What did/do you like about Pharah?
Uh, gameplay-wise, I really love characters in shooters who rely on three-dimensional movement techs. Chaining together hover and jump to stay in the air for as long as possible and keep momentum is so satisfying, and picking enemies off from the sky made me feel like a bird of prey. I was a good Pharah main.
Story-wise, there unfortunately isn't much to canonically go off because Pharah is so underutilized and neglected. Her personality's pretty boilerplate "heroic hero" (she's literally inspired by Captain America).
But it's the crumbs/bits and pieces that I really latched onto. Pharah's a confirmed lesbian; her short story with Baptiste implies she harbors a crush on Mercy (fucking thank you.). She's biracial Egyptian/First Nations. She has major mommy issues, having grown up both admiring and resenting Ana. She's the bridge between Old Overwatch, inspired by the idealized heroes who surrounded her childhood, and New Overwatch. She's one of the only inter-generational characters in the cast; someone whose experiences span the gap, which is why I seriously believe Pharah would make a great main character.
There isn't much to go off of, though; she's a very uncomplicated character (she's a soldier for a private military corporation, lol.). But that just means she's a blank slate character, so I've seen fanfic writers run wild and create some really interesting takes on her. My favorite interpretation of her's a dense, herbo gym-bro type (a lot of her liens are about work outs, exercising, and playing sports) who's easily excitable under her seemingly self-serious, armored visage. We see how she tends to gloat and hype herself up when she's on a streak too, so Pharah definitely has a competitive and boastful side under her more professional and militant performance.
Now Mercy? Mercy is a real complex character.
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Hi, how did you learn to draw Steve's physique?
Ohh what a complicated thing to answer...
When it comes to how I learned to draw anything, it's hard to say anything too specific since it's always a culmination of many years of assorted study and practice... but I can try to do my best to explain some of the biggest things that helped me learn, some tips I keep in mind, and maybe at least some places to start/delve further.
(just a little disclaimer it's not like my drawings here are going to be 100% medically accurate.. they're just to illustrate concepts!)
The main thing about learning various physiques is understanding anatomy. Which feels obvious, but I don't mean proportions; these are important, but perhaps more important is understanding the skeleton and how it moves and learning where muscles connect to bones and where fat grows on the body. When you understand how these function on a more mechanical level, depicting form and movement in a way that feels natural comes in tow.
For instance, understanding things like the pronation and supination of the radius and ulna, as well as the fact that muscles can ONLY contract or relax, will help you understand a bit better which muscles will be flexed and which will not while someone moves. It's inherent to the positioning based on the structural makeup of the body... It's not like you NEED to memorize all the muscles and bones, of course, but understanding and gaining at least a passive familiarity with the concepts really helps.
In tandem with this concept is the way parts of the body flow into eachother. Muscles ALWAYS come in groups because they can only contract. Whatever muscle is there to lift something, there is a muscle on the other side to pull that bone back down. What this results in is a series of straight edges next to curves, which gives us a lot of really lovely "s curves" and dents and folds and so on and so forth just naturally occurring.
I would suggest at least learning the "bony landmarks", which are bones (usually) visible on the surface of the body. things like the iliac crest, the great trochanter, the 7th vertabrae, the acromion process... These can be used to help you understand the parts of the body as angles and relationships, rather than trying to remember lengths and sizes, which vary immensely... (since you asked about steve, he can be our model... also study these on your own don't just take my word for it haha, these are the ones I personally keep in mind)
I've done the same thing with body hair... learning where it grows and in which directions... It helps me make up variations without needing reference, because I have a set of rules I can follow.
The biggest thing that helped me understand all this on a much deeper level was my ecorche course. I sculpted this guy. We started by sculpting the entire skeleton to understand the bones, and then we added muscles on top. Not every single muscle, of course, but the "artistic muscles" AKA the ones which directly affect the surface of the body. Doing this let us see where muscles connect, because we would make a shape, put it on the bone where it actually goes, and then you get to see how other muscles overlap that.
This helped me, perhaps, more than anything else. But I also didn't just start with this course, I had been drawing for years before I even took it. I had been in school for years before I took it. Not that I think it wouldn't be helpful to someone just starting out, but I do think that the more you know going in, the better an in-depth course like this will help you and stick with you. Classes are also expensive, though so I'm not really like... recommending you pay potentially thousands of dollars to take one... But it did help me a lot, personally.
I also, of course, have done many figure, gesture, and master studies...
These just help you quickly gain a stronger understanding of generalized anatomy, and gives you real life examples of and practice with of how people move and balance.
What all this does when combined, is gives me a very solid ability to depict movement and form in a way that feels relatively natural from my subconscious without the need for reference.
The rest of how I've learned to draw his physique is honestly mostly just stylization. I understand the body, and this is how I am depicting it for his level of musculature.
And as I move into depicting him in other ways, either moving in comics or in animation, realistically rendered, or extra stylized, these concepts inform every step of that process for me! When he keeps the same/similar relationships between parts, he gets to still look like himself.
It ALSO really helps when putting clothes on, because the way cloth falls and bunches and lifts is all directly related to the form it is on... So the more you understand that form, the more you can depict clothing and movement in a way that feels natural.
This is all, of course, true when I draw anyone, you asked about Steve so I'm trying to mostly show with him! But because I'm just drawing from raw information of general anatomy rather than trying to study one body type at a time, it allows a lot more "give," I think!
Like, here's most of the cast from TTA so far... actually, they're not as varied as I thought they were nevermind LMAO ignore this part
But, it also makes monster and alien design much easier! It's a lot easier to come up with non-human anatomy when I understand human anatomy, because I can manipulate the knowledge I have...
There is infinite more to study in the world of anatomy... The complexity of the human body goes extremely deep. For our purposes as artists, we need only depict a fraction of it, but more information rarely hurts the process.
I'm sure there's something in here that's wrong on a technical level, I'm mostly going off of memory. But that's kind of my point - I understand enough generally and conceptually that when I am missing something and need to find reference for it, I understand what I'm looking at. It's much easier than trying to learn AND draw at the same time.
I hope even one thing in here helped you! Sorry it's so long.
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Oh hey look it's an AU of my AU because my brain won't shut up :D
Ganondorf dragged his feet, slowing his pace as he stared at the deli.
"No," Nabooru immediately cut in. "I know what you're thinking."
"I want some," he said simply, stubbornly, resolutely.
"You're not a child," Nabooru argued. "Have some blasted self control. It's not on the grocery list."
As the pair argued, Link wandered over, a box of goldfish in hand. Nabooru immediately raised an eyebrow at him.
"My budget," he reasoned with an innocent shrug.
Nabooru sighed. "Fine. Put it in."
"Oh, so he gets to grab anything he wants, but I can't?" Ganondorf grumbled.
Nabooru rolled her eyes. "He is paying for his own groceries. How old are you?"
As the two continued to bicker, Hemisi poked Link, motioning with her phone. "You've got to see this meme, it's hilarious."
Link peered over her shoulder, eyes curious as a smile pulled at his lips. Meanwhile, Ganondorf finally conceded, glaring into the void as they continued their trek beyond the beloved meat section.
When the family got home, Link helped Ganondorf unload the groceries, setting his own aside, while Hemisi and Nabooru greeted their poodle and made sure he had dinner. Eventually, everyone settled, with Ganondorf and Nabooru humming along with the radio while they meal prepped for the next day, and Hemisi and Link relaxing on the sofa together, both on their phones. Occasionally the teenagers exchanged memes and videos, giggling.
When the parents were finished, Ganondorf moved to dismiss Link for the night when he saw that both children had fallen asleep on th sofa. Hemisi was laying across it, her legs draped over Link's lap while he sat slumped on the corner, arms resting over her. Nabooru smiled at the pair as her husband sighed.
"The boy might as well move in," Ganondorf half joked. "He almost always falls asleep here."
"That's a dangerous idea having them actually live together while they're dating," Nabooru chuckled. "I can't watch them 24/7."
Ganondorf hummed in agreement, walking over and gently picking up his daughter. Yes, she was fifteen, but he didn't care - she would always be his little girl, and he was gentle enough that she didn't wake up. He tucked her in to her bed and watched her a moment, smiling.
Meanwhile, Nabooru grabbed a pillow and helped ease Link to lay down across the sofa, covering him with a heavy blanket and kissing him softly on the temple. "Rest well, baby."
The parents stayed awake a little while longer, chatting quietly at the table as they sipped some hot tea. When Link abruptly startled awake, falling off the sofa and nearly hitting his head on the side table near it, the pair rushed into the room to settle him. His nightmares weren't too frequent, but they came often enough that both were familiar with it.
"Link," Ganondorf said gently, grounding him as he gasped for air. "It's all right. Relax. You're safe."
Link stared at him, disoriented, and the man sighed, pulling the teenager into a hug. Eventually, he picked him up, settling on the recliner and letting Link rest on his lap. He yawned as he rubbed the boy's arm calmingly.
"Maybe he should move in," Nabooru said with a half smile as she threw the blanket over them both. "You gonna stay here for the night?"
Ganondorf grunted in the affirmative, and Nabooru's smile grew. "Perfect. That means I get the bed to myself. Come on, Ghirahim!"
Their poodle trotted happily after his mother as Ganondorf scowled, but he got over his grumpiness soon enough. The house grew still, and peace filled the air.
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