#i could write an essay on each specific game
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juststandingthere · 21 days ago
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ISTG this game is making me insane, brainrot strong enough for me to make my first analysis post
One thing i love about the narrative is how distorted the characters, relationships and events are from jimmy's pov. Most posts discussing this focus on Anya, and it makes sense bc she's probably the biggest victim of this. She's seen as less than a person, she's an incompetent nurse, she has a meek personality, she'll let anyone(jimmy) step over her and she still follows his orders, despite everything he has done to her. We obviously see, from curly's pov, that she's simply too terrified of her abuser to act any other way, and when she's not with him she's way more confident and competent.
I haven't seen as many people talking about how this "distortion" affects Swansea and Daisuke as well, including the relationship they have with each other.
We see, in the first Curly section, that Swansea is a great mentor to Daisuke (one might even say they have a father-son/uncle-nephew relationship). He takes his time to teach him not just the basics, but also how to do his job as safely as possible. He lets him take notes, he himself writes stuff down for him to remember and even lets him doodle on those notes! Sure he is harsh with him, but he clearly cares about him and wants him to be safe.
And in return Daisuke looks up to him and has great respect for him, as both a mechanic and a man, while he also makes some jokingly offensive comments towards the older man, showing the close bond they have formed.
But that's not what we see when we play as Jimmy.
In his pov we don't see them interacting much, when they do we either see Swansea insulting Daisuke for no apparent reason or, in one occasion, we see him leading the kid down a "bad path" wanting to teach him how to "drink like a man".
When they aren't interacting tho, we do see hints of their actual relationship: Swansea asking where the kid is when he is "partying" in the lounge, confirming that he does not, in fact, hate spending time with him; him looking desperately for something, *anything*, that could help Daisuke with his suffering after he's injured; how whenever Jimmy tries to bring up to Daisuke how "badly" Swansea treats him, or how he "lied" to them about the utility room, Daisuke immediately shuts him down, because he knows what he's saying is completely wrong (i'm pretty sure those are the only times he doubts something Jimmy says), showing once again the trust and respect he has for his mentor.
(this part is kinda speculative but i think it makes sense)
There are two other times where we see them interacting, where we actually see how much Swansea cares for the kid, and coincidentally, neither of them is seen through Jimmy's eyes, but from a third person pov: what Swansea says right before they knock him out with the drink, about how he resents the people that let Daisuke, someone with his whole life ahead of him, with so much optimism and joy, board the ship for a job that would inevitably leave him "mangled" and "smarter in a worse way" (i could make a whole other essay on this part but i won't), and what he says right before mercy killing him. In that scene specifically, as the camera pans out in the corridor as Swansea raises his axe, ready to take the final swing, Jimmy doesn't see the hesitation in his body language, the way his body tenses, the way he comforts the kid, telling him to close his eyes, the heavy breaths (crying?maybe?) right after the act. He only sees the older man as a monster that would take away an innocent life that jimmy would have been able to fix had he been given the time to fucking think.
Hell, now that i think about it, Swansea's final monologue, where we find out that he is in fact a good man who tried his best to better himself, who simply wanted to protect the kid and give him "a chance off this goddamn rock"(implying that the Cryopod was meant for Daisuke all along) is also shown in third person!
A few other things i found interesting:
1-The missing pieces between what happened to Daisuke in the vent and when Swansea started attacking Jimmy. There's a cut from when Daisuke screams to when he's laying on (Swansea's) bed, bloody and in pain; from when Jimmy uses the mouthwash to disinfect him (which only causes him to suffer more) and two hours later; from after the talk the two men have and the moment Jimmy decides to go find the gun, the axe gone from Daisuke's face. What happened in those missing scenes? Was Swansea the one who helped the kid onto his bed, trying to make him as comfortable as possible? Did he try to comfort him, to distract him, and ease his pain as well as he could? What was his reaction when he had to take back the axe off the face of the young man he had started seeing as his own kid, whose life he had hoped he could save but that he ultimately had to take with his own hands?
I personally think those parts are blocked out of Jimmy's mind, as he couldn't fit them in his own narrative, where he was the hero, Swansea the villain and Daisuke the innocent, young man whose life he tried his best to protect from this "monster" that was now going to come after him.
2-Swansea attacking Jimmy with the axe, especially the cemetery scene, and how it can be interpreted in different ways.
We, the viewers, knowing everything that happened, will see it as a desperate man, Swansea, trying to avenge the lives that had been lost on that ship because of Jimmy (wether directly or not), with Daisuke's death being the last straw. But i don't think that's how Jimmy saw it. He saw swansea as a crazed, mad man, a ruthless killer, coming for him after taking an innocent life, Daisuke's photo and mausoleum as a reminder for Jimmy of what the older man had done, and a justification for what he was about to do.
(not to talk about the implication that the fight against swansea was not as intense as we saw it, only confirming the idea that jimmy was looking for a justification for shooting him)
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blond3ang3l · 3 months ago
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🌷♡₊˚geek lover! eren🦢・₊✧
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This is a remake of the already geek lover eren, but specifically a sfw version but I actually really love this story
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Eren is a geek lover. He absolutely is enamored with you. Watching your lips with every word you spoke. The way you got excited telling him about every single new detail of the things you got interested in. Eren worked hard as a famous rnb singer, long days in the studio trying to perfect his songs. Then having to perform when he literally had the WORST anxiety known to man. It always felt like someone needed him and was on his ass about something.
But he did it all for you. So you can have everything your heart desired. He left nothing behind when it came to you. You wanted to see a new sci fi movie? He already bought out the theater. There’s a new podcast you like? He’s downloaded all the episodes for you on both yours and his phone. Don’t even get started on books. On your first date you mentioned you like to read and study psychology in your free time. Once you moved in he had your very own book room built for you. Carefully picking out each book for you on his own. Your own desk and room for you todo your writings in. He even surprised you with a laptop and camera so you can start your own podcast! He just wanted to show you how much he loved and supported you.
For moment like this were he could come home and listen to you tell him. About the things you've watched in your huge list of video essays that you had in a playlist on YouTube. How you lit up telling him different facts from how the dating game killer had a coworker that also happened to be a serial killer and he didn't know to the conspiracy theory of the 27 club, no matter what you said it always made you so happy and seeing you all giddy and stimming while you talked to him made him so content with his life.
"I know cotards syndrome, Koro, Diogenes, fregoli, hypochondria, pica, capgras, boanthropy, apotenmophilia, kulver bulcy, ekbom, erotomania, Stendhal. Pics is like one of the more well known. You know that show my strange addiction that we watch together? Yeah so like those people who eat the random shit like the lady who ate rocks- omg that reminds me!"
Erens ass was not listening one bit. He was watching you, watching your body. You guys had been apart for a little over a month so could do a very short tour in another country and he was sick as fuck that he couldn't bring you.
Everyone knew it too. His attitude fucking sucked that trip. He was antsy, his anxiety was through the roof, he snapped at everyone, overall he fucking hated it. But now, sitting here with you he finally felt at peace.
You were sitting on his lap, yapping his ear off.His eyes couldn't help but wander to your legs which lead him to notice you were wearing his boxers. Your hands thick thighs were filling them out so well. His hands moved to grip them as he watched you talk. You’d kill him later for not listening but he just felt so much dread when he was away from you that he couldn’t help but just stare at you forever.
“Rennie, papa are you okay? You’re getting all red. Are you feeling sick baby?���
You were worried, he had a bad history of getting sick easily. With him coming back from another country he could have likely caught something. It would hurt your heart to know he wasn’t feeling well.
“I’m fine baby. Keep going. I wanna hear you talk.”
“Are you sure baby? We can go lay down if you’d like.”
It warmed his heart how much you cared for him. You made him the man he was. He used to be so closed off to anyone that wasn’t your friends mikasa and armin. You taught him how to deal with the grief of life and got him therapy to get through the rough days of his depression. He just loved you so much and truly couldn’t imagine being anywhere without you.
“I’m fine baby, just missed you so much..”
For my girlie @merakidoll
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oursecretways · 6 months ago
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Is this what you call self-care?
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Felix × Reader note(s): I am at the point where I feel like playing 72 hours of Stardew Valley is perfectly reasonable, so I hope u enjoy my first fanfic. Also, idk about you, but I feel like he would def enjoy some Zelda 😌… also, this isn't the longest fic out there, but it is a short story after all. Enjoy!☻ genre(s): fluff, silce of life word count: 1,795 warning(s): light cursing Just a chill day with Felix, while you’re trying to make progress with your uni work
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It was a regular Saturday for you, waking up at 6 AM and feeling your boyfriend's arm around you. After you turn your alarm off, you turn to look at him, smiling. His long, blond hair fell into his angelic face. It is so hard to not say fuck it and stay in bed with Felix, but you—with the smallest of movements to not wake him—get out of bed, making your way to the bathroom to get ready. After you get yourself into some comfy stay-at-home-and-study clothes, you brew yourself a cup of coffee with some coconut milk.
You've been researching for your midterm paper for a while now. It wasn't the worst topic, but selecting what's important and what isn't is where you were hopeless.
After restarting it for the hundredth time, you heard movements from your bedroom. You peeked out of the study/gaming room to see Felix's tired face, which filled your heart with warmth. "Good morning, love. How did you sleep?" He looked back at you while he grabbed a bottle of water from the fridge. "I slept well until some gremlin left from next to me way too early this morning." A smile crept up his face, reaching out for your hand so he could pull you in for a hug. He kept you close with one hand, resting his face on your head while you hid in the crook of his neck. His sweet scent filling your nose. "How's your university work going?" you scrunch your face, not even wanting to think about the research and writing your essay. "Well, I read a lot, but I do not know where to begin or what things are the necessities to put into my paper." You felt yourself wanting to throw a tantrum like the 5-year-old who you are at heart. He kissed your forehead, then put his pinky out. "Okay, I have a trade offer; once you're halfway done, we can play on our farm together." Your eyes lit up. You've been pretty hooked on Stardew Valley for a while now, especially since the new update, and you got Felix to play with you on his days off. Sadly, they've been pretty busy with their comeback, so you couldn't hang out as much. He usually got home by the time you were asleep, and you went to class or to the library to learn before he woke up, since it was soon time for your final exams. You only have one year back from your university, and you don't want setbacks, so it is important to get a good grade. Your parents would be pleased as well since you flew to another city to learn specifically there, so you want to make them proud. You link your pinkies together to form an unbreakable promise. "Okay, but no distractions! If you want to play, please play in the living room; we both know I won't ever finish my assignment with you distracting me." He chuckles and nods his head in agreement. You happily made yourself another cup of coffee, then went back to the study to work on your task. You still cannot believe it that you somehow snagged such a perfect man: he is supportive, understands your concerns, and can always accept your compromises. He openly talks to you about how he feels and bravely tells you if something bothers or concerns him. You honestly can't believe these past couple years have been real.
You've made a bit of progress; it helped that you talked with your old dorm roommates—you moved in with Felix about half a year now; you two realized that it would be the easiest since you went over any given chance anyways. They gave some good suggestions. Once you caught up with each other, you four said your goodbyes, since all of you have a lot of work to get done by the end of this month. After some time, you smelled a sweet scent coming from the kitchen. The door opened before you could sneak out to have a peek. Felix brought in your favorite cookies; it was a mixture of his classic chocolate chip and your oatmeal cookies recipe. You two perfected it while he got some time off, and you didn't have school just yet. His brown eyes looked at you proudly behind the plate of cookies with milk in his other hand. "How's your progress, baby?" He bent down to give you a peck on the lips. You waited until he put the plate and the cup down, then patted the ground next to you, signaling for him to sit down. He didn't waste any seconds, and plopped right next to you, happy that he could sit beside his girlfriend. Felix didn't want to make you feel pressured; he just wants to spend as much time as possible with you before he has to go back to endless dance practice, content creation, etcetera. You both know he loves doing what he does, but it can get overwhelming sometimes. They got cussed out a lot for the smallest of things, getting bullied and going as far as getting death treats. He was grateful for being able to work his dream job, and he is also happy that you understand what this kind of life comes with.
Felix watched you type your thoughts out in your document and started to play with your hair, which made you relax instantly. You couldn't help but melt into his touch. You leaned onto his shoulder, feeling exhausted. "I am almost done with half of my assignment; I just need another page, but I feel like my brain cells are giving up on me." He chuckled, placing a kiss on your head. "You got this; I believe in you." He started giving kisses all around your face, which soothed your tired thoughts. Felix eventually kissed your lips; the kiss was sweet and made you feel like you're under the sun at the beginning of the spring. You reciprocated immediately, feeling as though time had stopped—no tasks, no school, no pressure—just you and him tangled together in a complete state of Nirvana. Before it could get heated, Lixie pulled away, holding you firmly, so he kept up his strenght to not distract you further. "Is it okay if I play Zelda while I lay in your lap?" You saw a hint of pink on his face, making you smile. "Well, I am close to finishing it, so why not? I don't think it can cause any harm." Felix got up excitedly to get his switch with his headphones. He laid down and got comfortable, then started playing his game. He has been quite into it lately. The game was beautiful, and there were a lot of things to do. The excitement in him got you into playing it, asking for his help in some harder situations.
When you got done with half of your paper, you looked down and saw a sleeping Felix with a gaming console on the ground next to him. He looked so peaceful like this: his pink lips parted, his eyelashes casting shadows on his face, and his freckles painting constellations onto his features. You can't help but start connecting the dots on his face with your fingers, making his eyes flutter as he awakens. "What are you doing, gorgeous?" You lean down to kiss him as a response. You feel like you're going to explode with all the feelings inside your chest. "I am done with half of my paper; I didn't want to wake you, sorry." You pout just a little, earning a smile as he reaches for your face to caress it. "That's my good girl. Are you ready for some farming time?" You nod, knowing that you're going to end up either playing until the sun gets up again or none at all and will end up cuddling in bed.
You two made some lunch and plopped down besides each other. Your desks have been set against one another, his PC taking up one desk while yours is cluttered by notes and books for your university courses; you just keep pushing it back each time you take your laptop out instead of organizing it. Felix tried to reason with you or help with that mess, but that's how you were, looking unorganized yet knowing exactly what is where, always on point. That's what your grades always reflect: perfect or almost perfect scores, even though you procrastinate until the last minute. He smiled to himself, knowing how he and the boys wished they had this superpower.
You put on your two's favorite chill playlist and booted up the game. We made a lot of progress, stopping to occasionally show physical affection for each other or taking a quick bathroom or snack break. I didn't even notice how the time flied until you looked down on your watch, seeing that it had passed five a.m. "Yongbok, we have a problem. Have you checked the time?" He has been so into the game that he almost looked up into the corner to see the in-game time, realizing that this might become a problem in the future. "Oh shit, I didn't notice when it got this late. I mean, I am going to be okay; I won't work for a couple of days now, but when do you need to send this assignment in?" he asked, knowing damn well that you have a habit of sending in your tasks with one minute left on the clock, giving him a scare. One time, Chan got to see your study progress and felt his soul leave his body. He still remembers how he and Han watched how their leader scolded you about your academics and your attitude towards your learning, painting a picture of an overworked father lecturing his rebellious daughter, who—no matter what she's doing—will always be his treasure. It never got said out loud, but you became the younger sister of the group, with all the older members looking out for your happiness and safety. And Felix isn't sure that if you two ever break up—which, let's face it, is highly unlikely—he wouldn't get the shorter stick and wouldn't get scolded.
Once you two saved and logged off for the day, got ready for bed, you snuggled close to each other leaving sweet kisses on one another, fighting the strong urge to sleep. When he heard your breathing change, he knew that you were fast asleep, what he waited for all along. It makes him happy and calm, knowing you are asleep. He pressed a light kiss on your forehead.
"Good night, my love," and with that, he dozed off to sleep as well.
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tavyliasin · 10 months ago
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Villain-Fucker Angst Hours
Good timezone, darlings~ Are you ready to get all up in your feelings? No? Me neither, loves, but here we are regardless so the words are going to flow as they usually do... This is focused on Raphael from Baldur's Gate 3 and his fandom, but the latter section can easily apply to any villain fandom.
Self-Analysis of Devil-Fuckery, Or Why Do I Adore Raphael When He Is Very Obviously Evil: A Short Essay by TavyliaSin (Who Still Cannot Name Anything With Less Than A Full Paragraph) ((NSFW)) (((Game Spoilers)))
The following may discuss heavier topics, but without specifics, so whilst it should be safe for most to read without triggering any difficult memories please be aware of Raphael's entire vibes, the content and context of his story, and I'd also like to mention that this isn't a "woe be us for we are terrible people" piece, it's actually more about:
"There is an inherent kindness and warmth to much of the Raphael fandom, and I think there could be some common threads behind that, pulling us all in closer in a comforting blanket that we wrap around each other to keep out the cold of the world."
So, what in the nine hells am I on about? Well. Raphael-fandom is a wild and wonderful place to be. The rest is in sections, so feel free to skip through to what you feel is relevant to your interests. I am so prone to waffle I should open a restaurant~
Who Are Fans Of Raphael? What Do They Want?
We are feral, unhinged, all sheets to the wind "I want that devil man, carnally, and there is no force in all the planes that could stop me". There's the vanilla to the extreme and every level in between, tops, bottoms, versatiles, Doms, subs, and switches - there are a whole lot of people who would love to get their hands on either (or both) of Raphael's forms, for a simple smooch or something far more spicy~ [edited in] To add on to this, not all of us even desire him in a sexual way, for many it is romantic, soft, or even just the rather pleasant thought of spending an evening with drinks by the hellfire because he would be fascinating company. Aces, Aros, and AroAces may all find themselves well within the devilish corners of fandom too~ which is a whole other essay~ [end edit] So, I see you. I'm one of you. Extremely loud and utterly hingeless in my fan appreciation for Raphael. He's one of my favourites to write about, I seek art of him, and the same goes for his mirrored other half, Haarlep, who I arguably love more despite there being far less content of them in the game.
And the Fandom? The Vibe?
From my experience in the Raphael Fandom areas, we have a very deep and abiding understanding of consent, respect, and treating each other with an absolute and uncompromising kindness. We've had talks about keeping each other safe in fandom, exchanged details of people we have encountered who need to be avoided, even shared details between moderators of different fandom servers to pre-ban people proven to be creeps and/or art thieves. We've also discussed consent, including the issues with it in the game, and how areas of the story can only really be considered dubious at best and could easily be triggering for people. And these discussions have been open, honest, fair, and with the acknowledgement that most of us love these scenes anyway. So there's a sense of care that runs through everything, behind the horny-posting and fan content, behind the endless thirsting after our favourite fictional characters. We have a depth of kindness that warms my sinners soul every time I see it.
What Does This Have To Do With Self-Reflection, Raphael, or Villainy In General?
Well let's look at Raphael. He's a villain, obviously. He's manipulative, devious, and inherently evil by his very nature. He keeps Hope chained in his basement, constantly subjected to endless torture. There's also mention of how Gortash was sold into his service at a young age, clearly not an enjoyable experience given the other details and how things turn out (particularly as Raphael would need Gortash's own plans to fail entirely in order for him to succeed in his own and get that crown). And as fans, we accept that. We don't sit making excuses, or trying to say "well actually Gortash is a little shit and Hope probably deserve it", and we don't shy away from or conveniently ignore those darker sides of him with malicious intent to enable more evil to flourish. What I noticed, when I allowed the thoughts to continue, is that there is a theme here.
If Evil Can Be Loved Then So Can I
That's the core. Of course, darlings, I am not claiming to be a heinous monster. I certainly do not have a laundry list of crimes that would make the devil himself say "Uh, that's a bit much." But I sure as fuck treat myself like I do sometimes. You see, I think a lot of us have that tendency, to judge ourselves far more harshly than anyone else. Our patience, understanding, and forgiveness for others runs deeper than the Mariana Trench, but when it comes to our own flaws? One minor mistake and we think ourselves to be the worst beings ever to disgrace the earth. Thus, the villainy we see reflects how we are treating ourselves. So by loving and accepting all of those things that should be terrible, hated, we are actually learning that no matter how poorly we think of ourselves that we can be worthy of that same love and acceptance. We are extending the affection we are unable to show ourselves to someone we see the worst parts of ourselves amplified within. And that's why villains attract the people with the most kindness. The most forgiveness. Because it takes someone with a truly huge amount of empathy to find love for the embodiment of evil.
Or, IDK, maybe villains are just hot and we're too far down to care.
But wait, before you go!
THERE'S SOMETHING WE NEED TO TALK ABOUT.
All of this is about FICTION. We should never be accepting of the kinds of evil we see in the game irl. We do not owe anyone kindness if they do not show it to us.
What is hot in fiction is not always OK IRL.
Look after yourselves out there, remember that consent is key in all things, and please do try to learn to love yourselves, darlings, you are worthy of it and you should judge yourself by the same standard you judge others. If you are in doubt, if you are worried, if you feel afraid - reach out, talk to someone. There are many who will listen.
Treat yourself as you would treat a friend. You deserve that much.
Oh, and all Raphael fans who understand kindness are welcome around me, any hour of the day, I adore our little fandom circles and would gladly collect all of us together. I'm following a lot of you as soon as I find you, like hunting shiny pokemon~
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See you in Avernus, my darling Little Mice, may we all find joy in the Cambion's Embrace~
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hatredmadeofgold · 5 months ago
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So, Raiden has DID, right. This is a fact.
What do you think about his system? I know you write fanfic about him, do you think there are any other elaborated parts other than Raiden and The Ripper? (I'm not a fan of "evil murder alter," but I feel like naming would be pretty ambiguous. :)
Hey anon, I am sorry in advance but this answer is 2263 words long lmao Go sit back with a beverage of your choice (I recommend water) and enjoy the ride.
[Not sure if you’ve read my little attempt at an essay from July 2022 about him having DID (it’s here), but I do consider it outdated now and would love to update it (same as the one on him having ASPD) at some point when I got the energy for that.]
This is a fact made me laugh a bit, ngl.
I am not a fan of the “evil murderer alter” thing either (I watched Split once and while I give my kudos to the actor’s portrayal of various alters, the story itself sucks ass and I also found it boring as hell to be honest) — if anything, Raiden’s entire system consists of “evil murderer alters”, or none of such at all. We’re speaking about a character who admits to enjoying murder, and that wasn’t The Ripper speaking back then in MGS2 either — Raiden isn’t left in the dark of his violent nature, but he’s left in the dark about the details.
I don’t want to give too many spoilers for my fanfiction series @mgsr-sing-to-me away, since the story goes in-depth about my concept of his DID system, how it was created and what each alter roughly represents, but I’ll try to give you a quick rundown:
Something I think most MGS fans can all agree on is that Raiden in all three games in which he appears feels somewhat different, to the point of ‘inconsistency’ even, and this has created my interpretation and headcanon for him to have DID in the first place, and Raiden having suffered from amnesia is a well-known canon fact.
To me, however, it’s not MGR Raiden who feels strongly different in terms of personality — it’s MGS4 Raiden who feels like an inconsistency.
I consider the Raiden we see in MGS4 actually a different alter being in control of the body than the one who is in control during MGS2. During MGR, it feels like a mix of both of those alters but let me get to that later.
‘Jack the Ripper’ is an obvious alter, not an ‘alter ego’, and when I played MGR in Japanese, the cutscene after the Monsoon boss battle in which Raiden touches the wound on his abdomen made me realise — hold on, he suffered amnesia right there.
Something that I strongly dislike about the English Dub of MGR is that Quinton Flynn isn’t really good at the portrayal of Jack. Throughout the Japanese dub, however, Ken’yuu Horiuchi uses his voice to show the literal switching between at least three alters present in Raiden throughout the game. Unfortunately, this isn’t evident in the English dub much at all, aside from the Jack the Ripper Awakens cutscene.
For easier understanding’s sake, I will give those alters some nicknames (also to prevent spoilers for my fanfiction):
The Raiden of Denial, as we see him both in the first half of MGR and MGS2
The Raiden of Dissociality, as we see in the later half of MGR and on and off during MGS2 (especially during {optional} Codecs with Rose)
Jack the Ripper
The Raiden of Sorrow, as we see him during MGS4
I took these 4 observed alters from the canon as my pillars to roughly create my concept for his DID system, which boils down to an approximate number of 16 or more alters in total.
I say ’16 or more’ because Raiden has never received adequate therapy for his mental health issues during canon, and it’s hard to determine an exact number of alters in general due to the covert nature of the disorder.
I decided to keep the exact number ambiguous but clear and simple enough to not get overwhelmed because technically someone with such severe trauma as his could result in poly-fragmented DID (aka 100 or more alters), but that’s not even set in stone.
Let me get into the specifics a bit.
Raiden of Denial alters are parts of him that are, what the (flawed) model of structural dissociation would probably call “apparently normal parts” (short: ANP). I take this model with a grain of salt because DID isn’t as neatly structured as this model suggests (in my experience), but to keep it simple, these alters are less aware of the full extent of their traumas and are therefore ‘functional’ in everyday life as well as interpersonal relationships, however, they feel less ‘fleshed out’ or ‘mask-like’ in his case sometimes.
All Raiden of Denial alters tend to run away from their past, hence I label them with the word “denial”. All of these alters are adults, and the apparent Host alter {at the time}, present in the first half of MGS2 until the nanomachines suppressing a part of his memory (aka suppressing the majority of the system) are deactivated by Solidus Snake, is one of such.
Throughout MGR, we can see two alters intruding on each other’s consciousness with thoughts, feelings and memories. One of them is like the one we see in MGS2 and the prologue of MGR, one in denial. Then there’s one we see sometimes in MGS2 and more and more prominently during MGR, a dissocial one.
We see an indirect switch right at the beginning of Chapter 1, where a dissocial type takes over. This shift is also picked up by Kevin, mentioning Raiden’s callousness that Raiden does not respond to.
These two alters are in so much conflict with each other throughout the game that Jack the Ripper decides that he’s had enough of that shit from the other two because neither of them is capable of handling being consistently confronted with triggers and reminders of “who they all really are on the inside”, and shoves them both out of the frame and takes on full control.
This comes with strong amnesia about what happens during his takeover. It’s not total blackout amnesia, but rather that it feels like watching himself act in the third person perspective, and the memory feels like Raiden is watching a YouTube video on a bad internet connection in 360p resolution.
Now Jack the Ripper is a persecutor-type of alter — an alter that has a protective role for the system, however, a persecutor’s methods are causing harm to the system overall.
I don’t want to give too much away from my fic as I said, but I’ll give you the hint that Jack the Ripper that we see during MGR is both an adult and a child at the same time.
A child who is trying to protect himself by lashing out at everyone and everything around him. It is obvious given the context of what we are told from the games that Jack the Ripper was born from the horrible things he was forced to witness and forced to do himself when he was a child soldier in Liberia, hence his age-ambiguity. And even The Ripper is split into several variants, making The Ripper his own category of alters.
The variants of The Ripper handle various parts of the horrible things that he had to endure as a child soldier, and they vary in ‘age’ and what triggers them out but they all behave roughly the same.
Despite being different alters of the same category, unlike the other alters within the same category, Ripper variants all consider themselves to be one and the same, perhaps unable to understand the barriers between them as well as gaps in memory.
Also one part of these alters is a child alter who has none of these violent and hostile traits at all, but is still a part of this category. This alter is protected by the rest of The Ripper, and contains all of these emotions that he was not allowed to openly show to guarantee his survival back in Liberia, like fear, sorrow, and pain but also empathy.
There are multiple of these child alters in the system, but they are hard to distinguish without giving them names, some have memories of their trauma, and some are completely oblivious.
The Sorrow type of alters are what we exclusively see in MGS4 and are what I associate with self-hatred, recklessness, suicidal ideation (internal homicide), self-harm and substance abuse.  
Sorrow types are either adults or teenagers. They exclusively have a detailed awareness of Raiden’s addiction issues, which is another headcanon I have and is also listed in the content warnings for Sing to Me (ARC 2: Parasite Eve will handle this topic the most; and it may or may not be rather graphic, it depends on what I decide in the end what I will decide to publish).
Now I have listed 4 types of alters but I did not say anywhere that each category of them equates a set amount of alters to get to the number of 16 known alters in the system.
Because there’s another category to throw into the mix: Introjects.
So far, I have 4 introjects in mind that are part of Raiden’s system, but due to Sing to Me spoilers I cannot share them all.
Introjects are alters based on another person, be that a person in the system’s life, a celebrity they look up to, or even a fictional character. They exist in all DID systems in real life (and some sources confirm fiction-based introjects aka fictives since the 1980s) and their existence has a link to the psychology of child development.
One introject Raiden possesses is based on Solidus Snake/George Sears. Said alter is also a persecutor type and could be overlapping somewhat with the Ripper category, but is not a direct part of them. This persecutor introject of Solidus causes the entire system a major hit to their self-esteem, as he enacts the very same punishment onto the system, as the real Solidus Snake did on Raiden when he was a child soldier under his control, and also sabotages a lot of Raiden’s relationships by ‘protecting’ him from perceived threats that he sees in others.
Another I have in mind is perhaps based on Solid Snake/David and could have formed way before they’ve actually met. This makes sense because Raiden had gone through 2 years of VR training for the Big Shell mission, which put him into Snake’s role when he was on a solo infiltration mission on Shadow Moses Island in Alaska. This David introject is very loosely based on the actual person and is more of a fragment of what Raiden had been made to believe during those times. After their meeting, this introject might take the role of a ‘caretaker’ type of protector. Caretaker in this context must not be understood as to be something like a mother or father figure! However, this alter is counteracting the Solidus introject as well as the Ripper variants, by trying to get himself back on track.
Then there’s a fictive I feel like I can share about, and it’s the only female alter in the system: Ripley. And with that one I mean the actual Ellen Ripley from the first 4 movies of the Alien franchise.
Given that MGS2 mentions Raiden and Rose having met over arguing over King Kong, I came to think of what other types of fiction Raiden would enjoy and wrote myself a (still unfinished) list of movies and books.
The Alien franchise started in 1979 with the first movie, so it even matches timeline-wise that Raiden possibly saw those movies in his late teens, perhaps on TV or borrowed them from a local video rental store. Kaijū movies seem to be his thing, and although the Alien franchise is not considered one, it does overlap in some aspects of the genre.
Ripley as an alter might have formed when Raiden was moved into a foster family’s home, and to cope with his terrible nightmares that felt far too real, his psyche latched onto the fictional character to dissociate himself further from his past.
What I imagine is that he saw his nightmares, the flashbacks, and what he went through as something as undefeatable and unkillable as the xenomorph as described in the first movie, “the perfect survivor, without a conscience, guilt or remorse, nor moral code”.
Now Ripley was able to survive the xenomorph, and also kill it — by shooting it into space. Something that Raiden always wished to do with his past, just to erase it, as we learn in MGS2. At the time this alter takes its shape, he was maybe 15 or 16 years old. Ripley is also a protector, to protect the child in him additionally from pain. This alter then also takes a motherly role for the system inside Raiden’s Inner World, something that cannot be seen by an outsider.
The last introject I cannot say anything about it, since that one would give a too-harsh spoiler for my story plans with Sing to Me. I’d LOVE to talk about this alter and the absolute mindfuck he will create once he surfaces and interacts with other characters in the story, but my hands are tied. It sadly takes me so much time to work on the story due to the lack of energy I have overall, but it’s on my mind every single day. Even writing this answer took me two nights T_T
And considering that I’ve written over 2200 words to answer this ask already, I will make a cut here. Because honestly, I could write an entire book about Raiden (and Sam).
Which… I am actually doing, sort of, with my fic, due to its sheer estimated length of around 100 chapters for just the main story.
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blossoms-phan · 6 months ago
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y’all I truly do not think we’re prepared for whatever they’re about to hit us with. like ik we say that about EVERYTHING and they have been subverting our expectations since October but the fact that Phil specifically teased that something is coming next?? i could write essays about the implications of “we know you know” and what that means for our audience-creator relationship. i genuinely believe that what we have parasocially with dnp and vice versa is just as special as their relationship with each other. they know us so unbelievably well because they understand us. they have truly been spoiling us and we know that because there was a time in which we thought they would just continue on with the quiet, occasional social media post or individual project path. but realistically they knew it was a good business decision and that they could just have a lot of fucking fun bringing the gaming channel back and that’s exactly what it’s been. but they’re also major fucking teases and according to dan he’s not planning to shut up or leave the internet anytime soon and we should All Be Scared
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liongoatsnake · 3 months ago
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ESSAY: My Hearthome in ABZÛ
by Ocean Watcher from House of Chimeras (He/they) I was inspired to write this essay after attending the panel, "No Place Like Home: On Hearthomes" at Othercon 2024 Note: This won't be the official home of this essay. I'm planning on adding it to our system's website, The Chimeras Library sometime in the future either as a standalone essay or part of something bigger.
My Hearthome in ABZU
by Ocean Watcher from House of Chimeras Date Written: 15 August 2024 Approx. Word Count: ~2,180
Approx. Reading Time: ~17 minutes
“They say home is where the heart is, and for most people it consists of four walls and a welcome mat. For me, it’s the ocean.” ~ Bethany Hamilton, Soul Surfer. Directed by Sean McNamara. California: Sony Pictures Releasing, 2011.
Defining Hearthome
A hearthome is a location, whether real or otherwise, that an individual has a strong emotional connection toward to the point it feels like a “home,” typically despite never having lived or spent a significant amount of time there. The specifics on what qualifies as a hearthome within this general definition is largely up for personal interpretation.
The location in question can be as all-encompassing as a whole planet all the way down to something much, much smaller. The location could be a real place (whether that be one that still currently exists or a location that once existed but doesn’t anymore), a setting depicted in fictional media, or something else entirely. It can also be a specific easily named location or merely a general description of a place. Finally, the exact kind of emotional connection and feeling like “home” a location can elicit can range from a feeling of familiarity, of comfort and relaxation, safety, nostalgia, homesickness, and/or more. In short, within the definition of hearthome there are many possibilities on how the experience can exist.
The term used to describe someone who has a hearthome or the state of having a hearthome is sometimes called hearthic, though not everyone uses it. (So, for example someone might say “I have a hearthome in [insert place here]” rather than saying “I am [insert place here]hearthic.” Whether hearthic is used or not alongside the term hearthome is largely personal preference.
Describing ABZÛ
ABZÛ (also written as Abzû) is a video game initially released in 2016. The game fits within several genres including adventure, simulation, and art video game. It has no dialogue and so the story is told solely through visuals. The main draw of the game is the graphics put into the diverse ocean environments and the wide range of marine life that inhabits each area. Most of ABZÛ is home to animal species that can be found in today’s oceans; however, there are over a dozen or so species that appear in the game that went extinct a long time ago.
The gameplay itself consists of the player controlling an android diver exploring a large variety of ocean environments in a vast ocean and getting to see a myriad of marine life at every turn.
Knowing the backstory of what occurs isn’t needed, but for some context: Deep at the bottom of this ocean was a primordial source of infinite energy. Where the energy permeated from the ground life spontaneously came into being. An ancient civilization discovered they could collect and use it to create (marine) life whenever and wherever they wished. However, at some point, they created machines to automate the process. The creation of these machines caused a disruption of the natural flow of life as they took up so much energy they drained the vitality of the ocean away. The civilization disappeared, leaving their machines to continue to operate. The objective of the player-controlled robot diver, another creation of the ancient civilization, is to return the energy back to the ocean and put an end to the machines causing the destruction.
ABZÛ is overall a short game, with most players seeming to complete it within an hour and thirty minutes to two hours, on average.
Home is Where the Heart Is Indeed
So, my hearthome is ABZÛ.
To start, I want to put some context between the game ABZÛ and my hearthome ABZÛ. The environments in the game are striking and hold an emotional importance to an extent that I have labeled it as a hearthome; however, the ABZÛ that I think of in my mind’s eye and thoughts is not just an exact mirror of the game. That is because the ABZÛ I have conceptualized in my own mind is laid out like a normal(ish) ocean thanks to some noemata I have.
The noemata I have reads that all the “game-y” elements necessary for it to function as, well, a game, aren’t present in the idea of ABZÛ that makes up my hearthome. So, all the things necessary to keep a player in a defined area and on a specific path are absent. Further, all the different locations shown in the game would exist in a much more natural way. Plus, even more biodiversity would exist than shown in the game itself (as it is only populated with a little more than a few hundred different species whereas a more realistic ocean would have tens of thousands). Basically, the concept of ABZÛ in my mind looks and functions a lot more like a natural ocean (if a much, much more vibrant and filled with even more aquatic life, one).
I also have noemata that reads that while the old structures of the civilization still exist in a way like how they appear in the game, the inverted pyramid machines have long broken down and been reclaimed by the ocean and there are no unnatural dead zones. (So, I guess, one could say my hearthome is based off how things look at the end of the game.)
So, there is all that.
That is all well and good, but now I want to cover why exactly I distinguish ABZÛ as a hearthome; why I feel it warrants a special label of significance to me at all.
Not to state the obvious, but games are meant to be emotionally and/or mentally moving. They are meant to make a player feel something. ABZÛ is no different. It is meant to be a “pretty ocean” game, if you will. The environments in ABZÛ certainly reflect a more idealized and concentrated concept of ocean life (the magnitude of marine life at any particular point in the game itself being far more than an ecosystem could sustain). So, of course, the game is meant to be visually stunning and calming (save for a section in the game roughly 3/5ths in) in relation to the ocean, but my feelings for the game go deeper than what would be normally expected.  
It is true that much of the allure I have toward ABZÛ could be dismissed as merely as a natural consequence of my alterhumanity being so immersed in the ocean if not for the fact there are aspects of ABZÛ that draw out emotions and noemata that can’t be easily waved off in that manner. There are plenty of ocean-themed games and whatnot, yet it’s this specific one I have this connection toward. I have no idea why exactly I have a hearthome in this game specifically. I couldn’t tell you why. For whatever reason, its ABZÛ that resonates with me so strongly.
The biggest thing that stands out for me is the fact the area in the game that holds the most profound feelings of familiarity and belonging is the underwater city. At one point in the game, some underwater caves open into a vast underground space where a half-submerged city exists. (My view of things through some more noemata looks a lot more like an ancient city proper because, again, ABZÛ is a game so what exists is a lot more simplified and limited.) It is a city abandoned and in ruins and yet every surface is still covered in tile and brick of beautiful blue hues. Plants like trees, flowers, and vines populate the space above the water, lily pads and other floating plants pepper the water’s surface, and below sea plants like kelp, sea grass, and so much more cover much of the floor. Sunlight shines down from high above; my noemata filling in with the idea the city resides within a long extinct volcano rising above the ocean’s surface. Animals are everywhere both above and below the water. It’s this place I gravitate towards the most.  
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But what exactly do I feel?
Something about it resonates with me. It is a place that feels like home to a part of me. Something about it feels deeply right and missed despite never having lived there nor do I feel like it is a place I am “from,” in any specific way. The feelings my hearthome draw out of me can mostly be best described as comfort, relief, safety, and rightness. There is something familiar about it, even upon my first playthrough. There is maybe even a tinge of nostalgia even though I strongly feel like there isn’t anything past-life-like at play as to why I have this hearthome. It just feels so familiar and comforting to me.
Starting out, my feelings also included what I can best describe as a yearning or longing to want to be there, even if only to visit. There was a desire to know a place like it with my own eyes as much as I knew it already in my heart somehow. So, there was a bit of almost homesickness there too. All these feelings are described in the past tense because of something that happened a bit after first playing the game.
Sometime after first playing ABZÛ, a sunken city with strong similarities to the one in the game was discovered in the ocean in our system’s innerworld. It is not a perfect exact copy, but it has all the same elements and looks how my hearthome appears through the lens of the noemata I have. I know I didn’t consciously will the location in our innerworld to come into existence, no one here can make such blatant conscious changes to our innerworld; however, I’m far less certain if my discovery of the game and the emotions it elicited didn’t cause the sunken city to appear in our innerworld as an involuntary reaction. (Not long after its appearance, several other areas in the game also found their way into the ocean of our system’s innerworld.) Since its appearance and discovery, I spend much of my time in these impacted areas, especially the sunken abandoned city. Since its appearance, the location has become a much beloved place to be, not just for me but also for many other aquatics in the system. The area is aesthetically pleasing and interesting to move around in. There is a lot of wildlife so hunting instincts can be indulged and so on. When not focused on fronting it is a nice place to exist in.
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I’ve been aware of my emotional connection to the setting depicted in ABZÛ since July 2018 after playing it for the first time. Since buying it on Steam, I’ve logged many hours on it and have played through its entirety several times. However, I had not labeled my feelings towards this game as a hearthome until recently. Back then, I never questioned or analyzed my feelings surrounding the environments in the game. I knew it soothed something in me to play the game, going out to the sunken city in the innerworld for a while, or even just imagine myself swimming in one of my favorite areas, but I didn’t think about why exactly that was the case.
I didn’t make the connection between my experiences with ABZÛ to the term, hearthome until August of 2024. The moment of realization came while listening to the panel, “No Place Like Home: On Hearthomes” at Othercon 2024. Upon Rani, the panel’s host, describing the meaning of the term, I realized my feelings towards ABZÛ fit perfectly within the word. It wasn’t even a particularly jarring realization, and I am not sure how I had never made the connection before. Since that realization, I’ve come to label my feelings around the game, ABZÛ as my hearthome.
On the topic of alterhuman terms, I don’t use the term hearthic to refer to my state of having a hearthome at this time, solely because the word just doesn’t feel right when I try to use it in context. That could change, but for now, that is that.
I do consider my hearthome to be a part of my alterhumanity. My hearthome certainly fits neatly into my wider alterhumanity; ocean life and all that. That being said, I don’t think my hearthome has as strong of an impact on my daily experiences as other aspects do. My feelings around my hearthome are most often closer to something in the background more than anything. It is still there, and it is still important, it is just not as blatant and impactful in my daily life compared to something like my phantom body from my theriotypes. The fact parts of the game now exist in the innerworld and are prime locations for me to go after fronting to alleviate species dysphoria is perhaps the most blatant way my hearthome impacts my greater alterhumanity.
Bibliography
505 Games, ABZÛ. 505 Games, 2015, Microsoft Windows.
“Glossary,” Alt+H, https://alt-h.net/educate/glossary.php . Archived on 19 Apr 2020: https://web.archive.org/web/20200419100422/https://alt-h.net/educate/glossary.php
Lepidoptera Choir. “Hearthic” astrophellian on Tumblr. 9 April 2022. https://astrophellian.tumblr.com/post/681107250894503936/hearthic . Archived on 30 September 2022: https://web.archive.org/web/20220930143533/https://astrophellian.tumblr.com/post/681107250894503936/hearthic
Rani. “No Place Like Home: On Hearthomes,” Othercon 2024, 11 August 2024, https://www.youtube.com/watch?v=lYVF_R6v50Q
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psychhound · 1 year ago
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ttrpgs in the classroom (part 1)
so as i mentioned briefly before, i've started teaching composition for college freshman (18yos) and as my school has a lot of instructor freedom, i've themed my class on games and specifically ttrpgs. we're reading and playing ttrpgs in class to talk about narrative, structure, audience, writing, etc
we played our first in-class game on friday and it went really well! so i wanted to do a little write up on how i taught it
the game:
we played the family tree by @rabbit-rays which is free/pwyw so i really recommend checking it out!! it's inspired by the radical face albums of the same name
the game is about creating generations of an interconnected social unit (they don't have to be a biological/adoptive family, just people who are socially and emotionally connected to each other) and coming up with stories about them and their relationships to each other. at the end of the game you should have a "family tree" of interwoven characters
the goal:
teach the students about personal narratives; genre, tone, and tropes; how to work collaboratively; how to focus in and scale back on things that aren't explicitly stated; how to develop story and ask why it matters
the methods:
we had five volunteers make a single round of characters for the family tree. the rest of the class determined the genre and tone they wanted for the game. we went around and made the five characters, and then went around again and made the connections between them. the final part of play was employing the bastards optional rule, and we had a sixth volunteer make a character who was still part of the story but was disconnected from the rest of the characters
at the end they all filled out a worksheet with the following questions:
What do you find interesting about the story we’re telling?
Do you think the story fits in the tone or genre the class agreed upon? Why or why not?
What other story does ours remind you of (TV show, movie, cartoon, book, comic, myth, etc)?
What is something you think is happening behind-the-scenes in this story?
What is one thing you think is happening on a bigger scale in this world?
on monday, when i introduce their first assignment, the personal narrative essay, we're going to use the characters they made to come up with examples of essay topics
the results:
it went really well!! i was a little nervous because they had been a quiet class so far (this was only our third day of class) and most of them had little experience with gaming and we had almost 0 ttrpg experience. this was almost everyones first experience playing a ttrpg or a collaborative and not competitive game
the students were a little nervous to come up with the genre and tone, but once they did, everyone agreed and liked it. the characters the students came up with expanded upon and fleshed out both the genre and the setting this was taking place in. everyone seemed excited about the characters the players were coming up with, and when it came time to make the connections, students other than the players asked if they could jump in and help flesh things out as well. everyone was very intrigued when i brought in the optional rule to have someone make a disconnected character, and while the student who got volunteered (one of the other students pointed to him so i asked if he would) was a little hesitant to participate, he ended up making a character everyone really liked
when we filled out the worksheet, i got a lot of interesting answers back, and we had some running themes in what else the students thought was happening in this world. most of the students thought the characters did fit the genre and tone and could explain why. i got back answers of more connections they thought were happening that hadnt been fleshed out and why the disconnected character was still an important part of the story
everyone was very disappointed we had to leave these characters because they had a good time playing
SO A BIG SUCCESS FOR OUR FIRST GAME!! i'll be back to report future ttrpgs we use and how!!
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lightlysaltedsalt · 3 months ago
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2016 falsettos or OBC?
and, what’s your favorite song(s) from each version?
Oooooh the hard questions!
Personally I prefer the 2016 revival, mostly because I like the musical style a little more (the harmonies make me go feral lol) but also because the symbolism literally eats me alive (the cube?????? I could write 5 million essays on the cube. I am so Normal about the cube.)
Favorite songs is much harder
In general, across all Falsettos, my favorite is You Gotta Die Sometime. For the lyrics and incredible vocals regardless of which version I listen to, and the immense pain of grieving for yourself while you're still alive. It is, strange as it is, my comfort song.
I think for the obc specifically I have to give it to the chess game - largely for the incredible staging (something about Marvin aggressively sliding furniture around and causing a scene while Whizzer just sits there is so. Everything to me.) I also feel like there's a more Genuine sense of anger between Marvin and Whizzer in this version which I like.
For the 2016 I think it's What Would I Do (this had better come to a stop being a close close close second). The way Andrew Rannells and Christian Borle harmonize together is absolutely incredible, their voices blend so well it's insane. The staging, forcing them apart when it's clear how badly they want to go to each other, the brilliant lighting that slowly fades off Whizzer at the end,,,, it's just incredible.
Thank you for the ask :)
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anxiety-elemental-kay · 8 months ago
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And Take Away Its Pain: A Comparison of Masculinity, Trauma, and Queerness in Warcraft and Warframe
First, I want to shout out my friend Silriven at BluSky. (If any of you are mean to her I will Find You.) This thread she wrote recently reflecting on if/how she still likes Anduin as a character was what got me started writing this essay. She talks about the fandom response to Anduin, and the ways both the fandom and writers contradict themselves in discussing the character. The reason I wrote this essay is because I can think of another character and video game that work as a counterpoint to the way Anduin is portrayed.
Even before this specific thread, I made made a thread on BluSky comparing Warcraft and Warframe much earlier because both these games had major update reveals at around the same time. Not only that, but their content served as an interesting contrast between the different games' stories, and my own reactions to each.
The War Within[1] trailer and related announcements were revealed at Blizzcon 2023, around the same time as Digital Extremes, the developers of Warframe, held Tennocon 2023, which included a thirty minute demo of their next major story update, Whispers in the Walls.
For those unfamiliar with either/or World of Warcraft and Warframe, I’ll give a quick summary of the trailers.
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In TWW trailer trailer we see Anduin Wrynn sitting by himself in a desert. Anduin is a character the players have known for a long time, and last time we saw him he chose to disappear in response to a trauma he suffered in that expansion’s story. Here his face is dirty, he’s grown out a beard, and his hair is cut short. He has a vision of something that looks like a star calling his name. A second character appears, an orc named Thrall. The two talk; Thrall is calm while Anduin is angry and confrontational. They discuss the visions they’ve been having, how someone at “the heart of the world” is calling out to them. (Anybody who’s kept up with Warcaft's story even a little bit will know this voice is the Titan Azeroth, who lives inside the planet Azeroth.) When Thrall touches Anduin’s shoulder, Anduin has a brief flashback to when the ghost of his father touched his shoulder. Anduin draws his sword and declares “I’m not that person anymore! I have no Light! Not after what I’ve seen, not after what I’ve done!” Thrall replies “You are not your past, Anduin” and expresses his trust in Anduin, who struggles to not cry, and lowers his sword. Both of them experience a much stronger vision of the star calling for them, then Anduin accepts Thrall’s hand, and Anduin pledges to stand with him. They both express confusion at who could be calling out to them. (It’s Azeroth you dinguses!!!) The trailer ends with a cool shot of a giant sword sticking out of the desert, before switching to The War Within expansion logo.
Now, the Whispers In The Walls showcase was a full demo including gameplay, but to keep the comparison as fair as possible, I only talk about the opening three minutes [2]. You can see the whole showcase here.
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In the Whispers preview, we open with a cutscene. We start with some spooky eldritch speech, then we shift to someone the player will have heard of before, but never seen, Albrecht Entrati. Albrecht checks a beeping pager, and then an old computer, both out of place against the stylized sci-fi future setting of Warframe. He is followed by his feline companion. He gives his cat some pats, then he sits in a sci-fi casket, where his kitty also curls up. A second character, who we’ll learn later is named Loid, approaches Albrecht with his head bowed and eyes on the floor. Albrecht reaches up to Loid to touch his cheek, and wipes away a tear with his thumb. (Remember this moment, it's important for a point I'll make near the end of this essay.) Albrecht's dialogue is subtitled as (Quiet whispering). Then Albrecht lays down, and the casket closes. Loid raises a hammer as the casket makes loud sounds and lights flash, before he finally brings the hammer down to smash the casket. The screen cuts to black, then the gameplay starts.
Comparing these two teasers at the time, I thought about how Whispers was much more effective at building a story hook by creating mystery. Even if I limit myself to that opening cinematic, we have one character, Albrecht, who we’ve heard a great deal about and is important to the story, but we’ve yet to meet him in-person. The contrast of his 90’s tech and fashion against the more fantastical technology common to Warframe’s universe is stark and creates interesting questions. We’re introduced to this relationship Albrecht has with Loid. I don’t know who these people are or what their circumstances are, but I see genuine love and conflict. I’m already invested in learning more and seeing what happens to them. It’s a great hook! I actually rewatched that opening three minutes a few times while writing this because I have brainworms!
The TWW trailer is about creating a hook based on seeing where beloved characters are now, seeing what’s become of them when the player wasn’t looking. Azeroth the Titan is speaking to the main cast, which is clear to the audience familiar with the game but not the characters for unclear reasons. Anduin is still suffering, unable or unwilling to heal from his trauma. Thrall wants to him to come out of hiding. Anduin agrees to. That’s it. What’s the story hook here? Anduin seems to have gone nowhere in the years since he was last seen, and I have no sense of where his story (or Thrall’s, or Azeroth’s) might be going. I don't even know why Anduin changes his mind and chooses to help Thrall. What, just because there's another big threat to the world? The last one wasn't enough to bring you out of hiding? It’s just stuff happening, a general sense of vague Peril. I can't even get that excited about the shot of Sargeras' sword! Blizz should've thought to address that earlier, like, when the planet got stabbed! That was cool and exciting! Our planet got stabbed by Warcraft Satan! Then it's ignored for years until now, after people kept asking what was going to happen to it. The trailer tries to build a mystery about where the visions are coming from, but it's the Titan Azeroth, the players figured it out right away, there's no mystery. I don't have any reason to feel like the writers care about the story, setting, or characters. I’m left feeling nothing for any of it but a vague sense of disappointment.
Even more, the TWW trailer feels like it’s deliberately avoiding adding any details. Anduin talks about how he’s lost his Light, how he’s “not that person anymore” which is not a bad way to take his arc, but I can’t connect it to when Anduin was enslaved by the Jailer in Shadowlands. I know where his trauma comes from, but the trailer makes no effort to explain or expand on how those specific events affected him. I’m not even going to explain what any of that means to people unfamiliar with Warcraft because it doesn’t matter! In both dialogue and in visuals, the trailer gives little texture or meaning to what Anduin is feeling. In the Whispers trailer, I know Loid is sad, not just because Albrecht is leaving, but that he has to have a role in that departure. I don't know what happened to Albrecht at this point, but the emotional hook is there along with the questions about the story. I care because I believe these two characters are in love. Why should I care that Anduin feels he's lost his Light? I have no sense of what this loss means or feels like. I have no sense of what he's struggling with, or what he might face in the future.
Since those trailers were released, Warframe had its promised Whispers update, and I’ve played the full quest and leveled up the linked faction, which contained more story. While I know I’m being unfair comparing a trailer to a full release, I will continue to do so anyway because 1) I’m a bitter old faggot, and 2) the full story of Whispers makes the comparison between Loid/Whispers as a whole and Anduin/TWW even more interesting/saddening.
This is your warning that I’ll be spoiling the quest Whispers In The Walls. Eventually. I've got some foundation I want to lay first.
I found a tweet thread by Christie Golden, one of Warcraft’s major writers. She links a TIME article about a woman struggling to raise her son to be gentle and kind in a world that encourages anger and violence in men. Golden lists Anduin (among others) as an example of nontoxic masculinity in fictional media. In her replies she goes on to expand on her thoughts.
Here’s the tweet by Golden that stuck out to me: “Too often men and boys who gravitate to the gentler side are automatically perceived as being gay, whether they are or not. ALL men/boys should be able to display these qualities, just like all girls/women can be tough and fearless and athletic if that's who they are.”
What’s wrong with being perceived as gay, Golden?
To be fair, there is a point here about assuming someone’s sexuality based on their personality or behavior. That is nonsense, and assigning traits to someone based on an observer’s opinion isn’t good. I even agree that not all straight characters should be one thing and all gay characters should be another! The problem with Golden’s statement is the implicit bias, being “automatically perceived as being gay” is framed as something bad. Why shouldn’t straight men and boys look up to a gay character? Can they not see themselves in a queer character? Why?
This is another reason why the comparison between TWW and Whispers is so interesting, because Whispers is gay. Sure, there are people who will argue Loid and Albrecht weren’t in love, because no one explicitly says they were together, but if you’re paying attention that’s unneeded. Loid refers to Albrecht as “my Albrecht”, and later, in a diary entry, we hear Albrecht refer to Loid as “my Loid”. There's a moment in the quest where we watch a recording of Albrecht, and he says, “I need Loid to understand why I had to leave. Without him. Why I forced him to destroy the device after I had gone. And why I could never say the words he so needed to hear.”
If you listen to the codex entry “Albrecht’s Notes: The Aftermath” about what he went through after coming back injured from the Void, you get even more. Albrecht describes Loid as “crooning motherly” and how “Loid nursed me then” back to full health. His descriptions, and the voice acting, are entirely earnest. There is no sarcasm or veiled disdain as he describes Loid in these feminine terms. The affection Albrecht both received, and gave, was genuine.
“The agony bit deep, but it was clean. Blameless love bled up from me.
I had decided to live.”
Yes, yes, this section is partly for me to be snappy at the people in the Warframe community who insist Loid and Albrecht aren’t a couple. What I want to demonstrate here is mechanically how Warframe tells its audience these characters are in love without needing to spell it out. Why it’s reasonable (and valid) to interpret characters as queer even if they don’t list their labels on their bios, so to speak.
To bring this back to the character of Anduin Wrynn: while he’s never been officially portrayed as queer, his story, at least in its earliest years, very much was.
Though we don't see much of Anduin in-game early in Warcraft's life, his first story plays out in the supplementary comics and novels. There’s a conflict between who Anduin feels he is and who he is expected to be. He’s expected to become a warrior like his father, Varian, but Anduin finds wielding weapons difficult. He's unable to reach Varian's standards for who he should be. Instead, Anduin chooses to become a healer, in Warcraft terms he chooses the priest class, and focuses on spellcasting and support. At one point, as Anduin is about to leave home to go and train in healing magic, Varian reaches out and nearly breaks his son's arm in his attempt to force him to stay. Varian is horrified at what he's done, and Anduin leaves.
Anduin's story is literally about rejecting the traditional masculinity his father represents to pursue his own, alternative path. We see how the life Varian's lived, a warrior's life full of violence, has poisoned his relationship with his son, how his toxic masculinity was a destructive force. Varian’s story in parallel is learning to accept Anduin’s choice, and learning to understand that his son is still powerful and capable, even if he’s not “strong” in the way Varian himself is. In addition, Anduin is one of the few characters who objects to the war(craft) between the two player factions and wants to find peace between them. Anduin’s story was, in theme if not in content, very much a queer narrative! It's about challenging tradition and finding a path that's more true to who he is and what he believes in.
This was why I connected with the character of Anduin initially. I started playing Warcraft in late Wrath of the Lich King, after ICC came out. When I first met Anduin he had a default human child model, and he said and did basically nothing. Then Cataclysm was released, he got his own teenager model, and a whole questline to himself. Suddenly he was someone with agency, wants, and personality! And then Mists of Pandaria came out and Anduin got to be a major focus of an entire expansion!
Anduin was absent from the next expansion, but the one after, Legion, Anduin returned with an adult model, and his father dies during the story's prologue. While he didn’t get the same focus he did in Mists, in Legion Anduin still had a whole storyline about becoming king, accepting his new role, and making peace with his father's death. It's smaller than his role in Mists, but it's a storyline I enjoyed!
I’ve literally watched this character grow up in real time. It’s a powerful experience!
(Side note: there’s a lot that can be said about Anduin as a monarch, what kind of state head he is, how he treats his people, and is an aspect that largely goes unacknowledged in the canon story. I'll shout out Silriven again, this is a topic she's gone a good job of discussing before. I want to acknowledge this part of his character, but I consider it beyond the scope of this specific essay. I do think making him king, making him someone who extracts taxes and sends people to die in war, does have a major impact on his character, his masculinity, and how he processes trauma. However, talking about monarchy, even a fictional one, is its own topic and needs its own space to explore. It's something to keep in mind whenever discussing any major character in Warcraft who is also a major political leader.)
Through all this I would say I saw Anduin as queer. At no point does he express serious romantic interest in anyone, nor does he appear to be under any pressure to find a partner through either societal or political norms. The themes of his stories made me think he was gay, especially as the only other character he grows close to is another boy. Anduin was a comfort character for me.
This began to change in the expansion after Legion, Battle for Azeroth.
Anduin begins to wear a set of plate armor, looking more like his warrior father, and the role he once rejected, than the priest he chose to be. He leads his armies in a war that he used to be wholly against, a contradiction he never fully confronts. When he punches Wrathion, a childhood friend who reappeared in the last expansion patch, players responded with praise in real life. “Manduin” punched Wrathion, who Anduin claimed was responsible for his father’s death. Which he wasn’t, and can only be seen as responsible through a Five Degrees of Kevin Bacon type web. I'm not sure why Anduin says this, unless the writers wanted to either smear Wrathion or erase the history of friendship the two had previously. Or, maybe they didn't want to bring up any legitimate reasons Anduin might be angry at Wrathion, like abandoning him. If I had a nickel every time one person abandoned another to go on an ill-fated time travel adventure, I'd have two nickels. Which isn't much but it's weird it happened twice.
(Here's a tangent: Imagine if Albrecht ended up in alternate Draenor and/or Wrathion ended up in 1999. Those stories would've gone VERY differently.)
Since I’ve brought him up, it’s time to talk about Anduin and Wrathion.
This topic is. Divisive. In the Warcraft fandom.
Wranduin, the ship name, is something that appeared in fandom mid Mists when the two characters first met. Anduin was curious about who this Wrathion person was and set out to investigate. Long story short, their families had a long history of conflict, and Anduin had every reason to be suspicious and mistrustful of Wrathion. Was openly mistrustful of Wrathion. They continue to hang out together through the rest of the expansion.
This all leads up to a particular moment in the novel War Crimes, taking place after the main events of Mists of Pandaria. Anduin and Wrathion continue to spend time with each other in that book, playing games and discussing politics. When Anduin expresses how tired he is, Wrathion declares “I shall, if asked politely, take you on my back and ferry you to fascinating places, where we will have adventures that will age your father ten years in one night.”
I've never read any of the books myself, but I’ve seen this passage passed around online and it stands out to me. It feels genuine, two teenagers who are close friends but also bad at vulnerability and Feelings, making a connection and finding comfort in each other. I’m not even asking anyone to see a romantic angle to this, just to understand the emotions of the moment. It feels specific to them.
I was in the Warcraft fandom during Mists, I thought their relationship was interesting, and it could make for an interesting romance. Despite ideological differences, they were very much kindred spirits. People born into power who’ve also suffered immense loss of agency. Both were forced to grow up quickly, had their lives endangered at young ages, and both want to protect the world they live in, even if that means different things to both of them. That tension, the clash between their ideals and their personalities, the potential for connection and division both, was what made their relationship so interesting.
Then Wrathion disappeared for several expansions, came back in BofA, and the first thing that happens is Anduin punches him in the face. We never see them in a scene together after this moment ends.
It's worth noting that while Wrathion isn't human (he's a dragon in disguise) his humanoid form makes him one of the very few non-white characters in the main cast. They reintroduce him by having a white man, who was once a friend, punch him in the face. This is an action Anduin has never apologized to Wrathion for.
There’s another Warframe character I want to talk about briefly: Ticker. She’s a trans woman.
She's been in the game much longer than Loid and Albrecht, but like them, her identity is never explicitly stated, but at the same time it's unambiguous. She has a deeper, more masculine voice, has a masculine appearance (Old Mate rank spoilers, but if you know you know) while her body language is very feminine and she uses exclusively feminine pronouns and terms for herself. One her voice lines when you speak with her is “A person gets told a lot of things over the course of a life. Who they are. Who they should be. Amateurs, lecturing a professional.”
She is a trans woman, she has some of the best lines in the game, and I love her.
My greatest disappointment with Ticker is that she isn’t involved in the greater storyline associated with her zone. We do meet other good characters (Eudico in particular is a lady character I adore) but Ticker’s exclusion sticks out to me. Sure, one could point to Smokefinger as also being largely absent, but Ticker’s role in the story is to help pay off people’s debts so they don’t suffer more than they have to. This is something she has to do in secret (to her boss’s boss, not to the player natch) or risk facing harsh punishment herself. This could tie directly into the area’s larger story about a workers' union violently revolting against its hyper-capitalist overlords. Why isn’t she in Vox Solaris DE??? By the way, the player sides with the union.
(Side note: Blizzard is an American studio, while Digital Extremes is Canadian. I can feel a potential discussion of these two countries, labor unions, and these two games, but like the point about monarchy in Warcraft, that needs its own space. There's definitely things to talk about, but I'd need to do real research before I could begin to approach it.)
So looking at Ticker, then looking at Whispers, this update shows growth to me. Warframe is showing two men in love[3], both characters and their identities are treated with respect by the narrative and other characters. Yes, this isn’t the same as depicting a canonical trans woman, but I’m inclined to be patient and kind when I sense that creator(s) are earnest about portraying experiences that aren’t theirs. We all have internal biases we need to uproot, it’s a journey that will last our whole lives, and one that will inevitably end incomplete. We can all and always learn to improve our art, as well as our compassion and understanding of other people. For me, forgiveness for earlier depictions that were poor or problematic is easy when I believe the creator(s) are making a sincere effort. We all make mistakes, and we all grow. Hopefully DE will add another canonical trans person to their game who will have a bigger role.
I’m hammering this point home because I have never felt this level of sincere effort from Blizzard.
I know I’m comparing an middle-ish game studio to a massive AAA company, and I do not care. Whether it’s because of the writers’ cowardice or a producer’s mandate, Warcraft takes only small steps to be inclusive, while Warframe is genuinely trying. (DE also updated skin shaders specifically so darker tones would look nicer in their new lighting system!) It's things like this that make Golden's talk about Anduin being an example of nontoxic masculinity ring hollow. Only one of these games seems willing to engage with marginalized stories, with people who live outside of the strict roles we're assigned. The concept of "nontoxic masculinity" cannot exist if one is unwilling to engage with queerness. Allowing men to embrace more gentle behaviors also means not shaming anyone for being gay. Allowing men to do and be things that aren't the pinnacle of traditional masculinity means understanding and embracing that men can and will engage in more feminine behaviors or roles, and this doesn't diminish their gender identity. These concepts are linked.
(I know this is a very binary way of framing these concepts, but let me tell you, Blizz is NOT ready for that discussion.)
Warcraft has added gay characters or made some existing characters gay, but never anybody in the main cast, nothing that would get a major spotlight. Anduin could’ve been an easy solve for this, whether he started a relationship with Wrathion or someone else, it doesn’t matter! Having a major character in a game as large as World of Warcraft would've meant so much. Instead they hide their queer characters in secondary roles, in supplementary media, and made them into easter eggs in the game. Never major characters, never the focus of the story. Nothing they would, for example, show off at a major convention in 2023.
Moving away from talking about queerness for a moment, something that struck me watching the Whispers demo again is that DE isn't afraid to make their new character flawed. I don't want to say unlikable necessarily, because I did like Loid right away, but he's also rude to the established character traveling with us ("Resume your duties, construct!) and then dismissive of the player. He's supposed to wait for an "operator" to arrive at the labs, and thinks it's obviously not the player. By the end of the quest (which I'll talk about in a moment because yes it's relevant) Loid comes to accept that the player is the one he's meant to work with. When you level up the related faction in the full release, Loid eventually tells the player that his role was to care for Albrecht, and it would be his honor to extend that same service to the player. This arc is sweet and feels earned because Loid started so abrasive, the writers weren't afraid to make him abrasive, and even by the end I wouldn't say he's flawless. In fact, in the next update, Dante Unbound, DE has hinted that Loid will have to confront the established character he was rude to in Whispers. Loid feels like a person who's going through shit, in the way that people go through shit. Not with grace, but trying his best anyway.
I bring this up because one of the long standing issues with Anduin as a character, which has gotten worse as time goes on, is the unwillingness to give Anduin flaws. I wonder if this connects back to the point about the lack of specificity about his feelings or experiences in TWW trailer, why Thrall's simple "You are not your past" feels so strange, and why the trailer seems reluctant to acknowledge Anduin's anger as a problem. Anduin has, for a while, been positioned as a moral core for the game, the character who is primarily interested in peace for unselfish reasons. Part of the reason I enjoyed Anduin as a character in Mists was because, sometimes, he got to act like a shitty teenager. He'd be sarcastic or smarmy or do something objectively dumb, like run off to fight a major enemy of his nation on his own. This is especially true when interacting with Wrathion, which includes Anduin using the taunt "You're what, two years old?" To which Wrathion replies "Two in DRAGON years." It's very endearing! Look at these brats, they're believable teenage friends to me. Yes, Anduin is one of the few peace-seekers in the story, he tries so hard to be good and kind even to his enemies, but in moments like these he still feels like a person.
We could look at TWW and say Anduin is demonstrating anger issues, which would be interesting because, like in the example of almost breaking Anduin's arm, this was something Varian struggled with. Except it doesn't feel like the trailer recognizes this as a flaw. The moment goes by and is quickly forgotten. I can look at Loid in Whispers and I recognize where his bitterness comes from: he felt abandoned and so pushes others away. The one detail I did like in TWW trailer was the comparison between Thrall touching Anduin's shoulder, and Varian's ghost doing the same in the past. That moment felt like a trigger for Anduin, reminding him of that moment when he was so vulnerable, but also of his grief for his father. (Nevermind we had that story in Legion about Anduin coming to terms with his grief. Let's ignore that.) It's the most sincere moment of the trailer, but it doesn't follow through! As soon as the second vision dissipates, Anduin takes Thrall's hand and pledges to help. Why? Again, "because there's another big cosmic threat" isn't a good enough reason. What does he feel in this moment? Why did he change his mind now?
Nontoxic masculinity doesn't mean "flawless person". I would still say Loid is a good example of nontoxic masculinity, regardless of if or when he does engage in more toxic behaviors. I'd say as a character Loid is a better demonstration than Anduin of nontoxic masculinity because he's capable of self-reflection, realizing he did something bad, and correcting himself. One interpretation of events in the story of Whispers (because much of Warframe is open to interpretation) is that the local eldritch horror was feeding off of Loid's resentment towards Albrecht, and this was fueling its assault on the labs. Only in reminding Loid of Albrecht's feelings for him, specifically in a way Loid had been deliberately avoiding, can the player begin to take down the bad guy of the quest.
This is a great time to move to my last point about Whispers’ full story: the ending.
I know we can talk about ludonarrative dissonance about two games where the player regularly enacts mass murder and trying to square that with certain story themes. Listen. Hear me out.
In Warcraft, the solution to the final boss is always kill them. (Or arrest them in the case of Garrosh in Mists. In truth this was only a stay of execution). Part of this is the limit of always putting an expansion’s conclusion in a raid. There always needs to be a big fight in a specific kind of setting with specific player expectations. I wish Blizz played with this more; maybe we can only seal away the bad thing? Or maybe the goal is to hold something off while an NPC does a magical ritual that saves the day by some other method? I’m sure there are possible, creative solutions other than “hit bad guy (or his toes if he’s big) until bad guy falls over”.
How does the player save the day in Whispers in the Walls? I’m going to cover this in detail because it’s one of my favorite moments in the whole game.
You spend much of the quest fighting off The Murmur, constructs summoned by the local eldritch horror, called the Indifference (among many other names[4]) which is trying to break into the labs the quest takes place in. The final encounter, the story's climax, has the Indifference possesses a Vessel, one of many unfinished biomechanical giants Albrecht created and left scattered around his lab. The evil Vessel moves in to attack the player, who then possesses a Vessel themself.
The player’s Vessel holds up a hand, and we see a button prompt.
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I'm stealing a point from another Tumblr user because it's great. Go read their post and the replies if you're curious about this particular moment!
This button prompt isn’t unusual. There aren’t many quick time events in Warframe, they're not a part of regular run and gun gameplay, but they do appear. If you’re like me, you’ve gone into the accessibility options and toggled button mashing off because wrists hurt. This prompt isn’t unusual to see for me.
But if you didn't use that accessibility toggle, you'll still get this specific prompt. It will be unusual that you're being asked to hold to interact with the scene, rather than the usual smash a button to make thing happen.
So you hold the button, the player’s Vessel reaches out, and when I first played I got excited because I think I’m powering up a big blast to destroy the enemy Vessel!
Then this happens:
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I encourage everyone who can to watch the video for the full effect, but I’ll still describe it here:
The background music is ominous, and as you hold the button there's a heartbeat sound. The player's Vessel slowly reaches toward the enemy Vessel. When then the prompt button disappears, the scene goes quiet. The player Vessel gently holds the enemy Vessel's face, mirroring how Albrecht did to Loid at the beginning of the quest. As the music changes to a calming vocal track, we see the enemy Vessel's face change, drop from aggressive to lonely longing. The camera backs away as the two Vessels slow to a stop, posed to echo that "memory of love". The camera switches to Loid, who holds a hand to his own cheek, then looks back at the Vessels. He understands the connection too.
This kind of thing isn’t unheard of for Warframe either! I'll keep additional spoilers to a minimum, but a previous main story quest, The Sacrifice, has similar themes. In fact, my favorite moment from that quest involves a monologue by a major villain about how he is literally unable to comprehend the idea of empathy or compassion. He doesn’t understand why the player character, in a moment of vulnerability and understanding, is able to do what he couldn’t, with all of his violence and brutality.
“And it was not their force of will - not their Void devilry - not their alien darkness. It was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing —
— and take away its pain.” [5]
In a story where the primary antagonist is a mysterious entity called “The Indifference” we don’t defeat it with force. With hate. What’s the opposite of Indifference?
It’s old man yaoi love. We defeat Indifference with love.
I don’t feel like I was cheated out of a cool moment. I suspect some people did. It’s not like Whispers didn’t have cool moments! I’m not even going to argue that this moment was uncool, just that it brought up different and unexpected emotions in me! It was an interesting and affecting twist on how we expect these encounters to go. It’s moments like these that tell me that Warframe's writers, for all their flaws, are putting genuine thought and emotion into their game. They’re thinking about characters and themes, trying to follow them through even with the scattershot way that video game design demands writers work.
Writing this description reminds me of a moment in Shadowlands, the expansion that traumatized Anduin. It takes place in (surprise!) the Shadowlands, the afterlife of Warcraft’s universe. Thrall, the second character we see in the TWW trailer, meets his mother in Shadowlands. She died when he was a baby, and now that he meets her in these weird circumstances, they begin to create the bond they couldn’t have before. In particular I found this conversation they have touching. A mother who didn't get to know her son, and a son who never knew his mother, finally get to connect. “I knew who you were the moment I saw you,” Draka tells him, “Do you really think I would not recognize Durotan's eyes?"
“Come, I wish to know more of your life, all of it,” she says to him, sounding tired.
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It’s such a sweet moment, and bonus points for focusing on Draka, a woman who was functionally fridged prior, who now gets to be a character with personality and (some) agency in Shadowlands. It’s such a perfect demonstration of everything that could’ve been interesting in Shadowlands, what was and is interesting in Warcraft’s story, and what’s so often set aside or overlooked. Can they continue to have a relationship when the current conflict is over? Questions like this are interesting, but Shadowlands doesn’t engage with them at all, and it's poorer for it.
In Warcraft, trauma is aesthetic. Pain is aesthetic. It doesn’t matter what caused Anduin’s suffering in TWW trailer, all that’s important is that we know he’s suffering. We know he's important because he’s a main character and he’s sad about something. But, like, not sad in a way that would make him cry. That part is critical because we all know boys don't cry, right? That bias feels implicit in much of Warcraft's emotional moments. How much more touching would Thrall and Draka's reunion be if Thrall was allowed to cry at finally getting to meet his mom?
Loid does cry, at the beginning of Whispers' quest and during the story of the faction associated with the update. His emotions, and thus his story, feel more genuine and engaging for allowing him that vulnerability.
Warframe wants to engage with specific traumas, how they can make us bitter towards others, perpetuate our own and others’ pain. The point of pain is to understand it, because in understanding, that pain can be taken away. Warcraft has no interest in taking away pain, and it has no interest in understanding it. It’s not about emotional connection, because that requires a vulnerability and a capacity to self-reflect that Warcraft has no interest or courage to engage with. Pain is aesthetic.
Whispers is setting up a longer story arc for Warframe. At the time Whispers was revealed, Warframe was celebrating its 10th anniversary, and the previous main story quest wrapped up the storyline the game told from its release. In this way, Whispers is again an interesting comparison to Warcraft’s The War Within. TWW is also meant to be the start of a new story arc that will last several expansions. I know which story I’m excited about, and which one I feel nothing for.
Loid was a character I met for the first time last year, he immediately felt like a person, and I was emotionally invested. As a player I so badly want Albrecht to finally say the words Loid needed to hear. Anduin Wrynn is someone I’ve known for years, but is now a cardboard cutout. I don't feel compelled to follow his story because... what could it be? Warcraft doesn't seem interested in any conclusion or goal for him. He just is.
I have a lot of complicated emotions about World of Warcraft, as a game and as an influential piece of media. I played the game for many years, and it was an important part of my life. In many ways I’d say it's still a part of me, even after I stopped playing the game itself. Part of writing this essay was following up on some thoughts I shared with friends on BluSky, but part of it feels like exorcising a demon, or bleeding out poison. Part of me grieves for Warcraft, what it meant to me and what I thought it could have been. In Warframe though, I've found a place of comfort and compassion. In between all the space ninja nonsense and vast quantities of horrific violence the player commits, Warframe offers growth, and a way to let go of what hurts us.
I'll take a moment and shout out an excellent video essay by Shaun on Youtube called Andrew Tate: How to be a Real Man. It's a great resource for a more general discussion of masculinity in the real world. The video is a criticism of Tate and his approach, why it appeals to some men, and further dissects what masculinity means, and what nontoxic masculinity means. (Is it an inbox full of pictures of Aragorn?) It's a good dissection of masculinity as a concept, and one I'd recommend if you're curious about the topic of toxic/nontoxic or negative/positive masculinity.
Yes not only do I have my paragraph long asides I've now also added footnotes. This isn't a peer reviewed journal, you're not my mom, I do what I want!
[1] One of Warframe’s major quests is also called “The War Within” which might be confusing to a reader who knows Warframe. Don’t worry about it, I’m talking exclusively about the upcoming Warcraft expansion here.
[2] For bonus points, if you haven't played Warframe, go to 20:55 on the demo video. You'll see a logo and release date for Whispers In The Walls, hear the live crowd cheer, and the creative director will start to speak... until she's interrupted by something in the game. What you see and hear next is almost exactly as it is in the final release, including the music, minus an extra line of exposition from Loid. This wasn't just a stunt for the convention. I fucking LOVE Warframe.
[3] To be honest this is part of a personal measurement I use to gauge how queer friendly a work is: if they have queer women do they also have queer men? A good example of why I use this is Mass Effect. That franchise always had queer women and an option for lesbian romance, but only in Mass Effect 3 did they add one (1) queer option for a masculine Shepherd. I am a (nonbinary) lesbian so on the one hand I don’t want to dismiss all queer women in media as “pandering” and queer men as “valid”. It’s more of a guideline to estimate how willing a piece of media/creator is to transgress heterosexual norms. Depicting men who love men is seen as more transgressive than two women in love by the gaming community at large. The reasons for this are complicated and they all suck.
[4] hey kiddo
[5] I wanted to avoid spoilers for other Warframe story quests, but The Sacrifice is, again, an interesting point of comparison for Anduin's story. The Sacrifice is, largely, about a character coming to terms with his grief over the death of his son. If you see the whole video I link there, you'll see the player presented with three options: Wrath (We use this memory. It fuels our wrath), Acceptance (We accept this memory and move beyond its reach), and Emptiness (We return this memory to the Void and find peace in our emptiness.) I just wish Anduin's grief over Varian was, at any point, treated with this level of nuance and care.
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nyctohyloph0bia · 2 months ago
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Image ID: A transparent image in black and white. The symbol for Talehearted, an open book with 4 lines top to bottom on each page, as representation of writing; in the center of the book, the symbol of Otherhearted without the cirlcle in-between it. The symbol of Otherhearted is a heart which lines come together in the center to form a diamond. Entrapping the book is a diagonal circle. The second image is a transparent one, which holds the Talehearted symbol with a white outline. End ID. Symbol by @nyctohyloph0bia , Otherhearted symbol by @aestherians .
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—⟢ : Re-Coining of Talehearted
Originally coined by @nyctohyloph0bia (at the time known as "itsmeowmeowtime") on June 07, 2022.
// pt: re-coining of talehearted [in quoted text]. Originally coined by [colored in orange] @/nyctohyloph0bia (at the time known as "itsmeowmeowtime") on june 07, 2022. The text links to the original talehearted coining post. //
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✦┊ Talehearted
// pt: talehearted [in bigger text, bolded ] //
"An individual who has a strong integral connection to a story whether it is fictional, real or based on real story."
// pt: an individual who has a strong integral connection to a story whether it is fictional, real or based on real story. //
Those who are Talehearted might feel a sense of belonging, familiarity or otherwise deep bond to the story, it's characters and/or messages. They might also feel as if they are supposed to be part of the story and/or it's world; the story parallels their own life in one way or the other, either through the messages of the story, plot beats and more.
It is a term inside the umbrella of otherhearness. It might also fall in line with fictionheartness and/or hearthomes.
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✦┊Heart-tale
// pt: talehearted [in bigger text, bolded ]//
"The story who the Talehearted individual has a strong connection with."
// pt: the story who the talehearted individual has a strong connection with [in bigger text ] //
A Talehearted individual's heart-tale could be a fictional, real or otherwise based on reality story; a singular event/arc of a story, or different versions of that story; any story in a genre and/or that hold specific theme(s).
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✦┊ FAQ
// pt: talehearted [in bigger text, bolded ]//
→ How to use it :
"I am talehearted, my heart-tale is White Fang, 1906."
→ Who can use it :
Whoever feels that this describes their experiences. Otherkin or not, anyone can and is free to use it.
This iteration and image of the Talehearted symbol is free to use, for personal or commercial use.
→ Can ___ be a heart-tale? :
A good rule of thumb is long as it has a narrative, it can be a heart-tale, therefore something like a video-game, a song, poetry, myth, legend, a real world event, etc. Any and all definitions of story can fall under a heart-tale.
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Thank you for reading this. It's been 2 years since I coined this and I honestly feel the exact same about white fang and unleashed, I hope many more find this label useful. :)
You are also free to tag me in any essays on Taleheartedness or posts where you speak of your experiences as Talehearted. <3
Dividers by @/cafekitsune | Originally posted on Sep 24, 2024.
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andkisses · 1 year ago
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♡ new clarity | heeseung ♡
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you thought you’d made peace with your past–but here, at this pre-finals christmas party, it seems like there’s much, much more than you bargained for
♡ heeseung x gn!reader | wc. 2.8k ♡ genres/tropes: college!au, party atmosphere, high school sweethearts to strangers to 👀 ♡ mentions of/warnings: party atmosphere lol, drinking/drinking games, kissing, pet name usage, reader is implied to be shorter ♡ a/n: an old writing from my old blog that i accidentally deleted :”) inspired by pool by paramore but specifically this version lol i've added and revised it a bit as well
♡ masterlist ♡
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Whatever this is, it had been building and bubbling and rising since eleventh grade. That’s when you set down on this path. When your friend introduced you to her friend, who in turn introduced you to all of his friends. He had seemed kind enough, with sparkly doe eyes that caught the sunlight in enchanting ways. The way his eyes seemed to light up, too, when he met you for the first time. He had some sort of magic to him, you figured—an air that made people want to get to know him better. It had been a simple meeting in the cafeteria during lunch period.
It had been simple, once.
Now, it’s anything but.
Navigating senior year had been stressful enough, but Heeseung’s laugh made it easier. Heeseung had been the kind of person who could cheer you up with a terribly bad pun—puns he never seemed to run out, a seemingly endless supply of groan-inducing monstrosities. His firm shoulder and tender touch and listening ear made hardships bearable.
The way he would look at you, with all the love he could muster in his eyes, small smile on his lips, made it bearable. His kisses, loving and gentle and playful and passionate. The way he would come over to help you with your essay but end up chatting with your mom while cutting fruit. His whispered nothings when he said goodbye, fingers slipping from yours, with a promise to see you in the morning and a smile that would leave your cheeks flushed and your heart full.
You balanced each other in this way–you did the same for him. Cheering him on at his softball games with cheesy homemade signs that were completely embarrassing but made his heart ache in a unique way nonetheless. Helping him study for AP exams that would boost his college applications. Holding him while he cried into your arms after not getting accepted to his dream college, muttering confusion after confusion that you had no answers to. No solution or fix. You couldn’t fathom why, either; he had the grades and the extracurriculars. He was a model student. He was everything. You told him to try again. He told you it didn’t really matter anymore.
Heeseung was different after that night, in subtle ways that close friends picked up on but teachers and passerby people missed entirely. You saw him changing right in front of your eyes as he grappled with the consequences of his future. His laugh wasn’t as loud anymore. His jokes became less frequent. He got quiet.
His touch felt more distant.
You broke up the week before graduation, a shared agreement where you were both okay with the fallout. Your mutual friends were shocked, especially the ones who introduced you all the way back in eleventh grade. It felt like so long ago. Yes, you would miss his touch. Crave his kisses. Long for being held when all you two would do is watch the stars on a gingham blanket and talk about the future, any future. As long as this imagined future involved you two together, it was okay.
As you sat in a crowd of your graduating peers, it felt like you didn’t know which way was up or down.
College came, and freshman year blew by, as did sophomore year. Memorable only the way you would recount a movie that was neither bad nor good. You tried a bunch of things: club activities that failed because the ones you wanted to join occurred at conflicting times–class had to come first. Jobs that turned to dust because they were only temporary for various holidays or tourist influx. Dates with no one ever worth mentioning.
The first half junior year melted away with major-related courses and more papers than you could believe. You tried not to think about the times Heeseung would come over to be your editor, scribbling nonsense in the margins of your rough drafts. Just like you tried again at the dating scene. There had been others, but none like Heeseung. None with a smile like his, that lit up a room it shined so brightly. None with eyes that sparkled and softened whenever they saw you. Or with a voice like his when you were sad, and he would sing to you.
Some of them wouldn’t even try to sing to you.
And now, here you are: at a Christmas party you said you wouldn’t attend because you had to study for finals–class had to come first. But your friend dragged you along, saying you would enjoy it and have fun. “I guarantee it,” she’d promised, chucking cute, Christmas-y clothes in your direction. You normally wouldn’t have been persuaded, but the incessant asking began to overpower any odds of studying. You’d settled on your favorite jeans and a loose red sweater with sequins interweaved before you had even decided on actually attending.
Your friend was giddy on the way over, in a way you’d never seen her before. As she shifted the car into park, practically jumping out of her seat, you’d put it down to her succeeding in dragging you out to some random party. She was gone the moment you two stepped inside, telling you to “have a great night!” with a wink as she vanished into the crowd.
Which brought you to this.
“What are you doing here?” you ask as Heeseung begins to kiss your cheek down towards your jaw. The bathroom lights were off, but the owner of the house had strung up oversized Christmas tree bulbs to illuminate the space and bring festivity or what have you to the small room. At least, that’s what you assume as your mind tries to process everything all at once.  Red, green, and blue tones dance across his dark hair that curled up at the edges, a tousled look. You notice he still smells like orange and cinnamon, even after all this time.
It has a particular effect on you.
He hums against your skin, and you can feel his smirk. “Kissing you,” he says simply, as if it were the most obvious thing. Maybe it is.
“Be serious!” You playfully bat against his shoulder, and even with the solid hit, warmth against your palm, he doesn’t feel real. This couldn’t be real. You hadn’t seen each other since that summer after freshman year.  You texted and talked but it regarded boring mundane things, nothing ever too personal or revealing. You’d become strangers. You hadn’t even told him about your boyfriend, or the break up following, or the other boyfriend, or the other break up, or the third boyfriend and the third break up...
But they never sang to you, so they weren’t worth mentioning.
A quick peck on the tender flesh of your neck, warmth spreading from each spot Heeseung kisses. “I am.”
“Seung…” you warned, resolve waning.
He laughed against your neck, pulling you closer in the dark. “I missed that,” he murmured.
“What? Me scolding you?”
“No, you saying my name,” he replied, slowly rocking you back and forth. “Actually, no. That was a lie. Just you. I miss you.”
Even though you’re sure it only happened less than half an hour ago, it feels like a million years since you caught Heeseung’s eyes in the living room. It was filled with people, milling around each other and shouting over the obnoxiously loud music in order to hear better, which in turn only made everything else louder. The din was slowly and surely becoming unbearable, and you turned to leave when you felt a stare.
You searched the crowd, standing on the hearth to see above the drunk people and the sorta-sober friends crying about how finals were next week and here they were, playing beer pong with ginger ale because someone forgot to bring more beer to play said beer pong. He looked as shocked as you felt, eyes wide and sparkly and lips slightly agape. Your heart jumped as he began to part through the pained students attempting to forget their GPAs and make his way to you, and you were moving towards him before you even realized it.
Somehow, that led to kissing in the bathroom down the hall, where both of you had raced to lock the door, with no real lights and stupid dollar store Christmas bulbs strung about.
Somehow, you’re okay with it.
“Sing me a song,” you request. You can still hear the party outside, tinny-sounding songs bleeding through the walls and party noise. It sounded like someone just scored big in ginger ale pong or failed miserably. But Heeseung, your Heeseung, is here and in front of you and in your arms. You wrapped your arms around him, arms tight against his back, your head tucked into his chest. This was probably what your friend meant, why she was so adamant about your attendance, though you don’t know how she could have known about Heeseung. Maybe it was his magic again.
You suppose it doesn’t matter. She’d probably tell you all about her evil plan to get you and your ex back together—
You flinched in Heeseung’s arms, eyes shut. Calling him an ex didn’t seem right, though that’s certainly what he was. You’d dated, then you'd broken up. You both agreed to do so, regardless of the begging of mutual friends. Regardless of all those different futures you’d envisioned together. Yet, here at this party, in a place you didn’t expect to see him, a place that didn’t make you even think of him, in his arms, ex seems too harsh.
“Please?” you ask quietly, finding yourself nuzzling into the softness of his flannel.
Heeseung laughs, bright and so much like him, and the rumble through his chest makes you smile. “Needy, are we?” he teases, voice soft. You can imagine him biting his lip like he would when he teased you and his own cheeks flushed. You lean more of your weight against him as he quietly sings to you. “I’m underwater, no air in my lungs... My eyes are open, and I’m giving up... You are the wave I could never tame... If I survive, I’ll dive back in…”
You turned up to him, chin resting on his chest, confused pout on your lips. “Are you asking me on a date?” you question. “I don't even know why you’re here. You don’t go to school here. Or anywhere near here.”
“One,” he begins, bringing up a finger and lightly booping your nose, “I have no idea what you’re talking about. You’re the one who asked me to sing, so I sang. How dare you label me with ulterior motives.” He smiles, nose scrunched against yours, and you can’t help but giggle at his affections. “Secondly, my school had finals last week. I’m finished, and I thought I’d come over and watch all the other people suffer and drown their sorrows in cheap liquor and apple juice.”
“It wasn’t ginger ale?” you ask, frowning.
“They’re too broke for ginger ale, my delight,” he says, the pet name rolling off his tongue like he never stopped calling you that. Like there wasn’t almost three years separating you two like this. “They’re college students.”
“Did you come here to see me?” you ask, the idea popping into your mind. Part of you is screeching because oh my god did you seriously just say that? To him? To his face? But another part, the one closer to your heart, needs to know. The part that’s been daydreaming about something similar to this, though none of them ever occurred in a bathroom at a Christmas party with cheap lights. A part that longs for the simple time, of falling asleep after sweet kisses and talking about the future, any future.
A future with you two together.
“If I survive, I’ll dive back in... I’ll dive back in, I’ll dive back…”
“Hee-seeeeung—” you drawl, sounding like a petulant child. You don’t care, you’re too hopeful. “Answer meeeee.”
He mimics your tone. “Fiiiiiiiine.” He stood you up, pushing you off him with his hands on your shoulders as he levels a stare. His eyes sparkle, even in the low light“Go out to dinner with me tomorrow night.”
You raise an eyebrow.
He smiles awkwardly. “Please?”
“Heeseung, I’m one of those sad college students waiting to suffer for finals. I need to study.”
He groans playfully, like you’d told him he had to win a golf tournament for a chance at dinner. He drops his arms and rolls his head back before looking back up. “Let me try again,” he says, hands clasped behind his back and smirk barely contained on his lips. “Can I purchase your favorite takeout and bring it to your dorm and help you study?”
“Depends.” You pinch your chin between your thumb and forefinger in a mock thinking position with pursed lips. You’ve gotta tease back somehow, right? “Study like real study–you know, the boring way–or study like you kiss me after I get a review question correct?”
“Hey, studies show that rewards help you learn and retain more information.” Heeseung shrugs before his faux seriousness fades into a myriad of giggles as he quietly repeats himself, “Studies... study... haha.”
“Oh my god.” You lightly shove his shoulders back, causing him to break out into more laughter. And there it is, that bright smile that made the sun ashamed. That warmed your cheeks and kept your heart beating on the bad days. The one you’ve longed to see so dearly.
“I miss us,” you say. Or breathed. You didn’t really put effort into saying it, but it came out nonetheless. You lean back against the counter, and Heeseung mirrors your stance against the opposing wall. “Why did we break up?”
“We were different,” Heeseung replies, as if it’s the easiest answer. Maybe it is. “We needed space.”
You bite your lip thinking, eyes everywhere but Heeseung. Is this really a good idea? Had breaking up even been a good idea? College had been lonely without him. He was there but he wasn’t. Baseline text messages were different from face-to-face heartfelt conversations. He’d become a stranger, an idea you kept in your memories. But now, he’s within reach of your fingertips, and something deep inside tells you that if you catch hold, you’ll fight to keep him close this time.
“About tomorrow night…”
Heeseung’s head shot up, eyes anxious. “Yeah?” he exhales, as if he’d been waiting for you to say something, anything.
“If you promise to bring my favorite takeout and a decent supply of kisses,” you say, stepping forward with your hands behind your back just like he had been, “because I do have a lot to study for, I guess you can come over.”
“Really?” Heeseung steps close, and he seems timid. Like you might yell and tell him to go away. Like this whole moment isn’t actually happening. His eyes hold hope and joy and happiness. And you want to keep them that way. “You’re willing to give us another try?”
You nod, biting down a shy smile. Heeseung moves to hug you, swoop you up in his arms and you know he’s going to try and spin you around like a Disney movie. A thought comes to mind quickly, new options forming now that there’s more possibility. You hold up a hand, and his chest runs straight into your palm. “What?” he asks, fearful and worried.
“You still haven’t actually kissed me tonight, Seung,” you remind, tilting your head up towards him. You point all around your face and neck before tapping on your lips. “I don’t think I could wait until tomorrow night after all this time.”
Heeseung pouts, pulling at your hands. “I’d get red lipstick on me, though.”
You smile slyly this time, wrapping your arms around his neck and pulling close. Heeseung’s smile grows wide, making your heart pound with the puppy love you’d felt before, but this time, it feels like it could grow into something more. You two were older now, maybe wiser if the school system had done its job. Or maybe you were still fools.
At least, you can be fools together.
You bump into his nose with your own, something that makes you feel little and young and powerful again. You smile up at him and, even in the darkness and the stupid Christmas lights, you can see how his eyes glitter and shine with a particularly new clarity. “Something tells me you wouldn’t mind,” you whisper.
Heeseung bumped his nose back. A quick peck, and you smile that he still tasted like hot cinnamon candies. “Something tells me you’re right.”
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shewhopats · 1 year ago
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Overwatch characters watching your kid
I've been thinking about writing some silly short stories about OW characters getting stuck watching someone's kid, but I figured I would make this guide for my headcannon for the kind of babysitter each of them would be.
Brigitte and Reinhardt would make you the most nervous with their methods. Lots of rough-housing, throwing them around and into the air, giving your kid sugar, letting them climb things, and overall just encouraging mayhem and rule-breaking. "You mom/dad doesn't let you do this at home? Well, they're not here, are they?" Your kid will come home thoroughly exhausted, but bitter about you not being as fun as they are.
Orisa would make the same mistakes as Brigitte and Reinhardt, but more out of ignorance and inexperience. Like letting your kid stay up too late, because she doesn't understand why going to bed at a decent time is important, or feeding them something that makes them sick because that's what they said they wanted to eat. Unintentionally lets your kid walk all over her, but once you teach her how it's done, she'll be your go-to option when you need a break.
Zenyatta would be so intrigued by the natural imagination and curiosity of children. He'd provide lots of different toys, art supplies, and time for unrestricted and uninstructed play. A one-man enrichment program. Just don't try to tell him there are boy toys and girls toys. Your kid will be allowed to play with whatever they want. He would also unironically have a blast playing pretend with dolls or action figures. I'm talking a 25-part narrative with backstories, lore, worldbuilding, and an Endgame-style final conflict.
Genji, Kiriko, Tracer, and B.O.B would be the kings and queens of "don't tell your parents." Extra screen-time, taking them out for ice cream, staying up a little later then their normal bedtime, etc. What I would call "a healthy amount of rule-breaking." They have everyone else convinced they are Responsible™ but you can't help noticing that your kid is always excited to hangout with them.
Ana and Torbjorn could be depended on the same way you can trust grandma and grandpa. They've had kids, so they know all the tips, tricks, and games to keep your kid clean, fed, safe, and happy. Just don't tell them some dumb shit like "organic, non-gmo fruits only." Your kid will be eating bananas from the supermarket like everyone else. But for more sensible rules, even the ones they don't agree with, they will follow them.
Echo will make you fill out a 200-question survey and write an essay on how you want your kid cared for. She will follow every instruction down to the letter, and send you updates every 30 minutes. If your kid sneezes, she will call you to ask about it. The downside is your kid will probably hate her for being such a rules monger.
Baptiste, Illari, Lucio, and Sojourn would try so hard to be responsible and follow your instructions, but puppy-eyes work on them 80% of the time. Your home will look like a warzone when you get back, but they'll help you clean up.
Lifeweaver, Pharah, Mei, and Zarya would get a whiff of that specific smell babies have that makes your DNA scream at you to make one yourself. They would be the sweetest, most gentle caretakers on this list. They'll spend most of the time snuggling on the couch, watching T.V. and drinking hot coco. Would let your kid give them a makeover, paint their nails, and play with their hair. Would read to and rock them to sleep, tuck them in really snug. They'd probably look forward to seeing your kid again, and every time you happen upon one of them, they'll only ask what's going on with the kiddo.
Sombra, Symmetra, and Widowmaker would rather be water-boarded then spend five minutes with those sticky-fingered cunt goblins you call kids.
Ashe, Hanzo, and Winston would happily agree to babysit for you, thinking they will be serviceable at it. How hard could it be? Then an hour later they call you, on the verge of a nervous breakdown, and beg you to come back, because your kid is crying or throwing a tantrum. They definitely have the potential to be great caretakers, but they would need someone to walk them through it at first.
Bastion and Sigma definitely WANT to give babysitting a try, but they understand why that's probably not a safe idea. They would question your intelligence if you asked them.
Cassidy and D.va would take your kid to McDonalds or somewhere else with else with a play-place, and let them go wild while they sit on a bench nearby. They will do the bare minimum amount of work to keep your kid alive, because they have better things to do. Would only babysit as a favor for you if no one else is available.
Mercy is married to her work, and Ramattra is dedicated to his mission. If you somehow convince them to watch your kid for even a single hour, they'll set-up a playpen with whatever toys they like, toss in a sippy cup and snack every now and then, and ignore their existence while they do their usual business.
Doomfist, Moira, Reaper, and Soldier: 76 would tape your kid to a chair the first time it annoys them. I know there's the fandom joke of S76 being the dad of the team, but he's always come off as grumpy and impatient to me.
Your kid would love the junkers (Junker Queen, Junkrat, Roadhog, Wrecking Ball) for all the wrong reasons. They would teach your kid how to make a grenade launcher out of plastic bottles and rubber bands, 37 new swear words, and how to punch people in the throat. Unless you want to get a call from the school about your kid blowing up the chemistry room, I would choose literally anyone else to babysit.
Mauga would use your kids to get dates. He'll take your daughter to a dance class and talk to any single parents about how much of a family man he is and how difficult being a single dad. He'll take your son to play catch in a park so he has an excuse to take his shirt off and flex his muscles. He'll coach your kid to walk up to someone and say, "my uncle thinks your pretty, so maybe you can play with us."
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akimojo · 7 months ago
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All this ffxiii discourse popping up on my dash and liiiiike point me towards the haters i will actually fistfight them. Ahem—Final Fantasy XIII has some of the BEST character development in media ever. Not one of them in the main cast ends the game as the same person they were in the beginning. Not ONE. They start out messy and tragic and complicated and that is the POINT because each of their arcs, individually and woven with the other party members, work out so beautifully in the end like on god I WILL write a ten thousand word essay on why this game and its main characters are so good.
Genuinely though I LOVE LOVE LOVE how messy and tumultuous their arcs are in the beginning, what a terrible first impression they leave on each other (and even the player), because when you hit the middle point of the game and you see it all come together like a knot being untied, it's just 👌👌👌 such a well-crafted story where every bit of interaction and detail matters
The characters all impact one another, they develop specifically because they get to see firsthand how their own actions affect each other and themselves. They have their ugly moments and manage to pull each other out of it. No one goes about it alone. Literally the ultimate found family cast
The characters really are what sets ff13 apart from any other games. People can criticize the gameplay all they want. Hell, even the plot if they found it so difficult to understand, but the characters? The characters that have the absolute most development out of any ff cast? The characters whose arcs are all intertwined? Where not a single one is left behind? The characters that are so complex and multidimensional, we still analyze them to this day? I could go on forever, I'll never understand the hate
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bambamramfan · 10 months ago
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Scott Alexander just de-paywalled this piece, and I agreed enough with its perspectives and understanding of fantasy narratives that I wanted to make sure other people saw it.
But I disagreed enough that I wanted to spend a lot of time describing what it misses.
First off, he says "Each part of the fantasy universe has a load-bearing psychological function." Psychological, as a word, goes too far and is misleading here. Scott is entirely correct to look at these elements in functional terms: what do elves, and magic swords, and ancient civilizations DO to the narrative? And we find more enjoyable and memetic stories benefit from these functions, so we end up seeing them over and over again. But it's not a psychological need. It's not about the inner-workings of our mind, it's about the structure of stories that lets them flow well. It would be like saying that the fact that airlines list too-low ticket prices and recover it with hidden fees has a psychological basis, when it's more proximately caused by a broken market system.
For instance, one common fantasy trope Scott didn't mention, but is completely obvious, is the "disposable, unredeemable race or nation." Many fantasy stories have a large army that is either evil-in-essence, or immediately threatening, such that we have no moral qualm about seeing the heroes kill as many of them as possible. Why? Because it makes it a fun "tactical" game of how many soldiers can the "good guys" kill. That's a fun story! It's not because psychologically we want to dehumanize our enemies. It's because Gimli and Legolas's race for who can kill more orcs is a simple and narratively entertaining device.
Scott talked about Unsong in relation to this essay, and I really wonder if his reaction to that was "why Unsong doesn't do these things" or "Unsong leaned into these." Because well, Unsong has many of these tropes. The laptop with a talmudic AI on it is a macguffin. The angels are an ancient civilization. Etc.
Scott undersells just how rich the function of the ancient civilization is. He's correct that the ancients are a way to imbue the magic sword/whatever with non-reproducible power, but it's deeper than that. Many stories and ideologies are "prelapsarian" which means they describe an Edenic time "before the Fall" where everything was right and harmonious. Somehow they got corrupted and we now live in a fallen world where evil runs free. Our heroes, at least in part, want to return to that purity (even if in some aspects it is impossible.) That's what the ancient civilization is really: Eden.
I am stymied by the race question: why do fantasy stories keep going back to elves and dwarves, and sometimes halflings or goblins or dragons, but with extremely little diversity in the type of being we could share a world with. What necessary function do these specific races serve? There are several HALF descriptions that explain a little of this, but don't go the full way: 1. The most thoughtful fantasy authors see these humanoid races as standins for groups in human society, and think you should just write human-only fantasy to wrestle with those questions properly. 2. The people who are most interested in writing genuinely alien intelligences, just write science fiction. 3. Elves and Dwarves DO serve specific functions. Even though every different story has a twist on their elves and dwarves, they do all share some sort of class-identity. In short, Elves are french aristocrats, and Dwarves are semetic scottish. Elves are the groups higher on the class ladder, who are more beautiful, longer-lived, quieter, taller, and more tranquil and quieter (also more tragic.) Dwarves are the groups lower on the class ladder, who are rougher and more practical, more scientific or at least technologically-focused, and whose lives are more easily spent by the narrative. Most fantasy societies are gonna have a "higher class" and a "lower class" standin, and they might as well be Elves and Dwarves anyway. 4. Tolkien did not invent Elves, or Dwarves, or Halflings, or Dragons. But all of these are very old in mythology, and fantasy is much more interested in telling twists on 1000-year old stories, than it is about adding wholly new elements (if only because of what sells.)
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directdogman · 2 years ago
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In my own writing I struggle with giving each character their own voice (speech patterns, phrases they use) and in Dialtown each character is super specific. Are there certain things you had to remember for each character, other than Oliver using his fucked up slang lmao.
When I write my characters, I can usually hear them in my head to some extent. Like, I can picture how it would feel to talk to them, or if I tuned out while one of my characters was chattering away about something, I can kinda hear the unintelligible static.
If you want me to write a lil essay pointing out differences in how the characters in the main cast are written, alright, I'll bite:
Verbal ticks help differentiate characters for me. We all know about Randy's stuttering, but there's more than just that in how the characters' sentence structures affect how we see their speech.
Karen's sentences tend to end in periods, if they aren't questions or if her voice isn't raised. Almost all of Randy's sentences, meanwhile, end with ellipses (…) or hyphens to indicate he trailed off/stuttered his way through the ending. Oliver does occasionally end sentences with ellipses or hyphens, but defaults to periods and often exclamation marks, as he's pretty excitable. This alone shows the difference in tone/confidence that the main 3 have without changing any words.
The characters all use slightly different terminology when they speak. Oliver's fucked up slang is only a part of it, he also uses theatrical language, often framing sentences creatively and in a way that absurdly beefs up the word count of his dialogue. He uses fairly atypical adjectives, surrealist language. He refers to himself in the third person sometimes. He uses imperfect tenses in order to make his sentences longer/less uniform. I'll give an example, from when Gingi asks Oliver if film reel movie projection is magic:
"I consider myself a sorcerer of FILTH, perhaps (an apt conjurer of muck/grime), but this artform isn't QUITE witchcraft NOR warlockery, I'm 'fraid."
Okay, putting aside the bizarre content of the sentence itself, one curious thing to note is that the whole sentence is full of words that don't convey any additional information. Conjurer is a synonym of sorcerer and he uses two synonyms for dirty AFTER already using filth. Guy loves theatrical language and will structure his sentence to make sentences much longer, so he can fit more of it in. But, then ends the sentence by taking a whole syllable away from the word 'afraid' and abbreviation it, like speaking with an accent. Oliver's sentence pacing is completely different to other people because of the volume of odd language he uses. In the context of the game, he's also drawing the player in by creating a pause, as the next line is:
"No, the actual "beaming" work comes from our dear old movie projector, and possibly my greatest love: Big Bertha!"
He likes Big Bertha and enjoys talking about her, and he tries to draw Gingi in and get Gingi invested in this thing by drawing out the introduction and forcing Gingi to wait for him to introduce Bertha in suspense. Randy volunteers info as if he thinks you're gonna hit him, unable to stand silence and hence, the sound of his own thoughts.
To contrast, Karen uses direct language, mainly. I wouldn't call her speech robotic, as most of the time she can retract language, she does (I am->I'm, I would->I'd, etc) but usually she uses direct tenses, and takes fewer words to say what she needs to compared to, say, Oliver. Generally, the words she uses tonally matches what she says. Weirder, less usual words come out when Karen is reacting to something she finds weird/illogical.
Norm's speech could be described as someone with a heavy accent who's well read, but is slightly insecure about being well-read. He uses words like 'y'all', 'ain't', 'reckon', retracts words like 'to' as 't'', but if you pay attention, he occasionally uses technical, academic language that doesn't match the aesthetics of the rest of his language. You can take the boy away from book learnin', but ya can't take the book learning outta the boy.
Billy is aggressive and generally, his language is designed to make the player feel bad in some way. Generally speaking, he's either insulting you, mocking your knowledge of the world, pointing out something you said as stupid, or is using words like 'lmayo'. Billy doesn't care much about the player, but is interested enough to talk to the player as a means to offend/demean them until you run out of things to say or leave, frustrated, which is Billy's goal. If you view what he says in this lens, you'll see this accurately describes how he speaks to you.
Billy uses surrealist language occasionally to seem more hellish and inhuman, but often, uses fewer words than other main characters. Subconsciously, it's to convey that Billy doesn't respect you enough to use more words. When Billy DOES use big words, it's exclusively on purpose and exclusively to subconsciously belittle Gingi, like when he refers to Gingi as a 'amphibian moron'.
God, similar to Billy, tends to use fewer words than most other characters. He often gives formulaic dialogue responses. There's no psychological play here, God just genuinely doesn't care how Gingi or anyone else sees him or if his tone/phrasing is improper because he knows how little respect people in Dialtown have for him anyway and embraces it.
Sometimes though, he does use uncommon synonyms for words, a byproduct of having lived so long through other times/eras. The references he makes are much the same. Fucker occasionally references ancient Greek figures and expects the references to land, as if everyone present somehow would've once somehow met these ancient fellows.
Mingus uses formal, impersonal language, and tends to use uncommon synonyms for words. The purpose of this is to subconsciously belittle the person she's speaking to and affirm her social class.
While she'll skirt past a commonly used word for a rare synonym in order to make her speech sound more dignified, she rarely leaves out pronouns in sentences. The reason for this is because most of her speech has an indignant tone. She's complaining about some shoddily done action or what she feels is a lack of service. So, the last thing she'd want to do is miss the opportunity to rant directly about her grievances in direct terms. Creative phrasing isn't used to replace pronouns but used to more elaborately phrase the error someone has committed to further emphasize her dismay. EG:
"You created the entire universe, and yet, the ability to perform a simple CARTWHEEL eludes you?"
Instead of saying "can", she says "the ability", instead of 'can't do', it's 'elude'. Hell, instead of 'do', it's 'perform'. But, both at the beginning and end of the sentence, she doesn't think to phrase the sentence in a way to avoid repeating the word 'you'. Like I said, the flourishes are just to drive the point home that she sees herself as above the person she's speaking to and to reaffirm how absurd she sees the limitations of others.
How Jerry talks is basically the conflict within a well educated but defeated man whose brain is decaying from years of substandard life. His speech, like his brain, is in conflict. His job dictates that he should always use terms of respect, like sir/ma'am, but he curses too. When he raises his voice, his sentences are often short and abrupt, but the words he uses tend to be elaborate and rarely used. Jerry is educated, has opinions on stuff. His mind is wasted at his job, and even through his defeated cynicism, you can subtly see that Jerry wants a better life through the words he uses.
Jerry's speech patterns are actually quite close to the narrator, and this is intentional, actually. The two characters share a few things in common that affect how they speak. Namely: Having to deal with Gingi's antics. There's almost a tired parental tone to both.
I could ramble for hours (please don't let me do this), but those are some examples of core character writing differences, namely in how I try to use language. Incorporating subtleties into the dialogue is good for separating characters and when you plan these out so that these placed differences are specific to traits that the characters have, your work'll feel more alive and be more satisfying to analyze later. Overthink. Overthink overthink overthink. It works, at least for me.
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