Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
In my Zeus bag today so I'm just gonna put it out there that exactly none of the great Ancient Greek warrior-heroes stayed loyal and faithful and completely monogamous and yet none of them have their greatness questioned nor do we question why they had the cultural prominence that they did and still do.
Jason, the brilliant leader of the Argo, got cold feet when it came to Medea - already put off by some of her magic and then exiled from his birthland because of her political ploys, he took Creusa to bed and fully intended on marrying her despite not properly dissolving things with Medea.
Theseus was a fierce warrior and an incredibly talented king but he had a horrible temper and was almost fatally weak to women. This is the man who got imprisoned in the Underworld for trying to get a friend laid, the man who started the whole Attic War because he couldn't keep his legs closed.
And we cannot at all forget Heracles for whom a not inconsiderable amount of his joy in life was loving people then losing the people around him that he loved. Wives, children, serving boys, mentors, Heracles had a list of lovers - male and female - long enough to rival some gods and even after completing his labours and coming down to the end of his life, he did not have one wife but three.
And y'know what, just because he's a cultural darling, I'll put Achilles up here too because that man was a Theseus type where he was fantastic at the thing he was born to do (that is, fight whereas Theseus' was to rule) but that was not enough to eclipse his horrid temper and his weakness to young pretty things. This is the man that killed two of Apollo's sons because they wouldn't let him hit - Tenes because he refused to let Achilles have his sister and Troilus who refused Achilles so vehemently that he ran into Apollo's temple to avoid him and still couldn't escape.
All four of these men are still celebrated as great heroes and men. All four of these men are given the dignity of nuance, of having their flaws treated as just that, flaws which enrich their character and can be used to discuss the wider cultural point of what truly makes a hero heroic. All four of these men still have their legacies respected.
Why can that same mindset not be applied to Zeus? Zeus, who was a warrior-king raised in seclusion apart from his family. Zeus who must have learned to embrace the violence of thunder for every time he cried as a babe, the Corybantes would bang their shields to hide the sound. Zeus learned to be great because being good would not see the universe's affairs in its order.
The wonderful thing about sympathy is that we never run out of it. There's no rule stopping us from being sympathetic to multiple plights at once, there's no law that necessitate things always exist on the good-evil binary. Yes, Zeus sentenced Prometheus to sufferation in Tartarus for what (to us) seems like a cruel reason. Prometheus only wanted to help humans! But when you think about Prometheus' actions from a king's perspective, the narrative is completely different: Prometheus stole divine knowledge and gifted it to humans after Zeus explicitly told him not to. And this was after Prometheus cheated all the gods out of a huge portion of wealth by having humans keep the best part of a sacrifice's meat while the gods must delight themselves with bones, fat and skin. Yes, Zeus gave Persephone away to Hades without consulting Demeter but what king consults a woman who is not his wife about the arrangement of his daughter's marriage to another king? Yes, Zeus breaks the marriage vows he set with Hera despite his love of her but what is the Master of Fate if not its staunchest slave?
The nuance is there. Even in his most bizarre actions, the nuance and logic and reason is there. The Ancient Greeks weren't a daft people, they worshipped Zeus as their primary god for a reason and they did not associate him with half the vices modern audiences take issue with. Zeus was a father, a visitor, a protector, a fair judge of character, a guide for the lost, the arbiter of revenge for those that had been wronged, a pillar of strength for those who needed it and a shield to protect those who made their home among the biting snakes. His children were reflections of him, extensions of his will who acted both as his mercy and as his retribution, his brothers and sisters deferred to him because he was wise as well as powerful. Zeus didn't become king by accident and it is a damn shame he does not get more respect.
Zombies and skeletons in D&D, for all they play to spooky images, aren't really horrific. They're a mismash of two different lores that can't really work together (like a lot of zombie fiction but that's a discussion for another day)- the mindless ravenous predators of modern zombie apocalypse and the tragic undead slaves of the original stories. But they lack either sides symbolic resonance. They're no apocalypse- they're disposable cannon fodder even a starting party can take down- but nor is there any indication that "animate dead" is an actual evil act beyond being kinda gross. This seems very harmless for both a nominal horror monster, and something intended to be a genuinely (indeed, mechanically) evil act.
It doesn't seem possible to make them a real threat without major changes, so the obvious solution to this is a simple fluff change. They're not mindless. They're compelled, they can't act of their own volition. But they're still in there.
They don't shamble. They visibly struggle against the motions their limbs make, as if they were puppets trying to resist their strings. They don't moan. They sob, and when they see the players they force out desperate apologies and pleas for help. They're not stupid. They're intentionally twisting orders and trying to destroy themselves to the best of their ability because they hate the necromancer and are taking what vengeance they can.
Maybe they can genuinely help, if the players will accept it. The "disposable minions" see a lot, and might mutter the necromancer's weaknesses or warnings about an upcoming ambush or whatever useful information they've seen while attacking. Failing that, they fight to lose. They're easy to beat not because they're weak, but because they're on your side. They intentionally move to hinder the necromancer and help the party as much as they're able to, they interpret all the villain's orders as unhelpfully as they can, they hiss encouragements and laugh hollowly when the players succeed.
The undead hordes are victims, not monsters. They're the people the players are trying to help, or at least avenge. And they're trying, as best as they can, to make it happen.
im reusing the forgotten plateau as the tutorial area for the totk rewrite .... but its INSIDE; you get put there after the start by rauru and have to rebuild the bracelet thingy around his arm bc it got destroyed/damaged in the struggle with ganondorf and the bracelet thing is what has the abilities instead of just .. him? having it somehow? but also not for some reason? bc i find that more believable and lends itself well to gaining one after the other by putting its parts back together (it also feels a bit more controlled in a way, not everyone would have been allowed to have them back in his days)
consider it like .. raurus secret basement, as his castle was also put on the forgotten plateau (but not in the spot of the citadel of time bc wtf, and by now its gone like most else he built), with it being all underground and without a map you wouldnt even know where you are (also i find it to be in character; id imagine it was still called the cradle of hyrule even without the kingdom being there- and thats where he got the idea from to name his "new" kingdom 'hyrule'- not knowing that was its name before)
(as of now the addmittedly cool moment of first jumping down from the canon totk tutorial isnt included but that can still change also i personally think its pretty cool to have to climb all the way up to the sky before getting to explore it- plus the sky is mainly for shiekah stuff since they are so .. having to do with celestial stuff and the sonau in the rewrite are from the underground- though theres little actual sonau stuff left and the shiekah were there too bc its been a long ass time after all)
its not in great shape overall and some rooms have been discovered by the ancient shiekah in the past who studied the bracelet parts they found and use that research to make the stasis and bomb runes (at least), since im bringing back the bombs and the time reversal is what the stasis rune was based on- at the end of which you have to fight a miniboss monster sent after you by gan (bc he damn well knows where rauru would flee to) get your first heart container and are let go into the world
i know its way more strict and less free but it could be a big basement and honestly i dont think trying to copy the fantastic tutorial that is the forgotten plateau in botw is the best idea bc it will almost certainly feel like a worse copy, so id just go for something that doesnt chain itself to attempting to imitate it
(the final battle will also take place on the forgotten plateu, but after the switch and rauru starting to changing hyrule to what he wants it to be its lifted up and he brings his castle back on it- which will be a dungeon on its own)
(another more random thought, i do want the aesthetic of the sonau to be more like they were in botw, the ruins you can find in it are the ones from other sonau that survived on the surface without tech past rauru doing the whole thing with ganondorf and everthing but their numbers having been rather low and dwindling over time anyway- but perhaps rauru has a bit of a different idea, in part bc he is older and still attached to their older style that didnt evolve any further and ... it might just be his personal taste to some degree xD
which ALSO makes sense bc if there were other sonau still alive even after rauru did his thing, it would be logical that the remains of their ruins were in better shape (in the rewrite theres barely anything of sonau architecture left until the switch and rauru bringing it back)- they still lived there for quite some time after all- while the ones from rauru largely fell victim to time or to people intentionally getting rid of it bc surely not everyone was loyal to him)
(also an idea for the gerudo sage, there was one loyal to rauru who did do his bidding but in the temple thing she was supposed to wait for rauru was hunted down by 'koume and kotake' -which im not sure if i want them to be gans moms or his daughters bc i also like that idea, im still working with the totk canon thing of it being a new ganondorf btw bc it just works better for this scenario im working with atm- and they took her place guarding the stone hoping that gan would first return there -perhaps its like extra difficult and rather intentionally structured to be anti rauru in way, and less like gan having overtaken it- .. plus i like the idea of you being able to return there after the switch bc you could get a bit extra lore and story for gans background bc he surely wouldnt have wanted to find them there- he might not even have known they were there bc he never managed to break into this temple so the things that stop you in it when you first do it alongside rauru were all placed there by the two and not gan)
oh dude their whole "relationship" is basically messed up angst lol (despite me often portraying it as cracky angst)
I mean, we have some good angst in Chase pursuing First not because he 'loves/cares about' him, but because he selfishly desires him for his power/sees him as a challenge to get into his Fallen Warriors army. And First having to be constantly on alert against Chase, especially when he behaves like a charming honorable warrior, hiding that cunning manipulative side of him behind amused 'harmless' smiles. I would imagine its hard for First to not start to care about Chase (he can be very charming ;) ) to some degree, so there is like this delicious angst in starting to care about someone with whom morally you would never agree with. (very Prof. X vs Magneto vibe imho)
(this also could lead to some interesting spin-off angst opportunity about First being in the Fallen Warriors Army and just...existing in this weird limbo of being a target of Chase's favorable attention, but still essentially being a servant to his Master so thus really unable to trully care about/love this evil man but he still kinda cares after all these years and, like ooooooh baby thats some scrumptious angst possibility)
Or we can have some angst in form of First, being technically 'moved on'/left only in spirit in this world and Chase, still obsessing over him all these centuries, not even realizing that he is basically pining at this point. Showing up to bother current Ninjas, Ninjanomicon and Spirit of First at every opportunity, but not being able to actually be (in any capacity) with First, besides those very brief reunions. And First, throughout the years, while still being very annoyed about Chase's continuoes presence, also feels... incredibly saddened about this man to some degree. But he still can not falter, for his duty and successors still need him and they take priority, so this weird relationship just continues on.
And like OOOOH BABIES this is just scratching the surface of any possible angst, but these are the ones that are currently circling in my mind (i want to make some comics with these scenarious) so yeah! angst! ;D