Nico who has been deified after his death. Nico who's sure, after all this time, he's finally managed to let go of his older sister's death, of course, it still hurts, and of course, he will never forget her, but that fiery hatred and overtaking sadness, has finally been put to rest.
Nico knows and understands that his sister chose to move on without him, and that's okay, no it's never gonna be okay but he's made his peace with that too, and now, that he's an inmortal himself he never expects to see Bianca again.
Nico lives easy. He works for his father, he sleeps for a couple decades at a time, sometimes he goes back to Camp, takes care of some kids during their quests here and there, but for the most part, he's a chain-free roaming God.
And then, one day at Camp Nico meets her, a tiny little girl, with how long he has lived, time has become almost impossible for Nico to really track down anymore, but he's sure this girl can't be more than 10.
And something about her eyes, her dark, void-like eyes, and her long black hair, and her proud stance. It really reminds him of somebody else.
The girl is all alone, no little brother or older sister of her own, no parents either, apparently, she's a child of Hekate, but that really doesn't matter.
Something about the girl's every move, about the way she approaches the darkness without fear, about the way she approaches him, like she's known him all his life, the way she uses her whole body when talking.
It reminds Nico of Bianca. This girl's soul is just like Bianca's.
And Nico supposes it's no longer a fatal flaw, but he still doesn't know how to let go.
Nico immediately claims her on the spot, lets her sleep on the Hades Cabin, helps her out with everything, takes care of her for years and years.
It's the first time in centuries, that Nico as a God feels connected to his mortal side.
When the little girl cuddles against him, because she's had yet another nightmare about manticores and huge robots, while Nico quietly tries to hug her, and reassure her she's going to be fine, he even starts thinking that maybe his family has grown, yet again.
And then, she's send off on a Quest, Nico loudly protests against it, because he knows how those end.
Because, he still remembers waking up screaming and trashing, in the middle of the night, inside the Hermes Cabin, surrounded by strangers and shadows, as he felt Bianca's soul perish away.
But it's no use, the Oracle of her time had already issued her prophecy, this new girl, Rachel having long since passed away, who Nico feels almost comfortable cursing in the spot, just like his father had done so many centuries ago.
The little girl leaves, and Nico now has nobody to swear to keep her protected. Nico knows it's useless to try to convince her to stay, but he still does, it doesn't work, it never has worked
But truth is, she doesn't even look scared.
She's excited, and ready, and determined, and Nico has to wonder if this is how Bianca looked like, during her last week on Earth, too.
The girl leaves and she doesn't come back.
Nico thinks, it should be easier by now. It isn't, it's never gonna be it
Hades catches Nico roaming mindlessly around Elysium, after noticing his absence from The House, for what's either days, or years.
Hades mournfully reassures Nico that Bianca is not there anymore. No, not this time, not last time, not next time either.
After that, Nico chooses to abandon Camp fully, once again, he doesn't come back for another few centuries, until Hermes asks him for help getting his children to satefy at Camp.
Nico swallows the bile, that he's sure a Godly body like his own, shouldn't be able to produce anymore, shakes Hermes's hands, and tells his cousin his children will make it through, just fine.
Nico rescues the kids, regretfully send them off to live all cramped up together at their Father's Cabin forever, but one of the boys of the bunch, just has such dark eyes, like a black hole consuming souls.
And he stands so proud, and Nico just knows once more, and all at once, because he would recognize Bianca's soul anywhere.
In life, in death, at the end of the world, in a Hekate's daughter, in an Hermes's son, it doesn't matter, the person standing in front of him, is simply Bianca in another skin.
Bianca, being a wild hero once more, and Nico has to wonder if she can see him as clearly as he can see her.
Bianca is the only one after all, who has known him all his life, Bianca knew his name before it was even his own. Nico was born knowing her.
If she can see him, or if she can't, Nico doesn't even know which one would hurt more.
Time passes, and if Nico let's the boy sleep at the Hades Cabin, because the nightmares about manticores, giant robots, and magic are too much to bear, and he can't even scream in peace inside the Hermes Cabin, well, that's only Nico's own business to know about.
Nico realizes, after a few ages of Godhood, that The Fates like repeating their own stories.
Nico knows he hates all of them, deeply and purposefully.
The Oracle comes up to the boy, Nico is sure she must be a new girl, but all the girls Apollo chooses all look the same, and she is the same, she gives the hero the prophecy that will bury him.
And, it doesn't even take Nico a glance to know, that this is where that boy's life thread is cut.
Nico wants to sneer, this would be Bianca's third death, and if a hero dies three times they get the special prize, and yet.
Nico begs the boy to not go, because they both know he's not gonna make it back.
Bianca never has. Bianca never does. This is Bianca's fate. She was already dead before the story even began.
But the boy doesn't even break eye contact with Nico, as he tells Nico that he's very kind, and that he loves him too, but no way.
He's gonna go, and so, the boy does.
The boy leaves and he doesn't come back, and Nico has to crawl at his Godly skin, and remember the sensations, of back when there was human flesh, and blood running through his veins.
And that's just the thing isn't it, that Bianca is never going to stay by his side, because she doesn't want to.
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Is there even any infrastructure for humans visiting merfolk underwater settlements? Or are they too deep for humans to comfortably dive/swim in? Or maybe the merfolk just say, "of course we don't have any support for you under several hundred feet of water. literally why would you even try?"
there's not any infrastructure for human (or any other sophont besides gorgons that already live there, anyhow) visitation! mostly that's because this is a bit of a first contact situation, albeit one that was born more out of political isolationism and not necessarily caring about the land-based sophonts...
basically, the current political entity overseeing all existing or known merfolk settlement is a fairly old one, that slowly grew from a smaller polity into a more all-encompassing unit by swallowing up its neighbors. it's more of a complicated shell game than this necessarily makes it seem - like i said, a lot of time has passed, and significant cultural shifts have happened within that time, as well as shifts and establishment on how its government and policies would function, so it's a little bit more of a larger conglomerate containing within it many smaller governments, who are allowed independent control of the populations within their allotted territories, just so long as they take up the job of translating the broader governmental laws and taxes down onto that population. the details are rather vague, and so long as the results are what the larger governmental body asked, the intermediary areas are allowed a lot of different ways to interpret what that means.
however, one of the things that got lost in that shuffle of politic and history was the presence of merfolk inland. historically, merfolk have actually periodically spent time inland! usually it was still very tied to the water, being more like seasonal beachcombing using temporary shelters and housing, but they utilized the land a lot more for potential resources and ways to live. the nomadic families especially used to take advantage of these opportunities, and there was much more interaction with landfolk in these contexts.
the exact way it was lost varies, in that not everyone agrees what came first or what was the reason or who did what, but most of this was probably limited and then lost due to the larger governmental body, in the process of colonization, banning merfolk from going up onto the land in order to prevent political enemies and refugees from fleeing up and onto the land, using it as a base of operations, or otherwise using it as a means to escape to other bodies of saltwater. like i said, these periods inland were mostly seasonal, and merfolk did still majorly depend on the water, so what merfolk did make settlements inland mostly ended up vanishing over time anyways - either through simply vanishing into landfolk populations, or through dying out, it wasn't particularly sustainable.
but, time still went on, and this ban remained, and somehow it slowly disseminated into popular thought that the land was just not really very interesting in the first place. sure, merfolk knew there was stuff up there, and other animals and even fairly smart animals, but that doesn't necessarily make it worth investigating. travel over land is hard for them, and it's hard for them to live on land for long periods of time, and everything that they need and depend on is in the ocean anyways. there's a lot less space to the land, there's nothing that would interest merfolk, it would be uncomfortable and painful for them to visit (a lot of myths and legends about the land and what lived there got started in this time, with a lot of focus on undead monsters that had dried out and were lit from within by the hateful light of the sun, and a lot of merfolk made a habit of coming up with scary stories about the weird things that must've lived in such an extreme environment), and there was a lot more political movements and such focused on other merfolk to begin with.
even moreso because merfolk still, technically, did go out onto land? it just wasn't very large portions of land, that is. mostly they would set up on much smaller islands and atolls, which would mostly be used for manufacturing or more technical jobs that required being done in the air. they really just needed the space, not anything specific already on the land itself, and the space was all functional, very little exploration or relaxation areas. sometimes these were used specifically to produce novelty items or experiences, but usually this didn't go much further than exploring the uniqueness of being in open air for the first time, and wasn't really pursued as much more than that.
so merfolk still knew the land was important and needed for ecological functioning - something they had learned the hard way, after an earlier period in their history pre-unifying government became known for a particular and acute ecological disaster, felt even harder by all merfolk on account of the properties of water and everyone living in the ocean. they view the land as functional in its own right - a needed recycling facility that operates itself and helps keep them alive, and one in a place that they had no interest in and could set aside for such tasks.
they also knew there was life up there, even intelligent life, but considering the period in time when merfolk ceased interacting with land-based societies, and the predominant view that what makes something sapient for them being a multiplicity and plural nature to it, on top of the complex interweave of language and meaning, they basically just viewed it as "smart animals". i've compared it before to like if we actually discovered warrior cats was real and there was a population of feral cats in a national park that had their own tiny society. it's interesting, for sure, but it wouldn't be the kind of thing that they might feel too passionately about, and can easily pass it off as a curiosity and a thought experiment all of its own.
the fact that this has changed at all, and especially in such a small time frame and with such major turnaround and abrupt interest in the outer governing body is actually really odd, and a major question and mystery in what i'm writing! the starting interest happened only just in the previous generation, and now they're making major steps towards introducing themselves to land-based civilizations in just miranda's generation, even to the point of sending her inland as an ambassador and an active participant in this shift.
most people on the land already knew that someone was in the ocean and actively preventing anyone else from crossing it or even getting particularly close, but they had no context for this any more than anyone else, and thus they might not raise as many questions about why this is happening than they should, especially since they don't know merfolk history. even most merfolk don't necessarily have all of the details of this shift, but they do know more than nothing, and certainly can note how odd it is and how weird such a change is.
likewise, neither civilization has very much to accommodate for the other, given as they barely even knew of each other by the time they were already designing how it was laid out, so the issues humans have accessing merfolk spaces is at least mutual, if nothing else. it's also something very likely to change over time, depending on how said first contact goes.
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