#i love having motivation to draw traditionally again. i want to fill up this entire wall eventually
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been at college for about a week and the drawing wall has already begun. featuring ace attorney, ultrakill, will wood, and the cambrian era.
i have been. VERY into ultrakill lately. like ultrakill and disco elysium are my shit right now but i don’t have any de doodles to tape up yet. for now have my silly guys from my silly wall
#ultrakill#ultrakill gabriel#ultrakill v1#will wood (?)#ace attorney#phoenix wright#artists on tumblr#i love having motivation to draw traditionally again. i want to fill up this entire wall eventually#fartist
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Storyboard portfolio - what should I put in my story portfolio?
I've recently gotten this question a lot and thought I might take some time to go over what you might put into a story portfolio.
Storyboarding is not a job that a lot of people talk about, so the requirements of what goes into a portfolio are a bit more obscure. I also spent some time talking to my supervisor, who worked on the Incredibles, to give you guys some of his insights as well.
Always, before giving you guys any information, I always like to put a disclaimer that my input is only an opinion. Please don't feel bad if you disagree with anything I say, I'm just trying to share knowledge from my experience. Even though I'm working in animation, I think we are all students when it comes to art and we can always keep learning. So don't hesitate to get as much input as possible when it comes to your work and your portfolio and take what you can learn from everyone :)
So lets get started. What kind of drawings should you put into your portfolio? Even though storyboarding traditionally is not about pretty drawings, storyartists nowadays should show strong drawing skills. As a storyboard artist you don't really get to render your work. Instead you mainly draw with lines. You often have to work fast and your drawings don't have to be clean, but they have to communicate clearly. That is the most important thing! Therefore any drawings that can showcase the above skills would be great.
Some examples would be full body cafe sketches or lifedrawings that showcase your drawing skills. You could put a page of hands and a page of feet to emphasise that you know how to draw both. Any animal drawings that you might have could add to your portfolio. Especially if you know that the studio you’re applying to has a project coming up that is using animals. It would be great if your drawings could show weight, movement and communicate some story or emotion. A child playing in a water fountain; a mother carrying a million bags on her way home, while she is on the phone with the babysitter; two business men out for coffee, one is a confident man that has been at the job for 20 years, the other an upstart waiting to impress. The possibilities of what you might see are endless :)
But besides your drawing skills you will also want to show your storytelling skills.
For a storyboard artists there are often 2 paths, feature storyboarding and TV storyboarding. I know most people want to get into feature animation, but it's always great to mention not to discount TV animation as well. For example in feature animation, weather or not you are an animator or a storyboard artist you will potentially have to redo your work again.....and again......and again.....and again. You're not worse or better because you can or cannot do this, it's just a reality that this is not for everyone. One of my coworkers had to redo a storyboard sequence in a feature film about 20 times. The sequence kept changing again and again....and again. Now he LOVES his job, but by the end, he just couldn't look at it anymore. It's good to note that this doesn't happen all the time, but you have to be ok with throwing out your work, and starting over again. In TV animation you don't have this issue as much. When you do a TV-storyboard the deadlines are often times very tight. This means that you get to do the storyboard once and maybe if there is time, one set of revisions. The great thing about TV storyboarding is that you get to do a lot of work in a short amount of time. This practice and repetition really lets you experiment and lets you make mistakes. You get to learn a lot in a short amount of time. Of course TV Storyboarding also has positives and negatives as well. For example you might not get to delve as deeply into characters emotions in TV Storyboarding. Sometimes you can't do the kind of camera work that features might be able to do, or you might be limited to the amount of shots your allowed to have in your storyboard.
I just wanted to mention this, because I don't think you should ever feel the need to justify yourself if you wanted to work in either TV or in Feature animation. Both are different and both have things that are great about them. :)
It's also good to note that you can learn so much about storyboarding in TV animation, so if you don't get into feature storyboarding right away don't worry! You'll learn a lot in every job you do and it will help you in the next job ^^. So let's go over what recruiters would look for in a Feature storyboard. Again, the more input you can get on this the better :).
Firstly about Presentation. One thing to consider is the actual screen dimension. Feature Films use a ratio of 2.35 : 1 (also known as Anamorphic Wide-screen). If you’re thinking of practicing a storyboard for a feature film it could be good to use this ratio, to show that you’re able to create an appealing composition for a wide screen film. For television the ratio is usually 4:3. I haven’t been able to find any templates online, but if I do I’ll update this post and will post a link here. Another thing to consider for presentation is how to format your page. There are 2 ways that you can present your storyboard. One is "a single sheet with 3 panels next to each other", the other is to create "one image per page".
For FEATURE STORYBOARDS, it is better to create a PDF that has one image per page. As the recruiter or the head of story will flip through the images, they will truly be able to feel the story and the emotions that your trying to tell, because each image flips to another image just like animation. Toby Shelton's blog has lots of examples of this. If you don't have time to search through his blog, this is a great example: https://tobyshelton.blogspot.ca/2012/02/pig-who-cried-werewolf-2010.html
As you can see you can really feel the movement of the characters and their emotions. That is your main job as a feature board artist.....to convey emotion. Of course you need to know about composition and about shot choices and how to cut between shots, but all those things should be natural once your storyboarding (if they're not yet, don't worry, that will come :)). What a feature storyboard should really show is character and emotion. What is a character feeling, why are they feeling this way, how does that effect the situation, how does it effect the other characters? Disney in particular has said that they're looking for character moments from their storyboard applicants. You don't need to do something big, or you don't even need to do a full story. It's ok just to choose a moment in a characters life and to truly make us feel what the character is going through. You do want to have a beginning and an end to the sequence that you're doing, but it doesn't have to be something epic.
If however you're creativity leans more towards doing action, that is great too. But even in action, your storyboard should be character based. My supervisor, who boarded on "The Incredibles" said that when he looks at an action storyboard he can tell right away if he would or would not hire that person. If the action is just about action, he would not be interested to hire the person. But if the action is motivated and routed in true character moments and motivation, then he would be interested.
Lastly, most Feature storyboards are done in Photoshop, or proprietary software that studios provide.
Now for TV STORYBOARDING. If you can get your hands on Storyboard Pro, that would be very helpful. This is what TV productions currently use to create their storyboards. Also within Storyboard pro, there is a setup which will automatically organize your boards in 3 panels per page. This is how you want to present a TV- Storyboard. The Storyboard pro setup also has action notes and dialogue boxes that you can fill out. Presenting your board this way, will show the studio that you can be put directly into production.
Another difference between Feature storyboarding and TV storyboarding is in the amount of drawings you might do to convey an action. In Feature storyboarding you might flush out an action to show what kind of acting the characters are doing and you might do some really subtle animation/acting to show how slowly emotions are unfurling and what the characters are feeling. All of these drawings are made so that once the editor creates an animatic (a storyboard that is timed and has dialogue and sometimes music), that you can really feel the pacing and emotions that are happening. A TV storyboard will still have a lot of drawings, but often less acting then a feature board might have. Instead they will communicate movement with red arrows. For example, they will use red arrows to indicate the direction a character might walk, or if a character will exit a screen.
I did a quick search and found this storyboard test that someone did for Star and the Forces of Evil. You'll be able to see how the storyboard artist used arrows and how the dialogue is displayed. (Sorry they took these boards down) https://www.scribd.com/document/283152280/Star-vs-the-Forces-of-Evil-Storyboard-Test I did find this link which is a pilot episode for Monsters Abroad which was not picked up. The whole thing is in storyboard format. https://www.youtube.com/watch?v=EGuJL0KUDQM A TV Storyboard artist also has to consider if he is storyboarding for a 2D show or a 3D show. In a 2D show there might be a limit to the amount of backgrounds that they can have in the entire show. So you might choose to reuse some angles. For example you could have a far away shot, and then later in the episode cut to a closer version of the same angle. A 3D show might not have to worry about the amount of backgrounds they can use as much.
Both 3D TV animation and 2D TV animation have to be conscious of how many characters you have in a shot. They call this "character count". So you might be told that you can only have twenty 10 character shots in your storyboard. (I'm just using random numbers here)
Also when you are applying to a studio -> Always know who you are applying to and cater your portfolio to each individual studio. For example, Sony does not have the same sense of humor as Disney, nor does Bluesky. Also know if you're applying to a studio that has a 3D shows or 2D show. If you have time try to cater what you do to the place that you're applying to.
My supervisor told me that "You only need one great board to get a job, you don't need more." He personally makes the interns at our studio do one of two assignments. They're called 1) The chase 2) The waiting room
ad1) The chase can be anything. You get to create the scenario and the characters involved. Is it about a husband that is chasing after his wife who got on the bus angry, trying to apologize for their fight this morning. Whatever you do, this assignment is not only about the chase. That is only a small part of the assignment. Probably the smallest. What the assignment is really about, is character. How are the characters interacting, what are the characters feeling, what are they going through. You want the choices of the characters to be believable and routed in their personalities. Also every storyboard should be about evoking an emotion. What emotion am I trying to make the audience feel, what emotion am I communicating.
ad2) The waiting room My supervisor mentioned that he does not really love this assignment. But let me explain the scenario. This story is about two or more people in a room. You get to choose the characters and what they are doing. Because you are limited to one room, this assignment shows your creativity in staging and in storytelling. A good film example of this assignment is the 1957 version of 12 Angry Men My supervisor did say however, that the only successful waiting room assignments that he's seen went way above the waiting room creatively. Unfortunately he did not elaborate so I'm a bit in the dark for this as well lol.
A few more notes that my supervisor gave were: - good comedy always sells. - Even though boarding is not about drawing, pretty drawings impress. As does good compositions. People will stop to look at pretty pictures.
I also asked him if you might be able to use an existing scripts to help you if you don't have a story. He said, yes you can totally do that. He recommended that, if this board is meant to go into your portfolio, rather then just to be a study piece that you should stay away from animated film. More then likely if you re-board an animated film, your work will simply not be as good as the version of the film. But if you take something like the life action GI - Joe, if you think you can do that better, then go for it. You might also be able to use the script as a launching point to get yourself an idea. These are two websites where you can find scripts. http://www.imsdb.com/ http://www.script-o-rama.com/snazzy/table.html
Also note that, if you are a student and your school lets you make a film, your film doesn't have to be your portfolio. Sometimes you're trying to accomplish so much with your film that it ends up not being the best piece to represent yourself. You might have a small personal project that you've done on your own time that feels really authentic that represents your skills better.
Ok that's all the information I could think of for now.
Please let me know if you guys have any more questions. There is so much to go over with storyboarding, it's hard to know where to begin and where to end :) Wishing you guys all the best Bianca
#bianca siercke#biancasiercke#storyboard arti#storyboardartist#storyboard portfolio#tutorial#animation tutorial#teaching#animation teaching#story teaching#storyboard teaching#disney#dreamworks#bluesky#sony#feature animation#learning#learning animation#drawing#sketching#animation#portfolio#how to#how to make it#how to make a portfolio#animation students#students#story#sheridan#calarts
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Wow. We are indeed closing in on a month of visiting the red planet via the Cavaliers of Mars Kickstarter campaign!
Now, the KS is closing in on its last few days, and we raised quite a bit more than expected (wow 700%+) and were able include some cool extra Stretch Goal projects so far. Really looking forward to see what the usually energized last days will bring.
Most importantly, thanks to our KS backers, Onyx Path can now be sure that we are able to fully bring a complete new world to all the gamers out there looking for sword and sorcery, pulpish fun, but with a modern sensibility appropriate for our community today.
That’s really what this is all about, and why Rose’s idea for this game was so appealing. I want Onyx Path to have the range to handle huge expansive settings and also be able to create a focused, “jewel box” of a game, and Cavaliers is just that. Even the system, which Rose and I discussed many times, is something designed to work specifically with the other game design in the game and reflect and complement the setting. (Rather than using an existing system, as was the case several times as Cavaliers of Mars was iterated upon during its creation).
So please join us before the KS ends Thursday, here: http://ift.tt/2jF6HdQ
Michael Gaydos illustration for Prince’s Gambit
But before Thursday hits, we have our weekly Wednesday sale day, and while I usually let the info in our BLURBS! section do all the talking about what is going on sale, this week we have something I wanted to highlight for ya’ll.
Maybe for obvious reasons considering my background as an illustrator, art director, and visual designer, but I’m just really impressed by The Art of Mage: 20 Years and More art book that Satyr Phil Brucato has written for our M20 line.
As you should expect from Phil, not only is it lusciously illustrated by Mage: The Ascension artwork from the first edition core book all the way up to our latest M20 releases, but it is an in-depth and interesting read filled with personal anecdotes from Phil’s years interacting with artists and the original WW‘s and Onyx Path‘s production departments.
There is even a one-page breakdown of each stage of the creation process for a book that we’re intending to pull out and link to in the future so everyone can get a better idea of each of those stages we list below in the progress list on this blog. (Page 11, if you have the book).
When you order it, I strongly suggest you go for the Premium printing version, the way that reproduces the art will be well worth it!
V20 Dark Ages Jumpstart illustration by Pat McEvoy
Like I mentioned last week, I spent this Saturday at the Save Against Fear convention in Harrisburg, PA, and had a great time. As always, it is not a big con, but the attendees are energized and willing to come and game for days for a great cause. Here’s my friend and the prime motivator of the convention and the Bodhana Group, Jack Berkenstock:
He is just such a huge nerd.
One of the highlights was sitting down in a circle with a huge bunch of other game designers and answering questions on publishing, game design, graphics, and I was once again able to elicit gasps by describing Pugmire as a world where an entire culture is sitting at the window waiting for the masters to come home.
Actually, Pugmire continued to be a huge part of what folks were talking to me about at the con, even though most of the people I talked to got started with WW and Onyx Path through the old WW game lines. That was very cool. Also cool was being able to pick up the Havenfall deck-building card game set in an 8-bit medieval-fantasy world that was just getting started two years ago when I talked to creator Joe Yzquierdo. Going to be playing this with my kids soon, but you have got to see the 8-bit art Joe and his wife Emily have created for the game: http://havenfall.com
It was really great to see how they brought their game to fruition, and there were actually a surprising number of folks who have created very different games there, with really different systems and subject matters. And watch out game designers: the smartest designer I met there is in his early teens!
Beckett’s Jyhad Diary illustration by Ken Meyer, Jr.
Finally, a huge shout out to remind folks that our own Black Hatt Matt McFarland’s new Kickstarter for his Undead supplement to his company’s new version of the classic Chill is in its last two weeks, and could use your support to get it over the top! Check it out here, and pledge if you love incredibly well written horror: http://ift.tt/2zuDvdk
And with that, I only want to leave you with one more thought, our Onyx Path motto:
Many Worlds. One Path.
BLURBS!
ON SALE!
It’s very SPOOKY here!
Welcome to DriveThruRPG’s Halloween Sale!
First, we have a super sale on Mummy: The Curse: http://ift.tt/2zej9nV
And then the big sale itself! Over 170 Onyx Path PDFs discounted! It’s terrifying!
http://ift.tt/2zuDvKm
YOUR COVER IS BLOWN! The Demon: The Descent Bundle of Holding runs until the 23rd – unlocking new books as it runs! http://ift.tt/ZkIwwy
KICKSTARTER:
The Cavaliers of Mars Kickstarter is in its final week! Over 700% funded with Stretch Goals including an Exclusive T-Shirt, an increased art budget, Postcards from Mars, and we’ve passed the goal that completes an additional book: City of the Towered Tombs, describing the bustling canal city of Vance, from the brooding waters and desperate criminals of the Dredge to the beautiful environs and macabre spectacles of the Hangman’s Garden. Delve into the affairs of colorful nobles and the schemes of the desperate criminals in this look at Mars’ greatest remaining city! If all that sounds interesting to you, here is the link: http://ift.tt/2jF6HdQ
ON AMAZON AND BARNES & NOBLE:
We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:
Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
And here are six more fiction books:
Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
Andand six more more:
Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
Exalted: Tales from the Age of Sorrows (Kindle, Nook)
Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
Demon: The Descent: Demon: Interface (Kindle, Nook)
And even more books are now on Amazon and the Nook store!:
Scarred Lands: Death in the Walled Warren (Kindle, Nook)
V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook)
Vampire: The Requiem: Silent Knife (Kindle, Nook)
Mummy: The Curse: Dawn of Heresies (Kindle, Nook)
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
http://ift.tt/2w0aaEW
Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!
And you can now order Pugmire: the book, the screen, and the dice! http://ift.tt/1pOsnTb
ON DRIVETHRURPG.COM:
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind Mage’s Tarot iconography, and more.
Featuring the artwork of Echo Chernik, Joshua Gabriel Timbrook, Michael Gaydos, Mark Jackson, Leif Jones, Michael Kaluta, Steve Prescott, Alex Sheikman, Christopher Shy…and many, many more.
The Art of Mage: 20 Years and More manifests this Wednesday on DTRPG in PDF and physical book PoD versions!
A Land Where Legends Walk
Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.
Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.
The Award-Winning Fantasy Setting Returns
Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.
Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!
http://ift.tt/2fEO9YJ
http://ift.tt/2fELqyx
Heroes, Villains, and Others in Between!
This tome is a revision of the original book by the same title, originally published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), for use with the Scarred Lands Player’s Guide.
Champions of Gods and Titans
The Wise & the Wicked introduces a rogue’s gallery of the Scarred Lands’ movers and shakers, characters who carry out the will of the gods or the fallen titans. These non-player characters can be friends, enemies, or simply convenient resources for the player characters in your game.
Inside, find villains such as King Virduk of Calastia, the Black Dragon, along with his wife, the beautiful (and black-hearted) Queen Geleeda; the Grand Vizier to King Virduk, the wicked warrior-mage Anteas; and the sinister general of Virduk’s northern armies, Archduke Traviak the Steel-Fisted. At the other end of the spectrum, meet the gracious Lady Ariniel, the Swan Knight, champion of Madriel; Kimer the Shatterer, bearer of the Earth Sword of Scarn and tenacious foe of the titanspawn of the north; and King Thain the Just, the Aleking, ruler of Burok Torn. And many others beside!
Here you’ll find a fascinating compendium of characters from the Scarred Lands, but easily transported into campaigns set elsewhere. In addition, find multiple appendices full of new magic items and artifacts, class archetypes and prestige classes, new feats, new creatures and races, and more.
Available in Pathfinder and 5th Edition versions! PDF and PoD formats available NOW!
http://ift.tt/2zdVHXS
http://ift.tt/2zeEpd8
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: God’s Own Country (Geist: The Sin-Eaters New Zealand 1950s). World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the Maori and the European New Zealanders, flooding the world with the restless dead. The Bound are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with the advent of rock and roll and mourning their lost soldiers.
On sale in PDF and physical copy PoD versions on DTRPG! http://ift.tt/2kCGjSn
EX3 Music Suite #1: Fanfare for the Chosen sounds off long and proud on DTRPG! http://ift.tt/2fHws8A
Fanfare for the Chosen includes inspiring soundtrack themes for each of the ten types of Exalted (Solars, Lunars, Sidereals, Dragon Bloodeds, Abyssals, Exigents, Getiminans, Liminals, Infernals, Alchemicals), to set the tone as you encounter these Exalted in your games or are seeking inspiration for new stories.
From out of the Dreaming, the C20 Jumpstart: Yours To Keep PDF and PoD are now live on DTRPG.com: http://ift.tt/2fmlF3s
There is magic hiding everywhere. You just need to know where to look.
You are a changeling, a faerie soul hiding in a mortal body, fighting the chill of Nightmares and the oppressive weight of Banality with the pure creative power of Glamour. You have lived many lives, but the story of this one? It outshines them all.
In this hidden world, knights in steel and leather clash sword to sword outside the homecoming dance, dragons fly between skyscrapers, and fantastic castles rise from suburban lawns. A world of magic, intrigue, and adventure, and now that your fae side has awakened, it’s your world too.
“Yours to Keep” includes a rules and setting overview, as well as pre-generated characters and a complete introductory scenario for Changeling: The Dreaming 20th Anniversary Edition. It’s perfect for jumpstarting a new Changeling chronicle!
The PDF and PoD versions of C20 are now on DriveThruRPG.com: http://ift.tt/2w4Eq2m
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised the World of Darkness. Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolf had yet created, players had to face the question of what happens once creativity and magic fades from their world.
This 20th Anniversary Edition of Changeling: the Dreaming returns to that deceptively bright yet terrifying world and both compiles and completes the concepts of the previous two editions. Led by veteran White Wolf and Onyx Path developer “Blackhat” Matt McFarland, our writing team consists of longtime Changeling creators like Ian Lemke, Jackie Cassada, Nicky Rea, and Peter Woodworth, as well as familiar names such as John Snead, Maggie Carrol, Matthew Dawkins, and Krister Michl. One and all are dedicated to making Changeling: the Dreaming Twentieth Anniversary Edition the most playable edition yet – while not losing the wonder, awe, and majesty that Changeling is known for.
A revised and up to date look at the World of Darkness through the eyes of the Kithain – what has happened to the Dreaming in the last 20 years, and what is the state of Glamour and dreams?
Rules for all of the kiths including in 2nd ed, plus fan favorites from other books: selkies, piskies, clurichaun, and both Arcadian and Concordian sidhe.
Rules for the Gallain: The inanimae, the hsien, the Nunnehi, and others!
An overhauled and reimagined system for fae magic, including new Arts and the powerful but dangerous practice of Unleashing!
New full-color beautiful artwork as well as classic Changeling illustrations including remastered full page pieces of the kiths by Tony Diterlizzi.
Calling all Good Dogs! The Pugmire Core Rulebook PDF is now available on DTRPG.com!
http://ift.tt/2wAaAp3
And the actual physical book, screen, and dice, are available to order on the IPR and Studio2 websites!
Studio2: http://ift.tt/2w0aaEW
What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! Advance PDF version available now on DriveThruRPG.com. http://ift.tt/2sV8lZR
You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die.
– Elder Kincaid, Daeva Crone
This book includes:
• Detailed instructions on creating elder vampires, including how to base chronicles around them
• A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants
• New Devotions, Merits, and Rituals for elder vampires
• The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more!
CONVENTIONS!
Fast Eddy Webb will be running Pugmire during the online convention Gauntlet Con: http://ift.tt/2sSctbs which runs from Oct. 20 – 22. Here is the sign-up link for the event which will be live-streamed. Currently three of six seats are still open: http://ift.tt/2xt3HaM
In November, we’ll be at Game Hole Con in Madison, WI. November 2-5: http://ift.tt/2xsOnuzMonica Valentinelli (Hunter: the Vigil 2e, Dark Eras), Manda Collis (Exalted 3e), Scott Holden (Scarred Lands), Matt M McElroy (Operations Manager) and other folks from the OPP crew will be there!
Also in November, the Onyx Path crew including Rich, Matt, Lisa, Neall, Dixie, and Meghan will be at the first ever PAX Unplugged in Philadelphia, November 17-19. http://ift.tt/2kBzmfv
In December, Matthew Dawkins, Dave Brookshaw, and Eddy Webb are going to be at Dragonmeet in London. https://www.dragonmeet.co.uk/ Expect plenty of playful class warfare as these three mix it up, represent Onyx Path, and generally redefine the term “hooligans”.
Planning ahead for 2018, we’re heading back to Midwinter Game Convention in Milwaukee, January 11-14, where we’re going to be bringing a big crew of many of your favorite Onyx Path designers and we’ll be running demos and making some special announcements at the show! http://midwintergamingconvention.com
And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Monarchies of Mau (Monarchies of Mau)
Deviant: The Renegades (Deviant: The Renegades)
They Came From Beneath the Sea! Rulebook (TCFBtS!)
Redlines
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Second Draft
WoD Ghost Hunters (World of Darkness)
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
Development
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
Scion: Origin (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
The Realm (Exalted 3rd Edition)
WW Manuscript Approval:
Editing:
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Dragon-Blooded (Exalted 3rd Edition)
Post-Editing Development:
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
DtD Night Horrors: Enemy Action (Demon: the Descent)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
W20 Pentex Employee Indoctrination Handbook
Cavaliers of Mars
W20 Changing Ways
Ex3 Monthly Stuff
Scion Origins
Ring of Spiragos
Book of Freeholds
DtD Enemy Action
C20 RMCs – Art going to WW.
Changeling: the Lost 2 – Artists are arting.
Trinity Continuum – Splats for core book with Mr Jones
Marketing Stuff
In Layout
Beast PG
Pugmire/Scarred Lands Community Content
VtR Half Damned
Proofing
Ex 3 Arms of the Chosen – Inputting corrections.
Wraith 20
M20 Cookbook – Inputting corrections.
Becket’s Jyhad Diary – With WW for proofing.
At Press
Beckett Screen – Shipped to shipper.
Scarred Land PGs & Wise and the Wicked PF & 5e – On a boat to the US. PDF and PoD physical book versions on sale at DTRPG.
VTR: Thousand Years of Night – Files updated and PoD processing.
Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Getting more color density samples from the printer… and if all good, they’ll start running the interior proof.
CtL Huntsmen Chronicle Anthology PDF – getting PDF ready.
Art of Mage – On sale this Wednesday.
Pugmire Trick, Condition, and Initiative Cards – PoD proofs ordered.
V20DA Jumpstart – PDF going out to backers this week.
Prince’s Gambit – PDF/electronic versions going out to backers this week.
TODAY’S REASON TO CELEBRATE: Over the weekend, our good friends Dhaunae and Lorenzo were joined in a vampire wedding! Even before Onyx Path, D&L would show up together at our “Eddy and Rich Talk On and On” panels at conventions, and they always, always, had great and timely questions to lob our way. They once missed a panel and I was pretty dejected that whole day. They make a great team, and I couldn’t be happier for them! Dark congratulations to a wonderful couple!
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Journal 4: Taking a Break
Just for today, as I've been slamming in so much effort in school after working so much at my job, I'm just so exhausted, so, relaxation day~ I guess as well, I've just been taking in a bit too much stress, again, but, that's expected to happen for me now. I'm just one to soak up stress and drama around me til I'm trying to push it away. However, I'm trying to do better to not let it bottle up like it did so much last year. I do have a few healthier outlets for venting like @flame-flygon, so thank you bud for helping with a ton of stress relief! Within the last week I got to make like two games, one for homework and one in class. The homework one was a simple whack-a-mole game that I got tons of help on, and starting to soak in all that programming knowledge, though, I'm still nervous as fudge about it, and do have anxiety if I get too far away from what I know; it's like learning another language entirely, so the sentence structure is really confusing to me, but nevertheless, I shall prevail! The in class one was a simulator to fruit ninja, and made fruit spawn and despawn so that I wouldn't have memory leaks, which is a big important thing I've learned, and well, kinda knew, but never really thought about until now since I'M the one making the games, ya know? And if I didn't make it clear, I'm using Adobe Flash/Animate to make these games, and soon I'mma jump into Unreal to try to start learning the system a bit more to make the game level for my resolution! My other class, modeling, oh boy did everything just get stepped up; my weeklies, which is a single model that I have to make every week, now has to pretty much be professional level where I still model and model well with for good practice, and then have to pretty much make a set out of it like if for an interview, where I have to set up three point lighting(which isn't that hard for me, just need to look at height differences), gloss the object up, like make-up, and do a few things like wire framing it, ambient occlusion to heighten the shadows a bit to give more detail to it, and then after getting a warm or cool lighting set and render, take it to photoshop to add additional lighting and a banner/signature with my name on it. Long process for a simple modeling exercise, right? Well, it'll help in the long run by giving me a standard to do on any big projects to make them look lovely and presentable, especially for a turn table for potential employers~ Guess a few things regarding my schedule is that I still don't have a strict one set up, mostly because I don't have a solid sleep schedule. I have Monday class in the morning, and a Tuesday class in the afternoon. I have three third-shift shifts to work as well, so my sleep schedule shifts constantly, and I am just gonna be tired as fudge at some point, so makes it difficult to wake up and work on projects and school work, and well, work! I really do need to find a different job, or switch shifts perhaps and work first shift at my work place! I'll have to look into that....Thought sad to say I gave up trying to hope that the one tech job is gonna hire me; guess they are too busy, have enough people, or found who they wanted; goes to show having a referral doesn't always land ya a job! Getting away with the typical job and classes topics: Writing projects. I do wanna get back into writing more despite motivational block, and really want to get back and write my main story idea, despite it being like five years old now. XD Either way I like the idea to collab with some friends to have a drawing to whichever story I make, which sounds like a lot of fun! Maybe some trades while I'm at it~ As for personal art, I'm starting to get a grip of 3DS Max, but still need tons of practice before I make some really beautiful models, at least to me; digitally and traditionally I need to find time to practice with the busy schedule already displayed. :o Even if it's like an hour every couple of days, some practice is better then none; would love to try streaming with peeps as well, but don't know how well it'd work out given my computer is crap. XD That is another thing: MY LAPTOP IS CRAP; my last laptop was wonderful til it got bloated too much cause I was stupid about not getting another antivirus for awhile, so it became so slow that I can't use, plus it broke on one of the hinges >3> My sister made it much worse one day and slammed the screen down which broke the cracked hinge; as soon as I get my tax returns, I'm buying a new one, and it'll be a desktop, and will be able to stream, game, and so forth! >:D Dual monitors as well cause for all the programs I'm working with, I WILL need that second screen to look at refs and have space to work on the main stuff with all my menus on the side; just gotta fill all the needs, though I know of a computer site that is used by many peeps in my school, and on the internet, to order parts and build a computer; will need help on that because I'm not too on the ball on hardware, but thankfully the peeps I'm going to ask know that and are willing to help =u= Guess that's it for now. Don't really have much else to say that's surface level stuff. I guess I can mention I've been using discord and telegram lately, so if there's any peeps that want to add me that I know, go ahead and ask! I do have a server for discord of my own, but that's more of a private one for good friends, so usually I'll offer that if I wanna add peeps to it(not trying to sound rude by being exclusive, but, gonna come out as it anyways, my apologies!) If I do stream, I'll definitely post a status/journal to show I'm streaming~ ~~ Shoutout of the week: @smlieichi for being such a goofball with his simple yet expressive style c: ~~ Resolution progress: Journals: 4 out 52 Game Level: Learning Adobe Animate before going on to test Unreal Comic: Nothing yet
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