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mskoreodyssey · 1 year ago
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The Hero Titles - III - Archetypes
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[@utopianparadoxist​’s video]
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As a quartet closest to the center with the most interrelated verb. It's easiest to describe prophets and magicians as two sides of a coin. Both are defined by their unique connection to magic. The art of using individual will to change reality in a way that would normally be impossible. They're also connected to the scientific process. As it describes the collection of true knowledge through the changing of variables.
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As emissaries of their Aeon's divine will, prophets use their aspect as a source of knowledge. They're known for becoming experts and analysts. Often approached as consultants and sources of guidance. The speech of a Prophet is powerful, and the way they spell words will be often linked to their dialogue. Which is itself influenced by their aspect or the legacy of their prophecy. Their insight of the future and the rules governing reality allows them to issue prophecies, making these individuals effective guides. But they can also perform miracles, impacting reality directly through the sheer intensity of their thoughts. But both run the risk of becoming intemperate in their knowledge and arcane. Even alienating to the friends that should listen to them.
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As sorcerers who wield their aspects great power, magicians use their aspect as a tool of change. Mighty beyond their kin, magicians transform reality and are altered by their aspect in kind. They're often looked to as leaders and sources of direction. Knowing best how to flow with reality and respond to change as it comes. Their speech is often marked by the way they spell words, as the locutions to a wizard's spell is always linked to the magic being cast. Successful wizards learn to take control of their immense power and use it for themselves. Witches will rest that power from their familiar. A living source of their aspect that both AIDS and controls them. Heirs must take responsibility for their magic inheritance or risk letting it consume them, and both risk turning to dark magic that worsens the world. Evil sorcery is practiced whenever we diminish ourselves or other people. Changing individuals into unhappier, more unfulfilled versions of themselves.
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Whether they take the form of Robin Hood, pirates or cyberpunks. Outlaws are rebels who stand outside society's rules and prefer to live by the law of the land and their own personal values. Since their only community is the one which they make themselves. More solitary thieves tend to pick their friends carefully, only trusting those they consider equals. This tends to make them high-impact solo players, but they can sometimes go AWOL and take action with no regard for their group's feelings. If they think they know what's best. More group-oriented rogues tend to be friendlier to everyone, but are also intensely devoted to those who win their hearts. Sometimes to an unhealthy degree. Outlaws are skilled at stealing their aspect from reality and using it as a versatile tool. Thieves will use this ability to amass power and options for themselves. While rogues will spread their wishes like gifts to empower those around them.
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Whether we're talking about warriors or butlers, servants are those who serve and protect. They stand defending the front lines of society or helping whether it requires structure. Acting as Guardians and assistance as duty calls. Feeling beholden to the expectations of society, servants often adopt some version of a Warrior's Code of Honor. Which factors into the persona they strive to project. Group-focused Knights try to make themselves seem reliable and dependable. Getting others to trust them to know what to do and how to help. Solitary Pages tend to use their personas to try to escape accountability. Convincing others to let them indulge whatever fantasies interest them. Because of their early reliance on others and self-serving nature, pages have the longest path of any class to reaching their true power. However, once they reach it, their vast reserves of untapped potential make them second to none.
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Powerful warriors, both Knights and Pages shine at using their aspect as a weapon with. Which to serve their enemies as a weapon with which to provide their enemies devastating defeats. Whether it's in combat or conversation. Knights are devoted to serving their friends. Between either direct service or by making gifts out of or through their aspect. With which to empower them further. A Page's innocent and kind-hearted nature tends to inspire in others the desire to be helpful to them in turn. Like thieves, they'll collect both their aspect, the tools and allies that grants them to further empower themselves. However, both should be careful that they don't confuse their personas with their own inner selves. Or use them to deny their feelings and those of others.
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Royals are those concerned with aristocracy and nobility. They're intensely concerned with the great figures who shape society. As such, share a focus on birth-rights and legacy. Their passion for society makes them intensely devoted to the causes they choose and the people they love. Never one to shy away from a challenge, the Royal will take on any fight so long as the cause is righteous in their eyes. These individuals are judges and revolutionaries. Tearing down what's old and stagnant to allow for the flourishing of the new. They're formidable attackers, but also effective de-buffers. As they remove their aspect from reality or wear down the enemy through its use. However, their reverence for high-class court society can make them judgmental and arrogant. Their greatest challenge is resisting the ego that would convince them they're above others.
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Fairies are a kind of elemental, a being who is made of magic. Their identities are crafted by the weight of their own aspect above all else. Being so connected to their own inner-nature, insulates them from the society around them. Prone to meddling and mischief, fairies make a mark all their own, and the world can only stand by and watch. This tends to give them an ethereal quality that makes them stand out. They're healers and improvers, bringing into existence what wasn't there before. Though they can fight perfectly well on their own terms, they can also grant powerful buffs. As they add their aspect to reality or build up others through its use.
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However, being so defined by their own inner worlds makes the fairies' greatest challenge handling their own extreme tempers. Depending on whether they're in a good or bad mood, they can evoke either of the two fairy courts.
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Happy fairies evoke the court of the seelie, seeming lucky or blessed. The sorrows of the world never touch them for long. A truly hurt fairy can evoke the unseelie, seeming inherently unhappy and prone to misfortune. They can be unpredictably violent and intensely vindictive.
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venuslove-28 · 5 months ago
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i bet no one understood how and why they were friends
click 4 quality and check out my kofi ! i have digital sketch slots up <3
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dawnofiight · 3 months ago
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Now Presenting: Momma Pack!
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Fun facts:
Marie and Jasmine went to the same high school and Aurelia and Veronica went to the same high-school.
Asher got his hs emo phase from his mom because she too had a hs emo phase.
Veronica has a snake tattoo that goes around her entire body.
Veronica and Jasmine were the besties ever. They met in college. Veronica introduced Jasmine to Gabe after Gabe broke up with Gregory 😌 (gay people are everywhere)
Aurelia looks mean she just has a resting bitch face. She's pretty nice. She has authoritative parenting style.
In the Sun her hair looks red.
Marie is just a baddie. Her and Veronica never really got along too well because Veronica has questionable parenting styles. But they. Talk.
I have the strangest obsession with Asher's mom and the Talbot family as a whole. They all have piercings for no reason.
Tag list:
@sunsickcrab
@professionallyyappin
@themeridian
@ashertickler
@plaqying
@puffin-smoke
@pandoraroid
@infinitelovewiithoutfulfilmentt
@starlogician
@zimix-whispers
@astrodude-87
@aurorialwolf
@porters-fangs
@skunkox
@achios
@moronkyne
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turntechdeck · 8 months ago
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heres this shitty animation i made on our 3ds
also happy 4/13🔥
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mispelled · 2 years ago
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Heeheehoohoo !!
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ask-cronus-grub · 7 months ago
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can you make him listen to this song. please
https://open.spotify.com/track/3m2J6cF3ueFTKt3RY6EH1s?si=nwyLdpqFS1aS06dIiDnXeQ
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((he loves it))
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walking-circles · 6 months ago
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wait do you guys think im in college ???
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realbigpodcastslut · 28 days ago
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love my friends but it's heavily disappointing when I reference mbmbam and they don't get it
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archivedolon · 1 year ago
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eh? you got a signed copy of aphelios' mix? you're so lucky! ✦ mixes by aphelios: a🩵 / e💚 / s🧡 / k💜 / y❤️ / ks💛
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koko-duckiee · 5 months ago
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OMORI burns something in Blackspace | probably no spoilers
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mskoreodyssey · 1 year ago
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The Hero Titles - II - Classes
[@utopianparadoxist’s video]
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Besides Gnosticism, the father of analytical psychology established several concepts you might recognize from pop culture. Like the persona and the shadow. Jung also recontextualized the Gnostic world of ideas as the collective unconscious, an element of the subconscious mind that connects all people.
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From this collective unconscious, Jung believed patterns of potential he called archetypes would emerge in the minds of cultures and individuals. Universally and eternally, infinitely. These archetypes would then be contextualized by culture, adding particular symbols that render the pattern into more specific examples of its source.
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This includes patterns of behavior people might engage in, with mythic figures acting as the ultimate ancestral role models. In this sense, precursors are a little like platonic ideas for moderate people. Indeed, Jung considered Plato an influence.
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In 1991, Dr. Carol S. Pearson adapted Jung's archetypes into a system similar to the MBTI, with twelve such forerunners describing different types of mythic heroes.
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It seems likely Andrew was influenced by these as he developed the twelve classes. But it doesn't exactly seem like Hussie simply copy-pasted the archetypes from Pierce's model into his system.
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Instead, he remixed them, condensing the 14 classes into seven pairs. Each linked to a verb that describes how they interact with their aspect. And an archetype that lets us know what classes are paired while fleshing out their abilities.
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The pairings are divided into active and passive versions of the archetype, reflecting the Taoist concept of Yin-Yang. So while paired classes will use the same verb, they have some key differences. Active or Yang players tend towards exploiting or using their aspect to benefit themselves. While passive or yin-players be inclined to allow or invite their aspect to act through them to benefit others. Yang and Yin also carry over to most general personality traits. Active contestants have a tendency to be moreover proactive and self-driven, while passive players tend to be more reactive and group directed. However, tending is the operative word.
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Central to Yin-Yang is the idea that all things change between each other, depending on the context. As complex and nuanced people, a player might flip any element of the dichotomy in the right situation. So we can sometimes see active contestants acting to benefit others, or passive players making direct use of their aspect. Class alignment does suggest which state of being the hero is happiest and most comfortable with, as well as what type of behavior might come naturally to them.
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This tendency to shift between active and passive states is the final thing that sets classes apart. The roles exist on an active-passive spectrum, with the Master status Lord and Muse as the most active and greater passive, respectively.
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The rest of the leagues have matching verbs, creating quartets of tiers with their own existential contrast.
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The more intense the verb's effect on reality is, the moreover active or passive the classes in the quartet will be.
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So Maid and Prince are a variety of the greater active, while Sylph and Bard are various of the most passive.  We can see this reflected in the way the heroes of these classes shape Homestuck's narrative. Players of all four classes tend to stick to either active or passive states for lengthily spans of time. They tend to be somewhat inflexible, either abstaining from undertaking entirely or taking highly dramatic action all at once with insignificant middle ground. The contestants also find it incredibly stressful to adopt their opposing alignment. As a result, these players tend to either keep out of the spotlight entirely as they quietly allow the story to continue. Or dominate the plot completely with the sheer impact of their actions.
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This stark divide is lessened for the serve and steal classes, whose verbs conflict but can somewhat coexist.
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And it's almost nonexistent for the change in no tiers whose verbs are practically interdependent. What these classes lose in direct impact, they gain inflexibility instead. That describes the base of the hero title system. But believe it or not, there's more.
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Jung believed archetypes manifested in the instinctual behavior of individuals. But they could also be actualized when these roles enter consciousness as images. Homestuck uses both approaches simultaneously, presenting the latter through an additional game mechanic we'll call live-action roleplay.
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While each character has an innate class that describes the behavior over which they're most effective. The characters are also exposed to archetypes through the ancestral figures they look up to. Or simply by their individual interests.
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If the interest in the archetype is intense enough, they will sometimes imitate the behavior and verb of the corresponding class through roleplay.
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Sometimes a controlling force will even make a character adopt a particular role, limiting their self-expression and personal desires.
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On top of that, while each contestant has an innate aspect, there's another outcome opposite to it. We're told that a player resistant enough to their true calling or corrupted by outside forces could manifest their abilities as a different aspect entirely too. This creates an additional layer stacked on top of the structure the hero titles already give us.
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This remarkable degree of complexity. Drawing upon established fields of existential and humanist philosophy is what conveys fans to the hero title system. Which makes it an appealing way to understand Homestuck's characters as well as personage from other stories and in many cases, even ourselves.
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catboymoses · 9 months ago
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I feel him slipping away
My favorite is this recording from Knot Free Productions in 2019. The harmonies come through clearer than any others I've found (of which there aren't many), and the pacing is faster too. I don't listen to this production often because I really don't like the Marvin, thankfully he isn't in this song!
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frankiebirds · 6 months ago
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why would you cut these scenes like this if not to cause me unbearable pain.
if i can be a film nerd for a second: they use a technique in this called a "J-cut" where the audio from the following shot starts during the picture of the preceding shot (an L-cut is the inverse). these are both extremely common and a lot of the time just function to make the cut more seamless, but they can serve a narrative function as well, and i think that's what the j-cut is supposed to be doing here.
jj says "she made me promise not to talk about her like a victim" and then we hear hotch say "victimology" while we're still looking at jj and therefore still thinking about what she's just said, which i think serves to emphasize the irony and make you more likely to notice it than if they'd cut the audio and picture at the same time. they keep us in the scene where garcia has just asked not to be talked about like a victim while we hear hotch doing just that
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zandraxofnebulon · 1 year ago
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for my sound design class i had to redo the audio from some piece of media. i chose homestuck because the flashes typically don't have sound effects so i thought it would be fun to add them. my teacher told me to replace the music as well so i did that :) enjoy!
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xefros-tritoh · 1 year ago
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pov: youre andrew hussie and you just saw jade being happy
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zahroreadsthings · 7 months ago
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I should reread a doll's house
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