#horseback riding journal
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cinderpresss · 1 year ago
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Horse Riding Journal: Equestrian Lesson Notes Log Book Progress Tracker for Horseback Riders and Lovers
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🐴 A Horse Riding Journal Tracker
Saddle up for an equestrian adventure with this Horse-Riding Journal, the perfect companion for riders of all levels and ages. This horse riding journal is a guided space for riders to chronicle their equine escapades and nurture the special bond between horse and rider. Key Features:
12-Month Calendar
50+ Lesson Notes to track your riding progress: date, time, horse, lesson, and more!
8.5 x 11 size
Matte Cover
Beautiful and Classy Cover
Buy today!
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ahorsenamedphoebe · 1 year ago
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We ended up with a whopping 70 miles this month. Last year our highest was only 50 so we blazed past that. We averaged about 7 miles a ride but yesterday did a 10 mile, which was the longest we’ve done since last year. Unfortunately our main trail has become a little more technical with all the storms so it’s harder trot and canter in a lot of areas without endangering the ponies. Luckily the girls have both been very consistent and have had very minimal silly moments so far. My trail buddy is out of town a few days in august so I doubt we’ll end up with as many miles, but I’m hoping to hit 50 or so. We’re pretty on track to hit my goal of 300 miles this year, and I can’t wait to get more riding done.
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journey-forth · 10 months ago
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It’s been a while, tumblr💕
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prettypurpleponies · 2 years ago
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Monday 4/3 ride: I wanted to work on my ability to find a distance since I couldn’t on Saturday. There were some poles in the indoor that I messed with to be a little more suited to what I needed. I started with the trot and we just kept hitting all the poles. We moved on to canter and I kept struggling with the distances. I could get her to collect or extend but not get over the pole correctly. When I just went around the whole arena and let her stretch and get some real momentum to her canter things got a lot better and we ended on some really good ones. We did some more trot work after and she was way better at getting over the poles then. Seems like I just really need more momentum and forward than I think. Ended with a wee bit of no stirrups work including posting and sitting. And then five minutes of 2 point
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bellanothadidloa · 2 months ago
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As I initially stated in my success story, I don't plan on being very active here because I've spent too much time on social media. However, I want to answer some common questions to help you guys achieve your dreams before winter or to provide some motivation.
Do you have new method you recommend
Yes, I found this on a blogger's page. I've been experimenting for fun with different techniques. One method involves using theta waves and counting from 100 to 300 until you feel drowsy, then affirming for the void.
Alternatively, you can use the five senses method that shifters often use, which I find works the best!
And, lucid dreaming is an incredible experience. To enhance your dreams, try spraying magnesium oil on your feet. This will lead to some of the most vivid dreams of your life.
Also, research neuroplasticity—it's a fact that with enough repetition, affirmations can rewire your brain. Neuroplasticity is the brain's ability to reorganize itself by forming new neural connections throughout life.
Are you into shifting and other explorations
Yes, at first, I manifested shifting abilities just for fun, but I didn't have anywhere I particularly wanted to go because I was so content with my life—and I still am. I love my life! However, anytime you're curious about something, bored, or want to see how a different decision would turn out, you can just shift. It's amazing to feel this limitless, and I wish this experience for everyone!
I've also tried astral projection, but it doesn't do much for me since I can just shift anywhere I want or even travel there if I want to see something in person. It's all quite fascinating!
What is your life like now
I live in Monaco, but I'm considering international schools like Le Rosey or Phillip Phillips Exeter in Massachusetts. I've manifested that when I graduate in 2025, I'll get into an American Ivy League school.
I have an amazing social life, travel often, and attend prestigious events I could only dream of (I follow the billionaires calendar) I experience pretty privilege, and I have a good dating life and don't relate to the "I hate men" sentiment. I mean, the ones on social media can be gross, but they don't meet or see me in real life.which is insane. I get good grades easily and am generally loved and admired by everyone. It's so weird going from being ignored to being loved by everyone. My home life is great; my parents are the best people, and my siblings and I get along well. My home is the hangout spot for my friends which is fun, and I still cater to myself. I listen to subliminals and do journaling, which genuinely makes me happy. I'm open about my spirituality on my social media page, hehe! I've also become a Pilates enthusiast, even though I don't need to work out. I enjoy participating in rich hobbies like Pilates, golf, horseback riding, tennis, skiing, and, of course, traveling!
All in all, my life is amazing, and every day I'm kind of scared I'll wake up from this spell. It's crazy that this is just my permanent life!
Comment more questions I have a layover which nothing to do and I’ll add more to the post as I see them :)
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loveletters2myself · 22 days ago
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hobbies to get into 2025
tennis
yoga
dancing
reading
painting
pottery
gardening
cycling
journaling
scrapbooking
photography
flower arranging
horseback riding
baking and cooking
jewelry making
knitting/crocheting
mat or reformer pilates
learning to play an instrument
learning another language
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travelingthief · 2 months ago
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Selene Offerings and Devotional Acts
*indicates things that are purely UPG
Offerings
Water
Purples/blacks/dark blues/white/grays
Moon imagery
Nightlights
Selenite
Moonstone
Black cherry-flavored items*
Red grapes*
Silver jewlery
Moon flowers
Pomegrantie
Amythyst
Mooncakes
Moon water
Star imagery
Bull imagery
Star/moon projectors
Horse imagery
Silver/gray hairs
Red wine*
Ocean water
Moon phase posters
Telescopes/Binoculars
Grape juice*
Dew
Animal horns
Crescent-shaped objects
Sea salt
Seashells
Tarot/oracle decks
Divination tools
Moon tarot card imagery
Black/white/gray animal hairs
Silver coins
Zodiac/constellation depictions
Triple-Moon Goddess depictions
Devotional Acts
Night time walks
Keep a dream journal
Moon magic
Moon gazing
Star gazing
Make moon water
Use moon water in your daily life (bathing, watering plants, cleaning, etc.)
Study astronomy
Study astrology
Learn Indigenous moon names
Follow the moon cycles
Water scrying
Sit by the water (at night)
Full moon walks
Horseback riding
Devote Mondays to Her (‘Monday’ is named after the Moon!)
Learn about the tides
Learn about the moon
Learn about the constellations
Track your mood during the moon cycles
Track your menstrual cycle during the moon cycles
Study esoteric material by night
Have a new moon/full moon ritual
Astral projection
Drink water
Have a nighttime/bedtime routine
Pray to Her before you fall asleep
Do your shadow work
Swim at night (safely)
Charge items by the light of the full moon
Listen to ocean sounds
Learn about the powers and importance of water
Learn to navigate by the moon/stars
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writrevampire · 1 month ago
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The Papa's and Their Hobbies
Papa Nihil
• Card games / gambling
• Tarot readings
• Vinyl record collecting
• Dice collecting
• Dusting
Papa I
• Gardening / horticulture
• Cooking, specifically Soups
• Horseback riding (on a good day)
• Antique shopping
• Piercing members of the churches ears
Papa II
• Cigar smoking / cigarette rolling
• Occultism (the stuff he does is intense, even for the rest of the church)
• Decoden (specifically phone cases, only as gifts)
• Hereptology (the study of amphibians and reptiles) -- specifically tending to snakes, of which he has many he lovingly cares for
• DJing
Papa III
• Nails -- painting and creating acrylics for himself and others
• Candlemaking
• Thrift shopping for 80s garmets
• Sewing / reupholstering
• Jewelry making
Papa IV
• Ballet / aerobic dancing / pilates
• Bullet journaling
• Cobbling (fixing up shoes -- being a cobbler)
• DnD playing (he's the dungeon master)
• Video games
(That's all!)
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vanderlesbian · 1 year ago
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rdr2 men as girl dads
arthur, charles, john, dutch, + hosea
technically gn reader, but some things may be interpreted as being more fem? you are the other parent of the child
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arthur morgan
+ he would definitely go to the women in the gang (and you of course, but he'll be more shy about it) to ask them questions. "is this what you ladies like?" before he gives his daughter a gift.
+ he'll document basically her entire life in his journal; write entries about her biggest moments and their times together, and he'll draw her all the time. there will be pages that are just covered in drawings of you and your daughter.
+ the other gang members would tease arthur for being "so soft" around his daughter and he probably gets real flustered about it, but you think it's adorable how gentle he is with her.
+ she will make flower crowns or put flowers in arthur's hair and a lot of the time he'll forget about it, so he'll walk around camp or even go out riding with a braid and flowers in his hair.
+ of course, your daughter would have some kind of knowledge as to what the gang does, but arthur will still try to hide violence from her. he'll make up silly excuses as to how he gets cuts or bruises, and he tends to hide his guns when around her. hell, he won't even really smoke when in her presence.
+ arthur is very accepting, and that especially applies to your daughter. if she wants to travel the world, he'd support it. if she said she wanted to be a dinosaur, he'd try his best to help her achieve that. the only thing he would say no to is being a gunslinger.
+ arthur's daughter would be a girl constantly surrounded by love. i can imagine her being artistic and creative like her dad, with the ability to get along well with anyone she meets. she would also be very expressive and bold, feeling that she can be whatever she wants.
charles smith
+ crafts dolls and other toys for her!!
+ he'll take your daughter out on nature rides or walks and will teach her all about animals and their importance. especially when she's a baby; he just finds it comforting to have a little friend he can talk to, even if she doesn't respond.
+ charles would be SO protective of his daughter. he would definitely teach her important rules of survival and how to handle weapons because he believes she can take care of herself, but he also can't help but step in immediately when the smallest altercations happen.
+ he also knows how cruel the world can be, and he doesn't want his daughter experiencing any of that. he likes to keep everything pg around her; if micah or someone is being inappropriate around her, charles will get upset quickly.
+ you can learn a lot from children, and charles is well aware of that. he's such an attentive listener when your daughter speaks to him, and will act like everything she says is revolutionary. he'll bring up a fact you've never heard of in a conversation with you, and when you ask him where he learned that from, he'll nudge his head towards your daughter.
+ i think charles' daughter would be a mini version of him, minus his use of violence lol. she would be quiet and only open up to those shes comfortable with, and would be very passionate about those she loves and the things she cares about.
john marston
+ you will always be able to tell when john dressed her because what in the hell is she wearing?
+ the goofiest dad but he's trying his best he swears!!
+ he's not the most vocally affectionate dad out there, but he'll randomly show up with gifts because he'll remember his daughter mentioning that she liked a specific item.
+ he'll also show affection by teaching her things. he doesn't really know what young girls would find interesting, so he just kind of assumes she would enjoy horseback riding or something of the sort. will definitely feel awkward if she expresses that she's bored.
+ john is trying, but he doubts himself and will always come to you for reassurance. he feels a lot better after speaking with you about things. "i'm just...bad at this stuff. you think she even likes me?" "john, she loves you more than anything, and i do too."
+ he's so bad at playing pretend, but he tries his hardest and you think it's so funny. if arthur catches him playing dolls with your daughter, he'll definitely tease him about it later. "dad, use your girl voice!"
+ a daughter raised by john marston would probably be rather shy, but also very kind, patient, and understanding. she might also take on some of her dad's sarcasm.
dutch van der linde
+ he would spoil his baby girl ROTTEN. he just can't seem to ever say no to her and will end up going into town himself to get a new stuffed animal for the kid the moment she asks for one.
+ dutch would definitely boast about how smart his daughter is. he would teach her to read and write as soon as possible and would feel so proud when she tells him about the things she read or wrote about. "she gets it from me, of course."
+ he would quite literally kill for his daughter. he's definitely the scary dad, but like in a way that she will casually bring up "oh yeah my dad has killed people" on first dates.
+ dutch's daughter would definitely be one to have a rebellious phase. i think he would tend to insist that she stays at camp because it's safest, but he would raise a girl that's curious about what the country is like outside of her tent. there would be many instances where dutch will send someone out—or himself to go find her after she steals a horse and runs off somewhere.
+ i feel like he would want to name his daughter something like...antique, or based off of some character from literature. things like ophelia, elizabeth, athena, victoria...
+ i actually think that dutch would raise a rather fiesty daughter. educated and bold, i think a daughter raised by the leader of the van der linde gang would grow to be a leader herself.
hosea matthews
+ i think hosea was born to be a girl dad.
+ he would so have a nickname for her that would stick with her for the rest of her life. something cute like dew drop or honey bee; and sometimes even the other gang members would call her by that nickname.
+ with the way hosea sits and listens to the women in the camp, he would do the same with your daughter. although he can be a stern parent when needed, he'll always listen to her before doing anything else.
+ he'd love to teasingly embarrass her in front of the others. "remember when you were wearing diapers until you were four years old?" "dad!"
+ HE KNOWS HOW TO DRESS A BABY!! and he would be so proud of himself. he'd probably be more excited over baby clothes than you.
+ oh he would treat her like a princess. i imagine him reading her fairytales as a child and will play along with her when she pretends to be a princess. if he could, he would build her a castle.
+ i believe that hosea would raise a humorous, kind hearted girl, who can also be rather mischievous. i can imagine his daughter being very outgoing and friendly, but very serious when needed.
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blackcatwriter · 4 months ago
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in the blink of a crinkling eye (Arthur Morgan x f!reader)
a/n: Here's a short lil blurb because I'm in my Arthur Morgan phase rn and still figuring out pt 2 of my other fic. Honestly, I tried my best to be historically accurate regarding the camera so if it's not that accurate I'm sorry 😭 ♥︎ thank you to my pookie for beta reading this one too! ♥︎ enjoy!
warnings: angst if you squint?, no use of Y/N, no physical descriptions of reader (correct me if I'm wrong), use of nicknames, pretty much fluff
wc: 900
summary: You manage to get Arthur to come with you for a photograph of the two of you.
credit to @plum98 for the divider!
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You had been begging Arthur the last few weeks to get your photograph taken together. He always managed to dodge your request, claiming “Sorry sweets, Sean and I are robbing some homestead”, or “Dutch has been on my ass ‘bout bringing in more money”, much to your disappointment. 
However, today was different. You somehow steered him out of camp with the excuse of “needing his gun expertise”, although he doubted Ms. Grimshaw had put you up to such a task. 
Once you conned him into taking you to town, you led him away from the gunsmith to a building that looked like it had nothing to do with what you were supposed to be doing. You had successfully fooled the cowboy into your schemes and walked through the door before he could say anything. Feeling obligated to follow after you, he did so. You had already begun introducing yourself to the photographer by the time he caught up. 
“Darlin’, why the hell are you so goddamn insistent on gettin’ this done?” He grunted lowly as the photographer readied his camera.  
“You get to draw me whenever you want in that journal of yours. I ain’t even got a quarter of your talent to draw you and I... I want to be able to look at you when you’re away on them missions of yours.” You sheepishly admitted, feeling yourself flush under his intense gaze. 
Coming to understand your reasoning, he realized you were right, when you first caught him drawing you, you had been self-conscious but grew to appreciate it. He would always be observant to capture all the little details about you. Whenever he was away doing whatever the hell it was that Uncle or Micah managed to drag him into, he’d open his journal and look back at the portraits he made of you.  
He’d look fondly at the time he drew you by campfire. You had been singing along to the tune of Javier’s guitar with the rest of the gang. There was another drawing of you when you had been learning how to read. Most of the time you hardly noticed when you were the subject of his art, but when you did there was a twinkle of delight in your eyes Arthur would make sure to capture. 
Now here you had been wanting the same—a memento of him to keep you sane whenever he was gone and you’d have no idea if he had been killed or captured. Taking this in, Arthur felt an immense guilt weighing on his shoulders. Arthur Morgan had been a complete asshole to you. 
“M’sorry sweetheart, I didn’t know it meant that much to ya’. Should’ve taken ya’ the first time ya’ asked.” He looked down to your feet apologetically, too embarrassed to meet your eyes.  
Shaking your head with a smile, you took his hand in yours and squeezed. “S’alright. We’re here now.” You pecked his cheek and walked over to where the photographer had stationed his camera. 
Arthur stood frozen in his place. You’d always been understanding to him—far more than he deserved at times. He’d always wondered when you’d finally come to your senses and leave him in the dust. 
He watched you stand in front of the camera and gesture for him to come with you. You were busy brushing the stray strands of hair that were in your face and fixed the collar of your blouse to sit nicely. 
In his eyes, you were perfect as in. Your hair had been tousled around by the wind from riding horseback and your blouse had stains from playing in the mud with Jack back at camp. You certainly didn’t look “picturesque” as society would deem it, you were dressed much too informally but Arthur adored how you looked. You looked like the truest version of yourself, the you that he had grown to love since you first joined the gang. 
He’d only dreaded the day that you saw the ugly bastard in him that he saw whenever he looked in a mirror. There was nothing special about him nor was he the most handsome fella around. Sure, he was useful when it came to intimidating people into paying off their debts to the gang, but who was looking to love a bully?  
“Come on, Arthur. We’re waiting on you.” You smiled at him.  
Little did he know you had already seen him for what he is. He was a good man at heart who did bad things to protect the people he loved. He had a long past of doing bad things, but so did you and you accepted him—all of him. Shaking off his nerves, Arthur made his way to your side and offered his arm. 
You happily accepted, beaming up at him with that one-of-a-kind smile of yours. He mirrored the love that shone in your eyes, not wanting to look away from you even as the man counted down. 
“Ah, I see you lovebirds were not paying attention. Let us try one more time!” The man placed your photograph to the side and counted down once more. 
This time both of you looked at the camera. Unable to fight your contagious energy, he let a small grin slip on his face. After the flash, while you went to happily collect the picture from the cameraman, Arthur took the first photo and folded it inside the breast pocket of his jacket.  
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salembehindbars · 4 months ago
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I love my journals. I love iced coffee, knit sweaters, film cameras, carrying a disposable camera everywhere I go, my mascara routine, expanding my ‘To Be Read’ list, browsing on Pinterest for hours, listening to my music at full volume, watching horror movies, video essays, Stephen King books, Joan Didion, Dishwalla, writing, Autumn, stationary, fountain pens, 1966 Mustang Coupe 289 C4, Sabrina Necklines, Prayer Cards, stacks of filled journals, bike rides in 70 degree weather, apple picking, Lent, foggy autumn mornings, horseback rides, when my hair looks as black as possible, Ralph Lauren, fortune cookies, victorian rugs, cherries, tulips, peonies, apple pie, landlines, Häagen-Dazs, window seats, rosaries, Frank Sinatra, Maroon 1967 Pontiac GTO 2DR Hardtop, Nyx Rocky Road Butter Gloss, stained glass, burning CDs, cassettes, being sentimental, plane rides, New York, vests, Pretty Little Liars aesthetic in season 1, legalese, Law and Order: SVU, 2000s Halloween movies, Christmas everything, massive coffee mugs, Tiffany Style Lamps, vintage suitcases / trunks, leather boots, mary janes, embroidered lace, fall festivities, Horror movies, equestrians outfits, cranberry juice, Dallas Cowboy Cheerleaders, 1920s engagments, The Time Travelers Wife (the show), pocketwatches, pictures of JFK Jr and Caroline Basset Kennedy, hair sticks, vintage jewelry, Sapphire, Emily the Strange, when the air is cold and crisp after rain, black cats, ladybugs, butterflies, white owls, calf boots, hair sticks, Hello Kitty, Strawberry Shortcake, Winx Club, Ever After High, camcorders, Pilot G-2 Pens, R.L Stine, Mazzy Star, tiramisu, dragonflies, Cristina Ricci movies, bangles, vintage cuffs, Amethyst, Elvira and Victoria’s Secret
Yeah, I love a lot!
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ahorsenamedphoebe · 2 years ago
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We had our first ride of the year with our trail buddy Stella yesterday. Nice and relaxed walk around the hay field. Stella had the entire winter off but both girls were very good. We’ll have to build up Stella’s endurance over the next few weeks before hopefully starting to haul out next month.
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lucydarkrain · 3 days ago
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The Big Four - Rubinrot AU
Background
Twelve gemstones represent twelve time travelers, each from a different era and a historically significant family in London. The births of these individuals were prophesied long ago, marked by unique astronomical constellations that signified their destinies as gene carriers. These individuals possess a rare genetic defect that grants them the ability to travel through time, making them carriers of the time-jumping gene.
Time Jumping Ability
These gene carriers can leap back in time, but the ability is not fully under their control and poses significant danger. Their first “dizziness” signals the activation of this power. To stabilize it and prevent erratic jumps into unknown eras, they must inject their blood into a time machine, called the “timer,” which is controlled by the church. Once stabilized, they can precisely jump to specific time points and remain there for a fixed duration. Without this process, they risk being pulled into random historical periods for unpredictable lengths of time.
The Time Machine and the Blood Ring:
The Time Machine functions by drawing blood from the carrier’s fingertip, linking the blood to one of the gemstones to facilitate precise time jumps. After completing this process, the gene carriers officially join the “Blood Ring,” a group of twelve individuals connected through this unique ability.
The Church of Saint Germain Earl’s Society
Located in the heart of London, the Saint Germain Earl’s Society is a church that safeguards the secret of time travel. Its judges, called Fathers, are the only ones privy to details about the “genetic defect” and “astronomical constellations.” They prepare the gene carriers for their roles through rigorous training, including etiquette, horseback riding, and historical studies, to maintain the order of the timeline. Their philosophy is: “Some things are meant to change, while the rest are destiny arranged by the divine.” The Fathers oversee the two timers, coordinate clothing appropriate for different eras, and manage journals that record historical events. They are also the only ones who can predict the births of gene carriers.
The Blood Ring - 12 Gene Carriers
Jack Overland Frost
The Frost family is one of the most renowned families in England, with its members widely recognized for their high profile in the business world.
Jack was born in the 21st century, in 2047, making him two years older than Merida. His time-jumping partner is Rapunzel. The two of them were very close even though he did not like her at the very beginning due to her family name. He didn’t realize his true feelings towards Rapunzel until the 18th-century Guy Fawkes Night. After Jack’s father left the family, he severed ties with the Frost family, unaware that Jack would become the first genetic carrier in the history of the Frost lineage.
After his parents’ untimely death, Jack was adopted by North, a close friend of his parents. During his teenage years, the church informed him that he was a genetic carrier. Initially, he was reluctant to join the Blood Ring, but with North’s persuasion, he eventually agreed and began participating in the church’s training sessions alongside Rapunzel.
Jack is skilled in hand-to-hand combat and swordsmanship. He attended Winchester College (a boys’ school) at the same time as Hiccup, though they did not know each other. After forming a team with the other three, he and Hiccup became close friends. Jack met Merida during the church’s riding and combat courses, where he enjoyed teasing her as she was new to the church.
Jack was particularly popular among the girls at Rapunzel’s school. He refused to acknowledge his connection to the Frost family, believing they had cast his father out. However, he later discovered that his father had chosen to leave the family to live independently. After Jack’s parents passed away, the Frost family had been searching for him all along.
Jack experienced his first dizziness at the age of 15, traveling back to the early 20th century for nearly an hour. At 16, he officially became a member of the Blood Ring as the genetic carrier of Moonstone.
Rapunzel Peregrin Moore Corona
The Duke of Corona is a distant relative of the Queen and closely related to the Arendelle family. The Corona family has natural connections with the nobility and upper class.
Rapunzel was born in the 21st century, in 2048, making her one year younger than Jack and his partner. She is skilled in dance and etiquette and was told from a young age that she is the genetic carrier in her family. Unlike most genetic carriers, she possesses the unique ability to see spirits, and in school, she befriended a deceased spirit named Emily.
Rapunzel had heard of the historically significant DunBroch family and one day realized, while speaking with Emily at school, that Merida could also see Emily. Upon learning that Merida was also a genetic carrier, the two became close friends.
At a family gathering, Rapunzel secretly found Elsa’s journal, where she read that she would die at the age of 20. Later, she and Jack traveled back to the 16th century to try to persuade Elsa to return home. However, during the crowded event, she got separated from Jack and encountered Pitch, who took her blood.
At the age of 20, just before a time jump, Rapunzel died during the 18th-century Guy Fawkes Night, shielding Jack from a musket bullet. Her first dizziness occurred at age 15, when she briefly spent two minutes in the late 18th century. At 16, she officially became a member of the Blood Ring as the genetic carrier of Citrine.
Merida McDonald DunBroch
The DunBroch family is one of the most historically significant families in England, with a lineage that extends from the 16th century to the 21st century.
Merida was born in the 21st century, in 2049. At the age of 14, she experienced her first dizziness and traveled back to 19th-century England for three minutes. Until that moment, she had no idea that her family was among those with the “genetic defect.” Afterward, in addition to attending school as usual, she began training with her partner at the church. She is the youngest of the Four Guardians.
Merida and Rapunzel are alumni of Westminster School (a girls’ school) and are among the rare few who can see the spirits of the deceased. At the age of 16, she officially became a member of the Blood Ring as the genetic carrier of Ruby.
The year after officially becoming Ruby, the church assigned her to form a team with Rapunzel, Hiccup, and Jack to locate Pitch and retrieve the timer he had stolen. However, due to Pitch’s interference in history, the DunBroch family was destroyed in the 17th century, erasing the events that led to Merida’s birth in the 21st century.
Hiccup Horrendous Haddock III
The Haddock family is one of the most discreet among the upper class. Its ancestors were often high-ranking military officers and generals, and the family’s reputation continues to be widely recognized to this day.
Hiccup was born in the 21st century, in 2047, and is the same age as Jack. He is Merida’s partner. Before his family revealed the truth about the genetic defect, Hiccup had already deduced that he was a genetic carrier by studying various materials at home. Following this realization, he joined the church’s training programs, though due to differing schedules, he remained unaware that Jack and Rapunzel were also genetic carriers. Ever since he joined the church, he’s been waiting on his partner, “ruby” to show up.
After Merida’s first dizziness, Hiccup found her unconscious on the roadside and brought her to the church, marking the beginning of their acquaintance. After the DunBroch family was erased from existence, Hiccup was the only one who still remembered Merida. Through extensive research, he convinced Jack and Rapunzel that she had indeed existed and ultimately helped save the DunBroch family from destruction.
He met Rapunzel in the library and, after her tragic death on Guy Fawkes Night, received a letter from her written in the past. Following the letter’s instructions, he contacted Hiro, a genetic carrier he had never met, and learned there was a way to change history and prevent Rapunzel’s death.
At the age of 13, Hiccup experienced his first dizziness, traveling back to 18th-century England and calmly staying there for ten minutes. At 16, he officially became a member of the Blood Ring as the genetic carrier of Smoky Quartz.
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Kozmotis Pitchiner Black
Count Kozmotis Pitchiner is the earliest ancestor of the Black family. His reputation and noble gentlemanly demeanor have been passed down through the centuries since the 17th century. Though the Black family is not large in number, it is one of the prominent families with both historical significance and royal lineage. Kozmotis is a descendant of the earliest gene carriers, making him born with a powerful time-jumping gene that other families do not possess. The strength of this gene not only allows him immunity to disease but also the ability to indefinitely extend his life. As a result, Kozmotis, by constantly altering his attire, manners, and name, has lived for hundreds of years since his birth in the 17th century. Even the Church has been deceived, unaware that “Pitch Black” is none other than Kozmotis Pitchiner himself.
It is said that the blood of twelve time travelers is required to unlock the closed loop of the “Timer,” which then releases energy capable of granting eternal life. While everyone believes Pitch stole the Timer to use this energy to destroy the Church and other families, in truth, he intends to return to the 17th century to save his daughter, who died of hemorrhagic fever. This secret is known only to Elsa. Since his coming of age in the 17th century, he has been a carrier of the Obsidian gene and officially became a member of the Blood Ring.
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Elsa Menzel Arendelle
The Arendelle family is a distant relative of the Corona family. Although the family has no noble titles or connections, it is one of the wealthiest families in high society. Elsa was born in the 21st century in 2046, two years older than Rapunzel and Anna. She is Anna’s elder sister and Rapunzel’s cousin. Her original partner was Tadashi Hamada of the Hamada family. Elsa and Tadashi were pursuing Pitch back to 1666 when Tadashi perished in the Great Fire of London, which raged for four days and nights. His death was a severe blow to Elsa, leading her to shut herself off for a long time. Later, she secretly used the Timer to search for Pitch, intending to complete the mission Tadashi couldn’t. However, she was persuaded by Pitch and chose to follow him, assisting him in collecting the blood of twelve gene carriers.
At the age of 14, she experienced her first “dizziness” and traveled back to the 18th century, where she stayed for nearly two hours. At 16, she officially became a member of the Blood Ring as the Aquamarine gene carrier. At 19, after following Pitch, she was labeled a traitor by the Church. She attempted to return to the time before Tadashi’s death but discovered his fate was irreversible. Tadashi, accepting his fate, hoped Elsa would stop blaming herself. Later, Elsa was forgiven by Hiro and returned to the 18th century, where she lived out the final years of Hans’ life with him.
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Anna Kristen Arendelle
Anna was born in the 21st century in 2048. She is Elsa’s younger sister and Rapunzel’s cousin of the same age. The Arendelle family is one of the rare families to have two gene carriers in the same generation. To protect Elsa and Anna, the family rarely allowed them to attend social gatherings with other families.
When Elsa experienced her first dizziness, Anna mistakenly believed the genetic defect was a disease. Later, when Elsa officially became the Aquamarine gene carrier, the family revealed that Anna was also a carrier. However, fearing the dangers of time travel, the family forbade Anna from participating in the Church’s training sessions. After Elsa defected to follow Pitch into the past, Anna demanded to join the training, vowing to personally bring Elsa back. At 17, Anna experienced her first dizziness and encountered Elsa and Pitch in the 19th century. At 18, she officially became a member of the Blood Ring as the Emerald gene carrier.
Hans Westergaard
The Westergaard family is a renowned lineage of winemakers, specializing in crafting fine wines for royalty since the 17th century.
Hans was born in the 18th century in 1744. He was the thirteenth and youngest son of the Westergaard family and the only gene carrier in his lineage. Despite being born into the family’s grand estate and his unique status, Hans was never valued by his parents or siblings, except for a close relationship with his closest-aged brother.
When Elsa first experienced dizziness and time-jumped to the Westergaard estate, Hans was 16 years old. He immediately recognized Elsa as a gene carrier. They shared many common topics, and Hans experienced true friendship for the first time during the two hours she stayed. At 17, Hans had his first dizziness and, at 18, became a Blood Ring member as the Diamond gene carrier.
Later, Hans attempted to use Elsa’s trust to seize the blood she collected for Pitch, driven by a deal proposed by Gothel. However, realizing Elsa was also deceiving him, he chose to stop working for Gothel and willingly gave Elsa his blood. Hans died during the Battle of Bunker Hill in middle age but left behind his treasured wine cellar as a gift for Elsa in the 21st century.
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Violet Vowell Parr
Violet was born in the early 18th century, in 1703, as the eldest daughter of the third-generation Baron of the Parr family and the first gene carrier in the family. She is the partner and lover of Wilbur. From a young age, Violet knew she was a gene carrier, but she disliked this genetic defect, feeling it made her out of place in the normal world. After spending time with Wilbur, her perspective on herself and the world changed, and she became more confident, ultimately becoming his lover.
After Wilbur stole the Timer, Violet persuaded him to return it to the Church. Unaware that Elsa was also a gene carrier, Violet was tricked into giving her blood. Violet strictly distinguishes between the past, present, and future, believing the future is predetermined and accepting that one day she and Wilbur’s lives will end, albeit on different timelines. She was the first to discover Madam Gothel’s ambitions and wrote to the Church to warn them. At the age of 17, Violet officially became a member of the Blood Ring as the Amethyst gene carrier.
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Penny Forrester
The Forrester family’s earliest ancestors date back to the 18th century.
Penny was born in the early 20th century, in 1908. In her youth, she immigrated with her parents to the United States during its Golden Age, where she gained minor fame in Hollywood. Penny was the second gene carrier born into the Forrester family since the 18th century. She learned she was a gene carrier during her teenage years and officially became a member of the Blood Ring at the age of 14 as the Morganite gene carrier.
At 14, during her first dizziness episode, she nearly died in the American Civil War before returning to London. With the Church’s help, she stabilized her time-jumping ability and returned to the United States. Her partner was Hiro, and despite the Church’s disapproval, she enjoyed asking him questions about the future. At 18, Penny was recalled to London and tasked with bringing Hiro back to the Church after he illegally used the Timer. However, she fell into Pitch’s trap and was imprisoned by him. After Madam Gothel’s secret was revealed, Penny joined forces with Hiro, Violet, and Wilbur to stop her plans.
Wilbur Robinson
Wilbur was born in the late 23rd century, in 2295, as one of the heirs to the Robinson family, a technological dynasty that developed from the 21st century to the 24th century. Wilbur was the first gene carrier in the Robinson family and Violet’s partner.
Wilbur knew from a young age that he was a gene carrier, but unlike his father, he lacked an aptitude for invention. After officially becoming a member of the Blood Ring, he believed time-jumping was the only thing he was good at. At 16, during his first dizziness episode, Wilbur jumped back to the 21st century, where he encountered a painting called “Violet,” which he found strange. At 17, he officially became a member of the Blood Ring as the Sapphire gene carrier.
At 18, Wilbur and Violet became lovers. Unable to accept that they lived in different centuries, he attempted to steal the Time Machine, mimicking Pitch. As punishment, the Church banned him from time-jumping or accessing the Time Machine. At 19, Wilbur saw the painting of Violet again in his own time and realized the person depicted was Violet. This realization triggered an unconscious time-jump back to her timeline. Hiro later discovered that Wilbur was the only gene carrier capable of precision time-jumping without a Time Machine. After training, Wilbur mastered this ability, which became the key to saving all Blood Ring members.
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Hiro Hamada
Hiro was born in the late 23rd century, in 2296, as the younger brother of Tadashi Hamada, who was four years his senior. After Tadashi’s death, Hiro became the sole heir of the Hamada family.
Before Tadashi’s death, Hiro was unaware that he was a gene carrier. However, their birth dates (excluding the year) were identical, making Hiro one of the 12 gene carriers, and the inheritor of Tadashi’s gem. Hiro’s high intelligence allowed him to master all knowledge about gene carriers within a year. At 14, he officially became a member of the Blood Ring as the Tanzanite gene carrier.
Hiro illegally used the Time Machine to investigate Tadashi’s death and discovered it was no coincidence or accident. After discussing his findings with Violet and Wilbur, Hiro realized all events pointed to Pitch. While helping Wilbur train his unique abilities, Hiro saved Penny from Pitch’s trap. After reading a letter from Violet, the group discovered that Tadashi’s death and the conspiracy against gene carriers were orchestrated not by Pitch but by Madam Gothel.
Other Characters
Madam Gothel
Born in the 18th century, Madam Gothel was responsible for providing attire and tools for gene carriers within the Church. She coveted the Timer Machine’s power, which could grant eternal youth, and learned all its secrets. Knowing Pitch’s background, she planned to let him gather the blood of gene carriers, only to eventually take the immortality elixir from him.
To release the Time Machine’s power, the blood of 12 gene carriers was needed, along with the death of the final carrier. Mistakenly believing Tadashi to be the final carrier, Gothel orchestrated his death in a fire. However, the final carrier was actually Hiro, who shared Tadashi’s birthdate. Gothel lured future-born gene carriers to the 18th century on Guy Fawkes Night, aimed to kill Jack Frost but Rapunzel catches the bullet for him. She intend to eliminate all 12 carriers and their families to elevate her own.
Emily Jane
Emily Jane is a ghost who haunts Westminster School for Girls. Rapunzel, who can see Emily, befriends her. Emily has long black hair like Rapunzel but has forgotten much of her past after centuries of death. While investigating Pitch, Rapunzel hears the name “Kozmotis Pitchiner,” and Emily recalls that her surname is Pitchiner, realizing she is Kozmotis Pitchiner’s daughter.
Through Rapunzel, Emily conveys to Pitch that she has come to terms with her fate and urges him to do the same. Eventually, Pitch accepts his daughter’s wishes, drinks the immortality elixir to neutralize its effects, and becomes mortal. He and Elsa return to the 16th century, living out their days in London. Emily’s wish fulfilled, she no longer lingers in the mortal world.
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theambitiouswoman · 1 year ago
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Pilates
Skincare
Fashion
Art
Journaling
Goals
Opera
Museums
Design
Languages
Reading
Flower Arranging
Piano
Violin
Decor
Wine Pairings
Horseback Riding
Skiing
Traveling
Gardening
Ballet
Tennis
Golf
Chess
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stopdoomscrolling-cafe · 4 months ago
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welcome to my cafe !! have a seat !
hey there! welcome to our cozy little cafe. grab a seat and let me tell you a bit about why doom scrolling isn’t the best habit to have.
so, doom scrolling is when you keep scrolling through negative news or social media posts, and it can really mess with your mental health. it often leads to feelings of anxiety, sadness, and even hopelessness because you’re constantly exposing yourself to bad news. it’s like drinking too much coffee – a little bit can be okay, but too much can make you jittery and stressed.
now, let’s talk about how having hobbies can help. when you engage in activities you love, like painting, gardening, or playing an instrument, it gives your mind a break from all that negativity. hobbies can boost your mood, reduce stress, and give you a sense of accomplishment. it’s like enjoying a warm cup of tea – it soothes your soul and makes you feel good.
so, why not try picking up a new hobby or spending more time on the ones you already love? it's the perfect antidote to all that doom scrolling.
in front of you is our hobby menu. feel free to ask any of our kind waitstaff questions or requests!
➶-͙˚ ༘✶
THE HOBBY MENU
creative hobbies | painting, photography, stand-up comedy, upcycling, scrapbooking, calligraphy, blogging, pottery, model building, flower arranging, candle making, sculpting, tattoo art, cosplay, renaissance fairs, scrapbooking, creative writing, diy projects, sewing, crocheting, making jewllery, write poetry, videography, film, content creation
musical hobbies | playing the guitar, playing the piano, making sheet music,
physical hobbies | rock climbing, dance, tai chi, jogging, karate, cycling, golf, tennis, basketball, soccer, biking
food and drink hobbies | baking, homebrewing, wine tasting, grilling, international cooking, cheese making, cooking, fruit and vegetable garden
outdoor hobbies | parkour, archery, adventure travel, camping, fishing, skiing, paintball, bird watching, kite flying, surfing, geocaching, beekeeping, sailing, urban exploration, caving, gardening, hiking, scuba diving, horseback riding, off-roading
technical hobbies | robotics, magic tricks, genealogy, leather crafting, birdhouse building, astrology, metal detecting, glass blowing, whittling, puppetry, wood working, gaming
mental hobbies | chess, self-improvement books, analytical/essay writing, learning another language, analyze films, analyze novels, analyze poetry, analyze open cases (crime)
collecting hobbies | thrifting
social hobbies | volunteering, book club, knitting club
mindfulness hobbies | quilting, letter writing, yoga, journaling, adult coloring books, astronomy, origami, soap making, meditation, aqua scaping, bonsai cultivation, soap carving, mosaic art
➶-͙˚ ༘✶
this project is run by @nenelonomh
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mediocrecowboyhat · 4 days ago
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Set in sand - Chapter 12
We mark the year 1934 and a peculiar journal falls into your hands. It's telling the tale of an outlaw and the downfall of a gang. Some pages are torn and others are downright unreadable, but nevertheless, you are still able to make out some parts of the tragic story.
With the help of a certain time traveler friend of yours, will you be able to save the author of the journal or will you be the cause for his demise?
Previous chapter
Next chapter
Word count: 3863
TW: end-game spoilers will be mentioned very early on in the story, 18+ MDNI, sexual themes, violence, gore, death, misogynistic themes (anything that happens in the game as well), she/her pronouns
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The following days pass by in a weird daze. It's as if someone has put a veil over you and your body is acting on autopilot. Mrs. Downes' harsh words keep replaying themselves in your mind like a broken record.
You've done what you came for. You saved Arthur's life, but so many more were taken by your own hands. Whenever night comes and you close your eyes, you see their faces.
A deep sigh escapes your lips as your hand slides into the hidden pocket inside your coat. The small device is still there, still waiting to be used and you fidget it in your hand for a brief moment before letting go again.
Today will be the day.
A voice rips you out of your thoughts and you look around for the source. Tilly is standing a few feet away, waving at you with a smile and two domino sets in her hand.
"Do you have time for a game?", she asks and you think for a second.
There would be no harm to spend some more time with her before you depart. In fact there are a few people you've been wanting to have a little chat with to subtly say goodbye.
"Sure, but I gotta warn you. I'm not particularly good at it.", you answer, chuckling and she waves it off.
"Don't worry, I'll go easy on you."
The two of you find a free table and sit down across one another. As you set up the game, a movement from across the camp catches your attention. It's Arthur riding in on horseback.
A smile forms on Tilly's lips as she follows your gaze. "You two seem to get along very well. I heard he paid for your horse."
"Oh, not completely. She was just a bit over my budget, so he paid for what I was missing.", you quickly add. You don't want people to get the wrong impression of your friendship with the rugged outlaw, but seems like you're too late.
"Well, it's still very kind of him." Tilly puts down a domino tile. "Can I ask you somethin' personal? And please do not hesitate to tell me off if I'm crossin' a line here."
You recall all the lies you've told the gang members about your life before Colter. If it's a personal question she wants to ask you then you don't want to get things mixed up.
"Of course."
"So...is there anythin' going on between you and Arthur?", she asks in a hushed voice and raised eyebrows.
Your eyes go wide and you clear your throat. "No! Absolutely not. We're just friends. Why? Are people talking?"
She chuckles softly at your sudden outburst and waves it off. "When aren't they talkin'?"
That's true. Even though you don't actively participate in the gossip around camp, you still manage to overhear majority of the rumors. It doesn't come as a surprise to you that they talk about you and Arthur as well.
The two of you are spending a lot of time together, but you don't have any romantic intentions with the man. It started, because you wanted to prevent him to get infected and just so happened to befriend him during the process.
"I hope you're not mad at me or anything. I didn't mean to assume, it's just that...you guys are kind of glued to each other at the hip.", she jokes with an apologetic smile and you make a throwaway gesture at that.
"It's absolutely okay, don't worry. I appreciate you coming to me and ask instead of spreading rumors."
After hearing your answer she sighs in relief and you continue the game over some casual chatter. She tells you that she misses a certain necklace that she lost when they fled Blackwater.
"I was really fond of it too. I don't think I'll ever see it again."
"Can't you buy a new one?" You're aware of how ridiculous your question sounds. That necklaces probably carries a lot of sentimental value, something one can't replace just like that.
"I guess, but it meant a lot to me.", she comments and you nod.
Maybe there's something you could do to help? You go out on jobs pretty often nowadays. "I'll keep an eye out for it."
Her face lights up, but there is still a hint of skepticism on it. "You think you could find it?"
"Maybe. Your hideout in Blackwater most likely got raided by lawmen, so it's possible that they've sold it or something like that.", you say with a shrug.
Your words might not have convinced her entirely, but they got the mood up at least. Her lips curl up into a wide smile and the game slowly comes to an end. As you part your ways, you decide that it's a good opportunity to have a word with Arthur.
The outlaw is always out on some mission and you might not get the chance to say your farewells later today before you leave. A lump forms in your throat at the prospect of returning back to your home.
It's excitement that you should be feeling about it, but all you can sense is dread. Your heart is screaming at you to stay with these people meanwhile your brain is trying to talk some sense into you.
All this time you've been allowing your emotions to lead you, but that stops now. You're way past the line at this point and God knows how much damage you've done to your timeline.
Saving Arthur is a big enough impact on the present and future by itself and you can't begin to imagine the changes that have been happening, because of you wanting to stay longer. A deep sigh escapes you and you quickly mask your frown once you approach Arthur.
"Hey, have you seen Dutch?", he asks and you shake your head.
"No, why? You gotta talk to him?"
"I do."
His gaze wanders around the camp and you two walk over to the leader's tent, but even there you can't see any sign of him. Micah is sitting at the tent entrance though and lifts his head to look up at Arthur.
"Blessed are the peacemakers for they shall be called-"
Arthur completely ignores the man and turns to Molly. "Hey, Molly, have you seen Dutch?"
The red head throws her hands in the air as if hearing the name alone brings bad luck. It makes you sad, really. You recall a time where her and Dutch were sitting together tangled up in a deep hug.
Ever since the camp moved from Horeshoe they've been doing bad. It's not like you and Molly were close, in fact you can't remember if you ever had a proper conversation with that woman. She still worries you. A broken heart isn't something to be taken lightly.
"Or well...however that goes.", Micah rips you out of your thoughts.
Arthur places his hands on his weapon belt and gives the blonde man a sour look. "I'm not sure that line of thought serves you or me very well."
"That's because you, cowpoke, are a man of profoundly limited intelligence."
You stifle a huffy gasp. Arthur doesn't look offended by that insult, so you decide to better stay silent. There is no need to kick up dust unnecessarily.
"While you and the old man and Dutch have been runnin' around, digging us ever deeper into shit...", Micah continues. "Old Mr. Pearson might have gone and lightened the load a little."
You and Arthur exchange skeptical looks with each other. If there's anything you picked up on during your time with the Van Der Linde gang then it's that Micah Bell is full of shit. He calls out for the camp cook, before turning back to Arthur again.
"Aren't ya curious?"
"I guess...", Arthur mutters. He doesn't seem interested at all, but you on the other hand are eager to learn what the man has to say.
It would be a mistake to brush him off. His ideas all usually end in a blood bath, especially if they're left unsupervised.
"Gentlemen!", you hear another voice call out and watch as Dutch approaches his tent. Almost immediately Micah is on his feet.
"Dutch!" He gestures towards Mr. Pearson. "You tell him, fat man."
"It's peace, Dutch. The O'Driscolls. I think there's a way.", the camp cook starts.
O'Driscolls. The mere mention of those bastards makes the hair on your neck stand up.
"What on earth are you talkin' about?", asks Dutch and you furrow your eyebrows.
Yes. What on God's green earth is he talking about?
"I met a couple of the O'Driscoll boys on the road into town." Right after Pearson says that, you straighten your back and throw your hands up in the air.
"And you didn't put a bullet in their head?" The sentence comes out harsher than you had intended and you see Arthur nodding approvingly in the corner of your vision.
Mr. Pearson puffs out his chest in a defensive manner. "Things were about to get ugly!" Then he fishes a knife out of his belt and takes on a low stance. "But y'all know how I am in a fight. Like a cornered tiger!"
He looks around expectantly and with a proud grin on his reddened face. After no one joins in on his laughter the corners of his mouth drop and he clears his throat awkwardly.
"Well anyways...somehow it didn't, but we got to talkin' and they suggested a parley to end things like gentlemen."
The thought alone makes you scoff. No way are these animals willing to set their differences aside with you. You refuse to believe it unless you see it with your own two eyes.
Apparently Dutch doesn't buy into the peace offering either, because a frown begins to form on his face. "Gentlemen? Colm O'Driscoll? Have you lost your minds?"
"You're always tellin' us, Dutch.", Micah chimes in. "Do what has to be done, but don't fight wars that ain't worth fightin'."
Then another voice calls out to your group. It's Hosea. "They want a parley? It's a trap!"
It's not as if your opponion particularly matters in this regard or anything, but you still make sure to nod noticeably. Only a fool would think they're serious about this parley.
You'd have thought that Micah was smarter than this, considering he's overly cynical by nature. Perhaps you misjudged him unless there are ulterior motives hidden beneath this nonsense plan. The alarm bells in your head begin to ring.
"Well of course it's probably a trap, but what do we got to lose findin' out?"
"Get shot.", Arthur says in a matter of fact way. Even though this is a serious matter, his comment still makes you bite back a chuckle.
Micah spreads his arms. "We ain't gettin' shot, because you'll be protectin' us! If it's a trap, you'll shoot the lot of 'em, but if it ain't a trap, that slim chance..."
The rest of the sentence is left unspoken. In theory you're actually quite fond of the idea. It's only the fact that Micah out of all the people here is the one suggesting it and let's not leave out that Pearon isn't the most reliable source of information either.
He tries so desperately to look like the 'cornered tiger' he claims to be, but for those O'Driscolls he probably seemed like breakfast. You don't like the sound of all this at all and Dutch apparently shares your opinion.
The man pushes past Micah, shaking his head. "I don't see the point in any of this."
You and the other three men follow him to the table where Hosea is sitting.
"It's a chance we gotta take.", Micah urges on again.
"I find it strange how much you're pushing this peace. Weren't you the one who shot up the entirety of Strawberry?", you point out and he steps closer to you. Too close for your liking.
His hands are on his belt and he spits something out on the ground next to you. "Why don't you let us men do the talkin', huh?"
You return his glare without flinching until Arthur pushes the blonde man away by the shoulder. "You leave her be."
Dutch lifts his hand to stop the brewing fight between the three of you. "Enough! I killed Colm's brother a long time ago. Then he killed a woman I loved dear."
It's as clear as daylight that that woman's death still lays heavy on him. Dutch's gaze is set on something in the distance and Micah leans forward, placing both hands on the table.
"As you say. It's a long time ago, Dutch.", he says and you watch the leader's expression change.
There's no going back now. He's made up his mind.
"Let's go.", he declares and you can tell that Arthur and Hosea are just as disappointed as you are.
Dutch points at Micah and Arthur. "You and me, with Arthur protectin' us. No one else!"
Mr. Pearson stays in place, stunned. "What about me?"
"This ain't the time for tigers, my friend!", Dutch answers over his shoulder as him and Micah make their way to the horses.
You'd also love to join, but you already know that you will receive a similar reaction as the camp cook. Arthur let's out a long sigh and you place your hand on his arm.
"I don't like this.", you whisper and you two share looks.
"Me neither." His voice is as hushed as yours and he nods in your direction before leaving with the others.
Now you can't travel back to the present again until this is over. Arthur might be the best gunslinger in the states, but you won't be able to relax until you see him return with the others.
This peace offering stinks to the sky and you pinch the bridge of your nose.
"They'll be alright.", Hosea calls out to you. "Nothing will happen on Arthur's watch."
"I know that.", you mumble under your breath and feel a hand on your shoulder.
It's Hosea and he motions with his chin towards the table he was sitting on before. "Care to play a round of cards with me?"
The offering makes the corners of your mouth curl up ever so slightly. During your time with the gang you never really had the opportunity to talk much to Dutch's right hand, but you're still very fond of him.
You appreciate that he's trying to get your mind off this whole O'Driscoll thing and you take the chance to get to know him a bit better. A lot of the things he tells you are more about Arthur instead of him, but the stories don't disappoint.
"One time we sent Arthur out fishing and he came back with three beautiful bass."
You raise your eyebrows in surprise. "Really? He always says he's a bad fisherman."
Hosea's lips turn up into an amused smirk. "We toasted him all night for the catch. It was a feast! Then next week him and Dutch went to the market and the fishmonger called out to them, asking how how the bass were."
It makes you laugh and you have to put down your cards for a moment. "When was this?"
"Oh, a long time ago. He was 20 or 21, I believe.", he answers and chuckles along with you.
What a shame that you're getting all this teasing ammunition now when you're planning to leave this evening. The embarrassing stories are something you'd have needed way earlier.
"He's quite fond of you, you know? It's good to see him not angry for a change.", Hosea comments and you wave it off.
"It's nothing special, really." You've seen him get along with the others very well too.
"It never is.", he mutters and there is something lying in eyes that you can't quite decipher, but it vanishes as fast as it had appeared. "But you're fitting in just wonderfully."
"Thank you. I feel like I'm causing more trouble than I'm worth though.", you joke with a dry laugh.
The older man lifts his hand and shakes his head sternly. "Not at all. You did good with the coach and the bank robbery. Don't worry about if you're contributing enough. We all see that you're doing your best since day one."
All that praise is overwhelming and you awkwardly cough into your fist. It's true that you've been trying to earn your keep ever since you joined, but it's an entirely different thing to have someone of Hosea's caliber acknowledge it, let alone point it out.
"I also just now realized how little I know about your life before you joined us."
His words strike a cord in you and you feel an uncomfortable heat spreading through your body.
"There isn't much to know." Your answer comes out casual, but you still can't help but feel like he doesn't buy it.
His eyes are fixed on you and you try your hardest to not move a single muscle. It feels like the slightest flinch could ruin the web of lies you've oh so carefully constructed.
"I think there's more to you than you let the others believe, but I won't pressure you. We all carry baggage around with us."
You fight back the urge to let out a relieved sigh and the game of cards continues on. Hosea shares some more embarrassing stories from Arthur's youth and talks a bit about John as well.
He mentions his late wife, Bessie, but he doesn't linger on that topic for too long. For a brief moment a sort of invisible veil falls over his face, similar to the one Durch had when he talked about Colm killing the woman he loved.
As the card game comes to an end, you search for other means to keep yourself occupied. You gaze keeps going towards the camp entrance to look for the three men returning.
The sun is beginning to set, covering the base in an orange hue and after what feels like an eternity, you finally hear the sound of horses. Quickly you jump up from your spot and rush over to the posts alongside some others who are just as curious.
"So?", Pearson asks expectantly and you watch Dutch and Micah get off their horses.
That's when you notice that someone is missing. "Where's Arthur?"
The two men exchange looks that you can't quite decipher and you feel your throat dry up.
"Where's Arthur?", you ask again, but this time with more urgency in your voice.
Micah clears his throat. "He didn't meet up with us."
"What does that mean?" Your question earns you a theatrical eye roll from the man.
"It means exactly what I said. He didn't meet up with us.", he answers aggravated and you focus your attention on Dutch.
He's lost in thoughts, clenching and relaxing his jaw repeatedly. The gears in his head are turning. You can see it in his face.
"Did the O'Driscolls take him?", you want to know and Micah waves it off.
"Relax, will ya? He's probably out in town and drinkin'. Nothin' happened when we met Colm. He just talked and left."
You can't believe this. You refuse. Arthur wouldn't just not follow the plan and leave for a drink without a word. Especially not when he is on a job as important as this one. It doesn't sit right with you.
"Well, did you look for him?" Your voice is laced with desperation.
"He's a grown man. He'll either return tonight piss drunk or with a hangover tomorrow mornin'."
His lack of concern irritates you. What's even worse though is the fact that Dutch hasn't said a single word about this and you turn to face him. A pleading look covers your expression and he raises his hand slowly.
"Micah's right. It's Arthur we're talkin' about. He can watch out for himself.", he tells you reassuringly, but his low effort to console you bounces off you like a brick wall.
But with no one being alarmed, there's not much you can do. You don't know where they met up and you don't think you could take on a bunch of O'Driscolls by yourself anyways if you're lucky enough and do run into them.
Dutch leaves for his tent and Micah starts walking away too, but you quickly step infront of him. Your eyes are on fire and you spit your words out like venom. "I swear to God if anything happened to him, because of your stupid fucking plan..."
He narrows his eyes as he stares you down with an equal amount of discontent. "Careful now. You don't want to go toe to toe with me, sweetheart."
Wrong. You shouldn't go toe to toe with him, but your fingers are itching for a fight right now. There's nothing you want to do more than wipe that drunk smirk off his ugly face.
The staring contest goes on for a few more seconds before he walks past you, but not without ramming his shoulder harshly against yours. It sends you stumbling back a few steps and you glare daggers into his back. If you could you'd have him drop dead right about now.
"What do you think?", you hear Sadie ask next to you and you force your attention away from Micah.
"They're being morons, is what I think.", you answer through gritted teeth.
Maybe you shouldn't call the gang leader a moron so openly for everyone to hear and you have absolutely no idea where this sudden courage is coming from. Before today you would have never butted heads with the likes of Micah Bell, but here you are.
Everything is pointing at the fact that Arthur most likely got abducted. Perhaps the whole purpose of that silly peace offering was to get to him. Why else would Colm just...well, just talk? Nothing about this makes any sense and your head is pounding as you try to figure out what to do next.
Still you cling onto that little bit of hope that the outlaw might have just gone out and is actually safe and possibly hammered at a bar. So you wait. Even after everyone has headed to bed, you're sitting at the post Penthesilea is hitched at and wait.
At some point during the night Sadie comes by to hand you a blanket and try to get you to bed, but you stay firm. John passes you to start his nightly guard duty and you lock eyes for a moment before he vanishes into the trees.
As the night comes to an end and the sun begins you rise, there is still no sign of Arthur. You can hear the camp waking up behind you and you listen to the birds chirping gleefully like they do every morning.
The daily routine goes on with Miss Grimshaw brewing coffee and Pearson setting up the stew. John comes out of the forest and you lift your head to throw him a hopeful look.
He shakes his head.
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