#i don't think i've ever felt this way about any artist really
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pardonmydelays · 4 months ago
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i also think it's kinda cool how tyler makes me want to learn stuff
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felassan · 18 days ago
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Dragon Age Day 2024 – Developer Reddit AMA (Q&A session) – compilation post
Introduction: “Happy Dragon Age Day! John Epler and Corinne Busche are here to answer your questions for the next ~2 hours. Looking forward to chatting with everyone. We won't be able to get to all questions, but hoping to get to a good mix!”
I gathered the questions and answers from the AMA together in this post, as the AMA has now concluded. The rest of this post is under a cut due to spoilers and length.
Q: "If you could’ve developed DLC, what — and/or where — would you have wanted to explore? Would it have been a new locale with a complementary, self-contained story or something that adds to the main plot and teases the future?"
Corinne Busche: "On the gameplay side, I had a thought about adding a new class option, which is directly related to the environments and story. I've always wanted to revisit the Bard, and I've long felt in the context of Veilguard the best way to handle player-controlled blood magic would have been to build a unique 'Blood Mage' class for it."
Q: "Can we look forward to more lore-supplementary material, for example World of Thedas vol.3?"
John Epler: "With all of the lore reveals in DATV, another World of Thedas is something we'd absolutely love to do. That said, they're complex beasts and require a lot of work from a lot of people, so I can't really promise anything, but it's something we're interested in, at least."
Q: "1. How exactly did Solas's blood magic manipulation of Rook work? Did he only alter Rook's perception to make them think that Varric was still around, or did the blood magic actively prevent Rook from reacting to Varric in a way that would have given up the ruse to the other characters? 2. What is the state of Southern Thedas after the events of DAV?"
John: "Solas' magic caused Rook to see Varric when he wasn't there. Originally, of course, Solas wanted Varric to keep Rook more off-balance - but the thing about the Fade is that things don't always work the way you expect or want them to. As for the state of Southern Thedas - it's been pretty radically altered. The balance of power has shifted, but even those who rode out the storm of the Gods' blight better than others are still reluctant to start anything as the whole place is in rough shape."
Q: "When looking back on DAV, is there any part you wish that you could have spent more time on?"
John: "For me, it's about the Antaam and their split from the rest of the Qunari. There are elements of that story in both the Crows content and in Taash's personal quest, but in a dream world, having the Ben Hassrath as an additional faction (albeit, one you don't know if you can trust) would've been nice."
Corinne: "And for myself, I certainly share some of the desires the community has. Going deeper on romances, and more choices to import. I love our choices and consequences in the game already and maybe we could've added a few more on the scale of the Minrathous/Treviso choice, that significantly alter the remainder of the game. I think we learned how to make that work within our gameflow and content structure, so I look forward to being able to lean in on these beats more heavily. That said, no artist or creator is ever going to be completely content with their work, and even so when I take a step back and look at the game as a whole, I'm extremely proud of what were able to accomplish."
Q: "Can we get confirmation on what happened to the other Evanuris? Will we get any more lore? Shame we didn't hear a whole lot about them besides essentially being behind the previous Blights."
John: "We haven't been SUPER specific about this, but at best the other Evanuris are a shadow of their former selves, and at worst they're dead. The death of their Archdemons, particularly when they were still trapped in the Fade, caused enough magical feedback that it broke their minds and bodies. A couple may have survived as shells, but they aren't in the same state as Ghilan'nain and Elgar'nan."
Q: "Will we get at least anything post launch that via free updates that further expands some story elements? Will rook continue to be the main protagonist going further??"
Corinne: "We've been continuing to improve upon the game post-launch through various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content. Whether Rook will return in the future, well it's just too early to say :)"
Q: "The marketing for the game claimed that choices not imported from prior games wouldn't be overridden. However, certain dialogue from characters like Harding seemed to establish certain canon events from previous games that were not locked in. Is the intention that a hard canon is being established from DATV forward?"
John: "Ultimately, there's still no intention for there to be a hard canon going forward. These games have been going on for 15 years, though, and with all of the previous games to remember, as well as developing this one, there are absolutely places where we unintentionally suggested there was a hard canon (the one I've seen specifically is that Isabela is always assumed to have joined Hawke's party). I'd say those are oversights and not part of a deliberate strategy. While there are definitely some smaller decisions we will likely never revisit, I want to keep those other choices alive and relevant in the future, and with the state of Thedas the way it is at the end of DATV, I don't really think there's a way forward that DOESN'T involve bringing some of those bigger choices back to the forefront."
Q: "Was there anything at risk of being cut from the game that you fought tooth and nail to keep in?"
Corinne: "Oh, absolutely. There are always those things in game dev that are at risk due to scope and deadlines. There were 3 big ones that immeadiately come to mind: The Transmog feature, the Lords of Fortune Hall of Valor, and Haunts questline. I'll throw in Photo Mode as well, but that was one that we always knew we'd like to do, and had to dig deep to find the time and resources for it."
Q: "Is it set in stone that we will not be getting DLC?"
Corinne: "Correct, our focus was to tell a complete story with the release of Veilguard. Beyond the quality of life improvements and a couple new armor sets we're doing to support the game, we won't have any new story or gameplay content coming to the game."
Q: "Are there any plans to try and increase character saves on console to more than 3?"
Corinne: "This is something we've investigated, but because this touches our save file architecture there are no plans at this time to increase the limit."
Q: "Are you planning to make another Dragon Age after this one ?"
Corinne: "There are so many more stories yet to be told, and threats to defend against, within Thedas, but that's all we can say for now as we don't have anything new to announce."
Q: "With the polarizing nature of this iteration of Dragon Age, how did the media attention affect the team as a whole and the morale leading into and post launch?"
Corinne: "This is a tough one to answer, because it's so personal and specific to each member of the team. So let me say this, we've seen that with each Dragon Age release there has been a passionate, and sometimes polarized, response. When you consider how invested the players are, the nature of reinvention in the franchise, and the commitment to inclusivity, it makes a lot of sense to see the broad array of reactions. What I can say is that the team is really proud of what they have built, and the positive critical reception it's received. Within the team, we've been sharing all of the wonderful letters, fan art, and anecdotes from the players, and listening closely to the constructive criticism. That's really where we focus our attention."
Q: "Could you comment on current logic of Lucanis romance? Him leaving PC because of a certain choice does not make sense, because right after that he picks up the romance arc with Neve, who did exactly same choice. Was it intentional, or are we dealing with a broken plot flag or oversight?"
Corinne: "Lucanis is a deeply passionate individual, and rightly or wrongly, can't overlook that it was Rook's decision as the leader of the Veilguard to support Minrathous, when so many lives were bound to be lost in Treviso. It hasn't dimmed his passions, which is why he ultimately still pursues Neve, but it does come at the cost of the fledgling romance with Rook. As with all people, Lucanis is complex in the way he internalizes his experiences, and this is one he couldn't look past."
Q: "Are there any comics or books planned that are set after the events of DAV?"
John: "Ancilliary media is always tricky but personally I'd love to do more in that space. I think the ending of DATV leaves the world pretty well open to a number of different stories and exploring how the dynamics of Thedas have changed after the events of DATV is, IMO, a really fun path to go down."
Q: "Can we see Sandal in the future Game/DLC?"
Corinne: "That's an interesting possibility to explore. Especially given what we've learned in Harding's quest line and the awakening of her powers through her connection to the Titans. It's a really fascinating side of lore, but like we've mentioned already we don't have any new story content coming to the game or anything further to announce."
Q: "I want to give a shout out to John, Corinne, and Trick in particular. What a great group of people who clearly love this series! Would love to know about their canon Rooks/romances and their playthroughs" 
Corinne: "At this point I've done so many playthroughs it's difficult to keep them all straight! If there was one that I'd say is my "canon" however, I'd say it would be my Shadow Dragon Qunari Rogue, named 'Rin'. She was a Veil Ranger who was always a bit quick on the draw, chose to save Minrathous, selected Maevaris for Archon, and romanced her one true love: Taash! Ultimately Rin and Taash agreed that Taash should honor their life as a Rivani, before we defeated the gods, redeemed Solas, and sent him off into the fade to be with his own true love: The Inquisitor. <3"
John: "Qunari mage Rook who's romancing Harding. He's the handsomest Qunari in Thedas, and that's a burden he bears every day. I'd also just add that while I appreciate the kind words, a game like this couldn't come together without a tremendous number of people, far more than are active on social media. So shout out to the whole team for the hard work they've done."
Q: "Can we hope to see something related to Awakened Darkspawn in the future that the franchise has? (As in prequels or new instalments.)"
Corinne: "Difficult to say. I've always been a fan of the rare cases of Awakened Darkspawn, but if they were to turn up, it would need to be because they were right for the story."
Q: "My question is - what are your plans for upcoming patches? Do you expect that they'll mainly be bug fixes, or is there a possibility that there could be content patches? And if so, any chance for more interaction between Rook and the companions, since that's top of many of our wishlists for the game right now? (Lucanis in particular for me :) but every one of us has their own favorites!)"
Corinne: "I'm so glad you enjoyed it!! I believe we've responded to another question about the post launch plans, but let me include some of that information here as well. We're currently focused on various bug fixes, balance updates, and quality-of-life improvements. Notably new character creator options and armors for DA Day and N7 Day, and some cool features like Photo Mode filters. Beyond this focus however, we largely view this story as complete and are not planning for further story content."
Q: "Where does Andraste and the Maker fit into the world of Thedas given all that was revealed during Trespasser and Veilguard. We obviously know the whole story about the Evanuris and their role in shaping the world as it is, the Black City, the Blight, etc. Is The Maker just a human mythology that sprang up to explain this? Does The Maker still exist?"
John: "That's a weighty question. I do think there are some questions we should never (and likely will never) answer completely - I think the moment you reveal everything there is to know about a fantasy universe, you start to lose some of the mystery that brought people into it in the first place."
Q: "Are you going to add new armor or skins as you added the Mass Effect one?"
Corinne: "We actually just dropped the new Hawke-inspired armor, face paint, and body paint, as of today in celebration of Dragon Age Day!! Really hope you enjoy! I know for me personally, it's going to be my go-to transmog armor from now on."
Q: "What features/storylines were left on the cutting room floor? Followup if you're feeling generous: How was the development of Veilguard viewed internally, and was the majority of the studio satisfied with the time given to develop the game?"
Corinne: "Tightening up content and making cuts is a tough but typical part of game development. A few of the biggest cuts we had to make were trimming down the Faction story arcs, and letting go of a few explorable spaces. There were also a few areas, like blighted Weisshaupt that we could've returned to and explore. In both cases however, I believe we rightly opted to let go of these quests and areas in favor of increased focus on the quality of the existing Faction quests and exploration areas and shipping a high quality performing experience."
Q: "After reading the Dragon Age: The Veilguard book I noticed the jurassic tortoises didn't make the cut into the game, they were also teased in the initial teaser trailer from a few years ago. Any particular reason they were cut?"
John: "It's less about them getting cut and more that they just never moved far enough ahead to be a part of the game with full animation sets (combat, locomotion, etc)"
Q: "Is there any hope that you'll be announcing official mod tools, or a toolset like Dragon Age: Origins?"
Corinne: "No, we don't have any plans for official mod support."
Q: "My question is >! where does Solas/where do Solas and the Inquisitor go off to at the end if he’s redeemed? Back into the prison he made or just the fade in general?"
John: "We're leaving that ambiguous on purpose, but given that the Fade is shaped by dreams and thoughts, I think it's fair to say that the section of the Fade that Solas and the Inquisitor end up in is a lot nicer than the Fade that Solas gets trapped in with the other two endings."
Q: "How do you think Veilguard sets up the future of the franchise? Where would you like to take it from here?"
Corinne: "I'm sure it won't surprise you when I say we riff on this topic a lot! What really captures my imagination now that we've resolved some of the mysteries pertaining to the blight and the Elven gods, is exploring the aftermath of this crisis in a deeply destabilized Thedas. As you can imagine, given a blight of this magnitude, and the revelations of the Elven gods, it's going to have long lasting geo-political implications, and there will be those eager to take advantage of the situation. Not to mention, there is so much yet to explore in the nature of the the Dwarves and Qunari, and their relationship to the Titans and Dragons respectively."
John: "To riff on what Corinne is saying - I think, for myself, I'd love to look at taking it down from 'end of the world' to 'the world is changing, how do you adapt and react'. The balance of power has changed, and the Sword of Damocles that is the Evanuris and the Blight is no longer hanging over the world. What does that look like? Who's on top now? And with all the revelations brought up in DATV, what does that look like for the Dwarves, or the Qunari?"
Q: "1) I've seen people that they believe Andraste was a vessel for Mythal because of a comment Morrigan makes about a previous vessel falling in love with an Almarri Chieftain. Is this the case or was she talking about Flemeth? 2. About the Executors, is their manipulation more on the level of leaking information to select people to guide events, or is it more along the lines of "Loghain suspects that Cailan wants to ally with Orlais, let's stoke his hatred by having him see/hear events that remind him of what they did." 3. Lastly, are there any plans to let us visit Kal Sharok proper in any future games? It was great getting a small glimpse of the Dwarves from there and see an outpost but would love to see the actual city!"
John: "I think I'm going to have to keep the first question a mystery for everyone. :) For the second, it varies. The Executors are very mysterious and, more importantly, incredibly risk averse. They attempt to manipulate events in the most subtle way they can manage. Sometimes that means leaving a particularly inflammatory document on the right desk. Sometimes it means stoking existing fears and doubts. Not everything they try is successful, in part because of how unwilling they are to put themselves at risk. For Loghain, it would have been incredibly subtle. He's smart, strong willed and, in his own way, loyal to Ferelden to a fault. For others, it would've been different. I'd love to do more with Kal Sharok as there are some interesting stories still to tell that involve them, but we don't have anything to announce as it relates to future games."
Q: "If you could make one of the faction leaders a party member in the next game, who would you choose?"
Corinne: "For me, it would absolutely be Evka and Antoine (you have to bring them as a couple, right???). They've come to have place in my heart, and I would love to know what the future of the Wardens looks like. That said, a couple of runners up: Maevaris Tilani, and a reprised companion role for Isabela, would make me very excited!"
Q: "Did you expect so many players to be so thirsty over Emmrich? He is the best player in the game for me, thank you for his lovely presence."
Corinne: "I mean, we definitely had our suspicions. Within the dev team, we are also fans of the game, and what we found was that some of us were very drawn to, and quite vocal about, our resident necromancer. There's something so endearing about his gentle demeanor and that juxtaposition of necromancy as a force for good and reverence, that makes him really compelling."
Q: "I wanted to start out by saying I love this game, but one of my major questions is: What happened with the Lords of Fortune? They have significantly less content and reactivity than the other factions with Rook not even commenting on things that they would already know like Isabela explaining what "Pulling a Barv" is. Similarly, the Lords don't have a theme for the Lighthouse OR colorways or even a real faction quest line like the others have. Were they intended to be a different faction (a qunari/tal vashoth one maybe) and it got swapped late? Where they just added late when time/budget was already running low? Was it determined that fewer players would pick that faction so less resources were allocated? I feel like there's a reason as to why since the difference between playing as a Lord and playing as any other faction feels really extreme."
Corinne: "We always knew that some of the factions needed to have a larger presence in the overall story than others, so when we approached our content planning, we took that into account. They are inherently assymetrical. That said, I think there is a lot of interesting material to now work with in regards to the Lords of Fortune and the Rivain Coast if that's right for another story."
Q: "What was the motivation behind writing the Inquisitior's missives and the ultimate fate of southern Thedas? Is that an area you are likely to revisit in future games? T his question is the result of a lot of discussion that's been had in the fandom as of late and one to which there's no definite answer, but I'm curious: as developers and writers, what features and qualities do you believe make up Dragon Age's core identity?"
Corinne: "Around the time we approached Alpha, we realized that this blight, and the impact of the gods on all of Thedas was so much bigger than what the player would see in the north. We felt this was a natural opportunity to have the Inquisitor serve as that connection to the events happening in the South, to show that the entirety of Thedas was impacted, and the Inquisitor was not one to stand idly by. Sometimes I daydream about exploring the parallel adventures of the Inquisitor in the south while these events are unfolding in the north. That could be a really fascinating tale and perspective. Regarding Dragon Age's core identity. Well, that's a big question and one that will mean different things to different people. I can tell you that internally we've always stood-by the mantra that 'Dragon Age is an experience about people'. That is to say, the setting serves as an opportunity to really explore the depths and motivations of characters during times of crisis, joy, and companionship. Another that I reflect on frequently is how Dragon Age has become a franchise where each game has been different in its approach, and while it can make these titles challenging to develop, it also creates an opportunity to keep the franchise fresh."
Q: "What was the reasoning behind only making Dock Town an explorable area in Minrathous, rather than a combination of areas of the city, such as where the upper class lives?" [I think this comment was edited at some point after posting hence some of the answer below seeming unrelated]
John: "Given the state of Thedas at the end of DATV, Minrathous has become the diplomatic hub for the entire continent. While we could, to some degree, avoid references to the Divine and Ferelden's leader by virtue of this game taking place in Northern Thedas, I don't think that would be possible (or satisfying) going forward. There will, as always, be some choices that we won't reference, but others are, I think, going to be required to tell a coherent story in the future. Focus, more than anything. We originally had a few areas in Minrathous but rather than spread our resources thinly across multiple areas, we chose to focus on Dock Town and make sure it felt coherent and cohesive, as well as doing our best to stamp out any bugs we found. If we ever revisit Minrathous (which I'd love to do), I think we'd spend more time in the other districts. Both Harding and Davrin have specific, non-quantum reasons for being willing to sacrifice everything to stop the gods. For Davrin, he saw Weisshaupt fall - and he had his own opportunity to heroically sacrifice himself taken away. For Harding, she's been on this quest for nearly a decade, and she saw Varric, her friend and mentor, fall. Neve/Lucanis could have worked in either slot but that multiplies the complexity even further - and Neve already was earmarked for the wards."
Q: "During development, did you plan for a cameo of any companion from previous games that ultimately got scrapped? If so, may I ask who? And on this topic, has an appearance of the Hero of Ferelden on the table at any point? Is there a reason they haven't appeared since Origins?"
Corinne: "Thank you so much for the kind words! Glad you enjoyed! While not a companion, for a long while Charter had a role in the game. Ultimately we felt this wasn't the best fit and decided to move away from her appearance. In some cases, the opposite was true, where we added former Companions. Bringing back Isabela was a relatively late call, but we did feel we had the right role for her to fill within the Lords of Fortune. I often think about the role the Hero of Ferelden might play. It's a challenging one due to the choices the player may have made, not to mention how we handle giving them a voice that matches player expectation given they were a silent protaganist. But I do think there is something there, and I would like to explore it, if we can find the right story to tell."
Q: "If an elf were to, say, exist in the Fade for an extended period of time, would they regain the elven magic (if not already a mage) and immortality? 👀 And if, hypothetically, they one day returned to the physical realm, would those qualities persist? (Tried to be as unspoil-y as possible!)"
John: "I think, at this point, no one really knows what's going to happen to an elf who spends an extended time in the Fade. In part because the Elves of today and the Elves of Solas' past are not really the same at all. But also, the Fade has changed since Solas was a spirit. So while he may have theories, he can't say anything for certain."
Q: "Throughout the game there are many hints at a new storyline involving the past of the Qun, The Devouring Storm, and the involvement of The Executors. In what capacity can we expect this new narrative thread to be explored (novels, comics, next game)?"
John: "I think that if these story elements aren't at the core of any new material, they're at the very least going to exist on the periphery. The story of the Evanuris is done - the gods are dead (or imprisoned) and Thedas is in a state of flux and uncertainty. I imagine that whatever happens next is going to be a surprise to everyone, including the people of Thedas."
Q: "I was wondering what happened to the forgotten one and why was he scared of the eye does that mean something or is it just him say that he is scared of going back into the fade"
John: "When Anaris is defeated, he's sent back to the Void. What's there isn't something anyone really knows, but if you read the other Codex entries scattered around Arlathan, it's clear that Anaris has touched something far darker and more dangerous than he expected, and now it has his scent, so to speak."
Q: "Compared to previous installments, Dragon Age: The Veilguard makes an effort to de-centralize the moral complexities of Thedas (i.e. the softening of the Antivan Crows, the lack of slavery seen in Tevinter, etc), instead focusing on choices based on character arcs instead of politics and/or morals. Is this shift an intentional one? If so, should we expect these kinds of character choices to be the new standard for Dragon Age games?"
John: "What worked for DATV isn't necessarily what's going to work for the future. Particularly with Thedas left in the state it's in - the balance of power has shifted dramatically. The South is suffering and the North isn't doing much better. Even those who may have forgotten past prejudices and put aside their differences in the name of stopping the gods are now being faced with a very different world than when they began this fight."
Q: "What other player choices from Inquisition and/or Origins & DA2 would you have liked to have implemented if you had more time and resources? Also, what characters would you have wanted to bring back?"
John: "Well of Sorrows. I think that's the biggest one - and we had some ideas for what we wanted to do with it. Unfortunately, making games is rarely a straight line endeavour, and some of the challenges we ran into required us to scrap that choice. I'd have liked to do more with the Divine as well, though with how little we touched on Andrasteism in this game I think it would've been a bigger challenge than expected. I think Fenris is the easy answer, but it's also the real one. Given his history, his relationship with Dorian and Mae could've been fun to explore, particularly depending on how you left him in DA2. That said, the challenge always does come down to 'quantum' - if a character could be dead, you can't make them load bearing, so they end up relegated to a cameo."
Q: "Is there a canon reason (maybe in some supplemental stories) that explains what happened to Fen'Harel's agents? Are some of the Dalish clans still working for Solas? What are the Arishok and the rest of the Qunari doing while the Antaam are conquering parts of Thedas? Does their absence in veilguard imply that they secretly approve of their actions or are planning on using them to their benefit? The faction of crows we interact with is very heroic and often puts aside their role as assassins in order to protect Treviso's citizens. Does their altruism create fiction between them and the other factions, who might see them as weaker or idealistic? What are some of the other factions like?"
John: "Solas' experience leading the rebellion against the Evanuris turned him against the idea of being a leader. You see it in the memories - the entire experience of being in charge ate at him and, ultimately, convinced him he needed to do this on his own. And his own motivations were very different from the motivations of those who wanted to follow him - he had no real regard for their lives or their goals. So at some point between Trespasser and DATV, he severed that connection with his 'followers' and went back to being a lone wolf. There are Dalish clans who are sympathetic to his goals, but even there, there's an understanding that he's too dangerous to have a more formal connection with, and that he will, ultimately, sacrifice them to his own ends if necessary. The Antaam no longer recognize the authority of the Arishok. Part of why they've split into warring factions of warlords is that they felt his adherence to the Qun (which he still adheres to, even now) was holding them back, so they organized what I'd describe as less of a coup and more of a 'choosing to ignore his orders' and launched their own attack on the mainland. Absolutely. I don't recall if this exchange made it into the final game, so apologies if not, but it's very clear that the faction of Crows you interact with is the 'idealists' of the bunch. The rest of the Crows, on the other hand, are far more pragmatic and willing to work with whoever emerges on top of the pile. Illario's far more representative of the average Antivan Crow than either Teia or Viago, and it's only Caterina that kept him in check this long."
Q: "What led to the player Quanari appearance compared to the Antaam, who look like Quanari from the previous game. Was it an armor modeling issue or just a design choice?"
Corinne: "To be honest, it's both. First let me say that when you have a character creator with the breadth of sliders and options for both head and body, that does create some constraints that you need to work within. We felt this was ultimately a good trade-off for the player, to ensure they could get the full range of face and body sliders that the other lineages were afforded. Also, we viewed the player-created Qunari as a continuation of the style of player-created Qunari in Dragon Age: Inquisition, which in both games, differ from some of the other forms of Qunari we've seen."
Q: "Having reviewed some of the game files, I'm curious about what the "dreamer" mechanics would've looked like? Would there have been dreamers on every map? Would it have just been a dialogue or would we have been able to see/experience the memories/dreams the dreamers are stuck in?"
Corinne: "We explored the idea of Dreamers at several points in developement. I believe the instance you're referring to was a mechanic in which you could encouter a Dreamer in the world, and then also encounter their corresponding consiousness in the Crossroads. We would have used this as a way to encourage a "back-and-forth" set of optional quests and mysteries to encourage exploration and discovery. Ultimately we abandoned the concept because mechanically the Crossroads Gates and corresponding Champions were providing a similar experience in driving the player from the Crossroads, out into the world, and then back to the Crossroads again."
Q: "The hair physics in the game are incredible. When did the studio commit to improving the hair options/physics, and was there any conversation/debate over that? Bad hair has been a staple of the franchise, so this was a delightful change to see."
Corinne: "Thank you so much! We heard the fans loud and clear, when it comes to character customization, that we needed to step up our hair game. This tech was something our engineers, character artists, and technical animators were all deeply passionate about (as you can tell!). So all of that combined it was a relatively early decision to invest in."
Q: "Some of the companions’ questlines left me craving more lore! For example, how did Valta end up as the Oracle and how does her gift differ from Harding’s? How did Zara manage to get Lucanis possessed as a rogue? Are there any other Forgotten Ones like Anaris actively trying to make their way back to the world? In short, might these questions be answered in the next Dragon Age game or additional media, or are they purposefully left open?"
Corinne: "I'm so glad these stories have their hooks in you! We have to leave some threads to tug on for future stories. ;-)"
Q: "(Spoilery question) Do elves or dwarves exist beyond Thedas?"
John: "That's a great question - and it's actually one that Bellara herself asks. I think 'what lies beyond the sea' is one of the most interesting spaces to explore in Dragon Age and whether the same people exist there is something that... well, I have some ideas, but I don't want to get into spoilers."
Q: "What happened to red lyrium? It feels like it was all but forgotten after DAI, even though it is blighted lyrium, and it felt like it would have made perfect sense to dig into its lore and workings a bit more since Ghilan'nain is the mother of the blight, and now knowing what the ancient elves did to the titans for lyrium.Red lyrium caused a lot of grief over the games that feels is just up in the air now, I'm curious if it was written out for the sake of a different narrative. Sortof connected to my previous question, if red lyrium is now not so significant in the lore/missing from it, why did the two gods need a specifically red lyrium dagger after losing Solas' purified red lyrium idol one? How does one purify something/someone of the blight itself?"
John: "Red lyrium is still present in DATV - it's how Ghilan'nain and Elgar'nan are able to craft their dagger, after all, and it ties directly into Harding's personal quest - but at a certain point it felt like it wasn't serving much of a purpose 'out in the world', so to speak, that the Blight wasn't already serving. It made a lot more sense in DAI, where you had the Red Templars who were directly using it to gain power, but without them in the picture, we chose to lighten the emphasis on it for DATV. Particularly in a game where the connection and threat of the Blight is so much more immediate, with the gods out in the world."
Q: "How did you get the hair physics to do all that?"
John: "A lot of tremendous work from character art, programming, tech art and tech animation. I'm sure I'm missing some groups but, yeah, the hair really is incredible. I've been on DA since DAO and I recall the (fair) critiques we got of our hair post-DAI. It was incredible to see it come together."
Q: "Where does Emmrich sleep? He’s the only one without a bed in his room lol"
John: "He sleeps standing up, like a horse."
Q: "which of the three/four endings do you find the most thematically satisfying? in regard to solas and/or rook (because i’m not sure the answer is the same for both!) & why isn’t rook invited to the book club?? sorry this is my villain origin story, why is my beloved emmrich enabling this social ostracism. does rook canonically hate to read?"
Corinne: "As a Solavellan, I personally love the Redeem ending with the Inquisitor/Solas romance variant. I cried my eyes out at the end of Trespasser, and now that they can finally be together to know the joys of their love makes me so happy."
John: "I'm a big fan of Outsmart, largely because I think there's something deeply satisfying in outsmarting someone who is very confident about their cleverness and spends a lot of the game reminding you of it. That said, I will admit that the Solavellan ending is deeply moving, even for someone who, at one point, wanted to fight Solas like a Yakuza boss. As for why Rook's not invited - it's entirely an attempt to avoid forcing roleplay on a character that may not fit your idea of Rook. Some people's Rooks may not have the connection to the team that would let the book club make complete sense. That said, I totally get why people wish their Rook could be involved."
Q: "TLDR: ll some classes be buffed? Iirc in an interview corinne (i think? I dont remember where or who), said shield toss got nerfed cuz it was waaaay too strong. Having playing the game now with pretty much all classes, will there be some balancing changes? I definetely dont want shield toss to be nerfed again, i love it soooo much, but its definetely waaaaaay above everything else i managed to build so far."
Corinne: "We're definitely monitoring class balance, and have generally taken the stance of "buff not nerf". That said, we're finding pretty good viability for all of the specializations, with the right supporting skills, gear, and companion builds. So in terms of priority that's lead us to largely focus on addressing properties on skills and gear that were not functioning as intended. I don't want to dismiss your feedback here though - I'll take a moment to dig deeper into our Veil Ranger data and see how those builds are comparing specifically. Glad you're enjoying the shield toss builds. That playstyle was definitely one that we were very excited about supporting!"
Q: "Why did Assan have to die with Davrin in the Ghilan'nain choice?"
Corinne: "Turlum is a powerful bond. There was simply no way Assan would have given up on Davrin so easily. Hope is a powerful force when it comes to the people you love, and sometimes we risk everything for it."
Q: "Something that has me confused. When Bellara/Neve are blighted but help use the blight to stop Elgarnan and at the end when all the blight in the area died and they were cured of the blight. How did they get cured? Is the blight itself now curable? Also, how did Solas manage to cure the red lyrium idol of the blight so he could have it back to it being the normal lyroum dagger?"
John: "When Solas bound himself (or, depending on your ending, was forcibly bound) to the Veil, it severed the connection that the Blight had to the waking world. The reality is that the Veil has been leaking ever since the Magisters first entered the Black City, and the dreams of the Titans gave it its terrible and awesome power. Now that the Veil is fully repaired, the Blight lacks that motive force, and being so close to the epicenter of that change has stripped the Blight in Minrathous of its vitality. It's calcified now - dead - and Bellara/Neve no longer suffer its effects. If they'd been anywhere else, further from that epicenter, it would've likely been different and they still would be looking for a cure. But without that power behind it, it's less dangerous and deadly than it's ever been before. So while it isn't generally 'curable', it's less of a short-term death sentence than it has been previously. As for how Solas cleansed the idol - another ritual. This one was much smaller scale, but a lot more dangerous."
Q: "What lead you to the decision to step away from active conversations with the companions as in previous Bioware games, where you can initiate them at any moment and ask exhaustive questions?"
John: "For us, because of tech limitations, it became a choice between exhaustive investigate conversations, or letting the companions move more freely around the Lighthouse. With the kind of experience we were going for, one where seeing the team grow around you is paramount, we felt that seeing them interact in common spaces (and in each other's rooms) made more sense."
Q: "I have just one very important question: what are your thoughts on Solas and Rook as a pairing? Their chemistry and interactions were a highlight in the game for me personally and I need to be able to sass and then kiss that egghead."
Corinne: "Oh gosh, you and me both! I'm not sure any of us could have anticipated how notable that chemistry turned out. And what excites me is how this relationship is something that could be developed even further."
Q: "I was wondering if it would be possible to see Cassandra in Nevarra interacting with Emmerich or Zevran in Antiva interacting with Lucanis? I understand that there a danger of turning any game into a cameo fest that would only appeal to old school fans but I did miss them. Especially as we had Isabella and Dorian in Rivain and Tevinter. To make the question a little more general what are the chances of seeing pre veilguard companions in any future iteration of dragonage?"
John: "I think the joy of the kind of 'fresh start' that the end of The Veilguard gives us is that, if we do make another game, we're no longer spending so much of the early game not only onboarding players into a new story, but also onboarding some of them (namely, those who didn't play DAI or don't remember it) into the story that leads up to this story. And part of what that allows you is more opportunity for returning characters who are meaningful, because their past is less likely to be narratively load bearing to the story. People who recognize them will have a moment of recollection, and people who don't won't be any more confused by the experience."
Q: "How did Jowin achieve the rank of First Warden? Was he ever deserving of the kind of respect Davrin seemed to have for him?"
John: "By the time you meet Jowin in DATV, he's become a political creature more than anything else. Which makes sense - after what happened to the Order in Origins, I think there was an internal realization that they had to spend more time making nice with the leaders of the various countries so no one would ever do to them again what Loghain did back then. But he didn't get that position entirely due to his connections. He was a fearsome warrior and a brave Warden in his own right, saving people and winning against impossible odds time and time again. He's older, though, and is still fighting the last war in his mind. Internally, we always described him as the general who was a brilliant tactician back in his time, but war has changed so dramatically and he refuses to keep up. I think he was deserving of that respect, though - and if you choose to talk him down (which very few of you seem to have done) you'll get a glimpse of the man he used to be."
Q: "If Solas ritual succeeded, what would have happened to the elves? And to the human? The art book make it look like they just drop dead but solas dialogs don't seems to go in that direction"
John: "I think the reality is that even Solas couldn't properly answer that question. In his mind, there would be some pain and suffering, for sure, as everyone adjusted to the raw magic now pouring into the world and the demons everywhere, but eventually everyone would live surrounded by magic and possibility. Immortality would be possible as well, and you can't make a world saving omelette without breaking a few eggs. I also think Solas is a gifted liar to everyone, including himself. Deep down he knew that the ritual was going to result in large scale casualties, but he saw it as an acceptable price to pay to fix what he saw as his mistake."
Q: "Unlike the last game, there were 2 fewer Companions, a rouge, and a warrior less, if it was up to you what sort of characters would fill up those two spots? and also if you could have a character from earlier games temporarily join you for a single quest who would you choose? with the exception of Bioware games which RPG game is your favorite"
Corinne: "Oh gosh, well I'll answer some of questions 1 & 2 together... I would have loved to bring back Fenris, either as a cameo or to fill that Warrior slot. As for the Rogue role, I do think something akin to the Saboteur Specialization would have been an interesting style for a Companion. Favorite RPG outside of BioWare games, well I'll give you three in order: Baldur's Gate 3, then Xenogears, followed by FFXII."
Q: "What happens to the lighthouse and the crossroads after the end of the game? Do the Veiljumpers claim it?"
Corinne: "Good question! I actually daydream about this one a lot! Does Rook, assuming they survived, continue to reside there given what they'd been through with Solas? Is stewardship returned to the Elven people? One thing has always been true for me: The Lighthouse existing as it does is intrinsically linked to the Caretaker, and I doubt we've seen the last of them."
Q: "My questions are mainly centered around the game's lore. Dragon Age Veilguard seems to have established a very elf centric past for the world as well as the races populating the world. Current state of the Titans, the Blight, the Old Gods, and some other things I may be forgetting, they all have links and origins to the Evanuris and the rest of the elves. In future installments, can we hope for other races to get more attention with respect to this? Because right now, it feels that most of the biggest mysteries of the universe as well as circumstances leading to the present state of the world, are a result of the elves... T o me, the magic system in Veilguard felt very different from the other games in the series. When Bellara mentioned stuff like 'recalibrate the matrices', 'readjusting energy flow', etc., it felt more scifi than fantasy. None of the past Dragon Age games had this kind of talk and it felt too big a leap for going from Southern Thedas to the North, especially considering none of the Northern characters in past Dragon Age games spoke like this either. This was one of the few instances in the game that felt immersion breaking to me. Can you guys help reconcile Veilguard's magic system with the magic of the past games?"
John: "I do agree that the elves have had their place in the sun at this point. We're never going to stop telling stories about the elves, but I think there are plenty of interesting stories to tell in Thedas where the Evanuris are tertiary characters at most. I think that's a fair reaction, but I'll answer the question in two parts. First - Bellara assumes she knows everything about magic. She probably knows more about the way ELVEN magic works better than anyone else in the world who isn't an Evanuris - but that doesn't mean she actually knows how magic itself works. The thing about the Evanuris is that, ultimately, they were able to take a very specific type of magic and shape it into doing what they wanted. But even their understanding of magic was only skin deep. Bellara and Emmrich get into this a little bit in their banter, but so much of the rest of the world - the magic of death that the Mourn Watch wield, for example, or the magic of the deep Fade that Bellara feels when she does some of her experiments in the lighthouse - is not the same as Elven magic. Even the magic that Tevinter wields, the magic of the Southern mages, is different from what the Evanuris used. The magic of the Evanuris is powerful but it's sterile, and it's constrained. So while the Evanuris have made magic work in a way that's more predictable and understandable, it's not the only kind of magic out there, and even then, I'd say they understood it at a very surface level. People were confidently describing how the natural world worked back in the 16th century. Very few of them were right."
Q: "I need to know about companion approval! I understand how companion bond rank works as it is well explained and visible in-game, but I cannot seem to find a good explanation for approval. Are the two linked? What effect does approval/disapproval have in the game? Is there something I'm missing in-game where current approval level is visible and I just haven't found it yet? PS: Spellblade Supremacy"
Corinne: "Yes! They are linked! Approval does contribute a small-to-moderate amount of progress towards your Bond. Disapproval is a small negative, but it's important to note that your Bond cannot de-level. Overall however, the surest way to advance your Bond is by helping the Companions with their personal quests. Also, really glad you enjoyed Spellblade as much as we did! The gameplay team really outdid themselves with that Specialization."
Q: "I'm mostly wondering if/how the griffons can be saved as a species since there's only one surviving clutch. It seems like a lack of genetic diversity would doom them to re-extinction, but I'm hoping there's a lore-friendly way to overcome that."
John: "It's funny you say that because I keep thinking the exact same thing. I can't remember exactly how much genetic diversity you need to have to make a species viable but I am sure it's more than just the clutch of eggs you saved from the Gloom Howler. But in a setting with as much magic and mystery as Dragon Age, I think that's probably the least of the problems the Griffons are going to face going forward."
Q: "With the ending showing a cured Neve/Bellara is that implying that the Blight outside of the Fade has been cured? If so, do Wardens no longer hear the calling, and what does that mean for the Kal-Sharok dwarves? Especially curious about this since DA:I implied the HoF was searching for a cure to the calling. In the concept art book it seemed like there were plans to show us more of Minrathous/Tevinter than just Dock Town. Curious to know what changed and if we will ever have an opportunity to return to other areas of the city?"
John: "The Blight is forever changed. It's less perilous and less virulent than it was before, and whatever motive force was coming through the Veil to empower it at the end of the game has been severed. That said, it still exists in some form, and not everyone is going to be cured in the same way. Beyond that - the Wardens no longer hear the whisper of the Calling, but right at the edges of perception, they're hearing something. What is it? Great question. With how long this game's been in development, there are things that have come and gone over time as we shift the project's scope and direction from one type of game to another. Originally we did have more of Minrathous built out for the player, but we chose to focus on making Dock Town feel meaningfully full of content instead of creating more areas just to put nothing in them. I will say that, for me, I want to revisit Minrathous in the future. I don't think we gave it enough time and there are multiple other stories that can be told both in it and with it. Particularly with the way the game ends, its importance in the world has only gone up, as it's become the diplomatic hub of Thedas, and thus a place of even greater importance in the world."
Q: "Maybe someone else can answer this question but why does Mythal’s essence relieve Solas of his guilt in the romanced Inquisitor ending when in his memories, she’s objecting to what he’s doing? Since winged dragons are female, does that mean the Archdemons/Old Gods are female? I noticed they’re labeled as male on the wiki and was unsure if it’s not updated or Old God followers assumed or were told they were male. I understand if this might pose as a logistical nightmare but would the devs consider polyamorous and/or open relationships instead of monogamy if they haven’t already? Given how diverse sexuality is in Thedas, I’m surprised there aren’t more instances of poly/open relationships. I miss going to brothels too"
John: "People grow and change over time. Mythal's essence - and in particular, the fragment of her spirit that Morrigan carries, that she got from Flemeth - is not the same Mythal who he knew millennia ago. Centuries of living in this world and being around the kinds of people Flemeth found herself around - the Hero of Ferelden, Hawke, the Inquisitor - changed her views, and made her realize her own culpability in turning Solas into the kind of person he is now. Correct, all Archdemons are female. Elgar'nan, of course, doesn't really care what reality is, only what HIS reality is, and so he's quite happy to see Lusacan as simply being an extension of himself and, thus, male. Something about Elgar'nan that we only really show in the ending is that he is, in truth, just as scarred and blighted as Ghilan'nain, but he uses a portion of his magic to always look handsome and regal, because his ego really is that big. Polyamory is something we've talked about doing before, and it's something that I know the writing team was into, but rather than simply turning it into a 'you can have multiple romances' toggle we wanted to be sure we did it respectfully and properly."
Q: "Does Solas know about the Executors and will he ever appear again in future games (similar to Morrigan)? Was there ever a point that the Inquisitor was considered as the main or secondary protagonist for this game? It was interesting to have a person with no knowledge about Solas–a cunning, ancient elven god–try to track him down especially when that anonymity did not work in their favor anyway (Solas knew about Rook for a year prior to meeting). Was 'rook' initially an alias for the Inquisitor, which they'd utilize to stay under the radar in the north, away from Solas' agents eyes and able to track him down because they knew him well (ex-companion/friend/lover)? Like was this idea ever discussed at the table or suggested by writers but trunked for xyz reasons? Idon't know if Trick Weekes will see this but I just wanted to tell them thank you for writing Solas-- in a HEA ending, what do you think they're upto in the prison? (besides the obvious)"
John: "Solas knows more about the Executors than he's let on - in fact, he knows more about the Executors than any other living being, including the other Evanuris (though I suppose they're not technically living beings anymore). But even he isn't entirely sure what they're up to or who they actually are. Their paths have crossed before, though - beyond the Tevinter Nights story that they briefly show up in. As to whether he appears again - I think it's fair to say Solas' story is done, at least for now. Even back in early development, the protagonist for this game was always going to be someone other than the Inquisitor. I don't recall if, in those early days, we ever discussed the possibility of bringing them back - the struggle with having the same protagonist game after game is that you really do paint yourself into a corner. Either it becomes prohibitively expensive to account for branching, or you ultimately underserve the very people you're bringing them back for. Rook was always the protagonist, though in very early days Rook had a number of other potential monikers including Shrike and a number of other bird names that I do not remember."
Q: "Why aren’t the Tranquil ever mentioned or depicted in the game? Correct me if I’m wrong but I’m pretty sure the word tranquil isn’t used even once. Have they been retconned? During development was there ever a conversation about potentially including a Solas wins ending? Where he succeeds in tearing down the Veil either because you let him or because you fail to stop him? I know I’d be curious to see what Thedas would look like afterward."
John: "Tranquility still exists. While not unheard of in Tevinter, the reality is that it's a far more common punishment in Southern Thedas than it ever was in Tevinter. In Tevinter, in particular, it's used more of a tool of political vengeance - but generally, only against a mage who is utterly without allies or political power. All the Tevinter mages you encounter in DATV, including Maevaris, still have some clout and subjecting them to the rite would be a huge expenditure of political capital for very little gain. Better to leave them alive and stripped of their formal authority. We had a few conversations about some non-standard game over endings, actually - anywhere from 'player takes too long in the Prologue' to an out-and-out 'yeah you know what I think I'll help Solas' conversation choice early on. What we released in the game I'm happy with though, as there are already multiple different endings you can get depending on your choices in the game."
Q: "Any chance we're going to get any behind-the-scenes content? I CRAVE a high-quality video clip of Zach doing mocap for Assan."
Corinne: "You never know! We do enjoy sharing new content from the game on our social channels so follow along in case something pops up."
Q: "What was your favourite region/area to work on (whether that be writing quests, level design, or any aspect)?"
Corinne: "For me, it was definitely Arlathan Forest. The team had so much fun with the exploration, the environmental storytelling, and the strange magic manifesting in the area. In particular I remember the first time I saw people that had been twisted into trees showing up in the area, I was taken back by the inventiveness of the team in capturing that beauty in horror. I must say, I also found the sightlines in the area absolutely gorgeous. It was really fun to watch it develop."
Q: "What are these called? [link]"
John: "Tadpoles is the name we use internally."
Q: "are telemetry surprising you in any regard?"
Corinne: "The biggest surprise for me in the telemetry is that the Save Minrathous/Treviso choice is basically split 50/50. We were all anticipating that saving Treviso would be the clear winner, but I'm happy to see it's not so cut and dry."
Q: "Did you ever thought that players would be addicted to having Rook barrel through crates and chests? There should be an Achievement for non stop barrel rolls lol."
Corinne: "Oh 100% yes! In fact, originally wide-spread destructibles weren't really planned for as a part of the game. We found with our particular take on combat that it just felt reaaaally good to smash the few destructibles that we did have. I think I spent the better part of a year putting in constant requests to make more and more things smash and break apart - not to mention the ability to roll through them! I'm glad to see I'm not alone in my obsession. Let's go break things!!"
Q: "1) Was there any plan with Radonis during concept period? 2) What more about Neve's family can you share? 3) Is there a parallel in the way Solas sacrificed the world to restore the elven world and Celene burned Halamshiral to save Orlais from a civil war? (Trick Weekes p l e a s e)"
Corinne: "At one point we did toy with having Radonis make an actual appearance in the game. In fact, if Minrathous falls to the Venatori, we had discussed having his execution on display, but we ultimately chose not to pursue this."
John: "For Neve, I'll have to ask Neve's writer, as I don't recall off the top of my head. For the question about Solas - I think it's less a direct parallel and more that Dragon Age is a series where major players sometimes have to make incredibly difficult decisions that may NOT necessarily be the best decision, but it's the best for them at the time - true for both Solas and Celene."
Q: "I just want to know... do the other companions also think Davrin's a hunk? Do you think there are companions who were rooting for a Rook x Companion romance as it was happening?"
John: "I think the different companions have different relationships with Davrin. Bellara, for example, sees him as almost a big brother - someone who she has a unique connection that she doesn't share with the other companions. Neve sees him as a fellow professional, who hunts monsters in much the same way as she does, just that his monsters are a lot more literal. As for who's rooting for a romance - I think Bellara is just excited whenever people get together. She's a huge romantic and a believer in happy ever after, so she's going to fully support whoever of her friends get together."
Q: "Please humor my newfound Nevarran cuisine obsession - it seems, based on the menu at the Lords of Fortune bar, that Nevarra is majority vegetarian ("want it Nevarran-style? Ask to leave off the meat!" or something like that), and we know Emmrich is a vegetarian. But Emmrich also reveals his father was a poor butcher. So, my questions - Who is eating the meat produced by Nevarran butchers if Nevarra is vegetarian enough that other countries equate Nevarran = veggie? Do butchers largely cater to non-Nevarran immigrants or visitors? Are the Mortalitasi/Mourn Watch entirely vegetarian (would make sense, just because of being put off by being around corpses all day, and their reverence for said corpses)"
John: "While Nevarra is a primarily vegetarian country, that doesn't mean everyone who lives there is a vegetarian. Nevarra attracts plenty of students and scholars from around the world, given its unique connection to the Necropolis and the specific magic tutelage that the Mourn Watch offers. With that in mind, its cuisine is going to be pretty broad across a number of different cultures and regions - and for some of those cuisines, meat is absolutely a very big part of it."
Q: "My biggest question is this: if Solas had been released by Mythal before Inquisition started, would he have let go of his plan? Was service to her all that was motivating him? Or would he have decided to continue with his plan until the inquisition showed him that the modern world mattered?"
John: "The latter, I think. It took the confluence of everything that's happened to him in the time since he woke back up to get him to where he needed to be for the Redeem ending. Guilt and regret motivate Solas."
Q: "When I’m writing, I tend to listen to music that goes along with it. Did any of the Devs have songs they listened to that they felt tied into the game or the characters?"
John: "I can't speak to the other writers necessarily, but for Bellara I listened to a LOT of Aphex Twin. There's something about the ambient weirdness that really worked for me as I was writing her character (to the point that one of their songs is my most listened song in 2024)."
Q: "Are rivalry paths abandoned for Bioware games? What made you design approval/bond in a way that only goes up?"
Corinne: "Oh definitely not! Rivalry will continue to have a role when the story calls for it. In the case of Veilguard, we conceived of this threat being so large, that your companions would commit no matter the cost. This afforded us some unique opportunities, like being able to tie the progression of the Companions to your relationship with them."
Q: "What are you as a team most proud of and are there any plans for a NG+ Update ?"
Corinne: "Gosh, there are so many ways I could answer this. And I think the answer would differ depending on who on the team you were to ask. So let me just say this: The creation of any game of this scope, with a team this large, is kind of miraculous when you consider all the knowledge, coordination, discussion, and expertise required. So broadly speaking, what I'm most proud of is the way the team came together to pivot and be true to BioWare's roots of creating great single-player party-based RPGs, and delivered such quality and stablity. I'm also quite proud of how player-first the effort was; Everything from being Steam native, to no Denuvo, to no micro transactions. We mustn't take for granted what monumental task it was to make this happen. There are individual features and experiences that I know we are all proud of as well. The character creator, for example, was a really big one for us. We've long sought to put the control over player-characters in the hands of the fans, and this is the game where the team believes we've best done that. In fact, it was central to one of our creative pillars "Be who you want to be". As for NG+, that's something we discussed, but at this point we don't have any plans to support it."
Q: "Can you go into more detail of Spite’s role in Rook and Lucanis’s romance? Did you expect everyone to want to romance Vorgoth?"
John: "Spite gives Lucanis and Rook privacy whenever they're being intimate. This was, I'm sure you'll be surprised to hear, a consistent topic of discussion as we planned out some of our romance scenes - is Spite watching? But no, he wanders off and reads a book (or whatever demons do for fun). At this point I am not surprised about anyone y'all want to romance. Sentient fog bank? Sure"
Q: "Looking further, what parts of Thedas you personally want to explore more (regardless if that will or will not be implemented in the future games)? Maybe specific time periods?"
John: "I don't think it's any secret that I find the idea of 'what lies across the sea' to be fascinating. It shows up a lot in Bellara's content - what happened in the parts of the world that weren't Thedas? But Kal-Sharok is another place I'd love to spend more time in. It has a very unique relationship to dwarven culture, and particularly in a post-DATV world, it feels like it'd be super interesting to get more time with them."
Q: "What made you decide to remove greatswords as an option? It's one of The fantasy weapons. Why did you choose to have a "convergent" design, gameplay wise, of classes? What i mean is that all classes have a melee option, a "parry" of sorts, amd a ranged option, with warriors throwing a nonexistent shield when 2h. Usually, in an rpg, different classes have different capabilities and limits, to make them feel more diverse. What made you choose otherwise?"
Corinne: "Originally when we concieved the 2-handed weapon stance for Warrior we did want to include Greatswords. We moved away from it largely because the movement set when swinging a large blade diverges quite a bit from what you'd see with an axe or a hammer. Ultimately we felt, given the number of bespoke animations and transitions it would take, that the time is better invested in other areas of the experience. Regarding the classes, we opted for a unified control scheme and baseline set of actions each could take (e.g. every class having a ranged attack for example) for several reasons: 1. In knowing that each class has a similar core set of actions, it allowed to better design the encounters, levels, and missions with a greater level of variety. If Warrior, for example, had no ranged attack, a large number of the missions would have much more egregious constraints on what we expect the player to do. 2. It allowed us significantly more space to play with the types of builds and breath of the skill tree. We're all very proud of how this played out in practice, and in our view created a high degree of divergence. 3. Given the real-time nature of the gameplay, it's a benefit to lean into the muscle memory the players have already established on prior playthroughs"
Q: "Hi I'm non-binary and the ability to be non-binary in this game was really special and made me feel seen in a way no game has before. In addition---TAASH! "NUFF SAID. Love em! My question is: how did you get so much past censors in 2024? How did you deal with localization? Was EA supportive of the push for more representation? Do you think we can see more diverse companions like Taash and our own player character in the future in Bioware games? I am a little worried about the backlash to Taash and the player character, especially right now. It is scary to think about going backwards after you've just achieved this amazing thing for video games. Thank you so much for making me feel so loved playing a video game, this game gives me so much hope and joy for being a trans gamer and nerd and person. I know there's a lot of hate but for me it means the world."
Corinne: "I'm so glad Taash meant so much to you, and so many others! There are two mantras we often refer to within the team: 1. We believe stories are better when they reflect a large variety of relatable experiences. 2. Games can be a reflection of the teams that make them. Taash's journey and support we had in bringing it to life, was something everyone on the team wanted to do and was invested in. It was a story and experience we wanted to tell that made sense in this time and place. I wont lie, it wasn't easy. This is a delicate subject, deserving of respect, that is deeply personal to so many. We didn't want to mess it up, especially for those it would mean the most to. We were fortunate to have a lot of support through internal and external partners to ensure we were handling this story with care, and of course the talented writing and experience of Trick Weekes. It lead to a lot of edits, localization challenges, and some rewrites. But as the old adage goes, nothing worth having comes easy."
Q: "If Solas is bald because the ancient elves just go bald during their immortal lifespans, then why does Elgar’nan have hair?"
John: "I think maybe it's more accurate to say that Solas lost hair because of stress. Elgar'nan, on the other hand, doesn't feel stress - he makes other people feel stress. And, honestly, Elgar'nan is incredibly vain. Something that doesn't show up until the end game is that he's also very vain. The reason he doesn't look blighted and corrupted throughout the game is he uses a portion of his magic to remain looking the way he does."
Q: "In the DAI trespasser DLC elves saw the crossroads different from the other races. Why was that not the case in this game?"
John: "The Caretaker gets into it a little bit, but while the Crossroads in Trespasser were 'peaceful', the Crossroads in DATV are under assault by the gods."
Q: "If you could start DAI or DATV again, what would you change/add/remove? Could you share with us the most emotionally difficult moment to achieve in DATV? And the easiest? Favorite moment?"
Corinne: "One of the most difficult moments to land was actually the prologue. It sets up a lot of context for the player, and evokes a lot of big feelings. We did many revisions on it before we found the right balance of pacing, information, and tension. In my experience, prologues always are among your most reworked content"
John: "Absolutely the Varric twist. There's always a balance of trying to leave hints for the players while not having them guess the ultimate end game of it, and it's INCREDIBLY hard to make that judgment yourself, because you KNOW what's coming, and all you can see is 'how could anyone NOT get that this is coming?' But I'm happy with how it was received and how it landed. The actual conversation with Varric at the end, though - that one was a gut punch."
Q: "So… does Bianca know?"
John: "Yeah. Harding would have gotten word to her."
Q: "I'm curious to know two things, both Solas related: -What happened to his followers? Presumably they weren't /just/ following him and were on board with the revolution that he represented. -What was his plan past making a new prison and transferring the two Evanuris? It sounds like still an eventual tearing down of the Veil but how was he actually mitigating the risks across Thedas? (Presumably with that network of followers)"
John: "Essentially that. Keep the Evanuris imprisoned, tear down the Veil, and then Solas was CERTAIN everything would get better, even if some people had to, tragically, die. One of Solas' defining characteristics, of course, is that he overestimates how successful his plans are going to be (if you listen carefully to the argument between Solas and Varric in the prologue, Varric makes this exact point - everything Solas has tried ended in disaster, so why wouldn't this as well?) As to mitigating the risks - he had a few things going on, but as to how effective they would've been, I think it's safe to say that it wouldn't have worked as well as he'd hoped."
Conclusion: "We've answered everything we can for now, thank you all so much for your questions and the love for Dragon Age!"
[source]
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hotwaterandmilk · 5 months ago
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An IRL friend of mine recently suggested I cut back on posting content because "maybe a dozen or two dozen people" like my posts and they weren't sure why I bothered when there was no money or engagement in it.
I definitely felt a bit like that a few years back, particularly when I'd see people repost my scans on other platforms and get tens of thousands of likes. If I'd shifted platforms and focused on engagement that could well have been me.
However, that's not really what I've ever been about. I share what I share because I like it and want other people who like these works to enjoy what I have in my collection too (or to discover new works they might not have encountered). Nobody has to engage with what I post though, I could get 0 likes/reblogs and I'd still keep plugging away because ultimately this is just a hobby and I'm just a fan.
I don't want to harp on with the cheesy "you should do things for yourself first and foremost" with hobbies, but at the end of the day my affection for certain series and artists won't evaporate just because my posts about them aren't popular on Tumblr.
I've been here for 14 years and have only just hit 10,000 followers. I'm not an important internet person by any stretch of the imagination and I think that's OK. If I'd been angling for something beyond simply being a fan of certain things, I can see how this might be considered failure. For me (personally) though, I don't feel like my hobby needs to have any form of hustle attached to it. This is what I do to express my affection for things.
Not everyone will feel the same way as I do about sharing content online and that's fine, we're all individuals and we engage with things differently. I just wanted to express this while the thoughts were still fresh in my mind.
Enjoy your hobbies in the ways that work for you. You'll find people who appreciate your contributions (big or small) wherever you go online and if you move onto different fandoms or hobbies, you'll find new folks who like what you do there too. Just don't feel locked into numbers as the ultimate way of judging your own love for media.
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cherrywrecked · 1 year ago
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princess — jang wonyoung.
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since you guys seemed to like these, here i am with another one.
cw: nsfw in the middle of the fic. wonyoung x fem reader. cnc. somno? sub!wony. mommy kink. you're wonyoung's makeup artist. mentions of chaewon from le sserafim.
jang wonyoung—she's everybody's princess. everything she does just seems so fancy, elegant, beautiful yet at the same time, innocent. a lot of people love her for it, but of course, as an idol, that could just be a facade, right? wrong. for wonyoung, she really is like that. beautiful, elegant, sweet, but more importantly, she's yours.
she's no saint. jang wonyoung was far from being innocent and all of that was your fault. sure, she was once a cute little lamb, but ever since she met you, she changed. still sweet, but not innocent. how can you call her that when almost every night when she has the free time, she drops by your apartment, begging for you to make her cum?
you don't have any schedules with wonyoung until next week and it was killing her. you, on the other hand, is so busy with the back to back come back shows of artists you work for so really, you don't have much time to think about her. not until you got a message from her just after you finished packing up your things from le sserafim's shoot today.
wonyoung:
hi, mommy! i missed you today. i've heard from chaewon eonnie that you were working with them today. good luck and i hope you get to finish early. if you do, stop by my flat and spend the night with me? i miss you a lot.
ah, jang wonyoung, truly the cutest princess you've ever had. you immediately started typing a reply for her, letting her know you're free for the rest of the night. it was only nine pm, anyways, and undeniably, you missed her as well. so it was a win-win for the both of you. you felt your phone buzzed on your pockets as you were bidding your bye's with your team, but you didn't get to view it until you were in your car.
of course, it was a video from wonyoung feeling herself. along with it is a message that read; “can't wait to take these off for you tonight, mommy.” and so did you. you can't wait to see her.
it was exactly ten thirty pm when you arrived at her flat. without bothering to knock, you just typed in her passcode and let yourself in. wonyoung wasn't in her living room, so you quickly called out for her. “wonyoung? i'm here, princess.” you said as you walked towards her room. it was open, and there you saw wonyoung in the same clothes she wore on the video, except she fell asleep. she must've been so tired today, but you came all the way here, you're not going to let the night end without having a taste of her.
carefully settling yourself next to her, you caressed her hair as you called out her name softly. “baby, wake up, mommy's here.” but wonyoung was sleeping so deeply. she looked so pretty asleep, but the straps of her top slid off her shoulder already, exposing a bit of her chest and you could see a glimpse of her pinkish nipples. you bit your lower lip as you let your hand do its thing— tugging her top down, fully exposing wonyoung's chest. her nipples were hard— probably because of the aircon.
not saying anything, you just started to play with her nipples which made wonyoung squirm in her sleep. god, she's so cute. you pinched her nipples, rolling both of them around your fingers as you watch them get harder. wonyoung, sensitive as ever, parted her lips as she lets out the cutest pants and quiet moans. “mommy...” she moaned asleep. she's dreaming—or at least she thinks she is. wonyoung shifted, her legs now spread just enough for you to fit one of your hands in between them. she was wearing cotton shorts with nothing underneath and you can see her pink, shaven pussy. you smirked, taking one nipple onto your mouth as you played with the other, your gaze locked on her beautiful, flushed face. “sorry, princess, mommy just can't help herself.” you whispered against her ear whilst your free hand traveled south to her pussy. pushing the fabric to the side, you exposed her cunt before using your index finger to lightly pat her clit, loving how wonyoung would squirm every time your finger touched her.
wonyoung again shifted, giving you more space to play with her princess parts while you brought your kisses down to her stomach, and eventually, her center. still with the shorts on, you pressed a kiss just above her clit, watching wonyoung's sleeping face as you do. no reaction, you hated it. getting bolder, you pulled her shorts to the side before you flattened your tongue above her slit. finally, another reaction. wonyoung's eyebrows furrowed, tilting her head to the side. you started to circle the tip of your tongue around her clit, and wonyoung could only moan in her sleep. she still thinks she's dreaming, but she feels too good for this to just be a dream, right?
you wrapped your lips around her clit, softly sucking on her sensitive muscle and that's when wonyoung found herself waking up. shocked, but she was feeling so good. “m-mommy, y-you're here—a-ah! m-more, please...” wonyoung, still groggy, has now finally her legs spread widely enough for you to fit in between them and eat her out. “s-so good, mommy... more, please. m-more...” wonyoung breathe out, one hand cupping her boob while the other held a fistful of your hair, pushing you more against her.
wonyoung was a squirming mess and you could feel her juices dripping down to her ass. you toyed her hole with her own wetness, teasing the younger. “f-fingers, please... please please! 'm so horny, mommy, please.” wonyoung begged through her lashes, her doe eyes that looked so innocent yet full of lust. you gave her what she wanted and slipped two fingers inside of her. “ssshh, baby, it's okay, mommy's here.” god, she's so tight that she can't even handle two of your slender fingers. wonyoung arched her back as she stabilized her breath, walls clenching tightly around your digits. wonyoung swear she could cum with them alone without the need for you to move them around, but of course, she's learned her lesson not to cum without your permission.
“m-mommy... so so good, f-fuck...” she moaned, hips moving subconsciously. this made you chuckle, seeing her so desperate for you. “yeah? you miss mommy's fingers, baby?” wonyoung could only nod as she pushed your head more against her. taking her signal, you went ahead and started to suck on her clit as you started to move your fingers in and out slowly, gradually increasing your pace. wonyoung's moans are just as pretty as her face. you looked up at her through your lashes and god, you can't believe that a jang wonyoung is caught around your fingers... quite literally.
it didn't take long for wonyoung to feel the familiar knot forming on her tummy. she started to move her hips more and clenched even tighter around your digits and you knew, she was close. not wanting to disappoint the lady, you started to flick on her clit with your tongue before slightly pulling away, “cum for me, baby. cum for mommy.” and again, wrapped your lips around her clit and started sucking on it harshly, the same time you started curling your fingers inside of her, making sure the tip of your digits hit her sweet spot every time.
“c-cumming! mommy, mommy! fuck, 'm cumming...!”, strings of high pitched moans and profanities escaped wonyoung's lips as she came around your fingers and face. you helped her ride her high by gently flicking on her clit, tongue rolling around her labia which made wonyoung squirm even more. finally pulling away, she grabbed you by the neck and pulled her down to kiss your lips, tasting herself on your mouth. “wonyoungie missed you, mommy.” and you knew that with the way she locked her long legs around your waist. you were sure that tonight was going to be a long, pleasurable night for the both of you.
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stayteezdreams · 7 months ago
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Let Me Love You
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Plot: You and Wooyoung are meant to be, at least he thought so. So why are you so determined to refuse him?
Pairing: Idol!Jung Wooyoung x Make Up Artist!Reader (Gender Neutral)
Request: Wooyoung + “Why wont you let me love you?”
Requested by: @hanni-bae44
Warnings/Notes: Use of Y/n multiple times. Kissing. Angsty/Emotional for most of it.
Words: ~2.8k
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"I like you Y/n, like I really, really like you."
"...I know."
"I don't think I've ever met someone so perfect for me."
"Wooyoung."
"You know we're meant to be together right?"
"I- I cant, we can't."
"What do you mean? You feel the same as me...don't you?"
"....No."
Wooyoung chest was tight as the memory replayed in his head. Your words and actions didn't match, it made no sense. It was tearing him up inside. Because he knew you liked him, you had too. If you didn't then what was everything the two of you had been through?
The hours spent together, the flirting, the stolen glances, the unspoken conversations, the moments of eye contact that lasted way too long, the dates you labelled as "hang-outs". The gentle touches both of you pretended didn't happen.
Pulling out his phone he read over the last text he sent you asking to meet up three days prior. You saw it, but hadn't replied.
Tossing his phone onto the table he let out a frustrated sigh. What was going on?
Biting the inside of his cheek he shook his head, standing and grabbing his phone again. Determined to figure out what was going on.
Your apartment was quiet as you scrolled through your phone, your mind constantly returning to Wooyoung's message. You wanted to see him, but you knew it was a bad idea. It was best to distance yourself before things got too serious.
Others at the company began getting suspicious about your relationship with Wooyoung. Any time you were together others eyed you, many giving you dirty or disappointed looks. Whispers followed you anytime you were near him.
Things were often tight-lipped at the company. If an idol was dating a staff member, other's wouldn't be allowed to say anything. But that didn't mean they always followed those rules. And a scandal was the last thing you wanted to cause for Wooyoung and the company. He would deal with the backlash and punishment from the company, and you would probably be fired, or transferred. And it would be your fault.
Wooyoung didn't seem to be bothered by the idea, by the conflict it could cause. The problems for him, or for you. So you had to be the one to deal with it, you had to be the one to protect him, by hurting the both of you. So you pushed away your feelings, and pulled away from him.
You had already started to distance yourself when Wooyoung suddenly confessed to you. It broke your heart to walk away from him, to reject his confession, when you wanted nothing more than to tell him you felt the same.
Looking at the nearby coffee table you smiled to yourself at the stack of boardgames. Wooyoung came over a few nights a week when he could, for game night. You would often spend hours playing games, sometimes the other's would come as well, turning it into a slumber party.
On the nearby mirror, polaroid photos were pinned around the edges. Many of you and your friends, many of you and Wooyoung. Everyone assumed you were best-friends. But you weren't, not really, you were something...else. Something between best-friends and lovers, but neither. An 'almost' something.
You jolted when a sudden knock echoed through your apartment. Glancing at the clock, you frowned. You hadn't ordered any food, why would someone be here at seven in the evening?
Walking to the door, you checked who was there and your heart skipped a beat. Wooyoung was standing outside your door, obviously antsy as he seemed to bounce around on his feet.
Taking a step away from the door, you brought your hand to your chest as your breathing became uneven.
He knocked again and you held your breath. You heard an audible sigh from the other side of the door.
"Y/n, open up! I know you're in there I heard you walk up to the door!"
You closed your eyes and cursed to yourself. Did he actually hear you, or was it a bluff?
He knocked again. "If you don't answer I'll stay here all night!" As his voice got louder you internally groaned, not wanting him to disturb your neighbors.
Reaching for the door, you pulled it open just as he was about to knock again. Wooyoung let out a breath as his eyes fell on you and your disgruntled face.
If he wasn't upset he would find it adorable.
Without letting you speak he walked past you and into your apartment. You closed your eyes briefly as you took in a deep breath and closed the door.
"What are you doing here Wooyoung?"
He spun around and let out a deep breath. "Why are you running from me?"
You remained silent, unsure of what to say. He let out a frustrated sigh as he began pacing.
"I don't understand how we could go from being so close and obviously interested in each other, to you distancing yourself and rejecting me as though you hate me."
You flinched at his words. You would never hate him, you could never hate him. But maybe it was best if he thought you did.
"I'm sorry I made you think I felt the same."
Wooyoung stopped and stared at you his eyes wide. "What do you mean?"
"We ar- were friends Wooyoung. If you thought I had feelings for you, you were wrong, and I'm sorry for whatever I did that made you think I felt the same as you. But I don't."
He stared at you as his face slowly dropped, making your heart ache. Shaking his head he walked up to you, setting his hands on your shoulders and staring into your eyes.
"You're lying, I know you are. I just don't understand why."
You let out a frustrated sigh, "Why come here if you aren't going to listen to anything I say?"
"Because I know you feel the same! I know it."
"You know nothing!"
He jumped at the volume of your voice, he had never heard it so loud, so angry. There were tears edging your eyes and he frowned. Why were you lying to him? You knew he could tell you were lying, but why were you being so persistent? What happened?
Pushing his hands away from you you grabbed your door handle and opened the door. "I think you should leave Wooyoung."
He opened his mouth to speak but stopped when your eyes seemed to be pleading to him.
He let out a sad sigh, his own eyes burning with the threat of tears. Walking past you and out into the hall he looked back at you one more time as you closed the door, your broken voice sending him away with heartbreak.
"Don't come back here again."
Wooyoung stood outside your door for what felt like an hour, tears eventually falling as he realized he had lost you. The confusion and hurt made his chest tight with pain. What had happened? Why did he confess? Why did he ruin what you had? Why were you so determined to lie about your own feelings? Did someone say something? Someone at the company?
Eventually walking away, his heart was heavy and heartbroken, but his stubborn determination still clung on. He was not giving up, not on you, not now, not ever.
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Wooyoung's eyes were following you around the room as you set up your makeup station. Everyone was preparing for a shoot and it was the first time Wooyoung had seen you in a week.
His heart ached as he watched you, refusing to even look in his direction. His heart leapt when someone told him to got to your station to get his makeup done. He shouldn't have been surprised, you were always the one to do his makeup. You were often referred to as 'his' makeup artist, even if you did the other's makeup as well.
He saw your disdained reaction before you got back to arranging the makeup. As Wooyoung sat down in your chair his eyes never left your face, watching as you refused to look at him.
Over the last week, he had heard whispers about the two of you. You hung out a lot at the company, but hadn't so much as looked at each other in a week. Everyone was wondering what had happened, but no one was willing to ask.
"Y/n." He said your name softly, noting how you paused for a second before continuing to grab products.
"Y/nnnn" his voice was a bit more whiny this time making you close your eyes and sigh.
Finally looking over at him you saw how pleading his eyes were. Why wasn't he angry with you?
"Just because you don't like me doesn't mean you have to ignore me."
Your chest tightened at his words. You hated how much you hurt him, but you needed to be resolute. You couldn't be as willing to risk his idol image as he seemed to be.
Wooyoung tilted his head slightly as you remained looking at him. He could tell you were battling your own thoughts and feelings. Before he could talk again, you cleared your throat.
"Don't talk anymore, I'm going to start."
He smiled softly as you began doing his makeup, at least you spoke to him, even if it was the politely tell him to shut up.
Your job had never felt worse as you did Wooyoung's makeup. His eyes never left your face, as he scanned your eyes and even your lips multiple times. You knew he wanted to speak, but there were too many other's around you.
You were also aware of the eyes and quiet whispers around you. You and Wooyoung were never this quiet, especially when you were together. His makeup always took the longest because of it. But this time he was the first done.
Finishing up, you set your thing's aside, "You're all done."
Wooyoung leaned closer to you, speaking softly, "Y/n."
Standing up, his voice causing goosebumps, you turned away, "I need to go clean the brushes."
Wooyoung let out a sigh as he watched you leave, he could feel Seonghwa watching him from nearby. He, along with the other's were aware of what happened, and they were just as confused as Wooyoung.
After the shoot, and with some encouragement from the others, Wooyoung walked around the company looking for you.
Finally finding you as you began to leave for the day, he took the chance to steal you away.
You let out a gasp of surprise as Wooyoung sped past you, grabbing your wrist and dragging you along with him as he went.
"What are you doing?" You whispered with a obvious surprise as you looked around to see if anyone saw what was happening.
Entering into a stairwell no one used, Wooyoung cornered you against the door and stared you down.
"I'm not leaving this time. And I wont let you. Not until you explain to me what's going on."
"Wooyoung."
"Why did you lie?"
"Lie about what?"
"That you don't have feelings for me. I know you do, and I know you lied. I just need to know why. Tell me why you wont let me be with you."
You opened your mouth to speak, to push him away harshly, to tell him you weren't lying, but your words died on your lips.
Wooyoung let out a shaky breath as he caressed your cheek with his hand. "You know how I feel. You know I adore you, I'm head over heels for you. I want to be with you more than anything, so why wont you let me? Why won't you let me love you?"
Your felt your lips tremble as his words shook you. You did know those things. You knew he adored you, and you knew you adored him too. You wanted him to love you, and you wanted to love him.
You let out a soft sigh as you closed your eyes briefly, giving in, encouraging yourself to finally tell him why you rejected him.
"It's because you want to be with me more than anything that you are blind to why you can't."
He frowned and you shook your head softly.
"How could you not understand Wooyoung? It doesn't matter that I have feelings for you, or that I adore you too, that I want to be with you too. You hear it all the time Woo. Idols can't date."
Realization hit Wooyoung like a truck as he stared at your sad eyes. That was why? Because of the risk?
He lowered his head and let out a breath. Of course that was it, how could he be so stupid. Even if they didn't have a dating ban, even if you hid you were dating, if you got found out, it would still cause a scandal. It would cause issues for everyone. Him, you, the company. But you would only care about him, about what it would do to him.
Looking up, he met your eyes again. "You rejected me to protect me didn't you. Because you knew I wouldn't care about the risk?"
You remained silent but the way you avoided his eyes told him it was true.
You spoke again, your voice soft. "If we were to date we have to keep it a secret. I don't particularly care about that part, but, it would be stressful wouldn't it? Always having to hide, never getting to go out together easily. And if we got caught? You know how bad it could get. We would be ridiculed, bullied, insulted, we might even be forced apart. Is it really worth it to you?"
Even though your eyes showed your sadness, and your words your concern, Wooyoung couldn't help but smile.
Gently grabbing your face, Wooyoung leaned in, pausing briefly as he met your eyes, before pressing his lips to yours.
Your breath caught as you moved to push him away, but stopped short as he deepened the kiss. Closing your eyes, you found yourself gently grabbing at his arms.
When he pulled away he rested his forehead against yours. "Yes, it's worth it. Anything is worth it if I get to be with you."
His name left your mouth as a whisper, "Wooyoung."
He shook his head softly. "Y/n. You are focusing too much on the bad that could happen. Don't forget all the good things. Even if we have to remain a secret, we would still be together. We could have dates at home, or groups dates where it would look like we're just hanging out. We could find a hundred ways and reasons to be together. And if it was found out, even with all of the hate and ridicule, you know there are those who would support us, defend us, and protect us. Focus on that."
He caressed your cheek again, "I am serious about how I feel about you Y/n. I already talked to the others, I had a meeting with Hongjoong and the managers. They would be blind if they didn't see how I felt about you. Yes it might be hard, but it would be worth it if we could be together, even in secret. Because it tears me apart not being with you at all."
Wooyoung's words shook you. He had thought about it more than you gave him credit. You bit the inside of your cheek as you pressed your forehead against him.
"But what if you regret it?"
"I wont. I promise."
"You don't know that."
He cupped your face, making you look into his eyes. After he gazed at you for a few second, he leaned in, pressing another soft, quick kiss to your lips.
Pulling away he smiled softly, "Maybe I don't know for sure. But what I do know is how I feel about you now. And I know that those feelings wont go away easily. I have enough love for you now, to last a lifetime. So please Y/n, be with me. Let me love you."
You stared into his eyes for a moment, the silence between you so loud your ears were ringing. A small smile finally graced your face as you nodded slowly.
A grin spread across his face "Yeah?"
Giving in completely, your smile widened as you nodded again, "Yeah."
Wooyoung pulled you into a tight hug, you wrapped your arms around him in return. Your heart was pounding and a thousand thoughts and worries rushed through your head, but you didn't care as much about them now, they didn't scare you as much. Not now that Wooyoung understood, and was willing to protect the both of you as best as he could.
Stepping away from you, Wooyoung looked into your face with a bright smile as tears brimmed his eyes. You were sure you looked the same, as he gently cupped your face again before leaning in to kiss you once more.
The future might have it's moments of struggle, but you were confident now, that you would get through it together.
xx End xx
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lullabyes22-blog · 1 month ago
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hi <3
i am once again asking your thoughts on the latest act of arcane?
Honestly, my feelings on S2 so far are pretty mixed.
:')
On the one hand, visually, it's absolutely heartstopping. The cinematography is incredible, and it's the first time in a while where every episode felt like an experience I had to endure in a good way. Plus the score, the voice-acting, and the sound design is, as usual, top notch.
Buuuut when you have all these stellar spheres working on this show, it makes the areas where they drop the ball stand out.
For me, that's the plot.
Alot of folks have criticized the pacing and how there's too much piled into one season. Personally, at this point I've made peace with the breakneck speed and sort of taken it as a given in a series where 'War' is the overarching theme. I can even let go of the fact that certain plot beats don't feel earned, as there's so much subtlety and foreshadowing that you can easily make the case for them via long-drawn out analyses of every frame.
But the writing, ohhhh boy. The writing. It feels like there's a disconnect between the overall plot and the individual character moments.
It's really hard to articulate, but I'll do my best.
I love that we're getting so much characterization for the main cast. Every episode, it feels like there's a new layer peeled back, and each of our leads has an opportunity to shine.
And that's exactly the problem. They're all shining.
Separately.
When I think about it, the reason why S1 worked so well was because every episode gave us a glimpse into the mind of someone different. We got a taste of what it was like to be in the head of every major player in the cast, and through this, we grew to understand their motivations, their fears, their hopes. I've used the 'gem' analogy in previous reviews, and the way the show handled that concept was amazing. Every character was a facet of the gem that was Arcane, and each shift of PoV allowed us to see them from a new angle.
There was coherence. There was cohesion. And there was a sense of complexity told in a concise and well-planned format.
S2, for me, doesn't quite work the same way.
It's not that I don't understand the characters, or that I don't appreciate the way they're handled. It's just that their individual journeys are so self-contained. I'm not getting a sense of their interpersonal connections. More as if they're crashing into and out of each other's lives, without ever stopping to have a proper conversation.
It's a common complaint with ensemble casts, and I don't mind it for the most part, but the problem here is that Arcane has been very careful about establishing its characters as part of a cohesive whole. They're not just random individuals who happen to share a stage. They're siblings, lovers, colleagues, friends, enemies, etc. And the reason why we can relate to them is because, on some level, they mirror our own relationships. We've seen how they treat each other, and we've come to care about them.
But in this season, I feel like there's been a failure to communicate.
Scenes between characters feel like a series of disconnected vignettes, some of which are great and some of which are not so great. It's as if the writers are trying to force the characters to react to the plot rather than the other way around.
I don't want to be overly critical. So much love and effort has gone into making this show, and I'd never want to disparage the efforts of so many talented artists.
But, yeah. Coherence is a bit of an issue.
I will say, however, that re: the subject of grief, especially in Jinx's journey, this season has delivered some beautiful moments. It's a surprisingly nuanced treatment of a complicated and ugly emotion, and it's something I wish more shows would tackle. The problem with a lot of modern storytelling is that, because it's trying so hard to be edgy, complex and subversive, it doesn't really leave any room for just letting characters exist. And Jinx's arc in particular is a perfect example of this.
I was worried, going into the season, that they'd take the easy route and paint her as a pure monster, utterly deranged from her loss. That's what the fandom seems to want, anyway, and it's what you'd probably expect given the general climate.
But instead, the show has chosen for Jinx to be vulnerable, and to let her arc be honest. Granted, Isha, though she's adorable, still doesn't quite feel like a full-fleshed out person, but Jinx's bond with her has been written with such heartbreaking realism that I'm inclined to forgive the former for the sake of the latter. It's just refreshing to see the series not to take that insulting and reductive 'but Jinx is crazy' route, and instead allow her to grapple with the pain of losing her family and the horror of what she's done, but to also heal old wounds with brand-new connections.
'Crazy' does not mean 'irredeemable.'
And it's about time more mainstream media got this memo.
The series also continues to be stellar at showcasing so much with such restraint. A lot of the scenes don't last longer than a few minutes, and yet you can feel so much conveyed in that brief window. And the framing and composition is consistently masterful.
Overall, though, I'm a bit underwhelmed by this season so far. It feels like an incomplete masterpiece, and the sense that the narrative has lost control is starting to get overwhelming. We've still got Act 3 left, and I'm hoping the final stretch is able to tie things together a little more neatly.
Anyway, thank you for reading this mess! And feel free to share your thoughts as well. I'm curious to hear how other people are finding the series.
<3
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darth-jess · 13 days ago
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GalaxyCon 2024: Meeting Hayden Christensen
I have never been someone who cares about famous people. To clarify: I care about them as human beings, like in a very general sense, the way I'd care about any other person I've never met before. I also don't really care to know much about the personal lives of my favorite famous people. For me, at least, knowing things about them can change the way I look at the characters they play, the music they write, or the art they make. And personally, I like to view these things in my own context, not within someone else's.
Because of this, I have never really become obsessed with any particular famous person. I've become obsessed with their art– their portrayal of a character, their music, their writing, etc… but never with the actual person. Why would I? I've never met them before, I don't know them, I don't know what they're like as real people.
So I never really understood those fangirls who scream or faint or start sobbing when they get to meet the Jonas Brothers or Taylor Swift. I totally did not get it.
Then, I got to meet Hayden Christensen this past weekend at GalaxyCon.
And let me tell you, emotional fangirls, I get it now.
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I have never been to a con before, this was my first one ever and honestly I don't think any future con I go to will top this one.
I knew going into it I was going to be a little nervous. After all, even though (as I stated before) I don't really care about the actors who play my favorite characters, I can absolutely appreciate how much their acting affected me, how much the role they played on screen changed my own life, as well as their skill as an artist.
And because Anakin Skywalker has been my favorite character in all fiction since I was 6 years old– and has not changed since then– I was very excited. The only favorite characters I had before Anakin were Darth Vader (when I found out they were the same my 4-year-old brain nearly exploded) and Ariel from The Little Mermaid. I was 3 when The Phantom Menace came out, give me a break.
Anyway.
Waiting in line for the photo op on Saturday gave me so much excited anxiety, I felt light headed and a little sick to my stomach– and the entire time my husband was kind of making fun of me (not in a mean way, mind you, he was making me laugh). I kept telling him, "I'm too nervous, I want to go home!" – which wasn't true, but for some reason I kept saying it.
The photo op was super quick, I remember Hayden saying something nice, like "Nice to meet you" or something like that (or maybe I said that?). I only had time to hand Hayden the Anakin Skywalker replica lightsaber I'd gotten the day before and ask him to hold it! I think he said something else, but I literally don't remember because I sort of blacked out.
I barely remember taking the picture.
Then, later in the day, we waited in line for two hours (it was worth it) to get his autograph and the entire time I was trying to stay calm because I was worried that when we got to him I would just stare at him blankly, unable to say anything.
The line was soooo long, and he was sort of blocked off behind these curtains– I think the curtains are there as much for him as they are for the fans. I imagine if he could've seen how long the line was, he would've wished for Anakin's robotic arm to do all those autographs. I would have, for sure.
When we were ushered through the curtains I could literally feel every single beat of my heart, I could hear it in my brain. I felt lightheaded again, and I turned to my husband and said, "I think my heart is going to explode."
Something I noticed as we got closer was that even though he looked kind of tired, he was still nice to every single person in line and made every interaction special. I have no idea how many autographs he'd already done that day– hundreds at least– and he was still trying to talk to everyone who'd come to see him.
Finally, we got to Hayden and he looked me right in the eyes (and like holy aslkdfj that gaze is intense– NICE, but intense) and he said something like, "How are you today?"
And I said, "I'm good, how are you? It's so nice to meet you!"
I have no idea what he said after that because my heart was beating SO LOUD, but he said something nice in response.
And then I finally remembered what I wanted to tell him, so I said, "Anakin was always my favorite character."
He smiled real big while he was signing our poster, and he said, "Thank you, that means a lot to me!"
I wanted to say more, like:
"How much of yourself do you feel like you put into Anakin's character?" – This is something I'm always curious about, because as a writer I feel like I put so much of myself into my writing.
Or:
"I hope we get to see you in more Star Wars projects!"
Or even just:
"I'm so happy you're getting the recognition you deserve."
But I was honestly lucky I'd been able to speak at all, and at this point, nothing else was coming out. And I was slightly worried that if I spoke again I'd say something weird or not make any sense at all.
So my husband took over, and he held up the photo we'd taken earlier from the photo op and said, "Thanks for making me look like the third wheel!"
And Hayden laughed– he actually laughed– and made some kind of joking reply but I sort of blacked out there too because I was so embarrassed!
Finally, my husband said what I'd really wanted to say, "We're just really happy to see you finally getting the recognition you deserve."
And Hayden smiled and nodded, and said, "Really, thank you guys so much, that means a lot."
And then he shook our hands and said it was nice to meet us, and it was time to go. We walked out, and I had tears in my eyes, my heart was still racing, and my whole body was shaking. I turned to my husband as I held onto his arm and I said, "I literally can't feel my legs."
Moral of the story: Hayden Christensen is literally so nice to his fans, so if you ever get the opportunity to meet him, I highly recommend it. He's not going to remember the interaction, but I guarantee you will for the rest of your life.
Also, don't judge fangirls for getting emotional.
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nervoussagittarius · 9 months ago
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20191009 I Like Her
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matt sturniolo x reader
summary: y/n shows matt a song that explains the way he's been feeling
warnings: none just fluff
"matt, have you ever listened to mac demarco? " you ask as you lay on his bed. there's been a comfortable silence between the two of you as you search for new music and matt sits at his desk playing around with his computer settings.
somehow you had come across one of your old playlists that focused primarily on the album "2" by mac demarco.
while he was one of your favorite artists growing up, you never got the chance to listen to his newer music. matt looked at you for a second and held up a finger signaling that he'd answer you shortly, after he finished changing his desktop files around.
matt was trying to play it cool. he had been having these weird feelings towards you for the past couple days. he didn't know how they developed or what they meant. what he did know is that he didn't want to come off strong or seem overly interested in you even though his mind was screaming at him to say how he's been feeling.
truth be told, he didn't really know how he felt. he had only known you for a couple of months and you started coming around the house more because you were close with nick. though, as time went on you formed a bond with matt that was comfortable and safe. matt was always able to tell when he started liking a girl, but it was harder to find the words to explain how he felt about you.
matt felt the need to keep any relationship between you two strictly platonic. you were nick's friend first, and while he didn't think nick would care he didn't want to lose the trust that he had built with his brother. he vowed to himself that nothing romantic could happen between you two, but as days went on that thought flew further to the back of his head.
"mac demarco," matt asks, he looked at you again. "is he the one who sings salad days'"
"yeah and he has a lot of other good music, but i just found his newest album and there's one hundred and ninety nine songs on it"
you pressed shuffle on the album. it was intriguing that a majority of the songs just had numbers for titles,and no vocals to them, just melodys.
"this song is '20200821 cowboy shit' its different" you said as you both laughed listening to the lyrics.
"it's definitely something" matt replied still not taking his eyes off of you. he admired the way your eyes sparkled as you flicked through the songs. he noticed how your lips turned up in a twinge of a smile when you heard a lyric you liked. he loved moments with you like this. he could sit here with you forever.
"y/n" matt said as the next song started playing. he was nervous to ask the next question. he wanted to know if you could put a name to the emotions he was feeling. you had always been better with this kind of stuff. you knew how to communicate how you felt, and you were always an open book with him. "do you think it's possible for us to like each other as more than friends? i don't really know how to explain it but i've been having these thoughts recently and i cant tell if they're just plationic"
you stared at him in shock of what he was saying. you've had feelings for matt for a few weeks now, but you didn't want to make things weird by saying something.
the words to '20191009 i like her' played in the background as you two just looked at each other. you kept replaying matts question in your head to think of the best way to answer, while matt was focused intently on the lyrics to the song to try to distract himself from the tension that had begun to rise in his room.
i'd give the world to her
as long as my heart's still beating
as long as she's next to me
as long as this love still fleeting
because i like her
matt thought you looked beautiful even though it felt like he could see the wheels turning in your head as you tried to answer his question.
listening to the lyrics, he felt this thought clear, and he knew in this moment that he couldn't say his feeling were just friendly anymore. sensing this, you made your way over to him. he looked at you warily, almost expecting you to yell at him and tell him that that he was crazy.
there was another beat of silence. "i like you y/n, a lot. i would do anything for you. will you please give me a chance?"
without second thought, you cupped his face in your hands and kissed the boy that you had quickly come to like.
could it be make believe?
am i just walking through a dream?
haven't felt this way in
such a long time, i do believe
that i like her
an: i've never written anything like this before so please tell me if you liked it or if you think i should change something. i'm always open to receiving feedback. i really appreciate you guys being here and if i could give each of you a forehead kiss i would
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merakiui · 3 months ago
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MERA!!!! I have no one else to ramble/rant about this to since I fear it's a pretty uncommon experience, but have you ever read a wonderful piece of work by someone who unfortunately ended up deactivating/leaving most socials? ;ª;
There's this one darker Tweels fic called "Aphotic" currently listed on ao3 (https://archiveofourown.org/works/27124492/chapters/66236443 link for good measure)- which if im not sure if you've ever read, but oh. My. God. It's such a great fic that really hits the spot for darker content of the tweels. The characterization of Jade and Floyd are absolutely my favorite in this fic as they're just *incredibly* mean to the reader but in a tasteful way. Bonus points also go to how the author wrote the mc(reader) as well, everyone in this fic is just equally fucked up and reading through this story is just one incredible rocky ride..there are only two surviving chapters and one of the two is Floyd focused, but I don't wanna spoil the main plot of the fic for anyone that may be interested in reading just please take the warning that when I say the tweels are mean, they are MEAN..
unfortunately the fic is not only unfinished but as I mentioned earlier, in a devastating turn of events the author of the series completely deactivated D: they were also on tumblr once I think they went by twstedworks? But there's no longer any way to see any of their works on this platform anymore which is just so unfortunate,, I get an intense feeling of past-felt-fomo knowing I wasn't able to see any of their other stuff while they were an active writer knowing that they seemed to be active in 2020(?) Which was a time I wasn't really reading any written works for twst... but regardless of whatever reason they chose to leave the platform I do hope they're doing well now.
I'm sad that I'll never be able to see the jade centric part of Aphotic, or be able to see any of their previous dribbles or works since they've all been completely wiped. I have followed good yan/dark twst writers and blogs in the past that have deactivated or moved on for whatever personal reason in the past but it does really suck in this case not being able to at least, in the slightest , have been able to experience other stuff this author may have wrote which im sure was delightful orz...
Reminder to readers and consumers of fanfic on here to always show support and motivation to your favorite writers!! You never know when you'll never get the chance to read anything from them ever again :( and thank you esp Mera for being one of my favorite twst blogs of all time on here!! Your interpretations of the tweels have always been my favorite from any blog and the way you choose to write these characters in general never disappoints ✨️
If this does get answered, being as this is my first ever formal ask, may I be 🪆 anon? Or 🍮🥄 if that's taken ^_^
Hi hiii, 🍮🥄 anon!!! (˶ᵔ ᵕ ᵔ˶)
I know that experience... >_< it's happened to some of the stories/authors I followed. It's always so sad when writers deactivate/leave the platform or fandom/etc, but everyone has their reasons. I can only be grateful I was able to behold such enjoyable works!!! :D "Aphotic" sounds like such an interesting story!! I love mean tweels. <3 I'll have to check it out!
I think I've read some writings from twsted-works before they deactivated! It was so long ago (before I even had a tumblr account), but I remember adoring the way they wrote Octavinelle. I hope they're doing well wherever they are!!
And you're so right!!! It's always important to show support and love to artists, creators, writers, etc! Most, if not all, writers love to receive feedback on their work. Even something like a keyboard smash or a dozen heart emojis is very flattering to us because it shows us that you've enjoyed the work. Whether you show that enjoyment by commenting, liking, reblogging, or sending an ask on here, it's always lovely to spread appreciation for the hard work and time that goes into crafting wonderful stories!!! ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧
Thank you so much for your sweet words!! I'm just happy to be able to write and share stories!! It's a huge honor you would consider me one of your favorite twst blogs. I'm beyond flattered!!!! ♥️✨
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xitsensunmoon · 1 year ago
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I've been thinking about sharing this here for a very long time and now it reached a point when I'm so upset I just can't be silent anymore.
Almost immediately after creating this account, the first thing I did was to put "Ukrainian artist" in my bio.
Shortly after that, I got a few asks with death threats, disturbing and just horrible words about my nation and culture. I was called a nazi, a fascist, and just a pig. Hating me just for being a Ukrainian, just for my existence. Not just on Tumblr, but on other social platforms too. If I were to guess, those were sent by russians or people who support the war.
Dca community made me feel the safest I've ever felt in any other community, up until that point.
After that, I put "russians DNI" in my bio and closed anons. Whoever was sending hate was not brave enough to say the same terrible things to me on their main pages. It felt a little bit safer that way, even if some of you will say it's not the right thing to do. Honestly, at that point, I was really ready to just leave Tumblr for good.
I can't stop people who are making me uncomfortable and making me feel unsafe from coming to my page and ignoring my very clear boundary of just not interacting with me.
It's my page. It's my art. It's my home. I have the right to decide who I want to have here, who I want to interact with me and my art, my hours of work. If you're taking away that right from me, do you really think you're a good person and my boundary doesn't apply to you?
I do not attack russians. I do not spread hate and toxicity, even though I have a right to be as angry as I can. I do not mass report their accounts and don't send death threat asks. I just ask to be left alone.
My question is, if a person, a russian, sees my bio that asks to not interact with me, but decides against it, ignoring my boundaries gets banned for it. Am I really in the wrong?
The point of this - if you don't agree with my actions please leave. Don't start a fight, just please leave. Because I will continue to block every russian who I encounter on my page. I really, really don't want people who just don't even want and try to understand the situation and just completely ignore how fucking terrible this is even WITHOUT me starting on the war context.
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ravensvirginity · 3 months ago
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Titans #15 Review
Oh my god. Where do I even begin.
To start with my one and only positive: the art is gorgeous. Lucas Meyer is the best artist the Titans have had in ages, and his new Raven design really delivered. I'm so sad that it appears that the artist who'll be taking over for him in #16 is undoing his design changes, I think it's a massive shame. I did appreciate the detail of Raven's white cloak design having rings on her index fingers, but it feels a little pointless without the lore of Azar's rings to back it up.
Now, the negatives: literally everything else about this comic. This comic fails to deliver on an eight issue arc in any kind of satisfying way, has a bizarre and out of character tone, and severely misunderstands the lore of its main villain. They literally defeated Trigon with the power of friendship. Maybe that could work in Teen Titans Go, but in a main timeline DC comic? What?
First, the demon Raven stuff. Gar saying that demon Raven and regular Raven aren't two different people--yeah, obviously. The severe degree of separation between demon Raven and regular Raven has been one of the big issues of this arc, and this conclusion is as unsatisfying as the rest of it. Raven and her demon side being able to talk face to face isn't new, but them being two separate people with separate physical bodies who can operate completely independently of each other--while there is some precident for this, to me it's a very strange writing choice and misses the point of a demon Raven arc.
The original idea of Raven and her demon side was that her demon side is her. It's all the worst instincts she inherited from Trigon locked up and carefully controlled. When Trigon takes control of her and turns her into her demon form, everything she's repressed, both good and bad, is released. Raven still having a soft spot for the Titans in her demon form makes sense; she's still Raven, just corrupted by Trigon into something she isn't. Raven deciding to stop being evil (not that she even really was) and going back to normal from one brief conversation with her teammate does not, and is really anticlimactic.
It's just such a waste of the story's potential. If you don't want to commit to Raven being the villain of the story, don't do a demon Raven arc! It's possible to do a Trigon story without Raven being evil, I don't get why they didn't just do that. None of the drama with Raven being evil was particularly well executed, and all it seemed to do was drag the comic on longer and longer with nothing actually happening, because they were unwilling to make Raven actually do anything villanous.
All that pales in comparison to how they defeated Trigon. I don't think I've ever seen such blatant disregard for previous canon. As Raven, powered up by the other Titans, fights Trigon, Gar narrates as follows:
"I doubt Trigon has ever been in a fight. An actual fight. With someone his own size and power level. Never had to face someone like Nightwing one-on-one. Never tried to stand while being pinned by the power of Donna Troy's will. Never been blasted... with a giant-sized Apokoliptian blast from Cyborg. And never, ever... felt the full force of a Tamaranean hit powered by the stars."
WHAT?
This comic canonically takes place in the same timeline as the New Teen Titans. There are many homages to the New Teen Titans. It has been made very clear that the team started as the New Teen Titans, and then after many, many years of crazy comic book history the team reformed as the Titans of this run.
The first ever Trigon arc that introduces him and Raven as characters takes place in the first six issues of the New Teen Titans, and culminates in Trigon being defeated by the Titans and thrown into an interdimensional prison. I can't stress this enough: literally every single one of the things Gar said have never happened to Trigon happen in that fight. Donna uses her lasso to dampen Trigon's will, in combination with Raven and Arella's empathic abilities. Wally rips a hole through the fabric of reality to throw Trigon into, and Kory and Vic connect their powers to amplify their blasts to throw Trigon into the interdimensional rift. The whole thing is coordinated and managed by Dick Grayson (who was still Robin at the time).
Gar was there when all this happened. There is no reason for him to not know that this happened. The only explanation is Tom Taylor doesn't know, or he doesn't care. This would be disappointing for any comic book run, but it leaves an especially sour taste in my mouth for this to happen in a run that's so built on NTT homages. It's clear that the writing could not care less about the comic it was inspired by.
And then Garth causes Trigon to have a heart attack. Okay, that was just stupid. Admittedly, I did think the page of Raven stabbing Trigon was cool (again, the art is really the only saving grace here), but her saying "Fuck you, Dad"? Seriously? An ongoing problem in this run has been the dialog feeling janky and too much like lines from a generic superhero movie, and this line embodies that very well. I'm not opposed to swearing in comic books, but to me, this is not the right time for it. It doesn't fit the moment, and I think it's quite out of character for Raven, even if the sentiment behind it isn't.
And then Trigon isn't even dead? What does "Demons don't die. They just fade away." even mean?? Is he dead or not? Will he come back tomorrow or in a thousand years? It's such a strange, confusing letdown of an ending.
I didn't have high hopes for this issue, but it was somehow worse than I could ever have imagined. I'm so glad that this run is getting a new writer. Here's hoping that the coming issues will actually feel like a team book, and that the decades of lore and characterization of these beloved characters will actually be considered during writing.
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totallynotokguys · 9 days ago
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Wild Life: The Great Test
With every wild card I've asked myself, how could Grian potentially use these wild cards for a future season?
Let me back up a bit. In my mind Wild Life is a proof of concept. A hypothesis being tested out for everyone to see and analyse. Can Grian work together with multiple different sides of the Minecraft community to make something wild? How far can he go with bringing his vision to life? Will his friends find it fun? How will the audience receive it?
(p.s. I just typed in wild and the snail emoji showed up as a suggestion. I've never used this emoji in my life EXCUSE ME! Phone how are you doing tha-)
I know there have been complaints and its not the favourite season for most people, but I think it accomplished its goals. The developer, designers, musicians, programs, artists, mcyters all worked together to make something so special and cool like oh my gosh the things they pulled off! And the fun Grian's (stop changing his name to groan spellcheck!) friends had, you can hear it in their voices and I love what Skizz and Impulse said on their podcast it was a blast for me to watch and a blast for them to any and all the great moments that came out of it (plus several of my favourite blorbos placing the highest they've ever placed in a season let's go!) was just so good I'm so happy.
The only thing I didn't like were unavoidable considering the nature of Wild Life as testing grounds. First, it felt disjointed. There's something about previous seasons that seems smooth to me, each episode flowing easy into the next with an overarching theme connecting them together (especially with limited and secret life). This is something that Wild Life cannot help as it's theme is literally experiments. Each episode is a separate experiment to test out how people will interact with this one mechanic. Some tests went better that others and each let the team (everyone, developers, content creators, artist- EVERYONE, guys) walk away with valuable data (snails too fast oops, really funny stuff came out of that slow mo one, food way more deadly than thought, look how each person used their superpowers wow didn't think of that application).
But the good thing about data collecting is you don't just gather it for funsies. There is a greater purpose behind it. A future goal.
My other problem is how short it was. Not the overall season, we all know seven episodes is the norm (Double Life you are my favourite but man were you short). No, I mean the wild cards. I wanted more than one episode with the size changing or the superheroes! Loved what the CCs did with those and would have loved to see them play around with them more!
But again, this season was a test. Imagine if Grian had dedicated a whole season to one wild card and it turned out his friends hated it. He'd be crushed! So Grian tested the waters to see which card his friends thrived with and which were just meh.
Side note: Of course they loved them all because Grian is their friend and this season was basically a gift and they'd never spurn a gift from a friend. They are all good friends who care about each other this is why we love the life cast! Even if they wouldn't have liked it, the fact that it came from Grian and he worked so hard on it maked it special to them.
Ever get a gift that you never would have gotten for yourself but suddenly because it came from someonewho cares for you and you can just tell they put a lot of thought into it so it's the best thing in the world and you end up cherishing it forever? Yeah, sign of a good friendship. What a wonderful feeling.
Go watch Imp and Skizz podcast wild life recap and you'll see. Grian literally says it each wild card was like giving a Christmas present.
youtube
Finally, what my whole speal has been leading up to. Wild Life is a test, a gateway to something greater. Grian has a team greater than ever before, new ideas and concepts that have been tested, and full support from his friends (and he's got my support as well as the majority of the fandom o let's go!). He is definitely going to be cooking with these new ingredients.
And because I am always starved for more life series content I'm going to be going through my favorite wild cards to see if I can turn them into full seasons! Maybe even predict future seasons while I'm at it (a person can dream, Herald!)
See you maybe then or maybe never. Either works!
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ineffabildaddy · 1 year ago
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i know this may be obvious to a lot of people, but i thought it was worth saying anyway: i love the good omens fandom because it encourages contribution more than any other popular fandom i've been in.
i'm incapable of being a casual fan of anything. it's just not in my nature. i've been in fandom spaces just over a decade - fandoms related to musicians, books, films and tv shows - and yet i've never been in a fandom that captures, creates, analyses, jokes, and just talks more than this one.
in most of the fandoms i've been in, there's a lot of passive consumption of fan content, which is obviously great and we all do it, but in the good omens fandom, that doesn't seem to make up the majority of our behaviour. in fact, when i got back on tumblr for the first time in 7 years after watching season 2, i had a look around at what the fandom was doing for a day or two and my first thought was: oh god, what if i've got nothing to say? what if i've got nothing to add that hasn't already been added? i immediately felt that i wouldn't truly be part of things if i didn't get stuck in.
if i'm fixated on something or particularly enjoying it at one time, i might wake up in the morning or pick up my phone/laptop thinking, i want to see more, hear more, learn more about this thing. that's still the case with good omens, but with the addition of, how can i contribute today? how can i bring something to the fandom, how can i connect with it, how can i consistently encourage and support the people in it? and that's all because of how artistic, analytical, poetic, humorous but above all enthusiastic all of you are.
the truth is, i'm not at all a confident person. i've got a film degree, i've done stand-up comedy and i've written comedy sketches, i was a popular fanfiction writer for years (hi supernatural fans), and i've shared poetry, too. so, i have got experience in things that could make my contributions to fandom spaces worthwhile (not that you need any particular achievements under your belt). yet usually, the fact that people are doing things that i'm doing infinitely better than me puts me off the idea of doing them at all. so, oftentimes i don't do them, or if i do i put them down immediately and keep them private.
i'm still very much experiencing that feeling since becoming active in the good omens fandom, precisely because there's so much talent and dedication here, but i'm trying to ignore it because it feels like everyone who wants to say something is genuinely valued - especially since people who think differently about aspects of the book and show aren't actually fighting with each other or obsessed with proving they're right, which is quite rare in my experiences of fandoms.
it's been really really refreshing to become an active part of this fandom and i do hope it remains that way as more time elapses since season 2 was released. i have a feeling it will because we've all chosen one of the most wonderful stories of our time to engage with, and the fans' love for it was and is taken more seriously by terry, neil, david and michael than we ever could've hoped for.<3
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radfem-polls · 2 months ago
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Using my friends account for this lol I'm still not brave enough to make a Tumblr. Just want to see if anyone else ever felt this way because I feel so alone sometimes. I'm lesbian, mid-twenties, and I never felt connected to cultural things that other lesbians talk about -- the butch/femme/futch thing, lesbian fashion, lesbian artists, references to pop culture (I do love a lot of lesbian musicians and artists though). I know that that's not at all the basis of lesbian culture. I've read so many lesbians essays and poetry on lesbIan history and feminism. I feel connected to those, it's the social thing that gets me. Maybe it's because I'm autistic and awkward to boot, I just feel insecure about myself. Like I'm not enough? Which I know is stupid and I don't feel that way any more, I just wish I "got it" like other lesbians do. So if it's alright I'd like to see if other lesbians have gone through the same thing, or if it's even as big of a deal as I'm making it out to be? Thanks so much
I don't think you're crazy. As it stands right now, mainstream "lesbian culture" is driven by consumerism and people taking the label when they want to dress up and then throw it away like used paper when they move on to something else. It can be really isolating (for me at least) to meet someone calling themselves a lesbian who either isn't one at all, or makes their lesbian identity all about flags and girl in red or other stereotypical things.
Remember, you ARE a lesbian. YOU define what lesbian culture is simply by existing as you are. It does not define you, since being a lesbian is not existing as a collection of stereotypes. It simply means being a female homosexual.
It does get isolating, not going to lie. But I would never want anything else for myself. I can live my life to my fullest without having to worry about whether I meet someone else's arbitrary standards for being gay enough.
-🐌
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thedustyleaves · 5 months ago
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Do you have any tip (or like a book rec) for composition and/or perspective? I'd like to improve that skills but I dont even know where to start 😭
Oh boy, I'm not sure if the way I do it is the best way 🥲. I avoid studying art like the plague in the traditional sense. I don't look up tutorials, read art books, or use grids for perspectives because I straight up don't understand them. That way of working, where you break down the steps in such a methodical way, doesn't work for me. The few times I've tried to use a grid, it ended up looking so wrong to me, and I couldn't make it work, hah! Whenever I've tried to take a 'study' approach to my art, it has stunted my progress and taken the joy out of it.
I wing it a lot. Sometimes I take photos of various items like cups and books and use them as perspective lines because I like a very tactile and hands-on approach to feeling out the composition in real life. The same goes for reference photos for anatomy —I try to understand it in a physical way by moving around myself and sometimes filming or taking photos of myself, but most of the time, I just wing it!
For this piece, I just closed my eyes and prayed. One of the easiest ways for me to build up a composition, is by stacking things and avoiding the floor (it's basically cheating, hah). It makes it look like you know what you're doing when really, you don't. I stacked the front of the boat in front of the mast, which is in front of the tentacle, and so on. Then I just gradually made things smaller as they moved further away until it felt right, rather than being accurate. And if you tilt the composition a bit (this one tilts a bit to the left) and make the characters overlap, then BAM, it looks like it's all intentional.
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For this one, I took a picture of the bottom corner of my shelf with a wide-angle, to get the floor right because my brain couldn't comprehend it 🤔
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I do study art somewhat by actively observing and breaking down pieces I love that are made by other artists. For example, when I started drawing my comic, I read all of One Piece and Fullmetal Alchemist and took my time to understand their panelling and the tricks they used. I'd stop and look at a page, really taking my time to understand how they were telling the story. I was surprised to find that sometimes they barely drew anything at all for several panels, yet I was never in doubt about who was talking and where they were.
I think, by looking at my art, you can tell that I grew up with Oda's illustrations. I still love how vibrant and well-composed they are, especially how he plays with perspective until it feels right and looks amazing, even if it doesn’t always make anatomical or logical sense. That's the vibe I'm going for as well—just mashing things around until I feel good about it.
One thing that really helped me was letting go of the idea that it has to be perfect or always make sense. For example, this Halloween piece is one of my personal favorites, but if you look at Dakon's foot for too long, you can tell that it's way too small and doesn't match the perspective at all. However, I was satisfied with the overall feeling of the piece, so I just left it.
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The only time I've ever "studied" anything art-related was when I went to film school for animation and learned how to animate in 3D, and let me tell you, what a fucking scam. You can learn all of that, and more, just by watching YouTube videos (which I did, lol).
I feel like that wasn't very helpful at all 😭 Is there a particular piece you're curious about, maybe? I'm always ready to break down my pieces and explain how I go about composing them!
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catnippackets · 1 year ago
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My sister in law and I once had a very deep chat where she told me she's a bit jealous of how I'm "capable" of obsessing over interests; I got the feeling that to her it seemed like a specific type of joy she would never really know. In turn, I told her that even though I sometimes wish it had an off switch, I rlly can't imagine a version of myself thay doesn't get joyfully hyperfixated on things, since it's so intrinsic to my personality/neuro-chemistry.
Anyways, I totally relate to that feeling of detached embarrassment, but it was eye-opening to talk abt it with her and see that A) some people really admire the capacity for such "passion" and B) some people genuinely just can't have that experience, which seems both unthinkable and obvious lol
I genuinely can't imagine a life like that for myself either. I've gone through periods of time before where I wasn't hyperfixated on something and genuinely I felt like...deeply empty the entire time. As soon as something new entered my life to fixate on I felt like myself again. I definitely have interests and hobbies that I enjoy in a very normal non-obsessive way but it feels so different and they don't feel like...sustainable. like I'm just living off of bread and milk. idk how else to phrase that. because the things I always hyperfixate on are tv shows and fictional characters I kind of just assumed it came with the territory of being an artist, cuz as a creator it's like...this is what I'm meant to do with my life, right? I know I'm supposed to be telling stories and creating characters and exploring concepts through fiction so it makes perfect sense that I'm depressed without any source of inspiration or rejuvenation. Cuz it's inspiring as hell to be hyperfixated on something!! it gives me endless energy and inspiration to create and that makes me feel amazing.
most of my friends are ND too but I know some of them aren't the same as me in this regard and they've even expressed similar jealousy that they're not someone who obsesses over things. it's both understandable and so weird to me cuz obviously you can't pick and choose what your brain is gonna latch on to but like...you haven't even had ONE time in your life where you spent years only thinking about one thing? not even once? that's unfathomable to me, that's like my entire life.
and while I definitely do not enjoy the embarrassment of having feelings and how upsetting it can be to constantly be distracted from real life tasks that take priority and also feeling self conscious and wondering if I even have a personality sometimes beyond my fave video games/shows/movies, I'm really glad that I'm someone who can experience it cuz it really does feel like I'm just sitting around and waiting if I don't have a story to think about all the time. sometimes I hear people talk about how stressful and sad it is that they feel so deeply and I'm like yeah I mean sometimes but like...what about the joy. what about all the love. there's nothing sad about it! embarrassing sometimes yeah but that's worth it if it means I get to be so deeply happy and excited! I'll complain from time to time but never in a THOUSAND years would I ever want to change this about myself. I will take all the embarrassing annoying feelings if it means I get to experience pure wild autistic joy haha
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