#i cycled through five art styles and possibly more making this thing
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trypo-p · 8 months ago
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You'll never guess what's been rotting in my brain recently. There's probably a lot more rotting in there than just TF2, Emesis Blue and Medic honestly, considering the mental illness.
original scene/screenshot:
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therummesoccupied · 15 days ago
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IDW'S SONIC THE HEDGEHOG, 2024 ANNUAL - THOUGHTS
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I wanted to cover this one earlier, I really did, but the Sonic X Shadow Generations hype took me over, and for the past couple weeks I have been incapable of thinking about anything else. If you haven't played that yet, by the way, I highly recommend doing so as soon as possible. It's truly one of the most astoundingly high-quality pieces of Sonic media ever produced. Maybe I'll do a post on it, who knows. But for now, we have an annual special to cover.
This is the first one of these annuals I've discussed on here, but I really appreciate their presence in the story. Both they and the various mini-series have done a great job of sort of filling the void Sonic Universe left behind when Archie Sonic ended. It's nice getting to peek into what the supporting cast is up to and what's happening outside of the main plot.
This one is also a unique little experience since, while most Annuals have had either five or six short stories included within them, this one includes only three stories - with one of them being a full twenty pages. That's as long as a regular issue! So I'll move through the stories one at a time, and give a few thoughts on each.
I wanna start by talking about the cover, though, because this one's kind of interesting to me. In the past, the "A" Covers have always done a bit to give you at least some idea of what to expect from the stories inside. The 2019 and 2020 covers both featured somewhat generic art featuring characters making appearances from stories within. The 2022 cover showed Blaze in a sundress spending time with Cream at the beach - an allusion to the "Guardians" story that kicked off the 2022 Annual and its ending with Blaze taking a vacation in Sonic's world.
This one, though, features a nice little art piece featuring Sonic and Tails rushing through a snowy mountainscape, which... does not happen in the Annual. None of the stories in this one center around Sonic or Tails, and none of them take place in any sort of wintry tundra.
Just an odd detail I noticed. Nothing here gives us any sort of glimpse into the stories we're about to see or the characters we're about to follow. Still nice art, though.
With that bit of business out of the way, we'll move on to the real meat and potatoes of the Annual:
The Stories
Story #1: Hero's Calling
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We kick things off with a good old-fashioned Ian Flynn story about Surge and Kit continuing to pursue a life of heroism following the events of the Extreme Competition and Phantom Riders arcs, and finding it more difficult than they had anticipated to live up to the reputation of a hero.
The pencils here are handled by Thomas Rothlisberger with Rik Mack tackling Inks and Colors. Rothlisberger's style is often employed for the series' lower-stakes stories, relying a lot on exaggerated expressiveness and cramming every panel as full of action and detail as possible. They're perfect for slapstick-y stories, and while that fits the bill a bit here, it doesn't fit perfectly for me since, as this story continues, it takes a turn for the quieter and more introspective toward its second half.
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After "saving" a runaway trolley in the city of Westopolis (from 2005's Shadow the Hedgehog - neat to see that city show up again), Surge finds herself contemplating a difficult question. As she chases the life of a hero, she takes it upon herself to save others. But she wonders: Why do they even need saving? With this world being subject to one crisis after another, shouldn't its denizens have learned to handle this sort of thing by now? She wonders if maybe, by always being there to save the day, if Sonic and friends have made this world a little soft. Maybe the Sonic Cycle really is keeping the world from moving forward.
Maybe...
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I love Kit's reaction to this. Kit has always been quick to support Surge, no matter what, but when she suggests that Dr. Starline, the man who stole their lives, used and tortured them, and destroyed everything they were, may have been right all along... For the first time, we see the tiniest hint of anger toward her flash across his face. Kit. Truly Hates. Dr. Starline.
As she talks things over with Kit, Surge... never really settles on a course of action. The only thing she knows for sure is that she believes Sonic is the problem here, and that she hopes to one day remove him from the equation once and for all.
Kit, on the other hand, arrives at a much more dangerous conclusion.
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Kit sees Surge's frustration at the world's ability to solve its own problems, but he also sees the fulfillment she gets from solving those problems. And so, he resolves to continue making sure there are problems for her to solve, even if she is able take out what she perceives as their roots.
This... will not go well. I can already see it. Surge is going to keep solving whatever issues Kit constructs for her to overcome, feeling like she's truly making a difference, only for it all to come crashing down when she realizes she was never changing anything. This will, in turn, create a rift between her and Kit, and since Kit has become heavily dedicated to and dependent on her, it is going to destroy this poor child. Mark my words. These two are in for some sad times.
Overall, Rothlisberger does do a pretty good job at capturing this story's subtler moments, but at times the exaggerated, cartoony style and Mack's very bright, stark colors can take me a little bit out of some of the moodier moments of this story. Still, a solid bit a storytelling dedicated to these two characters who really seem to be going somewhere in the grand scheme of things.
Story #2: For My Destiny
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Our second story is a chill, little character check-in on Knuckles the Echidna as he spends his days peacefully guarding the Master Emerald on Angel Island. This one boasts a script and colors by Iasmin Omar Ata, and pencils by Adam Bryce Thomas.
This is yet another case of an artist being used in an odd way, since ABT's art really shines when he gets to do big, shonen-style action scenes. But here, we just get a quick introspective of Knuckles contemplating his relationship with the Master Emerald and all of the events and people it's brought into his life.
Not much else really happens here, and the first time through, I thought this story was a bit of a waste of time. Like, we already kind of get this sort of look at Knuckles in Sonic Frontiers, why keep harping on it here? But then I read it a second time with Frontiers in mind, specifically the Prologue: Divergence animated short. I thought of how this story would be told if it could be animated, with music and performance to really nail down the vibe it's going for, and I... kind of love it now? It's dramatic in a very understated way, and I'm honestly glad its here.
Story #3: Shattered Diamonds
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This one. This right here is the real showstopper of the 2024 Annual.
Here, we get a script from Gigi Dutreix, Pencils from Dutreix and Mauro Fonseca, Inks from Matt Froese, and Colors by Leonardo Ito and Valentina Pinto. Everyone here brings their A-game for... a backstory comic about Mimic the Octopus. This is nuts to me. A comic-original side-villain, getting his own full-issue length story exploring his background, and it's... so good.
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Dutreix has explained on their social media that they put a lot of work into researching real-life sociopaths, and the commonalities in their worldview when determining how to handle Mimic's backstory. We learn that he was once an actor (hey! I'm one of those!) and that his time in the fiercely competitive industry quickly taught him not to trust anyone. He learned to use whatever means necessary to achieve his goals, even going so far as to stab others in the back to get what he wants.
Then the Eggman War we see in Sonic Forces happens, and Mimic's ugly worldview seems to be proven true, and the means he uses to survive appear justified for a while, further strengthening this idea he has to that no one but him is honest with themselves, and that one mustn't trust or dedicate themselves to anyone else if they hope to survive.
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Then. Something happens.
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Mimic meets a group of people who seem.. genuine. People who care for each other. Care for him.
And he panics.
He convinces himself that they must be fakes. That they wouldn't care about him if they really knew him. All they have to do is see him for who he really is, and they'll stab him in the back just as he's done to so many others before.
He starts to view the Diamond Cutters as a means to an end. And he fears becoming attached to those means, fears letting those means change him.
So... he disposes of them. Or tries to. From there, we all know how it goes. But now, we have a far more thorough understanding of why someone who claims to be pragmatic and driven by self-preservation continues to engage in this dogged pursuit of revenge against Whisper. He views her as the last remaining evidence of a memory that almost changed who he is. And he worries that he will never be comfortable being himself again until she is gone.
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The story ends with a quick little scene of Mimic stalking the New Diamond Cutters as they make their way toward the Eggperial City at the beginning of the Urban Warfare arc, and there's one little bit of weirdness here.
See, in this story, the Diamond Cutters are waiting to meet up with Sonic and Tails before proceeding to the City, but when they storm the city together in Issue 57... Tails isn't there. Tails isn't part of the Urban Warfare arc until Issue 58, after Sonic has reached out to Jewel and asked her to send backup. After that point, Tails arrives with Amy, Silver, and Blaze to lend Sonic a hand. So why is he here with Sonic before he and the Diamond Cutters even make their way to the city?
I actually got a chance to ask Dutreix about this directly, and they provided a fairly similar answer to the conclusion I was already considering: Tails had simply accompanied Sonic to rendezvous with the Diamond Cutters before splitting off to go do something else on his own, returning to regroup with Sonic after Jewel put out the call for reinforcements.
Continuity weirdness aside, though, I loved this story. It was explorative and complex, dark and moody, and it all had such a clear sense of direction. This is the kind of quality storytelling I would never, in a million years, expect to be devoted to a character like Mimic. And that fact just makes it all the better.
Wow.
Massive props to Dutreix and crew for putting together one of the most compelling Sonic stories I've had the pleasure to read.
It might be easy to complain about the smaller amount of stories in this Annual, or about how many of the stories are connected to events that have not yet happened in the comic, but I tell ya, the quality and care put into the stories we got makes it all worth it. This is exactly what these Annuals are for.
Anyway, I think Issue 74 dropped about a half hour ago, so I'mma go read that, and get a review written sometime in the distant future, for sure.
Thanks for reading!
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derekscorner · 5 months ago
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DmC: Devil's Tangent and Reboots Cry
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I found a few shockingly new reviews of the failed reboot this week and it spurred an itch in my mind. I decided to replay the definitive edition to see how I felt about it five years after my last post about the reboot. Now a full 10+ years since the original release.
And what can I say? A lot has been said about this er "venture" over the years and a whole slew has been revealed thanks to youtubers doing full dives into it's dev cycle.
The youtuber Foxcade has an amazing series on it.
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Of all the things you'll discover the most valuable one to me is the hilarious "gay cowboy" presentation and the push by Capcom themselves to make the game as different as possible.
That doesn't absolve the fans nor devs of our immature behavior at the time. (I won't deny being a petty bitch back then) But it is worth noting that Capcom was amidst it's poor decision to appeal to western audiences back then. To an excessive amount.
In essence, Ninja Theory were being told to make it different which pissed off fans which then fed into the petty back and worth between everyone involved.
The sad part is that you see a glimpse of something interesting in some of the concept art. Just like at these early drafts for Donte and Kat:
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A drastic shift even here but you can see a bit of the old series bleeding through. I find it a shame we'll never truly know what ideas for the world and story were built around these early ideas.
But maybe you're not like me and like to ponder what-ifs. Perhaps you're someone who was disappointed with the gameplay. A fair criticism the initial released had.
It's hard to put into words just how fun classic DMC is but if you've played DMC1, DMC3, DMC4 or DMC5 you know what I'm talking about.
In fact, making this in a post DMC5 world makes the contrast stronger. A few small aspects of this reboot was used in DMC5 but more importantly DMC5 is the peak of the classic gamemplay.
It's skill ceiling is even higher than before yet it's skill floor low enough for anyone.
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The reboot lacked even the most basic DMC features like the lock-on. It was also far easier with a style system that cared about damage dealt over style.
I could go further into it but there's no real need too due to the definitive edition existing. If you're morbidly curious about the reboot just trust me and play that definitive version if possible.
It has a turbo mode and it adds a hardcore mode that shifts several gameplay mechanics to be like classic DMC. It also adds a lock-on but I find the lock-on hard to use personally.
DMC has so much of it's button space ate up thanks to the angel-demon mode mechanic that I find lock-on hard to use properly unless I just forwent the other weapons as much as I can.
Even with button mapping it's an issue I found my skill suffering from.
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Another wholly personal issue I have is with the weapon doors. The game will force you to use a weapon and it's built for you to swap often but I prefer certain ones so having to constantly swap to open pathways or affect the environment annoys me.
I'd also like to say the definitive edition's greatest change was making the colored enemies susceptible to every weapon. This is true, any weapon can damage now. Though, they chose to make colored enemies only stunned by the proper weapon.
It's a half fix to a problem that'd have been best removed entirely. Colored weapons, in any game mind you, is a horrible idea that should never be done.
I don't want to talk you out of trying it if you have access to the definitive edition. It does do a lot more right than I can put into words but these are gripes I do have about it personally.
But even this is minor. Even now, five years later, I find the biggest offense of the reboot was the characters.
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Character Assassination in Motion
Many would say that story is the biggest offense and to an extent I agree. It's overly edgy to the point of giving you second hand embarrassment. Dante swears like that kid in middle school that just learned they could.
And do we really need that seen of two demons fucking? The definitive edition removed Vergil's fedora yet they don't remove this? What was even the intention here? To tell me that Mundus fucks?
He's a demon king, nowhere near human, you could tell me he has hundreds of demon whores or that he sweats out spawn. Anything but that scene...
You could argue the same for the opening cinematic as well but now that I'm on a Mundus rant let's focus on that.
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Hell runs on Debt I guess?
Mundus had a larger background role in classic DMC but a small on-screen presence. He's meant to show just how amazing classic Sparda's rebellion and victory was. He's also a good first villain for Dante to defeat in the classic universe.
What I mean to say is that I do not consider this reboot Mundus a character assassination per say but I am very confused by the character direction.
The game outright confirms he's immortal thanks to his hell gate. His power as a demon king, while less impressive than classic, is still worth note in this universe.
He's the one either creating Limbo or holding it over the human world since it collapses with the hell gate sealed and Mundus dead. He is a powerful being by all rights of measure to the point that I do not know why he's ruling the human world through debt and deceit.
Yes, yes, I know it's due to the "fight the man" message. One they effectively stole from the film 'They Live'. But even beyond that it just makes him seem so silly.
He has no reason to do this. He could rule the human world through might alone and honestly have an easier time doing so. It makes him feel less imposing to be honest.
He's practically silly between his paradigm of rule and cringy lines.
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El Donté will never die
Truth be told I actually grow less offended by ol Donté as time goes on. I do not consider him well written and a good portion of the game is his awful one liners falling flat.
HE'S the kid from middle school that curses like he just discovered he could. But both five years ago and now I do see what they were attempting to do.
Donté has a subtle (somewhat poorly done) character arc. His swing in personality begins once he regains his memories but I do not see that change alone as bad. It's quite believable for a personality to shift with a new flux of memories to dictate your actions.
You will notice him curse less as the story progresses as he takes the mission more seriously. He believes in Vergil's perceived goal more than Vergil himself.
They also attempt to tie his attachment to humanity through his connection to Kat but I don't think they sell it quite as well as they had hoped. It's blatant he cares about Kat yes but they more share a hatred of demons than they display a deepening affection for humanity.
Caring for one human is not the same as caring for every human.
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I would also argue that Donté actually had this underlining quality of compassion. The game does not showcase or build upon it but I did notice in that one scene the definitive edition added right after they rescue Kat.
The twins are arguing about Vergil's actions and the lives lost in Mundus' rampage. Vergil rights it off as a sin for him to bear but what caught my attention was when Donté says:
"you have no right to decide the fate of so many"
That right there showed me a semblance of a core aspect of classic Dante. A semblance that should've had more focus to sell this Dante. You don't have to just redo classic Dante if you wish to reboot but I would argue that compassion for people needs to be present.
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You even come across Phineas, a demon. It feels a bit odd for Donté, out of character even, yet he does show some level of compassion by aiding Phineas.
It wasn't for purely altruistic reasons but it is worthy of note.
Of course, you may find this whole scene somewhat out of character for Donté or at least I do. Donté has no reason to hate his father like classic Dante did in his youth yet just being compared to him bothered Donté in this scene.
This is the only time Donté shows a dislike for being cared to his father based on the fact that Sparda was a demon. If anything, this Donté should has more positive or amical feelings about Sparda than his counter part given his sacrifice.
This also circles back into the sparing of Phineas. If Donté hates demons that much to reject comparisons to his father then his compassion should've have shown through in aiding him.
Although, I guess you can chalk that up to his character arc and its attempt to show some level of change.
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Donté has a compelling characteristic hidden under all the cringe as it were. I'd even go as far as to say that this Dante did have potential by the end of the game.
Had he the opportunity to expand in a sequel he may have very well become a Donté worth praise. He'll never replace the whacky woo hoo pizza man but that doesn't mean the didn't have potential at all.
Heck, you could've even repurposed classic Sparda's legend for Donté. He's fundamentally not human yet feels a compassion for them.
The game tries to give him these human moments but he is not human. He could've been this universe's dark knight Sparda and we could've seen what aspects of humanity he adopts.
A "monster wishing to be human" as it were.
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Spells in a spray can
Given that she's a new character entirely I can't really call her character assassinated but I also can't really say that much about her.
She's meant to tie Donté to humanity but rather than shows him growing a fondness for humanity she is just a love interest instead.
I do not consider her a bad character I just wish they did something a bit more with her. For example, in the prequel comic, in the Vergil DLC, or even in her own self explained backstory is a few interesting plot ploints.
Her step father was pedo demon piece of shit. The trauma of that awakened her ability to do astral projection. In the classic series humans were only shown to have magic in relation to demons.
But Kat shows that in this universe humans can have innate supernatural abilities. She's even capable of using spells that Vergil taught her going as far as to reinvent them into spray paint.
That's fucking interesting to me. Guns do little against demons but what if you had humans mixing that with the occult like Kat? There's ideas there. Potential!
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I also find her dynamic with Vergil interesting. She's the closest any version of Vergil has shown to caring about someone not his kin...which is a bold statement to make given that classic Vergil has a son but you know what I mean.
It's blatant that her faith in Vergil is solid and perhaps more but more interesting is that Vergil seems to hold a fondness for her. Both in that aforementioned comic and even in his DLC.
She appears in his personal dlc hell because she's important enough to. What is that backstory? If she had to be a love interest show me that one.
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A bit of a Fan Fic here
All that said there is one thing I would've personally changed. I'd love to see the things I listed above but if I could make one change to the story as is I would have likely killed Kat off here. ^
Or rather "partly". She can phase into Limbo so I would've had her ghost guide the twins and her final death would be with Limbo's collapse and Mundus' death.
Granting her a peaceful send off knowing that her efforts paid off.
I have no real reason for this change and given this change, her canon story, and the potential she could have I would honestly rather discard it all to see the potential she had that I listed above.
I added this because it's an intrusive thought I've had since I first played it in 2013 and it was a quick break away for me before we tackle-OH NO IT'S VERGIL!
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The storm that is petering
Of all the characters the reboot used this is by far the one that's an outright character assassination. What was done to Vergil is a true travesty.
While Donté has some potential for growth his twin had every core aspect of Vergil ruined. This new Vergil has no codes of honor, he uses a gun to shoot a pregnant woman, let's her realize the baby is dead, then shoots her too.
"But she was a demon-" SHUSH. That doesn't change what is happening in this scene. Nothing about that scene is okay and it wouldn't be regardless of who did it.
Vergil being the one to pull the trigger was just the worst pick.
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This isn't even the only issue. Yes it's the biggest one you can mention but a lot of the things that made classic Vergil cool or loved are just gone.
He uses a gun, he uses said gun for a cowardly act, he barely fights and when he does he's thrown aside fast by Mundus, and his overall master planner portrayal seems like a miss on the mark of what Vergil is perceived to be.
Classic Vergil is the type to visit libraries or read poetry, sure but he is by no means some master schemer. DMC3 is a clear testament to that.
Vergil is apathetic to humans, this is also true. Between the Temen-ni-gru and the Qliphoth classic Vergil indirectly killed millions of people spanning over several cities.
However, he does not view them as something to coddle. The reboot Vergil's desire to rule men seems odd due to this comparison and as a reboot of that old Vergil the comparison has to be made.
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While Donté was raised in an orphanage and ran away due to demons, new Vergil was raised by rich human parents. A fact that I think they added solely due to how classic Vergil portrayed himself.
He just feels...weak by comparison. Both in mind and in body.
Donté even jokes about being the stronger twin. A fact of the duo that his dlc story presses on. It can be annoying since it basically boils down too "this is what classic Vergil did but lesser" at the end of the day.
They try to align him closer to that classic template in the DLC but it doesn't really sell the character shift.
If anything both main and dlc story open up a lot of questions that don't get answered. Such as;
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"how did Vergil regain his memories?"
"At what point did he decide replace Mundus vs simply destroying him?"
"How come Vergil knows of the myth of the nephilim yet doesn't seem to know they were once a full race?"
"What reason does motivates him to coddle humanity?"
"Why is he so weak when he's had his powers longer?"
"How does he feel about Kat?"
Among other questions. Reboot Vergil does what the classic did worse yet the things about him that I'd like to know are never addressed.
The worst part is that I want to know. Despite how bad that hostage scene is, despite how lack luster he feels as a villain, I want to know these things because knowing them could've helped him step out of classic Vergil's shadow.
The more disassociated he is with classic Vergil he is the better a chance he'd have at being a better character in his own right.
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A wasted Opportunity
Worse yet, I simply dislike his heel turn in mission 20. Yes, yes you can argue that there's signs of his nature throughout the story but there's a stark difference between that and the twins falling out.
Reboot Vergil shows that he's willing to do things to defeat Mundus that Donté won't but none of them indicated plans to take his place. At best, the only foreshadowing to that was Phineas' words to Donté earlier in the game. The whole "but who will replace him?" scene.
If anything I find this a huge wasted opportunity. The reboot is the only time we've seen an extended glimpse of the twins cooperating for a common goal. DMC3 had one mission and DMC5 has a great family drama it resolves but the reboot is the only time we've seen the twins be brothers.
You even see the biggest change to Vergil in this dynamic since Donté is the only person that Vergil seems to truly care for. He did not want to fight Donté, he didn't mind to leave him be and pursue his own goals, and most of the dlc's story is about Vergil letting go of that attachment.
The positives and negatives that come with it.
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It's entirely a personal take but I do genuinely wish they had kept the twins allies in this universe had it continued.
Vergil's heel turn is out of nowhere yet it was added because DMC fans expect the twins to battle. But adding it solely because that's what the "old universe" did was such a waste of an idea.
Especially when the whole dev and marketing campaign went out of it's way to piss fans off. Conceding here just felt...I dont even know how to word it.
If they truly wanted to start anew or diverge from the classic universe then this was the best way they could've done it. Showing us a world in which the sons of Sparda are allies rather than enemies.
Ones pursuit of power pulling them forward while the others compassion keeping them from crossing boundaries they shouldn't.
Perhaps the twins could've helped humanity fend off the now revealed demons. Maybe they could've sought the missing angels or searched for more info about the first nephilim race.
There was so much there....oh well.
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The Loreeeeeeeeeeeeeeeeeeeeee
I have no good transition, I've been writing for two hours, but screw it. I want to end this on the lore and world building. I don't have nearly as much to rant about with it but I think we all agree that this was the reboots biggest interesting hook.
The Classic DMC universe was described as being in two parts, the human world and the demonic one. Angels and gods are mentioned, some demons even having light or holy themes, but for the most part you can infer that these were merely demons ancient humans worshipped.
(it was described in the DMC4 special edition developer interviews I think)
In the reboot universe angels do exist yet we never see them. We also do not know how aligned this lore is to Judeo-Christian mythology either.
Does God exist in this universe? Are angels and demons merely waring races? Were they originally one race? These are things we don't know but things that you'll ask at least once.
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Because Mundus rules the human world through debt and Limbo to mask the demonic presence from humanity.
It'll make you question were the angels are. Did they abandon humanity or did they even care to begin with?
How do the angels feel about nephilim? How can nephilim even exist as a race at one point if the angel and demon races are in constant war?
A rare circumstance is easy to imagine but for the nephilim to exist as a race at one point in time means they had numbers enough to be called so. Meaning there had to be a multitude of demons and angels to spawn them (presumably) willingly.
The demon Phineas also seemed to lament the nephilim's extinction so was that fear of them solely with Mundus? Better yet, how did he wipe them out when they're a race that supposedly rivaled demons in power?
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Due to worldbuilding you could literally do anything here. Mundus was controlling the human world and information for a long time meaning angels, gods, and other things as humans in that world know them are possibly lies.
In turn, due to that same worldbuilding, you want to know why a whole ass race of beings antagonistic to demons are absent.
This world had potential to be built upon and it was abandoned. I will grant you, I would definitely prefer to keep the classic series even now but I won't deny the lore of this universe interests me.
I'll never get those answers and if given an option I will choose DMC6 over a DmC:DMC2 but still....WHERE THE F*CK ARE THE ANGELS????
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Conclusion
My mind is fried now so I'll stop. The point is that this world had potential but it's use of classic characters and story just didn't do it any favors.
The fact that it's definitive edition is limited to PS4 and Xbox may also be hampering any future this story could've had.
You will also notice that I rarely mentioned new characters like Phineas or Mundus' demon whore but that's because they're new. They were "just there" to me or passable. The biggest issue I have with this reboot is how it characterized it's cast from the classic series.
If you've played this recently then do let me know what you thought. I'm gonna rest now, three hour write, no rough draft, just post. Bye~
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My other DMC Tangents: https://derekscorner.tumblr.com/tagged/dmctangent
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neon-dynasty · 2 years ago
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Compleated Planeswalker Theories
Welp, here we go. I'm sure you've seen this image from earlier:
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We were told that five of these Planeswalkers would not make it through the events of All Will Be One without being compleated. So for the next month we get to think long and hard about which ones it'll be. For now, however, here's who I think we'll be losing to Phyrexia and who will survive to fight the good fight.
EDIT: I should mention that a big part of why I theorize who will be compleated and who won't be is primarily due to the assumption that each side will have a mono-colored cycle of Planeswalkers. I'm also looking at the What If artwork and making huge guesses about which color they'd fall into based on the design. My pairs are: White - Kaya (ceramic and flesh) and the Wanderer (Elesh Norn styled helmet) Blue - Jace (lots of neon and tubes, robotic features) and Kaito (neon accents) Black - Nissa (spines and rotted plates and noxious fungus) and Vraska (sharp segmented Sheoldred-like body, skeleton motifs in the background) Red - Koth (blazing furnace chest and also revealed card) and Nahiri (looks like she's in full control, least deformed) Green - Lukka (large body set in the Tangle / Hunter's Maze) and Tyvar (emphasis on muscles, "natural" features like hair and tentacles)
Koth of the Hammer
They already showed us his card! That said, his "What If" art is pretty neat.
SAFE (from compleation - nobody is safe from Phyrexia)
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Jace Beleren
Everyone's noticed it by now, but in his What If art, Jace has Luxior sticking out of his exposed heart. That's a very specific detail that all the other characters are lacking, and hints at some major story implications. Jace has been one of the poster boys for the game since his introduction, so it definitely fits the trope of a veteran leaving at the end of a massive crossover story arc.
That said, it gives me hope that the heroes will find a way to undo the damage of compleation, should they want that at the end of the storyline and beyond.
COMPLEAT
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Vraska
I think Jace's compleation is going to be a motivating factor for Vraska, and possibly even what causes her to join the fight.
At least that's what I set out to say. After considering each character's design and color alignment, a couple of predictions got shuffled around. At least her What If art is incredibly awesome, and very fitting for her.
COMPLEAT
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Lukka
Aside from the fact that his What If artwork is super fitting (and awesome), Lukka hasn't been a good character the handful of times we've seen him, and this could be a way for Wizards to sweep him under the rug. I think they'd even be willing to snip the whole "voice in his head plot" thread to get rid of him.
Again, that's what I would have said, but look at this art. We don't see any beasts in this piece. That said, it's him or Tyvar for the green rep, and I think Lukka is more likely to be safe in the end. If I'm right about the colors, we'd be seeing at least one Planeswalker in a new color in this set, and I don't think they'd introduce a new color identity to a Planeswalker after all the previous emphasis on how compleated versions of the characters have twisted versions of their personalities.
SAFE
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The Wanderer and Kaito Shizuki
They just introduced these two, and there's a lot more story left to tell for both of them. Tamiyo was already compleated. Jace and Vraska are a much more emotionally resonant couple in the story. And yes, there's a personal desire to see the Wanderer and Kaito have a chance at a happy ending, despite how amazing their What If artwork is (especially Kaito's monstrous spider form).
As a side note, Kaito's spark doesn't reside within him, and the Wanderer's is unstable. It's possible that Jin-Gitaxias would be able to fix both of those things, but unlikely, I think.
SAFE
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Tyvar Kell
Dude is such a lovable himbo, but ultimately I can see Tyvar sacrificing himself to save someone else OR taking on a fight he doesn't know he can't win just to punch something. Either way, we just met him and have relatively little investment in his story.
Between him and Lukka as the green representative, I think Tybar is more likely to be compleated. I love the twisted Saitama vibes on his incredibly unsettling What If art.
COMPLEAT
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Nissa Revane
Simply put, Nissa has too many loose plot threads dangling. Emrakul, Zendikar, Chandra, Liliana. I think Jace has a much better chance of being the veteran who bites it, and I doubt they'd off two original members of the Gatewatch in the same story.
That, and the face on her What If art looks a little too much like her regular face. I love the vibes though. It really screams (or perhaps whispers) "I am this forest."
SAFE
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Kaya Cassir
Kaya is an active character with a lot of story left in her, but it would make a lot of sense if she were compleated as an extension of that. She's already been a noble, an assassin, and guild leader, an assassin, a hero, an assassin, and most recently, a cog vital component in Teferi's time machine.
At the moment, she's super OP as a Planeswalker, able to transport other living creatures across the planes AND through time, apparently. Her What If art shows a very Norn-inspired look, which suits her pretty well.
COMPLEAT
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Nahiri
The fact that Nahiri's What If artwork looks so much like her original form made me think she was going to be one of the ones who were safe at first. However, she looks like she's actively enjoying her new state. And, unlike Tyvar, completely in control. That makes me think that she might strike a deal with Urabrask, undergoing Phyrexianization willingly.
Plus, I mean, sword arms.
COMPLEAT
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And there you have it. That's my theory on who's going to be compleated, and who's going to continue the resistance against the Phyrexian tide. I tried to look for details in the artwork that may hint at specific story points (like Jace with Luxior), as well as keeping in mind the fact that we'll be seeing two color-balanced cycles.
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As always, please share your own thoughts and theories. I look forward to seeing what we all come up with!
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chaoschaoswriting · 3 years ago
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How to Unfuck Your Sleeping Space in a Few Hours (A Mentally ill Adults Advice)
The thing about living with mental illness for 15 years (only 10 of them diagnosed and medicated) is that you cycle through a few sets of coping mechanisms, each more healthy than the last. 
If you, like me, are chronically depressed and anxious with su*cidal ideation it can be easy to get yourself into a place where every part of your life is fucked up. If you, unlike me, have not been dealing with this for very long, it can be hard to know where to begin in the process of unfucking it. Some parts are easier than others - sorting your sleeping space is objectively one of the more manageable. 
In fact, I find it personally the most manageable, because when my bedroom is fucked, I don’t even want to wash myself - for me, this is the first step in unfucking my life. For you it might be the second or third, either way I urge you to let my decade and a half of experience help you if it can; you don’t need to struggle to figure this out alone just because I had to. 
Side note, if my profanity offends you I wish you all the best, but literally do not give a flying fuck into a rolling jam donut - Peace Out  ✌️
Unfucking Your Sleeping Space - Zen in the Art of Practicality
I know there’s a part of you that demands perfection, but tell it to get fucked. That little bastard voice has no idea what its like to be you and if getting a college certificate, a bachelors degree, and a masters degree has taught me anything its that this:
“Anything worth doing is worth doing badly” G. K. Chesterton
Is true. Seriously. Washing just your face is better than not washing, writing five bad lines is better than not writing, and half assing a cleaning day is better than wallowing in your own filth. 
Here’s how to half ass cleaning your living space in style. 
1. Take Off that Dirty Shirt and Use it as a Duster (Put a Clean One on Too, You Adorable Dumb Dumb)
Go to the bathroom, put a little water on it and use that shirt to wipe away dust, debris, and any spilled drinks, makeup, etc. This has the added benefit of making sure that you dont put that dirty ass shirt back on - don’t argue with me, I know its been on for more than a few days. 
2. Throw All Clothes From the Floor into the Washing Basket
Unless you’re at crisis point you can actually wash them another day, but get them off your damn floor so that you can see the thing. Look, isn’t that better? Take a breath, drink a glass of water - I know you just want to lie down, but we’re nearly there. 
3. Wipe the Crumbs Out of Your Bed and Spray Fabric Freshener
If you can’t face changing the sheets, take the duvet off, wipe out any crumbs, pull the sheets tight and straight again, and spray some fabric freshener, bodyspray, or hell even some perfume. Leave the duvet off while you do the next step. 
4. Put Books in the Bookcase, Magazines in a Pile, and Rubbish in the Bin/Trash
Clear your surfaces as much as possible. Books away, magazines in a pile, throw makeup into a box or bag until you can deal with organizing it, and put all rubbish/trash in a bin or bag. 
5. Open the Windows and Empty Your Bin/Trashcan
Throw those windows and curtains open and empty the bin/trashcan.  Leave the bin bag with your main bin/trashcan if you need to, just get it out of your sleep space. Once you’ve done this have another glass of water, wash your face, even if its just with handsoap and water, put the duvet back on your bed and climb back into it if you have to.
This may not solve your problems, but when you wake up to a cleaner, fresher, brighter bedroom with a clean face and shirt, the day might just seem a little more manageable. 
If you found this helpful, please consider supporting me via Ko-Fi at https://ko-fi.com/chaoschaoswriting - tips are absolutely not required, but very much appreciated. 
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demonslayedher · 4 years ago
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Love Breathing Not Fully Bloomed: A Kanroji Mitsuri Meta
Some thoughts that have been brewing since we got a deeper look at the birth of the Breath of Love in the Rengoku Gaiden, boiling down to that Mitsuri had not yet reached her full potential.
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SPOILERS AHEAD~!
While we don't have any reliable timeline for this series, we know that Mitsuri has been practicing swordsmanship for only about two years, likely less. The "two years ago" stated in her flashback to her failed engagement was back when she was 17, so let's be generous and say that was 2.5 years ago. But, we must also keep in mind that she's been a Pillar for at least several months by the time Swordsmith Village arc takes place. The Pillar meeting Tanjiro met her at was possibly her first of the twice-a-year meetings, but I wouldn't put it anywhere beyond her second. After the failed marriage discussion she would have spent some unknown period of time dying her hair and starving herself, before deciding to join the Demon Slayers. She accomplished her Flame Breathing training under Rengoku in six months, roughly half the time most Breath users train under their cultivators. Tokito is noted for becoming a Pillar in two months after taking up the sword, but Mitsuri probably stumbled her way into Pillarhood within months of passing the Final Selection; making the Kamaboko squad's quick ascension up the ranks look like nothing as she blows away the usual five years it takes someone to become a Pillar (or if they are especially skilled, more like two years, as stated by Gotouge in Taisho Secrets). While the way of swordsmanship and battle became Mitsuri’s everyday way of life, thereby leading to huge improvements, that's a really short time to develop actual battlefield experience. Among the Pillars, she is the least seasoned or naturally inclined for battle, it really is by accident of her bizarre strength that she’s gotten so far. That's hardly surprising, given her background and motives. For context, her interests are very domestic what with all the pet-keeping (four cats, a rabbit, and a whole hive of bees, by my count) and sweets and recipes, and her stated hometown would have been in the heart of developing city culture, with shopping and restaurants and movie theaters. There would have been no exposure to swords and the culture that goes with them, making her justifiably embarrassed of how monstrously her strength makes her stick out. Her inability to fit into a normal family life makes her feel worthless, even if she does have a base of love and support. (*Put a pin in these things, I'll be drawing a comparison to another character later.*) However it was that she was introduced to the Corp, it must have taken a huge leap of hope and/or desperation to leave the otherwise comfortable lifestyle for a life of battle. While Rengoku's home is not terribly far from hers, it still would have been a total break from the life she knew before, so she must had been betting everything on both her ultimate wishes; living in accordance with who she is, and finding a husband. Let's refer to these respectively as Wish A and Wish B. Note that "becoming a strong swordsman" and "elimating demons" are not among these goals; they are merely means to her goals. Now if we try to to follow her path as a swordsman chronologically, six months since taking up the sword under Rengoku, she's passed the Final Selection. On a mission with Rengoku, who now treats her as a peer, she's nonetheless filled with shame that she hasn't really picked up much skill and just waves her sword around with brute strength. 
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I love this bit of characterization because that is so, so easy a trap to fall into with martial arts. Even if you understand things in theory and do your best on proper form when taking things slowly, all of that very easily goes out the window when you're using them in the heat of the moment. The less experience you have, the far more likely one is to do this. Falling back on just throwing a punch as hard as you can instead of throwing a good punch makes Mitsuri so, so, so relatable. She is a normal girl with abnormal strength, not a battle genius. Like us normal people, and even like Tanjiro, she can only improve her battle sense with experience. This puts her in a very different situation than the other Pillars, who she meets either when they are very experienced, or when they are outright geniuses. This gives her a different sense of shame, which we'll come back to. While feeling ashamed that she can't live up to Rengoku's teaching, her fighting suffers with this lack of self-confidence (which, again, makes her very relatable because this is applicable to just about all of us normal people), and she only realizes the Breath technique when applying it through her own unique emotion-driven fighting style. While she goes on to name this Breath after Wish B (given that this is a romantic version of "Love"), it's powered more by a philanthropic love, realized only when she is protecting other people. This becomes a newly discovered third wish, as well as a source of confidence.
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In the side story novels, Mitsuri later on suffers another blow to her confidence which compromises her fighting and makes her fall back into wanting to hide herself, for she is ashamed of how her motives compare to Shinobu's. Besides Shinobu's encouragement and giving Mitsuri a venue in which to openly express her love and appreciation for other people, another child whom Mitsuri has rescued looks up to her and says a few things to restore her confidence. Getting that feedback and being able to express herself openly (Wish A) is the cycle that powers Mitsuri's confidence and keeps her ultimate weakness, shame, at bay. This, combined with words of encouragement from Ubuyashiki and Rengoku, is what really empowers her to embrace her unusual constitution and develop the Breath of Love. While it's said that this is an offshoot of the Flame Breathing she's formally trained in, it's more of a stretch than the relationship between something like Snake Breathing stemming from Water Breathing, and more like she's hit at the basis of Breathing itself to create a technique suited to her, like Inosuke did with his entirely self-taught Beast Breathing. (*Put a pin in this self-created Breath style thing, we're going to come back to this too.*) So, Mitsuri went on to become the Love Pillar. With the rate at which Pillars cycle in and out (based on how many the Upper Moons claim to have killed), I have to wonder how fast the Lower Moons getting cycled in and out too.  Even though these are her peers and we never see any other Pillars looking down on her, she sees herself in a lower position than the rest of them. Case in point, one thing I love that the anime did is that when Tokito chips the rock at Tanjiro and tells him off, Mitsuri is silently fangirling, and then when Tokito orders the Kakushi to draw back/leave, Mitsuri silently and automatically obeys and shrinks back. That wasn’t directed at you, silly!
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Though her Breath requires confidence, she still has a ways to go. When we see her again later, she's in a position of being a protector to everyone around her; the swordsmiths and her juniors, and she's treated with the awe and respect and acceptance of a Pillar; in this kind of setting she is fully in accord with Wish A (reinforced by her less formal third wish) and, thanks to Shinobu's encouragement, not ashamed of Wish B, thereby eliminating a big part of her shame-based weakness. She's added all this power and just as importantly, experience to her preexisting raw strength and flexibility.
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The experience is key here; she's gained a lot of battle sense since her first mission. She's not as taken off guard by demon abilities, and with her risen confidence, she's also gained more flexible thinking and can make quick adjustments in battle as needed. 
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Not entirely, though. At her core, she still relies on that brute strength.
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Ultimately, though toward the end she thinks she might be overpowered after all, it's that boost of confidence and cycle of philanthropic love from her juniors and desire to protect them than she recovers and makes use of her mark. (I'm glad no one's told her that this means she's doomed to a short marriage, should she ever even get one.)
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Following this historic feat; acting in a way that is natural to her and to her Breath to unlock a mark she didn't even know existed, she still feels a little shamed among the other Pillars for being so shamefully inarticulate about battle technique; despite this being what she's dedicated her life to. Again, it was never her natural desire to be a fighter, so it’s unsurprising that this part doesn’t come as naturally to her as it does to all those geniuses in the room.
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Moving on to the battle with Nakime, this is mostly played for laughs because Mitsuri's lack of battle sense compared to other characters is put on full display. She's emotional from the get-go and easily overwhelmed and this affects her concentration drastically, leading to stupid mistakes and ultimately having to fall back on her brute strength to break through pieces of the fortress instead of survive and fight through observation. Getting called out on this is meant to help her, and she absolutely does her best to summon back her battle sense, but it's all downhill for Mitsuri and her Love Breathing technique from here.
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As the battle with Muzan starts, that third wish is thrown back in her face as so many of her juniors die protecting her. Since he's powered by philanthropic love and confidence, she cannot recover any battle sense, and quickly falters so much that she must be removed from the battle rather than weigh everyone down. The difference between her and the other Pillars here is stark; her inexperience and lack of natural fighting inclination is, again, painfully obvious and relatable to a lot of readers. She has natural strength, but not natural talent. When she does return to battle, she only has that core strength to rely on again--no room for peace of mind, only brute emotional strength resulting in a panel that made me throw my fist in the air and cheer out loud because damn, that is hardcore, girl.
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But, in the end, Mitsuri succumbs to her injuries, and only right before death does she get closer to Wish B. Even with Iguro's promise, it's too late.
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This is super frustrating for a number of reasons, but if we're focused solely on the actualization of Love Breathing, it's because Iguro could have said something much, much, much sooner if he wasn't so ashamed of his own blood tainting her in this lifetime (not that she would have cared). Words from other people have such a huge influence on Mitsuri that if she had actualized Wish B, for which her Breath is named, she could have made humongous gains in confidence before being romantically loved, and having someone to openly shower in love. Imagine what she could have unlocked, if that shame she still carried for being too monstrous to be married could have been eliminated. But that's not all. What if the timeline had been different? What if she had not two, but five years’ experience? Or even more than that? What if, for a long duration of her experience as a swordsman, she was also experiencing a happy marriage? I invite you to consider the implications of a Mrs. Iguro Mitsuri who has the comfort and confidence of being herself with a husband, in addition to being in a leadership role in the Corp? A Mrs. Iguro who, with a little honesty from her husband who feels bothered that she’s embarrassed, stands up to Maeda-san and says that as a married woman she needs a more modest uniform?* A Mrs. Iguro who gained a level-headed battle sense that can only be refined through experience, not based in brute strength alone? She'd be such a happy badass. *(Not looking for a modern-era Western culture based debate on this; this is defined based on Mitsuri's desire for a proper Taisho Era marriage.) Now, remember those pins I put in place? Consider someone else who realized a natural Breath technique all on their own, who attained a mark without any intention to, who felt like a monster due to super human abilities that made them shamefully unable to fit into the ideal family life, despite only wanting a peaceful, happy wedded life? Someone who valued bonds with other people, a kind person who lived to protect others? Now, I'm not saying that Love Breathing is as powerful as the Breath of the Sun, or that Mitsuri is as innately powerful as Yoriichi (their natural skills were of different types entirely). But, as all Breath techniques stem from the same natural Sun Breathing source, Love Breathing might have found its way back a little closer to that source, in some way or another. Which is all to say, never look down on Love Breathing or on Mitsuri just because she didn't play as big of a role as the others in the final showdown. After all, that Breath was not yet all it could have been, and as a swordsman, she was not yet in full bloom.
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kintatsujo · 4 years ago
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any advise for someone putting together a webcomic?
Oh boy oh boy anon I don’t happy flap often but you better believe I have advice XD
For people new here: I’ve been doing my main webcomic, The Law of Purple, since 2004, also was doing a different webcomic, Alien Revenant, for several years before having to hiatus indefinitely, have done a number of fancomics, including one that ran weekly for a number of years, and I’m in the midst of rebooting another original called Eclipse Knight.  That’s why I’m someone you might consider asking about doing webcomics.  That and I take an actual philosophy to this stuff.
Onward to my Advice, born of blood and toil!!
Make a palette and stick to it
This does keep the art of your comic looking consistent but the REAL reason is because you’re not going to be spending a bunch of time deciding on colors because bam, I have ten specific colors for different shades of wood and I’m gonna pick from those.  Note how I phrased that!  I’m not telling you to make a 500 page comic using Gameboy Classic colors or something-- I’m telling you to make a palette based on the colors you’re going to want for your project.  I personally tend to prefer to work from “master” palettes where ALL the colors are coming from but you can also make pools of palettes so that, for example, individual characters have their own personal colors.
Also: Don’t bother with too many different shades of red.  A lot of people can’t see the difference between more than a handful, so why make more work for yourself?
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The more backups the better
I know that probably sounds obvious but you’d be surprised how many webcomics go on hiatus because of things like “I lost half my files.”  Alien Revenant’s rocky years started because it uses conlang heavily and my glossaries weren’t as up to date on all my backups when a certain pen drive got borked.  Even after that you’d think I’d have learned my lesson and I STILL ended up having to recover some colors from LOP’s master palette that I’d added between computers when our one desktop crashed.
Don’t feel guilty for using shortcuts that work for you, and use whatever kind of references you need
I’ve made perspective references by setting up toys and a bunch of rulers and furniture and taking pictures with my phone.  I’ve made perspective references using computer programs.  I own a model Harley motorcycle because it’s the one I wanted Blue to ride.  Use free floorplan programs.  Use the Sims.  I have straight up traced pictures of buildings I’d drawn in the past and in the LOP page I’m working on there’s about fourteen characters that are just the same guy copy pasted over and over.  (They’re going to be obscured by effects so why kill myself over it?)  I’ve also copy-pasted the lineart for backgrounds from one panel to the next when I wanted the same angle, and sometimes I just copy paste the sketch layer when a character’s going to be mostly in the same pose and adjust from there.  
(Copy-paste isn’t a sin and if you’re clever it’s barely even noticeable.)
Also a full-turnaround sheet for every character is HELPFUL but like, don’t actually feel like you HAVE to do it, either, especially if you realize it’s actually stalling you out.  Reference sheets are usually most important for things like somebody having complicated tattoos, or the furniture and architecture of the main character’s house, or uniforms, things like that.
Set aside Specific Comic Work Time if possible
I’m currently doing better at keeping up with my own schedule entirely because there’s time each week that I have nothing to do but work on my comic, which is Sunday mornings while I’m sitting in my office waiting for people to go away so I can wipe down the light switches and lock the doors.  When I was at my most productive as a webcomicker, I had a full set of college courses crammed into two or three days and nothing else to do once my homework was done but sit around the school lounge areas and draw.
Time yourself doing pages and try to base your schedule on that
Even if you start off with a decent buffer, no schedule buffer lasts forever.
Don’t pick a coloring style that takes you more than four hours per page
oh my god, no amount of painterly coolness or smooth airbrushing is worth that.  I should know because I did an airbrushing style for a chapter of LOP when I first started coloring on the computer and chapters of LOP are generally between 100 and 200 pages long, and I wanted to fuck off and live in the woods or something by the time I was done.  
Not even because of how much time it took-- Once I was good at it, it looked beautiful, but airbrushing the same two dudes having a Serious Conversation for fifteen pages makes you contemplate killing them both off randomly by the end and one of them was the main character.  On that note--
Style testing will save you a lot of time and tears
There’s a number of ways to style test; do a bunch of memes with your characters, do a short five page thing, just do a series of standalone pieces.  It’ll give you a much better idea of what will work for you and what won’t.
That said if you wanted to do a different art style for every page of your comic because that’s what scratches your id, go right ahead and do it because doing webcomics should be fun if you ask me.
Pick a legible font
I had a rant about this not too very long ago.  Go to Blambot and get yourself some legible fonts.  I’m dyslexic.
Try out batching your pages
When I talk about “batching” LoP pages, I mean that I sketched four or five of them, then I went through and inked all of those, then I went through and colored all of them.  This isn’t necessarily something that works for everyone but when I have consistent Work On Comics time and a buffer it’s something that usually works pretty well for me.  
Don’t pick a website for hosting that you think is ugly
Because the website your comic is on will inform a lot of your experience.  I’m currently on ComicFury and I’m very happy there, and he’s got a set of templates you can choose from and modify the colors of.  Also personally I don’t actually trust Tapastic as a hosting site, not to go into detail but someone I read had some very bad experiences with them basically trying to legalese the rights to her webcomic out from under her.  I can direct to a post of the Twitter thread if anyone wants it but you can also find it by searching “Tapastic” on my blog.
And finally, if you stop having fun it’s time for a break.
One of the things about doing consistent webcomic schedules is they don’t always allow for that “breathing in” part of the creative cycle.  It’s okay to do things like taking a break for a month to just... binge watch three different anime or something.  I thoroughly encourage a schedule that lets you enjoy other media while you’re actively working (sometimes literally; I sometimes listen to podcasts when I color) but sometimes you just straight up need a Real Vacation from your webcomic.  Definitely consider taking at least two weeks off between discrete chapters if that’s something your comic has.  Some artists do filler, some invite in guest artists, but it’s fine to just say “see you in October.”  
Good luck, Anon, and let me know when I can read it!
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inkinghubris · 4 years ago
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Hemingway and Other Things You Shouldn't Talk About
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Hemingway Said, You Do Not Talk About Writing
Rule number one: You do not talk about writing. Rule number two: You do NOT talk about writing! I always picture Brad Pitt walking around telling a group of authors all the rules before a furious word slinging writers event, in some dark, seedy basement covered in sweat and coffee stains.
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Hemingway and Fight Club have things in common, such as rules about not talking. Obviously this is not the case. However, as writers we have a series of unwritten laws that we tend to either abide or pretend to be oblivious too. I am Jack's complete lack of interest. Writers Have Heroes, Too As writers, we have authors as heroes just as those school kids look up to athletes. Stephen King, Ernest Hemingway, Henry Miller and Stu Stein, to name a few. These authors broke the first rule of Writing Club: they all have a publication called On Writing. "Throughout Ernest Hemingway's career as a writer," says Larry W. Phillips in his introduction to Ernest Hemingway on Writing, "he maintained that it was bad luck to talk about writing." So what else are we mortal writer's, superstitious or otherwise, not supposed to do or say? There is quite a list, actually. I am Jack's bleeding heart. Rule #1 As we have established, it is bad luck to talk about writing. Thanks, Ernest. Why, though? Basically, as Hemingway explains further, it is better to just write and not speak of it. In his method of removing all the bullshit and leaving behind only the greatness. I disagree with this almost completely. Almost. I feel that we are just glorified campfire story-tellers. It is our duty to tell stories. Written down for others to enjoy at their leisure, obviously, that's why we are "writers". At the core of it all, however, we tell stories. Talking about our stories is just in our nature. I am Jack's gaping mouth. I do agree with the concept that we shouldn't brag, and we also shouldn't try to school or teach every passer-by with our knowledge of the process. Just tell the story, mate. Rule #2 Another no-no myth is that we should write perfect. I am Jack's decaying ego. As the saying goes: practice makes perfect. I disagree. I used to tell my football teams that practice does NOT make perfect, only perfect practice makes perfect. They just looked at me and nodded "yes coach".
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Don't practice writing, practice perfect writing. In writing, this same method applies to an extent. If you practice writing you will get better, but only so far as you write perfect. The problem is that no one just writes perfectly out of the box. If we did, there would be no need for drafts and we would just pump out perfect final drafts day in and day out. James Patterson was said to have written over a million words before he wrote his first novel. Writing makes you write better, but to write better you don't just write words, you write better words. The one issue I have with this is that trying to write every word perfectly distracts from the art. Instead, I suggest that you just write. Worry only about perfection while editing and focus on writing perfectly whilst writing the final draft. Otherwise, just write. Rule #3 Don't write like your idols. Sigh. I have heard this over and over and over and every time it upsets me to no end. Believe it or not, there is a finite number of writing genres. We are drawn towards certain ones and turned off by others. I, for example, love thriller and horror and dislike romance and most young adult. Having authors as idols is not a bad thing and if we aspire to be an author then who should we emulate? Our idols. Exactly. So why are we told not to? The reasons vary from one mouth to another, but the main theme seems to be that we should write our own style in our own voice. I tend to believe, though, that our own style and voice will come out, anyway. We should write like our idols. I don't write romance, and would never try to emulate Nicholas Sparks. However, writing horror I see nothing wrong trying to write in similar styles of King, Koontz or Barker. Will I ever write a book and have a publisher read it and say... "Hey! did Clive Barker write this?" No. That will never happen. However, if I am trying to sell a horror book and someone compares it to Clive Barker, then I should feel overwhelmingly excited about that. Writing like your idols is never a bad thing. Rule #4 You should never ask your mom for feedback. Again, heavy sigh. Friends and family are essential for writers' feedback, especially if you are just starting out. While it is true that mom and dad will have a harder time giving you negative feedback (generally) this is not a bad thing. As a writer, you will experience enough setbacks and hardships and negativity to last five lifetimes. Eventually it will harden you, make you better, make you more fierce. In the beginning though, it's detrimental to your writing career. If you start out with negative feedback, you will eventually believe it. Having mom coo and gush over your first few works will help boost your ego and keep you going. From there, you will begin perfect practice and have thousands more words under your belt. You must seek out your mom and close friends for feedback in the beginning (and again any time you need to return to your happy place of believing you can accomplish this task). It is essential, and helpful. I am Jack's boastful pride. Rule #5
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If you don't know, believe you know. Base it on natural physics or biology and readers will believe it as real, too. Write what you know. This is tricky and I agree with it to a very limited extent. Readers (and publishers alike) know when you are bullshitting them. If you are writing about car mechanics and you know nothing of repairing an engine, you will turn your readers off. Once you lose a reader because you don't know what you are talking about, they will never believe another word you write, if they even finish the book. However, just writing what you know will severely limit what you write about. And what about things that no one knows about? Aliens, vampires, deep space... if we only ever wrote what we knew, then books like Lewis' Narnia or Tolkien's ring quests and hobbits, would never exist. I take the phrase "write what you know" and change it slightly to "write what you believe." A simple change that allows the author to have a slight edge in the truthfulness in the story. I am Jack's cancer-ridden mind. We Don't Know Everything Certainly no one knows about hobbits, but Tolkien believed in them so much that what he said about them was a gospel of truth. No one doubts hobbits because Tolkien didn't doubt them. However, we can't always write absolute fantasy. So you should know your material. You need to know how wounds heal, how radios operate, or how television signals work. Otherwise, if you bull shit these small details, You won't have much success. Roald Dahl wouldn't have such success with Willy Wonka. Sure there is a great deal of fantasy in that chocolate factory, but imagine if Dahl had simply made up how television signals work? We would never believe that it was possible to travel through those television waves and might have put the book down. Believe what you write and learn what you do not know. Don't be afraid of research and get the small details right. Rule #6 Don't write cliche. The main problem I have with this "advice" is that we then have to define what is cliche. Then, further, if we don't write cliche, there wouldn't be cliche to write. The issue there is that cliche works. That is why it is cliche. Now you are asking yourself how many more times can I possibly say that word in one paragraph. The answer is 97. However, I will refrain. Yes, the works can be overworked or even trite. They are important. This is never more obvious than when you get ideas for stories. Just like Hollywood, the literary world goes around in a circle. For example, right now we have an influx of super hero movies that followed a slew of Romance and Romantic comedies. True, too, will be that the literary world will follow suit. Wizards and broom stick games followed by vampires and werewolves. It's all a Cycle Horror is popular when Young Adult is on the decline and Romance blooms when Fantasy fades. Just because you write cliche projects (96) don't worry about it. You may have to put it in a drawer and forget it for a few years, but soon and once again, the time will be right and people will be clamoring for that long-forgotten cliche (95) to be unleashed. Don't be afraid to complete a project, just because the market is currently flooded with a similar style of work doesn't mean it won't get noticed. "It's only after we've lost everything that we are free to do anything." Rule #7 You must find your unique voice. Umm. This is such a convoluted piece of advice. Yes, you do, but no, you do not. Confused? You should be. I spent too many wasted hours trying to follow this seemingly simple "fact". Hours I will never get back. Quickly (as I have other posts and pages about voice here that go into deeper detail), voice is not how you talk or the sounds that come from your characters mouths. Voice is, in essence, a style. The catch, however, is that your book's voice is unique to that book. Your voice will change from project to project. Do you need to find it? The real answer is that you will notice the voice emerging as you work. From draft to draft your project's voice will emerge and you can then focus more on it. For now, in the beginning, it isn't such a big worry. It will come and if it doesn't, then that is one tale-tell sign that perhaps that particular project isn't making the finish line. Rule #8 Finally, the old tale to ensure you write every single day. You must write X amount of words, or for X amount of hours every single day if you are going to be successful. There are so many "facts" to support this: King writes 2000 words every day and won't stop until he's done it. Or, Koontz ensures, he writes for a minimum of 2 hours each day. Yes, that method works for some, even a lot of, people. However, these famous authors are paid to write. Are you yet paid to write every day? I know that I am not. I have work, and children and family and friends and shopping to do and places to go. Let's be frank. You need to make the time to write. It does need to be a habit that you can do and get into. If it's ever a chore, then perhaps it isn't for you. It is nice to have goals. However, I will fight to the death against anyone that says I must write a certain amount or for a certain time every single day. We Have Lives I have a life. You do too. While you, like me, want to make a career from writing, you also have other obligations and other spontaneous things that appear that take our time, focus and attention away. Go with it. Get a break. Take a day or even two off. Go outside. Research. Read. Watch a movie. Get some sun on your skin. Go shopping. You do not have to write every single day. Just as long as you don't fall in the hole and make not-writing the habit. I am Jack's exhausted colon. Write. Write often. Get lost in it. Talk about it. Get positive feedback. Enjoy what you do and do it with a fervor and a vigor that rivals pure passion. Read the full article
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hedwigstalons · 5 years ago
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High Expectations - ch2
Ok, I’m already regretting setting myself the art challenge.  It’s hard.  Huge kudos to all you artists out there.  Still, the clue for me should have been in the word ‘challenge’.  No, I don’t know why Alan’s hand is a different colour to the rest of him and shading features is pretty much impossible.  Maybe by the end of the fic I’ll have got the hang of it.  I might have to pick and easier idea for the next chapter
Huge thanks to @willow-salix​ for all the read throughs and pointers.
Earlier parts: One
Chapter Two
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The early light of dawn was just visible around the curtain edges in the lounge.  The reflected light off the large screen projection illuminated the figures staring avidly at the screen with a soft blue glow.  The occasion had been deemed worthy of setting up the large cinematic screen meaning the whole glittering spectacle filled nearly a whole wall of the generously proportioned room.
 Jeff sat back in an aged leather armchair shipped specially from Kansas.  The form of it had moulded to his body by the passage of many years although he rarely had time to relax in it now.  Across the room Virgil and John, both on vacation from university, book-ended the sofa; a sleek designer affair that manged to combine both style and comfort.  Both looked sleepy and a little unfocussed.  Virgil had never been a fan of early mornings and it was entirely possible that John hadn’t actually made it to bed yet if he had spent the night engrossed in the stars.  His youngest son, still a child and growing into his talents, sat on the floor leaning back against the sofa rather than sitting on the chair itself.  In Alan’s hands was a cup of popcorn chosen especially for the cinematic treat.  He sat there in rapt awe, barely blinking as he popped piece after piece of white fluff into his mouth.  Jeff nursed his own mug of inky black coffee.  The aroma of the beans filling the space around him with a rich warmth.
 At last the moment they had been waiting for arrived.  Team USA marched into shot; processing around a stadium half a world and many time zones away.  Ranks of the chosen few strode across the screen in all their athletic glory.  The athletes were bedecked in pristine white trousers and shirts topped with navy blue blazers.  Red trim to the lapels completed the patriotic ensemble.   The young men and women chosen to represent their country trailed behind the flag bearer, their lines arranged with military precision. Jeff rather thought the effect was spoiled by the individuals walking out of step with each other and waving to the crowd in the surrounding stadium.  It jarred with his Air Force history which much preferred the uniformity of troops marching smartly in time.
 A squeal broke through his internal criticism of the scene.
 “There he is! There he is!”
 Alan’s voice, still high pitched in its youth, filled the space with an exuberant joy. The cup of popcorn was tilting dangerously towards the floor as the youngest of five spotted his next in line.
 The fourth Tracy son crossed the screen and disappeared out of sight in a matter of seconds and Jeff was forced to pause, rewind and replay the footage several times before Alan had got his fill of the sight.  
Gordon looked happy.  Happier than he had done for weeks.  Happy didn’t do justice to the beaming, grinning individual with sandy blonde hair slightly tinted by chlorine who strode between his fellow countrymen and women. He seemed to bounce along, riding the waves of the atmosphere that swirled around the stadium.  
 Jeff had seen little of his second youngest son lately despite technically living in the same house.  Both had demanding schedules; one filled with work and business meetings, the other filled with school and pool training.  The moment school had finished Gordon had been whisked away to the pre-games training camp, missing both his high school graduation ceremony and the senior prom. The young man on the screen was almost a stranger and definitely an enigma to him.
 Jeff’s eldest three sons were of a mind-set he could understand.  They were studious, clever, indeed highly gifted in their chosen fields.  He had been immensely proud when Scott had been accepted to Yale and then followed him down his own career path into the Air Force.  The young man was making quite a name for himself in the service if the regular updates sent through by old colleagues were to be believed; he had already been promoted to First Lieutenant and it looked like he would soon be a Captain.  Virgil excelled in engineering but also retained a quiet compassion that allowed him to see the world as more than just a set of variables and constants to be manipulated.  John had followed him to the stars and Jeff had no doubt that his quietest son could follow him out of Earth’s atmosphere and beyond just a theoretical study of space travel if he so desired.
 Gordon was evidently gifted too but in a direction he couldn’t quite comprehend. Physical ability was a facet he appreciated and even John had submitted to his requirement for regular structured exercise.  But a strong body needed to be a vessel for a keen mind and Gordon just hadn’t shown any particular leanings towards an academic field.
 He was as proud as any father could be that a son of his had reached the Olympics and at such a young age but he still worried for his son’s future prospects.    
 A sigh from the floor broke through his contemplations.
 “I wish we could have been there for the opening ceremony.”
 “Now Alan, we’ve been through this.  Gordon’s heats don’t start for another week.  I’ve got us tickets to his events and we will be there to see him compete in person but I just cannot spare the time to take you out there for the whole duration of the Games.”
 “But Virgil could have taken me.  Or John.” The voice was a petulant whine now.
 “Virgil and John might be on summer break but they both still have work to do.  The last thing either of them need is to be responsible for you at the biggest international sporting event in the world. Watching sport has never been your thing before.  It’s normally hard enough to prise you away from those video games you play.”
 Both Virgil and John looked infinitely relieved that neither of them was expected to be responsible for an excitable young teenager in a foreign country.  It was bad enough taking him bowling or to the cinema. Alan seemed to be well and truly gripped by Olympic fever, hence them all watching the live coverage of the opening ceremony at some hideous time of the morning rather than watching a recording at a more socially acceptable hour.  It seemed to mean so much to their youngest brother to get the chance to watch out for Gordon live that they hadn’t had the heart to refuse.  It was just as well Gordon had had his few seconds of glory on screen otherwise Alan would have been beyond devastated not to have seen him.  
 “But it’s the Olympics.  And it’s Gordon.”  As if this explained everything.
 “And you will get to see Gordon compete in every race he is in when we fly out next week. Even Scott has managed to arrange some leave so he can join us.  Gordon will be well supported.”
 Alan huffed slightly in response but went back to staring at the screen, the popcorn once again being shovelled in as figures from all nations strode across in a seemingly never ending stream of competitors.
 Once it became clear that Team USA would not be making another appearance Virgil and John sloped off.  Virgil to reclaim his bed, John to find his for the first time that sleep cycle having reverted to a near nocturnal pattern without classes to drag him away from his beloved stars.  Both had willingly joined the spectators in the lounge but the time difference left a lot to be desired and both were exhausted after a long and difficult semester. Jeff followed after but for him the destination was to work rather than bed.  Alan was soon left to watch the conclusion of the carefully choreographed spectacle alone.
 xoxoxox
 Virgil padded towards the kitchen, he socks making no sound on the hardwood floor. He could almost forget that there was anyone else in the apartment.  He had barely seen his brothers all day and Jeff was still at the office.  John had spent much of the day sleeping after grumbling that the city skies really hadn’t been worth staying up for.  He assumed Alan was engrossing in another gaming session. Part of him wondered if he ought to have a word with their dad; his youngest brother seemed to spend an unhealthy amount of time hooked up to a console.
 He paused at Alan’s door, taking a moment to take in the view through the crack. Rather than being strapped into a VR headset as expected, Alan was instead sprawled on his bed.  A screen was propped up on his knees.  The murmured one sided conversation suggested a video call rather than another game.  He wasn’t normally one to eavesdrop but curiosity overcame Virgil as he wondered who on earth Alan could be talking to.  He didn’t talk about any particular school friends and beyond Grandma they had no family to speak of.  He stayed to one side of the doorway out of sight and listened.  If he stood absolutely still he could just about pick up the other voice on the line.
 “The stadium looked huge.  What was it like?  Did you get some photos for me?”
 “Yeah, it’s massive.  Kinda makes be glad I’m not in the track and field events.  No photos though, we couldn’t take cameras in to the opening ceremony.  We didn’t even get to see the show afterwards, just lots of waiting around to go in then straight back to the Village after.  You probably saw more than I did.”
 Gordon then. He figured it must already be the next morning for their absent athlete.
 “Aww. We saw you, y’know.  Who was the cute blonde you were next to?”
 Virgil smirked.  For all he might bounce like an excited puppy Alan was evidently growing up and the hormones were kicking up.
 “Which one? Amber the high jumper or Brad the hockey player?”
 “Amber, I’ll leave Brad to you.  Think you can introduce me when we’re over there?”
 “No chance. Firstly, she already has a long term boyfriend.  And secondly, you’re about five years too young for that sort of stuff.”
 “Hey, I’m not that young.  Not that you’d think it the way things go round here.  There’s something going on and Dad won’t tell me about it.  Since John and Virgil got back Dad keeps having meetings with them in the study.”
 “Rather them than me.  You know as well as I do the study only means bad news.”
 “I don’t think so.  And since when has John ever been chewed out over anything.  It’s not like he ever missed curfew or turned in a bad report card. I don’t know what’s going on but this place is full of secrets.  They all just treat me as a kid though, like I wouldn’t understand.”
 “Try not to worry about it Al.  Why don’t you get John to help you finish that sim you were coding?”
 “Maybe. He just seems so busy though.”
 “Look, I’ve got to go, I’ve got training soon.  I’ll try and call same time tomorrow if that works for you.”
 “Sure.”
 “Don’t forget to eat your vegetables and clean your teeth.”
 “Yes Mom. Now don’t you need to go put some water wings on.”
 “Cheeky brat. Speak to you tomorrow.  Bye.”
 “Bye Gordo.”
 Virgil watched as the screen was put to one side, the smile sliding off of Alan’s face, before continued his journey to the kitchen to grab a drink.  That brief conversation with Gordon was more words than he had heard out of his youngest sibling in one go since he had arrived back home.  He had put it down to sullen teenage moods but evidently Alan could be quite chatty when he wanted to.
 Alan was clearly missing Gordon.  The youngest two had always been close.  Despite Gordon technically being closer in age to John than Alan the sibling friendship pairings hadn’t worked out that way.  Virgil realised how little he knew about the youngest pair beyond Gordon’s swimming.  Since when had Alan been able to code simulations? And what sort of simulations?
 He shrugged it off as a conundrum for another day.  They would be flying out to the Olympics in just a few days and he wanted to get a project plan sent off to his supervisor before that happened.  The meetings with Jeff, which Alan had evidently picked up on, had changed the direction of his post-grad project and he wanted to get the revisions in before travelling.  Bonding time could happen once the work was completed.
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stereostevie · 4 years ago
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“I sacrificed the quality of my life to help people experience something that had been unreachable before then,” Grammy winner says in rare interview
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In the late Nineties, the story of popular music became the story of Ms. Lauryn Hill. She first rose to fame as an actress and a member of the Fugees, whose second and final album, 1996’s The Score, remains one of that decade’s biggest albums. Then, at just 22 years old, Hill took a huge leap and decided to go solo. Released in 1998, The Miseducation of Lauryn Hill filled clubs, radio stations, and MTV with her smooth voice and biting rhymes. Hill herself became as big as her music, appreciated in the fashion world and sought after by movie executives for roles she would eventually decline.
Miseducation took home five Grammy Awards and led to a huge tour. But by the early 2000s, Ms. Hill left behind the fame and the industry almost entirely. She has never released another studio album; her last full-length release was MTV Unplugged No. 2.0 from 2002, where she performed new songs in an acoustic style to a largely tepid reception.
The Miseducation of Lauryn Hill lives on. More than 20 years after its release, it is still regarded as one of the best albums ever made, landing at Number 10 on Rolling Stone’s voter-based 500 Greatest Albums of All Time List this past fall. Many of her songs continue to permeate culture, like the single “Ex-Factor,” which has been sampled or interpolated on major hits by Drake and Cardi B. Beyond that, the album’s impact on multiple generations of musicians is unmistakeable. Everyone from Rihanna to St. Vincent has cited Hill as having heavily influenced their own music.  
The years that followed Miseducation have been complicated. After the album’s release, some of Hill’s collaborators filed a lawsuit claiming she did not properly credit them for their contributions; that suit was settled out of court three years later on undisclosed terms. In 2012, she was charged with tax fraud, and went on to serve three months in prison. More recently, she has found herself back on the road more frequently, sporadically releasing music but mostly basking in the collective love and power of Miseducation through special performances of the album.
For the latest episode of Rolling Stone’s 500 Greatest Albums podcast, Ms. Hill granted a rare interview on the making of Miseducation as well as what happened after. Over e-mail, she spoke candidly about protecting her family and the little support she had after her first album cycle ended. Excerpts from the interview can be heard in the podcast episode, available on Amazon Music, along with tales from several of the musicians who were part of those sessions, like “Commissioner Gordon” Williams, Lenesha Randolph, and Vada Nobles. Ms. Hill’s written responses are here in full.
When you began recording Miseducation, you were 22 and already experiencing immense success with the Fugees. What were you hoping to prove with this album? As far as proving myself goes, I think that’s a larger and more involved story best told at a later time, but I will say that the success of the Fugees absolutely set up The Miseducation to be as big and as well received as it was. When I decided that I wanted to try a solo project I was met with incredible resistance and discouragement from a number of places that should have been supportive, so that had a motivating factor, but it was less about proving myself and more about creating something I wanted to see and hear exist in the world. There were ideas, notions and concepts that I wanted to exist, I set off in a particular direction and kept going. Initially, I intended to work with other producers and artists but found that what I wanted to say and hear may have been too idiosyncratic at the time to just explain it and have someone else try to make it. It had to be made in a more custom manner. The team of people who would ultimately be involved, we all witnessed as it took form. It was unique and exciting.
You’ve said you found yourself especially creative during your pregnancy. How did that experience shape you as a songwriter?
It’s a wild thing to say but I was left alone during my pregnancies for the most part. It was like all of the people with all of their demands had to check themselves when I was pregnant. The resulting peace may have contributed to that sense of feeling more creative. I was pregnant with my first child during the making of The Miseducation and the situation was complicated, so I was motivated to find more stability and safety for myself and for my child, that definitely pushed me to disregard what appeared as limitations. If I struggled to fight for myself, I had someone else to fight for. This also introduced my first son’s father, Rohan Marley, into the picture, who at that time, was a protective presence. If there were people or forces attempting to prevent me from creating, he played a role in helping to keep that at bay.
During those times especially, I always wanted to be a motivator of positive change. It’s in all of my lyrics, that desire to see my community get out of its own way, identify and confront internal and external obstacles, and experience the heights of Love and self-Love that provoke transformation. I sang from that place and chose to share the joy and ecstasy of it, as well as the disappointments, entanglements and life lessons that I had learned at that point. I basically started out as a young sage lol.
When you look back on it now, is Miseducation the album you intended it to be? I’ve always been pretty critical of myself artistically, so of course there are things I hear that could have been done differently, but the LOVE in the album, the passion, its intention is, to me, undeniable. I think my intention was simply to make something that made my foremothers and forefathers in music and social and political struggle know that someone received what they’d sacrificed to give us, and to let my peers know that we could walk in that truth, proudly and confidently. At that time, I felt like it was a duty or responsibility to do so. I saw the economic and educational gaps in black communities and although I was super young myself, I used that platform to help bridge those gaps and introduce concepts and information that “we” needed even if “we” didn’t know “we” wanted it yet. Of course I’m referring to the proverbial “we.” These things had an enormous value to me and I cherished them from a very young age.
I also think the album stood apart from the types and cliches that were supposed to be acceptable at that time. I challenged the norm and introduced a new standard. I believe The Miseducation did that and I believe I still do this — defy convention when the convention is questionable. I had to move faster and with greater intention though than the dysfunctional norms that were well-established and fully funded then. I was apparently perceived by some as making trouble and being disruptive rather than appreciated for introducing solutions and options to people who hadn’t had them, for exposing beauty where oppression once reigned, and demonstrating how well these different cultural paradigms could work together. The warp speed I had to move at in order to defy the norm put me and my family under a hyper-accelerated, hyper-tense, and unfortunately under-appreciated pace. I sacrificed the quality of my life to help people experience something that had been unreachable before then. When I saw people struggle to appreciate what that took, I had to pull back and make sure I and my family were safe and good. I’m still doing that.
This album permeated culture in a way that few albums have before it existed and made you a massive star. How were you handling the public gaze at the time? There were definitely things I enjoyed about stardom, but there were definitely things I didn’t enjoy. I think most people appreciate being recognized and appreciated for their work and sacrifice. That, to me, is a given, but living a real life is essential for anyone trying to stay connected to reality and continue making things that truly affect people. This becomes increasingly harder to do in the “space” people try to place “stars” in.
The pedestal, to me, is as much about containment and control as it is adulation. Finding balance, clarity and sobriety can be very hard for some to maintain. For example, being yes’d to death isn’t good, and people fear stardom can only result in this, but if the actual answer is yes, being told no just to not appear a yes-man is silly. Never being told no if the answer is no by people afraid to disappoint will obviously also distort the mirror in which we view ourselves. On the other hand, a person with a vision can be way ahead, so people may say no with conviction and resist what they fear only to find out later that they were absolutely wrong.
The idea of artist as public property, I also always had a problem with that. I agreed to share my art, I’m not agreeing necessarily to share myself. The entitlement that people often feel, like they somehow own you, or own a piece of you, can be incredibly dangerous. I chafe under any kind of control like that and resist expectations that suggest I should somehow dumb-down and be predictable to make people feel comfortable rather than authentically express myself. I also resist unrealistic expectations placed on me by people who would never place those same requirements on themselves. I can be as diplomatic and as patient as I possibly can be. I can’t, however, sell myself short through constant self-deprecation and shrinking.
“The entitlement that people often feel, like they somehow own you, or own a piece of you, can be incredibly dangerous.”
Is there a version of “Lauryn Hill” that you feel people expected of you, and how did that compare to how you saw yourself? Absolutely, which I touched upon in the answers before this one. Life is life, to be lived, experienced and enjoyed with all of its dynamism and color. If you do something well that people enjoy, often they want the same experience over and over. A real person can be stifled and their growth completely stunted trying to do this without balance. It’s not a fair thing to ask of anyone. We all have to grow, we all have to express ourselves with as much fullness and integrity as we can manage. The celebrity is often treated like a sacrifice, the fatted calf, then boxed in and harshly judged for very normal and natural responses to abnormal circumstances.
I saw someone lambasted once for discussing episodes of anxiety before going on stage, as if anxiety was only a condition of the non-famous. It was absurd, like someone with a record out can’t get a common cold. Someone in love with the art doesn’t not experience fear or anxiety, they just do their best to transcend it or work beyond it so that the art or the passion can be made manifest. Some days are better than others. For some people it gets easier, for some it doesn’t. The unfairness, the harshness was excessive to me. I didn’t like how I was being treated at a certain point. I just wasn’t being treated well and definitely not in accordance with someone who’d contributed what I had. I had a ton of jealousy and competitiveness to contend with. That can exhaust or frustrate your efforts to make anything besides primal scream music, 😊.
Provoking that kind of aggravation was probably intentional. You have to find reasons to still do it, when you’re exposed to the ugly.  People often think it’s ok to project whatever they want to on someone they perceive as having “it all” or “having so/too much.” Hero worship can be an excuse for not taking care of your own sh#t. The flip side of that adulation can turn severely ugly, aggressive, and hostile if people make another person responsible for their sense of self-worth. You can either take that abuse or say no to it. After subjecting myself to it for years, I started to say no, and then no turned into hell no, then hell no turned into f#ck no…you get my point. 😊
If you could talk to yourself at 22 now, what would you say? I’d share the things I do now with my 22-year-old self. If I had known what I know now, things would probably have unfolded differently. I would have continued to invest in people but I would have made sure I had people with the love, strength, and integrity around me to really keep their eye on the prize and my well-being. The world is full of seduction and if they can’t seduce you, they go after the people you love or depend on in some way. I would have with greater understanding tried to do more to insulate myself and my loved ones from that kind of attack.
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Looking back on that period of your life, do you have any regrets?
I have some periods of woe, some periods of sorrow and great pain, yes, but regret is tough because I ended up with a clarity I might not have been able to achieve any other way. I would have done a few things differently though if I could go back. I would have done my best to shield myself so that I could better shield my children.  I would have rejected the manipulation, unfair force and pressure put on me much earlier. I would have benefitted from having more awareness about the dangers of fame. I would have been more communicative with everyone truly involved with The Miseducation and fought hard for the importance of candid expression. I would have demanded what I needed and removed people antagonistic to that sooner than I did.
You have released music since Miseducation and have continued to play live. Do you ever foresee releasing another full-length studio album? The wild thing is no one from my label has ever called me and asked how can we help you make another album, EVER…EVER. Did I say ever? Ever! With The Miseducation, there was no precedent. I was, for the most part, free to explore, experiment and express. After The Miseducation, there were scores of tentacled obstructionists, politics, repressing agendas, unrealistic expectations, and saboteurs EVERYWHERE. People had included me in their own narratives of THEIR successes as it pertained to my album, and if this contradicted my experience, I was considered an enemy.
Artist suppression is definitely a thing. I won’t go too much into it here, but where there should have been overwhelming support, there wasn’t any. I began touring because I needed the creative outlet and to support myself and my family. People were more interested in breaking me or using me to battery-power whatever they had going on than to support my creativity. I create at the speed and flow of my inspiration, which doesn’t always work in a traditional system. I have always had to custom build what I’ve needed in order to get things done. The lack of respect and willingness to understand what that is, or what I need to be productive and healthy, doesn’t really sit well with me. When no one takes the time to understand, but only takes the time to count the money the fruit of this process produces, things can easily turn bad. Mistreatment, abuse, and neglect happen. I wrote an album about systemic racism and how it represses and stunts growth and harms (all of my albums have probably addressed systemic racism to some degree), before this was something this generation openly talked about. I was called crazy. Now…over a decade later, we hear this as part of the mainstream chorus. Ok, so chalk some of it up to leadership and how that works — I was clearly ahead, but you also have to acknowledge the blatant denial that went down with that. The public abuse and ostracizing while suppressing and copying what I had done, (I protested) with still no real acknowledgement that all of that even happened, is a lot.
“I wrote an album about systemic racism… before this was something this generation openly talked about. I was called crazy.”
I continue to tour and share with audiences all over the world, but I also full-time work on the trauma, stifling, and stunting that came with all of that and how my family and I were affected. In many ways, we’re living now, making up for years where we couldn’t be as free as we should have been able to. I had to break through a ton of unjust resistance, greed, fear and just plain human ugliness. Little else can rival freedom for me. If being a superstar means living a repressed life where people will only work with you or invest in your work if they can manipulate and control you, then I’m not sure how important music gets made without some tragic set of events following. I don’t subscribe to that.
Lastly, I appreciate the people who were moved by this body of work, which really represented a lifetime — up to that point — of love, experience, wisdom, family and community investment in me, the summation of my experience from relationships, my dreams, inspirations, aspirations and God’s ever-present grace and Love in my life through the lens of my 20-something but wise-sage existence, lol. I dreamed big, I didn’t think of limits, I really only thought of the creative possibilities and addressing the needs as I saw them at that time. I also had the support of a community of talented artists, thinkers, and doers, friends and family around me. Their primary efforts (THEN) seemed to be to help clear a path and to help protect. However, when you effectively create something powerful enough to move the bulls#t out of the way, all kinds of forces and energies may not like that. They may seek to corrupt and discourage, to disrupt and distract, to divide, and sabotage…but we bore witness to the fact that this happened — a young, black woman through hip-hop culture, a legacy of soul, Spirit and an appreciation for education and educating others communicated love and timeless and necessary messages to the world.
The music business can be an industry of entanglements, where a small number of people are expected to be responsible for a very large number of people. It’s hard to find fairness in a situation like that. Now, I look for as much equity and fairness as possible. I appreciate being loved for my contributions to music, but it’s important to be loved for who you are as a person just as much, and that can be a delicate but extremely important balance to achieve. Experiencing that is important to me.
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richincolor · 5 years ago
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Last week someone asked if I knew of any good lists of memoirs and coming-of-age novels. We do have a list of memoirs, but that was created four years ago and several more have been published since then that we’d recommend. I couldn’t recall or find a list like she was describing for coming-of-age books either, so the librarian in me felt the need to make one. Here’s an updated collection of memoirs along with a few coming-of-age novels. If you know of others written by BIPOC authors that you would recommend, please share the titles.
Memoirs
All Boys Aren’t Blue: A Memoir-Manifesto by George M. Johnson Farrar, Straus and Giroux (Byr)
In a series of personal essays, prominent journalist and LGBTQIA+ activist George M. Johnson explores his childhood, adolescence, and college years in New Jersey and Virginia. From the memories of getting his teeth kicked out by bullies at age five, to flea marketing with his loving grandmother, to his first sexual relationships, this young-adult memoir weaves together the trials and triumphs faced by Black queer boys.
Both a primer for teens eager to be allies as well as a reassuring testimony for young queer men of color, All Boys Aren’t Blue covers topics such as gender identity, toxic masculinity, brotherhood, family, structural marginalization, consent, and Black joy. Johnson’s emotionally frank style of writing will appeal directly to young adults.
Almost American Girl: An Illustrated Memoir by Robin Ha Balzer & Bray/Harperteen
For as long as she can remember, it’s been Robin and her mom against the world. Growing up as the only child of a single mother in Seoul, Korea, wasn’t always easy, but it has bonded them fiercely together.
So when a vacation to visit friends in Huntsville, Alabama, unexpectedly becomes a permanent relocation–following her mother’s announcement that she’s getting married–Robin is devastated.
Overnight, her life changes. She is dropped into a new school where she doesn’t understand the language and struggles to keep up. She is completely cut off from her friends in Seoul and has no access to her beloved comics. At home, she doesn’t fit in with her new stepfamily, and worst of all, she is furious with the one person she is closest to–her mother.
Then one day Robin’s mother enrolls her in a local comic drawing class, which opens the window to a future Robin could never have imagined.
Banned Book Club by Kim Hyun Sook, Ryan Estrada, Hyung-Ju Ko (Illustrator) Iron Circus Comics [Crystal’s Review] [Q&A with Authors – in a Comic]
When Kim Hyun Sook started college in 1983 she was ready for her world to open up. After acing her exams and sort-of convincing her traditional mother that it was a good idea for a woman to go to college, she looked forward to soaking up the ideas of Western Literature far from the drudgery she was promised at her family’s restaurant. But literature class would prove to be just the start of a massive turning point, still focused on reading but with life-or-death stakes she never could have imagined.
This was during South Korea’s Fifth Republic, a military regime that entrenched its power through censorship, torture, and the murder of protestors. In this charged political climate, with Molotov cocktails flying and fellow students disappearing for hours and returning with bruises, Hyun Sook sought refuge in the comfort of books. When the handsome young editor of the school newspaper invited her to his reading group, she expected to pop into the cafeteria to talk about Moby Dick, Hamlet, and The Scarlet Letter. Instead she found herself hiding in a basement as the youngest member of an underground banned book club. And as Hyun Sook soon discovered, in a totalitarian regime, the delights of discovering great works of illicit literature are quickly overshadowed by fear and violence as the walls close in.
It’s Trevor Noah: Born a Crime Stories from a South African Childhood by Trevor Noah Delacorte Press
Trevor Noah, the funny guy who hosts The Daily Show on Comedy Central, shares his remarkable story of growing up in South Africa with a black South African mother and a white European father at a time when it was against the law for a mixed-race child to exist. But he did exist–and from the beginning, the often-misbehaved Trevor used his keen smarts and humor to navigate a harsh life under a racist government. This fascinating memoir blends drama, comedy, and tragedy to depict the day-to-day trials that turned a boy into a young man. In a country where racism barred blacks from social, educational, and economic opportunity, Trevor surmounted staggering obstacles and created a promising future for himself, thanks to his mom’s unwavering love and indomitable will.
Infinite Hope: A Black Artist’s Journey from WWII to Peace by Ashley Bryan Atheneum Books
In May of 1942, at the age of eighteen, Ashley Bryan was drafted to fight in World War II. For the next three years, he would face the horrors of war as a black soldier in a segregated army.
He endured the terrible lies white officers told about the black soldiers to isolate them from anyone who showed kindness–including each other. He received worse treatment than even Nazi POWs. He was assigned the grimmest, most horrific tasks, like burying fallen soldiers…but was told to remove the black soldiers first because the media didn’t want them in their newsreels. And he waited and wanted so desperately to go home, watching every white soldier get safe passage back to the United States before black soldiers were even a thought.
For the next forty years, Ashley would keep his time in the war a secret. But now, he tells his story. The story of the kind people who supported him. The story of the bright moments that guided him through the dark. And the story of his passion for art that would save him time and time again.
Ordinary Hazards: A Memoir by Nikki Grimes Wordsong
In her own voice, acclaimed author and poet Nikki Grimes explores the truth of a harrowing childhood in a compelling and moving memoir in verse. Growing up with a mother suffering from paranoid schizophrenia and a mostly absent father, Nikki Grimes found herself terrorized by babysitters, shunted from foster family to foster family, and preyed upon by those she trusted. At the age of six, she poured her pain onto a piece of paper late one night – and discovered the magic and impact of writing. For many years, Nikki’s notebooks were her most enduing companions. In this accessible and inspiring memoir that will resonate with young readers and adults alike, Nikki shows how the power of those words helped her conquer the hazards – ordinary and extraordinary – of her life.
They Called Us Enemy by George Takei, Justin Eisinger, Steven Scott, Harmony Becker (Illustrator)Top Shelf Productions
They Called Us Enemy is Takei’s firsthand account of those years behind barbed wire, the joys and terrors of growing up under legalized racism, his mother’s hard choices, his father’s faith in democracy, and the way those experiences planted the seeds for his astonishing future. What does it mean to be American? Who gets to decide? When the world is against you, what can one person do? To answer these questions, George Takei joins co-writers Justin Eisinger & Steven Scott and artist Harmony Becker for the journey of a lifetime.
Coming-of-Age
Clap When You Land by Ellizabeth Acevedo Quill Tree Books [Crystal’s Review]
Camino Rios lives for the summers when her father visits her in the Dominican Republic. But this time, on the day when his plane is supposed to land, Camino arrives at the airport to see crowds of crying people…
In New York City, Yahaira Rios is called to the principal’s office, where her mother is waiting to tell her that her father, her hero, has died in a plane crash.
Separated by distance–and Papi’s secrets–the two girls are forced to face a new reality in which their father is dead and their lives are forever altered.
And then, when it seems like they’ve lost everything of their father, they learn of each other.
Darius the Great is Not Okay by Adib Khorram Penguin Books [Interview with Adib Khorram]
Darius Kellner speaks better Klingon than Farsi, and he knows more about Hobbit social cues than Persian ones. He’s a Fractional Persian–half, his mom’s side–and his first-ever trip to Iran is about to change his life.
Darius has never really fit in at home, and he’s sure things are going to be the same in Iran. His clinical depression doesn’t exactly help matters, and trying to explain his medication to his grandparents only makes things harder. Then Darius meets Sohrab, the boy next door, and everything changes. Soon, they’re spending their days together, playing soccer, eating faludeh, and talking for hours on a secret rooftop overlooking the city’s skyline. Sohrab calls him Darioush–the original Persian version of his name–and Darius has never felt more like himself than he does now that he’s Darioush to Sohrab.
Forward Me Back to You by Mitali Perkins Farrar, Straus and Giroux (Byr)
Katina King is the reigning teen jujitsu champion of Northern California, but she’s having trouble fighting off the secrets in her past.
Robin Thornton was adopted from an orphanage in India and is reluctant to take on his future. If he can’t find his roots, how can he possibly plan ahead?
Robin and Kat meet in the most unlikely of places–a summer service trip to Kolkata to work with survivors of human trafficking. As bonds build between the travelmates, Robin and Kat discover that justice and healing are tangled, like the pain of their pasts and the hope for their futures. You can’t rewind life; sometimes you just have to push play.
In turns heart wrenching, beautiful, and buoyant, Mitali Perkins’s Forward Me Back to You focuses its lens on the ripple effects of violence–across borders and generations–and how small acts of heroism can break the cycle.
Hearts Unbroken by Cynthia Leitich Smith Candlewick Press
When Louise Wolfe’s first real boyfriend mocks and disrespects Native people in front of her, she breaks things off and dumps him over e-mail. It’s her senior year, anyway, and she’d rather spend her time with her family and friends and working on the school newspaper. The editors pair her up with Joey Kairouz, the ambitious new photojournalist, and in no time the paper’s staff find themselves with a major story to cover: the school musical director’s inclusive approach to casting The Wizard of Oz has been provoking backlash in their mostly white, middle-class Kansas town. From the newly formed Parents Against Revisionist Theater to anonymous threats, long-held prejudices are being laid bare and hostilities are spreading against teachers, parents, and students — especially the cast members at the center of the controversy, including Lou’s little brother, who’s playing the Tin Man. As tensions mount at school, so does a romance between Lou and Joey — but as she’s learned, “dating while Native” can be difficult. In trying to protect her own heart, will Lou break Joey’s?
Loveboat, Taipei by Abigail Hing Wen Harperteen [Jessica’s Review]
And just like that, Ever Wong’s summer takes an unexpected turn. Gone is Chien Tan, the strict educational program in Taiwan that Ever was expecting. In its place, she finds Loveboat: a summer-long free-for-all where hookups abound, adults turn a blind eye, snake-blood sake flows abundantly, and the nightlife runs nonstop.
But not every student is quite what they seem:
Ever is working toward becoming a doctor but nurses a secret passion for dance.
Rick Woo is the Yale-bound child prodigy bane of Ever’s existence whose perfection hides a secret.
Boy-crazy, fashion-obsessed Sophie Ha turns out to have more to her than meets the eye.
And under sexy Xavier Yeh’s shell is buried a shameful truth he’ll never admit.
When these students’ lives collide, it’s guaranteed to be a summer Ever will never forget.
Parachutes by Kelly Yang Katherine Tegen Books
They’re called parachutes: teenagers dropped off to live in private homes and study in the United States while their wealthy parents remain in Asia. Claire Wang never thought she’d be one of them, until her parents pluck her from her privileged life in Shanghai and enroll her at a high school in California.
Suddenly she finds herself living in a stranger’s house, with no one to tell her what to do for the first time in her life. She soon embraces her newfound freedom, especially when the hottest and most eligible parachute, Jay, asks her out.
Dani De La Cruz, Claire’s new host sister, couldn’t be less thrilled that her mom rented out a room to Claire. An academic and debate team star, Dani is determined to earn her way into Yale, even if it means competing with privileged kids who are buying their way to the top. But Dani’s game plan veers unexpectedly off course when her debate coach starts working with her privately.
As they steer their own distinct paths, Dani and Claire keep crashing into one another, setting a course that will change their lives forever.
Yes No Maybe So by Aisha Saeed & Becky Albertalli Balzer & Bray/Harperteen [Group Discussion]
YES
Jamie Goldberg is cool with volunteering for his local state senate candidate–as long as he’s behind the scenes. When it comes to speaking to strangers (or, let’s face it, speaking at all to almost anyone) Jamie’s a choke artist. There’s no way he’d ever knock on doors to ask people for their votes…until he meets Maya.
NO
Maya Rehman’s having the worst Ramadan ever. Her best friend is too busy to hang out, her summer trip is canceled, and now her parents are separating. Why her mother thinks the solution to her problems is political canvassing–with some awkward dude she hardly knows–is beyond her.
MAYBE SO
Going door to door isn’t exactly glamorous, but maybe it’s not the worst thing in the world. After all, the polls are getting closer–and so are Maya and Jamie. Mastering local activism is one thing. Navigating the cross-cultural crush of the century is another thing entirely.
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mamthew · 4 years ago
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A Final Fantasy Ranking
Over the course of the quarantine, and because I had such a good time with the Final Fantasy VII Remake, I've ended up blazing through a ton of Final Fantasy games. Since April, I've played IV, V, VI, VII, VIII, IX, X, XII, and XIII. 6, 7, 9, and 10 I'd beaten before. 4, 12, and 13 I'd played to some capacity before. 5 and 8 were completely new experiences. I had no interest in going further back than IV, since it was the first one to really put any effort into character work, and I didn't play either MMO because MMOs don't really appeal to me (I'm planning to try XIV whenever this new update drops that makes the story mode more accessible, but it keeps getting pushed back so oh well). I also didn't replay XV because I've played XV three times and watched other people play it in its entirety twice, so I have a much better handle on it than any other game in the series.
Anyway, I didn't really have any plans for what I'd do with this, besides get a better understanding of the series as a whole, but I was kinda inspired to do my own Final Fantasy ranking. I'll probably be a bit more detailed than I should be because I tend to overanalyze my media and end up having too much to say. I’m actually not placing VII Remake in this ranking half because I regard it as a spinoff and half because it’s not yet a complete story, even though Part 1 is unquestionably a complete game. If I were to put it somewhere, it would probably be close to the top, possibly even in second place. Also worth noting that this is gonna have SPOILERS for every game I discuss here. I really just wanna use this as a place to nail down some of my thoughts on these games, so they’re pretty stream of consciousness and I didn’t bother avoiding any details from the plots.
10: Final Fantasy VIII.
I don’t think there’s another game in the series with a more obvious corporate hand in it than VIII. It’s kinda the Fant4stic of FF games; there are the bones of a substantive game in there somewhere, but every aspect of the game is such a bald attempt at checking off a 1999 list of “things gamers want” that the whole affair feels hollow and sickening. A major trend I’ve noticed throughout this series is the extent to which FFVII’s success pushed the architects of almost every subsequent game to try to recapture whatever it was that worked about VII, and VIII got the worst of it. It’s got the sullen guy with a special sword. It’s got the sci-fi. It’s got the terrorists with hearts of gold fighting against an oppressive state. It’s got the train scenes. It’s got the case(s) of amnesia that hides the true premise of the story. It’s got the ability to give any character any loadout.
Besides that, they kinda crammed in just a bunch of stuff popular with kids at the time. Jurassic Park? It’s in there. Beauty and the Beast? Here’s the ballroom scene. Hunchback of Notre Dame? Here’s that carnival. Alien? Now you’re alone on a spaceship running away from a horror monster. Saving Private Ryan? The party shares brains with war veterans and dreams of their experiences at war I guess. Half of anime? It’s all about a high school for mercenaries and the party is trying to get back in time for the school festival.  Fandom culture? Zines are a collectible item, and each one you find adds an update to Selphie's Geocities page. It also has astronauts, and transformers, and a haunted castle, and a prison break, and Rome, and Alpine Wakanda, and war crimes, and lion cubs that have attained enlightenment, and there’s almost no connective tissue from one idea to the next.
Also the junction system is convoluted and terrible, using magic makes your stats worse, all enemies level up every time you do, and I couldn’t tell you which character excelled in what stats. The characters were all very flat, and the first time I felt like I was seeing the characters interact in ways that helped me to understand them was in the cutscene that plays during the end credits.
Also the female lead’s role in the story changes entirely with no warning every five hours or so. She’s a terrorist, oh no she’s aristocracy in the country she’s terroristing against, oh no she’s jealous of the others because they grew up together and she didn’t, oh no she’s Sandra Bullock in Gravity, oh no she’s the villain and it’s too dangerous to let her out, oh no it’s actually fine and they were bad for locking her up.
It’s an absolute disaster of a game. However, the music and background art is absolutely beautiful. Maybe they never gave me a good enough reason to be in an evil time traveling haunted castle, but damn is it a gorgeous rendering of an evil time traveling haunted castle.
9: Final Fantasy XII.
I’ve known for years that FFXII had issues in development. The writers came up with a story for it, and execs got scared because there were no young characters and they’d convinced themselves that young protagonists are what makes games sell. So two more characters - Vaan and Penelo - were added, one was framed as the protagonist of the story, and the entire story was rewritten so it could feasibly be from his perspective.
While the two characters they added are egregiously tangential to the plot, XII honestly has no protagonist. The writers originally wanted Basch to be the protagonist, but his entire arc is really just following Ashe around and being sad about his evil twin. Ashe is probably the most important to the story, but doesn’t have much presence for a good chunk of the story, and makes her most character-defining choice offscreen before having it stolen from her by a side character. Balthier has the largest presence in the story, and is most closely related to most of the events of the story, but has pretty much no role in the ending.
Honestly, if I were writing FFXII and told it needed a young protagonist, I would have aged up and expanded the role of Larsa, the brother of the main villain, who shows up as a temporary party member from time to time. The entire game is about family ties, and a journey spotlighting Larsa could have involved his learning about Ashe, Basch, Balthier and Fran’s family situations and using their experiences to grapple with his own. Damn, now I’m sitting here thinking about how good that could have been.
As it is, the game feels disjointed and aimless, and the ending is so bad it’s farcical. When I reached the ending, I watched Basch and Ashe forgive Basch’s evil twin for his villainy rampage, harking back to the moment earlier in the game when Ashe turned down the chance to gain powers that would have allowed her to avenge her country because she realized that those powers could also drive her to hurt innocents in the crossfire. In this moment, I realized how Vaan fit in as the protagonist of the game. “Oh, he’s going to realize that violence begets violence, and that he must break the cycle by forgiving Vayne for the death of his brother. He’s going to let go of that hatred he’s been trying to push onto someone for so long, and it’ll finally allow him to heal.” I realized that even though the road to this point was rocky, the writers had managed to craft a satisfying ending from the seemingly disparate pieces of this uneven plot.
And then Vaan picked up a sword and screamed AAAAAAAAAAA and charged Vayne down and stabbed him, and Vayne turned into a shrapnel robot dragon and exploded all the star wars ships and I threw my controller aside and laughed uncontrollably while my characters beat him up and completed the game on their own without any further input from me.
Oh yeah, the battle system is also incredibly boring. Instead of battling, the player writes up an AI script for each character, then lets them act based on those scripts. I would straight up put the controller down and watch youtube videos whenever a group of enemies showed up. I was pretty excited about the job system, but then there didn’t really feel like much of a difference between jobs, and my characters all behaved pretty much the same as each other.
The hands-off battle system, unfocused story, lethargic voice acting, and tuneless music all left me pretty uninvested in the whole affair. The art style and locations are beautiful, though, and it did make me want to eventually check out some of the Tactics games, which take place in the same universe but are supposed to have excellent stories and gameplay.
8: Final Fantasy XIII.
I’m not sure I’ve ever had two such opposing opinions of a game’s story vs. its gameplay. This game is the only one that plays with a bunch of story elements from FFIX, which did a lot to endear it to me. It’s sort of a game in which the protagonists are Kuja, the villain of IX. Like Kuja, they are created as tools by an uncaring god for the purpose of fighting against one world on behalf of another world, and are subsequently forced to grapple with the horrors of having an artificially shortened lifespan.
The story actually has a lot of Leftist themes, too. The gods of that universe spread ideology among the populace, and the people unquestioningly believe these false stories, as the gods have provided for them for as long as there has been written history. Much of the character arcs center on the characters being forcibly removed from their places within those ideological frameworks and having to unlearn what they’d always believed to be objectively true about the world.
So the story actually is pretty good, but it’s held back by some really clumsy storytelling; it constantly uses undefined jargon, has almost no side characters with which it might flesh out the world, actively fights against players trying to glean information from environmental details, and maintains (at least for me) a weird disconnect between the characters in the gameplay and the characters in the cutscenes. I think this partly stems from Square’s original failed plan for FFXIII to be the first game in a much larger series of games sharing themes and major story details. Despite these issues, however, the characters are all likeable and (mostly) believable, and their interactions are grounded in real emotional weight even while their universe feels intangible.
This all got dragged down by the gameplay, which is total dogshit. It’s got the worst battle system I think I’ve seen in an RPG. The game only stops being doggedly, unflinchingly linear about thirty hours in, the whole game took me about fifty hours, and I spent the last fifteen hours beating my head against each individual battle, waiting until the system hiccuped long enough to accidentally slide me a win. That meant I had about a five hour window of euphoric play, convinced that I actually loved this game, thrilled with every new experience it gave me, and excited to see what would happen next. I guess those five hours are what pushed this game over XII in my ranking.
7: Final Fantasy V.
Until FFXV, this game was the last of the “Warriors of Light” games, in which the game follows a party of four set characters for its entirety. To this day, it’s the last of the “Warriors of Light” games to let the player customize which character holds which roles through the job system.
FFV’s job system is the reason to play the game. Its story is mediocre, and its characters are all fairly flat, but there’s something viscerally satisfying about building party members up in jobs that might enhance the role they ultimately will fill. For my mage character, I maxed out Black Mage, Blue Mage, Mystic Knight, Summoner, and Geomancer. Then at the end, I switched her to a Freelancer with Black Magic and Summoning, and she kept all the passive skills for those jobs and also the highest stats across those jobs.
It was super fun and kind of a shift of focus for me, since I tend to place story above anything else in games. Despite the story not being special, though, the game’s writing is actually a ton of fun. It’s definitely got the most comic relief in the series, and I came away loving Gilgamesh as much as everyone else does.
And while it’s nothing special graphically, it does have some really cool enemy designs, and the final boss design is one of the most memorable ones they’ve ever done. Which is impressive because I keep having to look up Exdeath’s name because the character himself is super forgettable.
6: Final Fantasy IV.
This wasn’t the first game in the series to feature actual characters with names and depth, but I have no interest in playing FFII, so it might as well be. I actually played the DS Remake for this game, so it definitely had some quality of life improvements, like full 3d characters and maps, voice acting, an updated script, the ability to actually see the ATB gauge, and the ability to switch to other characters whose turns are ready without using a turn.
Apparently one thing the remake didn’t do was rebalance the difficulty for more modern sensibilities. Instead, this remake is...harder? It requires more grinding than the original? Why??
Either way, though, the story is actually solid! The game opens on its protagonist, Cecil, committing a war crime on the orders of his king, who raised him as a child. The first ten hours of so of the game follows Cecil as he tries to understand why he was ordered to kill so many innocents, turns his back on his country, and works to redeem himself.
This arc is reinforced by the game mechanics, too, which is super clever. His redemption is marked by a change in job from a Dark Knight to a Paladin, which also resets his level. For a time, his life is considerably harder because he’s finding his footing as a new person, which is marked by battles which had been easy becoming much harder for the player for a time.
This game places storytelling over gameplay more than I think any other game in the series. Each character is locked into a job, which I much prefer in my RPGs to games where characters function pretty much interchangeably. I dunno if it’s because I cut my RPG teeth on Tales, but it really bugs me when I can give Tifa the exact same loadout as Barret. I want the lives of the characters to bleed into their functions as gameplay devices.
However, the developers clearly had a ton of different jobs they wanted to add to their game, but hadn’t figured out how to allow for the player to switch in and out party members in standby. To fix this, they increased the in-battle party to five characters rather than or four (or the later constantly frustrating three), rotated the roster a ton, and had a ton of characters who straight up leave permanently. One character dies and never comes back. Two characters die and only are revived after it’s too late to rejoin the party. Four characters end up too injured to continue traveling.
This let the developers make a ton of jobs, but it doesn’t let the player exploit these jobs to their fullest. Characters’ stats reflect their role in the story, as well. One character is quickly aging out of adventuring, so his magic stats increase on levels, but his attack and defense stats actually decrease, signifying his failing body. Another character has already achieved some form of enlightenment, so he gains no stats when he levels up at all. The purpose of IV is the story, over any other aspect of the game, which makes it even more mindboggling that the remake would have increased the difficulty.
Besides that, the biggest issue I had with this game was the overbearing constant drama of it. While there were a few more lighthearted parts, they were mostly relegated to NPC dialogue and sidequests. The characters in this game don’t become friends so much as they become companions who bonded over shared tragedies, and this makes for quite a few scenes of every character separately wallowing in their own immeasurable sadness. I played FFV directly after this game and the light story and jokey dialogue was a much-needed palette cleanser.
5: Final Fantasy VI.
Before the unexpected success of FFVII irreparably changed the franchise, Square constantly mixed up the story formula for the series. IV, V and VI all handled their stories really differently from each other, and what I remember of III also felt fairly different from the games that came after.
Every game from VII on had a very clear protagonist (except XII, whose botched protagonist was still clearly marketed as the protagonist). The concept of the Dissidia crossover series is built on the idea that every FF has a protagonist at the center of its story. FFVI’s Dissidia character is Terra, but Terra is not the protagonist of FFVI.
Apparently while developing FFVI, the directors decided they didn’t want the game to have a clear protagonist, so they asked the staff to staff to submit concepts for characters, and they’d use as many as they could. This game has fourteen characters, each with their own fun gameplay gimmick in battles. Three of the characters are secret, and one can permanently die halfway through if the player takes the wrong actions. Of these fourteen characters, the main story heavily revolves around 3-6 of them, while five more have substantial character arcs.
There’s kind of a schism in the fandom over whether this game or VII is the best one in the series, and I can see why; this game is absolutely fascinating. No other game in the series has done what this game did, which means it’s one of the two FF games I really want to see remade after they complete this VII remake.
The first half is very linear. It breaks the beginning party into three pieces, then sends each character to a different continent, where they meet more characters and build their own parties before everyone reunites. Once the story has taken the player everywhere in the world, the apocalypse hits. The villain’s evil plan succeeds and tears the entire world apart.
The second half of the game picks up a year later with one character finally getting a raft and escaping the island on which she’s been marooned. In this half, the player navigates the world, which has all the same locations, but in completely different parts of the map. The driving factor for much of the second half is to learn from incidental dialogue where each party member has gone in this new world, to track them down, and to try to fix some of the bad that’s been done to the world before finally stopping the villain who destroyed it.
It’s unique and clever and occasionally legitimately tugs at the heartstrings some, which is impressive for a poorly translated SNES game. The final dungeon is a masterpiece all on its own. It requires the player to make three parties of up to four characters, then send them in and switch between them as new roads open. This way, the game manages to feel like an ensemble piece up to the very end.
4: Final Fantasy VII.
As I previously mentioned, there’s kind of a schism in the fandom over whether FFVI or FFVII is the best game in the series. Neither is the best game in the series. FFVII is better than FFVI. Oops.
When I was first drafting up this list, it was before I’d reached my replays of VI or VII, and I tentatively placed them next to each other, with the strong assumption that I’d end up placing VI a bit higher than VII, since it has so many strongly differentiated characters with solid story arcs, beautiful artwork, great music, etc. etc. Then I reached FFVII and not even four hours in, I realized it would have to be higher on my list than VI.
VI has a better battle system, its characters are much more differentiated by their gameplay, its character sprites have aged much better than VII’s character models, and it has four party members in battles instead of three. But I couldn’t overlook VII’s gorgeous artwork, sharp character work, and character-driven story. In the end, I had to give it the edge.
VII is a strange beast. It simultaneously really holds up and has aged horribly. The story is excellent and I love the characters, but the actual line-to-line writing is pretty bad, making the whole experience of the game a bit like swimming upstream; you’re getting somewhere good, but the age of the game is still pushing you back the best it can. Similarly, the background artwork is fantastic and gives the game locations a sense of place incomparable to anything that had come before it, but the character models are so low-poly that the two are constantly at odds with each other.
Still, the game is more a good game than it is an old one. I think it’s managed to duck the absurd level of hype around it by actually being very different from what the most popular images of it make it out to be, if that makes sense. The super futuristic techno-dystopia city only makes up a very small portion of the larger game, and most newcomers to the game won’t have seen Junon, or Corel, or Cosmo Canyon. Heck, I didn’t know Cait Sith or Red XIII were characters before I played the game for the first time. One of the many reasons I’m excited for the rest of this remake is to see newcomers to the story learning just how much variety there is to the world, events, and characters of this game.
FFVII also began (and pulled off really well) a number of storytelling trends that continued in subsequent games in the series. Obviously, almost every game since this one has a clear protagonist with a cool sword for cosplayers to recreate, and an androgynous villain whose story is closely linked to the protagonist (or one villain who is linked to the protagonist and a second one whose purpose is to look like Sephiroth), but it’s started broader, more quality shifts, too.
FFVII is the first game in the series to try to give all its characters arcs based on a similar theme, for example, a trend that has helped give it and future games a sense of thematic unity, especially in IX, X, and XV. Heck, that trend was why I almost came around on XII before they nuked it. It was also the first game in the series to have a real ending, rather than closing out with essentially a curtain call featuring all the party members, like they did in IV through VI (and I assume earlier).
Another common feature of FF games that it didn’t start with VII but certainly was canonized with it was the mid-game plot twist tying the protagonist to both the villain and the larger story. FFIV had this as well, of course, but I feel like the orphanage twist in VIII, the Zanarkand dream twist in X, and the time skip twist in XV were all meant to recall VII’s twist of Cloud’s…very complex existence (IX’s two worlds twist actually is a clear homage to IV, but it’d be hard to argue that Zidane’s connection to Kuja - and the character of Kuja generally - weren’t more influenced by VII).
2: Final Fantasy X and Final Fantasy XV.
Sorry, this one is a two-fer. I’m not gonna spend too much time on why I placed these two together in the #2 spot (I wrote a long thing on it here, if you’re interested). In summary, the games kinda mirror each other, in story and design. Each game can be seen in the negative space of what the other game leaves out, and at the end, the characters react to similar situations in completely opposite ways. For this reason, and that they’re of comparable quality, I think they’re best viewed as companion pieces.
FFX was the first mainline Final Fantasy game I ever completed, six years late. It was the first FF game with voice acting and many fully modeled locations. It also kinda marks the beginning of the series’ constant changes to the battle system.
That’s not to say the previous games’ battle systems didn’t also differ from each other, but they all had the same setup, with levels and an ATB gauge. This was the first game since III not to have any real-time element to its battle system, nor numbered levels gained through experience points. Since X, no two FF battle systems have been remotely comparable, which is cool and innovative and keeps things fresh, but also means I’ve been starved for just a regular ATB FF game for too long.
In many ways, FFX feels like a bridge between the PS1 games and the later games. It feels much more streamlined than VII, VIII, or IX, in terms of both storytelling and design. The game is very linear, pushing the player from one area to the next and not allowing much backtracking until the very end. It also loses the aging look of the PS1 games’ menus and UI, finally updating the classic font and the blue menus with white borders to fully modernized and sleek graphics.
However, movement still feels very similar to movement in VIII and IX, the music definitely evokes the PS1 games more than the later games, and most locations are portrayed with beautifully painted backgrounds, rather than modeled in (which I actually prefer, and I was glad to see that VII Remake has gone back to that in some places).
Voice acting in this game is phenomenal for 2001, and honestly on par with many contemporary games. I can’t think of a voice actor for the main cast who didn’t do a great job. Tidus’s narration, especially, is emotional and evocative in all the right ways. Grounding the plot in a very personal story about Tidus’s difficulty coming to terms with and proving himself to his abusive father keeps the story relatable and real.
Something interesting about my experience with X is that because it was my first Final Fantasy game, I thought for a very long time that the series was about organized religion, and the ways it is used to justify evil acts. This might be the only game of the ones I’ve played that is about organized religion, or even prominently features a religious doctrine, which really sets it apart from the rest of the series.
The game’s thematic unity is on point, even if there is a scene where they state the central themes a bit too plainly. Every character, and even the entire universe of the story, is held back by the past, and every subplot and the main plot revolves around finding ways to move forward and leave the past behind.
I love FFXV. It feels like a return to form after XII and XIII. It’s also probably the furthest any game in the series has strayed from the original formula. Battles are entirely real-time, and the game is a straightforward action game. There is very little time spent with menus, and even the leveling system has been stripped down to a few skill trees. It’s immediately obvious that the game was originally created to be a spinoff, not a main title.
FFXV is also probably too much a product of the current era of microtransactions and payment plans. The full story is spread out across *deep breath* a feature film, an anime series, an anime OVA, a standalone demo, two console games, four DLC story chapters, a multiplayer side game, a VR fishing game, four phone games (though really three phone games because A New Empire straight up isn't in that universe and also is terrible), an expansion including several entirely new dungeons, and finally a novel set to release sometime this year. That’s a whole lot of story. I’ve not played the phone games or the VR fishing game, or read the novel yet, but I’ve experienced all the rest.
But I also played FFXV when it first released, before any patches, before I knew there was a film, just the game all on its own. So you can believe me when I say that without any supplementary material, the game is still great.
It goes back to the FFI, II, III, V “Warriors of Light” system, where the party has four characters who do not change at all throughout the game. While this bugged me at first, I soon came to appreciate having a story where almost all character interactions involved these four characters. It meant I came to understand them well enough to feel like they were my friends, too. Most characterization in this game is understated, presented through small shared moments, dialogue, and body language as they travel the world together. Much like X, the overarching story might be expansive and far-reaching, but the real show is in the personal journeys the friends have.
Much of the first half of the game is spent exploring an open world, driving along the road and getting out of the car for pit stops or to explore the forests nearby. This is one of the very few games where I don’t mind just exploring an area without the promise of an upgrade or a new scene, just to see what’s around the corner, or to hear whatever banter the characters might engage in next.
The entire world of this game is gorgeous, and the orchestrated music is some of the best they’ve ever done. The main plot is beautiful, too. It’s bittersweet and emotional, with a charismatic villain and a twist that blew me away the first time I reached it.
The supplementary material is also mostly really quality. I’d recommend the Royal Edition over the original edition for sure, and to watch Kingsglaive as well. The anime series is quick and fairly fun, and Comrades expands on the universe in some great ways, but neither has as much bearing on the overall plot as the DLC chapters and Kingsglaive. I’m so in love with the DLC chapters, actually, that two years ago I wrote a piece just on how much Episode Ignis affected me (here if you care).
This is definitely getting long, so I guess I’ll move on after saying I’m upset that they patched Chapter 13 to make it easier, and I’m angry at everyone who complained that Chapter 13 was too hard. It was a brilliant piece of storytelling through game mechanics, and it’s mostly been stripped of all that, now.
1: Final Fantasy IX.
It’s IX. It was always IX. I actually did come into this with an open mind, wondering if one of the new games I’d experience (IV, V, VIII, XII, XIII) might end up hitting me harder than Final Fantasy IX, but as I replayed my favorite game in the series I quickly realized that wouldn’t be happening.
There are only a handful of games that make me cry. IX is one of two without voice acting. There are several songs from IX that make me tear up just when I hear them.
The story of the black mages gaining sentience, learning that they can die, and trying to force themselves back into being puppets just to lose that knowledge really moves me. The same goes for the story of Dagger no longer recognizing her mother, setting out to find a place to belong, learning that her birth family is long dead, then watching her mother return to her old self a moment before losing her forever. And Zidane’s story, where he has nowhere to call home, finally discovers the circumstances of his birth, and realizes that had he stayed in his birthplace, he would have become a much worse person than he ultimately did.
More than any other, though, Vivi’s story will always stick with me. He was found as a soulless husk by Quan, a creature with the intention of fattening him up and eating him, but each of them awoke something in the other, and Quan ended up raising Vivi as his grandson. When Quan passed, a rudderless Vivi went to the city to find a new home, and eventually learned he was created as a weapon. Other weapons had also gained sentience, but none had the worldliness that Vivi had gained from his loving relationship with Quan. When Vivi discovers that most weapons like him die after only a few months, he grapples with the possibility that he may die at any time, and eventually decides that he can only take control of what life he has by living each moment to the fullest. He ends up becoming an example for the other weapons to follow.
FFIX is a game about belonging: both yearning to have somewhere to belong and learning that the place where you think you belong is actually toxic and harmful to you. Even the menu theme is a tune called “A Place to Call Home.”
IX ran counter to the trends of the series in a number of ways. It was a return to high fantasy after the more sci-fi VII and VIII, and was also much more lighthearted than those games, while still being heartfelt and occasionally bittersweet. Gameplay-wise, it locked each of its characters into a single job, gave them designs based on their jobs, brought back four-character parties, and introduced a skill system in which characters learn skills from equipment. It also had a much softer, less realistic art style, and mostly avoided the attempts to recapture VII that have plagued most other subsequent titles (besides Kuja’s design, I guess).
The story is also structured so well. It regularly shifts perspective for the first thirty hours, allowing the player to spend ample time with each of the party members, and shaking up character combinations for fun new interactions. It introduced a system similar to the skits from Tales games, showing the player often humorous vignettes of what’s happening to other characters at the time. Once the characters have all come together in one party, the game has earned the sense that all of them (except for the criminally underexplored Amarant) have become a family.
The supporting cast are a blast as well. Zidane’s thief troupe (who double as a theater troupe) are likeable and fun. Kuja’s villain arc allows him to be sympathetic without losing his edge. The black mages are tragic without being overdone.
The development team for this game put so much more work into this game than they had to. The background artwork was all made in such high-definition resolutions that the act of downscaling them to fit in the game removed details. Uematsu traveled to Europe to make sure he’d get the feel of the soundtrack right, and has said it’s his favorite score he’s ever done. Sakaguchi, the creator of Final Fantasy, says IX is his favorite game in the series.
FFIX is one of the two games I would like them to remake after they finish the VII Remake, but I’m terrified they’ll mess it up in some way. Honestly, the game’s only flaws (which I do desperately want them to fix) are a lack of voice acting, the underdeveloped party member Amarant (and to a lesser extent Freya), the dissonance of Beatrix never getting punished in any way for her hand in a genocide, and the fact that very few of the sidequests are story-related because so many of the smaller story details that would normally be relegated to sidequests are covered in the main plot.
Despite the danger, though, I think revisiting IX is absolutely essential moving forward. It represents so much of what made older games like IV and VI great, and its story is much more grounded in real emotion than many current Square stories tend to be. Remaking VII will be good for getting VII out of Square’s system. Remaking IX would be good for putting IX back into Square’s system.
Here’s a IX song as a reward for getting this far. I’m gonna go listen to it and tear up again.
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laughingpinecone · 4 years ago
Text
Yuletide letter
I am laughingpineapple on AO3  
Hello dear author! I hope you’ll have fun with our match. Feel free to draw from general or fandom-specific likes, past letters, and/or follow your heart.
Likes: worldbuilding, slice of life (especially if the event the fic focuses on is made up but canon-specific), missing moments, 5+1 and similar formats, bonding and emotional support/intimacy, physical intimacy, lingering touches, loyalty, casefic, surrealism, magical realism, established relationships, future fic (when in doubt, tell me what’s happening to them five, ten, twenty years in the future!), hurt/comfort, throwing characters into non-canon environments, banter, functional relationships between dysfunctional individuals, unexplained mysteries, bittersweet moods, journal/epistolary fic, dreams and memories and identities, tropey plots that are already close enough to characters/canon, outsider POV, UST, resolved UST, exploring the ~deep lore, leaning on the uniqueness of the canon setting/mood, found families, characters reuniting after a long and/or harrowing time, friends-to-lovers, road trips, maps, mutual pining, cuddling, wintry moods, the feeling of flannel and other fabrics, ridiculous concepts played entirely straight, sensory details, places being haunted, people being haunted, the mystery of the woods, small hopes in bleak worlds, electricity, places that don’t quite add up, mismatched memories, caves and deep places, distant city lights at night, emphasis on non-human traits of non-human characters (gen-wise, but also a hearty yes xeno for applicable ships), emphasis on inhuman traits of characters who were human once and have sort of shed it all behind
Cool with: any tense, any pov, any rating, plotty, not plotty, IF, unrequested characters popping up.
DNW: non-canonical rape, non-canonical children, focus on children, unrequested ships (background established canon couples are okay, mentions of parents are okay!), canon retellings, consent issues, actual covid (fantasy plagues are okay)
Les Cités Obscures: any
This is a very general “please, anything in the style of canon, just maybe with less thoughtless sexism” request. I want to lose myself in these cities again, and in the strange lands that connect them. I’d be happy to follow any of the known characters and/or OCs, or eschew characters altogether and write about the cities themselves. What caught your imagination in Brüsel, Xhystos, Taxandria, Alaxis...? The history of some cool building that was only marginally featured in one of the stories? Or an OC city! If you’ve got a favourite European city that doesn’t already have its obscure counterpart, please tell me all about it! Go big, go wild! What strange and classically surrealist happenings take place within its walls? Or even... outside Europe... Nerding out about architecture is of course very welcome. I would also love to read a story based on any Schuiten illustration, contextualizing it as if it were part of this ‘verse. Here’s a bunch of them, for example!
Ghost Trick: Cabanela
You know.. him. Dazzlingly OTT, untiring, rock-solid self-esteem, loyal to a fault, following a rhythm of his own, flawless intuition until it fails and it all burns down… him. I just want to see more of him doing stuff! The way he’s chill and open toward new people (like Sissel and Missile in ch15) makes him perfect to throw at most other characters and see how they react to the sparkles… I’d love some focus on how ridiculous his aesthetic is, half Saturday Night Fever half hardboiled detective half bubbly preteen (for a total of 150%) and yet he makes it work. Or how ruthless he can be, possibly for the sake of the people he cares for. The quote “The intimacy of big parties”. Him and Alma in the new timeline bonding over knowing (once Jowd has spilled the beans) but not remembering that terrible timeline. Some tropey scenario on the job. Snark-offs with Pigeon Man, by which I mean PM snarks and it bounces off him like water off a spotless white goose’s back.
Ship-wise it’s only Cabanela/Jowd whenever it’s not infidelity, Cabanela/Alma in what-ifs also if it’s not infidelity and Cabanela/Alma/Jowd for me (and Lynne/Memry and Yomiel/fianSissel on the side). There are a bunch of shippy prompts in all my past letters - I would however reiterate here that Jowd. is. the worst tease. always. Like, just saying, but assume he’s pining big time and Jowd and Alma figure it out - they’d make a national sport out of excruciatingly protracted teasing.
Conversely, Cabanela/Lynne and Cabanela/Yomiel are NOTPs especially from Cabanela’s side. So while I appreciate the thick tension of a good Yomiel VS Cabanela confrontation like everyone and their cat, and also really appreciate a roughed-up Cabanela, and I do love Yomiel in his own right… I don’t want Cabanela being into it. Adrenaline junkie he may be but this hurts and his coat’s a mess and there’s no perfect winning scenario so he hates every second of it. (JOWD being super into Cabanela being roughed up is another matter altogether and he should probably mind his own business. ...incompatible kinks, truly tragic. they’ll have to find some other common ground. they’re smart, resourceful, playful fellows, I’m sure they’ll manage)
Kentucky Route Zero: Donald kentuckyroutezero
I love everyone in the cast, all acts and interludes, and I am extremely into all the themes this incredible work of art ended up exploring. Agreeing with the overall doom and gloom up to Act IV, I was blown away by Act V’s strong affirmation of the importance of the arts and of the bonds we make and of carving up spaces for ourselves in capitalism’s wake. Donald was, indeed, not a part of any of that. Even the final interlude updates us on Lula and mentions Joseph, but the big guy is nowhere to be seen. So, you know, there’s fanfiction! He’s so static, defeated. I am fascinated by the chain of metaphysical spaces that goes surface -> Zero -> Echo -> Dogwood and even within that framework, the hall of the mountain king is like a hopeless dead end. Dude’s terminally stuck. So - once again, in the spirit of transformative works, how could he get... you know... unstuck? Did Lula’s momentous appearance in Act III shake him? Having a functioning Xanadu again, perhaps? How could he interrogate that oracle, what recursive wonders would it show him? If he decides to leave, what does it feel to be on the surface again after so long, or on the river perhaps? Maybe he is forced to leave by the flood, if not this one, the next... Having him meet any other character would be amazing. Past or future time spent with Weaver... seeing Conway again, changed... programmer guy chatting up musician androids... did he know Carrington from his college days or was Carrington only a friend of Lula’s?
As for Lula herself and Joseph too: “Flipping through the pages, Conway is able to gather that it’s a story about three characters: Joseph, Donald, and Lula. It’s something like a tragic love triangle, but much more complex. Some kind of tangled, painfully concave love polygon.” 😔 I ship them as a full triad, if you can nudge them in that direction, good. But I’m very open to non-romantic resolutions as well, going past their messy feelings to find each other as friends after so many years maybe. Or... a start. idk.
I’d be interested in fic that leans on the game’s adjacent genres: wanna go full-on American Gothic? Dip into surrealism? Take a leaf from Twin Peaks with tulpa / split narratives to explore the characters’ issues? I’m also open to AUs, real or through Xanadu. This also feels like a good place to stress that I really, really like caves.
And now for something completely different: FAQ:  The “Snake Fight” Portion of Your Thesis Defense is in the tagset this year. I’d say that the crossover with the snake portion of Here and there along the Echo writes itself, but it would not be correct, as in fact I would like you to write it for me. Feel free to not feature Donald if you focus on this crossover instead!
Uru would be a fun crossover too, for Donald specifically. He’s very DRC-shaped in how he tilts at doomed projects which just so happen to be deep underground.
Pyre: Volfred Sandalwood
This is a Volfred solo, Volfred&literally anyone or Volfred/Tariq, /Oralech or /Tariq/Oralech request. I adore everyone in that Blackwagon+Dalbert+Celeste, so if you want to add a Nightwing or two to any prompt, please do! I also love all the Scribes and find Erisa a compelling tragic figure, while out of the other triumvirates, I’m “love to hate them” for Manley, Brighton, Udmildhe and Deluge and would not like to see them featured in sympathetic roles. fwiw I also enjoy Jodi/Celeste and Bertrude/Pamitha a lot!
I feel deeply for all of Pyre’s main themes - literacy, degrees of freedom, the fragile time that is the end of a historical cycle, nobodies rising up to the occasion, building a better society, and of course found family, “distance cannot separate our spirits” and all that jazz, and Volfred is squarely rooted at the center of all of them. I really really love everything he stands for, even if he’s overbearingly smug in standing for it. Just please tell me things about my fave. His relationship to the Scribes (as a historian, a some kind of vision, via *ae or once he’s a star himself)? A ‘forced vacay’ Downside ending where he looks at the Union from afar and keeps living in this strange transformational place? Life in a cramped Blackwagon that was meant for like 5 people tops and is currently eight Nightwings, a herald and an orb? Since he picked him for the job to begin with, does he respect and cherish Hedwyn as he dang well should? What does it feel like to try and Read a herald? Was he ever in danger, in the Commonwealth or in the Downside? What daring act of resistance did he and Bertrude pull off at some point in their past? It’d be cool if one of his old pamphlets came up at some point. Does he puff up as prime minister because he’s nervous, and who can see past his hyper-professionalism and lend a hand? Please roast him big time about the votes he assigns to the various Nightwings in his planner? What’s his attitude toward the flame’s purification (what with being a tree but mostly like, as a general concept. He did nothing wrong!) (well he definitely said some things wrong and sometimes oftentimes the ego jumps out, but his intentions did nothing wrong)? When did his calculating approach fail him? Something with Pamitha along the lines of that edit that goes “Can we talk, one ten to another?“/"I am an eleven, my girl, but continue”? Dude could easily be voted sexiest voice in the Downside - how much is he aware of it? Does he sing? I love how he bears his ‘reader’ brand proudly. And speaking of scars, I have to wonder, looking at Manley for comparison, if the shape of his head, with that massive crack, isn’t also due to injuries.
As a refrain from my general likes: emphatically yes xeno to both shippy interactions at all ratings and to gen explorations of what a Sap is like… I’d love to read all your headcanons.
Ship-wise, I enjoy him with Tariq as this kind of esoteric connection of minds, guarded words full of secret meanings, long contemplative walks together (is any external pov watching...?), Volfred’s Reader powers brushing against Tariq’s mind and getting weak in the knees at the starlit expanse he finds there, so unlike mortal thoughts. Tariq finds his individuality learning from him; Volfred presumably gets a transcendent glimpse of the Scribes. And I enjoy him with Oralech as pretty much the opposite of that, Oralech is so very mortal compared to him, such a precious, fleeting, burning life especially after his fall. Oralech’s idealism is very dear to me, it was their plan, their shared revolutionary spirit, I find it deeply moving. And I am very interested in seeing them rebuild their connection now that Oralech is back, changed, and in some ways he can learn to let go of his misconceptions and slowly open himself to Volfred’s love again, but in other ways that’s who he is now, with this deep-set anger, and what does it even feel to realize that you’re the symbol of the end of an era (the end of the Rites, the fading of the Scribes). I’m interested in both topside and downside endings for all of them, as long as they end up on the same side, the revolution was peaceful and they don’t angst too much about the side they ended in. Tariq can ‘find his way home’ in the near post-canon somehow or even be summoned again, as a different aspect of the same ‘moonlit vision’ that once inspired Soliam Murr.
Strandbeest: any
https://www.strandbeest.com/
I would just like words to go with these, please and thank you so very much. Worldbuild to your heart’s content! Specifically: I’m fascinated by the premise that the strandbeest are living creatures that evolve and adapt to their ecosystem. A world where life is just wind stomachs and sandy joints, and the tide that can catch you unaware. I would like a story that feels distinctly inorganic. The wonder that is the existence of these creatures. Their unique struggles. Weird and experimental if you like. With a mechanical focus, maybe?
I nominated four critters as a selection of the different cool things they can do - Percipiere Excelsus is huge and has the hammer mechanism, Suspendisse’s tail senses the hardness of the sand, Uminami is my fave caterpillar and the caterpillars overall feel like a new paradigm after a mass extinction event, Ader straight-up flies... but they’re all wonderful. If you want to focus on different strandbeest, please do!
Twin Peaks: Lucy Moran
Case fic but they don’t find out jack shit, someone disappears, David Bowie was there, it’s complicated. Fragmented, shifted, mirrored identities. New Lodge spaces. The risks of staring into the void for too long. Gentle illusions. Transcendence. The moon. Static buzzing. Any title from the s3 ethereal whooshing compilation used as a prompt, actually. Whatever goes on on Blue Pine mountain or the even more mysterious things that go on on White Tail mountain where exactly zero canon locations are found. Twin Peaks is all about the mystery to me, the awe of mystery and unknowability and the human drive to look beyond and the risks of getting a peek, and about shared consciousness and trauma taking physical form in an uncaring world. Go wild with the ethereal whooshing! But I also love the human warmth at the heart of it all, and sometimes it’s enough to anchor these characters and let them have a nice day. A fic entirely focused on some instance of coziness against the cold chaotic background of canon would be great too.
For Lucy specifically, a big draw for me is how canon (...s2 need not apply) empathizes with her way of processing the world. Not just Peaks, but On the Air’s protag who is basically a Lucy expy also gets the narrative completely on her side and that’s great. And I love how in s3, her focus on the small things around her is always echoed by bigger, climactic events beyond her horizon (bunnies / Jack Rabbit’s palace, chair order / Garland’s chair, her first scene talking about the two sheriffs / doubles everywhere...). It feels to me like some kind of off-kilter mindfulness and I love it. She’s also got a loving husband and an amazing son, which, in this economy and also this canon? Damn. The one functional family, imagine that. I am not interested in focus on family dynamics, but singularly, either Lucy/Andy or Lucy&Wally are great - in particular, I’m interested in how strange they are and yet they make it work. With the ruthless critique of traditional family structure that’s all over canon, maybe they make it work specifically because they’re not doing any of that. A bit like the Addams family... but... not goth...? Anyway. I’d love to see Lucy interact with and maybe strike a friendship with any character she’s never shared a scene with in canon! In the tagset, there’s Diane for some secretaries bonding, Audrey because??? why not?, Albert because it’d be an epic enemies to friends slowburn, some version of Laura in the future, if we’re feeling really daring maybe even some version of Coop in the future, still fragmented... or anyone you want! Outside the tagset I’d be curious about Hawk, Margaret and maybe Doris in particular, I think, and Phil, and Nadine and the Invitation to Love fandom in general (Frost says it still airs - did it get as weird as TP s3 did?), but if you have an idea with someone else, absolutely go for it!
Canon-specific DNWs: any singular Dreamer being the ‘source’ of canon, BOB (let alone Judy) being forever defeated in the finale, Judy being an active malevolent presence in the characters’ lives, clear explanations for canonical ambiguities, ‘Odessaverse’ being the reality layer, the Fireman’s House by the Sea being the White Lodge, whatever Twin Perfect’s on about, Cooper/Audrey, Cooper/Laura
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kateemmerson · 4 years ago
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#LocationFree - How are global nomads coping with their wanderlust lifestyle?
No one has been left unscathed, have we? We have all had to adjust, re-jig, process life, handle loss, and take stock …every single one of us? Same storm, different ship, right?
Amidst all the “stuff” going on globally, I recently listened to my heart and launched my 5th book, titled “10 Lessons for Living #LocationFree.” Originally planning to launch it much earlier, I waited until the time felt right and until I had the right energy to tackle it. I honestly feel that now, more than ever, we need to keep our dreams, ideals and possibilities ALIVE and top of mind.
Even if we are a bit stuck now, our thinking and feeling do NOT have to be stuck.
In the process of writing this book, I wanted to offer readers some varied perspectives and thus set about interviewing 16 awesome folks to get their views on living this lifestyle. When the book was released just 2 weeks ago, I really wanted to check back in and get their updates on living “LocationFree.” We are all between 40 and 60 years old, living our own version of this lifestyle all around the world. Essentially I wanted to see how the year had shaped up for them since our initial interview –  to see if they were more hellbent on continuing this vagabond lifestyle, to understand if something fundamental had shifted for them, or if perhaps world events have made them reconsider lifestyle choices related to all things #LocationFree?
#LocationFree is my preferred term, but it is often referred to as Global Nomad, Digital Nomad, Location Independent, Portable Pro, etc. The name is less important than what we live day-to-day.
I wanted to update myself, too. I have honestly had a profoundly ‘interesting’ year. I’m definitely NOT saying it was easy and straightforward, but that I dug deep and found ways to try and accept and lean into what was going on rather than resist it all. The latter option felt futile and counter-productive in every form. I contracted and tested positive for the covid lurgy back in March 2020 after hurriedly exit-ing South Africa. I was out there to launch my 4th book, “Write your Book in 100 Days,” with my business partner. We had multiple book launches and events, live interviews from some major PR rolling out. It was our chance to inspire and reconnect with all the wonderful South African writers in our community. Plus, all my annual medical appointments were booked for what might have been my last regular visit to South Africa.
As I tuned in and reacted to what was unfolding, I knew I needed to get on a plane fast, to the UK. I was due to travel via Dubai to visit a friend stationed there but decided to hotfoot it directly to the UK, just a couple of days before lockdown kicked in. After all, South Africa was officially no longer any form of “base” for me after the break up with my partner, so I didn’t fancy getting “stuck” there.
I knew I wanted to get to my mum in time for the first proposed lockdown so she wouldn’t be on her own. Well, for sanity, company, and a bit of TLC more than needing to “look after” her – she’s a super strong woman! But before being able to get to her, after testing positive for covid (I only ever experienced mild symptoms, thank goodness), I had to isolate myself for a month before it was deemed safe for me to stay with mum in her presidential home. We then ‘enjoyed’ three months of strict lockdown together. Lucky we had too much TV, laughter, wine, great food, daily walks, and I also celebrated my birthday with her. Zoom Style with friends around the world.
One of the hardest business challenges was letting go of our international Writing Retreats that were booked. It often takes folk at least a  year to decide, book, and pay for one of our retreats. Writers from all over the world were joining Sarah and me in Greece, Italy, and Spain for a total of four retreats and residencies. We had to face cancellations, field the uncertainty with massive deposits we had paid across to secure hotels, and handle the non-refundable deposit challenge. We initially postponed and shuffled dates later in 2020 in the eternal hope that we could still host them later in the year, and had clients ready to hop on planes… and then finally releasing them all in favour of 2021 dates. We “lost” some clients who couldn’t move to the new dates, and have not yet been able to start filling those spaces for 2021. That was my main income revenue down the sink. I know the entire world understands all the drastic financial challenges of the year and I am not alone in that. 
The moment it was “safe” enough to travel, and the world eased open a bit in the UK, I travelled to a wee Scottish island, Iona, for an overdue, personal and significant retreat. I had been wanting to reconnect with Iona to organise a writing retreat, so I was fulfilling two objectives. It is a very sacred isle that offers deep healing and was just what I needed. Mum was happy  (and I guess sad) to finally wave goodbye after three intense months together. The year has allowed me to live what I call a “revised version” of living location free – with restrictions and other things factored in, like everyone. I was planning on spending 2020 starting to look for my next Northern bases, so that has obviously been postponed. My heart is being pulled by the idea of setting up some version of flexible homes in both Scotland and the Mediterranean – but that will need to wait until I can travel abroad to explore that option more fully.
I am just not a ONE HOME type of gal. Any future partner I have in life needs to know that a deep love for travel and adventure is wired into my cells. But I am starting to consider a couple of bases to move between, with loads of side- travel too!
So I relished a much quieter work year. I was already planning on taking time off from running regular online writing mentorships as I needed a break from that intense type of work, and then all our summer writing retreats retreated into the distance. So I took most of the year off to be in the GAP. I stayed in quieter retreat –type mode with myself.
I embarked on an intense, personal retreat process on Iona to recalibrate again. I went offline for 3 weeks and 80% offline for a further 5 weeks. The poor wifi signal helped that switching off process. But this was not about covid. To be honest, it was more related to where I am in my life and business cycle. I needed to do a mammoth, triple-angled closing out process. One was the ending of my relationship after five years, and another was leaving South Africa, and the third closing out a few aspects of what used to make up my business. But all that was happening despite covid’s impact. You can read more about that journey here.
On Iona I also fell headlong into a fantastic new heart-based hobby with the actual “making” of books, learning the art and skill of “Book Binding” or BookArt. I am smitten and have a bag of tools, paper, ink, and waxed linen thread to lug around now. If ever you come on a retreat with me, you will be sure to make your own book from now on!
Uhmmm, yes, the irony is that my motto is #LIVELIGHTELIVELARGE, so excess clothes can get turfed out of the suitcase but my new bookmaking tools will have to stay put for this #LocationFree gal.
I am still 100% pursuing my own version of living #LocationFree, just with the added goal of looking for a couple of places to call a “base” in 2021. Love Kate x
***Here is what some OTHER global Nomads say about how this year impacted their gallivanting lifestyle around the world. All of these amazing folk below have contributed to my latest book to offer their take on being #LocationFree.
* My global nomadship is NOT over yet! Dee Before COVID-19 stopped us all in our tracks, I had been already considering my global footprint and thinking about how I could still travel and work as a nomad, but with more and more respect for the environment by reducing my use of fossil fuels.
Since being “stuck” at my daughter’s house since March 1st, I have had more time to contemplate my next move, and I think I will be much more mindful about the “gigs” I say yes to in terms of length. Instead of jumping from plane to plane and delivering multiple workshops or events in one week, I will spaciously alter my availability and only offer one city a week for short jobs. In addition, I’m considering “putting myself out to hire” to communities for 3-6 month, longer-term projects.
As for this crazy year, I have still felt like a “nomad” because most of my international work has continued online, but I’ve been receiving some “snail mail” at my daughter’s address where I’m staying, and I don’t like it. My daughter and friends tease me, saying, “ooh, look, you have mail!” which I vehemently deny! Haha!
I did join a gym in my daughter’s town but, I made sure it was one of the franchise-type ones that proliferate Australia so that when I’m back on the road, I can still make use of the membership.
I still live out of my suitcase. It’s on a shelf, in the cupboard, in my daughter’s spare room, and I have deliberately done very little extra shopping this year and still buy my suitcase-sized “top-ups.” All my purchases have still been with the thought that I will eventually be back on the road.
As of December 2020, bookings for work in early 2021 have started rolling in, and I’m feeling the pullback towards the actual road (not flights) that will most likely be my future for at least the next 12 months until our international borders and flights are safe again. My global nomadship is not over yet!Yours in Community, Dee
Dee Brooks is a mum of four adults and is a passionate community development practitioner and trainer with over 20 years of experience. She has been an Intentional Nomad since 2015 and has travelled and worked in over 20 countries, creating impact through capacity building and knowledge sharing. http://jeder.com.au
*What is COVID offering US in terms of new perspectives? Martin When Covid struck, all my jobs and activities came to quite an abrupt halt. But organically, other things suddenly needed to be done. My life in a nutshell… Go with the flow, take things as they come, and run with it as best you can.
Pre-Covid, I was housesitting, hiking, travel guiding, and occasionally giving sushi workshops. When all that stopped, for my dad, who lives alone, all his support and social engagements/contacts were terminated as well. So I kind of organically transitioned into being his only daily visitor and part-time caregiver. A foundation I occasionally volunteer at was seeing a huge dip in the (mostly 55+ aged) volunteer availability, so my “whenever I can, I’ll let you know” volunteering turned into a fixed few days a week. With the rest of the time, I worked on my campervan conversion, which I was not really getting around to before Covid. So you could say that just as in life, Covid took but replaced other things in its place for me to make a difference… And no less important, it also gave me space to remember what I was passionate about and the time to work on it as well.
Looking forward, my future perspective has not changed much with Covid. I will keep living as a nomad, primarily housesitting going from place to place, alternated with some hiking travel guiding and volunteering here and there, and being a self-supporting van-lifer the rest of the time. What Covid did do, however, is make me realize how positive and stable this self-supportive lifestyle made me, as when mass-hysteria struck, I accepted it as it came and just took it in my stride.
To me, the best way to approach the whole Covid-situation is to look at what it is offering in terms of new perspectives, rethinking priorities and time away from work, commuting, and stress in favor of me-time. It is pretty much nailed on the head by this little quote by Karen Salmansohn:
You gotta look for the good in the bad, the happy in the sad, the gain in your pain, what makes you grateful, not hateful. And if there is no good in the bad, or happy in the sad, then you are put in that spot right there, right then, to help create it for yourself and the people around you… May you be happy and well, Martin Martin Van Den Berg is a full-time professional housesitter, capable with all animals but specialising in big or “difficult” dogs and packs. Willing to travel. [email protected]       https://www.facebook.com/martinvdberg73

* Will we resume nomadic life? Nancy It was sheer coincidence that we moved into a long-term rental the day that Spain went into lockdown! A day later and we would have needed approval from the police to move, to drive elsewhere other than to the supermarket for essential supplies. My unexpected pulmonary embolism in April 2019 had stopped our travels and, due to ongoing medical treatment, necessitated us staying in Oliva for a while. As we liked it here, at the end of that year, totally unrelated to the pandemic, we decided to stay in the area longer and, in January 2020, found a new home near the sea.
Even if we had booked another Air B&B, ready to travel again, it’s unlikely we’d have been able to. As a new tenant hadn’t been secured for the townhouse we’d been renting, we would have had to stay there longer. This would have been so frustrating! I was always excited when moving-on and to have no choice but to stay would have been very hard. Instead, we could look forward to our new home close to the beach!
My online work continued despite the pandemic, and my weekdays didn’t really alter as I sat at the computer in my home-office as usual. The virus situation has definitely changed our nomadic mindset, though, and now I’m not even sure if we’ll resume our journey!
The pandemic in Europe and ever-changing border restrictions make it difficult to travel, so for now, we’ve accepted it’s necessary to stay-put. Instead of looking forward to exploring new places, we appreciate the opportunity and extra time available to visit our own area, which is very varied and beautiful. We’ve also made some friends here and, in a time when we cannot easily see family in the UK, these relationships are all the more important.
As we’ve not had to pack-up the car to move-on in a single journey, we’ve also gradually acquired more possessions and are making our current rental a ‘home.’ The more we become settled, putting down roots, it’s so much harder to consider moving away. Maybe one day we’ll revise our wanderlust, maybe not. Perhaps we’ll take holidays again instead. We’re just not dwelling on that.
Although we’ve always had a flexible attitude, this year has taught-us that absolutely anything unexpected can happen! We’re OK, and we have each other, our health, an income, and a home, so do appreciate this as never before. Kind regards, Nancy Nancy Benn is a versatile virtual assistant with more than ten years’ experience providing efficient support to clients. Working remotely from her home office, Nancy helps entrepreneurs achieve more time and headspace to develop their business by supporting and encouraging their endeavours by providing outstanding, skilled admin and secretarial support. www.directpaservices.co.uk         
www.nancybenn.com

*Coincidence doesn’t exist. I always believed that! Jan What happened to this digital nomad during the Covid pandemic? I guess the same as with all the others: being stuck in one place and not moving anymore. In my case, I’m stuck in Budapest in Hungary. Coincidentally, as a Dutch citizen, I already had a house in Hungary, and I am a resident in this country. Something that, after the fact, turns out to be a good thing. I will explain, and this explanation shows once more, that coincidence doesn’t exist. It was for a reason that I got stuck here.
In February 2019, I left the Netherlands and started my digital nomad existence. South America, Spain, and South Africa. In April 2020, I ended up in a very strict lockdown in South Africa, and after three tough weeks, I was finally able to return to the Netherlands on a repatriation flight. From The Netherlands, I flew immediately to my home in eastern Hungary. It was a safe haven in these bizarre times. It was also far removed from covid, with only 2 cases known out of the 3 000 inhabitants in the village.
After a few weeks of being in Hungary, a letter fell on the mat from the Dutch authorities. They stated that with retroactive effect to February 2019 (!) I was no longer officially living in the Netherlands, that I was not allowed to continue my business there and that I was no longer insured for medical expenses.
Pay attention! With more than one year retroactive effect!
Panic! What’s next? At that time, there was only one option: I would have to live 100% as a resident in Hungary and build a new company structure with two limited companies: one in the Netherlands containing all the customers and one in Hungary where I am an employee. Subsequently, I was accepted into the Hungarian health insurance system (which is cheap, but not the world’s best) and a perfect private health insurance top-up that will enable me to be anywhere in the world and still have good insurance!
All of this turned out to be a golden solution for me as a nomad. The taxes in Hungary are the lowest in Europe, and even after my retirement in some years, the 0% income tax is Europe’s best! I am currently renting an apartment in the heart of downtown Budapest, and at the weekends I visit my house in the countryside to relax. This is truly the ideal “snob-life’ of all the Budapest-inhabitants!
Coincidence doesn’t exist. I never believed in that. But all these puzzle pieces came together so precisely into one nice new picture. So with all that happened to me, I have to admit: coincidences might just exist!
While I am stuck in Hungary for now, I spend ALL my time preparing for the future! Jan
Jan Van Kuijk has been living partly in the Netherlands and partly in Hungary for more than 10 years. The two countries finally became too small for him, and in 2018, after 15 years of preparation, he decided to travel the world as a Digital Nomad. With his work on WordPress and Joomla websites, he is generating sufficient income to live his dream. https://digitalnomadlifestyle.nl      https://janvankuijk.nl

*Cruising (or not) with Covid – Debbie Well, it’s been an interesting couple of months – thank you, 2020!
From being aboard ‘that ship’ which was disallowed docking in Chile, Peru, Ecuador, Panama, Costa Rica, and Mexico, to finally disembarking our guests in San Diego, after 29 days onboard! Our guests got an additional 15 days cruising on the house, and of course, courtesy of corona!
Then, many of us got ill and had to deal with “isolationship,” which in itself added a new dimension to both cruise life, as well and levels of sanity and productivity! Getting the South African crew repatriated back to our own country was another covid challenge, but we finally made it to home soil in June, three months after the break-out onboard our floating home. At this stage, a total of 60 days of “isolationship” had been achieved, and it is no small feat to spending that amount of time on your own in a room that is hard to pace 10 steps without having to stop dead!
Since then, the waiting to return to what we love has taken its toll in various forms, forcing many to find alternative employment sources. I have kept myself busy by doing some ‘self-reflection and tweaking,’ a vital step to recalibrating and accessing what makes it out of the covid crisis with you and what needs to be resolved and rested!
I have decided to study a diploma in HR to be better equipped in my line of work and where I see myself adding relevance; making memories with my family, and building a legacy in my gorgeous granddaughter’s life while watching the world continue to be crazed about vaccines and searching for new normals!
Living life #LocationFree post-covid will have its own set of challenges, but I am hopeful that we will be traveling and impacting more lives in the near future! Remember at this time, to be kind – to those who don’t understand or think the way you do, and it’s OK to be different – after all, that’s what it takes to live #LocationFree. Love Debbie
Debbie Botha courageously leapt at the chance to travel and showcase her training development, coaching, negotiation, and change- management skills within the world of cruising. She now wears officer stripes on her shoulders and a smile on her face as she explores international waters is studying HR, dabbles in Bitcoin, and revels in being a nurturing Nana. linkedin.com/in/debbiebothaglobal        Instagram: @debbiebothaofficial

*Life Has Shifted A Little – Chris and Jillian We had moved places in Morocco a few times. We had decided that we needed our own space after two and a half months in the hostel we were painting in, and we moved into an apartment in Tinghir. Shortly after we moved into our new place, the lockdown was lifted. And even though we were some of the only foreigners around, we weren’t being hassled too much to come and buy things.
We moved out to Rissani after two weeks, which was located at the edge of the Sahara. The roads were now just starting to open up for people to move between towns and cities. After a few weeks there, we read a news headline saying that all foreigners had to leave Morocco by August 10th. We then decided that we wanted to spend some time on the coast, so off we went to Essaouira.
We ended up renting an Airbnb for a really good discounted price inside the medina. There were still very few tourists around, and we were getting hassled by more people to come and buy things. We had booked a flight to leave on the 8th, and a few days before the day, the flight was canceled. We then read more information about needing to leave and found out that it was fake news and didn’t need to go.
We rented the place for two more months, and it was nice to have our own space and work on our own projects. The owner of the Airbnb had upgraded the wifi to accommodate our needs, and we accomplished a lot of much needed online work. The locals’ mood had dropped, and eventually, we had started to see drunk people in the day fist fighting at random times. This was not normal, so we felt that it was time to go.
We booked a direct flight to Turkey, and we travelled to Casablanca to exit the country. There were not many people in the airport, which made the experience one of the easiest times we’ve had travelling. We were told that we would expect to get tested for Covid when we arrived at the airport, this didn’t happen. We were also told that we would expect to get tested when we arrived in Turkey, this didn’t happen either. Turkey was open, and everything was business as usual. In the last two weeks here, the Turkish government has started implementing some restrictions. Restaurants are closed except for takeout, a weeknight curfew of 8:00, and everything except grocery stores are closed over the weekends.
We have no doubt in our minds that this is the only way we can live our lives. Travel has probably changed forever due to Covid, but we will deal with it. We won’t be returning to conventional life, and we find too much happiness in this way of life
Chris de Cap I’ve been an artist my whole life, more than half of which as a tattoo artist. I spent the bulk of my adult life being nomadic, however, mostly in Canada. Now I’ve taken my nomadic habits out into the world. http://www.artisticvoyages.com/        www.instagram.com/artisticvoyages
*Clearing the decks and learning what it means to be resilient I feel like 2020 is the year that we were all forced to stop, take a deep breath, and look at how we are living. The word that kept coming up for me this year was resilience.
Here in Spain, we experienced one of the strictest lockdowns in Europe and in a city like Malaga where we are used to being active and social life quickly started to feel a little surreal. I remember saying to friends that it felt like I was living in a Netflix movie. Deserted streets, no noise or energy.
There is a thriving community of entrepreneurs and freelancers in the city and I organise a co-working meet-up. I remember our last in-person event just before the lockdown happened. I don’t think anyone realised just what was coming! After that, we took the meet-ups online like many events and it proved a great way to stay connected and motivated when we weren’t able to meet up in person. I launched my first retreat in October at an amazing venue called Vega House. This was one of my big goals for 2020 and after nearly a year of putting things on hold, I was determined to make it happen.
I have experienced lots of personal and professional shifts this year and it feels like it has been a bit of a baptism of fire. I know I have learned to be more present in how I live. I have become much more conscious of time and not wasting it this year. This has affected my relationships, friendships and priorities as a whole.
I had planned to do more international travel this year and instead found that there was so much more on my doorstep than I had realised to explore and appreciate. Slowing down and living with restrictions has helped me and I am sure others to find joy in unexpected places. I think I am going into 2021 with a renewed sense of optimism around what is possible for me. I am focusing on staying grounded and appreciating the here and now.
Victoria Jane Watson is a business and media mentor working with female entrepreneurs leading the way in the health and wellness industry. She gets to the heart of what makes her clients unique, showing them how to leverage their story and expertise effectively so they can build a personal brand that supports their business goals. www.victoriajanewatson.com   Instagram: @victoriajanewatson
“10 Lessons for Living #LocationFree” is available on all Amazon stores
Search under the title or by using:
Print ISBN: 978-0-620-90868-9
Digital ASIN: B08P7FQ94G
IN SOUTH AFRICA YOU CAN  ALSO GRAB A PAPERBACK ON TAKEALOT.COM
https://www.takealot.com/10-lessons-for-living-locationfree/PLID71293449
  #LocationFree – How are global nomads coping with their wanderlust lifestyle? was originally published on Kate Emmerson - The Quick Shift Deva
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dustedmagazine · 5 years ago
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Listed: Elkhorn
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Jesse Sheppard and Drew Gardner joined forces as Elkhorn in 2013, Sheppard on 12-string and Gardner on 6-string. Together they’ve made a string of gorgeous duet albums on Feeding Tube and now Beyond Beyond Is Beyond records, while supporting the growth and scholarship around American Primitive guitar playing in a variety of ways. Sheppard, in particular, has been active in organizing the 1000 Incarnations of the Rose festival and documenting players including Glenn Jones, Nathan Bowles, Chris Forsyth, Ryley Walker and others in video. Their latest album, The Storm Sessions, comes from a snowed-in session in Brooklyn when a cancelled concert turned into a prolonged and graceful meditation on the possibilities of guitars and guitar-like instruments.  In her review, Jennifer Kelly wrote, “… a tribute to filling in the quiet spaces that have arisen unexpectedly out of chaos and disappointment, but which are, themselves, very peaceful and beautiful.” Drew Gardner contributed this list.
I put this list together with the thought of talking about some music that overlaps with elements of The Storm Sessions. There are several shared elements at play in these records: songs using longer durations that unfold in suites, improvisation, the blending of several genres-sounds-traditions, gradual development, the use of calm/blissful moods, and players who tend toward letting the music guide the playing.
Mary Lattimore —The Withdrawing Room, “You’ll Be Fiiinnne”
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The Withdrawing Room, harpist Mary Lattimore’s debut album, unfolds beautifully with delay-soaked harp mixed with bubbly psychedelic electronic textures courtesy of Jeff Zeigler. Lattimore knows how to use patience to build a feeling of calm tranquility and often walks her harp figures beside a stream of contrasting ambient sound. She glides though different sound areas without trying to push the songs around, letting the music be. The results are lovely and dreamy.
Maya Youssef —Syrian Dreams, “Queen of the Night”
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Maya Youssef is an expert player of the maqan, a traditional Middle Eastern plucked instrument in the zither family. She grew up in Damascus and now lives in England. Defying the tradition that only men could play it, she has innovated the maqan as a solo instrument beyond its conventional use in larger ensembles. The instrumentation on Syrian Dreams is maqan, percussion, cello and oud, the textures of which blend into sets of suites that seem to tell many stories. This is a record of original compositions of Middle Eastern music that seamlessly incorporate the sounds of flamenco and jazz. Somehow Youssef’s group also reads like a freak folk chamber band. She’s unafraid of the healing power of music, and she connects her compositions with both the ancient and the difficult recent history of Syria.
Sunburned Hand of the Man—Headdress, “Shitless”
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Gloriously lo-fi collage-ist space jams, cohesive in their disjointedness. Like GBV, the low fidelity makes it more intimate. As with most of their catalogue this is a head-trip and also a lot of fun. This record puts all the myriad things they’re capable of into perfect balance: uniquely fried “Massachusetts dub,” comical Dadaist prank-chants, slow loose funk grooves with all kind of friendly space debris orbiting around. Each song has at least three different genres melting in and out of it, and it all sounds like a party. They don’t order the tunes around, they let what’s happening happen. There’s plenty of improvisation here, but without a big demand for the guitars to need to get anywhere—what a relief. They’re happy being where they are, floating over the rhythm section and soaking in the cascades of color, relaxed and weird-blissful.
NNCK—Qvaris, “The Doon”
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NNCK went to great lengths to secure certain freedoms, especially freedom from fame and freedom from commerce. Those freedoms are put to great use here and the result is a floaty ego-differed collective texture and with a groove and a vibe. It feels like all the players are steering the boat. Everyone is thinking about the total sound and the overall flow. Everyone’s in charge and no one is. They improvise and move from zone to zone, sound world to sound world. There are trippy drones, ritual percussion, and calm, bizarre and soothing textures. The songs sound like they’re improvised in a way that allows them to be self-assembling/self-disassembling ensemble music. It sounds like life forms are evolving. The various combinations of different elements create a lot of variety as the landscape scrolls by. Need some dilating texture-walls shifting into a bonus of damp squishiness? You got it. Need some mescaline-fueled post-rock? You got it. Rustically glowing biomechanical insects morphing into autumnal haze? Yup. Malfunctioning alternate-dimension windchimes into Dada kabuki Muppet theater? Cannabinoidosaurus Rex chill out wedding music into Martian organ grinder swing winding up at third-pot-brownie-surf-rock? You get the idea. There’s something for everyone. All the song/soundscapes flow through these ecosystems with a “how did we get here?” effect. The players find different windows in the soundscape. It never feels crowed. Sonically occupying the space they’re in, they let the music become itself rather than trying to control it.
Joshua Abrams Natural Information Society—Mandatory Reality, “Finite”
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I first heard this record last year in the Elkhorn tour vehicle while Jesse and I we were driving from the Milwaukee Psych fest to Chicago. It turns out that being stuck in a car for several hours moving at twenty miles an hour in a white-out is the perfect context for experiencing this music. There was something about the slow speed, the need for concentrated attention, and the monochromatically unfolding landscape that really enhanced the experience of the music. Abrams’ use of slow tempos, repetition, long durations, gradually shifting textures and cycles of chords and melodic figures was perfectly mirrored in the snowy drive. He allows the music to repeat and unfold without needing to rush in contrasting sections or motifs. It’s patient and languid and mesmerizing. Done in real time with no overdubs, it blends several sounds beautifully: minimalism, Gnawa music and modern Chicago free jazz. At times it feels like a radically becalmed Braxton Ghost Trance piece transmuted into something like the spacious Tabla Tarang playing of Pandit Kamalesh Maitra or the straight 8ths of Gamelan music with John Luther Adams-style long tones stretched over it. When we arrived in Chicago the snowstorm had abated after the long drive, and as I stepped out of the car into the slush I felt refreshed rather than exhausted.
Pauline Oliveros with Stuart Dempster and Panaiotis—Deep Listening, “Lear”
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Deep Listening was improvised with no overdubs using just-intonation accordion, trombone, didgeridoo and voice in a cistern in Washington State that once held two million gallons of water. This space featured a natural forty-five-second reverb. As dolphins know, reverb is a kind of image—information about space in sound form. On this record the players, the environment and the instruments all combine to become intertwined into one system. I’ll let Oliveros say it: “The Universe is improvising and we have evolution, so improvisation is always happening.”
Cul De Sac—Immortality Lessons, “Blues in E”
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Cul De Sac featured Glenn Jones on electric twelve-string guitar before he turned to solo acoustic music. The band played improvised instrumental rock that crossed over several genres: Krautrock, psych-rock, surf-rock and American Primitive. This record was recorded live at a college radio station in one take under less than ideal circumstances and it’s a great example of turning lemons into psychedelic lemonade. This music flows and develops in suites, using various groove/dissolve/solo patterns than unfold with an expansive vibe. Everyone in the band is thinking about the whole arrangement, not just the parts. It’s genre blending, full-band texturing and rewards repeated listening. One can only hope for a reunion one day.
Marisa Anderson—The Golden Hour, “In the Valley of the Sun”
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The Golden Hour is a record of solo fingerstyle electric guitar improvisations recorded straight to tape. It sounds like she’s doing variations on open themes and the results feel modern/spontaneous and composed/traditional at the same time. She has a warm, woody guitar tone, often tastefully overdriving the amp in a lush manner, using a nimble rhythmic gait. This works as psychedelic guitar music and at the same time resonates with the old American music traditions she’s connecting with. Her blend of genres is country blues, country and western, and folk, put together in concise songs that always have a coherent flow of ideas with sometimes subtle hints of deconstruction. She’s not afraid of the pleasures of meandering. This is music that sounds like it’s dreaming through guitar history as a kind of meditation.
Shivkumar Sharma and Zakir Hussain—Rag Madhuvanti, Rag Misra Tilang, “Rag Misra Tilang”
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Shivkumar Sharma plays the Santur, an Indian box zither, not unlike a western hammer dulcimer. Sharma is credited with bringing this folk instrument, normally associated with the Sufi music of Kashmir, into Indian classical music. Indian music involves several of the elements I’ve been discussing in this list: long duration, improvisation, and drone. There’s something about the cascading overtones of Sharma’s Santur playing that reads as especially psychedelic, unfolding in undulating patterns using his knowledge of tabla rhythms. He wasn’t afraid to risk innovation and prove that a folk instrument could be used for high art. This album is mesmerizing, beautiful, and rejuvenating.
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rhysnrivers · 5 years ago
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Odyssey to becoming a Published Author
(Note: with Odyssey being in the title, this is quite a long post.  The link to the facebook page that leads to where my novel can be bought from can be found at the bottom of the post, as can some of the initial artwork done)
So, despite never been a ‘blogger’ per se before, I’ve decided to write this article about my journey from having dreamed about writing and having my own works published, through to actually writing my ideas up and publishing them myself, as I’m sure that there are many an indie author and authoress out there who can relate and have been through the very same journey I have.
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First thing’s first.  Rhys N Rivers is not my real name.  It’s a pen name.  There’s something in being anonymous when it comes to writing, almost like a sense of freedom.  This day and age of social media means that almost everything we do is recorded somewhere on the internet, and an opinion or action from ten years ago can be drudged back up to be ridiculed by the Facebook jury and/or the Karens of the internet, in line with the fashionable opinions of the day.  A pen name grants anonymity and to some degree, security.  The only people who know my identity are my immediate family and a few close, trusted friends.
When people embark on a new venture; be it a new hobby, learning a new language, travelling the world, changing jobs etc, the journey actually begins long before said venture starts.  Quite often, the journey always begins in the classroom, at home, in bed, in daydreams.  It begins as a state of ambition.  A plan that one day, will be put into action.
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My authoring journey was no different.  Mine actually began around the age of eleven.  I was of the Harry Potter generation where I was the same age as the main characters in the early years when a new film came out each year.  J.K. Rowling got me into reading beyond in school, and I - being one of the cool kids, clearly - read a lot throughout my early and mid teenage years.  It was admittedly predominantly fantasy based, (Tolkien, Pratchett, Philip Pullman, Garth Nix) or Bernard Cornwall’s historical works before I branched out into people like Wilbur Smith and others.  When I was around 14 or 15, Dan Brown’s The Da Vinci Code took the world by storm and I also ended up reading all of his works. School provided a sophisticated reading list, which included Dickens and Golding, and so growing I had read through a rich and broad variety of fiction.
Where actually writing was concerned, I think it was about the age of eleven or twelve that I realised that I wanted to write properly.  I think it was actually after reading William Nicholson’s Wind Singer when I decided, and I set to task in writing coming up with a fantasy novel.  I didn’t start writing the plot straight away; I actually started coming up with characters and places, even drawing out a world map.  That was really fun to do.  It had a sense of total control to it.  What I decided was what things were.  Where a kid may not feel in control of things in other parts of life (insecurities of school, friends, growing up, relationships etc), this was something totally different.  The ability to create your own fictional world, in whatever genre you go for, is a form of escape and release in which you can develop your talents and ideas.  
There were lots of elements to what I was planning out - which included ideas from Star Wars, Lord of the Rings, The Legend of Zelda, The Wind on Fire among others.  To be honest, I’m actually glad that ‘project’ didn’t get very far.  Poor Christopher Paolini, the author of the Inheritance Cycle quadrilogy of books, was slated by certain groups and reviewers for his alleged lack of originality and using of ideas from other stories.  In Paolini’s defence, he was only fifteen when his first book was published, which is something that most fifteen year olds don’t achieve!  But I think that had I completed mine, it might have faced the same criticisms - not necessarily from reviewers or publishers, but perhaps friends and family reading through it first.
School, in particular, provided me with a lot of enthusiasm and inspiration to write (clearly, I was one of the cool kids).  My GCSE English teacher was a great bloke (probably still is) and gave great, honest and constructive feedback to the entire class’ work.  Our first piece of English Literature coursework was a piece on creative writing and I elected to do a piece on the topic of an opening chapter/opening chapters to a novel.  Having just read Dan Brown I did my piece in his sort of style: bloke copping it at the start, trying to prevent some conspiracy from going ahead, then the reluctant hero of the story gets dragged in to solving it.  My piece didn’t revolve around religious groups or secret societies, but around a historical artefact.
Out of 54 marks, this scored 52.  I was more than happy with that.  I had no idea where the story was going to go but I was determined that I would one day finish the story.  To this day, I still have no idea where the story is going, but I am certain that it will be the last novel of a set of three, dragging the main character, a desperately-can’t-wait-to-retire detective, through painstaking research, learning about history that he wouldn’t usually be arsed about and running away from people, of whom he’s becoming more and more of an embuggerance (word-invention credited to Terry Pratchett) to.
For some reason, I really can’t remember why, but about a year later the option was given to my English class to rewrite that piece of coursework (we were about four out of five coursework pieces done by that time).  I was of course happy with my score but I saw this as an opportunity to try something new and see what ideas could again come spewing from my mind.
This time, again sticking with the opening chapter(s) option, I wrote about a start of a medieval conspiracy, beginning around the Battle of Crécy and going…err��I still have no idea where!  But this piece resonated better than the previous piece, earning full marks from my English teacher, along with the comments “…should come with an 18 rated certificate.”  Again, I vowed that I would complete this story one day and see it published.  This one I think I will try to make into a three-book story.
The summer after completing my GCSE exams I did the normal stuff: went on holiday with family, chilled out with friends, even attended the World Scout Jamboree that year.  But I also by then had a set of ideas in my head that I wanted to turn into novels, and wrote that list onto a computer, and saved it to my USB memory stick.  I have no idea where I last saw that USB stick…
After I left school I joined the British Armed Forces.  I’m not going to write too much about what I did, where I went etc (not because I was part of some uber-top-secret unit, but more-so that it just doesn’t contribute to this post) but my priorities changed.  I read a lot less and writing properly in the near term future just was not a possibility, or something that I wanted to concentrate on at that time.
In early 2017 I was considering a career change, and during that time I joined fanstory.com, under my real name.  The purpose of doing this was to put myself into an environment with other amateur writers, gain inspiration from other budding authors (and hopefully give some inspiration back), and be in a place where my works could be read among ‘peers’, giving me a good steer on things.
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It was on this website where my first novel, Payment, was conceived.  There was a competition going for short stories up to 7000 words long in the horror genre (“Put your readers on edge or terrorize them”) and so I thought this was a good place to test out to see what people think and to  develop my writing style.
It took me a couple of weeks to put Payment together and submit it.  I had never considered writing horror before but this, again, was an ample opportunity to try something new and see what I could come up with.  I decided to go with a 19th Century narrative; much like Mary Shelley and Bram Stoker.  I prefer to think or the horror genre as the old neo-gothic styles of writing - the old ghost stories.  Horror, in recent years, both in writing and film-making, has taken more of a gore and shock factor turn.  Personally, I think that will turn horror more into the thriller genre.  To me, horror should be about ghosts, vampires, witches - the occult and the supernatural.  And that’s that I have tried to achieve with Payment. 
What surprised me the most during the writing of this were my decisions to use the first-person narrative - something I used to despise growing up, and the use of a one-word title.  For some reason it used to bug me no end that it was becoming more and more common that artistic projects, be they novels, films, dance, visual art etc, would use one-worded titles.  I used to think that was a cop-out.  But here I am with Payment - a novel told in first-person narrative…
I have always thought that my writing style was/is closest to Terry Pratchett’s.  I’ve never tried to emulate him but his style of using irony, dry humour and satire, whilst also plummeting to some very deep philosophical ideas.  But I couldn’t do that whilst writing Payment.  The thing is with writing horror, is that you have to be able to maintain that macabre atmosphere all the through.  That actually isn’t easy.  I found there always has to be a sense of the character’s isolation, a sense of doom and gloom, and a sense of something about to happen.  
I didn’t win the completion that I entered.  I don’t think it even made the top three.  The votes are cast by the other entries’ writers and maybe a few other people.  I can’t remember if you could vote for your own project but I think you could.  The entries placed above mine, although I thought their storylines familiar with ideas already done, were admittedly much easier to read than my entry.  A 19th century style of writing will always lose to simplicity when people have a number of works to read.
But that didn’t deter me.  I’d created a fictional work and was determined to show it to the world.  I didn’t go ahead with the career change at that point but decided to fully review Payment, at get it out there as a completed project.
Fanstory is a good platform, it really is.  I’m not sure why, but after only a couple of months and having written a few competition entries, I came to stop writing on it.  My old job was getting in the way and to be honest, I was getting impatient with writing on it.  I had the mentality that I wanted to be published right now sort of thing.
A couple of years later, I did go ahead in a change of direction career-wise.  This provided the opportunity to fully revise Payment and make it into a ‘novelette’, more than 7000/7500 words but fewer than 17,500.  I would then prepare it for editing, get the artwork sorted and then publish it online for maybe a couple of quid.
I was actually in Tanzania at the time when I thought that Payment had been expanded enough to put out as a novelette.  Once I’d finished writing, I showed it to a couple of the volunteers I was working with and they both enjoyed it.  Although I was pleased about that, I still wasn’t satisfied with it.  I had touched on quite a few themes in the work but I don’t feel like I had explored them all as much as I could have.  Although complete, it felt very much incomplete.  At the same time I wanted to expand the work into a full novel and also I didn’t - mainly because of the challenge of maintaining that horror atmosphere.
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I decided that, in order to put more meat onto the bones and develop this short story/novelette into a full length novel, I needed a goal to work towards; something that has an end achievement that will make me work to expand on what I had already done.  And so I set about looking for horror writing groups and/or competitions on the internet. 
In not much time at all I came across the Horror Writers Association (HWA).  They are a group that cater for all things horror and occult in fiction.  There, you can advertise your works, read or recommend other people’s works and learn about events - namely the StokerCon.
But what attracted me to them the most was their sponsorship of the Bram Stoker Awards (“for Superior Achievement”).  These are awards that are given out to authors and authoresses who have had their works judged in certain categories.  The one that has caught my eye is the ‘First Novel’ category.  A quick reading of the rules informed me of the minimal word limit:  40,00 words.  Perfect.  There’s something to work towards, with a chance at winning what is described as ‘the Oscars of horror writing’.  When I returned from Africa I set about the task of bolstering a 17,000-ish novelette into a 40,000 word minimum horror novel!
I have read Edgar Allan Poe in the past, and even bits of Mary Shelley.  For more inspiration in keeping that spooky, Neo-Gothic atmosphere, I read some parts of Bram Stoker and H.P. Lovecraft.  Despite all of that, I initially found it difficult to write again on the same piece of work that I started almost three years previously.  It was only after reading Susan Hill’s The Woman in Black, where I became inspired by her power of description to turn chapters, paragraphs and sentences that belong in quick short stories to ones suitable for a long read.
In January, this  year, I had finally finished.  I expanded heavily on the ideas that I was before concerned that I was rushing through and before I knew it, my word count was well over the 40,000 words I wanted to achieve!  I read it all again myself, edited out any spelling or grammar mistakes that I had seen, and sent it out to beta testers (readers) for opinions and editing.
Following the last edit - of which there wasn’t relatively much to do - my debut novel stands at a word count of 53,850 words!  That isn’t considered very long by today’s standards.  To give a point of reference, Harry Potter and the Philosopher’s Stone is estimated to be around 77,000 words long (depending on who is doing the word count).  But my novel is longer than The Woman in Black as well as other novels such as The Great Gatsby and The Hitchhiker’s Guide to the Galaxy, and considering it came from a short story of 7,000 words I am still happy with it.
Concurrently with writing the novel came the task of finding an artist/illustrator for the cover.  That was a more difficult task than I expected.
Not only did I want to find someone who could create a suitable cover, I also wanted that someone to be able to do ‘scene art’; by which I mean a picture at the start of certain chapters.  The reason for this is that I see a completed novel itself as a form of art, and scene pictures add to that completed projected.  In fact, I actually wanted a sort of teamwork between the writing/art found in the Edge Chronicles books by Paul Stewart and Chris Riddell.  
I combed Facebook for a very long time, joining all sorts of groups and pages for amateur artists to show off their works, hoping to find someone who I thought was suitable for my work.  To my dismay, there was very little, I thought, that I could go off.
Around October time I put an advert on a freelancing work website, just for an idea of who else is out there and possibly able to take this up.  I did receive a fair few responses but, again, there wasn’t really anyone whose work suited what I was after.  A couple of them, one of them being an art company based in Central Asia, actually got quite nasty about it.  They were expectant 
It was when I was on a course in Spain that it was suggested to me to look on Reddit, as Reddit “literally has everything on it.”  I had never actually been a proper Reddit user before; I’d clicked the odd link from Facebook but had never really interacted with it before. 
The guy who suggested Reddit to me was right - Reddit has literally everything on it.  There’s so much information to be found on so many topics it seemed unlikely that I wouldn’t find what I was looking for on it, and so I combed through a few sub-reddits dedicated to (freelance) artists and checked some of them out.
So I once again posted out an advert looking for artists and this time the response were much more positive, and enthusiastic!  It really was quite uplifting to see and hear from so many people who were interested in taking up the project and I received so many messages.  Everyone who commented on the post and/or messaged me with links to their portfolios, I checked out their work.  I honestly don’t think there was a single person whose works of art that I wasn’t impressed by.  There is so much that can be found at deviantart.com and artstation.com and so much talent to be viewed and be in awe at!  Everyone who directly messaged me got a return thanking them.
One of the people I got talking to was a young lad from Sweden called Daniel Percy, whose artwork I also checked out.  My preferences came down to him and another guy from Germany, and after speaking with Daniel he agreed to take on the work.
Daniel does a lot of freelance art work, predominately doing concept art work for electronics companies (I want to say video games but don’t take that as gospel), but he still found the time to do this properly, compiling several drafts of the cover and inside sketches.  We collaborated quite often on what to change, ideas to put in etc.
The finished artwork is incredible!  I’m showing some of the initial first-sketch ideas here along with the final book cover, along with a couple of since-altered scene pictures, just for an idea of his talent.  You’ll have to buy the book to see all of the finished sketches ;)
And the final thing to think/worry/mull over until stupid o’ clock in the morning, was the publishing aspect.  Luckily, ever since I’ve thought about writing (as an adult), it has become increasingly easier to get your works out there.  The rise of the internet and social media age has made self publishing so much more accessible, and that is the route I have gone down.
At first, I wanted to go down the traditional printing route.  I - again showing cool I was as a kid - always liked the idea of a fresh and printed book in my hands.  But, there are two reasons why I haven’t done this:
The first one is environmental.  Even before the climate change debate became a fashionable thing to signal your virtues about, I was uncomfortable about the idea of trees being cut down for my creation, unless I could be 100% certain that exact same area would be immediately replanted.  It’s true, there are forested areas specifically for this kind of thing but the amount of bureaucracy involved, along with the middle-men, wouldn’t make it an immediate thing.
The second reason is that the majority of writers who send their works in get rejected by so many publishers.  Yes, people refer to J.K. Rowling’s story of being rejected twelve times (and again later by one of the same publishers when she first wrote as Robert Galbraith) before Harry Potter became a hit, but as the option of the internet is there, it makes sense to negate that possible rejection.  In the event that my works do get noticed and attract the attention of publishers, then great!  But if they don’t, at least by online publishing, I’ve still achieved putting my novel out to the world.
Finally, today, Friday the 13th (intentionally - it is a horror novel after all ;p ) of March 2020, I officially became a published author.  It is a fantastic, monumental feeling.  My story, my novel, my creation, is out there for people to buy, read and hopefully, enjoy.
If there’s any advice that I can give for anyone aspiring to be an (indie) author, it is this: just write your ideas down.  Sounds simple, if not downright obvious, but it really is incredible that so many people don’t achieve their dreams or aspirations simply because they don’t do them.  The world of authoring and indie writing is so much more accessible now than it was even fifteen years ago, that is takes a great lot of effort not to find at least one platform to get your works out onto.
It is also incredibly easy to find every excuse in the book to not write at all.  School, work, family etc, being the big ones, and they are legitimate reasons.  But they are only obstacles themselves to an extent, before you yourself make them obstacles.  Start small.  Set yourself half an hour on an evening.  No more, no less.  Half an hour to start getting your ideas onto paper and then after a week, you’ve spent three and a half hours writing.  You’d be surprised at how much you’ve achieved after three and a half hours of concentrated effort.
If you need motivation, there are plenty of people out there, particularly on the internet, who give great examples of motivation that apply to all disciplines.  Joe Rogan, for just one example, has plenty of people on his podcasts who talk and give advice on self-betterment, and it can apply to anybody.  If you want to write, you will find the time and means to do it.  It doesn’t matter how long it takes; everybody finds their ways at different times. 
As to my next works, what am I going to be writing next?  Well, shortly after writing Payment as a short story I thought of another idea to write about, and use that particular project to actually develop my writing style.  This next one, of which the first ‘act’ as such does already have a skeleton outline to it, is a light hearted yet philosophical at times medieval adventure, combining humour and seriousness together.  I’m not going to divulge ay more information the storyline because, although it’s a simple idea, I believe it’s one that no-one’s done before and some smart-arse with more time on their hands than I can easily bash something together using my idea!
The school coursework pieces?  They are still on my ideas list and will no doubt be developed into their own proper projects and they hopefully will also be published just as Payment is!  The fantasy that I started aged eleven?  Absolutely no idea.  Whilst I would certainly like to do fantasy, going for originality is going to be difficult, as the standard format (young hero finds out he’s the ‘chosen one’ and goes on a long quest) has been done to death, as have a lot of fantasy ideas already.  George R R Martin had the idea of using the idea of old English houses warring against other in the past, and that was used to great effect even before he threw in the ice zombies!  So that one is going to be a case of properly allocating some time to sit down, think and decide how I’m going to go about, but make no mistake, I will go about it!
Thank you all for taking the time to read through this!  I hope its provided at least some entertainment or light (ha!) reading, and I hope you’ll feel interested to buy my debut novel!
My Facebook page can be found at:  
https://m.facebook.com/Rhys-N-Rivers-Writing-101015961412385/?ref=bookmarks
All the places where Payment can be bought from can be found there.  I thought it better to post one central link than the individual ones.
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