#i used to run a translation blog and the wiki for a game for 2 years and it burned me out so bad i never want to look at html again
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woah totally missed the day i started translating yohaji last june, it was right before eng vol 11 came out iirc (or right after?)
i did ch75 to 89, and then 20-something chapters of yoseito in the span of almost exactly a month. (1 or 2 thirty page chapters a day, like 4 yoseito chapters a day bc those are short) hell on earth would not recommend any sane person to try it
(i only uploaded all of it to mangadex and tumblr in mid july though after double checking all of it 50 times. and look at me now. constantly itching to redo the yoseito chapters)
damn 1 whole year and im just as if not more insane about yohaji than ever. it is nice consistently having something to do the 17th of every month lol
#im being so careful not to burn myself out#i used to run a translation blog and the wiki for a game for 2 years and it burned me out so bad i never want to look at html again#um if youve seen the yohaji wiki. yeah i made that i just havent done much on it bc of that hahah#and also im not good at writing subjective descriptions of stuff like personality and appearance#i like my tables and numbers and data more
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Magia Record: Links Masterpost (Post-EOS)
Here is the old link to the previous Links Masterpost. This new one excludes information on how to play the game, given that it is no longer in service. I've pruned a few other links to keep this one tight on information.
Wiki Sources
Magia Record Fandom Wiki: A fandom wiki where you can read about information from the game. It includes memoria, characters, past events, enemies, a list of items, and so on. This Wikipedia is more based in game information than the below one.
Puella Magi Wiki: The link to this wiki is to the Characters section for Magia Record. I find it to be a good source of learning about characters easily. It also is a total overview of all the Puella Magi Madoka Magica properties and an interesting site to browse. Note: because anyone can edit this wiki, sometimes some character entries are hilariously inaccurate or biased.
Story Content / Translations
Magia Record Master Translation Sheet: A Google Spreadsheet showcasing Arc Two fan translations. Here you can see what has been translated, where to find it, and also who has done the translation.
Google Drive: A google drive containing archived videos of both NA content and the fan translations of Arc two. You can see what is on there and what isn’t by looking at the aforementioned Master Translation Sheet-- there’s a special column on the right that notes if something has been uploaded or not.
Magia Union Translations: A youtube channel that hosts all of the translated content in the game for both arc one and arc two.
MagiReco Event Guide: A guide to all of the events in Magia Record, written and edited by several fine folk: Grox, LuminousSky, Ai, SerenDark, hobe, Amano Suzune, and Pinknoise. It orders the events by release, notes who was released, gives the genre, a short synopsis and ratings.
Magia Record Master Playlist: Organized by @scarfanon, this massive playlist lists everything in order of release. And I do mean EVERYTHING-- all main story, magical girl stories, event stories, quotes, transformation videos, doppels-- it’s got it all. This is the most definitive playlist for the game out there. If you’re feeling overwhelmed by how much story content out there exists, give this a look! Please note that this playlist is still a work in progress.
Magia Record - Doppel Encyclopedia Translations: Tumblr run by Gilde which translates Doppel entries! This includes Arc 1 and Arc 2 content-- peruse the links at the top of the post to access all the character entries.
Null Magical Girl Translation: The Null Magical Girl story is translated! Translation done by @nymphatix.
Useful Bookmarks
Rika Ren: This site has it all-- a news Mirror, File Mirror, APKs, sound and video viewer, Live2D Viewer, Background and CG Viewer, and other things I’m sure I’ve forgotten.
Mochi Magia Report: This is a link to Mochi's translations for both Magia Report and the new Exedra comic, "Ready Set Exedra!"
Madomagitransparent: A tumblr blog that contains transparent character art from Puella Magi Madoka Magica and its spinoffs. The linked post in particular is a Masterpost itself for image resources.
Magia Record Costumes: This site is a visual list for all the alternate costumes in the game.
Discord Channels
PMMM: Magia Record Discord: This is what I often refer to as “The Big Discord.” It’s a large and active discord with different kinds of people inside of it. It's pivoting to become a Magia Exedra discord now that MagiReco is over.
Magia Union Translations Discord: This is the Translator’s Discord. You don’t need to be a translator to join, and this is a friendly and passionate group for discussing the game.
Project Mokyuu: This is the Project Mokyuu’s discord, which is for a project dedicated to dubbing the game into English.
Other Places
Music Collection: A google drive containing a ton of PMMM music. Don your pirate hat and take a peruse.
MuffinRecord2: A channel I am curating that hosts all of the Transformation/Henshins, Magia, and Doppel videos.
Magia Record Anime Official Guidebook 2: Scanned by @silvermoon424, this post hosts several links, including where you can download/view the book, a link to purchase it, and links to other scanned Magia Record merch by the same author.
Walpurgis Raid Dialogue: An imgur album that was collaborated on by many players, and collected all of the dialogue characters made during the Last Magia event.
Event Side Dialogue Recordings: YouTube playlist made by the ever amazing Vivi! This is not translated but should be helpful for any translators looking for cross-reference material or for adding in future videos.
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What I meant, is how should I plan the writing, like reading the manga or looking for inspiration in different stories?
Ah.
Generally, yes, I would suggest being familiar with the source material if you intend on changing it. Whether that's the anime or manga or binging the wiki is up to you--I personally have a the wiki and a fan translation of the manga up at all times for reference.
Now, over time and thanks to asks on this blog and my various projects, I've become extremely familiar with various parts of canon, but an encyclopedic knowledge is not required so long as you can quickly find any information you need.
This is important for a few reasons. Chiefly, many readers will be familiar with canon and will notice discrepancies, which can be both a good and bad thing. For example, I greatly enjoy using canon events as a form of Dramatic Irony, like in Haigha when the Hosu Noumu attack never happens.
Being familiar with canon is also important for characterization purposes. If you really know how a character acts in canon it's easier to know how they'll respond to changes, making their personalities feel more fleshed out.
(Note that something feeling fleshed out is not always the same as it actually being fleshed out. Both is better, but the first is all you strictly need, and you rarely want to only have the second.)
More crucially to this ask, it makes the planning easier.
I'm assuming if you're rewriting canon and asking about planning things out, you aren't strictly following the way that things went in canon, and are doing something closer to my fics, where I cascade a single change into many more. This is the reason I'm personally so acquainted with canon. Knowing how each event in canon led to others makes it easier to see how changing any event will change the rest.
For example, the League attacked the Forest Camp to discredit Heroes, to acquire Search, and to recruit Bakugou. Either the League could have gone after Ragdoll at any time (presumably, it's possible they couldn't find her, though that seems unlikely), but waited until the Training Camp so they could also deal a blow to UA's reputation and acquire Bakugou. And they only wanted Bakugou because of how the Sports Festival ended. In other words, if the League doesn't have a way to find the camp, doesn't want Bakugou, doesn't want Search, and/or doesn't care about UA, there is no Forest Camp Attack.
As for inspiration, it can come from anywhere. Canon, fanfic, other works of media, random things you see in your day-to-day life, literally anywhere. I generally recommend that writers read lots of things--not just fanfic, either, but consume all kinds of media--to see more plots, narrative voices, technical writing, pacing, etc.
You can learn so, so much by reading books or watching tv or movies or playing games that don't even seem related to what you're actually planning on writing.
For example, here's HK47 in Star Wars: Knights of the Old Republic 2 teaching you how to kill superheroes Jedi
youtube
I'm not sure looking for inspiration is necessarily the best way to put it. I find that ideas are fickle things, much like cats. They rarely show themselves when you actively seek them out, but come to you on their own terms.
The more stories you read/watch/play, the more familiar you will be with storytelling and common narrative beats, and the easier it will be to see the connections between ideas. This is as true with fanfic as with any canon material.
Here's a practical example. As of writing this, I'm running a series of polls titled Let's Make A Shonen! where I had various selections of tropes, settings, and plot devices necessary to create the barebones of a hypothetical shonen series. At the end of which, I'll write up the plot synopsis of the resulting series. At this moment, Magic is winning the Power System poll by a landslide at more than twice the second-place option, and in the How Does The Protagonist Learn Their Powers poll, the front-runner is the the powers themselves are sentient.
With about 50 hours left in the poll, I've agonized a bit over how I wanted to combine these plot points, before the answer came to me. Magacite from Final Fantasy 6--where Espers are turned into crystal upon death which can be used as a means of summoning that Esper or to teach magic to the party member equipped with that Magacite. By taking this idea and tweaking it, I can fit it neatly into place as the combination of those two polls, and by extreme coincidence I can tie it into several other polls as well, such as the main antagonist being The Government and the first arc being a Fetch Quest. The protagonist needs to get the Legally-Distinct-Magacite before the government does. Easy.
This is something I'd never have thought of if I hadn't known about the plot of Final Fantasy 6, which, while overlapping, isn't a shonen at all.
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hello, about the new enstars fan post where you say that most of the story is sort of unavailable, where do i start digging? you mentioned the wayback machine and the wiki, is it the fandom wiki? + do you recommend a specific story to start with?
OOO thank you for asking i'm so happy to help with this! i hope you don't mind if i write under the assumption that you're a complete beginner with enstars lore >v<)7
(this is also going to be just for the first game (referred to as "!-era"), since i'm actually less read on !!-era (the second game/the one that got localized) than i am with ! . i think it's necessary though since ! has the most basic necessary lore in it. this means the newer units, alkaloid and crazy:b, won't be mentioned-- SO sorry if you were hoping to hear about them in particular)
putting under a cut to not clog peoples' dashes! i'm so sorry this is about to be long but important es stories are going to be even longer so. prepare
where do i find the stories?
using the wayback machine to browse the ensemble stars fan wiki is a great, easy place to find a good majority of !-era stories! you can still use the direct site to preview stories for summaries and involved characters, but unfortunately since happyelements struck the fan wiki for copyright and got every translation hosted on it taken down, wayback is the only way i know of to access links to stories that were hosted there.
here's the link i usually refer to for quick access to stories on the wiki! this one will bring you right to the main story. to branch off and find others, use the Story tab under the wiki's title!
if a story you want to read isn't on the wiki, or you'd just rather read from a different source (wayback runs a little slowly + search bar won't work, and fandom wiki is... what it is), a quick google search is still likely to get you where you want to go. many fan TLers still host their story translations in places like tumblr blogs, dreamwidth pages, twitter threads, or other personal websites!
most basic lore please start here - main story and The War™
the Main Story in ! covers trickstar's revolution of yumenosaki against the status quo enforced by the student council, led by eichi (also leader of fine). you're about to get very acquainted with trickstar; other units do play important parts but trickstar are your protagonists for now. what's equally important about mainsto though is the introduction to dreamfes, SS, and how these idols are actually battling it out through singies and dancies. it'll get you familiar with how things work around here in ye old enstartown, how wild and absurd stuff can get, and you'll get brief intros to several characters and units as well! not everyone but... most of them
after mainsto i strongly recommend reading the Reminiscence stories (aka The War™) !! these take place 1-2 years before the main story and contain VERY juicy general lore for the series. if you aren't leaning towards any units after main story, you probably will be after these. the war stories also provide REALLY important context for character development of LOTS OF THESE GUYS. you don't really have to read them in chronological order (i didn't), so if you're curious: Crossroad features Undead and Akatsuki (particularly rei and keito), Marionette features Valkyrie (past), Checkmate features Knights (get ready for leo tsukinaga), and Element features Fine and Switch (this is a big one). Wonder Game, though it isn't exactly a reminiscence story, is also good to add on-- there's some more on ex-fine and switch in here!
"i read the necessities, now what?"
THE FUN PART: LET THE HEART LEAD, BABY!!!
hopefully from reading the main story and the war someone will have caught your eye, whether it's a particular unit or one or two characters on their own! from here the best path to take is just to follow whoever you're interested in and want to know more about! there's lots of stuff going on with like every unit so the world is your oyster... and if you're lucky you'll get worms of the brain like me and my valkie disease <3
the best resource ever for where to go next is this reading list spreadsheet !! i use this ALL THE TIME; it's sorted by unit and further by individual character to point you to stories that will teach you about your chosen guys.
and that's about it!! SO SORRY if you weren't expecting such a wordy response but i am cursed with verbosity and this series has So Much. i am also thrilled to help people enjoy enstars because for as long as i spent making fun of it, i've actually come to really like and enjoy it... it's definitely a lot of reading but i've had so much fun i haven't minded at all. i hope you can have some of that fun too..!!! love and peace...
#enstars#maybe i'll use the longer tag too this may help someone else#ensemble stars#.txt#i love infodumping SORRY
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Name: Marching Milde (again)
Debut: Super Mario World 2: Yoshi’s Island
The early days of vveird mario enemies were a strange time. A time where I could barely write four sentences about Marching Milde! What was I thinking? Some may argue that being concise is a valuable talent, but they’re dumb! If I can’t squeeze in every possible thought I have and then some into an overly-long Tumblr post, what’s even the point of running this blog!
So here I am to correct the wrongdoings of my past, and I’m glad to say that my feelings on Marching Milde have not changed in the past two years, because yes, Milde IS mathematically the perfect friend, and you were SO right to say that, Past Mod F Boy! A pat on the cheek and a kiss on the shoulder for you, amen.
What is awesome about Marching Milde is that they do that thing that I love when enemies in video-games do, which is were you try and defeat them but instead they just split into two smaller versions of themselves, and you’re like “what!!!” and you need to kill them both. Big Goombas do that, and Chuchus from Zelda do that sometimes too, and probably more that I don’t care to think about right now. The jellyfish guys from A Link Between Worlds? But you agree that it’s awesome right? I looked it up just now and found that it has a page on TV Tropes called the Asteroids Monster, so that’s great and I’m happy and you can look at that page if you want to.
This is of course something that many real-life creatures can do, with Planarians being quite renowned for this ability, and frankly it’s always screwed with my head! Like, I get it! For a very simple organism, regenerating entire parts of your body is no problemo! But also, it’s like! Dang! There was one Funny Worm and now there’s two! That’s messed up!
Still, their boss fight is pretty straightforward. You ground pound them to make smaller Mildes, which you ground pound again to make even smaller Mildes. And then you stomp them all and you’re done. That’s that on that!
The other thing that is awesome about Marching Milde is their design, which is a large ball with a cute face and two little legs! The Holy Wiki says this resembles Kirby from Kirby, but I think that’s just because Kirby is also a ball with a cute face and two little legs, and let’s face it, it’s a flawless design. They are such a nice, perfect circle, too! It couldn’t be the work of anyone other than our old pal the Super FX chip!
But like nearly every boss in Yoshi’s Island, Marching Milde is a variant of a regular enemy found before it- in this case, the humble Milde! It might be unfair to talk about them after the boss form, but also they were probably made as an afterthought. No offense to the Milde! They do what they do well, and that is walk forwards. It’s tried and true! Most game enemies do it for a reason!
Here we see a pack of Milde in their natural habitat! Their one unique attribute is that when you stomp them they pop like a balloon, sending other enemies a-tumbling! Which means they are probably hollow and filled with air, and that’s a little disappointing to me given I want to believe they are made of mochi. I’m not especially hung up about it, though.
Let’s get bigger! Milde’s larger variant is Puchipuchi L, who is only called that because we don’t have an official English name for them. The middle sibling always gets forgotten, huh? How about Moderately-Sized Milde?
So now seems a good time to mention that Milde’s Japanese name is Puchipuchi-kun, or Mr. Puchipuchi! And what is Puchipuchi? Why it’s a Japanese sound for bubbles popping, which The Wiki translates as “pop”, but I don’t think that’s quite as fun to say. Puchipuchi is most often used to describe, and is even a generic trademark for, bubble-wrap! So here’s my theory! Milde is actually supposed to represent bubble-wrap, which explains not only why they pop, but also why they multiply- the addictive nature of bubble-wrap means you just can’t stop popping! That’s great!
For the record, Marching Milde is called Big Puchipuchi. Just in case you were wondering. Here’s some more foreign names because they’re pretty fun at best and mildly amusing at worst!
I’m quite partial to Gran Bollito myself.
And something I completely ignored in my original post is that Milde & Moderately-Sized Milde appear once again in Yoshi’s New Island! I guess it’s not very surprising but it is a little odd to see them without Marching Milde. They sure look pudgy!
And that, my friends, were all the thoughts circling around in my head about Yoshi’s Island boss Marching Milde, which I regurgitated onto my computer screen for people to access on the web all around the world. Perhaps now I can live without regrets and die happily. Please invite Milde to my funeral.
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Love your blog. I had a timeline issue regarding when Zack died. According to the timeline on FF wikis, Zack died around Late September. Tifa finds Cloud at the earliest October 5. Avalanche starts their bombing run on December 9th. You keep saying that Zack died a few days before FFVII started and when I read that I was confused because I always thought Zack died months prior. Also I used the timeline thing against Cleriths because Cloud was under Tifa’s watch/care longer than the whole of FFVII. Did the Ultimania say otherwise?
It's actually in the game itself. In JP, German, French when Cloud first meets Marle she says "Are you the guy who arrived the day before yesterday?"
She doesn't say "Are you from up on high?"
So, Cloud arrived the day before yesterday and the time she speaks to him is the morning of the 10th, since it's the day after the bombing mission, which is canonically set on the 9th of December. The day before is the 8th, and Cloud and Zack were a few miles outside of Midgar when Zack died. It wouldn't have taken Cloud 2 months to reach Midgar, so the logical conclusion is it took him a day at the most. And the devs love their 7 Easter eggs, so Zack dying on the 7th would be a thing they'd do. Even with mako enhancement Cloud wouldn't have survived for 2 months in that state and Tifa has nowhere to hide him, but nobody knows him. S7 is a close knit community, where we hear people gossiping about Cloud during chapter 3. They'd definitely say something if he'd been in town for 2 months.
It was a plot hole in OG that Nojima filled in with Remake and the English translation team decided to reopen because if Zack only died two days before the game starts then Aerith looks like a heartless bitch for chasing Cloud. Even though everything else they deliberately mistranslated shows Aerith isn't chasing Cloud, she's mourning Zack and trying to push Cloud at Tifa.
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OpenDnD Resource Library
So as part of the pro-diversity discord server I run called OpenDnD, which you can join here, I made a master document of dnd-related resources. It’s stored on a google doc [link], but I also figured I’d make a rebloggable version.
Topics include: make your gaming accessible; creating player characters and npcs; map design; encounter building; worldbuilding, making homebrew content, and music & immersion.
Rest under the cut: be warned, it’s long.
General:
Resources:
Google drive of 5e core books and some supplements (free)
Assortment of TTRPG books (free)
Roll20 DnD 5e Compendium (free)
DnD 5e System Reference Document - breakdown of the rules into topics (free)
DND 5e sortable spell list (free)
Printable Spell Cards (free)
DM campaign binder template pages (with example photos) for organising information
Collection of DM assets - tokens, map building things, and so on (free)
DM tips:
Skyflourish’s DM tips (free); “The Lazy Dungeon Master” series (paid)
Haze-Zero's Session 0 Topic List and Guide (free)
Skyflourish's "Getting Player Feedback" (free)
Tips for first-time DMs (free)
Critical Hits archive (free)
The RPG Athenaeum post index (free)
Accessible Gaming:
Dyslexia friendly character sheets - Pathfinder and 3.5e (free)
Dyslexia friendly character sheets - 5e (free)
Large-font character sheet (free)
Braille dice: 64 Ounce Games; Shapeways; Thingiverse
"Dungeons and Dragons and Disabilities" - article on accessible gaming (free)
"Dungeons, Dragons & Disabilities" - another article on accessible gaming (free)
Converting from other editions to 5e:
“Conversions to 5th edition D&D” by WOTC (free)
Nerdarchy’s “Converting D&D Published Adventures to 5th Edition Dungeons and Dragons Modules” (video, autogenerated captions only)
Understanding Bounded Accuracy (free)
Player Character Creation:
Starting Out:
Step-by-step playable character creation from the PHB (free)
DND 5e point buy calculator (free)
Character creation tables compilation - referencing all the available character options for D&D 5th Edition by Wizards of the Coast, including the Unearthed Arcana articles, as well as the Plane Shift supplements (pay what you want)
Class character sheet bundle (free)
Monster player races (pay what you want)
Fantasy random name generator (free)
Non-human name suggestions - taken from Xanathar's Guide (free)
Pre-made 5e character sheets - from WOTC (free)
More pre-made character sheets (free)
Fleshing them out:
Comprehensive background generator - automates the process of rolling on all the character generation tables that can be found in the Dungeons & Dragons 5th Edition Player Handbook, Volo's Guide to Monsters, and Xanathar's Guide to Everything (free)
We Are Adventurers collective members list - each blog is kinda like an endless moodboard regarding specific classes, e.g. rogue/druid (free)
Searchable database of character portraits of women in realistic armour (free)
Pathfinder random backstory generator (free)
8 extra homebrew backgrounds for a DnD character (free)
Hack and Slash homebrew backgrounds (free)
"Knife Theory" for backstory creation (free)
Personality generator (free)
62 ideas for character flaws for creating a well-balanced character (free)
Skyflourish’s "Four Tips for Character Development" (free)
Misc:
DnD disability mechanic (free)
Non-Player Character (NPC) creation:
Generating NPCs:
RPG Tinker - NPC creator tool (free)
SkyFlourish's "Instant NPCs" (free)
Random NPC generator; Villain generator (free)
NPC Statblock Compendium - 64 new statblocks for 82 published 5e subclasses (free)
Character Cache - TTRPG character concepts with Fate Core, Savage Worlds, and DND 5e stat blocks (paid)
"Masks: 1,000 Memorable NPCs for Any Roleplaying Game" (paid)
Fleshing them out:
Skyflourish’s "Three Motivations for Villains" (free)
The Chatty DM's "Making Memorable NPCs" (free)
Vanir's villainy series: "Proper Villainy"; and "Proper Villainy: The Crockpot Of The Damned"; and "Crockpot Villany" (free)
DM's Deep Dive "Bringing NPCs to Life" (video/podcast with summary below)
Matt Mercer's GM Tips "How To Create Non-Player Characters for RPGs" (video, captioned)
Matt Colville's Running the Game: "NPCs!"; and "NPCs 2! High Level NPCs, Followers, and DMPCs"; and "Bad Guys!" (videos, auto-generated captions only)
International Dialects of English Archive (free)
“Accents 101” masterpost (free)
Map design/ creation:
Premade maps:
2-minute Table Top (free and paid)
Axebane (free)
Dungeonmapster (free and paid)
Venatus Maps (free)
Fantastic Maps (free)
Elven Tower's Map-Adventures Vault (free)
D&D Wiki (free)
Deven Rue (free and paid)
Cartographers’ Guild (free)
Map-making/cartography tips:
Fantastic Maps (free)
Deven Rue (paid and free)
Cartographers’ Guild (free)
Dieter Rams Design Principles - for Dungeon Design (free)
Map-making tools/ map generators
Azgaar’s Fantasy Map Generator (free)
Dave’s Mapper - tile-style map creation (free)
Dungeon Painter Studio - Steam app (paid)
Donjon Random Dungeon Generator (free)
Hxtml - hex-tile map creator (free)
Medieval fantasy city generator (free)
Cartographers’ Guild (free)
Random trap generator (free)
Encounters & Encounter Building:
Encounter-building tools:
Token creator (free)
Kobold Fight Club Encounter Generator/ Calculator (free)
Encounter difficulty calculator (free)
Theory/discussion:
DnDBeyond's "A New Dungeon Master’s Guide to Miniatures" (free)
Skyflourish's “Guide to Theatre of the Mind Combat” (free)
Skyflourish's “Guide to Set-Piece Battles” (free)
How to spice up combat! (free)
Worldbuilding:
World Anvil - a worldbuilding/writing tool (free)
A resource guide (/masterpost) for world and map generation (free)
Make your own calendar (free)
Alternative fantasy calendar maker (free)
Candlekeep Forum - Glossary of Phrases, Sayings & Words of the Realms (free)
Drow language info and translator (free)
Fantasy name generators (free)
Random settlement; building; tavern; monument; weather etc generators (free)
20 Random Ancient Monuments (free)
Random magic shop generator - generates lists based on settlement size and shop type (free)
Player rewards:
Random treasure generator (free)
Single-use magic item list (free)
Random trinket generator (free)
The Monster Harvester Handbook (free)
Fur and pelts prices (free)
Pricing magical items/ “Sane Magical Prices” (free)
Unearthed Arcana (UA) rules for downtime activities in 5e (free) - also see Xanathar’s Guide to Everything
Homebrew:
Make your own:
"Beginner's Guide to Homebrewing" (free)
GM Tips - "Creating Homebrew Content in RPGs!" (video, captioned)
Skyflourish's "Reskinning Monsters"; and “Making Monsters Interesting” (free)
"Marasmusine's meter" - a 5e Homebrew Race Design Guide (free)
GM tips - "How to Customise Creatures!" (video, captioned)
GM tips - "Creating Magical Items!" (video, captioned); Magical Items template (free)
"How to write the best D&D adventures ever" (free)
GM tips - "Write One-Shot RPG Campaigns!" (video, captioned):
"The Five Tips You Never Hear When Creating a Homebrew Setting" (free)
The Homebrewery - makes your homebrew writeups look like the official guides; and this thread can help you with text formatting if you're unsure (free)
Pre-made:
DM’s Guild
DnDHomebrew Subreddit (free)
Basalt-dnd's homebrew monster statblock directory; and their "other" directory - incl races; spells; items; diseases etc (free)
DND 5e Homebrew (tumblr blog, free)
Music & Immersion:
Music/ sound effects:
Phanary - atmospheric sounds (free)
Tabletop Audio - TTRPG ambiences and music (free)
Radio Rivendell - medieval-style music (free)
RPG Sound Mixer (free)
Soundsnap - Sound effects and loops (free)
Syrinscape - sound design/ soundtracks (paid)
Roleplaying:
"Weem’s DM Tips for RP Prompting and Immersion" (free)
"Performance Anxiety - Helping your players hit their RP potential" (free)
“Getting Characters to Roleplay” (video, captioned)
"How to be a better roleplayer" (free)
DndBeyond's "Improvisation in D&D for New Dungeon Masters" (free)
Misc:
"Creating a sense of immersion in roleplaying games" (free)
"Four tips for writing effective D&D read-aloud text" (free)
Creating atmosphere (free)
RPG races-inspired food platters (free)
"7 props for your D&D game" (free)
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Updates for February 2019
Happy February! This month there were some nice bug fixes released. Oh and there’s a sweet announcement down below 👇 so check it out!
Fixes
[My Games] Fix not respecting sort order for your lists across sessions
[Sharing] Fix issue viewing public lists that only showed a blank screen
[Sharing] Fix public lists not respecting desired sort order
Fix some non-fatal script errors occurring in browsers
Database Migration
Work is proceeding nicely on upgrading the database infrastructure, that should be done in March which should result in a bit snappier saving/loading of lists and games. More importantly it sets me up to migrate KTOMG to leaner infrastructure lowering my costs. Basically this week I finished migrating most of the code over but just need to test and verify all the database syncing is working correctly!
The Next Phase of KTOMG
You may know that KTOMG is powered by the GiantBomb community wiki which is where I get all the game info. I’m super excited to share that there’s a new games database that is partnering with many other sites across the gaming industry to become the “source of truth” for all game data and that is IGDB.
IGDB has a fantastic developer service I can leverage that includes a ton of data I don’t get from GiantBomb. This translates to awesome features that I can build soon such as:
DLC & expansion tracking
How long to beat stats
Integration with GOG, Origin, Xbox, MS, and more
Premium / paid features
That last point is really important. Historically with GiantBomb, I haven’t been allowed to monetize KTOMG due to the terms of service. That all changes when I migrate to IGDB as they do allow commercial use since I’ll be paying a reasonable monthly fee to use that data.
I plan to begin migration ASAP once the database work is completed and I’m sure there’ll be some issues getting it all up and running (like making sure all your games migrate over properly!).
Is KTOMG Still Gonna Be Free?!
Absolutely! I am not sure what will be monetized but I am sure that everything you’re doing now will remain free. 💖
What kinds of things would I potentially monetize?
Letting you support through Patreon or other means
Paid native mobile apps for iOS / Android (the web will always be free)
Setting caps on integrations like, perhaps, 1-2 free integrations (Steam / GOG) or a limit on the amount of external games synced (1,000?) and then unlocking the rest as a Patron or one-time fee since this is something I have to pay for processing power to do
Power user features like Export to Excel or Sync to Dropbox/OneDrive/etc.
Showing some non-intrusive ads or using more affiliate links
I believe in keeping KTOMG free for core features but I also want to ensure I can keep working on KTOMG (or in an dream world, totally support me!) and your support through some sort of monetization will enablethat. Many of you have been kind enough to donate and anyone who has I’ll be sure to “grandfather in” with any paid features (if any). 🤗 Thx ya’ll!
Note about the blog
Yeah, I’m still locked out of my old Tumblr account (and it looks like forevermore 😠) so the old blog is now archived at http://blog.keeptrackofmygames.com
I’d like to migrate over all the old posts but there’s a lot and I am not automating it quite yet so perhaps one day in the future the rest of the posts will be sucked in here.
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Final Game Design Document
In teams of 2-5, create a video game concept and a Game Design Document to describe the following aspects of your game.
Due December 11th as a DOCX & PDF file in the dropbox.
The document should include a cover page with the title, logo, & your names, plus a reference page with links to your sources.
30% of your grade (300 points)
Introduction (25 points)
Style Guide (25 points)
Mechanics (50 points)
Story (25 points)
UI/UX documentation (25 points)
Systems Designs (25 points)
Technical Documentation (20 points)
Monetization Strategy (30 points)
Costing per features (25 points)
Production Guide (20 points)
Marketing Overview (30 points)
The sections below describe what is required, and will be updated.
1.Introduction
One paragraph describing the video game, think of it as a revised pitch.
This should be written last, after you’ve figured out everything else and have a good sense of what’s important to your game concept.
2. Style Guide
Create a Style Guide for your game design documentation. This plan should concentrate on visuals but also touch on other elements of Aesthetics. The primary focus should be: “What do we want our game to feel like?” Include rules for asset creation, common colors, etc. Include references from other games and if possible try to create some original art (like a main character turnaround, icon mockups, or branding). Remember visual references/examples are key here but must be supported by written justifications of your thought process (a bunch of images is not enough). .
What’s the seed?
Include 1-2 pages of concept art.
Aesthetics - What are you trying to say? All aspects of game aesthetics should drive toward what you want people to feel when playing your game. Extra Credits on Aesthetics vs Graphics
What player types will like your games?
Gamasutra Color in Games
3. Game Mechanics
Rules, player goals (realtime, each level, whole game). Actions the player can take in the world.
Camera perspective, gameplay type.
Modes (stealth, vehicle, swim, etc)
Dynamics: the emergent behaviors that arise from gameplay when Mechanics are put into use. They describe the runtime behavior of the mechanics acting on the player inputs and each others’ outputs over time.
Dynamics work to create aesthetic experiences. For example, challenge is created by elements like time pressure and opponent play.
How to we encourage emergent gameplay?
Add more basic actions
When basic actions combine there are opportunities for emergence. Be willing to discover emergent actions as you discover more about your game mechanics.
Set goals that can be achieved more than one way
Allow players to discover their way of doing things.
Have secondary behaviors in your game (side effects) that occur because of basic actions and change the constraints on a player.
4. Story
Story overview - 1 to 5 paragraphs
Character backgrounds & motivations (eg: hero, villain, party members)World overview (eg: magical crystals are power source, demons roam the land)Player choices
Story curve & Interest curves.
Typical Interest Curves for successful games rely on a pattern made up of a three tier system of interest::
Overall Interest curve -Something that grabs your interest early, followed by a series of interest peaking events and luls, ending with a major climax
Each level’s Interest Curve - New Aesthetics and/or challenges engage the player providing rising interest until the end of the level which is often finished with a final challenge like a boss battle.
Each challenge - Every challenge has a micro interest curve, high interest introduction, rising steps in the challenge, and a culminating pay off.
5. UI/UX documentation
What information we give to the player (health, score, stealth meter, etc).
Game mockup in Photoshop
UI Elements - describe which elements are on-screen all the time, part of the time, or only occasionally.
Control scheme - map out the control scheme for your game, include all systems you plan to ship to.
Localization - which parts of your game require translation? Are there symbols you will use in your game, list them (eg: warning signs, religious symbols,
6. Systems Designs
What will need to be custom coded for your game?
Describe in-detail:
combat systems (action or turn-based)
simulations
weather
map unlocking
crowd AI &/or enemy AI
player content creation
7. Technical Documentation
Platform, engine requirements, graphics technology, major technical hurdles.
Figure out which game engine is the best fit for your game design, consider the release platforms, and similar existing games. List your top two choices for game engines (only 1 can be proprietary). https://en.wikipedia.org/wiki/List_of_game_engines
Write about any Research & Development that would need to be done, where “out of the box” solutions aren’t available and would need to be custom coded (eg: hire a multiplayer programmer to make a Battle Royale type game).
Also look at the graphics requirements, what kinds of platforms are going to be able to run your game? List the type of graphics technologies you would need (eg: pixel art, high res textures, advanced lighting).
https://www.gamesparks.com/blog/game-engine-analysis-and-comparison/
https://www.websitetooltester.com/en/blog/best-game-engine/
8. Monetization Strategy
How will we make money off this game? Put it in a box & sell it, microtransactions, in-game ads, subscription, loot boxes, donations?
How does your monetization strategy fit your target market? Research similar titles & provide reasoning.
https://theappsolutions.com/blog/marketing/monetize-app/
9. Costing per feature
How much each the major features of your game will cost; for instance, if you’re going to use the Unreal Engine, how much does it cost to license?
Feature Costing template spreadsheet (use the Key Hires tab)
Staff: Will our game require a large number of artists, designers, or programmers? How many of each do we need to hire?
Do we need to purchase the rights to use real-world cars/guns/planes in our game?
Are we using specialized graphics technology like motion capture, photogrammetry, virtual reality? How much does it cost the company to setup?
Is there an online multiplayer component? How much do we spend to rent servers for players to game on?
After release do we keep part of the team around for bug-fixing or DLC?
10. Production Guide
Think of the iteration cycles, first we need a playable prototype.
1. Prototype - How many team members will it take to make the smallest possible version that we can playtest?
2. Demo - The second iteration needs to expand the game and add some graphics, think of this stage as Early Access games that only have parts complete, but could be sold to consumers if you needed the cash.
3. Game Development - Third iteration should include refining graphics & gameplay, and expanding the number of playable levels to make the game longer. This part is what the big studios do well, like EA, Activision-Blizzard, and Ubisoft. Lots of talented people all working on making the game bigger, prettier, and more appealing.
Once you know how many team members you’ll need at each dev stage, estimate the amount of time each stage will take & multiply that by the salaries of the required staff.
Also add the costs of technology, engines, licenses, etc.
Give me an estimate of how much each iteration will cost.
11. Marketing Overview
Who will be buying my game? What is the target audience?
Create a logo for your game to use on the cover page of your GDD.
What kinds of players does my game appeal to?
What merchandise can I sell to fans?
Where should I advertise to reach the maximum number of eyeballs for the minimum cost?
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hiii fae my dude just dropping in to share some stuff for if you and/or any of ur pals wanna get into the rest of the persona series!! I remember seeing someone on ur blog asking about it so I thought I'd pass on my knowledge. you don't have to post this but I thought if anyone has a question this may be of use!: (also I forgot how much I may have already mentioned so hope I'm not repeating myself too much)
you can play them out of order cos they're all individual stories! I'll let you be the expert on p5/royal cos I haven't played it though. p4 golden, the one a lot of people start with, is available on steam too (and ps vita but the store is annoying to get through).
everything else in the main series (essentially p1-4) can be found on the site vimm's lair as well as emulators that can run em!! (I can vouch for the site's safety as well). p1, p2: innocent sin and p3 portable can all be played on android this way using the apps retroarch or ppsspp (both are free and without ads).
p1-2 were originally for the PS1 until getting psp ports, and p1 especially plays quite differently to the rest of the series, so if they're not for you gameplay-wise there's still commentary-free walkthroughs out there. p2 is broken up into two games, innocent sin and eternal punishment, the latter also has a psp port but hasn't got an english translation so you'd have to play the English PS1 version. in these, your whole party can use almost any persona, but the sp cost of their moves differs depending on that persona's arcana and the character's own. also these ones aren't a day to day life thing and have no social links - I highly recommend p2 though, despite all that it's got lovely characters and great story that got forgotten about cos it's older and slightly less accessible.
p3 was the first PS2 persona game and thus has some awkward gameplay things (like not being able to directly control your party members). the FES version has a lot more added things and a decently long playable epilogue called "the answer", while the psp/portable version keeps what it can while being easier to play (quality of life stuff got added like actually being able to control your party directly) and has the option of playing as a different protagonist with a bunch of new social links, but lacks "the answer" and a lot of the 3d and animated cutscenes. you're not really missing out either way though since it's mostly the same experience! this story really touched my heart honestly.
there's not much to say about the original p4 vs the golden version cos most people prefer the latter! especially since the steam port adds custom difficulty settings so you can personalise it. story wise, it's fun, but there's a lot more issues I had with the way some characters are portrayed in this than in the others.
overall tip for all of them: don't look on characters' wiki pages, use a guide for the earlier games cos you'll need it, uhhh have fun!
(hope this is not a bother!! enjoy the rest of p5r dude 😎👍)
!!!!!!!! not a bother at all thank you thank you thank you
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Magia Record: Links Masterpost
Here is a Masterpost of links that can help players with Magia Record. This includes links that can help with downloading the game, links to helpful wikis, links to discord servers, links to blogs that review stuff such as memoria, and anything else I find that might seem remotely useful.
Last Updated: June 7, 2024
Note: This list desperately needs a cleanup. New links have been added but the cleanup will probably occur some point in the future.
EOS INFORMATION LINK
Downloading the Game
Downloading JP: This reddit page explains the different methods to download the Japanese version of Magia Record onto your phone, or onto your computer via Emulators.
The Rayshift Patch: This is an APK that patches in English translations for story content and select gameplay. This links to a post explaining how to download it and what to expect when using it.
Country Code Explanation/Help: This Google Doc will help players with Country Code issues (especially if you use VPNs). Made by SerenDark!
Wiki Sources
Magia Record Fandom Wiki: A fandom wiki where you can find important game information on what characters do, what events are up, what the memoria do, and answers to new player questions. This Wikipedia is more based in game information than the below one.
Puella Magi Wiki: The link to this wiki is to the Characters section for Magia Record. I find it to be a good source of learning about characters easily. It also is a total overview of all the Puella Magi Madoka Magica properties and an interesting site to browse. Note: because anyone can edit this wiki, sometimes some character entries are hilariously inaccurate or biased.
Story Content / Translations
Magia Record Master Translation Sheet: A Google Spreadsheet showcasing Arc Two fan translations. Here you can see what has been translated, where to find it, if it’s on the Rayshift Patch, and also who has done the translation.
MagiReco Event Guide: A guide to all of the events in Magia Record, written and edited by several fine folk: Grox, LuminousSky, Ai, SerenDark, hobe, Amano Suzune, and Pinknoise. It orders the events by release, notes who was released, gives the genre, a short synopsis (without spoilers!) and even some ratings! Definitely check it out.
Magia Union Translations: A youtube channel that hosts all of the translated content in the game for both arc one and arc two! This is your one-stop place for finding fan translations.
Magia Record Master Playlist: Organized by @scarfanon, this massive playlist lists everything in order of release. And I do mean EVERYTHING-- all main story, magical girl stories, event stories, quotes, transformation videos, doppels-- it’s got it all. This is the most definitive playlist for the game out there. If you’re feeling overwhelmed by how much story content out there exists, give this a look! Please note that this playlist is still a work in progress.
Google Drive: A google drive containing archived videos of both NA content and the fan translations of Arc two. You can see what is on there and what isn’t by looking at the aforementioned Master Translation Sheet-- there’s a special column on the right that notes if something has been uploaded or not! Run by myself.
Magia Record Story Viewing Order: CarleyWinn on Discord compiled an excellent viewing order for MagiReco content on this Spreadsheet. Take a peruse!
Post-S3 Guide: From the author of the guide, “Since I've noticed that there's an influx of returning/new players after S3's airing, I felt that it would maybe nice if people would have an idea of where to go to after they finished S3 and wanted to jump into Arc 2 or just wanted to know how the anime differs from the game.”
MagiReco Character Search: Want to know what events and stories a character shows up in? Look no more-- here’s a site that does just that. Note, this site is in Japanese but it is intuitive enough to figure out how it works.
Magia Record - Doppel Encyclopedia Translations: Tumblr run by Gilde which translates Doppel entries! This includes Arc 1 and Arc 2 content-- peruse the links at the top of the post to access all the character entries.
Null Magical Girl Translation: The Null Magical Girl story is translated! Translation done by @nymphatix
Guides and Reviews
Raz Anime’s Video Channel: A youtube channel that uploads videos concerning Magia Record news, overviews and opinions on new units, and some speculation. It’s geared more towards Whales/hardcore players, but watching it is still recommended for F2P/casual players due to how Raz breaks down gameplay.
Magireco-Mes: This site will help you plan out your Spirit Enhancement route! It’s in Japanese however and might be difficult to use because auto-translate will not work on it, due to its format.
MagiReco Friends: A site that lets you display your Support to others (and to find good mutuals to befriend). It also has a Spirit Enhancement viewer. This site is in Japanese but should be intuitive to use-- that, or use a translate app.
Tier List: A google excel sheet that has a list of girls in tiers according to Ranked Mirrors, Kimochi, PVE, and more!
Magia Memoria Review: A tumblr blog that reviews memoria in the game. Has an unpredictable upload schedule, and doesn’t yet include reviews for all of the game’s current memoria. Reviews are written by me and vetted by @dendylabyrinth along with @cactus-bun.
Specialized Guides
Magia Record Damage Mechanics: A site that “covers the Magia Record damage formula in enough detail to calculate damage to within an unavoidable 6% due to intentional randomness.” Extremely helpful for learning about how the game does calculations, but it’s also packed with dense material and might not be the easiest thing for a beginner to learn from.
Copyright Disputes and You: This is a short guide on how to make Copyright disputes on youtube. Most youtubers probably already know how this works, but in case this is your first time, you’re in luck! Includes an easy paragraph you can copy+paste into the reasoning section. Written by me.
One Hundred Evils and You: Stall Teams (for the F2P Player): A guide for defeating the Hundred Evils challenges with easily acquired characters and memoria, along with some tips and tricks for when you actually fight. Written by me.
Note: CC Farming: This is a simple guide on how to farm for CC during specific events. Written by me.
Support Point Farming: This is a guide on how to farm for Support Points during events where there is Half AP/Double Support. Written by me.
Useful Bookmarks
Rika Ren: This site has it all-- a news Mirror, File Mirror, APKs, sound and video viewer, Live2D Viewer, Background and CG Viewer, and other things I’m sure I’ve forgotten.
Kamihama Clock Tower: A helpful page that shows timers for events, banners, and shops. Now you know when a new event will drop to the hour, or how long you have to buy what you want from an event shop!
MagiReco Media Masterlink: This link is a collection of links to various non-game Magia Record works.
Magia Record Mats Drop Rate Sheet: A useful spreadsheet that organizes user-submitted data to help players know where to farm best for mat drops.
Magireco Dropsheet Lookup Tool: Is the Mats Drop Rate Spreadsheet asking too much of your computer? Well, consider this tool instead. This site takes data from the Spreadsheet and allows you to search by item instead!
Magia Record Subreddit: Exactly what you think it is. The subreddit is a little barren with the death of NA, but it’s still an interesting source of memes and occasional tidbits of helpful trivia.
Madomagitransparent: A tumblr blog that contains transparent character art from Puella Magi Madoka Magica and its spinoffs. The linked post in particular is a Masterpost itself for image resources.
Magia Record Sprite Viewer: This site is exactly what it sounds like: an easy way to view the game’s sprites!
Magia Record Costumes: This site lists (and has images) of all the alternate costumes like Winter clothes or Halloween costumes!
Discord Channels
PMMM: Magia Record Discord: This is what I often refer to as “The Big Discord.” It’s a large and active discord with different kinds of people inside of it. The “Help” channel is extremely helpful and they have a “News” channel devoted to translating the news.
Magia Union Translations Discord: This is the Translator’s Discord. You don’t need to be a translator to join! You can help in other ways, such as recording videos or editing JSONS-- or you can just join to say hello! They’re a very friendly group. However, do not join and demand for a translation or yell at them! Don’t forget that translating is not their job, they’re not getting paid, and they are the heroes of the community and not a bunch of slaves to boss around.
Rayshift.io Discord: (If this link does not work, please let me know). This is the Magia Record section for the Discord that does the Rayshift Patch! I don’t spend much time here, so I can’t speak to the quality of the content, but it seems friendly enough.
Project Mokyuu: This is the Project Mokyuu’s discord, which is for a project dedicated to dubbing the game into English!
Fan Merch
SerenDark (Twitter): This is the twitter account of the lovely SerenDark and her artwork, and here is a link to her commission information. Her prices are absolutely worth it, and you get a custom piece of digital all for yourself.
PaletteGhost: Palette makes absolutely gorgeous pins! Check out seasons 1 and 2 and get yourself an affordable and beautiful gift!
Scenegraph’s Etsy: Want to get an affordable button without sacrificing quality? Want to own some really cute and adorable button artwork that includes Magia Record characters and Pretty Cure? Look no more and check out Scenegraph’s Etsy!
starryneitz: Here is a link to starryneitz’s website, which contains links to her Teepublic page and instagram! She offers affordable commissions and is open to drawing Puella Magi along with Original Characters. Additionally, she’ll upload her work onto her Teepublic page at no additional cost. Check her out!
Other Places
Music Collection: A google drive containing a ton of PMMM music. Don your pirate hat and take a peruse.
MuffinRecord2: A channel I am curating that hosts all of the Transformation/Henshins, Magia, and Doppel videos. Includes playlists for easing viewing!
Magia Record Anime Official Guidebook 2: Scanned by @silvermoon424, this post hosts several links, including where you can download/view the book, a link to purchase it, and links to other scanned Magia Record merch by the same author.
Walpurgis Raid Dialogue: An imgur album that was collaborated on by many players, and collected all of the dialogue characters made during the Last Magia event.
Event Side Dialogue Recordings: Youtube playlist made by the ever amazing Vivi! This is not translated but should be helpful for any translators looking for cross-reference material or for adding in future videos.
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12 Show Notes - What’s the best historical reference in Avatar: the Last Airbender?
Strap into your flying bison because this episode is a doozy!
This week’s question is: What is the best historical reference in Avatar: The Last Airbender?
A. Chin the Conqueror
B. The Order of the White Lotus
C. The Dai Li
D. Tenzin & Monk Gyatso
First of all: it is a cardinal rule of the universe that one cannot talk about history and ATLA in the same breath without mentioning the amazing work that has been done over on ATLA-Annotated https://atla-annotated.tumblr.com, where you will find not only translations of all the Chinese used in the show but also exhaustively researched posts about everything from the clothing styles to the architecture seen in the show.
In the episode, we mentioned an upcoming (at the time) series about Avatar Kyoshi. That series is now out, and it’s called The Rise of Kyoshi! Find out more here: https://www.abramsbooks.com/product/yee-nickelodeon-collaboration_9781419735042/ https://avatar.fandom.com/wiki/The_Rise_of_Kyoshi
As promised in the episode, we’ve included pronunciations for names were we could find them. Some had IPA and recordings available, while for others we only found transcriptions in Hanyu Pinyin, the standard transcription/Romanization system for Mandarin Chinese. Pinyin does give you all the information you need to pronounce something correctly, but it’s not the most intuitive for native English speakers. So here are some resources for how to use it for the names in this post: https://www.yoyochinese.com/blog/pinyin-beginners-guide-mandarin-chinese https://en.wikipedia.org/wiki/Help:IPA/Mandarin
Option A: Chin the Conqueror / Qin Shi Huang-di, the First Emperor
Here’s Qin Shi Huang in IPA: [tɕʰǐn ʂɨ̀ xwǎŋ]
And in Hanyu Pinyin: Qín shǐ huáng
And for those who don’t like reading either, here���s a recording: https://upload.wikimedia.org/wikipedia/commons/e/e4/Qin_shi_huang_pronunciation_2.ogg
Our main source for the IRL Qin conqueror was Mark Edward Lewis’s The Early Chinese Empires: Qin and Han, which goes into the origins of the pre-imperial state of Qin, its militarism and legalistic policies. If you want to learn more about the man himself, we’ve previously referenced Jonathan Fenby’s The Dragon Throne: China’s Emperors from the Qin to the Manchu for its comprehensive coverage of Chinese imperial history and the chapter on the Qin dynasty is just as solid.
One of the major primary (sort of) sources that we have is Sima Qian’s Records of the Grand Historian, which you have probably heard Sophie reference before, and which we will draw on again in future episodes. This is because it’s one of the richest sources available to us on early Chinese history, written by Sima Qian [sɨ́mà tɕʰjɛ́n] over a lifetime. It’s this historical tome that contains one of the best-known stories about the First Emperor, which is that he burned books and killed scholars. As powerful as such a story is, it’s unclear how much of it is historical fact and how much of it is a Han dynasty with an axe to grind and a predecessor to discredit. For more on this academic debate, you can start with this article: http://ulrichneininger.de/?p=461.
For those more interested in the myth than the man, Sophie mentions the film Hero, a 2002 film by Zhang Yimou starring Jet Li, Zhang Ziyi, and Donnie Yen among others. On top of being a really intriguing film full of mind games, it is! So! Pretty!
Now: back to the show! If you want to learn more about the adventures and misadventures of Avatar’s Chin, the Avatar fandom wiki is a wonderful and thorough source: https://avatar.fandom.com/wiki/Chin
In the episode we also talk about the worldbuilding and political setup of the Earth Kingdom in general. For those who are interested, we can’t recommend Hello Future Me’s video about this very topic enough! https://www.youtube.com/watch?v=I-FNPuIM9jg
Other sources:
https://www.nationalgeographic.com/culture/people/reference/qin-shi-huangdi/
Option B: The Order of the White Lotus / White Lotus Society
In the original show, the Order of the White Lotus is a secret society, composed of many bending and martial arts masters across the four nations who are implied to be working together to end the Hundred-Year War. Near the end of the show, White Lotus members mobilize in force to liberate Ba Sing Se from Fire Nation occupation. The Avatar wikis have a pretty thorough compilation of the White Lotus’s exploits and history: https://hero.fandom.com/wiki/Order_of_the_White_Lotus https://avatar.fandom.com/wiki/Order_of_the_White_Lotus
The IRL White Lotus Society (Báiliánjiào in Mandarin) was also a secret society (or sect or cult, depending on who you ask). They were around for at least four hundred years—multiple sources record their involvement in the fall of the Yuan Dynasty in the mid-1300s as well as in the White Lotus Rebellion between 1794 and 1804. Some sources even include Zhu Yuanzhang (Zhū Yuánzhāng in Pinyin), the founder of the Ming Dynasty, as one of its members.
Like the fictional White Lotus, the historical society/sect apparently had traditional practices such as martial arts, medicine/healing, and meditation. The historical White Lotus also had a strong religious element; many of its beliefs were based on Buddhism and Taoism but with a smattering of Manichaeism (https://www.britannica.com/topic/Manichaeism) which—to vastly simplify some very old and complex beliefs—is defined by duality and struggle: light vs. dark, good vs. evil, and so forth. There may also have been elements of messianic belief/prophecy in the White Lotus religion—members believed that humanity in its current state had been corrupted and needed saviors to lead them to reconciliation with the good and divine. However, unlike the fictional White Lotus, which seems to be comprised of societal leaders and elites, the real White Lotus attracted people on the other end of the spectrum—women, peasants, and other marginalized populations.
To learn more about the historical White Lotus’s philosophies, practices, and history, check out Susan Naquin’s Millenarian Rebellion in China: https://kb.osu.edu/handle/1811/5983 and Elizabeth Perry’s article “Worshipers and Warriors: White Lotus Influence on the Nian Rebellion”: http://deepblue.lib.umich.edu/bitstream/handle/2027.42/68415/10.1177_009770047600200102.pdf;jsessionid=608E03C2AA7738C4B7F214F3763E17DD?sequence=2 .
Other sources:
[1] https://heathenchinese.wordpress.com/2015/01/03/millenarianism-pt-4-the-white-lotus-society-and-the-nian-rebellion/
[2] https://www.britannica.com/place/China/Buddhism#ref71731
[3] https://www.britannica.com/event/White-Lotus-Rebellion
[4] The book Sophie was reading that mentions the White Lotus was the one we mentioned in Episode 10, Arthur Cotterell’s The Imperial Capitals of China.
Option C: The Dai Li
In the show, the Dai Li are the shady secret police force that basically runs the Earth Kingdom capital of Ba Sing Se. Originally founded by Avatar Kyoshi, one of Aang’s past lives, to protect the city’s “cultural heritage” and “traditions,�� by the time of the show they are associated with kidnapping, brainwashing, and political repression in the name of “stability” (“There is no war in Ba Sing Se,”etc.). https://avatar.fandom.com/wiki/Dai_Li
What you may not know as that the Dai Li, and especially their leader, Grand Secretariat Long Feng, are mostly likely inspired by Dai Li (Dài Lì in Pinyin), an IRL spymaster who was active in Republic-era China before dying under mysterious circumstances in 1946.
The main account of Dai Li’s life and exploits that we used comes from Kathryn Meyer & Terry Parssinen’s Webs of Smoke: Smugglers, Warlords, Spies, and the History of the International Drug Trade (1998), which is (as it says on the tin) about the illicit drug trade (mostly opium and cocaine). The whole book is a fantastic read, but you can find most of Dai Li’s shenanigans in Chapter 8, “Spies.”
For those who hate good books, you can find some more straightforward accounts of his life here https://chinachannel.org/2019/03/22/dai-li/ and here https://ww2db.com/person_bio.php?person_id=894. The long and short of it is that he rose from obscure poverty to work under Chiang Kai-Shek [ˈtʃæŋ kaɪˈʃɛk], the leader of the Kuomintang [ˌkwəʊmɪnˈtaŋ] or Republic of China, which ruled mainland China between 1928 and 1949. Dai Li ran the Military Statistics Bureau, also known as the Bureau of Investigation and Statistics or Juntong (Jūntǒng) for short, which was the front for the Kuomintang’s intelligence/security/secret police arm. Like his in-show counterpart, Dai Li’s reputation is one rife with foul play, assassination, and the prioritization of internal threats over external and arguably bigger ones.
The name of his rumored girlfriend, Chinese actress Hu Die (meaning “butterfly”) is pronounced Hú Dié. She was also known as Butterfly Wu. Dai Li died in a plane crash on the way to visit her, one stormy night in 1946—jury’s out on whether that was an accident or not.
Option D: Monk Gyatso & Tenzin / Tenzin Gyatso, the 14th Dalai Lama
This option is interesting in that the same historical figure is reference twice in the Avatar universe: both Monk Gyatso, Aang’s mentor, https://avatar.fandom.com/wiki/Gyatso and Tenzin, Aang’s son, https://avatar.fandom.com/wiki/Tenzin are references to the same figure: the current Dalai Lama, also known by the first two of his religious names, Tenzin Gyatso [tɛ̃ ́tsĩ càtsʰo].
You can read more about the Dalai Lama’s remarkable life here:
[1] https://www.britannica.com/biography/Dalai-Lama-14th
[2] https://www.dalailama.com/the-dalai-lama/biography-and-daily-life/brief-biography
As we mentioned in the episode, the Dalai Lama is officially an influential leader (but not the head) of the Gelug [ɡèluʔ] school of Tibetan Buddhism. He and his past lives are believed to be the reincarnations of the Bodhisattva Avalokiteśvara [ˌʌvəloʊkɪˈteɪʃvərə], or Chenrézik in Tibetan.
The connection between the Borjigin lineage and the Dalai Lama, which we touch on, is actually a really interesting one. According to Jack Weatherford’s The Secret History of the Mongol Queens, the word “lama” comes from a Tibetan word for “chief” or “high priest” and is a title given to spiritual teachers in the Tibetan Buddhist tradition. In 1578, two Borjigin descendants—Mongol leaders Altan Khan and Queen Noyanchu Junggen—gave the title of “Dalai,” a Mongolian word meaning “sea,” to the Tibetan lama Sonam Gyatso, making him the first Dalai Lama (“sea of knowledge”). Each of Sonam Gyatso’s subsequent reincarnations has borned the same title, including the Dalai Lama we know and love today.
Finally, in the episode we touched on the real-world and ongoing conflict between China and Tibet. Yes, the Fire Nation is much closer to imperial China than it is to Japan, although there are certainly semblances to Japan too. You can read more about that in ATLA-Annotated’s tag “The Fire Nation is not Japan” https://atla-annotated.tumblr.com/tagged/The+Fire+Nation+is+not+Japan and specifically this post: https://atla-annotated.tumblr.com/post/14206674362/on-the-fire-nation-tibet-and-the-genocides-the
If you’ve made it this far, thanks so much for reading and listening and we’ll see you in a couple of weeks!
#avatar: the last airbender#atla#history#the legend of korra#china#guys this episode was so much#SO MUCH#episode 12
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Leveling Up Language Learners’ 21st-Century Skills with Minecraft
“Can we set the story in Minecraft?”
We had been working for several weeks on a storytelling unit in my ESL classes in 2012. We had read and analysed short stories, examined the grammar of narrative tenses, looked into setting, character descriptions and developing plots. It was time to create our own stories.
Yet, one group was struggling for ideas. I needed to intervene. I suggested taking inspiration from a story they knew. What films had they watched recently? Were there any popular TV shows to use as a starting point?
“Or video games,” one student suggested.
“Why not?” I replied, and then someone popped the Minecraft question.
Fast forward a few weeks; Minecraft kept finding its way into my classroom. Oral presentations became screen-casted videos of student-created builds. Projects on natural environments were illustrated by the biomes in the game. We even had a recreation of a Sherlock Holmes tale made in the game!
Minecraft is a game with a vast online community. Its endless possibilities mean there is always something new to discover.
We then brought the game itself into class, using the now defunct MinecraftEDU with impressive results. How could a game featuring so little language drive this much language learning? In addition to the language generated by the students themselves in their projects, I found that a huge amount of English was being generated as students shared tips, accessed online guides and built a common understanding.
The game had given them a reason and a context, not only for using English, but also for activating 21st-century skills. Here are six examples of higher-order thinking skills my students developed while creating and playing games:
1. Collaboration
Minecraft is a game with a vast online community. Its endless possibilities mean there is always something new to discover. In my experience creating projects in Minecraft and running after-school clubs, expert players are always keen to help their novice peers learn the essential skills. This can occur with two players at the same workstation or with the class playing together on the same networked map. The novices raise their skills very quickly, uncovering ideas even the experts didn’t know.
After choosing Minecraft as an in-class resource, I found that not everyone knew how to play—including me! The solution was simple: I put the novices together, and we brainstormed questions about the game. Meanwhile, the experts prepared a rough survival guide. We then paired up, and the newbies learned gameplay tips and tricks, most of which was conducted in English. Suddenly, my English Language Learners (ELLs) had a reason to use all that language for advice and requests, explanations and asking for clarification.
2. Critical Thinking
Minecraft is truly an open-world game. When a player spawns to start a new game, the map stretches in all directions. Playing in survival mode, a new player is quickly required to learn the basics. They fail...and fail a great deal. However, each failure is a learning experience. If a player cannot build a base or find a light source before dark, or strays too far from their shelter, they respawn and try again. As they learn, they start to hypothesise, experiment, reflect and adjust. This process parallels that of scientific inquiry and encourages resilience and problem-solving skills to negotiate with an occasionally unforgiving digital world.
Minecraft generates excitement with each new discovery, whether a feature of the game or a gameplay idea.
Planning and reflection became a regular feature of our play. Before entering the game, students would outline their plans for the day—a great way to get them using the “going to” future tense and conditional form for hypotheses. At the end of class, we reviewed the plans and ideas to evaluate what worked and what didn’t. Students recorded these reflections on a Google Doc as a reference for the next time we played.
3. Initiative and Creativity
The harsh reality of the survival world forces players to come up with inventive ways to stay alive. I once witnessed an 11-year-old novice panic as night fell and his overly-ambitious base remained incomplete. Then, he simply encased his in-game character inside a wall of dirt. He had no room to move but also, as he pointed out, gave the mobs—computer-controlled enemies—no way to get to him. After waiting a few minutes for the in-game night to pass, he broke down his wall of dirt to resume his base building. This was not an idea he had been given by a fellow player, nor was it one he had seen online. It was simply one he invented when he had no other options.
Minecraft generates excitement with each new discovery, whether a feature of the game or a gameplay idea. That excitement was always communicated around my group very quickly and with a remarkable degree of fluency. And these discoveries were added to the student's Google Doc log so that descriptive or instructional language was captured and refined as necessary.
4. Digital Literacy
While players in a school environment can turn to each other for assistance and support, they may also visit the numerous Minecraft-dedicated wikis, blogs or YouTube channels for inspiration. This involves navigating search engines, identifying key ideas, evaluating and assessing the quality of information and adapting it to the player’s own unique game world context. Many students go on to create such guides themselves, learning how to edit wikis and take screenshots, or capture, narrate and edit in-game footage in the process.
Minecraft doesn’t feature much language . . . . However, that is the beauty of this game for language learners. The lack of in-game language creates opportunities for players to generate their own.
This resulted in several of my students engaging in lengthy and demanding composition tasks. One group of junior high students who were very reluctant writers took it upon themselves to create their own guide in the form of a blog. They pooled their experiences, conducted online research and ultimately created multiple gameplay guides in English. They even requested feedback from me and their peers, very keen to root out any grammatical errors.
5. Communication
As mentioned earlier, Minecraft doesn’t feature much language, aside from some incidental vocabulary specific to the game. However, that is the beauty of this game for language learners. The lack of in-game language creates opportunities for players to generate their own. There’s also a clear context and great motivation for engaging in higher-level language, even with monolingual groups.
Several years ago, I was working with teenage Turkish students who were huge fans of gaming. Once we introduced Minecraft to our learning program, I witnessed several reluctant readers pore over English-language handbooks and websites in pursuit of deeper knowledge of the game, translating to each other and pooling their linguistic resources to come to a common understanding of the text. Without the inspiration of the game, that would not have happened.
6. Productivity
The game world is vast, and the game itself has seemingly infinite possibilities. Minecraft is a great tool to encourage production and creation. While teacher-generated builds for specific learning purposes are great, there is nothing more satisfying than seeing a student engage in a project with real gusto. Using their Minecraft skills to create something, they then use their language skills to describe it, demonstrate it, encourage others to try it and tell the story behind it.
Whether a recreation of a famous landmark, an original build in response to a classroom topic, or the setting for a narrative tale, nothing is more powerful than a project generated by the students’ own voices.
For more about using Minecraft with language learners, David Dodgson recommends the following resources:
Articles
Digging Deeper: Learning and Re-learning with Student and Teacher Minecraft Communities
Language Learning and Minecraft
Learning English in Minecraft: a case study on language competences and classroom practices
Ideas for Using Minecraft in the Classroom
Minecraft MOOC
EVO Minecraft MOOC
YouTube
IrvSpanish
Vance Stevens
A Minecraft Education
Leveling Up Language Learners’ 21st-Century Skills with Minecraft published first on https://medium.com/@GetNewDLBusiness
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The forefront and learning
The learning of this module was mainly focused on two aspects. The first one was the brief from Further Field, that showed us that we needed to think an idea about the recent exhibitions of the Further Field, how to attract visitors and let the visitors understand the contents of the exhibition, even the exhibitions were closed. My proposal of that was to create an interactive game outside of the gallery. The equipments would be placed in a closed glass house. Tourists would interact with Kinect and screen to get the information of the exhibitions during the process of the game and obtain corresponding discount reward. The second content of this module was the proposal of the preliminary idea about our final project. My final proposal was about an installation that would use Augmented Reality technology. The audience can experience the different living environments in both of virtual and reality.
The relationship my proposal of Further Field has to this current work
In this proposal, I focused on using the concept of Gamification to create an interactive game for visitors to get information and rewards of the exhibition during the process of the game. According to Sebastian Deterding(2012), gamification is to use the way of game design in non-game environments, projects, and services to motivate audience’s expected behaviors.
(https://www.youtube.com/watch?v=rn_RS5_AGkU)
America's Army is a first-person shooter (FPS) video games published by the U.S. Army. According to Robert stanley(2014), from 2002 to now, this game has been released in four editions. The purpose of the America's Army is to use gamification to attract new recruits and increase the reputation of the U.S. Army. This game is a powerful recruiting tool that has attracted millions of potential recruits.
(http://foldit.wikia.com/wiki/Foldit_Accessibility)
Foldit is a multiplayer online game where players around the world can solve difficult protein structure prediction problems in a 3D model. “Foldit players leverage human three-dimensional problem-solving skills to interact with protein structures using direct manipulation tools and algorithms from the Rosetta structure prediction methodology。”, saying to Firas Khatib et.al(2011). According to Matt Peckham(2011), more than 240,000 players registered to join the game and compete with each other. Within 10 days, they found a solution to the M-PMV structure. This has made a big breakthrough in the field of AIDS research.
My idea used the concept of gamification to attract visitors and bring service to visitors. First of all, like America's Army, I used the rewards and the style of game design to attract visitors. Second, I will provide visitors with information about the exhibitions during the game, like Foldit, it let visitors get knowledge in the game and obtain the introduction of the exhibitions.
(https://playtech.ro/2017/microsoft-abandoneaza-sfarsit-kinect/)
The main game operation in my idea is to use Kinect technology. “The Kinect sensor lets the computer directly sense the third dimension (depth) of the players and the environment, making the task much easier. ” Zhengyou Zhang says(2012), “It also understands when users talk, knows who they are when they walk up to it, and can interpret their movements and translate them into a format that developers can use to build new experiences.”
The relationship my proposal of final project has to this current work
In this proposal, I mainly focus on an interactive installation that uses Augmented Reality technology.
According to Ronald Azuma et.al(2001),Augmented reality technology is to use computer-generated virtual objects to complete the real world and seems to coexist in the same space with the real world.
Augmented reality technology has been applied to every part of our lives, it has also entered various industries and consumer markets.
(https://www.wired.com/2009/12/3d-maps-camera-phones-put-reality-in-augmented-reality/)
In recent years, the combination of augmented reality technology and GPS technology has become more common. According to Rudiger Pryss et.al(2017), New York has many tourist attractions, smart mobile devices can detect these attractions and provide relevant 3D virtual Information to tourists. AREA (Augmented Reality Engine Application) project has a kernel that makes mobile augmented reality applications based on complex locations. Various projects are implemented of this kernel in many places.
(https://www.youtube.com/watch?v=vDNzTasuYEw)
The IKEA augmented reality catalog is a marketing strategy that uses augmented reality technology. According to Mathieu Garon et.al(2016), users can use smart mobile devices to measure the width and height of a real room by the camera's target, then render a very accurate piece of furniture based on the actual surrounding environment. Users can choose the furniture they want in this way and can also observe the characteristics of the new furniture in a virtual environment. This approach attracts buyers greatly and provides buyers with convenient and detailed recommendations.
(https://blog.prototypr.io/designing-for-hololens-b7b7899cf59b)
Augmented reality glasses or headsets are one of the most important devices for augmented reality technology. According to Mathieu Garon et.al(2016), Microsoft HoloLens is one of the first AR glasses on the market today and it has a profound impact on the development of AR applications. This is the first time, it is available to developers to use intuitive and simple devices and developers can use it for deployment of AR applications to a growing range of users and customers. “ What is more, that device is itself a portable computer, capable of operating without being connected to an external machine, making it well-suited for a variety of applications.”, saying to Mathieu Garon et.al(2016).
I use augmented reality technology to allow participants to interact with the installation. Just like the IKEA augmented reality catalog, it lets participants feel the living environment in both virtual and real world. The essential device is augmented reality glasses which is similar to Microsoft HoloLens. Its shows like the link of application and location in AREA, it is the links of different living facilities.
What I have learnt
In the study of this module, I first learned a lot of professional knowledge, I understood the definition of gamification and also more in-depth understanding of the using of Kinect and augmented reality technology.
Secondly, I learned how to search for examples and find information, including the comparisons of academics and works in recent, such as the assignment of the Further Field, I had found many examples to explore how to attract visitors and how to go give visitors a introduction about a project in different situations.
Then I learned how to think a complete work. The audience goals, It had many ways, such as Demographics, Psychographics, Personas, etc. I also need to think the possibility and risk of a work, the details of the work and the story line, the time required, etc. For example, the assignment of the final project, I had to consider the technology, library, code to complete the work.
The significance of a project, the background and what it can bring to people are the most important and I know how to think about the work in the right direction.
The learning process of this module was hard, but it was also interesting and substantial. For example, in the process of thinking about the assignment of the Further Field, what kind of games can attract the audience and make the audience feel interesting and easy to understand, how to give the audience information about the exhibitions without making them bored during the game, how to set each one operation process and how to make the equipments safe and always running, these were all problems that I needed to consider. To solve these problems required to search a large amount of information and to do a lot of experiments. This process is full of challenges and I enjoyed it.
References:
Azuma, R., Baillot,Y., Behringer, R., Feiner, S., Julier, S., & MacIntyre, B. (2001). Recent advances in augmented reality. IEEE computer graphics and applications, 21(6), 34-47.
Deterding, S. (2012). Gamification: designing for motivation. interactions, 19(4), 14-17.
Garon, M., Boulet, P. O., Doironz, J. P., Beaulieu, L., & Lalonde, J. F. (2016, September). Real-time high resolution 3D data on the HoloLens. In Mixed and Augmented Reality (ISMAR-Adjunct), 2016 IEEE International Symposium on (pp. 189-191). IEEE.
Khatib, F., DiMaio, F., Cooper, S., Kazmierczyk, M., Gilski, M., Krzywda, S., ... & Jaskolski, M. (2011). Crystal structure of a monomeric retroviral protease solved by protein folding game players. Nature Structural and Molecular Biology, 18(10), 1175.
Peckham, M. (2011). Foldit Gamers Solve AIDS Puzzle That Baffled Scientists for a Decade. Available: http://techland.time.com/2011/09/19/foldit-gamers-solve-aids-puzzle-that-baffled-scientists-for-decade/. Last accessed 22th Apr 2018.
Pryss, R., Schickler, M., Schobel, J., Weilbach, M., Geiger, P., & Reichert, M. (2017). Enabling Tracks in Location-Based Smart Mobile Augmented Reality Applications. Procedia Computer Science, 110, 207-214.
Stanley, R. (2014). Top 25 Best Examples of Gamification in Business. Available: https://www.clicksoftware.com/blog/top-25-best-examples-of-gamification-in-business/. Last accessed 22th Apr 2018.
Tabusca, A. (2014). AUGMENTED REALITY-NEED, OPPORTUNITY OR FASHION. Journal of Information Systems & Operations Management, 1.
https://www.youtube.com/watch?v=vDNzTasuYEw
Zhang, Z. (2012). Microsoft kinect sensor and its effect. IEEE multimedia, 19(2), 4-10.
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Participatory Culture and Modding Communities
As defined by one of the biggest participatory platforms in the world; participatory culture is an opposing concept to consumer culture — in other words, a culture in which private individuals (the public) do not act as consumers only, but also as contributors or producers (prosumers) (“Participatory culture”, 2017). All through my years at school and university I have been told to never use Wikipedia as a reference but today I break that rule as Wikipedia at its core is participatory culture, that is a platform where individuals are able to become prosumers. Considering that the term ‘Participatory culture’ was coined by Henry Jenkins we should acknowledge his perspective on the subject, he states that it is “a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed along to novices” (Best, 2011).Now in my field of game developing participatory culture is to be seen almost everywhere; in the game modding culture, Machinima or even game walkthroughs and development vlogs on platforms such as YouTube. But where did it all begin, was this a new culture that surfaced upon the creation of the internet? This article will consider where participatory culture originated, delve into forms of this culture and talk about the impact it has had on the world of video games.
As Henry Jenkins explains the art of participatory culture is not a new trend, he speaks of how during the civil war teenagers used toy printing presses to create their own content utilizing it as a vehicle to debate such topics as slavery and secession in media. Furthermore, young people at the time were also using such technologies as radio to create and experience what we now call, participatory culture (Jenkins, 2007). As time progresses the small amount of people and platforms that were contributing to participatory culture has evolved into the vast array we see today. Facebook, YouTube, mods, fan fiction, Machinima and even blogs are what we think about when we hear the words participatory culture in our present era, these are the platform today that allow us as users to engage with and create our own content. These forms of participatory culture are not just about creating and sharing user-generated content, it is also utilized to consider the bigger picture which is seen in such movements as the harry potter alliance and such content as “Joker Obama”, which allow politics to translate to a language of popular culture (TEDx Talks, 2010). Delving into these forms of participatory culture I would like to explain how they may be of benefit to myself as an aspiring game developer.
As a game developer, when someone asks you about the participatory culture the first thing that comes to mind is mods. Mods or modifications are user-generated content that adds to existing official game titles allowing players to create and share their own unique content furthering player experience and interaction (Sotamaa, 2009). The types of mods that users produce depend on the type of game they are developing for, this could range from aesthetically pleasing environment enhancements to new fully redesigned character models and in some cases even new modes. As an up and coming game developer I need to consider what the players want in terms of game modification, for instance, if I develop a game that has no ability to be modded yes it may be a great game, but I will be neglecting an entire market that wishes to create their own content for said game. Considering this I believe that it would be in my best interest to develop games that have a capability and tools that allow players to seamlessly create their own content for the game. This then leads me to one of the greatest mods of all time that went on to become one of the most popular games of our century, PlayerUnknown's Battlegrounds.
image sourced from, https://www.pexels.com/photo/photo-of-person-typing-on-computer-keyboard-735911/
Brendan Greene the developer behind the stupidly popular battle royal game PlayerUnknown's Battlegrounds (PUBG) first developed the game as a mod for Arma 2. During that time another mod called DayZ was also a huge success with gamers (Grayson, 2017). Both games then saw an upgrade with the release of Arma 3, leading to better graphical quality and more players. After getting picked up by the Korean studio Bluehole for PUBG, Brendan Greene then was given a team to work with and developed it as a fully-fledged game, earning millions through the sheer popularity of the title (h3h3 Productions, 2017). This type of mod is what can lead to problems if I give users too much control over what they can develop for my game I run the risk of my game becoming obsolete and with a mod-based variant taking all the glory as seen with PUBG and Arma 3. Though even considering the risk you could run by allowing modding in your title, you would be excluding an entire community if there was no ability to mod your game which could lead to fewer sales and less popularity.
As always if you feel I have missed something or explained things incorrectly please let me know 😊
Reply, Reblog and Follow.
If your interested to learn more about Brendan Greene and PUBG check out this video from H3H3 -
youtube
Reference list –
Best, M. (2011). Participatory gaming culture: Indie game design as dialogue between player & creator (Master thesis). UTRECHT UNIVERSITY.
Grayson, N. (2017). The Modder Who Created PlayerUnknown's Battlegrounds. Kotaku Australia. Retrieved 15 February 2018, from https://www.kotaku.com.au/2017/04/the-modder-who-created-playerunknowns-battlegrounds/
H3H3 Productions. (2017). H3 Podcast #44 - PUBG Creator Brendan Greene. Retrieved from https://www.youtube.com/watch?v=5pnni35Rmag
Jenkins, H. (2007). From Participatatory Culture to Participatory Democracy (Part Two). CONFESSIONS OF AN ACA-FAN. Retrieved from http://henryjenkins.org/blog/2007/03/from_participatatory_culture_t_1.html
Participatory culture. (2017). En.wikipedia.org. Retrieved 11 February 2018, from https://en.wikipedia.org/wiki/Participatory_culture
Sotamaa, O. (2009). Computer Game Modding, Intermediality and Participatory Culture(Undergraduate). University of Tampere, Finland.
TEDx Talks. (2010). TEDxNYED - Henry Jenkins - 03/06/10. Retrieved from https://www.youtube.com/watch?v=AFCLKa0XRlw&t=414s
Gameography –
PUBG Corporation (2017) PlayerUnknown's Battlegrounds. PUBG Corporation.
Bohemia Interactive (2009) ARMA 2. Bohemia Interactive.
Bohemia Interactive (2013) ARMA 3. Bohemia Interactive.
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