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June 14th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for second Q&A (August 30th)] | [Link to video recording for second Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Corinne Busche, John Epler, Matt Rhodes and Community Manager Katey were the devs that were there.
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Katey: Hello!
John: Hello.
Katey: Beautiful, your mic sounds beautiful. How's everybody doing?
John: Excellent. I, just as a headsup, I have some folks doing some service, in the next room so, if I, if you hear background noise, that's what that is.
Katey: No worries at all. Well I hope that everybody who's been waiting in here is really excited, because I'm super excited. I'm Katey. I'm the Community Manager. If you don't already know, you can usually see my name at the top of this Discord server. But I'm joined here with some awesome guests that I'll let introduce themselves. Let's start with Corinne.
Corinne: Can you hear me okay?
John: Yep.
Katey: Yep, we can hear you beautifully.
Corinne: Great, perfect. I'm Corinne Busche, Game Director of Dragon Age: The Veilguard.
John: Awesome. I'm John Epler, Creative Director of Dragon Age: The Veilguard.
Corinne: John!
John: Hello.
Katey: And then we've also got Matt Rhodes, who may be struggling to find the unmute button which is at the bottom left.
Corinne: Our, our resident artist-poet, Matt Rhodes.
Katey: I could unmute him, actually, I don't know if I can unmute him, but if he needs help, he can message me on the side.
John: The joys of being a giant nerd is I spend a lot of time on Discord anyway, so.
Corinne: Well there you go, right?
Katey: Fair enough. Alright, well, we have a ton of questions to answer. We probably won't be able to get to all of them today. You all have sent in so many really really great answers, sorry, questions for us to answer. And if we don't get to them today, we're hoping to be able to do things like this in the future. So without further ado, I'll get started. First question's a bit of a soft ball, I feel. If you could belong to any of the main factions shown in the game, which would you choose?
Corinne: I mean, listen Katey, you say softball, but like, this is hard! I’m gonna cheat, and I’m gonna give you two. So for fashion, the Antivan Crows, all day long. Their threads, you’re gonna love it. For vibes, though, like the ones that capture my vibe, Mourn Watch. Gimme those necromancers.
John: Those are good answers. I have, I have one for fashion, and also for, just general faction I’d like to be a part of. Veil Jumpers. Who doesn’t like a nice walk in the forest, y’know? Even if that forest is filled with horrifying monsters and terrifying anomalies, but yeah.
Katey: I love that. I know that Matt has a few technical issues – oh, he’s unmuted. There we go. Or maybe not. That’s okay, I think we can move on.
John: The Fade has taken Matt.
Corinne: That’s right, that’s right.
Katey: Yes. One quick thing, if you check your settings, the cog-wheel in the bottom left, make sure that your voice, like, your audio is all good. If you’re still hearing the music, feel free to maybe, force-quit Discord and rejoin by just joining the stage directly. And mute the music before you come in. Okay. I can move on to the next question for now. I’ve seen, so this question was from Acra. I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning behind this and will we still get the same companion conversations and banter as seen in the previous Dragon Age games?
Corinne: Ooh, this is such a good question. Thankyou, whoever submitted this one. Yeah, I’ll guess I’ll start and then I’ll turn it over to John Epler. So, first of all, as you saw in the gameplay reveal, this is a much more intimate experience. We’ve pulled the camera in. For those that aren’t aware, the reason why is we want you to feel like you actually are in this world, right? Like, you’re walking these city streets of Minrathous, you’re looking up, seeing the buildings all around you, you’re a part of this place. So it’s much more intimate, and we believe as the narrative unfolds this creates a lot more immersion. Now, how that relates to companions is in doing this, we went back and forth on it a lot, but we actually found, with this perspective, having two companions, really allows them more visibility and presence. We’ve talked about the incredible depth and focus we’ve put on fleshing out these companions, they’re very fully-realized. So here, you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and unleash a volley of arrows, you can only really get that because of that more intimate view. So I love the spotlight that’s been put on them. But, I think, in addition to the banter, one of the things that people are wondering about is, okay, but what about gameplay? So again, this has come about from our testing, working with the internal team, also our lovely Council of players. We just found that when you’re playing in the combat system, when you’re planning your strategies, two really felt like the right number to manage. So keep in mind, Rook has a lot of different types of actions, Abilities, individual attacks that are more fully fleshed-out than ever before. Timing and positioning matter a lot. So this really felt like the right balance to have. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say, I engage with the companions, like I actively control what they’re doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter. That’s kind of like the, we got a two-for-one there.
John: Yeah, yeah.
Corinne: I think that’s a, a great question.
John: So - it’s a great question, yeah. I mean honestly, I don’t think you could actually stop the writers from writing banter. I will say for myself, it’s, it’s one of the more light but fun things to do. You get to write little stories, little arcs between different characters. And I mean, The Veilguard is no different. Banter is still absolutely core part of it. You know, we’ve got global banter, you know, the general stuff that you get in all spaces, as well as mission-specific stuff. But, yeah, it’s definitely still a big thing. I think it’s, if anything it’s the most we’ve, we’ve ever done for pairings of companions. Beyond that we’ve also made sure, and I mean I’ve been on Dragon Age for a while, and I know there’s been issues, you know, things like, okay, well I don’t wanna miss this banter. So we’ve even added stuff like some interruptible and resumable banter as well, just to make sure that, because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other, everyone loves hearing these little stories and relationships develop over the course of the game and, as mentioned before, companions are the heart of this experience and banter is a big part of that, so, you still have it, it’s, if anything, like I said, you could not stop the writers from doing it even if we tried, so.
Corinne: That’s right, that’s right. Well, John, you know, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field do I get less interaction between, that, like do I get to see my companions interacting in a broader group more often.
John: Oh -
Corinne: And, the way you’ll gather them around the kitchen table, there’s just so many of those moments where they’re all interacting with each other.
John: Well, I think –
Corinne: Those are some of my favorite parts.
John: Yeah, and I think, yeah, and actually that’s a, a good call, because I think the other side of it is, we’re not talking too much about your home or anything, but, we also want to make sure that they feel like they have a relationships and a life outside of just, the times you take a certain pair of companions out on the field. So we made sure that, they have those interactions there as well.
Katey: Love that. Let’s see. Um, Matt, are we, are we all set, are we good? Yes? No? Okay. I can continue and we can come back to some of your questions. Alright. So that, I loved the answers to those. How customizable is the backstory of Rook? Will we get to determine their past in the Character Creator? And that was asked by Briar.
John: Yeah, so. Absolutely. So, one of, each, Rook has six different backgrounds that you can choose from. Each of them is tied to one of the major factions in The Veilguard and each one sets out who Rook was before they recruited, were recruited by Varric, and. Well that sets out the broad events. As you go through the game, as you’re gonna have conversations, either with members of your faction, other characters, you can define, not just what those events were, but what they meant to you, what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience. And taking Rook, giving them, again, giving them background to ground them in the world but then letting you decide what that means and what that says about you is also a big part of it, so. And again, there are six different factions in this game, two which, anyone who’s played Dragon Age for a while will remember. You’ve got the Grey Wardens. You’ve got the Antivan Crows. We also have, in addition to that, we have four new ones, because we’re in northern Thedas. We have the Veil Jumpers. We have the Mourn Watch. We have the Shadow Dragons, and we have the Lords of Fortune, so. Again, a lot of different options, a lot of different background, and a lot of opportunities to really define what your, who your Rook was, and who they are now, so.
Katey: Amazing. Will crafting return? If yes, has it been improved over the system in Inquisition? Asked by Some Dude.
Matt: Testing.
Katey: Oh hey Matt!
Corinne: “Some Dude”, is that, I’m gonna assume “Some Dude�� is a username. Great question.
Katey: Yes.
Corinne: Welcome Matt, the lovely Matt Rhodes.
Matt: Testing, testing.
Corinne: Welcome, welcome, hello. Alright, so, will crafting return? You can absolutely improve and customize your gear, yes, that is a big part of RPG progression, so yes you can improve and customize it. I will say, though, it’s different this time around, and it does get into spoiler territory, so I, I’m gonna be a little bit cagey about it, but there might be a mysterious entity that assists you with that that’ll be an important part of the narrative.
Katey: So mysterious.
Corinne: Oooh!
Katey: Matt, I’m gonna actually go back to our first question so that you can answer, so everyone knows.
Matt: Thank you.
Katey: What faction, what faction you would choose if you could choose one for yourself?
Matt: Absolutely, oh, for me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, but I think I’ve finally settled on them. And it’s largely just because pirate-barbarian is just such a great combination of elements, so. Treasure-hunting plus beaches and palm trees and all that stuff, it’s a, it’s a really good mix, so that’s kinda my default.
Katey: I think I’m with you there, for sure. How about this one - this one was definitely asked probably amongst the most in Discord. Axolotl asks, can we kiss or romance Manfred the skeleton?
Matt: Uh, I, I would say, not that skeleton, but we’re not saying no skeletons.
Katey: I love that answer.
Corinne: This is my favorite answer so far.
Katey: Alright, so I’m gonna get back on track here. Alright. What, what were some of the development considerations that you had to take into account to ensure that this new game flows and functions with prior games, and Dragon Age Keep, if Keep is being utilized?
Corinne: Ooh, that’s a good one too. So, first of all, I would, I would point everyone to, we did an interview with IGN that goes into some of the details there, so, like, if you want a deeper dive on it, check out that article. But just to summarize, we have taken a different approach on how you import your decisions this time around. It’s now actually been fully-integrated into the Character Creator, and kinda serves a dual purpose, to be honest. I, I playfully, it’s not called this in-game, but I playfully think of it as ‘Last Time On Dragon Age’.
Katey: I love that.
Corinne: Right? Now, when I talk about its dual purpose, it’s been ten years since the last Dragon Age game released, so it serves as a refresher on critical events as well as allowing you to re-make those decisions that are critical to you. The thing I love about it is, it’s very highly visual, it uses the familiar tarot card aesthetic, so it’s actually really visual and playful experience as you go through it. It is very much important to us that it’s built into the client, though. You can play this game entirely offline. No connection. You don’t have to link to your EA accounts, like that’s been a really big request. So, the refresher plus make those decisions in-client, I think we’re all pretty happy about that. I don’t wanna spoil anything by revealing what decisions you can import, like, look, y’all don’t want the spoilers, but I will say, it’s been a really interesting creative intersection for us, because on the one hand, this is a whole new adventure. You’re in northern Thedas, these locations that you’ve literally never been to before. So that affects some of what will matter and what we’re not using this time around, as far as decisions. But obviously there’s some very, very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so, that’s, that’s a factor.
Katey: Peachy asks, will this next game be an open-world game, or is it just contained to Tevinter?
John: Yeah, that’s a great question. So, you are in northern Thedas, but the game only begins in Minrathous, it doesn’t stay there. I’m, I think one of the most exciting things for me, honestly, and again, to Corinne’s earlier point about spoilers, I don’t wanna get into too much spoiler detail, but getting to go to, and work with the art team, work with the narrative, work with the design team to build out these locations that we’ve talked about. Places that characters have referred to as where they’ve come from, places that characters, obviously, in previous games, have hailed from, has been absolutely exciting. So, it’s, you do start in Tevinter, you do start in Minrathous, but again, that’s not the entire game by any stretch. So yeah.
Corinne: Yeah, and the first half of it is, is it an open-world game? We’ve gone back to what we believe delivers the best, most curated –
John: Mhm.
Corinne: - intense narratives. So, this is a hand-crafted experience, it’s mission-based. Now, these locations can open up. You can go back, solve mysteries, do some really great side-content. Not fetch-quests, not grind-quests, some really great side content.
John: Mhm.
Corinne: But, I wanna be clear. It’s, it’s a really curated, hand-crafted experience.
John: And just to, just to bounce off of that very quickly. The most important thing for us, to what Corinne was saying about hand-crafted, obviously we’ve talked about how, you know, narrative, story, characters, are the most, are critical to us, and this has allowed us to build these experiences in a way that emphasize that, extremely long, while still, again, tying into the story threads and the story beats, so.
Katey: Awesome. TastefulToxel wants to know - will the companions have unique specializations like Dragon Age II, or will it be the same ones we will have access to as the player in like DA: Origins, or Inquisition?
Corinne: Oh, cool. Hey TastefulToxel. Yeah, so, cool question. I think the best way for me to describe this is that, yes, our companions will have Abilities that are truly unique to them. But also, the companions do fall into the archetypes of mage, rogue, and warrior. Like, for instance, you might be surprised to hear, because she has a bow, but Bellara is, in fact, a mage, and I, I love that. So, some of the Abilities, the bulk of the Abilities of the companions are based on their own unique personality. Like, Neve is the only mage that is an Ice Mage, so you get distinct Abilities for her. But, because she’s a mage, she does have access to Abilities that all the mages share, like Time Slow. So we really like the balance there. It’s like a good mix of representing their archetype, their class, and also their distinct specialization or personality, whatever you wanna call it.
John: Yeah, actually, I would actually say the word ‘personality’ is a really great one because that’s, again, each of these characters exists, each of these characters have a history, have a story of how they became who they were, and part of that was finding that intersection between narrative and gameplay, and making sure that, again, we, we serve the needs of gameplay but also allow these characters to breathe and exist as their own people, not just in conversation, but out of conversations, as well.
Corinne: I would also say as part of that core mage kit, healing spells are there, so any of your mages, you wanna make ‘em a healer, do that.
Katey: Lunasoul Darkmoon asks, will The Veilguard have tactical combat still?
Corinne: Ooh, such a good one, such a good one. Okay. Yes! Combat gets quite tactical, like, obviously this is an evolution of the combat system, and I talked about immersion, wanting you, to put you in the world, like you’re actually living and existing in it, but it is very tactical. And, I will say, we have a robust difficulty system. The tactics are increasingly important the higher difficulty level you go. So like, look, if you’re showing up for a highly tactical experience, I would crank that difficulty level in particular. But I wanna make clear, I’m, super, I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause-time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets, both in and out of combat, there’s a reason for that. As the game progresses, and you didn’t see this in that opening hour of the game, but it’ll display strategic information on the enemies, so like, what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to? So your type of Abilities, learning into elemental gameplay, matters a lot. I’d also say, this is a long answer, it’s such a good question – tactical decision-making also takes the form, I would say this is front and center, of coordinating your Ability usage between Rook and your companions to create synergies, or really devastating – we call them – detonation combos. So, let me give you a couple of examples, because it can be a little hard to visualize, so hopefully this helps. So one of the tactics that I personally enjoy in my own builds, I just recently played as a Veil Ranger, I love it, it’s one of my favorites. If I’m fighting Fade-touched enemies in Arlathan, I like to use Bellara’s Galvanized Tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve and, Slow Time affects the world around you, but it does not affect you, so you clump them up, you Slow Time, and then with Rook, I come in and do, like a devastating AOE or damage over time spell or Ability, and it’s even better if it’s a lightning-based Ability, because the Fade-touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategy and tactics. Now we did talk about the devastating, like, detonation combos, honestly, that’s probably one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook, or, the companions together. So when I, when I build out my team and I’m going into a mission, I try to ensure that I have at least a couple of possible synergies, detonation combo synergies within my team. Might be between Harding and Neve, or it might be between Neve and me, or it might be both. So here, I would go into battle, I’d pause time, open the Ability Wheel, get information on the enemy, and the Wheel will actually tell me that there is a synergy combo, you might have seen a screenshot that says “combo available”. It will remind you of those synergies between companions. You can queue both of those Abilities up at the same time, go, close out of the pause-time menu, they’ll both execute, both Abilities will happen, then the detonation AOE happens, applies debuffs to all the enemies in a radius of it, it’s so satisfying, it’s so satisfying, I can’t wait for y’all to see it. But the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means, in that moment, I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity cost. I, I could spend the rest of the session talking about this, I, apologies for being long-winded, but this is just one of my favorite parts of, of the game.
Katey: That was a great answer. Can you choose Rook’s pronouns? If yes, being, is being non-binary an option? And also, how detailed is Character Creation?
Corinne: Hell yeah you can select your pronouns! Absolutely. You can actually select both your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing, so. It’s really cool. Yeah, you can be non-binary. We have they/them, she/her, he/him. Yes, emphatic yes. How detailed is the Character Creator? Oh my goodness, y’all. Like. Very! I don’t wanna give away too much just yet, but it’s very, very deep. It has been revealed, it’s out there in a couple of articles, about the focus on hair, the focus on skin-tones that are done respectfully, full-body customization, hell yeah, we love to see it. But we’re, we’re gonna, we’re gonna come back, we’re gonna show you a lot more on Character Creator, but we wanna make sure we have the time and space to, to do that.
Katey: Will there be a Photo Mode in-game?
Corinne: So that is something we’re actively looking into. We know there’s a tonne of interest, so stay tuned on that one. But we are very much looking into it.
Matt: I can add to that, is a feature that is, that, we like, we like the idea of, and, and, it’s not just player-facing but internally, it’s a really helpful thing for us as we’re, as we’re building things out to have that so it’s, it’s, we’ll let ya know.
Corinne: Yes, yeah, absolutely. We, we are as geeked on that possibility as you all are.
Katey: A lot of people were asking about Abilities. This one is from Clemmy. Abilities, I don’t think I saw this answered yet, but are we going to be limited in how many Abilities we can pick from the Wheel?
Corinne: Ah! Yes, yes, yes. So, Ability Wheel does have a capacity. You have to choose which three Abilities you wanna bring for Rook, which three for one of your companions, and which three for another companion. And what I, what I like about this is there is, kind of, an emergent gameplay depending on who you and your companions are coming into the mission with. Now the reason for that is, it actually creates really interesting balance of strategizing, having to do that strategy about your kit, your combat kit, before the mission. And then the tactical decisions once you’re in the field in combat, deciding what to do. But, I do wanna clear one thing up, because, while there are three Ability slots for Rook, there’s so much more than that. Other actions that you can perform directly from the Wheel include, you’ll have an Ultimate Ability, associated with your class or your specialization, so there’s variance there. There’s a type of items that you’ll get that function like Abilities, they’re typically like buffs and enhancements in form of Runes. So you’ll control that for Rook and/or the team from the Wheel. You may have also seen that you can direct which targets your companions will focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing your companions. When you issue those commands, that too will proc based on the gear they have equipped. Really interesting and strategic effects. They can be more Ability-like, more, like, procced effects, there’s just so much from the Wheel, that once you get in and see everything working together, becomes more and more apparent.
Katey: We have another question from TastefulToxel which is, will Fireball and Cone of Cold be back as skills, or as spells in Dragon Age: The Veilguard?
Corinne: Ohh, I love, all these combat questions, really good. So Fireball and Cone of Cold aren’t specifically back, however, their successors are. Frost Nova and Meteor. So these serve the exact same combat role and function as those other Abilities. I would also say, it gives ‘em quite the glow-up, so. Meteor in particular, like, so satisfying nuking a group of darkspawn with a well-placed Meteor, it’s really wonderful.
Katey: What accessibility features are available? I would love to know if there’s an arachnophobia mode. Will there be mod support?
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too, my partner always laughs at me. I’m just terrified of them. That said, that’s one we’re going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you, we’ve spent a lot of time thinking about this topic so you can play the game in a way that really works for you. I’m, I’m excited to share that with you when the time is right.
Katey: So this one is from a username named Cookie. How long is the time-skip from Inquisition to The Veilguard? I know we’ll probably get more info on this, but I’m so curious.
John: Yeah, so, anyone who’s paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change, and they morph over development as we see how long events taking. But, for The Veilguard, we were actually pretty consistent from the start. It’s been about ten years since the events of Trespasser. As you may or may not have noticed, Varric’s become a little bit of a silver fox. I know, I’ve heard, seen, I’ve seen a lot of comments on that on social media, but, yeah, ten years. Solas’ ritual is taken time to set up and you’re kinda coming in at the end of that hunt, so.
Katey: Siddy is asking the hardest-hitting question which is, is Solas still bald?
Matt: Yeah. I mean, if you’ve watched the gameplay thing, we can all confirm, yes, Solas is still bald, Solas is still Solas. We’ve, we’ve, I really, I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitur, but, once you get a chance to play it a little bit more, maybe you’ll see it. In Thedas, ancient elves, they go bald when they’re like millennia old, so. Solas wasn’t always bald. So if you were to end up, end up seeing what Solas looked like in the past, things might be a little different. You’ll have –
John: - Now, now that said, I’m sure some of you are wondering what happened to Solas’ wig from Tevinter Nights. I’m sure he still has it somewhere, so.
Katey: He’s just taking care of it elsewhere.
John: He’s just taking care, it’s, it’s his most important possession.
Corinne: The Pride there, huh?
Katey: I have another one for Matt. This is, will we be able to, will we be able to change companions’ appearances and outfits, or are they fixed, similar to Dragon Age II?
Matt: Yeah we, Dragon Age II was, we loved how the followers turned out in that but it was, it was sad given, given our constraints that we had to keep them with just one, one basic outfit. So we really tried to make some space for them this time around. So they’re, they still have, kind’ve iconic color palettes and things like that, but they do have a wider range of appearances that you can, that you can find for them. Some, some are just cool, but then there are some that are tied directly to their, to their narrative and just kinda what’s happening in their life.
Katey: Another one for ya, which is, will we be seeing or visiting Kal-Sharok? It’s, and, Tyrant says that they’ve been obsessed with it forever.
Matt: Yeah, me too. I, I will say, what’s, what’s been really cool, so in previous games, we’ve kind’ve alluded to this before. It was a lot of fun to hint at the locations that were off the map, the mysterious places that you weren’t gonna go, you weren’t going. And so you could just bring in some props or some characters, a piece of art, things like that, and you know, even Tevinter was only vaguely hinted at and then we would just add drips and bits and pieces, so that stuff was really fun. In The Veilguard, we’re actually getting to visit, most, like a whole lot of those locations that had only been hinted at for real, so you actually do run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means, like, we’re not completely filling out the map, and so that there are actually new things that we can start hinting at, that we can start drip-feeding, and so, it’s, it’s kind’ve fun. I’d say, yeah, for what we can show of Kal-Sharok, and, and other locations, it’s just, there’s, there’s more to do.
Katey: Awesome. MrFightmonster118 asks, will the dialogue wheel slash options be similar to Inquisition and Mass Effect: Andromeda in the sense that it’s more tone-based?
John: Yeah, so, we have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle. Anyone who’s played a Dragon Age game remembers what they look like. In Dragon Age: The Veilguard we have tone wheels which are, you know, again, roleplaying your character, picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions. And choice wheels which are, I don’t have a strong emotional or tone tie here but I do want to make a choice based on what I do. Investigates obviously return as well, but. We do want players to understand as much as possible what it is they’re going to be picking, and understand, and again, choice and consequence is fun, we wanna make sure the choice is clear, even if, again, one of the best parts about consequence is making sure that’s not entirely clear, so.
Katey: How extensive are Rook’s decision trees for dialogue going to be with the companions and also with NPCs throughout the game?
John: Huge. I mean, again, it’s a Dragon Age game, we wanna make sure you have choices, we wanna make sure you can choose both your roleplaying but also choose outcomes of conversations, choose how events unfold, so, I mean, again, it’s a Dragon Age game, we wanna make sure that we also react to decisions you’ve made, so. For example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you’re gonna have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to mean entirely deep dialogue trees, as well as based off decisions you’ve made throughout the game so, again, making sure that the game feels like it’s noticing what you’re doing is a huge part of how we’ve written out the dialogue wheel, or dialogue trees, in this game.
Corinne: Blueberry has a question for Corinne. It was mentioned that there will be, that we will be able to romance who we like. Does that mean that all companions are romanceable by all player characters regardless of race or gender, as it has been in the past?
Corinne: Yeah, yeah. So, we have talked about this in some of the interviews, I’ve seen a few articles about it, so I’d recommend everyone check out those articles. But let me just give you a quick overview. Each of the seven companions have full romance arcs and they are romanceable by all genders, absolutely. But something that’s really important to, to us on the team, so I wanna make sure that we clarify and just double-down on, that doesn’t mean playersexual. And if anyone’s unaware of what we mean by that, it doesn’t mean that they can form or twist their identities to who you the player are, like they, they won’t suddenly have a preference for men or women based on what you’re playing, right? Instead, they have their own fully fleshed-out identities, they are true and authentic to that. So in this game, they are all pansexual, with their own histories of romance. Sometimes you’ll hear about preferences, or things of that nature. And what I really love is, if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So, in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because honestly, it’s one of my favorites. I’m gonna put a question back to the community, though. I’ve heard we’re going with “Laash” for that ship-name? You tell me, like, what is that ship-name?
Katey: That one just rolls off the tongue, I feel like that works. This next question is from FallenArtesia. What are the markings on the faces of the elven Warden and Veil hopper?
Matt: So there’s a, quite a few, probably, I think, easily more than we’ve done before, tattoos from various, various cultures. We’re bringing the vallaslin back, of course. But there’s, yeah, ton of different options, especially when we’re, again, going into all these new regions. Each, each area has its own kind’ve visual language for that. But yeah, we are bringing the vallaslin back and then a couple of the characters have them, but we’ve kind’ve customized them a little bit, they’re a bit more specific to their personality.
Katey: And this is a question for all of you. What are you, what are you as a developer most proud of about the game, and what are you most excited for players to experience when it’s out?
John: Ooh, that’s a good question.
Corinne: Isn’t it?
John: Corinne, you wanna go first?
Corinne: Yeah, sure. Gosh. So I suspect for most of us, myself included, it is really gonna be the depth and authenticity of the companions, journeying along with them on their arcs, learning about their hardships, what they care about, being by their side, that, that authenticity is just so good. They all feel like my dear friends. But, I have to say, the closest runner-up for me, has to be the Character Creator, has to be. That Character Creator, the makeup options, the range of sliders. I’m a qunari fan, so even just the, the way you customize the horns and combine that with the really great-looking hair. Character Creator has to be my, my, like very close runner up.
Matt: Oh yeah. For me, I would say, as far as, what, what I can say I’m most proud of on this one, the, I can speak for the art team. We worked incredibly hard to make the story more visible than ever. Games are a visual medium, but, you know, it’s, sometimes it’s easier to do things in text format or written in a Codex somewhere or alluded to off-screen. But we really leaned in to trying to make sure that every design, prop, character, environment, the VFX we’re choosing, everything, all, all these choices, were putting the story on-screen so that you can really see it unfold. And I think, having worked on all of the Dragon Age games, I would say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat, because I’m going last and I get to do that when I go last, and kinda combine both Corinne’s and Matt’s answer. Honestly, the companions are, for me, the absolute highlight of, just, being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we’ve ever done. Not just on Dragon Age, but at BioWare in general. Each, each companion has their own story arc, you can go through decisions you can make, they really do take center-stage, and I think, as you play through with them you see the care and love that the team has put into each and every one. I mean there’s, there’s moments in each arc that make you cry, make you angry, make you excited and, and the way that they integrate into the story as a whole is just, for me, something that’s been really fun. Finding ways to bring these characters together, finding ways to make this, this narrative, this story of, you know, you need to put together a team and stop the end of the world, it’s just been absolutely exciting and thrilling. And again, you see the team’s love in every single piece of it. As for what I’m most excited? For me, I’ve been, I mean Dragon Age has been part of my career, part of my life for literally the last decade and a half. I’ve worked on it since Origins and there’s something about The Veilguard that feels like a amazing mix of, novelty but also familiarity. It’s like coming home in a way that I think is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. And going to parts of the word, seeing things we’ve never seen before, and just getting to take this amazing world, this amazing series and expand on it and build on it in ways that have just been, honestly, an absolute thrill, the best part of my career. And I’ve been in games for seventeen years now, this has been the absolute highlight for me, so. That’s what I’m excited about.
Corinne: John, that was, that was such a good answer, and I just, I just wanna “yes, and -” that. It, I so completely agree with you. There’ve been times in the companion arcs where even, knowing exactly what’s going to happen, we work on the game, with some of these decisions, I, I’ve had to set down the controller, let out a heavy sigh and go “oh my god, what am I gonna do here?” Yeah, the depth of them is wonderful. And, I do wanna say, I, I’d be, I wanna put this out there, when we talked about as a developer, what are we most proud of, can we just give a big shout-out to the dev team? I am so proud of them. This team has poured their heart and soul into this.
John: Absolutely.
Corinne: Anyone from BioWare who’s listening in, thank you so much, y’all are just the best.
John: Hear, hear.
Katey: I absolutely love that. I knew that question was going to have some of my best, some of my favorite answers, and it delivered, so thank you three. This one’s a fun one. Why does Varric have dark hair now? I feel like John mentioned this a little bit earlier, but.
John: Just for [inaudible].
Matt: He’s been, he’s been adventuring for a while now. His hair is, is more gray, but he’s been in very dark scenes so far, so. We’ll see him in some more contexts.
Katey: In this question, we actually took from Tumblr, because there were a few really good ones in our ask box. Will the Inquisitor be appearing in the flesh, or are we just choosing their major Dragon Age: Inquisition decisions?
Corinne: Alright! Yeah, yes! They will. The Inky does appear. We know how attached y’all are to the Inquisitor, I’ve seen the love for your OC. Yes, the Inquisitor shows up. Now, we, we’d already confirmed that in a few places, so, let me just say, you can also customize them, includes some of our new customization options, yeah, they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think, I think beyond that, I mean, the story of Solas and the story of the Inquisitor, obviously are tied, they’re tied together as much as any story, so. It would have been strange for us not to bring them in for this one. They have, they’re gonna be a part of the story, so.
Katey: Will there be any planned DLC? Just curious, as I always love the DLCs. Oh, and transmog armor. This one came from Lavell.
Corinne: Oh, heck yeah, good question. So, right now, our focus is entirely on the quality of the game. Like, it’s so important at this stage for us to be all-in, all attention on, just, finishing this game and delivering on the quality, the promise of it. So honestly, like, that’s all I can really say about it. We’re 100% focused on this being the most complete game we can make it. I will say, kind’ve related to that though, and I just wanna underscore this, I wanna emphasize it. There’s not gonna be any microtransactions, there’s not gonna be any battle passes, you don’t have to connect online, our focus is making this the most complete singleplayer game we possibly can. Now, this was kind’ve a two-for question, I love when we do that. Will there be transmog? Hell yeah. I’m the kind’ve player that, that believes fashion is the real end-game. Yeah, there’s a transmog system, absolutely, it’s sick.
Katey: And then this next question is from Scott. I was asking if any of the characters will be explicitly asexual, or on the ace spectrum?
Corinne: So good. Such a good question. So, look, I’m just, I’m gonna be really forthcoming with y’all and a little bit vulnerable here. I’m ace, I’m a gray-ace, I don’t mind sharing that, I’m kind’ve public with it. I will say though, that none of our companions this time around are explicitly ace. When we look at the characters, their motivations, who they are, we always assess, like is, is this the right time? This time it wasn’t. But what I will say for everyone on the ace spectrum out there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. Oh, and I do see some questions, you know, some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Katey: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: Okay. Um, this gets a little spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna want to be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits and perks to give you a ton of flexibility in your magic. Gonna go off-script just a little bit, because –
John: Oh no.
Corinne: I’ve seen, like, can you tell us about the specializations for mage? I’m not gonna tell you the deets, but there is a necromancer one, there is an elemental one, and there is one that’s actually more of like a combat mage, it’s my favorite.
Katey: Can we name the griffon? We also have a griffon emoji now in this Discord server.
John: Excellent. So, someone on your, in your party, again, spoilers, may have already named the griffon, but, don’t worry, Assan is a very good boy, so.
Corinne: All these griffon emojis are, y’all are killing me.
Katey: Yeah, I love that, griffons in the chat. Let's see. Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that. But, it’s, it, narratively it, it serves kind’ve a different purpose but also the same purpose. As far as customization goes, there are elements of it that change over time, and some things that you can adjust. I, I don’t know how much we’re really going into that at the moment.
Katey: This one is –
Matt: But yeah, I would say, it’s like, there’s some, it, one thing I like about it is it definitely does start to feel very much like a home over time.
Katey: Sorry for almost cutting you off there Matt. We have another very hard-hitting question, if I'm, if I do say so myself.
John: I love this one.
Katey: We need to - Same. We need to know, does pasta and noodles exist in Thedas? Thank you.
Matt: Well, and I’ll take it as a chance just to geek out about worldbuilding, because, again, we’re, The Veilguard for us is a really kinda dream opportunity to go to places that we’ve only ever heard reference to, or we’ve seen hints at. And so, in going through the worldbuilding process and trying to, trying to build these places out, not just as neat things from the IP but also as, you know, if you’ve, if you've read about this stuff, if you’ve been following along, you’ve got your own version of it in your head. You’ve imagined what it might be like, you’re, and probably hoping for something spectacular. And our brains are always far better at creating this stuff than any game developer, any artist, or anyone can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. You know, is, that can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture, costume design, and also food, and this time around we did, you know, that was one of the many things that we, that we did, looking to, just to try to catch the character and the feel of a place to make it feel believable and lived in, so. That’s my really long answer for, yeah, I’m sure, I've, at least one place does have pasta.
Katey: I loved that. This next question is from Spectre Karro. Are we getting a mabari?
John: Ooh, that’s a good question. I will say, you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so. In this particular instance, no, you will not get a mabari, sadly.
Katey: Honestly, I should’ve pulled this one up to where we answered the first question about the griffon, but, can we pet the griffon?
Matt: You, I’m really sorry to have to be the one to tell you – nah, I’m kidding, yes you can. But it’s not even just petting the griffon. I’ve, this isn’t a spoiler, I think you can actually, I’ve actually hugged the griffon, so, that feels like, even there, a step up. Yeah.
John: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see, can we see Assan in chat if we wanna see him in the Lighthouse hanging out?
Katey: Assan in chat everybody.
Corinne: Assan in chat, alright!
Katey: I love it.
Corinne: Okay, y’all this was so important to the team too. Like, this is the team’s like, just such huge support for this feature, so props to them.
Katey: This one is from Coriander. Will we get to see any of the Character Creator before the game releases?
Corinne: Yes, yes you will. We’ve got a, you’ve probably seen, we’re laying out a roadmap for, you know, what we’re gonna show and when we’re gonna talk about, so, yes you will see it as we get a little bit closer to launch.
Katey: And then we’ve got this question which is, will we be able to play as a qunari, dwarf, elf, or human?
Corinne: Hell yeah, hell yeah you will. All four, and all four have that full-body customization. I already talked a little bit about, I mean listen, I’ve always loved the qunari. I will say in Dragon Age: Inquisition it was hard to get a good-looking qunari hairstyle, so yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also, I guess related to this, your lineage gives you a lot of really unique dialogue options, so that’s a really lovely aspect of choosing your lineage as well.
John: Yeah, I would, so to actually just to bounce off that, to an earlier question about backgrounds, each lineage, there, depending on the lineage you choose and the background you choose there are some specifics call-outs to, for example, if it’s the Mourn Watch, the Mourn Watch being a faction from Nevarra of mages, you play as a dwarf, obviously your experience in that faction is going to be different than, say, a human or an elf, so. There are also specific call-outs tailored to those combinations and, with again, giving, the intention of giving each lineage their own little flavor as to how they're, they fit into that faction as a whole.
Katey: Okay, John, I’ve got a question from someone named Joe for you. Where is Barkspawn and is he okay?
John: That’s a Great question. Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden, don’t worry, he’s fine. You may question, ask yourself, but John, it’s been so long, in which I say, mabari live exactly as long as they need to.
Corinne: Getting into the deep-cut questions now.
John: Deep-cut questions, yeah.
Katey: Yeah. We are really speedin’ through these. Let’s see. Will Rook have a set of default name?
John: Yeah so, Rook’s last name is defined based on their faction, again, we wanted to tie that into your backstory, but also, there’s a, that’s a name generator that can give you a selection of first names. Obviously if you want to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little bit more difficulty coming up with a name, so for example you name every single character “Bob” because that’s the only name you can think of, we also give that opportunity for that generation, so.
Katey: I definitely always have trouble coming up with what I wanna name my characters, so that’s great. This next question is, when will the voice acting cast be announced?
John: So, we worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast. We’ll be talking a bit more over the summer, we’re not quite ready to announce names yet.
Katey: And I think we have a similar answer to this next question, which was, will there be a Collector’s Edition? When can I pre-order?
John: Yeah, same answer, we have, we’ll talk more about the different editions of the game soon.
Katey: Are there any special musical guests writing the sound-track? Will tavern songs return.
Corinne: Oh my goodness, yeah. There are tavern songs. And huge credit to the audio team and performance teams because they’re pretty great. There’s one in a little tavern in Minrathous called The Swan, and the song you hear there might just, it might be, it’s up there, it might just be my favorite of the tavern songs.
Katey: Let’s see, are there any – ope, I have just asked that one. What are the required PC specs?
John: Much like the other two, we will have more information on required PC specs soon.
Katey: Saph from the Discord server noticed that two, Dragon Age II’s main theme from the soundtrack brought back much of the iconic thematic material of Origins’ main theme, but I heard less of it in Inquisition’s. Can we expect The Veilguard’s main theme to recall more or less of that original thematic material than Inquisition?
John: So we’re not, we’re not quite ready to talk about music yet in specifics, but in broad strokes I can say the process for us is always the same. Working with the composer, working, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to, maybe specific characters. It’s a really in-depth process and a really collaborative process. We have some fantastic audio people on our team that have done an amazing work, amazing job, working with composers, and, with the team as a whole to make sure that, again, we said earlier about cohesiveness. Making sure that the music feels like a cohesive part of the experience.
Katey: And this one, I see is also for John, but I think anyone can answer this. When writing the overall story of this game, what themes did you want to have as the prominent focus?
John: I mean again, it’s interesting, so it’s interesting, because when we were writing these games, and this has been true on every Dragon Age I’ve been part of, what you start with and where you end up aren’t always necessarily the same. Sometimes you start writing out a theme, you realize actually it’s more interesting if we attack from this angle, or maybe if we twist it a little bit. I will say for Dragon Age: The Veilguard, from the beginning one of the biggest themes has been regret. How regret’s shaped peoples’ lives, how people deal with their regrets, how people maybe move past their regrets and, each of the characters, you know, the stories as a whole, have elements of this tied throughout. We really wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing so.
Katey: And I know that, you know, we’ve, we've kind’ve already answered this a few times, but can we play as dwarves and does the world react to your race and backstory? Probably be good to just directly answer that one.
John: Yes you can play as a dwarf. Yes the world does react to your race and backstory. And, again, you’ll have unique dialogues or unique conversation options based on that, on that backstory and as well as that race.
Corinne: I’ll give you a little nugget here, because I saw it scrolling through real quickly. Do you have beards, like. So when I think about can I play as dwarves I think about, do we have glorious fantastic beards? Hell yeah, we do.
John: Yeah, I can say, as somebody who plays a lot of games with character creator, the beards on, I don’t know what magic the character art team did for the beards, but they feel like a beard should feel like, it’s great. They look awesome.
Corinne: Just saw somebody say “it’s beard time”, I love it. It’s beard time!
Katey: Will our heroes and companions leave us if we go against their wishes?
Corinne: Oh my good – do y’all just love pain? Do you want us to make you cry? If you go against their wishes, if you make decisions they don’t like, I will tell you, you can piss them off, you can, they might not agree with you and they, they will take some time away. That said, this is the biggest threat to Thedas we’ve ever seen, so they’re, they are always gonna be willing to show up to defend Thedas but, yeah, you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah, they will, unless…
John: No spoilers Corinne!
Corinne: Aughhh, I’ll leave it there, I’ll leave it there.
John: No spoilers.
Corinne: Okay, alright, alright. But they want it!
John: Yep.
Matt: Don’t try to stop me, Smee!
Katey: This one’s a fun one about some inspirations for the game. Dracanmo would like to know if any songs, books, movies or anything have had inspired any of the writing for the characters?
John: I mean, honestly, the thing about art is, art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention to. I don’t think that any characters have what I would describe as, this character was a direct reference or direct inspiration but, I mean, yeah, they’re all inspired by the things that we do, the things, both, again, in the real world, and also in the media we consume. And you’re gonna see elements of characters that, yeah, the things that we’ve enjoyed, the things that’ve shaped us, show up in these characters. I think, for me, it’s, it comes down to, and I, I, writing is a deeply, can be a deeply personal experience, so even if you don’t intend for it to be the case, things, parts of you are going to show up in your character, I think that’s true for all the characters in The Veilguard. And, you know, sometimes it’s, exploring, exploring the, y’know, things that, about yourself that you may like or may not like, and it’s also about exploring things about characters that you like or don’t like, so. That’s kinda my long-winded way of saying yes, it’s impossible to not have that happen when you’re creating art. But I wouldn’t say that there’s one where you can say, oh this is this character, this is this character.
Katey: What was the thinking process behind making Harding a companion this time around? Was she always going to be one or did it evolve into one because she was such a lovable character?
John: Ohh, yeah. So Harding, I mean. When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She’s always been a fan favorite obviously, but I think beyond that, it’s something that there, that Harding’s writer wanted to explore. There was more of a story to tell there, more perspective, and beyond that, Harding obviously has a strong connection to Solas, and to the, to Varric, and to the events of the past ten years, so. I wouldn’t say it’s always been, but I’d say Harding’s probably one of the first ones we settled on as like, yes, this is a character we want and the writer had a story that they wanted to tell with her, so, it just made sense.
Matt: You know, I think actually, to piggyback on that, that’s something I hadn’t really even thought about that much, but, and it’s not a huge part of her character, but, she tends to be one of the people that have the most insight into he was.
John: Yeah, that’s exactly it, that’s exactly, and yeah, that’s a great way of looking at it too. It also provides you with a little bit of that, that perspective. For players who’ve been around, you know, who played with previous Dragon Age games, but also for new ones, who was Solas? What kind of character was, was he?
Matt: Yeah.
John: Yeah, it’s a great, it’s a great, using characters to provide windows onto the world is honestly one of my favorite things.
Matt: And, and when I say was, I just mean, in Inquisition.
John: Yes, that’s, that’s exactly it, yes. Thank you for correcting that.
Matt: Yeah.
Katey: And what approach are you taking to quest and world design in The Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We want to make sure that each quest provides either a perspective on the world or perspective on the characters, or feels immediately and obviously relevant to what you’re, what you’re doing here. You’re here to save the world and, again, at the end of the day, one of the things that we heard, we heard loud and clear, was some feedback about how relevant, or in this, in our case, not relevant, previous quests have felt, so for Veilguard, we really wanted to make sure that these quests felt like something that you, somebody faced with the end of the world would believe was necessary and important. So, again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that The Veilguard would do. This is the kind’ve thing that my hero would do, especially faced with the end of the world.
Corinne: Yeah, that’s, that’s really good John. That’s so right. I would just, again, double-down on how hand-crafted all the quests are, and whether, whether you’re doing, like, the main story, or you’re journeying with your companions, or you’re out exploring and you encounter a mystery. Everything’s handcrafted, intentional. We spent a lot of time listening to what y’all said, and of course everyone has slightly different tastes, but, you know, you’re not gonna be gathering shards in the Hinterlands. Everything is built with intention, and, you know, a dev there lovingly handcrafting the experience.
Katey: Are there any locations in the game that can only be accessed by making specific story choices?
John: So I don’t wanna get too much into spoilers here because this does start getting into spoiler detail, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the decision, the choices you make have an impact on how these spaces exist and develop, so, yeah, and again, don’t wanna too many into, into story spoilers, but, your decisions do impact how the world shows up.
Katey: And will we be able to control our companions in combat through tactical mode, or if the PC, or player character, gets KO’d, like in previous games?
Corinne: Right, so. If Rook gets KO’d, your player character gets knocked out, this time around it is time to re-load your save, or better yet, the companions have really interesting progression, you can spec them out to be able to revive you, but that’s, that’s if you’ve invested in their own progression and what they can do. And that said, I, I mentioned this earlier but I, I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games, so, like, like that, that interactivity between them, once you play it you’ll see how, just engaged the team is.
Katey: A user named It’s Sarah said, my real most important Dragon Age question is, will Solas still occasionally or dramatically speak in iambic pentameter?
John: You know, I was, I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter and then I very quickly gave up. Massive kudos to Patrick who, who always writes Solas so well. Again, Solas is a returning character, it’s the same Solas you know and love, or hate, depending on who you are. Same writer, so, I think, this has been, the answer is, well of, yeah, it’s Solas.
Katey: Will our decision of who in particular was left behind in the Fade be important?
John: So, while that decision does not show up, that – sorry, let me, restart. Not for The Veilguard. That decision doesn’t show up here. Now, that said, that doesn’t mean that’s that’s not a decision that will ever be important in the future, so. Again, not for this one, though.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in reboot and it just feels like -
John: That’s a, that’s a deep cut!
Corinne: Very, that’s a deep cut.
John: Holy smokes.
Corinne: My goodness.
John: The sound of my childhood.
Katey: Will we have mounts again? If so, any hints to what types we’ll have?
Matt: So no, no, mounts, excuse me. Mounts were, they were, they addressed a need in Inquisition that we don’t have in Veilguard, and you’ll see why, when you get to play.
Katey: LightningStar asks, how is the side quest design? Will they be mostly story-based, or will there be a lot of radiant quests or resources or Power, like in Inquisition?
John: We talked about it a little bit earlier, but, no, they are all hand-crafted and story-focused. Again, narrative, the companions, not just the companions but the characters in the world as a whole are so much at the core of The Veilguard that, anything other than hand-crafted quests just felt like it would be a disservice to the game we were building.
Corinne: Yeah. And maybe, we can clarify as well, because, like Power was such a divisive mechanic in Inquisition. There’s no mechanic like that that blocks your progression until you fill a bar, right, like that’s just not a thing in this. You have the autonomy to engage in these, these quests as you like. There’s no, like, y'know, grind-out gates before you can progress.
John: That’s right, yeah. Again, we wanna make sure that, again, that doing this content feels as natural and part of the logical flow of the story as possible.
Katey: So, it looks like we only have time for three more questions, so I’m going to get through those. With this next one, is from someone named Jason. Will there be a similar system to the War Table missions?
Corinne: Ooh, interesting. So, we haven’t talked much about the player’s base, the Lighthouse. And we’re gonna save that for a beat, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that’s an area that we’ll, we’ll leave for you when we talk more about the Lighthouse, and then when you have a chance to hop in, you’ll be able to see what those unique purposes and functions are.
Katey: If there is dual-wield for warriors, will it rely on dexterity or strength?
Corinne: Ah, okay, yeah, yeah. So we did wanna bring dual-wielding back. It is part of the rogue kit this time. So warriors are really focused on mighty two-handed weapons, can’t wait til you see, when you swing and connect with those weapons, there’s, there’s a real heft to it. And then of course sword and shield, so. We’re leaving the dual-wielding to the rogues, but you, you can see just, the amount of hits you can get in in rapid succession dual-wielding as a rogue is really satisfying.
Katey: And the last question that we’re able to get to today, is, what have been some of the challenges and advantages of working on a single, on a single game for so many years? How did you sustain the work in yourselves and the process?
John: That is a fantastic question. I will say for myself, I’ve often joked, and I don’t know how much of a joke it actually is, that when this game is out and I suddenly don’t have to keep all these pieces of game and lore and story and everything straight in my head, I’m suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brainpower freed up. But for me it’s just, you know, it's, the thing that keeps me sustained is just knowing the game that we’re building is the right one. Knowing that the beats are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work that the team has, has been doing. And that really is, I can say, I’ve been on this project since the start, and even today, I see things on a daily basis, I’m like holy – smokes, sorry, I almost swore, I can’t believe what the team is doing, I can’t believe the, how good this looks, I can’t believe. Because it’s a huge game. There’s pieces that I, I don’t see every piece of the game every day so, I get pleasantly surprised on a daily basis and that, I will say, you know, confession, sometimes if I’m having a particularly long day, I’ll spend about an hour late at night just watching cutscenes coming in, watching the work coming together and just, sitting back and being like, holy smokes, I cannot wait for someone who hasn’t seen this every day for so long as I have to experience this and just be blown away by the work, so.
Corinne: It's, it’s been very real, hasn’t it? And, and I will just say, speaking on behalf of the dev team, everyone’s working so hard, they’re putting so much passion, so much of themselves into it. Like this is a franchise they truly love, and seeing your support, cheering us on, it’s just meant a lot to them, so, let me just say thank you to all of you.
Katey: And I wanna say thank you to you three for taking the time to do this. I know that it matters a lot to the community to be able to, you know, get some time with you guys and, you know, make sure that some of their dying questions are, are answered, so thank you so much for taking the time out of your day to do this. For anyone who’s still listening I promise that I’m that I’m working on a way for these questions to be immortalized somewhere. Stay tuned for that so that you don’t have to worry about this, just, you know, disappearing into the ether. So, stay tuned, thank you all for your time. Anything else we wanna say before we jump off?
Matt: Thanks everyone.
John: Thank you. Yeah, I’m super excited to show more of this and, yeah, this is gonna be, hopefully this is the first of many of these opportunities to talk to you all directly. Again, it’s been a while, and getting to talk about this game has been absolutely exciting. I know for myself, as well for the rest of the team, so thank you all.
Corinne: Just thank you, it’s, the Dragon Age community, how much it means to you, how much it means to us, it’s just wonderful to see you all so invested and excited to come here and talk to us. Thank you again, truly.
Katey: We'll hopefully do something like this again soon. Okay, cool, have a great day everybody! Talk soon!
John: Bye y’all!
Matt: Bye.
[source: The dev BioWare Discord Q&A on June 14th]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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dotster001 · 1 year
Text
Meeting Their Future Kids With You
Summary: Vil/Idia/Crewel/Crowley/Malleus/Rook x gn! Reader. A child suddenly appears. And it seems to have a connection to you? Requested by @stygianoir
A/N: It's in my pinned post, and I've mentioned this in a couple posts, but if this is the first of my stuff you've read, I view NRC as an actual college, so reader here is 18+. If it makes you more comfy, imagine it as grad school age.
CW: spreading my asexual Malleus agenda, especially now that I've been spoiled for the fact that the dragon lays an egg and all it needs is love to hatch. ASEXUAL MALLEUS CAN NOW BE CANON Y'ALL!!!! Anyways...his kid is the only one with physical descriptors, so do with that what you will 😅
3k followers masterlist
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Something was wrong. There was a presence at Ramshackle that shouldn't be there. Could it be? Could someone be trying to steal you from him? No! He had only just started courting you! It wasn't fair. 
He poofed into your sitting room and froze. 
You were snuggling what looked like…a small version of him?
You looked up and your jaw dropped.
"Wait, I thought this was you!" You looked back down at the kid who giggled and made grabby hands at Malleus.
"Daddy!"
Ah! Yes, he understood now. Draconia genes were strong. This child clearly was barely old enough to even hold a human form, it was not out of the realm of possibility that it had accidentally used a time travel spell. Perhaps that was even the child's unique magic.
He walked over to the child in your arms, scooped it up, and gave it a soft kiss between the two tiny horns emerging from their head.
"It's wonderful to see you, but it's time to go home, little one."
The child nodded sagely and vanished in a puff of green smoke. You looked at him in complete confusion, but he simply laughed, repeating his kiss, but this time to your forehead.
He knew you were his soulmate.
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He knew with a single glance. The familiarity the twin girls before him held in their gazes, the way they carried themselves, the hats on their heads. Everything screamed his influence.
And though that didn't make any sense, Rook knew his eye and his instincts were never wrong.
But there was something about the girls that was distinctly…..
"Rook! Hi- aw shit, please tell me you didn't kidnap some kids!"
So distinctly you.
The two girls shared what, to anyone but Rook, would seem like an unsettling smile as you approached the silent scene.
"Non non, they are just passing through, oui, petites fleur's?"
"Oui," they said simultaneously, grinning at you, their eyes taking in your every facial twitch.
"Uh, okay? Relatives of yours?"
"One could say that."
All three of them laughed, leaving you confused and a little frightened.
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It was a normal day like any other. Searching for Epel who had once again fled his lessons.
And he had found him in the worst possible place. A mud pile with an already very muddy teenage girl.
Epel splashed the girl with a childish giggle, and she laughed hysterically.
"Papa was right, you were crazy!" She giggled making a mud ball and throwing it at him.
He dodged and it hit Vil.
"Ah shit," she whispered under her breath. But after a second of reflection, she grinned. "Wait, why am I scared? You're not the boss of me."
Vil glared, and she suddenly looked apologetic again.
Both Epel and the girl stared at the ground, completely avoiding eye contact.
"What school are you from?" Vil snapped at the girl.
She snickered but said nothing.
"Who do I report you to?"
She laughed louder. "Nah, I don't have to tell you shit."
"Language," he snapped, and tears filled her eyes.
"It was all uncle Epel's fault. I told him I didn't want to play in the mud, but he made me do it!"
"You absolute rat!" Epel shouted, picking up some mud and preparing to throw it.
Vil cast a quick spell, freezing both of you in place. He stormed over and snatched each of your wrists, preparing to storm off with the two trouble makers in tow, when he saw the shimmering gold bracelet on your wrist. Engraved on it was L/N-Schoenheit.
He stared for a moment, then groaned.
"Epel, remind me to never let you around my future child."
"He's my godfather," the girl grinned impishly, and Vil felt a part of himself die.
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"Excuse me, I'm looking for my dad. You look like you could be related to him."
Idia knew he shouldn't have left his room today. All he wanted was a snack, and to maybe see you if you happened to not be in a class right now, and now this extroverted teenager was asking about his dad.
What the absolute fuck?
He quickly pulled out his ipad, typing something about how anyone related to him wasn't worth finding, when the twerp yanked the iPad out of his hands.
"Nevermind, I figured it out," the kid snorted. "Hi dad!"
Idia started stuttering. Not only was this twerp an extroverted teen who stole his iPad, he was also insane.
"Nah, nah, not today, not today…" Idia started muttering under his breath.
The kid rolled his eyes.  
"Forgot about this part. Guess they really did change you for the better," he started typing something on his watch, and a hologram popped up, showing the kid, you, and Idia…? Your and Idia's faces were a bit more lined than they were right now but….it was definitely you.
He stared at the hologram, his hair turning a bright red. 
"Oh! Hey Idia!" Your voice called from behind him.
He turned and waved to you shyly, then turned back to the teen. But he was gone.
And the damn boy stole his iPad.
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If his hair wasn't already dyed, those two freshmen would have given him gray hair by now.
Once again, they'd made a potion explode in his classroom. And once again, the fallout would be a pain to clean up.
Where you had once sat was a small child. A small child who was looking at him expectantly.
"Well?" She asked.
At first he had assumed this small child was your child form. But no. She looked nothing like you. Though, she did have a similar glint in her eye.
"Who are you?" He asked softly, not wishing to scare the child with the rage that was building up inside him. He'd told you again and again that your friends were trouble, and now look where it got you.
Wait. Where exactly were you?
Before the girl could speak, a red smoke filled the room, and a him with a few more wrinkles appeared, dragging you by the wrist. Your face was covered in a vicious pout.
"I already told them," future Crewel said, eying the freshmen with a vicious glare. "No need to repeat it."
He opened his arms in front of the little girl, a warm smile taking over his features, as the girl climbed into his arms, snuggling into him. He pointed at you and the freshman one more time, said, "Behave." And vanished into red smoke.
Present day Crewel pinched the bridge of his nose, and pointed at you.
"He already said it," you snapped,punching Ace in the shoulder for good measure.
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"Morning dad."
"Morning," Crowley muttered tiredly as he sipped his coffee.
Then he choked on it. There should be no one in his office right now. And there should be no one calling him dad.
He looked over and saw a kid who was somewhere between the age of 10 and 13 sorting through his stack of paperwork.
"Pardon me, but do you mind explaining what you're doing?"
The kid looked up and raised a brow in confusion.
"Um, morning paperwork?" He laughed nervously. "Wait did you forget that….uh, nevermind, I'll just go then."
The kid hastily made the papers into a pile, grabbed a backpack, and started to hustle out of the office. Only to be stopped when he bumped into you as you were storming into the office.
"Crowley! You promised you'd fix my goddamn roof!"
"Dad said I wasn't grounded anymore!"
Both of you shouted over the top of each other, and then stared in confusion.
The kid sprinted out of the office, knocking you over in the process.
Dire, meanwhile, released a delighted giggle, his face feeling warm as he grinned at you with a lovesick grin. Only to be annoyed as you brought up your roof again.
"If you excuse me, I have other things to attend to. I assure you that child will only cause trouble."
He ran out of his own office, no intention of actually finding his future son, only intending to hide from you.
Too bad you could always see through him, and were right on his tail.
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Idk if little au concepts would count for drabbles, but i have one :)
Prince and knight au, with either prince Lucio and his favourite guard mc, or royal mc and their favourite silly golden guard. Either one would be equally funny. Saving eachother from things like dragons to the spider that was a little too big to be normal right? Either way you can have free reign with details :3
Yamper anon :3
The Arcana Drabbles: Prince!Lucio and Bodyguard!MC
Keep your friends close, your enemies closer, and your bodyguard next to you in bed -
That's how the saying goes, right? Right?? He's right, isn't he, MC?!
Bodyguards are for making him feel safe. Being little spoon makes him feel safe. It logically follows that bodyguards are for being big spoon, right?!
You're not exactly sure how it came to this, to be honest. First, your prince wanted you to keep watch when he bathed. That seemed fair enough.
After several weeks of complimenting the poses he struck in his lavishly embroidered robe, your prince insisted on you removing your armor and keeping only your weapon when you watched him. The bathroom gets steamy, he said. The metal will rust, he said. You're leaving so much to the imagination, he said. You smiled and obliged, neglecting to tell him that you do maintenance on your equipment every night and that the metal was never at risk.
Then it was sharing his moisturizer with you. You're already in here, he's got more than enough, and you have such a nice face. Here, let him massage it into your skin. That's what princes do, right? They care for their people, right? Right??
Over time, his requests went from demands on your behavior to vulnerable questions about his own.
Does he look okay? Are you sure? Is his crown on straight? As he gets ready to walk into yet another ballroom.
Is the spider gone? Are you sure? Did it bite you? Are you sure? After calling your name so urgently the night watch came sprinting into your room in the servant's quarters while you slept. You couldn't see any trace of a spider, but you could see the fine tremble of a leftover nightmare.
Do you really have to go? Do you think he's a weak prince, if he doesn't want to be alone? When he's offering you the suite next to his, after seeing your room for himself during a surprise morning visit.
Does the queen hate him? Mumbled quietly into the space between you as you exit the throne room. You don't know if you should tell him about the rare smile Morga bestowed on you, and her roundabout way of telling you she likes who her son is becoming with you in his life.
Eventually, the questions turn into offers.
You can stay, if you want to. Your room is all the way across the hall and his bed is fit for a prince (hah).
You could take him out in disguise, if you want to. He thinks your friends and family outside the Palace sound interesting.
You could practice waltzing with him, if you want to.
You could appear at the ball with him, if you want to.
You could sneak away into the gardens with him, if you want to.
You could kiss him ... if you want to.
Up on her throne with a clear view through the window of the crown prince and his bodyguard, Morga watches her son go straight for the tongue as he inexpertly shoves the two of you into the rose bushes. She hides her smile behind an embarrassed wince and averts her eyes as Lucio indulges his shameless nature as far as you'll let him go.
Keep your friends close, your enemies closer, and your loved one cherished safely in your heart - that's how the saying goes, right?
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tobiasdrake · 4 months
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One consequence of the DB heroes' anonymity is a lack of organizational interference in their affairs. Compare the Marvel and DC universes, where countless shadowy government and/or corporate organizations are always trying to control, copy, or counter superheroes whose abilities and origins are all public knowledge because they're incredibly famous, justifying themselves (with various degrees of sincerity) with claims that the superheroes are too powerful to go unchecked.
I don't think it's a coincidence that Super Hero, which leans into that American comics iconography, has a plot along those lines.
It's worth noting that the political structure of the Dragon Ball Earth is completely unlike our own.
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King of the World, not to be confused with the World-King.
The planet has long been a single monarchist nation governed unilaterally by a king. This centralization of all political global authority under a single throne means Big Picture the world is at peace but Small Picture... the government doesn't seem to do much.
There is a small standing military force that King Furry employs.
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They aren't good for much against the likes of Piccolo or Cell (or, in filler, Nappa). But they do exist. This is the Royal Defense Army. They are a thing that exists, and their existence makes the government's inadequacies kinda damning?
Because. Like. Obviously they're no good against Piccolo or Cell. But what about these clowns?
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Sure seems like something the Royal Defense Army should probably be doing something about, huh? Has anyone contacted the Earth's King about this?
Do we even have a way to contact the Earth's King? Or are we just paying our taxes into a black void?
...
Do we even pay taxes?
This centralization of supreme power makes the planet's system of governance supremely vulnerable to a powerful enough guy walking in and declaring himself king by way of conquest. It's literally what Piccolo does.
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Piccolo marches in, sits his ass on King Furry's throne, and declares "New rule: There are no rules! Let's kill all cops and put Monokuma heads on everything!" And. Like. He can do that. Because any system of supreme authority centralized in a single autocrat who wields absolute power is always susceptible to this sort of coup.
But also. Like. It doesn't seem like the world Piccolo would make if he didn't die this afternoon is substantively different from the world that already exists.
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A region of the world is famous for a barbarian warlord who massacres anyone who approaches his mountain and who raids and pillages the surrounding countryside to steal their wealth for himself.
I mean, Goku gets along well with Gyu-mao, the Ox Demon King, but that's because he's an old friend of the family.
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But. Like. A barbarian warlord who's been raiding the countryside long enough to become a famous legend sure does seem like something King Furry should be doing something about, doesn't it? The same administration that's Shrug Emoji-ing the Red Ribbon Army also seems disinterested in doing anything about this.
Earth's King has also allowed Fry-pan Mountain to remain on fire for ten years.
So. Like. It seems like, so long as you don't threaten the capital, the Royal Defense Army will let you be. Cynically, though fairly accurate to real-world politics, their only job is to defend the consolidation of power under the throne; Not the citizens.
This is not a product of malice; King Furry genuinely cares about his subjects and even risks his life to undermine Piccolo.
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So I don't believe he's just, like, a greedy despot sitting pretty on everyone's tax dollars or something. He's just. Woefully inadequate as the sole authority for an entire planet of disparate cultures and regional disputes. He has no idea how to fulfill the role he's been given.
Could any single person ever responsibly fill that role? It's fair to note that God himself suffers from a similar malady, and even expresses dissatisfaction in his own performance as the Earth's God.
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Any time he speaks of his tenure as God, it's only ever with regret for his mistakes. It's hard, whether as a political or spiritual leader, to wield unilateral authority over an entire planet responsibly.
The system of laws that Piccolo would have torn down are defended by cops who aren't only useless against cosmic space aliens and demons. Like, that's understandable. I'm not going to hold it against the police that they couldn't handle Android 18.
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I love how these two stand by and watch themselves get robbed. They were putting up token resistance in the form of going "Hey, quit it." But then 16 picks up the truck so they withdraw their objections and hang out.
Sipping their coffee and going off to call the company they work for. Like, "Hey guys, it happened again."
In any case, nothing against the cops for not being able to do anything about that.
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They don't prepare you for this at police academy.
But they're also useless against everyday bank robbers and gunmen, of which the Dragon Ball world seems to have in plentiful supply.
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That guy has a fucking RPG. Americans aren't even this well-armed. These are two random thugs, and the most the cops can do about them is to phone a high school girl from a couple towns over to please come here in a helicopter and deal with the robbers.
This is, like, Gohan's second day of school. And on his first day, this was happening in Satan City itself.
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This is Satan City. Home to the man who defeated Cell. Arguably the most dangerous place to be pulling this, but here we go.
This is just what life is like in Dragon Ball cities, I guess. Remember that time Goku got mugged in West City?
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When Piccolo says "Go nuts, there are no laws," how much would that really have changed society? Even in times where "the world is at peace", we're basically living in The Purge.
So. We have roaming warlords and also massive crime problems. But at least the central authority's taking care of the economy and keeping its people fed, right?
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Does the world government not have systems in place for global management of public services? Because water is a pretty important public service. I sure hope these people aren't paying taxes.
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Hey, remember that time a ten-year-old child was the sole provider for a family of five and had to enter a martial arts tournament so that none of these children starve? Thanks, World Government!
Theoretically, the existence of a King of Earth means world peace and an end to international politicking. We are all citizens of the same nation and have no reason to fight over territory or whatever, and we exist under a centralized government that can step in and take care of disputes.
But in practical terms, the existence of a King of Earth means global anarchy. It's everyone for themselves in the Dragon Ball world because any form of governance or law enforcement is tied to a single monarch in a faraway land who has no idea what is happening in your backyard. The mechanisms of power are one big Shrug Emoji, and the people are left to fend for themselves in every city and every rural environment.
So, overall, I'd say the Dragon Ball world is in the opposite boat as Marvel/DC. Instead of shadowy government forces trying to control all the heroes, we have an extremely hands-off system of governance that isn't just woefully inadequate to protect its citizens from cosmic threats but also utterly disengaged from even terrestrial problems that a government would naturally be responsible for.
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thefreakandthehair · 11 months
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@eddiemonth prompt, oct 19th: Scifi/tech | Electric Eye - Judas Priest | Bewildered a/n: eddie pov, eddie & dustin friendship, dustin & steve friendship, and an excuse for me to weasel one of my favorite steve headcanons into something. un-betaed because I'm challenging myself to write these in under an hour. read on ao3 + masterpost | tumblr masterlist
After his release from the hospital and the unfortunate news that his trailer had been destroyed, Eddie goes from functionally homeless to having multiple spaces that feel like home. 
He’s been all but adopted by Claudia at this point, an offer extended immediately after hearing the version of the story everyone’s agreed upon— that the ground split open and Eddie nearly ate it pushing Dustin out of the way. It’s not quite the truth, but the theme is the same and anyone who’s willing to sacrifice themself for her son is welcome any time. 
Especially when he’s been called upon to help with Dustin’s science fair project. It’s out of Eddie’s league a bit, the actual science part, but he and his mechanical brain prove helpful. Kinda nice, actually, to use those hotwiring skills for good. 
Of course, it also helps that the government set him and Wayne up in a modest two bedroom house down the road, and that Eddie can practically smell Claudia's cooking when the windows are open. Like Garfield, he’s drawn to the Henderson house with the scent of a fresh lasagna. 
Bellies full and completed project sitting confidently on the kitchen table for tomorrow, they’re watching Star Wars movies in Dustin’s living room, one after another, and he feels just a touch like a traitor. Star Trek will always have his heart and Wayne can never know. 
“How’d you get into Star Wars anyways?” Eddie asks, sprawled across Dustin’s couch. 
“Can you believe Steve actually got me into them?” Dustin replies, curled up on the recliner. 
There’s an infinite number of ways a child might be introduced to the Star Wars franchise— a parent, a trailer before another movie, a carrier pigeon dropping a flier at their fucking feet— and they’re all more believable than Steve Harrington introducing Dustin Henderson to the sci-fi epic. 
“I’m sorry,” Eddie turns with wide eyes and a crooked grin to face Dustin. “What?”
“I know, right? It was uh, okay this is a little embarrassing.” Dustin cuts himself off, justifying some secret Eddie somehow hasn’t been told yet. 
He knows about the Mind Flayer and the Russians, and all the other Dungeons and Dragons lore that’d lived beneath his feet for years. What could possibly be left to make Dustin cringe like that? 
“Oh, do tell.” Eddie raises an eyebrow and gestures with an arm towards the expanse of space between them. “Floor is yours, young Bard. Spin the tale.”
Dustin rolls his eyes and throws popcorn at him. He tries to catch it in his mouth but he’s never been that coordinated. 
“It’s not really a tale. A few years ago, there was this school dance, the Snow Ball. I got all amped up, Steve helped with my hair, and then the night was a total fucking dud. Nancy danced with me which was like, super awesome of her, but I felt like shit after anyways.”
Eddie listens with rapt attention, pissed off that Dustin had such a relatable middle school experience and intrigued at this new sliver of Steve lore. Not that he cares. Obviously. Why would he? The idea of Steve helping Dustin get ready for the Snow Ball doesn’t conjure up words like adorable at all. 
He nods him on. 
“And uh, I called Steve the next day. He came over and we had pizza and he brought some of his favorite movies he thought I’d like. Star Wars had spaceships so obviously, easy choice. And here we are now with Return of the Jedi.” 
Okay, yep, that’s gonna be hard to tamp down the next time he sees Steve. Stomping his ill-advised crush into the ground beneath his Rebooks has been hard enough but now? Motherfucker. 
It’s also not lost on him that Dustin chose these movies today. Eddie feels like he’s stepping into some tradition that doesn’t belong to him, but he can’t squash the kid’s enthusiasm with his own insecurity. 
Instead, Eddie goes for the low hanging fruit.  
“Wow. Gotta tell you man, that’s maybe weirder than finding out about the monsters and shit. Steve’s favorite movie is Return of the Jedi?” 
Dustin snorts and laughs, toothless and free. Happiness isn’t new for Dustin, not anymore, but it’s still nice to see after all they’ve been through. 
“Well, that’s one of them. He always calls it ‘the ones with the teddy bears’, so people assume he means Return of the Jedi. But I know the truth. That dork loves Caravan of Courage.”
Eddie flips through his mental catalog of sci-fi movies and lands on a VHS cover: a couple of humans, a few Ewoks, and something that looks like a machine gun. If he remembers correctly, it has something of a cult following but wasn’t touted as a high point in the series. 
… And it’s Steve’s favorite. The one with the teddy bears. 
“Wait… what?!”
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orions-tears · 2 years
Text
Jealousy - Sebastian Sallow
Pairing: Sebastian Sallow x fem!Reader
Themes: Fluff and angy Sebastian
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"It's funny, you know," says Imelda as she sits next to Sebastian on the couch.
He had been sitting in the common room staring into the fireplace for who knows how long. He looks over at her and folds his arms. "What's funny?"
"I just thought you'd be more upset," she hums.
He gives her a look a shifts to face her. "About what?"
She laughs and crosses her legs. "(Y/N) and Garreth."
His face drops and there's a hint of anger in his eyes. He puts his arm on the back of the couch and leans in. "What about (Y/N) and Garreth?"
"Well nothing's happened yet, but she's all over him so it's just a matter of time."
He balls his fists and stand, leaning the common room. He has to find you. Honestly, Garreth? He didn't think you'd be into someone so...Ugh. He shakes his head. Where in Merlin's beard are you? He walks into the viaduct courtyard and finally finds you. You're sitting on a bench on the far side, looking up at...Garreth...He's standing over you, one leg up on the bench. You notice the movement and look up to see him.
"Sebastian!" you shout, waving at him and smiling.
Why...? Why must you smile at him like that? It's not fair. He sneers at you turns away, leaving. If you want Garreth that much you can him.
You watch him leave and frown. You look at Garreth and he shrugs.
"What was that?" he asks
You shrug in response.
***
Ever since Sebastian walked away from you the other day, he's been avoiding you. You keep calling after him and he just leaves. What is going on with him? You sit down in the undercroft and rub your arm. You'd just gotten back from helping Poppy free a dragon. A poacher had hit you with Diffindo and your arm was still hurting. Madam Blainey would just tell tell Professor Black if you went to her so you need to try and fix it yourself. You shrug off your robe and unbutton your shirt a bit, just enough to pull your arm out. Thank Merlin that Ominis and Sebastian aren't here right now. You start wiping the blood away and wince a bit. It really got you this time. You hear the gate open and gasp, hiding behind a pillar.
You hear Sebastian walk in and cringe. Why him? He walks closer, muttering to himself, and goes silent when he sees your robe on the floor. He walks over and picks it up, looking around. Standing, he looks around the pillar and sees you, turning a bright red when he realises you're partially undressed. He quickly turns around, apologising profusely, but spins back around just as quickly.
"You're bleeding!"
He moves to stand in front of you and gently grabs your arm. He suddenly gets angry and looks at you.
"Did Garreth do this to you?"
You scoff in disbelief and shake your head. "Garreth? No! Why would he?"
He ignores the question and pulls you down to sit against the pillar, pulling his wand out. You laugh and lean in towards him. "Don't tell me your jealous, Sebastian," you hum.
"I just want to make sure your new boyfriend isn't hurting you," he says through his teeth.
You stare at him, blinking a couple times. Boyfriend? Hurting you? You start laughing and hit him with your free arm. He recoils and looks at you, slightly offended.
"You've been avoiding me because you think I'm dating Garreth? Oh, you're totally jealous!"
He shakes his head and doesn't respond, quiely casting Vulnera Sanentur on your wound. You watch him and frown. He's upset with you and still wants to help you. It's sweet. You lean back slightly and look up at the ceiling. Sebastian has always been very kind to you and you've always appreciated it, but you feel sort of bad this time. No matter how many times you tell him not to worry about you, he does anyway. You close your eyes as he finishes up the spell.
"I don't like Garreth like that. I mean, I do like someone, but it's not Garreth."
He looks up at you, furrowing his brows. "But Imelda said-"
You start laughing. "Really? You believe Imelda on that? You know she loves messing with you."
He looks down and sits back on the floor. He looks up at you, his gaze softening and takes a breath. "Do I get to know who it is then?"
You smile and lean in really close. He looks down at your shirt, seeing it's still undone, and blushes a bit.
"Do you want to know?"
Feeling your breath makes him flush an even darker shade of red. He's usually really good in these situations, but having you this close, shirt halfway off, makes him unnecessarily nervous. He nods, thinking this is it. This is the moment you finally kiss him. Imelda lied and you're finally proving you like him back. He watches you giggle and stand up, fixing your shirt.
"Maybe I'll tell you later, but for now I need to fix my uniform."
He stares at you, mouth open and scoffs. "You're so mean to me, you know..."
You smile and shrug, picking your robe up. He watches you walk out as he continues to lean on his hands. He smiles and all he can think is Merlin...You're perfect...
Tag list!
Let me know if you want to be added or removed! (Also if you want a specific fic or everything please it'll help my organization)
@blueberrydinosaur @kuukimeioo @sometimesidreamthaticanlevatate @tubble-wubble @lonadane @thenerdysimp
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Note
Some head canons
Teen hanma
also can see him being the type of guy who picks video games over studies
He watched tv once (horror movie)
with kisaki and it ended up with kisaki wacking him in the nuts
He has a thing for saying "fuck it" alot after risking something stupid
Hanma has a thing for clinging up your window and knocking on it at 4am
timeskip hanma
Hanma has a whole collection of watchsHe probably kisses his s/forehead while softly speaking to them about the, plans for the day every morning
homeless hanma befriended a lot of street cats and when he finds money he buys the cats food instead of buying himself food
Hi Kat, thanks for another ask (I'm absolutely lovin' this)!
C/W ::: Mmm, nothing really. More sweet Shuji.
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︽ I can definitely feel the whole play before studying. If he studies that night at all. Shuji isn't stupid. He's not necessarily book smart, either. But he figures he's made it this far. What more does the world want from him?
︽ I feel like Kisaki gets really impatient with Hanma (especially) sometimes and feels like there's no other option but to whack him on the balls. But to be fair, Kisaki feels like that about a lot of people.
︽ He DOES say fuck it. I think before doing stupid shit, too. Sometimes, that's the last little push he needs from himself to get the (crazy) job done.
︽ Hanma totally goes to your window at 4am. On nights when he just can't stop thinking about you and how nice you keep being to him. You're one of the first people that doesn't treat him like an absolute asshole (that he secretly feels like??? Is that so much of a stretch?)
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︽ He is so vain sometimes! But he would argue there's "nothing wrong with taking pride in your outer appearance." Whether it be with clothing, jewelry, watches, hair ... the man probably has a regular place he gets his brows done, gets facials, and has regular full-body massages. I just see him as someone who likes to be papmered. So what if he has to do it for himself. He's earned it (lowkey not really, though, but he has that mentality that he "deserves it").
︽ When you and Hanma spend the night together, it's usually at his place. He likes the added security of his boys being nearby if anything happens. He can send you off with them or have them stay with you there (he might not even have to wake you up if there's anything eventful happening in the middle of the night), and he won't need to worry about you getting hurt over some stupid shit he started with Toman or Black Dragon. But he totally wakes you up with sweet, soft, minty kisses all over your face in the morning because he's already been up for 2 hours, drinking his coffee and catching up on shit. He brings you a French pressed coffee (a latte, with your favorite flavor or syrup. I think he drinks it black usually, but you've gotten him to sway/experiment with his tastes a little here and there.) And he'll sit down on the bed next to where you're laying and discuss what each of you will be doing that day and how you're coming back to his place again tonight - because he said so.
︽ HANMA. IS. A. CAT. PERSON. I'll say it again. HANMA. IS. A. CAT. PERSON. His landlord/lease doesn't allow pets, so he has to do without. But! But! But! There's a dumpster out back that the complex throws their trash away in, and it's become home to about 15 strays. He saves his table scraps for the "little beggars" when he has something tasty to eat (and by save his table scraps, I mean he saves his food for them to nibble on). He only recently told you about how he helps these kitties out. You think it's the sweetest thing for such a tough guy like him to do, and you know better than to make a big deal about it because he'd get embarrassed and then he and the cats would suffer. And there's enough suffering in the world. You also slip about 6,000 ¥ into his wallet and coats once every couple of weeks or so when he's not looking so you can help feed him AND the cats. You're a big softy for general wellbeing. He's always so surprised to find the money, "Oh what? Look what I found, hana! Shit, I'm lucky. The happy look on his face is so worth it for you because you know deep in your heart of hearts that he's thinking first of the cats and then he'll get whatever he can with anything left over.
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Taglist ::: @sjsjkkalatjejejskal @arlerts-angel @viburnt @darkstarlight82 @kazutora-kurokawa
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I love your HC's, Kat! (And welcome! We're always happy to have more of us join the ranks! ONE OF US, ONE OF US! ;))
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daddy-suguru · 2 years
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dragon!Suguru ✘ overstimulation
anonymous - asked a question!
it’s not a common monster fucker thing but dragon!suguru + overstim if possible! :)
✑ tags: explicit, monster fucking, incubus!reader, dragon!suguru can take on a half human looking form, suguru lust has a taste, breeding, dragons are possessive which means suguru is possessive over you, mindbreak/overstimulation, pussy drunk!suguru, suguru has a pleasure/pain kink, talk of suguru’s monster dragon cock, degradation, HUGE SIZE KINK, hentai logic, suguru cock is big enough it can hold you in the air
𝐚𝐮𝐭𝐡𝐨𝐫’𝐬 𝐧𝐨𝐭𝐞 ⇝ I would love to do more fire dragon!suguru, I feel like he hoards books, wine, wilted flowers, art, tea and soft blankets and pillows. Would start hoarding your favorite things as well - reposted and deleted off my other blog
Suguru says, “It is true what they say about an incubus. You’re bodies can handle anything sexual. Fuck I was hoping your tiny pussy could take my fat cock. Nnnn such a fucking perfect little incubus taking so much cum.” While he pushes you down on his cock.
Every time you try to form a thought one of the three knots of his thick cock tugs on your pussy. While he pumps your body up and down his length, like a cock sleeve.
The rounded pointed tip of his upturned cock roughly hitting of your pussy. Before pushing past, sending a new mind numbing wave of pleasure throughout your body every time.
Your only thoughts are of the bittersweet taste of his lust, dark chocolate and pomegranate, like hell’s sweet. And the way his cock feels when he is deep inside you. And you are stuffed full of all three of his fat knots, one bigger than the other getting closer to the base of him. Which when it slips inside of you, your mind goes blank.
The intensity of the pleasure from being so full overcoming you. While you gush around his cock. Your aphrodisiac pussy juices dripping down his balls. Which ache and tingle, f wanting to spill more cum and to cum some more.
Lifting you off his cock, till only his thick head is between your puffy lips. He purrs, “Too cock drunk to speak? That’s not fair I’m getting high of your pretty little pussy, yet I’m still talking to you.” He quickly pushes you down and lets you go. And you stay there stuck in the air held up by his fat cock buried deep inside of you.
Your legs dangling, and your arms tied behind your back. Over your cute little ass with feels so soft pressing against him. After you take all of his cock, which should be psychically possible due to the size difference. But he can feel your pussy squeezing all him.
Suguru groans. “If only you could see yourself right now. You have so much of my cum dripping out of your pussy.” Wrapping his hand around your body, his fingers touching his palm. Which keeps his poisonous claws from threatening you.
Finally you form a sentence pleading, “More warm cum!” His cum always made you feel so warm, and tingly, chasing away any sense of cold. And making your body feel floaty.
He slowly lifts you up, watching his fattest knot tug at your pussy unwilling to easily slip out. While he groans, “Such a greedy slut for this monster cock aren’t you?”
m.list / dragon!suguru hdcs
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vintage-marina · 2 years
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Burned to the unrecognizable
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Ñuha = mine/my
sỹz toaba = good boy
riñnykeā = child
Female Targaryen reader!
Ship is not specified, is only a fic with your dragon
iksan vaoreznuni = I'm sorry
Draegan = name of your dragon
summary: You're dragon is wounded by some of the Dragonkeepers
Tw: beast cruality, death
You could feel the fear and pain from your dragon in your bones, your hair blew in the wind and with all your strength you ran towards the Dragon Pit, your guards hot on your heels.
You didn't know what the cause was, but in that moment you dropped everything you were doing and ordered the guards to come along.
You couldn't see a thing, the morning fell with a heavy mist that covered Kings Landing. Your foot slipped away, but just in time you could rebalance yourself.
A deep agony grazed your abdomen, you couldn't help but call his name while tears slipped from your eyes.
Time slowed by each minute down, you almost reached the Pit, just a few steps more. The roaring cry of Draegan could be heard from kilometres away, you and the guards quickened your steps.
You almost flew on the stairs, your brows furrowed with concern and fury. You heard him more clearly now, his broken cries clenched your heart, but the realisation of him being hurted shattered your heart.
Hands balled up, you spotted your dark red dragon shuffling in big metal entrapments.
What the fuck happened in the week that you were gone for duties?
Smoke appeared underneath the belly of your boy and horror snuck on your face when you realised the foul stence. "Draegan!" you screamed so loud as you can. "Line everyone up who dared to hurt my child."
The Dragonkeepers heard your voice and with shock they stopped what they were doing, in the hope you didn't notice. But alas, you saw, felt and heard everything.
Draegan looked up, a soft huff escaped his jaw and he lowered his body and head. With swift steps you walked towards him, your lips were quavering. Out of the side of your eye you saw your guards one by one dragging the Dragonkeepers on the ground.
Good, a small smile graced your lips.
But when you focused on him again, you couldn't help but let slip more tears on your cheeks.
"Ñuha riñnykeã," you began softly. You rested your hand on the snout of his nose. "Iksan vaoreznuni, you didn't deserve to be treated like that." He leaned with his head against your hand, you gave on top of his skin a kiss and nuzzled your head against his scales.
Calm settled between the both of you.
One of your guards scraped his throat and after a few seconds you lifted your head, acknowledging that he may speak. "We already informed the maesters, they are on their way."
"Thank you."
"What will we do with them, Your Royal Highness?"
"Nothing, yet. Make them sweat a bit, I will be there in a minute."
Slowly you pulled away from your dragon, making him huff. "Wait a minute my boy. I need to see your injuries." you walked around him. "And someone please uncage him!" Your voice boomed through the large chamber.
In no time Draegan was freed, but still he wouldn't lower his belly. Smoke still sizzled underneath him and large chunks of skin and scales were burned off, leaving a bloody and burned surface.
You tried to pet the unharmed side of him, but your dragon gave a fair warning that quickly made you retreat. When you tried to see more of his injuries he simply pushed you away.
The Dragonkeepers would suffer.
"I have seen enough," voice laced with calmed rage. You walked calmly to your guards, the maesters were in the distance. At this point they were the only one who you could trust Draegan with. You didn't know if they even knew how to heal a dragon, but under watchfull eyes they should. Your hands were clasped behind your back, you stood next to some of your guards when they announced your name.
"Y/N Targaryen, first of her name. Princess of the Andals and the Rhoynar and the First Men."
" I, Y/N Targayren saw for the first time in my life my child in pain by the hands of the people who swored to protect him." you watched the six Dragonkeepers with fury. "My child who was hurten by his very own people and indirectly they have been hurting me. Not only you have been hurting me and my child, you showed your true colours towardsthe Crown. Therefore I declare the highest from of treason.¨
Some of them gasped in shock, but you continued. "You will be punished in the same way you did to Draegan." Stopping for a moment you whispered to the guards next to you. "Take them in a few minutes to the cellars."
You watched the six Dragonkeepers and you drew your breath, "burned to the unrecognizable."
Therefore your speech was done, their feet were dragging on the floor and your guards slept them away.
You drew your attention to Draegan again, the maesters already treating his wounds. A genuine smile maked his way on your face. You petted his snout again while they were helping him, "Ñuha sỹz toaba." you whispered towards the dragon.
-
Comments are really appreciated!
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marina-the-witch · 3 months
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MAJOR Shadow of the Erdtree Spoilers!!!
Alright I need to get this out, so here goes.
Promised Consort might be the single most conflicting boss in Fromsoft for me, and I need to talk about it. Firstly, I want to say in full honesty that I don't really mind it from a narrative standpoint. As much as I would have loved to see Godwyn get his time to shine, seeing Radahn in his prime, especially after he got beaten out quite hard by 4 other bosses in base game when he used to be my favorite after some consideration, is very cool and I don't personally think it assassinates either of the 2 characters involved, as it doesn't contradict or invalidate Miquella's previous actions nor does anything point strongly towards Radahn willingly being involved in this. However, one complaint I do have is that Mohg's involvement feels quite irrelevant and ignored by both the fanbase (aside from the dedicated Mohg club) and the game. Promised Consort has a couple horns slapped onto his arms and a SINGLE move that is reminiscent of Mohg, that's it. No shared weakness, no cool wings or scales or anything, hell, why not make Mohg's shackle work to make this difficult fight a little bit less over the top. On that note, I would like to address the fight. Aside from a wonky hitbox or two, I think, on paper, Promised Consort has a very solid and fair moveset in Phase 1 that's fun to learn and exploit, even if the openings do feel aggressively tight. Phase 2 on the other hand...Why? Why, instead of giving this conceptually sound and interesting boss an actually new moveset do you just slap frankly annoying AoEs and weird Dragon Ball bullshit ass afterimage attacks and the ability to fucking toast your CPU on what could have easily been the best final boss fight in Souls thus far if you had just TRIED. Many people have expressed they feel as though Promised Consort doesn't "try" narratively, that he's just a cheap, shoehorned attempt at fanservice like Soul of Cinder What who said that instead of providing an actual final boss to cap off the narrative, and I don't fully agree with this even if I did find the ending cutscene a bit underwhelming. But I do feel as though Promised Consort isn't trying to actually be challenging in a fair and fun way. Just kinda, overtuned. Aggressive. Unfair. I had my fun with the boss, no doubt, but I didn't feel good about beating it, especially not after the only way out I saw was summoning a tanky spirit who drew all the aggro while I tried to do literally anything in Phase 2, when no other boss in the DLC or in the game at all has ever made me that desperate (Note that i don't mind summons in general but don't personally enjoy using them as it takes the excitement and rewarding feeling out of a boss fight for me) (Also note that while i am fairly good at this game, I am extremely easily overwhelmed by too many bright visual stimuli as part of my ADHD/Autism, which is part of the reason I struggle with Fortissax and Bayle every now and then, now imagine that but tenfold for Promised Consort). This boss needs some sort of nerf. Not one that completely neuters it, Radahn has had enough of that already, it just needs to be towned down. The speed, the damage, I don't know, hell, toning down the visual clutter of phase 2 would probably be enough, so you could actually SEE what the boss is doing half the time, just do something to not make this fight as unfair as it is now. I don't know if I'll have the same experience I've had with this boss as I did Malenia, where after several attempts that ended in a mere , underwhelming, unrewarding "Glad that's over", to thinking its the worst thing ever to it being my favorite boss, I kinda hope it will, but for the time I can't say I'm excited to fight this boss again.
Stan Metyr and Romina instead everyone, we love weird nasty girlies <3
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༺☆༻ Introduction ༺☆༻
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Hello! 
We’re the dynamic duo behind “𝕐our 𝕃ocal 𝕊imp 𝕎riters,” just a couple of friends who love to get lost in the world of stories and games. We’re here to share our passion for writing and all the geeky stuff we can’t get enough of.
♡ About Us ♡
I’m 𝒞𝓁𝑜𝓊𝒹 and I’m all about gaming and art. You’ll often find me with a controller in one hand and a comic book in the other. My better half, the yin to my yang. She’s the partner in crime, the sweet melody to my wild riffs, and the one who brings a touch of grace to our shared tales of adventure and heart, 𝒞𝒽𝒾𝑒𝓃𝓃𝑒! She is the other half of this storytelling team. We both love creating stories that’ll make you feel like you’re right there with the characters.
♡ Our Writing ♡
We write what we love, and we love what we write. Our stories are inspired by our current fascinations—be it a game, a movie, or a manga. If it’s interesting and fascinating to us, it’s fair game for our writing.
Most of our stories are “x female reader” because that’s where we feel most at home. Occasionally, we’ll write “x gender-neutral reader” pieces for a bit of variety. However, we generally steer clear of “x male reader” or “OC x canon” stories. We want to create a space where female readers can see themselves in the worlds we love so much.
❤︎ 𝒞𝓁𝑜𝓊𝒹 '𝓈 Interests: 
Gaming: I’m a huge fan of Kingdom Hearts, Batman Arkham games, Mortal Combat, Final Fantasy, Resident Evil, Doom 3, Phasmophobia, Five Nights At Freddy’s, Twisted Wonderland, Call of Duty, Halo 3 and 4, Sonic and Transformers. If it’s a game or relating to horror, chances are I love it.
Comics: Batman is my passion. I collect anything related to the Dark Knight, and my collection is my pride and joy.
Anime/Manga: I'm into One Piece, Princess TuTu, JoJo’s Bizarre Adventure, Jujutsu Kaisen, Yu-Gi-Oh!, Kingdom Hearts, Sgt. Frog, Free!, HellSing, and a bunch more. I have also seen MHA, Fairy Tail, Dragon Ball, Soul Eater, Naruto, Castlevania, Diabolik Lovers and more.
Disney & Tim Burton: I’m a Disney kid at heart. My top 5 Disney movies are Treasure Planet, Cinderella 3, The Nightmare Before Christmas, Pirates of the Caribbean: On Stranger Tides, and The Princess and the Frog. And I’m all about Halloween and everything Tim Burton.
Music: I love RnB and Y2K music so much! However, you can usually find me listening to cutesy, cheesy love songs.
❤︎ 𝒞𝒽𝒾𝑒𝓃𝓃𝑒’𝓈 Interests: 
Gaming: I’m definitely not the biggest gamer around, but I do love to play Roblox, Fortnite, and Minecraft! Sometimes I’ll also dabble in some fall guys, FNAF or Poppy’s Playtime. On Roblox, I love to play pretty much anything but pvp games due to the fact that I’m not the best at them. Horror games are probably my favorite, even though I’m a chicken!
Anime/Manga: My favorites are definitely Fairy Tail, Jojo’s bizarre adventure, Naruto, and Demon slayer. I’ve also watched MHA, Danganronpa, Yona of the Dawn, Food wars, High Rise Invasion, Angels of death, and more!
Disney and Tim Burton: I’m definitely a Disney girl! I love all Disney Princess movies, both animated and live action. My top three not in any particular order would have to be Tangled, The Little Mermaid, and Princess and the Frog. For Tim Burton, my favorites are the classics, The nightmare before Christmas and Corpse bride. 
Books: I’m also a huge book girly! My favorite genre has to be fantasy/sci-fi. My favorite book series is The Lunar Chronicles, I definitely recommend it!
♡ Join the Fun ♡
This is an invitation to you, dear reader, to become a part of our narrative. Engage with us, inspire us, and let us inspire you.
So, come on in, get comfy, and let's share the joy of stories. The next chapter is always the best one, and it starts right here, with you and us. Requests are always welcome in the ask box! and even inquiries, should you have any!
With all the warmth in our hearts,
𝒞𝓁𝑜𝓊𝒹 & 𝒞𝒽𝒾𝑒𝓃𝓃𝑒
P.S: 𝒞𝓁𝑜𝓊𝒹 drew the image, just so most people can get a idea of what we look like♡ AND THE G.M FIARY BOOK IS FOR FUN, for the pure shits and giggles TRUST
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babablacksherp · 4 months
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Shared Amongst Turtles
Part one
Yandere Tmnt x y/n
Mikey- baby Yandere
Ralph- mild Yandere
Leo- spicy Yandere
Donnie- dangerous Yandere
Summary: Mikey and y/n start dating a sort of sweet relationship until Ralph starts noticing.
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Y/n point of view-
“Thanks for walking me home.” You say holding his hand outside your apartment door. You give him a sweet forehead kiss before rummaging for your keys.
“No problem the purple dragons have been persistent lately and I wouldn’t be able to forgive myself if something were to happen.” He fiddles with his hands obviously missing the feeling of holding yours.
“You worry too much, yes found them!, anyway I love the extra time I get to spend with you anyways” you give him a genuine kiss this time holding his face towards yours, before turning away and going to open your door.
If only Mikey weren’t so caught up in your date would he realize he was fallowed..
Ralph pov-
Mikey had been sneaking out of the layer almost every other night Leo told me to drop it that it was probably nothing, and Donnie being his hood little lap dog agreed. I can’t get over this feeling that he’s not up to anything good.
So one night I follow him opting out of scouting. Leo looked at me like I was crazy, to be fair, I never back down from a good fight.
I followed him to a park, waiting for about an hour, he just sat at a swing on his T-phone, I was about to leave until I saw this girl with h/c (hair/color) walk up behind him trying to spook him, and Mikey played along.
I followed them the rest of the night till she finally went home, and I waited until Mikey tuned a corner, before giving him a piece of my mind.
Landing in front of him he gasped in shock, “what are you doing here” he looked worried.
“I should be asking you that dateing a human?, Mikey what are you thinking?”
Mikey seemed to get upset, “non of your god damn business.”
Shocked by his word choice I can physically feel my teeth grinding against one another. “You stop seeing her or I tell the team.”
Mikey pauses seemingly scared, until he finds his balls, “you tell the team about y/n then I tell them about the old man you killed”
Now I am shook, how did he know about Vic? I give him a shove hard enough he lands on his ass, before walking away without another word to him.
*time skip*
I start to watch her she has a simple schedule, go to work, go to 24/7 for dinner probably how she met Mikey, before going back home for the night and Mikey on cue shows up swinging into her apartment via her window.
I come up with a plan for tomorrow
*time skip*
On the next night I wait for her at 24/7, I wait in the back as to not scare her off, and I hear the door bell ring I peek my head out to see her she’s chatting to Murakami about his special today, before her e/c (eye/color) eyes glass over to me, I step out of the kitchen, and Murakami greats me asking if I know y/n, I replied that I don’t and I pull out a seat to sit next to her, I start rapid fire asking questions about her and before we know it we collectively gone through half a dozen servings of noodles and dumplings, in a few hours, laughing and talking about all sort of things video games, my brother, different foods we do and don’t like, turns out she’s a bit of a picky eater, I wondered if this is how Mikey came to like her so much..
*Time skip* (like a week)
Donnie’s pov-
“Mikey, Ralph, Leo, can we have a quick conversation about our T-phone usage?” People come out Mikey and Ralph looking like they arnt sleeping well and Leo who looks pissed.
“Sit, this isn’t going to be a fun conversation, and I-“
Leo cuts him off “so who’s the girl?, the girl you two are so determined to see every night that you are willing to break house rules, rules we agreed on.” He’s pissed “what’s her name?”
“Y/n” I answered “and you stole my show, I had there conversations with her pulled up on the tv and everything” Donnie wines.
*time skip*
Leo’s pov-
We agreed we would invite her to the lair before deciding if we needed to ‘scrap’ her this was my compromise to Ralph and Mikey, tension is rising as everyone feels betrayed by each other right now.
We here soft footsteps followed by Donnie’s footsteps, he seems to be the only one of us I can trust to keep his head clear.
She looks worried like she’s in trouble, “is everything alright? Donnie told me you weren’t supposed to see me?”
Ralph and Mikey look down at the ground ashamed at being found out.
“Listen what If I stayed down here? Until you all found me trust worthy enough” her eyes trikes to me almost begging to be kissed right there, I coughed trying to keep my emotions at bay. “I mean it’s worth a shot right? After Aprils, and Casey’s passing it might be nice to have another human around. Donnie ruffles her hair playfully.
God are we all falling for her?
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duhragonball · 9 months
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Dragon Ball Super Manga ch.97-99
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Cell Max is running wild, but don't worry, because Goten and Trunks are here to pad the story give Piccolo and Gohan a breather.
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To be fair, the boys do a little better once they turn Super Saiyan, which kind of begs the question of why they didn't just turn Super Saiyan from the start. This page's sole purpose is to have the Gammas notice their "resemblance" to Saiyaman X-1 and X-2. This would be annoying enough even if they did look alike, but they don't. Look at them! Trunks and Goten have tights and some sort of Stormtrooper midriff thing going on. The Gammas are wearing jodhpurs and bellhop jackets. And Goten and Trunks' color schemes are clearly reversed from one to the other. The Gammas match perfectly except for their red and blue capes.
The only real similarities here are the numbers on their costumes, and the fact that there are two of them. Oh, and Gamma 1 has a red cape, and Goten has a red cape. Eerie! What are the odds of two superheroes having red capes? You almost never see that. I mean, there's Superman, Thor, Great Saiyaman, Dr. Strange, Spawn, Great Saiyaman 2, the Scarlet Witch, Supergirl, Great Saiyaman 3, Power Girl, Steel, but other than those characters, I can't think of anyone else!
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Then they all pose together and attack Cell Max in concert. It looks impressive, but their quadruple-team fails to do any damage. The Gammas acknowledge that Cell Max is still getting used to moving around in his body, so he's not fighting as effectively as he will be later in the story. So that's why Goten and Trunks can do this well without actually hurting their opponent. And that's fair.
What doesn't make a lot of sense is the Gammas' role in this part of the battle. Of everyone involved in this battle, they alone understand the danger Cell Max poses to the world, because Dr. Hedo told them about Max's powers. That's why they went in first when Cell Max first emerged. They knew they had to shut him down as quickly as possible. And they're not rusty like Goten and Trunks, or unfamiliar with their bodies like Cell Max. If there's a window of opportunity here for Goten and Trunks to fight Cell Max without looking outclassed, then you'd think the Gammas would use this chance to target Max's head and finish him off.
Of course, they can't actually do that, since that's not what happened in the movie, but that's the problem I have with all of this. Toyotaro keeps shoehorning Goten and Trunks into this story, and their scenes tend to interfere with the plot instead of adding to it. The Gammas have a cool gimmick and aesthetic with the super hero thing. It works. They don't need two more characters aping that look right beside them. At best it's redundant, and at worst it just cramps their style. It'd be like if Frieza had a teen sidekick following him around repeating everything he says. It would kill his whole vibe.
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Okay, so once Goten and Trunks fuse into Gotenks, the battle plays out mostly like it did in the movie, but there's one part that got changed up and it caused some controversy in the fandom. Remember how Pan almost got killed, and Krillin called out to her and told her to fly, and then she managed to fly for the first time?
So in the manga, Pan has the same moment, except she doesn't take flight. Instead...
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In this version, Krillin just flies over and grabs her. And that makes sense. Why would he just assume she can fly on her own? Why not just zip over and get her? However, this kills the character arc Pan had in the movie. She started the film wishing she could do more advanced training, but Piccolo won't let her because she can't fly yet. Then in this scene, she does fly, and when the movie ends she shows Piccolo and he proudly agrees to start giving her the advanced lessons.
Fans didn't like this version, because Toyotaro appeared to be saying "no" to something the fans enjoyed in the movie. Krillin doesn't need a hero moment in this scene because he gets a couple of hero moments when he helps fight Cell Max. He saves 18 and distracts Cell Max with a solar flare. Krillin's fine. So it sure looks like Toyotaro just scrapped Pan's big moment for no discernible reason. This happened in Chapter 97.
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Hey, check out this cool shot of Orange Piccolo fighting Cell Max.
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Right, back to what I was saying.
So in Chapter 98, Toyotaro redeems himself by having Pan fly for the first time, just in a later part of the battle. When Big Orange Piccolo gives the last senzu bean to Gohan in the movie, Gohan just eats it and that's it. But in the manga, Cell Max attacks Piccolo and knocks it out of his hand. No one can catch it, until Pan goes after it and follows it over a ledge. Gohan's worried, but then it turns out she can fly now so she was never in danger, and she gets to help him this way.
Is it better than the movie? I can see a case for this version, but one thing that bugs me is that it seems a bit contrived for Pan to notice the senzu bean and be able to follow it through the air the way she did. I believe she could and would catch it for her dad. That's fine. But I'm not sure she would understand the need from where she was sitting in Bulma's aircraft.
For that matter, I don't know that it makes sense for Pan to understand what a senzu bean is, or why Gohan would need one so badly. Someone might have explained it to her at some point, but Pan's only three years old. I wouldn't expect her to know everything about everything.
Anyway, it goes to show how much can change from one chapter to another. People were mad about Chapter 97, but only because they didn't have 98 right there in front of them to show them it wasn't that big a deal. This is one major reason why I don't like to read the manga as it publishes.
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From here, well, I think I'm just down to cool shots of the fight with Cell Max.
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I don't think much is different here, but the art is cool, and this is one of my favorite parts of the movie.
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I think this is a manga-only bit. Cell Max works over Piccolo with ki blasts, and it looks like Piccolo blows up, which triggers Gohan's Beast form, but then later it turns out Gamma 1 was protecting Piccolo with his force field, which allowed him to withstand the blast.
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Also, when Cell Max tries to use his wings to escape the attack Gohan has planned, Toyotaro has Gamma 1, Krillin, and 18 cut off his wings. Not sure we needed this, but sure, it gives those characters one more chance to shine.
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And then Piccolo holds Cell Max down and pleads with Gohan to take the shot, and that's the end of chapter 99.
And that gets me all caught up. Now I just have to wait for Chapter 100, which is supposed to drop on December 20. Hopefully, it'll wrap up the Super Hero adaptation, but I wouldn't put it past Toyotaro to drag this thing out another three chapters with some sort of press conference featuring Sergeant Nutz, Saiyaman X-1 and X-2, and Cleangod.
There's been talk of a big surprise twist or something in chapter 100, but I'm not holding my breath. Usually when this franchise has a big announcement, it's about the date for some actual announcement later, and that announcement usually turns out to be something the fans kind of already heard about anyway. "Yes, we will be releasing a Chapter 101" is the sort of thing I would expect them to "announce" in chapter 100.
It would be cool if Chapter 100 ended with Black Frieza showing up and killing Vegeta or something major like that. Or, I don't know, maybe Goten and Trunks turn evil. Those would be shocking developments, but I doubt this manga would go that far. We'll just have to see...
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blueper-saiyan · 6 months
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Okay so I just want to say about your Vegeta caring about Krillin and Gohan post, that you're kind of overlooking some very important reasons about why Vegeta was looking out for them. The first time he runs into them, he discovers that they had some dragon balls, and threatens to kill krillin over it. When he then finds gohan, he mock's the kid's father, hits him, and then spells out that he's only sparing gohan due to believing he's only minutes away from immortality. he was actually on his way TO KILL gohan and krillin when he found out gohan denied him his wish, only stopping bc he sensed guru powering up gohan. he then only teams up with krillin and gohan bc he knows how dangerous the ginyu force is. to spell it out: once they got all the dragon balls, not only does krillin and gohan betray him, but vegeta also internally thinks to himself how they're fools and he's gonna wish for immortality and be done with them.
when he finds out that they screwed him over AGAIN, he's clearly going to follow through his intention to try and kill them until krillin agrees to get dende to make him immortal. while vegeta is (somewhat hypocritically) astonished with the beat down frieza is giving gohan, he STILL tries to leave them both to die once frieza's far more powerful in his second form than he expected. Not take them both with him, but leave them to die while he escapes. Given Krillin and Gohan were both boosted, he thought of them as useful tools to survive and beat frieza, which was why he told krillin not to help gohan to instead give HIM a zenkai boost.
tldr; Vegeta was being very pragmatic, but the actual level of care is minimal- and therefore more consistent with how he treats raditz and nappa.
Sorry to just dump this in your inbox. but i just disagree with vegeta's intentions are woobified by so many fans, in namek and saiyan saga he was the same level of ruthless, just more pragmatic in namek by necessity. while there could be implied care for gohan, krillin and vegeta aren't at all friends, especially considering all the times krillin has admitted he thought vegeta should die (in the saiyan saga, vs zarbon, and after cell becomes perfect)
like vegeta is a BAD person. he's selfish and would've killed more people had he gotten the chance during those two arcs, and it bothers me when people think him not being a dick at EVERY opportunity equates to him being kind or caring.
Don't worry, I'm aware that Vegeta wanted to backstab Krillin and Gohan. Honestly, when I wrote the post I thought I was giving Vegeta a little too much sympathy and I did consider adding the times he thought about killing Krillin and Gohan to make it fair, but I decided that bogged down the post when the actual question was “why did Vegeta expend more effort on preserving Krillin and Gohan's lives than Raditz and Nappa's when he’d known the former for 1 month and the latter for 25 years?”
Honestly, I think that parkergeorg has a solid explanation of it. Hopefully that has logic that works better for you, since it comes down to it being situational and a result of Vegeta actually being concerned enough about Freeza to realize he needs allies rather than taking allies for granted/using them as a demonstration of how strong he is.
I will say that although you're right about most of Vegeta being shitty to Krillin and Gohan (trying to kill them before the team up, plotting to kill them after they'd teamed up, going to go kill them once they'd taken the dragon balls), this part:
"he STILL tries to leave them both to die once frieza's far more powerful in his second form than he expected. Not take them both with him, but leave them to die while he escapes."
is anime filler, and I'm not even sure if it made it into Kai? It's definitely not in the manga; Vegeta doesn't try and leave the fight. He definitely did do all of those other terrible things though.
"tldr; Vegeta was being very pragmatic, but the actual level of care is minimal- and therefore more consistent with how he treats raditz and nappa."
I'm cool with that explanation. I still think that he put more effort into keeping Gohan alive than Raditz or Nappa, because there was genuinely no reason to save Gohan from fourth form Freeza, or alert them to where Freeza was, but I'd accept that Vegeta's willingness to backstab them both balances it out. I should have been more explicit in the original post that "there wasn't a difference in how he treated them" was a valid response. I do think there's a recognizable difference, but that doesn't mean you have to agree with me.
"Sorry to just dump this in your inbox. but i just disagree with vegeta's intentions are woobified by so many fans, in namek and saiyan saga he was the same level of ruthless, just more pragmatic in namek by necessity."
I don't mind, don't worry. I have seen what you mean about woobifying him, I find it annoying even though I occasionally do it myself (probably inevitable for a favorite character), and that wasn't what the intent of the post was. I did try and propose the purely pragmatic explanations of Vegeta's behavior, but I guess I didn't give it as much focus. I will say that I still think he's lying when he says he doesn't care/that he saved them to show off/whatever, but as parkersgeorg pointed out, the lie doesn't have to be to cover for caring for them in a way that involves actual concern for others. He could just as easily be avoiding admitting that he might need help later because that's humiliating and he's supposed to need no one.
"like vegeta is a BAD person. he's selfish and would've killed more people had he gotten the chance during those two arcs, and it bothers me when people think him not being a dick at EVERY opportunity equates to him being kind or caring."
I know he's awful, it's a solid part of what makes him compelling as a character. It makes the times where he chooses not to be awful more interesting by contrast, which is why I made the original post, along with the comparison to how he treated his other allies. However, you're right that there's a reasonable enough pragmatic explanation for trying to keep Gohan and Krillin alive, barring the final save with Gohan, and that could still be argued as preserving an ally in case he needs him later. I certainly wouldn't call his actions kind or caring even if he did save them out of respect instead of pragmatism though. When I say care, I mean it also in the sense that I care when my favorite tools break, but it's certainly not the way I care about a person. It covers a wide range of emotional investment, that he could be at any level of.
There's another post around somewhere that points out that because we expect Vegeta to be the worst all the time, when he doesn't live all the way down to those expectations it's a pleasant surprise, so it feels like he's done way better than less than the bare minimum. That's what causes the phenomena you've noticed. However, I'm still curious about when/why he is a dick and when/why he isn't a dick, as well as wtf is going on with his worldview, so I made the post, and I got some interesting explanations out of it. I think your perspective on it is worthwhile too so I'll post this.
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tobiasdrake · 5 months
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Can you make something out of the Manga panel where (Future) Android 18 gets mad over video games? Or Android 18 in general, like how she uses a fighting stance like Krillin's in the Buu Saga, and the kienzan on "Mighty Mask"? Or breaking Vegeta's arm?Just, a general Android 18(maybe plus 17, or about her relationship with Krillin) character and fighting analysis?
Oh, yeah, 18 is great. What makes the Twins stand out both as antagonists and characters is that they're a stark departure from everything we've come to know in Dragon Ball. Neither martial artists nor warriors, they're children at play gifted unimaginable power without an ounce of discipline behind it.
This gives them a sort of universal appeal for an audience. It's fun to watch them wreak havoc with their play, but equally fun to watch them grow and develop as characters. The Twins came into this world with a wealth of potential.
18 often gets labeled as the serious one of the pair due to her stern disapproval or boredom over 17's antics. But it needs to be noted that she's every bit as playful as he is. They just have different ideas for how they want to play.
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17 likes to savor his entertainment while 18 likes to binge. They're both childish - in personality, I need to note, as that's Future 17 and 18 up there who've been around for twenty more years than their present counterparts. Their actual ages are never stated.
And they take turns ribbing each other for their respective immaturities.
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I've always loved how 18's complaint here is that 17's behavior is unbecoming of a robot. She's just like, "Oh, male sentiments; Your human base is showing, bro." Though she does also ping him with some straight-up Boomer Humor.
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It was the 80's.
To be fair, she's right. Like. I cannot stress enough that 17's plan for finding Goku is to drive around the world aimlessly until a Goku appears before him.
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Or that 18, despite her pretense of being above petty humanity, is snooty and posh.
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Did she come from wealth?
Did Gero kidnap rich kids? Are they the children of some higher-up in the RRA? Or is she just aggressively city? She has some opinions about rural life that you don't usually expect from an orphan or runaway or whatever the Twins were before Gero found them. 18 is inexplicably classist.
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Though 18 did say ACAB so she's not all bad. Two whole pages of the manga are just 18 fucking up some cops.
Nonetheless, this is how you know she loves Krillin. Living on the Muten-Roshi's island in the ass crack of nowhere is a sacrifice.
18's fight with Vegeta fresh out of the lab serves as our introduction to the Twins as fighters. The main element this fight focuses on is how... unflappable the Infinite Energy models are. We see Vegeta's attacks mess 18 up a bit.
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But the emphasis is on how cool-headed and robotic she is. She's taking hits, but she doesn't act like she's taking hits.
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This is another one of those lines that Viz didn't quite translate well, as it's easy to take to mean that he's failed to do any damage to her at all. Which is visibly not true. Rather, he's saying she's not acting hurt; He got a good hit in on her but she's brushing it off as if she were still in pristine condition.
18 simply doesn't react to damage.
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In Fighting Game terminology, 18 has Super Armor. She and Vegeta are evenly matched but her physiology, as a bio-machine powered by an Infinite Energy generator, is a world apart from Vegeta's.
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Notably, a breakdown of all of the androids on a title page indicates that 18 is weaker than 17.
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This was published at the start of 17's fight with Piccolo, so I assume the purpose behind it was to explain why 17 is evenly matched with the reborn Nameless Namekian when 18 was evenly matched with Vegeta earlier.
That or sexism. It's shonen. You can never discount that as a possibility, and 18 is one of like five prominent female characters in this entire manga - and the only one ever to be able to throw punches at a Super Saiyan level.
In terms of technique, the Twins have little martial arts knowledge or ki manipulation experience to draw from. They're amateurs fighting at an advanced level. More than that, they just woke up into this power yesterday.
So while they are capable of learning to draw energy from their generators and use it like ki, as seen from their Future counterparts, the Androids of the present haven't had a chance to learn that. They never use a single ki attack in the entire Cell arc. They understand what it is, they're never confused when others shoot ki at them, but they don't know how to do it themselves. They haven't had time to learn.
This is what makes 17's force field in his fight with Piccolo so shocking.
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It's also notably drawn to not look like a ki barrier or something. The crackle of lightning around it and the mechanical "VNNNNN" sound effect gives it the aesthetic of some sort of electric field. It is nonetheless likely powered by his Infinite Energy generator; I think this is what gave DBS the idea to make his whole powerset lightning based.
For the present, the Twins are pretty basic fighters in terms of technique. They're what you'd expect of random kids with lots of power plugged into them. They punch and they kick. But their intense power and limitless stamina makes them very good at punching and kicking.
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It's a shame Goku never got to fight them. I'd love to see what he makes of their style.
In addition to that fight setting up the Twins' fighting style, the end of 18's fight with Vegeta (and 17's subsequent shitstomp of everyone not Vegeta) also demonstrates our first glimpse into what makes these Twins different from their Future counterparts.
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They aren't interested in killing anyone. It's not super clear why that is. "Something something Cell something something butterfly effect" is the general explanation for all the retcons. This is what sets into motion the idea that maybe the two of them don't have to die. Maybe they can coexist with all the other amoral big-personality super-warriors on Earth.
A hill that Krillin will absolutely die on even if nobody else believes in it.
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IIRC Akira Toriyama has stated in interview that he likes for romances to happen offscreen because he doesn't feel he's very good at writing them. So he just. Doesn't.
In my opinion, this is what makes his romances some of the best in shonen. Dragon Ball doesn't waste time getting to the relationship, instead preferring to enjoy being in it. Toriyama gives us this:
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As an aside, the way Yamcha leaps to retaliatory violence because a woman rejected his bro has always read as a major YIKES to me but I digress.
But then she sees Shenron, comes back out of curiosity, and overhears Krillin spending a wish from a magical wish-granting dragon to help her and 17 live more comfortable lives despite her rejection.
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And we get a second, more conflicted departure.
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And then seven years later:
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You can see the appeal of Toriyama's approach to romance here. Like. If you're great at writing romance, all power to you. But if you know romance isn't your thing? As a Not Writing Romance romance, this is great. All the pieces you need to understand how this happened are there.
This is probably the best Not Writing Romance of Toriyama's career. And it gives 18 an inroad into the 25th Tenkaichi Budokai. Despite 17 being expressly the stronger, 18 features in both the first and last fights that the Twins are ever given.
While the tournament's ending is predominately a bit of a goof that 18 dominates, we do get a legitimate fight for her. It's not much of a fight, as she throws down with Mighty Mask, who is Goten and Trunks in a trenchcoat. But it does show how she's evolved into a martial artist, as the 18 of the present demonstrates the first ki attack she's ever done on-panel.
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Future 18 also learned how to manipulate ki, but that was primarily done through your standard ki blasts. Lots of them when she's mad at video games. (Felt.)
But this moment implies a lot about her relationship with Krillin. 18 hasn't just figured out how to use ki; She's been studying martial arts with him. In this moment, 18 realizes that Goten and Trunks are too strong to tackle head on.
But unlike any fight the Twins have ever been in before, she has an answer to that. She's taken Krillin's style as her own and learned a better understanding of how to be a martial artist. She has Krillin's signature Kienzan under her belt, as well as remarkable control over it to only cut the costume like that.
And more to the point, she has learned how to fight as an underdog. Faced with the power that the boys possess, 18 cuts the knot. She doesn't have to beat them; She only has to make them lose.
And then that just leaves the true champion and greatest adversary 18 will ever face, the legendary Mr. Satan.
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She does not win the tournament but she has the trophy in her possession. Bulma would be so proud.
It's funny to me that this begins a tradition of throwing fights in the ring to Mr. Satan after giving the other matches everything they've got. The progenitor of that tradition was an act of flagrant blackmail. Really goes to show how bad Goku remains to this day at reading dishonesty. Innocent to a fault, that man.
18 doesn't get to be involved in the stuff with Majin Buu. But she's never been a character who'd want to be. She doesn't care about fighting and defeating monsters and stuff. She's only ever been looking for a good time.
The series leaves her off in a place where we can feel confident that she's found what she was missing. She has a family that she genuinely seems to love, a relationship built on mutual respect and tenderness, and a fuckton of blackmail money to finally return to her apparently high-class roots?
She had to took a long and weird-ass van ride through the backwoods to get here, but she's gonna be alright.
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alastair-1205 · 2 months
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Episode 18 reactions
Oh my fucking god he fucking dead
Damn he’s like fucked up fucked up
I do kinda love how Geo’s just been around with the ninja tho. That’s been nice
Lloyd: fucking in a coma Me: haha gay ppl
SORAS OUT FOR BLOOD LMAO 
Valid tho
Stfu Z 
Arin is gonna stab someone calling it now
Wyld is shocked at the audacity of this bitch lmao
SHES GONNA SHANK A BITCH LMAO
Yea taking her powers was smart lmao good fro you Robie
Damn deja vu lol. She must hate being dragged away like that again
THE HUSBANDS BE SHARING LOOKS
She’s got a crush and Arin has suspisions. I still don’t think it’s him tho
ARIN REALLY DOESNT LIKE SORA RN MAN
I respect her mindset tbh like fuck yea prove ur man inst evil
That wasn’t what ur parents meant Arin. Arin no-
LMAO I FUCKING LOVE WYLDFYRE. Seeing her and Arin interact is so fun 
Sora v Frack!
They’ve gotta have more than 4 elements by now stop lying to me show 
Hey she remembered Jordy’s name!!
YOU MAY BE CLOSER TO TO THE TRUTH THAN YOU THINK THERE SORA. STOP JINXING SHIT
Badass fight is badass
DONT DO IT FRACK LISTEN TO ARIN 
FUCK YEA GET IT
Oh Ras is gonna murder a teenager
You good Sora??
JOIN THE NINJA FRACK :(((((
I love himmmmmm he just wanted to learnnnnn
OMG THEYRE NERDS
Jordy knows she’ll be able to solve it that’s so cool yes I love that
Ha the 5 don’t know math L
AWWWWWW
They like each other this is fucking precious
Ooh that was a cool transition
Maybe it was Bleckt. Or Ras. He’s still a viable option for me.
What game is this?? I wanna play it lol
AW THE NICKNAME
This is adorable I like them together 
He’s so sneaky! The sneakiest!
THE FUCKING YOGA BALL HELP
They don’t tolerate each others bullshit I love it
Damn. You know what yea fair enough that tracks 
SEE IT WAS RAS
Rip Lloyd. Hi Geo. Theme of this episode
Props to Arin for putting his anger aside for the mission 
MORE VISIONS
I think destiny keeps kicking him out so he can talk to the dragons tbh
SEE YEA IT WAS BASICALLY A SLASH TO THE CHEST 
They could have given him bandages at least to show it 
If I had a nickel for every time Lloyd woke up like this 
But damn those stakes are upped now
That man is not doing good-
HOW MANY GHOSTS ARE THERE WHAT
LMAO COLE I love him so much
Killer jellyfish?
SORAS SO HAPPY
Lowkey that’s her fucking dad 
God he can never catch a break. Let Lloyd rest 2024 christ 
He’s fought worse odds. I believe
I take it back. Don’t let Lloyd rest. Cuz now Sora’s gotta get her ass beat 
I love Robie’s delivery here lol. But yea Lloyd must look like hell warmed over 
Lloyd would have won. I believe 
FUCK YEA COLE GET UR MOMS MECH 
Oh I really don’t trust someone else having Lloyds powers tbh 
Like that feels like a really bad idea 
YEA GET IT SORA BELIEVE IN YOURSELF
2/2 on biology saving the day 
Speaking of are Kai and Bonzel ok??
NEW LILY SCREENSHOT WE FUCKING WIN THIS SEASON EVERYONE GO HOME
Also Cole has a cool outfit 
This is totally cheating but I’m ok with that 
THE MUSIC
MotM music is my favorite in the whole show man it goes so hard every time 
OH ALL THE GHOSTS ARE WU
BUT ALSO HOLY SHIT FINALLY WU. 
We got Wu before Pixal :(
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