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#i replayed almost the entire game for this 1
dryersheetbear · 2 months
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I AIN'T GOT TIME FOR THAT NOW!
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nordicbananas · 2 months
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alexis I blame you for this (pt. 2)
#..I've been playing more hades.#IT WAS ALL BECAUSE OF A THANATOS FAN ART YOU REBLOGGEF ALEXIS. I WAS LIKE “oh I miss my pookie <3”#“I should replay Hades <3” AND NOW I'M 7 RUNS INTO MY NEW PLAYTHROUGH#I'VE REACHED ELYSIUM ONCE. AND STILL NO THANATOS#ik that he's an elysium only character I think but. WHERE IS HE#I've gotten a bunch of other stuff already#why not my pookie :(#but yea ily Alexis <3 I've been having a lot of fun playing greek mythos games#BRO I FINISHED MY FIRST PLAYTHROUGH OF STRAY GODS. TELL ME WHY I CRIED TWICE#FREDDIE. HOW COULD THEY DO THAT TO HER. MY POOKIE. HOW COULD THEY#medusa's song has been stucj in my head the entire day. oughgh..#brooo I had such a good hades run yesterday. I used the sword and got such good boons#first one of the run? from hermes that made it so every chamber gave me +16 gold#then I got something that made my special deal +50% damage. and inflicted weak. using poms it got up to 130 damage!!#got two ares boons that made my attack deal + send a wave of doom#then!! a random duo aphrodite/ares boon!! that made weak enemies more susceptible to doom!!#I got like half way through elysium then died :/#but my most recent run was baddd. I used the spear for extra darkness but didn't even pass the bone hydra </3#I used BOTH my death defiances fighting meg. I got a good dionysus dash boon but.. that's about it#my cast did actually get a good athena and artemis boon tho. didn't help me in the long run but still fun!#--flower's bloom#thank you to anyone who reads all of my tags btw. like omg that has to be at least a full screen of just. me talking#💖💖💖💖#I do reread my tags 1-4 times. also this post originally ended at me talking about making it to elysium in hades#then to my flower's bloom tag#now I'm talking again because you can't escape me :}#I find it so funny how my posts are more like titles for my tags XJGJXXH#like. WAIT OMG ALMOST 10 MORE DAYS UNTIL JULY 31?????#YAYYYYYYY!!!!! ME AND TWIG ARE GOING TO HAVE SUCH A GOOD TIME#also my meli weli journal has been put to such good use. I love that journal
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Accidentally Sitting on Their Face | Yandere Twisted Wonderland
The feasibility of such an event happening is 1-100; unless your in an anime. Typically its bound to never happen but when your thrown or genuinely fall on someone it isn’t necessarily considered to be a bad thing for the person your falling on...
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Rook Hunt
He had been officially hanging out with you today 
Different from his usual stalking sessions but he enjoyed it nonetheless
Unfortunately you weren’t completely alone and while it may have started out that way it soon became quite the crowd
“Hey bet you're not strong enough to pick me up?”
“Watch me, Trappola!” 
He thought it was cute how you indulged in their shenanigans 
“That was weak, I only went up an inch!”
“Can you do any better?”
Goading him wasn’t your brightest idea
And which subsequently lead to Ace throwing you fairly high as you landed on none other than Rook’s face
Everyone’s shocked, your disoriented, and Rook….well Rook.exe has stopped working
The weight, your scent, your warmth reduced him to a puddle or at least a man about to make one if this continues
Finally gaining your bearings you try sit up only for Rook’s hands to suddenly pull you back
He does it lightly quickly letting go so that no one suspects that he might have kept you there on purpose
He gains his composure letting you bow and worriedly say your apologies while forcing Ace to apologize too 
He really doesn’t feel like you need to apologize because he’s the only one really reaping the benefits of this
“Oh Trickster~! You’ve brought me relief once again~how can I go on without more~!?”
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Idia Shroud
It's just a slip-up
your reaching for something in his room and one of your sliding out from under you
Landing safely on your knees you can’t say the same for your gaming partner
Who is trapped between your thighs and entirely underneath you absolutely paralyzed
He might gain some bearings in the beginning but the plush darkness of meeting your behind has him falling back
Its too perfect 
When you get up and apologize he’s just replaying the whole moment in his mind 
Recovering quickly only by the well-needed placement of a pillow over his lap and silently mulling until you guys get into your game
He vows to never clean his room again especially if your coming
What if he actually calculated it…for next time
“T-that had to be a checkpoint for a major level…I really need to dedicate more to the (Y/n) route .” 
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Kalim Al Asim
It's probably a matter of you just not noticing he’s there
With all the pillows in Scarabia especially if it's that type of party your plopping down on Kalim’s face
Almost immediately your trying to stand-up but Kalim’s hands hold you in place
“Its okay I kind of like you on top of me!” 
He won’t really register your panicked rushing when Jamil comes back in the room
And with a blush on his cheeks Jamil explains how much of a sexual act it is as to why you don’t listen when Kalim happily asks you to sit on his face
“So it's alright if its just by accident again?”
So that's what he does playfully sorting out scenarios where your reduced to sitting, kneeling with your butt in his face
A little creepy with how honest and adamant he is
“We can go on the magic carpet (Y/n) if you don’t want everyone to see!”
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crazylittlejester · 2 months
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So I'm replaying Hyrule Warriors with my nephew (he's having a blast and I'm having a blast with him) and I forgot how much rupees you get in the game?! Like 1 level you can easily get around 20,000 rupees?! No other Zelda game is it this easy to gather rupees. Therefore I've decided my new HC is that Warriors is extremely wealthy especially outside his hyrule. Followed by Wild cause Diamonds go for a lot.
Aka Warriors and Wild are single handedly paying for the entire Chain and it's not doing much to their band account.
OH YEAH THIS GUY IS ABSOLUTELY LOADED- I dunno how y’all were playin BOTW but I never had more than like 15k rupees at any given time and that was only one specific time, I usually have like 3k, and that’s why I headcanon Wars has the most money of the whole chain, which is why i think he’s the one who usually pays for stuff alskfjld. I feel like he almost has an overwhelming amount of money, and because of how he reacted when Legend called him broke, I think the wealth isn’t that important (?) to him. Like he’s not flaunting it about and acting like he’s rich as fuck, he quietly pays for what needs to be paid, and it’s the way he didn’t respond when Legend laughed at him, didn’t believe him, and then assumed it was Time who paid for the inn that really solidified a headcanon I already had: I feel like he would donate a significant amount of the money he earned during to war towards rebuilding parts of Hyrule that were destroyed, and making sure families whose homes were ruined and who lost loved ones have enough so they aren’t starving. Warriors is definitely living comfortably with the sheer amount of money he has because good lord is it easy to get rupees in that game, but yeah I do genuinely believe he’s the kind of person to not hoard it all away, but use it to help others because he genuinely WANTS to and because he feels like the war is all his fault and therefore this destruction is ALSO his fault so he needs to help, NOT because he wants to be seen and praised for helping people
and even then he’s still got a lot left over to spend on the journey with the others 😭
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a-tiny-sloth · 10 months
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Bears in Trees, Starting Fires // Maggie Stiefvater, The Raven Cycle
do you ever listen to a song that fits a character dynamic almost too well?
[ID below the cut]
Image 1: Lyrics from Starting Fires by Bears in Trees reading: I keep lighting fires and I keep punching walls / I keep holding my breath and I keep poking holes
Image 2: A quote from The Raven Cycle by Maggie Stiefvater reading: Both of them stopped breathing. Gansey knew he’d gone too far. It was too far, too late, too much. Adam shoved open the door. “Fuck you, Gansey. Fuck you,” he said, voice low and furious. Gansey closed his eyes
Image 3: Lyrics reading: I keep smashing glasses and I keep falling down / I lay in the pieces and I keep rolling around
Image 4: A quote reading: With a sudden twist, he swept all of the figurines from the Queen Anne table. Foxes in breeches and terriers seized in midflight. They all plunged to the floor with a satisfying and diseased smash. He raised his voice. “World’s ending, folks!”
Image 5: Lyrics reading: I'll sleep on my sofa and you can sleep in my bed / I'll never feel whole but you're as close as I'll get
Image 6: A quote reading: Gansey said immediately, “You’re leaving with me.” “It will only make it worse when I come back,” Adam told him. “I mean for good. Move into Monmouth. Enough’s enough.”
Image 7: Lyrics reading: You can be the husband, I can be your wife / We can pretend we can cope with real life
Image 8: A quote reading: Gansey jerked his arm out of Adam’s grasp. Again his eyes darted down the hall and back. “You should look at yourself in the mirror.” Adam didn’t. “We do this, we do it as equals,” Adam said.
Image 9: Lyrics reading: White picket fences and stable jobs / Three little faces and a couple of dogs
Image 10: A quote reading: Out loud, Gansey said, “Fine, then. We’d find another good school. We play the game. We make up a new life for you.” Adam reached past him to find a rag and began to wipe between each greasy finger. “I would have to find jobs, too. This didn’t happen overnight. Do you know how long it took me to find these?”
Image 11: Lyrics reading: You can be the husband, I can be your wife / We can pretend we'll get over our strife
Image 12: A quote reading: Thank God we’re not fighting thank God we’re not fighting thank God we’re not fighting how can I keep it from happening again—
Image 13: Lyrics reading: Having conversations we’ve never had before / You’ll be drinking whisky as I walk out the door
Image 14: This was a conversation they’d had before, and entire days of arguments were replayed in the few moments of quiet. The words had been said often enough that they didn’t need to be said again.
Image 15: Lyrics reading: I walk to the seafront and jump in fully clothed (Ohh) / And I keep wandering aimless, oh shit, I don't even know (Ohh)
Image 16: A quote reading: Gansey couldn’t shake the image of Adam by the side of the interstate, walking, walking, walking. Knowing he was forgetting what he was doing, but unable to stop. Unable to remember Gansey’s number, even when people did stop to help.
Image 17: Lyrics reading: I keep starting fires and I keep poking holes / I keep holding my breath 'cause I am nothing at all
Image 18 : A quote reading: Adam inhaled. Gansey didn’t. He didn’t breathe at all. He just stood, frozen, his hands gripped around his king’s helmet. He told himself to breathe in, and he did. He told himself to breathe out, and he did. He didn’t move, though, and he didn’t speak
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morganski-19 · 4 months
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I Don't Know Which Way's Home
Chapter 17: Repair
ao3 link, Part 1, Part 16
March 1986
The news has been replaying the same story all day. It should be shocking, sort of is, but Julie’s kind of numb to it at this point. Each year, like clockwork, something big happens. Something this small town hasn’t faced in decades. A kid missing, turned up dead, just to be found alive again. A government laboratory had a gas leak that caused the death of many more people. The mall catches on fire causing a mass casualty. Now this.
She was awoken by sirens this morning. Ruined what was supposed to be a day where she slept till noon. It was spring break; she was allowed to be lazy. But instead, the spring break was wrapped up by police tape. The cause of a whole new type of stress.
Beloved student of Hawkins High School, Crissy Cunningham, found dead in the Munson’s trailer. Eddie Munson, the prime suspect, still at large. The body, found by Wayne Munson, a hard-working man of the community, is disfigured beyond belief. The police don’t have enough evidence to make a statement. But are advising the public to be aware and alert the police of any suspicious behavior.
Julie doesn’t know Eddie that well. They’ve only been neighbors, acquaintances. Sure, he drove her to school a few times. Made sure that she got there safely and was an ear when she needed to rant. But that didn’t make them friends. That didn’t make them close.
It didn’t take an idiot to see that Eddie wasn’t as big as scary as he was chalked up to see. Unfortunately, this town was full of idiots. Ready to point their fingers to the person the papers blame. Since they were already so influenced that metal music was from the devil and all dungeons and dragon’s players were Satan worshippers. It only took one headline for them to believe that. What’s stopping them from believing it now?
The evidence is damning. Wayne worked last night so it can’t be him. Multiple witnesses saw Chrissy leave with Eddie after the game last night. He is a known drug dealer, which most people would say is a step away from murder. His van was heard by the entire trailer park at both their entrance and his exit.
But there was one thing that Julie’s not sure anyone really heard. His screams.
Trailer parks are a hive for nosy neighbors fueled by the powers of thin walls. Lots of open air for noise to travel. It was nice outside last night, so Julie sat out on their little porch with a book. Peacefully reading.
Until Eddie pulled up with music blaring out the windows. Slamming on the breaks before he crashes straight into his own trailer. Right before the queen herself gets out of the car and walks right through his front door.
Julie says she’s better than gossip, but this she just had to know. Had to witness. Two people who never interact, going into an empty trailer. A recipe for disaster.
And disaster it was. Not long after, Julie can hear some yelling from the trailer. Something about waking up. Chrissy not being able to hear Eddie. It just increasing in volume until it devolves into a terrified scream. Then Eddie runs out of his trailer, gets into his van, and speeds away.
Julie doesn’t know a lot about how murderers act, but she can guess they don’t normally scream while killing their victims. That’s a pretty obvious sign that something’s wrong. But the police just brush her off when she tells them. The arrest has already written itself.
. . .
Present Day, April 1987
It’s been almost two full weeks since Steve and Julie moved into the new house, and Steve still feels off about it all. About taking the next step in the case. Passing the point of no return.
Steve doesn’t know what to do. It’s like he’s being backing into a corner. On the one hand, he could drop this and make himself a fool to his parents, to his friends, probably a good bit of the town. Or he can go through with it just to drag up his baggage all over again. Feel like shit all over again.
He doesn’t know what to do.
Then there’s all the other stuff. The looming piles of bills in his future, the fact that they still don’t have a couch. That Steve still doesn’t have a proper mattress. And the fridge is getting kind of empty, so he needs to go shopping soon.
These are new worries for him. Making a strict budget and making sure it’s enforced. Saying no to the kids when they want something, forcing Robin and Eddie to pay their share of the meals when they go out. Even though it was really always him ensuring he was alright paying the bill. Making small stacks of coupons and waiting deals to show up in the paper. It’s a lot.
Steve’s never been poor before. Not to say that he is now. Well, he kind of is. He has a good bit of debt because of this loan and lost a large chunk, most, of his savings to buying this house and the initial furniture. Paychecks are split between bills, food, Julie, savings, and then him. He’s the last on his list of priorities.
It’s all bringing up more issues, as if it already wasn’t enough. He’s always been the friend that picks up everyone’s tab. Pays for the check, the parties, the supplies, the fancy gifts. It’s all been from his money. His dad’s money. Which he doesn’t have anymore.
He knows it’s stupid to think that the friends he has now would care about that. Just because his old friends definitely would have. But these guys, they care more about the money. About the name. What Steve can give them.
Sometimes, it just doesn’t feel like it.
Steve’s always been a giver. It felt wrong to keep what he had just to himself. He never took, just gave. What would he be when there was nothing left to give?
Julie shuts the door just a hair away from a slam when she gets home. Giving her bedroom door a harsher treatment. It squeaks all the way shut. He’s been meaning to fix that, hasn’t gotten around to it yet.
She’s been like this ever since they moved. Her demeanor shifting almost immediately. At first, he chalked it up to the stress, having a new place that didn’t feel right. The change uncomfortably itching beneath the skin.
But after a week went by and it was the same thing every day, he knew something was up.
He walks over to her door, knocking lightly.
“What,” Julie yells through the door.
Steve’s taken aback. “How was school?” he asks calmly. 
She whips the door open. “Fine,” she huffs. “That all?”
“You ok?” he asks as if the question didn’t answer itself already.
“Yeah,” Julie rolls her eyes. “I’m fine.”
Steve crosses his arms. “You sure? Cause to me it seems like you’re upset about something. You know you can talk to me about this stuff.”
“Whatever.” Julie slams the door in his face.
It takes all Steve has to not rip the door open and give a whole lecture on how rude that was. To restrain himself from stepping into old shoes. To react differently than his father would have. Come back when the moment dies down and the anger stops bubbling. To be better. To be him.
Whatever he is at the moment.   
. . .
Julie tears another piece of paper out of her notebook. Crumpling it in her hands and throwing it across the room, watching it miss the trashcan. Landing next to the other balls of paper. Each one being more wrong than the last.
She should be doing homework. There’s an essay due for her English class in a few days and she hasn’t gotten around to writing it. Too busy with the move, then the adjusting. Now this. The same thoughts over and over again in her mind. All of them screaming that this can’t be happening right now.
Every time Julie thinks she can have any sort of break, another thing comes along just to punch her down again. Her mom died, then she moved, then she moved again, then she started getting better but that’s this whole other thing, then she gets kicked out, moves again. Now she has a crush on one of her best friends. What a great fucking life this is.
Julie tugs at the roots of her hair, pushing her fingers under the tightness of her braid. Hoping if she squeezes long enough, the unwanted thoughts will just leave. She’ll be able to think of a theme in the Catcher in the Rye that speaks to her enough to get five pages out of. Be able to write enough in her stupid notebook that makes sense. Get her grades back to where they were before and her life back together again.
Falling apart is a tune run dry and Julie’s tired of playing it. All she wants to do is go back to being normal. Like she was a year ago. Happy, kinda pissed at the world in different ways, but happy. Where there was something that didn’t quite make sense with the way she felt about girls, but it was easy to brush it all off. And her mom came home smelling like syrup and bacon grease instead of alcohol. Her knew sobriety chip kept proudly in the pocket of her apron. Constantly reminding her what the tips really needed to be spent on.
Life was good. It was normal. It was everything. Julie misses everything.
She misses the way the house always smelled a little stale and like mildew. The flowery candle her mom burned doing nothing to cover it up. She misses the way she would trip on the pile of shoes by the door. And how the singular hook on the wall would always drop her coat so much she started to throw it over a chair. How the kitchen would always be a little bit messy, and there would be dishes in the sink and pots on the stove. The couch that had it’s built in divot made by someone else with cushions that were squished beyond compare. Doors that fell off hinges every year or so and the sounds of the radio flowing through the walls.
All of it aches in her heart the more she moves on. The more she grows away from the place she called home. Having to keep retracing it all in her mind so she won’t forget it. Hold her mom’s sweatshirt close to her nose and pray to smell her cheap perfume again. But all that’s there is Julie. All there is left is Julie.
Julie is the only thing left of her mom other than the picture sitting on her desk. Which sucks for so many reasons she can’t find the words to explain. Mainly because looking in the mirror gets harder. Each time looking a little less like herself than the day before. Not quite knowing who she is anymore.
Reflections almost heighten to the imperfections on Julie’s face. The darkness underneath her eyes, the red dots forming on her chin and forehead. The fakeness of her smile, the way it can’t seem to reach her eyes quite right. Growing into a face that lost its childhood. Fighting to keep all she can of what’s left.
Growing up was always going to be hard. Slowly seeing herself morph away from childhood dreams and expectations. Having them crushed by the cruel realities of the world. Having memories trapped in confines of the mind that can’t seem to be open again. Becoming someone is hard in a normal life, let alone one with as many hurdles as Julie’s.
Julie can’t even begin to fathom what she would say to herself half a year ago, five years ago. How could she crush that little girl’s dreams right before her eyes. Witnessing the pain from the outside rather than the in. Tell her that there would be no princess wedding, or even one at all. That her mom wouldn’t even be there if she could. Gone far too soon. She left Julie far too soon.
Childhood isn’t missed until it’s stripped away. Until it can never return. For what its worst, Julie’s mom made sure she had it for as long as possible. Before the inevitable kicked in and took it away for her.
Now Julie’s filled with hate again. At herself. At Steve for trying. At him for not being who she wants on the other side of the door. A constant reminder that this good thing could only come once her mom was gone. Finally, a house, but without the mother to make it a home.
It’s not fair to blame him, she knows that. Can hear the upcoming words of her therapist as she relays this all to him in the next session. How she’s placing Steve in a box that he was never meant to fill. Just because the emptiness was too crushing to face in whole.
Giving up on the homework, Julie lies on her bed. The new mattress smell still seeping through the covers. She takes her Walkman and presses play on whatever’s in there. Noise blasting through her ears, loud enough to hopefully cover these thoughts. She grabs a pillow, wanting to squeeze something close to her chest. All of her childhood stuffed animals gone with the first move. Another piece of her that is forever lost.
The tears start to form, and Julie lets them fall.
. . .
The next day doesn’t seem to be any better. She insists on biking to school today. Doesn’t really make it a choice as she hoes straight from her room to the door. Without saying as much as a goodbye.
Steve doesn’t push. Thinks it would be best after the outburst yesterday.
The last time Julie acted like this was her mom’s birthday. Where she was hurting so bad that she decided to hit at the closest target. If that’s what she needs to do again, he’d be happy to take it all. Hold some of the hurt so she didn’t have too anymore. Distract him from his own hurt at the moment.
It’s so bad that she forgets her lunch on the counter. Even though it would probably have ended in the garbage. Like how last night’s dinner landed right into a container to be revisited later. Still sitting in the fridge when Steve went to make breakfast this morning.
He’s not quite sure the last time she’s eaten more than half her plate. Too busy with his own stuff to notice her dip back in her progress. Kicking himself that he didn’t see it all sooner. That it took for her slamming a door in his face to understand how bad it had really gotten. Not like he could have stopped it. But it might have helped.
“That conversation you had with Julie while me and Eddie were out getting the pizza,” Steve says while explaining the situation to Robin. “Was that about her mom? About the move?”
Robin takes a second to think. Physically stopping and starting her movements a few times before speaking. “No, it was about something else.”
Something else. Steve didn’t know about a something else. “Was it because of me?”
“No, no. It was just something really private that she wanted to talk to me about. I would tell you but it’s really not my place to.”
Steve ignores the alarm bell ringing in his head. She’ll tell him about it, whatever it is, when she’s ready. “But you would if you thought it had anything to do with the way she’s acting.”
Robin shrugs. “It depends. If I thought, it would help. But honestly,” she takes a deep breath. “I think telling you about it might make it a million times worse.”
“Make what a million times worse?” Eddie asks after walking in. Sliding into his designated spot at Steve’s side and placing a kiss to the side of his head.
Robin rolls her eyes. “You guys can’t be this happy while Nancy’s away at school.”
“Oh boohoo.” Eddie sticks out his tongue.
“I thought you had work today?” Steve asks Eddie.
He shrugs. “I’m sick.”
“You’re going to be jobless if you keep calling out for no damn reason,” Robin chastises.
“Well clearly, I was needed elsewhere because there is a situation that needs dealing with. Make what worse? By a million times?”
Robin rolls her eyes again, gesturing Steve to fill Eddie in on the situation.
“Julie’s hitting a low point again, she slammed a door in my face yesterday.”
“Do you think it’s about her mom?” Eddie gets a soda out of the fridge and sits on the countertop.
It could be. One of the first things Julie said when she saw the house was how it reminded her or her mom. How a place like this was all her mom ever wanted for the two of them. That had to drag up some feelings. Especially since they were now living here.
Steve shrugs. “It could be. I wouldn’t be surprised if it was.”
But there was something else. Either the thing she talked about with Robin or him pushing yesterday. Something going on in school. Anything.
There were so many places to mess up. For Steve to fuck up something that didn’t just involve him. He’s bad at dealing with things. Pretending his problems don’t exist so he doesn’t have to think about them. Or lashing out just to feel more powerful than them.
Steve just didn’t want Julie to feel like she had to keep it in. That she had to keep the war in her mind because no one cared enough to listen. Or that she would burden him just for talking to him about it. He wanted her to be better than himself. Maybe that was too high of an expectation to have.
“Just talk to her about it,” Robin says softly. “She’s always come around to telling you how she feels. She just needed to blow off a little steam, that’s all.”
“Yeah, maybe.”
Maybe was a lot of things right now. None of them made Steve feel any better.
“Hey,” Eddie kicks Steve gently. “What’s really going on? Other than the Julie thing?”
“It’d be easier to say what isn’t going on than what is?” Steve pulls out one of the metal folding chairs from their makeshift kitchen/dining table and sits down. It squeaks under his weight, proving his point for him. “Maybe I bit off more than I can chew.”
Robin pulls out the chair next to him. “You did what you had to. It just happened to be very overwhelming.”
“I’m not talking about that. Well, I am but not really. It’s just,” Steve takes a deep breath. “This case. If I’m still going through with it. It’s just adding more to the pile and I’m now realizing I didn’t really think it through as much as I should’ve.”
“What do you mean,” Eddie interrupts. “You seemed liked you thought it over a lot, actually. Had evidence all laid out, contacted people, got witness statements. People to testify. Had multiple people who know their shit tell you that this was a good case. You checked off all the boxes.”
“Yeah, sure. But I don’t think I’d realized at the time that I might be going to court twice in a short amount of time.”
Steve asked Sarah a few weeks ago what it would take to make him the permanent guardian for Julie. Maybe even adopting her. If that’s what she wanted, he hasn’t brought that specifically up yet. Sarah mentioned something about permanent guardianship, since Julie’s only a year away from becoming an adult.
But no matter what, it probably leads to presenting his case before a judge. Having them make the final decision. With all the things that have happened in the past few weeks, and Sarah pulling some strings she shouldn’t have, the risk of relocation raised a bit. Making this permanent would get rid of the risk. Neither of them would have to worry about this anymore.
“Wait, twice,” Robin questions.
“Yeah, once for this case against my parents, twice to get permanent custody of Julie.”
“Is that something you guys have talked about?”
Steve shrugs. “A bit. She definitely wants to stay with me long term, and I said I’d start asking about the options. I just haven’t talked to her about which one she would prefer, since she’s got less than a year before she turns eighteen. Most of them involve at least going in front of a judge to prove that I have the means to care for her until she’s an adult.”
“And if this case falls through, it might look bad on you,” Eddie connects the dots.
“Exactly. And I’ll have to pay all the legal fees out of my own pocket where I would have gotten that back from the money I won.”
Then there was the reason for doing this all in the first place, getting them to understand what they did to him. How he was affected because of their neglect. Would they even listen? Would this change anything? Would this all just become another story to tell their friends?
They would go around telling their friends how much of a disappointment he is. How he is ungrateful of everything they’ve done for him. How he wouldn’t even be here without them. As if that makes up for the fact that they were never around.
Creating someone doesn’t immediately garner respect. It still has to be earned. Each time he was left, his respect, his love for his parents shrunk. Now all that is left is a sliver so small, yet it still feels like a mountain. Still crushing him.
He doesn’t want to be crushed by it anymore.
Steve gets up, goes to his room and pulls out all of the evidence he’s built. The entire case against his parents laid in a binder. Copies of bank and credit card statements. Highlighted lines of hotel stays and flights books. Lined up with dates that Steve could recall they missed. Birthdays and holidays lost. Memories begged to be made. Years gone.
Statements of the many nannies that he had. Each confirming their own payments, the lengths of their stays. Empty cards filled with not even the signature of their names. Cursive congratulations and happy birthdays printed instead. Hospital records that show his own signature on the discharge form. Mrs. Henderson’s name on the contact form since his parents couldn’t care to show up.
It was enough, it had to be.
He brings it out to the kitchen, laying it all out on the table. Asking Robin and Eddie to go through it. Tell him if they think it would be enough.
Witnesses, one of them asks. Steve could think of a few. One of the nannies had offered when he asked. She would still do it. Hopper said he would not only be a character witness, but also get the records for that one house party he broke up where Steve was caught underage drinking. How he had to drive him home, his parents nowhere to be seen. Nancy probably would too. She could tell the courts how she knew his parents were never home, even if he was seventeen.
It is enough.
Eddie grabs Steve’s hand. “You don’t have to do this if you don’t want to.”
Robin grabs his other hand. “If this would be too much, no one would blame you for walking away.”
Here in this small kitchen with old cabinets with squeaky hinges and tile that he absolutely hates. In a house that he bought on his own, for the family that he made, it’s finally starting to feel like a home.
The walls were never what made it empty. The unopened rooms and unused furniture. It was the energy that never flowed through the doors that made it devoid of all life. Sucking what it could from the person in it to make up for the loss. Now, as people come and go, as Steve and Julie live here, the house feels full.
With these people by his side that showed up by surprise. Chose him for whatever reason that he might never understand. But circumstances led them to each other, and they don’t leave. Even when he tried. Gave them the opportunity to. Yet, they stayed. Every. Single. Time. They helped him learn what home should feel like.
Steve is enough. He always was.
“I want to do this,” Steve says without a doubt in his voice. “Even if they still won’t believe it, or be pissed at me for the rest of their life. I want to show up to the court with rows of people behind me, while their side is empty. Show them the real thing they lost was me.”
. . .
When Julie gets home, she goes right to her room. Ignoring the happy mood Steve is in. Ignores the fact that she saw Eddie’s van drive down the street as she was biking home from school. Ignores the slight rumbles in her stomach and the ache in her legs. Lets her body fall limp onto her bed after her bag slips off her shoulder. Filled with work that won’t get done. Marked with a big red “F” when she turns them in blank.
Just adding on to how Julie is already feeling.
What would her mom say to her? Her daughter’s grade dipping. Another new home. Not eating. Slamming doors in the face of the one person who was beside her during all of this.
Liking girls.
She would pull some of her mom wisdom out of her ass for some of it. Not really helping or making much sense, but it worked out in the end. Julie always ended up figuring out something. Got better after some time and picked herself up again. Kept moving.
Time just keeps moving. It’s endless and doesn’t stop. Forcing all to move along with it. Whether they want to or not. Even when life gets in the way and forces them to stop. To become stuck. Julie feels stuck again. Did for a long time. It was easy to become stuck when there was security blanketed around her.
Julie doesn’t really feel like time moved as fast as it did. How it was six months, almost seven since her mom died. And Julie still feels like it was yesterday sometimes. Especially right now. Transported back to the day the police officers knocked on her door. Took her away. When she was frozen, but kept moving. Had to keep moving.
She doesn’t have to keep moving anymore. There’s no goal anymore. No checkmark in her progress or hurdle she has to jump over. Just a pile of tasks that are too overwhelming to acknowledge or unpack. So she lets them pile up. They aren’t important right now.
Julie winces when she tugs off a scab on her thumb. Starting the bleeding all over again. With a deep breath, she forces herself off the bed and to the bathroom. Digging for the first aid kit under the sink for another band aid. Ignoring her reflection in the mirror. The greasy strands of hair pulled back into a French braid. The dark circles around her eyes. That person isn’t her anymore.
Julie isn’t Julie right now. She’s something else. Unrecognizable. To herself. To her mom. To anyone.
“Hey, Julie,” Steve says before she can escape back to her room.
She takes another deep breath, ready to push him away again. Not ready for a talk. “What?” she asks, too tired to even sound pissed.
Steve holds out the phone. “Phone for you.”
Julie presses her lips together, taking the phone and holding it closer to her ear. Curling around herself. “Hello.”
“Julie, it is me, El.”
Great. “Hey, El. What’s up?” Julie tries to feign excitement. Terrified at the brief flutter of her heart that spawned by the sound of El’s voice.
“I realized I never got around to asking you this at lunch, but are you free next Friday?”
“Uh, I think so. I’ll have to double check.” No, she won’t. She doesn’t have anything going on, just wants to seem like she does.
“Would you like to come over for a sleepover? I know we just kind of had one, but I want a better one. And then Max can be there too.”
Julie doesn’t want a sleepover. Well, she does, but not one with Max. Because it would be Max and El on the bed. Because why would they make the girl in the wheelchair with chronic pain sleep on the air mattress on the floor. That’s rude and stupid. And it’s El’s room, so she would also be in the bed.
Meaning that Julie would be alone on the floor while her two friends share a bed. Which normally wouldn’t be a problem. Normally she wouldn’t care. But now she does. Because she knows what it’s like to sleep in the same bed as El and the midnight talks that are kind of really serious but also really nice. The nervousness that creeps under her skin every time El’s eyes meet hers. The pounding of her heart as she tries to get a singular word out.
But she can’t say no. Can’t see the disappointment in El’s face or hear it in her voice. Would rather be there, suffering in silence, than miss out on time with her friends. Which she would enjoy for a majority of it, and could kind of need right now.
“Sure,” Julie says. “If I’m free and everything.”
She wishes she sounded more excited, but she can’t.
“Yay. Let me know as soon as possible if you are free. I will see you at school tomorrow.”
Julie’s slight smile drops. “Yeah, tomorrow. Talk to you later.”
The phone clicks onto the receiver as tears start to spring to Julie’s eyes. For reasons she doesn’t really know why but feels deep inside her chest. A pain she’s never felt. Crushing. Terrifying. A tear rolls down her cheek as she runs to her room, wiping it away quickly so Steve doesn’t see.
But he sees.
“Hey, are you ok?” he asks as Julie crosses into her bedroom.
“Just leave me alone,” she yells with a sob, slamming her door. Right in his worried face.
She can’t even make it to her bed before she falls. Slamming her back into the door and pulling her knees close to her chest. Wet patches forming on her knees. Breathing in stutter breaths just to let them out as broken sobs. Trying to pull herself together. Trying to keep it quiet. Knowing Steve is right behind the door, wondering what he can do.
What Julie’s feeling can’t be fixed. No matter what she tries. No matter how hard she tries. She can’t be normal anymore.
A slip of paper gets slid under the door next to her. After the sobs start to slow and Julie can see things again. She picks it up, unfolding it.
When you’re ready to talk about it, I’m here.
All it does is start Julie’s sobs again. How could she have been so lucky to have someone so understanding waiting for her outside the door? When her life went to shit. When things just keep going to shit. He’s still there. Even when she slams doors in his face and uprooted his entire life.
Without even blinking, he’s still there.
“Steve,” she says to her empty room when the tears slow. Hoping he can hear.
“Yeah,” the answer comes from the other side of the door.
Julie lets out a wet laugh. “When you said you were waiting, I didn’t think it’d be right outside the door.”
“Well, technically, it’s right next to your door. Only since I slid the note, though. I gave you space for a bit.”
Her knees fall to the ground, hands falling in her lap. Resuming the picking of her unbandaged thumb. “I appreciate that.”
A beat of silence. “You’re talking to me again. Does that mean you want to talk about it?”
“Maybe, I’m not sure.” She takes a shaky breath. “I’m not sure how to talk about it.”
“That’s ok. Do you want to wait to talk about it, see if you can find the words later?”
Her head gently bangs against the door. Mind racing to find the words. To say something so he can find the solution for her and the pain can go away. But it all leads to a question so unfathomable that she can’t even bear to ask it. Gets mad at herself for even thinking about it.
She does though. Over and over again. Her mind finding answers she doesn’t like. Doesn’t want to believe were a possibility. Truth is, she will never have an answer to that question. No matter how hard she searches for one. The one person who can give it isn’t here anymore. Leaving an uncertainty that would weigh over her head forever.
“I’m sorry,” Julie says instead. Apologizing for the things she can instead of searching for what she can’t. “For slamming the door in your face.”
“You can slam the door in my face as many times as you need to. Just as long as you agree to talk to me about it, when you’re ready to. I may not always follow my own rules, but it’s better to talk about things before they start to build up.”
Julie wipes away the stray tear rolling down her cheek. Moving to pick at the strands of her jeans so she doesn’t need another band aid. “I think this has been building up for a while now. I just didn’t know it was there.”
There’s silence across the door for a minute or two.
“You know what I kind of really want right now, chocolate chip cookies,” Steve says suddenly.
It’s so random that is makes Julie laugh. “What?”
“Yeah, you know, freshly made, warm chocolate chip cookies. Doesn’t that sound nice?”
Julie smiles. “That actually does sound kind of nice.”
“Great. I’m going to go make some, you can join me if you want.”
She does kind of want to. After taking a deep breath, Julie picks herself off the floor. Wincing at the soreness of her legs from sitting on rough carpet for so long. Opens the door and heads to the kitchen. Steve is pulling out one of the many cookbooks he stole from his parents and turning to a recipe. Starting to grab the different ingredients.
He smiles when Julie searches their cabinets, searching for the mixing bowl they also stole from his parents. Probably thinking he’s had some sort of victory over this. Maybe he has. She’s out of the room, and probably about to eat something. It’s a small victory for the both of them.
The oven takes an eternity to preheat. Leaving the rolled-out cookies on the stovetop. Some of them mysteriously gone missing. Well, not mysteriously, she had a few more than she should. But so did Steve, so it was fine.
When the cookies are finally baked, Steve waits a few minutes before placing some on a plate and bringing them over to the blanket pile that is still acting as a couch. But instead, some of the chairs hold up the blankets, making a small fort.
It reminds her of the ones her mom and her made during thunderstorms. When the trailer would shake with each boom, but not the fort. With soft pillows and flashlight shadow puppet stories. Falling asleep when the thunder was far enough away that it became calming. Paired with the patter of rain on the roof. They were always safe in the fort.
Julie was safe in the fort.
She breaks the cookie in her hand, the warm chocolate smearing across her fingertips. Melting in her mouth as soon as they hit. Giving her the energy to say what she needs to say. What she wants to say.
“You know it was El that called, right.” Julie breaks the cookie again. “Well, of course you know. You’re the one who gave me the phone.”
Steve sits straighter, giving Julie his full attention. “Yeah, I know.”
“She was asking if I was free next Friday, for a sleepover.” Her heart starts racing as the words still stay unsaid. Trapped in her throat, even though she knows he wouldn’t care about them.
“That sounds fun. Did you want to go?”
Julie continues to stare at her hands, unable to look up. “Yeah, I do. It’s just. It’s harder now. Because I think, no, I know that I.” She takes a deep breath. She can do this. “I have a crush. On El.”
Steve takes a second to respond. Keeping the moment tense. Julie can only hear the sound of her own heart beating.
“That would make it harder,” he finally says.
“Yeah,” Julie chokes as the tears start to form again. “Yeah, it really does.”
Steve moves the plate of cookies out from in between them before scooting closer. Reaching out to place a hand on Julie’s shoulder. “Hey, it’s ok.”
“No, it’s not,” Julie stops him before he can try to comfort her. “I hate that I’m like this. It’s terrifying. I don’t want like this to be but I am. And I’m going to screw everything up.”
She pulls her legs up to her chest again, the tears retracing their tracks down her cheeks. Even when she thought the wells had dried, it keeps flowing.
“I know exactly how you feel,” Steve exhales. “I felt the same way when I figured out I liked guys. So much so, that I pushed it down and forgot it for years. Kept pretending that this part of me wasn’t a part of me. Hated myself for it. Pushed that hatred outward toward people who didn’t deserve it. Just because I was so angry with myself that I couldn’t be normal.”
Julie clenches her eyes shut, trying to force the tears to stop flowing. Wanting this hurt to stop.
“There were a lot of factors that made me want to hide who I was, I think. My parents, mostly. My reputation. I was the kid that threw parties and had all the nicknames. Hawkins High School’s poster boy. A Harrington. Any wrong move and I was done for. I didn’t need that wrong move to be dangerous.”
She pulls herself more inward. Wondering if she becomes small enough, the problems will just go away. No longer hunting the prey hiding in the bushes.
“It took a lot for me to realize that I wasn’t-. That I wasn’t broken.” Steve takes a deep breath, clears his throat. “That this part of me was normal. Is normal. Just doesn’t always feel like it in a small town. It took meeting other people like me to realize that this was something I could be and still be happy. And believe me, there’s so much happiness waiting for you.”
“Doesn’t feel like it,” Julie mutters into her knees. “It feels like everything keeps breaking apart over and over again.”
“Yeah, yeah it does.”
Julie lifts her head up, finally turning to look at Steve. “I just don’t want to mess up one of the first friendships I’ve had in years because I can’t stop acting weird around her. I can hate myself all I want, I can’t make her hate me too.”
Steve takes a deep breath, turning himself so he’s facing Julie completely. “And you won’t. El is one of the most loving and forgiving people I have ever met. Well, when she cares about someone. She can be pretty brutal to the people who she doesn’t like, but that’s not the point. El cares about you, she won’t judge you for this.”
“I can get not judging me for the liking girls bit. But liking her?” Julie doesn’t know how that could ever work out in her favor.
“Ok, so this next part doesn’t directly apply to your problem. And I’m not sure if any of this is even helping, but it just feels like it needs to be said and I know he won’t care if I share this for him.” He takes another breath. “But Eddie and I were kind of going through this same problem with each other. Only difference is I knew he was gay, and he didn’t know I was.”
“And the only difference between that situation and this one is that yours was a success story,” Julie says before he can continue. Shocking him. “You two aren’t as good as hiding it as you think you are. I picked it up a while ago.”
Steve snorts. “Yeah, kinda figured. I’m more just trying to say that this thing you’re going through isn’t unique. Hell, half of the people in our group have had that feeling some way or another. And we’re still friends. You’re going to be just fine, trust me.”
Just fine doesn’t exactly sound like anything she wants to be. She’s been just fine for months. It’s kind of shitty. Not feeling like anything important, knowing she should be feeling more but can’t. Moving without really moving through life. Just going from one day to the next, them all blending together. Right up until fine becomes a lie again.
Until something unearths itself in the mind and can no longer be ignored. Brings all of its own problems and piles on top of all the others. Dragging up old baggage with it, only adding to the problem.
Leaving Julie with one more question she’s too afraid to ask.
So much in her life has changed. So much is different now. She’s a new person, one her mom wouldn’t recognize. Overwhelmed by grief. Brought into this large group of people, a giant family. Surrounded by people who are like her. Who show her that this is a life she could have. If she just put enough trust in herself.
If she put enough trust in her mom. And stopped wondering if she would still love Julie the same knowing that she will never marry a man. An answer Julie will never actually get.
Steve reaches out and pulls Julie into a hug. Comforts her the way a brother can, but it doesn’t bring the same comfort that Julie craves.
It’s things like this that makes Julie’s heart ache the most. How she will go through these big life events and never hear the same words of comfort again. Never have her mother’s weight sit on the foot of her bed, telling her it will all be ok. That no matter what, she will always love Julie. Never will stop as long as she lives. And even then, the love will transcend death and continue for infinity.
Nothing can stop infinity. Julie hopes that means nothing will stop her mother’s love either. Even this.
“Sorry for taking your coming out moment away from you,” Julie says after she calmed down. “I know you were waiting to tell me about it.”
Steve shrugs it off. “That’s ok. I was really dragging my feet with telling you, I’ve been ready for a while now, just didn’t know how to bring it up.”
“For what it’s worth, it kind of helped. Made me feel a little better knowing that I’m not alone in this.”
“You’re not alone in anything, Julie. No matter what, there will be people behind you. Whether that’s me, your friends, anyone else lucky enough to meet you.”
She rolls her eyes. “Yeah, whatever. Thanks, though.”
“It’s what I’m here for.”
. . .
The notice from the courthouse comes a week later. Alerting Steve that it’s time to approve the court date. One’s been selected for him, but can be pushed back if he needs it to. But it’s there. It’s real. This is actually happening.
He goes over the evidence again, confirms with Hopper that he can actually witness. Get the files all ready on his end. Then contacts his old nanny and gets talked into coming over for brunch. To catch up and see how he’s doing. Make sure she is what he needs for this case. Which she is. She was the longest one he ever had and was extremely meticulous. Most likely still has her pay stubs after all these years.
The last person he has to call is Nancy. Who doesn’t even know that he’s moved yet. Or that his parents are home.
It’s been a while since he’s called her, obviously, and he’s been avoiding it. Not wanting an earful of her again. But he needs to know when she’s back and if she’ll testify for him. She he dials her number.
“Nancy speaking.”
“Hey, Nance, it’s Steve. I have some things to catch you up on.”
She sighs. “Oh, I know. Robin refused to tell me anything about whatever’s going on. I think it was to force you to call me.”
“Yeah probably.”
After a long conversation and a lecture from Nancy on the importance of phone calls, she agrees to testify on his behalf. As both a character witness and also to back up some of the evidence he has.
Everything’s starting to get put together. Now all there is to do is wait.
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Daredevil by Chip Zdarsky Pt.1
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It's not easy to sum up a run like this. Nah, it's actually pretty impossible. It's a long road with so much going on with so many faces, you have to record every single one of your thoughts. So I’m gonna go character by character, taking every arc and dissecting it. 
I have, in fact done it a while ago, right after I finished the run, but it took me some time to post it. And I wanted to make it feel more like a review but that didn't quite work out, so here it is, my essay or analysis of some of the character arcs in this run. Spoilers ahead too!
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Zdarsky’s run finds Matt right after the short rehab series. And I have to talk about that a little: the truck that kicked Daredevil out of the game, poetically replaying his childhood accident, left him dealing with all the old injuries. In DD’s line of work, those tend to pile up. So the few issues were a short detour into Matt’s identity crisis as he was about to give up and had to seek help from his fellow Defenders. It was a very recovery-focused story with flashbacks and the fears that haunted him. For a man without fear, he sure has plenty of nightmare scenarios so questioning and reevaluating this status is a constant process for him. This idea circles philosophy but to me, it just reminds again and again of how much Matt Murdock depends on the way people see him. 
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When Zdarsky’s run starts, Matt is already going out at night and throwing his clubs around. But he’s not exactly living his previous life anymore. Here, the status quo is fully restored after Waid’s detour and the brooding hero on the roofs in the rain is back. Well, almost back. He can’t fully heal his body or his mind so he ends up accidentally killing a man. And then Zdarsky finally pushes Daredevil into the trap that's been sprung for him ever since he killed Bullseye. At the time, I was a bit disappointed that Waid allowed Matt to walk away into a new life, never having to deal with emotional repercussions. It felt to me like he was repressing that event so hard, his entire personality had changed. While the run was good, it felt like a bizarrely loud cry for help. I felt like that was not Matt, at least not the ever-guilty martyr we all know. 
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But now, here, he gets a chance to live through this hell. The beautiful part, in terms of narrative, is that Daredevil right away becomes erratic and paranoid: he goes digging through his enemy list, convinced that someone had set him up. And he fools you easily. Despite him being off his game I truly thought there was a Fisk handprint or just The Hand behind it. But you know what? No. It was just an accident. Probably caused by Matt's lack of trust in Daredevil or his not being at 100%. 
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DD gets so bad, he actually ends up getting a talking to from none other than Spider-Man. Aside from the usual suspects that is. Which, think about it, all heroes have gone through trauma at one point. But compared to a spiraling Daredevil they still seem very together. Granted it's his book so the main drama has to come from him.
There’s a moment when he’s in a room with Jessica, Luke, and Danny, and he calls them all murderers, quickly correcting the ‘you’ to ‘we’. It’s like a new light in which he sees the whole superhero game: like he thought they were truly above the law because they made no mistakes. So yeah, after all these years he saw for the first time how flawed each one of them truly is. 
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What he refuses to see is that they are all working through that, not dividing the world into the good and bad. Meanwhile, Matt has Daredevil on a pedestal as someone who must never allow the line to become blurry.  
Matt's disturbing as hell. And yeah, have to admit I like him more when everything is awful, simply because he always knows how to make things worse.
For a brief time, Matt hides the costume in his closet and works as a parole officer. But it turns out he is actually terrible at compartmentalizing and he's even worse at self-inflicted penance. 
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I believe the culmination of his incompetence in life is an affair with a married woman. Married to a mob boss’s son. It's truly classic Matt Murdock at this point - got no one to cheat on, well, at least she does. He is Exupery’s drunkard and he's brilliant at that. He wakes up next to Mindy thinking about the terrible sin he’s committing. Gotta give her credit though, she gave him a piece of hell for making it about himself. 
And then his circle of violence as he calls it (courtesy of late Vanessa Fisk), pulls him back in again. 
He has doubts and fears about putting on the costume again and we'll, it's hard to blame him. But he still lives in Fisk’s city and the city is getting worse every day. 
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When Matt came face to face with The Purple Man, he said that the thing he fears the most is hearing all the tragedy and doing nothing. Zdarsky just puts him in this reality and Matt's got no other choice than to put on the mask. Before he fully embraces it, he trains with Elektra. Did he break up with Mindy? No, of course not. He just ghosted her until she needed help. The good ol' Matt. 
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But with Elektra, this time it's different (not really - she has her own plan as she always does.)  I have to admit, the more they get together the more I realize one thing - Matt really can't break up with women. They have to die, otherwise he’ll be hung up on them for years. Elektra is the love of his life no less than Karen was. She just came back from the dead, unlike Karen, and I’m pretty sure deep inside Matt thinks it's for him. Plus, she knows his identity which makes it so much easier. And she's deadly which makes her so less killable. 
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But most importantly Matt’s obsessed with Elektra because she's from his past and he’s notoriously bad at moving on from his past (see Exupery's drunkard again). Here’s why I kind of root for them: I do like the adversary/lover connection they have and they exist in the same world. Can they make it work? I doubt it. 
Before I get too deep into more of Matt's disastrous relationships (and believe me you, there is more) I should refocus on the arc.
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We got Matt running from the law while making adjustments so he could represent that same law. And he has an interesting new addition to the cast in the form of detective Cole North. I’m gonna talk about him later since he's one of the narrators in the run. But North is hell-bent on holding vigilantes accountable and Daredevil is his idée fixe just as he is for Fisk. 
Daredevil manages to sway North by saving his life as corrupted cops attempt to kill him and that leads to three interesting events.
One - his parolee learns that he is Daredevil. And his parolee is none other than the brother of the man he accidentally killed. 
Two - North starts seeing him as a protector rather than a criminal. But he still wants to hold him accountable. 
Three - it sets the tone for the rest of the run, showing the cracks and imperfections of the US criminal justice system.
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Either way, that day Matt goes free. And when he puts on a costume again, he is convinced that now he's gonna act smart (because Elektra told him to gather information before leaping into action, duh. All that education and you couldn't figure it out on your own…) It's also a different costume and Matt even convinces everyone who’d listen and a couple people who won't, that he is now a new and improved hero who is not Daredevil at all. Yes, he actually believes it and I think it's still his desire to wash his hands off of everything connected to the accident. He thinks he sees things clearly now but it feels like he's never been more blind. Yet somehow, he will be. 
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This repetitiveness becomes very noticeable when you read through run after run. It’s a very clear pattern that Matt goes through: every time something changes he makes the decision. This time… this time… this time… and it always comes back to the same conclusion. 
He immediately gets duped by Elektra into stealing money from the bad guys, of which she pocketed some. And then the bad guys rain Inferno upon Hell’s Kitchen. 
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That's a fun little event during which another one of Matt's exes, Typhoid Mary, reappears: prior to that she's been therapied into a nice nun who's been helping Matt whenever he ended up in church. The first time I saw her I thought “Oh no, he's not gonna sleep with a nun…” but then, he already had. Uhm, anyway, the nice uplifting moment was the people of the neighborhood dressing up as Daredevil, turning him into a symbol. They'd been doing it for a while and some had been moderately successful too. But when the battle was won, one of them died in Matt's arms, so he turned himself in as Daredevil. 
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Now that's the thing, that's where the main idea of this run starts really growing. And not because Daredevil goes to prison or refuses to fight for his freedom, but because of what's awaiting him there. It's not the superpowered villains, it's all the people he’s been sending there for years. It's such a simple thing - to take these “street level” bad guys, put them face to face with Daredevil, and tell their stories. 
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Daredevil in jail is a stupid idea. Smart from the narrative point of view yet stupid for him as a person on many levels. First of all, he is doing it out of misguided loyalty to the law. He's still a lawyer after all. He's also religious but he kind of sorted that out for himself already. He says he wants to show everyone how even superheroes have to be held accountable if they step out of line. 
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He wants to feel good about himself and again, a part of me thinks he wants to feel like he's better than the others: he loves that moral high ground, and whenever it shakes underneath his feet, everything around him falls apart. Mostly because he destroys it, but he doesn't focus on that. 
Cole, Kirsten (yeah, she's back too), and Foggy, they all tell him he's wrong. And they are absolutely correct too. He wants to be an example, sure, but he really needs people to see him the way they did before. It's not about his guilt, he's been forgiven in fact. 
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The one big regret I have is that this run and this prison time didn't give him more therapy. Because the therapist calling him out on his usual BS was incredible. And she, along with another inmate reminded him that he's fooling himself and trying to fool others. All that makes more sense considering he still hides his identity, so whenever he chooses to leave, his crime and his time won't affect anything. None of that will ruin his life. 
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The way the story leads to this social or rather political issue, it's very organic. It's something he’s been dealing with for years as both his personas: the revolving door between a police station and the streets, the poverty and desire for a better life that lead to crime, the mean streets. He's the perfect hero for this story and his flaws are most vivid here. He had both put people in jail and kept them out of it, he'd been a mayor, and he’d been accused and stood trial. But all of that he had been doing from his high horse.  
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The truth in that story is grim and realistic - prison isn't helping reform anyone and only serves billionaires in their quest for more wealth. 
As Daredevil discovers that and makes a deal with the FBI, he gets released. And once again, he wants to go for that one big win. He always falls into that same trap, he always attempts to stand alone or with friends and win everything, save everyone at once. He’ll keep trying to, all the way to The Fist saga. 
But to get there, he needs to step over one considerable obstacle.
Wilson Fisk
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Like I said, Daredevil and the rest live in Fisk’s city. He is still the mayor and he is going after all vigilantes and I mean all, including the Avengers. But that’s just a part of it. Fisk has an interesting story as he decides to move from the underworld politics to the real thing. He makes a decision, he retires the title of Kingpin of crime, but he forgets the one crucial part – he can’t retire his persona. He will go on to the next level with his hands still soaked in blood. And that’s something he shares with Matt: where Matt needs to be absolved, all Fisk needs is to just turn around and pretend he’s done nothing wrong.
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The ironic detail is, he’s so used to doing his dirty work himself, he finds it impossible to fit in with polished high-class criminals. Politics seems like a natural next step for him but somehow the shadow games turn out to be more than he can chew. Thus the Big Bads of this run are Stromwyns - the richest people in New York. They pull the strings and even Fisk struggles with that idea. 
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In all this, he has a few defining moments:
He wages war on superheroes, including mutants, which leads to X-Men Devil’s Reign
He goes to fight on the ground during Inferno (which was organized as you might have guessed or known already, by the Stromyns).
He kills Mike Murdock thinking he’s Matt Murdock. 
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Oh, right I forgot to mention that Mike’s back. And he is seemingly real now, has his own arc, although still can’t escape the title of a spare Matt Murdock. 
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Anyway, back to Fisk. Of course, when the time comes for reelection, Fisk wants not just to run but to guarantee his victory, which is not surprising at all. I mean take a criminal who gets a fraction of power, would they ever let go of it? In this regard, Fisk is your classic villain. And just like every other villain, he decides to cheat and use The Purple Man’s power to sway the voters. All of that leads to his ruin and retirement.
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But not before he marries Typhoid Mary. Can’t call the ceremony lovely really because they both creep me out and I’d like them or at least Fisk to pay for his crimes. It’s not just the fact that he never does or it never sticks, it’s that later he’s received diplomatic immunity from Krakoa, and sure, he helped them during Fall of X and the drama with Orchis. But it’s still the same damn Kingpin. That hasn’t changed and he will return to make everybody’s life hell again. 
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Why? He’s absolutely evil and we see that in a panel during Devil’s Reign. There’s no non-evil or non self-serving for him. 
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Yeah, Fisk and Mary rowed off into the sunset but not before Fisk killed Mike. And really, that’s another opportunity missed by Matt. Could’ve played around scaring him in both his personas instead of going after him right away and revealing his existence. But I get it, he had other engagements including his actual engagement to a woman we all know all too well. 
I ran out of the images limit, so there is a Part Two.
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g0ldenboi333 · 7 months
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spicy take time: Ace Attorney 5 is not THAT bad
Dual Destinies: The Good, the Bad, and the Ugly -- An Opinionated Review (not spoiler free, hehe)
As I was progressing through the series, I noticed that fans really seemed to dislike Dual Destinies, so as I finished Apollo Justice, I was worried about what I was going to come across and, it wasn't terrible. I've begun to replay some of the game and compile some thoughts.
The Good
Characters
Whether it be the complicated, the quirky, or the downright enjoyable to be around, Dual Destinies has all sorts of new characters to fit this bill. Some of my favorites include:
Athena Cykes -- The newbie lawyer with a loud and colorful personality and a neat little game mechanic involving her being able to hear emotions Simon Blackquill -- The prosecutor on death row who's very… persuasive (why does he get to have a sword?) "Bobby Fulbright" -- The game's eccentric detective. While he's no Dick Gumshoe or Emma Skye, he actually managed to grow on me, making the twist that the final antagonist was disguised as him the entire time all the more impactful to me.
Some other characters that I really enjoyed: Juniper Woods Jinxie Tenma Aura Blackquill Orla Shipley (the orca)
And some of my favorite puns, for fun: Candice Arme Robin Newman Sasha Buckler
The Introductory Case
Case 5-1 is one of my favorite introductory cases after 2-1, AAI2-1, and TGAA1-1. Its twists and turns had me on edge the entire time. I've seen some crazy shit in Ace Attorney -- exorcisms, cross-examining animals, children that are victims of murder attempts -- but a terrorist bombing was not something I would expect, weirdly enough.
I also think it's fascinating how it's the only intro case to span over multiple days and the second to chronologically take place after the main filler cases (after AAI1-1).
And I really like how it ends by leaving these two questions in the back of my mind: "What's wrong with Apollo?" "Who exactly is Athena?"
Prosecutor Blackquill
Out of all of the prosecutors in the series, Blackquill has one of my favorite concepts. The idea of a prosecutor being able to continue his job while awaiting the death sentence for a crime he did not commit, but rather, took the fall for is just soooo… AAAAAAA. I love it. How he also utilizes psychological mind games opposite to Athena's own.
I was originally terrified of Blackquill and his unique "Silence!" callout, but as case 5 progressed, I actually almost cried learning Simon's true colors. How he willingly went to prison to protect a young Athena and Athena's mother, Metis', work, refusing to accept help despite Athena's and Aura, his older sister's, pleas. He was genuinely willing to be executed for the sake of protecting Athena.
Athena and Apollo's relationship, Apollo's Skepticism, and Athena's Trauma
Throughout the course of cases 2 and 3, it was demonstrated how Apollo and Athena grew to trust each other. To me, they gave off sibling energy, which was made even better by the fact that, in Greek mythology, Apollo and Athena are siblings (half-siblings, but siblings nonetheless).
So when Apollo started feeling skeptical towards Athena regarding the whole Clay situation, it kinda hurt, Apollo even willingly wearing a bandage over his eye to prevent himself from perceiving Athena's suspicious ticks. (I love this concept and wish more could have been done it.) And Athena had a past of her own that wasn't helping the situation that she herself wasn't even sure of, traumatized by the idea that she might have killed her own mother.
This is what I would say to be Dual Destinies' strongest feature.
The Phantom
Like I've mentioned before, the twist of "Fulbright" being the final antagonist really got to me. And his whole breakdown with him being in a mad panic, questioning who he really was before getting sniped, has to be one of my favorite breakdowns in the entire series (second to the exorcism)
Turnabout Reclaimed
The concept behind this DLC case is a fascinating one. The defendant being an… uhm… orca and the murder being an accident makes this case really unique.
3D Models
While the models take a bit to get used to, I think, ultimately, they weren't a terrible idea. I love the sprites but there are some things that the models did that the sprites couldn't -- and vice versa. And I believe it was a great gateway into what we got with The Great Ace Attorney and Spirit of Justice.
The Bad
Phoenix's Role
I have problems with Phoenix in this game in general. His model, his voice, but overall, I think the biggest downside about him in this game is his role. How him losing his badge was basically ctrl-z'ed and he's back to basically steal the spotlight. His role in Apollo Justice was great. He was there, but not on the front lines, helping Apollo from the side. I was hoping that, with the introduction of Athena, she'd get help from him like Apollo from Kristoph in his own game or Phoenix from Mia in the first game, rather than being essentially sidelined herself.
Yes. Dual Destinies is a Phoenix Wright game, but with how much focus it gives to Apollo and Athena and their… Dual Destinies… it's a bit frustrating with him in the picture as much as he is.
Turnabout Academy
I don't believe in the "3rd Case Syndrome" that goes around in the fanbase (4-3, 6-3, AAI2-3, and TGAA2-3 were pretty good). However… replaying Dual Destinies, I can't bring myself to replay this case. The concept was okay, but, that's all I can really say. The characters were… eh? I like Junie, Robin, and Mirriam, but Hugh is insufferable and what they did with Klavier was… (I don't wanna be harsh but)… ew. How Robin was treated before revealing she was a girl, was kind of gross (in the initial 2013 release). Overall, it was an… okay case. I don't really have much else to say about this case other than I didn't really enjoy it.
Turnabout Reclaimed
I love the concept, but that's about it. I had a bit of trouble staying awake while playing this one. It felt a little reminiscent of 1-5, which best sums up my feelings about it. The characters were okay and the idea is great, but this case is just… there.
The Ugly
Main Menu
That menu is boring. There's nothing... here. At least previous releases had the gall to put an image in the background, whether it be a courtroom or silhouettes of the main characters. I can't tell if that's supposed to be a bulletin board or a closeup of a basketball, but it's likely neither of those are right.
Voices
I understand replacing the older VA's because of cutscenes and all that, and I'm okay with Apollo's new voice, but when it comes to the other characters with NEW voices, they kind of miss the mark. Apollo and Phoenix sound virtually identical, Klavier sounds… wrong, and I don't think anyone told Edgeworth's VA that he's only 34 because he sounds twice that.
3D Models
When it comes to characters being translated into 3D, that's where the models miss. Apollo's, and Klavier's models are … not the best and Phoenix's is actually disgusting. They got a much-needed update with Spirit of Justice, but they don't compare to the beauty of their sprites.
-----
Overall, I personally think that Dual Destinies is one of the weakest in the series, but it's not as bad as everyone makes it out to be. It's different and takes a bit to get used to, but it's fun :)
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longbobmckenzie · 1 year
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THTH Season 2 Thoughts
Okay, it's been a while since I put together a thoughts post on THTH2, but I think one is warranted.
Anyone who likes LITG and hasn't played this yet needs to get on it. There's only 4 episodes left, so a 1-month Netflix subscription will be enough to play the whole thing, if you were waiting till it was almost done to play.
But... you might want to wait a bit longer till it's out in full, because you'll probably want to replay it - multiple times. The branching this season is SO much better than last season, like I literally just replayed a bunch of times trying to get onto a specific route. I'm thoroughly impressed. I had low expectations going in and was just hoping it wouldn't be as linear as Season 1, but Season 2 has blown me away.
There are only 4 OG LIs (compared to 7 last season), and I know a lot of people were annoyed at that, especially because the friend options are hotter (oh Santiago, what could have been), but it makes sense as there's more non-MC related storyline. And there are 4 bombshells, and at least 3 of them are LIs as well (not sure about the 4th yet because they come in next week but I have a feeling they will be).
As for the LIs, they're all great. Even if you don't like their looks, the personalities are so much more developed than S1 or the last few seasons of LITG. You get unique dialogue with every LI in just about every scene you get with them, you get to go on dates, you get to have intimate scenes (that are also unique from what I've been able to tell!!). You can even choose various interests for your MC and if they match up with a character, you get extra dialogue. The game is so replayable!
It also remembers your choices, so if you flirt with someone and then go for someone else, you'll get reactions from them. And your consequences can have actions! They may forgive you, but they may not.
I mentioned the branching, but once again, it's amazing. You're not forced into love triangles, but you can be messy af and date 3 people at once (just be careful, they might find out 🤭😏). The loyal routes are sooo good, there's a little drama on them that doesn't entirely make sense but the whole time, your LI is all for you. But if you're not loyal, those scenes can change! People will call you out for treating people wrong, or they might come asking you to give them another chance. You can break rules or keep them, and people will trust you accordingly. You can make a relationship official. There's probably an 'I love you' coming at some point, I'd think.
Oh, and there's no twin sister Amelia 🤭
Basically, it's got a lot of the things we've been asking for from Love Island, it's just a different reality show.
Oh, and there are no gem options or in-app purchases, just your monthly Netflix subscription. And when you replay, you can choose any episode to go back to, and there's a skip feature to skip to the next dialogue option or scene.
So if you can afford one month of Netflix, I definitely recommend giving it a try.
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marina-the-witch · 4 months
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Elden Ring Boss Ranking
Hi everyone!
With Elden Ring being my most replayed and almost most played game over all, I think my opinions on the bosses have definitely solidified enough for me to rank them individually. I will do so in this post.
Seeing as I can only attach 30 images and Elden Ring has a plethora of mini-bosses, I'll only be ranking bosses that reward you with achievements for beating them and ones necessary for story progression. Seeing as Godskin Noble and Duo fall under those criteria, I'll also include the Apostle as I would feel weird leaving it out.
Additionally, I won't be ranking the illusion/nerfed version of bosses and instead just lump them in with the real deal. This applies to Margit, Sewer Mohg, Siofra Ancestor Spirit, Godfrey and Carian Knight Loretta.
Remember that these are only my opinions and you're allowed to agree or disagree however much you want.
Bosses will also be put into a bit of a tiering system through colors. Blue means a boss is almost if not entirely perfect in my opinion and is one of Fromsoft's greatest to date. Purple means I do really enjoy a boss but have a handful of gripes with it that drag it down. Pink means i don't feel strongly about a boss one way or the other, either due to them not really being particularly noteworthy or having both really good and really bad aspects. Green means I don't really enjoy a boss but they have enough redeeming qualities for me to still like them a little bit. Orange means I do genuinely dislike a boss but can't bring myself to hate them. Red means they should be nuked from orbit.
With all that said, let's begin.
#1: God-Devouring Serpent/Rykard, Lord of Blasphemy
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Rykard and Radahn fluctuate as my number 1 fairly consistently. While I definitely think Radahn has a better fight, I find the comparison a bit unfair seeing as Rykard is designed to be a gimmick fight. Unlike his predecessors like Storm Lord and Yhorm however, Rykard actually manages to stay challenging despite the game granting you the weapon specifically designed to kill him right away. What really makes Rykard so special for me is everything else. He is by far the most disgusting entity fromsoftware has ever produced in my opinion and I could go on about how much I love his design, lore and presentation for hours. I love everything about this fight, from the insanely memorable voice acting and reveal in phase 2, to the demonic rollercoaster of a theme and the symbolism of the chandeliers in his arena, with this grotesque monstrosity still framing itself a noble king. With a spectacular legacy dungeon to boot, Rykard, for me at least, is easily my favorite boss in Elden Ring.
#2: Starscourge Radahn
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While I prefer his siblings in almost every other regard, Radahn for me is easily the most fun boss in the entire game and very consistently switches places with Rykard in my overall ranking like I said. With an immaculate battle theme that really emphasises the spectacle of taking down this fierce demigod, Radahn is a challenging and thrilling fight. While far from the hardest fight in Elden Ring, he can still throw me for a loop, especially as I tend to fight him without summons and a purposefully unupgraded weapon. His attacks are imposing and beautiful to look at while never feeling unfair and no boss better captures the feeling of giving a noble warrior a heroic end.
#3: Mohg, Lord of Blood/Mohg, the Omen
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Far more controversial than my previous 2 picks, I can definitely understand why people don't really gel with Mohg. Even I used to not really like him, with Mohg the Omen actually making me almost cry out of frustration the very first time I fought him, as I had not yet gotten used to Elden Ring's delayed attack patterns. However, after fighting the real deal at the end of the game and being perfectly trained to evade his wide sweeps, I knew this boss was something special. Mohg is a thrilling, challenging fight, with an absolutely stunning battle theme that I would confidently call my favorite piece of music in Elden Ring and I could not be happier they made the last minute decision of adding him to the main boss line-up.
#4: Morgott, the Omen King/Margit, the Fell Omen
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Much like his brother, Morgott is also an extremely thrilling and exciting fight. What makes him a little inferior to me, is that he's not quite as challenging as I think he should be and a few of his longer combos can feel a bit tacky and excessive. While I definitely see a lot of praise for Morgott as a character, I sometimes feel as though his fight and especially theme aren't really talked about enough though. Morgott is a perfect capper for the midgame of Elden Ring, just like how Margit is a perfect beginning, providing an extremely challenging but learnable fight that prepares the player for what's ahead. He, much like Radahn, is a boss worth nerfing myself for.
#5: Malenia,Blade of Miquella/Goddess of Rot
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I feel like my placement of Malenia would be controversial no matter what. Understandably, seeing as she is maybe the single hardest boss in Fromsoftware's catalogue, Malenia is quite divisive and it even took me a couple attempts to finally start liking her. But this latest attempt, where I finally managed to best her without summons, was the one. While I do think Malenia can be really unfair at times, I can't deny that the duel with this master swordstress is a one-of-a-kind encounter. With an absolutely gorgeous theme, Malenia has wormed her way into my heart, despite all the trouble I've gone through while fighting her. My only, and obvious, gripe is that I feel as though her heal-on-hit-ability is a bit excessive and could have been substitued with a larger health pool, as I often found myself having a hard time hitting her when she was only a few hits away from death, when a simple mistake quickly undid a lot of my progress.
#6: Dragonlord Placidusax
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Every Souls game needs it secret dragon, and more often then not, these fights end up being some of my favorites in the game and Placidusax is no exception. While I do prefer Midir overall, Placidusax is nothing if not a jaw-dropping spectacle with moves like the thundercloud form and lightning stake nuke. While not particularly hard, Placidusax manages to be fun and challenging regardless due to his robust defenses and high damage output. The only issue I've encountered is that the fight can drag on for a bit, and especially when her health is low, he will start teleporting all over the place, which can be a little annoying. Regardless, Placidusax is an absolute marvel of a boss and fits right in in a game so in love with making its fights cinematic spectacles without the use of cutscenes.
#7: Radagon of the Golden Order
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For the purposes of this list, I'll be ranking Radagon and Elden Beast separately, as my opinions on them differ quite a bit. Radagon is an excellent final boss in my opinion, perfectly making use of the core fundamentals of every bosse's kit with a mix of heavy physical hits and ranged incantations. Him being quite challenging is a huge positive for me to, as I often feel as though the final bosses of souls games end up being needlessly easy and almost pathetic for narrative purposes. Additionally, genuinely no final bosse's theme, in any game I've played, has encapsulated the feeling of finality more than his, to the point of literally being called "The Final Battle." Radagon can be a bit unfair at times, but he is the perfect conclusion to your journey as Elden Lord.
#8: Godfrey, First Elden Lord/Hoarah Loux/Lord's Apparition
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Godfrey is so effortlessly awesome. With a well telegraphed moveset, kickass presentation in the form of his cutscene and a gorgeous piece of music to accompany his fight, he is one of the most memorable encounters in the game and definitely the most popular boss overall for a good reason. However, I find myself having quite a hard time with him fairly consistently for some reason, which, while not his fault, does obviously impact my enjoyment of his fight overall. That's not too say I dislike it though, as I feel Godfrey's moveset is extremely satisfying to dodge and counter. Hoarah Loux on the other hand.... I don't know really. The fight against Hoarah Loux is too stressful for me to enjoy it long term and I mostly just try to reduce his health as much as I can before this phase triggers. That's not to say it's bad, I just don't enjoy the amount of grabbing going on as a result of Hoarah's very limited moveset. Overall, it doesn't stop me from loving Godfrey though, as Hoarah Loux rarely last very long anyway, and can be quite fun in small doses.
#9: Godrick the Grafted
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Godrick is a really entertaining fight. His cutscenes, voice acting and presentation are on point and his mechanics definitely fit for the first shardbearer you'll be fighting on most playthroughs. I, however, often find myself struggling with dodging his moveset and often feel as though my victory is more a result of his fairly weak attack power and health pool. That doesn't mean I don't enjoy Godrick though, as I definitely do. Not only is he a fantastic first boss but I also find it quite fun from a narrative perspective that he's nowhere near as challenging as his.... great uncle? who's guarding his castle. I can't confidently rank him higher unfortunately, since Convergence and Godefroy have taught me that a tanky, high damage Godrick can be quite the piece of work.
#10: Beast Clergyman/Maliketh, the Black Blade
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Oh boy, Maliketh. Quite the story with this one. I actually only properly started Elden Ring quite a long while after most of my friends had already beaten it and as such they were all EXTREMELY excited to see my reaction to this guy, especially seeing as his cutscene is a blatant reference to not only my favorite boss in bloodborne, but any game I've ever played, Ludwig. However, their expecations were met with harsh disappointment as Maliketh frustrated me to the point of actual tears and I had to resort to a cheese strategy using the Redmane Flames Ash of War. After giving the game a try or two more though, I've warmed up to Maliketh quite a bit. I do think he can be a little annoying with how mobile he is and don't really like how his fight will often just end up with him stalling and only surviving as long as he does due to you not being able to hit him, especially regarding his tiny health pool. Additionally, I also find Beast Clergyman quite annoying and wish the threshhold for phase 2 was moved up to 90 or 80% max rather than the 70 to 50% it's at currently. However, overall, I do still enjoy Maliketh and think his lore and presentation make up for my many gripes with his fight.
#11: Lichdragon Fortissax
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The other major dragon fight of Elden Ring, Fortissax, doesn't hit quite as hard as Placidusax for me unfortunately. Undeniably awesome with his presentation and placed in a real scary arena, Fortissax ends up being quite overwhelming with his combination of deathblight clouds and red lightning. The latter definitely drags the fight down for me quite a bit, as I much prefer Placi's 4 timed strikes with much greater range and damage over Fortissax's constant shower of them. However, while I do have many gripes with this fight, I can't deny the concept of a death-riddled dragon protecting his former best friend is one of the coolest presented by Elden Ring and, lightning aside, Fortissax does show that the ancient dragons are actually really good, whereas every other encounter with them ends up being quite messy due to elevations really messing up their movesets in my eyes.
#12: Loretta, Knight of the Haligtree/Loretta, Carian Knight
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In my opinion the MOST underrated boss in the game. Loretta is awesome, with a gorgeous armor set and a super fun take on the already pretty enjoyable Tree Sentinel moveset. Her greatbow spell drops are some of my favorites in the game to boot. Unfortunately, she does blend in a bit with all the other horse bosses (I blame the five-hundred Night's Cavalry) and ends up never being very challenging, but on paper, her moveset is well telegraphed and fun to dodge. My only gripe is that the Carian Phalanx and Glintstone Stars she begins casting when you move away can be a little bit annoying, but overall, Loretta is easily the best miniboss in the game in my opinion.
#13: Dragonkin Soldier of Nokstella
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Another boss that I don't really feel gets a good amount of appreciation is the Dragonkin Soldier of Nokstella. Ignoring the one in the Lake of Rot, Dragonkin Soldiers are just really cool to me, both in lore and design, as well as their fight. Not only do you fight this one in what might be my favorite arena in the game visually, it also has a surprising and unique phase transition not seen in any of the other soldiers, with the Nokstella soldier sprouting wings and beginning to cast frozen lightning, which is one of the coolest magic concepts Elden Ring provides in my opinion. My only wish is that the second phase would trigger a lot sooner, as the boss is not very hard and often ends up dying before it gets time to shine.
#14: Rennala, Queen of the Full Moon
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While I would agree Rennala is the best sorceror fight Fromsoft has provided thus far, I would not say that's a very difficult title to claim, nor is Rennala anything to write home about. Her first phase is quite simple but it is kind of fun to mow down rows upon rows of the juvenile scholars with a big weapon every now and then. Her second phase is fairly alright too, with Rennala not dishing out a ludicrous amount of damage and having a nice variety of sorceries to cast. A bit like Placidusax, I do sometimes find the fight drags on a bit as she stalls and relies on her summons rather than actually fighting you, but considering how easy she is, it's really no big deal. Of course I can't not mention her gorgeous arena, as it immediately made me think back to Bloodborne's Moonside lake, and anything that reminds me of Bloodborne gets a plus in my book.
#15: Commander Niall
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Out of the 2 commander bosses, Niall is definitely the more standout one. Banished Knights suck and I hate them, so I'll try to look at Niall on his own, and I gotta say, I quite like him. His hitboxes can feel a bit over the top but that aside I think he's genuinely a really fun fight, and definitely the hardest miniboss the game has to offer in my opinion. His weapon, while absurd, is quite cool and definitely worth a try for those who want to focus on physical stats but still have the benefits of lightning damage, especially seeing as it scales with dexterity anyway. Niall definitely feels like a good pick to be guarding the last thing you need to enter the Haligtree.
#16: Magmawyrm Makar
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While I often find myself annoyed with the other Magma Wyrms and their tendency to do little else besides their magma charge, Makar is quite a fun little miniboss in my opinion. The ruin-strewn precipice is a fairly cool little side area and Makar is a very good capper for it and an even better guardian for the Altus Plateau. His reveal is quite funny, but overall, I can't really say much about this boss, as his fight is just okay across the board. Nothing particularly annoying nor amazing to note, really.
#17: Regal Ancestor Spirit/Ancestor Spirit
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The Ancestor Spirits are, in my opinion, mostly noteworthy for their gorgeous music and presentation, but their fights end up being quite lacklustre unfortunately due to a fairly limited movepool. They're not hard at all, with the Regal Spirit's only "challenge" coming from the hard to dodge roll it attains after absorbing a boar's soul and the health regen move it pulls out every now and then. Much like Makar, I can't really say I love, nor hate these two, but the Regal Spirit's aformentioned health regen does make it a bit more bothersome than Makar on occasion. Overall, their beautiful design and music do make them worth experiencing even despite their medicore fight.
#18: Godskin Noble
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I found myself actually quite enjoying the Godskin Noble as of late, to the point I'd actually say they're a little overhated. The thrusting attacks feel nice to dodge but even better to block and counter but obviously it's far from perfect. Obviously his roll has gained infamy ever since the game came out and understandably so, but other moves such as its powerful thrust can also be a bit tough to work with. Other than that, Godskin Noble is a perfect example of a boss that is so perfectly alright that i don't have much else to praise it for nor complain about.
#19: Elden Beast
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While also being kind of undeserving of all the hatred it receives, Elden Beast is very far from being a fun boss in my opinion. For starters, it is WAY too tanky, with half of its fight feeling like a sisyphean effort of slapping its chest until something finally happens. Additionally, its moveset feels very limited, especially for a final boss. Lastly, and most importantly, it does really bother me that in order to even be able to fight this extremely tanky boss, you have to beat another fairly difficult one beforehand every time, so it becomes a kind of unbearable endurance run in hopes of having enough ressources left to beat this fairly underwhelming boss. Its one redeeming feature comes in form of its truly breathtaking design, but otherwise, I can't say I'm a big fan.
#20: Astel, Naturalborn of the Void
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Astel used to be in my Top 5 but he quickly fell out of favor after the Honeymoon phase of "Wow, they added a Bloodborne Great One to the end of my favorite character's quest line" wore off. Astel is, for lack of a better word, annoying. His wide range and tendency to fly above a lot of moves with his thin gangly body make him bothersome to approach and a lot of his attacks, such as waves of darkness, meteorite shower and the gravity ring just feel bad to dodge or get hit by. Astel is another boss whose main merit comes from presentation and design, but unfortunately, his fight is quite weak with very few redeeming qualities in my opinion.
#21: Godskin Apostle
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This may be a bit of a hot take, but I've found myself struggling with Godskin Apostle a lot more than Noble, to the point I like it a fair bit less. His twinblade combos can be quite a hassle and he feels much more prolific with his usage of blackflame than the Noble. His blackflame tornado and weapon helicopter are also pretty annoying. Overall, I don't really enjoy the Godskin Apostle's fight, but it feels like more of a personal struggle than the boss actually being bad, hence its ranking.
#22: Mimic Tear
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I really don't have much to say about this boss. It's hard to consistently judge as how fun or annoying it is entirely depends on how you approach it. Overall though, I do like the concept and it can be quite funny. Due to its inconsistency and me not really caring for NPC invaders in general though, I'll just put it as the cut-off point for bosses I just genuinely dislike.
#23: Godskin Duo
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Godskin Duo isn't good, but it's not as bad as people say either in my opinion. Being made up of two pretty average bosses and especially after the balance patch to duo bosses, the Duo ends up just being a kind of whatever fight that can be a bit annoying sometimes. I really don't have much to say other than that. Guess I will use this spot to say how much I love the Godskin theme though.
#24: Draconic Tree Sentinel
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I don't like this guy he looks like burnt chicken and waffles. I don't really have much to say about this guy either. His AoEs and Hitboxes can be real weird and annoying and I hate the horse fireball spam you will be subjected to if you even dare try to heal. He's just kind of a necessary evil, not really worth complaining about.
#25: Fire Giant
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By far my least favorite remembrance boss, Fire Giant is everything people say is wrong with fromsoft's plethora of giant bosses. Not only do you just spend the entire time slapping its ankles, Fire Giant also has an absurdly massive health pool, and a boss that wastes your time will always annoy me more than one that gets you with cheap bullshit. While having a fantastic and underrated theme and really cool lore, I really don't enjoy fighting Fire Giant at all due to his large health pool and wide range AoEs.
#26: Elemer of the Briar
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I can't stand this guy and I can't stand that there's like 8 of him. I really don't see where this "Elemer is the most underrated boss" idea came from, because I personally think Elmo deserves every bit of hate he gets. My girlfriend put it perfectly when she said "Elemer has a punish for you existing", because it really does feel like he can counter everything you do, no matter if you're healing, jumping, casting or attacking. While it's cool that his sleek sword is the reward for fighting him, I really don't enjoy the battle with Elemer at all.
#27: Leonine Misbegotten
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Genuinely how do you make Gael, Dark Souls' greatest boss in my opinion, so fucking unbearable. With a non stop barrage of overly staggering sword swings, Leonine Misbegotten is without fail an insanely annoying fight for me. Its arena is really cool but that is about the only positive I can give it. I already don't like Castle Morne, nor the Grafted Blade and Leonine Misbegotten really doesn't help either of their cases.
#28: Valiant Gargoyles
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Like I said before, Godskin Duo isn't as bad as actually say. Valiant Gargoyles, on the other hand, might somehow be worse, despite nobody being able to stand them anyway. I really don't have anything of note to add to the conversation about this god awful fight and writing about these bosses I hate is already draining enough, so I'll just move on.
#29: Red Wolf of Radagon
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While I do think from a game design perspective, Valiant Gargoyles and Gideon are worse, Red Wolf frustrates me more than anything else. Not only is it a cheap attempt at making Dark Souls fans rejoice by reusing scrapped content from 3 that's obviously reminiscent of one of the most memorable fights in the first game, Red Wolf is also just really annoying, with its overy long combos and tendency to avoid attacks by jumping around aimlessly. The only saving grace is it's tiny health pool, but that still requires you hit it to begin with, which, unfortunately, isn't always a given. Red Wolf just pisses me off in a way I can't really properly describe but at least it's over quick most of the time.
#30: Sir Gideon Ofnir, the All-Knowing
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Not only is Gideon a massive cunt, his boss fight also sucks. Being everything wrong with both NPC invaders and sorceror bosses, Gideon is one unbearable spam sandwich of spells that more than likely will kill you in 2 shots. Gideon has genuinely no redeeming qualities that affect his fight and there is a very good reason everyone uses his admittedly pretty cool monologue to instantly bumrush him the second they pass the fog gate. Gideon's fight really is a huge letdown considering how much of a despicable cunt he is, but I suppose there wasn't really a better way to do it. Regardless, I hate fighting Gideon. It's cheap, annoying, unfair and rewards you with a subpar weapon. If he wasn't mandatory nobody would be fighting this guy.
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Death Shroud Q&A (submitted by @completely-legit)
completely-legit submitted:
10h ago
Death Shroud Q&A!
Writing Questions
Q: 1. "You only ever took one of us." – Paladin Danse, Death Shroud Meta jokes aside, it's obvious you enjoyed playing some of the best of Fallout 4's cast off of each other in ways that we weren't able to get in the game due to the mechanical restrictions of the gameplay.  Which was your favorite dynamic between characters to write?
A: Honestly I loved writing all of it. By the time you're well into the story the Red Rocket is filled with the strangest assortment of people/not people in the entire Wasteland. The conflict, ball busting, unexpected friendships that would be blossom out of that is really fertile soil for writing. Moreover, on a shared journey 2 years later they have a comfortable familiarity with each other they just slip back into. I also love Jefferson/Silver Shroud's dynamic, because you have a superhero level character who starts off 2 dimensional ripped out of a comic book and is suddenly REAL in a way that doesn't fit with reality. As a result he's kind of bumbling and awkward. Jefferson is the embodiment of him "not fitting in" outside of the page where he's idolized as well as stylized. It's just great stuff.
2. I believe you mentioned you turned to Dick Tracy for inspiration while writing this picturesque slice of noir life – what's the most important thing you've learned about writing a radio drama?  What was the most difficult thing about resurrecting a much older style of media that you didn't appreciate until you were deep in it?
A: I looked at a lot of inspirations to get the feel right in the beginning acts. Relistened to old school Sam Spade radio dramas, rewatched The Maltese Falcon (Bogart's version of Spade inspired the character of Valentine in development), as well as "Who Framed Roger Rabbit?" and "Dick Tracy". Since I've been writing radio drama for almost 5 years now, I think the biggest thing I've learned over time is getting the rhythm right. I write in a way that I want to take people on an emotional rollercoaster of a journey in pretty much everything I do. Because that's life. We laugh, we get anxious and tense, we pine for people, cheer them out, mourn their losses and feel their pain. I always try to recreate that ride in any story we've done whether it's this or other productions we do. Lastly, always give people what they want: a satisfying ending. As far as resurrecting an older style of media...that was really easy as I've been listening to Old Time Radio since I was a teenager.
3. Did you do everything in one take or have any rehearsals/direction?  It seemed like all the VAs were in one call together, which is some incredible coordination and effort!
A: Nope! All recorded one night in one take with no rehearsal. Mostly because I was sweating over the script and didn't finish polishing it until 3 hours before recording. We did it all on Zoom and not 5 minutes in, a lightning bolt hit a transformer down the street, knocking out my power. Wes had to continue recording for me (it's why there's a big grid of people at the start as opposed to the single actor view later on. I was crushed I wasn't there live while they were recording.
4. The amount of voice (and writing) talent in this production is incredible for something so unofficial!  How long did it take you to bring this 3 hour noir tour of the Commonwealth to fruition?  How many times did you have to replay/reload Fallout 4 to fact check your details? :)
A: Thank you! We started asking people a few months ago. I had a brainstorming meeting with Wes and Emil from Bethesda who offered some helpful notes as I wrote on their characters. It took me 26 hours or so to edit and design the media elements, add effects and music scoring. It took 14 hours to render in 4k and only finished rendering at 10am the morning of airing. I was sweating over night that it would finish rendering in time. lol I didn't have to replay Fallout 4 as I have a really good memory of it, but looked to the Wiki on some key details and transcripts of how the characters talked in the main game.
5. Obviously, the plot had to wrap a bit around which VAs were available; were there any specific plot changes you had to make based on availability, or did you only seriously bend to writing after you already had a list of actors available for participation?  Anything extremely fun you had to cut?
A: At the last moment sadly Lynda Carter couldn't join us otherwise I wouldn't have written in Magnolia without her. Shari Elliker came in clutch and did a great job voicing her! I really and truly wanted MacCready a part of it, but Matt Mercer is INSANELY busy and was taking a much-needed vacation. Despite that he was kind enough to record for us. I wanted to try and bring EVERYONE back but between not being able to reach some people, others just able to wrangle their schedule...I think we did a good job getting as many people as we did. There was a bunch of stuff I had to cut for time (because this thing was already 3 hours). There was going to be an attack by the Mechanist on Diamond City, following the events at the Lombardo's with the Mechanist taking out the Detective Agency in retribution for meddling in their plans, but felt that was unnecessary and we'd already put listeners through enough torture. lol I was going to bring back Scribe Haylen as a link to investigate some of the Brotherhood's Black Market dealings in salvaged synth tech as part of the surprise return of Kellogg. But honestly the most fun scene would've been a trap in which they're lured to a train station thinking Harold is coming in by rail from the Capital Wasteland only to be chased by an Endritch "modded into the Universe" version of Thomas the Tank Engine. It would've resulted in a car chase with the Shroud realizing Jefferson has used all his James Bond-like car gadgets already so the most they can do is throw bottles at it that Hancock has emptied. lol
Plot questions:
1. "You started something two years ago you never finished."  - Boss Lombardo, Death Shroud
In my opinion, one of the biggest successes of Death Shroud was fans were of course hungry for the answers about what comes after a "happy ending".  In Death Shroud it's apparent that Nora chose to assist the Brotherhood of Steel along to a victory against the Institute - but it becomes clear that the ending wasn't perfect for everyone. There's been a lot of discussion over the years about how every faction ending to Fallout 4 has its own unique drawbacks.  In this case it seems like even beyond sacrificing the Railroad (and a lot of synths) the Brotherhood left a power vacuum in the Commonwealth which is allowing for raiders and the like to take back over in the absence of both the Institute and an effective Minute Men alliance. What was the most important part of this "ending" and its consequences for you to address?  What made it the best backdrop to set Death Shroud in?  The play mentions more than once that poor Nick is running out of spare parts with the source of synthetic limbs destroyed!
A: I picked that ending for our story because honestly it's one of the most dire from which to grow the story from. The rise of raiders and Triggermen (mafia control of parts of the city) is very Film Noir. I also needed Nora to have dipped out of the spotlight and honestly trying to just go live a quiet life and come to terms with what they did to the railroad was necessary plot wise. The Cabot storyline was also essential...she needed to have let him loose in order for the pieces of the story to come together. I also think it's important to remember that the Brotherhood REALLY aren't their for altruistic reasons. Once they take out the Institute they don't give a crap about rebuilding Boston. They salvage tech, hoard it and that's kind of it. By the time our story begins Nick and our former companions are doing their best just to keep things in some kind of order. Even Hancock needs to go back to run Goodneighbor to prevent it from falling apart.
 2. The biggest breakout original character was Charlie, Nick Valentine's protege turned traitor; wonderfully played by Aeric Azana.  I actually experienced several double takes during the first airing of the play and had to google to make sure I hadn’t completely forgotten the character somehow, he fit so well with the rest of the cast.  What was the inspiration for his character?  Care to give us some more loose backstory about how he wound up in the Valentine detective agency?
A: Aeric Azana is BRILLIANT and really completely lost himself in that character and brought it to life. I think the character fit in and felt so natural because it felt like a character that would be there. Following the events of Fallout 4, I think Nick would learn the importance of friends and family and in chasing down Nora's son, a set of continuity of beliefs and ideals. Seeing the Institute destroyed and most of the synths wiped out...there's no backup, no spare parts. Nick can be killed and destroyed and all that he was would be lost. Not only does Nick need help at the agency I think he wanted to have something he could never have: a sense of family. Taking in Charlie off the streets, raising him, teaching him would make sense for him. I have some thoughts on his background and how Nick found him...but that may end up being a story, so I'll keep quiet about that for now. Suffice to say, missing people is not all that Nick finds on cases.
3. No noir sleuth story is complete without organized crime!  Fallout players are intimately familiar with a lot of the gangs of the commonwealth, be it the Khans, the Forged, or even the Gourmands – but Ma Lombardo, played by the lovely Ellen McLain & her rabid dog son Carmen (the Boss) played by the equally talented Zack Ward - represent a newer type of evil in the Commonwealth.
In your opinion how does organized crime fit within the wasteland societal structure that already... lacks organization as it were?  Are they essentially just raiders who will monologue at you before gunning you down for your caps? Who is even standing up to them at this point?  Prosecuting them for their perceived crimes?  It’s funny to consider that these crime families are essentially more organized than most of the remaining political structures in place!
A: Say what you want about crime families, but they do hold up a semblance of order where there is needed one. If you take a look at the arc of the Godfather, in the beginning there is a balance of justice, deep seated respect of an order...a code of honor. Ma and Carmen Lombardo return because we've broken what little of that was left with the Triggermen by the time we were done in the Commonwealth. The hierarchy peaking order has been obliterated, so it leaves both a structural opportunity for them to return and also a true need to try and BE the stabilizing force after the power vacuum that was left by our choices. Nora and the gang basically fuck up the Commonwealth in one way or another and I honestly think it would be out of character for her to WANT to be a ruler. So who's left? The Triggermen under Lombardo aren't just raiders...they were forced inline in a way they hadn't been in a long time. Raiders wouldn't have stood a chance against them.
4. "If I’ve learned anything, people are what they believe" – Nick Valentine, Death Shroud
Nick Valentine is a character who has struggled with his identity in the past but came to some degree of closure about it by choosing to believe in/focus on the goodness of his deeds despite being a perceived copy of another man.  In Death Shroud we see him brush up against a much more literal (and meta) manifestation of the power of belief in ideas - it's a pretty poignant juxtaposition of the character's much-deliberated ideology vs a rather wild plot.  Is that the reason Nick was the only man left standing at the end?  The manufactured man who was both someone else's idea but how he defines himself, who he is, is his own choice as well?
A: Honestly the reason it was him still standing in the end is because this ultimately is HIS story, a Nick Valentine Mystery. What Nick misses completely is that like Nora, he is a keystone event. Unlike any other synth out there he is aware of who he is, who he wasn't, can't hide in plain sight like others can. Because of his journey, his actions, the people he helps, saves, draws to him, a tapestry of ripples of his existence, choices and actions forever ripple throughout the Commonwealth. Magnolia's comments in the end both speak to his position in their reality and also direct speak to us as players, "in the end we're not just stories".
5.  Follow up:  I also found it to be an incredibly fascinating character arc for Nick as well.  He was offered the keys to Diamond City, albeit by notorious criminal Ma Lombardo, but then later essentially by Charlie as well - but our synthetic hero turns both of them down since he's a “just a detective, not a politician”.
A: It's more than that also. Nick isn't motivated by power, has lived long enough to see how power corrupts and creates the illusion of choice. What Charlie misses is the EXPERIENCE Nick has as part of his journey. Could having that kind of power mean no more missing people? No more broken hearts? Yes...but it also means denying people the choices and lessons they've learned as a result of actions they take. He wasn't born. He was made. He was built to replace people. He was given memories, a life and story he didn't earn, didn't choose. He made the CHOICE to to throw all of that away and do the most human thing real humans often don't do: help people without reservation.
Over the course of the play it becomes clearer as characters reminisce over the events of Fallout 4, Nick's not entirely satisfied with some of the choices Nora made along the way and more notably some of the ramifications.  This is followed by the very end where Nick takes control to reset reality to a ‘previous save’ far in the past before the entirety of Nora’s adventure - rather than say, just before everything involving the events of Death Shroud went to hell in a handbasket.  Any particular reason that was Nick’s chosen reload point?  Do you think Nick has reached a point from his experiences where he would take a more active role in guiding Nora's decision making going forward?
A: Nick didn't have a choice there. There is only the current state or as teased in the commercial in the very beginning the only saved state available to you. "Safe equals saved" wasn't just a funny commercial, it was a promise that going back means returning to the start of the tapestry of choices, actions and impacts that began when Nora's keystone moment began. The day she was woken up and became something other than Nora. If you pay attention, throughout Fallout 4 Nick offers very specific guidance in some areas and specific wisdom. Knowing full well how important choice is to the causal nexus and maintaining the tapestry of reality he would walk that line very carefully in the choices made vs. influenced.
Last Question:
I’m very curious what the three sentence pitch was to get most of these VAs on board with this amazing project - and even Pete Hines and Emil Pagliarulo as well – if you can share that with us!
A: There really wasn't one. I've become really good friends with Wes these past few years and the other voice actors, Pete Hines, etc. are also people I've gotten to know through Fallout For Hope. So I think our track record as far as fundraising goes, trust in me/Fallout For Hope, etc. from working together on both unofficial Fallout community projects, causes and events and official NDA ones we've done the past few years created a unique situation this thing could even happen. This was our 3rd production this scale, but the one I'm most proud of.
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suzuran777 · 8 months
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Review + Guide: Friendly lab - unlock(); (Tennenouji)
I was going to wait for the English translation of the PC version, but got a bit impatient and decided to play the Japanese version instead...! So here's my spoiler-free review in which I explain the gameplay mechanics and what the game's about. I also wrote a guide, as the Japanese one I found was a bit confusing sometimes.
In this game, you play the role of a researcher who's conducting a gentle experiment on two test subjects. The goal of the experiment is to measure what kind of impact the interference of the researcher has on the test subjects. The experiment must however be conducted safely, without harming the test subjects. A small locked room, two test subjects who suffer from memory loss. It's your goal to present a variety of items to them and to observe their reaction.
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If you're here for the guide I recommend scrolling down a little bit! I'll start with a short summary of what the game is about and how to play it. This game was originally released as a mobile game in 2022 and I played a little bit of it, but I didn't reach any endings, so this was my first time completing the game. The gameplay of both versions is almost identical, but this time there are no in-game purchases and ads, which is nice! As the game's description mentions, you have to conduct experiments on the test subjects, Nishi and Higashi, and observe how they react to them. Both of them don't remember how they got there and also don't remember much of their past lives, so it's up to you to slowly make them remember. This game is unvoiced and there's also no background music, so it immediately makes the player feel a bit uneasy. The only sound you hear is the sound of the clock ticking.
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Gameplay and story As the researcher, you can use 10 different sub-menus to interact with Nishi and Higashi: Voyeurism (1), Meal (2), Special Item (3), Accident (4), Entertainment (5), a safe which becomes the Cultivation Room later (6), Question cards (7), Paper and Pen (8), Bathing (9) and Sleep (10). At first the game does seem a bit confusing because you have to figure out which items trigger a reaction and it's a bit slow at first, but I did have fun slowly learning more about the characters! The goal is to gather as many keywords as possible, but you only have a limited numbers of actions each day, so use them wisely. For those reading this after the English version is released, I hope my translations aren't too different, but I think it should still be understandable!
Both characters have completely different personalities. They don't remember their real names so they use the Japanese words for East and West (Nishi and Higashi). Nishi knows a lot about many topics, such as plants, medicine, animals and likes sharing fun facts about items shown to him. Higashi on the other hand, seems to be struggling with a lot of things, slowly remembering his dark past when certain items are presented to him. Throughout the story, Nishi helps him to slowly regain memories of his past, which sometimes get rather dark.
Almost the entire plot of the game takes place in a single room, so the characters and their stories are the most important part of this game. Through their interactions, you slowly learn what happened to them, allowing you to theorize how they could have possibly ended up in a situation like this. Because of this, the gameplay sometimes feels a bit slow, but I recommend taking your time so you can slowly learn more about the characters. The game auto-saves the current experiment so you can close the game whenever you want. It takes a while to replay the game a few times too to unlock every ending, but I had a lot of fun testing each option to see what would happen next. The only downside is that you can't really save, so if the experiment fails it's over and you have to restart.
Spoiler-free guide The first playthrough never gives you an ending so the choices don't matter, but I recommend using the cultivation room which unlocks within the first days. By presenting question cards to the characters, you will receive cultivation water which you can use in this special menu. Make sure to complete the experiment, as it carries over to your next playthrough. After the first round, start a new game and follow the "route 3 hint" card, it will show a little lamp symbol next to the options you should pick. You can skip experiments you've done before by double clicking it, it's faster than pressing the skip button. A few more tips to get the endings:
Don't use all your daily turns immediately, as some options only show up throughout the day and some are only available for a limited amount of time, so you might miss them.
Make sure to carefully look at the experiments in order to not miss any of the recommended choices, as some of these are also only available on certain days (you need to scroll down sometimes to see them). You can still get the endings if you miss some of them though, no need to restart if one or two of them expired.
The bathing scene choices usually don't matter, so just pick the character you want. You have to replay the game at least 10 times to get all the endings, so you'll have plenty of time to pick each option.
The choices which display this pink handshake symbol next to them increases the affinity between both characters, which is necessary to unlock some CGs.
Ending 3 and 2: Follow the "ending 3" hints. At the end of the game you're presented with a choice, pick the option to not tell the truth for ending 3. Afterwards start a new game, follow the "ending 3" hints again and pick the other option for ending 2. In my case the skip button somehow skipped the entire choice, so if you replay to get ending 2, be careful to not use this too much near the end of the final day. Ending 4: Automatically unlocks at the same time as ending 3 if you've completed the cultivation room in your first playthrough. Ending 1: Follow the "ending 3" hints but purposely avoid all the experiments that give you any clues on day 10. I just did all the recommended experiments on other days (except maybe 1 or 2 of them) and on the final day, I only used the voyeurism option and picked experiments the game didn't recommend (the ones without the lightbulb icon).
Ending 7: Follow the "ending 3" hints once more and give the characters the "happiness gas" item 8 times, with this item you unlock some of the 18+ content in the game. You can obtain this item by just showing the characters the question cards every day, they'll hint that they want to do something (eating, entertainment etc.) and one of the sub-menu buttons will light up, hinting that you should pick one of these options next. The buttons either turn green, yellow or red and shows a timer how much time you have left to select an option to obtain the item. On the right side of the screen you can see how many of the items you have (the gas mask and the cup of coffee icons).
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After unlocking ending 3, you can also follow the "ending 5" hint card which you'll have to use for the next endings. Ending 5: Follow the "ending 5" hints (which unlocks after finishing ending 3) but avoid question cards as much as possible. Pick the experiment which looks something like this "■□■■" in the "Accident" menu every time (there's multiple parts and it seems to show up randomly throughout the day sometimes). I'm not sure how they will translate this, so below you can see what it looks like.
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Ending 6: Exactly the same as the previous ending but this time, make sure to use all of your question cards every day, the game ends after playing the final "■□■■" event. Ending 8 and 9: Follow the "ending 5" hints again, but make sure to use happiness café au lait 8 times (you unlock this the same way as the happiness gas mentioned above). Also make sure to play the "lump of ???" event, which is an experiment that sometimes shows up in "Special items" during the first days. Avoid the final "■□■■" event because that might trigger ending 5 or 6 instead. You can't always use the café au lait immediately, but just check the special menu item every now and then to see if it's there. After using this item 8 times, you can choose to give it to Nishi (East) which unlocks ending 10, or Higashi (West) which unlocks ending 9.
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Ending 10: Unlocks after you've cleared many experiments in the game marked with ★. I accidentally got this ending when I was aiming for another ending while following the "ending 3 card" hints, so if you don't want this end, it's better to ignore those options!
Final impressions The gameplay of this game is something totally different from what I'm used to, but I had fun! It takes a while to complete so I recommend just taking it slowly. The mobile version is a bit different and has a lot more options, offering an in-game shop and some kind of gacha system. I personally enjoyed the PC version more because even though it was sometimes funny to unlock different items for the characters, it was difficult to take the story seriously when they were wearing wigs and all kinds of funny outfits lol, though that is optional too. There's no background music or voices in this game, so I can't really comment on that, but I thought the art was really nice. It was a bit different than Yura's usual art, but I think it really suits the game's setting, kind of gloomy and dark.
I will not spoil the plot of the game but I think it was good! The game gives you all these little hints and slowly but surely, you learn their backstories and what happened to them to end up in such a place. It's called ''friendly'' lab and while the experiments themselves don't directly harm them, I will say that some of the endings are anything but "friendly". I did grow quite fond of the characters after interacting with them for so many days so after playing all the endings, I miss them already... I might go back to the mobile version after all because there's quite some things that aren't in the PC version, for example instead of the usual 11 days, this version has 20+ days now (the app still updates every now and then) and introduces new experiments, and at some point even a new research subject. The romance between Nishi and Higashi also seems to develop a bit more in this version, so I wonder if they'll release an updated version of the PC version at some point, or a second game? I am satisfied with the content of the PC version alone though!
Anyway, I recommend playing the game without reading spoilers, because the whole point of the game is that you're slowly learning more about these characters, and giving any kind of hint ruins the purpose of the game (though at some point you can also ask the characters if they know Giancarlo, a reference to Luckydog1... which was quite funny).
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Here's a bonus screenshot of the app version of the game playing a Candy Crush ad, which made me laugh because it does not suit the atmosphere of the game at all, though you can get free points for the in-game gacha if you watch the ads.
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gryffintheparrotcat · 7 months
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Hot take but bg3 doesn't have the awesome replayability it claims to have.
To get the most obvious point out the way first: 17,000 endings? Pure marketing there is like 5 unique endings and the rest is tiny details that don't change ending scenes. Realistically after you've seen one tav and one durge ending and made one of em good and one evil, you won't be replaying just for the other 3 endings.
And you won't replay for the sidequests and their outcomes either. How many sidequests are there in Act 1? How many in Act2? Barely any if any at all, almost of them link back to the mainquest and change with it so you've probably already seen it in your first good & evil playthroughs. And if they don't (namely Auntie Ethel, Baelen & Derryth , Omeluum and Zhentarim) they are short and only become relevant again in Act 3. Act 3 the place of endless amounts of sidequests that all boil down to 'defeat this boss' and then never affect anything else. You can do these quests in literally any fucking order and they will not change anything. The only order needed is murder tribunal -> Orin and Iron Throne -> Steel watch -> Gortash. And both of these can be fully or partially skipped depending on if you want to save the Gondians and if you're Durge.
And let's entirely be honest here, as fun as it is to make a new tav or durge concept, once you know the endings and some few major choices, you know how their story will play out. Do I start those playthroughs anyways? Yes. Did I finish any of them yet? No, I struggle to find a reason why I should if I can already predict how the major story beats will play out, I spend most of my time making a new character with trying to find a way to combine an interesting tav idea with a companion I haven't romanced before or with a specific major choice for a companion that I haven't played before.
Which brings me to actually reasons to replay the game:
1) Romancing a different companion, because that's literally the only way to get to know them. Except romancing a different companion doesn't change anything major except some parts of the ending epilogue dialogue, so you'll be replaying the exact same playthrough again but this time you romance Gale instead of Wyll and get 3 new scenes you haven't seen before in a total of what? 100 playhours?. But for each companion there are story changing choices too, only changes like 2 scenes with said companion and nothing else, but wouldn't you want to see those too?. Alright another 100 hours except this time the choices only change 1 scene and happen 50hrs into the exact same playthrough as your previouse Astarion romance.
And nr 2) trying out builds. Because you can't actually try out combos in Act 3, both because there is a very finite amount of enemies with very specific weaknesses and resistances and because some build changing items are in previous acts and you can't go back. If you want to try out a build you best hope you have the perfect coincidental save to reload to (and lose all progress or not save the changes... fun) or you better prepare to replay the entire damn game just to try out if 6 levels paladin and 6 levels sorcerer work well together or not. And the companions don't help here either. We have two humans, five elves (with 2 wood 2 high 2 half elves, yay!) a githyanki and a tiefling. How many of these actually have unique racial features? Your build would work better with halfling luck or duegar invisibility? Tough luck. Make a new tav. Most of the time first 5 levels aren't even worth multiclassing at unless you want to make the game unnecessarily difficult, dragging your new playthrough out even longer.
I have 600 playhours and I still don't know anything about Lae'zel, Shadowheart or Karlach because my romance runs for them are all not past Act 1 yet. And it doesn't matter how fun it feels to have a powerful build in act 3 or how fun it is to find a new story possibility. If I have to go spend like 50hrs to reach the part that's interesting. Even worse when I can't be bothered to loot things anymore, leading to me missing out on vital loot all because I didn't want to turn the stone at the grove for the 12th time. My choice here is get burned out from turning every rock every time or burn out because skipping through everything, making it unnecessarily hard, blocking potential builds and missing quests/dialogue/etc ruins the whole roleplay part that would motivate me to make a new playthrough in the first place.
Not to mention the fact that I'm struggling to make the character creator fun, it's always been lacking options but with 20 playthroughs open to go, I've already used all of them. I'm trying to choose a different face and hairstyle (gave up on makeup and body art being unique a hot while ago) for each character to make them unique but with all elves sharing faces and all half elves sharing faces and already having used at least 2 face from each race it's starting to look pretty samey here. And I'd love to use a ton of mods but the game by itself already breaks when it's update time.
The point is that no matter how much the game likes to pretend, choices don't matter that much, not in the character creator, not in the story, at best a little in who you romance but even then the difference is a few scenes. This is only made worse by larian confirming that the evil run is purposfully so short and lacking because "it's supposed to feel bad. You killed these people, now you miss out on their questlines." I'm here to explore different story outcomes, not to be punished for picking options the game gave me! An evil playthrough can be made to feel bad without punishing the player for picking an option you gave them. Not to mention the fact that there is barely any way if any way at all to be more nuanced? All options are either heroically good or comically evil, if you're lucky you get the third option to do good but ask for payment... yay... I'm sure that will totally not play exactly like the good playthrough.
The game is fun, hell I have 600 playhours. Not all of them where spent in burn out limbo. But I could've easily stopped at 150hrs after finishing my good tav and evil durge and I wouldn't have missed much.
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stillhavetodothat · 1 year
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Replaying Nancy Drew without Cheating - Part 10: Curse of Blackmoor Manor
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Bruuuhhhh. This is the best project I have ever embarked on and I will tell you why. Never have I ever appreciated the gameplay and storytelling of Nancy Drew games this much before now, which is saying something, since I have always been a massive fan. Constantly switching between the game and Gameboomers ruins the immersion, and if there is ever a game you want to be immersed in, it’s this one. Still to this day, I think this is my number 1 Nancy game of all time. There are still over 20 more to go, including some I’ve never played before, so there is always time for me to change my mind. But goddamn, this is good.
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The Curse of Blackmoor Manor is a MASTERPIECE. The backstory is rich and nicely tied together, and the gameplay is complex. The fact that Her made this entire family tree and a (more often than not, tragic) backstory for each person in it was awesome. And of course, the setting is super spooky. I got goosebumps multiple times even when I knew a scare was coming. I also love that the game relied less on dialogue than most other games, and really emphasized puzzles and exploring. Never even realized how much I enjoyed this aspect of the game - I like being shown and not told.
Surprisingly, I was NOT tempted to cheat in this game, despite it being one of the hardest games of the series, at least in my memory. I got frustrated at Alan’s ghost game, because there was one I kept missing in the hallway by the kitchen (which I believe was also the same one I missed every single time in prior plays before ultimately looking up the solution). Other than that, it is a very satisfying game and I had a very smooth playthrough, and it will have me humming “Brigitte” nonstop for likely the next month, much to my fiance’s chagrin.
Here are some of my thoughts:
1. I totally forgot how many random scenes there are in this game that aren’t triggered every time you play. I was waiting and waiting to see the lady in black floating down the hallway in the middle of the night, or to see Mrs. Drake putting a pendant over Linda’s doorframe, but instead I got the dream where the crests were flashing and a disembodied voice says, with a little too much cheer, “How bout we just shake this stuff off and go to the mall?” That was so wildly unsettling, and I had never seen it before with any playthrough. The dream with all the distorted portraits above Nancy’s bed with the sinister chuckling in the background is SO creepy and felt too much like a fever dream I would have if I came down with the flu on the moor.
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2. I thought this before and I still think it now - how is a weak ass glowstick seriously the best source of portable light in the entire wretched mansion?? 
3. We should have been able to go into Mrs. Drake’s room. Robbed.
4. Kudos to the developers for including elements of cults, astronomy, and alchemy all in one game. The vibes were ~immaculate~.
5. Nigel Mookerjee had the most punchable face I’ve seen in a while. Almost as much as Shorty. I was so excited to terrorize him by moving the statue in the library that I ended up doing it WAY before I found the forge and even knew what I needed to do with that puzzle. I got it through a lot of trial and error. I just couldn’t wait to hear his screams.
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6. I loathe Jane. It’s surprising I love this game so much, because I hate every single one of the characters (with the exception, of course, of LouLou, and Tommy at the pub). As the eldest child in my entire family, on both sides, I found her incessant need to latch onto me and have me constantly entertaining her completely triggering. As a kid, when the cage falls on top of her in the forge at the very end, I remember being disappointed that I actually had to help her out and couldn’t just let her suffocate in there. I also wish Nancy would have told Jane that Brady “Total Hottie” Armstrong effectively tried to kill Maya and is a terrible, terrible person, just to ruin that crush for her.
7. You probably think I’m a bad person based on 5 and 6. I’m sorry to tell you that you are right.
8. I want to live in a world where a few weeks of a hair growth product yields THESE sorts of results. No one would ever go bald! Everyone would have a lucious head of hair! Hairlines would be all the way down to eyebrows!
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9. The fact that this game was chock-full of puzzles and we had to do almost NO chores is so amazingly rare. After all the vegetable picking, horse and chicken feeding, chicken coop fixing, and egg collecting of SHA, it was nice to have a little break from being everyone’s bitch. I can forgive Mrs. Drake for making us organize her stupid succulents in a box. The alchemy puzzle was super fun, playing against Betty was super fun, finding the secret slide was fun as HECK, even figuring out the moving rooms (like, REALLY trying to figure it out rather than panicking and looking up the walkthrough) was fun(ish) too.
9a. If I could change one thing puzzle-wise, it would be the fact that we had to re-do the dragon hands/goblin swivels every time we wanted to get into a secret passageway. Very repetitive, which is never my cup of tea. Who would have thought, though, that the combinations would be so burned into my mind from childhood that I’d be able to open both just from muscle memory each time?
10. I want to know whose idea it was to print out these portraits (and spend good money to have them framed) of Hugh looking like a sweet puppy dog and Linda looking like the most unpleasant person in the world? Are these really the moments we want to remember?
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11. Finally, I think this is the first game where I found an Easter egg (the teeth!!). Is it the first one with an Easter egg at all? No, but for some reason it is the first one I have gotten throughout this playthrough. For some reason, when I think of Easter eggs in videogames, I always think of this particular Easter egg. The Easter egg of Easter eggs, if you will.
I kind of feel that moving on to the Secret of the Old Clock is going to feel like a major downgrade after this, just like playing most other games would feel like a downgrade. However, I will perservere, even when I am inevitably pulling my hair out trying to get par on Josiah’s golf course! 1930, Nancy saying “horsefeathers,” and never getting tipped on a telegram, here I come!
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controlvariable · 9 months
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myth's game writeup of 2023
i waited until the new year to finish this in case i managed to beat a game during december. i did not. ANYWAY.
this will contain new games as well as games i only got around to in 2023. light on spoilers but be warned
Octopath Traveler II (2023)
as far as i remember, this was the first new game I played this year, and god did it deliver. I've been a fan of octopath since the first one came out on switch in 2018, counting it as my favorite game of all time, so to have a sequel after all this time was thrilling. it did almost everything octopath 1 did and better. new path actions, day/night system, branching stories, fucking boats?? incredible.
my biggest gripe has to be the new hidden classes. I started with throne so getting inventor 10 minutes after my chapter one did definitely fuck up the progression a little bit. I think I preferred ot1 hidden classes. while the dungeons were underwhelming, the boss battles really make you fight for these secret techniques, something absent in 3 out of the 4 hidden classes of octopath 2.
overall: 4/5 BP.
Xenoblade Chronicles 3: Future Redeemed (2023)
xenoblade 3 as the end of the klaus trilogy really didn't sit well with me, for reasons that don't belong on my review of its dlc, but future redeemed fixed nearly every problem i had with base xc3 — both story and gameplay wise. it ties every xenoblade game and even some of gears and saga into a neat little 40 hour bow, and is truly a love letter to the entire series. I can only think of one problem I still have with it. the fucking menu music.
where do i even fucking start with this one really. relatively speaking, I'm a new xenoblade fan, having started xc1 in march 2022 during a harrowing experience with adhd meds, and since then it had kinda consumed me. I finished it in about a week, went on to watch xenoblade 2 because I had heard the gameplay wasn't great, and got my hands on xenoblade 3 day of release.
overall: 5 dance apples.
Legend of Zelda: Tears of the Kingdom (2023)
as someone who was not immune to the hype surrounding botw, I had high hopes for the sequel. hopes that were painfully, slowly, fed into a trash compactor over my playthrough. this is another game I got on release day, lining up outside gamestop in the heat, and lets not forget that it's the only first-party switch game with a price tag of seventy bucks.
the game plays like a tech demo. I have a lot of love in my heart for it. the story was better that botw, the world was more expansive than botw, but the problem here is that everything it does is directly compared to breath of the wild. it doesn't get enough time to shine, because we're in the exact same world as 6 years ago, but instead of pinkish black malice we have blackish pink gloom. i much prefer the runes to the zonai abilities, and the sense of wonder that permeated breath of the wild is replaced by a sense of nostalgia that just doesn't appeal to me much.
all of this isn't to say it's a bad game. I think it's a great game, honestly, but a great game that wasn't meant for me. I've seen the insane shit people do with ultrahand, but it just... isn't my style.
overall: 441/1000 korok seeds
Pikmin 4 (2023)
it's pikmin. i dont have much to say about it. it was a lot of fun, loved that part where i bulborbed all over those guys. im not a gameplay reviewer, at heart i mostly talk about story, and a game like pikmin doesn't have much for me to comment on. good fun. lived up to expectations. probably wouldn't replay.
overall: 7500 sparklium
Final Fantasy XIV: Stormblood (2017)
oh, stormblood... the rage you still fill my veins with. I'm not going to spend too long on this one because I have better things to do with my life than shit on an expansion everyone already hates, but let me make it clear I actually do have reasons for disliking it.
having ala mhigo built up since the very start of a realm reborn, only to have half of the ala mhigo expansion take place halfway across the star, was very disappointing. the monotony of the three areas in gyr abania compared to the three far east areas was very disappointing. the treatment of the people of the steppe and honestly that entire segment in the main story quest was very disappointing. hien, as a character, in his entirety, was very disappointing.
I will say it had strong parts. the 61-70 quests for several jobs were the strongest in their entire story (see: dark knight). the dungeons started to get more interesting. it gave us the quest Child Labor, which is hilarious and I'll never be finishing it because I want it there forever.
overall: 1/3 WHM Lillies.
Final Fantasy XIV: Shadowbringers (2019)
ffxiv immediately got better the second 4.0 was over. even the patch quests instantly shot up in quality. it's not even funny. the lead up to shadowbringers was the most fun I had had with the game since a realm reborn, and all of the first was heartbreaking to go through even though I was spoiled on That Character's Identity.
the duty trust system (is that what it was called?) made dungeons much more fun. getting to go through hell with alphinaud alisaie and thancred made everything 10x better, even if it was a lot slower. the story, again, heartbreaking — ryne's arc in particular felt like being stabbed by thousands of little needles while trying to play. in the best way, of course. and amaurot... amaurot. getting to quote our favorite knight in there was my 8th umbral calamity.
shadowbringers also marks when a lot of your job's functionality is really unlocked, so doing the level 80 raid series was genuinely a ton of fun. and again the thousands of little needles. i cried at least 7 times during the main story.
overall: 85/100 kenki gauge.
Katana Zero (2019)
possibly my favorite game this year. the protagonist, zero (or as i like to call him, katana from zero,) ticked all the boxes for a character I'd be absolutely obsessed with. true enough, i fell in love. the fast-paced gameplay, the diegesis of gameplay elements which would typically go unquestioned, and the care that seeps through every dialogue choice all solidify katana zero as one of my favorite game experiences ever. I'll leave it at this, because I encourage everyone to at least give it a try.
overall: Yes, that should work.
Fire Emblem Engage (2023)
this is one of the few 2023 releases on this list that I didn't get on launch, because at the time I had relatively little interest in fire emblem as a series. then I made a lot of friends who enjoy it, and in october, bestie sen decided to buy it for me as an early birthday present. everyone say thank you sen.
considering this is my first fire emblem game, i have absolutely no deeper insight into how it matches up compared to the others, and plenty of people more eloquent than me have already talked about that. what I do know is that the gameplay was surprisingly fun as my first tactical rpg, and the story was passable. all the characters were appealing in one way or another, and I'm still mad I had to choose between marrying kagetsu or fogado. they're both my husbands at heart.
overall: I didn't internalize enough of this game to come up with a clever rating.
Fire Emblem Engage: Fell Xenologue (2023)
I was expecting the dlc to continue the main story, so I put it off until I had finished the base game. in hindsight, I regret it, because I'd love to have brought the winds and twins with me to fight their evil versions and alternate universe dad. the story was... alright. I really liked all the small battle interactions between fell characters and our party members which they would've known. I instantly recognized fogado in chapter 1 because I am in love with him by the way.
overall: i dont know. 1¾ dragonstones
with 2024 upon us, I'll probably be writing reviews for games as I play them. I'm trying to use tumblr more as a social platform instead of just reblogging. we'll see how that plays out. if you like any of these games (yes, even tears of the kingdom) please talk to me about them! that's all for now. look out for my mangled thoughts on SANABI and Nier: Automata next :)
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Got nothin much to do, so i thought to make a lil list of recommendations for niche indie games that i think deserve more recognition.
1) YOMI Hustle
This one might not be quite your cup of tea, as it is a lil complicated. Basically, its a turn based fighting game where you play frame by frame for every actionable frame, kinda like a TAS battle. Its full of strategy and predictions, and the combo engineering is intuitive and very fun The controls might look confusing at first, but watching a few youtube tutorials will help. The cream of the crop, though, are the replays. Once one of the players win, the entire match is played back in real time, and it almost always looks cool as hell. Just watch:
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This, of course, is a choreographed battle, but real ones dont look a bit less cooler that this, and trust me, youll be able to do the same, too, so go buy it.
2) Bopl battle
Veeery niche platform fighter one tap party game. You play as little blop guys trying to eliminate the other blops using your arsenal of handpicked abilities. Those abilities range from simple bows and rockets, to platform creation and literal time stop. You can use those abilities to either kill your oponents outright, manipulate the platforms of the stage or do some other crazy stuff. Theres a free demo up on steam, too, so you can go try a little piece of the cake right now! Super fun and super creative, you should definitely try it out.
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3) Neon White
Do you like Ultrakill? Then you Have to play this game. Its a speed-oriented movement fps that literaly makes you feel like a speedrunner. You might find the dialouges cringe, but thats kinda the fun of it, knowing that all those lines were written with the utmost intention of giving you a laugh.
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The soundtrack by Machinegirl realy ties this masterpiece together, too. Overall, its a fun, satisfying experience thats soooo worth the purchase in my opinion.
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4) Chants of Senaar
Havent personally played this one, but am planning to. Its a very atmospheric, very innovative puzzle game where you have to uncipher languages unknown to you through context clues and deduction. Super dope art style, super dope gimmick, super dope game. Go try it out, you wont regret it.
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