#i have a lot of opinions on that game and most of them are not positive
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athingofvikings · 17 hours ago
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I literally have the citations at hand for his claims about historical accuracy.
“Now there are people who will say to that, ‘Well, he’s not writing history, he’s writing fantasy—he put in dragons, he should have made an egalitarian society.’ Just because you put in dragons doesn’t mean you can put in anything you want. If pigs could fly, then that’s your book. But that doesn’t mean you also want people walking on their hands instead of their feet. If you’re going to do [a fantasy element], it’s best to only do one of them, or a few. I wanted my books to be strongly grounded in history and to show what medieval society was like, and I was also reacting to a lot of fantasy fiction. Most stories depict what I call the ‘Disneyland Middle Ages’—there are princes and princesses and knights in shining armor, but they didn’t want to show what those societies meant and how they functioned.
The Dothraki were actually fashioned as an amalgam of a number of steppe and plains cultures... Mongols and Huns, certainly, but also Alans, Sioux, Cheyenne, and various other Amerindian tribes... seasoned with a dash of pure fantasy.
Martin does a lot of research on any story that has a historical or quasi-historical setting. For the series, he immersed himself in the Middle Ages, reading everything he could about such things as castles, tourneys, knighthood, food, medicine, clothing, and customs. He also read histories of things like the Hundred Years War, the Wars of the Roses, the Crusades, and so on. In his opinion, the more you can take in of a period, the more your work will have a sense of truthfulness.
Some people, sure. But thankfully there are also many thousands who prefer a more complex, adult, and realistic flavor of fantasy. What can I say? Tastes vary. Some people like to eat at McDonald's.
And he's asserted in a way that clearly implies a sense of superiority to JRRT:
https://www.tolkiensociety.org/2019/09/george-r-r-martin-i-keep-wanting-to-argue-with-professor-tolkien/
So, right back at you. Do you fact-check, or do you blindly worship the words of a historically-revisionist rape apologist and racist?
Someone over on Discord asked, "I'm morbidly curious: How BAD is A Song of Ice and Fire in terms of the authenticity George claims it to be?"
My reply was straightforward:
The long and the short of it is that ASOIAF is basically a vehicle for GRRM to present both his rape fetish and his Hobbesian view on human nature and has less historical accuracy than Frozen or most other Disney movies.
That's actually a good way to think of it, now that I've said it--he's Family Unfriendly, they're Family Friendly, but both have the same relationship with History: just Pure Aesthetic with no consideration for how the worldbuilding would work.
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dalishious · 2 days ago
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(I can’t believe I finished this so fast… I basically blacked out and then it was done lol… Anyway, please remember that this is all just my personal opinion, and if you feel differently, that’s fine!)
Dragon Age: The Veilguard Review
Objectively speaking, Dragon Age: The Veilguard is a fun game that the average player is going to enjoy, especially if that average player is coming in without any prior knowledge to the Dragon Age franchise. I believe this is a good jumping-in spot for people who are curious about the world of Thedas. But in contrast, I have seen a lot of criticism from other hard-core fans that I largely agree with. However, it just so happens that most of the criticism I have is not enough to prevent me from overall enjoying the game. That is to say, for pretty much everything I did not like, there was also something I thought was great… Unfortunately, that makes it a little difficult to give a review. So, I’m going to do my best to keep things as clear and concise as possible by splitting up the “good” and the “bad” aspects of DATV.
The Positive
The best thing to come out of DATV is the new cast of characters that make up your companions and supporting associates. While I do think that some of them could have benefitted from more development time to flesh things out further, just judging what we ended up with, is mostly great. I especially found Emmrich and Bellara to be stand-out examples of strong personalities to grasp onto, whose personal stories really touched me in an emotional way.
DATV also has fun with some returning characters. For example, now that Solas is no longer hiding his identity, we get to see a character that both believably honours his part in Inquisition, while also providing a new, refreshing side to him. There are also a number of characters introduced in Dragon Age: Tevinter Nights that appear in the game, like my personal favourites Teia and Viago, who are an absolute delight to interact with!
I think the three act structure is good, albeit with act three being quite short. There are a few sequences that are an absolutely phenomenal mixture of storytelling and engaging gameplay, like all of Weisshaupt! I also really enjoyed stepping out of the main story every once and a while, and into Solas’s backstory through the Crossroads memories – what ended up being extra special about these is how they mirror Rook’s struggle so well, by the end. They are a nice touch.
The locations are beautifully constructed with smooth interactions of climbing, zip-lining, and essentially parkouring your way around, making them fun to explore! They also came with such distinct flavours and character in themselves that influenced a sense of truly experiencing different parts of Thedas, with different cultures.
The mechanic of building up strength with the different factions, and that actually having a huge impact with the ultimate showdown in the end of the game, makes side quests feel far less inconsequential than in Dragon Age: Inquisition by comparison. That, and they number far less.
I like that the story mode actually feels like a story mode; there were only a couple instances where I really had to worry about death, and even then, I was able to just toggle off the death with the customizable gameplay mechanics and continue on.
Finally, it would be remiss not to say that the character creator for DATV is the best BioWare has ever put out. I’d go as far as saying it’s one of the best in any RPG I’ve ever personally experienced. From the flexibility in morphing a character’s head and body between custom shapes, to the little details like sclera colour, vitiligo, and top surgery scars, makes it a shining example of what RPG’s should strive for. (My only critique here is that it would have been nice to have more skin colours.)
The Neutral
I hated the combat for pretty much the entire first act of the game. I found it too hard to keep up with, and too much like Mass Effect bullshit. I can’t say that it’s completely grown on me yet, but I don’t hate it anymore. It’s fine. So, I’m giving this a special little spot before I get into what I didn’t like all the way to the end.
The Negative
As mentioned above, I do think that there is more that could be done with some of the characters to really achieve their full potential. Davrin and Lucanis—while to be clear I still really enjoy as they are—come to mind first, in terms of those who would have benefited from more development time. Most of Davrin’s screen time just revolves around Assan rather than Davrin himself, and Lucanis is so restrained that it takes a while to really crack him open. Both of these characters have intentional personalities that make them harder to get to know, I understand that, but I feel that it would have been all the more rewarding to have more time dedicated to their company after earning their trust and possibly endearment. Instead, it feels like their romance and friendship with Rook are only half-complete, and then rushed to finish.
There are some companion interactions that are just… cringe. There is no other word for it. Now, this is nothing new for BioWare games, but I feel like the “pulling a Bharv” scene for example, was hitting an entirely new low. (If someone misgendered me and then just started doing push-ups instead of just saying “hey sorry about that, I’ll try to do better” I’d be annoyed, not satisfied.) I also felt like most of the temporary rivalries between companions were artificial in nature, rather than organically part of their characters that actually served a purpose. We already knew Emmrich likes books and Harding likes nature; we did not need a whole cutscene with them bickering about camping. (The exception to this is Davrin and Lucanis, who genuinely had room to grow as people out of their multiple confrontations, not just a one-off scene.)
The music in DATV is, for the most part, forgettable and bland. There is one piece that really stands out, and that’s “Where the Dead Must Go”, which is a real banger. I am not a fan of Hans Zimmer’s OST otherwise; I think it is phoned in, just like most of his work. I deeply wish BioWare would have just stuck with Trevor Morris. The best parts musically in this game are just Morris’s work re-used from Dragon Age: Inquisition.
There are certain parts of disjointedness that separates DATV from the past games that are just… bizarre. This is especially the case when it comes to elven lore. For example, Bellara saying she is afraid that elves will be harshly judged for the Evanrus, or Harding saying that elves are “thriving”… as if modern elves are not deeply persecuted across most of Thedas. It made me question more than once if there just was not time in development to do a proper canon-compliancy check with everything, perhaps?
I want finish this part by bringing up again that the biggest flaw in DATV is that it feels very corporate. To repeat what I said in this post: It is as if a computer ran through the game’s script and got rid of anything with “too much” political substance, in an overcorrection to be “safe”. But now that the edges have been so smoothed down to make a block into a ball, it can no longer support anything.
Conclusion
It’s easy to see a lot of creativity went into the creation of this game… but it is also easy to make assumptions on how that creativity was constrained by development hell and corporate oversight. In the end though, Dragon Age: The Veilguard succeeded in being an overall good time, one that I will no doubt be putting just as many countless hours into as the previous installments in the franchise. 7/10.
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hellincarnation · 2 days ago
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A Possible Theory on Why Some Fandoms Are More Popular And Long Lasting Than Others
So i was thinking the other day, why the hell are some book/movie/game/etc fandoms lasting for 50+ years and others die in a year?
I was comparing some of my favourite fandoms, the Percy Jackson fandom and the Harry Potter fandom and what I noticed and discovered is to make a good fan base, you HAVE to create a good organisation in your story/game/movie/book etc.
What do I mean?
In Percy Jackson for example, we have our main character’s home base. Camp Half Blood. It’s developed in the background throughout the whole series, there is a companion book on the Camp itself, and the whole area is relatively fleshed out and utilised throughout the whole series. It’s described in detail, there are official maps released, people love the camp.
In Harry Potter, we have, of course, Hogwarts. It’s by far more developed than Camp Half Blood, with detailed classes, architecture, art, story, lore, founders. And our main characters spend majority of their time in the building itself. Hell, even the villains of the story used to attend Hogwarts
Why does this matter? Why does world building matter?
Aha. Here’s my hook. Fandoms stay alive as long as fans stay connected to the community. And how else to develop the strongest connection possible than fans being able to build their own original characters or ocs and imagine they’re in the story?
Human imagination is a powerful thing, as soon as they have a world (Hogwarts and Camp Half blood) to build off of, they can create their own characters and imagine more stories building off the Canon to keep their love for the universe alive.
This is why role play communities are so popular, in addition to having your original character and developing a story for them, having a community to showcase and use your character greatly increases your attachment to this community.
Once you make your fans feel like they are part of your world, it’s the strongest connection. Because by default, humans are selfish, they feel more close to something if it’s like they have involvement in it.
Characters VS World Building.
It’s the age old question, what’s more important?
Neither.
No one is more important than the other, it’s just a matter of what you’re trying to accomplish.
With focusing on world building, you almost confirmed yourself a space for your fans to imagine themselves in. And you can have a lot of fun with world building! Creating your own original words, terms and concepts. Your own take on real world events and items and applying it to your story.
However you can’t focus on both so your characters might need to be limit to 2-3 main ones, to balance out your complex and intricate world.
With focusing on characters, you build yourself loyalty based on attachment to characters. This may not yield as much original characters/fan led creation as focusing on world building, but the perks are your characters explode into main stream. Art will be drawn of them, fanfictions will be written about them, headcanons, adaptations etc. By pouring effort into your characters, you create deep and meaningful bonds with specific characters that people will remember.
Maybe 10 years down the line, your fans may not remember everything about the story, or the environment or the world you created, but they will look back one day and go “Good lord, that was an AMAZING character that I still love to this day.” And that’s amazing for you.
This is exactly the case with Harry Potter and Percy Jackson. In my opinion, Hogwarts is wildly more developed than Camp Half Blood for obvious reasons. Hogwarts is a school and CHB is a homebase. Most of the time PJO characters are on quests away form their home base but HP characters are almost always in Hogwarts.
So how do you world build?
1. Of course create your organisation, base it off maybe a real life historical organisation with your own twist.
2. Build a rich and complex backstory, with specific historical figures that contributed to the creation of your organisation.
3. Build ROLES. Build divisions and department in your organisation. Think houses in Hogwarts and cabins in Camp Half Blood. Build specific roles your fans can imagine themselves as. Prefect, Head Girl/Boy, Head Counsellor.
4. Describe describe describe. You have all this amazing lore in your arsenal, now weave and intertwine your characters with them. Make your characters attached to the organisation and want to protect it. Mix your plot and story with it, make it so your organisation MATTERS to the story.
TL;DR
World building is hella important.
Heyyy, this isn’t proofread. Reblog or like if you enjoyed it. Or don’t.
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cerastes · 13 hours ago
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I want to see the Skadi and Ulpipi interactions a lot, what we saw in Stultifera, for how brief it was (they were kind of in the middle of something very important and time sensitive), immediately told you a lot about them, but something that stuck out to me, subtle midst all the happenings, is that Skadi addresses Gladiia as "Gladiia" early on, and Gladiia corrects her by having her address her as "Captain Gladiia". Skadi does so from there on -- not super happy about it; Skadi in general has shown to be pretty unreceptive of leadership in general, not really caring much for Kal'tsit as well, nor following protocol as we've seen a number of times, and it's explicit in her Files that she's incredibly difficult to work with because she doesn't care to work with others and thus most other Operators don't like her much, that's without even getting into her reputation as the "Walking Catastrophe" -- and all's fine until they do find Ulpianus in the Stultifera, and from there on, Skadi goes back to referring to Gladiia without the 'captain' part. Seeing that Ulpianus was alive, Skadi didn't have to call Gladiia 'captain' anymore, because her actual captain, and the only authority figure we've seen Skadi actually acknowledge with the possible exception of Doctor (who is less a superior and more someone she really likes), was still alive and presumably back.
That alone, alongside Skadi's often forgotten actual personality -- stoic, melancholic, reserved, uncooperative, responsible, stubborn, assertive, brutish, caring -- tells you a lot about their relationship, even if it was brief. Skadi makes absolutely no effort to hide her opinions, what you see is, in a lot of ways, what you get, and she was very happy to see Ulpianus alive. The first thing he says to Skadi is "can you stop gawking already, we're in a battlefield, pay attention, fool" and Skadi basically goes "HELL YEAH, FUCKIN' A BABY" like, for the undeniable elegance she holds in certain ways, it's great to see her character is consistent even with her very first appearance in the very first event of the game, in which she was the star alongside Grani and Big Bob: She is rough, she is no-nonsense, she likes foregoing the flowery speech and going straight to the point, and if things can be said curtly and bluntly, then why go through the social ritual of cordiality? That's what Skadi is, and that's what Ulpianus showed to be in that brief interaction. Brash and blunt as he was, Skadi likes that. That's her Captain.
Which is super cool! Because in Laurentina, you can see a lot of Gladiia as well, you can very much see the impact Gladiia has had in Laurentina as a person, with Gladiia's emphasis in the arts and carrying oneself with a certain degree of elegance if not outright arrogance, something both Gladiia and Laurentina show far more pointedly than Skadi. Likewise, just from that small scene, you can see exactly how important her captain is to Skadi, because you can see how similar they are and how comfortable, how glad she is, even, to see him again, and even if he basically barked at her frame one, Skadi knows it's who he is, and how he acts, and that's what she likes. Blunt objects made into people, the two of them, I couldn't be happier.
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concreteparasite · 6 hours ago
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Concrete, ​​is there any specific type of questions that you like? What messages or questions directed at your games do you like to read the most?
Howdy! I don't think I really have a preference on types of questions? I think the only thing (which I may have mentioned before??) That I don't like answering is:
'What would X do in Y scenario'
Type of asks. So like for example:
"How would Ray react to a shy MC" or "What would Z do if we surprised them with a hug."
I entertained some of those questions for a while, but honestly more often than not, it kinda just feels like I'm writing someone else's fanfiction for them if that makes sense lol? I'd rather leave stuff like that up to the imagination of the audience to do with what they want. Part of the fun is player interpretation afterall.
I love love love really long asks that sit with the things I've made, I love hearing people's opinions about BSH/ Favor, specifically what aspects resonated with them and why. And I love getting long theories about where Favor is going. But I can seldom post/respond to the latter because of spoilers. Actually a lot of asks for Favor I can't really respond to because the answer would include a spoiler 🥲. I even love short asks of people saying they liked my game, it's very encouraging and I really appreciate the kindness.
I am sorry for not responding to more asks, I know that it probably gives me an 'unapproachable' or 'intimidating' image, these days I'm mainly super heads-down in writing Favor, I really want to finish that first draft of the whole thing, but I promise that I appreciate all the kindness everyone has extended to me and it does propel me forward in motivation. 💖❤️ Thankyou everyone 🥰
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ckret2 · 9 hours ago
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My first ask not about the goldie fic but I want your opinion: do you think Bill had a crush on the pharaoh? Because he really hypes up how he was obsessed with him, while the evidence shows Amenemhat was one of the least interested humans he partnered with, and he still doesn't seem to harbor much ill will by Bill standards. He also kinda overtly says he tried to flirt with him and that he was thirsty (for friendship). I feel like their relationship was different from most of the others, and is focused on the least.
Also do you think he was into the shaman. Because their non-portal-realated relationship is elaborated on the most and he seems to hold the biggest grudge, but it could've also just been a particular rare respect.
I think Bill has two kinds of crushes.
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Bill gets 🩷crushes💕 on people that, like, have traits he generally finds attractive, whatever those are. Amenemhat III wore a big hat and built three pyramids, maybe Bill's into that, idk. We don't know much about their dynamic. If things don't work out with these crushes he's like, whatever, he moves on. These crushes are like a game to him.
On the other hand, Bill gets 🔥CRUSHES🔥 on people that make him go "they just like me fr." And here I'm using the word "crushes" to also cover platonic relationships—it doesn't necessarily mean he wants to make out with them, just that somehow he's forged an iron-hard emotional chain with them that he craves to be reciprocated. (the other crushes could also be platonic, but I think they tend to tilt more toward romantic by default.)
Bill strikes me as the kind of guy who goes through life thinking Nobody Could Possibly Get Him so when he runs into the rare person that he does think gets him, he latches onto them like a crocodile onto a baby hippo—and it's just as likely to end either with the prey dead or with the predator getting a few teeth knocked out.
And these are the ones Bill gets bitter and resentful over when things fall apart.
But look at what we know about the shaman: when Bill offered him a way out of his world to explore the secrets of the universe, he jumped at the opportunity; they got intoxicated together; they stargazed together; the shaman taught Bill something he didn't know, which has gotta be rare at a trillion years old.
Ford, obviously, is one of these people to Bill, and the shaman sounds like he's got a lot in common with Ford—curious knowledge-seeker, "the wisest of his tribe." Shaman also sounds like he's got a lot in common with Bill, partying with aliens, enthralled with the stars. I think Bill thought the shaman got him, and that he was not just furious but devastated when that fell apart—and we only don't see the full impact of that because Bill's had nearabout 4000 years to cauterize those wounds.
The shaman was a 🔥CRUSH🔥; the pharaoh was a 🩷crush💕.
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vampireghostlawyer · 2 days ago
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daan's contradictions
One of the aspects of Daan's character that I find the most interesting is how often he contradicts himself throughout the game. Even in some party talks where he doesn't contradict himself, he will act entirely different about a situation depending on who else is present. To a certain extent, all of the characters act slightly differently based on your party makeup, but I think Daan is particularly intriguing because of how much he does this.
Also, he is the catalyst for a lot of the other characters to act differently, such as Karin becoming more obstinate when he's in the party, and both O'saa and Olivia becoming more talkative with him compared to other contestants.
I've seen some people who mistake this for Miro having a lot of different opinions on how Daan should act, or even poor writing, but I think this is definitely more indicative of the strength of Miro's writing. I really feel like this is a conscious choice on the part of Daan's character and I want to try and explain my thoughts about why he acts how he does, as well as provide some examples.
Examples:
1.) In one of Daan's earliest conversations in the game (if Karin is in the party), he will lament his shoes getting ruined and Karin will accuse him of being too prissy to spend time outdoors. She'll point out how he's a city slicker with soft hands and doubts that he'd have the skills to survive on his own. He'll refute her but he'll dodge her questions about being a "city slicker" and his explanations of how he'd survive are either sarcastically bad, or he's genuinely pretending not to know.
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In a later party talk, we learn that Daan actually spent the majority of his childhood living in nature before he was taken in by Eihner (or started selling Sylvian services, depending on his backstory).
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This makes his answers to Karin, as well as his constant comments throughout the game about how poorly he's handling the Prehevil weather and nature, very strange. If he really did grow up in nature, he should know better than to eat random mushrooms and shouldn't be bothered by things like the smell of lake water or mud, but he still makes a point of acting like he's not used to encountering them.
Additionally, if Olivia is in the party, Daan will actually backtrack on some of his comments about nature and express an interest in it, seemingly just to be nice to her.
2. When standing in the rafters of the church, if Karin is in the party, she'll express a fear of heights, Daan will point it out (in what seems to be a teasing way), and they'll bicker a bit.
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Despite this interaction, if you do a party talk in the same area and Karin isn't in your party, it becomes clear that Daan is also afraid of the rafters lmao.
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3. When O'saa comments on the bookstore, Daan will act offended and argue with him about the value of books and reading.
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When visiting the same store without O'saa, Daan will not express a fondness for reading or share the story about A Tree Grows in Rondon, and will even say he finds books boring.
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Despite this, he will once again seem to like books during his party talks in the Mayor's House.
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3.) When not playing as Daan, he will tell the player (in a few different interactions) that he either plans to stay on the train, or thinks it's the best option.
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He says variations of the above lines with every player character and in a few different dialogue branches. Ironically, he actually doesn't wait around by the train. In fact, Daan is one of three characters who doesn't spawn at all during the morning of Day 1. While some characters (like Olivia) will actually wait by the train, despite Daan's comments, he only ever spawns by the train during that initial interaction (and immediately after), and then doesn't return until he can be found in the shack later that day.
4.) Daan says in one party talk that he prefers being out in open areas because they seem safer, yet when Karin says the same thing, he makes fun of her for it.
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5.) In some party talks, Daan will talk openly about sex, however when Abella is present, he becomes much more prudish. One example is in the department store, Daan will make a comment about how the torture victims seem to be screaming in pleasure, and if Levi is present, will agree with him that the torture is consensual.
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When Abella is in the group, however, he will instead act disgusted by what he sees. Similarly, when O'saa makes a joke about sex in front of him at the PRHVL Bop, or when Marcoh and him joke about joining an orgy at the museum, Daan will go along with it, but when Abella does the same about the Sylvian statue in town, Daan will stop her.
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These are just a few examples, I remember seeing a few more in my first few playthroughs, but these are just the ones that stuck out to me the most.
Analysis:
I think it makes a lot of sense that with Daan's background, he would have to have a lot of skill at appeasing others. In any version of his backstory, he would have had to rely on getting other people to trust or like him, so it's probably something he's developed a skill at. I think that can explain a lot of his random contradictions when interacting with others.
Daan's blank soul also plays a part in this, I believe. In the narrative, both with the Dutches and with Pocketcat, Daan serves as an empty vessel meant to fulfill the whims of someone else, be it Eihner's ritual or the Pocketcat's need for a body. In gameplay, most of his abilities help others at the cost of hurting himself in some way. Daan's life and story revolve around the people he's surrounded by, so it makes sense that his interactions with others would mirror that on a more minor scale.
I also think that a lot of Daan's calmness is a facade meant to trick the player (and other contestants). When we see Daan in a lot of extreme and horrifying scenarios in the game, he is hardly bothered. Attempting to kill Daan, having him inspect his fiancee's body, having him in the party for the fight with stitches or needles, or even amputating all his limbs, still only end with Daan acting almost comically calm for the situation. In contrast, when he undergoes minor annoyances like ruining his shoes or entering the sewers, he reacts very strongly. I think his apathetic personality is a coping mechanism to deal with his past trauma, as well as the trauma of Prehevil, and that his true emotions slip through the cracks of his less important interactions. That's why, when he's talking to Karin or O'saa for example, he is much more emotive and mocking.
Finally, I also think Daan is a bit of a liar. Likely due to the same reasons as needing to please others for safety and survival, he also developed a talent for lying. Throughout the game he is either incredibly secretive, or even sometimes outright lies to the player and other characters whenever he is questioned about his actions, motives, or past.
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homagetohers · 3 days ago
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Conversations with You
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pairings: Josh Washington x F!Reader, Chris Hartley x Ashley Brown (Until Dawn) type: fluff, too deep into the friendship, mutual pining, subtle flirting vibes intended: nervous - The Neighbourhood for the best experience: read part one of this dribble and use word replacer II as y/n will be used. (i can also make a you / y/n-less version, but i just prefer seeing my name for DR purposes) word count: 3091 part 1 | part 2 | part 3
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"Yeah, yeah. Whatever you say." Josh smiled at her comment. He knew she believed in him. She definitely would believe in everybody in the group when it comes to things they're good at.
She laughed back as the match began. Their hands are all on the keyboard controlling their respective characters. y/n's specific character had her focus on one of her teammates, whoever is most probable to benefit from her presence. to boost their damage and keep their damage consistent. The other support would focus on the rest of the team, mostly Chris, to keep them alive. The other damage dealer creates an ice wall and a one way beam of ice, which means the soldier Josh picked would be the best to support.
He chuckled when they saw the second damage dealer being incompatible with y/n's choice. "Guess you're now truly stuck with me, ms. Support."
She smiled to herself at the fact she'd be with him, but she decided to tease. "I hate it."
"Sure you do." Josh focused on the incoming enemies as he bantered with y/n.
The battlefield was located in Germany. Chris's character was in the front pushing the enemies back under a bridge between two buildings, and Josh was on top while y/n hid behind the wall in order to stay alive; switching between the damage boost beam, being blue, and the yellow healing beam. Chris is the type of guy who shuts up to focus, and he was focusing as hell with the entire team in front of him. Josh and y/n had it quite literally easy.
Still having the blue beam stuck to Josh while he decided to relocate to be behind Chris, y/n sighed. "I kind of regret my choice of character now."
"Oh, why?" There was a little inkling of concern in his voice, but it wasn't a long match to begin with if they don't allow the enemy team to secure the area.
She expressed her feelings begrudgingly. "This is my first game with you both and I have nothing to show for it as this support is literally brainless to play, until you have the entire enemy team running to kill you. Then it's a wild goose chase to fly to your teammates and safety." y/n only remembered her side goal of beating the crap out of these two after joining it.
Josh assured her, he was glad it wasn't anything actually serious, or he wouldn't have known what to do. "It doesn't matter if this is our first game together, we'll have plenty more for sure. You do help the team a lot, regardless of actual kills."
y/n proclaimed in excitement. "Great! Then I'll beat your highest score and get more kills." Almost ready to flex her non-existent muscles, until she realized she was only faced by a screen.
"Can't wait to see-" Josh was cut off.
Chris screeched on the other side. "JOSH!" The second damage dealer and support died and there was only Josh, Chris, and y/n on the map currently. "STOP FLIRTING AND HELP ME! WHERE ARE YOU GUYS? THERE ARE TWO SUPPORTS AND ONE DPS AFTER ME!"
y/n flew to Chris as soon as she could get him in her field vision and Josh used the running ability to get to him faster. "You're a big guy, Chris, you can handle them. We're coming."
She spoke up as soon as the beam connected. "I'll try to heal you up, bring your shield up. When you got enough health, I'll damage boost you to help with attacking against them." Chris obeyed and slowly walked back as his shield was up.
Chris weighed his options and shared his opinion on the current situation. "We gotta wait till the rest of the team comes back. They're also going to regroup."
Josh decided to weigh himself in to allow them information they may have not caught. "y/n, after healing him, come with me. I have my ultimate."
"That's great! We'll just have to wait for our team then so I could be taken care of while y/n's away." Chris cheered, feeling the tide could be pushed against the enemy team.
y/n decided to demonstrate the difference between them newbies and her knowing her way around the map. "Do you know where we could go to catch them off guard?"
Josh took a second to think as he was attacking the enemy team to push them back from Chris as he was being healed. "I was thinking atop the area Chris was?" She linked her beam to Josh signalling that it's time for them to go.
She walked ahead to a secret passage way into a building that led them behind the enemy team. "No, we could actually get behind the enemy team and use Chris and the rest of the team as a distraction."
"Smart thinking, doctor." Josh referenced her character choice in complimenting her.
Josh was getting ready by hiding behind a building along side y/n's character. She still spoke up to prove her superiority. "Mhmm. You can finally see the difference between you and I. I can think of things you wouldn't imagine!"
"Hold your horses, we'll see when you play DPS or tank." Josh pressed the key to use his ultimate, and walked into the battlefield behind the enemy team as she instructed. A full team kill thanks to y/n's boosting and Chris already damaging the entire team.
"Sure." It was long strung from y/n. She took a breath. "As if that wasn't from my critical thinking." y/n sarcastically kept a monotone voice.
Josh began to tease her, but he decided to go a little farther than what he usually would. "I couldn't have done it without you! I will kiss and worship the ground you walk on, you mastermind! What could I do without you, my dear princess?"
She decided to answer without thinking. "Hardy har. That wouldn't even be enough after I scored you the play of the game, lowly peasant." If she let his words sink in, she'd go against his earlier comment and she wanted to be special in his eyes. If staying strong during his playful flirting and jokes means that, then so be it.
Behind the screen, the facade, she was on the brink of shutting the game off. The winning message showed on all three of their screens. Chris began to chuckle and went to message Josh after that comment. Y/n's cheeks flushed and she grabbed her phone straight away.
y/n: AAAAAAASSSSHHHHHLLLLEEEEYYYYYY Ashley: WHAT? y/n: HE CALLED ME PRINCESS? Ashley: HUUUUH? IM GONNA TALK TO CHRIS RIGHT NOW
"Oh, hold on guys." Chris absentmindedly spoke as he closed his microphone. y/n absolutely knew what that would be about.
"Do we wait for him or let the queue going?" Josh almost sounding like he'd peek into her door to ask this.
She thought about about it as on one hand, he could come back super quickly and we'd have found a match, but on the other he could take long and he'd have to reap the consequences of being away. "That's a hard question, I guess the game has been going harder on people who get away from the keyboard in a match. Let's wait for him."
Josh, as if a light bulb came on, put two and two together. "Right, I remember reading that update."
"Mhm." She hummed back, still thinking of their earlier conversation and what Ashley might be doing right now.
Ashley: He'll be you guys' wingman and leave y/n: what? Ashley: I'm making him hop off and sit with me to tell me everything he knows about Josh
y/n jumped at the sound of Josh speaking up, as if he fucking knew what Ashley and herself were up to. "y/n." It's fucking as if he was right behind me as he spoke as soon as i read ashley's message. She thought to herself. Eerie as fuck. y/n: DONT LET HIM LEAVE ME ALONE??? Ashley: oh I heard him call you since Chris put down the headphones Ashley: thisll be interesting y/n: oh my god Ash
"Yes, Josh?" y/n responded, trying her best to separate her current nervousness and his conversation with her.
"Chris told me something a bit back that really had me thinking." He spoke while taking breaths and thinking his words over, which makes his argument more stretched out than it has to be.
y/n responds, waiting for more. "Right..."
Ashley: Im having him explain what Josh is telling you right now y/n: i don't love the fact you guys are talking about us while hearing us Ashley: Im doing it with love I promise y/n: liar ure especially NOSEY Ashley: what can I say? WHAT CAN I SAAAAYYY???
He continued after he trailed off last time. "Yeah, I used to pump him up all the time to speak to Ashley and confess to her, right, and now he's saying I should listen to my own advice." He sounds oddly genuine, something the group doesn't see from the playful flirt.
"Okay?" Still not seeing his point, y/n doesn't comment much.
Josh still puzzled about it, genuinely unsure how to move with his friend's words weighing on his mind "The problem is, I don't get what he means? I go for everything head on. Chris has been busy with Ash and I wanna give them space to adjust, you know."
"You do, but I don't think Chris meant it in that sense. It's sweet you allow them space for them, by the way. Not a lot of people would notice those little things." She spoke up, now mirroring his realness as she realized he was being serious. He seldom opened up about anything at all, and she jumped at the chance to support him.
Ashley: chris says ur right. y/n: what the fuck Ashley: he says he didn't mean it in that sense and josh misunderstood him y/n: omh yall nosey asses i swear Ashley: teehee js ur friendly neighborhood wingman and woman
Josh was kind of taken aback at her comment responding to his question; completely glossing over her compliment. "What?"
y/n explained herself. She placed her hands on her face as she sighed at his emotional immaturity. "Josh, are you inadvertently telling me you like somebody? What you told Chris is really specific to context of love, and if he's telling you the same then you're now in what used to be his boat?" How could somebody be that flirty and that beloved by many girls that he rejects be so oblivious to themselves. Her thoughts were rushing, but she knew she had to focus.
Ashley: HE SO DEFINITELY IS YOU HIT THE NAIL IN THE COFFIN y/n: IS THAT ASH TALKING OR CHRIS CONFIRMING Ashley: oh i told chris to explain later, i wanna hear this. Ashley: update: chris is snickering at joshs stupidity i think he knows that we know that you know ur right y/n: im killing you both istg
Josh sounded a bit over it. "I think I'll call it a night."
"W-What?" y/n stammered in confusion, she was expecting being on for a very long while on this game.
"Chris isn't coming back, if he takes this long then it means goodnight for us all." Josh decided to excuse himself with Chris's impromptu leave.
She didn't know how to explain herself without being vulnerable with him. "Josh-" y/n could see her phone buzz multiple times, but she ignored it to focus on his voice. Her eyes are on the screen, but unfocused.
Josh pushed her away, as he often does with people anyway, keep your friends close from a safe distance. "Forget it."
She blurted out. "No it's fine, I get it."
"What?" Josh's jaw tightened.
"You could be the best person for advice for a certain situation, but literally when it comes to yourself, you are unbeknownst yourself. You helped Chris get her, now it's time somebody helps you. If you try at it without support, you might just lose her." She didn't even know what she was letting slip, but she went with the flow.
Josh groaned. "Goodnight, y/n."
"If that's what you'd like. Goodnight." y/n didn't want to push him, she knew of him well enough that it wasn't safe to temper with him when he declines. He knows himself best, pushing him will make things worse.
Ashley: NOOOO MY RADIO ROMANCE DRAMA y/n: its the fact u listened to all of that Ashley: of course I would what if he confesses to u right then and there y/n: huh Ashley: oh yeah after all of that u think he doesnt like u? y/n: we cant js assume that Ashley: ok im asking chris
As Ashley stopped typing, presumably to speak to Chris, she grabs a box of cookies her mom ordered to her dorm. They travelled without her as per usual, so she's stuck in the university dorms for the break. At least she get free food and free time away from people. A message notification popped up on the top part of her phone and her phone buzzed on the table. It was Josh.
Josh: sorry for cutting you off like that y/n: no harm no foul josh im sorry for pretending like i knew Josh: ironically its the fact you were so correct that made me upset y/n: oh. sorry? Josh: im not here to ask for apologies
She took a bite of the cookie in her hand, and since she was typing with one hand, she was unbearably slow. Fortunately, Josh was also slow in his replies. He was probably thinking through every word sent to her beyond this point. Josh: do u think u could leave ur dorm and we could walk for a bit? i think ill take u up on ur offer to talk things over y/n: sure, its a bit late tho u sure? Josh: yeah ill keep u safe dw, im the one who brought u out anyway. y/n: alr sounds like a plan.
She took out a pair of jeans and a fuzzy jacket. The cold weather of the outdoors was not welcoming of anybody used to the warmth of the indoors. It could be snowing, she thought to grab a few more things that would warm her up including a hot coffee. A 'bzzzzzz' sound filled the room as she changed into the improvised outfit. 'Beeeeeep.' She picked up the drink and took it with her.
Y/n stepped outside and walked out of the dormitory walkway to find Josh sitting in the common room.
He stood up and looked at her. "You ready to go?"
"Yep. Let's go." She nodded and walked right behind him.
He was wearing a flannel with a vest. The flannel was pulled up to his forearms. She spoke up. "You are oddly under dressed for the weather."
His hair was messy, he definitely ran his fingers through it whenever he reached a dead end in his thinking. She could imagine him sighing to himself and playing with it to try to take his mind off of things, messing it up further unintentionally. When she came to, they were now outside on university grounds. The place was gated and open for students during all hours of the day.
Josh looked down at the snowy ground and placed his hands in his pockets. "Yeah I didn't really think it through."
y/n smiled sweetly at him, she knew him to be rash at points where he needed to decide on something. "That's alright, here-"
"Truth is!" Josh perked up, cutting her words like a knife and louder than he initially wanted. Causing her to stare in silence, her eyebrow raised. She'd never be upset at somebody cutting her off once in a while, we all have our moments.
Josh cleared his throat and took a moment before deciding to go through with it. "Truth is, you caught my eye a while back. Chris figured it out first and then he became my confidant in this... weird situation." Y/n's mouth went agape, thinking of saying something, but she closed it to listen to him first.
He continued, still looking away from her. Focusing on his surroundings was his best bet in saying all of this. "He tried his best to convince me, but we were friends for a while, it's best to stay that way. I liked our banter." Telling his therapist his woes was already pushing it enough. This was ten times worse and she could tell.
"You joining us without me knowing you would had me appreciating your presence a lot more." She focused on him, his words, his stature, his walk, and most importantly his mannerisms. She knew he had to let this out it seems evident.
He took a shaky breath and y/n took her scarf off. "It made me need to think. If the people around me knew, then I needed to have a reason for it all."
Once he stopped to breathe, she lent him the scarf. He accepted reluctantly, but appreciated the gesture. He whispered a "thanks" and wrapped it around his neck. He closed his eyes to focus on its pretty scent for a moment. "I started regretting all the times I played with Chris alone. I hated thinking this way because of a lot of things. You getting my situation immediately caused my thoughts to go on overdrive."
She caught him between his breaths, now regulated from the warmth of her scarf. "Josh." y/n stopped in her tracks.
He walked a few steps before realizing she stopped, and turned around to her. "Yeah?"
y/n contemplated her words, but since he already confessed at this point, she had nothing to lose. "The reason how and why I joined you guys tonight was because I wanted to get closer to you. You were special from the moment you entered my life." Once he heard her reciprocation, his eyes focused on her moving lips.
"The amount of times you made me nervous-" Her voice, music to his ears, was stopped by his lips meeting hers. He placed his hands on her cheeks to lift her head slightly up. The cold was quickly replaced by imminent warmth. As much as he wanted to be reckless with her, have sloppier kisses, touch her in places that allow him to explore her curves, he didn't like the idea that they were outside. The kiss was short but desperate, she realized he was waiting for this for a long time.
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i wanted to end on part two, but i feel like this def needs a third part. im now going to read this with my word replacer. i love this MAN I NEED HIM NOW. id really appreciate opinions on how the characters were written, i never really wrote fanfiction seriously till now. i usually write original work hidden in my endless google drive lol. thank you for reading!
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atoriv-art · 3 days ago
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What are your thoughts on Sasuke x Gaara
beautiful showstopping saved my life we love you sasugaa <333
ok to actually answer: i think they have a very compelling dynamic! i really really like their chunin exams era with gaara being weirdly obsessed with sasuke because they're both "damaged" to put it in some way!
i wish we got to see sasuke's opinion about it a little more, especially since it comes at a time where he's starting to come around to the idea of using his power to protect and not just kill itachi, but this "i relate to your pain and i need to make sure my pain (and to gaara, therefore my power) is still bigger and more powerful" dynamic is soooo fun to me as an introduction point between them! i find it a lot more compelling than what it got interrupted by 😅
i understand the value of having gaara see someone who is Literally just like him (ie also a jinchuriki), but imo having him deal with someone who he perceives as Emotionally just like him (ie traumatized, angry and lonely) was already excellent...
also!!!!!!!!!! i'm not a fan of how sasuke is characterized in the five kage summit in general (or rather how he's demonized by the framing of it all. i love a good public meltdown. his evil laugh lives in my brain) BUT i looooooooove the scene with gaara confronting him i was NOT expecting it when i was watching it the first time and it was like an angel smiled down upon me.
and and and (guy who gets to bring up the naruto games again) they do a fun reversal of their original dynamic there it in the ninja storm games, with sasuke being the one to flaunt his pain and power against gaara
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LIKE SORRY I JUST THINK IT'S FUNNN!!!! they have a lot in common and deal with it similarly but when gaara's at his lowest sasuke's starting to get better, and that gets flipped later on: when gaara's figured himself out it's sasuke who's completely spiraling... hehehehe!
ok ill put the rest in a read-more. jesus
i get why the pairing isn't very popular (sasuke has like, two of the biggest pairings soaking up all of the fandom attention span alkdsmak) but i cannot standddd the weird consensus that they don't like each other 😭 gaara showed in that scene that he does still hold some amount of respect and empathy for sasuke, enough to offer him a helping hand when he was at his lowest, and sasuke himself was engaging in the conversation much as he disagreed with gaara... it's gaara who starts the fighting back up, not sasuke!
imo gaara's words to naruto later on that get twisted into a "girl dump him" speech (😒.) are obviously meant to serve as a warning to manage expectations, because he Knows his friend is still not going to give up on sasuke and might not even particularly want him to, but he's speaking from the kage angle as opposed to what he personally would want
gaara CRIED for sasuke and stopped the fighting specifically to talk to him for fuck's sake he doesn't HATE him, his siblings have to convince him to give up on trying to talk to him and there's a distinction made of what should be done as a kage. and while i have a thousand things to say about how i don't love how the manga handles its kage characters wrt framing them as Generally Good, i do think it's notable that it's this that makes him give it up
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"personal feelings" meaning, his siblings can recognize that gaara doesn't fucking want to fight him and would really prefer to talk this out. I think about this a lot sorry KSMDKSMDK so much of the consensus is that gaara, specifically, can't stand sasuke and for WHAT.
and as a sidebar i think their insistence on calling e/o by their full names/titles ("Uchiha Sasuke" / "Gaara Of The Sand") is so fucking funny.
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i know what you are. also:
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sasuke engaging in battle banter. OPEN YOUR EYES
ANYWAY!
i actually think that of my "quirky" pairings (the sasugaaneji triad that is.) it's the one with the most canon basis and it's not even close. however it's also the one that i notice people engaging the least with ASKJDNSAKD which is obviously fine it's just a little funny to me
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thydungeongal · 1 day ago
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I have an addendum/addition to the BLeeM discussion re: using 5e
Most of my playgroup comes from the world of forum-RP. But we also are very mechanically-minded when it comes to games - system mastery is something we all enjoy immensely.
We are a very roleplay-heavy group, but we prefer our roleplay to be very freeform such that the lack of social mechanics in 5e or Pathfinder suits us, but the tactical crunch gives us gameplay satisfaction.
Ive suggested playing other, social-focused systems before (partially because I would like to try new things, partially because I would like to see conflict resolution that isn’t around fighting, and partially because I’m a TTRPG fan while the rest of the group is ‘D&D fans’), but they’ve always objected to it.
I guess I’m writing this partially for my benefit, but also to think about how D&D’s lack of social mechanics can be something a group likes (though I don’t, particularly).
You see I don't object to the idea of not wanting the system to be opinionated on the social interaction side, but something that more people need to realize that the ways in which rules are opinionated about certain things inevitably ends up affecting the stories the game tells. It's okay not to want the system to have a lot of say in social interaction, but that does mean that the gameplay itself will end up being about things other than social interaction.
And truth be told, most D&D 5e players who say they prefer social interaction to be something that is largely not rules-mediated actually don't have a clear image of what rules-mediated social interaction can look like, so all the justifications ultimately end up sounding to me like post-hoc justifications borne out of the fact that D&D 5e has absolutely bare-bones social interaction rules.
In a game like D&D the game isn't really letting players handle social-focused gameplay on their own, it's basically forcing them to because it has very few tools for actually helping that side of gameplay. And we should be honest about the fact that the game being silent on the matter isn't some unique blessing.
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utilitycaster · 21 hours ago
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for the controversial opinions thing: Neve and Lucanis's romantic relationship is good actually.
obviously, agreed; I literally considered the potential of their relationship to be an outright selling point for the game, and I've alluded heavily to it in a few posts, but time to actually talk about it.
I don't think you can ENTIRELY discount all criticism on the basis of the fans from which it comes, because that's an oversimplification that fails to provide any sort of defense, just a counter-attack. WITH THAT SAID it does feel like the vast majority of criticism of the relationship comes from people who have a very "I can fix him...and ONLY I can fix him" attitude towards the Rook/Lucanis romance option and are looking for something fraught and dramatic and angsty and are mad that Lucanis is not looking for that in his relationship, either with Rook or with Neve. Like, I cannot stress that the fact that the most popular non-Crow Lucanis romance option is Rook Mercar is WILD to me when it should be the least popular by a country mile has been ENLIGHTENING to say the least. I definitely think the fact that Neve is a woman of color does not HELP but I think even people who like Neve and are not being racist or misogynistic towards her are still mad that Lucanis is depicted as, well, bisexual but not playersexual, and he still has clear preferences and Neve is among them. (I have NOT seen the same criticism among Neve romancers which is interesting to me and I think that again while racism/misogyny play a part, I don't think people are interested in that same I Can Fix Her/I Am Her OTP narrative).
Anyway getting to the actual relationship and why it's good: Neve and Lucanis are both people who are quite private about their lives but in different ways. Neve doesn't show vulnerability out of cynicism and the way she's had to force herself not to get too invested because she's lost people in her line of work, whereas Lucanis doesn't because he is proud. Neve's response to you choosing Treviso is "you don't care about Dock Town; most people don't and it bothers me but I can't show it does, because if I did I couldn't go on doing my work." Lucanis's response to you choosing Minrathous is "I begged for your help publicly and you turned me down, so I'm never asking for your help again." And they both, despite those separate motivations, instantly get how the other feels. Neve doesn't blame Lucanis because she's also fighting for her city! Lucanis doesn't have the same hangups about Neve because she was ALSO begging for help.
From what I know they also romance each other in a way not unlike how they romance Rook, and I think that's indicative of like, a well-formed character with clear preferences. Like, they are people who would, indeed, like each other. Everyone in the Veilguard has a great deal of pride in what they do, that's kind of the point, but Lucanis is an extremely patient and cautious person in romance, and Neve responds to that! If you're not going to do a full wisp stakeout with her she's not interested! And Neve is both extremely kind towards Lucanis and supports you telling him he shouldn't be used to Spite taking control, but doesn't turn this into a melodramatic "oh you poor thing" production, and a lot of what Lucanis wants is to be treated kindly but normally.
The canon banter they have about the relationship with other companions really boils down to, well, I know it gets used a lot, but the EEAAO Laundry and Taxes line. They are both people who have suffered greatly but what they're looking for is someone who will make them coffee at four in the morning and be patient when they're not forthcoming. Essentially they're BOTH really sensitive to being treated as A Project To Be Fixed and want someone who will not do that, and who will instead be patient and domestic and blissfully undramatic with them and give them space to open up rather than push them.
I started to go off about this in the tags and realized I should put it in the post but: I think a lot of people DO understand the companions/factions are all genre stories but DON'T get that the companions do NOT (with the possible exception of Taash) want their romance to be that genre. Lucanis is in a soap opera and Neve is in a detective story and BOTH of them want their love life to be a respite from that, not more of the same.
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leggalese · 2 days ago
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I want to throw my hat in the ring for why Beanix specifically makes me feral! It's a direction that *looks,* at first glance, like a complete character inversion but is actually totally reasonable. Basically Phoenix appears different to us, who are "in his head" for the first trilogy, than he does to most of the people around him. We interpret him like an open book, while he actually keeps a lot of his thoughts (especially the snarky ones) to himself. He is kind and naturally trusting, but he also keeps a lot of things secret even from his closest friends (for example, not telling Maya how and why he knows Edgeworth in the first game, not telling her that Edgeworth's "dead," not telling people about Dahlia or his suspicions of Iris, etc.)
So Beanix is super, super interesting! For the first time we are seeing Phoenix as an outsider--we can't hear his thoughts, and he's acting SUPER shady. Apollo obviously doesn't trust him, he's not telling anybody anything, and by the end of AA4 we learn that he's been secretly masterminding a 7-year scheme to take down the murderous asshole who ruined his life. But also--he's so clearly still *Phoenix.* He's not just out for revenge, he wants to fix the entire unfair justice system. He loves and protects his daughter immediately, and you can see so much of his personality in her. He still believes in truth and justice, he's just...wounded. He trusted in a client and was betrayed--but he still trusts Apollo, trusts Trucy, trusts Edgeworth, even trusts Klavier I think. He's smarter and more careful than he used to be, but he was always clever and sneaky and secretive. He's just learned to apply it better.
Also he is very much a DILF. A lil scruff looks so good on him <3
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Thank you for your answer! Very detailed! :)
I'm going to share my own thoughts on this because I have them...
This is an interesting take but I must be honest I don't really agree with the first paragraph. I think it's pretty normal to not want to talk about heavy stuff, it doesn't necessarily make the character cagey... There are lots of arguments like how he doesn't talk about himself much and such, but most of those are for narrative purposes so he can be a sort of neutral protagonist character. Nick only struck as secretive to a certain degree but not enough to be a defining character trait. I can see him as clever and a bit sneaky tho, that, I agree with. But I can't for the life of me picture him doing a 7 year scheme... it just felt really out of place?
In the trilogy he seemed pretty open about his opinions and was a very emotionally reactive character even outside his head and perhaps that's what I really and truly missed. I get that whatever happened would have changed him but something just... feels very off and wrong about it and this is the hill I will die on. Having Nick be some mysterious cool guy just doesn't really feel like the character I got to know, ya know?
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certified-eureka-posts · 2 days ago
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About this blog!!
Hi! This is a sideblog for me to dump posts that remind me of Eureka: Investigative Urban Fantasy, an excellent system for tabletop mystery games developed by @anim-ttrpgs. Below the cut is information about Eureka, its creators, myself, and what to expect out of this blog.
What is Eureka?
Eureka: Investigative Urban Fantasy is an indie tabletop roleplaying game by the very talented team at @anim-ttrpgs, focused on providing mechanical support for stories where characters investigate mysteries, as well as allowing for the presence of supernatural phenomena and characters. In my opinion, it is the most elegant, cohesive, and interesting TTRPG system that I have ever read or played in terms of its mechanics, storytelling capabilities, and even its perspectives on society as a whole. This blog is, more or less, "propaganda" convincing people to give the game a shot – I'm not affiliated with its creators in any way other than being acquainted with them through their work and online communities, but I love the game and its community, and I'd love to see it succeed, so I want to share an idea of what it is and why I like it.
What makes Eureka such a great system?
A whole lot! Its systems are deeply elegant, creating a game where players can piece together mysteries alongside their investigators in a grounded world that still leaves space for supernatural intrigue. Combat is swift and strategic, but deadly if you go in without a plan. Investigations can be complex, but even the stickiest of situations don't require railroading to keep players on track. Mundane and supernatural characters alike have access to unique abilities, quirks, and skills that make each character feel distinct in mechanics as much as in flavor. The game interacts with the real world by way of fiction in a way that's refreshing and endlessly fascinating.
Systems like Eureka! moments (which allow investigators to retroactively learn information from a previously failed roll) and the streamlined character creation system allow the game to run smoothly and efficiently without getting overly bogged down, and mechanics like the Composure meter (representing an investigator's energy level and state of mind) and the Success/Partial Success/Failure resolution mechanic create an interesting element of risk where player choices matter a lot.
On top of all that, Eureka includes rules for supernatural characters that beautifully integrate the themes, traits, and abilities of classic folkloric or media monsters, making for intriguing secrets, hard choices, and a lot of variety in the gameplay of different investigators. (Most of this is already true of mundane non-supernatural characters, but it's carried through into the lens of vampires and other monsters very elegantly.)
I'd love to see the tabletop gaming scene as a whole take notes from Eureka's handling of a lot of different problems, and I'm constantly excited to see what their team comes up with next. If you ever want to run a mystery story in a tabletop game (especially if systems like D&D 5e have disappointed you on that front), I would seriously recommend Eureka as the game to use for that purpose, and if you're interested in the hobby at all, I would recommend reading Eureka as a way to get valuable insight into the thought process that goes into game design in the tabletop space.
What can I expect to see on this blog?
This blog is for basically any post I see that makes me think of Eureka. Most of the time, that includes references to the monsters and phenomena referenced in the rules about supernatural characters – posts about vampires, werewolves, witches, and alien shapeshifters, for example, are often right at home here. In particular, posts about these kinds of supernatural beings being normal people and living normal lives tend to remind me of Eureka. Other things that are reminiscent of Eureka include noir and neo-noir aesthetics, which the game owes a lot to, and popular detective media, which is ultimately its core inspiration.
Who runs this blog?
I'm Nora, my main blog is @mc-cookies, and I am just a fan of Eureka. I'm not directly affiliated with the creators (hell, they don't remotely have the budget to make me advertise for them), but they and the rest of the community are super nice people who have a lot of insight about the process of making and playing tabletop games.
Who makes Eureka, and how do I support them?
Eureka is an amazing game, and independent tabletop designers across the board do a ton of work to make art that I enjoy a lot, but unfortunately it's not the most welcoming market to be in. Wizards of the Coast, and by extension Hasbro, has what is effectively a monopoly on the TTRPG hobby in the form of D&D, and it's hard for new creators to break into the space because of that. Eureka is made by ANIM TTRPGs, a very small group of designers taking on a very large project. While they're gearing up for the full release of Eureka and preparing their next projects, any support is helpful to them.
To read Eureka, visit their itch.io page to download a fully playable beta version on a pay-what-you-can basis! Even free downloads can support the game by bumping Eureka on itch's algorithm and getting it recommended to more people.
To support ANIM more, consider subscribing to their Patreon, which will grant you access to more frequent updates of the Eureka beta, as well as concept art, previews of their future projects, and a community discord server.
To give on a one-time basis, use ANIM's ko-fi page to donate to them more directly. Right now they're also taking donations to add custom characters into the rulebook as possible random encounters, and ko-fi is the place to go for that!
If you just want to interact with the team at ANIM and learn more about the work that they're doing, give them a follow here on tumblr at @anim-ttrpgs – their blog has similar content to this one, as well as regularly posting excerpts of the rules, answering people's questions, and discussing the broader tabletop gaming hobby.
And last but certainly not least, ANIM also runs a TTRPG Book Club server on Discord, which is excellent for finding RPGs to read and play and people to read and play them with, and is a great place to interact with other people who are interested in indie TTRPGs (including ANIM's staff and other fans of their work).
What's the deal with your avatar?
That is a "snoop", a stylized human figure serving as the mascot of Eureka! Designed by @theblackwarden, these little guys appear throughout the rulebook to graphically represent various mechanics, and they're very fun designs. This one, in particular, represents the "anime wolfgirl", which is a humanoid form that wolfman (aka "loup-garou" or "Hollywood werewolf") investigators can take, reserving only their ears, tails, and claws.
I have more questions!
My ask box is open! Have fun checking out the other posts around this blog :)
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lunaandco · 2 days ago
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sub!gavi nsfw alphabet
pairing: gavi x reader
summary: some nsfw headcanons of sub!gavi
warnings: of course some smut, choking, spit kink
dom!gavi version // masterlist
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A: Aftercare (What they’re like after sex)
Gavi clingy and whiny, demanding attention and cuddles you're more than happy to provide. Sometimes he's a bit embarrassed of what you two just did and he needs reassurance, but overall he's very sweet.
B: Body Part (Their favorite body part of theirs and also their partners)
His favourite part of his are his thighs. He loves watching you ride them, pleasuring you without getting any real physical reward, just a boner and a severe turn on.
Of yours, your lips. He's a sucker for the way they wrap around your fingers around his nipples, around his cock. The way you smirk and the way your mouth falls open with moans. If you bite them, he's going crazy.
C: Cum (Anything to do with cum)
When he's laying on his back, his own cum smeared on his stomach, hair sticking to his forehead with sweat and cheeks flushed from the exertion, that's the sexiest of his looks.
D: Dirty Secret (this goes without saying)
In this case, liking to be dominated us something that might embarrass him. It takes him months since you start hooking up for him to admit it.
E: Experience (How experienced are they? Do they know what they’re doing?)
He's been with multiple people, but he has not trusted anyone enough to admit to like being a sub, so in that aspect, he's quite inexperienced.
F: Favorite Position (this goes without saying)
Gavi loves being on his back, as you ride him. He likes watching your body moving, using him for your own pleasure.
G: Goofy (Are they more serious in the moment, or are they humorous, etc.)
He's quite giggly at the beginning, but once he goes into subspace he becomes a whiny crybaby.
H: Hair (How well-groomed are they, does the carpet match the drapes)
He experiments a little, between fully shaven and a little more wild. It probably depends a lot on his schedule for shaving his legs.
I: Intimacy (How are they during the moment, romantic aspect…)
There is a big sense of intimacy whe. you dom him. The fact that he trusts you like that fills your heart. Whenever he's feeling vulnerable he loves making eye contact.
J: Jack Off (masturbation headcanon)
Quite often. For a long time it was the only way he had to explore this subby side of him. When you're around he doesn't really do it, he would rather delegate the decisons over his pleasure to you.
K: Kink (One or more of their kinks)
Choking: Gavi likes feeling your hands around your neck cutting his air supply and doing whatever you want with him
L: Location (Favorite places to do the do)
His bed. It's where he feels the safest and most comfortable, where he has everything he could need for a long session.
M: Motivation (What turns them on, gets them going)
A specific intatnce is whenever he's teasing you about anything, ans you snap at him to stop he'll get very quiet and you'll know.
More broadly, just seeing him talking confidently about anything will get him.
N: NO (Something they wouldn’t do, turn offs)
Anything with food. It's messy—and not in the fun way.
O: Oral (Preference in giving or receiving, skill, etc.)
He loves it when you ride his face, almost fucking it, nose to your clit and tongue buried deep inside you.
P: Pace (Are they fast and rough? Slow and sensual?)
Gavi likes it when you go slow, making sure he feels every little movement and forcing him to be patient when he's desperate to go faster.
Q: Quickie (Their opinions on quickies rather than proper sex, how often, etc.)
When he's in a subby mood, he would rather you take your time tearing him apart. It also takes him a while to come down from an orgasm as a sub, so it's better if we doesn't have anything to do right after.
R: Risk (Are they game to experiment, do they take risks, etc.)
To him, allowing you to dom him is already a risk, nevertheless if you want to try something new on him he will be more than eager to please.
S: Stamina (How many rounds can they go for, how long do they last?)
As commentators like to say in matches, Gavi has three lungs. He lasts a while, definitely more than you sometimes, but you like jerking or sucking him off once you're done, enjoying the view without any distractions.
T: Toy (Do they own toys? Do they use them? On a partner or themselves?)
He's too embarrassed to buy them himself, but when you use your own on him, he almost loses his mind.
U: Unfair (How much they like to tease)
He's quite obedient, will do everything you want him to. Gavi knows that if he misbehaves, the punishment won't be of his liking.
V: Volume (How loud they are, what sounds they make)
A whiny little thing, you never thought a man could be so vocal. However, you love all his little moans that let you know exactly how much he likes what you're doing to him.
W: Wild Card (a random headcanon for the character)
You once spat on his mouth and he swallowed immediately. It's one of those kinks he didn't know he had until he tried it.
X: X-Ray (Let’s see what’s going on in those pants)
Average length, but rather on the thick side. The stretch is nice but not uncomfortable.
Y: Yearning (How high is their sex drive?)
Quite high. Gavi is always begging you to pay attention to him, to give him what he needs. He can get a little bit annoying, and when you snap at him to stop... well, refer back to point M.
Z: ZZZ (… how quickly they fall asleep afterwards)
Almost immediately. You barely have time to cuddle him, clean him and give him a few reassuring words before he's fully knocked out.
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griem · 4 months ago
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ijbol idk man releasing screenshots of very polarizing things said in a private discord server between friends in a public "callout" post is #the most #tumblrific thing ive ever seen LOL.
#opinion 😱 in tags
#our life#gb patch#gb patch games#our life beginnings & always#i also think it should be acknowledged that the white queer 'experience' and the black queer 'experience' are totally different#bc there are multiple occasions where GBLady has recieved an ask where shes accused of Something bc of a super specific issue#this whole situation is just the biggest case of GetOverYourself ive ever seen icl#i think rose is entitled to their opinion as a black trans person + a person who previously identified as a trans man#i think its easy to attack rose as an inflammatory person who 'purposely incites discourse' bc they dont use that super-pacifying#everyone is welcome on my blog tone that if not used is immediately interpreted by white people as hostility and rudeness#i don't agree with a lot of their takes that ive seen on their blog that were allegedly posted BEFORE they became a sensitivity reader#but irdgaf#bc its their personal blog and theyre entitled to their opinion and i don't believe u get to feel insulted or slighted#or deem them as unprofessional and inflammatory just bc they didnt speak to u on their personal blog as Nicely as u wanted them to#i just think this all leads back to a growing sense of entitlement in the gb patch fan community#esp among the our life fans#just bc this is a deeply customizable game doesn't mean that the dev can customize Every Single Thing to ur liking#it also doesn't mean that ignorance on the devs part or the staffs part in most capacities is purposefully discriminatory in nature#like no offence but wdym 'ur hands are shaking and u need to get offline' bc of all of This... please grow up and go outside#also This is controversial but a lot of yall use the fact that GBLady is a white cis woman who happens to b writing stories#with a very diverse and nuanced cast to railroad ur ideals on how the characters should b written#and if they don't meet Your personal experience as a member of that marginalized community then They are automatically written incorrectly#again just a very entitled community IJBOL#idgaf if u disagree come and kill me over it 🤷🏾‍♀️#but also im very curious abt what people think !! 👁#i also dk how to phrase this but the white gb patch community also Reeks of this strange entitlement and i hate to say it but . . .#Sensitivity ??#they have this weird almost parasocial relationship with GBLady + this fantastical relationship with the characters themselves#LOL idk if anybody gets what i mean
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llitchilitchi · 8 months ago
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I get hating certain political systems and trying to abolish totalitarian regimes but at the same time many of them are so interwoven with our history and society they have become tropes and when I consume media with a setting where the monarchy is absolute and revered then I am playing my part and sucking that princeling off
#litchi.txt#there are games that address this kinda stuff! and thats good! its good that there are games talking about how this is bad!#but at the same time when I go into a game knowing I will be the prince's sword and shield I dont expect the game to be anti-monarchy#despite having pretty strong opinions on many a thing I tend to put most of them away the moment I engage with media#imperialism bad. monarchy bad. doesnt mean I cant enjoy roleplaying in a game where I help these systems#because guess what its fictional and not everything needs to be a strong statement about politics#sometimes we just... wanna vibe with a setting#I am so very thoroughly exhausted from the politics in this country and where things are going I just kinda need that no brainer gameplay#even if it means working as the secret police for an emperor#even if it means replacing one dictator with another#because its still a game#a lot of people talk about imperialism-monarchy-colonialism with these things because they are a big issue even today#and they are important to talk about!! in real world!!#but I rarely see people be this upset about like religion etc which like. thats also a massive problem.#idk Im just tired of trying to look at fanart of all my fantasy medieval games and people being upset that the games#are not super anti-monarchy despite the marketing being literally 'you are the emperor's bestie. you help him out and go on a quest.'#'your quest is to manipulate local government to support the emperor and do his bidding'#like idk how That is supposed to be a game that addresses it properly#and maybe it does but ig since the MC doesnt look at the player and go REMEMBER KIDS! THIS IS EVIL AND BAD AND WHY MONARCHY SUCKS#it doesnt count??? I guess???
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