl on her first errand the mysterious [beast] who craves finer things. the young man whose role to keep the village safe. The moment the girl stepped in、that's where it all began an in·tro·duc·tion
Hapiharo au excitement!!:DD I'm so happy to draw this ideas that been roaming on my mind since last year! Allow me to ramble about the working process of this set
— 01/10/2024
As an opening to October... Initially I wanted to make animation out of this Wolf drawing. Like the classic scene whereas the wolf were caught doing her thing (re : munching her brunch). Yet she immediately noticed your presence few meters away. By the sound of your feet stomping on the leaves? Or perhaps your smell?
I figured out animations would took too much time. 😓 Regular illustration would be good enough with this time restraint!
Took a quite a while before I decide how the final art would end like. Asked my risma pardner for the wolf's eyes treatment. I decided to go w/ the 1st version this time. That eerie feeling... looks nice. At least to give an intimidating first impression before the truth unfolds >:)
This wolf drawing could be seen as her first encountered either with the red riding hood and/or the hunter. The prologue, for sure.
================
— 03/10/2024
Gun down or gun up?
I asked few friends' opinion on my sketches... Most vote went to the 1st one a.k.a gun down! I personally like that one too, i want to draw the hunter as hot cool as possible (trying! my best)
I like how the 1st choice got interpreted as "The Hunter is appearing cautious--all skeptical--as he searches for the feared beast. He lowered his rifle as soon as he realized something is off. Well, it's still the prologue after all!"
So I proceed with that first sketch. My only concern was that his holding-the-riffle pose wasn't clearly visible when cropped to the composition. I still keep the other two version of the sketches, I could still use it for something in the future. Also IDK how to draw riffle for real. JKSDAJKFS BUT thanks CSP gallery for having that free 3D asset. Huge lifesaver!!! I can draw hapiharo doujinshi!!!!
This Hunter drawing was finished and published 5 days later, irl coming in the way @ most of part oof.
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— 11/10/2024
Finally getting the time to start working on Mikakazukin!! he he he. I came up with various sketches (there are 5 of them but I decide to only show these two!)
As usual, asked my risma pardner to vote again.. The 1st one has a pretty good composition and pose! I like it... but the foreshadowing-lore-accurate sketch was the winner. 😇 (aka the second sketch)
The Red Ridng Hood seemed like she was caught off guard. Looking down, realizing that she might've stepped...onto..something. That led to her first encounter with the wolf.
I thought the second one also has a matching vibe with the rest of the set. The first one is like.. good for aesthetic-purposes.
Writing "Red Riding Hood" takes too much space on the ribbon. So I decided to stick with "The Villager" title for her. It matched the whole set better 🤝😉 Since lil red riding hood wasn't the main focus on this AU, villager suits her too story-wise hehehe
The Red Riding Hood drawing completed the quickest among the other two. I didn't spend too much time pondering what to add or what to fix. It was posted on the next day.
===============
Ok maybe thats all the rambles for this set! Crosses finger I could somehow draw the stories as comics. I feel like I've been cooking quite well for this AU ^_^ if not this month, definitely next year.
Hopefully i'll be able to cook one more thing by the end of october :D
od im so slow... but thats okay i'd like to take all the time i can to pursue what i passion for. Commissioning someone else for this AU been a very hard to achieve due to lot of reasons. So i'll try to cook it myself!!!!
I'd like to thank all my friends that helped me going thru artistic indecisiveness in this creating journey <3 see u on next ramble
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hi! do you happen to have any tips/advice for creating pixel art? i'm a huge fan of your work and have always wanted to do pixel art myself but i've found it pretty difficult to understand x_x
Hihi!!! Giving advice is hard because I kind of live by the "fuck it, we ball" way of life but I'll try my best!!!
Not necessary in all cases but I think page sizing is important!! I used to draw on like 3000x3000 canvases now I think I only reach that with refs... I think in general it's easier on smaller canvases, and if you need to size up for posting sake, Photoshop can do it [or I think there's sites that can as well?]. If you're wanting to do certain things [icons/icos, rpgm assets, whatever], they do tend to fit into certain constraints so thats important!! Similarly, there's nothing wrong with drawing something on a 1000x1000 canvas and then scaling down the image to 100x100 and lining over it!!
I tend to sketch with non-pixel brushes first unless I'm lazy, just because I feel it makes it easier!!
A small thing that I'm trying to take heed of too is going back over artwork and deleting some pixels to make the lines less "clumpy" (ofc, it depends on style too! I like thin lines usually though, especially on things that are 48x48 to maximize space!!)
I draw (mainly) in Sai and MediBang (for mobile). Things like MediBang and CSP also have downloadable brushes, which for things like screentoning I find important!! [Usually, I'll draw in MediBang or Sai, edit further in CSP]. For Sai, I just use the standard Binary brush and an edited version as an eraser:
For MediBang, I just go into settings and check "Turn off anti-aliasing" and use the normal pen brush and eraser; Only word of advice though it it does create some not fully solid pixels, but you can either go over them or duplicate the image a whole bunch and then combine the layers.
As for further stuff I think it's also just important to look at things you like!! What started me into pixel art was playing a lot of rpgmaker games [Ib, Yume Nikki, Mad Father, The Witch's House, ectect] Now I also like things like the art of older systems and games, like TokiMeki Memorial 1994 has some beautiful artwork:
And the pixel sprites in all the BlazBlue games has been really inspirational in the last couple of years for me as well!!!
I hope this helps in some capacity 'w'999!!! For me, I think experimenting and playing around with stuff is the most important and having fun!!! [Which is why I'm so inconsistent bc it's just fun to try new things n see what sticks, what you like, can improve on, ectect!!!]
#i know some ppl say theres a right n wrong way to do pixel art but to me u get the same result#brie rambles#non art#anonymous#brie replies
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hi there!! i came across your art recently and love how you simplify forms for your style!! Do you have any tips on what you did to learn art and develop your current style? Did you take figure drawing lessons or just hyperfixate on an anime?? Any materials/exercises that were particularly helpful for learning how to draw humans? Thanks for your time!
thank u so much!!! i do have some handy info but im gonna put it under the cut so it doesnt clog up ppl's feeds bc it's gonna get a little long, hope this helps out!! ꉂ(ˊᗜˋ*)
ok so!! my top tip is to try out some life drawing classes! you'll often be expected to capture a full body gesture in 5-15 minutes which really helps you learn break the body down into its simplest forms since you wont have time to work on all the details. i only ever did a few sessions since they were part of a design course i was taking but even that alone definitely helped me streamline my process when it comes to planning out poses and making sure things arent looking too stiff
as for developing a style i honestly dont have a super clear answer bc i still find that i feel like my art is vERY very inconsistent, but even with that being said i do still have a few things that've helped personally!! easiest place to start is finding the tools you enjoy working with, for me i have a handful of brushes in csp that i tend to default to which helps form a little bit of consistency across my drawings (ofc dont be scared to branch out!! it's just handy to know what brushes work best for you). the other thing that's influenced my style is reading lots of comics and spending a lot of time looking at other artists' sketches, if you see a specific feature you like in their work try giving it a go yourself!! i remember noticing the contrast of soft and hard shadows in old oil paintings a few years ago n thinking 'ooh ive gotta try that' and ive been using it on my own art ever since. in the end your own style is greatly just a reflection of little things you've loved seeing in other peoples art and once you combine all those you end up with smth uniquely yours which i just think is awesome tbh
and as for shows n stuff that got me drawing, i dont have the coolest answer but as a kid i got super into drawing my friends as my little pony characters lmao i would spend every minute between classes drawing these stupid little rainbow horses and it actually really got me into picking out colour palettes and helped me build up that muscle memory which was what led into me drawing things that were a little more challenging. even if whatever motivates you to draw is considered kind childish or 'cringy' or whatever, dont stop drawing what you enjoy!! i wouldnt be drawing now without the years of pony doodles on homework as a kid and im glad i embraced it. i hope this can be helpful to you, so sorry for the long read but thanks for getting through it all!! good luck as dont be scared to dm me if you ever have any questions, i'll always do my best to help out :D
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OK I have to know what program or brushes you use?? Whenever I try to paint digitally the edges look too soft if that makes sense??
Hello! i've a fair idea of what style specifically you mean, but let me know if I didnt cover what you're asking about!
I mainly use Clip Studio Paint (Pro 1.0?), on the side I use Rebelle 7 Pro. Rebelle is for the traditional looking stuff I occasionally do, and everything i used for that comes with the programme. If what youre looking at is traditional-mimicking, its that! Other than that, probably CSP youre here for so... for that:
Main brushes? I use a collection of Daub brushes! Pretty much exclusively this brush... like... outside my sketch brush I basically only use this one:
Rectangular, textured. This is how it came Im pretty sure, but just showing you the shape and stuff because the shape i find is key in cutting lines into paintings. I dont remember which daub pack its in, but I can try and figure it out if you want it!
You can see it here in these pieces, it gives that fuzzy frayed end to things. That's genuinely fine? I find it's good for making sure shadows and edges aren't too defined without giving the very artificial digital art feeling airbrushes give, like as an example I dont really notice it in this piece at full size but it's very distracting zoomed in:
I just. am not liking it personally, which... I tell you to let you know I actually kinda struggle to get it to work the job I want it to and ive been looking to replace it. Used it for years, but it has flaws. It's been decent for my recent couple years break from serious art because its loose and gets the job done, but its kinda tough to work with (as any traditional-mimicking brush would be)
I've recently started using it edited a little to get rid of the fuzzy texture, which really just involved taking away the texture in settings. Theres some places on the arms here where i was using the textured version, and... yeah this is roughly rendered bc it was a quick piece but you get the idea:
I find it really helpful because it has an edge - it can paint proper lines - but then can be smoothed
Rough textured vs untextured, and heres.. where you can see it falls apart for what i do. That was solid black I was painting on the grey and i was pushing hard (more so going over and over it), textured version's way better for painting and blending but texture gets in the way, uh, trade off
It's definitely... not actually ideal for my art, I can say that much. i took a detour into using this brush exclusively after losing my last muse, it's definitely.... how do i word this. its not good at laying down colours and blending - Ive been hoping i can even that out in settings so maybe if you grab it you can iron that out but. Thats what I use!
It's probably more helpful to tell you what works? Uh. given that the brush i use I struggle against so
For things getting back to the style I used before - which. unfortunately i dont think i have current (relatively) sfw examples, so time to dig up the literal at the time old style art.... - for example in this:
deviantarts quality is fucking abysmal holy shit. This is kinda... What my personal style is, which is blending stark lines and colours, juxtaposing textures and stuff. To do that? I recommend having two brushes, something like what I just showed you and then something like Clip Studio Paint's default watercolour brushes. Theyre like airbrushes blended with paint brushes
I also then go over things with my pen tool, which is my own brush. I dont know if i can properly share it in any capacity because I cant remember where I got the textures from, but you know, under the table passed along, its here, its meant to mimic how i draw with pens on paper (light and almost invisible if you go light and fast, proper linework if you slow down and purposely draw)
You can see the whole entourage (Daub brush, watercolour brushes, pen brushes, if watercolours were even used) here:
Didnt circle everything that was pen because Im sure you get the idea. Its basically just... that brush to paint, waters if i need to smooth something extra smooth, and then anything that needs contrast and oomf gets added in pen, if your brushes cant provide edges its probably best to mix them up, use your soft brush for blending, a harder painting brush for laying down colours and loose blending.
Something that lays down paints with an edge - I really do recommend a non-round brush head, and something built for painting - and then something to smooth it out.... honestly ideally thatd be the exact same brush, thats a key i used to like with the Daub square brush is that i could paint and blend with it, I think I maybe manipulated the settings too much and took it way too far out of what it was or something because i swear it used to be easier to work with but. whatever the issue is its never been ideal, honestly for a brush id say seek out something that: Is square/rectangular (probably rectangular is best); lays down paint without too much pressure on your wrist and blends smoothly so you're laying paint and blending in the same stroke; puts down colour when you're pressing down over a certain percentage of its pressure limit and then only blends when you're pressing under that percentage. CSP lets you do this. Best brush experiences Ive had ticked all of those boxes
uh. if youre shopping around (buying or getting for free) you dont need to look for the "paints over x blends under y" because in CSP and other programmes (do check) you can add that in yourself, but yeah Id suggest some kind of shaped brush that isnt shy with paint to combat the soft edges!
#god. i really have been on an art break for like 4 years now. bruh. i did not realise how long itd been til i put this together#Yeah my recent art doesnt really have good examples bc ive had 0 patience for art since 2020/2021 but back when i was really comfortable#with my brushes and stuff? yeah. insert what i said about the type of brush to look out for#not art#an ask //
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Hi there, I uploaded a lot of comics tonight so I thought I'd just give some info on things no one care about!
So I'm trying to get my eggs in order lately. My therapy comics had kinda been a big practice into being better towards my page layouts in general while also just trying to emotionally vomit hard shite. Admittedly they are also in part just to have a comic portfolio of some sort for event marketing. Tonight was mostly part 1 of working to empty out my backlog but I still have a few left. First what's actually been on the back burner; two 8+ pagers that are kinda foundational to all these since one is a redraw of essentially the first therapy comic and the other was a metaphorical peeling back of the layers of the stages of my mental illness journey to find the start of it. It would've only been those two but tonight I ended up sketching two more 1 pagers, a two pager from when a glass ceiling lamp smashed on my head, and a four pager.
In general my work is in a weird transition, my autobio comics are skewing slightly towards more queer stories and I'm debating taking up another slightly longer project later this year about how even realizing I was gay at 19 felt kinda behind everyone else. There's also been a semi joke story Top Quest which I don't know if I even have the balls to properly work on it. Outside of that my hope is to move onto more fictive stories properly.
Do You Need Love? Is my oneshot I came up with in 2019 thats taken me an ass load of time mostly because I struggle to design the MC fully. The concept is a new customer to a coin op professional cuddling booth; philosophical debate ensues!
Her Tanlines Catch My Eye was supposed to be an even easier one shot because it was August last year and I was gay but my understanding of CSP slowed me down a little on it. It remains to be seen if I'll pick it up again.
'Middle School Zine' is a little bit of a hybrid of a story from each year of being in middle school as a weeb mixed with the 'Naruto Doujinshi' I tried to make in the 8th grade story (it's peak cringe and pick me at points despite being a whole 6 pages).
And then finally is the actual big project I've been sitting on waaaaay too long.
Natural Disaster's Agape was something that's really been sitting around for a while. It's the story of what if someone gave into making every wrong impulsive decision. Gale is a dumb angry lesbian with too much baggage that she doesn't deal with. Her only experience with therapy was being forcibly hospitalized, she self medicates on her friend's meds and drugs, and she causes a lot of unneeded fights. Its hard to sell it beyond that without giving away much more than she gets a girlfriend and they are the worst uhauling, shameless pda ing, couple anyone has ever seen but I can say I'm going for the feeling of a Greek tragedy. NDA has been roughly 40-50% outlined but also always struggled at the character design phase which isn't helped by the fact I keep putting it off for "when I finish all my other shorter projects" which never happens.
As it is, currently it's "a bunch of time sensitive for max effectiveness" charm season that will likely come first but my hopes are that maybe I can finish DYNL in time for Valentine's Day (even though it isn't a love story), maybe try to get the middle school zine done in April and then try to make room to give my attention to NDA the rest of the year (alongside the soul eater plushies which probably mostly just need production back and forth and campaigning to raise the money).
Anyway that's all
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2022 recap!
Hey so I want to reflect about 2022 cause it's been one hell of a year. I do this for myself, but perhaps someone else is curious. I also want to bring back writing blog posts. I hope you'll excuse me if that's difficult and ends up being just a wish though, cause nowadays it's very hard to drop the phone and stop watching silly videos. I hate how our attention span goes off the window just like that. Actually let me make that a New Year's resolution: stop with the silly videos, thank you. The only reason I don't feel guilty about it is because I know it's the way social media is designed that manipulates our attention span left and right lol
Anyways,
2022.
In summary, I finished artschool, found my first industry jobs, moved into a new flat with my partner.
That was a lot of changes in a short period of time and I feel like I'm still recovering from/processing it.
_
In January, I was working really hard on the last 8 pages of Crow of Stone for one of my projects. That was the steepest learning curve up to that moment. From having to change the plot 7 or 8 times, to thumbnailing and scribbling, to storyboards, to handling critique and applying it, to being hella stressed out because perfectionism & still being unable to guess correctly how much information 8 pages can hold. Doing Comics Is So Hard, it's so much harder than you think!!!
I also put myself in charge of putting together the InDesign document of the zine Crow of Stone was in and that was really stressful FUCK THAT!!!:) We sold our zine at Comic BCN a couple months later, that was also a nice experience.
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Then I got a chance to catch my breath but not really because that project ending meant the start of the final project And I Did Not Know What To Do Yet
I focused on adding some more pages to Crow of Stone and make it to the deadline of the International Comic School Contest of Clip Studio 2022 that is very long to write so from now on it'll be 'CSP CONTEST'. That was very important to me! I had always wanted to participate. I couldn't make it during 3rd year (my classmate won though!!) and this year felt like my last chance. So I did that. I had already given up on the idea of making something new with the time I had so CoS would have to do! You can read it here.
We were also Kindly Asked to participate in another scolarship (?) contest and had to create several comic(al) strips as entry. That wasn't too bad even though it didn't go anywhere lol
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A NY WAYS, there went my time for the final project lol
It must have been April by this point. At first I wanted to create a storybook with my OC Neia but I struggled to give the story a... story.
My brainstorming for a new idea started. And it was a bit desperate. What did I want to draw? Should it be a comic? What did I like to read? Should I make something according to my inspirations? Quick, what are my favorite genres? Tropes? And most importantly, what do I want to tell? Etc.
Lots of little drawings ensued.
And I finally came up with something that I felt was 'me' enough, and cool enough, and worth exploring. Llamadas Perdidas (missed calls, or lost calls.). The plot is STILL very hard to explain so I will translate it literally below and make of that what you will...
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May. So my final project was pitching this whole thing. Thus creating a portfolio with the premise, plot, synopsys and sample pages. Just like with CoS, storyboarding was hard, thinking was hard. Time was almost up when I decided to pour all my energy into 6 pages. I was even finishing up the cover just a few hours before my deadline.
That moment was fun, actually. I showed my work to my professor full of self doubt and wondering if it would be enough. He looks at me like girl this is fantastic sdhsjdhsjdh
I had barely slept that day. On the way to school I found some broken glasses in a puddle and wondered, who could have lost their glasses like that? Flash forward and I'm home and I had taken a quick nap. And I can't find my newest, goodest pair of glasses. Before paranoia got the best of me I went outside and looked for them on the street (yeah I couldn't believe it either). Halfway to my school I gave up and went back home... And I found them before that: someone had left my glasses, intact, on a windowsill. On my fucking street. I had dropped my fucking glasses on my way home. Hah. I'll admit I cried a little bit.
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June. As an extraordinary school thing, we were visiting a publisher's installations that day. When we met up with my teacher, for some reason, he said to me something like 'Thank GOD you're here. If you hadn't come I would have killed you. Are you nervous?'
And I said 'No?'
And he replied 'You better be'
Which puzzled me for a bit, but haha... During our meeting with the publishers they actually said 'Later we want to talk to X and Sun' and OH MY GOD was I fucking shocked (laughs)
Yes, they told me they Wanted To Publish Llamadas Perdidas. They saw my pitch and thought it was very cool. So I'll let you imagine the look on my face. Finishing school and already landed my first gig and as an author, no less. Man.
I spent several days being in a weird high and processing and I'll admit I haven't processed it yet. And thus I finished 4 years of art school.
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I've written so much so from now on it'll be an actual summary.
Dealing with my first contract, panicking a little bit... On July I also received this good news: Crow of Stone had been awarded a runner-up prize in the Manga category of the CSP contest!
This was really great!! I fucking loved reading the critique and checking the other entries and I felt very proud...!
Also!!! They contacted me from ANOTHER publisher to work on another comic project. Since comics aren't well paid I took the job too :^) Freelancing in Spain is also hella expensive like you wouldn't believe soo... No, but it's also a good project and I'm glad I'm working on it as well! Can't talk about it yet.
MEANWHILE my partner and I were LOOKING FOR A PLACE TO MOVE IN TOGETHER!! Barcelona is so fucking expensive and it was straight out impossible to find anything decent. Even in the suburbs. So it sucked for a while... but eventually we decided to live in the small town we live in now. And we could find something pretty quickly :') And we moved in in August!!! WAHOO big lifegoal achieved :')
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Fall. I've become a freelancer (oh god finances are such a headache...) and have been working on my 2 comic projects mostly. It took a while to adapt to like working everyday but I'm proud at how hard I've been working. Llamadas Perdidas is definitely the most difficult because I want to get it right/so many demons to fight and so much to learn. I'm also happy about the commissions I've been taking and love the style I developed. In December my art school and Clip Studio invited me to have a small panel at Manga BCN where I talked about Crow of Stone. I was honored & happy, especially since I met with my professor (the same I mentioned before) and he was very happy to see me and encouraged me a lot!
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That's about the major events that happened. My reflections? This year has been the steepest learning curve by far and also my most successful. I hope I can grow as an author and artist and keep flourishing. Also I literally just want to pay my bills with my work lol so there's my hopes and dreams. I haven't had much time to draw for myself, planning and drawing comics is super time consuming. But I didn't want to force myself too much and properly adapt to my new life (deadlines deadlines...deadliens...dead aliens...)
Videogame wise? I played Earthbound. It was the greatest thing I'd played in the longest time. Definitely a highlight. Triangle Strategy was cool too, but I hate Roland with all my heart. Xenoblade 3 was a good game but a disappointment story-wise. I had genuine fun being hyped for it, and playing too, though. So as we say in Spanish 'you can't take away the time in which I've been dancing'. Endwalker was fine though I like Shadowbringers a bit more x) OST wise this year was super fantastic. There were more games but I forgor. Oh yeah, Paper Mario was being great but it broke on me :( Also I became addicted to Eve and blame myself for not discovering him before. It's my fucking jam I admire him a lot.
To wrap up.
Wish me luck, I'll be working on comics all year, head full, want to maybe try streaming with the mic on,aaaaahhh thank you all for supporting me ESPECIALLY those who have been there for YEARS those who have commissioned me and just. Thank you! Happy New Year 2023, manifesting good mental health for all of us.
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so ive been using window 7 since high school, right, first on my laptop, and i stuck with it for my desktop bc windows 10 had only come out pretty recently- windows 8 had been such a fucking mess that i wanted to make sure it was, yknow, functional. i continued not upgrading bc i found the format to be kind of irritating, and also bc im lazy and have a pretty firm "if it aint broke dont fix it" policy. i continued not upgrading after they discontinued support bc i have become increasingly bitter about how much corporate spyware is crammed onto every electronic on the face of the planet.
this was fine until last year, when i finally started running into programs i actually wanted to run flat not working on win7, and by programs i mean games, and by games i mean elden ring. so i dissected my old gaming laptop, removed the 2 500gb hard drives, shoved 'em my desktop, and used one of them to dual boot the thing to windows 10, which i had to spend enough energy on setting up in a way i was comfortable with that by the end i was just like "ill use this... later..." and then didn't. i still haven't played elden ring.
im now running into more programs that aren't compatible, including csp 2.0, and i want that align tool badly enough to bite the bullet and switch to using win10 full time. this means i have to swap which drive is running which- win10 needs to be on my main hard drive (2tb, runs faster) along with all my files, win7 needs to be on one of the 500gb drives with any older progams incompatible w/ win10 (the other 500gb drive is for overflow storage; i like to micromanage my file organization).
it doesn't appear to be possible to just switch them simultaneously, which tracks, that feels like a bit of a tall ask. so the gameplan then became to:
1) empty the storage drive and merge both the 500gb drives into one 1tb partition
2) shuffle files onto flash drives so my win7 side is under 1tb (~200gb, no i do not have any one device that fits that, i had to play data tetris on like 4 different ones, if someone wants to give me $100 to get a better external that would be great)
3) make a disc image of the win7 data on my 1tb external
4) wipe the 2tb drive, move the win10 data onto the clean disc (possibly by merging the partitions?)
5) restore the file data to win10
6) re-dual boot and restore all win7 data on the 1tb side
7) make sure all my shit got shuffled over properly; move anything fully win10 incompatible onto external storage (may involve wiping external hard drive, we'll see)
8) factory restore win7 to default settings, fully clearing file data
9) repartition the 500 gb storage unit; untetris all the overflow data back into place
10) manifest an extra hundred dollars or so and purchase an external drive with 4+ tb data as i should have done like 5 years ago ._.
im currently on: step 3! and have been for roughly 3 days now, bc large backups are Fucking Slow and it took me a hot second to find out that win7's native backup+disc image creator straight up won't process a 2tb disc, you need to download some other software. also because tech problems are bad for my blood pressure, and i have other shit to do in my life.
the backup software (it actually came with my external but i never actually installed, because i havent had to backup the entire drive and os for this pc before. the os backup was technically. like 7 years old. from my laptop. and i never thought to replace it, i just kept the files updated as needed) is currently like halfway through and if it gives me another error message before it finishes i will. i dont know. lay down and cry, probably.
did i ever actually post the tech saga. i havent been able to use my desktop properly in like a week.
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WHAT BRUSH DO YOU USE ITS SO FINE . please
hehe every time i get this question ive altered my brushes a bit so i gotta give the update
i use the su cream pencil specifically for its texture since making csp brushes from scratch is so annoying 😑 (tried multiple times. gave up)
ive started using a couple other brushes more frequently but theyre still just edited versions of the su pencil
this one is my main brush that i use for pretty much everything (open for better quality):
this one i use for soft blending/texture/soft light at really big sizes like 200-600(the settings are the same as the first one but these are the settings that are different):
and this one is just a softer version of my main one basically that i mostly use for softer coloring when i dont want such a hard brush. i'll usually combine them for a soft shading first then use the first one for darker/more prominent spots (again same settings except for this):
ive been messing with the base settings of the su pencil for a while now so i dont even remember what the base settings are. not sure how much of it ive changed but i know ive tweaked it here and there especially in the sub settings
i always start on a 3000px x 3000px 300 dpi canvas. i work at about 50%/66.7% zoom with a 8/7 sized brush (for sketches/lines)(the closer im zoomed the smaller the brush (if i remember to change the size))(i also usually sketch farther then zoom for detail/precision). i have a habit of drawing small so this helps me still keep the image large
this is a little cropped but its still 3000px wide. this is what my canvas' usually look like (with a neutral bg color to keep my eyes from burning. i also think it helps with making color choices. a lot of people use greys but i like mine just a little warmer)
aaand i think thats everything? brush settings in csp have so many more options than sai so sharing them is... a lot.. also i hope its all clear enough. dont forget to click the little tabs (highlighted) to get into the sub settings. also dont be afraid to mess with the settings yourself to whatevers most comfortable to you :)!! have fun!!
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Hello! I have often had the chance of admiring your work in different places, so you must imagine my happiness when I discovered your account here. After years of observing art, I have decided to try my hand at it, although rather to the dissatisfaction of my expectations. I was wondering:
1. What is your process for drawing comics, more specifically the steps you take and the tools you use?
2. Do you have any tips for how to draw the fabulous Lord Ghirahim? Please don't laugh at me, I am in quite a predicament and am unable to do him justice with my attempts..
I would be ever so grateful if you shared your wisdom and experience with me since I lack both in this field. Thank you for your time.
1. Comic process I use Clip Studio Paint EX for drawing comics. This version of Clip Studio I have is geared towards comic making and thus comes with features that help with comic making but the basic version of Clip Studio works perfectly fine as well.
As for my comic drawing process, my general process is as such:
Script - writing out the dialogue/general actions, pretty self-explanatory
Thumbnails - based off the script, I draw thumbnails of all the pages for the comic. This step I focus more on pacing of the comic so everything is loose in terms of placement. I like to sketch these out traditionally on paper. Thumbnailing is useful for long comics but nowadays I do them even for single page comics as well
1st sketch - Initial sketches of all the pages based off of the thumbnails digitally
2nd sketch - heavy revisions for composition/panel layout. I also typically put in all the text that I know will go onto this page to layout word bubble placement. Sometimes I end up adding more pages to the whole comic if I think if it's necessary
3rd sketch - a clean-ish sketch, basically the final look of the page. I tend to already have the panels drawn out with the panel tool in CSP at this point
Line art - suffering
Background - also suffering but not too bad since nowadays I use 3D models/pre-drawn assets/brushes to do backgrounds
Screen tone - suffering x3
Blacks/shadows - Just adding shadows/anything solid black onto the characters, like clothing or black hair
Balloons - at this point I finally give the text word bubbles lol
Add any other special effects or whatever necessary (e.g. motion lines, sparkles, etc.)
Some random notes about my comic process:
For the writing step, I write the script and then beg my friends to help me edit it to be less dumb lol
My process is fluid so I go back and forth between the steps all the time
I work page-by-page, so instead of like finishing each step for each page all at the same time, I finish an entire page before moving onto the next one. This is probably a really bad idea
I rarely start work on the first page of the comic. I tend to start working on the page I think will be the most annoying (get the hard shit out of the way first lol)
Random tips:
Keep reading direction in mind when doing page layouts. Is it left to right? Right to left? Reading direction will have an effect on how a reader’s eyes travels across a page
Look at your favorite manga/comics/webtoons/etc. and observe what you like about their paneling/page layout
Just do it. You’re not gonna get any better unless you actually draw. Yes this means you will be producing some bad comics at first but that’s just a part of the whole process of improving and becoming a better artist. If you really hate your old comics you can always redraw them
A really bad visual step-by-step of my comic process:
As for tools, I just use a textured brush for line art. I hate backgrounds so I use a lot of free assets to for backgrounds lol. Clip Studio Assets store is great and filled with a lot of free assets to boot.
2. Drawing Ghirahim This thing I drew is still relevant to how I draw Ghirahim. It’s 4 years old but the way I draw this bastard hasn’t changed much, really.
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Devlog #66
Hi-ho, Wudge here! Welcome to the weekly update.
As I mentioned about five days ago, I finally wrapped up the final code testing for Jade’s RNG minigame. I wrote the code itself about 2 months ago, but this week is the first time I used it with actual writing. I think it’s working pretty great personally, but we’ll see what my eventual playtesters think about it!
On that note, I wanted to take the opportunity to update the list I made in a previous devlog.
JADE SCENE
✔ 1. MC’s impression of Jade (descriptive): 100% - 338 words
✔ 2. Interacting with Jade (four conversation menus): 100% - 1390 words
✔ 3. Deciding to catch the bird (descriptive): 100% - 415 words
✔ 4. Catch the bird (large menu): 100%
• ✔ [Coding the RNG] 100%
• ✔ 4a. Make Jade use her powers forcibly on the bird: 100% - 260 words
•✔ 4b. Look up how to catch the bird safely: 100% - 528 words
• ✔ 4c. Catch the bird yourself: 100% - 401 words
•✔ 4d. Lure it out with treats/Chicken out: 100% - 196 words
✔ 5. Jade gives MC a brief tour: 90%
• ✔ 5a. Briefly showing off different locations - 395 words
• ✔ 5b. Bantering with Griffin in the conference room - 516 words
6. The rooftop: in-progress (drafted in VSCode)
•6a. Location description
•6b. Releasing the bird (variable check: if the bird was caught)
•6c. Jade jumps off the building to grab food
7. (missable) Stay for dinner (planned: handwrote part of the scene)
8. Jade takes you home (planned: took some notes in scrivener)
... Viola, 5/8 scenes just about all clear.
I also practiced drawing some birds in CSP to prepare for the eventual bird sprite, and... I think I really like drawing birds?? Such pleasantly simple shapes, look at these little guys.
I haven’t decided what kind of bird we’re gonna catch yet, but it’d be nice to have a colorful one!
And nowww that I’ve updated you guys on Herotome... I wanna admit that I made a bad call for my health recently. <_< Nothing serious, but uh.
When I worked on Ballads at Midnight with the intention of submitting it to a game jam, I was writing basically nonstop Monday-Friday for the month of March. As some of you may know, there’s going to be a secret ending update that expands some more about the story.
So going into April, I knew I wanted to:
Finish BaM’s secret ending.
Work on my client project (to pay the bills, y’know).
and of course, return to Herotome.
Not too daunting! I enjoy having more than one project, and am very used to juggling 2-3 at a time. However. I grossly underestimated how much juggling all three would take out of me after a full month writing sprint.
After inhaling tylenols to cope with eyestrain migraines last week, I started to realize that maaaaaybe I’m pushing myself too hard after all. I must contend that I paced myself extremely well in March, but completely failed to factor in rest and recovery to prevent burnout in April.
So now I’m vaguely aware that I need to schedule some rest at some point, but uhm... I don’t want to? I’m SO close to 100% wrapping up both BaM and the client project, so the idea of not finishing them this very minute is incredibly frustrating. And when I’m unwilling to rest because I’d prefer to work, it’s hard to feel remotely rested even if I schedule time off for myself. (Because I spend that rest-appointed session feeling mad and guilty and thinking about work the whole time.)
... I think I’ve mentioned multiple times that I’m a recovering workaholic. Haha.
Sooo tldr; for my health and my sanity, I’m gonna try to slow down... I love working on games, I love project work, I love working hard; nothing in life makes me happier. But if I keep pushing myself in the short-term then I’m not gonna get as much done as I’d want in the long-term.
After I finish the client project and/or the secret ending, I’m gonna take a break for at least a week - because I think I have to, even if the very idea makes me deeply unhappy. Rsm frsm. (Gosh Wudge, it’s only a week off, not the end of the world. You’ll be okay!)
Anyway. Thanks for sticking around y’all, you rock and don’t you ever forget it.
I hope you’re all staying safe and keeping warm.
Much love,
Wudge.
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