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#i am still mad that the only playable characters that can actually turn into dragons
baekuras · 2 years
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Chrom+Robin being together as an Emblem can be something so personal
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eloarei · 3 years
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Okay, I’m going to babble about Greedfall under a cut. I just have to.  tl;dr, you should have been able to romance Petrus and Constantin, no I am not taking critique.  Under the cut: 1500 words of basic Greedfall explanation, and then me lamenting ships that didn’t happen; includes spoilers (noted). 
So. Greedfall. Basically, I had never heard of this game until it was free on Playstation Plus a few months ago, and I was like “yeah okay sure, I’m not doing anything else”, so I played it. I had no idea what to expect. I don’t recall watching the trailer. From the icon, I expected maybe pirates? As it turned out, no pirates ...exactly? But kinda. They’re mostly just colonists with pistols and big hats. Lots of big hats. There are a faction of characters that live on ships, but they’re not pirates. I don’t think they’d appreciate being referred to as such.  Anyway, it’s a rather Dragon Age-like game. I don’t mind saying so, since everyone else has. It has its similarities and differences, but it definitely feels familiar in that way. It’s definitely not a copy, just... inspired, I guess.  You play as Lord or Lady de Sardet, (that’s a silent t, btw), who’s tasked with representing her people on the ‘new continent’ of Tir Fradi-- mostly to the other countries that settled there in the past few years, but also to the natives, who’ve lived there for ever and ever and actually respect the land, unlike you dumb colonizers.  The factions are real pains in the ass, but in a way that’s a litttttle bit charming. Theleme is full of propagandizing Catholics who aren’t above a little witch hunt now and again. The Bridge Alliance are all science-obsessed atheists who think progress is more important than basic morals. The natives are VERY in touch with nature, and have cool Russian accents, skull-like face paint, and sometimes branches growing out of their heads. (The natives have the most diverse opinions, so they’re the least annoying. In fact, they’re rather likeable, except that sometimes they hate you, and don’t bother with pretending they don’t for diplomacy’s sake.)  There’s also the Nauts (the pirates), the Coin Guard (mercenaries, but they kind of work for your country?), and the Congregation of Merchants, aka your country, which are basically neutral ground capitalists that everyone sort of doesn’t hate. (Theleme and Bridge Alliance despise each other, roughly a little more than they hate the natives.)  You’ve got one companion from every faction:  Siora from the natives, Kurt from the Coin Guard, Vasco from the Nauts, Petrus from Theleme, and Aphra from Bridge Alliance. They’re all representatives of their people, but also (as you might guess) non-extremists. Because otherwise you’d want to murder them.  Siora isn’t desperate to kick out the foreigners, she just wants her people to be safe and respected. Kurt and Vasco are basically just following you because it’s Kurt’s job and Vasco’s boss told him to. Petrus is a conniving old man, but he doesn’t shove God down your throat too much and seems to respect the natives, sort of. And Aphra has enough morals to agree that killing for science ain’t cool, and maybe the natives aren’t just savages. All in all, they’re all pretty reasonable.  Compared to Dragon Age, none of your companions (or other NPCs) have a ton of personality, but somehow they still manage to have a good bit, and I ended up really liking them.  SO LETS TALK ABOUT SHIPPING You can romance Kurt if you’re playing a woman, Aphra if you’re playing a man, and Vasco and Siora in either case. But, oh my god?, getting the romance to happen is practically impossible. Save first. I romanced both Kurt and Siora (in different saves; can’t do ‘em both in one), using a guide, but by the time I had thought about romancing, I’d already said one wrong thing to Vasco and screwed my chances hahaha. There’s basically 3 specific conversations you have to have with them, and each time you have to pick the right thing to say, out of three choices. If you offend them at all, there’s no going back. Wow. They’re not very intuitive, either.  ANYWAY. The romances aren’t all that interesting, but they add a bit to their stories, so it’s cool. I think my ship preferences with these four characters are Kurt, Siora, Vasco, and Aphra, in that order.  But you KNOW WHAT? I wanna romance Petrus. Yes, the old man. The bishop. And yeah, I know why you can’t.  (It’s spoiler time!)  You can’t romance him basically for the exact reason you should be able to romance him: he was in love with your mom. Your birth mom, who was a native, which you never knew about. He pined for her after she was captured and taken from her land, and when she was in pain and wanted to die, he didn’t help, and now he’s like “woe is me, I’m flooded with guilt”. Which is partly why he’s following you/ de Sardet around.  So you can’t romance him because he sees you as his kid... kinda?... ish?... I guess? Sure. Ok. I mean, that’s cute. I like it. He makes a pretty bad dad, to be honest, because he’s more like that one slightly morally corrupt uncle who lets you drink hard alcohol when you’re a teenager but only under his supervision. But he cares, and that’s the important thing. I don’t dislike dad-Petrus at all.  But you should still be able to romance him because of the good old classic “you’re so much like your mother”. Problematic? MAYBE. =D But a real missed opportunity. Also he’s my favorite companion. He’s a real manipulator. Gets excited about blackmailing politicians. Sounds like he’s smoked a pack a day. I just like the guy a lot. (And you know how much fanart he has? Like none. Le sigh.)  (Also very few ship fics with him; I’m not surprised, but of course I must remedy this. I’m 4k in already and it’s a lot of de Sardet thinking, and her friends poking at her.)  BUT ALSO, to move on from Petrus.  There’s a character I neglected to mention at all, because he’s not a playable companion (except for a tiny while in the beginning, iirc). He’s perhaps my real favorite character... or maybe tied with Petrus.  Yes, it’s Constantin, de Sardet’s “dear cousin”. Oh my lord, Constantin. What a cutie??? He’s basically the prince. He’s been appointed as the governor of their city on the new island, and he’s precious. Genuinely a puppy.  And I think you should be able to romance him. (It’s less crazy than you might think!)  MORE SPOILERS TIME  So, as it turns out (well, I already sort of spoiled it up there), because de Sardet is actually a native, s/he and Constantin are not actually cousins. They love each other immensely. The game makes no mistake about this. They’re absolutely besties. I think Constantin calls you his lucky star. He’s always so flattering, and seeing de Sardet just makes his day. And since it turns out you’re not really cousins, you should be able to romance him.  And do you know why?  I mean, because they love each other, clearly. But also, that ending. Good lord that ending. I mean, if you didn’t think that they loved each other that much, the ending basically says, “HEY ACTUALLY they totally love each other more than anything”, which makes it terribly depressing either way, because you can either... well, stay with him forever, to the detriment of literally everyone else, or, you know, not stay with him, in order to kind of save everyone. It’s already very heart-wrenching, but letting them literally be in love? GAWD. Talk about pulling heartstrings. It would have made the ending like... an actual choice.  (BIG SPOILER BELOW although you probably already guessed.)  Yeah so you have to kill Constantin to save the island. OR, you two can become the new gods, and everyone fears you and it’s terrible. Lordy. Just terrible either way, because there’s no way you played the game and didn’t end up loving Constantin somewhere along the way, even when the red flags started going up that he’d gone power mad. (Because even when he’s power mad, he still obviously loves de Sardet SO MUCH,  OH my god...)  So. As I said. You should be able to romance Petrus because, well, I want to. Need me that problematic ship, c’mon! And you should be able to romance Constantin because the whole plot is literally written that way??? It’s like the romance that is set in stone, you know? And it literally drives the plot.  The whole “Constantin gets native powers and decides he wants to be a god” thing was sort of predictable (as soon as it started happening, because shit, I didn’t have a clue what was going to happen before!), but overall I thought the game and story were pretty good. I recommend playing it if you’re got 40 hours free and it’s really on sale or something. I give it an 8.2 out of 10. (Higher if it didn’t start to feel kind of grindy at points. Lower if I’d had to pay for it. Much higher if they let you romance your pseudo-dad or pseudo-cousin, hahaha.) 
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eggoreviews · 5 years
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E3 2019 Nintendo Direct - BREAKDOWN
Oh wow. That big ol direct sure was something. So now I’m here to break down everything that happened in unnecessary fashion and give my personal reaction to everything that happened with my tried and true Excitement Rater. Want to see my heavily scientific and not at all arbitrary process? Then click down to see the deets.
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Before we kick off my (very very scientific) breakdown of this year’s packed direct, I thought I’d briefly go over how I rate things:
A random string of letters/numbers = Immeasurable excitement
YEEHAW BABEY = Big excitement
Heck Yeck = Vague excitement
Yeah! = Not really excited, but still could be good
Sure, why not? = I’m more confused than excited but sure
Oh = The excitement isn’t there
Oh no = Used on the rare occasion I really don’t like what I’ve seen
The Hero from the Dragon Quest series in Smash!
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After a brief montage of some games that already came out I guess, the direct jumps straight into an ominous shot of World of Light baddie Dharkon, followed by a seemingly hopeless fight between Link and one very possessed Marth. Then the Luminary turns up gloriously on his horse. With all the leaks that had been flying around for so long, I think pretty much everyone had accepted the presence of Dragon Quest at this point and I was totally stoked when this happened! I love Dragon Quest! And my boi from 11 is here, along with a few other DQ veterans as alt swaps and a pretty awesome looking stage overlooking what seems to be the land of Erdrea and the World Tree. Now to wait until summer and hope the Smash team have some sick ass remixes for us when the time comes!
Excitement Rating: YEEHAW BABEY
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
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In a move that makes it a lil obvious that DQ’s Smash addition was more than a little commercially minded (not that I really care I’m still big hyped), a trailer for the expanded edition of the series’ latest installment follows. Seeming as I’ve already played this, I doubt I’ll be picking it up again but I still heartily recommend the game to any JRPG fan. Admittedly, the fact you apparently get to explore worlds from past games is pretty exciting.
ER: Heck Yeck
Luigi’s Mansion 3
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In a way I thought was surprising, Nintendo’s first proper focus of Luigi’s Mansion 3 actually took up more time than Animal Crossing, but I guess that’s because it’s further along in development. We now know that the game is set within a haunted hotel and had some new gameplay features shown off, including the various ways Luigi can succ a ghost. Most exciting I think for me was the various multiplayer aspects, such as the local co-op option to play as Gooigi and the seemingly challenge and minigame-based ‘Scarescraper’ which I think incorporates online co-op too. Overall, this is looking to be a creative and well thought out entry in the series and I’m here for it.
ER: Heck Yeck
The Dark Crystal: Age of Resistance - Tactics
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A licensed tie-in game for a thirty year old film feels a little odd, but I suppose stranger things have happened. This looks to be a sort of top-down tactical thingy involving the various characters from The Dark Crystal and for some reason Netflix is involved, I don’t know, but I guess it could be interesting.
ER: Sure, why not?
The Legend of Zelda: Link’s Awakening
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The adorable remake of this classic Game Boy title seems to be coming along great and this direct’s extended trailer gave us a good look at what we’ll be exploring come September 20th. The overhaul Koholint Island has had is phenomenal, giving us designs for Link and various other characters that we’ve never seen before and that makes this remake look especially unique. Another very exciting aspect for me was the dungeon builder that looks like great fun! You collect different dungeon parts as you go and then you can build and explore your own! Am I a goblin child or does that sound like the best thing ever?
ER: YEEHAW BABEY!!
Trials of Mana / Collection of Mana
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I’ll admit I’m not really familiar with the Mana series, but from what I was shown in this direct, it looks to be a fairly standard JRPG. That’s definitely not a bad thing, as most JRPGs are amazing, but nothing in this trailer really stood out and came into its own. That being said, the gameplay and graphics look pretty solid and I’m sure the Mana fans have been fairly starved for content for a while so that’s something to look forward to. On top of this remake/new game with the same title as an older game (I really don’t know), the Collection of Mana containing the series’ first three games is being released real soon on the eShop.
ER: Yeah!
The Witcher III: Wild Hunt - Complete Edition
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Following a few scattered rumours, we finally have confirmation that a Witcher 3 port is in fact in the works, coming packed with all the game’s DLC. This basically legendary RPG is not one I personally had a great experience with, but I’m sure a lot of people are gonna be happy to play this in handheld. I’d keep expectations tempered however, with the likes of Assassin’s Creed 3 and Saints Row the Third proving that these ports don’t always function brilliantly on this platform.
ER: Yeah!
Fire Emblem: Three Houses
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Yet another and probably our last Fire Emblem trailer was shown in this direct, giving us a better look at how the story might play out and what our villains are going to be. With most of the gameplay features explored in the previous February direct, it’s good to have a slightly better idea as to what’s actually going on in terms of story and, to me, the results seem pretty damn good. Definitely one to keep an eye on!
ER: Heck Yeck
Resident Evil
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In a slightly unnecessarily convoluted advert, we were given a two minute reel of two teenagers playing the original RE in tabletop mode in an abandoned house (??), along with the kind of less than exciting announcement that we’re getting the two weakest entries in the series for Switch, RE 5 and 6. I probably wasn’t the only one who felt a little passive about this whole thing. That being said, definitely not complaining about 1 & 4 being ported over.
ER: Oh
No More Heroes III
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After the very slightly disappointing Travis Strikes Again, I really wasn’t expecting them to drop a trailer for the series’ third mainline installment so soon after. What we’ve seen looks pretty much like classic Travis, with a smidge of gameplay seen that looks just a bit more like what we’re used to. Of course, with this being the first reveal, there’s still a lot to find out but this looks very promising.
ER: Heck Yeck
Contra: Rogue Corps / Contra: Anniversary Collection
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I’m not gonna pretend to be familiar with the Contra series, but this doesn’t at all look like what I’ve seen in the past. Honestly, this seemingly tactical shooter didn’t elicit much excitement from me and neither did its rushed character drops or its oddly rough textures. I’m unsure of actual fan reactions to this, but in my mind this one kind of sits in the ‘guess this exists’ category. As well as this, we got a shadowdrop for the Contra Anniversary Collection, whereas Rogue Corps comes on September 24th.
ER: Oh
Daemon X Machina
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In what seems to be almost a mainstay in Nintendo directs, we’ve got another vague trailer for this mech shooter that finally has a confirmed release date of September 13th. The gameplay looks harmless enough, with the mechs seeming to be a blast to pilot, but beyond that, I can’t really see a lot of substance that would draw me in beyond the cool robots. I’m sure it could be good, but not really one for me.
ER: Yeah!
Panzer Dragoon
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I was completely unsure of what this one was, but it looks a bit like a cross between The Last Guardian and those bullet hell sections from Kingdom Hearts 2. They’ve certainly nailed the smooth graphics and the cool looking creatures, but this one is mostly a case of needing to know more.
ER: Yeah!
Pokemon Sword & Shield
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This one’s obviously a title so monumental that it consistently needs its own directs, but there wasn’t any *real* news about it in this direct. We were given a brief explanation as to how the Pokeball Plus works in conjunction with the games (something to do with taking your Pokemon for a walk) and the fact that we’ll see more gameplay during Nintendo’s Treehouse streams. Still, excitement remains pretty high for these titles.
ER: Heck Yeck!
Astral Chain
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This game, to put it bluntly, looks awesome. The newest Platinum Games IP seems to be set in Blade Runneresque futuristic city with an alien threat and some cool ass looking fighting police people. Our second proper look at this game has cleared up a few murky doubts as to what exactly is supposed to be happening, so now we’ve got a much better idea of what this game is going to be. The story seems pretty full and polished, the gameplay looks like brilliant fun and I’m definitely not mad at the cool monster designs. This is one I’m definitely watching.
ER: Heck Yeck!!!
Empire of Sin
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I know very little about what this game is supposed to be, but it looks to be a 40s gangster XCOM, substituting alien fighting marines with gun toting mafia dudes. The trailer went for style over substance, giving us an edgy visual thing of some burning playing cards and broken bottles, but the little gameplay we saw looked decent enough and may just end up injecting more variety into this genre.
ER: Yeah!
Marvel Ultimate Alliance 3: The Black Order
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An obvious pick for any Marvel fan, this hack-and-slash is jam packed with various heroes and villains from the comic series’ rich history. Ghost Rider and Elektra were among those revealed to be playable, while the likes of Mysterio, Hela, the Destroyer, Doctor Octopus, Surtur and MODOK are seemingly part of growing cast of villains. Looks like a good bit of fun if nothing else, though the immediate presence of a season pass is a tiny red flag.
ER: Yeah!
Cadence of Hyrule
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In an unexpected but greatly welcomed crossover between Nintendo’s RPG titan Zelda series and the indie developed Crypt of the Necrodancer, a new rhythm based dungeon crawler with some brand new Zelda remixes and the presence of Link and Zelda as playable characters. This game’s retro graphics look totally adorable and the addition of the Gohmaracas were a definite highlight.
ER: Heck Yeck!!!!!
Mario & Sonic at the Tokyo 2020 Olympic Games
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Tell you what, this definitely looks like a Mario and Sonic Olympic Games game. There looks to be a decent amount of variety in terms of what sports are involved and with its online multiplayer, there’s no shortage of vaguely cartoon sportyness to be had with friends both real and virtual. I’d be lying if I said I was totally disinterested because it does look a bit fun, but we all know it won’t be anything groundbreaking.
ER: Yeah!
Animal Crossing: New Horizons
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In a fairly drastic formula change, Nintendo have decided to strand us on a desert island rather than move us innocently to another village, but Tom Nook is still here and oh yes he’s coming to collect his bells. From this surprisingly brief trailer, most of Animal Crossing’s core gameplay seems to be intact, with the return of craftable items from Pocket Camp, and the sudden bombshell that the game has been pushed back to March next year. Never going to be a bad thing if the finished product is all the better for it, but I guess that just means more info is to come!
ER: Heck Yeck
Highlight Reel
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In what looks like a list of honourable mentions, Nintendo gave us a laundry list of other titles coming to the system:
Spyro Reignited Trilogy is joining Crash on the Switch with his acclaimed remaster trilogy.
Hollow Knight: Silksong, the prequel to the original game, looks just as charmingly dark as its predecessor.
Ni No Kuni: Wrath of the White Witch is showing up I guess, but I’ll come out and say I know nothing about it except that it looks cute.
Minecraft Dungeons looks better than it has any right to be and looks a bit like blocky Diablo I guess
The Elder Scrolls: Blades sure exists and I’m unsure of what it’s trying to be, but whatever quells off the need for Elder Scrolls 6 I guess.
My Friend Pedro, another strangely unique title from Devolver Digital, looks like it somehow incorporates banana peels into its combat system.
Doom Eternal looks like Doom always does, but a distinct lack of gameplay may put its dual release with the other consoles into question.
The Sinking City with its Lovecraftian inspiration looks totally brilliant and looks to be a unique experience for sure, so eyes firmly open for this one
Wolfenstein Youngblood definitely looks all Wolfenstein-y, but rumours of Dishonored-like sandbox levels has definitely piqued my interest.
Dead by Daylight still looks unfortunately a bit eh, with its slightly not great graphical quality from what we’ve seen in the trailers.
Alien Isolation was an extremely odd one, but I’m not gonna say no to more good horror content on the console.
Final Fantasy: Crystal Chronicles seems to be continually delayed, but they’ll probably get round to it eventually.
Dragon Quest Builders 2 looks adorable and I’m very into the idea of Dragon Quest Minecraft, so sign me up.
Stranger Things 3: The Game looks a little more SNES-like in terms of graphics than its 8 Bit mobile predecessor, which is definitely a decent step. An obvious pick for fellow fans of the show.
Just Dance 2020 is definitely a Just Dance game. Yep, sure is. I even checked. And it is.
Catan is a tabletop game of sorts, but I really couldn’t figure out what kind from that few seconds of vague footage.
New Super Lucky’s Tale looks like Bubsy, but actually good and worth real money
Dauntless looks like a bit of a Monster Hunter clone, but you know, doesn’t look terrible.
And lastly, Super Mario Maker 2 was tacked on the end there to remind us all that Nintendo is taking our money in 2 weeks.
Banjo-Kazooie become Smash Ultimate’s 3rd DLC Fighter
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Just when we all petering out a little and the hype seemed all but dormant, they go and drop this on us out of nowhere. While I personally don’t have an attachment to the bear and bird, I’m fully aware of their significance and how much they mean to a lot of people out there. And that excitement ended up being contagious, so this fact coupled with a pitch perfect reveal trailer has got me hugely hyped to see these guys join the fight come autumn.
ER: YEEHAW BABEY
Sequel to The Legend of Zelda: Breath of the Wild
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And now, dear reader, for the reveal that removed my scalp and cut out my eyeballs. At first, I was totally confused as to what this could be. And then I recognised the symbols, and then my perfect lil Hyrule eggs come on the screen and it’s all spooky and there’s dead Ganondorf and I don’t clock the fact that I’ve just screamed out loud. A direct sequel to my absolute favourite game of all time is happening and it’s real and I get to live another adventure in the best game world ever crafted all over again. I think it’s safe to say I have transcended the definition of hype when it comes to this one.
ER: AAA!!! AA!!! GFFGF!!! THIS!!! ZELDA!!!! HGGGG!!!!
So there’s my probably a little stupid breakdown of everything Nintendo bestowed upon us this E3. Guess I’ll jump in after the next direct to give you yet another heavily scientific analysis of its events. Or I’ll babble at you until I start punching the keyboard. Either way, happy trails my dudes. Don’t let the hype bugs bite.
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cerastes · 7 years
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HEY DRIMO it's been a while since you did a big myth post so how about you tell me a cool story about my boi karna
Oh dear me, Hindu mythos, damn, ok, so, first rule of Hindu mythos is that you all have to wear your seat belts while reading this. If you don’t, you are susceptible to immense physical and spiritual damage, enough that it might kick you right out of the cycle of reincarnation, and then the Mythos Retelling Collective (MRC) will revoke my license due to Irresponsible Sharing of Intense Tales (art. 23847). Are you all strapped in? Y’all got your helmets? Alright alright, let’s get this show on the road.
SO, KARNA. I assume most of you are familiar with Karna having Big Strength and being god damn unkillable. Ok, so, it goes beyond that. It goes at least three Milky Ways in width beyond that. Originally known by his other name, Vasusena (and this dude has like 14 different names), Karna is the main protagonist of the Hindu epic, Mahabharata, and–
Oh, right, before I can tell you anything about the Mahabharata, or about Hindu mythos in general, I need to explain power levels. So you know how in Dragon Ball Z Abridged, Vegeta and Nappa use “Raditz” as a unit of measure for power levels and ki? “My power level is 500 Raditz.” “My power level is 23000 Raditz”, the joke being that Raditz was such a weak grunt that his meager total power can be used as a unit as you would with centimeters? Ok, this is actually canon in Hindu mythos. They have a scale of power levels, referred to as “Levels of Warrior Excellence”. The levels are:
Ardha-rathi: The lowest level, meaning literally “Half of a Rathi”. Read the next section for a more elaborate explanation, but this is Yamcha-tier, basically, the weakest of the badasses.
Rathi: It almost sounds like Raditz, doesn’t it? Well, Rathi is the unit by which all the other levels of Warrior Excellence are measured, as well as a rank by itself. A Rathi is an individual so powerful and skilled, that they can do battle with 1000 regular warriors simultaneously. This is the “Dynasty Warriors Playable Character” tier: Strong, but still susceptible to frames per seconds drops and getting stunlocked by arrows.
Atirathi: HERE is where things get spicy. An Atirathi is a warrior that can fight with six Rathi simultaneously. This is the level of strength possessed by Kevin by the time of Home Alone 2.
Ekarathi: You thought six was impressive? TRY EIGHT RATHI SIMULTANEOUSLY. We are entering Popeye-with-spinach levels of world-ending strength now.
Maharathi: The top level, the cream of the crop, the true definition of “Fuckhouse”. Those who reach this level are immensely powerful, and can do battle with 12 or more Rathi simultaneously. That is 12000 asses worth of whoopings. This is where you favorite Touhou is, obviously, and fuck what everyone else says.
Their measure of unit is basically “How many thousands of dudes can this person fight, or how many people that can fight a thousand people at once can this person fight?”, which, in other words, means that India has not fucked around a single day in it history.
So you might be wondering, “where’s Karna in all of this?”. Well, Chili Con Karna is SO MINDBOGGLINGLY STRONG AND SPICY that he is, literally, a Double Maharathi. Karna is stated to be “in terms of strength and skill, equal to two Maharathi warriors”. These peak jokers made this elaborate power level chart just so they could say “AND KARNA IS DOUBLE AS STRONG AS THE STRONGEST”. He is Two Gokus. Karna could literally look at you, without the laser, and you would just be atomized, restructured, and atomized again in the span of minus three seconds, and you would thank him for it. And damn RIGHT you would thank him for it, because he probably didn’t mean to do that to you. That’s because Karna, despite having more powers than Superman and God combined, is the Ultimate Good Boy. This dude is Puppy Kiss Central, this dude chips in on Pizza Thursday every week, and makes up for those who didn’t chip in. Karna lets you take the last chicken nugget. Karna lets you use Player 1 when you hang out at his place. Karna tells you to text him or call him once you get home after hanging out and he gets worried if you don’t. That dashing guy you saw doing volunteer work at the homeless shelter the other day? Probably Karna. The owner of Old Friends Dog Sanctuary? Definitely Karna.
He’s GOOD.
And that’s why the Mahabharata is so painful: I don’t speak Hindi, but I am pretty sure “mahabharata” translates directly to “Karna Has Bad Day :(”. Today, we’ll be talking about Karna’s Three Curses, with a little bit of his childhood for context on the first one, and because I just want to talk about his dumbass mom. Also that one time he clowned Arjuna and Planet Fucking Earth got mad at him.
SO, there was this lady named Kunti, princess of the Kunti Kingdom (yeah), and this one time she was the host to a sage named Durvasa, who was visiting. She is a most Excellent Host, and provided Durvasa with the best of services, the most delicious food, the most luxurious of drinks, and every volume of Detective Conan, and Durvasa was so stoked at this 10/10 Would Come Again service, that he gave Kunti a special boon: With a mantra he taught her, she now had the amazing power to get knocked up by any deity of her selection. Kunti was really happy with her new pregnancy powers, and couldn’t wait to try them out, so she did to call upon the Sun God Surya, and guess what fucking happened: That’s right, fucking happened. It was a violent and intense cyclone of sex so kinky that the baby was born with armor and earrings (in some versions, Surya “handed” the child to Kunti, but in others, which I opt to believe, Kunti bore his child, and his fat solar load was so powerful that the fetus was armored). And then Kunti was like “oh fuck it worked lol but I am not wed” and since she didn’t want to be an unmarried mother (refer to Hindu tradition for this one), so she did like many other Mothers In Mythology and she put Armor Baby on a basket and set him afloat on the rivER LIKE A REAL KUNT, IT WAS IN HER NAME ALL ALONG, WHY DO YOU ASSHOLES KEEP DOING THIS.
THE REST IS UNDER THE CUT BECAUSE THIS IS TURNING LONG.
Like many other Babies In Mythology, Armor Baby was found by someone, this someone being a charioteer named Adhiratha, but not just ANY charioteer, this was the chief charioteer of King Dhritarashtra, who I hope will forgive me if I wrote his name wrong, and was adopted by the charioteer and his wife, Radha. Armor Baby was given a name, Vasusena, and his pet name was Radheya among the locals. Being born an armored baby, it should come as no surprise Vasusena was interested in the military arts, and so he approached this really cool dude named Dronacharya who taught princes about warfare, BUT Drone told the armor kid to fuck the off because he only taught Kshatriyas (the military social caste in Hindu culture), but he was very impressed by Vasusena’s guts because this shit ass kid more or less just strolled into his house and said “HEY TEACH ME HOW TO BE A BADASS”, so he suggested to his father to change his name to Karna, which means “one who peels his own skin”, as a reference to his guts and totally not any sort of foreshadowing to anything NO SIR WHY WOULD YOU THINK THAT.
So ok he got a cool name and whatever, bUT SEE, he still got told to fuck off, which he DIDN’T LIKE, so Cartman, not one to be daunted, sought out Dron’s own teacher instead, because fuck you, that’s why. So Kane finds him, name of Parashurama, and asks him BUT FIRST he disguises himself as a Brahmin, because Futurama only teaches Brahmins, and Karlos was not gonna make THE SAME MISTAKE TWICE. Panasonic agrees, seeing potential in this Double Goku kid and so begins the training arc. Result: Parashurama proudly announces that Karna is his equal in the art of warfare and archery. All this heaving and hoing gets my man Parmesan tired, though, so Karna, ever the good boy, offers his sensei his lap so he can sleep, sensei says fuck yeah and he uses his lap pillow. While he is sleeping, however, a very angry bee goes and stings the hell out of Karna’s thigh, but he’s got his sensei on his lap, which is like when you have a cat or a puppy on your lap and it falls asleep and you do not DARE move. So he didn’t, and this leads to a very important lesson to be learned in the Mahabharata: NO GOOD DEED GOES UNPUNISHED. When he woke up, Parashurama saw the wound and the blood that flowed from it (and from this, I take bees in India are Cazadores from Fallout New Vegas) and immediately realized that Kane was NOT a Brahmin. This lie meant he had ILLEGALLY STOLEN INFORMATION, and so he cast a curse on Karna that made him forget everything about how to wield the divine weapon Brahmandra-astra, an immensely powerful divine weapon he learned to use, but Karna pleaded to please be reasonable, at which point Par realized, hey, maybe this is kinda excessive and impulsive, so he reduced the curse to make it so Karna would only forget it when he needed it the most against an equally powerful warrior, which IS NOT ANY FUCKING BETTER, and then he felt EVEN WORSE because Karna had basically been his best student ever and is a Good Person, so he gave him his own divine weapon, the Bhagavastra, as well as his bow, Vijaya. I mean, you could’ve just. Undone the curse. But hey. New weapons!
So Karna, a dedicated and excellent archer, was VERY HYPED to try out this new legendary bow he had come to own! There’s a thing in Hindu martial arts called “Shabdavedi Vidhya”, the art of hitting a target by detecting the source of the sound. What Karna didn’t consider is that shooting things by just detecting their sound, you know, means you are not REALLY LOOKING AT WHAT YOU ARE SHOOTING, but hey, like eager-to-try-new-toys mother, like eager-to-try-new-toys son. Three guesses as to what happened. You are RIGHT, HE SHOT A FUCKING COW. And it’s not with a little arrow or a harmless stick, this was with the Vijaya, which means that cow was obliterated off the face of this god damn planet. My dude was practicing “shooting at sounds” with a tactical nuke launcher. What the tits did he expect to happen. SEE, I’m sure you know, but shooting cows in India is not exactly something you just apologize about. But Karna, albeit not the brightest crayon in the box, was still Ultimate Good Boy, so he went to apologize to the owner of the cow, who happened to be an actual Brahmin who had performed the Agnihotra rite daily, which made him extra holy. Brahmin, of course, was pissed, and since apparently people in India just have a full moveset of curses ready to sling at a moment’s noticed, cursed Karna AGAIN, with this curse being “fated to die a helpless and callous death”. Not the best series of days for Karna. He could’ve just walked away, but he’s a Good Boy, so he had to take responsibility. NO GOOD DEED GOES UNPUNISHED.
So I want to call attention to this bitch of a life for a second: Baby is born because some cunt used her super pregnancy powers to see if they worked without considering the consequences of, you know, getting super pregnant, Baby is chucked into a basket and sent to fuck off on the rapids, is picked up, immediately tries to enroll with a fighting master, instead enrolls with a SUPER fighting master that taught the previous fighting master, and gets double cursed for being a good boy and having bad trigger discipline.
Now, let’s skip a couple of chapters, and we arrive at the moment where the Pandava princes, all demi-gods, hosted a “tournament” of sorts to show off their skills to the people and to their guru, Drona. They were all having a good time, being badass and superpowered WHEN SUDDENLY Karna shows up and arrogantly challenges them because he knows he can do better, from what he has seen. One of the princes, Arjuna (kept you waiting, huh?), who was regarded by Drona to be the most powerful and skilled on the Pandava, told him to maybe fuck off, and that they couldn’t compete because they were above him, as his caste was no doubt lower than theirs. A certain pair of ears DID NOT LIKE THIS and jumped to Karna’s defense: Duryodhana is the name of the owner of said ears, and he’s got Authority. How much of it? Well, he just up and named Karna King of Anga then and there, just so he could compete. Holy SHIT. Now, see, Duryo hates the Pandava. Duryo REALLY, REALLY HATES the Pandava, and he was 100% behind supporting this random stranger if it meant he could possibly maybe humiliate these ugly sumbitches. Maybe. Ok, see, here’s where it gets a bit weird, but depending on who tells the tale, Duryo and Karna actually already knew each other and were childhood friends, but most tellings make this their first meeting, and I am absolutely on board with that, because it only goes on to show how much Duryo hated the Pandava, and divine people in general. He just fucking HATED gods, man. Can relate. So Karna goes and UTTERLY OUTDOES AND UPSTAGES the Pandava princes. Outright beats all their highscores and writes “ASS” in the 1st Place billboard on each entry as his name. They are all FURIOUS at him, especially Arjuna, who had aced every single event, and now had to wear a nice 2nd place on all of them because this absolutely nobody (no one knew Karna was the sun’s son yet) showed up and utterly pulverized them. This also starts his relationship with Duryo, with whom he’d become fast, and eventually, best friends.
BUT, SEE, HE KINDA GOT MADE A KING, SO HEY, HE HAD TO GO, UH, TEND TO THAT. He was checking his brand new sudden kingdom, when he came across a WEEPING CHILD. If there is one thing Ultimate Good Boy can’t stand, that’s the tears of children, so he approached the girl and asked what’s wrong. See, the girl had accidentally dropped her ghee (kinda like butter but less dense) and she was going to get her ass whooped by her step mother. Karna kindly offered to buy her new ghee, but she said it had to be THAT SPECIFIC ghee with the dirt on it, and that she didn’t want any other. Karna, in his infinite kindness, said “oh, sure, lol”, so he grabbed the dirt and squeezed it with all of his extremely godly might, extracting the ghee back into the jar as if squeezing water out of a sponge, because that’s just the kind of solution you come up with when you are the strongest person in Ever.
hey
hey
you guys remember what I said a while ago?
WHY YES
NO GOOD DEED GOES UNPUNISHED.
Guess what happened. Guess whose anger he incurred. He got Bhumi Devi/Mother Earth herself pissed at him. And what was her beef, you ask? Well, see, Karna squeezed that soil SO DAMN HARD that she took offense. Yes. Really. And guess whSHE FUCKING CURSED HIM TOO, OH MY GOD, CEASE THIS, YOU CAN’T JUST HEX A DUDE FOR SQUEEZING DIRTY, COME ON. The curse this time was that she would one day trap his chariot’s wheel during a crucial moment in his life. All because that little girl wouldn’t make do with a new jar of I Can’t Believe It’s Not Butter.
WORST. WORLD. EVER.
And guess how Karna dies.
Yes.
His chariot’s wheel gets trapped on the earth (third curse) during a crucial confrontation with Arjuna, he attempts to defend himself with his astral weapon, but forgets how to conjure it (first curse), and is decapitated by a shot of Arjuna’s Gandiva as he helplessly leans against the chariot’s wheel, unable to free it (second curse).
The moral of the story is don’t fucking help anyone, ever, and don’t own up to your mistakes, because if you do, you’ll be triple cursed.
                                                                                       Karna deserved better.
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crystalnet · 7 years
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State of the Art: JRPG Spotlight-
Issue #1- 2017 at a Glance- A quarterly or bi-annual journal on the JRPG at large, focusing on recent releases, trends, quarterly reviews/analyses and upcoming release hype.
The other night I was getting yet even deeper still into the freshly minted minor-masterpiece that is Xenoblade Chronicles 2 when it dawned on me just how good 2017 was to the quaint little genre known as the JRPG. I knew all year while it was happening that some special games were getting released with a certain regularity, but now that the dust has fully settled, we can look back and be conclusively impressed by such a stellar stretch. 
3 or 4 years ago I think people were getting ready to pen their moratoriums on why big developers and JRPGs should soon plan on never intersecting again save for small-scale handheld releases, and now here we are and Japan is seemingly back on top as far as role-playing goes. That return-to-form didn't always seem so inevitable as it is now that it's fully underway, especially after a somewhat shaky stretch for the genre during the 7th generation. Indeed, high-definition graphics and devs who catered to Gatorade-guzzling gamer bros seemed to not be the boon to the genre that old-school role-players really needed, and even the first couple of years of the 8th generation saw the genre to still be on slightly shaky ground, without a ton of great titles to point to from those initial years. 
But then throughout the 7th gen a little franchise called Dark Souls (a JRPG in spirit, though not quite in practice, in many ways) started to build a little following, generating new interest in things like difficulty, customization, and innovative diagetic story-telling. As of the middle of this decade though, the genre still doesn’t have all that much of a presence compared to the late 90s heyday of JRPGs. Cut to 2016 though and Square drops FFXV which is a solid, if not-perfect realization of the 30-year-old standard-bearer of the genre, (a herald of sorts, if you will) and BAM. 2017 begins and in quick succession Nier Automata, Persona 5 and Breath of the Wild drop, all to stunningly positive reception. Now BotW, like Dark Souls, is not as much of a JRPG as the other 3 releases I hope to focus on, but Zelda has always had it's toe in the same waters as Final Fantasy and Dragon Quest, borrowing and simplifying elements of role-playing games from an action-adventure perspective, and in turn, also influencing those very JRPG franchises it seemed to pay homage to. 
This wasn't just a coincidental blip of releases though, proved largely by the fact that all the way at the end of the year, Xenoblade 2 would also drop, and show yet again how the JRPG can be fresh and vital, and can be a Nintendo-exclusive at that. Indeed, I hope to demonstrate my thesis that it was a particularly strong year by triangulating my discussion around Nier A, Persona 5 and Xenoblade 2. Not only are these three very strong titles, they are also all pretty vastly different styles of JRPGs, which I think displays the health and potential of the genre even better than the fact that they are so individually good. First of all we have an industry veteran and mad-hatter in Yoko Taro finally coalescing a fully-realized vision of action-JRPG greatness by collaborating with Platinum games to make something as heady, and intellectual as it is well-designed and fun to play. That game is something like a Hegelian Philosophy PhD driving a Lamborghini in terms of the amount of stuff going on with the writing and character development, all while sporting a super classy luxury sports-car, six-cylinder engine. For long-time fans of Taro, I don't think this direction could have ever been predicted, though they may have secretly dreamed of such a fusion of form and function. 
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The best thing about how simultaneously weird and playable Nier A is for me is the way it hearkens back to the golden age of PS2 JRPGs for me personally. Without pinning it to a single PS2-era title, it gives me the same feeling that games during that console could consistently deliver on: a fully realized fantasy/sci fi world, a deep-yet-approachable combat system, a weird and very-Japanese, but also deep-as-hell plot, and a certain functionality that games like Kingdom Hearts 2, Rogue Galaxy and Final Fantasy XII delivered on back then. I don't mean to say it's derivative or stuck in the past, it's just that, the highlights of the PS2 days are my go-to precedent for what a good modern, post-16-bit JRPG is, since that equally sweet ps1 era can only be reasonably emulated on smaller and/or handheld retro-style releases. And while the story’s depth and esoteric nature recall the plot’s and worlds of PS1 and 2 greats like FFX, Xenosaga or Vagrant Story, the combat itself feels as fast-and-furious as hack-n-slash classics from then like Devil May Cry. 
So while Nier had action-(j)RPG style gameplay covered, Persona 5 was there for all the turn-based devotees, and oh boy were we there for it also. That game was a huge victory lap for Atlus, who has built up a deep fanbase over the past decade, largely because of youtubers (at least in the west we can thank the cult-y presence of its fans online for the slow-burn development of an army of Atlus acolytes, whereas P3 and 4 were only barely noticed in the States back when they actually first came out.) And they finally capitalized on that hard-earned interest by finally following up P4 after nearly a decade, and while they were at it, they also showed everyone that fully turn-based (not even slightly active-time) systems can still melt faces, please crowds and feel fresh, which is no mean feat at all in a world where some question if turn-based is officially dead save for retro-homages. 
And while Nier captures a kind of ethereal PS2-esque quality, Persona very literally pulls some of the PS2-era goodness into the future by updating and refining the awesomely deep and OCD-enabling systems of the now holy-grail-level PS2 era Persona games. Yes, wandering around Shinjuku, going on supportive dates with classmates, building up your relationships in general, and working a part time job between study breaks has been fully realized for the modern gamer, and it is glorious to behold. 
And that takes us to Xenoblade which out of all the titles I might be most surprised by. Being a bit of a Xeno-noob, I wasn't sure if the release was going to be a major or minor event for role-players, especially given Nintendo's spotty track-record with the JRPG, usually sporting all of maybe one or two truly notable ones per generation, as well as their tendency to censor and/or smother developers. But alas, Xenoblade is fully-formed, proper, brimming-with-life and as deserving of the title of new standard-bearer to the genre as any of the other fantastic JRPGs released that year, many of which I won't even get to. 
As is the case with the others, it seems to draw on PS2 era greatness in someways, by building on battle systems like the ones in FFXI and FFXII, while also being an actual descendant of the Xenosaga series that rocked that console, and also still draws on PS3-era titles that were successful (though smaller in number there were some good ones!) like Ni No Kuni and the Last Story. This is a round-about way of saying the combat system is an excellent take on the free-moving active-time auto-battling-but-with-real-time-triggers-style combat that started to show up towards the end of the PS2's life-cycle just when people were realizing the days of pure turn-based role-laying may be limited. And it also delivers on all those other check-marked boxes that any truly great and special JRPG must deliver on including: emotionally stirring and unique soundtrack, a deep and rewardingly complex story with all sorts of specific and detailed lore, a really nice visual style, and some incredibly beautiful locales. Okay that last thing isn't even a thing JRPGs usually have to deliver on, but it sure is a highlight. Some of the locations you move through during your travels in this game are breathtaking, and even more impressive than the  similarly psuedo-cell-shaded style of Breath of the Wild, whose open-world Monolith Soft also worked on (though you can't climb all over these areas I should say). 
I'm as blown away by the suddenly addictive combat (once it fully kicks in and you are given full control over 3 blades around the 15 hour mark) as I am by the surprisingly moving, funny and immersive story. I can be a little skeptical sometimes when approaching JRPG stories, but by all three of these aforementioned titles, we were treated to surprisingly mature and complex narratives, with refreshingly grounded and/or thoughtful characters. Indeed, with this many games firing on all these different cylinders (I didn't even mention the soundtrack to Persona 5 or Nier OMG), you know something special is happening.
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So there you have it, three wildly differently styles of JRPG, only unified by their consistent top-tier quality. An old-school turn-based lite-novel hyprid, a full real-time action-RPG for philosophy students, and a MMO-style combat fantasy epic. And on top of all that there's myriad other fantastic releases, or even re-releases like the Final Fantasy XII Zodiac Age remaster of FFXII, one of my favorites and oft-forgotten FF titles that I think got overlooked slightly upon initial release precisely because of the way it showed other developers the way forward from pure turn-based combat. 
And then the behemoth that is Breath of the Wild saw a tried-and-true franchise get fully revitalized in a way that drew on the weapon system of Dark Souls as much as it did the food system of Odinsphere of all games. And like I said, though not a true JRPG, it shows that role-playing adjacent titles are also showing a come-back. Survival components in video games were always the more practical, realist cousin to role-playing/stat-grinding after all. 
So where do we go from here? Well 2018 will show us whether 2017 was a stand-out year or just the beginning of a trend, but all signs seem to point to an ongoing upward trend if releases like Monster Hunter World are any indication. Ni No Kuni 2 is due out soon, Octopath Traveler, which should make good on the idea of a retro-JRPG, and Kingdom Hearts 3 at the end of the year all help to paint the picture of an equally formidable year. Alas, Nippon is poised to continue its domination in coming months. All in all, fans of the genre should be very pleased, and if you haven't checked out one of the aforementioned titles get to it, because all of them are excellent, even if Xeno takes about 15 hours to truly get rolling and Persona takes a whopping like 20. All good things come to those who wait, after all.~
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