#i suggest the 2011 version
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Whump community. Pls watch HxH. The Killua child soldier assassin backstory. The Kurapika mental illness revenge arc. The Gon freakout arc. Chimera ants. It's a pretty lightmooded anime. But theres some whump. And its good. Its so good. HxH propaganda. HxH. Hunter x Hunter. They r even releasing more in the manga now. Its colorful i promise. Its good. Hxh
(You can also not watch it. Tho.)
#hxh#whumpblr#its my favorite anime of all times along w ass class#also#i suggest the 2011 version#which adapts more further from the manga#bc the 1999 version stops at the yorkshin arc#but the 1999 version has a bonus scene that us very cool for the understanding of the events later on the show so#if you watch the first episode of 1999 hxh. and then the rest of the eps of the 2011 version#which also is the most popular#and not for nothing#the colors and music are very endearing#this post had almost no purpose besides me just. i like hxh
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I know need to know what the fuck was the honda three rider team about. Bc that sounds made up as fuck
historical silly season: 2010 edition!
in early 2010, casey had very much had enough of ducati
rumours are that he'd already been looking to break his contract for the 2010 season after how ducati had handled the whole mystery illness 2009 saga... releasing inaccurate statements about his condition to the press without his consent, implying his diet was to blame - as well as offering jorge a shit ton of money to come ride for them. crucially more than they were paying casey
this was from mid 2009 and the vibes were already BAD back then... it's hard to know how seriously to take retirement rumours from the time given casey just wasn't. really... talking to the press, so a lot of the times the media was relying on other sources from inside his camp or just wildly speculating
anyway, casey did see out the 2010 season with ducati, but at the start of the year he essentially gave them an ultimatum - he wanted them to rip up his proposed contract and have them show him how much he was worth to them. they did not do so
according to casey, he already signed a contract at the second round of the season in jerez, which gives you a sense of how done he was with all things ducati - but it was only announced after the seventh round in july. the move was made smoother by casey's existing close relationship with livio suppo, who had himself recently made the switch from ducati to honda
very much the right time to make the move for sure. at the time, there was speculation that casey's poor results in the first half of the season was due to decreased motivation, which of course he strongly denied. really, it was the fault of the bike and team - and casey would show as much the following year at honda
one little problem. honda already had two factory contracted riders for 2011: dani and dovi. now, dani had been honda's wunderkind since forever, and after their last world champ nicky hayden - who was not on particularly warm terms with dani's camp, it has to be said - departed the team, dovi had been the chosen replacement. dovi was a long time honda loyalist, even when he was riding their underpowered bikes to championship runner up positions against jorge in 250cc, and he'd also had a highly impressive rookie season
2009 had not been a particularly great year for either factory honda rider, partly due to bike performance partly due to injuries partly due to... rider performance. it was a rough year for dovi in particular, despite his win in tricky conditions at donington (all four aliens deliver quite funny performances at that race in different ways. not exactly the finest of hours for any of them)
when casey's signing was announced, honda initially went 'okay three factory blokes but maybe we'll have two in the real team and then one in a fake team'
the problem, right, is that it costs a lot of money to field a three man team - this is why honda was so keen on the red bull option, because then they could pay for the seat
honda confirmed its intention to have four factory honda riders in 2011, those three and sic, in mid-september. but they still needed to figure out where to put them. they didn't manage to get the funds to put casey in a separate team, and then they tried to put dovi on the satellite squad:
now, dovi was on a 2+1 contract, with 2009-10 guaranteed and an option to extend for another year. the contract included a performance clause - and dovi was having a more successful 2010 season, so hrc was having some trouble forcing dovi to accept the move:
so yeah, obviously not exactly great behaviour to sign a third rider when your team is already essentially full... and then immediately spend the next few months trying to get rid of one of your existing riders who is still entitled to that seat
some more details:
for a while, dovi looked like he might be leaning towards accepting it, and was certainly keen to stress that he wasn't rejecting gresini due to his interpersonal issues with some of the team's personnel. this from september:
eventually, repsol agreed to fund the whole thing so that honda could honour their commitments to all three riders:
so, one team for all of them, if still a wee bit of healthy internal separation
and by november the whole thing was sorted
honda did have some internal precedent for this! in 1997, they fielded three factory riders: doohan, criville and okada
also back in the day they did just create shell teams organised around one rider, which is of course where valentino spent his first two years in the premier class
and here's the updated version from 2011!
anyway, it was only something honda was willing to do for one year, and in the end dovi decided to jump ship to yamaha rather than accept internal demotion. the fight for p3 in the championship went right down to the final race in valencia - and it must have been incredibly satisfying for dovi to snatch it from dani there
after this... look, basically they changed the rules to make it two entries at most per team, then they changed it back for like? two years? so that four riders were technically allowed. and then they changed their mind again. now it's just two - obviously teams are allowed wildcards, but they couldn't do this three man team thing anymore nowadays
teams generally wouldn't even want to do this because it's a lot of hassle and, most importantly, money. so yeah, unlikely to make a comeback. very much a quirky curio that won't be replicated... could be funny though. if they want to change the rules again
#i mean it did kinda briefly reenter the discourse last year courtesy of ktm being ktm#if i keep working my way back through historical silly season editions at this rate i'll be talking about 1988 lawson to honda pretty soon#motogp#//#brr brr#batsplat responds#heretic tag#alien tag#morale tag#my problem with this team - not to sound like too much of an arsehole here - is that they all got on basically fine#like I hate so say it but there's really not much else interesting to say about this situation. it happened! that's it#casey doesn't even mention dovi was his teammate in the autobiography. barely registered apparently#very much the stale years of the alien era unfortunately. not much going on in either the racing or intrigue department#I just don't think they really work as a combination... they all have potential in the teammate squabbling department we know this#but you kind of need someone in there to like. just kick things off. the jorges the valentinos the marcs of this world#incidentally unequivocally the worst three guys you could do this with#here's my suggestion: honda signs jorge rather than casey for 2011. casey to yamaha dealer's choice whether valentino still goes to ducati#jorge was on a one year contract for 2010 he wasn't THAT committed. I think if that volcano doesn't erupt it could've happened#(also teammate chemistry is a bit of a timing question. 2007!casey/dani would've been more prickly than their 2011-12 versions)
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The Evolution of Cassandra Cain's Dialogue
Since Batgirl #1 is out and thriving, I thought it'd be fun to dive into the history of Cass' dialogue throughout different writers/runs. This is not comprehensive - I'll miss some writers, but I'll be covering her generally most known runs in mainline continuity (so no DCeased, Shadow of the Batgirl, etc.). Not a linguist by any means, so linguists on here feel free to chime in! (I'll also give opinions on which interpretations I personally prefer at the end).
Without further ado, we'll start at the beginning:
Kelley Puckett - Batgirl (2000)
Pre-issue 4, Cass speaks minimally in one-word sentences and doesn't have internal narration. Post-issue 4 (when a metahuman changes Cass' brain), she develops an internal monologue and begins to speak longer sentences. I'm splitting Puckett's Cass dialogue into 3 stages: early, middle, and late.
Early (#4 - #12): Cass speaks short, fragmented sentences. Each word has an ellipses between them (panel 1 above, from #7).
Middle (#13 - #24): Cass continues to speak incomplete sentences (often missing a subject or pronouns), but without ellipses (panel 2, from #13).
Late (#25 onwards): Cass begins to speak complete, simple sentences, punctuated by a few ellipses (panel 3, from #33). She continues to speak grammatically (though slowly) throughout the final part of Puckett's run.
Dylan Horrocks - Batgirl (2000)
Horrocks writes very similarly to late-Puckett, with Cass speaking in full, simple sentences, punctuated by the occasional ellipses. Horrocks introduces two new elements to her dialogue:
Cass stutters, sometimes repeating a word or phrase at the beginning of a sentence (panel 1 above, from #39). This is mostly used in the earlier parts of Horrocks' run.
She quotes reality TV (panel 2, from #51).
Maybe because of the reality TV, Cass also speaks more colloquially here than in Puckett's run, using phrases like "come 'n' get it" (from #57).
Andersen Gabrych - Batgirl (2000)
Gabrych's run focuses heavily on Cass' dialogue. Panel 1 above, from #58, suggests her narration boxes are another form of dialogue - Cass is speaking into a recorder. Several features of Gabrych's Cass dialogue are:
Ellipses: Even more than his predecessors, Gabrych scatters ellipses throughout Cass' speech (panel 1).
Fillers: Cass extensively uses filler words such as 'uh', 'um', and 'like' (panel 1, panel 2 from #61).
Longer sentences: Cass is more talkative and speaks longer sentences (panel 1, which is basically more words per panel than Puckett and Horrocks combined).
Wordplay: Cass often ponders definitions and word structures (panel 1, 2).
Adam Beechen - Batgirl (2008)
After evil Cass (that dialogue is not worth discussing), Beechen gets another chance with Cass in this miniseries. More than any other writer, Beechen differentiates Cass' internal monologue from her dialogue - her narration boxes are much wordier than her speech.
Her dialogue is a more loquacious version of late-Puckett or Horrocks: full sentences interspersed with ellipses (panel 1, from #1). The ellipses drop off towards the end of the series.
Her narration boxes use a variety of sentence structures and vocabulary. They read more or less as fluent English (panel 2, from #4).
Scott Snyder - Gates of Gotham (2011)
Snyder's Cass somewhat resembles mid-Puckett, using short sentences without ellipses (panel 1, from #2). She speaks a fair amount, but is more taciturn here than in any previous run. This is partially due to her not having narration boxes.
A unique feature of Snyder's Cass is preferring formal to informal speech. Though she uses contractions (panel 1), she goes large stretches without them (panel 2, from #3). She also omits the subject of a sentence only once in 5 issues, whereas native speakers (like Dick) drop the subject all the time ('have you ever been to Paris?' vs. 'ever been to Paris?'; Snyder's Cass would always say the former instead of the latter).
Sidenote: Batman & Robin: Eternal (2015)
Quick note about B&R:E: Cass is reintroduced into canon after being erased by the New 52, which means she's back to having very limited language ability. The series is scripted by multiple people, so it's hard to analyse. Suffice it to say she speaks in monosyllabic words, at most a short, incomplete sentence, but is mostly silent.
James Tynion IV - Detective Comics (2016)
Because Cass' language ability has been reset, Tynion develops her speech along the lines of Batgirl (2000).
Early Tynion has Cass speaking single word sentences (panel 1, from #938). Very similar to pre-metahuman touch Cass in BG (2000).
During the League of Shadows arc, Cass begins to speak a few words at a time, often separated by an ellipsis (panel 2, from #956).
Afterwards, Cass' friendship with Basil Karlo blossoms, leading to this run's most distinctive language feature - Cass improves her speech via studying and quoting Shakespeare (panel 3, from #958). Her improvement is reflected in the rest of the run through speaking longer and more frequent sentences.
Bryan Hill - Batman & The Outsiders (2019)
Like other writers, Hill's Cass generally uses short, simple sentences. She frequently drops the subject or pronoun in a sentence (panel 1, from #1). Hill doesn't use ellipses to separate the sentences, opting for periods most of the time.
Cass sometimes omits other words from her sentences too, dropping articles like 'a' and 'the' (panel 2, from #4), prepositions like 'to', and verbs like 'is' (panel 3, from #9). This peters out in the second half of the run.
Becky Cloonan and Michael W. Conrad - Batgirls (2022)
Similar to mid-Puckett, Batgirls has Cass speak mostly in short, 1-2 word sentences (panel 1, from #2). Cloonan and Conrad occasionally use ellipses as well, though mostly for emphasis/natural hesitation rather than indicating a unique speech pattern (panel 2, from #7).
Cass also has a habit of repeating/echoing a phrase Stephanie says (panel 3, from #16). This might be more of a friendship thing than a speech thing, though.
Alyssa Wong - Spirit World (2023)
Wong's Cass uses short sentences sometimes interrupted by ellipses, like late-Puckett and Horrocks (panel 1, from #1). Generally, if the sentence is three words or less, there won't be an ellipsis (panel 2, from #5).
Kelly Thompson - Birds of Prey (2023)
Thompson's Cass draws on a lot of previous iterations, but is somewhat unique as a whole. Some elements of BoP Cass include:
She speaks in sentences of varying lengths, but rarely with more than one clause (panel 1, from #1). Thompson is more strict about not using commas with Cass than most other writers.
Cass is a little more talkative (panel 2, from #5). Her sentences are fairly lengthy compared to most other runs, and she doesn't always opt for the shortest way to say things ('where is it?' instead of 'do you know where it is?'). Thompson also doesn't use ellipses, which adds to the sentences feeling longer/more complete.
BoP is ongoing so Thompson may add more to her speech.
Sidenote: Ram V - Detective Comics (2023)
Putting this in a sidenote since there's not much to say, but Ram V takes after mid-Puckett, with Cass using shorter, incomplete sentences. Cass almost always omits the subject of a sentence; her dialogue is as short as possible while retaining clarity.
Thoughts
Because Cass' language disability is a core part of her character, but learning to speak is also a core part of her character, I prefer writers who emphasize her unique speech patterns without reducing her range of expression. My favourites are:
Gabrych - by far the person who put the most effort into his dialogue, Gabrych-Cass has such a vibrant, distinctive style of speaking. The narration boxes, Cass' wordplay, and the use of fillers and ellipses all combine for a speech style that highlights her disability without reducing her to it.
Puckett/Horrocks - combining because they are really very similar. Puckett and Horrocks both use ellipses to great effect, and is a great style to emulate for Cass in an earlier stage of life. Horrocks' use of reality TV is severely underutilised. Puckett, of course, is the gold standard for typical Cass dialogue - if Gabrych's style is a little too much, Puckett and Horrocks are the way to go.
Tynion - mostly because of the Shakespeare thing. It's such a beautiful and clever way of showing her progress, and the amount of symbolism you could do with Cass quoting Shakespeare is unmatched.
I don't super enjoy the more talkative Casses (Beechen, Thompson to an extent), though I kind of like Snyder's take because there's a sense of Cass being very careful with her speech there. If you're writing Cass for a fanfic or something, I would avoid Hill's Outsiders; the run is great, but Cass' ungrammatical speech is unusual and doesn't jibe with the rest of her depictions. Ram V and Wong are relatively good depictions to draw from though.
Of course these are my opinions! I may have gotten some things wrong/overgeneralised stuff, so take all this with a grain of salt. All you need to know is you should read Batgirl (2000) :).
#cassandra cain#batgirl#batman#meta#this took me so stupidly long#i didn't even include batgirl (2024) since it's only one issue but I might add on later#anyway more people need to emulate gabrych#so many are clearly influenced by puckett but gabrych's dialogue is so unique to cass and works nicely with her development#i also wish more people would use the reality tv/shakespeare stuff#cass spouting off the crassest phrase and then 'dost thou' in the same sentence
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A Guide to Red - The Quintessential Taylor Swift Album
After the release of The Manuscript, the role of Red and Red (Taylor’s Version) in Taylor’s life and discography has been highly discussed. A lot of people have referred to it as her magnum opus and most formative album. I have decided to compile a condensed list of about a dozen key interviews, performances, speeches, posts, and videos from 2011 all the way until 2024 that illustrate the importance of this record for Taylor’s personal life and career. I’m putting the list under a cut because it got pretty long. You don’t have to go through all of these, obviously, but I would suggest at least one per era. The bolded ones are essential in my opinion.
Pre-Red - These interviews hint at Taylor’s emotional state at the time and thus the content that will be explored on the Red album
2011 The New Yorker profile
Taylor Swift reveals new album is all about heartbreak - Extra TV
Bonus: an article going through Taylor’s arm lyrics on the Speak Now World Tour, which she described as mood rings for any particular show
Lover diary entries from the making of Red (credit to @cabincreaking for the scans)
- All Too Well lyrics first draft (February 2011)
- Random bursts of happiness and anxiety during the Speak Now Tour (June 17, 2011)
- Red (September 8, 2011)
- Holy Ground (February 2012)
- Nothing New (March 2, 2012)
- Working with Max Martin (June 10, 2012)
Red era - Listen to the original sixteen songs on the Red album at this point.
Red announcement livestream + Q&A
Red prologue
2012 Rolling Stone interview
2012 The Guardian interview
2012 Billboard interview
2012 Esquire interview
Sirius XM Town Hall - an hourlong interview from the day Red came out
Good Morning America - this is the first mention of the ten-minute version of All Too Well
Red track-by-track descriptions
Random interview where she discusses the connection between writing Speak Now and Red
I Knew You Were Trouble music video
Diary entry about how love is fiction and she might move to New York after all (January 6, 2014)
Diary entry from Grammy night (January 25, 2014)
Red Tour London performance of All Too Well - any performance of this song from 2013-14 will work here, but this one has a pretty comprehensive speech
Final performance of All Too Well on the Red Tour - just listen to the speech here
Post-Red era - Over the course of these interviews, you’ll see her relationship to the album evolve.
Taylor’s description of Clean (skip to 11:18)
2014 BBC Live Lounge interview
1989 World Tour interview where she mentions thinking she’d never sell as many albums as she did with Red before 1989 came out
Clean speech - a lot of these will work, but these two best describe her relationship with the Red era and heartbreak in general
All Too Well (The 1989 World Tour live)
2015 GrammyPro interview
All Too Well Super Saturday Night performance
Reputation Tour All Too Well speech
Red into Daylight performance - 2019 City of Lover concert in Paris
Re-recordings era - at this point, listen to the red vault
2020 Rolling Stone podcast
Red (Taylor’s Version) prologue
2021 Saturday Night Live performance
All Too Well: The Short Film + Behind the Scenes
Seth Meyers interview
2022 Tribeca film talk OR TIFF (both are equally good. I have a slight preference for the former, but there are some interesting new details in the latter). You could also watch directors on directors from the same year as a bonus, but it’s less comprehensive.
2022 Graham Norton - How All Too Well (10 Minute Version) came about + how the re-recordings inspired Midnights
Also listen to Midnights
The Eras Tour
All Too Well speech (Glendale Night 2 & Atlanta Night 1) - any of the speeches from March and April 2023 will work, but these two really illustrate how she feels about this time in her life now and how the fans changed the Red album for her. Obviously credit to @cages-boxes-hunters-foxes for the transcripts!
Maroon first ever live performance (‘This is a song about something that happened a long time ago, but it took place in New York’)
Aaaand finally listen to The Tortured Poets Department, especially The Manuscript
This is a lot, but it’s worth it. Enjoy!
#I really think this is just key to understanding taylor swift as an artist and a woman#red era#red tv#midnights#ttpd#maroon#old interviews#the manuscript#red#all too well 10#all too well short film
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Analyzing some of the very first BL visual novels
First of all, I've talked about most of these topics during my Citrus con panel on Augustus 24th, so for those who missed it or who wanted a list of all the visual novels mentioned during the panel, those are also mentioned in this blog post! Japanese BL visual novels have been something I’ve been interested in since 2010-2011, and even these days many people in English speaking fanbases are familiar with games like DRAMAtical Murder and the other Nitro + Chiral titles. I've played many older titles which I've previously reviewed on this blog, and in this post I will be looking at some of the very first BL visual novels and how the industry has changed throughout the years.
Before the very first "official" BL visual novels were released, some visual novels already existed in which a male protagonist had romantic or sexual scenes together with one of the other male characters. Some examples of this are games like Sotsugyou Ryokou (1996) and Ko-Ko-Ro (1998). Most of the other love interests in these games were girls, so they were not promoted as “boys’ love” games.
The oldest visual novel I could find that was promoted as a game which focuses on love between boys, is a game called Sei Valentine Gakuen, released by a company called B.M. in early 1999. This is a game in which you can name the protagonist, and none of the characters are voiced. While checking their old website through Waybackmachine, it seemed like the game had a lot of game-breaking bugs which they attempted to patch out, however the website quickly shut down within what seems like only a year (or maybe a few years) after its release date. Since there's not a lot of information about this game available online, I was surprised that someone bought the game second-hand and made a youtube video about it, so I recommend checking that out! You can watch it here. Despite being promoted as a game that focuses on love between boys it seems like there’s not really romance in the game, so I am curious why they marketed the game in this way.
Next is a game called BOYxBOY, released a few months after Sei Valentine Gakuen in April 1999. This is one of the games I actually got to play myself, and I was surprised to see this game was released by King Records (the record label) as I didn’t know they used to publish games, let alone BL games. The protagonist has a face and a name this time, but even though all the other characters are voiced, they decided to leave the main character unvoiced for some reason. This game does have romance elements, like confession scenes, but it's still quite minimal. There’s only one character who actually gets a kiss scene for example. This game did get a fandisc a year later, but it seems to be more of a collection of extra materials and minigames rather than something that really adds something to the story of the game.
Another BL visual novel that was released around this time in July 1999 is a game called Graduation (or Sotsugyou) by Joinac, which as the title suggests, focuses on the protagonist spending time with people at his school right before his graduation. This one actually got translated, so it's probably the first BL visual novel to ever get an (official) English translation. Unlike most other games from this time, this one can still be easily accessed too, as a digital version is available for purchase on DLsite.
Entering the 2000s, game developer AliceSoft created their own BL game brand called AliceBlue and released their first BL game called Kakurezuki in 2000. Even though AliceSoft released 18+ rated titles in the past, this first BL title was actually also all-ages. Some reviews mentioned that they don’t really consider the game BL at all, pointing out the lack of romance, and I can definitely see where they’re coming from. Pretty much all the other games I mentioned so far take place in a modern-day school setting, however this game is more of a historical fantasy game (although the plot still only focuses on the protagonist and his daily interactions with those around him).
A lot of the games during this time period still highly resembled the typical dating sim-style game, which was quite popular in the mid/late 1990s. This kind of gameplay means that usually, the player decides what the character is going to do that day, for example, what subjects he takes in school, which club he joins and which locations he visits. In games like Kakurezuki, it’s a bit different you decide what magic skills you want to strengthen that day. This kind of gameplay kind of limits what kind of story the writers can explore, as the plot mostly focuses on the main character’s everyday life and their interactions with other characters, and eventually also became something that’s not commonly used in BL visual novels anymore.
Later that year, in August 2000, one of the most well-known early BL visual novels was released. This was Sukisho (short for Suki na Mono wa Suki Dakara Shouganai) by Platinum Label. The company promoted this game as the “first 18+ boys love game” though Graduation also seems to be rated 18+ on DLsite. Sukisho gained a big fanbase, as many fans really liked the art (drawn by Tsutae Yuzu) and the characters. Even though the plot still focused on boys going to school, some characters do have a darker backstory. The company even created official forums where fans could discuss the plot of the game and fan theories. Some other boards also encouraged fan meetups at local conventions in Japan. It ended up getting 3 different sequels, a PlayStation 2 port, an anime adaptation, and various drama CDs and novels. These days a lot of BL visual novels get drama CDs, but back then this game really got a lot of extra content compared to other games. Like many others, I personally discovered this game through the anime many years ago, but I played the visual novel later as it has also been fan translated and was quite accessible back then.
Another visual novel that stood out, and which also got an anime adaptation, is Angel's Feather (2003). Unlike the rather confusing anime plot, which adds a new character that isn’t in the game, I think the plot of the visual novel is actually much better. Initially it does seem like another game about high school boys, but in reality it’s more of an RPG game that focuses on the characters learning more about the world they’re living in, and their own magic abilities. I think just like Sukisho’s artstyle, compared to many other games that were released at the time, the art of this game quite unique. The artist is Yamamoto Kazue, who worked on many visual novels, and is still active nowadays. This game also got a sequel and drama CDs, but sadly the third game they were working on was never released. The studio was also working on a completely new game called White Shadow, however this one also remains unreleased to this day. If you want to read a little bit more information about this game and other unreleased titles, I wrote a blog post about that too here!
The inclusion of RPG elements I briefly mentioned just now in visual novels was not something only Angel’s Feather did. For example, some of these other screenshots are from Ouji-sama Lv1, Teikoku Sensenki, and Apocripha/0. The gameplay varied from a simple battle system to complicated dungeons and hard to beat enemies, depending on the game. One downside of this is that it’s quite a time-consuming process if you want to see all kinds of different endings, as these parts of the game were usually unskippable. Gradually, this is also something that slowly became less common in BL visual novels.
Generally, a lot of older games were quite difficult to replay as most games only had a limited number of save slots, and sometimes there would be no preview images next to the save files either, so it was quite difficult to remember which save file you were supposed to load. Some of the oldest BL visual novels also don’t have a skip button, which means you have to play through all of the dialogue again if you want to see a different ending. The pictures below are my screenshots from Angel's Feather and Kannagi no Tori, a game that was released in 2001. Luckily both of these games do have a skip button, but there were never enough save slots!
Other than changes in gameplay and artstyles, something that has also changed quite a lot are the dynamics between characters in adult scenes. In most BL visual novels, the protagonist is either a top or a bottom, and this doesn’t really change throughout the whole game. For example, if the official website mentions that the protag is a bottom, that means he’s a bottom with every single one of the love interests. Something I noticed while playing older games is that this order wasn’t always fixed. In games like Laughter Land and Kannagi no Tori for example, the game would often let the player decide. A game that was released a bit later which also has this option is PIL/SLASH’s game Shingakkou -Noli me tangere. In every route, no matter what character, you make the decision. I think it’s kind of fun when the game gives you choices like this, although I’m not sure if they will ever bring it back.
Terminology and target audience When I talk about these games I use “BL game” and “BL visual novel” as these are easily understood when communicating with an English-speaking audience. However in Japanese these games are usually only called “BL game” or "AVG" which just stands for adventure game. In the early 2000s some official websites around this time would refer to these BL visual novels as ''boys games'' to distinguish them from a genre called “girl’s games” or galge, which are games that would typically target a male audience. Even though the term “yaoi” was becoming less common, some developers would also call them “yaoi games” on their website, as you can see in some of the screenshots below . It’s not like the term “visual novel” is something completely unknown to them, but it’s also not a term I ever see them using to promote their games.
As for the target audience, similar to a lot of BL manga, the target audience for many of these BL visual novels was also women. A lot of websites stated that these were games “made by girls for girls”. However, it’s better to not generalize the whole genre as something exclusively targeted towards women, as some games like Hotaru (released by Tarutaru in December 2000) and its sequels were specifically advertised as games "made by gay men for gay men". One of the games I mentioned earlier, Graduation, was also made by a doujin group that calls themselves the Gay Artist Support, and like the name suggests, they support gay artists and alleys. Therefore it can be concluded that even during this time period, it wasn't just women creating and reading BL.
Marketing and sales Some might be wondering; how did people discover these games back then? Around the year 2001, multiple websites were created by fans that kept track of new BL game developers, as well as any updates provided by the companies that were already established back then. A lot of these websites also gave fans the option to chat with each other in their forums. Some examples of these websites are BOY'S STREET and Boyslove Kenkyuujo (which translates to BoysLove research institute). They kept track of both commercial and doujin game releases. Companies and doujin creators would both sell their games at events like Comiket, Super Comic City and J-Garden too, where they would promote their games and chat with fans. Their games would also be sold at stores like Animate and Toranoana, which is not too different than how creators sell their BL games nowadays, as both of these stores still exist. A lot of BL game creators in the early 2000s were quite close to each other and collaborated. For example, some doujin groups like Anubis Label, Ritz, Moon Parrot and more created their own magazine called B-GAME, which featured information about their new doujin games, corporate games, survey results, game reviews and more. The picture below (on the right) is a picture I found on the website of doujin group Moon Parrot, promoting and selling their game Kuro no Tsuki at Super Comic City. Of course official BL game magazines also existed, but I think I will make a separate blog post about that (update: you can read it here!).
Well-known developers throughout the years Next I made a list of some BL game creators that established their brands in the early or mid 2000s, and who continue to be active nowadays. I will mention some newer games as well. There's way too many BL visual novels to include all of them, so I apologize if I missed some that were quite influential!
Langmaor/Tennenouji: The first game Langmaor released was a game called Enzai in 2002, illustrated by Yura. This game focuses on a boy whose name is Guys, who gets sent to prison as a result of a false accusation. In one interview, Yura mentioned that she was almost afraid that the plot of the game would be “too dark”, as the main character experiences a lot of abuse, but she concluded that at least the game would be unique. In 2004 Langmaor released Teikoku Sensenki, and a year later they released Zettai Fukujuu Meirei (or more well-known as Absolute Obedience). This game had a kind of unique system which focused on not one, but two protagonists. The final game this brand released was a game called Laughter Land (2006. The illustrations of this game were drawn by Yuzuki Ichi who had previously worked on Kannagi no Tori. Yura was also part of doujin group called Tennenouj, which already released their first BL game in 2000 called Sei Crain Gakuen, a BL game that you could play by opening HTML files in your browser. They released their second BL game in 2006, which was Miracle No-ton, a game about a notebook that could grand the protagonist’s wishes (horny wishes only though!). In 2009, Luckydog1 was released, which ended up becoming one of the most popular and well-known games in Japanese speaking BL visual novel fanbases. The game is about the protagonist Giancarlo, who’s a low-ranking member of the mafia and currently in prison, who receives the task to free 4 important members of the mafia from prison. Some BL gamemagazines like Cool-B have an annual popularity poll, and for years, LuckyDog 1 and its characters ended up in first place. On BL information websites like ChilChil it continues to be the highest rated BL visual novel to this day. Two years ago, Tennenouji also released the game Friendly Lab, of which the mobile version is still being updated, so even nowadays they are still very active.
Nitro + CHiRAL: Or just called “NITRO CHiRal” these days. They released their first game, Togainu no Chi, in 2005. In the early interviews the director stated that they wanted to create something different, as a lot of visual novels around this time focused on schoolboys and modern-day settings. So instead, they wrote a story that takes place in a futuristic version of Japan, devastated by a Third World War. Only a year later in 2006, they released their second game, Lamento -BEYOND THE VOID- which also takes place in a fictional world. Even though the characters look similar to humans, they call themselves Ribika and have cat-like characteristics. The characters in this game are struggling to survive, as a mysterious force called “The Void” is slowly destroying their world. Because of their unique stories and beautiful illustrations, Nitro Chiral quickly gained a big fanbase in Japan too. In some articles published in Cool-B magazine, they mentioned that they were taking even bigger risks with their next game, as the plot would be anything but happy. This was about their third game, sweet pool. Despite that, I think fans already expected dark and serious stories from the company, so it was still well-received. Before releasing DRAMAtical Murder, they released two more visual novels called Itsuwari no Alkanet and World’s end Nightmare, though these were only available on Chiral Mobile, an app that could only be downloaded on certain Japanese phones. These days these games are considered lost media, but I wrote a blog post about what I could find about them some years ago. Afterwards they released their more well-known games DRAMAtical Murder in 2012 and Slow Damage in 2021.
Pil/Slash: This is a BL visual novel developer that is well known for writing dark stories, with themes like abuse, noncon, physical and emotional torture. Though of course this is not too uncommon in BL visual novels, as all of the developers I’ve previously mentioned include themes like that in their games too.Their first game, Masquerade ~Jigoku Gakuen SO/DO/MU~, was released in 2006, followed by Koibito Yuugi a year later. In 2011, one of their most well-known titles, Shingakkou –Noli me tangere- was released. This game is about protagonist Michael who’s enrolled in a seminary. However, his school life is anything but peaceful, as his family gets murdered and he also discovers a secret society of devil worshippers in his very own school. At the moment this is the second highest rated BL game on ChilChil, after Luckydog1. After this they released Pigeon Blood in 2014, which was also a horror-themed game, and Paradise a few years later, which was quite popular in Japan too. In 2021 they released their newest game, Dystopia no Ou. This game focuses on protagonist Kiriku who dreams about becoming a rock star. Initially, this seems quite different than PIL/SLASH's previous games, but I promise the story still gets pretty dark. The writer credited for Paradise and Dystopia no Ou is Kyuuyouzawa Lychee, who's also the creator of doujin game group LOVE&DESTROY and games like CAGE OPEN and CAGE CLOSE.
Spray: This company’s first game was Saikyou Darling, released in 2001, but I think they are probably more well-known for their Gakuen Heaven series. The first Gakuen Heaven game was released in 2002, but since then they have released a few newer versions of the game, console versions and a second game. This is another one of these games that people might know because it has an anime and manga series. Spray has released quite a few different games like Soshite Bokura Wa, Piyotan, STEAL! and more recently Tsumi naru Rasen no Ori, but I think other than Gakuen Heaven their most well-known title is probably Kichiku Megane, released in 2007. This game focuses on protagonist Katsuya, a salesman who seems to be failing at everything in life. Just before he’s fired from his job, he receives a mysterious pair of glasses from someone. Whenever he wears these glasses, his personality completely changes. He suddenly becomes very skilled at everything, but also very sadistic. In recent years fans have started organizing fan events for this game at local conventions again, so it’s interesting to see how popular it still is.
Holicworks: Also known as LoveDelivery, as that’s the name they used to release some of their very first games, like Tsukigami (2007) and Beniiro Tenjou Ayakashi (2008). Their most well-known title Taisho Mebiusline, released in 2012. This game is a historical fantasy game which takes place during the end of the Taisho period, in 1923. The protagonist, Kyouichirou, moves to Tokyo in order to go to university. However, he runs into trouble soon after his arrival, as the Imperial Military becomes interested in his ability to see spirits. The writer of this game, Nakajo Rosa, is often praised for the historical research she did in order to write this game. The story covers all kinds of political issues, international affairs and military activity, and combines it with religious themes such as Shintoism. This also means that even for Japanese speakers, the game can be a bit difficult to read, as it tends to use difficult words and kanji. However, I think with a bit of research it’s not impossible. They also released games like Tokyo Onmyouji, Tokyo 24ku, and more recently Tokyo Satsujinki Gakkou no Kaidan, though the only game that has an English translation is Tokyo Onmyouji, which takes place in a more modern-day setting, but still focuses on supernatural themes like ghosts and spirits.
Karin Entertainment: Another developer that has been around for a long time, who released their first BL game series called Bois in 2002. Afterwards in 2004, they released the game Animamundi Owarinaki Yami no Butou~ (Animamundi: Dark Alchemist), which I’m not sure if I should be calling BL game as there are also a few female love interests. The games they released after this aren’t BL games, but instead they created a new branch called Karin Chatnoir Omega, which released the game Omertà ~Chinmoku no Okite~ in 2011. In this game the mafia controls the government, and the protagonist J.J. is a hitman who’s taking all kinds of assassination jobs. In 2016 they also released the game Omega Vampire, which is the first omegaverse BL visual novel.
Parade: This is a game developer known for creating games in which the protagonist is exclusively a top, or seme, which is also something that was not super common in the past. In a lot of other games almost all of the love interests are younger guys, so I think it was interesting to see at least two of the other main characters in NO THANK YOU!!! were over the age of 35. Even though most Parade games have a lot of 18+ content, like NO THANK YOU!!! and their second game Room No. 9, one should not underestimate the plot, as the writing is really good. My favorite game is probably their latest game, which is Lkyt., a historical fantasy game and my personal favorite.
CORE: This is the BL branch of a company called Orbit, and their most well-known game is Messiah, which was released in 2006. Though their first game was a game called Ever Loyalty in 2001, followed by Fanatica in 2004. Most of CORE's games only have 1 or 2 characters the protagonist can end up together with, although sometimes other characters in the game also have their own bad endings. In Fanatica, the protagonist only has one true love interest, but a lot of the other main characters are also paired up with each other, so even if they don't have their own route, you do get to see different scenes with them. Even though CORE released their last game in 2008, which is the Messiah fandisc Messiah ~ Paranoia Paradox. It was announced that they are actually working on a new BL project called Tokyo Gentou/Tokyo Phantasmagoria, under the new name Procyon.
Adelta: Not really 2000s as their first game was released quite some time later, but I think still important because they've gotten quite popular in recent years. This is a doujin game group created by Kurosawa Rinko. The first games this group worked on were Cocoon and Cocoon Black Noise, released in 2014. The game they’re probably most known for is Koshotengai no Hashihime (Hashihime of the old Book Town). This game is quite well known for its references to literature and real writers, and the story also takes place during the Taisho period. Originally it was advertised as a time-loop murder mystery. In 2020 Uuultra C was released, which is a completely different kind of game that takes place during the Showa period and focuses on heroes you’d typically see in a Super Sentai Series, or Tokusatsu movies in which the characters fight kaiju. Adelta is currently working on their newest game, Ooe.
Conclusion Of course there are many more BL visual novels which left a big impact on people, even less serious games like Gakuen Handsome which still get referenced a lot to this day. Another well-known title is Mada Koubou's Hadaka Shitsuji, which was mostly created by artist and writer Togo Mito. It kind of difficult to determine how many BL visual novels currently exist, but BL information website ChilChil currently lists 345 titles in this database. This does however include fandiscs and games that aren't technically BL games, and also doesn't include all doujin games ever released.
The early 2000s was a good time for BL visual novel fans and a lot of developers were making BL games back then, which also meant that there would be many new games to play. These days the number of active developers has significantly decreased, so most of the time you get about 1 or 2 big releases every year. Of course, there are still doujin groups and individual creators who make their own games, but the number of commercial releases is pretty small nowadays.
Some games that were released earlier this year however, are Tokyo Satsujinki Gakkou no Kaidan and Haiiro no Arcadia. I am personally also looking forward to the release of Adelta's new game Ooe, and Procyon's Tokyo Gentou/Tokyo Phantasmagoria, so I recommend checking those out when they're released!
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Which translation/adaptation of JTTW is best for beginners? Besides maybe Dragon Ball (doubt it counts)
Heh yeah I mean it’s a great anime but I don’t think you would have a good Xiyouji experience per se. Usually, I see Dragon Ball used as a gateway for people to THEN read/watch Xiyouji content but like it doesn’t really have much Xiyouji plot wise even if the characters are homages.
I would say that if you want an ACCURATE Xiyouji experience then you can choose between three shows. That being the classic 1986 which is many people's first Xiyouji experience as the cast is so iconic you see these designs in dozens of movies and their influence in future performances. The second is more family-friendly but still one of the most charming and fairly accurate portrayals is the 1999 Xiyouji animation, I would say far more younger people's first piece of media and without a doubt the best Xiyouji animation series thus far personally. That last I would suggest is 2011 Xiyouji series which is one of the more newer shows and I would say I would that if you want more modern effects and humor than this might be a preferance to the 1986 version. They both have their own charm but just depends on what you are looking for!
Now while these are the most accurate there are some Xiyouji media I would still recommend even if they take far more liberties.
This without a doubt being the 1996 tv series. This is portrayed as more of a drama but between the characters and the pure HEART AND LOVE that is in this show that you will be falling in love with the characters. It vaguely follows the Xiyouji monster of the weak formula but taking far more time to humanize each enemy and having our main cast overcome not only physical obstacles but also their own emotional obstacles as well. Fantastic show. Another is Chinese Odessey (please note this is a two part movie)! This does NOT follow the journey at all instead more of an introspective of the character Wukong. This is more of comedy but this is a cult classic as one of the first romance films with Wukong to show him as more of a complex hero which was a deviation from how he was portrayed in media for years as this point. This movie is silly but it is actually very heartfelt and makes you feel for these characters's plights. If you don't know Xiyouji I would say you will be confused, but you can fall in love with these characters anyway! Whil I can't suggest Dragon Ball I can suggest another Son Goku from My Son Goku! This is a Japanese production but the animation is so fluid and the characters are not only charming but there are some heart reaching scenes in this very cute art style! I would say give this a watch if you enjoy anime but also can appreciate angst even in a cute style.
If you are looking for more just great Xiyouji movies that you can pop in and a fantastic one is the 2015 Hero is Back! This was the Wukong come back animation-wise since 1999 and a lot of people first Wukong in the big screens! Does take liberties story wise as we don't see Sha Wujing or any of the journey really, but the HEART and soul of Sun Wukong is there. Another great one is just watching the first and classic 1961 Havoc in Heaven! This was the staple of Wukong iconics for decades and even now you see this Wukong in commercials! This is just a beautiful art style and without a doubt charming and feel good vibes. This one is surprising but actually Nezha Reborn where Sun Wukong actually makes a cameo appearance, but I hear so many people got into Xiyouji just cause how much they love him. So while it's not Xiyouji I would say give it a watch if you are a die hard Sun Wukong fan.
There is also Monkey King Reborn which while less known I still think is wonderfully popular and shows both great animation and also how all three characters of Wukong, Bajie, and Wujing interact in a movie. There is also Monkey King 2 which I know that usually I would say which the first movie but honestly the second movie is my personal fav. You don't miss much without watching the first as the second starts right at the begging of the journey and we are introduced to some of the best designs for these characters in my opinion. This last one is kinda of a hit-or-miss but Conquering the Demon! This one follows Sanzang as a demon hunter in a loosely based story of him finding his disciples, each more monstrous than the last in a dark-comedy! If you enjoy Stephen Chow films then you know what kind of humor you are going to get but it is new take on Xiyouji films in a unique but still entertaining manner! They really make you feel for Sanzang as a character and one of the best humanizations of him really as a man still learning about the world himself.
There some other that are great but I would suggest more on a second watch or if you know the story more! Saiyuki / The Great Alakazam was the first eng dub saiyuki piece of media that came to the USA and still had a lasting influence with the beloved character Rinrin! There is also Monkey King 2009 that only looks at the story BEFORE the journey, adding so many elements to Wukong's childhood and his relationship with the Six Eared Macaque. I would also suggest the Monkey King Netflix Movie as while it is fast-paced it really makes you understand how dangerous but also how complex Sun Wukong is. I think it was a charming movie so give it a watch!. Last is Immortal Demon Slayer! This movie was based on a web novel that was extremely popular in the early 2000s which was based off Chinese Odessey funny enough! This is a movie I would suggest if you know Xiyouji already but it such a tragedy I have to share if you love angst.
If anyone wants to share their what was their first Xiyouji or their favorite Xioyuji please let me know!
#anon ask#anonymous#anon#journey to the west#jttw#xiyouji#sun wukong#ask#journey to the west 1986#jttw86#jttw96#jttw99#jttw15#jttw17#Havoc in Heaven#大鬧天宮#Uproar in Heaven#Monkey King#大闹天宫#Immortal Demon Slayer#悟空传#Bio of Wukong#Monkey King Reborn#西游记之再世妖王#The Monkey King#美猴王#Alakazam the Great#西遊記#Saiyuki#Journey to the West: Conquering the Demons
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A Joyful Future Masterlist - Part I
Aaron Hotchner x Female Reader Aaron Hotchner x Gender Neutral Reader
updated: november 15th, 2021 total finished works: 166 works in progress: 23 planned works: 107
summary: canon-divergent, big family!au
currently working on absence part ii and the mean-it era
beta’d by @ssaic-jareau, without whom none of this would be possible
resources and links:
inspo blog + media folder
faq + cheat sheets
headcanon masterlist
to-write list
find upcoming fics here | join my tag list! | submit an idea!
please read faq and key before asking a question!
▶ episodes i’m planning to adapt for ajf ✸ smut - explicit sexual content (18+ only, minors dni) ✦ suggestive content - non-explicit suggestions of intimacy, drinking, etc. ☰ fem!reader (all other fics are gender neutral) ◎ graphic/edit ✂ director’s commentary ☎ podfic
Part I: Cicatrize
Ao3 Link
2007
Advocate Cicatrize ✂ | 3x01 "Doubt" - 3x11 "Birthright" Ambition Aaron Hotchner's Letter of Recommendation ◎
2008
▶ Working Title: Reflections | 3x05 "Seven Seconds" ▶ Working Title: Worser Instincts | 3x16 "Elephant's Memory" ▶ Working Title: Developments | 3x17 "In Heat" Dreaming ✦ Intellectual Guesswork | 3x19 "Tabula Rasa" Familiarity | Crossover: NCIS 5x19 "Judgement Day, Part II" Focused | 3x20 "Lo-Fi" - 4x01 "Mayhem" Constellations | 4x02 "The Angel Maker" Buffer Through and Through | 4x03 "Minimal Loss" ▶ Working Title: Milestone | 4x05 "Catching Out" Players Bedtime ▶ Working Title: Grounded | 4x07 "Memoriam" Pride | 4x08 "Masterpiece" Dead Man's Hand ☰ | 4x09 "52 Pickup" Unfair Midnight ✦
2009
At Risk Part I | 4x10 "Brothers at Arms" - 4x11 "Normal" At Risk Part II | 4x12 "Soul Mates" - 4x13 "Bloodline" A Kindness | 4x16 "Pleasure is My Business"
Part II: Fear Itself
Ao3 Link
2009
No Deal | 4x18 "Omnivore" ▶ Working Title: TBD | 4x21 "A Shade of Grey" Collision | 4x23 "Roadkill" ▶ Working Title: TBD | 4x24 "Amplification" Outnumbered Fear Itself | 5x01 "Faceless, Nameless" Enough ✂ Infirmity | 5x02 "Haunted" Push | 5x04 "Cradle to Grave" 5x05 "The Eyes Have It" Nightmare Realized | 5x09 "100" Hands | 5x09 "100" Nightmare Recalled | 5x09 "100" Stay Arrangements An Unrivaled Force of Nature | 5x10 "The Slave of Duty"
2010
Exceeding Expectations | 5x11 "Retaliation" Three's Company Sunburnt ▶ Working Title: TBD | 5x18 "The Fight" A Horrible First | 5x16 "Right of Passage" Unbecoming | 5x21 "Exit Wounds" ▶ Working Title: Blackout | 5x23-6x01 "Darkest Hour/Longest Night" An Opinion
Part III: Berry Hill
Ao3 Link
2010
A Real Hero | 6x09 "Devil's Night" Short Notice Berry Hill ▶ Working Title: Berry Hill (Aaron's Version) Two Inches Stowaway ✸
2011
No Help A Chance of Snow Waldosia | 6x18 "Lauren" - 6x24 "The Big Sea" Absence | 6x24 "The Big Sea" - 7x01 "It Takes a Village" Mean It ✸ ☰ | 7x01 "It Takes a Village" Mean It (SFW + Gender Neutral) ✦ | 7x01 "It Takes a Village" Firsts ✦ Impression Gossip: A Prelude ✦ ☰ Surreal About Time Second Best Obligated | 7x10 "There's No Place Like Home" Conspiracy The Pleasures of the Elder ✦ ☎ Not Complaining ✸ Mistletoe ✦ ✂ Bring It ✸
2012
Gifts & Notices Symptoms Hide
Masterlist Part II
Masterlist Part III
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My therapist suggested that when I start to feel down, I should try to focus on moments when I was happy. And when I felt down in the past days I decided to take that advice and went through some of my old artwork. I mostly draw when I’m in a good mood, so I hoped it would help...
And while looking through my older pieces, I stumbled across art from 2011 - back from my Naruto phase. Back then, I had an active Naruto OC named Mitsuko, a retired ANBU who I absolutely adored. That time was also one of my most prolific periods... I drew so much of her.
Feeling nostalgic, I decided to redraw one of my favorite pieces of Mitsuko. Even after all these years, I still love the original, but I’m quite happy with how the new version turned out too. It’s a little tribute to those creative, happy moments from the past.
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Patrick’s cover album is needed ASAP!!!! My fave cover of his would be also one of Prince, search nothing compares 2 you, from 2011, live performance obviously, this little man sung his entire heart out!! All of it is good, and if you laid it on a hiatus canvas it gets this extra meaning if you know what I mean 👀👀👀
oh, anon. i know exactly what you are talking about, and i am VERY keen on what you're suggesting here...
for reference, this is what anon is referring to:
youtube
patrick covered this often during his soul punk tour, and...hell yeah, anon. tiny man IS singing his heart out! if i'm being honest, though, it's actually a bit tough to watch. patrick is a master of channeling strong emotion into his singing, but...damn...there is some real, palpable pain there. it's heartbreaking.
to compare, here's patrick singing it during a medley last year:
youtube
this version (to me at least) sounds lovely...almost sweet. there's a fondness behind his tone instead of anguish.
it's similar to how he sounds when he sings "headfirst slide..." now vs. folie days. there's a notable difference in the energy behind the song. rather than gutted, he sounds triumphant. the power is coming from a different source now.
also, @princesspete created a little comp/weave HERE tying this in to a pete journal entry. it's. well. i HIGHLY recommend giving it a peek.
#i will never know peace#NEVER#this is the shit that keeps me up at night#hiatus#p2#patrick stump#anon asks#mm yappings#sp era#smfs era#patrick covers#princess teachings
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What My Father Wanted was to Kill God: Reflecting on the cycle of Rebuild of Evangelion
It's been two years now, since Evangelion 3.0+1.0 hit Japanese cinemas for the first time.
I think many of us chose to say goodbye to Eva on that day, too, leaving satisfied. I can't fault anyone for this. But there's a part of me that stings knowing that 3.0+1.0 has been left relatively un-combed-through in comparison to the other films, and I don't feel right leaving it this way. Today, I want to dissect "loop theory" - what it was before 3.0+1.0 came out, in what ways we missed the mark back then, and finally, what the resolution of 3.0+1.0 meant for the story. I want to understand what it meant to kill God.
This article was heavily inspired by "What was loop theory? Investigating the truth after Evangelion 3.0+1.0", by Japanese fan-channel Eva Fan. If you want to understand the meta angle of Rebuild better (i.e. "why does Rebuild even exist in the first place?"), please watch the NHK Professional documentary on Anno and the production of 3.0+1.0 (not "The Final Challenge of Evangelion" version on Amazon, although you should watch this one too because they're both great.) The meta of Rebuild is outside the scope of this article.
SECTION 1: WHAT WAS LOOP THEORY?
If you're already familiar with the basis of loop theory, you can probably skip this section and head to section 2. This is gonna be a lot of recap. I, for one, have never been a huge fan of the idea of "loop theory". This isn't to say that I've ever disagreed with the conclusion that Rebuild's world is stuck in a loop, more that I felt like painting it as a "theory" is seeding more ground to bad faith actors in the fandom than necessary. However, I'm using the term here to refer generally to different theories about the loops, namely those regarding Kaworu and potential connections with End of Eva. Now that all of the disclaimers are out of the way... ESTABLISHING OUR BASES, PART 1: THE MESSENGER
From the moment he's introduced, Kaworu's entire purpose in the first two films seems to be establishing the loop to the audience. His familiarity with previous versions of Shinji is front and centre in the very first line he speaks.
Some relevant lines from Kaworu in 1.0, 2.0 and 3.0. Full sized image here.
While at this stage, we lack information on how much Kaworu knows, we are at least aware of his knowledge of previous iterations of the Eva world in that first line there: "The Third one again". This is compounded at the very end of 2.0, in which he declares that "this time" (as opposed to previous times, presumably failed attempts), he will make Shinji happy. In 3.0, there's a moment in which he seems to confirm to himself his musing in NGE of having been "born to meet" Shinji (notice the lack of のかもしれない "probably"), and following some more ambiguous lines we'll skip over, at the end of a long speech about parts of ourselves remaining in the world even after we're gone, he suggests he and Shinji will see each other again just before he dies.
These lines lead some fans to believe that the loops were in some way or another, under Kaworu's control. This iteration of loop theory suggested that the loops exist so that Kaworu, who remembers the events of NGE, can achieve his goal of "making Shinji happy".
ESTABLISHING OUR BASES, PART 2: THE RED SEA
Non-exhaustive chart of potential connections between Rebuild and NGE/EOE, compiled by users on /a/ board in 2011. Full sized image here.
There are several environmental aspects of Rebuild's world that seemed to suggest a connection to The End of Evangelion, most obvious amongst these being the red sea. As Kaji explains in 2.0, the seas were blue prior to Second Impact. Flashbacks to this event reveal that it bore slightly more in common with EOE's Third Impact than NGE's Second; note the presence of the Black Moon in the comparison above. Early on in 1.0, there's a shot that shows cross-shaped white outlines in the red sea, that appear to be remnants of EOE's crucified mass production units. The moon in Rebuild also has a large, red streak on its surface, that could be the bloodstain that was left there by Lilith in EOE. Additionally, Shinji's SDAT in NGE always looped the same two songs, shown under the track numbers 25 and 26. In Rebuild, Shinji's SDAT's track number begins at 27, and goes up from there (it seems to represent the relationships he forms with other people). Some iterations of loop theory suggested that Rebuild was set directly after End of Eva, and that the events of Second Impact as remembered by the cast were actually EOE's Third Impact. Additionally, though its relevance to any canonical NGE content is tenuous (tenuous, but not irrelevant when it comes to Rebuild; see the bonus chapter), Sadamoto's NGE manga also ends with a kind of timeloop.
From the epilogue chapter of Yoshiyuki Sadamoto's Neon Genesis Evangelion manga. Full sized image here. After Instrumentality, the epilogue flashes forward to a long time in the future, where the crucified Evas are seen as some kind of relic from an unknown time. We see Shinji, Asuka and Kensuke reincarnated, and Shinji and Asuka meet for the first time, with some sense that they've seen each other before.
Full sized image here. This ending could be seen as an explanation of sorts of what's going on in Rebuild; the characters have been reincarnated a long time after the fact, while elements of the old world remain as part of the environment.
ESTABLISHING OUR BASES, PART 3: DOUBT
It should go without saying that, even at the time, these particular conclusions had holes in them. (This is to say nothing of the hundreds of other iterations of loop theory; if we went through every whacky headcanon explanation people posted on Reddit under the guise of it being any kind of genuine theorization, we'd be here all day)
Sequel Theory, especially past 3.0, required you to ignore contradictory information being presented in the same scenes the evidence being drawn on was. The comparison image I included earlier (it pre-dates 3.0's release, but was certainly spread around long after the fact) suggests that the Four Adams as they appear in 2.0's flashback could have been the Mass Production Evas (of which there are 8, not 4!). Two of the lines from Kaworu it included also don't support this line of reasoning; both "This time..." and "You don't change" imply multiple previous loops, not a singular. And while we haven't mentioned them so far, the coffin he emerges from in 1.0 being one of several was also something people were aware of back then. Speaking of Kaworu - Shinji's Happiness Theory doesn't seem to line up with the way he goes out in NGE, either. He asks Shinji to kill him with the goal of achieving true freedom; it doesn't seem like he's looking for a next time, but rather an ending, away from his destiny as an angel. It doesn't really follow that Rebuild's loops would be a journey he'd set himself on willingly, rather a circumstance he's put into by some other force.
SECTION 2: PAYOFF
3.0+1.0 responds to the foreshadowing of previous entries in a way that's kind of inconclusive, on its face. I'm going to save the potential answers for the next section; for now, let's just go over the information we did get, including some things you may have missed. PAYOFF, PART 1: OUT IN THE OPEN
Kaworu describes Gendo as being the origin of the cycle. Full sized image here.
Our first piece of confirmation, and first in-universe mention of the loops (or "cycle"/"circle"), is this line. "Gendo was the center of Instrumentality this time", the "this time" implying there have been other Instrumentalities with other person/s at the center. "Origin of the cycle" may indicate that Gendo is in control of the loops as a whole, or it may instead indicate that different people start them, perhaps through Instrumentality.
Asuka wakes up on the beach. Full sized image here.
After coming to terms with her feelings, Asuka "wakes up" in the same spot she was lying at the end of EOE, wondering if she was asleep. This is still in the anti-universe, but as was established by Gendo earlier on in the film, the Evangelion Imaginary and the anti-universe as a whole manifest as parts of one's memory. Asuka is our POV character for this section with her, so she must recall having been here. Maybe you could interpret "was I asleep?" as Soryu, specifically, having woken up.
Selections from Kaworu's Instrumentality. Full sized image here.
Anything that focused on Kaworu here was always going to be the juiciest in relation to the loops, but it's surprisingly upfront even then: There have been multiple previous loops, and Kaworu is not in control of them, he just continues to exist without agency over them like all of the other key players do. (That's both of our aforementioned Theories disproven in one scene!)
Kaworu introduces the "Book of Life", Kaji clarifies the details. Full sized image here.
We're also introduced to a new concept here, the "Book of Life". There's very limited information on what this does, but at least Kaji is here to fill in some details Kaworu conveniently leaves out, as he likes to do (that, if nothing else, Shinji and him meeting over and over again is something Kaworu has power over.)
Rei and Shinji discuss the birth of a new world. Full sized image here. Most of Rei's instrumentality scene exists to wrap up the other aspect of Rebuild's narrative we're not talking about here, so I'll skip past all of that to this: with Unit-01 and the Spear of Gaius, Shinji is capable of creating a new world, through a power known as Neon Genesis. It may be worth noting that Shinji has to clarify that he isn't going to rewind time or revert the world, just create a new one on top of the existing. This may establish a precedent for characters in control of Instrumentality being able to do both of those things.
PAYOFF, PART 2: A CLOSER LOOK NGE has a LOT of references to the years its set in. Even beyond the on-screen text, there's plenty of instances of plaques and other signs with the 2015 date on them. Rebuild, however...
Yui's grave as it appears in 2.0. Full sized image here. The only time we ever see a date in the first three films is here, on Yui's gravestone in 2.0. It's partially obscured by flowers, and may appear at first to read the same as her NGE grave did. On closer inspection, though, you can clearly see there's a 0 in front of 2004.
This could be what the gravestone has written on it. Full sized image here. One time could mean anything, but it becomes a pattern when we see more dates in 3.0+1.0...
The manufacture information on the railway track turntable in Village-3. Full sized image here.
The plaque on the AAA Wunder. Full sized image here.
Looking at that date given on the railway turntable, the earliest date 3.0+1.0 could take place is the year 12001. This, combined with the physical evidence present in the first two films, seems to imply that Rebuild follows the same rules established in the Sadamoto manga, that the loop isn't necessarily a reset of the world, but rather a continuous stream of time in which the characters are reincarnated. It makes sense Sadamoto would use this as the basis for his ending, too - he worked on the first two films, and the Mari bonus chapter clearly demonstrates that certain aspects of Rebuild were solidified during their production. Furthermore, the scene in which Shinji asks Gendo what he wishes for has more visual references to EOE than you might think...
Gendo grasps his right arm, as if he remembers the time he lost it. Full sized image here. The arm thing is obvious, and the line he says there could be about EOE, but you might notice something else in that image on the left there. There's a picture of Shinji in the background. That image comes from one of the flashing sequences in EOE's Third Impact, in fact, the entire sequence is overlaid on top of that shot of Gendo.
This shot in 3.0+1.0 versus the same sequence in EOE. The encode of 3+1 I was using was dropping frames here, so I had to cut some of it out. Video mirror here.
By the way, adult Asuka's official name, as used in every piece of merchandising she's been in so far, is just "Asuka Langley", not "Asuka Langley Shikinami" or "Asuka Langley Soryu".
Good Smile Company's "1/7 Scale Figure: Asuka Langley". She has a fair few figures, all of them with this name. Other merchandise never calls regular Asuka this. Full sized image here.
Rei holds a doll of Tsubame. Full sized image here.
The same thing ends up happening with Rei in-universe. The version of her with long hair is clearly Rei from 2.0, who has been inside the entry plug this whole time, but when we see her on the stage, she's holding a baby doll. It has Tsubame (Hikari and Toji's daughter)'s name written on it. It seems to follow that different versions of the same character end up re-joining into one during instrumentality, be that cross-loop like Soryu and Shikinami, or in-loop, like Rei and Sokkuri (Lookalike). This would appear to go beyond just regaining memories of previous loops, as Rei and Sokkuri existed in the same loop independently of one another.
SECTION 3: A PROPOSAL
And now, to get into the real meat of the issue. ...Whose doing was this, exactly?
Here's the thing: Kaworu, we can already rule out. We know it wasn't him. The next most likely candidate you might think of is Gendo, but... is he, really? Because Gendo died in EOE (perhaps not physically, but regardless), killed by Yui, but ultimately of his own volition. He had come to terms with himself when he died. He doesn't seem like someone who would have still had unfinished business. Then, what of Shinji? Well, I think it's the same deal with him, too. Shinji might not have found his place in life at the end of EOE, but he also doesn't seem like he was clamoring to start over, after all of that. In their video, "What was loop theory? Investigating the truth after Evangelion 3.0+1.0", Japanese Eva fan, Eva Fan (lol), of Minna no Eva Fan fame, gives us a different answer:
It was Yui.
Yui entered the Eva experiment for Shinji's sake. Full sized image here.
Yui's motives in NGE may have been left mostly up to the audiences' interpretation, but I don't think there's any doubt she loved her son more than anything.
As Unit-01, she becomes God at the end of EOE, accepting the burden of being the eternal proof of mankind's existence. She leaves Shinji behind, knowing that he still hasn't found his place in life.
A PROPOSAL, PART 1: YOU WERE WAITING FOR THIS MOMENT
Yui leaves Shinji as he comes into his own. Full sized image here.
The end point of the loops and emergence into the new world: Shinji makes the decision to create a world that doesn't need the Eva. Shinji and Yui, previously one being, separate. Shinji breaks the curse of the Eva, becoming an adult, and now away from his mother, emerges into the real world.
As explained by Gendo, the anti-universe, the end point of Rebuild's story, is also the beginning, and somewhere Yui, at one point, resided.
The beginning and the end are one in the same. Full sized image here. The anti-universe is "the one and only place fate may be bent to one's will". Shinji, in his parting words to Yui in EOE, tells her he thinks he'll keep making the same mistakes over and over. To quote Hideaki Anno: Eva is a story that repeats. In the aforementioned Eva Fan video, they suggest that the anti-universe may in fact be the world of NGE (perhaps, the world inside of Unit-01). Yui creates a new world through Neon Genesis, one which resembles the old, to tell the story of Shinji anew. To give him another chance to grow. For as long as Eva is Shinji's story, it is Yui's; her goal was to bring Shinji a bright future, after all. The act of piloting the Eva sees the child return to the place they resided before birth; back into the comfort of their mother's womb. In Rebuild, the “mother” seems to become all but irrelevant - Yui Ayanami may reside inside Unit-01 but this is never touched on in the same way; Asuka’s mother doesn’t seem to even exist, and her original seems to reside inside Unit-13. The existence or non-existence of a mother’s soul inside of an Eva dictates nothing about who can synchronize with it (see: Unit-02, Unit-08, Unit-13, etc). However, taking a step back, it’s almost as if the reason why the presence of the “mother” is missing from the material world of Rebuild is because the entire series takes place within the world the mother created. If Shinji entering the cockpit of an Eva unit in NGE is returning to the womb, then what is Shinji doing by existing in the world of Rebuild?
In deciding to create a world that doesn't need the Eva, Shinji is accepting life without his mother. The parting of mother and son represents the break in the loop. He emerges into the new world, reborn as an adult.
INTERJECTION: WHAT’S IN A NAME?: YUI IKARI/YUI AYANAMI
Rebuild’s Yui’s name isn’t Yui Ikari (at least, her maiden name isn’t) - It’s Yui Ayanami. In NGE, Gendo took her surname when they married. In Rebuild, Gendo already had the surname Ikari, and Yui Ayanami took his.
I think fans have been generally puzzled by the purpose of this change, but this interpretation - that Yui Ikari from NGE is the heart of the loop, the God that created the world and the God that Gendo would kill at the end of 3.0+1.0 - would seem to explain why this is the case. She’s Yui Ayanami because she’s a copy - like Rei is - of the original Yui. A Yui created by Yui Ikari. This also may explain why the date on Yui's grave says "02004" - after all, it's the grave of Yui Ikari, not the grave of Yui Ayanami.
Rei of NGE is more than just a clone of Yui, she also holds a piece of Yui’s soul (in the form of emotional memory), while Yui herself resides in Unit-01. Therefore, it stands to reason that Yui Ayanami is not really an individual, but rather someone who holds a piece of Yui Ikari’s soul - I think even more so than Rei (who undeniably is an individual). Yui Ayanami may function as a kind of messenger for Yui Ikari, who holds the knowledge she has and steers the story in the direction it needs to go. There are many players in Rebuild who are more like symbols than characters, and I think this is a huge part of why Yui Ayanami is not a character like Yui Ikari was.
For the sake of brevity, I’m going to use “Yui Ikari” to refer to Original Yui, and “Yui Ayanami” to refer to Rebuild Yui, unless stated otherwise, for the remainder of this post.
A PROPOSAL, PART 2: ...WERE YOU THERE THE WHOLE TIME?
Kaworu himself wasn't brought into Instrumentality in EOE directly. Rather, the fetus of Adam was, through Rei intaking Gendo's hand. If souls like Rei and Sokkuri are capable of rejoining into one in Instrumentality, I wonder if the presence of Kaworu in Instrumentality can be explained by his soul rejoining with that of the Adam fetus. He definitely appears as Adam there, the same way Rei is Lilith. Which brings us to this:
Shinji and Gendo upon seeing familiar souls: "Were you there the whole time?". Full sized image here.
Gendo offers Shinji the apology he never got to hear in EOE, and then realizes: Yui's soul was residing in Shinji. Instrumentality likely reconciled the souls of Yui Ayanami (the individual who became Unit-01 in this timeline) and Yui Ikari (the soul who lived on as God, and in her son), the same way it may have reconciled Kaworu and Adam's.
For as long as Yui's soul resided in Unit-01, and in Shinji, her story was not over. For as long as Shinji was stuck in his loop of making the same mistakes over and over, Eva's story was not over. For as long as the Eva exists, Yui will, and End of Eva leaves Yui there, in space, as the eternal proof mankind existed at all.
If 3.0+1.0 says "goodbye to all of Evangelion", it must be the end of Yui Ikari's story, too.
INTERJECTION: WHAT’S IN A NAME?: “SHIN EVANGELION”
The Japanese title of Evangelion 3.0+1.0: Thrice Upon A Time is シン・エヴァンゲリオン劇場版𝄇, (Romaji: Shin Evangerion Gekijouban𝄇, English: Shin* Evangelion Theatrical Edition𝄇”).
There are three points of interest in this title:
Shin - The use of “Shin” here falls in line with the titles of Hideaki Anno’s other recent films: Shin Godzilla, Shin Ultraman, and the upcoming Shin Kamen Rider. While I’m not really the best person to explain this as I’m not really familiar with the source material, the other Shin films are based pretty heavily on earlier works in their respective franchises (I believe both Shin Godzilla and Shin Ultraman have sequences that are recreations of scenes from the original movie/series). Shin Eva also, obviously, does the same thing with NGE and EOE scenes. *According to an interview with producer Akihiro Yamauchi on Shin Godzilla, the title of “Shin” was chosen for the film due to the variety of meanings it conveys. In all four titles, it is written ambiguously, and could be read as “new”, “true”, or “God”, amongst other things.
Evangelion - NGE’s title and Rebuild’s title are actually spelled differently. エヴァンゲリオン is the spelling of Evangelion used in NGE, ヱヴァンゲリヲン is the spelling used in Rebuild’s title (not the in-universe machines, for the record). They’re pronounced the same way, but Rebuild’s spelling uses characters that are a little archaic (if you want to get technical, it could be romanized as “Wevangeriwon”; note the use of “wo” instead of “o” just like in Kaworu’s name, and you probably get it.) Shin Evangelion uses the NGE spelling, not the Rebuild spelling, which makes it sound like “Shin Neon Genesis Evangelion Movies”, not “Fourth Entry in the Rebuild Franchise” (in fact, “Evangelion Gekijouban” comes from Death and Rebirth/End of Eva’s Japanese names). Earlier posters for this film in English gave it the NGE font rather than a Rebuild style logo, which pretty accurately represents how this looks.
The symbol at the end - The symbol at the end of the title, is a symbol that’s used in sheet music. This could be read two ways - “Shin Evangelion Gekijouban: End”, or “Shin Evangelion Gekijouban Repeat”; If you assume 𝄇 is one symbol, then it’s a “repeat” sign (tells the player to repeat a section of the sheet music). If you assume it’s a colon and then a subtitle, then it’s an “end” sign (𝄂, signifies the end of the piece.)
A PROPOSAL, FINAL PART: TO KILL GOD
Full sized image here. Gendo's goal in NGE and Rebuild is the same: To be reunited with Yui. In Rebuild, he will become God through the use of the Key of Nebuchadnezzar and trigger the Additional Impact with himself at the center, so he can see her again in Instrumentality. But there's a second aspect to this plan... Killing God.
Gendo lays out his intentions. Full sized image here.
I think it would be naïve of me to suggest that Gendo had any intention of ending things when he said this. These lines obviously pertain to something else (I think all of this is covered in the process of beginning the Additional Impact anyway), and it's made clear that he goes into Instrumentality as stubbornly as he always is. He fully intended to destroy all of the spears, so nobody would have any way of manipulating or ending Instrumentality, so he could live peacefully with Yui for the rest of time.
Whatever it might have meant there... "Killing God" takes on a completely different meaning by the end of the film. Yui Ikari is an existence that will live on indefinitely; someone who will never die, even long after humanity is gone. In becoming Unit-01, she alone will wait in the universe forever. She once resided in the anti-universe; the Promised Land, the one and only place fate may be bent to one's will; she created the world of Rebuild of Evangelion, the beginning of everything. Yui did all of this to give her son a better life. To let him try over and over again until he broke the curse of the Eva, and emerged into a brighter future.
She, Unit-01, Evangelion as a whole, could not rest until Shinji grew into his own. Gendo comes to the conclusion during Instrumentality, after bleeding his heart out to his son, that he isn't any closer to reuniting with her.
Full sized image here.
But after acknowledging Shinji's adulthood, accepting his own fragility, and resolving their story...
Full sized image here.
Full sized image here.
...He realizes she was right in front of him this whole time.
Full sized image here.
With this, Gendo exits the train - the same train his story began, the train station he abandoned Shinji at all of those years ago - his story is over. He no longer seeks eternal life with Yui. As Shinji breaks his own curse of Eva and is reborn out of the comfort of his mother's world, and into a world of his own creation, he says goodbye to all Evangelion.
Full sized image here. Gendo, in peace at the end of his own long journey, is willing to let Yui sleep. And so, he kills God.
Full sized image here.
#evangelion#rebuild of evangelion#neon genesis evangelion#analysis#yui ikari#gendo ikari#shinji ikari#kaworu nagisa#yui ayanami#evangelion 3.0+1.0#shin evangelion#shin eva#nge#eva#loop theory
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greetings professor batsplat,
i recently heard somewhere about valentino having kicked someone else off the bike before the whole. sepang rosquez situation.
and i was wondering if you had any info on that / could shed light on the context? how it happened, what motivated him to do it perhaps etc.
thanks a lot <33
yeah I know why this gets brought up quite regularly, but tbh there's not much of a story behind it. valentino kicked someone, did not kick said someone 'off' the bike, didn't have complex motivations beyond venting some frustration. just the habitual problem of getting pissy about someone coasting on the racing line (x):
At the end of the 250 class qualifying, Italian Valentino Rossi, annoyed by a move by Yasu Hatakeyama, decided to practice kickboxing. Rossi "pressed" the Japanese rider against the edge of the track with his Aprilia and, bike to bike, threw a kick at the Japanese rider's thigh. The Italian, who had already hit his colleague's helmet at the Dutch GP, did not show the slightest remorse: "Every time I meet Hatakeyama, he closes me down. Today I was on the last lap and I could lower my time, and when I was going to pass him, he crossed the track and slowed down. I had to brake suddenly and I was very nervous. But I think that the next time I am about to pass him, he will not close me down." There were no penalties for Rossi, although both he and the Japanese rider received a verbal warning.
this was at argentina 1998 - here's the kick itself, courtesy of teenage valentino:
here's a HD clip of the kick as well as valentino's gesturing afterwards:
it's basically the exact same thing as casey kicking checa in 2007 or punching de puniet in 2011 (see here) for exactly the same reasons. or for a more recent example, take aleix slapping franky last year. riders are hotheads, they REALLY hate someone getting in their way when they're trying to do a lap, sometimes they lash out. this obviously does not mean it's a good idea and really should warrant some kind of penalty. neither valentino nor casey got penalties, but aleix got a six place grid drop. which, good! it's irresponsible and stupid, even if it's also admittedly kinda funny. still, it'd be pushing it to suggest there's much similarity between that and sepang 2015. although his description of the incident is fun (from oxley's vr files):
I got into a bit of trouble on Saturday for kicking the Japanese rider Yasu Hatakeyama at the end of the final qualifying session. I like to kick arse! I've had a lot of trouble with him all season - you go to pass him in practice and he shuts the door on you, even though he's going slow. I've spoken to him about it a few times and he always says "Sorry, sorry, sorry!" then goes and does it again at another race. It's very dangerous. On Saturday he took a short cut round the back of the circuit, and was going through this corner at about 20kph when I arrived on a very fast lap. It was really frightening, so I paid him back by kicking him as we returned to the pits.
how very casey of him
if you ARE looking for something a bit more relevant in terms of valentino using his body in the heat of battle, an even younger version of valentino might be able to help. this is all the way back in his rookie 1996 season - where he was known for his wild riding, especially in the early races that year, and on occasion did actually elbow AND knee his competitors in his determination to beat them. feral thing. in general, to my eyes valentino seems like he's quite good at using spatial awareness in w2w combat, of using the physical dimensions of his body to fight other riders... take for instance the finely judged knee retraction pass at catalunya 2009, how he immediately sticks his knee out again in front of jorge's line once he's past, that sort of thing
the most obvious example has to be the doctor's dangle - motogp urban legend ofc holds that it started in jerez 2005, where valentino wasn't actually using his leg to block sete, but since then? in popularising the habit of motogp riders of dangling their legs into corners, valentino also gave himself another nifty way of defending against opponents. sometimes it does look like he's using the dangled leg to quite literally block his rivals from passing... perhaps the most blatant examples of that come in motegi 2010, where he's willing to do whatever it takes to beat jorge. he does admittedly have plausible deniability in this race - the possibility that he was dangling his leg more excessively in order to help mitigate the shoulder injury. still, it's pretty comical at times
"When he does go through - if he does go through that corner, he's going to have to take Rossi's leg off!" "He is! Drag him along, I think."
I mean. come on. what is this. you cannot tell me this is ergonomically efficient. valentino did do this to some extent when he was behind jorge too, so I don't think the shoulder explanation is complete bullshit - but it does also feel like a bit of an opportunistic method of making his bike as broad as possible. jorge repeatedly almost rides into valentino's leg, including when he's finally had enough and makes the overtake that sets off the late battle between them. so yeah, valentino's definitely not a stranger in using his physicality to his advantage in conducting his wheel to wheel battles. one of the things that makes him so fun to watch
#ironically valentino's last lap block pass overtake did not feature a leg dangle. great move though#i have a theory that you can also see the leg from in front if you're defending into a corner and valentino knows it#it's like the dumb version of showing someone your wheel. zero proof but it just feels like a valentino thing to pay attention to#jorge martin also extends his legs to a slightly silly extent at a silly angle but the thing is he has considerably less long legs#//#brr brr#batsplat responds#clown tag#astirian#icl im not massively feeling talking about motogp at the minute but well. easy ask
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a while back i made a recommended reading list for lex luthor, and originally didn't plan to make a superman one, since it's a lot easier to find reading lists for him, but a lot of the reading lists i see either tend to be very short and have the same 5-10 books on them, or feel way too expansive and overwhelming, so i wanted to make a list of some of my personal picks!
this list is designed to help relatively new readers get to know the character, so i've tried to focus mostly on things that are accessible to people with only minimal knowledge of the character/world (with one single exception).
i also have not included any pre-crisis stories because i don't feel like i've read enough pre-crisis content to confidently recommend any specific comics, but i might one day come back and add a section for pre-crisis comics later!
❤️ = Personal favorite
Origin Story
Superman: Birthright, by Mark Waid ❤️
Superman: Birthright is what I would consider to be the definitive modern Superman origin story, featuring modernized versions of many Silver and Bronze age concepts. Mark Waid is, imo, one of the best modern day Superman writers in the sense of really understanding the core of his character, so I would highly suggest starting here for an understanding of who Clark is and what makes him tick. Optional: If you like "Birthright", the presently incomplete "Last Days of Lex Luthor" is a direct follow up to it, also written by Mark Waid, and delves deeper into the complicated relationship between Superman and Lex Luthor.
Superman: Secret Origin, by Geoff Johns
Written a few years after Birthrigh, "Secret Origin" technically supplanted Birthright as the official canon. Like "Birthright", it attempts to modernize many Silver/Bronze Age concepts, though it takes a different route than the aforementioned "Birthright."
Post-Crisis
Superman: Up, Up, and Away, by Geoff Johns & Kurt Busiek
Set after the events of the DC events Infinite Crisis and One Year Later, though it's not necessary to read either to follow this arc. After a year long break from being Superman, Clark returns to the cape. Since Infinite Crisis served as one of many soft-resets for the pre-Flashpoint DCU, it's a solid arc to start with.
Superman: Last Son, by Geoff Johns
Clark learns of another Kryptonian child on Earth and decides to take him in and introduces the character of "Chris Kent." Follows "Up, Up, and Away". This arc technically ran concurrently with the "Camelot Falls" arc, with "Last Son" being the Action Comics storyline and "Camelot Falls" being the "Superman" storyline. (I would recommend reading "Last Son" first, since otherwise you might be confused by Chris's presence in "Camelot Falls".)
Superman: Camelot Falls, by Kurt Busiek ❤️
One of my personal favorite post-Crisis Superman stories. Clark is told that the only way to avert an apocalyptic future is to give up being Superman. One of many, many stories that asks the philosophical question "Do heroes actually make things worse?" but has a very fresh and uplifting take on the premise.
New 52
Action Comics (2011), by Grant Morrison
Grant Morrison's Action Comics is a very sharp departure from the pre-Flashpoint version of Superman, instead choosing to do with the Golden Age what Mark Waid's "Birthright" did with the Silver Age. Morrison's Superman here is significantly more hotheaded and aggressive than the previous decade's version of him, but he's by far the closest to Siegel and Shuster's original vision for the character, so it's worth a read.
Superman: Unchained, by Scott Snyder
A Superman vs the US military story, with art by the legendary Jim Lee. It's a little dark in tone (and in color scheme) for Superman, but pretty in-line with the tone of most n52 books.
Rebirth and Beyond
Superman: Up in the Sky, by Tom King
A story that shows the lengths Superman is willing to go to in order to save one person. Has some very cute interactions between Clark children, and in general really gets the heart of Superman as a character.
The Warworld Saga, by Phillip Kennedy Johnson ❤️
A massive story following Superman to Warworld, where he works to free a group of Kryptonians being kept as gladiatorial slaves. Leans heavily into the idea of Superman as a Moses allegory, with the Authority as supporting cast. Over all a really beautiful story, both in terms of the plot and the art. Imo, the best Superman story from the last decade. Optional: If you like "Warworld" make sure to read the rest of PKJ's Action Comics run. His last issue of Action Comics just dropped recently, so you could absolutely sit down and binge the whole three-year run straight through.
Batman/Superman: World's Finest (2021 - ongoing), by Mark Waid
Set during the early years, featuring Superman, Batman, Robin (Dick Grayson), and occasionally Supergirl. In true Mark Waid fashion, it pulls heavily from the Silver Age, and manages to balance Silver Age campiness with more modern storytelling. (If you're a Superbat fan and you're somehow not reading this already, you should be.)
Superman (2023 - ongoing), by Joshua Williamson ❤️
The current running Superman arc. Another soft-reset for the Superman canon, meant to serve as an easy starting place for new readers. Beautiful art, hopeful and uplifting, and features my personal favorite take on the Lex in the comics, which should really tell you something. Optional: Action Comics issue #1050 sets up some things for this comic, but you won't lose much by skipping it.
Self-Contained Stories
Superman Smashes the Klan, by Gene Luen Yang ❤️
A YA graphic novel based on an old radio show. Set during the 1940s during Superman's early years, and really takes Superman back to his roots as a champion of the oppressed. If you read no other book on this list, please read this one. It's a quick and easy read and gets right to the heart of who and what Superman is.
Superman: For All Seasons, by Jeph Loeb
A story spanning four stages of Clark's life, with gorgeous artwork by the incomparable Tim Sale. Delves into Clark's relationships with most of the important people in his life, including his parents, Lois, and Lex.
Superman: Secret Identity, by Kurt Busiek
A meta twist on the Superman story with a boy in the real world develops Superman-like powers and has to grapple with what that means for him and what to do with those powers. A really excellent deconstruction of Superman.
All-Star Superman, by Grant Morrison
Superman, upon being told he has only a few days to live, chooses how to spend the rest of days. Widely regarded as one of the greatest Superman stories of all time, but features a lot of deep cut lore and will resonate more if you're more familiar with the characters. This is the one book I would not recommend starting with. Also leans heavily on the Silver Age canon.
#clark kent#superman#dc comics#comic recs#reading list#i will go back in and add pre-crisis recs at some point too
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There's a reason ADwD is seen as the Jonrya bible and, if anything, looking at the changes from original drafts of AFfC/ADwD it almost feels like GRRM doubled down on the Jon/Arya relationship in the published book.
The leaked drafts have given us a glimpse into how some of the stories for characters have changed from early versions.
Notably, Davos was always involved in the retrieval of a Stark. While it was Arya in the early drafts, in the book it is Rickon Stark. I had written earlier on how Rickon was always meant to be with House Manderly and with Davos' story changing that meant Rickon's story also changed.
The Arya/Ramsay wedding also takes place at Barrowton. While it would have been super fun to see Theon and Davos from each other's POV, I like the changed version with the wedding at Winterfell and reading that entire story from Theon's POV is some of the best writing in ADwD. And with Davos and Theon's story changing, the North plot has clearly evolved from what it was originally.
Which brings me to these farcical Jonsa theories which are always based off of the Jon/Arya relationship - from Jon's thoughts of Arya being subconsciously about Sansa to Jon is actually referring to Sansa when he talks of Arya to Jon is pretending to admire and love girls like Arya when he is really attracted to girls like Sansa etc.
One of the most egregious of these theories is when they use the OG leaked outline to argue that GRRM replaced one Stark sister with the other (since apparently these two very different characters are so interchangeable!) because he was supposedly so 'charmed' by the character of Sansa.
Contrary to this nonsense theory, what the draft changes actually tells me is that not only has GRRM not given OG outline's Arya to Sansa - which most sensible readers have already known - but he has in fact changed the story to strengthen the Jon/Arya bond in ADwD!
Jonsas keep pointing to the Sansa/Tyrion marriage for their theory that GRRM replaced Arya with Sansa in the OG outline. Except, if GRRM was interested in building up any kind of love triangle between Tyrion/Sansa/Jon then ADwD would be where he would have written Jon Snow show some emotion after being made aware of the marriage.
What we did end up getting, however, is Jon's utter anger and desperation on hearing about Arya's marriage contrasted with the utter nonchalance and indifference towards the Sansa/Tyrion marriage. Forget heavy emotion and passionate anger, GRRM couldn't even be bothered to write a few lines where Jon Snow shows some slight brotherly concern for a sister forcefully married off and her current whereabouts.
We got nothing, nada, zilch. Even Brienne, who has never even met Sansa, has showed more concern and worry for Sansa than Jon Snow has done. There's no outrage or emotion when Stannis tells him that Sansa will never get Winterfell on account of this marriage and instead Jon even suggests Mors Crowfood as a possible alternate as Lord of Winterfell.
Given all the changes in these early 2003/2004 drafts for AFfC/ADwD/TWoW and given ADwD was finished in 2011, if GRRM had indeed decided to switch Jonrya with Jonsa, surely we would have seen the hints and the difference in Jon's thoughts wrt Sansa? We get none of that. Indeed, Sansa is a complete non factor in Jon Snow's story, his arc from the start to the end of ADwD, his theme of Love Vs Duty and the human heart in conflict with itself.
There's also been some speculation that, in the early draft, Jon Snow actually does end up leaving for Hardhome and this is where the assassination/mutiny happens.
Several other clues in these early drafts point to this conclusion. For ex. Melisandre's visions point to Jon Snow being stabbed to death - 'daggers in the dark' - while on a ranging.
It feels like the original assassination happens because of Jon's helping the Freefolk and the fear of him being a warg - there are references to Jon being referred to as a beastling by Slynt.
So it looks like in the early drafts Jon Snow leads a mission to Hardhome and that's where his story ends with assassination and death.
Also interesting in the bits that were cut out is Ghost sensing Summer beyond the Wall and wanting to go North. In the published book, Ghost cannot sense Summer anymore because of the Wall.
Deleted para:
On the other side the wind was colder still, the wolf sensed. That was where his brother had gone, the grey brother who smelled of summer. With the cliff between them, he could not sense his brother, but sometimes when he padded down the long cold burrow under the ice and poked his nose through the hard black bars, he could feel him. The snow was falling where his brother was, covering all the woods in white. And there were hunters near, living men and dead men, and the ones who wore the shapes of men but smelled only of cold.
And another deleted paragraph when Edd wakes up Jon.
He glanced to the foot of the bed. The rug where Ghost slept was empty. The big white direwolf came and went as he would, often for days at a time. He is looking for some way through the wall, he thought, uneasily, and somehow he knows that Grey Wind is gone, and Robb as well.
Three things stand out in the early draft.
Ghost can sense Summer beyond the Wall through areas where the Wall seems broken.
Ghost wants to go North beyond the Wall
Ghost can sense Bran being hunted by the dead
If Jon had been killed in Hardhome then I think Jon warged into Ghost would have gone towards Bran and saves Summer/Bran from the dead hunters hunting them in a reversal of when Summer saved Jon. We also would have possibly got an exploration of the Lands of Always Winter through Ghost!Jon's POV. [No idea how Jon gets resurrected in this version though. Maybe Bran is involved and they return to Hardhome and Jon's body? Maybe they all return to the Wall together...]
However, I think the changes in the published book means we are not getting all this. Jon never ends up going to Hardhome in ADwD. Why? The Pink Letter.
In the published book, it's the King Beyond the Wall - not Davos - who goes disguised as Abel the Bard (A play on Bael the Bard regarding whom Mance and Jon have a conversation) with a mission to steal a Stark girl out of Winterfell for Jon Snow. This leads to a set of circumstances where Theon escapes with Jeyne Poole, which in turn leads to the Pink Letter.
The Letter accuses Jon Snow of 'stealing' Ramsay's Bride. In Freefolk culture, one has to steal one's future bride or lover. Ygritte informs Jon that he has stolen her and Ser Patrek ends up dying - killed by Wun Weg Wun Dar Wun - when he tries to 'steal' Val.
Additionally, in ADwD, the straw that breaks the camel's back for the assassins is not Jon Snow helping the Freefolk or being a warg, but his breaking of sworn oaths, him choosing love over duty, Arya over the Night's Watch.
It feels to me that, far from moving away from the Jon/Arya relationship in the OG outline, GRRM has infact changed early drafts to focus back on the Jon/Arya bond in ADwD, changing Jon's story at the Wall to heavily include Arya. From Abel the Bard to 'I want my Bride back, I want my Bride back, I want my Bride back' to 'We had best change the plans' the published book now sets up a Jon Vs Ramsay conflict over Arya Stark, pivoting Jon's story towards the south and Arya rather than towards the North and Bran.
It is still possible that we get Ghost!Jon leaving for beyond the Wall and exploring the Lands of Always Winter etc. However I no longer think this is happening given time constraints. With two books left and so much story still pending there is just not enough time for Ghost!Jon to do all that and get resurrected and then participate in what's happening in Winterfell. Bran will have to deal with that part of the story by himself.
So, coming back to my point. I do think it's hilarious how Jonsa shippers keep insisting that GRRM just suddenly decided that Sansa will get all of Arya's OG plots, relationships and narrative importance, and replace Jonrya with Jonsa. When, looking at his early AFfC/ADwD/TWoW drafts, it feels more like he actually changed the story to have Jon's assassination revolve around his presumed 'stealing' of Arya and oathbreaking to go save her.
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Happy Pride
I want to wish a Happy Pride to:
Green Carnations
In 1892, Oscar Wilde had some of his friends wear a green carnation on their left lapels to the opening night of his show. An elegant and witty character in the play—who paralleled real-life Oscar Wilde—wore a carnation as part of his costume. Why green? It was an unnatural color for a carnation, Wilde chose this since it was said that homosexuality was unnatural. The green carnation became associated with Wilde and his flamboyant friends, and spread as a secret code to show others that you're gay.
"Be Gay, Do Crime"
The slogan "Be gay, do crime" has existed since at least 2011. The slogan suggests that crime and incivility may be necessary to earn equal rights given the criminalization of homosexuality around the world and a reminder that the Stonewall uprising was a riot. The slogan stands in contrast to the polished, corporate version of contemporary Pride, and shows that queerness has always been transgressive, regardless of its legal status. Part of being queer is being willing to push boundaries and protect one's self from the law since we have traditionally been attacked by it.
Peppermint Patty and Marcie
Peppermint Patty defied traditional gender norms. She played all sorts of sports at a time when it wasn't common for girls to do so. All the other female characters wore dresses, but Patty wears a t-shirt, shorts and sandals and the only other female character not to wear dresses is Marcie.
Peppermint Patty regularly flirts with Charlie Brown and has a strong bond with Marcie. While we don't know for sure, it certainly seems that Peppermint Patty is bi and her best friend Marcie is a lesbian.
I can imagine Peppermint Patty organizing the school's GSA or an all-inclusive dance, and loudly calling out any queerphobia. I like thinking of Patty getting a man's suit from a thrift store and going to Prom where she dances with both Marcie and Charlie Brown
Absolut Vodka
In 1979, Absolut entered the American market, but sales were slow. In 1981, Absolut starting targeting the LGBTQ consumer with the idea this group are trendsetters. Since 1981, Absolut has had print ads in queer magazines, sponsored events in gay bars, donated more than $40 million to queer charities and causes, sponsors the GLAAD Media Awards, and numerous major LGBTQ events in the US annually. Absolut has commissioned many openly gay artists to create ads, such as Andy Warhol, Nereyda Garcia Ferraz, David Spada, Keith Haring and Kenny Scharf. Supporting the queer community in 1981 was risky, but they have invested in the community and earned loyalty in return.
Pink Triangle
In the 1930s and 40s, just as Nazi Germany required Jews in the concentration camps to wear a yellow star of David, gay men, bi men, and trans women had to wear a downward-pointing triangle on their chest. The symbol was reclaimed in the 1970's by the queer liberation movement as a symbol against homophobia, and then was adopted widely by the LGBTQ community. The community took this symbol from the holocaust to show we are stronger than the worst done to us.
The pink triangle has largely been replaced by the rainbow Pride flag, and a reason for this is explaining why a pink triangle is the symbol of the community required an explanation of its dark past and therefore was about what others did to us rather than a symbol representing who we are and our hopes & aspirations. Although it isn't used much anymore, it's important to remember the pink triangle as the first widely-adopted visual symbol of the queer community
Ace & Aro Rings
Beginning in 2005, wearing a black ring on the middle finger of your right hand became a way for people to signify their asexuality. The material and design of the ring are not important as long as it is primarily black. It’s about carrying a reminder on our hands that there are others like us, and it's a way to identify each other. A white ring on the left hand of the middle finger is the aro equivalent.
Eyebrow Slits
Eyebrow slits was a trend in the hip hop community in the 1990's and called "eyebrow cuts." The trend fell out of style, but was brought back in the 2010's by some male artists and models as an edgy fashion statement. Lesbians quickly adopted this trend, perhaps as a way of showing they aren't beholden to gendered fashion rules, and it quickly grew in popularity on social media as a way for members of the queer community to express themselves and signal to each other. It seems natural that a fashion style containing an underlying rebelliousness appeals to a group who are marginalized by society. The eyebrow slit trend largely has faded except among the LGBTQ+ community, and so has become associated with us.
Nautical Star Tattoos
For centuries, sailors would get tattoos, often of images with symbolic meanings, such as the nautical star (which represents the North Star) which was believed to ensure a sailor’s safe return home. In the 1940s and 50s, lesbians were navigating the choppy waters of societal norms and expectations, and this five-pointed star tattoo became their compass, helping them find others like themselves. They'd get this tattoo on the inner wrist because it could be covered by a watch strap during the day, allowing women to hide their identity when necessary for their safety or professional lives, but could reveal it in safe spaces. This symbol was revived in the 1970's and is still used by some to this day.
Online "Am I Gay?" Quizzes
A common experience of people who are gay, bi, and pan, is they find an online quiz that will ask a few questions and then determine whether you are gay, or will reveal how gay you are (as though this can be graded like a school test). Sometimes the questions are lighthearted, while others try to be more serious. Here's the thing, more than any quiz results, searching for this type of quiz is probably the biggest indicator that a person experiences attraction to people of their same gender. It can be helpful for someone to have a "confirmation" of how they're feeling, and thus these "am I gay" quizzes will remain a rite of passage many.
Subaru
In the early 1990's, Subaru was struggling. Sales of their dependable but plain cars were in decline. Subaru knew teachers, healthcare professionals, IT professionals, and the outdoorsy types bought 1/2 their cars in America, and they targeted advertisements at those groups. Soon they realized there was yet another core group, lesbians were 4 times more likely than the average American to purchase a Subaru.
Subaru began printing advertisements that made subtle nods to lesbians in a way that slipped past the notice of other Americans, such as having the license plate "XENA LVR" on a car. Many ads had taglines with double meanings. "Get Out. And Stay Out" could refer to exploring the outdoors in a Subaru—or coming out as gay. "It’s Not a Choice. It’s the Way We’re Built" could refer to all Subarus coming with all-wheel-drive—or an LGBTQ identity.
Subaru noticed a group of customers and created ads for them, a group which often felt unwelcome and invisible. The campaign was so successful that it became a stereotype that lesbians drive Subarus, even leading to the word "Lesbaru." Polls show that the queer community views Subaru as the most queer-friendly brand.
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Nitro Chiral April Fools’, 2005 - 2021
Nitro Chiral recently announced that they will probably not create any new content for April Fools’ in the future. I remember really looking forward to this every year, so I was a bit sad to hear that...! They mentioned that they might change this decision again some day, so we will just have to wait and see... To remember all of the fun jokes they’ve created throughout the years I wanted to make a fun compilation of all their previous April Fools’ jokes (or at least the ones I remember and took screenshots of). Maybe someone already posted something similar, but I had a lot of fun looking at these old pictures again!
2005 Togainu no Chi 'Vischio Jack'. This was just one month after Togainu no Chi was released! Nitro Chiral’s website was filled with Arbitro’s hobbies. He announced that the next game will be called ‘Makeinu no Chi’ which means ‘blood of the losers’... The new main visual also shows all of them bleeding from their noses lol.
Some interesting new items... the Shiki body pillow?
2006 A year later Arbitro hijacked the official website once more and comments on each Lamento character. He seems to be a fan of Konoe but the others aren't his type... This blog describes it in greater detail (Japanese only). Second part of the website teases the Togainu no Chi fighting game (咎狗の血 餓狗 Mark of the Dogs). I kind of wish they really made this game because the description of it sounds fun.
2007 Lamento Love Love Gakuen, which was later made into a real drama CD also started as an April Fools' joke! Asato is Konoe’s childhood friend in this, Rai the student council president and Bardo’s a health education teacher.
You can still listen to some of the audio clips from the original page here! The plot doesn’t seem much different than the real drama CD they ended up making later.
2009 Nitro Chiral mentioned they couldn’t do anything for April Fools’ 2008, but they were back in 2009 with..one of the weirder ones. They posted a teaser of their new game, ‘Sweet Potchari’ which literally means ‘sweet chubby’ and as the name suggests, they posted art of all of the sweet pool characters, but this time they’re chubby.
You could check the profile description of each character and Kunihito’s description mentions that he’s very charming and “both men and women love him” lol. I unfortunately don’t have any high quality versions of these wallpapers anymore. Someone also recorded the voice lines, though listen to it at your own risk.
2010 This time Nitro Chiral announces a new project called 'YO! Akira'. It’s Togainu no Chi except all of the characters are replaced by mannequins and they’re kinda terrifying. They made videos in which they re-created part of the opening and the game, which someone actually saved and uploaded, so you can still watch it here...! The whole thing is a parody of Japanese sketch comedy series 'Oh! Mikey!!' which focuses on an American family living in Japan, but all the characters are played by mannequins.
This blog has some more pictures of what the website looked like. The day after this Nitro Chiral made a blog post about maybe spending too much time creating these April Fools’ jokes, but it seems like they had fun! They also had no idea what to do with the mannequins after this.
2012 I think they skipped 2011 because I cannot find any information about it, so let’s move on to 2012! Arbitro took over the Nitro+Chiral website again and changed it to Bitro+Chiral...
You could play this short visual novel on the website in which Arbitro introduced his new product line-up. A hataki (feather duster) shaped like Konoe’s tail, a life-sized Akira statue made of chocolate, Onnushi-sama's curry, and blue butter which is supposed to decrease you appetite so you don't have to eat anymore. After looking at these last two pictures I think I don’t feel hungry anymore...
This is also the year DRAMAtical Murder was released, so they changed the website too! Now it’s DRAMAtical Mother, which is of course referencing the Mother series (Earthbound). You can find some more screenshots and information here.
Aoba got his own Twitter account too this year, which someone also archived here! The Twitter account actually still exists but I believe they locked it after April Fools’ ended.
2013 This year they focused on DRAMAtical Murder too! They transformed the website into Junkshop Heibon's webstore (the store Aoba works at in the game). It feels kind of nostalgic...
That same year they also released a radio show in which Aoba and Mizuki work for Midorijima Radio Station. They invite Koujaku, Noiz, Clear, and Mink as special guests. This has been uploaded and fan translated, so I definitely recommend checking it out here! They also ended up selling this as a CD later.
2014 This is one I remember very well because I remember playing the short game they released. It's called ‘Osu-Boys!! ~Ikemen Ryoujoku ☆ Paradise~’ and it's a short visual novel which features the four protagonists, except they're all really clumsy and end up in some really embarrassing situations... I am guessing the artstyle is supposed to be similar to KyoAni’s Free! anime.
I don’t think I can show the full pictures here because the CGs of this game are quite NSFW, but you can probably still find them somewhere online. Aoba worked at an adult goods shop in this game though, nice new job (?). Unlike the browser games, this one could be downloaded, so some people probably still have it.
2015 Arbitro once again returns and opens his own 'hentai' museum.... yeah. Someone uploaded the theme song they made for the website, you can find it here. I believe it’s supposed to be a parody of ‘Atami Hihokan’ (an adult museum).
The website shows a map of the museum and its facilities, some more pictures can be found here. I think the art of the mascots is pretty cute this time...
You could also play this minigame on the website which also featured the four protagonists. There’s still a video of someone playing through the game, so definitely check it out if you’re interested. The artstyle has a bit of a retro feel.
2016 This year the website turned into the 'Raira-ryuu honpo' official homepage, an art school that specializes in the traditional art of ...boys love. All of the characters are drawn like famous Ukiyo-e paintings.
All of the ones above are Tōshūsai Sharaku paintings, so it was pretty easy to find which ones they were referencing!
They also re-drew all of the game covers too and the descriptions of the games were pretty funny. Midorijima was transformed into a big red-light district and the people who lived there were kicked out and are now living in poverty. I hope you’re surviving, Aoba...
This time there was also a flash game which could be played on the website, a shunga (erotic painting) puzzle. You can find all of these pictures here. Like the previous year they are heavily censored and not really NSFW.
2017 This time the April Fools’ joke is a parody of 'The World of GOLDEN EGGS', a Japanese animation series set in an American-style fictional town, except this time it’s called ‘BOYs LOVE Nitro+CHiRAL’. I’m assuming most people who have been in the fandom for some time remember this one. They created a short YouTube video series and it had English subs. You can still find the videos if you look for them on YouTube so please watch them...! It’s all worth it for Konoe singing ‘I’m in Blue’ and the Rhyme fight.
Youji is always the victim of these awkward conversations... Some more pictures here! You can find the YouTube videos by just searching for the title of the series mentioned above.
2019 After 2017 they stopped updating their website on April Fools’, probably because they were busy working on Slow Damage, but in 2019 they did post some extra illustrations. Not the most happy kind of illustrations, featuring the protagonists and Naito-kun apologizing because they couldn’t do anything for April Fools’ that year...
2021 Unfortunately this is the last one! 2021 is the year Slow Damage was released, so it makes sense the final April Fools' joke focuses on them. It's called 'Warau Euphoria', which means ‘laughing euphoria’. It’s a reference to Japanese series 'The Laughing Salesman', so they're also drawn in a similar artstyle.
The website has a warning that you need to be over 35 years old to enter instead of the usual 18+ warning lol. They also got Towa’s voice actor to record a couple of new lines on the webpage, if you click here you can still listen to a recording of it.
I’m a bit sad they might not do any of this stuff anymore in the future, but I’m also glad many people recorded videos of the old websites and minigames so we can still enjoy them even now. I couldn’t include every single screenshot in this blog post, so I tried my best to link other pages with more information.
I had a lot of fun checking out their website every year and I really appreciate the effort they put into all of this. I might update this blog with some additional info later!
#nitro chiral#slow damage#lamento#lamento beyond the void#sweet pool#togainu no chi#chiral#nitroplus#april fools#dmmd#dramatical murder
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if someone wants to get into journey to the west and the story of son wukong, what's a good place to start?
I would say watching a show is what personally got me into it!! I made a list a while ago depending on what you are looking for but really just depends on if you want something like a really good movie (but can't fit all of xiyouji content due to time) or do you want something that focuses on accuracy to the novel (even if the show doesn't get to focus too much on individual characters) or something that is more of a drama series (that isn't too accurate but has fantastic character exploration)!
Personally, I would say if you are new then to watch something ACCURATE then you should choose from 1987 tv show, the 1999 cartoon show, and the 2011 tv show (links in the top link)
Or if you want a really good movie to just have a quick way to fall in love with the characters then Monkey King Hero is Back 2015, Havoc in Heaven 1961, or Monkey King 2 2016 (yes the second one is my preference I think it is better than the first tbh)
But also a good place is just reading the books which I recommend the Yu translation as they are the most reliable as it doesn’t cut out any scenes like other translations.
Or if you are not much of a reader than the audio book for the Yu translation is always available! It is free and you can do work while listening!
There of course hundreds of ways to watch or consume xiyouji media but this is my personal suggestion for someone unfamiliar or new to the content. That way once you know more of the original stuff you know what they change in media. Not even show/movie is accurate and you are going to have a hard time finding something that is one-to-one so reading the book itself is always the safest option. But just be ready to go in with the idea that each director wants to show the world THEIR version of the story and how much it meant to them and how much it could mean to you! You have so many options to get into Xiyouji and nearly 100 years worth of media surrounding such a wonderful story!! I hope you have a great read/watch!
#sun wukong#jttw#journey to the west#xiyouji#ask#zhu bajie#sha wujing#tang sazang#bailong ma#suggestions
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