#i play a beleaguered loyalist
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One of my favorite characters ever was a one-off character in For the Queen. Everyone else was like the childhood best friend or the competing socialite or the proud knight. And I played the high priest and alms-collector. I'm her loyal advisor who advises her on matters of religion and tax law. She trusts me completely but literally everyone else fucking hates me. Just absolutely despises the Tax Man.
Favorite interaction:
Question on Card: (not exactly but something like 'What do you do to assist the queen that no one else can')
Me: oh I collect the taxes. I'm very diligent and as high priest it's my job to make sure everyone is paying taxes and that the taxation is fair and not favoring any social class too strongly, lest it breed revolution. I have a keen mind for math and for people.
@aleshakills : ...Ariya i fucking hate your guy. I hate him. Why did you choose this? I don't understand you. I hate him.
#i like to make characters who introduce tropes you wouldn't expect in the setting/context and who introduces drama#low-magic fantasy world?#i create the most fluid and high power mage but set her up to fail spectacularly#generic fun/loose fantasy game#then ill play like a sniper or assassin or an oracle or diviner with limited knowledge/control over themselves/their plans and have the DM#feed me plot hooks#city of mist#I'll introduce like a character who embodies sasuke Uchiha#not edgy knifewolf tropes#actual sasuke#or maybe an old mythic figure like zahak#rebellion game against an evil empire#i play a beleaguered loyalist#anyway michelle i had to mute myself after that because i was cackling so hard i missed the next 2 players' turns
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You once mentioned Laurens' sexism, so was he like especially sexist or smt, or just like every second man back then?
From my judgement, he was just as sexist as the next man of his day, but I will argue he was a bit more strict on the subject. It is obvious he thought women were not equeal to men, and that men were superior. And he displays a lot of toxic masculinity.
Laurens wrote a letter to his father, sometime either during the Battle of Newport, or the Battle of Rhode Island. It was after the French came to the American coast to become an ally to the beleaguered Continental Army and help fight against the British. Although there was a lot of tension between the Americans and the French, and Laurens uses a rather misogynistic analogy to explain this — claiming women only debated dance, while men discussed the greater revolution;
“—this measure gave much umbrage to the french officers, they conceived their troops injured by our landing first, and talked like women disputing precedence in a country dance, instead of men engaged in pursuing the common interest of two great Nations.”
(source — John Laurens to Henry Laurens, [August 22, 1778])
There is also a case of Laurens hating a spie that was a woman they came across. There was many British deserters that Laurens and his men found, and they would usually give intell on the British army. But when Eliza Clitherall came along, and proved useful — Laurens looked down on her, and thought she was not of much use. While there is the possibility that Laurens disliked her because she was not a good informant, it is more likely that he thought she would not be useful because she was a woman, because there wasn't complaints of her value from any others;
“Loyalist informants from Charleston, a valuable source, frequently refused to give something for nothing. Laurens furnished them supplies in return for their testimony. More representative of his spies was Eliza Clitherall […] Clitherall gave Laurens frequent reports of British activity in Charleston. Laurens regarded Clitherall as an irritant and even suggested to Greene that her services be discontinued. Still, she continued to provide intelligence, and her efforts proved at least partially successful.”
(source — John Laurens and the American Revolution, by Gregory D. Massey)
This is also heavily present in his relationship with his sisters. As Laurens played an active role in assisting his siblings with their education, so he took it upon himself to also help his sisters become pious and appealing women (How very thoughtful of him,,,). Which didn't even stop there, as Henry Laurens was also quite misogynistic and there are even quotes of him telling Patsy she needs to limit herself, or focus more on training for her domestic wife life when she marries. So, the Laurens girls faced a lot of sexism from their male family members.
In a letter form Laurens to Henry, Laurens talks of how he believes Martha (Or Patsy) should work on her womanly traits, he implies that Martha must work on herself to fit into society's mold of an “ideal” woman, or else she will end up having no value;
“My Sister Patty from her retired Disposition does not appear to have either great opportunity or Ambition to improve in the matters which you allude to; tho’ she possesses in an eminent degree those Qualities which will render her valuable in Society, and lead her to her Duty in all the relative Situations of Life, she is deficient in that Grace of Deportment with gives Splendour to every Action, and increases Respect for the Virtue which it accompanies, but this she will acquire by proper Attention, her walk her Tone of Voice needed Reformation, at my earnest Request she has taken pains and not unprofitably, with the latter, she has good Sentiments and couches them in well chosen words, but they frequently lose their Effect, by being conveyed in an undecided Tone.”
(source — John Laurens to Henry Laurens, [April 26, 1776])
Continuing on with Patsy, Laurens also thought women were just naturally fearful and pathetic in comparison to men. As he challenged his sister to ride faster on a horse carriage ride of theirs to prove if she was so “woman-ish” or not, to which she gladly proved him wrong;
“John Laurens, from whom she had been for some years separated. Being older, he had taken great delight in forwarding her education, and particularly, in forming her mind to be superior to the common accidents of life, and the groundless fears of some of her sex. To ascertain whether his labors had been successful or not, he bribed the postillion to drive very rapidly, and at the same time, without discovering his views, narrowly watch- ed her countenance, to observe whether there were any changes in it expressive of womanish fears, at the novel scene, so totally different from all her former travelling in the low, flat, stoneless country of Carolina. On the termination of the experiment, to his satisfaction, he announced to his unsuspecting sister his congratulations, that ‘he had found her the same Spartan girl he had left her.’”
(source — Memoirs of Eminently Pious Women of Britain and America, Volume 1, edited by David Francis Bacon)
But also, since growing up in such a environment, Polly - Laurens's youngest sister - was quite aware of gender equality from a very young age. There is a letter where Laurens mentions that Polly wanted the same freedom as her older brother, Harry, and to be able to wear breeches. Since she and Harry were coming of age, and would have started to be treated much differently and beginning to be prepped for their different lives. Polly; likely a house wife — and Harry; a successful man. But the attitude that Laurens treats this entire matter with is dismissive, and even laced in a tone of arrogant fond laughter. Laurens says Polly talked with “as much Gravity as Innocence,” meaning he viewed the ideology of equality between men and women as childhood innocence, like this whole endeavor was just some blissful nonsense from a child without any true understanding of how the world works. Truly, he was took this all as if it was not to be taken seriously;
“Sweet little Polly is the admiration of every body_ we both agree that my Aunt does not exercise Authority enough over her, but it can scarcely be wonder’d at, a Person with my Aunts Circumstances with respect to Polly, would rather wish the world to say she is too indulgent, than to severe; and a Desire to avoid one extreme, often leads to another which ought equally to be shun’d, but with all my Aunts Mildness, Polly thinks the Restraint incident to her Sex, very mortifying, and asked one day with as much Gravity as Innocence, if the would not let her wear Breeches & become a Boy, She envied Harry his freedom very much and would wish to be upon the same footing with him, when she was told that this Change would not be effectual, she proposed what she thought would infallibly answer the purpose, to be re-christen’d, and have a male Name.”
(source — John Laurens to Henry Laurens, [April, 1776])
#amrev#american history#historical john laurens#john laurens#martha laurens#patsy laurens#polly laurens#mary eleanor laurens#Eliza Clitherall#history#laukids#laurens siblings#laurens family#queries#sincerely anonymous#Cicero's history lessons
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Finale 1 - Edited Roll20 Log
Outside the walls of Arenias’ fortress was a celebration. Banners of all colours fluttered in the wind as Beathyn’s cannons continued their relentless shelling. All of the Emberglades were represented. Wintergale volunteers and Men of the Blackbanner led by Zarannis. Militia from the Heartlands and Shalemarch under Judereth. Even Westheath prisoners-turned-soldiers, promised amnesty, aiming to fight twice as hard to prove their loyalty to Relriah who had stepped forward to lead them. They knew of her, most of them growing up in Westheath together.
It wasn’t difficult to convince them to follow The Daughter of Illithia who was Arenias’ last remaining heir. After being explained the state of things by Relriah, they were more than happy to fight for someone who was just as ruthless- but not at their expense. They promised to deliver her father’s head as a coronation present for the true ruler of Westheath.
But despite the celebratory mood, there was still a dread that hung low in the air. Victory was close at hand, but it made the idea of dying -now- so much worse. A pointless last stand by Arenias. The last gesture by a Lordling that was already dead. The same outcome would be reached if he just surrendered- only with less bloodshed on both sides. But Stenden had been clear.
A prolonged siege to starve them out and forcing a surrender was not an acceptable option. They needed to snuff Lord Illithia and his loyalists out once and for all. The war had gone on long enough, and with the help of the heroes who had come to aid him, they were going to end this- Here. Now.
[Event Start]
Thanidiel Highdawn:"How much does the Lordling wish for us to keep intact?"
Esheyn:"An important thing to consider.”
Ethalarian:"I would imagine as much as possible, Highdawn."
Thanidiel:"I'm just saying. There's a lot of tinder here and nothing runs the untrained out of a fortress faster..."
Ethalarian:"I don't think they've much interest in ruling a load of torched tinder, either."
Lirelle:"I believe all of their militia have deserted them. Only those fanatically loyal are left."
Thanidiel:"I'll show them fanatical loyalty underneath my mare's hooves."
Lirelle looks up to the defenders on the walls. "I'm sure some of them are already regretting it."
Ethalarian frowns. Destroying his fellow countrymen to the man doesn't appear to sit well with him.
Thanidiel:"Highdawn will run down the riflemen ahead. Will your horsemen be handling the infantry?"
Ethalarian:"You can leave it to me."
Isilos pointed at the guards infront of Thanideil's troops. "Soften them up so the others can pass through."
Thanidiel:"Mm, fuck that. Redirecting - this city is so piss-narrow. I may split the heavy cavalry for now."
[Combat Starts.]
After the strategy concludes, the siege begins in earnest under the blasts of Beathyn’s cannon fire. The fighting is intense as the Coalition engages Arenias’ loyalists street by street, and block by block. Smashing through barricades and navigating roadblocks, the battle soon becomes a slaughter for the hopeless defenders. Nevertheless the fanatical opposing force put up a fierce defence.
The casualness with which the Crows move is at odds with the militia scattered around them. A flick of Lirelle's hand is enough to propel them forwards, horses trotting forward as their riders let loose. Their mage followed cautiously behind, her magic sending chunks of masonry flying from beneath the feet of the defenders. Lirelle herself hung back for now, save for a single bolt of black that washed over the crossbowmen, leaving nothing but corpses in its wake.
Ethalarian secures his helmet in place and spurs his charger forward without a word. As he races through the streets, he gives his orders with hand signals, dirt and loose stone flying through the air at the thunderous passing of his cavalry.
Esheyn and her troops take to the walls, climbing up the ladders quickly to dispatch their foes.
Vaelrin was here. And was here the entire time for whatever happened over the last few weeks at this particular location at this particular time when things were surely at a particularly violent era. Nevertheless, Vaelrin's best interest was to pursue and protect those who were with him in battle and with a bellowing call, he and bowmen took aim to the Arbalesters on the top of the wall.
[Meanwhile at the inner walls of the north]
Vissehn 's troops had been on the move long before the main army and they had carved their corner-- one man at a time, one night at a time. It took time to break a perimeter; more time to dig in. Lots of cardgames played silently-- lots of sleepless nights. Now, however, it paid off; their commander's eccentric strategy bringing them to the back of the field, where defenses pointed quite the other way. Springing up, they levelled their rifles at the bombardment canon, trying to make quick work of things on their side of the battle. All the while, their young and reckless commander sang a jaunty tune.
Vissehn Sings
"Lay them out, oh bullet born Reap all they have sown Arenias of the blatant scorn will find his castle blown!"
And so they let loose, all of their shots, in a blaze of gunsmoke and shells.
Vissehn takes a moment to fire into the air, letting enemy and ally alike know that a Hawk has entered the fray.
[Back to the Main Assault]
Isilos channeled healing light towards Esheyn while commanding his Magisters to puch back the entrentched. "Clear the path, we need to make it to the other side. I will focus on keeping our ranks alive."
Thanidiel yells to her compatriots. "Highdawn will be blocking the advance of the lancers."
Ethalarian:"Good luck."
Mara Blazingdawn:"Soldiers! Fan out! We will not be left out of this fight!"
A runner comes in from their eastern flank, calling for reinforcements. The siege had gone well on the Eastern Wall. -Too Well- so much so that the militia-men had over extended and were now cut off.
Ethalarian immediately wheels his cavalry around, waving for him to follow. "My cavalry will ride to relieve the militia! We'll get there fastest."
The battle continues as Ethalarian rides down the streets leading eastwards and comes to the militia’s aide on the right flank.
Oosaarn and the arbalesters charged through the broken wall. Sprinting past broken buildings and rubble until they were well within the city. He orders his troops to attack the infantry on his left while both arbalesters attacks those straight ahead.
Esheyn continues their assault atop the wall, but she instructs her troops to descend and move to join the others.
Vaelrin bellows forth a command ordering his troop to follow him as he charges off on his steed towards the middle of the wall where the hole allowed entryway. With most of the ranged disposed of, his focus now turned towards something else. Without so much as a flinch, Vaelrin's presence was now alongside Lirelle as a command ushered forth a wave of arrows towards the nearest enemy.
Mara Blazingdawn raises her sword to order her forces forward. "Advance through the breech! We need to get into position to engage their infantry! Double time!"
Rallying her troops to her Mara Blazingdawn bellows at the top of her lungs as they enter the fray. "Drive these cavalry back! We need to clear the way!"
[Meanwhile, on the right flank]
Ethalarian 's cavalry arrives at the flank and he immediately begins to take stock of the situation. "Forward!" he bellows to his militiamen. "Buy the levies some breathing room!"
Ethalarian spurs his lancers forward, aiming to relieve the beleaguered levies. Light radiates from the lancers behind him and begins to knit closed their wounds. "You!" he shouts, directing his lance at some poor unfortunate soul. "What the hell happened here?"
The sargeant responds. They had broken through and made full use of it. Only to discover later that it was because they were let in -intentionally-. This whole eastern flank was a trap.
[Meanwhile, in the North, at the Inner Walls]
Vissehn shouts as the hit lands, but it doesn't seem to do enough. He looks to his militia men. "C'mon, bring 'em down!" They reload, and fire once more-- into the arablesters this time.
Vissehn:"Ilithia went to war
Far beyond their reach
Here we bay at their door
To hammer down a breach!"
Vissehn:"If we die we die glorious, lads! Let 'em remember we sang to our demise!"
[Back to the Main Assault]
Lirelle continues walking forward, the Crows behind her picking off targets as they went. As she passes Vaelrin again, she turns to look at him briefly. saying not a word as was promised. She stops behind Thanidiel's horsemen and the shadows curl around her, dissipating to reform in an instant to engulf the guards and rifles.
Thanidiel is unphased as the dark magicks swirl around them - those of the Emberheart militia reacting on the contrary until settled under the standard of Tyr's Hand again.
Isilos wiped the blood from his scythe and looked to the other streets. He didn't like being delayed when there was an objective.
Oosaarn and those arbalest mercenaries turned the nearest corner and ran headlong into the group of house guards down the ruined street. [All basic attack on House Guards]
Esheyn grits her teeth. She has a LOT of ground to cover if she has any hope of catching up with her comrades. But her troops are in a better position to assist, and so she calls to them, "TO ISILOS!" before jumping down to rush toward the fray.
Mara Blazingdawn finishes cleaning her blade from the recent skirmish. "Press forward! We have the advantage!" Ordering her knights to move into the ruins, the lesser guardsmen engage the House Guards while Mara's personal guard attack the Infantry further into the city.
[Meanwhile, on the right flank]
The trap continued to circle in on the remaining militia, also trapping Ethalarian.
Ethalarian squares his jaw as the severity of the situation begins to dawn on him. Cut off. Surrounded. "Hartwood! Duskarrow!" He shouts as loud as he can, hoping they can hear him over the din of the battle. "Fall back! Get the militia out of here, warn Highdawn and the others!" The broad-shouldered knight at the head of one of the militia formation falters. "But-" Ethalarian waves, cutting him off. "No argument, Sergeant! I'll delay them as long as I can!"
Takes one look at the situation, then back at the knight who had come to their rescue. "What about you?" He asks.
Ethalarian shakes his head. "You heard me. The last thing I need is a bunch of fucking farmers getting in my way."
Krissen Dawnhollow who had believed she had their lines of retreat cut off frowns. "Noble of you. But futile. Just like my Lord's stupid last stand. Are you here to make one of your own?"
Ethalarian wheels his cavalry about, facing now the one that had begun to approach him. "Nothing quite so elegant as that." He shrugs his shoulders. "Just no other options."
Krissen Dawnhollow shrugs. "Such is life, is it not?" She makes a wry laugh, for she knew that her fate would be similar. Shortly.
Ethalarian cracks a wry grin, leaning forward across the horn of his saddle. "Not that it's going to matter here in a few minutes," he says with a wry laugh, "but I don't suppose you have a name?"
Krissen Dawnhollow:"Krissen Dawnhollow," she says.
Krissen Dawnhollow raises her hand for her troops to attack. Whatever futile victory she had won on this side of the fortress was going to be pointless soon enough. As was the Knight's last stand. "Let's finish this."
Ethalarian discards his lance and draws Faithbreaker from its scabbard. The crimson blade flickers to life as it had so many times before and one of the knights behind him sounds a blast of his horn. "Let us indeed." Hooves drive into cobblestone with a thunderous sound as he spurs his charger into action, followed by what remains of his retinue.
[And on the Inner Walls North of the Main Assault]
Vissehn and his lads slipped off the battlements, and with a rush ran to the remaining bombardment canon. Vissehn waved them around, and his soldiers attempted to commandeer.
Vissehn cheers and his men, and the remains of his militia, aim for the final bombardment canon on the battlements.
“If we die now, we die with a canon!"
The boy holds tight to his canon, watching the arbalesters fell his men. Until there was none but himself.
Vissehn, alone as his luck seemed to fade, breaks out into song. "When can their glory fade? O the wild charge they made! All the world wondered."
Thanidiel hears his song. "Are you singing to -comfort- yourself!" bellows through the streets.
The Main Assault was now closing in on the Inner Walls but none were in range to support the Hawk
Esheyn and her troops break into a run toward those battling up ahead. [All Sprint]
“Center formation! Fall back and reform! Rear formation! Attack!” Mara Blazingdawn the Dawnspire Knights engage the Houseguard bringing steel and courage to purpose.
Just as the arbalesters fire at Vissehn, the forces from the Eastern Flank arrive to assist
Ethalarian 's cavalry appear from the right flank, tattered and flagging but unbroken. A tree of a man leads the front most unit of cavalry, recognizable to most as Knight-Sergeant Hartwood. "Run them down!" he cries. "We need to end this quickly for the Captain's sake!"
[The Battle Quickly concludes and all forces meet up]
"Commander Highdawn!"
Thanidiel looks at the rider from Ethalarian’s unit. "Dawnstalker does not ride with you. Report."
Hartwood shakes his head. "The right flank was a trap, sir. Last I saw of him he was completely enveloped by the enemy." The big man looks grim. "I saw his banner charge into their leader's formation but- We need to hurry."
Thanidiel does not shout nor rile at the news - accepting it quietly with the phoenix greathelm obscuring her thoughts and features. What there is - almost automatic on the heels of Hartwood's words, is the swishing motion of the Tyr's Hand standard and the beat of the armoured cavalry's hooves as they move shortly from a rippling trot to a full gallop through streets and along walls to the eastern flank.
What she finds when she arrives is a scene of calamity- not a single one of the Lancers that had left under Ethalarian's banner remained standing. She finds him at the center of the formation, badly bloodied but somehow still breathing. At least for the moment. His wounds are many and they are deep. His head turns, eyes unseeing, toward the sound of hoofbeats as Highdawn's formation approaches and he manages to barely lift a hand.
Thanidiel slows enough to swing off of the back of her pale mare, allowing the beast to come to its own stop as her armoured frame lands onto the cobblestone. The motleyed band of horsemen that had followed her all the way from the South, just as Ethalarian had, already bringing themselves to a pause aways from the scene. Sweetness does not soften this moment, for Highdawn is not sweet and has always been all of the weapon that Ethalarian had wished to dehumanise into. Her gauntletted hand lowers to his, enough to curl around, as she delivers the plainfaced observation. "You are dying. My Light would do nothing but spur you to the end before it could uplift you."
Thanidiel then seethes out, angry but restrained, "We should have gone together. Traded places."
Ethalarian sputters a half-choked laugh and gives a shake of his head, bloodied lips twisting into a crooked grin. "S'w-what I always liked about you, Th-Thanidiel. Always a...a laugh." He lifts his chin and tugs sharply, with what little strength he has left, and the buckles clasping his curiass in place give out. "Shut up," he hisses through clenched teeth as his numb fingers fumble for something. "I picked this."
Thanidiel:"The dying or whatever you're fumbling for in there? If you think I like you enough to go into my Great Uncle's lands and hand Nuellen your dogtags..." The ex-Knight picks up on his manner, letting everything else said pass by with flickers of her ears as she drops to her knees. Facilitating the ease of whatever was being given.
Ethalarian finally finds what he's looking for- something kept close to his heart- and weakly takes it into his grip. "Everything." The color begins to fade even more rapidly from his ruddy skin. Unable to lift his arm anymore, he rocks his shoulders in her direction and slaps whatever is in his hand- smeared with his blood- into her chest. "Keep...this...close." Ethalarian winces from the pain. "Foot...footlocker."
Thanidiel examines the bloodsmeared object, using the leather underside of her glove to wipe away and discover its details. The greathelm, as always, obscuring anything animate to her. But whatever it was, the stalks of her ears freeze and pull back - threatened, or alarmed, taken aback? Either way, it all braces and chills through the rest of her frame as she looms over the dying Knight. Hostility replacing affection even still as she grits out a simplistic, "Fuck you," as the ramifications process through her mind. "You're going to make me live for this?" She had wanted this all to be the end; a merit of good work to at least a few peoples before bringing over a century of nightmare to an end.
Thanidiel growls after - the sound reverberating through her chest, and throat, and the layers of padded cloth and metal encasing her. Even still, the deliberate motion is present in the other's dying vision; the press of Elleynah's World to her breastplate.
Ethalarian squeezes Thanidiel's hand weakly and seems to laugh- his body shakes, at least- and that wry smile returns to his face. He wants to say more- to give her a few final words- but he can't summon the energy. All he can do is nod weakly. She knows his meaning. She'll understand. Regardless of whatever difference they may have had, she would do what needed to be done. That was her way. And then, at long last, his grip goes slack in her hands and he stills completely.
[Event End]
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D&D 5e Game #2 Notes
Session 2: “Strangers in Arms”
Destiny (and plot contrivance) had brought the Aarokocra pair Chee-dit and Kweh, the ferocious half-orc Vakgar, the wandering monk Lao, the secretive drow Tebryn, and the illustrious bard Lyra to the town of Nightstone during the aftermath of the brutal cloud giant attack. Through strength of arms, power of magic, and swiftness of wit, they managed to clear out the goblin infestation and coerced an NPC into completing a potentially perilous quest for them. With the residents safe behind the palisade, a calm peace had finally returned to the beleaguered village. Link to Previous Session Notes
With a delightfully dysfunctional party fully assembled and begrudgingly forced to work together, it was finally time to get on with the adventure!
Part 1: Rebuilding Efforts
Several of the townsfolk had perished and most of the homesteads had been destroyed and ransacked during the ensuing carnage of the past few days. With the rapidly approaching winter, it only looked like bleaker times were in store for these people.
Thankfully, the surrounding Ardeep Forest proved to be a bountiful land filled with edible flora and fauna, and the party spent the next four days harvesting and hunting. Over time, they helped restock the people’s ravaged food storages, as well as their own personal provisions as well. Deep within the woods, they also found traces of orc and elf activity, but the perpetrators had long-since departed.
During their downtime in Nightstone, Lyra graced PCs and NPCs alike with her lovely musical talents, lifting the people’s spirits as they laid their departed to rest. Her beautiful bardic performance gained her a rapport with the dwarven inkeeper Morak, was well as with the halfling matriarch, Taela Summerhawk. Meanwhile, the others assisted in refortifying the palisade and clearing whatever wreckage remained.
Part 2: Shimmers of Fate
In the dead of night, Lyra was once again wracked with foreboding and cryptic dreams sent from her spirit guide, and beheld three distinct visions:
An angelic being getting its wings sliced off by an invisible sword, and collapsing at the base of a large tower.
A dwarf with burnt out eyes and molten metal pouring from his mouth.
The ocean turning black, as if the water was replaced with ink.
Whatever these images represented or foretold, Lyra could not say, and she remained in a state of bewildered shock for a full day before resuming her business around the village.
Part 3: Foreign Relations
Two days after the rebuilding efforts started, an armor-clad stranger bearing the insignias and colors of the Order of the Gauntlet arrived, offering aid and more supplies. This knight, named Folken, had an usual walking gait and wore a peculiar pointed bascinet that obscured all features of his face. Although seclusive and awkward, he was clearly there to lend aid, and was graciously welcomed into the city.
Chee-dit and Kweh suspected something about their newfound acquaintance, and their investigations proved true; Folken was an aarokocran paladin, who has lost both of his wings in an unknown traumatic event in his past.
Meanwhile, Sophera, an orphaned half-orc youth, had taken a curiosity with Vakgar, and began following him around, attempting to learn more about hunting, survival, and other orcish behavior. She even accompanied the barbarian on a hunting expedition deep within the forest. Unbeknownst to the two of them, the drow Tebryn tagged along, slinking in the shadows, and saved both of them from a wolf ambush. Together, the three slew a wild boar, and their kill-count rivalry continues to grow more and more obtuse. Vakgar reprimanded the stalwart half-orc youngling, teaching her to fight more intelligently and ingraining the tenants of “might makes right” and “the strong live, the weak perish.”
Part 4: Uneasy Alliance
Tensions arose in Nightstone as the two new emergent leaders, the dwarf Morak and the Zhentirim operative Xolkin squabbled over who would lead the town. The former wished to send aid northwest to Waterdeep, and request that another member of the Nandar family be sent to fill the vacancy left in the wake of the steward’s untimely death. The latter urged to send word southeast to Daggerford, where more members of the Black Network would be waiting. Neither were able to arrive to a amicable compromise, and bitterly parted ways.
After Tebryn and Vakgar’s encounter in the woods, they found a body that belonged to Daphne, the recently departed Lady Velrosa Nandar’s lady-in-waiting. She had been partially eaten by wolves, but further investigation revealed that her throat had been slit prior. The party suspects that Xolkin is the culprit, as the victim was a Nandar loyalist and would’ve complicated the spy’s plans for Zhentirim expansion.
Exposing him however, would be difficult, as they had no hard evidence or first-hand witnesses to Xolkin’s involvement. Also, he was currently heralded as a hero by the townsfolk due to his actions in the Dripping Caves, so they would need to convince the indebted villagers to convict him, as well. The odds were currently against their favor.
Part 5: Ear Seekers
Before preparations for Xolkin’s apprehension and trial could go underway, the town was besieged by a vicious warband of orcs. They called themselves the “Ear Seekers”, based on the necklace of elf ears they had taken from prior raids. These raiders rained arrows upon the party as they ran for refuge behind the moat and palisade. The orc chief Gurash, distant kin to Vakgar, had heard from the orge Thogg that the township was weakened from the recent misfortunes that had befallen it. Thog was as survivor of the Dripping Caves and now the new wife to the brutal chieftain, and sought vengeance for her former mate’s demise. With the enemy approaching, the party had no chance but to stand and fight, or die.
The battle was hard fought as orcs relentlessly surged over the palisade with climbing hooks, while a hidden group attempted to infiltrate the city from behind in order to lower the drawbridge. Tebryn and Folken held the walls with rapier and greatsword, respectively. Chee-dit and Kweh sunk several well-placed shots into the encroaching raiders. Lyra kept everyone fighting valiantly while harassing the enemy with the power of her voice. Vakgar and Lao held the line against the five that had snuck into the village from the rear, preventing them from opening the town up to slaughter. Gurash attempted to slay Lyra in a fit of rage, but her magic, coupled with a few well-timed shots from the aarokocra snipers, held him at bay. By the end, the party slew the shaman Norga One-eye, further crippling the warband’s effectiveness in combat.
As the battle concluded, the elves of Ardeep arrived and drove the stragglers off with a deadly rain of arrows, and Gurash, his new ogre wife, and his greatly diminished force fled into the woods, vowing retribution. The elves departed with barely a word; they cared not for the villagers, but they detested the orcs for previously suffered transgressions. In the aftermath of the battle, another aarokocra, seemingly allied with the elves, landed in the town, beckoning himself to Folken. These two appeared to know one another, and had a long story to tell. But for now, the town was safe.
Part 6: Dungeon Master’s Closing Thoughts
This session could’ve been a lot smoother. I ran overtime by an hour (total playtime 4 hours including a 10-15 minute break) and I only completed about 2/3rds of my planned session notes. Also, my audio had cracks in it after the 2 hour mark, and persisted for the rest of the fracking stream. *INTERNAL SCREAMING*
But the real sticking point for me was running the mass combat. Even with Roll20 in the background to track HP, initiatives, and relative positions, I kept getting lost in the moment and forgetting key details. This lead to the breakdown of information in regards to the ToTM approach, which led to several confusing moments for myself and the players. Essentially, I was mishandling too many things at once, and I seriously need to streamline this process for future games and content.
The struggle to #GITGUD at 5th Edition and streaming tabletop continues! Pumped for the next game, once I finish moving to the new place! ;)
If you liked this story and want to watch us live, follow me on https://www.twitch.tv/diceprophet and you’ll be notified whenever we play and stream D&D! We’ll also be playing plenty of other tabletop and cRPGS in the future, so you can look forward to those, too! PEACE OUT!
#Dungeons and Dragons#5th edition#tabletop#gaming#RPG#role playing games#diary#notes#campaign#DnD#D&D#dungeon master#let's play#fyst#let's fail to play
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Bet money on yourself with Proveit, the 1-vs-1 trivia app
Pick a category, wager a few dollars and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?’ ” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as “skill-based gaming” that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
youtube
The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting at a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money,” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving it as outsiders
St. Petersburg, Fla. isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukrainian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states including California, New York, and Texas. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up,” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the three-fourths of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate, who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists and has paid out $750,000 total. But watching HQ trivia climb to more than 1 million players per game has proven a bigger market for Proveit.
Quiz for cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show,” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the ’90s, quotes, current events, rock ‘n roll, Seinfeld, tech and a rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up and compared to your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ, where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like student loan repayer Givling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw,” Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same… then get people playing little one-on-one games in-between as they wait for their coffee or commute home from work.
Gaming or gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers a “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming,” users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependant, they’re obligated for your debts or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming,” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain,” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley-Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
Original Article : HERE ; This post was curated & posted using : RealSpecific
=> *********************************************** See Full Article Here: Bet money on yourself with Proveit, the 1-vs-1 trivia app ************************************ =>
Bet money on yourself with Proveit, the 1-vs-1 trivia app was originally posted by Viral News - Feed
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Bet money on yourself with Proveit, the 1-vs-1 trivia app
Pick a category, wager a few dollars, and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?'” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as ‘skill-based gaming’ that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
youtube
The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving It As Outsiders
St Petersburg, FL isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting, and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukranian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the 3/4s of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists, and has paid out $750,000 total. But watching HQ trivia climb to over 1 million players per game has proven a bigger market for Proveit.
Quiz For Cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang out of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the 90s, quotes, current events, rock’n’roll, Seinfeld, tech, and rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up an compared against your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list, or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat both nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like studen loan repayer Giveling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw”, though, Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same…then get people playing little one-on-one games in between as they wait for their coffee or commute home from work.
Gaming Or Gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers an “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming”, users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependent, they’re obligated for your debts, or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
0 notes
Text
Bet money on yourself with Proveit, the 1-vs-1 trivia app
Pick a category, wager a few dollars, and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?'” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as ‘skill-based gaming’ that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
youtube
The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving It As Outsiders
St Petersburg, FL isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting, and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukranian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the 3/4s of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists, and has paid out $750,000 total. But watching HQ trivia climb to over 1 million players per game has proven a bigger market for Proveit.
Quiz For Cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang out of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the 90s, quotes, current events, rock’n’roll, Seinfeld, tech, and rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up an compared against your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list, or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat both nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like studen loan repayer Giveling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw”, though, Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same…then get people playing little one-on-one games in between as they wait for their coffee or commute home from work.
Gaming Or Gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers an “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming”, users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependent, they’re obligated for your debts, or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
via Social – TechCrunch https://ift.tt/2lkD7bI
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The Knicks Are Trying Something New: a Rebrand
“The New York Knicks are the premier global brand in basketball, period,” Steve Stoute, a music executive and the founder of the ad agency Translation, declared recently over breakfast.
That night, the Knicks were blown out at home by the Memphis Grizzlies. Fans at Madison Square Garden chanted “Sell the team!” at James L. Dolan, the Knicks owner. The New York Post reported that an irate Dolan had directed security guards toward one teenage chanter. A brawl broke out at the end of the game, and multiple Knicks players were later fined.
One of them, Marcus Morris Sr., told reporters after the game that a Grizzlies player had “a lot of female tendencies on the court.” Morris — who would be traded in eight days — apologized on Twitter amid rapid backlash. One week later, Steve Mills, the Knicks president, left the team two days ahead of the trade deadline and less than two months after Coach David Fizdale and an assistant, Keith Smart, had been fired.
That’s just this season. The Knicks will most likely miss the playoffs for the seventh straight year, creating the longest streak of postseason absences for the franchise since the 1960s. The last two decades have seen a sexual harassment lawsuit against the parent company of the Knicks, botched draft picks, whiffs on most superstar free agents and a turnstile of head coaches (13, in fact). The team has long been a punchline, both in and outside New York City.
In an effort to change the public perception of the team, the Knicks announced last month that they had contracted with Stoute’s agency “to help elevate the team’s overall brand positioning and connection to its fan base.”
“You’ve got to put a product on the court that people believe day in and day out every night has an opportunity to win and compete at a high level,” Stoute said, adding, “Then I believe there’s a lot that can be done around building buzz and excitement around the optimism.”
Hiring Translation is a rare acknowledgment by the Knicks that they may be losing clout. And it just so happens that across the Brooklyn Bridge, the Nets, a resurgent franchise with a modern arena and plausible dreams of a championship within the next three years, are primed to pick off some of the Knicks’ loyal fans. Stoute’s goal is to play prevent defense in the marketing sphere. But how can he improve a brand if its most important facet — the on-court play — is among the least competitive in the marketplace?
Stoute is a lifelong Knicks fan who said he wants every young basketball fan in the New York area rooting for his team. He founded the music distribution company UnitedMasters and has worked with several musical artists, including the rappers Jay-Z and Nas. His ad agency’s recent partners include State Farm, the N.F.L., Nike and Anheuser-Busch.
Stoute declined to comment on the financial terms of the deal with the Knicks, but the collaboration, he said, started with his connections to the team’s front office. He convinced the Knicks executives that the team could do more to connect with fans. Stoute was vague about his plans but suggested that a change in social media strategy was coming. (The Knicks declined to comment for this article.)
A core goal of the partnership, Stoute said, is to make the Knicks a desirable destination for free agents again.
“One thing I’ve learned about the organization is they’re going to be aggressive at getting great players and bringing great talent to the city,” Stoute said. “That’s the part of the commitment that fires me up.”
Last summer, after Dolan said during a radio interview that the Knicks were going to have a “very successful off-season,” the team missed out on every superstar free agent. Two of them, Kyrie Irving and Kevin Durant, went to the rival Nets, but Stoute dismissed any notion that the Knicks have a culture problem.
“You know how many teams missed on free agency? Every other team,” Stoute said. “One team got two guys. And the other team — which led to an investigation — got the other guy.” He was referring to Kawhi Leonard’s landing with the Los Angeles Clippers and allegations that people close to him had requested benefits not allowed under league rules.
But the Knicks’ inability to draw top superstars has lasted most of the 21st century, except when they traded for and re-signed a willing Carmelo Anthony in 2011 and 2014 and signed Amar’e Stoudemire in 2010. In October, Durant said in a radio interview that the “whole brand of the Knicks is not as cool as, let’s say, the Golden State Warriors,” the ultimate indictment of a team in a league that prides itself on reaching younger demographics.
“I don’t think that Durant, who moved to the market, can necessarily make that statement in a very factual way,” Stoute said. “That can’t be the case when you see all the business results.”
From that perspective, the Knicks are a resounding success. In most industries, when companies perform poorly for a long time, they go out of business. But the Knicks continue to make more money and haven’t needed to cut prices. The franchise was valued by Forbes last year at $4 billion, the highest in the N.B.A. and up from $3.6 billion the year before. The team is in the biggest media market in the country and has a dedicated, if beleaguered, fan base.
“But brands are also tenuous, and they ebb and flow based on what’s going on,” said Rick Burton, a sports management professor at Syracuse University. “In the case of the Knicks, what’s been happening on the court has not lifted the brand to the levels it’s been at before.”
There are signs that the relationship with consumers is fraying. According to ESPN, the Knicks sell an average of 95.1 percent of their home seats, good for 18th in the 30-team league. This number has declined every year since 2016, when it was 100 percent. In contrast, the Nets have risen from 83.6 percent in 2016 to 92.7 this season. The Knicks rank 11th in attendance, drawing an average of 18,836 people a game. In 2016, that number was 19,812 — fifth in the N.B.A.
Burton said there were ways to improve a team’s brand even if the on-court play remained poor. For example, the Knicks could change the experience at the arena. This could include buzzier halftime acts. Burton cited the model of a minor-league baseball team, which may draw fans more for the chance to enjoy an evening outside than for the quality of the baseball. (One key difference: Minor league baseball games are almost always much cheaper to attend than Knicks games, which can cost individuals and families hundreds of dollars.)
“Steve may come in and say: ‘We can make the game experience better. Even though we can’t control the product on the court, we can give people the perception that they’re getting their money’s worth,’” Burton said.
He continued, “But it’s really hard if the Knicks continue to lose.”
Stoute also seemed to be keenly aware of the fan antipathy toward Dolan, a reclusive owner who has banned fans and Charles Oakley, a popular former player, from Madison Square Garden. At first, Stoute demurred when asked if part of his job was to improve Dolan’s personal brand: “I work for the Knicks and Madison Square Garden. There’s a lot of companies I work for. They’re all owned by somebody. I work for the Knicks and Madison Square Garden.”
But later, in response to another question, Stoute said: “The one thing I would want if I was any sports fan: Is your owner aggressively willing to spend to put winning on the court? Forget the outcome. Is the owner’s mind-set aggressive at winning? We’ve got that.”
Ultimately, though, Burton said, “the owner doesn’t suit up.” Fans buy tickets and turn on the television to watch what the players do. For the last 20 years, that experience has not been pleasant for the loyalists. Asked if he can improve the Knicks brand if the team doesn’t play better, Stoute paused for several seconds. If all goes well, his work will entice the best players in the league to be on the court wearing a Knicks jersey.
“That’s a great marketing question,” Stoute said. “That’s my job. My job is to change public perception so that it does affect the won-loss record.”
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Bet money on yourself with Proveit, the 1-vs-1 trivia app
New Post has been published on http://secondcovers.com/bet-money-on-yourself-with-proveit-the-1-vs-1-trivia-app/
Bet money on yourself with Proveit, the 1-vs-1 trivia app
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Pick a category, wager a few dollars and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?’ ” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as “skill-based gaming” that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
youtube
The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting at a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money,” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving it as outsiders
St. Petersburg, Fla. isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukrainian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states including California, New York, and Texas. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up,” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the three-fourths of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate, who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists and has paid out $750,000 total. But watching HQ trivia climb to more than 1 million players per game has proven a bigger market for Proveit.
Quiz for cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show,” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
Shop On SecondCovers
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To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the ’90s, quotes, current events, rock ‘n roll, Seinfeld, tech and a rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up and compared to your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ, where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like student loan repayer Givling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw,” Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same… then get people playing little one-on-one games in-between as they wait for their coffee or commute home from work.
Gaming or gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers a “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming,” users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependant, they’re obligated for your debts or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming,” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain,” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley-Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
0 notes
Text
Bet money on yourself with Proveit, the 1-vs-1 trivia app
Pick a category, wager a few dollars, and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?'” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as ‘skill-based gaming’ that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
youtube
The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving It As Outsiders
St Petersburg, FL isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting, and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukranian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the 3/4s of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists, and has paid out $750,000 total. But watching HQ trivia climb to over 1 million players per game has proven a bigger market for Proveit.
Quiz For Cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang out of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the 90s, quotes, current events, rock’n’roll, Seinfeld, tech, and rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up an compared against your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list, or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat both nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like studen loan repayer Giveling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw”, though, Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same…then get people playing little one-on-one games in between as they wait for their coffee or commute home from work.
Gaming Or Gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers an “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming”, users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependent, they’re obligated for your debts, or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
from iraidajzsmmwtv https://ift.tt/2tjFhfo via IFTTT
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Link
Pick a category, wager a few dollars and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?’ ” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as “skill-based gaming” that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting at a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money,” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving it as outsiders
St. Petersburg, Fla. isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukrainian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states including California, New York, and Texas. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up,” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the three-fourths of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate, who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists and has paid out $750,000 total. But watching HQ trivia climb to more than 1 million players per game has proven a bigger market for Proveit.
Quiz for cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show,” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the ’90s, quotes, current events, rock ‘n roll, Seinfeld, tech and a rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up and compared to your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ, where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like student loan repayer Givling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw,” Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same… then get people playing little one-on-one games in-between as they wait for their coffee or commute home from work.
Gaming or gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers a “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming,” users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependant, they’re obligated for your debts or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming,” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain,” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley-Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
via TechCrunch
0 notes
Text
Bet money on yourself with Proveit, the 1-vs-1 trivia app
Pick a category, wager a few dollars, and double your money in 60 seconds if you’re smarter and faster than your opponent. Proveit offers a fresh take on trivia and game show apps by letting you win or lose cash on quick 10-question, multiple choice quizzes. Sick of waiting to battle a million people on HQ for a chance at a fraction of the jackpot? Play one-on-one anytime you want or enter into scheduled tournaments with $1,000 or more in prize money, while Proveit takes around 10 percent to 15 percent of the stakes.
“I’d play Jeopardy all the time with my family and wondered ‘why can’t I do this for money?'” says co-founder Prem Thomas.
Remarkably, it’s all legal. The Proveit team spent two years getting approved as ‘skill-based gaming’ that exempts it from some laws that have hindered fantasy sports betting apps. And for those at risk of addiction, Proveit offers players and their loved ones a way to cut them off.
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The scrappy Florida-based startup has raised $2.3 million so far. With fun games and a snackable format, Proveit lets you enjoy the thrill of betting a moment’s notice. That could make it a favorite amongst players and investors in a world of mobile games without consequences.
“I could spend $50 for a three-hour experience in a movie theater, or I could spend $2 to enter a Proveit Movies tournament that gives me the opportunity to compete for several thousand dollars in prize money” says co-founder Nathan Lehoux. “That could pay for a lot of movies tickets!”
Proving It As Outsiders
St Petersburg, FL isn’t exactly known as an innovation hub. But outside Tampa Bay, far from the distractions, copycatting, and astronomical rent of Silicon Valley, the founders of Proveit built something different. “What if people could play trivia for money just like fantasy sports?” Thomas asked his friend Lehoux.
That’s the same pitch that got me interested when Lehoux tracked me down at TechCrunch’s SXSW party earlier this year. Lehoux is a jolly, outgoing fella who became interested in startups while managing some angel investments for a family office. Thomas had worked in banking and health before starting a yoga-inspired sandals brand. Neither had computer science backgrounds, and they’d raised just a $300,000 seed round from childhood friend Hilt Tatum who’d co-founded beleaguered real money gambling site Absolute Poker.
Yet when he Lehoux thrust the Proveit app into my hand, even on a clogged mobile network at SXSW, it ran smoothly and I immediately felt the adrenaline rush of matching wits for money. They’d initially outsourced development to an NYC firm that burned much of their initial $300,000 seed funding without delivering. Luckily, the Ukranian they’d hired to help review that shop’s code helped them spin up a whole team there that built an impressive v1 of Proveit.
Meanwhile, the founders worked with a gaming lawyer to secure approvals in 33 states. “This is a highly regulated and highly controversial space due to all the negative press that fantasy sports drummed up” says Lehoux. “We talked to 100 banks and processors before finding one who’d work with us.”
Proveit founders (from left): Nathan Lehoux, Prem Thomas
Proveit was finally legal for the 3/4s of the U.S. population, and had a regulatory moat to deter competitors. To raise launch capital, the duo tapped their Florida connections to find John Morgan, a high-profile lawyer and medical marijuana advocate who footed a $2 million angel round. A team of grad students in Tampa Bay was assembled to concoct the trivia questions, while a third-party AI company assists with weeding out fraud.
Proveit launched early this year, but beyond a SXSW promotion, it has stayed under the radar as it tinkers with tournaments and retention tactics. The app has now reached 80,000 registered users, 6,000 multi-deposit hardcore loyalists, and has paid out $750,000 total. But watching HQ trivia climb to over 1 million players per game has proven a bigger market for Proveit.
Quiz For Cash
“We’re actually fans of HQ. We play. We think they’ve revolutionized the game show” Lehoux tells me. “What we want to do is provide something very different. With HQ, you can’t pick your category. You can’t pick the time you want to play. We want to offer a much more customized experience.”
To play Proveit, you download its iOS-only app and fund your account with a buy-in of $20 to $100, earning more bonus cash with bigger packages (no minors allowed). Then you play a practice round to get the hang out of it — something HQ sorely lacks. Once you’re ready, you pick from a list of game categories, each with a fixed wager of about $1 to $5 to play (choose your own bet is in the works). You can test your knowledge of superheroes, the 90s, quotes, current events, rock’n’roll, Seinfeld, tech, and rotating selection of other topics.
In each Proveit game you get 10 questions, 1 at a time, with up to 15 seconds to answer each. Most games are head-to-head, with options to be matched with a stranger, or a friend via phone contacts. You score more for quick answers, discouraging cheating via Google, and get penalized for errors. At the end, your score is tallied up an compared against your opponent, with the winner keeping both player’s wagers minus Proveit’s cut. In a minute or so, you could lose $3 or win $5.28. Afterwards you can demand a rematch, go double-or-nothing, head back to the category list, or cash out if you have more than $20.
The speed element creates intense, white-knuckled urgency. You can get every question right and still lose if your opponent is faster. So instead of second-guessing until locking in your choice just before the buzzer like on HQ where one error knocks you out, you race to convert your instincts into answers on Proveit. The near instant gratification of a win or humiliation of a defeat both nudge you to play again rather than having to wait for tomorrow’s game.
Proveit will have to compete with free apps like Trivia Crack, prize games like studen loan repayer Giveling and virtual currency-based Fleetwit, and the juggernaut HQ.
“The large tournaments are the big draw”, though, Lehoux believes. Instead of playing one-on-one, you can register and ante up for a scheduled tournament where you compete in a single round against hundreds of players for a grand prize. Right now, the players with the top 20 percent of scores win at least their entry fee back or more, with a few geniuses collecting the cash of the rest of the losers.
Just like how DraftKings and FanDuel built their user base with big jackpot tournaments, Proveit hopes to do the same…then get people playing little one-on-one games in between as they wait for their coffee or commute home from work.
Gaming Or Gambling?
Thankfully, Proveit understands just how addictive it can be. The startup offers an “self-exclusion” option. “If you feel that you need to take greater control of your life as it relates to skill-gaming”, users can email it to say they shouldn’t play any more, and it will freeze or close their account. Family members and others can also request you be frozen if you share a bank account, they’re your dependent, they’re obligated for your debts, or you owe unpaid child support.
“We want Proveit to be a fun, intelligent entertainment option for our players. It’s impossible for us to know who might have an issue with real-money gaming” Lehoux tells me. “Every responsible real-money game provides this type of option for its users.
That isn’t necessarily enough to thwart addiction, because dopamine can turn people into dopes. Just because the outcome is determined by your answers rather than someone else’s touchdown pass doesn’t change that.
Skill-based betting from home could be much more ripe for abuse than having to drag yourself to a casino, while giving people an excuse that they’re not gambling on chance. Zynga’s titles like Farmville have been turning people into micro-transaction zombies for a decade, and you can’t even win money from them. Simultaneously, sharks could study up on a category and let Proveit’s random matching deliver them willing rookies to strip cash from all day. “This is actually one of the few forms of entertainment that rewards players financially for using their brain” Lehoux defends.
With so much content to consume and consequence-free games to play, there’s an edgy appeal to the danger of Proveit and apps like it. Its moral stance hinges on how much autonomy you think adults should be afforded. From Coca-Cola to Harley Davidson to Caesar’s Palace, society has allowed businesses to profit off questionably safe products that some enjoy.
For better and worse, Proveit is one of the most exciting mobile games I’ve ever played.
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