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#i played a lot of them in pikmin 3
ellenent · 1 year
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Wait people don't like the dandori battles and challenges in pikmin 4?
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autisticlilith · 1 year
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i start pikmin 4 tonight and it's gonna be the first pikmin game i ever play without looking anything up... i am so scared
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cosmignon · 1 year
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My absolute favorite thing about the Pikmin series after growing up only knowing it from smash bros is learning how much of a family man/wife guy Olimar is. I didn't even know he TALKED until like last year but now I would die for this tiny little family.
*blows a kiss down at the dirt* for Captain Olimar
(as a side note, I've experienced Pikmins 2,3, and 4 by watching the Frankenbugs Streams, which are very fun go check them out! Pikmin 4 playlist is here)
all image descriptions below cut:
ID #1: Various sketches of Olimar both in his normal state and leafified. As a leafling, Olimar is thinking "DANDORI" with the faint underlying thought "I miss my wife and kids". As a normal hocotatian Olimar is doing various things: leading his pikmin while thinking "Sometimes I wonder if the pikmin are just using me..." as the pikmin chant "dad, dad, dad" in their own language; holding a pikmin like a baby while thinking of his son and "Remember to support the neck"; Almost eating a pikmin in a tired stupor because he thinks it's a pikpik carrot, then hugging it and saying "SORRY! Sorry lil buddy my bad,," as other pikmin look on and "all want hugs now". End ID.
ID #2: Sketches of Olimar looking in a mirror and expressing surprise when he notices his hair is bright red, a lingering side-effect of being a leafling. He turns away and scratches his head as he mutters "...guess I have always told my wife I like redheads..." Additionally, sketches of leafling Olimar scratching his wife's face into the waxy exterior of a berry. End ID.
ID #3: A sketch of Olimar wearing classic disco clothes as he dances closer to his wife and a friend of hers. End ID.
ID #4: 2 sketches captioned by excerpts from Olimar's treasure entries in Pikmin 4. The first sketch is Olimar's wife wearing a hat, next to a screenshot of the berry the hat is based on, captioned "an uncanny resemblance to my wife wearing a hat." The second sketch is a younger Olimar (labled "smol Olimar, or smolimar") wearing a black leather jacket and subsequently getting extremely hot under the sun, captioned "turns out wearing a leather jacket during the peak of a Hocotate summer is a shortcut to getting a heat stroke." End ID.
ID #5: 4 sketches captioned by excerpts from Olimar's teasure entries in Pikmin 4. The first sketch is Olimar and his wife dressed for their wedding day, happily gazing up at an extravagent space themed wedding cake, captioned "At our wedding, our friends gave my wife and me a spaceship-shaped cake that looked a lot like this one." The second sketch is Olimar and his wife sitting on a suspended porch swing as his wife holds their swaddled newborn, captioned "When my first child was born, my wife and I would sit outside in the warm spring weather and take turns rocking him in our arms." The third sketch is Olimar's son as a baby honking his big nose, captioned "But once he knew the distinctive shape of my nose, he recognized me right away." The fourth sketch is Olimar's family playing Monopoly, his wife obviously being the leading player of the game while his children watch Olimar struggle to keep up, captioned "This pattern always reminds me of our family game nights." End ID.
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pinned post // about me
-⃝⃤
hi! welcome to my blog.
twoshotsoflesbianism->boob-gremlin-> joespookyregardinghappenings pfp by @/fymo-blogs :)
basic thingies:
I AM A MINOR (not disclosing actual age)
you can refer to me as Rosemary, Basil, Sage, Moon, Orchid, Tadpole, Oats, Pebble, Honey or anything short for these names :3c
See my pronouns.page for pronouns bc I use too many to list here lmao
I have a TMA rp blog! (@whatthehellaniemelanie)
I’m a therian (my side blog is @cr33pycr1tt3r
I’m taken by my beautiful partner :3 <33 (they don’t have tumblr tho ;-;)
I use crystals and believe in ghosts
I’m neurodivergent
I’m physically disabled (chronic pain and POTS) and struggle with chronic fatigue
Pisces/chaotic good
tone tags are helpful and preferred, but not required
there might be occasional suggestive posts, be warned. nothing super explicit, no nudity, but still
for my queer identity stuff n’ things, check out my pronouns page!
Fandoms (the ones with a star are special interests/hyperfixations):
Sherlock and Co✰
TLoZ✰
The Magnus Archives/The Magnus Protocol✰
Animal Crossing
Phineas and Ferb
Helluva Boss/Hazbin Hotel✰
Invader Zim✰
The Owl House
Gravity Falls
Pikmin
plus a lot of others that I’m not gonna bother to list
Interests
Music (playing and listening)✰
Knitting✰
Sewing
Drawing
Beading/kandi✰
Paper crafts✰
Baking/cooking
Crocheting (occasionally)
Writing (fanfic specifically)
Animals
Reading
Gardening
Favorite musicians (there’s so many I can’t list them all ;-;):
Rainbow Kitten Surprise
Mother Mother
Hozier
Glass Animals
Bo Burnham
Mitski
TV Girl
Weezer
Radiohead
Childish Gambino
Nirvana
Sorry Mom
Will Wood
This blog will mostly be about my silly lil audio dramas, fair warning. but i’ll also talk about mental health, disability, politics/world issues, (SFW) vore things, and if you’re lucky, maybe i’ll post some art! You can ask me to draw stuff, too (pleasepleasepleaseplease)! If you want me to tag triggers, let me know, but I’ll only do it if we’re following each other.
if you’re a dick i won’t hesitate to block you :)
tags:
“moth murmurs””mine” - my own original posts
“oatist” - my art (and writing!!) :D
“suggestive” - suggestive posts
“teddy :3”, “jellyyy ;b”, “crow :)”, “mouse :D” “cherry!! :0 - mutual asks!!
girlfriend rambling - me talking about my girlfriend lol
important things:
ACAB
BLACK LIVES MATTER
STOP ASIAN HATE
LANDBACK
QUEER RIGHTS
STOP THE GENOCIDES
NOBODY IS FREE UNTIL EVERYONE IS FREE
ANTIFA
user boxes below the cut :>
(Click for better quality!)
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citruscrisp · 1 year
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Hello, all! I've gotten a lot of these questions in the past two months! And I never really thought about it. So, I played Pikmin 3 Deluxe for the first time in February of 2021. I was into Ace Attorney at the time, so I drew a few images of Alph, hyperfixated on him, and then kinda just went back to pure Ace Attorney. Then I play it again in May of 2022 and the hyperfixation manifests itself into my brain.
So I decide to finally kind of step into the fandom by posting on twitter. I didn't have an idea of who I shipped Alph with, but Charlie was def an option since he seemed to have an obviously big crush on him.
But as I look around at art on Twitter, I see this artist whose work I absolutely adored and they shipped Louie and Alph. they were very shy with each other and that sprouted something in my mind. Unfortunately I don't think they draw Pikmin stuff anymore, but the seed was indeed planted.
Then my sister tells me things like "they're colors go so well together - the light blue and the dark blue." And that really made me love them more. In Pikmin 3, Alph and Louie literally are not shown to directly interact with each other.
So my ship comes from the idea, Louie is tied up on the ship, the Koppaites are angry at him for stealing their juice, but Alph has a soft spot and crush growing on him as time progresses. Depicted in this comic. He's the one who checks up on Louie at night, maybe shares his portion of juice with him, and falls in love that way. But he's also defensive about when Louie is. Hence this comic.
So it grew into: they're both gay, not sure how to express themselves in front of each other. Tsundere Louie and shy af Alph.
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Gaha!!!! That's honestly it! I hope they have more interactions in the future though I wouldn't count on it... Honestly, this ship is def a crack ship given canon LouAlph content.
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cookieeevee · 7 months
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Hello Yellow and Welcome People!!
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Most people tend to call me Cookie or Cookieeevee because of my blog name, but call me Alice! I use the pronouns She/Her and They/Them (I don't mind which one you use)
I am Aroace and a Minor! ! !
I am into Rain World, OneShot, Pokemon, Warrior Cats, Kirby, Sonic, Pikmin, Ori, Chicory: a colorful tale, Steven universe, MHA, Epic Mickey, and many more
You can ask me anything, I'd love to chat with you all (Ask about ADH au or ask Lily if u want too)
Art requests are always welcomed :D
My designs of the slugcats and Iterators My Rain world OCs My other OCs
Side blogs of mine:
Cookie: @ask-cookieeevee03
Madge: rainworld-starsandclouds023
Droplet (Old, should probably reboot at some point): rainworld-ask-the-medic
SOES: rainworld-lifeisendless230
Slugcat's: rainworld-cycle-of-slugcats
just doodle/art blog: mossy-doodles85
Silly adventurers of my plush's (feel free to send me art in Messages of the sillys if you want, I will post it and credit u, if u want :3)
you can draw for me if ya want
Amazing Friends Of Mine!: @rainworld-obsessed-cat-reborn (One of my first tumblr friends! Probably one of my closes friends here! They are really silly and has great art! I thought I'd never see them again once their main blog got deleted... I'm very glad they're back now. I care for them with the might of a 1000 suns and always wish for the best of them! I'll always have their back, no matter what <3) @stargazer0001 (A great friend, who I really care for! One of the first people I go to talk to about silly ideas and aus of mine. They're art is a joy to see and our silly chats we had before were really fun! Thanks for being there for me <3)
@southparkau00 (MY FIRST TUMBLR FRIEND! They helped me a lot when I was new to Tumblr, lots of love to them! They have been off for so long I thought they left, they didn't and I'm so glad.) @critter2 (Super silly bud that I met because of Star! Their art is amazing and its always a blast to be around them! Sadly they aren't on often so that kinda sucks... ALSO THEY ARE WHOLESOME WHEREVER THEY THINK/KNOW THAT OR NOT!!!!) @lanternlightsovercloudyskies (I've actually never checked if we're friends or not, but see her as one! Cute silly art that a joy to see, and shes super wholesome in my opinion! I always hope for the best for her!) @bananacat76 (My silly great friend! They're super cool and wholesome, all things I wish to be. They've let me add their RW persona, Banana cat, to my RW AU and even let me make Banana Cat Enot's sibling! Lots of hugs to them! A joy see and a gift to be around ^^) @rcranger (THIS SUPER AMAZING AND COOL PERSON IS MY FRIEND!!! Hes made super cute and silly art that is a joy to see and always puts a smile on my face! Cherry has been a super great person and he need MORE LOVE so go check him out and give him some love!!)
@puffstarss (I'm pretty sure we're friends, at least to me she is! Puffs is probably one of the most kind people here! She's a big UT and UTY fan and is the owner of The Undertale Yellow Runaway Route AU! If your a fan of UTY aus and stuff be sure you check out her blog! also I will die for them like all friends of mine)
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Random things about me: My favorite colors are mint green and lavender I want to write but am too scared to put it online and I get writers block a lot... I wish people would ask me more things (on any of my blogs)... My IRL friend group and I do a lot of dark humour I draw all the time, in class, at lunch, at home, in the car, and many other places Cream is my favorite Sonic character I my 3rd favorite Sonic character is Chris from Sonic X, FIGHT ME ON IT I have four brothers and no sisters... I have many AUs which I will probably never tell anyone about because I am scared of doing that Rain world brain rot I REALLY want to play SA2 just because of the chao garden Undertale Yellow fan! I'VE DODGED DEATH!!!! If you want to be friends with me, just ask. Cuz I'm probably not gonna ask you that and I'm always happy to have more friends I need help
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dr-spectre · 3 months
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not sure if this has been asked already, but what started your interest in Splatoon? i'm always curious to know people's reasonings for how they got into something.
Oh man...... It goes ALLLLL the way back to the very first announcement trailer for me.
You gotta understand, I've been a Nintendo fan since i was a wee lad when i got a Wii and DS for Christmas, i played through most of the heavy hitters and i had so much fun with that small white box and clamshell handheld.
During the mid 2010s i was all about keeping up with the latest gaming news and watching youtubers like Etika (rest in peace....) and so, when i watched the 2014 e3, and i see this orange goop and a squid swimming around, i go "oh is this Mario Sunshine 2?!?" And then this squid becomes a human like creature and it starts firing a gun, i go "what the heck is this?"
And then i saw people say how it's a brand new Nintendo IP and the last one they did was Pikmin, i go "OH! NOW YOU HAVE MY ATTENTION!"
However i didn't have a Wii U when it was the latest console so i couldn't play the game.... But i did watch youtube videos about it and i talked to my friend about it at school who was really into Nintendo like me. I missed out on all of Splatfests and i really didn't care about the Squid Sisters either.
But.... come 2017 and my dad comes home on Christmas with a Nintendo Switch... And then on my birthday a while later, i finally got Splatoon 2 and.... i couldn't stop playing it. It was so DAMN FUN! I played through the hero mode on a trip and that was a blast too! Playing Octo Expansion on release night and beating it is something i will never forget.
And then i started to look more at the characters, and sure my teenage brain saw them in a..... ahem.... different light.... compared to how i see them now but. I really did fall in love with these characters and i adored the music. I was there for the Final Fest and i chose Team Chaos because fucking Etika was gonna pick it lmao..... If only he was still around to see what the series would become.....
And then Splatoon 3 was announced and i kept thinking "man why are they making a Splatoon 3? It's way too soon." But then those thoughts were quickly destroyed by playing the world premiere and ROTM, and i thought "Yeah.... this is peak."
However.... my Splatoon brainrot got REALL intense and what it is today when in September of last year, i went in Alterna to activate the Sheldon drone and.... i just looked at Callie. Something in that moment sparked a fire in my brain and now.... i fucking ramble about her in nearly every post i make and defending her LOL! I became so fixated on her and the rest of the characters, it became so bad that sometimes i would get a tightness in my chest if people mentioned her in Splatoon 2. IT GOT THAT BAD! I spent so much money on plushies and amiibo too...... I nearly got teary eyed when i held my Callie plushie once it finally arrived.....
I'm sorry if this was a lot to read but, i just really adore this series and my obsession with it is multi-parted. I FUCKING LOVE SPLATOON!!!!!!!!!!! I LOVE THE SQUID SISTERS!!!! OFF THE HOOK! DEEP CUT!!!!!! ALL OF THOSE BASTARDS!!!!!!! THEY'VE RUINED MY BRAIN CHEMISTRY! Callie is a gremlin living in my brain and she refuses to leave! SHE WON'T GET OUT!!!!!!!
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7grandmel · 6 months
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Todays rip: 26/03/2024
Chance's Return to Dreamland
Season 1 Featured on: GilvaSunner's Highest Quality Video Game Rips: Volume 3 & Knigra Also on: Kirby Rip Attack
Ripped by digboye
youtube
Requested by fezaki! (Request Form)
You wouldn't BELIEVE how happy I was to see this rip get requested man!! Chance's Return to Dreamland isn't part of the surprisingly many Season 1 rips to have exploded in popularity - think My Dr. Eggman Can't Be This Evil!, Dr. Soulja, Pikmin Park, you get the picture - but its a rip I've had sitting proudly in my playlists for years and a verified banger. And to see that I'm not the only one who knows it exists!!! That warmed my heart for some reason. Fuck yeah.
There's a lot of parallels you can draw between this rip and Door into a Hundred Summers, another one of my Season 1 favorites. Of course there's the obvious one - both are rap mashups utilizing rap music that isn't really commonly featured on the channel, with Chance's Return to Dreamland to date still being the only rip on the channel to use Chance the Rapper's Angels. But beyond that, they have a really similar, enchanting way of grabbing your attention - you click on the rip waiting for the mashup to start, only for the music to dramatically cut away before the song used in the mashup "introduces" it back, at a lower pitch. I'm certain this way of starting a mashup has been used in more than these two rips, yet its a huge part of what's kept them stuck in my mind for so long - it reminds me of Be Cool, Be Wild, and Be My Girl in how, even as early as Season 1 they were finding ways to subvert what you were expecting a SiIvaGunner rip to be by cutting the playback so abruptly rather than having the mashup or melody swap simply start playing more subtly.
But the real reason I associate the two rips with one another so closely, and perhaps the real reason they both employ the aforementioned technique of pausing the track used, is what they do with said track in the mashup - pitching it down to create a quite different experience. This is more exaggerated in Door into a Hundred Summers of course, which takes a tune otherwise radiating the energy of a crisp spring morning and gives it a far more reflective, slow, nostalgic feel. What's done in Chance's Return to Dreamland feels almost like the complete inverse - the tune of Kirby's Return to Dreamland's title screen theme is infectiously jolly, and the slight pitch-down is primarily just done to allow it to play harmoniously alongside Angels, a song already infectiously feel-good in its own right. The two thus compliment each other beautifully, sort of similarly to something like World Out There, where the two sources used in isolation already feel harmonious in emotional intent, yet elevate each other to new heights in the mashup.
It's just a damn good rip, yknow? Chance the Rapper is (perhaps unsurprisingly) not an artist I've listened to much at all, yet his and featured artist Saba's vocals in Angels are just filled with such sincerely feel-good whimsy, such sheer joy and happiness in being alive, a feel that Kirby has ALWAYS been top-tier at pushing - the experience of listening to Chance's Return to Dreamland feels like like frolicking in endlessly warm, sunny grassy fields with those you cherish. A pill of pure happiness of shocking quality and attention to detail for a rip made so early on in Season 1's life. And knowing that digboye is still around today, 8 years later, helping bring rips like the immaculate One-Winged DJ to life, just puts a big dumb smile on my face.
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astrorabby · 3 months
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I beat Pikmin 4 with no upgrades
Over the past couple weeks or so I've been playing Pikmin 4 again. First a normal playthrough, which reminded me of how much Oatchi invalidates what the game throws at you.
So I figured, what if I didn't upgrade Oatchi at all? Then I took it a step further and decided not to upgrade my explorer, whomst I named Terri, either. [I DID have to buy the scorch guards to enter Frozen Inferno but I unequipped it right after I entered] I hardly bought any items, just a few bombs for some concrete walls, and, admittedly i had bombs to kill the Empress Bulblax in the Cavern for a King. I can't kill her properly even WITH an fully powered dog, I'll admit.
The results were disappointing. I knew the early game wouldn't be much different, but later wasn't much harder either. The only treasure past a pup tunnel is early on and only has a weight of 3, Oatchi's default strength. I was legitimately looking forward to, say, spending twenty minutes rushing into a 4 weight treasure over and over again to push it off a ledge, but alas no such obstacle occured.
The only parts to give me trouble were later dandori chllanges, the later night missions, and the Ancient Sirehound.
The dandori challenges were interesting, the early ones were easy sure, I platinumed the first one at least. Some, like Hefty Haulway proved quite difficult; not being able to use Oatchi to pick up some slack on that crimson banquet makes it hard to even get a bronze. Cliff-Hanger's Hold requires a lot of Oatchi's abilities to smoothly take on the upper level. Even a midly upgraded Oatchi comes in handy in Oasis of Order to immediately move the love nugget behind the start to get some extra whites, or to get the poison bulborb and/or the foolish fruit across that small creek, freeing up the wingeds to get the materials ASAP.
Speaking of whites, I actually used White Pikmin in more than one spot. I typically buy the poison armor for Oatchi ASAP, making whites very redundant, and with the onion confined to a special challenge unlocked after beating another special challenge, I often don't want to risk my white min. Since I never got the poison armor, I had no choice but to use the whities liberally; I was still very careful with them. Often restarting a whole floor upon losing just one.
The Night Missions weren't too kind. The early ones were fine and really no different, but the two in the Primordial Thicket were tough. Particularly the very final one, Autumnal Gully. Oatchi cannot glowmob, and with no upgrades, his rush doesn't stun. And you can't leave Oatchi alone for long, he will still autoattack, and with no armor or HP upgrades he dies near instantly upon a lumiknoll attack. Plus, one of the progg eggs seems to be inaccessible so I'd have to take on that progg no matter what. I resolved to collecting as many pellets as I could, getting to about 70 glow pikmin, leaving Oatchi on the blue lumiknoll and Terri on the orange. Terri being on the orange was imperitive to stun the baldy long-legs that approaches it. With plenty of spicy-spray it turned out not so bad, but it took way more concious planning than any night mission did with upgrades.
Then came the Ancient Sirehound. As I always do, I abused glow pikmin for this fight; glowies for the hazards, purps for the tail. The ice phase always give me trouble, trying to run to his tail with those snowballs rolling is a pain. But the breath wasn't a problem, until now. Get rolled into the breath and your pikmin are frozen, Oatchi is frozen, you're…not frozen. It does enough damage to kill an unupgraded explorer in one hit. Oatchi just barely survives.
The electric phase is a lot tougher, you can't just mosey on through the beams, you gotta dodge and jump them while making sure your glow pikmin go where you want, which with targeting isn't usually a problem until it randomly auto-targets the Sirehound, but many people have [rightfully] griped about the auto-target in this game so I'll spare you.
Fire phase was pretty normal. Even with the scorch guard i'd instinctively jump over the waves of fire…only this time it matters if I miss. But that didn't happen much.
Progg phase is always frustrating. The lack of HP and armor upgrades doesn't make a difference, sure you die in fewer hits but touching that stuff always kills so many pikmin its basically always a reset, anyway.
I didn't platinum the dandori challenges. I may attempt to but it may not be possible for some. Oatchi throating the banquet in Hefty Haulway seemed imperative for that one when I platinumed it, for instance. I didn't do the Sage Leaf because it's impossible to avoid Moss upgrades in the shipwreck tale, though I may do it for the sake of it. Who knows, maybe I'll find a way to do the shipwreck tale without even discovering Moss.
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chocochococoffee · 1 month
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so yeah, finished Pikmin 4
its notoriously easy in comparison to the other games. it has in mind their new public as its a way to attract both new switch publics And old players.
have in mind that i did a blind run and thus i had to use rewind day from the start for lots of stages, no pikmin death allowed here
ok then, whats what makes it easier? ppl would say its oatchi but in the endgame oatchi its just another unit that has its pros and cons. for me? what is strong and breaks the game itself is the use of certain items + purple pikmin. for example, against sovereign bulblax? haha two ice bombs to the mouth and then rush to the face. without oatchi its just a slower process but still doable. much more if you use ultra spicy spray. its ridiculous.
the dungeons are good but i wish they were randomified so i could feel that the game hated me. come on, pikmin 2 hated me with every piece of its soul, you can do it too pikmin 4
what i got no complaints about its of the controls. fast and secure, dont have problems with leaning to another side while moving (pikmin 3) nor feeling that the pikmin barrage throw is too slow (pikmin 3 again). the pikmin ai is good and unless overwhelmed, oatchi ai is also superb (exception being the stage against 99 enemies)
dandori is frustrating but i still like playing it. both challenges and otherwise.
and most characters suck ass but its cuz they added too much of them so now they got little lines and have no real personality to get attached to. plus the rescue corps dont fucking stop talking i wish they would stop i wish there was a button to shup them up they aint useful at all i Know whats happening when i see the goddman map just fucking go die shepherd and colin shut uppppppppp
anyways... its a 7/10 for me. enjoyable and i love the dogs. a decent level of difficulty if you are a newbie. sadly i got used to the masochist pain level 999999 called pikmin 2 so for old players might feel like a bit of a joke
also why the main characters of pikmin 3 got alternate universe versions but not olimar nor louie? are they constants??
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willowmvp · 2 months
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Might help if people know you are here my dude.
What games did you play growing up? How many did you finish?
I've tried telling people!! 😭 Idk am I just supposed to make an at everyone post in Discord and be like AYO FOLLOW MY TUMBLR 😂
Onto the actual question! Oh god. Oh dear god. I've been gaming since I was like 4, starting on PC with Croc and the Legend of the Gobbos. Then we had an NES and I played Duck Hunt and Super Mario (the classics). I had a Game Boy Color then too, played mostly stuff like Magi Nation, Dragon Warrior Monsters 2, Pokemon Yellow, and I'm sure there's more but I have no idea anymore.
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I had a GBA too (lost to time), and GBA SP (goddamn Yu Gi Oh sticker) and played Fire Emblem: Sacred Stones, Hamtaro Ham Ham Heartbreak, Final Fantasy Tactics Advance, again probably more but my memory is TERRIBLE.
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Had a PS2 somewhere after that, with Okage: Shadow King being a prominent one I remember, as well as Magic Pengel, and of course Kingdom Hearts and Crash Bandicoot (I loved Crash Bash and CTR so much).
Then the GameCube era! Pikmin, Animal Crossing, Smash Bros, Final Fantasy: Crystal Chronicles to name a few! Also Harvest Moon!
The Wii happened, nothing notable (I'd play Wii Fit and run in circles in the basement to do the running one).
I remember being big into Little Big Planet on PS3, there was a circus themed level that I was OBSESSED with, I don't remember the name though but it had different endings you could get and it was horror based (at one point you went on the tightrope and it snapped under you).
PS3 also came with my intro to Elder Scrolls with Oblivion, and the Fallout series with Fallout 3. And Dragon Age: Origins!
Nintendo DS is another one that's pretty big though, I don't have my original DS but I have the NES version! I'm just gonna let the picture speak for itself.
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As far as FINISHING GAMES goes...bruh honestly I am so bad at finishing games. I get to a point and lose the interest or something happens and I have to move onto the next one. So probably not a lot. That doesn't mean the games aren't special though! I still love so many of them and carry them with me in my heart ❤️
(This also doesn't even scratch the surface of the PC games I played. RuneScape, WoW, Evony, half the shit on AddictingGames, Club Penguin, some weird online chess knockoff called Tactics(???), among easily dozens and dozens more)
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It took about 2 months in game time (60 days) but I finally 100% Pikmin 4.
Fun game and I highly recommend it, beautiful graphics and very charming levels. the Caves and Dondori levels were great as well (which it’s surprising I was able to platinum the Dondori levels so easily considering my computer area is such a mess, lol). Even tho’ I didn’t play Pikmin 2, I did play Pikmin 3 and I encountered Louie there as well and he’s just a big a jerk in this one. Honestly Olimar has the patients of a saint for having to deal with Louie for so long and not want to either kill him barehanded or feeding him to a Bulborb or some other terrifying monster.
At least Oatchi was adorable and a true mvp in a lot of exploration and fights, upgrade him as quickly as possible. You won’t regret it
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A bit of advice but once you get access to Olimar’s Shipwreck Tales, do them. It’s not that hard and I recommend that on the 1st day you go get the Yellow Onion in the southeast part of the map and enough ship parts to go to the 2nd area. Go to the 2nd area immediately because you’ll find Moss there and she is very very helpful, not as great as Oatchi but she opens up more parts of the maps...trust me, getting Moss as quickly as possible is a better alternative then having to reset days because I thought I could 100% the 1st area without Moss and wasted a few days
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micecakes · 9 months
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Alright here we go, I haven't done this in years but decided to do it this year as a kinda roundup of some of the best games I've played this year and why I picked them, my kinda criteria for picking them is they have to be games I've actually finished, and actually came out this year, I don't usually include ports but remakes do make it in for me, and there will be a section near the bottom for games I did like a lot but didn't actually come out this year, so uhh let's get started i guess gonna get the Triple A junk out of the way first I think, so first off:
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Spider-Man 2, rly liked the first one and the Miles Morales games and this one just continued on the story and whatever, it improved on a lot of things over the first game and I think it ended up just being more enjoyable overall, plus like, 19 inches of Venom and whatever, villains maybe weren't as good as the previous game but there was some rly good gameplay sections with some of them, tho once again i felt like the sidequests fell a bit short but they did at least have boss fights and more villain stuff in them so that was good, good game 👍
okey, game 2 is
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Pikmin 4, and no i'm not editing this picture thank u, pretty much the best one in the series? just good overall and even tho i didn't 100% it i'm pretty sure the bonus mode you get is just a mini remake of the original game so that's cool, overall really good, definitely dragged near the end tho and kinda felt like it was going on too long, but still good, this was also like the only major Nintendo release of this year i played for more than like, an hour lol, outside of one dlc game 3 be:
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Final Fantasy 16, this one is weird because I both loved and hated it at the same time, not rly much to say about it other than its the worst 10/10 video game i've ever played, it has some of the highest highs in anything i've ever played and its offset by some of the most boring shit in the world that made me want to eat my own head at times, it's good but it's also shit, it also runs like absolute ass for no reason and square enix were convinced it was totally 100% fine and didn't need to be patched and even when they did it still didn't fix it, there's literally no way I can sell anyone on this game, play Asura's Wrath instead 👍 okey i guess 4&5 are kinda gonna be rolled into one so:
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Dead Space and Resident Evil 4 Remakes, both really good remakes of really good video games, but at the same time don't really replace the original versions? there's both no reason to play these over the OG releases but they're also different enough that it's fine for both original and remakes to exist, so worth playing if you like the original releases, i guess the only complaint i have is they cut out operation Ada and seperate ways from RE4 remake and then sold it back to us as dlc, but its actually more complete than the original version and worth the price i think, still annoying but hey, modern videos games babey
ok i guess next is like "non triple A games" and weird games that I enjoyed, not all of these are indie games but they're not triple A stuff so? 🤷
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Robocop: Rouge City, its basically Robocop 2.5 the movie the video game, it's kinda jank, it's kinda slow to be expected but it's pretty fun and funny just seeing Robocop interact with people and then like, grab people off their motorcycles and throw them into exploding barrels, it's dumb it's good it rly captures the 80s jank of Robocop pretty well 👍 next is technically a game that didn't come out this year but it did because literally no one uses apple arcade so
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Air Twister, this is probably the fucking weirdest game i've played in a very long time, i went in expecting to play a modern Space Harrier instead i got a lock on style shooter with a soundtrack that is just some band emulating Queen songs, no joke, i was just blown away the whole time at what was happening, it wasn't until i died and ran out of credits that i ended up in the games main menu which had so much stuff i was just clicking menus for about 20 mins and kept discovering more and more video game nonsense to play and unlock, SUPER weird, pretty fun, Yu Suzuki why did you release this on apple arcade originally and WHAT were you on when you made this sir, good job next i guess is
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Graze Counter GM, an updated/sequel to Graze Counter, one of the first Shmups i've gotten in to and it's just really fun, loads of characters, about 8? stages to play, good basic gameplay mechanics, bunch of different difficulties and options to play with and it's just a lot of fun for a 20 min ish run through the game, def inspired me to play more shmups and get better at them, good game next we finally got some FPS games
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Warhammer 40k Boltgun, classic boomer shooter style game, very stompy and heavy feeling but also really fast and fun, really enjoyed how colourful the game is and the fact there's a dedicated taunt button that does nothing by make you crack your knickles and yell things, only major complaint i had was there wasn't enough boss variety and one of the is kinda straight bs some of the time, but for the most part it was a lot of fun, also corvus helmet best helmet 👍 more FPS gamign which was a semi recent release?
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Sprawl, it's currently on sale but its cheap anyways, from the banner art alone you can tell the dev is a MGS and Ghost in the Shell fan, and playing the game you can tell that too somewhat, really fun really gritty and pretty fast paced, has controllable slomo bullet time which is now something I love in games?? soundtrack is good and yeah, it's just good, really cool aesthetically has that very gritty industrial kowloon walled city cyberpunk look and feel to it and very satisfying to play, really good. last thing for games this year is a DLC
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I really like the Xenoblade Chronicles series, and the XB3 dlc is a really good final wrap up of the game, lots of fanservice in the good way and just plays well and is fun, ties up a lot of story junk you'd want to know, I still think the XBC2 dlc is the best playing XBC thing but this is very good and just very fun, can't say too much without spoiling anything in the series lol but I enjoyed it a lot after finishing off XBC3 ok halfway there (joke) :^) next is games that didn't come out this year but I did play and really liked sooo
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I got into racing games i guess around this time last year, I picked up Gran Turismo 7 in maybe January or February and played it a lot since, not the most exciting game or best or feature full but it has stuff that I like, and as a result has gotten me more into cars, car games and just made me better at it, had a lot of fun and the big update they did semi recently has just made the game better yehaw time??
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not really much to say about Evil West other than it's what a new xbox 360/PS3 era action game would be like, just without the jank and with more convenience, not afraid to be cheesy and dumb its just a standard level based action game where you're a techno cowboy kinda guy fighting vampires, it's good it's fun and it's not that hard 🤠 nya:
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one of the first games I played this year was Stray cuz i got it in an early sale, I had no real idea what to expect and I enjoyed every moment of it, really good aesthetics and design and an interesting post apocalypse style world you get to explore, you really end up caring about all the robot people and the cat and everything, also you get a meow button so its good 😺 more FPS game
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I'd always seen this game just never picked it up, I think Severed Steel is one of my favourite FPS games ever now, the main story/campaign is only about 3 hours long, i beat it in one sitting and i think my face hurt when i was done because i was just grinning and laughing like an idiot the whole time because of how fun it was, there's also a bunch of extra modes to keep playing, the music is good and just everything about the game is fun which was my main takeaway from it, i didn't care that it was short I cared because of how much fun i had, highly recommend if you like sliding into guys, stealing their weapons and blasting them with it before they hit the ground, and with controllable bullet time if you want that too 👍👍 in a similar vein to the above, i guess the oldest game on this list is:
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Outrun 2006: coast 2 coast, its the home port of Outrun 2, which includes Outrun 2 and a bunch of extra stuff, similar to Severed Steel this is just the most fun I've had with a racing/car game, it doesn't matter that i'm not super into Ferraris or that it's not realistic or whatever, it's just pure fun, and I don't have to spend a million dollars at the arcade to keep playing, so that's good woa you made it to the end!!!!!!! but wait!!! I played a lot of games this year, and even tho what I said about the previous ones was true, it was kinda hard for me to pick an actual game of the year, i did enjoy a lot of stuff but it didnt feel like anything stood out to me SO much that it deserved a "best game of the year" position for me, so the closest thing to that was:
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Armored Core 6: Fires of Rubicon, hit a lot of plus points for me, I liked that I had to play the game 3 different times for different endings and a true end type thing, i did get frustrated early on but i kept coming back to play more, it def felt more of an action game than a mech game but customizing and messing with builds to get through fights was fun, tank legs thank u, it was also a similar situation to when elden ring came out, and everyone was playing it at the same time and sharing tips and builds and stuff which felt rly cool and nice and added to the whole experience, my only complaint is i wish it just had an option to start a second save file and do it all again, but oh well. and that's it! there's a bunch of stuff I didn't include in this, but i think this list is good enough for now, maybe next year this'll be a youtube video instead? I hope next years games are just as good, if not better, but even if they're not there's still a lot to play and explore 🐁🐁
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elendsessor · 4 hours
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D G M and Q for the video game asks :)
d: already done! feel free to check out a previous ask :)
g: what are you currently playing?
drakengard and gonna start aai2 properly soon but also. rain world. feeding the addiction.
m: favorite game of last year
so for 2023 rain world downpour. also pikmin 4.
q: any guilty pleasure games?
the rye dough games tbh the combat didn’t age the best and i know some people don’t like 2’s writing (which is ok!!!). a lot of megaten titles actually. very flawed series. there’s always one massive flaw when it comes to each title yet what makes them good either end up being the positives outweighing the negatives or the fandom doing good with the characters (dds1 and 2 have very poor writing choices and wasted potential but man i love the embryon so much plus the musicccc if it weren’t for both the stupid ass love triangle and the butchering of heat’s character writing being particularly egregious i would rate it higher than i do (at least cielo is here)).
also yakuza 3. for some reason it’s the lowest rated rgg game which is stupid. my brain says it’s at best a 4/5 but my heart says otherwise,,,,,
it has rikiya in it and i’m his number one fan i won’t shut up about him.
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citruscrisp · 1 year
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Hello all, I have a quick question.
So basically, I’ve played Pikmin 3 Deluxe a LOT (wow! Big shock!) But there is one thing that has bugged me after all my time playing and that is the confusing ending of Pikmin 3.
So, first, you play the main story. You unite with the Hocotatians and offer to give them a ride back. But the last voyage log that Alph writes states that Louie is not in the Drake on the way home.
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So, maybe he couldn’t find him?? Maybe the writers forgot that this log existed before incorporating the side missions? Because at the start of the “Olimar’s Comeback” side mission, Louie ventures back to PNF-404 with him as if he did make it to Hocotate with Olimar.
It’s just… I think too hard, lmao. If you have any thoughts, feel free to share them!
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overnightshipping · 1 year
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So I completed Pikmin 4 on Thursday with all treasures, all onions, and all castaways rescued. Basically everything except going back to platinum the Dandori challenges, which I probably don't care about but maybe someday. As promised, I have a lot of thoughts on Pikmin 4.
In some ways, Pikmin 4 is truly the Pikmin game that I have wanted since I originally got hooked on Pikmin and Pikmin 2 on the Gamecube. It is grand, expansive, and polished in a very Nintendo way. It brings back many fan favorite elements from the previous 3 numbered Pikmin games and expands upon them, adding its own unique twists and interesting concepts. It dives further into the society of weird little interplanetary explorers you play as than any previous game, expanding them across multiple planets (since apparently they sure do have a lot of planets). It was a very enjoyable experience and one that I don't find it difficult to recommend.
In other ways, it is a game that in making itself as marketable as possible has lost the charm of Pikmin. It is a game that feels at odds with itself, a game that loses some of the most potent elements that made Pikmin a compelling strategy game. I have seen at least one person liken it to a collectathon platformer moreso than a strategy game, and while I don't think that is completely accurate I think it clearly outlines one of Pikmin 4's biggest, most prevalent problems: the lack of strategy in a strategy game. It's a game that is terrified to punish the player, presumably in an overcompensation for the previous games not selling well and Nintendo thinking it was because they were too hard.
I don't want to make this a full on review, but let me see if I can make some sense of my thoughts under the cut. There will be full game spoilers, both for before and after the credits roll.
The first warning sign for Pikmin 4 was how slow, tedious, and long-lasting the introduction is. In previous games you had a single day of tutorial, giving you the ropes, and often had characters chime in for extra things you needed to learn afterwards, like what different Pikmin types did, but it was never so annoying as 4. 4 makes you go through multiple ingame days where the characters laboriously explain to you everything and admonish you if you try to go off on your own - the games point you directly at the first cave and if you don't go there IMMEDIATELY the game yells at you to do so. Thankfully after a few days it finally gets less overzealous, but damn was it a poor first impression.
Unfortunately, it only gets a bit less overzealous, because the characters do. Not. Shut. UP. In Pikmin 4 you have a crew of rescue explorers (who you save) who just are constantly chiming in from the peanut gallery. All the way into the very end of the game will characters remind you that you have Pikmin sprouts to pluck, or tell you to go attack the enemy's weakpoint, or whistle at Pikmin if they catch on fire, or say "aw man it's so sad we lost so many Pikmin, if only we could turn back time" not-so-subtly hinting at the game's (fine and appreciated for newer players) accessibility feature to rewind to certain points and undo mistakes. By the end of the adventure I wanted to strangle Collin in particular who is the worst offender.
The game chirps these "helpful tips" at you when you are doing the post-credits challenge mode that is explicitly the hardest part of the game! For fuck's sake! I know how the play the game by now!
This brings me to the game's accessibility options, which are much appreciated even if I wish they were less imposed on the player. You can rewind time to an extent if you need to undo things, and if you ever get lost you can get your dog to sniff up a path on where to go next. Now, I wish the game wasn't constantly telling me to use these features I didn't want to use, but I'm glad they are here. Pikmin 4 is definitely the most accessible Pikmin game and I think that is worthy of praise, even if I have some (okay maybe a lot of) gripes on how exactly they were implemented.
Speaking of the dog, I was skeptical about how it would be implemented but I largely really enjoyed Oatchi. He essentially takes the place of having a second captain and it works quite well. The big highlight is that Oatchi has different capabilities from your captain, which means you have to put some additional thought into which character you want where. This is at its best in the nighttime missions, where the captain is the only one who can use the Glow Pikmin's powerful glow bomb blast thing which is an extremely useful tool for dealing with the nastier enemies.
Unfortunately, Oatchi also kind of... is overpowered as hell. The main thing you will use Oatchi for is to carry Pikmin - when playing as Oatchi or riding him as a captain, your Pikmin will all cling to Oatchi's back instead of following behind in a group. This is extremely useful against bosses in particular, since it means you can dodge enemy attacks directly rather than having to manage the horde of Pikmin following you. Because a bunch of the bosses are ported over from Pikmin 1 and 2, this trivializes them in a not insignificant way. Man At Legs is a great example, as it is absolutely pathetically easy in Pikmin 4 since you don't even have to think about Pikmin management, just circle strafe with Oatchi while it's shooting and you'll never lose a Pikmin. This is not even taking into account how powerful Oatchi's charge and carrying abilities get when you upgrade them.
The best bosses in the game, unsurprisingly, are the two Pikmin 4 original bosses that feel actually designed with Oatchi's mobility in mind, the Groovy Long Legs and the final boss. These are also the only bosses that come close to the complexity and satisfaction of Pikmin 3's boss fights, since the game eschews boss encounters tied to going to new areas entirely, which is a damn shame since if it was going to take anything from 3 that would have been a great thing to take.
Speaking of things to take from 3 which I hate, the lock on. It sucks! I didn't like it much in Pikmin 3 but at least there there was still a bit of strategy in needing to aim after the lock on to hit enemies in particular weakpoints, and at least it was manually triggered. In Pikmin 4 you automatically lock your cursor to everything as you pass the cursor by it. This has two effects:
It can be quite annoying to try and get the cursor where you want it, and heaven help you if you want to aim at something which the game doesn't lock onto. For example, Skitter Leafs hide as leaves and then skitter when you approach, but you can instant kill them if you throw a Pikmin on top. Your lock on works when they are revealed, but when they are hiding it doesn't. This means that if you have killed a Skitter Leaf but there are others hiding nearby, you just can't even try to kill the ones that are hiding since your cursor will be locked onto the corpse your Pikmin can carry. This annoyance only happened a few times, but boy howdy is it annoying when it does crop up.
More importantly, it trivializes aiming at enemies. Throwing Pikmin in Pikmin 1 and 2 was a skill you could get better at - if you throw Pikmin near a Dwarf Bulborb, they would attack it, but if you threw a Pikmin directly on top of one they would kill it in one shot. This incentivized getting a feeling for the throwing arc of Pikmin and carefully lining up your shots to kill enemies quicker and safer. In Pikmin 4 you just... lock on automatically, and can throw a Pikmin and kill the Bulborb in one shot and go about your day. This wouldn't be so bad if so many enemies weren't ported over from Pikmin 1 and 2 directly - enemies like Shearwigs, Flint Beetles, and Breadbugs aren't balanced with the lock on in mind and as a result feel impotent. The only thing the game does to acknowledge this at all is make other Dwarf Bulborb types need two or three Pikmin to kill them, which... doesn't help much.
To swing back into things I like: the Pikmin types! The way Pikmin are introduced is reinvented and works really really well. You get Red Pikmin first with their Onion as normal, but after that you will find other colors of Pikmin in caves as wild Pikmin, or with the help of Candypop Buds, and integrate them into your team without having their Onion and thus being unable to grow their numbers manually. However, you can also find each color's Onion somewhere in the world, allowing you to raise as many as you want just like normal. This is really cool! It means that every Pikmin type (except Reds and arguably Yellows) gets a chance to be rare and important, really making you second guess how you approach things in case you lose out on those Pikmin that you might need for other things. This hit home for me when I was doing a cave with Blues and Ices, and was having trouble killing an Aristocrab. I finally killed it, but my Blue numbers had dwindled to the point that I couldn't carry a treasure out. That's cool! I love having to deal with the consequences of my actions. I ended up being put in a situation where I could keep charging forward into new areas and hope that I found more Blues or I could backtrack because I thought I had seen a Blue Onion in an area I was in before but couldn't get to it, but maybe I can now...
The one issue I have with how the Pikmin are given to the player is that the way means they aren't very well paced. Since it is essentially tied to whatever caves the player goes into, it is perfectly possible to get to the credits before even finding every Pikmin type - this happened to me, actually, as I got my first Winged Pikmin post-credits. It's a far fling from the careful metering out of the types in 1-3, but I think it largely works well outside of some pacing issues.
Speaking of pacing, this game really wants to be an open world in some ways, it's kind of silly. The areas are all bigger than normal and, as aforementioned, there aren't mandatory bossfights to get to the next area anymore. Your ability to explore is just tied to the Sparklium you collect, which has its pros and cons. Hell, Pikmin 4 even has a menu clearly riffing on the minimalist approach of BotW for some reason.
Luckily, this mostly works. The areas are great! The caves are also great! Everything feels really satisfying to explore, aided by the cool new feature to move your base to one of several predetermined areas on the map once you have found them (and usually killed an enemy on top of them). It's really fun to be able to take different approaches on each of the maps depending on where you plop down your ship and Onion.
Unfortunately, Pikmin 4 completely whiffs the "exploring a hostile alien planet" theme and tone. Every cave has a little "intro card" penned by Olimar explaining roughly what to expect in it, often spoiling the sense of discover when plunging in. New concepts are similarly explained - in previous games, Candypop Buds are shown to the player, the player is suggested that the Pikmin want to be thrown into them, and so the player tries and, in so doing, discovers what they do. In Pikmin 4, Candypop Buds are shown to the player, and the player gets a little explanation by Olimar and the other characters as to exactly what they do before the player has a chance to experiment. It's a subtle change, but when it applies to much of the game it really stands out.
The planet's hostility is a joke this time around. If you, like me, were a bit underwhelmed at how Pikmin 3 was easier than Pikmin and Pikmin 2, I have bad news: Pikmin 4 is even easier. I wouldn't even have that much of a problem with this if it weren't for one key thing that ruins it for me: enemies never respawn.
This is the single thing that bothers me most about Pikmin 4. In previous games, the choice to continue to explore a single area or go to a different one was one you made thoughtfully, because while your progress would be saved, over time enemies would respawn and you would have to deal with them again. Certain areas would even spawn harder enemies after enough time had passed, meaning that even in Pikmin 2 where there was no omnipresent day-based time limit to the game, there was still an incentive to go quickly - too long and that Snagret would be back, or a Sheargrub would chew up your bridge, or you would have to deal with a Beady Long Legs where one wasn't before.
Pikmin 4 takes this away entirely, which makes the game feel artificial in a way that the others didn't. Where once was a living, breathing world which actively continued on when you weren't looking now there is a bunch of video game levels where you can kill a Bulborb on day one and come back on day fifteen to pick up its corpse for Pikmin sprouts. It sucks, and is even worse in caves. When I went back to that cave from before where I needed to get a treasure but didn't have enough Blue Pikmin, I expected to at least need to fight that Aristrocrab again, to fight it smarter so I would still have Pikmin ready to carry the treasure. Instead it was still dead, its body still right where I had left it, and I just picked up the treasure with no obstacles in my way whatsoever. Where is the challenge, the satisfaction of holding your own against a hostile environment? Where is the friction? This change baffles me.
It's one thing to make a game easier to appeal to a wider audience, but it feels like another to me to make it so easy that you remove the satisfaction from actually besting its challenges. It would be one thing if this was an optional difficulty mode, or something, but Pikmin 4 has no such thing. And this is all on top of the copious ways that the game is made easier for the player optionally, such as the items that you can use to trivialize most enemy encounters.
The OTHER thing that I absolutely hate about Pikmin 4 is that it is a reboot for some reason. Despite being the fourth numbered entry in the series, and despite Nintendo seemingly going out of their way to port the rest of the series to Switch prior to 4's release, Pikmin 4 is a reboot, retelling Olimar's original trip to the Pikmin planet with a lot more shenanigans. I guess they did this because they wanted the whole dogs through-line to be more important to the Pikmin planet's history? It's a strange decision that didn't need to be made, and mostly serves to further make this feel like this is less a game for Pikmin fans and more a game desperately trying to appeal to everyone but.
This is a lot of text complaining about Pikmin 4, but I do want to emphasize that I really did enjoy the game. It might have beaten out Pikmin 3 for my third favorite in the franchise by its quality of content and enjoyable design. I just really truly wish it were more Pikmin and less anything but Pikmin. It feels like Pikmin has lost its character in favor of being a more generic Nintendo family friendly franchise for kids, and that's a shame.
Okay, final random comments, mostly nitpicks:
They brought Smoky Progg back which should really excite me but a loading screen tip spoiled it for me and it shows up so many times - not to mention when it does show up having nothing to do with its unique and fucked up "summoning" in Pikmin - that is dulls the impact for me. Makes me sad.
Puffstool is back but not Mushroom Pikmin??? This is baffling why even bother bringing back a fan favorite enemy if you don't bring back the reason why it was a fan favorite.
I alluded to this earlier but Groovy Long Legs fucking rules, I'm a little sad it didn't get an encore in the final boss rush dungeon. Definitely a highlight moment for me.
It's really silly that the Piklopedia entries basically only make sense if Pikmin 1-3 still happened despite the game obviously being a reboot lmfao. What the hell is a Beady Long Legs or a Ranging Bloyster, Olimar? I've never heard of these before they sound like they are from an alternate timeline or something.
I hate how many enemies just have a bigger version as a miniboss. It feels really unimaginative for Pikmin in a way that really bugs me.
Why did they remove the Pikmin dragging long enemies to the Onion from Pikmin 3, that was suitably macabre in a satisfying way. Carrying a curled up Snagret just isn't the same.
It's funny that they introduced this new baby Snagret enemy but then had like one Snagret outside of challenge rooms.
Purple and Whites finally got Onions and this made me very happy. :) It felt like a good reward for the challenge area. Speaking of the Onion I love it visually in this one, the colored segments look great.
It's very telling of the difficulty of this game in general that the hardest caves BY FAR are the final cave (as a lengthy boss rush thing) and the Waterwraith's cave they ported from Pikmin 2. Which wasn't even a late game cave in Pikmin 2 it was near the middle.
The three Pikmin types at a time felt too stifling to me, a limit makes sense but I feel like they could have made some cool puzzles around 4-5 types at a time. Also three at a time doesn't evenly divide into 100 which is obviously agonizing. Also I really hoped the final dungeon would go crazy and set me up to have every Pikmin type but nah.
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