#i love silly little horror mascots
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internet horror girls :]
#love them so much like actually#i love silly little horror mascots#lacey games#how do i tag lacey smh#iruka#goodbye to irukas dream#goodbye to the dolphins dream#イルカの夢でさようなら#Iruka no Yume de Sayounara#lomando#fancy island#mimi#みみ#lomando mimi#Bongcheon-Dong Ghost#my art#ghosttundra#laceys flash games
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Some thoughts on Indigo Park!
Absolutely DELIGHTFUL little thing. It seems both fun to play and watch, which can be quite a feat in mascot horror!
Rambley is a baby and I want to protect him so so so so much. The game would feel so empty without him, and I'm glad it didn't focus on any unecessary "gameplay" gimmicks. Just you walking around the park and listening to this silly little guy is enough;
Lloy's session was the creepiest one, not necessarily thanks to pure horror, but more about anticipation. I loved all of his little apparitions. He's not scary, he just looks like a big and silly creature and I really, REALLY enjoyed his design;
The game's humor is delightful. I think there's a Portal inspiration there on how a semi-omnipotent AI delivers their lines to the non-verbal main character, and I love it;
The ending song!!!!!! It's so cute!
I love how the player character doesn't speak, but their personality is still shown through little animations and in-game text;
As someone who knows a bit about theme park ride accidents I can say that I am VERY excited to see where the devs will take the park setting to!
Overall, a very fun game. Not very creepy, but a delightful experience nonetheless. I'm excited to see more!
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HI TUMBLR!!
ive come to create a incredibly lengthy post about the new mascot horror game called Indigo Park
I need to ramble ( haha rambley ) about it as i have just quit twitter for an indefinite time for my own mental health as an autistic cannot last on there at all
anyway, im going to talk about all the reason why indigo park is so good and what i hope from it!! and any criticisms i have for it, i honestly dont have many even though its so early to talk about.
how i found out about indigo park:
UNIQUEGEESE!! naturally, i was watching one of masons past streams on his youtube playing FNF after having rejoined the FNF community after its update and finding out about the mod HIT SINGLE; the mod masons was playing( people know it mostly for the silly billy song ) and he had mentioned about him making a mascot horror game which i shrugged off naturally because i am not a fan of modern mascot horror as most of it seems to be low effort and genuinely unappealing, i knew he had made something that was definitely made with love but i didnt have the will to check it out until a announcement trailer dropped which i then saw snippets of the game and the characters and environment, which i was definitely intrigued so I played the game myself.
My thoughts playing the game:
and found it surpisingly good compared to any other mascot horror game, it was unique, genuinely had awesome character designs and very high quality’s graphics and beautiful models and lighting were stunning, again really surprised having endured the hideousness of other low quality mascot horror games, to then find a game with fucking great models ( unlike banban, 2 billion polygon remote or whatever lmfao ).
I started the game and to be real as a extremely gay furry who loves little silly furry boys i felt like i was gonna explode during every single rambley voice line and animation played and fell so in love with him, now a massive comfort character and ive draw. him like 12 times prior to the games first chapter being released like 2 days ago lol, ive never gotten so attached so quicky in my life which definitely makes rambley and indigo park a really special game.
I really love this game, the pacing is really well done, the horror isnt low quality, the like actual character models for lloyd and molly are really gorgeous, i just think the hair and some of the texturing is over done slightly, but definitely made me shit myself multiple times despite this, all while i was laughing with my new silly raccoon boyfriend 💜💜💜💜
hugeeeeww shoutout to team neutron for the the absolute gorgeous expressive rambley screen animations and the credits theme that left me almost tbe same way portal 2’s credits effected me the first time i ever played and definitely huge huge props to otterboyva for the super adorable voice of rambley.
what do I hope for the future of Indigo Park
I hope for the future of this game that content farms and bootleggers disregard it, but this doesnt give me hope seeing that one rambley plush that a company made before the first chapter even released that was completely unlicensed. I will be avoiding social media in efforts to not see people start shitting on this game if it becomes on the same level and milked by content farms like what happened to the amazing digital circus ( i watched this on the day the pilot released, and was equally devastated as many others to see it being used as low effort bait in shitty kids cartoons on youtube shorts )
in case you didnt see i did a little animation at the top of this!! very rough but yeah
I love tgis game PLEASEEEE i cannot wait to see more high quality content from this really passionate creative team uniquegeese/mason has formed
in case you wanted to play it for yourself, heres a link to the steam page!! the first chapter is free and a kickstarter started a couple days ago has been completed funded so…. CHAPTER 2 IS CONFIRMED!!
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so i may not be as much into fnaf now as i used to when i was younger but ive always been baffled that nobody has made a dinosaur themed fnaf fan game?? i may just be autistic for these sillies but i love the concept of it so much :D it makes sense for me because dinosaurs are popular with kids and popular in horror and irl there are a lot of dinosaur animatronics. so my concept here is that somewhere in utah fazbear entertainment collaborated with a fictional museum to make an educational dinosaur themed restaurant! also every dino robot is a species that can be found in utah! So first we have Utahraptor. It was made to show off more birdlike theories and was given a voicebox that can record voices to repeat them back like those toys that do it but due to being haunted can mimic voices. they slowly stalk the player and intentionally mess with them, toying with their prey. (this was made before the mimic lmao)
Next is Camarasaurus! this animatronic is HUGE and in a kid's cove type area all to itself. because its so big the engineers only made its neck, head and tail robotic while its body is a plastic frame. At night it detaches its neck/head from its body and slithers through the vents. also here's a plushie of little dude!
Next is Diabloceratops. this one is the most haunted and possibly possessed by a demon. its body moves in unnatural ways and it frequently will move with its limbs on backwards or upside down. it also has some kind of strange parasite type thing in it similar to ennard spaghetti. this design is probably my favorite and the one that freaks me out the most, inspired by the not-deer cryptid and demonic possession.
And lastly the only withered animatronic, Akainacephalus ! :D they are inspired by slinky toys and poltergeists. this guy has a fnaf 2 puppet type role in the cast and sits right outside the office and doesn't move much unless its activated. i dont have much lore for them yet but i still love little dude! I also plan to add Ceratosaurus, Tenontosaurus, and Stegosaurus!
There is also Archie! He is an Archaeopteryx and the only member of the cast who is not found in Utah and is the education mascot of the museum :D he has an almost helpy like role and only shows up on posters, art, screens and as a plushie. :D
I dont know if this game will ever come out but i wanted to share my concept somewhere on the internet :D
#fnaf#fnaf fangame#fnaf fangame concept#dinosaur#dinosaurs#Archaeopteryx#Akainacephalus#Diabloceratops#Camarasaurus#Utahraptor#Dromaeosaur#sauropod#ankylosaurid#ceratopsian dinosaur#ceratopsian#scary dinosaur#dinosaur animatronic#animatronic#fnaf oc#yay!#i love my sillies#hyperfixation#paleontology
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The "season 57" above the many corpses of past players in the end was wild. And also on the frankie mountain opening scene, idk if its just eddie's pov but it seemed like the hanging corpse was looking directly at the player, like following thru their movements
And ngl i love the fact that they show how many failed players there are, like its not just subtle, like blood stains here and there and the police report on the other frankie scene but there's also the corpses piled up showing how (careless the gameshow is from disposals of corpses) difficult the game is
I found the circuit mechanic thing interesting cuz ive never seen any game make u do smth like that. And that silly other frankie is such a 4th wall breaker, love it. And that soundtrack at hexa-havoc? ABSOLUTE BANGER (its like indigo park) and now this soundtrack has me in a chokehold😔
Also, I love the intensity of the game, seems a bit short but its the perfect duration of it imo
I also saw at one point in the game of henry hotline's wall art and gotta say, he's such a bbg
Also adding: the game has little "deep" lore and i love it for it, the build up relies on its actual mechanics than a dark story (tho its already dark to begin with), idk if ive ever seen this in any mascot horror games
#this game just tells u in the face that “no one can survive this shit” and i love how frank they are#thru the corpses#it just had the squidgame. indigo park. mr hopps. poppy playtime. and fall guys vibes mashed together in a blender to create the abominatio#called “frankie's fruit flakes”#anyway thats the end of my yapping#and as always i watch games thru eddieeee#siren screams#yapping#finding frankie
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Hello, world!!~
Welcome to the OFFICIAL Wacky William's World Of Weird blog!
Now, you may be asking, what IS Wacky William's World Of Weird? Well, my friend, I'm glad you asked!
Description!!~
Wacky William's World Of Weird, or WWWOW for short, is a work-in-progress indie game/art piece/passion project, with elements of mascot horror, analog horror, bait-and-switch games, puzzle games, and other such things!
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You play as Y/N [that's right, YOU!], a 20-something year old horror enthusiast, with a love for lost media, and a knack for abandoned building exploration.
After re-discovering an old shirt they don't remember having, they do a bit of research, finding out about the [now abandoned] children's interactive museum of the same name, which resides in their childhood home town, which they and their parents had moved away from, when they were just a kid.
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Throughout the game, you'll do puzzles and mini-games, complete tasks, explore, discover secrets, and most importantly, meet the [very much ALIVE!] colorful cast of mascots!
Luckily for YOU, a good few of these characters are friendly! Especially the name-sake character himself, Wacky William, who will grant you sanctuary, and give you hints about the lore, if you ask the right questions!~
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Outside of the game, there's still much to do with this fun little story! It seems like SOMEONE'S been uploading old video archives to Youtube, showing off several different promotional videos, commercials, cartoon episodes, and even stuff from what appears to be an old website?
Discover bits and pieces of the story, pieces you wouldn't be able to find in the game, and connect the dots the best you can!!~
Now, that's about all I can give in terms of a description, for now! Though, if you're curious about any non-story related details, our ask box is, in fact, open!
This blog is mainly for sneak peeks, dev updates, musings, and other such random things. Though, there may be a few rebloggings, aswell!
To make things less confusing, I have devised a little tagging system!~
TAGS!!~
General:
#wacky williams world of weird! - For all posts related to WWWOW!
#wwwow! - Same as above, just abbreviated!
#important posts! - Posts like this one, with IMPORTANT INFORMATION!!
#asks! - A tag dedicated to answering questions!
#wwwow updates! - A general tag for WWWOW-related updates!
#sneak peeks! - For sneaky little peeks at WIPs!
#dev log! - Just development logs, nothing too special!
#character intro! - Posts that are all about showing off one of our wonderful Wacketeers!
#wacketeer art! - For art of the characters, Canon or not!
#sillies! - For memes/joke posts about the characters/story/etc.!
#fun fact! - Just to spice things up, I'll be posting fun facts about the characters at least once a week!
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Character-Specific Tags:
#wacky william!
#zany zeno!
#nutty norman!
#aberrant albert!
#curious cornelius!
#bouncy betsy!
#sweet suzanne!
#peppy penny!
#other wacketeers!
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Off-Topic/Other:
#off topic! - For posts/reblogs that aren't about WWWOW!
#aesthetics! - A tag [mostly] containing aesthetic/stim-worthy pics/gifs/videos that remind me of certain characters!
#polls! - For.. to put it simply, project-related community polls! Kinda speaks for itself, doesn't it?
#reblogs! - Posts that have been reblogged from other accounts!
#support! - To help spread awareness, or just to help out!
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*This section will be updated every now and then, to include new tags, if needed! ^^
Now that we've gotten all that out of the way, it's time I introduce myself, and put some boundaries down!
You can call me Mod Cryptic, or just Crypt! I'm the owner of this blog, aswell as the creator of WWWOW as a project! You may know me from my main blog, @cryptic-loser , but that's neither here nor there-
As for my boundaries when it comes to this blog, they're pretty simple!
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1. Please, do not make any strange, NSFW comments about the characters! Simping is mostly fine [I encourage this, actually!], just please nothing inappropriate.
2. Please do not pester. If your ask hasn't been answered, I probably just haven't gotten to it yet, or don't know how to respond!
3. Please be nice!! If you don't like something about the project, or have something to say about anything, please be civil about it! Remember, if you have nothing nice to say, it's better to say nothing at all.
4. If you are a bigot in any fashion [Homophobic, Transphobic, Xenophobic, Racist, Sexist, Ableist, etc.], please leave. This is not the place for you. If you try to interact, you will be blocked.
5. If you are a pro-shipper/p3d0/m@p/z00phile/etc., again, this is not the place for you. Like with the last point, if you interact, you will be blocked.
6. On a lighter note, if you draw anything, or make anything related to this project, please tag me in it! I love seeing it!! ^^
And with that, this post FINALLY comes to a close.
I hope you guys have a splendid time here, and have fun!!~
Goodbye for now!!~
Boarders/Dividers made by @strangergraphics !!
#important posts!#project#oc project#blog intro#blog info#mascot horror#analog horror#kidcore#clowncore#weirdcore#kids museum#oc blog#welcome home#poppy playtime#five nights at freddy's#horror game
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OCTOBER 28TH!! mascot horror >:-D
i didn't know what to draw,,, um I thought this would be silly goofy
ignore the blood, i never draw gore :'-)
oooooh another one!!!??? OCTOBER 27TH! youtuber fanart!! :-ooo
this is a character called panda from moriah elizabeth's channel :-)) I love nostalgia
she deserved more love + a little redesign (panda I mean)
#digital art#art#furry#furry art#artists on tumblr#furry artwork#sfw furry#anthro art#anthro#furry oc#cringetober#cringetober 2024#poppy playtime#(also i do not support whatever mob entertainment is doing#just think their designs are silly)
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I know Garten of Banban has a really bad rep and people claim it "ruined mascot horror" but it's a guilty pleasure for me. I especially love Bittergiggle. He has one of the best designs in the game, an interesting character arc, and his voice actor did an amazing job!
Honestly, Bittergiggle deserves his own game. I just love this silly little jester. 💚💙
Yep , Bittergiggle is the coolest Charakter and it would be so amazing if he gets his own game :D
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jayden's blog introduction pg. i | title: blog index and intro | may be subject to change | last updated: 07.08.24
i. about the blog owner - starter information about your friendly neighbourhood cryptid ★ hi there, friend !! i'm jayden, just a silly little critter on the internet. ★ i'm transmasc, and would appreciate if you could address me using he/him pronouns mostly, but he/they is okay too if you'd rather ! ★ i mostly post art, boards, silly text posts and generalized silliness. ★ i'm nonhuman, queer, and a minor so this is a purely sfw space ★ this is my nonhuman side-blog, find me over at @road-kibblez ! ★ all my love and wishes to the lovely critters of this beautiful earth !
ii. about my identity / self - here's some little information snippets about myself and the stuff about me ★ most predominant kintypes ⭒ canine cladokin / canidae family ⭒ antelope jackrabbit / lepus alleni ⭒ church grim / canis torva ecclesia ⭒ bonnie bunny / five nights at freddy's franchise ★ other kintypes ⭒ full list can be found in my kintype masterpost - ★★★
iii. about my interests - the silly things i like, if you like them to feel free to ramble in my asks
★ current hyperfixations and special interests ⭒ mascot horror games, especially five nights at freddy's ⭒ warrior cats and wings of fire ⭒ dinosaurs and palaeontology, especially the jurassic period ⭒ cryptozoology and beings of supernatural nature ⭒ vulture culture like bones, skulls, taxidermy and decomposition ⭒ the tales from moominvalley franchise ⭒ sweet tooth, umbrella academy and dungeon meshi ★ stuff i enjoy listening to ⭒ indie alternative like cavetown, chloe moriondo and rabbitology ⭒ indie rock like good kid, noahfinnce, mcafferty and arctic monkeys ⭒ dance electric like femtanyl, living tombstone and lemon demon ⭒ vocaloid like ghost and pals, hatsune miku and coffeebug ⭒ podcasts like welcome to nightvale and transmission folklore
★ my personal media recommendations ⭒ indie games like cult of the lamb and hollow knight ⭒ the ramshackle show and web comic ⭒ the fantastic mr fox and isle of dogs movies
iv. about my hobbies - random things i enjoy doing in my spare time, also open for ask-box discussion ★ collecting jellycat plushies and animal skulls ★ skateboarding and painting skateboard decks ★ making art ! i'm going into the 2nd year of my art degree this year ★ photography especially in nature and little aesthetic things
v. the silly little critters in my phone - my friends and mutuals who you should totally follow ★ sillies who have my permission to come live in my walls ⭒ @catchthattherian - actually my favourite creature on here and the best gato an ouppy like myself could ask for !! love you ssm man >:O ⭒ @hibiscuspearswithopaljuice - silly silly goober rah /pos ★ @sl3epy-c0rvid - really cool guy who i am somehow mutuals with ? ! >:O i'm scared of them because they are so awesome /hj, lh
" i'm not a violent dog . . . i don't know why i bite . "
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I love how much horror comes not from how creepy or scary T’noy Karaxis is but instead from how much JOY he finds in your suffering.
Like. He’s not a scary dude. Sure, he’s got the uncanny mascot horror thing going but he’s goofy! He’s a little silly billy!
What’s terrifying about him is that he’s so far beyond you that his whims shatter your very foundations of reality.
#this is true for all of the lords in black but they’re malicious#Tinky on the other hand? he LOVES us. He’s the kid sitting up till 3 am writing the most accidentally heart wrenching crack because#he cares so much about the humans that he needs to see them hurt#to enjoy their fullest potential. to show all his love and obsession.#hatchetverse#Hatchetfield#tnoy karaxis#t’noy karaxis#tinky#starkid#thearchives#the lords in black#lords in black#lib
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Thoughts on Goldengo? Gimigoul's evo (sorry if I spelled anything wrong!)
Gholdengo has proven to be one of the most divisive Pokemon from this generation. It's one of those love it or hate it 'mons; while lots of people like it, others feel like it looks too much like a mascot and/or a wacky waving inflatable tube man. Which, to be fair, is objectively right. Less objectively, however: I love them.
This thing is simply the definition of friend-shaped. It's a silly surfer dude with a fanny pack that makes friends with everyone and knows how to do sick kickflips. It literally has a page decided to it on Know Your Meme. I simply cannot, nay, will not say they're a bad Pokemon because they're just too inherently likable for me to take any issue with them.
Plus, on a slightly more serious note, I think it's genuinely cool that it's Pokemon #1000 and you evolve it by collecting 999 coins. Likewise, its body being made of coins is interesting from a biology aspect; it sheds the coins when battling to avoid taking damage (or to inflict damage depending on its m.o.), can use the coins to shapeshift itself a surfboard, and has an ability that reflects it being an object-mon. I also think it's neat how it greedily obsessives over coins as a Gimmighoul, then becomes super chill once it's successfully evolved.
However, as much as I enjoy the string cheese man, I can agree that there are some odd aspects about this direction. For example, Gimmighoul is kind of an inverse chest mimic; instead of the chest itself being a monster, the chest contains a monster. But by the time it evolves, any mimic angle is lost with Gholdengo. Even the chest itself is regulated to being a fanny pack, which while funny, does raise a lot of questions about proportional sizing (the chest is a bit less than a foot long judging by Gimmighoul's height, but Gholdengo is only about 4"; so the chest should be 1/4 its size, yet it's absolutely tiny).
It's also a bit odd that all horror angles were lost with it. Gimmighoul is ever-so-slightly eerie, what with it mind-controlling people and draining their life force. I like that Gholdengo is chill, but it does feel a little jarring. (I joked when it came out that it was funny to think that the promo short story they did with the girl collecting coins would've ended with her seeing a Gholdengo peacing out and skateboarding away had she just turned around.)
Anyway, the point is: this mans is delightful and one of my personal Gen 9 favorites. However, I can objectively agree that it's a bit tonally dissonant from its pre-evo. In that respect, a regional or split evo could be a potentially interesting angle that might satisfy those looking for more of a traditional mimic. In the meantime, however, we at least get to enjoy this silly man in all his silliness.
Radical.
#gholdengo#gimmighoul#pokemon#pokemon scarlet and violet#pokemon reviews#this guy has def wormed his way into my top 10 all time favs I think#I also have a regional in mind that I'll be drawing sometime soonish
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My FNAF Movie Experience
I was so excited to see the FNAF movie on opening night. I had my mom with me, we had our snacks, and of course, my costume:
I'd been waiting for this for over 8 years. The hype was real--and not just for me. I only saw one other person in full costume (dressed as Afton), but plenty of others brought their plushies and wore their best merch.
Did the movie live up to this massive anticipation?
For me, yes. It has flaws, but as a tribute to the FNAF fanbase, I adore it.
LOTS OF SPOILERS BELOW. PROCEED AT YOUR OWN RISK.
There were so many nods to the fandom. Here are the ones I can remember off the top of my head:
Dream Theory appearing as a book Mike reads
Chica's Magic Rainbow being the mascot/logo of an ice cream place at the mall
The Balloon Boy jumpscares. Annoying (but surprisingly effective) every time, just like the real BB.
Afton (as Steve) over the phone telling Mike, "See you on the flipside," referencing the "Phone Guy is Purple Guy" theory
Sparky/Fetch appearing as a spare suit
CoryxKenshin making a cameo as the taxi driver (My theater FREAKED OUT at this.)
Matpat making a cameo as the waiter at the diner, even saying his famous line, "But hey, that's just a theory." (Again, the audience was very pleased.)
The aforementioned diner being called Sparky's
TLT's FNAF song playing during the end credits
The animatronics were, of course, stunning. I mean, it's the Jim Henson company. Of course they were going to be awesome. (Oh, and Bonnie gets a plaid tie instead of just plain red. Adorable.) The actors inside the costumes did really well, too, mimicking their slow, deliberate, robotic movements. Except Foxy. He wasn't played by a suit actor at all, probably because of his skinny legs. So for that, massive props to the puppeteers. Oh, and his little "dum diddly dum" song? Kellen Goff sings it here. Amazing work from Mr. Goff as always.
I know some people were disappointed by the lack of on-screen gore, but honestly, I like how the violence was handled. FNAF has always been relatively blood-free, so it's only fitting. And honestly? That silhouette of Freddy biting Max in half was chilling, and I think it wouldn't have been nearly as good if we had seen it in full.
The horror as a whole was on the tame side, but it was still enough to spook my mom. Take that for what you will.
The Balloon Boy jumpscares were hilarious. So was Mr. Cupcake. The fact that Mr. Cupcake was the biggest threat out of the main animatronics was kind of awesome. Goofy? Heck yeah. But it's so silly that, at least for me, it loops back to being awesome.
Mike and Abby had an adorable sibling dynamic, and I am SO GLAD that Vanessa didn't end up as a love interest for Mike. Mike communicating with the children's spirits and taking damage from them through his dreams isn't something I expected, but I found it interesting. The Golden Freddy kid being the de facto leader of the missing children (and a manipulative little troll) was very fitting, too.
Art, specifically children's drawings, was a notable focus of the movie; the drawings seemed to symbolize communication, imagination, and escapism. I thought this was a creative way to incorporate the children's drawings that we've seen in the background since the first FNAF game.
Matthew Lillard as William Afton/Spring Bonnie/Springtrap doesn't get enough screentime, but he absolutely kills it when he's in the spotlight. I just wish there was more of him. Same goes for the animatronics.
Overall, while this isn't a perfect film, I love it so, so much. I can't wait to see what the future holds in terms of sequels, too; at the very end of the credits, "My Grandfather's Clock" plays, and a Speak 'n' Spell spells out "C O M E F I N D M E." FNAF 2 and the Puppet are at the very least being teased!
#fnaf#fnaf movie#five nights at freddy's#five nights at freddy's movie#halloween costumes#cosplay#freddy fazbear#fnaf pole bear freddy#fnaf pole bear
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Image ID: Two glitter texts, reading as "NIGHTMARE FACTORY – DEVLOG 0". End image ID.
Hi, I'm Garça Visconde Mirigis, and I'm VERY happy to announce that this post you're reading is the first devlog ever for my nightmare game, a 3D platformer parody of mascot horror genre! And yes, nightmare, not dream game, because making my actual dream game is way out of my current abilities at the moment!
Ever thought to yourself how different a horror game would be if our protagonist decided to help the monsters instead of... [reading a list off-screen] killing, imprisioning, sacrificing, exorcizing or even banning them to other dimensions? Because I have, for ungodly amounts of time, and after literally years I decided that the time to actually make this thing has come. Welcome to the NIGHTMARE FACTORY!
OKAY BUT WHAT IS THE SYNOPSIS?
As previously mentioned, NIGHTMARE FACTORY is a parody of mascot horror games, set in an abandoned toy factory that also used to host a theme park. You play as Vera Torres, a 57 year-old mechanic who used to work in there. One day, our dear Vera receives a call from an old coworker: The higher-ups are going to sell the factory and the theme park, but they need a good inspection, and no one is accepting the offer! Feeling a bit nostalgic and wanting to help her friend, Vera decided to help take a look inside...
... Only to discover the place is now filled with strange monsters whose leader has, somehow, decided that she's actually his mother?! But she only had one kid ever in her life...?
Yeah, Vera is CONFUSED, and it's now your duty as the player to help her figure out just what the heck is going on!
... AND WHAT THE HECK IS THE GAME ACTUALLY ABOUT?
The game is a lighthearted and pink look at mascot horror as a whole, featuring little references to other games and lots and lots of silly jokes. It is also a long love letter for the genre, because as much as I like poking fun at FNaF, it did change my life for the better and it will forever have a soft spot in my heart. I love the franchise despite it all, and making a whole game just to poke fun at it and other similar games feels stupid. No one can create a good parody if they don't love the thing they're parodying even a tiny little bit.
NIGHTMARE FACTORY is not an "aha look at how stupid this is" look at mascot horror. I want it to be as sincere as possible, and the end product needs to be honest and not ironic in the slightest in order for it to be a success.
HOWEEEVEEEER. Despite the silliness, NIGHTMARE FACTORY can and will feature grapphic imagery and disturbing content due to its nature as a horror title. Trigger and content warnings have not been currently set, but shall be added as development continues.
WHAT ARE THE ~ INSPIRATIONS ~ ?
HEHEHE. HAHAHHAA. HAHAHAHAHAHAHAHAHAHAHA. MY FAVORITE PART!
The gameplay is inspired by the original Crash Bandicoot trilogy, Pac-Man World 1-2 and Rayman 2! These are my favorite platformers ever and I played them for hours as a kid, and since NIGHTMARE FACTORY is all about toys and childhood I figured it would be the perfect fit!
For themes and story, NIGHTMARE FACTORY is inspired by Five Nights at Freddy's, Bendy and the Ink Machine/Bendy and the Dark Revival, Tattletail, Poppy Playtime, Silent Hill 1-4, Welcome Home, My Friendly Neighborhood and the Lacey series on YouTube! Some of the themes include loss of childhood, the horrors of motherhood and girlhood, corporate corruption, trauma recovery, grief and rage.
For visuals, however? Alice: Madness Returns, Hello Kitty Roller Rescue, Strawberry Shortcake: The Sweet Dreams Game, Disney Princess' Enchanted Journey and old dress-up flash games are my references!
THE SETTING
The game is set in 2020s São Paulo, Brazil, AKA where I live, and it can and will feature elements of brazilian culture. The final version should have both english and brazilian-portuguese translations, with cultural notes being featured to help non-brazilians understand some jokes and themes better.
CURRENT SITUATION
NIGHTMARE FACTORY is currently sitting at "the single gamedev is desperate to start programming but he's busy with uni work" stage of production, but do not worry, the single gamedev is also working on the story, how level progression shall go, how the game should feel to play, and, of course, planning the mechanics, AKA the most important part of a fun game. I'll make an entire devlog detailing every single main mechanic as soon as I'm able to finally start fully working on this!
NIGHTMARE FACTORY is being made with Godot, Blender and Krita, and it will be released first for PC.
NOW A LOOK AT HOW THE SINGLE GAMEDEV IS ALREADY ANXIOUS ABOUT MAKING THE GAME
It wouldn't be a project I made without me losing my mind about it from day 0!
Nightmare Factory is a 3D platformer game, with around ~30 levels planned, divided into 5 acts/chapters/arcs/sessions. You can think as these sets of levels as Crash Bandicoot's Warped level selection, like this!
After answering some asks relating to mascot horror as a genre, I remembered a conversation I had with my amazing partner some weeks ago about how I want to release NIGHTMARE FACTORY. YES, I didn't even start programming it, but this is the type of thing I need to settle on before I build a good chunk of the game. It will be important!
But then. There's the problem: I don't like it when games are "released" but you have to pay more to get all of them. Yeah, each chapter would be super cheap so they would have a full game price when combined, but also. Do I want to do this. Do I genuinely want to do this. Like? Am I sure this is the right way to do it?????
Image ID: Screenshot of Crash Warped for the PS1, with Crash standing in front of a warp room with 5 blue buttons on the floor, each marked with a number from 1 to 5. The 6th button has the face of Tiny Tiger, signaling it to be the entrance to a boss fight level. End image id.
My first plan was to release each act separately so I could both get feedback and also have more fun, because by getting feedback I would be way less worried about messing things up + I could update things like character physics to be less wonky or more stiff in case it was a common complaint, which could change the entire level design. And also because I'm a clown and I want to make a mascot horror parody, and releasing it in chapters aligns perfectly with how I want this to go.
Anyways, this has now lead to me deciding that the game should be a "pay for it once" type of thing. I'll still release it in chapters, but the updates will be for free. Will I regret this decision because liking it or not I need money + I am an indie dev + there's nothing wrong with game devs expecting to be, y'know, PAID for their work? Absolutely so!!!!! But I think that, for now, this will be how I develop this silly game.
Anyways, this is getting long enough, so I'll finish it for now. Character introductions will be made after the gameplay-focused devlog, so see you guys soon enough! Byeeee <3
#devlog#gamedev#indie games#mascot horror#platformer#3d platformer#NIGHTMARE FACTORY#garcas devlogs#☀️
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thoughts on banwally. i've never played any of garten of banban so you are my only reference for what happens in those games and consequently, what makes banwally a compelling crackship.
buddy..... you have opened a can of worms you could have never prepared for
when or if I started shipping it: i actually have an exact date, may 29th of last year. everyone in my friends server is really into crackshipping so we like to share random ideas with each other and i posted them as an idea on that date. i have never been the same since
my thoughts: crackships are kind of hard to talk about in this context because there isnt anything canon to go off but ill do my best. when welcome home first started gaining traction i saw a lot of people saying "this is what good mascot horror looks like" (whether or not wh even counts as mascot horror is. debatable.) so me associating banban and wally with each other was already a thing before i started shipping them. at some point i realized they both have a lot in common (monotone voices, often associated with devil imagery, passive most of the time but gets a little Silly with it sometimes) and i was like woah.... they should kiss. again a lot of my thoughts surrounding them are based in headcanon so im struggling to talk about them in a way that doesnt make me sound fucking insane BUT im a sucker for pessimist/optimist ships and they very much fit that to me. i think they balance each other out in a way, wally is a bright spot in the Endless Misery banban deals with on a daily basis, and banban is pretty logical and grounded which levels out wallys spacey-ness. theyre very much a jessica and roger rabbit "he makes me laugh" type of deal but with the fun addition of identity issues and whatever the fuck wallys deal is
what makes me happy about them: the fact that theyre both freaks of nature (banban is a weird clone manmade abomination thing, wally is either straight up an eldritch entity or a manmade puppet with eldritch qualities) is another thing they have in common to me, so i think theyd be accepting of each others weird traits because they know what its like. banban doesnt give a fuck that wally is up to some scp shit, he might as well live in the scp containment facility. theres a kingdom run by a giant kangaroo woman with a magic scepter who is in charge of keeping a bunch of baby demons and the father(?) of those baby demons trapped in her pouch or else the entire kingdom will be destroyed. he has seen weirder. banban wouldnt just love wally because hes handsome and hes nice to people, he loves all of his weird traits too because they arent even weird to him.
what makes me sad about them: they lend themselves pretty well to angst (i hate that word but idk a better one to describe this) because theyre both from horror media, and i like to pelt my favorite characters with hammers so >:) my friends and i (same friends who got me into crackshipping) have a group rp thing going on, and theres a mini arc going on right now based on the fact that banban got SUPER fucked up trying to fight sir dadadoo and his army. wally wants banban to leave the kindergarten because of how dangerous it is, he wants him to live in home where he doesnt need to fear for his life all the time. but despite all the horrors he has to put up with, banban doesnt want to leave everyone in the underground behind. theyre still his friends, and he wants to protect them. as much as wally wants him to be safe, he understands where hes coming from because he wouldnt want to leave his friends behind either. this leaves him feeling really conflicted and confused, and the homewarming update taught us that wally doesnt do well with those kinds of feelings. just some thoughts for yall <3
things done in fanfic that annoys me: nobody except me would wanna write fanfic about them and im too depressed slash lazy to actually write anything so. uh
things I look for in fanfic: see above
my kinks: size difference where the top is the smaller one i have no such things. i am a man of the lord.
who i’d be comfortable them ending up with, if not each other: wallaby (wally/barnaby) is pretty epic so if that ends up being canon i wouldnt be mad lmao. ive also been wondering if wally might end up whoever "w" is (the awayfrompryingeyes.net mod) because clown said theres another ship that will be canon but that he cant talk about because its inherently a spoiler somehow, id be fine with that too. not much to say about banban because gobb doesnt do romance aside from whatever the fuck nabnab and nabnaleena have going on
my happily ever after for them: things finally calm down at the kindergarten to a point where banban feels comfortable leaving to be with wally, and whatever the hell is going on with home also calms down. banban would still visit the others obviously (i think he would introduce some of them to wallys friends, barnaby and bittergiggle would get along super well i think) but he can finally be somewhere where he isnt constantly fearing for his life :]
uhh tldr dont say "what if i shipped this" as a joke. it will become no longer a joke and you will write like a million words about two characters from entirely different media who have never met and never will meet. worst mistake of my life
#wh#gobb#banban#wally darling#banwally#THANK YOU FOR GIVING ME THE CHANCE TO RAMBLE I AM AN INSANE PERSON.#honestly gobb is fun as hell you should check it out#like its stupid and theres unfortunately brief instances of ai fuckery which sucks but get a bunch of friends in vc and watch some longplay#your life will be changed forever
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A whole pecking essay on why I love Garten of BanBan and my perspective on it
____
So I bought and played all the chapters. I did watch the gameplays and Then finished all of them, twice! And Even from the first chapter, I actually never thought the game is bad! In fact, I very much enjoyed it.
I’ll go over three, maybe?.. topics in this silly essay. I’m sleepy, it’s 4 am so I don’t know for sure but I really want to express my opinion:’D
Ps. Spoilers will be outlined with this color, sorry if I left something out, you can let me know tho!
The topics are:
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1. Style
2. Gameplay
3. Character writing
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So Style is the first thing people found off putting and lazy about this game , from the first chapter I actually kind of enjoyed it. Yes it’s simplistic and used some free stock models, but there was something about it..this simplicity is well organised. Starting with the Main cast(BanBan’s friends) they look very simple from afar. But if you look closer you see how many little veins and details they have, and as mutants made out of unknown substance it makes sense! It’s only an illusion of simplicity, they are terrifying biological monstrosities that were made to look like kid’s mascots, adds up , doesn’t it?
Now for the free samples, I don’t know if there’s much of them in the chapter 3 or 4, as those two are where the quality really starts to rise, but I can excuse it for the first two chapters, each chapter costs like 3 dollars , considering there’s only two devs working on the game and they also have college. I respect the prices and don’t regret spending my money, after all, it’s not that much and helps them make each chapter better then last one, considering that, they did start using less free samples with the 3 and 4 chapters, You can correct me if I’m wrong, but I can tell that I didn’t notice anything that felt out of place in those two chapters and that’s what makes a difference.
Overall surroundings are more polished now too, it’s a mix of a facility and kinder Garten, they worked with children but they had to keep it professional with the huge void under the facility. It can explain the amount of bottomless pits in the game and odd mix of professional and childish ornaments in the rooms. Also the safety hazards can be explained too! BanBan did talk about “we should have spoken up sooner” and that really makes it seem like the heads of the facility didn’t really care for safety of their workers, so much they ignored the countless containment breaches of the specimens , death of facility workers and maybe even children..
Im getting a bit sidetracked with the lore here, but with such simple yet memorable style, I think they did a great job. It doesn’t fit well with the established mascot horror quality, but it has it’s charm and I think a game about a scientific facility turned into a kindergarten wouldn’t feel the same with some complicated high budget textures.
Talking about high budget textures.. I don’t really like what the two weeks remaster of Garten of BanBan did with the game, maybe yeah it added more detail to the surroundings, but it stopped giving away this too polished and deeply fake childcare center feeling, and man, Opila bird does look much better in the original, mutants don’t even have blood and are supposed to look like cartoons, not whatever this guy did to them.
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Gameplay
[Puzzles]
That’s something I heard complaints about a lot, but In my opinion, I didn’t see anything wrong with the gameplay, it’s easy yes, but that’s what makes it good, you can easily fly through the game without getting stuck on some task you just can’t figure out(Except snail hall we all suffered there at least for two tries). In fact, the tasks are actually enjoyable, specially in chapter 4! They are more fast paced and give you more to work with, but I can go as far as to say that I liked puzzles even from the second game, as Yet again, they are simple but still make you think a bit, which gives you a satisfaction of solution without getting stuck in one place for hours. The simplicity of the puzzles fits with the overall kindergarten style, in fact some of the tasks were made as entertainment for the workers, which explains why they are supposed to be more entertaining then difficult, obviously Chapter 4 has the best puzzles, specially when you have lil beak around and can take her everywhere. But looking back at the older ones, they were neat too!I liked the first puzzle in chapter 2 where you have to press buttons depending on the worker’s rate on the board, it’s extremely simple but satisfying non the less, plus I kinda failed it..twice on my second run because I was rushing.
[Drone]
The drone is a nice puzzle tool if you get the hang of it, people rush a lot when using it and usually that’s what makes it an annoying experience, (Drone is indeed good mental support, you can’t prove me wrong>:)) Maybe you could call it a useless unreasonable problem maker, but those are not more then another puzzles you have to solve, maybe you don’t like to solve so many puzzles, well that’s your opinion I don’t judge, but it’s kinda a base game mechanic that devs wanted to space out the main events and puzzles with. And I think it works quite well, with all the different tasks you have to do here and there, getting back to a mechanic that you recognise and is used to is a good thing to keep you busy but not overwhelmed. It was kind of unnecessary in chapter 2 but I think devs did a great job on the new ones, they don’t use it to open each door and manage it quite well with other more differing puzzles.
[Chase sequences/Boss fights]
I must say the chase sequences in this game are quite boring most of the time, the main issue is how extended and slow paced they feel, sprinting doesn’t really feel like sprinting and there’s not much dynamic in the chase, it’s a quick time event, but even for how simple BanBan is, those are just too simple, it would be nice if the boss fights had more to them then dodge or run away and stuff, I must say, if you know what to do in a kittyzaurus fight, it’s quite enjoyable! But the chameleon-turtle one is just meh, it’s just too long and doesn’t have much going on, main focus is only the attacks that happen very slowly, kittyzaurus fight is good because it gives you less time to prepare for the Kitty’s dash into your direction, so you actually have to constantly move and keep focus on the boss. For good side, the snail hall(chapter 2) nabNab chase in the werehouse (chapter 2) and bird riding(chapter 3) were a highlight, they had a challenge in them, an additional task that makes the running away process much more entertaining and I hope that the devs will do this more in the future!
[additional thoughts]
What I also hear people complain about is how spaced out and long the backtracking is, and sadly I have to agree here, as I said before sprinting in this game doesn’t feel like sprinting, and you become quickly frustrated by going through so many hallways over and over again, like the distance between Queen’s lobby and elevator is painfully long, it didn’t had to be so big. I hope there will be shortcuts in the next chapters so players could skip the long walks in the empty hallways:’) Also want to leave a thought here that chapters 2 and 4 final chases felt meh, but the build up on the 4th is something worthy talking about! That’s what next topic is about.
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Character writing
A LOT OF SPOILERS stop reading here and go straight to conclusions if you don’t want to get spoiled
BanBan
That’s probably going to be my favourite topic, as Chapter 4 really opened my eyes on the character’s situation, relations and interactions, and again I really hope they’ll do more in the future! Let’s begin with Banban, as I see his storyline as the most interesting one. It’s said in the notes that BanBan is “the devil” who believes to be a human and completely ignores his mutant appearance, in chapter 4 we get his inside oh now his friends betrayed him, looked at him like he’s a monster and didn’t talk to him at all , leaving him when all in the facility started to crumble. First, BanBan’s DNA is mixed up with a DNA of one of the workers, which could very well explain his tired , careless and very human voice. BanBan believes he is human, he acts like one, cares for others like a human, feels betrayed because he always thought he is one. His friends looked at him like at a monster because he was created one, but he never realised that, thinking they turned their backs on him for no reason, as he still thinks he’s one of them. That could also explain why he is the only one who’s actually willing to help us find our children outside of Queen and Sheriff..maybe he’s willing to help, I can’t really tell. But if you think about it, BanBan’s situation is frocking sad and very much understood, with his sudden switches to devilish hunger and thirst for organs, he is trying to get out of the facility and help the mutants at the same time, maybe he sees them as humans too?… He surely tried to fix NabNab, as he said several times, he’s genuinely trying to help and bring back senses to them , refusing or just not knowing it’s impossible. It can explain his trauma when he killed NabNab in chapter 4, it’s his snap and finale , he tried to save them , but ended up hurting with this “devil side” , and it’s obvious he regrets every time it happens, he was very sorry when we meet him in the hospital and he even wanted to help us again , he finally felt like he can hold it and be useful, he said this himself. Be there for us in person!..but yet. It happened again. And this time with someone who he was always finding excuses and ways to help for. In chapter 2 he acts selfish and fishy, but you can see how he starts to care for NabNab, seems like his human senses come back to him more with each chapter, and it breaks my heart to just leave him in this room with dead NabNab alone with his did, I hope there’s a way to help him out, and I can tell that this is a good character writing, maybe Im not a professional. But with all of this I said just now, he does seem more attractive as a personality, doesn’t he?
It reminds me of Stinger Flynn’s dream sequence in chapter 4, surely the ending was..crazy and out of place , but what happened before it made me chuckle and wonder about the other characters too, it’s kinda cute and very natural of BanBan to say lIm not good with this stuff” when Stinger Flynn needed comfort with his.. endless sorrow. His “not again” really made me chuckle, relatable man…
Stinger Flynn
Despite being the most deep sounding and biggest in all meanings character of the game, his goals are very simple, to be a normal jellyfish and aimlessly swim in the real sea. I could understand his exhaustion with all the knowledge he somehow got, and it seems like he struggles to control the most unpleasant emotions there can be, anger and sorrow. No wonder he wants a life where those can’t exist at all! Did you know that Jellyfish is like the simplest organism there is? Peck they can live forever but they have no brains, that’s the life you would definitely want as a huge mega mind depressed jellyfish. He is aggressive often , but he seems to keep us alive for some purpose, from that many encounters he didn’t even once actually hurt us, but instead we had a glance at his beginnings with every dream sequence he gave us, maybe there’s something he tried to tell us? In his dreams we also can have a better look at other characters, know them better and see them actually interact, they are chaotic but I must say that the dream from chapter 4 is really good at giving us insight on him and BanBan, even NabNab(rest in peace lil bud) as NabNab actually shows us a kind gestire, which could be a hint at the fact that NabNab actually has potential in being “fixed”. I hope he’s alive and there’s still a chance….
Bittergiggle , sheriff Toadster and the Queen
Well well well, I can say that chapter 4 had the best character showcase in comparison to all the previous chapters. Bittergiggle is simple in his nature, yet he just clicks with those two. All three are playing their roles, they are the caricatures given life and their purpose is their life. Toadster protects his Queen and the Queen rules her kingdom of one, something they were made or believe they were made to do , but Bittergiggle wasn’t satisfied in his need, as he couldn’t make the Queen laugh, something he was made to do. When there were humans around, maybe he was satisfied but now there’s none, and without making someone laugh he didn’t feel like he’s living, he wasn’t doing what he was made to do, then what is the point? He said himself that he desperately tried to prove himself that there’s things more important then laughter( said it himself) but the existential crisis couldn’t make him keep his mouth shut for long, it’s unfair that everyone get to play their roles but he can’t, and it’s a good motivation, maybe one we won’t understand fully, but it makes him am reasonable villain of our story and when he finally gets what he wanted, oh did it hit hard. The chase sequence after the escape of “naughty ones” was not living up to the build up, but I’m surely invested in what will happen in the next chapter
And I feel very bad for lil beak, hope we’ll get to meet our kiddo some time soon…
Also some additional stuff I like, BanBan hides his horns under the party hats, maybe when they go off he automatically gets into his satanic side? I’m really curious on how Stinger Flynn managed to make him evil for that moment and how he turns back, but maybe that will always be left out of scene, still, that’s a cool ahh detail for the little amount of details that they have!
Other characters are simpler in their nature, but I must say that Snail, Banbaleena, NabNab and Sheriff are good to, I can’t really do the analysis here as this essay is huge already, sorry:’)
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CONCLUSION
All in all, Garten of BanBan is not for everyone, but it surely doesn’t deserve to be called the worst mascot horror. If you take a look at the game from the inside and not from the perspective of those who keep listening to how shit the game is, you really can find it very much entertaining and interesting if you throw all this rumble away!
I don’t make you go and buy the game or praise it, it has it’s flaws and I’m a bit disappointed in Dev’s complaints about people refunding the game , people should do with their money whatever they want. But I hope the devs learned from backlash and won’t do this again:’D
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The game is becoming better and better with each chapter, Devs are good at choosing on what to improve and it’s respectable, I wish them to keep doing what they’re doing and please restock the Plushies or make new ones Im 😭😭😭😭😭 for them. Thank you for the game too<:3
And thank you for reading this! Hope my rumbling gave you an interesting perspective, I’m terrible at essays and is often flying in the clouds and getting sidetracked, but I really wanted to share my thoughts and put them out in this world,,, Get well BanBan, I’ll be waiting for the next chapters and putting them all on my shelf so they’ll look pretty 💗
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I like to use my fursona to represent myself. So, I thought I should maybe make at least one post where he is the focus. So, this is him:
He went through different design stages (more or less original...) and I wanted to make them a mascot at first, but... I kinda adopted him as my fursona now. However, I never showed a full-body colored drawing of him, so here he is.
He's a big joke. I like to think he is the offspring of the Grinch and the Cat in the Hat from the Dr Sus Seuss books. Also, The Cat in the Hat was the first horror movie I watched, and I love horror, so I certainly needed to do a reference to that... wait, what do you mean the cat in the hat movie isn't horror? Stop messing with me, Silly.
The Grinch and the Cat in the Hat characters are totally fitting for my double-edged nature. I'm either super grumpy/sad or extremely excited (aka: Grinch personality vs. Cat in the Hat personality). And I can be quite deranged, just like them both. :>
The spring-ish colours are because I'm born in April.
But, honestly, he's just an amalgamation of a lot of different things I like. There's so many little details that I want to go over but that I won't because it will just turn into me rambling endlessly. However, I guess I need to add that he is genderfluid but with a slight preference for he/him pronouns. Still, any pronouns among he/she/they is fine. The name is my pseudonym, Pikabyss, of course. :p
#my fursona#furry character#furry art#more about me#dr seuss#for some reason#joking#cat in the hat#the grinch#traditional drawing#pencil drawing#colouring pencils#traditional art#i hate coloring#but i did it#furry oc#oc#cringe#hahaha#too many tags#furry#oc art#ramblings
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