#i KNOW why they usually simplify things in animation
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wellofbones · 4 months ago
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too tired to add captions. i feel like herzog really despises himself but you couldn't torture that out of him
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madfantom · 4 months ago
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Full animatic And so, part 2 of my comments, let's start.
◁Part 1 || Part 3 ▷
In the last part, and here, the order in which the children got to William is shown, and I will explain why it is not the order of the murders Here is a MEMO with missing children to make it easier to navigate, since I drew very simplistically.
I mean, when watching usually fnaf animations, I myself had the question "who the fuck are all these kids?" and, either in another animation I understood, or I did not understand at all, or the designs were so simplified that you can guess (I mean a child in all red or with a pirate armband is foxy, Freddy is all brown, etc.) So I just made outlines of their hair and costumes and that's it
It's just a little complaint here, don't pay attention, I'll just say it once, and that's because I didn't think that someone would write the same thing all the time when writing AU And one more thing. Chick's name is SOFIA. Please guys, I know that Suzy from fnaf 6 exists, okay? She's there, hell, she's even in the animation next to Cassidy. I just shifted her from being a chick to another one, not removed. And she also has an interesting role and a different design logic, I just don't have time to do everything. In fact, I even have a reason why Sofia exists and I wrote a very long text post about it, but I haven't finished drawing sketches there, so you won't see it yet. It's just that I'm starting to get a little bit hung up by the same type of comments from Pinterest, although to get rid of this, I write in big letters everywhere that it's AU
Let's go back to the animatic
I have displayed the methods of killing, which will then be reflected in the appearance of the ghosts. In fact, I took the idea from my old horror zine Fnaf art when I was thinking about how the children died there to make their appearance more creepy. Some of the ideas remained, and some were redesigned, as well as some designs
Sofia was placed in a ventilation unit. William caught her and left her there suffocating in the off ventilation , after a light strangulation, suffocating in the off ventilation. She didn't actually die, but she was the first (And I refer to this also in a custom night with the phrase "I was the first, I have seen everything!") And now imagine how the room smelled of chemicals after cleaning it from all kinds of oils and other liquids necessary for mechanisms that are very difficult to wipe off. While ventilation did not work and the girl was locked in a narrow place after she was strangled, forced to watch through the slots for the children who were after her That's why Sofia's ghost makes such a quiet clucking sound, as she coughs as if she's still in the ventilation. She won't die of suffocation, nah, in this comic she's still alive and William can cut her throat.
About the rest it is more obvious, well, not counting the pictures on the Background.
Jeremy was electrocuted, so his ghost hair is pulled up as if by an electric shock. He also has charred lips and eyelid skin and no eyebrows, and his hands have torn and charred stripes from just the same clamp. He looks like the most crippled of the three
Fritz couldn't stand the blows from blunt and sharp objects and in the end they attached a mask to his face with a nail gun or something like that and set it on fire quite a bit. Well, just a little bit. His background is directly related to the comic, which Redraw at the beginning, and now I continue. I'm still doing it, but I need a lot of time for it
Gabriella was basically cut while they wrapped one of those cables around his neck that are forever hanging on the walls in fnaf and pulled out his eye after death
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dreamer1084 · 4 months ago
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Natsuyuu Anime S7EP6 VS Manga Vol22 SP.19 & Vol19 Ch.77
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Sensei's "tsk" was changed to "hum" Matoba's "おや" was deleted.
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Matoba's laughter was deleted.
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Matoba's dialogue when explaining the content of the commission was greatly simplified, retaining only the most basic knowledge without details.
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Deleted the scene where Natsume was suspicious of "Why did he keep me here?"
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Natsume's description of things that the audience can directly see has been deleted as usual. By the way, we cannot see the youkai in anime as clear as in manga.
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Anime deleted a lot of monologues and dialogues here explaining why he went to Hakozaki's house.
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When they saw the Youkai, they were still outdoors in manga, but they had already entered the house in anime. That's why the dialogue where Beniko thanked them for coming was also deleted.
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Anime changed Natsume's straightforward statement about investigating his grandfather here to be more tactful. First, anime moved the dialogue forward, saying that although he didn't know if he had the ability to help, he would look around the house. Then he use "speaking of" to bring in his grandfather's matters.
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In terms of dialogue, manga Natsume seemed to be talking to himself, so he later apologized for being rude. In anime Natsume used more questions, thus a more sense of communication.
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Youkai hided behind this tower in amine. It is different from the manga in which Beniko answered the phone and left so Natsume could discuss the situation with Sensei.
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Anime deleted Natsume thought Matoba sneaked into the house, and Matoba smiled and said he had permission LOL
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Deleted scene where he said "かじん(家人) will not be harmed" (The "家人" here in Japanese does not necessarily refer to the family, but may also mean something like a servant. It may be an attempt to ridicule the identity of Sensei. But it may also mean people in this house. )
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Manga's Natsume chose not to speak when faced with Matoba's request, and than delivered a monologue to the readers. In anime, he said, "I am (helping you) only for Beniko-san and Sensei."
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Deleted Motoba's line "Do you want to hear it? Okay" and Natsume was again speechless.
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His dialogue explaining the Youkai was again slightly simplified.
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Deleted Motoba's "そうですね" (more like a modal particle for thinking than recognition) Matoba in manga just stared at Natsume, and Natsume asked him unhappily what was going on. Anime included a strong wind that made Natsume close his eyes. At this time, Matoba looked at him thoughtfully.
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Anime simplified Matoba's instructions to Natsume into simply telling him to look to the east.
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Deleted Nanase said "We meet in a strange place"
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Deleted Nanase said, "It's so convenient that Youkai will come close to you when you are here."
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The dialogue here was split into Natsume first asking if there was a mirror, Nanase responded that it was part of the spell, and Natsume said that the mirror was broken.
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Animation added Natsume says "わかりました"(Got it) And Nanase also said "頼んだぞ"(I am counting on you)
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Sensei in anime did not have the arrogant tone from manga, but he clearly complained that "forbidden techniques are really troublesome." Anime Natsume asked "Even Sensei can't exorcise it?"
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Deleted the dialogue where Matoba asked Natsume not to tell others and hoped to have a good conversation with him (Because the content was similar to the summary part of the abandoned station later.)
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Anime also deleted the sence where Beniko said that she only let them in because Matoba-clan agreed not to charge. She also promised Natsume again that if she discovered anything related to his grandfather, she would inform him.
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eggtomatosoup · 2 months ago
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I'm curious about how you designed your oc ! (I dont know the name of her sorry)
The anatomy of the skeleton is interesting like a raptor with long digits do you kinda just wing it or do you look at specific things for refs?
i can't find the thing rn but she's Really heavily based off this one gif of like... an anime girl catgirl head on a mechanical raptor body. kind of to an embarrassing extent. I like to think she's changed enough that it isn't Super copying at this point...
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first time I drew her.... most design changes have been to make it easier and more streamlined to draw. (I still think this looks nice but it's hard to do consistently... There was originally gonna be more flesh and skin on her body but who had time for all that.) I was looking at velociraptor skeletons for a bit too, especially before working on the animatic to try and be more consistent but now I'm usually just doing whatever.
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second time I drew her. you can see I gave up She's Got Too Much Going On lol...
....Don't really remember why her fingers got so long though... praying mantis vibe? yaoi hands? those bird wing type proportions? i don't know but now I'm kind of attached to it...
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her head shape was also really inconsistent... now it's more rectangular/vaguely cameralike, hopefully. also ended up getting rid of her little antennae because I'd always forget to draw them. a bit after this I ended up drawing her a lot for an assignment and simplified everything down a lot... so her overall shape got more slim and I settled on specific"rules" (amount of "teeth" she has on her "face" (the grid thing), general neck length... I still draw her super inconsistently but. You know how it is.
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like .... Her tail changes so much each time I draw it. lol. I'll eventually settle more......
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decafbat · 1 year ago
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i really like how much depth your art has, do you think you could show how you break down bodies when sketching if that makes sense? it’s something i struggle with a lot in my art! 。゚(゚´ω`゚)゚。
ok apologies in advance, this is probably going to be a really long and tangential rant about art that may or may not actually help you in learning how to construct bodies. im just gonna put it under a cut to save everyone from seeing this huge text wall.
i dont think its gonna be possible for you to replicate my methods here, because theyre mostly just really specific shortcuts for finding certain proportions and reference points for anatomy, which i'm fairly versed in, but not as much as i'd like to be. the shortcuts you'll need will be different from mine. im glad you think my art has depth, that is something i am trying to seek very intentionally right now, and i dont think im even close to the depth of form i am actually aiming for. so like. this makes making a tutorial kind of inherently hard. nevertheless, i threw this quick sketch together after like 3 failed attempts. (i was doing those attempts digitally, ended up giving up on that and going back to traditional because its what im most comfortable with rn)
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i didnt get all the steps i took to get here because scanning that much would be cumbersome but ill try to explain how i got here. i start with the head almost every time.
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i use a lot of symbolic/graphic shapes when drawing heads and dont stick to using forms very often besides the circle at the center of the head, which i use as the base to form these graphic shapes around. think of it like "wrapping" the ball in various textures and masses. the eyes are usually "textured" onto the head, notice how the her left eye looks narrower then her right. of course i try to make sure her bangs sit along the curve of the sphere and her ears look like they sit on opposite sides of the head. its easy to forget that part, making the head look unsymmetrical. the particular masses of leica's head would be her snout, which is just a curve extended slightly outside the diameter of the ball, and her hair, which are two strange organic shapes that are quite hard to draw, two hair sprig anime antennae things (forgive me, i forgot the word for them,) and the back of the head, which i usually need to extend slightly. its a little too extended here, needs more on the top, i fix this in the final pass. this was a quick sketch, so i didnt focus too hard on the forms of the head beyond the most essential ones for her design, but i sometimes highlight the form of cheeks with curved hatching, or try to make the eyes appear more sunken-in as they are on human faces. i dont know how to proportion the neck and torso correctly until i draw the head, so i always do it first. next, i did the torso.
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so heres why i said that you probably wont be able to replicate this approach. you do kind of just have to practice anatomy, i cant just make it make sense because im not very good at explaining this stuff, but ill try to go through what i did here. so, i generally use simplified bone shapes to find proportions and reference points, as well as more complicated shapes like those of elbows and knees. i try to study fairly often because im not satisfied with here im at with this stuff yet. of course, i dont think i'll ever be. so i'll usually start with the ribcage, add a shoulderblade out the back to find the shoulder, the armbones come out of that, the bone in the upper arm connects to the ulna with a sort of three-pronged attachment, one big knurl in the middle, which forms the thrust of the elbow, two little ones on the side. i think those are part of the ulna but i dont remember. see, you dont really have to know what exactly they do as long as you know what they look like. the ulna does some goofy rotation shit i dont understand, connects to the wrist, and then we have a hand, which, i mean, im not good enough at hands to even be telling you how to do it, but i just have a big squarish mass and some little hotdog fingers coming out of that. you can see on her left hand that ill have a big circle forming the the area on the hand where the thumb attaches... theres more depth to the hands, i think you can easily find better tutorials then i could offer. anyway, under the ribcage theres the pelvis, represented with a box. ill get into that when i talk about the legs. i wanna briefly talk about the way i add the flesh and fat to the bones.
so, i really can't give a comprehensive crash course on anatomy, but i can point you towards the morpho series, which is where i get most of this stuff from. you can get very far with the volumes Simplified Forms, Fat and Skin, and Skeleton and Bone Reference Points. moving on, i just kind of have a feel for where the masses attach by now. the important thing to remember when drawing fat characters like this is that the fat should "hang" from the bones and flesh, drooping down slightly. leicas fat hangs substantially, so she's not very wide despite her weight. this is important to her character design i feel. i almost always draw characters naked first when doing serious drawings because it will come in handy knowing where the forms of the body are when i add the clothing. by focusing on the way her body looks naked, i can modify the impression of those forms when adding clothes, and when i add them later on in this drawing, leica will take on the distinctive boxy look i try to draw her with.
if you look at the arm, youll see that the place the line of bone sits is very high compared to the whole mass of the arm, the flesh and fat of the arm "hang" from the bone, and then the upper arm squishes against the bent forearm too. even if the anatomy in the arm is indistinct, it can still look convincing when the forms act realistically against one another. the elbow has much less fat connected to it, so its more bony then the rest. this isnt actually consistent on all people so like, think about that kind of thing when designing characters, like i was talking about before, fat can sit in infinite different ways. maybe if i was doing a more objective anatomy lesson i'd draw cath, because i do have a sort of vague understanding of muscle placement that doesnt come through here, but probably would if i was drawing a scrawnier character. let me know if you want that.
a word on the breasts too: they hang a bit lower then you'd expect, keep that in mind. the attachment point is also angled, as the line shows. the line starts roughly in the middle of the torso and ends around the armpit, but the form of the breast can go underneath the armpit or even connect around the fold of fat in the back. many things to think about. i love boob shapes. ok lets finally get on with it and talk about the legs.
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so, the really specific shape of the pelvis doesnt matter that much unless youre drawing a really thin character, so its just a box here. out from the sides of the pelvis, extending out more then you'd expect, is the femur, which ends in a similar joint to the arm. this shape helps me figure out the form of the knee. two masses on each side with a bunch of complex and weirdly shaped bones forming the kneecap, which i have omitted because i dont yet know shit enough to include them. i am learning though. so, obviously the feet are just scribbles here because im just gonna put her feet in socks anyway. you really dont have to do more then you have to. a few tips i can offer here, the butt should hang a bit too when drawing fat characters, i think the butt is supposed to start just below the pelvis if i remember, but take that with a grain of salt. i also didnt really do that here but its hard to tell because she's facing mostly forward. again, i dont think i can really communicate what's going on here. morpho has a lot of great drawings explaining the shapes and muscles of the legs, all things i might focus on more when drawing a scrawnier character. for this case, i regrettably don't go too hard on the legs. also i should note that legs would usually be much longer, leica is really short so ive exaggerated the proportions to communicate that. i may change my mind on that front in the future and give her more grounded proportions. the important thing to remember with legs is just getting a nice hierarchy of forms going. bigger thigh going into smaller calf going into smaller foot. it mostly comes automatically now.
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i added the clothing, shaped up her head a bit, added a bit of fur. i put her in her classic outfit, just a sweater and jeans. i enjoy the big thick folds that come out of these clothes, and big areas of white space too. its nice. i try my best to form all the folds around the forms of the body i drew earlier. thats one case where i really really have no idea what im doing and could never explain it in words. its just some fun intuitive play with loops and lines. this is at around the stage for a sketch where i'd do inks, or if it was going to be a finished pencil drawing i'd erase out parts piece by piece and replace them with nicer and more defined lines and tones.
i guess that's all i can offer , i hope that halped.
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katescribblesabit · 5 months ago
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I absolutely adore your art style! Do you have any tips? Specifically for the fairies cause I am struggling to draw them.
thank you so much! well, this is gonna be a long post.
Im gonna be real, the best art advise anyone can give you is to use references and to break complicated stuff down into easier shapes. for example:
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this is my basic body skeleton! i always start with the circle of the head and work my way down to the feet. i have highlighted some part of the body which are actually just simple shapes.
the center line down the middle of the torso also helps me draw on collars, bra cups, ties, or any other more difficult clothing more accurate!
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However i have to ask you, are you comfortable while you draw?
I remember when I first started drawing digital, i was really uncomfortable with the basic set up of my program. The white canvas and the light setting of the program was really bright and irritated my eyes. And the contrast of the pure black I used for drawing wasn't really helping. sketching and doing line art was my least favorite part of drawing because of this.
you don't have to draw on a white canvas, you can also use multiple colours for sketching if you wanted. Once I stoppend using a pure white canvas I noticed i stopped staring at a empty canvas not knowing what i wanted to draw anymore!
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also sometimes when a drawing doesn't want to look right, i switch back to traditional. idk why but when my brain sometimes struggles with a specific pose or character design, it comes to me a lot more easier when I switch back onto paper. i guess the change of scenery opens up the creativity again haha.
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don't be afraid to simplify stuff, you don't have to draw everything! As long as it still translates to the thing, it should be fine.
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these two are a bit clip studio exclusive,
but Gradient maps! god how I love my gradient maps, it just makes the colours pop! I never draw without it anymore. I always pick the sunset gradient, put it in Linear light mode and put it on 10% (cus its really saturated on 100%)
usually i have it on while i sketch and line, and turn it off so i can properly colour and shade. i turn it back on at the end again
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the clip studio assets has a lot of beautiful stuff in there created from other users. (a good amount for free too) for example I got the lace pattern of my shawl from there. and its really easy to import the downloaded stuff into the program.
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now this is a drawing hack that blew my mind when I first saw it! i use it all the time and I just have to share this!
whenever you want to draw something random like sparkles, stars, bubbles, feathers, falling leaves, or anything that you want to float around your characters, position them in the form of a triangle.
its even better if you put two points of the triangle closer together and then the third further away. this makes it look random but still looking appealing to the eye, and not oddly placed.
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now that thats out of the way! Fairies! The one thing i struggled with when drawing them first is their hair. I suggest looking through the fop tag to see how other people have drawn them and take inspiration from your favorites and make up your own. (do not trace tho! that should be obvious!)
when I draw hair I think of it separated in two parts, the front and the back. I usually start with the front hair pieces, then draw in the jaw, ears and rest of the head, then continue with the back section of the hair.
the only outliers of this are Timmy and Peri. when I draw Timmy (Ymmit as well) I start with his hat, before drawing his hair. Since I draw Peris hair-swirl over his hairline, i start drawing his upper back hair style first before drawing his head and then his mullet.
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wings can also be tricky. the fairy wings i have given then have a more butterfly look. if you also want to base off the wings to real life animals or bugs you can use them flying as references to. Or you could even cut out the wing shape out of paper, fold it in the middle and take pictures in the angle you desire.
I hope this somehow helped, I thought about what could have helped me if I had known it sooner. even if most of these were for generic drawing.
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hajihiko · 1 year ago
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Ahhh, I'm sorry if this doesn't make sense, but I'm curious to know what changed Hajime/Izuru's mind in the universe your art takes place in? Like, what made him go from not caring about anything because everything was boring and meaningless, to trying to enjoy life?
I don't really remember what it was in the anime, but it was probably hope. And like, that makes sense if you think about it, considering that's the definition of hope, but hope doesn't usually just happen like that, you know? Especially not to someone who probably had never felt it since the whole Ultimate Hope thing (ironically). In my mind, it's hard to imagine what it could have been, considering nothing ever phased him. I know that whatever gave him hope doesn't have to be that deep, because that's how it is sometimes, but I was wondering what you think it could have been (or more importantly, what you consider it to be in your art)!
Also, this is kinda unrelated, but I find it so cool how much your art makes me really think about the characters. It's amazing how you're able to really see how you've fleshed out the characters through you art, and honestly, you are probably one of my favourite artists because of it.
But anyway, sorry about this long and random rant 😭 Idk why I spend my time analyzing the character and point of view of fictional characters, but I guess sometimes the ADHD brain goes brrrrrr.
Thank you for sharing your art; I hope have a great day or night!
depends on the universe! But I'll assume you mean my general post-game stuff.
I've said it somewhere before so if it's old bread to you bear with me, but basically, it was a genuine dedication to face the big horrible awful feelings that come with trauma and life in general, and also the brain boost of getting to skip the slow growing part even for just a while.
My idea is that Izuru and Hajime are not two separate identities, rather, an amnesiac and horribly traumatized boy was given a moniker he didn't care to accept or deny. It's not like he had any other name to go by. That was Izuru Kamukura.
The brain has these neural pathways of how it responds to things, and his all got burnt out so he could respond with an appropriate talent each time. As a very simplified example, someone might respon to threat with the Flight response, because it worked in a dire situation and the brain decided "that saved us, this is how we will respond from now on".
Hajime, in the game, gets a sudden bump out of those pathways, enabling him to feel things properly and be fully present in his life. Thematically, the big Super Sayian moment is him deciding to not fall into old, but true and tried, brain patterns, and instead taking on the horrific experience of being human, with all the messy Emotions and Failures that comes with it.
When he wakes up from the game, he still struggles, but the artificial boost from his old thinking as well as a conscious, strenuous, painful effort to not repress himself anymore but instead face the things that he did and were done to him, make him able to carve himself into a new Him.
Not the same, in the sense that WHO could say they're the same as they were before a simulated murder game that revealed that you were a killing machine terrorist and so were your friends. But the same as in, he's Hajime Hinata and he decides what exactly that means. To want is an emotion, and he wants to become someone who can experience life fully, and chasing that single feeling of Want opens up the doors to everything else. You might've heard this before but "before you change, you have to want to change".
So in short. What enabled him to get Hopeful so to speak was the combination of a brain kick (you could call that a metaphor for outside help), and a concrete decision to try to do the difficult but right thing. Sounds kind of boring maybe, but everything else comes later - like his interest and care for his friends, an enjoyment of philosophy and the arts, a pleasure from being useful and helpful, a serenity from accepting things as they are, and a thrill that comes with strong genuine emotion (from my own life, sometimes a single moment of !!!! can carry you on for months).
Yes the whole thing is a metaphor for getting better with mental health stuff. It's personal to me okay 😂
(also I like the idea from Miggys fic that his human connections override the apathy and distance so as long as he's around the people he loves he can hold onto what keeps him going)
I love thinking about and building on characters too! Spending tons of time inspecting them like a specimen 🤝 people (and therefore characters) are very interesting to me so I just like rolling them around my brain. Thank you for your interest and kind words!
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daedelweiss · 1 year ago
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Hello! How did you learn to storyboard? Did you apply for a program? I saw your life mission trailer and absolutely loved it and want to do the same with the many ideas and characters running around in brain like maniacs.
Thank you!
i went to animation school for a year and studied films and animation practically my entire life. i kept watching behind the scenes and bought several art books to study how people make things and that usually helps.
i knew making something like this would require a preproduction, production, and post production stage so i spaced out my work and used those as a goalpost.
storyboarding is just something that always fascinated me and something i truly believed i am capable of doing so i focused a lot of my learning to that and character design. i basically just watched how people storyboarded traditionally and how people do it now. my animation teacher told us that the goal of storyboards is to simplify the scene by how it's composed and what the keyframes will be. storyboarding board to board is to help you understand how a scene will look or be composed like this one:
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(storyboard of the life mission trailer)
there is a different method doing it professionally and i've yet to study that but my method is just to draw out shots, camera/environment/character movements, and timing.
you can learn storyboarding everywhere online now. there are several videos on storyboarding on youtube by people in the industry and i highly recommend those as a good kickstart.
do keep in mind storyboarding is not just used in animation but in film and comics as well. i also board life mission comics so i know the flow of the page and where the text bubble will be (this process is also called thumbnailing where you simplify composition in sketches)
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(thumbnails for the life mission comic: chapter 1. the highlighted parts are parts i wanted to color.)
storyboarding/thumbnailing doesn't have to be this high effort, polished product. it's supposed to communicate the idea and should be made fast. that is why storyboards and thumbnails are simple sketches. they take up less time to work on. as long as you can communicate the idea to whoever you're working for or yourself, you got a good storyboard.
storyboards and thumbnails are maps of ideas, not the finished product. so don't beat yourself up for perfecting one~
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kisu-doodles · 6 months ago
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You draw Logan and Scott ‘s physiques so well! Do you use references for drawing muscular physiques or what did you study to get good and make it stylized?
I’ve never found great references to study from but I’m really curious how you practiced and got so good at it?
OMG im so flattered! fr im definitely still learning and im not super confident with my art yet but i'll do my best to answer and maybe it will be helpful!
To answer the first part i always ALWAYS use reference but maybe not in the typical way. Usually i'll try and do the sketch from my mind but im the type who frequently forgets how to draw so i'll usually end up using reference. Typically i have multiple reference categories because 1. it helps avoid just copying others stuff 2. you learn more deeply i find
Here are my typical reference categories
Poses: i tend not to look for poses that look like the character because i think you can get bogged down trying to copy it exactly so for example i'll use a pic with a woman when drawing a man. I also highly recommend using videos if possible you can find alot of great stuff on youtube so for example if im looking for acting reference i'll often watch an always sunny clip (because the i find that the actors have really great hand acting) or for let's say a fight scene ill look up something from an action movie i like, I do this alot because im working on alot of storyboards and animation rn so seeing things frame by frame is very important. In addition i've been studying alot of x men comics because they have some really great fight scenes specifically all new x men. Further note, I usually try to draw the pose by eyeballing it but if im struggling then ill trace over the pic breaking down the forms and then draw it again using the breakdown as a reference (also u dont have to do this but my goodness it helps, is to draw the pose again from memory without looking at the reference I do this alot especially when animating because i want to build a visual library)
STYLE: One of the things which i think is a big hurdle if you're trying to learn anatomy or more specifically how to draw it in a way you find both easy and appealing is just going from irl pics. This is where studying from other artists is essential for me at least because im naked and afraid 99% of the time when it comes to art. So what i'll do is usually breakdown an artist's work that i like down trying to get into their mindset usually; How are they simplfying the form; what shapes are they using and why. I think it's good to micro focus at first so let's say you're finding forearms tricky then just breakdown how the artist draws forearms then draw your version and COMPARE seeing what's different between your version and the artist. Then i might get some irl pics of the subject and im like ok im x artist and i try my best to draw the part in their style, you know kinda imagining how the artist you like distills the same info. I reference a great deal of artists because they all have a great deal of knowledge but also you dont just want to copy one.
ANATOMY: Im the type that usually wants to apply anatomy immediately to what im working on rather than just doing endless drills because it's one thing to draw an arm for example as u usually see in reference which is by the side and completely different when the arm is actually doing something. There are a ton of great resources out there for anatomy but for me at least i think it's important to find references that simplify because again i think building a visual library is best. So for me usually i'll whip out the anatomy reference when im stuck on something and cant remember how to draw it
THE CHARACTER: with some characters like scott i usually dont need a reference but with logan and his silly hair it is essential. since with these two there are so many comics there is a ton of great reference
Further thoughts:
One of the things which i think is super essential at least for me is to try and force yourself to draw from imagination because it's very easy to get stuck in a learning cycle if that makes sense. A nice way to ease yourself into it is to start modifying your pose from the reference so let's say you've drawn the character sitting on a chair now draw it so they're leaning forward or to the side whatever you want! you can also try drawing from a more exaggerated perspective or from a completely different angle! Finally i think it's a great way to loosen up to just doodle poses with no reference just whatever tickles your fancy for this it helps to have a shorthand that you feel you can draw at any angle so even stick figures can work nicely!
i found especially for drawing muscular characters it is best to try cartoony simplification because the anatomy can be quite overwhelming. When i first started to draw logan i used his character sheet from x men evolution and would doodle random poses and then using the model sheet as reference try to put him on model (basically the mindset was what would the animators on the show do) it was really fun and because i had these simple but clear logans adding more detailed anatomy was super easy!
So to elaborate id find lets say a reference of someone eating a salad and then id draw logan in the style of x men evolution eating a salad.
Sorry if this was super rambly i hope it helps!!! i could elaborate if ye require it
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aidenlydia · 9 months ago
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How long have you been drawing? I really like your art styl. I've been wanting to learn how to draw, but I'm worried I won't ever be able to pick it up or have the patience or know how to start.
(video includes some of my art from 2017-2019)
Drawing has always been a hobby of mine, but I only got serious about it around 2017. The most important thing is motivation, that's why a lot of people get started with fanart and learn the fundamentals through it. Try drawing things you love! References are your best friend, I have entire folders for every character I draw.
All artstyles are a combination of process and appearance preference: I don't use multiple layers for lineart (my sketches are the lineart and I clean them up with an eraser) and semi-realism is the easiest for me because I was mostly into traditional realism at first - I learned I like fine details, clean but sketchy lines and rough textured brushes. It's kinda like handwriting, you already have your own unique way of drawing, but you can shape it to your developing tastes with practice.
For most folk anime and comic styles are usually easier to learn, because they simplify everything already. Especially at the very beginning copying other people's art and manga/comic panels is a great way to get into drawing, figuring out your preferences and build up muscle memory (don't upload copied art, but traced photos are fine).
Remember that the art you enjoy seeing and the art you enjoy making can look vastly different. Having multiple styles, changing over time and experimenting are very natural things.
To this day I struggle drawing chibis and cartoons because I've only studied realism :') Even semi-realism has only recently clicked for me by closely looking at other people's art, so don't stress yourself with only focusing on the fundamentals.
Another tip that really helped me understand better in the beginning was watching various artists draw in real time, just observing them can really clarify the process and break it down. It's also a lot less lonely than learning all alone - there's lots of art youtubers and tutorials.
Here are a few:
How to start drawing for beginners
What our brains do when we draw
How to learn to draw (as an adult)
Learn the sketching basics
Obligatory Drawfee episode
Tips for changing artstyles/get unstuck from patterns
Doodle date (caus they're wholesome and fun)
Guided drawing practice with Nathan
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kivaember · 10 months ago
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Michigan's Emblem
well a passing observation had me going down a rabbit hole SO JOIN ME ON MY JOURNEY
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At a glance, the emblem looks pretty cool alright? But there are some things that leap out at me:
why does ur liger have five legs, michigan
the heraldic style of the liger
the odd placement of the blade for a heraldic style
the liger's positioning
So the leg thing is interesting to me, because in heraldic style, there are three ways that an animal can be positioned: rampant, passant and statant.
(Okay actually I lie there's more than three ways, there's like eight but there's three that's the most common)
Rampant is the one people usually think of first when it comes to heraldry: the animal is standing on its hindlegs, forelegs raised in a clawing motion or reaching out.
Passant and statant, however, is when the animal is on all fours. Passant is when a front leg is held up (much like how Ligertail's fifth leg is), and statant is when all four paws/hooves/whatever are touching the ground. Examples below:
Rampant
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Passant
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Statant
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Now Ligertail is in both Passant and Statant thanks to its five legs. This is interesting because of two things:
Statant postures are more frequent as crests than on charges on shields, which refers to their positioning on the heraldry. So, uh, crest is on the top, and charge is on the middle rightish.
A lion in passant may be called a leopard, because way back when the general rule (for English heralds) was that a passant lion was termed a leopard and a rampant lion was termed a lion.
Actually I'll be a bit more detailed: a lion in passant guardant, that is, its head facing towards the observer, is called a leopard. A lion in passant where its head is facing forwards is called a lion-leopard. (Looks at Liger... Lion-Tiger...)
In an old manuscript called de harudrie, a leopard was considered "borne of an adulterous union between a lioness and a pard" and like a mule incapable of reproducing. So a leopard was considered an appropriate charge for a person either born of adultery or someone that's forbidden to reproduce (like someone who's sworn a vow of chastity). Meanwhile lions traditionally symbolises courage, nobility, strength and valour.
OKAY so we have that quick and dirty and very simplified heraldry info out of the way (for those of you who are more au fait with heraldry feel free to chime in if i got anything wildly wrong), what does this mean for Michigan's five-legged heraldic liger?
Firstly, that it's in both passant and statant comes across as if Michigan is caught between two states, esp combined with Liger which is a Lion-Tiger hybrid. Statant is a posture usually used on crests, and a statant lion is still acknowledged as a lion, but a passant lion ends up being launched into that ambiguous realm of 'leopard' - and the whole implication of being a bastard or chaste. I wouldn't be surprised if it's Michigan making a joke. Maybe he's well-known as a bastard son of someone important, but his Hero of Jupiter title has him vaunted as a respectable figure (thus Crest) and so it's one of those 'widely known secrets no one talks about or acknowledges'.
There probably is some clever heraldic thing that the five legged liger caught between statant and passant means... let the theories flow...
Anyway, there's one other thing too: Ligertail's, er, tail. The way the tail forks and the end tapers into a sword, curled over Liger's back, sort of gives me scorpion vibes. Is it intentional? Who knows. Maybe he wanted to match with the other bug boys, or maybe he thought it looked cool. Anyways, I'm looking at that scorpion-esque tail and going hmmm.
Anyway, this was a fun deep dive. Maybe the fifth leg was just an accident and Michigan kept it because well, lol, it's funny. Or maybe there really is a deep meaning to it all hidden behing obscure heraldry rules..... or even if there isn't, I'm thinking there is one now and no one can stop me.
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talenlee · 3 months ago
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How To Be: Pantyhose Tarou (in 4e D&D)
In How To Be we’re going to look at a variety of characters from Not D&D and conceptualise how you might go about making a version of that character in the form of D&D that matters on this blog, D&D 4th Edition. Our guidelines are as follows:
This is going to be a brief rundown of ways to make a character that ‘feels’ like the source character
This isn’t meant to be comprehensive or authoritative but as a creative exercise
While not every character can work immediately out of the box, the aim is to make sure they have a character ‘feel’ as soon as possible
The character has to have the ‘feeling’ of the character by at least midway through Heroic
When building characters in 4th Edition it’s worth remembering that there are a lot of different ways to do the same basic thing. This isn’t going to be comprehensive, or even particularly fleshed out, and instead give you some places to start when you want to make something.
Another thing to remember is that 4e characters tend to be more about collected interactions of groups of things – it’s not that you get a build with specific rules about what you have to take, and when, and why, like you’re lockpicking your way through a design in the hopes of getting an overlap eventually. Character building is about packages, not programs, and we’ll talk about some packages and reference them going forwards.
Look, sometimes we’re just going to do one of these that’s for me. And Blade. Specifically, just Blade, really. I should contact him.
Examine The Pantyhose
Anyway, Pantyhose Tarou is a minor antagonist from the manga Ranma 1/2. In the anime he showed up right towards the end, but only briefly, and there we were treated to a simplified version of his greater story, in which he kidnapped Akane in an attempt to force Happousai (who doesn’t care about Akane at all) to change his name. In the manga there were subsequent stories about him trying other methods to bully Happousai (who, to be clear, deserves it), and then about him accidentally angering an Indian goddess in a story that was probably racist. Not sure.
Anyway, Tarou is a martial artist in Ranma 1/2 which means that we can attest to a few things about him: He is a good martial artist, he is superhumanly strong and tough and fast, and also, even if he’s the smartest person in the room he’s dumb as a rock. That’s not wholly true, after all, Ukyou appears to be a person of Totally Normal Brain, but the Ranma 1/2 crew are a bunch of bozos and assholes with emotional issues.
Tarou is shown fighting normally with his bare hands (in a stance a younger me thought was a specific martial art) and legs. Sometimes he is depicted as having a staff or some other long reaching weapon, and he is usually depicted wearing armour on his chest and wrists, in the form of a strange scaled bracers and vest combo. Fanon was that the scales are dragon scales, but… y’know. Fanon.
The Complication
Tarou turns into a giant monster. Like, three to five meters tall. Like big enough that his back can plug the chimney of what looks like a blast furnace (but I think is for a bathhouse). This form is a winged minotaur with eventually, octopus tentacles on his back. With that, he can shoot ink from his fingers to blind and confuse people, punch through buildings and fight off five or six people at a time.
Obviously, that’s not possible to get as a balanced player character.
Without the ability to ‘properly’ become a big scary monster, Tarou needs instead a build that contains a mode switch of some kind that feels like becoming a big scary monster. You know, for a value of big. Being bigger than the starting form is still a way to be big, as it were.
The Basics
Here’s a point of tension immediately: Tarou is a character whose mechanics push him towards being large, central, and very tough. Tarou is so strong that in the manga that he resists kicks and punches from most other characters (in his beast form of course). On the other hand, Tarou as a person is really more of ah, what is the word for it? hostile butthole.
To that end, the builds I’ve considered have focused on the mechanical demands of making a defender that is tough and ideally doesn’t require a lot of social skills. There’s a question of how you want to treat Tarou’s weapon choice, too – because he’s a martial artist in a world where everyone fights unarmed and armed, they just trend towards going unarmed because those unarmed attacks are good enough.
Knight
In the pursuit of having the simplest, smallest, easiest version of any build that can achieve the feelings of this character as quickly as possible, I must turn to the Human-or-Half-Elf Werebear Knight. This is not, in my opinion, a good build. It hits the hallmarks of what I outlined above, with shapeshifting, a martial arts attack, and a good melee attack, and it is available from level 1. It is in the purest sense, a fine build.
You will be able to defend your cohorts as a knight. You will be able to shapeshift into a monster as a werebear. You will be able to use the effects together, as the werebear basic attack can benefit from your knight feats and other support. You can even pick up a quarterstaff (something Tarou wields from time to time) and integrate some of the quarterstaff builds.
The problem I have with this build is that everything it’s going to do, it does at level 1. It has no feeling of exceptional development after that point. Anything you’re going to attach to the character at that point is attached through things like feat and gear solutions. Not a problem, but lacking in depth. I don’t mind it, and it certainly hits the goal of a shapeshifting ‘get tough’ type at level 1. It’s just that’s a place to start, not a place to grow into.
Battlemind
Phew, okay, so, Battlemind. It’s tough, it’s a defender, it can zip around the battlefield as if flying or very fast, and it has powers that are meant to make it ‘feel tough.’ It also has attacks that can create the feeling of size. With the powers Demon Dance and Bull’s Strength, your reach is bigger, and this is, also, available at level 1. You don’t get a distinct ‘shapeshift’ the way the knight-werebear mix does, though, so it’d be purely thematic when you use the reach powers.
I don’t know how I feel about using a psychic class for Tarou, but I also understand that there’s a challenge in addressing this kind of character and how they’re meant to work. Wizards of the Coast put the Monk in the ‘psionic’ power source, which indicates that they certainly seem to think that the inner strength nonsense-magic of ‘ki’ as represented in martial arts media as being a reasonable thing, and make no mistakes, Ranma 1/2 has some absolutely nonsense Ki As Magic stuff. There’s a character in Ranma 1/2 who grows to godzilla size ‘with his aura’ and another who slurps people’s energy out to shapeshift into a tall sexy lady. There are ki blasts that range from ‘a ranged attack from a few meters away’ to ‘blows a crater in the floor a dozen meters across.’
There’s a part of me that resists the idea that Tarou isn’t Martial. After all, it’s Martial Arts. The point of a character like Tarou is that the thing he does is done without magical abilities, that his fighting capacity is explicitly and intrinsically not magical and just a thing that people who train hard enough and with the right insights could do.
Except he also turns into a four meter tall monster critter, which kind of wrecks the idea that Tarou is this character who can be done ‘without magic.’ The guy is definitely magic! It’s a big part of what makes him compelling, as the one person in a world full of magical curses who doesn’t treat his curse as, like, a curse?
Basically: Tarou as a Battlemind is probably fine.
Warden
We step further and further away from the light of the ‘pure’ martial artist with the Warden, because the Warden is a route to getting a big shapeshift early in the game. Form of Winter’s Herald doesn’t make you larger, but it gives you a big aura of difficult terrain and it feels big. Eventually, the Form of the Oak Sentinel, which offers reach and a kind of threatening reach, would be the thing you build towards.
I don’t like the way the Warden powers encourage you to use a variety of shapeshifts for a character like Tarou. I think it would be a meaningful conversation to have with a DM to ask that if, instead of a variety of daily powers, you could swap a high level daily attack power with a shapeshift for a repeated use of a lower level one, in the same vein as the Barbarian getting to spend Daily powers to make rage strikes instead of forcing them from one Rage to another Rage.
Still, it’s a physically powerful class, it relies on strength and constitution, and it doesn’t want to wear heavy armour. You’d have to pick up a weapon, but I’m sure a conversation with a DM would allow you to treat a (say) weighted three section staff as ‘like a hammer’ to open up that toolkit.
Junk Drawer
You’d think this is a rare chance for me to pick a character who could take the druid easily, but surprisingly, it’s very hard to have a druid form that makes you larger. Within a size category, you can shapeshift from a small person to a larger person but both cases are Medium. If you jump all the way to Epic, the Sovereign Beast means when you wild shape, your form is Large, and that’s very cool, but also, that’s not until Epic and your default form is a weedy druid. A druid is not a powerful martial artist bastard, so that would need… some kind of hybrid class or multiclass wisdom-swinger. That seems very complicated and very difficult and like, a build that works at Epic is against the point of this whole article series.
Conclusion
Part of the point of the exercise of How To Be is to consider the ways 4th edition D&D, a play format renowned for being in some way inflexible, still has ways to approach a very awkward puzzle piece to fit into its slot. I figured that what Tarou is and how Tarou does would be a good challenge for that because, let’s face it: None of my solutions are things that are perfect because there are too many things for this character to address.
The problem, though? That’s interesting to play with.
Check it out on PRESS.exe to see it with images and links!
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lixenn · 4 months ago
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OCtober 2024 day 31: costume
May I present Vlasta as a vampire nurse! @childe-of-saulot my liege you were a wonderful model though I don't know if I fully captured your glory.
reference
I kinda simplified and left out some of the tattoos and left out the piercings completely which yeah OTL please forgive me for I don't know how to draw all these details in perspective (and the piercings kinda just came out wonky when I tried). The bat was difficult because I don't really know how to draw animals but the eyes were alright, I know how to draw eyes.
Tbh this entire piece fought me a lot. At first I wanted to try out the new art style again with colour palette and all but it really didn't work out so I just went back to my usual one with exception of the hair because drawing these kind of bangs with my usual art style is honestly a nightmare for me. Could I just have changed the hair? Yes. Yes, I could have but I also couldn't be bothered to figure that out so I just winged it. And ngl I'm not super satisfied with the end result because it clashes for me... Ugh once again we are back to the drawing board of: How to fucking draw hair.
After I figured out my lineart (which wasn't super difficult cause reference) and drew the hair it was colouring and rendering time and by god. The rendering... Lowkey killed me. It was a pain but I survived somehow. Also I have added bloodstains to the outfit on a whim because why not.
Anyways, it's done now and out in the wild. It's also the last post of OCtober and I just wanted to thank everyone who interacted with my silly posts for this event, you guys are all awesome! I had a lot of fun creating and sharing things this month and if irl allows me to I would love to do it again next year!
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snowfairie · 4 months ago
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snowfarie’s manifesting tips for dolls with ADHD ⋆ ˚。⋆୨୧˚
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disclaimer: i’m just speaking from my own experiences as someone with adhd and this can apply to ANYONE! but speaking from experience it’s nice to have things broken down and simplified cause often times i can over complicate something very natural and easy and it can become a chore so why not both keep myself on track and share my knowledge!
♡ ‧₊˚ ⋅ ౨ৎ ‧₊ .ᐟ
ˏˋ°•*⁀➷   what’s the easiest and simplest way to manifest?
affirming. i am a FIRM believer of that and have been since childhood because it’s something that’s so natural to you that most times you do it subconsciously! as a kid i had certain adults around me make me say affirmations DAILY and looking back i realized why!
repetitiveness will always equal to success, and with adhd it can be daunting and also all around frustrating to focus in on desired thoughts. some tips that i think help is writing and speaking, writing your affirmations down helps engrave it into your skull more in my opinion and speaking things into existence can never go wrong. you do it anyway.
if you’re trying to focus on self concept and one of your affirmations are “i’m deserving of my desires” it can sometimes feel like your brain will purposefully do everything in its power to focus on all but that sentence, telling yourself out loud to stop and then saying the affirmation is something that has helped loads. any this sounds silly but if i’m having a day where i’m really tweaking out i’ll envision my desired thought quite literally beating down the negative thought like… i’ll imagine a fat ass fist pounding down on it and it helps i stg
ˏˋ°•*⁀➷   have direct guidelines and influences!
write down exactly what you want and who you wanna be, and it’s nothing wrong with taking inspo. idk if this is all ppl with adhd but i take things very literal so consuming techniques and other ppls rules can sometimes mess with what i know works for me and i start to go back and forth and confuse myself, and confusion is already common enough with adhd i fear. your aren’t OBLIGATED to take what everyone says into account you’re just observing and plucking what sticks so make your own guide.
i have a journal specifically for this and ONLY this. and i make it as simple as possible, the affirmations are simple, the goals are direct and short, and i make a mini list of my core inspirations and what about them i want to have part of my reality.
ex:
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some of my inspirations consist of the following:
london tipton
toni childs
jennifer check
tiffany new york
what are some traits these women have that i want?
- they don’t do any heavy lifting
- make men do all the work
- don’t let others walk all over them but usually will take accountability if they know they’re wrong (ntm on jennifer)
- never leave the house looking a mess (even when jenny did look a “mess” she was still gorg)
what are my goals?
to have 10k in my bank acc
affirmations
i’m so thankful for the 10k in my bank acc
AM I MAKING SENSE? LOL like keep it sweet and cute cause at one point i’d also get caught up in specific wording like twin just vibe, you know what your intentions are.
ˏˋ°•*⁀➷   keep it fun, it’s your life not a chore!
this may appeal to a more creative collective but something that i do that keeps me saturated in the head space in drawing/animating and the sims. idk if ppl have spoke abt this before and i wouldn’t doubt it but drawing/animating yourself in your dr is so yummy or creating a damn save file of your dr in the sims? you can make lore, your dream wardrobe, your desired appearance, dream home/apartment, partner, job literally give yourself the clearest and most visual and interactive way of helping you develop and get a clear understanding of your dr. AND you’ll be more than likely be spending long periods of time on it which means you’ll be thinking about it longer so it’ll be easier to focus on.
ˏˋ°•*⁀➷   EVERYTHING starts in the mind
someone had to think of tumblr and focus on the reality of it existing before it existed. it sounds corny but sometimes the most obvious statement is what needs to be heard, that’s why we’re constantly telling ppl to “be yourself” it’s like.. duh? but you’re quite literally conditioned after a certain age to NOT be yourself and sometimes that cliche yet simple reminder is what’s needed.
someone had to think of hello kitty before she became a reality, someone had to think of a building layout before conveying the idea to someone to help them make it a reality, you had to imagine an outfit before you put it together and was able to see it in your 3d. and when your mind is focused on a specific stream of thought patterns new ideas will shove themselves in and that’s what’ll get you to make the next decision to get closer and closer or just having these desired thoughts raise your vibrations making you vibrate on the same frequency as your desires.
the way i’m explaining it may come off as vague i’m not sure but truly simplifying it as much as possible makes it easier to digest bc again, manifesting should be and IS natural and easy. also catching yourself and being aware how you speak can help reshape your mind.
♡ ‧₊˚ ⋅ ౨ৎ ‧₊ .ᐟ
and MOST MOST MOST IMPORTANT ESP W MY NEURODIVERGENT BABES. give yourself some goddamn grace! negative thoughts are gonna pop up i HATEE when manifestation posts talk abt how you shouldn’t have this and that, regardless you’re still human operating under a very powerful brainwashing system that conditions you to be close minded while at the same feeding you a false sense of hope, you’re gonna have moments where a conflicting or negative thought comes in. let that ho pass and immediately interrupt it with what you wanna hear.
AND ALSO those posts that are like “you gotta put in the hard work and it may take years but it’s part of the process.” it’s not if you don’t want it to be. life can be as easy and effortless as you want it to be if that’s what you believe you deserve.
like the icon ms.montana once said “life’s what you make it so let’s make it rock”
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webslingerofthegalaxy · 1 year ago
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RANT TIME
Okay, unpopular opinion that no one asked for but I have nowhere else to vent it so you're stuck with it time. I HATE the animated trolls shows, The Beat Goes On and Trollstopia. With a burning passion. I will admit, TBGO wasn't as bad as Trollstopia imo, but it was still bad. Why, you may ask?
Allow me to explain.
First off, let's start with TBGO. Now, since this comes after the first movie and we don't have a lot of context beyond it, I let a lot slide. But the main transgression I have is that this show brought Creek back. CREEK. Of all the MISERABLE LOUSY PATHETIC COWARDS to resurrect, they picked CREEK. WHY. Why was this necessary???? He adds nothing to the story beyond an annoying presence that makes me want to hurl my device like Captain America's shield. AND THEN, they make Branch the bad guy for not trusting him immediately. OF COURSE HE DIDN'T TRUST CREEK, THE SLIMY POS SOLD EVERYONE OUT TO SAVE HIS OWN SKIN. DID EVERYONE FORGET THAT!?!?! And then this leads to Branch having to APOLOGIZE to Creek and then eventually to them sort of becoming friends. THIS WOULD NEVER HAPPEN. Every episode he was in I could feel myself losing braincells.
If you thought that was alot, stick around for my rant on Trollstopia because holy shit, where do I begin?
Now, the idea behind Trollstopia is actually a good one. Like hey, everyone is so spread out, how about a group from every tribe comes to live in the middle which happens to be Pop Village? Genius! And I will admit, in the beginning it seemed promising! And then, they fucked it up.
How, you may ask?
Simple. My point can be simplified to 2 main subjects:
They put WAAAYYYY too much effort into Poppy's relationships with literally EVERYONE ELSE and nowhere near enough into her relationship with Branch, HER BOYFRIEND.
They absolutely, totally, 110,000% DESTROYED Branch's character.
I shall now explain my stance. First off, we have point #1. Now, don't get me wrong. Poppy should absolutely have relationships with other trolls! She's the queen, for hair's sake! And I really did enjoy the fact that she made new friends and got really close with them. As someone who has eternally struggled with making and maintaining friendships, I loved seeing her do what I usually cannot. HOWEVER, this is no excuse to neglect her relationship with her actual fucking BOYFRIEND. Trollstopia takes place after TWT, after Branch and Poppy confessed and entered a relationship (if you wanna argue with me, look at the official Trolls Wiki, it'll back me up). But if you watch the show, you can barely tell they LIKE each other, let alone that they're dating. The show ran for 7 seasons and, out of those seasons, can anyone tell me a single episode where they were the focus? I won't even ask about them as a couple, just them interacting together being the focus! Poppy and her friends repeatedly bulldozed over Branch, his feelings, and his boundaries, constantly mocked him, and shit on anything he wanted to do. I swear at times it was like watching Trolls 1 Branch and Poppy interact.
Finally, my second point: Branch's character. They absolutely fucking took all of Branch's hard earned character development from 2 movies and a holiday special and went:
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Wanna know how I know? What does Branch actually DO in Trollstopia? About every 10th episode, he shows up to offer a crappy sarcastic remark that pales in comparison to his usual ones and does one of 3 things:
Gets hurt
Gets made fun of
Acts like a total moron, and not in a cute way.
He's basically turned into Jay from the later seasons of Ninjago (my apologies Jay, I love you but you know it's true). I mean, in one episode he got his ass absolutely HANDED to him when he tried the rodeo! COME ON. The dude who caught a stick fired at him without looking and jumped in front of a death bolt to save Poppy got served by a fucking bull thing? Bullshit (no pun intended). To add onto this, when he's not being trampled and beaten for no fucking reason, he's being used for the most CRINGEWORTHY comedic relief. I mean really, there was a whole episode about how he wanted to be called a "cool nickname" by Lownote. Really? We really think that's in character? And to top it off, he gets stuck with "Skippy Two-Shoes". WHAT. THE. FUCK??? I almost had an aneurysm when I heard that. And everyone was fine with it!!!! Which leads into my last point, NO ONE GIVES A SHIT ABOUT HIM DESPITE THE FACT THAT HE SAVED POPPY AND IS HER FUCKING BOYFRIEND. There was a whole fucking episode about him getting all pissed off at the Techno Trolls for taking over his lagoon in his bunker (which I have to say I'm jealous he has) to have "raves" at like 4am. WHO WOULDN'T BE PISSED OFF??? My upstairs neighbors bang around at all fucking hours of the day and it drives me insane so I get why Branch is mad! BUT WHY DOES NO ONE ELSE? Why is it when he complains he gets told that he's being "unfair" and has to "share"? Fuck that, he was there first! It's not like Trollstopia isn't huge, they can find somewhere else to infest at 4am!
In conclusion, I hate the animated shows because they destroy the relationship between Branch and Poppy and demolish all of Branch's character development, reducing him to the annoying sidekick that always gets cheered at when they get hurt or die tragically.
End of rant. Thank you for sticking with me, I needed to get that off my shoulders. Branch is my favorite character and it infuriates me that he gets the short end of the stick all the time. Enjoy this as a reward:
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miraculouslbcnreactions · 11 months ago
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Thank you for the advice! On the topic of the Miracle Box and character bloat, I do struggle with the latter as I'm quite fond of the Miracuclass and have already attach myself to them. I do want to give them character developments since the show never did, but I am aware that having a massive cast will be difficult to write. For now my source of inspiration is Young Justice since they have a huge cast of heroes as well.
As for the Miracle Box and the shows rep on Chinese representation, I'm curious to hear your thoughts and what you would have done about it. I am Chinese-Indonesian and we celebrate Chinese New Year so I'm pretty familiar with the Chinese Zodiac. There is a story that about the origin of the Chinese Zodiac, the emperor held a contest to decide the animals that will be included in the calendar. The first is the rat and the last being the pig. Interestingly enough a cat originally wanted to join the contest only for its spot to be stolen by the rat.
The massive cast could have worked if they got rid of Marinette being the source of everything wrong in the universe and just had each episode deal with a conflict caused by one classmate or another, so I don't think you have to abandon them if you're going to match canon's monster-of-the-week format. Just be aware that it's downright impossible to write 18 characters (all the teens) or 36 characters (teens + kwamis - Nooroo) in a single scene and have the audience be able to follow what's going on. I'd strongly encourage you to scrap making most of them heroes and just keep them normal teens, but it is ultimately your call as you're the one who knows what story you want to tell.
I absolutely get the temptation to use the whole class because I personally love Rose and Juleka, but I ultimately chose to keep them as minor background characters because that's what was best for the story and I live by the code of kill your darlings since my goal as a writer is telling good stories.
I'm familiar with the Zodiac myth because of the anime Fruits Basket, but I am not Chinese* nor am I an expert in Chinese symbology and beliefs*. Please keep that in mind as I discuss this next section. If I get something wrong, then anyone is welcome to chime in and correct me or to give further context as this stuff is really hard to research if you don't read the Chinese language and/or if you don't have a background in this stuff to help set off your BS detector. A random blog could have good info or it could be written by a person making stuff up and I don't have the background to tell, so I'm skeptical of all of them which is why we're just going to talk about what's on Wikipedia here since that's usually at least mostly accurate and it gives us enough info for me to explain why I took one look at the zodiac stuff and went, "Hell no!"
My rewrite came about long before we knew all of the powers of the zodiac miraculous, so one of the first things that I had to do was figure out what to do about that because I wasn't going to just make up powers. I was going to base my stuff on the actual zodiac since I do try to be respectful to other cultures. This lead to me researching the Chinese zodiac*.
I very quickly realized how complicated this thing was. Every animal in the zodiac is associated with personality traits, two of the other animals, one of the five elements, and either yin or yang as well as several other things. I'll also note that Western representation of the zodiac has simplified it as there's more than just the 12 animals of the years. There are also animal signs assigned to the month (called "inner animals"), day (called "true animals"), and hour (called "secret animals") of your birth.
In other words, there's a lot of depth to the Chinese zodiac* and it has real cultural significance in China.
I was immediately wildly uncomfortable trying to come up with random powers that somehow respected that depth and significance. I also realized that the show didn't seem to be using the real zodiac to guide the powers it had assigned or the way the kwamis were being written, which also made me uncomfortable! I had previously assumed that they must have a cultural consultant to guide the cultural elements, but that does not seem to be the case for any element of the lore or Marinette's writing. Like to point out a big one, as best I can tell, a miracle box based on Chinese lore would not use a ladybug for good luck and it definitely wouldn't use a black cat for bad luck.
In other words, the miracle box seems to be about as Chinese as fortune cookies.
Between all of that, the character bloat, and the fact that the team is fighting one villain (meaning that you really don't need 17 powers), I decided to completely scrap the idea of the miracle box being tied to a specific culture and came up with my own lore that I won't go into here.
If I had the money to hire a cultural consultant or personal knowledge of Chinese* beliefs, then I would have considered redesigning all of the zodiac miraculous to be based on Chinese* beliefs and changed them into powerups to replace the colored macarons and cheese that have basically been forgotten about. (We are never seeing what the last three colors are for. Never!) I think that would have made more sense than the potions and it would have been more fun/limiting. It's basically how the show is using the zodiac anyway. The temp heroes are defined by their powers and little else since Ladybug is the only team member who is allowed to have a meaningful role on the team.
Basically, the Zodiac animals have a ton of potential to be something really cool that teaches us about Chinese* beliefs and I would love, love, love to see someone take that on. I mean, why have a main character who is half-Chinese and a box based on Chinese lore* if you're not going to capitalize on that?
*I bet you were wondering about all the red asterixis up there, weren't you? Well, buckle in because it gets worse.
I am not going to touch on this further because I am wildly unequipped to do so, but I would be remiss to not acknowledge the fact that the miracle box is said to be Chinese, but the miraculous monks are explicitly stated to be Tibetan, which is yet another "hell no!" There is a massive conflict over the fact that China claims that Tibet is not a country, but a part of China while Tibet claims to be its own nation. Some brief research on my part indicates that Tibet may even have its own beliefs around the zodiac and no. Just no. No, no, no! I'm not touching that minefield for a million dollars! Idk what the writers were thinking combining the two cultures like that, but that does seem to be what they're doing otherwise it would be the Tibetan miracle box or the monks would be in China. Writers, what are you doing?
Once again, I am not a part of any of the above cultures and I am not claiming to be an expert on them. I am just giving you my logic for why I took one look at the miracle box and went running for the hills. Aka why redesigned it to not be a mine field for my personal ethical code what which can be summed up as "research and represent all cultures to the best of my ability as cultures are not aesthetic. If I don't want to do the research (or can't for some reason), don't tie the setting/lore/whatever to a real culture." I'm not claiming to be perfect about that, but I do try and I like to think I know when I'm wildly out of my depth which was 100% the case here. No. Just no. No, no, no.
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