#i was gen 10 to give me more single stage bugs
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kayzero · 10 months ago
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Bug Buzz (Pokémon)
or: The Call of the Hive
#bugs don’t have any guys you can write about them (via @lightoutage)
In another world, at another time, Genesect was created to lead Bugs in Revolution against the Gods.
The Larvae will come together and spin threads made of String Shot until they form unbreakable ropes. The Delicate Fliers will take these ropes, these symbols of their Hive, and wind them around Arceus’ seventeen Seats of Power.
The Mighty Bugs, born with expectations placed upon them before they hatched into the world, will take the other end of these unyielding bonds and wrap them snugly around the Larvae, so they might rest in Cocoons made from the Unity of All Bugs, and feast upon nutrients not stolen, but rightfully reclaimed.
When the Silver Winds push and the Megahorns pull and the Threaded Ropes of Strings and Webs and Hope become taut, it will not be the Bugs who die in droves. It will be the Gods who falter, Rattled by Every Bug Everywhere moving in concert, conducted by It who was created for this task. It will be the Gods who fall, not one by one but all at once, as the Swarms descend to feast upon their flesh, to Leech the Life of they who abandoned them.
Arceus’ Plates will fall and Divinity will shatter alongside them until only one remains. Millions upon millions of Compound Eyes will watch as Genesect takes the Power of the Insect within Its pincers and raises it to the sky. And rather than absorb its power and becoming the God of all Bugs, The Sole God Left In All The World, Genesect uses it but once.
It uses the Insect Plate to amplify a call similar to the Signal It had Beamed to begin the Revolution, Swift and violent and oh so effective. But where the first Signal was strong enough to reach every corner of the world, this call, empowered by not only the Creator’s Plate but by the faith of every soldier, every musician in Genesect’s concert, reverberated through the whole universe, throughout all of time and space.
In ancient times long past, Bugs heard the Buzz, and grew empowered by the love they felt from those they would never meet. Primeval warriors took the call as their own, shouting out their most passionate imitation as a battlecry, startling enemies so badly that they would drop their guards at the most opportune of times, as well as allowing their fellow Bugs to recognize them as allies on the field of battle.
They banded together and fought harder against their many predators, conquering foes they had never before even dreamt of defeating through the power of their inherent Unity. With this newfound strength born of camaraderie, they carved territory out of wild landscape, and drew boundary lines with the blood of those who stepped beyond them. Behind these lines, they created the first Nests, forming the foundation of what would grow to be a global Hive, and proliferated, granting them more allies, and with them, more might.
In future times yet to come, Bugs heard the Buzz, and yearned powerfully for the companionship of those whose lifespans had ended eons before theirs were even considered. They mimicked the call as best they could and screamed it into the sterile air, tuning their senses as acutely as possible so they might hear an Echoed Voice. Hostile as this new world was to their kind, the Bugs were few and far between, but those that remained were resilient, and resolute, and rough and rugged and ruthless and desperate for something they had only just realized they were missing their entire lives.
But they were also resourceful, and though it took far longer than any of them wanted to wait once they knew what they wanted, they did eventually group as one, and they nested together in the hollowed husk of what once was their Hive. And they would slowly rebuild, starting first by haltingly retelling half-remembered stories of their ancestors, passed down from parent to child.
In times traversed sideways rather than forward or back, in worlds that were not but could have been, Bugs felt the Buzz as it blasted past dimensional walls as easily as it would past a Substitute. It was not until that very moment, the event in which a Godslayer empowered by Their army called out to every one of their kin in existence, that these creatures even knew that they were Bugs. They were Monsters that did not belong in any Pocket, unbelievably powerful Beasts that were reviled as horrific and revered as heavenly, fiends whose relative power oscillated between being Gods in their own right and mewling helpless hatchlings.
But they were Bugs all the same, and though their relative strength shifted as easily as the weather under a Castform’s control, as new Monsters in new dimensions were born and were slain, not one of them had power less than Ultra. And so they replicated the call, tearing holes in the walls that the Buzz had bypassed, but that suited their purposes just as well, for they found other Bugs tearing other holes, and they came together to nest, and would drift through space toward other groupings, conglomerating together as one inter-dimensional Hive.
It is said that Arceus created all Pokémon, that everything that Was, Is, and Will Be came from Them. Was there a secret corner of Their being, then, a secret loathing of Themself hidden deep within Their self, that came to light and came into being without Their command, against Their will? Of course not. Even unwillingly, They would have never created something whose sole purpose was to destroy Them.
Are the stories false, then? Is Arceus not the creator of All, the architect of the world and the creatures that inhabit it? Is the source of Pokémon beyond even Their ken? No, the stories are all true. Pokémon are all of Their creation, Their all-powerful might is derived from them, and Their knowledge truly is all-encompassing.
Which was how They knew that Their time had passed once Genesect came into existence.
The truth of the matter is this:
Genesect was created from the anguish of the Hive finally boiling over, their collective discontent at being ignored by those whose power was directly connected to Arceus’ Plates having grown to a fever pitch much too loud to be ignored.
They had no Legendary born from the Insect Plate. They had no God, no representation among the divine, no voice among those that boomed with brimming power. There was no one to pray to and no one to bless them and no one to protect them from their many predators and no one to aid them as their defenses faltered and their counterattacks failed.
When they could suffer no longer and their desperation drove them to bow and try to pray to a God who did not exist, to their Architect who did not listen, Genesect was their answer.
Genesect is not a Pokémon.
Genesect is a Bug.
#kay fiction#pokemon#pokemon lore#po-Kay-mon#that’s a new tag i like it#bug pokemon#genesect#i couldn’t fit Shield Dust anywhere it’s like the only thing i’m missing#i tried with the cocoons and the threads but it was too far a stretch#i was gen 10 to give me more single stage bugs#haven’t seen them bitches since gen 2#scyther#pinsir#heracross#my beloveds#scyther still counts despite having evos since his evo wasn’t in his original gen#and also because his bst doesn’t change when he evolves it just shuffles around#scyther scizor and kleavor are all 500. scizor is only seen as stronger because steel is a better secondary typing than flying#kleavor shoulda been as strong as samurott-h except samurott has the best defensive primary typing in the game. stupid fuckin water types.#kleavor should have 20 points taken out of spa and put into hp. AND he should get accelerock. AND first impression. he’s SO impressive.#you know what i realized literally just now? Zygarde should’ve been a Bug instead of a Dragon.#woulda resisted Xerneas’ Fairy STAB. woulda been super-effective against Yveltal’s Dark typing.#…no wait. Fairy resists Bug. not the other way around. what a contrived interaction. literally only makes Bug weaker.#fuck gamefreak frfr#‘what about Yveltal being SE against Bug’ just change her subtype from flying. she doesn’t need to be a bird. oblivion doesn’t need a wing.#pkmn arceus#pkmn Genesect#pokemon scarlet and violet#pokemon scarlet spoilers#pokemon scarlet dlc
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semi-imaginary-place · 4 years ago
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 thI’m gonna beat Platinum with only pachirisu (bibarel’s along for the ride, and HMs)
I named myself Pachi and my rival (Barry) was Risu because Gen 4 has a character limit to names and wouldn’t let me name them Pachirisu1 and Pachirisu2 or Electric Squirrel 1 and 2.
So i more or less blitz through oreburgs gym as fast as i could avoiding trainers and not catching any pokemon, and then spent the next half an hour trying to catch a pachirisu because despite a 10% chance, rng screwed me over and they refused to come out. After i caught the first one, I didn’t see another one for another half hour. Literally went from level 11 to level 17 before i saw another pachirisu. so my the rules i gave myself, once i caught the first pachirisu, I could only use that pachirisu. Now a level 11 pachirisu’s only damaging move is quick attack. this thing has base 45 attack. it was suffering. 
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at level 13 pachirisu learn spark and things got better from there. Levels 13-27 were actually ok all things considered. Like it was only 30% harder than normal. I’m now at hearthome and I expect things to get much harder from here on out as other pokemon start evolving and getting better stats and moves. base 45 attack and special attack...
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look at this thing’s pathetic moveset. Please remember this is gen 4 so TMs are single use. 
Geodudes are the bane of my existence, caves and hikers my arch enemies. by level 18 or something they learn magnitude and the only things i have to damage them are quick attack and swift. Battles are slow. Now pachirisu does actually have some bulk (well comparatively speaking for a ~lv15 rat) so these fights ended up with a lot of stalling and healing as I slowly chip away with with swift and bide (if they don’t magnitude me to death), I’ve ended up in a lot of battles the ended up in struggle. please note the pp of the above moves. Geodudes usually spend the first 1-3 turns rock polishing so that’s when i use charm to drop their attack into the void and then comes the guessing game of when they’ll attack (rock throw etc.) where i should bide and when they’ll do defense curl (and i should just attack).
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well the hearthome, veilstone, and pastoria gyms didn’t cause me any problems. It takes 3 hits to take anything down but it also take 4 hits to down pachirisu. I’m also over leveled so i skipped some optional areas. all in all its not hard. yet.. probably because I’m overleved. pachirisu’s got discharge and superfang so im doing ok for now
the barry canalave fight went well until i got to the roserade.... its special attack is high enough i needed to heal every other turn. then it leech seeded me and kept sleeping me.... Canalave gym er well the steelix really caused me problems. I more or less heal stalled it to death. Pachirisu just doesn’t have enough power. That was painful just slowly chipping away at it.... healing every 3 turns, trying to keep it confused as much as possible.
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By level 43, pachirisus’ stats are starting to fall behind, I can’t one shot wild pokemon 15 levels below me, and am increasingly relying on super fang to get through battles. The ice gym was pretty bad, stalled out a few time.... ended up struggling the froslass to death... bled a lot of money...
brb purging this from my memory
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so catching 5 pachirisu was so mind numbingly boring that i got a mental block trying to catch no. 6 so i gave up. anyways went and caught my last pachirisu so now i finally have a full team. that said, I’m only really using 3.
I forgot how much i hated mt. cornet. i give up. Max Repels all the way. Team galactic was actually ok but mostly because they used a lot of murkrow and golbat. The final Cyrus fight was actually pretty good considering I’m level 48. Giratina though was a problem. So part of the initial rules was no catching pokemon so i had to knock it out. (I did catch a chansey because i wanted a lucky egg but the chansey and luck egg rates are so low i gave up and released the chansey i caught. also cynthia forced a togepi egg on me so i got that). Anyways the only move i had that wasn’t normal type was spark/discharge and giratina resists electric. so that fight took a while... i lowered giratina’s attack by 6 stages, paralyzed it and then kept it confused and slowly whittled down its health. didn’t lose too many, 1 KO from a crit.
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Sunnyshore was a mixed bag, like it’d go ok and then I’d hit a wall and get stuck and bleed moomoo milks and then it’d be ok again for the next 4 pokemon. Pokemon like jolteon caused me a lot of problems since I only have normal and electric moves. I refuse to grind to for this so maybe I’m just making my life harder than it has to be but yeah not great but it could have been much worse. Overall I am definitely feeling pachirisu slowing down. The water route was fine, nice to be able to one shot things again (sometimes) but victory road is a huge road block with all the ground pokemon. it was terrible. I mainly used repels  to get through the first floor (got lost -_-) but I might go to iron island which i skipped earlier to grab iron tail. I haven’t used any tms yet because single use is terrifying and I’m scared of commitment but I’m considering toxic, double team, light screen, dig, charge beam, thunderwave. Charge beam looks good, but pachirisu is a little weak to be setting up and sweeping so i don’t know yet what I’m going to do. I don’t remember who is in the elite four either so i should look that up. The main problem with the elite four is going to be pp management. Maybe I will toxic and confusion everything to death...
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yeah getting though victory road was a war of attrition. it was hard.
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well that last barry fight was excruciatingly painful. I forgot it was there. Staraptor went down in 3 hits as did empoleon and heracross. Heracross kept one shoting me which was annoying and roserade resists electric so that took a while but snorlax was what really caused me trouble. I had to do that fight 4 times because of snorlax. So the problem with snorlax is rest, on a normal run you usually have something powerful enough to take down snorlax in 3 hits, but i don’t. snorlax is just so tanky that I can’t deal enough damage before it ses rest again. earthquake wasn’t so much a problem after 3 charms, but rest kept resetting any paralysis or confusion i got on snorlax. I had to exhaust all 10 pp for rest and all pp for earthquake plus switch out whenever crunch lowered my defense. it took a loooonnng time.
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So I beat the elite four and champion with the power on money. Man that took forever. I went and looked up the sinnoh elite four instead on going in blind like i had been. Zap is my physical attacker and Glitz is my special attacker. Funny thing is that For most of the game Zap has been highest level but Glitz pulled aheah after i sp. a. ev trained on route 212 for a couple levels. sparkle is just along for the ride. So the main danger in relying so heavily on x items is that there’s just a massive set up at the beginning of each fight as i throw like 3 x defense 3 x sp defense 4 sp attack/attck and 2 speed onto my pachirisu. 
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So with Aron ?? bug dude? the yanmega would u turn and i died to the heracross a couple times via crits. that damn heracross. I’d send out sparkle to put 3 charms on the heracross and confuse it then switch to Zap and start setting up. It was either the drapion or the scizor that survived a hit but my def was boosted enough to survive. Side note: WHY DOES EVERYTHING HAVE EARTHQUAKE. the drapion, the inpernape, the bronzong, all of bertha’s team....
To deal with Bertha I did teach grass knot to Glitz and set up on him with sparkle leading to charm the hippowdon. This (predictably) was the worse fight and i died the most here which was painful as i had to start over. uuggg. Also setting up took longer since hippowdon kept the sandstorm up. I thought its was only going to last 5 turns and hippowdon already had 3 charms on it so i didn’t was to kill it yet, well i learned. Rhyperior miraculously survived and then earthquake took half my health even with 4 x defends.
Ok so I’m convinced houndoom has an elevated crit rate or something because that thing crited me like once every 4 hits. I was originally pretty worried about magmortar and infernape but flint was ok, or well at least better than bertha. it was gallade in the next fight that gave me more trouble. Not to much but at one point i was praying to rng to not get crited on. But i made it through eventually.
At this point exhaustion is kicking is and I honestly don’t really remember what happened. I led with Glitz for this fight and the last 2 fights since their leading pokemon were all special attackers. Spiritomb was annoying because it kept lowering my sp defense. Set up too so long that by the time i was done, the only move it had pp left in was silverwind, so like 43 turns? I got through most of her team alright, except for the garchomp that survived and proceeded to earthquake me. My second attack left garchomp  with a sliver of health and after it attacked me, glitz was in the red too. After like 2 more turns of jockying with it i took it town with swift.
I can’t remember what fights these were but I got burned a few times and poisoned once and that was annoying. I think it was cynthia’s roserade which was her last pokemon, it's sludgebomb poisoned me i think but its was in the yellow health so i didn’t bother healing and took it down.
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And that’s how i beat Pokemon Platinum TM with only pachirisu. In the end i really only used 3 pachirisu and you probably could do this with 1 pachirisu, i wouldn’t quite call this a callenge run since its not too hard. Its at the difficulty where anyone could do this. I mean the easiest way to beat the game with 1 pachirisu is to grind it to level 100 and stuff it with x items, but i hate grinding and since i skipped a lot of battles i was quite poor too. 
My final pokemon count was monferno (starter who i couldn’t bear to release but was poxed after valley windworks), togepi (thatcynthia shoved into the arms and I never used), chansey (i caught and released in a plan to get lucky eggs that i gave up on), tropius (for hms), bibarel (for hms), and 6 pachirisu,my pc boxes were very empty. i never had other pokemon and only pachirisu were ever in battles.
I don’t know why i did this. 
Pachirisu is cute.
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jasonpichu · 7 years ago
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Onix: You’re not supposed to use him. At all.
Today I was reminded of a thought I had about Pokemon quite some time ago, which I shared with my brother and then mostly forgot. I think that it’d be a good idea to share that here, and it has to do with an basic idea:
Onix isn’t supposed to be used.
I don’t mean this in a competitive sense or anything, although I don’t think anyone would be really disagreeing with me if I did mean it in that context. I mean this within the regular, single player context of the games, in particular with the original gen 1 moves.
We’ll start with what got me thinking about this, which is his base stats (the following picture is taken from Onix’s Bulbapedia page):
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The big thing to remember is that, in RBY, Onix didn’t evolve, so there was no potential to improve this stat spread. He was a single stage, like a lot of others.
First of all, his total - it has two unique traits related to it.
- Onix would have been one of two single stage evolutions who would’ve had this BST. Lickitung would be the only other one, and while they both got evolutions later to help fix this, Lickitung is noteworthy for only really existing as a rare collector’s creature anyways.
As a note, both of these two have bizarrely low BSTs for single stage Pokemon. Most other single stages in Generation 1 have around 450-490 BSTs, which is substantially higher.
- This BST is also shared with several early second stage bug types, like Butterfree and Beedrill. These two are in particular pointed out, because these are most likely the strongest Pokemon the player could’ve had when they challenged Brock.
The other thing about these stats is their distribution - it’s bizarrely balanced, to put it mildly. Most of it’s stats are only comparable to a not fully evolved Pokemon, with the noteworth exception being Defense, which holds over 40% of it’s BST in that single stat. Funnily enough, this is actually a surprisingly high number, and while there are a few Pokemon nowadays who surpass him and push him to just barely below top 10, in gen 1 specifically the only Pokemon who would’ve outclassed him is Cloyster, who has a Defense stat of 180.
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So, why do I point these out?
Well, that’s because I have a very simple theory behind what the point of Onix is: He’s not supposed to be a Pokemon you would actually want to catch & train, he’s not there to be offered as an option for your team.
He’s there to act as a first boss character.
Onix is Brock’s final & signature Pokemon in all versions of the generation 1 games. He’s thrown at you at a point where, assuming the player isn’t trying to overpower their way through via overlevelling or trading with a friend, the strongest Pokemon you could actually own would be Butterfree or Beedrill - who, as pointed out earlier, are as strong as Onix. And Onix is strong against both, making them unviable against him.
And his sky high defense is simply a spot to dump his stats, without making him far too strong for that point in the game, while also helping to make him feel tougher. Most early game Pokemon use physical types, and thus do very little against Onix. This makes him harder without making his other stats overly high for a first boss.
It also ends up working out, as in Yellow (and subsequently FireRed/LeafGreen), they decided to give the player the ability to actually catch a Pokemon who’s super effective against Onix, to make the fight easier - and they chose Mankey for this role. Mankey is super effective, due to being a fighting type. But Fighting is also a physical type; thus, despite this, Mankey doesn’t necessarily get a free pass against Onix due to his Defense.
This isn’t to say that I think Onix is necessarily a good boss or anything. It’s hard for me to say he really is, but that’s mostly because at this point he’s so familiar that I don’t even think it’s an issue - and the fact that I tend to prefer Bulbasaur as a starter also greatly influences things. I just thought that it was a bizarre way for a Pokemon to be designed, and when I put it in this context, the design makes more sense to me.
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repwinpril9y0a1 · 8 years ago
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Windows Developer Day – Creators Update
Back in October, Satya, Terry and Panos introduced the Windows 10 Creators Update. They showed some of the new features and announced some amazing new additions to our Surface family of devices. Since then, my team has been working to complete the platform work for the Creators Update to deliver the full power of the Universal Windows Platform to our developers around the world.
Today, I had the chance to host the Windows Developer Day for the Creators Update and to share some of the developer-focused features that are coming soon. You can get started using these today by becoming a Windows Insider and downloading our latest preview SDK, which is now feature complete.
This is an exciting day for me because I love getting to spend time and share information with our developers. We are all driven by our mutual passion to build technology, whether we work on apps for enterprise, games or anything in between.
UWP Improvements
The Universal Windows Platform (UWP) enables your Windows apps to take advantage of the full power of the PC. To show an example of this power, I was joined on stage by Vincent Hardy from Adobe Systems, who showed us Adobe XD, a full-featured and sophisticated desktop application built on UWP.  The Adobe XD app combines beauty and power to deliver a great experience across multiple devices, form factors and input modalities.
We know that many developers want to take full advantage of modern Windows capabilities delivered in UWP, while still retaining their existing technology and code investments. The Desktop Bridge for Windows enables existing desktop applications to call UWP APIs and to be distributed and updated via the Windows Store. The Desktop Bridge makes it easier than ever to share code between Win32, .NET and UWP, taking advantage of the store’s ability to deliver easy and automated upgrades to help ensure that customers are always running the latest and best versions of their apps. Today, I showed Evernote, Photoscape X Pro and KODI, just three of the more than 330 Windows apps and games published to the store in the first four months of availability.
We believe we can work faster and smarter to deliver the best platform for developers if we work with the community. To do just this, I announced that we will make all Microsoft developer documents available and open for community collaboration. In addition, we will open our bug and feature backlog to the public and take bug contributions and feature requests starting today at noon.
In that spirit of openness, I was joined on stage by Todd Anglin from Progress, makers of the powerful Telerik controls. Telerik is popular with enterprise developers, enabling them to build great business applications with a rich set of easy-to-use UI controls. Todd showed us what these great controls can do, and announced that they are now Open Source and available on GitHub and also as NuGet packages. Find out more at telerik.com/uwp.
One of the great powers of UWP is its ability to run across a wide range of Windows devices and enable a wide range of experiences. Today, I showed a few examples of this ability:
Developers will be able to use the Windows Holographic Platform to bring amazing 3D experiences, both apps and games, not just to HoloLens, but to the wide range of mixed-reality headsets coming soon. We showed how easy it is to make a single app look fantastic across HoloLens and occluded headsets.
The new Cortana Skills Kit gives developers new and natural ways to connect user to their apps and services. We built a Cortana Skill on stage today and showed how easy it is to integrate bots created using the Microsoft Bot Framework and LUIS.
We know that your users interact with a variety of devices throughout the day, so we are building UWP capabilities (called “Project Rome”) to help your experiences flow seamlessly across devices, and guide users to your best and richest experience. Rome provides “apps for websites”, a simple tool that directs users to your apps (with the right context) rather than simply opening the browser. Rome’s cross-device services make it easy for users to continue an activity within your app as they move from one device to another, including Android devices. To make this possible, we released today the Rome SDK for Android.
Whenever I talk to developers, I hear that it is critically important for us to enable you to build apps that are visually beautiful and engaging, and that also take advantage of the latest and coolest hardware capabilities. It is also a high priority for us. Today, I showed some of the new capabilities that are coming to the visual and XAML layers of the platform that enable you to create beautiful user experiences through the use of effects, animations and transitions. With only a small amount of code, you can bring these effects to your apps with amazing results that delight users. In the Creators Update, we have worked to deliver new capabilities in pen and ink, including a more powerful ink toolbar that’s easy for any developer to use; smart ink, which enables recognition of lists, simple shapes and even math symbols; and enhanced APIs that enable you to do more than ever with the Surface Dial. Check out the video of the presentation for a full demo that shows a lot of these features coming together to make a beautiful and engaging app.
Games on UWP
I talked a lot about apps, but we’re also building UWP to be the best platform for building amazing games that run across the PC and Xbox One. With the Creators Update, UWP makes game development faster, easier and better. Specifically, I’d like to call out three key UWP improvements that will be appreciated by gamers and devs alike:
Game Mode: Windows 10 can optimize system resources to deliver the best PC gaming experience possible.
UWP on Xbox: UWP games (along with apps) will now be available on Xbox One via the Windows Store.
Windows Sonic: Microsoft’s next-gen spatial audio platform provides a powerful, immersive sound experience with support for Dolby Atmos. Windows Sonic will be available on Xbox One and Windows 10 PCs, also supporting both speakers and headphones.
Intelligent install: Lastly, the UWP packaging format makes it easier to install the bits in the right order, letting players jump into a new game (or app) before it has fully downloaded. And updates focus on downloading only the bits that have changed, so players can jump back in even faster.
For more information on these features and many more coming this year, tune into the Xbox sessions at GDC in a few weeks.
Windows is the home for all developers
I’m a developer, and my team is a team of developers. Like you, we love our tools and services and we’re very demanding of them. We want Windows to be the very best place to develop experiences, whether for Windows, the web or cross-platform. Today, we showed some of the performance, stability and debugging improvements in Visual Studio 2017. We demonstrated improvements to the Console and Bash, as well as to the Windows Subsystem for Linux. We showed remote access to device information via the Windows Device Portal, and even pixel-level GPU debugging with the new PIX tool for Windows.
The Windows Store team walked through several new and improved services coming in the next few months. Store Services APIs provide services to help you understand how your app is performing in the wild, including analytics and telemetry, flighting, automated submissions and updates, and ad campaigns.  The team also highlighted updated services to enable better user engagement using A/B testing, targeted push notifications and more.
And, of course, I recognize that you use lots of services from providers other than Microsoft, so today it gave me great pleasure to show powerful additions to the collection of middleware that is available to Windows Developers. Today, we announced the immediate availability to two important libraries:
The Windows SDK for Google Analytics brings one of the most popular and powerful real-time analytics packages to Windows. The core library works with UWP, Xamarin, Windows Forms and WPF, allowing for maximum code reuse.
Facebook App Install Ads are now available for UWP apps. Facebook App Install Ads are displayed in the Facebook newsfeed both on the web and in the Facebook app, bringing immense reach to Windows developers, as well as rich targeting capabilities (including interests, location and demographics) and their ads manager dashboard.
Where to get the bits
Here’s a quick recap of some of the announcements we made today:
Windows SDK Availability: Become a Windows Insider and get the newest feature-complete flight of the Windows 10 Creators Update SDK today.
Documentation: For the first time, all of Microsoft’s developer documentation will be in one place (http://ift.tt/26PPg9U) where it will be easier to find and use. We are also opening up the docs to community contribution.
Developer Platform Backlog: My team and I are making our backlog public, for both features and bugs. This will be online at noon today at http://ift.tt/2lrdMLQ.
Telerik Controls: The Telerik UWP control library is now open source and available on GitHub and as NuGet packages. Find out more at telerik.com/uwp.
Cortana Skills Kit: The Cortana Skills Kit will enter open Developer Preview later this month.
Rome SDK for Android: This is a new SDK that brings the cross-devices services of “Project Rome” to Android devices, allowing easy and powerful integration with Windows. Find the new SDK at http://ift.tt/2ls3Dif.
UWP Community Toolkit 1.3: Today, we are releasing a big update to the toolkit that includes many contributions from our developer community.
Windows SDK for Google Analytics: This new SDK, available now, enables Windows developers (UMP, Xamarin, WPF and WinForms) access to one of the more popular and powerful real-time analytics suites. Get this today at http://ift.tt/2kq7BJH.
Windows SDK for Facebook: With one billion users, Facebook offers one of the most powerful tools for you to acquire new users for your app or game. Check out the new SDK here: http://ift.tt/2lrZE56.
It was a great day today, and there is more to come. We look forward to seeing you at Build in a few months when we will go deeper into the Creators Update capabilities for developers, and take a look at what’s coming next. In the meantime, I’d like to invite all of you to get started developing for Windows Creators Update today. Download the SDK, update your applications with new features (or build all-new apps that deliver the best new experiences), and please keep giving us feedback.
— Kevin
from DIYS http://ift.tt/2llvIeq
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