#i love imagining lore for the other spawns even though they are very minor characters. no i'm NOT normal
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clowncapriccio · 8 months ago
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one day i'll draw all of the 7 vampire spawn. nobody can stop me
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iamespecter · 7 months ago
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TADC OCs: "The Die Quartet"!
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"Oh but Ziku, who are these very handsome die?"
Well I'm glad nobody asked, because that would ruin the joke!
The Die Quartet are OCs of mine that I created for TADC, and for what purpose? Well, they're the minds behind show's music!
Hidden just behind a corner or two, or four, These obliviously mischievous and enthusiastic quartet play whatever music they can, one that certainly matches the current "mood" of what the cast is going through. Meet Cuba, Dodeca, Tetra, and Octa, The Amazing Musical Performers, for The Amazing Digital Circus!
LORE AND BOUNDARIES UNDERNEATH THE CUT!
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When the Circus was initially created, it was feeling too barren for a place that's meant to be "lively". And so, Caine went and copy-pasted himself four times, while replacing the heads with some die props he found on the floor, retexturing and adjusting their bodies, to fit their new roles.
A little bit of a code rewrite to make them able of producing any sounds all on their own to be musically intertwined, and the quartet was basically ready to go: but there's only one problem.
Caine completely forgot to remove the admin privileges from their code.
So once the four spawned, they immediately began floating around, dancing and creating the main theme for the circus, and did it all perfectly. So Caine decided that as long as they don't interfere with anything major in the circus and did their job as the musical minds behind the show/game's soundtracks, he doesn't really care about fixing this error and would rather let these four run rampant to create more songs.
Ever since then, the Die Quartet has been messing with every circus members, most of the time playing obnoxious music that fits the "current mood". You'll even see their canes dance to the tempo they've set, like some backup dancers.
Think of it like: You now have x4 Caines with dice heads, flying and snooping around, so that they can "improve the mood" with their music! Ain't that swell??
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(But really, all they do is just annoy the Circus members just like Caine does, for the better or the worse. Probably the latter.)
Fun facts about the Die Quartet!
Even though they've all been created at the same time and share the features of a die, they do not consider themselves as "brothers", and only see one another as colleagues instead.
Their names are related to the type of their die: Tetra (yellow), Dodeca (purple), Cuba (red), and Octa (green).
Despite being reused assets of Caine himself, they have distinct personalities that separate them from each other: Tetra is more joyful and playful, Dodeca is a more dramatic/theatric and over the top, Cuba is the natural lead and more stern than anybody, and Octa is the more closed off of the gang but willing to provide his best.
Yet, they all still lack awareness of personal space and boundaries just like Caine, and WILL be intrusive towards anyone they set their sights on, with the intent of predicting their mood and setting the current situation perfectly in musical form. (ex. if a character is sneaking, all four will follow "cautiously" behind while one imitates/pulls out a tiny piano playing to the theme of "tip-toeing". You know, like a cartoon gag.)
Although they can perfectly imitate ANY sound or instrument imaginable, They'll still pull out a "physical" instrument if the gag calls for it.
BOUNDARIES!
You can pretty much draw fanart of them! In fact I would REALLY love to see it and I encourage it! Really, just don't claim them as your own, or steal their designs.
NSFW of them is accepted, but please keep in mind that I have an SFW blog. Which means THERE ARE MINORS. Show them to me privately instead, I'd still love to see it <3
While NSFW is accepted (privately), please make it a morally decent one, because I don't really wanna see some disgusting stuff. This pretty much includes: non-con, scat, etc.
Aside from that though, I hope you all enjoyed these four! I really love how they turned out, and would love to draw them more. I was initially hesitant on showing my TADC OCs because I don't think people would like 'em, but fuck it.
My boys, they deserve to be seen even if just by a few people on the internet.
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winterune · 4 years ago
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Happy 46th birthday Kamiya Hiroshi-san! | 28.01.2021
Alright I’m back to posting birthday celebration/top seiyuu roles stuffs (or at least for Kamiyan’s birthday). My last Kamiyan birthday post was in 2019, so let’s revamp my list now.
#1: Takashi Natsume - Natsume Yuujinchou
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Soft Kamiyan is best Kamiyan. I’m sorry, but I guess I just love soft characters. I think I’ve gushed more than enough how much I love Natsume Yuujinchou, Natsume Takashi, and of course his small buta neko companion/self-proclaimed guardian. So here it is, Soft Kamiyan’s best cinnamon roll boi Natsume as my #1 favorite Kamiyan role (heck, my #1 favorite character, series, and performance ever). My heart expands three thousand times every time I hear Natsume speak.
#2: Kakushi Gotou - Kakushigoto
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I’ll be honest. This is the reason why I’m coming back to making these posts lol. I just finished watching Kakushigoto and I am in love with it!!! Definitely one of the hidden gems of 2020. A story about a single father who’s trying to raise his daughter while hiding the nature of his job. And Kamiyan nailed Gotou. From his dramatic performance when he’s on the job to the soft and caring side when he’s with his daughter. Everything was just perfect. Hearing Gotou just feels so natural. 
#3: Izaya Orihara - Durarara!!
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The heartless little bastard that was probably the first Kamiyan role that stole my heart. Again, Kamiyan gave Izaya life. Still one of my favorite Kamiyan roles to this day. It makes one wonder how this is the same man who voices soft Natsume. Speaking of, I remember thinking ‘I know this voice!’ when Kamiyan used his Natsume voice as Nakura in episode 2 I think
#4: Yato - Noragami
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Season 3 when lol but well in all seriousness, Kamiyan as Yato is just amazing. He showed a wider range of emotion in Aragoto after we learn about his past as the God of Calamity, his desire to be the God of Fortune, and finally seeing him with Father for the first time. Just imagine how animated and voiced Yato will kill me if they ever decide to make a season 3 T-T
#5: Koyomi Araragi - Monogatari series
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It’s a talent in and of itself to be able to voice a wide range of characters and make each and every one of them memorable. Though he’s that type of seiyuu whose voice is very recognizable, I never get bored. Koyomi is one such case, and I just love him so much. (Speaking of Monogatari, I have yet to see Arakawa Under The Bridge and Sayonara Zetsubou Sensei. Huh, so Kamiyan worked with Akiyuki Shinbou in three series, whereas he worked with Omori Takahiro in two - NatsuYuu and Durarara, one of which is still ongoing)
Well, seems like my top 5 still hasn’t changed (except for one) xD But really though, four of the five are indisputable, they probably won’t be dropping out of the list any time soon. It is funny how many of my favorite main characters were voiced by Kamiya Hiroshi. Whereas I usually associate a seiyuu with their popular characters, I never do so with Kamiyan. Somehow, he feels low-profile yet he manages to score big roles that end up being famous and/or iconic. His characters always feel so natural to me.  
Honorable Mentions
HM1: Kusuo Saiki - Saiki Kusuo no Psi-nan
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Don’t you just love when Kamiyan voices characters who talk a lot? I know I do, lol. There was Araragi, and then Saiki. I remember him talking in the DGS radio about when he got the role. He wasn’t actually too keen on it xD but hey I love him as Saiki lol
HM2: Levi Ackerman - Shingeki no Kyojin
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To be honest, I’m not much of a fan of Kamiyan’s Levi. I love Levi, not a fan of his voice lol. But I still gotta put him on this list. Because, well, one of his most popular roles to date? Yeah, lol. I said how Kamiyan’s voice is usually recognizable. That’s not quite the case with Levi. I still can’t find any trace of his voice whenever I hear Levi speak that you’d wonder how is it possible that the man behind Levi is also the one behind characters like Natsume, Yato, Izaya lol. Sometimes it feels like he had to force his voice to go that deep. 
HM3: Choromatsu - Osomatsu-san
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Yeah I don’t follow Osomatsu-san, even though I want to. All my favorite A-list casts, but the comedy is just not my cup of tea ^^;; Still, I do love seeing some episodes, and the series is quite the phenomenon, so I’m gonna put him on the list. 
HM4: Tieria Erde - Mobile Suits Gundam 00
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Seriously, there are a lot of other characters I want to put here. Like Ao no Exorcist’s Mephisto Pheles (Kamiyan was awesome here) or BSD’s Edogawa Ranpo (minor, but eh, still a popular series), but neither (not the characters or the series) are a favorite, so I’m going with Tieria Erde from Gundam 00. I’m not a Gundam fan. Not in the sense that I watched all series. But I do love mecha and even though Gundam 00 is more of a spin-off from the bigger Gundam narrative, I loved it. Great casts, enjoyable story. I guess this was before Kamiyan grew famous? Still, I did love Tieria, especially in the second season. That deadpan character who occasionally show emotion. 
HM5: Machina Kunagiri - Final Fantasy Type-0
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I never played the game, tbh, but I wanted to mention him in the list because, well, Final Fantasy (and I’ve always been fascinated with Type-0′s lore). I wish Square would cast him in a mainline game. Well, he was casted as a minor role in FFX, but seeing Square’s trend of casting A-list seiyuu’s as their main characters, one could dream, right? To be fair, 7R mainly used their original cast from back in the 2000s and the main XV cast was decided also in mid 2000 (back from when it was still Versus XIII, though they changed Gladiolus’s seiyuu). I do wish they’d cast Kamiyan as, even if not a main character, a major supporting character. He’s not even in XIV when XIV has a lot of famous seiyuus in it. 
well, that’s my list for now. I realize that many of my favorite Kamiyan roles are from recurring series. When I first made the list two years ago, I was surprised by how few roles I can list, because apparently all my favorites are from long ongoing series or ones that spawn many seasons. Look at NatsuYuu, Osomatsu, Monogatari, and SnK lol. No wonder it always feels like I hear Kamiyan every season xD
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midnight-marimba · 4 years ago
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Mar’s DQXI Fic OCs
It’s Dragon Quest OC And NPC Week, and I’m going to approach it from the other direction than what’s described in the event proposal, because I rarely end up inventing a detailed character without context, but I often find a specific need for a character in a piece of fanfiction and build them up out of that prompt into something better than a footnote. So I’m going to take the opportunity to talk about some of my fics and the original characters and NPCs who wandered into them and made themselves interesting enough that I’m eager to share a little extra detail or commentary about them.  (Under the cut)
Hair Tie That Binds
A comedic story about Hendrik recruiting Erik for a heist to help fix his own mistake. (9k words)
I needed a minor villain, so I invented Lady Druzy (named off of an obscure corner of a gem list, so as to suit a minor Heliodoran noble).  She is petty, spiteful, vengeful, and apparently my favorite archetype of OC to write.  She is awful and I loved writing her.
After Rain, The Sun Will Shine
A Sylv/Hendrik one-shot involving Hendrik’s memories of Sylv’s mother. (8k words)
When I wrote this, I had not yet heard the detail from the voice drama (please somebody translate the whole thing?? <3) that Sylv's mom's given name was Gerbera and her stage name was Sylvia (that is, exactly the same stage name Sylv took in the Japanese version of the game).  I had only heard a broader rumor about the drama and Sylv choosing a stage name in honor of their mother.
So when I went to write a story about her, I looked at a list of Dutch names (to match Arnout and Hendrik — Zwaardsrust is Dutch) and hunted for one a name with a "Syl" sound.  I landed on Silke, which is also satisfying from a word association perspective (since it looks like "silk" which sounds highly appropriate for a "famous Zwaardsrustian beauty" — one of the few canon details we get for her).
I tried to make her stubborn and determined, inspiring and willfully optimistic for the sake of the people she had under her leadership.  Sylv-like, but with a slightly more intense philosophical flavor than canon Sylv, as she’s walking out of an arguably even greater tragedy (or at least more personal at a larger scale?)
Silk and Swagger
Faris/Reader, from the point of view of a Heliodor guard. (1.7k words)
The guard is nameless and the fic is relatively short, but my goodness it was fun inventing someone who is instantly smitten with Faris and believes the best of him at all times.
When Home Isn't Marked on the Map
A Sylv/Erik longfic set a couple years after the end of the game, in which Erik is coming out of a period of self-imposed isolation after a disastrous attempt at confessing his one-sided romantic feelings for the Luminary, and he begins by going looking for Sylv, the one old companion he dares hope won’t yell at him for his absence.  (74k words)
Since the ultimate seed of the idea behind this fic was "Erik would be protective towards orphans and Sylv would like that about him" I needed some kids to put in the story.  There are two sets of four that I named and included. 
First is the group from the rural area near Puerto Valor, and thus they have Spanish names: Isabella, Serafito, Paz, Ana.  I'm pretty sure I named the younger ones with shorter names to help myself keep them straight.  In my head, they have a darker complexion than the rest of the kids in the story, since I always wish the DQ world was a little more diverse on that front, but I fear that I forgot to actually write that detail in.  (Room for improvement...)
The second group is an expansion of the four child NPCs you can find playing hide-and-seek in downtown Heliodor.  I could only find a canon name for Cammo (the King of Hide-and-Seek) so I gave the rest of them stone related names, figuring the pattern from Cobblestone might extend around Heliodor into the poorer and less formal areas of the kingdom (Ruby the innkeeper notwithstanding). So they are Flint, Crystal, and Mica.
There are so many of them that it was tough to give all of them a lot of characterization, but I tried to distinguish each of them at least a little.  Isabella, the leader of her group, blunt in a way that reminds Erik of Mia and Veronica.  Serafito, a little bit of a self-sacrificing caretaker. Paz, young but outgoing, and Ana, even younger and a little shy.  Flint, the canny, cautious, and slightly manipulative leader of the Heliodor gang.  Cammo, sneaky and adventurous and clever.  Crystal, strong and brave and protective.  Mica unfortunately ended up being most notable for the ordeals he goes through.
My favorite among them ended up being Crystal, from the instant she decided she was after Hendrik's job.
Diamond
A Sylv/Serena and Sylv/Dave fic, from Serena’s point of view.  Set after Act 3 as Serena chooses a mission to research and perform healing around the world, travels alongside Sylv’s new circus troupe, and they both get to pursue some missing character development.  (118k words, technically 1 chapter short of an intended ending but may not be continued.)
Mind the tags and content advisory if you go into the fic itself, because (1) for reasons of 2020, a story about a doctor-hero was simply not an ideal story to begin in the year 2019, and (2) it is NOT a utopian style world — many characters have prejudices, others are closeted in some major ways, and not all of that is gone by the end of the story.  I 100% understand many folks not wanting to go roll around in that kind of fiction, and while there’s a discussion about Representation I could shoehorn in here, I’m going to set it aside for the sake of on-topic rambling about fun OC development.
For this fic, I wanted Sylv and Serena to be traveling the world together.  Serena was to be motivated in part by the allure of getting to meet more new people, and also, I think it’s useful for her personal growth to spend a little time away from her blood family and most of the people from whom she would naturally take direction.  I also wanted to explore Sylv as a leader in a way that’s not so easy within the canon party, and in general, I imagine Sylv both being friendly to every stranger and also having old friends pop up everywhere he goes.
Between the two of them, I ended up needing to plop in OC's left and right, both for Sylv’s new Act 3 circus troupe, and in every town they visited.  Because I’m a nerd, I expanded lore for some of the regions too, and I will mention some of those details here with the characters.
Sylv’s troupe:
Chill, a contortionist from Sniflheim, where people get kind of uncomfy about magic, especially when it looks too close to evil witchery.  Like, say, Zing.
Samir, a short, round bard from Gallopolis who can do amazing things with a variety of instruments, and his partner Grey, once a guard from Heliodor until he decided that job was even more bland than his name, and he ran off to Gallopolis to join the circus.
Maria and Mateo, a couple of quiet, short and slender dancers from Puerto Valor (in my head, Mateo is about 5 feet and Maria’s a couple inches shorter, though I keep gravitating away from talking in Modern Earth units of measurement when writing for this fandom).  Their kids, teenaged Leo and toddler Lena, aren’t (yet) performers, but are present because I thought it was interesting to plug some kids into a story about a traveling circus troupe, and because I wanted to give Sylv an excuse to interact with kids.
Francine. A classically beautiful acrobat from Octagonia, where the only work she could find was being a bunny girl handing out flyers.  She’s had a crush on Sylv, which didn’t work out, and in the aftermath she’s a little bitter and is predisposed to dislike anyone else getting too close to Sylv.  She is rude and spiteful when she does not like someone (though she may do so in an overly-sweet tone), and she awkwardly overcompensates when she wants to prove she’s moved on from something, and she ended up being my favorite OC here.
Some other notable OCs in the world:
In Sniflheim: Healer Heather, the doctor who would really rather not have any magic in her house, so she doesn’t get a mob coming after her next time the tide of public opinion turns against witches.
In Lonalulu: Nohea, the charming and handsome hula dancer who isn’t quite as nice as he seems, and Pika, the shy, plain, and clumsy but kind-hearted net weaver.  Both are there as potential love interests for Serena (and for contrast against Sylv, of course).
In the Inner Sea: Coral the mermaid, a singer.  She's here for advancing Serena's character development, but it was fun to have other OCs react to a mermaid, and trying to write plot-advancing mermaid dialogue raised my respect for the localization team 1000%.
In Gallopolis: Doctor Zel, who is very scientific and good at her job, never makes eye contact, and lacks a comforting bedside presence.  (Happily they have Faris to help with public relations during a health crisis…?)
This is only about half of the OCs and NPCs named in the story, but they’re most of the ones with the most screen time, and most of the ones that stand out in my mind.  But the outgoing and friendly Sylv and Serena I was trying to write, both of whom wanted to engage with the people of the world at large, just spawned new characters around them as they went.  You know those stories about mythical people where flowers bloom after them everywhere they go?  This pair was like that, only with OC’s instead of flowers.
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slinkerscribble-blog · 5 years ago
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Neverwinter Nights: Enhanced Edition is great because of the multiplayer.
Originally posted  4/25/18 on Kotaku’s community blog “TAY”. Posting it here because of TAY’s uncertain future as a way of preserving some of the stuff I wrote there.
https://tay.kinja.com/neverwinter-nights-enhanced-edition-is-a-great-remaste-1825288724
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These days we so often see remasters or other ports of games that people can sometimes question the necessity of releasing them at all. Other than for the cash. At first glance developer Beamdog’s Enhanced Edition of Neverwinter Nights doesn’t really seem that spectacular compared to the cheaper old version available at certain digital stores. Just a few months ago I replayed Neverwinter Nights single player campaign after I got a free copy on GOG, and it worked fine playing on a modern PC. Even if it has always been a unpleasant game to look at.
The Enhanced Edition does little to improve the games graphics other than making it possible to play in higher resolutions. But beyond than that it’s hard to find any differences that stand out. I know I read somewhere the lightning and shadows are much better this time around. But I can’t say I notice this while playing. So if you already have a working copy of the old game I would seriously question why you would need this version.
That’s it, of course, if you are only interested in playing it single player.
What made me instantly buy the new version of the game was the news that the multiplayer will once again fully work and with it any mods and player made levels from the old game. (I suspect this is a big reason why improved graphics are so limited) That means any server still running Neverwinter Nights can become available instantly in this new version.
When the original game came out in 2002, it was originally developed as a toolkit for anyone to create and host their own D&D adventures and then make them available for people to join online, or to write your own single player adventure. The toolkit was rather easy to learn but complex enough that you could recreate Baldur’s gate completely if you wanted to. This spawned a large community of different servers with their own lore, rules and settings. Many of them felt like their own MMORPG where the players base controlled what happened in the world. A large part of these communities were also strict on roleplay, meaning that you have to act your character. While Neverwinter Nights is far from the only game that players have roleplayed in, few other games have successfully grown such a large community around it. Rather, in many games offering the possibility of roleplaying it feels like a minor part of the online community. In Neverwinter Nights it is a huge part of the game’s overall design.
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One of the types of servers I enjoyed playing on was Zombie Survival. It turned the D&D-based game into a zombie survival simulator. Deaths were often a permanent affair, meaning that your character, which you might have spent plenty of time creating could disappear instantly. The highest level you could achieve on these servers was often around 5. By D&D standards this meant you would always be a scrub. Besides, reaching the highest level wasn’t an easy task because you could only gather significant experience points by exploring the world and gaining certain items. This was extremely risky, because there were few areas that were safe from the undead and healing yourself was always limited. In many regards these servers were unbalanced and could be extremely hard for new players, but once you learned where to find certain items you could become hard to kill. This also lead to interesting scenarios where players were roleplaying desperate characters of whom a great many died, but a few grew into veteran survivors.
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Although as the years went by and the multiplayer communities decreased in player numbers, NWN always managed to keep a dedicated player base and a few strong servers running. Eventually Gamespy, which hosted NWN’s server list, closed down. After that you could only join a server by typing the IP address yourself. Which to many felt like the death of the multiplayer. This is because the lack of a server list made it almost impossible for any new server to make themselves known and even if the game was still being sold, very few of those new players would go through the effort required to find a single active server.
So for me, the old version of Neverwinter Nights being sold today is half a game. Even if you technically could play the online multiplayer, it was so inaccessible it was probably completely unknown to most people.
Which brings me back to me buying the Enhanced edition the day it launched: Even if the game is now 16 years old and considered dead by most, a few servers have stayed alive for all this time. Most of them were instantly accessible to log into from the Enhanced edition’s new server list, though many of them required mods. This was not much of a problem though, as the Developer had made many of those mods easily available with the addition of Steam workshop support. Small things like installing these various mods and packs could be a hassle even at Neverwinter nights’ prime time and doing so has never been as easy as it is now. This has made a lot of old players and servers return to the game, and to my pleasant surprise, among the servers was Zombie survival.
It’s hard to describe how nostalgic all of this has made me feel. Imagine if a game you loved that has been completely unavailable to you for 12 years suddenly came back. When I saw that a Zombie Survival server was available to play I was so excited to experience it again that I instantly gifted a copy of the game to an old friend to join me. A friend I met online 15 years ago in the very same game on a similar server. Once we logged onto the server, we had a discussion about if we should roleplay at all or just try and avoid other players and stick to ourselves. As soon as we were there though, we had automatically slipped into our old comfortable roleplaying habits. One of our first meetings with other players was running into two self appointed “knights” who were a bit too nice. They started by offering us some aid in finding food and asking if we would like to go exploring with them.
“So you guys are friends, huh?” My character asked them.
“We are comrades in arms” One of them replied. We quickly started to suspect they were more than just comrades though, as they kept flattering each other constantly.
Afterwards we met a party consisting of an female Druid, a rogue and a paladin so full of himself that we all secretly hoped the zombies would get him. Together as a big group we came to a particularly dangerous cave unavailable to players most of time as accessing it required a certain rare item. Once inside though, we knew we had a higher chance of grabbing some better items. If we could survive the zombie hordes filled in the tiny hallways of the cave. After we finished looting and were about to get back to a safe location the following discussion broke out:
The Druid started the conversation: “I hope we can get out of here.”
“As long as I am here we’ll be fine.” Harold the paladin answered confidently.
“If you fight like that, you’ll die sooner or later. Probably sooner.” I replied.
Larry the rogue was not having it: “Don’t be so pessimistic lass”
“I’m a realist.” I responded.
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Unfortunately for all of us my character’s instincts were right and several of our group died on this adventure.
As I kept playing, I realized how long it has been since I was able to engage in this sort of immersive, in character communication with other random players. For me, it’s less about acting the role of a character and more of a chance to be creative with your writing among other people. While I recognize that this kind of exercise can often end up being silly or immature, few games that I have played make something like this work so well between random players. That was a large part of why I spent so much time playing the original Neverwinter nights, and it is something that I’m so happy to be able to experience once more.
None of that would be possible if Beamdog hadn’t put their effort into creating a new version of the game, complete with a fully functioning multiplayer mode that supports old content from the community. To be honest, I think they could have probably gotten away with not touching the multiplayer at all, and focused solely on providing access to the single player campaigns on modern PCs. Playing this new enhanced edition I realized that the remakes or other forms of rereleasing old games that I feel are the most important, are those of games that isn’t available anymore. Even if Neverwinter Nights has, in some form, been available to play this whole time, it is only now that you can experience the actual full game again.
Thank you for reading! I’m a swedish dude by the name of Joakim Jonsson who enjoy playing and analyzing all sorts of games, but perhaps the most with RPGs. If you wanna read more stuff by me I have an article about Witcher 3, and every Tuesday I host TAY’s Open Forum. If you wanna send me an email go ahead at: [email protected]
Also a large thanks to Jussi liimatainen who spellchecked and edited this.
The screenshots in this article are slightly modified to make the chat between players more visible.
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aion-rsa · 4 years ago
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Cyberpunk 2077 Patch 1.2 Fixes Problems You Didn’t Know Existed
https://ift.tt/39mYjY8
The Cyberpunk 2077 team has revealed the full patch notes for the game’s recently released 1.2 update and all we can say is “wow.”
There’s no use trying to breakdown the entirety of this patch since it contains over 500 updates, fixes, changes, and improvements. I highly recommend that you check out the (mostly) full rundown of the update if you’ve been waiting for that massive Cyberpunk 2077 patch that will finally make the game significantly more playable. This won’t be Cyberpunk 2077‘s last update, but it feels like the first of the game’s updates that are trying to do more than just put out the biggest fires.
If you’re looking for the highlights, though, then I’ve got you covered. Here are the best, biggest, and weirdest patch notes that I’ve found in the Cyberpunk 2077 1.2 update so far.
Cyberpunk 2077 Patch 1.2 Notes: The “WTF?” Fixes
“Player can no longer cancel fall damage by performing a slide action when about to fall from greater heights.”
If you’re like me, this is one of those things that you didn’t even realize was possible in Cyberpunk 2077 but now desperately want to try. Based on some videos that I’ve seen of this technique, it’s actually possible to survive some insane falls via this method but your survival is based on the specifics of the fall itself and your mastery of the technique. Honestly, they should just turn this technique into an official in-game modification ability.
“It is no longer possible to perform Gorilla Arms finishers against civilians.”
Cyberpunk 2077‘s latest patch notes make it clear that civilians in Night City have it kind of rough. I’m not entirely sure what the basis of this particular change is, but I kind of hope that they put it in there just to give the poor people of Night City a break by not letting you beat them to death quite so easily with your mechanical fists.
“Extending the sliding ladder won’t result in player’s death if they are below it.”
I’ve never actually seen this happen in Cyberpunk 2077, but the fact that it could happen is downright hilarious. Super-powered characters being killed by tiny bumps in video games is a guilty pleasure of mine, and I love the idea of being killed simply because your character is too stubborn to move out of the way of a ladder.
“It is no longer possible to use guns near the arcades during the Raymond Chandler Evening fistfight. // You can no longer pull an Indiana Jones in El Coyote Cojo.”
Ok, I’m actually a little upset by this one. As pointed out in the patch notes, it’s actually kind of hilarious that this was possible as it plays into the player choice element of the game. You could argue that too many of these glitches add up to be more than an amusing annoyance, but I think this one might have been funny enough to leave in the game in some form.
“Fixed multiple issues during sex scenes”
CD Projekt Red doesn’t give any additional details about this patch note, but I really wish they would. Just how many issues were there in these sex scenes? I’ve heard some people say the animations used in these scenes were awkward (which is true), but I’ve also heard reports that players were falling through floors and clipping through objects during those sensual moments. I’m sure fans will waste no time telling us everything that’s different about them when this update hits.
“Kerry’s bathrobe is no longer incorrectly attached to his lower part of the body.”
I had to look this one up, and I’m glad I did. It seems that Kerry’s bathrobe suffered from this strange glitch that made the bottom of it operate independently from the rest. I have no idea what causes it, but it kind of looks like it’s accounting for the proportions of a gentleman with much wider hips. Check it out for yourself:
“Fixed incorrect censorship when playing a copy of the game from a region other than Japan while the console region is set to Japan or language to Japanese.”
This isn’t the strangest patch note, but it’s one I didn’t know about. Apparently, the Japanese version of Cyberpunk 2077 censors some of the sex scenes and a few of the more violent moments. I’m genuinely curious how many people were accidentally playing the censored version of the game due to this issue and didn’t even realize it.
“Fixed an issue where pedestrians could get teleported after being hit by a vehicle.”
I still just want to know where those civilians went from both a design and lore perspective. I’m imagining that there’s a pile of civilian bodies lying around somewhere like at the end of The Prestige.
“In The Pickup, it’s no longer possible to trigger both scenarios at the same time: a peaceful deal with Maelstrom and fighting them.”
Cyberpunk 2077 Patch 1.2 Notes: The Oddly Specific Fixes
“Fixed an issue where dumping a body in the trunk started the vehicle’s engine.”
Ok, I ran into this one several times during my Cyberpunk 2077 journey and just convinced myself that it was a feature. At the very least, I feel like Elon Musk may make a car that automatically starts when it detects a body in the trunk for the convenience of the evil billionaire with goons on the go.
“The TV in Tom’s Diner can no longer be destroyed. If a player destroyed it before this update it will now be fixed and the news will be displayed correctly to progress Playing for Time.”
I also didn’t know this was possible, but it’s hilarious to imagine a player going around and destroying every TV in town only to find that they can no longer progress through the game as a result of their actions. Honestly, who discovered this one?
“Fixed an issue that caused NPCs to trip over other NPCs too often.”
It’s the “too often” part of this one that gets me. Who determined that the amount of NPC tripping going on was well beyond the acceptable parameters for such a thing?
“Fixed a rare scenario where the painting wouldn’t appear in the drop pod in Space Oddity/Space Oddity no longer spawns multiple paintings blocking the quest’s progress.”
I love the idea of largely useless paintings causing so many problems during one of Cyberpunk 2077‘s biggest missions. You just get the feeling that this is the little problem that made the team realize what a mess Cyberpunk 2077 was at launch.
“Fixed an issue where A Like Supreme could get blocked if player rushed to the toilet to take a pill before finishing a conversation with Nancy.”
This one just brings to mind a million instances in open-world games where you realize that QA testers should consist of trolls and video game speedrunners who are able to find absolutely every little thing you can do to ruin a game.
“Car lights will no longer stay on after the car battery dies in Ghost Town.”
How far down the list was this particular problem? Either this is a sign that the team is ready to move on to more minor fixes or this problem was a particular sticking point with someone on the team.
Cyberpunk 2077 Patch 1.2 Notes: The Cat-Related Fixes
“Cat food needed to adopt Nibbles can now be bought at several food shops around Night City”
While I actually like the idea of specific items only being available in specific shops in Night City, the fact of the matter is that Nibbles doesn’t have time for such role-playing concepts. Nibbles needs food, Nibbles needs love, and Nibbles needs it on their time, not yours.
“Fixed an issue in Nocturne Op55N1 where petting the cat would play without dialogue. // V will now properly address the cat, even without Misty’s answer.”
You WILL properly address Nibbles, V. Thank you to the Cyberpunk team for fixing such a glaring omission. Clearly, this is the reason why the game was delisted from the PlayStation Store.
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Cyberpunk 2077 Patch 1.2 Notes: The Welcome Fixes to Strange Problems
“Fixed an issue where V could get stuck in empty buildings when exiting a vehicle parked close to a wall.”
This one happened way more often than it ever should have. This scenario is also common enough to really make you wonder how this problem escaped the testing process.
“Jackie no longer shouts ‘Nice shot!’ when V kills enemies while in stealth mode.”
Truth be told, I actually kind of love that Jackie couldn’t hide his enthusiasm during these instances, but it’s hard to deny that his piercing shouts did kind of ruin the immersion of these moments.
“Collisions will no longer fail to stream in randomly during driving, which could lead to V driving into buildings and falling out of the world.”
I get that Cyberpunk 2077 isn’t supposed to be GTA, but it sure will be nice to be able to collide with something without having to worry about disappearing into the void where those civilian bodies go.
“NPCs will no longer stay blocked on traffic lanes while in fear.”
Cyberpunk‘s poor NPCs will finally be able to move out of the middle of traffic which is good for you, good for them, and good for the city’s cleanup crew who have seen too many horrors.
“NPC hit by a car will now immediately run in panic/Added different animation variations for pedestrians running away from a vehicle.”
Some saw this problem as a sign that Night City’s NPCs just don’t care, but I think these patch notes make it clear that they wanted to run away and just didn’t have the ability to. It’s a real “have no mouth and must scream” scenario.
“V’s hands are now correctly displayed on a steering wheel while driving”
V gets a few animation fixes in this upcoming patch, but this is one of my favorites. I don’t know why it was so difficult to properly animate V using a steering wheel, but I’m glad we’re moving past the days when you’ve got to wonder what the character’s hands are supposed to be doing.
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crystalnet · 7 years ago
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Mystery Corner #3 The Shinji Ikari Detective Diary
As All-Hallow's Eve approaches rapidly, mystery and murder enthusiasts everywhere are getting extra revved up for this most sacred of seasons. If you happen to be of an Otaku persuasion, then your options for consumable media around this time include one of the many more gothic-tinged bodies of lore out there like D-Gray Man or Full Metal  Alchemist. Maybe Witch Hunter Robin. Or one of the more grizzly cases in Case Closed would suffice. Hey some people even claim Nightmare Before Christmas as anime, and who am I to argue.  But if your favorite series happens to be something like NGE-- a series that is certainly dark-as-fuck at times but couldn't quite be described as gothic or even all that spooky-- Have no fear, because that's why this double-volume mini-series exists-- for the sweet spot of a certain Venn diagram that tracks those who are NGE-heads versus those who crave all things Mystery, and if you are the overlap, then click right on through!
My interest in these NGE spin-off manga started back when I recently got re-obsessed with the anime and was consuming everything I could. The series after all only amounts to 26 measly episodes, a movie-length remix/recap, a minor masterpiece of a feature length, and three re-telling/remaster/re-animations films (which are controversial among deep fan circles). That might actually sound like a lot, but what I'm saying is that it might be easier to be obsessive about a Shonen, so that you don't have to worry about ever even being able to see all the episodes due to the sheer amount (Case Closed is my example of a series that feels Infinite due to its sheer size). It's kind of like some other big animes like Cowboy Bebop-- if you've seen all 26 episodes and watched the big movie, then what next?
Well the answer is the manga. For one thing, the series was adapted into manga by Yoshiyuki Sadamoto, and it's excellent and offers a more in-depth look at certain characters and plot-lines which the anime's length didn't allow time for.  It spans 14 volumes and didn't wrap until 2010 and I highly recommend it, but if you aren't in the mood to retread the same story-line once again (especially if you just watched the Rebuilds..) then you still have options. Enter the spin-off manga. It's a weird breed of manga that only seemingly exists only for this franchise. I am probably wrong, but at least as far as selections of manga at American retailers go, I've never to my knowledge seen another series spawn multiple spin-off manga series. 
First of all, the biggest one is the Shinji Ikari Raising Project manga. This is the lowest-brow of all of them and is outright soft-core porn. I could see picking up one issue maybe, but it's literally just a light-hearted romp through what I would describe as a slice-of-life version of the NGE universe. The focus here, instead of on angels and psychological meltdowns, is the camaraderie, and sexual energy between Shinji and his various classmates. Read this only if you're really into this thing and have an anthropological interest. 
Next is the Campus Apocalypse series. This one was serialized into four volumes and an Omnibus, all put out by Dark Horse (most of these are, I assume they sense there is a market, and that's why these are even released here). Written by a certain Mingming, this one is much more serious in tone than SIRP, and focuses on transforming the lore from one centering around mechs and aliens to one that centers around demon-slaying teenagers and powerful visitors from another world. It has a gothic feeling, and so it'd fit in well around this time of year in addition to the one I'll be focusing on. 
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(Legend of Piko Piko is just the latest odd-ball spin-off put out by Dark Horse...)
Besides these, there is the Comic Tribute edition put out by Dark Horse, a collection of NGE satire and the similar light-hearted volume written by a Tony Takezaki. The latest series being released is the Legend of Piko Piko Middle School (two volumes)-- a version of the lore in which the young pilots must hone their skills using video games. And then there is the Detective Diary series. So why so much of this stuff exactly? Well like I said, if you find yourself going down an NGE rabbit hole, then this kind of stuff can be irresistible despite better judgement, and clearly Dark Horse is aware of that. I'm personally grateful for these editions though, despite the fact that a lof of this stuff amounts to fan-fiction that happens to be fully illustrated with often-times lovely artwork. While I recommend the mainline manga series the most, I can also say that both Campus Apocalypse and the Detective Diary are solid, if insubstantial. Detective Diary's tone is somewhere between the seriousness of Campus Apocalypse and light-hearted tone of the comedic and overtly sexual manga series previously mentioned, which puts it squarely in breezy but not-devoid-of-narrative territory. Basically, this version of the universe involves Shinji coming to work for a detective agency run by Kaji, who he starts living with in order to pay off a debt. Instead of mechs, the eva are revealed to be spirit/djinn-type figures who can be summoned by the characters a la Shaman King. 
In the two volumes that make up the series, Shinji interacts most heavily with Kaworu, and the specific kind of yaoi-type energy between them is played up very heavily, so that this almost functions as the coded, gay version of the Raising Project manga. It never goes that far though, and the students are mostly busy solving low-stakes mysteries, none of which get nearly as involved or complex as something in say Case Closed. 
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It's still a relatively fun--if light and low-calorie-- read though. I wish that this was on-going, and that they really honed in on what an NGE detective series could be, because if it had mysteries that were as satisfying as Case Closed, that'd be something I'd be willing to come back to again and again. As it is, this is low-ambition enough to go through once and that's about it. I was left wanting it to have been even just slightly more serious, and wouldn't have minded if it was a little closer to Campus Apocalypse, but I can't complain. 
This is one of the more satisfying re-imaginings of the NGE lore, and while I'd rank it third-place overall (behind the mainline manga and Campus Apocalypse), I can't deny that I got a kick out of seeing Shinji, Kaworu, Rei and Asuka and the rest of the gang (Toji and Kensuke are here too) in a more light-hearted setting, and it's fun to see what all the evas look like when rendered as humanoid spirit-beings. If you're just a mystery-fan and not so much a hardcore NGE-head, then I'd stay away from this, but if you like NGE too much and also sort of like detective/mystery-type narratives, then this is a fun distraction. 
Anyway, next week we'll be talking about my favorite historical fiction/mystery series but for now, I hope everyone has a great week on this most spooky of weeks, and as for our spotlight detective this week, it's going to none other than Inspector Zenigata of Lupin the Third fame!  Zenigata-kun has always made an excellent cat to Lupin's mouse (or is he the mouse?) and his skill as a detective is just adequate enough to keep him hot on Lupin's tail, but never hot enough to actually catch the guy. In fact, some of the more interesting pathos in the series revolves around the feeling that if Zenigata could actually catch Lupin, that it might not actually be as satisfying as the chase itself. Indeed, the man's entire raison d'être seems to be chasing after Lupin and in a way, his sheer verve for catching Lupin seems to be the thing that has kept him going all these years, just as Lupin's desire to escape his grasp similarly becomes a way-of-life for Lupin.
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I'm just fascinated by these cat-and-mouse relationships in which two figures are thrust into an unending rivalry by which their lives are both threatened and also preserved-- like a nemesis and their prey locked in an endless waltz, desiring only the destruction of their opponent while also loving the enemy for the very unending purpose which they provide one another. Batman and Joker, Sherlock and Arsene. Cicero and his dear Catiline. And of course, Lupin and Zenigata. We see it time and again, and Inspector Zenigata sure makes one great side to the coin that is the Lupin/Zenigata dynamic.
Last week's spotlight on Goro Akechi had us talking about the great Kogoro Akechi of Japanese mystery fame, and Zenigata is similarly named after a character from another big name in Japanese mystery novels-- Kodo Nomura. His wildly popular stories starring a certain Zenigata Heiji are set in the Edo period of Japan, with Zenigata being a crime-solving policeman who throws coins-- or zeni-- at the criminals he investigates in order to subdue them.  
That will tie in with next week's look at the under-rated historical-mystery genre, but for now let's give a tip of the hat to Inspector Zenigata, and wish that his designs may always be adequately foiled! Happy Halloween Detectives~
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