#i like a lot of the gameplay but it's so annoying to get done with a fight and go 'phew! need a new potion. good thing there was a potion
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hoipeepsimruby · 10 months ago
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Genshin things that I will ignore in canon:
Diluc and Kaeya exchanging letters to each other during his 3-4 year revenge quest
Kid Kaeya was a perfect angel who never did anything wrong
Adult Kaeya is a perfect angel who never did anything wrong
(Let the man be morally dubious that’s when he’s most interesting. Plus his recent characterization is inconsistent with his earlier one and his bio lore)
Yae Miko tormenting every single Inazuma guy character (her silly rivalry with Itto can stay it’s funny)
60% of the Venti alcohol jokes (they aren’t funny most of the time. The only time it’s funny is times like when Beidou wouldn’t let Venti and Kazuha drink despite them both being of legal drinking age)
Paimon being the travelers voice (I’m in the minority where I like Paimon as I feel she’s the travelers annoying little sister and with that in mind she’s written rather well but I do agree with everyone who’s annoyed with how she speaks for the traveler. While I’ve never published any fanfics in a lot of my ideas Paimon ends up getting a bit shafted due to me not really knowing what to do with her because outside of being the travelers voice she doesn’t do all that much.)
Most of the Inazuma main story (if I want to I can be willfully ignorant and enjoy the story but after reading gold-rhine’s Inazuma re-write I can never go back)
The traveler being a jerk to Furina at the beginning of her story quest. (In character for Paimon but the traveler I think would at least be a little more understanding and would try to get Paimon to stop guilt tripping her)
Finally, the traveler fails to get Charlotte any scoops from the fortress of meropide. (I know why but they did waste a bunch of her money and that feels mean)
#genshin impact#extra: 90% of fandom jokes#the aren’t funny and most end up as wild mischaracterozations#tbh most of what I’m annoyed with in Genshin either has to do with gameplay or fandom#I’m pretty good at enjoying stories regardless of quality#one of my favorite games is Fire Emblem Fates#a lot of my Kaeya beef comes from Diluc being my first fave#I read a bunch of good fics that treat the whole thing with nuance and how neither of them were in the right and they both screwed up#and now like 90% is all about Kaeya#or shipping#I’m neutral to most ships#I got Stockholm syndromed into like Neuvilette x Wriothesley#I have at one point activly seeked out Childe x Zhongli#I’m fine with a bunch of popular ones (JeanLisa Eulamber etc)#but so much of Genshin fandom is shipping and because of that it’s so hard to find fics of characters I like without it#that’s why I got stockholmed into liking Neuvilette x Wriothesley#because so many interesting fic premises had it in there it was like or be unable to read those fics#plus I like aro/ace Diluc and I actively headcanon a lot of characters to be somewhere on the aro and or ace spectrum#this is less of a thing I’m ignoring and more of a this makes no sense thing but#in the long ass multi update fontain side quest there is a girl who grew up in the fortress of meropide#and it seems ooc for Wriothesley not either have not noticed her existence or to have done nothing about it#but I can’t ignore it because the quest wouldn’t make sense without her#so for me he knows and is trying to do something about it but can’t get her out for whatever reason#idk something about her not existing on Fontaines people records of something#the least he could do is ask some of the guards to look after her and keep her safe and happy#that’s my explanation
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orcelito · 28 days ago
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Ok played more veilguard today. The writing is definitely. Hm. Well it's been said plenty by people much more invested in the lore than me. But at the very least, what I Can say, is that the game is Fun. Though I need a front liner desperately. I'm a rogue playing at front liner and I suck at dodging and I keep getting the shit beat out of me. But it's ok I've pulled through 👍 with quick and nimble reflexes and my beloved Potion Stealing Skill.
#speculation nation#fanny plays dav#datv spoilers/#i dont like this representation of the elven gods. i dont like how heavy handed it was after the harding thing. felt a bit patronizing.#like i mean with me supporting her and her new abilities and then the game was like 'little did they know the shadows were creeping up on#them. but Surely something tied to the history of the dwarves is a good thing...'#in a way that sounded very 'this is not good and youre stupid for thinking so' like thaaaaanks#i just got to treviso and i dont like how theyre portraying the qunari here. but thats more than just this place huh.#just feels so... idk. theyre just kinda here??? when did this happen??? just feels like an excuse to have conflict here.#Not Every City Needs To Be Living Under An Oppressive Regime For There To Be Interesting Conflict.#especially when the oppressive regime is racist generalizing of an entire group of people etc etc#man i also dont like how the game closes off areas behind me. thats more of a gameplay critique but just#i like a lot of the gameplay but it's so annoying to get done with a fight and go 'phew! need a new potion. good thing there was a potion#pot in the last room!' but i try to go back and i CANT ACCESS IT ANYMORE!!!!! 😭😭😭😭 please we dont need to segment it like this!!!!#and it's got such beautiful atmospheres i wanna be able to wander thru it all. but i cant. bc i can only move forwards.#just makes me kinda sad.#anyways thats my current thing. mixed bag 👍 but still having fun with it.#i just cant put much care into the lore bc i wont like it lol. just here to cut some things up and look at pretty environments.
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racke7 · 9 months ago
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So, last night I was thinking about FF14 and Skyrim again.
Specifically, my feelings of "I played this game all day - do I feel like I actually did anything today, or not".
If I manage to play Skyrim for basically a full day (instead of some random burst of an hour), I usually feel like I've "advanced the story" of that character, gotten better gear, established the character's personality a little bit (doing X instead of Y, prioritizing this quest over that, commentary through regular gameplay, etc).
So I don't necessarily feel like I "did a lot of things today", but it does feel like there's an "accomplished" feeling, kind of.
If I play FF14 a full day, I feel like-... It feels a bit as if I've watched a really long movie (especially if I played MSQ)? It's a sometimes-good movie, so I don't necessarily regret it, but... that's it. Between the queues for dungeon-diving and travel-time, a lot of the gameplay really amounts to "watch a cutscene".
So, I learn new stuff about FF14-lore, I might get inspired into creating a fancy new outfit for a class, and... a few numbers go up? The aftermath of playing FF14 really does feel as if I've spent the day watching a weirdly prolonged movie.
#a part of me keeps making annoyed noises and saying ''just buy the fucking game already''#bcs then i'll have bigger caps available. more outfits. etc. but then i remember that it's a subscription.#a subscription that will lock this character forever if i stop paying the fee. and suddenly i REALLY don't wanna.#and the fact that i keep feeling as if ''this is a movie - not a chance to create new and interesting characters''?#it definitely pushes ff14 closer towards something like no-character-creation The Witcher and actual-railroading Divinity 2#and... yeah. mmos aren't exactly famous for letting you develop ''interesting characters'' in the story or whatever#but that's usually bcs there isn't a LOT of story. and it's usually very ''start a new character''-friendly#which ff14 is very much designed AGAINST (you can do all the classes as one character. msq is really fucking long. etc)#so despite how deeply invested ff14 is in its own story. it almost feels like the player isn't allowed to INTERACT with it.#skyrim has many faults (many many faults) in its story. but usually there's an ability to pick and choose what parts to interact with.#i could play as a thief and NOT join the thieves guild. i could ignore the civil war. or alduin. or miraak.#i can even make a choice sometimes to pick a side (dawnguard/vampires. empire/stormcloaks.)#there are even some daedric quests that allow for ''murder the innocents or get cool new item''-choices.#do those choices matter a lot as far as gameplay is concerned? not really. but for a character-story? it's incredible.#so ff14 has this whole world of amazing things. and you HAVE to play through msq to see it.#and msq doesn't really allow you to be anything other than ''heroic and steadfast warrior'' with MAYBE a bit of flavor-text mixed in.#which would be fine in most mmos. bcs the story is such a small part of the game. but ff14 has a FUCKTON of story.#so... you get to choose what your character looks like. and then you get to see them in lots of cutscenes.#bcs you don't really have any control over WHO this character of yours really is. just what they're wearing.#so yeah. it ends up feeling a lot like i've just watched a movie. not done something ''creative'' for character-building.#ff14#skyrim#personal stuff#video games#rants
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blacktabbygames · 1 year ago
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hey did you know that slay the princess is out now? did you know it's on sale with a 10% launch discount until november 2nd? do you want to spend several hours getting sternly lectured by and annoying jonathan sims?? well this is your game i think it's good and you should buy it but don't listen to me look at that 91 metascore—and for us, just a couple of lil guys make a game with no gameplay other than click dialogue options! idk must be fun
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“An existentially horrific visual novel, with an incredibly well-written plot, a beautiful score and graphics that will enrapture all senses. One of the best narrative games of 2023.” 10/10 – Voxel Smash
“There isn’t a single thing I don’t like about Slay the Princess. The presentation is beautiful, the story is fantastic and moving, the voice acting of amazing characters is done phenomenally well, and the branching paths of the story give you what feels like unlimited possibilities.” 10/10 – Try Hard Guides
“Slay the Princess will stay with you for a long time, I think. It’s absurdist and dark and haunting in a way that not a lot of games are. If you have an itch for something that’s spooky but also morally confronting and you will be thinking about it for days to come, it’s impossible not to recommend this.” A- – Player 2
Anyways more seriously truly from the bottom of our hearts thank you all so much for making this launch a world-shifting experience for us! We can't wait to share more games with you, starting with Episode 5 of Scarlet Hollow 👀
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cocodotgreen · 1 month ago
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Simynthos - (almost) cc-free
With all testing done I am happy to share with you the (almost) cc-free version of Simynthos today! I was actually surprised by how quickly it could be transformed, and I have to say I'm very happy with how it turned out!
For this version I removed all decorative cc. The only cc you now need for full functionality are the rabbit hole rugs. The lots are so small, there wouldn't have been nearly enough room for the in game rabbit holes. The rabbit hole rugs can be downloaded here.
I still recommend using the performance mods from the original post here, just to make things a little more smooth and enjoyable during gameplay. But they are not strictly necessary. You could also go completely vanilla (more on that below).
There are a couple of things to note:
Some of the double beds are placed against a wall and therefore only one sim can sleep in them now. You can replace them with the one sided beds for two sims, the ones I used in the original version, if you like. The mattresses by sketchbook pixels can be found here, and some nice custom bed frames from @aroundthesims can be found here.
I did make use of @omedapixel's S3DT (Sims 3 Decorator Tool) in two or three places, just to place decorative items on surfaces where they cannot be placed in a vanilla game. You do NOT need the mod for these items to stay in place, as long as you don't move them when redecorating. Then they may slip back into normal mode and you will only be able to place them back with the mod. But it's only in a couple of places, so even if that happens, it will not have a significant impact on your game.
Replacing some of the cc did result in some interactive items not being usable at first, but I hope I caught all of those cases during the (quite extensively 😉) play-testing. So now all interactive items should be usable. If you find any place where an item can't be reached by the sims, please notify me and I will update the world.
How does it run?
I have tested this version of Simynthos in two scenarios: With the routing optimization mods I recommended for the original version (that's the save all the screenshots are from 😉), but also in a completely vanilla game, playing just a small family with one child, and it actually ran pretty well on my gaming laptop, even without any routing improvement mods (my game is optimized though)! If you're going completely vanilla, it may get a bit annoying in some places though, with sims not being able to pass each other, and toddlers not being able to be put down on the ground due to lack of space. But if you do not want to use any mods at all, it would probably still be playable with a small household that doesn't host huge parties 😉
Thanks again to the creators who have made this world possible:
Thanks to @nilxis, the creator of „Sa Pineda“, for the beautiful base to this world. The island on which Simynthos was build is entirely their creation. I did not change the island itself or the terrain painting outside the lots (except for some places where I placed the walkways/paths). All credit for that goes to them! You can find the original version here. Also make sure to check out their other worlds, while you‘ re at it. They are some of my favorite worlds!
Thanks to @nornities for their extremely helpful CAW guide here. Unfortunately I only found this guide when Simynthos was almost finished. I could have avoided some of the mistakes I made, had I found it sooner!
Some of you may know, that I am not the first to make a Greek version of Sa Pineda. Back in 2016 Vendela created Simtorini. This super cute world has the typical blue and white houses another Greek island, Santorini, is famous for. Go check it out here.
Download Simynthos (almost) cc-free (SimFileShare)
Alternative Download (Dropbox)
Link to original post for Simynthos (version with cc)
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da-floof · 1 year ago
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Poppy Playtime Chapter 3. (Spoilers)
Did anyone else feel that despite being given such individualised characteristics-the smiling critters were underutilised?
The fact that they only even showed up in the playhouse as small enemies aside from a VERY brief cameo from Dogday was annoying.
This leads me to MAJOR missed opportunity in the use of Dogday as an immediate opposing force to Catnap: having HIM be the one guiding us instead of this random kid named Ollie who we STILL know nothing about (Poppy apparently does but neglected to so much as give us a hint). I just feel that trying to get the lights on would have it perfectly into Dogdays element and worked against CatNaps sleep/night element. It would have at least given us more character to Dogday as a leader and how he goes about it.
Also we were NEVER even made aware there WERE bigger body versions of the other critters. They went on and ON about poor Theodore nearly dying and the protype saving him (by letting him be transferred in to a body anyway, which is the in game version of ‘my job here is done’ ‘but you didn’t do anything’) but we didn’t hear so much as a PEEP about DogDay or the other Bigger body versions of the critters he references. Massive missed chance for story and gameplay by not having them as antagonists, or even warring factions (half with catnap, half against etc) even a few notes detailing craftycorn painting with kids resulting in half a wall becoming a mural, Dogday being kind and bringing Stella coffee or being a general helper, hoppy stealing Stella’s coffee and going on a bender.
Catnap himself was pretty underutilised despite having creepy moments and the boss battle was just plain repetitive towards the end.
Hell, Miss Delight felt more like a ‘stalking in the night’ predator then Catnap.
There was a LOT more that could have been done with them, or even just Dogday.
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satureja13 · 1 month ago
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As a story teller, what advice would you give to fellow Simmers who want to start a story but struggle?
For example: How did you start story telling and which obstacles did you have to shove out of the way to finally start? What made it easier for you to put yourself out there? Did you gain any personal rewards/benefits by telling your stories? How do you set up a story post? Pics first or plotting the episode? Where do you find inspiration? What did you wish you knew earlier? Or anything else that comes to your mind that could be of any help. I see quite a lot of posts from struggling future story tellers and I thought it would be nice to collect a few tips.
Questions are very welcome too!
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(My answers below the cut)
How to actually start:
I do read quite a lot and also watch series and movies - and what really turns me off is an infodump at the beginning. So I try to avoid that. And that also makes it easy to start. All the lore and background stories can happen later and you don't have to plot that out before you start. (Our current story started as a playtest and hundreds of episodes later, we have a lore as deep as the Mariana Trench ö.Ö') So don't let it stop you. It all evolves over time, when you ask yourself: Why did x have to move and go to a new school? Why is y restraining himself to hit on the cute guy? Why is z so annoyed of y and why is he the only one who thinks like this? How do they cope with stuff that happens to them? Why does x react in another way than y on the same event? ... There is a plot behind literally everything if you just take your time and look closely. Like a three year old child: "Why do we eat cute animals?" ö.ö' Showing your character's feelings and why they are who they are also helps you and the reader to form a connection to them. It never ceases to amaze me when story tellers are able to create characters that grow on you even though they are annoying and vulnerable and have flaws. (Like Terry Pratchett for example, or the characters in The Big Bang Theory.)
Which obstacles did you have to shove out of the way to finally start? I have a few obstacles to overcome putting my stories out there. ADHD often keeps me from concentrating and getting things done. It's hard to stick with something when you're distracted all the time. And I have a weird way of thinking. I'm also autistic and writing about feelings and how others think and stuff, is so, so hard for me. My stories are weird because of all of that and I know it. But I think they are quite unique and fun because of that and I wouldn't want it any other way :3 Plus my english isn't very good. Writing in a different language is quite an obstacle to overcome ö.Ö' But I can't write anything in my native language, I even take my notes in english. I have no idea why. Just sounds wrong to me.
What made it easier for me? - starting slowly I started this tumblr over ten years ago to post about my builds. Only a few people saw and liked my stuff so I got bolder and also shared gameplay pics and, after a while, a few stories. - passion I love my Sims, I think that helps a lot. After all these years, I'm still eager to see what they are up to and to tell about their shenanigans and adventures. - keeping expectations low Of you and your audience. It does not have to be perfect and not everyone will like what you do. That's just a fact. You'll get better at your own pace. I think tumblr is the perfect place to start a story, because if someone doesn't like your stuff, they don't have to follow you. - it's an outlet for my creativity. My ADHD brain is running on warp speed. Sitting down and putting some of these ideas and thoughts in a shape and make them real is relieving for me - and exciting! What rewards/benefits did/do I gain? - learning new stuff: I'm still learning english and just a few days ago, I shed tears of joy because I could finally understand an american series without subtitles! Also Photo editing. I kept looking for better ways to edit my screenshots and I learned so much! My Sims even inspired me to craft some stuff in RL ^^' - changing my point of view Telling about 6 different charcters is quite a challenge. Things that happen to them affect them in different ways and they have their own way to cope with stuff. They helped my autistic me a lot to make me see what's going on with people around me and to understand them.
- healing Seeing how the characters in my story cope with hardships and following them through difficult times helped me a lot. I could never express how glad and grateful I am I started all this. But I am. - fun I'm having fun doing what I do. And I think that's the motor that runs this whole thing. I think the readers can feel if you're commited to what you do.
How do I set up a story post? I have a rough idea where the story is going and what's supposed to happen next. Then I go ingame and take the screenshots, my Sims add a few ideas themselves - and I go with it. I write the post around the screenshots and what happened ingame. Like this, it's still surprising and thrilling - even for me, the story teller.
Where do I find inspiration? My brain goes without filters and I need a lot of time to get back on track after challenging days. But this sponge in my head also soaks up so many ideas! I get inspired by anything. Music, series, things I see... Sometimes, that sponge gets squished and I get to see glimpsesof future episodes and I just think 'whoa!' and take notes.
What advice can I give? Use the things that keep you from starting to your advantage - to make your story special and unique. Don't worry too much. Other people don't see things as serious as you might think. Write for your own healing and growth. There are mutuals who will like what you have to tell. You don't have to please everybody. Read others' stories, watch movies/series you like and note what you liked or disliked. That gives you a rough direction of where your story could go (that was a great advice from youtuber Grayson Taylor, link is below).
What I wish I knew earlier? That there are great youtube channels for writers! I know, that's kind of obvious, but I don't feel like a writer. I barely managed to finish school. And I thought those channels might be too sophisticated and dry, you know? But there are aweome ones. Like Grayson Taylor (who is an author) and Bookfox, (who is editor and author), for example.
You'll never know where it leads. Our current story started when I made four of my favourite adult Sims teenagers to check out the Highschool Years pack. That was ~ 2 1/2 years ago - and I hated school from the bottom of my heart, so I was very sure this wouldn't take long and we could go back to our ongoing story (spoiler: we didn't...). And: the first chapters the Boys spent at school were truely healing for me. I didn't plan anything of it ^^'
Don't be afraid. I'm here on tumblr for over ten years and I never got any hate on my stories or the other stuff I post. Though, I turned anon off. You decide what you see on your dash, that's the great thing here on tumblr. You just get as much drama as you invite in. For me, tumblr is my save place and I still say this is one of the best communities I've ever been part of (on and off line). Thank you <3
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the-al-pals · 10 days ago
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2024 is almost over.
And I have some (a lot of) people I want to thank.
@misbchave - Phoenix. My partner in crime. Love of my life. We've only been together since August, but you've quickly become such an important person in my life. I love you so much, and I'm so grateful to have you as a writing partner, friend and datemate. I know you're not on Tumblr very much, but I wanted to shout you out anyway.
@rradiio - Arcane. Bestie. I honestly feel like I can talk to you about pretty much anything and I won't be annoying you. We get along so well and I am so grateful to have you as a writing partner and friend.
@radioaf - Chaos. Bestie. Again, I genuinely feel like I can talk to you about anything and not be bothering you. I wanna watch more movies and gameplay with you, and I love the story we've made between our Als so far.
@fel-rush - Bastian. Bestie. We haven't talked and interacted as much as I want to, but what we have done, I've enjoyed so much, and I am looking forward to connecting with you more in the upcoming year.
I admit, if I kept going with descriptions for everyone, I'd be repeating myself a lot, so instead I'm just gonna ping some other people that I appreciate and wanna go into the next year interacting with on both my blogs:
@voodoodaaddy @siempreminta @venisontransmission @radi0activesmile @a-hazbin-spider @hartstune @hells-greatestdad @angelichooves @infernal-feminae @arachn0philia @alteregozowie @hclluvahctel @hazbin-ocs-rp @justiceiswrath @lcftcult @onlyheartaches @poisonedspider @pcrplevenom @prin-rose @spidrboots @the-smallest-star @the-muse-coven @the-dark-adam @voxtek-time @wrxthfulguard
I admire and adore each and every one of you, even though I havea "resting bitch personality" and don't often say so. I hope y'all and everyone else I didn't mention have a wonderful 2025, and another wonderful year of enjoying the hellaverse.
— Sunny
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snapscube · 2 years ago
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Recently been replaying the Insomniac spider-man games and find the way they handle JJJ pretty atrocious. Do you have any gripes about those games?
oh yeahhh their JJJ interpretation was funny at first but got old SUPER quick for me. in Miles Morales specifically i was basically done with the Bit before the game was even over. when it comes to other adaptational gripes, im not a suuuuper huge fan of how much of a straight up cop spider-man feels like in the first game haha. adore that game to death, don’t get me wrong, but there’s something about the flavor of police representation and spidey’s relationship to them in that game that i wasn’t super aware of in 2018 and has soured for me over time. like… spider-mans really enabling city-wide police surveillance towers??? going so far as to use them himself?? no hangups at all?? hey why does spider-man talk so gleefully about beating up drug dealers LMAO like i get he’s supposed to be a piece of shit sometimes to annoy bad guys but he says some scary stuff TO HIMSELF in this game at times that just doesn’t feel like peter to me.
of course a lot of these complaints about spidey you might notice are also things that directly tie into the gameplay mechanics so i think it was a case of insomniac wanting to gameify the character but missing the mark on justifying it narratively. the reassuring thing is that Miles Morales handles these points SO much better. in MM, you become a spider-man that directly interfaces with the community more often. people come to you with issues through a custom app. i’m hoping they stick with this route for spidey 2!
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monoclesnapple · 8 months ago
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Intermediate Shenanigans
Bungo Stray Dogs Chuuya Nakahara & Gender Neutral Reader + Osamu Dazai & Reader + Odasaku X Reader Summary: Headcanons about taking care of middle schooler Dazai and Chuuya and dating Oda Beginning Note: Shoutout to all the class clowns/funny people, they're great inspiration for scenarios. @kiwibeanv helped with the stories of said funnies. Word Count: 2629 (Fluff/Crack)
First off, you're their parent figure and they live with you. All comfy with you and they trust you a lot. Now to move on to their stupidity.
Immaturity at its finest.
It’s constant arguing, pointing fingers, and the like.
They’re always fighting for your attention, pushing against each other so your hand can pet them.
You’re sitting on the couch, watching TV, when Dazai runs into the living room and jumps to the spot next to you. Since you’re leaning against the armrest, there’s only one seat next to you.
Dazai pushes himself under your arm and hugs your waist as he sighs contentedly. You idly rub his arm for a few minutes before Chuuya comes in with an annoyed expression.
“Oi, StinkZai, do your history homework before you go do whatever.”
Dazai whined and buried himself deeper into your side. “I’ll do it later! I’m tired right now.” He closed his eyes.
“Dazai, you need to do your assignments before you eventually forget and never get them done,” you told him. He let out a groan at that, “Why can’t Chuuya do it? Isn’t he supposed to listen to me since I’m smarter?”
“You’re not smarter than me! Even a shrimp can do better than you!” Chuuya sped to the two of you and pulled on Dazai until the latter fell to the floor.
“Ow!- That’s my spot!” The brunette rubbed his arm. Chuuya had stolen his spot in your arms now and smirked at the other.
“Maybe you should’ve done your homework first, you idiot!” He blew a raspberry and rested his head on your shoulder.
You sighed, “If you two continue to fight, I’m simply going to go to my room and relax without either of you.”
They both froze and looked at you then at each other. Despite their inability to cooperate without trouble, they agreed on the fact that your presence was probably the most important thing they want. They begrudgingly decided to keep quiet, moving so Chuuya can sit on one of your knees while Dazai reclaimed his initial place.
Eventually, they get their emo phases. One day, Dazai just randomly started wearing bandages over his eye, saying that he looks better.
“Why are you wasting bandages?” “Because I look so cool and a lot of girls come up to me and say I look nice! I know that so many people have a crush on me, especially when I’m like this!” “Just wait til they find out that this stupid mackerel is actually a bad person and a major turn off!” “Chuuya, don’t say that, please.”
And Chuuya had a Sonic phase. He thought the hedgehog was so cool, he wanted to be like him in as many ways he can.
He then found out about Conker’s Bad Fur Day and asked you if he could get it. You thought it’d be a wholesome game for kids, but when you looked at the plot and ratings, you didn’t buy it for him. He was sad, but got over it.
And then he came across Devil May Cry and decided to watch the gameplay and cutscenes because you might not buy it for him (you may consider, but it still has some scenes that you’re skeptical about.)
Nero from DMC4 is so cool despite the excessive “Kyrie!” throughout the game, Chuuya wants to dress like him. And dye his hair white.
Every time he loves a character, he wants to dye his hair their own hair color, but you never let him because why should he ruin his lovely hair? (He may or may not ask to dye his hair just so you can compliment him.)
Hot Topic is their favorite store because it has so many aesthetics and they love the style of the apparel.
They start simping for characters and reading fanfics. You know what they’re reading because they use the family/shared device and don’t delete the history. Why are there so many lemons? What do they mean? (Unless you’re a fanfic reader yourself)
They kinda know what sex is, they have a faint idea, but they’re probably wrong on a few things.
Hence, Dazai is excited for sex ed! Wooo! His head is smacked by Chuuya because the latter is embarrassed that he just yelled that out and now kids are looking at them.
When they’re learning about it, Dazai’s snickering at the pictures. But not the childbirth, what the actual fuck did they just watch? 
Oh boy, now they’re the cringe and immature kids who laugh at everything that can vaguely be related to sex.
Anyways, now to the scenario that was the whole reason for this
You were sitting on the couch, Dazai and Chuuya on the floor and you’re petting their heads. You check your phone, keeping a hand on Chuuya’s head and caressing it. He’s smiling with his eyes closed in bliss. Oh, how he loves this affection.
Until Dazai pushes and climbs on him to be the receiver of your pets. He smiles innocently when you glance over, but smirks at Chuuya, who shoves him as well and takes his spot back.
This continues to go on and you’re about to say something, but then the door is unlocked and opened. Dazai excitedly turns to see Oda coming in. He runs over and hugs the man while Chuuya sets himself in your lap.
After greeting Dazai, Oda is carrying him and walks to you and Chuuya, pressing a kiss to your head and ruffling Chuuya’s hair.    
You're in a relationship with Oda, and Dazai loves it.
His two favorite people together, who he might call his parents? How blessed he is!
He doesn’t know who he prefers, so the two of you are equal in his eyes. But when it comes to physical affection, he might go to Oda since Chuuya’s all over you and Dazai’s too tired to do anything. Also, he doesn’t see Oda as often as he does you.
Chuuya thinks Oda is great, but he’s not as close to him as Dazai is. If he had to choose between you or Oda, he’d honestly choose you.
Oda loves coming home to find you three waiting for him on the couch. It warms his heart that he is wanted and loved.
Either he comes home to you all cooking dinner, sleeping in a pile on the floor, playing games (board games or video) , or watching TV.
He still takes care of his adopted children at the curry shop, but he also enjoys the company of Dazai and Chuuya
Sometimes, he would bring those five kids to your house so they can play with Dazai and Chuuya. Everyone has fun, it’s like a party. (Sneaking kisses in the kitchen as everyone else plays video games on the TV)
Oda is a gentleman, whenever you two go out, he always opens the door for you, pulls out your seat, and kisses your hand when you both meet and bid goodbye to each other.
If Dazai ever sees you and Oda share a kiss, he’s cheering in his mind. Whereas Chuuya just brushes it off with an unnoticeable upwards twitch of his lips and an eye roll.
Once, you spotted Oda talking to Dazai outside under the moonlight. You knew the former was telling the teen about the right thing to do. Dazai had expressed his want of being involved in some well known group.
He hinted a little about maybe being a detective or even following Oda’s footsteps of going to the mafia. You really didn’t want him to go with the second option, but at least he’d have Oda to guide him if he’s even alive at that time
Thus, he’s told to prioritize other people’s happiness over his own. It’s tough, but it’s for the better of everyone.
He also says the same to Chuuya, but he goes into more detail with Dazai. You mainly handle Chuu with the lectures since he’s more likely to take your words to heart.
Chuuya has great friends in school, they seem like a lovely bunch, and you trust them. You’ve met them before and they were very nice.
Dazai doesn’t have as many, but you can tell he’s not really clicking with them like Chuuya is with his own. When his mood seems to lower, you go to him when he’s alone and you two cuddle. You can faintly pick up the sound of sniffles and feel your clothing moisten. After the session, you two don’t mention it because you know Dazai doesn’t want to remember that.
With any trauma, you take them to therapy. If it’s affecting either kid negatively, they need to talk about it. Initially, they talk to you, but they go see a professional if that doesn’t work.
Academically, the two of them are good. Dazai’s grades are always A’s even if he procrastinates or doesn’t seem to get his work done.
Chuuya usually gets B’s, but his PE is the best with an A+. He signs up for any sports the school offers if he’s interested.
Dazai’s lowest grade is PE, around a C because he’s not athletic like Chuuya.
Both Dazai and Chuuya have the same PE class and teacher, but their participation and effort are the opposite.
“Okay, everyone needs to do fifteen seconds of push-ups and fifteen sit-ups, let’s go! Get started!” The teacher instructed. They were walking around their class in the gym, ensuring everyone was doing what they were told.
They noticed a student lying face down next to the wall and when they walked by, they pointed at him and asked, “Who is that?”
Chuuya heard their inquiry and answered, “Dazai.”
The teacher was silent for a second before focusing back on the other students, “Let’s go! You should be on the next exercise now!”
Whenever there’s a fundraiser, they’re begging you to please donate so they can get a prize.
“Pleeeaaassseee? You can get a refrigerator stuffed with $200! Or even an iPad!” Dazai’s giving you the puppy eye(s) [depends if he’s bandaged his eye or not] and Chuuya is hugging you and kissing your cheek. “We love you so much, can you pretty please with a cherry on top donate? We’ll pay you back!” (They don’t make money, nor do they have an allowance.)
When it comes to projects, Dazai always waits until the last minute.
“Hey, can we go to the store and buy supplies? I have a project.” He whispered to you.
“Huh...?” You were woken up by him at whatever the time was, so you rubbed your eyes and sat up. Oda was still asleep beside you, a peaceful expression on his face. You kept your voice to not disturb him, “What?” When you checked the time, it was 2 am.
“I need some things for my science project,” Dazai was just standing by your bed, with big eyes, looking as though he had thrown up.
“When’s it due?”
“Tomorrow.” You frowned at that.
“Sorry bud, can’t help you. It’s too late, why aren’t you in bed?”
“I had to work on my project and other assignments,” he shifted in his spot and awkwardly averted his eyes. “I only need two things, glitter markers and a poster board.”
You stared at him tiredly, before sighing. “What happened to the ones I bought at the beginning of school?”
“I lost them.”
You blinked, unmoving. “And you can’t borrow Chuuya’s?”
He shook his head, saying they weren’t what he needed. At last, you moved the covers off your body and made your way to the closet. “Fine, go get ready. You should be thankful I’m even entertaining this idea.”
Dazai silently cheered and sped to his room. Why were you so lenient with these children? They’re gonna be spoiled.
His project was claiming that potatoes can power up devices. As stupid as it sounds, he somehow makes it convincing until it’s actually tested and obviously it doesn’t work. But he still gets a passing grade for the effort.
During one of their classes, Chuuya asked to go to the bathroom and ten minutes later when the teacher was about to ask about his location, he comes back with a lunch tray.
“Where’d you get that?” “I look like a sixth grader.”
He just munched away as everyone stared at him confused before they got back to the lesson.
Another time, the teacher left the room for a few minutes. Since Dazai wondered what their coffee tasted like, he waltzed over to the desk and took a sip and immediately spat it out.
“Ugh! It tastes like shit!” When the teacher came back, the whole class silently agreed to stay quiet and not tell on him.
When it was around Halloween and everyone could wear a costume, Dazai wore a squirrel suit. He brought an acorn prop and clipped it to the front of his pants. When walking up to the stage for the best costume contest, he hit the acorn with his legs, playing with it, until it accidently hit his balls and he crouched to the floor in pain. Of course, the guys winced at it, but it was pretty funny. Someone, Chuuya probably, yelled out, “He busted a nut!”
More nonsense, pantsing sometimes occurred. And Chuuya was the unfortunate target for Dazai. He had snuck up behind the former, and yanked down his pants. Regrettably, Dazai’s fingers also caught onto the waistband of the undergarments and when it came down, he got a face full of balls.
He was so traumatized despite being the one to commit the act.
Food fights can also happen. While Chuuya was peacefully eating his lunch, Dazai threw a tomato slice at him and the fruit made a satisfying splat! on Chuuya’s cheek.
He also tried to throw cheese, but he missed and it landed in the hair of someone who was just walking by. (And somehow did not get in trouble).
For presentations, Chuuya had to do an audio recording, and Dazai just sneezed at the beginning of it, He recorded another but when uploading the audio files, he accidently clicked the sneeze one. Presentation day was funny, but Chuuya didn’t necessarily like it.
If they had online school, Chuuya would be talking to the camera before a ball smacks his face. He falls out of frame, and Dazai is just seen running in the background.
There are also interviews or random school news done by the student council. They hate having to work with Dazai and Chuuya together because they always argue. The one time the video went right was when Chuuya had a voice crack.
Rallies also happen, and students would have to cheer as loud as they can for their team. Chuuya and Dazai are the loudest, but they also suffer from voice cracks. After the rally, they lose their voice for about a day.
Rocketry is an elective, and there’s a weird Russian kid named Fyodor. Both the boys don’t really like him. Since he’s associated with rats (Kids call him Rat, and one person did see him surrounded by rats in an alleyway as though they were dependent on him), they wanted to get a rat plushie. They asked you if you could get them the plush. You decided to buy it for them, not knowing why they actually wanted it.
They taped it to a rocket they made for the elective, put more power into it, and they launched it into the air. When it blasted off, they looked at Fyodor with threatening stares.
Occasionally, you and Oda would volunteer to help with some school activities. The first time both of you arrived, so many students had a crush on either of you. They’d go to Chuuya/Dazai and whisper “That’s your parent?”
Oda’s a dilf and you’re also a milf/dilf.
What a happy family you lot are.
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txttletale · 10 months ago
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What's your shadowrun games ranking? A couple of them are on game pass and I've been getting really into crpgs lately.
hong kong > dragonfall > the first one
the first shadowrun doesn't have permanent party members, which really drags it down. it means it just can't have the kind of slick interesting writing that makes the other two so good. dragonfall has a razor-tight plot and some great characters but is brought down by two key factors: its hacking gameplay is notably more annoying than hong kong's, and one of the main companions is an annoying misogynist that i hate.
hong kong, on the other hand, is a nearly perfect game. first of all, it's a really vivid bringing to life of a part of the world that, yknow, you don't get a lot of urban fantasy about. it is so refreshing to see it not doing the Fantasy Races Stand In For Real Races shit and instead have clearly east asian goblins, dwarves, orcs, etc. the gameplay is fun, the quests have a really good set of options that make nearly any playstyle feel rewarding, i really like how it gives you a set backstory but lets you make choices within it to still create and define your own character, and most of all the cast absolutely clears. i like glory as much as the next lesbian, but is0bel, gobbet, racter (one of my favourite depictions of a low-empathy character in media), and gaichu are some of the best characters i've seen in video games. duncan is there too.
plus the side cast! jomo, MAXIMUM LAW, crafty, reliable matthew, auntie... there is so much life and depth to the characters in hong kong. you can go on the computer and read in-universe forum posts by shadowrunners. it's a living breathing world and by far the best thing ever done with the shadowrun IP. play shadowrun: hong kong
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cerastes · 10 months ago
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As someone who hasn't touched it yet- how does IS4 stack up? How's first impressions been?
Ok, let me give my thoughts on IS4, now that it's been a week!
TL;DR -> This Rocks, I love it.
IS4 is far, far more polished than IS3. I feel a bit bad blasting and slamming IS3 so much, but the bottom line with it is that it's just very very flawed in ways that really make it hard to revisit it in the same way IS2 is always a fun romp.
If I had to point out flaws with IS4, it'd be that, on a personal level, I wish it had a few more Normal Arknights Maps. The vast majority of maps in IS4 are pranks and checks of some sort. This isn't necessarily a negative, but I do like playing some Tower Defense more frequently than what IS4 allows, since it's always got me worried about "oh god my team lacks X, Floor Y's Map Z checks X, if I get it, I'll D I E " so I try to go for my super tried and true team instead of daring to experiment all that much. This will eventually pass, but it's been a Thing for me.
Besides that, though? I just have a lot of good things to say about it. The systems feel like they were thought out this time: The Fordartals (sp?) system allows for a lot of player expression, agency, and just in general fun in a way the Light system of IS3 can simply never hope to compare to. About the only thing the Light system did right was the way it worked thematically: If you wish to confront The Corrupting Heart, you really, really gotta go in the dark, and for the best possible chance against, Izumik, Mizuki must find the Light again and be filled with hope. Yeah ok sure, thematically, these work, but the gameplay component sucks ass, because Light exists almost exclusively as a form of punishment and in basically no way as something you can use. It opens some roads, sure, but that Rogue Trader and Wish Fulfilled node are not worth having 9 out of you 11 Operators with Metastatic. Speaking of Metastatic, the single worst thing Arknights has done, even if you are maxed out on Collapse in IS4 and are packing four fully upgraded maluses, THAT STILL DOESN'T COMPARE to how bad Metastatic was. Let that sink in.
The endings are no longer RNG! Absolutely wonderful!
Eik is the first IS 2nd Boss I can say I think is good! Frozen Monstrosity was just annoying, Big Sad Lock is incredibly static, and The Last Knight, in my opinion, is the single worst and most boring boss in the entire game, not even just the game mode. Eik is like if The Last Knight didn't suck: Same principle, but done in a way that is actually not snooze-inducing. Mind you, the principle of the fight is still not something I enjoy, but unlike The Last Knight, that's wholly a me thing, as opposed to being an objectively awful and boring fight (like The Last Knight, the worst and most boring boss in Arknights).
Even though I said I'd like some more normal maps, the maps are good, to be honest! I can't think of any Fire and Water Unions or Out of Controls.
IS4 is the Smash of Arknights: (Almost) Everyone Is Here! Brush up on your gimmicks from various events, because they WILL appear.
The Midboss philosophy in IS4 is lovely, in my opinion: It's low HP bosses who can quickly fuck you up in their own way, be it stun, immense conditional damage, or simply supporting their team so well that you get overwhelmed. The Variant stages for the bosses are entire new maps, so that's also cool.
Collapsal enemies are congruent with the map design: Collapsals can be very quick, with a caveat: Normal Collapsal mobs speed up after they get hit, Casters speed up after not attacking for a bit, Aerials are fast but always have many loops and never directly go to the point until after a while. Shattered Champions are the exception, and they can either loop a while or just go straight for the jugular, making them apt Elite units for the faction.
There's much more I could say more concisely, but really, just try the game mode, get your ass kicked a bit, learn it, and then you'll see how coherent the design of IS4 is in terms of systems, maps, enemies, and features. Sorry, IS3, but you got your ass absolutely kicked like I did on my Waves 15 runs when you'd give my 2 main DPS units Metastatic on Floor 5.
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consumeroflemoans · 3 months ago
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Hiiiii analyzing every part of the Subnautica 2 trailer that I can because I am unwell.
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Starting off we have a diver in a deep empty abyssal-like area. Typically in the depths there is a source of bioluminescence or at least rock formations for light to reflect off of. The only place inside the game there’s this much empty darkness is the dead zone.
This could mean we have the chance to explore the dead zone! Or that there’s a new area that has similar features to the dark depths of the void.
This would be a banger feature to have considering how horrifying the dead zone is to traverse already. It would provide a new difficulty to the game if we had to confront or avoid packs of adult leviathans to progress.
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The trailer then shifts to what could be the safe shallows or twisty bridges equivalent in this game. It seems we’re getting what looks like a proper reef! It’s super neat to see the game being more colorful with its environment design.
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We also have a clear look at a new species of fish in this game. Considering its shape and large eye it could be a tropical/reef version of the peeper (or maybe the feather fish?). Or it could just be a new edible fish entirely!
All in all cool design. I do like how vibrant they look
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Ok now for one of the most hype things in the trailer. Some sort of hermit crab based leviathan? It would be fascinating to have a leviathan that shows up in the shallows instead of only in deeper water. It could provide an additional challenge but I think this would be something similar to the reefback. Perhaps one of the elements of gameplay would be making it lift itself to access things hidden beneath it?
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Next up we have what looks like an underwater city or at least a big building in the background. It’s pretty much a given there’s mysterious underwater structures in this franchise but I personally think it would be fascinating to have a proper Atlantis style city in Subnautica. This could also maybe incorporate the Architects into it? Like maybe after Al-An went to his home planet he brought back more Architects to cure the Kharaa and they set up a base.
Then again this also doesn’t exactly look like Architect architecture which is more of a cube structure. It looks closer like a temple’s architecture from what we can see. Maybe it could be a new alien species? That seems less likely
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Next we have a specific feature that I am so hyped to see. It looks like Subnautica may be adding rip currants or something similar. Something that would actively make it more difficult for a player to swim to the surface. This would be so interesting because other than caves/islands/ice flows we generally never have something preventing us from going to the surface in Subnautica. Nothing actively pushing the player back at least. This would be a fresh new difficulty to get used to (if done correctly, at least. It could also be very annoying)
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From there we get into something extra curious. It seems like we may have a second human in this game. Before Subnautica’s concepts have been based in the fact your character is alone on this planet with the odds against them. The way I see it, this addition can largely go three ways:
- a possible addition of a co-op system to Subnautica: unlikely, but it has been semi-popular in modding communities. People would have fun playing with their friends but I think it would take away from the horror aspect of Subnautica, one of its major draws
- a human companion that joins you in your journey: slightly more likely than multiplayer, but still not the direction I think they’d go. This could open the game to having puzzles that need two people and a companion could function similar to the sea monkey (bringing you needed items basically). This would also require a lot of AI and would probably be more annoying than anything else, however
- someone like Marguerite or Al-An that shows up in cutscenes and phone calls but mostly stays in one place: the most likely scenario. It could be we have a home base of sorts where this person is stays and gives the player hints and coordinates
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Also as a note the vehicle she’s driving looks like a sea truck. Please oh please tell me it is not Sea Truck 2.0
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Aaaand now we’re onto the most hype part of the trailer. We have a new leviathan!
This one looks a lot like a Kraken type with a bunch of limbs. It could maybe be related to the crab squids? Like a dead zone version of them? It could explain why it’s attracted to the vehicle
Or as a completely out there theory this could maybe be architect technology like the warpers? It may just be me but the way it moves its hands and its claws are very much reminiscent of heavier machinery. It would be so banger if the architects built themselves a leviathan.
Either way it would be fascinating to encounter a leviathan with the ability to seek out a grab a player with ‘hands’. Before creatures typically grab with their mouths or pinchers like the Reaper. This would be an interesting twist to learn to avoid
In conclusion I am unwell about this game and the theories are buzzing. I am so hyped
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miniopolitan · 2 months ago
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The MySims ports arrived today! (And by today I mean "this evening" because EA is like the only company who doesn't release their games at midnight) I haven't tried Kingdom yet, but here are some first day thoughts for MySims. I played up to star rank 3.
This seems to be the most common complaint and it's definitely the most noticeable things about these ports: the controls are really weird. I got used to them pretty quickly but there are still moments where I find I have to wrestle with the controls a bit. Not game ruining IMO and I understand the Wii control scheme can sometimes be hard to translate to other consoles but I still think they could have done a better job. Apparently Kingdom controls are worse so I'm curious to check it out later.
I noticed some visual glitches, specifically the lighting will sometimes get weird if you're building something more complex. I've also seem reports of audio bugs from other people. Again nothing game ruining but I wish this was more polished.
Otherwise the game looks nice. It's pretty much the original game but with sharper textures. Also I think there are more hair and clothes? I don't remember all CAS parts from the original from memory but some stuff didn't look familiar to me.
For those wondering how the garden works: there's no multiplayer and all the new PC essences are available to everyone, no trading involved. The annoying thing is that this means the garden fishing and digging spots have HUGE pools of droppable essences and it takes forever to grind for copies of them. No multiplayer also means this is now just a huge empty area with nothing to do. You can build some houses here but you can't move anyone into them or anything like that, you still have to deal with the very limited amount of lots from the original game.
This probably isn't too impressive for those who played on PC but for someone who used to play the Wii original these loading screens are a dream. Going from the very long loading screens of the Wii to only one second AND the game autosaves during that is amazing. Hooray for technology.
So overall are they worth it? For me personally, I don't regret buying the bundle. They're games I really enjoy and I don't have a convenient way to play the Wii originals, plus even if I did this is probably the best version of the original MySims.
If you never played the series and are considering getting it? Ehhh maybe look up some gameplay of the original MySims because I suspect it's a game a lot of people wouldn't like; it's very repetitive. MySims Kingdom is very hard to define genre wise (it's an... adventure game? I guess?) but it's overall a very enjoyable experience that I would recommend to most people (assuming they didn't screw up the port somehow lol). At the end of the day these are pretty much straight ports of two 2007-2008 Wii games. You'll have consider whether that's worth 40$ to you.
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oltammefru · 10 months ago
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IS4 is coming out soon so I'll post some things about IS4 I've heard from CN players. Some of these are probably outdated and no longer true. Also fair warning that these things are very D15 IS4 skewed because the people who told me these are D15 players.:
Endings are actually consistent (although I've been told double ending is decently hard?).
The primary enemy gimmick of the theme is absurd mobility, so good slows and immobilizing effects are very good.
There's no more +res at higher difficulties and casters are a lot better than they are in IS3. They're still generally one of the weaker classes though, since they are now living in Reed's (flame) shadow instead. Mostima is still goated.
It actually plays like a roguelike in that there's so much more room to pick operators based on what collectibles you get rather than the optimal picks still mostly being the same regardless of relics (in earlier ISes.)
Boss 2 is an anomalously easy boss one and is generally considered to be easier than Boss 1. One person in particular told me that D15 Ending 2 Boss 2 is easier than IS2 normal mode phantom (just comparing boss to boss, the side enemies in the IS4 D15 ending 2 stage are definitely harder.) I'm not sure if I quite agree with that statement but it seems quite reasonable (you can stall this boss with 1 defender 1 medic at D15.)
One of the endings requires picking up a collectible which affects (by which i mean increases) the enemy spawns for every subsequent map. I think is a really neat way of doing an ending collectible but also like holy fuck that's an impressive amount of work done for like just one ending.
With how foldartals work it's much easier to avoid specific hard stages since you can actively change the layout of the map to some degree, although the hardest stages in is4 are somewhat harder than in is3. (this was said before expansion 2 I'm not sure if that's still true.)
Cuora has a fair argument as a top 10 operator at d15 and actual defensive defenders are really strong in the gamemode in general. (I think this one might be outdated.) Horn is not terrible but definitely a lot worse. Jessicalter has a reputation as an incredibly versatile unit that synergies with a ton of otherwise generally not that great collectibles.
Pre-expansion 2 D15 IS4 is generally considered to be a lot easier than D15 IS3. CN players complained hard enough about all of this that they added alternate (which is to say, harder) versions of all the bosses The ending 1 boss also seems to be widely disliked among D15 players (mostly for being boring. I very much see where they're coming from this boss does not seem very good and I'm already expecting to not like it.)
There's a lot more variety in the starts you can play. Someone played Carnelian start in one of the CN IS4 tournaments. I've been told about someone playing Hoederer start and having it be reasonably ok.
Taking advantage of the new investment system is sort of annoying since normal gameplay generally involves taking out way more than you put in and you so should play IS4 with MAA to fill your investment if you care about that.
Between how anti-interference index works and how much much stronger shops are, it's way easier to get to a critical mass of really good collectibles. There's a video on bilibili of someone getting 103 collectibles.
Healers are far far more important in IS4 than IS3 (in which they were barely even necessary). As far as a specific focus on healing goes, Eyjalter is considered the best healing option despite IS4 being very elemental damage light. (which I think says a lot about her, that she's far far better than IS4 than IS3, this is because she isn't actually an elemental healer and her ability to elemental heal is a relatively small part of her kit, despite what her "subclass" might say.)
The IS4 analogue of the rejections system provides team wide debuffs instead of individual ones.
Surtr finally manages to be a good unit. Qiubai is one of the best guards. Popukar is the best 3 star guard. Beagle is generally the best 3 star defender. Dorothy is very good.
The ending badges on each of the squads have multiple variants, the highest one requires at least D10. Post expansion this goes up to D12.
Deep investigation still doesn't have difficulty select. Maybe can we get it by IS6 or IS7.
Reed2 is generally the best starter before expansion, Degenbrecher after. Lava/Spot/Kroos is a pretty good start team that I think does everything f1 leakless except 1 or 2 emergencies.
Early rushes are more prominent, especially in contrast to IS3 where opening never really requires vanguards (with the exception of like 2 stages total.)
Hope is way way way way more plentiful than any of the previous ISes.
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ts2cambremon · 19 days ago
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Questions 1, 2, 4, 7, 11, and 13 for the Simblr Story Process Ask! I'm dying to learn alllllll about your writing process! :D
Hiiii @esotheria-sims! Thank you 🥰
And shout out to @thegingernerdist who also asked for 13! I also answered question 7 in the previous post!
1. Do you hide any secrets in your story that only a few people will find?
Hmm... I mentioned in an earlier post that I like to sneak in some foreshadowing, so I guess that could also fit this question!
2. Sims writing has a visual component. How do you utilize color/objects and setting in your story?
I use it a lot! Every character has a favorite color when it comes to outfits, and their magic is also distinct (Ren has green blasts, Andra's got fire, Inna the lightening, the Baranims have white bolts...) which comes through in battle scenes. Inna has a changing color scheme, although she prefers to dress in pink she sometimes dresses in white to appear more innocent than she is when she's trying to manipulate people. Kadja also usually dresses in orange, but she went for blue to "fit in" the monastery.
The architecture is also a big one. In my original idea, Cambremon was actually an underground city but that's just not practical gameplay wise. I try to create closed spaces with stone walls or dark wood. The hub is supposed to feel very dark, as opposed to the bright white snowy wastelands.
Some objects have become motifs, like Kadja's painting representing Ren's obsession, the creepy slave pillars representing the Cambremon's harsh rule, and the red dress representing Ren's one-sided desire for Kadja. There's also the portrait room which is a recurring setting, and usually alludes to the weight of the first generation and of the Cambremon name on the second generation.
Another little color detail: a lot of scenes with Bone Spirit have a purple light effect because the Sun n Moon candles with mana powder have a purple light!
4. What scenes do you find hardest to write?
Hardest to pose are definitely the group scenes! My computer can't handle more than 10-12 sims on a lot, so I have to get creative with deco sims (but the lighting on them is usually a bit wonky, or they get covered in snow like other objects! Argh it's a struggle)
Hardest to write... well that's actually descriptions, which is why I love the simstory format, I can focus on just dialogues 😁 I also find that I edit dialogues a lot, usually to cut them down to the essential. I feel like I now have a much better grasp of the characters and their voices, so it's getting a little easier to write them!
11. What are some elements you think are becoming cliché in the genre you're writing?
Honestly couldn't say, I'm actually a big fan of tropes when they're done right or subverted. One thing that I personally love as a reader is when there are real consequences for characters' actions, so I guess not a fan of stories with extensive plot armour or deus ex machina twists to get the main characters out of a bad situation.
One thing which does annoy me is when sexual violence is either swept under the rug or exploited for cheap thrills in fantasy stories. On one hand, it's definitely an aspect of any unjust, hierarchical society, but on the other, not something that should (in my opinion) be used just for "shock value". I sometimes struggle on the best way to adress this within the bounds of Cambremon, and I've settled with indirect allusions, as with this Simstober post.
13. What characters do you feel most connected to? Why do you feel connected to that character?
That's a tough one. Depends on the day, but it's a tie between Kadja, Inna, Bruk and Marek. They're all interesting characters to play with, and I'm also invested in Cambremon eventually becoming a better place, so hoping the "good" faction wins out! (But the evil faction makes for juicy drama haha)
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