#homebrew items
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Need ideas for homebrew d&d items?
Look at MTG artifact cards
Seriously- run through them and make up mechanisms based on the art and text
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Putting the Omnitrix in DnD
The original purpose of the Omnitrix was to give the user access to the DNA of aliens from various worlds to preserve the DNA of a species in the event of a genocide or mass extinction. The watch fused to one person, was extremely hard to remove, and its default setting gave the user access to the DNA of 10 different species they could choose between. Aside from Humanoid, there are 13 total creature types: Aberrations, Beasts, Celestials, Constructs, Dragons, Elementals, Fey, Fiends, Giants, Monstrosities, Oozes, Plants, and Undead. In the spirit of Ben 10, I’ll make a list of 1 creature from each creature type that the watch can turn a player into. Playable races vary a little. Kenku, Grung, and Drow are all CR 1/4, but Changeling, Satyr, and Hobgoblin are 1/2, and Bugbears are CR 1 creatures. So, I’ll be considering everything within that scope. Some do go beyond that, such as Centaurs and Minotaurs, but most are within the window of CR 1/4 and CR 1. To give the DM and Player some variety, I’ll pick one option from each, if applicable. Celestials had to be eliminated because the lowest CR Celestial is CR 2 Pegasus. In-Universe, it was likely created by Mordenkainen.
ITEM:
BRACELET OF POLYMORPH
VERY RARE | ATTUNEMENT REQUIRED
The DM chooses any 10 possible transformations from the list below, only choosing 1 from each creature type. As a bonus action, you can activate the bracelet, becoming one of the creatures chosen by the DM. You use that creature’s stat block instead of your own, except you retain all languages you know, and your INT, WIS, and CHA are not affected unless the creature’s are higher than your own. If the creature you turn into does not speak any languages, you cannot communicate verbally while polymorphed by this item. Depending on the CR of the creature you turn into, the recharge rate of this item varies. For a CR 1/4 creature, it recharges on a short rest, on a CR 1/2, it recharges at dawn, and for a CR 1 creature, it recharges after 1d4 days. You can stay in the form of a CR 1/4 creature for up to 8 hours, a CR 1/2 creature for up to 4 hours, and a CR 1 creature for up to 1 hour. If your hit points in this form are reduced to 0, you return to your original form with your current hit points at the moment you transformed. The DM decides what the bracelet polymorphs the player into, and may ask the player for a contested INT check against a DC 15 to coax the bracelet into cooperation. Otherwise, the bracelet may choose to polymorph the attuned into a different creature than the one they wanted to turn into.
ABERRATION
CR 1/4: Star Spawn Grue
CR 1/2: Gnome Squidling
CR 1: Core Spawn Crawler
BEASTS
CR 1/4: Fastieth
CR 1/2: Jaculi
CR 1: Moorbounder
CONSTRUCTS
CR 1/4: Duodrone
CR 1/2: Kiddywidget
CR 1: Clockwork Bronze Scout
DRAGONS
CR 1/4: Pseudodragon
CR 1/2: Ambush Drake
CR 1: Faerie Dragon
ELEMENTALS
CR 1/4: Smoke Mephit
CR 1/2: Magmin
CR 1: Fire Snake
FEY
CR 1/4: Pixie
CR 1/2: Satyr
CR 1: Dryad
FIENDS
CR 1/4: Abyssal Chicken
CR 1/2: Nupperibo
CR 1: Imp
GIANTS
CR 1/4: Young Hill Giant
CR 1/2: N/A
CR 1: Half-Ogre (Ogrillon)
HUMANOIDS
CR 1/4: Troglodyte
CR 1/2: Gnoll
CR 1: Thri-Kreen
MONSTROSITIES
CR 1/4: Young Griffin (Small)
CR 1/2: Cockatrice
CR 1: Hippogriff
OOZES
CR 1/4: Oblex Spawn
CR 1/2: Gray Ooze
CR 1: N/A
PLANTS
CR 1/4: Needle Blight
CR 1/2: Myconid Adult
CR 1: Thorny Vegepygmy
UNDEAD
CR 1/4: Skeleton
CR 1/2: Shadow
CR 1: Specter
#dnd#dungeons & dragons#Dungeons and Dragons#homebrew#homebrew items#dnd magic items#homebrew magic items#omnitrix#ben 10#ben tennyson
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I drew the magic items for the Oops! All Himbos game at GenCon this week. They're quite silly hehehe, I cant share what they do till after....
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it's been a while! Here are some more items I did for my campaign the past few months! I started making them transparent recently to make it look nicer in dndbeyond sheets.
I honestly never thought, creating items could be this fun but I am having a blast whenever I get to make these little sketches.
#dnd#homebrew#campaign#vampires#items#dnd items#homebrew items#flowers#weapons#jewelry#tools#crystals#stones#rose#lilly#amaryllis#loosestrife
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Woe, accessories be upon ye! *tosses rat charm at you*
Wanted to share a couple of the accessories I've made for personal use since they're sorta just rotting in digital storage while my players aren't at the shops they're found in yet. Feel free to use them in your home games!
#fabula ultima#homebrew items#homebrew accessories#you can tell this is for personal use#because the images aren't all just fancy art from pinterest#had to track down the source for that silver rat#only source that really matched the pic was on someone's etsy store#Fabula Ultima
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Just some random homebrew items, some of which I've used as a player character and some of which I've given out in my games. Feel free to share/use in your own games String of Remembrance - Wondrous item, rare
Two inches of magical string enchanted to help the user remember important things when tied around one's finger. This item has 1d10+2 charges. The user can spend 1 charge to gain advantage on an Intelligence or Wisdom skill check, as well as any check made with a tool proficiency. Once the string runs out of charges, it becomes non-magical.
Quarterstaff of Wildspace* - Weapon (quarterstaff), very rare (requires attunement)
This +3 quarterstaff is blessed with the magic of Wildspace. As part of an attack, or following the casting time of one of the spell effects, you can spend a number of charges to gain an effect from the list below. You regain all charges after completing a long rest.
1 - Moon - Feather Fall / 1 Charge
2 - Comet - On a hit, the target's movement is reduced to 0 until the start of your next turn. / 1 Charge
3 - Nebula - Chaos Bolt / 1 Charge
4 - Open Space - Air Bubble / 2 Charges
5 - Sun - On a hit, the target takes an extra 1d8 radiant damage and is blinded until the start of your next turn. / 2 Charges
6 - Black Hole - Pulse Wave / 3 Charges
7 - Void - Darkness/Silence ; The radius of the Silence spell is bound to the radius of the Darkness spell: 15 ft instead of 20 ft. / 4 Charges
8 - Supernova - This effect does not expend charges, but destroys the quarterstaff completely. In exchange, you cast Planar Ally with a casting time of 1 action instead of 10 minutes.
*(This item is based on the Quarterstaff of the Wilds by @noblecrumpet-dorkvision - my DM and I worked together to adapt the item to the Wildspace setting for his Spelljammer campaign)
Pocket Kitchen - Wondrous item, uncommon
This pop tent folds up to the size of a handkerchief. It unfolds into a 5 foot square tent. You can use an action to place or pick up the tent. On the inside is a 30 square foot extra-dimensional space, with a full service professional kitchen including ovens, stoves, mixers, blenders, pots, pans, cooking utensils and dishware. It contains sufficient food to serve a meal for up to 8 people, three times a day. A staff of two unseen servants can assist with prep work and serving food. Food can be removed from the tent, however, if it is not eaten before midnight, any food that remains outside the tent disappears. The interior is refreshed daily at midnight.
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a couple d&d items from me to you ~~
Carapace of The Sodden Earth
A shield made of iron, rested from the grip of a bog, when cleaned off the front is revealed to be engraved with designs of a beautiful marsh. When the bearer of this shield successfully block an attack, they can use their reaction toforce the attacker to make a DC 14 Constitution Saving throw or be blasted [ 5 x Bearer’s Con. Mod (min 1) ].
Once a blessing bestowed upon a young knight by a great spirit of the land, after his death it willed itself to a bog to be chanced upon one day by a new brave soul in honor of that friendship long ago.
Warlock’s Ring of Portable Hot-Tub
A simple bronze band inlaid with a piece of amethyst, when removed from the pinky finger it will expand into a simple yet elegant bronze hot-tub and slowly begin to fill with warm water. Amethyst nobs can be turned to adjust water temperature, bubble level, or even clean the water. If taken off the pinky and placed in the dirt the hot tub will be below ground.
To be able to wield the ring you must first sign a contract with the hot-tub, which will appear on first summoning. Once signed and terms are agreed, the hot-tub may then be used at will. To return the hot-tub to ring form, simply exit and pat the side twice while thanking it. Any damage to the hot-tub baring the total destruction of the ring itself will be repaired upon next use. However, if the hot-tub feels it prudent it will impose maintenance fee, payable to the small spirit that lives behind a small door at the top of the tub. This spirit is responsible for hot-tub maintenance and appears as a small baby octopus wearing a white cloth headband.
I created this ring to accommodate myself on farther journeys to places that might not have proper tubbage. You’d be surprised how often it doubles as a spot for diplomatic meetings and business deals.
The hot-tub refuses to be deployed in situations as a gimmick-exploit or in combat, there’s a time and a place for everything!
#dungeons and dragons#dnd#D&D#d&d 5e#d&d homebrew#d&d 5e homebrew#homebrew items#dnd homebrew#dnd 5e homebrew#mild character post#please don’t take me too seriously#magic item ideas#dungeons and dragons magic item ideas#d&d magic items homebrew#Mr. Z the Warlock
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Working on characters and items for the Frozen Halls - Hollow Adventures.
https://www.kickstarter.com/projects/xploringmap/frozen-halls-hollow-adventures-1?ref=6ddwgu
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CUSTOM ITEMS!!!
An interesting fashion piece, paired with utility! What’s not to love?
--------------------------------------------------------------- Bague d’Sol (by dndinedelterre)
Rare, Magic Requires Attunement
This is a small golden ring with an icon of the sun etched onto its top. Once attuned, the wearer can summon a single use +1 rapier 3 times per dawn. Each time it hits, you can add an extra 1d6 fire damage. These three charges replenish each dawn.
--------------------------------------------------------------
This ring originates from the Nation of the Sun, Hiba. Only high priests seem to have them on hand.
#dnd#dndinedelterre#custom#custom item#custom items#homebrew#home made#dnd homebrew#homebrew items#homebrew item#edelterre#dnd in edelterre
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Wanted to share a home brew magic item I made a long bit ago when I was a teenager ^^ honestly hoping fellow dms use it with their players or just see what players use with it, might make more dnd items from my past to share so more players and dms can have fun at their tables with others!!!
#myart#digital art#my art#marshymom#dnd#dnd art#dnd homebrew#homebrew items#dnd magical items#magic item#dnd 5e art#dnd 5e item#dnd 5e homebrew
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Lost Pennywhistle. When you use it, some crazy old fisherman appears. He throws around a bunch of fish (perhaps some rain from the sky) and erects a bunch of ship hulls {where did the wood even come from???}. He might eventually leave, but the walls and fish remain...
Start a business selling faulty rpg items. Such as brass knuckles that do 1d6 lightning damage but due to conduction you also take damage.
#homebrew#shitty items#funny items#items#dnd homebrew#dnd item#dnd weapons#dnd items#homebrew weapons#homebrew items
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Dnd item idea
The broken clock of the Fateweaver
A potentially story driven item that has lost most of it's power. However, twice per day when you fail a check or saving throw you can automatically pass as though you rolled a nat20. The catch is that every other time you fail a check or save, you critically fail as though rolling a 1.
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Back at it again with Dnd stuff inspired by Death Note. Have some items!
Death Scroll: A scroll of fine black parchment, soft to the touch. On the inside of it names and causes of deaths are written in various different handwritings, inks and languages. On the outer side of the roll in silver lettering are the rules.
-Any Humanoid who's name is written upon this scroll shall die.
-Their full name and face must be known by the writer so that people with the same name are not effected.
-Time and cause of death can be written after the name.
-While writing concentration must be held for a minimum of thirty seconds, the time is extended if the cause of death is specified.
-If the cause of death is impossible or not specified, the humanoid will die of a heart attack.
While the player character has the Death Scroll in their possession they will be followed by a Death Fiend that only those who have touched the Death Scroll can detect. Death Fiend's vary, but generally they are bored or curious along with their mischievous nature. Again generally they are unhelpful and see humanoids as entertainment, but they can be bribed to do small favors. Death Fiend's cannot be charmed and will not enter battle.
(For more balanced gameplay:) The Death Scroll only has about five lines of space left before the scroll is torn off. Any player character who writes in the Death Scroll will incur the Curse of the Death Scroll. Every (number of days equal to either their Wisdom or Intelligence modifier) they keep the Death Scroll in their possession, they roll a d20. If the roll is below a ten, they take a negative modifier to their Constitution, Intelligence, Charisma, or Wisdom. If they roll another failure it becomes a negative two modifier and so on. On a third failure their alignment becomes more neutral or evil (depending on their first alignment) and the effects become permanent. Up until that point they can destroy or relinquish the Death Scroll to be rid of the curse.
(This is flavored for a more fantasy setting but if you have a more modern ttrpg you can easily just make it a more like the original Death Note. Anyway that was long lets get on to the other items-)
Pocket Watch: An expensive looking pocket watch that looks good with any outfit. When the hour and minute hand's are both turned to twelve, and the second hand is turned to five and the knob is pressed in the face of the watch will open into a small pocket dimension. The pocket dimension is half a cubic foot in size, anything that enters it will not age, decay or change while inside. Given that they are small enough to fit inside the watch face a tiny creature can also fit inside and will not be harmed or starve while inside.
Ever-sweet Teacup: An ornate teacup that refills thrice per day whenever not being watched. It's contents are always incredibly flavorful, though tooth-rottingly sweet. Roll a d6 to determine what tea will fill the cup every time it refills.
Black Tea- Gives temporary immunity to Exhaustion, and the Sleep spell- eliminates need to sleep for up to ten hours.
Green Tea- Restores 20 hit points.
Peppermint Tea- Restores 3 spells slots.
Darjeeling Tea- Gives an temporary advantage in one Dexterity skill of choice in the next hour.
Pu'er Tea- Gives advantage on one Wisdom check in the next hour.
Hibiscus Tea- Gives an advantage on one Intelligence check in the next hour.
Magical Mic of Charm: A magically charged wand that is intricate and cute. The head of it holds a hollow and perforated heart made of a magical alloy. It can be used for casting. While speaking, singing, or making any sound into it the sound will carry up to a distance of one hundred feet. It holds one charge of Charm Person, though it has been modified so that person's (note, can be multiple) effected by the spell will not know they have been charmed (although unaffected onlookers can tell). After the modified spell is used the object becomes a regular wand.
Sacrilegious symbol: A religious symbol worn in a blasphemous way. When worn it gives +3 to Intimidation. It can give inspiration once per day so long as it is worn for up to twenty four hours.
Goggles of Focus: When attuned and worn while using concentration the goggles can be used to Comprehend Languages, use True Sight or track a humanoid or beast.
Questionable Jam: A red colored jam. The labeled words are illegible and the consistency is strange but consumption of the whole jar will give you advantage on Stealth, Deception, and Investigation for an hour.
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A blade of swirling smoke and reddened eyes 💨🍃
This started as a joke but I think I committed to hard - happy 420 😎
you can support me on Patreon for £1 and help me keep making art!
#Sword#artwork#dnd 5e homebrew#animated#animation#animators on tumblr#illustration#illustrators on tumblr#artists on tumblr#dnd item#dnd homebrew#dnd#5e homebrew#homebrew#item#magic item#pretty#digital art#digital#dungeons and dragons#fantasy#fantasy art#fantasy writing#writing#writing tumblr#dnd commission#digital commissions#commission#Flashing tw
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I forgot about these. Man I really did not get much work done at my old library job.
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To go with my previous post of Velociprey/drome statblocks, have a rare item set:
Velociprey Armor: 850 zenit
Def.: DEX size + 1, M.Def.: INS size + 1
Quality: Velociprey Set (1)
Velociprey Shield: 800 zenit
Def.: +2
Quality: Velociprey Set (1)
Velociprey Charm: 700 zenit
Quality: Velociprey Set (1)
Velociprey Weapon (applicable to any weapon belonging to the sword, heavy, and crossbow categories): base price +700 zenit
Stats: Same as base weapon
Quality: Velociprey Set (1)
You add up the numbers in parentheses to get the effects below. You get the effects granted by each stage equal to or lower than the sum you got from adding up the numbers in the parentheses. If you get all the effects, you also get the Full Set Bonus.
Velociprey Set Effects:
1 - "If you suffer dazed or slow in conflict, you recover from those status effects at the start of your next turn."
2 - "You gain a +4 bonus to your initiative modifier"; or if you're using the new initiative rules, "You have a +2 bonus to Checks made giving chase or hunting down a target."
3 - You gain a +1 bonus to your Accuracy Checks.
Full Set Bonus (Pack Tactics): In a conflict, your attacks deal an additional 2 damage for every ally in the same scene.
Editing to say that I know these seem like pretty steep prices, but I estimated their value under the assumption that some or most of it will be offset by materials gathered from the monsters themselves.
#fabula ultima#homebrew#ttrpg#homebrew items#monster hunter#surprisingly no set rare items in the core rulebook#haven't thoroughly checked the atlases yet though#hopefully I explained the set thing well enough#if not then I want you to know that english is my second language so plis no booly
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