#hollow knight ogrim
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littlebittyhollowbugs · 6 months ago
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Isma and Ogrim run away with baby Hollow au!!!
They leave Hallownest, bringing some sort of record or journal or something? With them that will remind them where they're from, (since leaving the kingdom causes one to lose their memories.) Hollow, however, doesn't remember anything and they intend to keep it that way. Of course as the years go by, Hollow becomes more and more curious...
Oh! and Ogrim and Isma eventually have babies! More little siblings for Hollow!
(this is all so unrealistic but I'm obsessed with two things and they are
1: Ogrim and Isma being alive and happy and together and
2: cottagecore Hollow.)
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synthwaveshaman · 2 months ago
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Inktober day 26
Dung Defender
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pippatis · 1 year ago
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Loyal Knight Ogrim has arrived to my Etsy! This is the best brown I could find for the rotund guy, and honestly, I think it suits him.
You can buy him in either brown or white, whichever your preference. Like the rest, I'll do my best to keep him available for the duration of the holiday season!
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i-just-ate-5-avocados · 2 years ago
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monomonomon · 1 year ago
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*drops headcanons and runs*
ive been obsessed with them again for the last couple of days they've occupied my brain help
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hkssdaily · 1 year ago
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day 4 - ogrim :D <3
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progenycursed · 2 years ago
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Progeny Cursed Chapter 7
The Pure Vessel grapples with an infuriating paradox and its terrifying revelation. Kingsmold 009 doesn’t want history to repeat itself but no one can know. 
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Run forward will get hit by attack Want to dodge attack
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*Nervous* ~inhale~ No think and no choosing means no tactics means can’t dodge attack <pain>~exhale~ Started at {that? time} to {this? time} When do rest?
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Openings Could parry Could jump nail bounce Could circle around strike No thought and no choices means no tactics  ~sigh~
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[*angry*] WHAT?! *furious*{dodge openings} IS tactics!  *furious* tactics is thought and pure vessel don’t think! *enraged* could have dodged whole time [*livid*] could have not hurt whole time
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*irked*<sore> ~huff~ *aggravated*~choke~ *fuming* but openings is tactics and dodging is tactics and TACTICS IS THINKING!
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*indignant* Pure vessel no think and Pure vessel no choose But fighting pure vessel can tactics Pure Vessel MUST use tactics!! *irate* HOW can tactics not be thought!! *steaming*~heavy breathing~
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*mad nervous*If radiance can infect thinking minds then how (I) not get infected? *panic fear* ~panting~ If (I) infected then Hallownest fall, bugs die, all dead siblings mean nothing *dread panicking* ~hyperventilating~ how not get infected? Will (me) infected hurt? How become empty? How will no think? How fight with no emotions? How become pure?
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Not pure Not pure *panic* ~hyperventilating~ Not good enough Not pure (I) terrible *panic dread* Not pure Never pure *dread* *dread* can be pure one
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First | Previous | Next
It aways bothered me in game how the pure vessel was supposed to have ‘no mind to think’ but they were trained in combat. Which means they had to understand and implement combat tactics. Which requires thought! When is the best time to use this move, or which would be the better direction to dodge in. And clearly they use tactics because in the Pure Vessel fight in Godhome, if you nail bounce on their head too much, they jump up to impale you with their horns! Thought!! Paradox!!! Bullshit!
This chapter took longer than it should have, because it turns out, when creating a masking layer for line art, any part of the lines that you don’t color over fade. So when you merge the layers, which you have to do or the lines have an outline, the lines fade and look terrible! And undo doesn’t fix it! And I didn’t figure this out until the second time around. So- grrrrr. 009 parts were supposed to be easier and faster to draw, but nooooo, I had to get creative with it. 
Void Translations Quick guide:  () a person  [] a void callout  {} memories ** emotions <> physical reaction  ~breath~ Lines/arrows in speech: single line=direction. Double line=a word/part of the sentence.  Solid line=present tense. Dotted line=future tense. Hollow line=past tense 
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boglarkarebay · 8 months ago
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Hollow Knight Afterlife sillies
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lucpoch · 1 year ago
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Some nice sketches I made of hollow knight and also a few references to berserk Jiji
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For me, Isma and Ogrim were Hollow's best friends. The three of them look very stupid together.
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probablyaseamonster · 1 year ago
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"The average bug eats Taco Bell 350 times a year" actually just statistical error. Dung Defende, who Taco Bells on purpose, is an outlier and should not have been counted.
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lilybug-02 · 5 days ago
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That's a lot of water...
Bug Fact: The nocturnal African Dung Beetle can see 1,000 times better than a honeybee and uses the Milky Way stars as navigation!
V2 First || Prev // Next
Volume 2 Masterpost
▴♥︎▴ Patreon ▴♥︎▴ Buy Me A Coffee ▴♥︎▴
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mebis-art-dump · 8 months ago
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Soil enjoyers
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bluegekk0 · 1 year ago
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Finally decided to work on the designs for all the side characters in the FPK AU, mostly residents of Dirtmouth as that's where the main portion of the AU takes place
Here's the full height chart including the FPK family members
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(short bios for each of the characters under the cut)
Vyrm (alternate spelling of "Wyrm") - once the king of Hallownest, now a simple resident of Dirtmouth tormented by the guilt of his past actions and his own emotional trauma. Following the return of the infection, he disappeared in a self-manifested realm where he hibernated for years until he was woken up by Little Ghost. He woke up without his powers and completely alone, which forced him to hunt animals for food in order to survive. That was until he was found by Hornet and taken to Dirtmouth, where he reunited with Holly and Grimm, who would later become his partner and husband. He embraces his instincts by hunting animals and eating raw meat, though he is far from a dangerous beast. He owns a small tinkerer's shop in Dirtmouth, where he sells his creations.
Grimm - the exiled god of nightmares, banished from Godhome by his sister, The Radiance many years ago. A very alluring type with a past of promiscuous endeavors. He travels with his Troupe to perform and complete rituals, through which he replaces his physical body. He spent hundreds of years feeling loneliness, unable to find love due to his immortality, until he met Vyrm. They became close friends, though they were not able to confess their love and start a relationship until after Vyrm’s hibernation. Grimm and his Troupe now permanently reside in Dirtmouth, from which they travel to other kingdoms to perform their shows and the ritual. He drinks blood to prolong the lifespan of each physical body, and he has a fondness for fruits.
Hornet - the beloved daughter of Vyrm and the Deepnest queen Herrah. She grew up showered with her father’s love and formed a very close bond with him. Unfortunately, following her father's disappearance, she was forced to spend years all on her own, which turned her bitter and difficult to approach. She now struggles with anger issues and intense fear of getting attached, but deep down she cares a lot about her family. She moved to Dirtmouth following the end of the infection and now works as a hunter and gatherer..
Holly - the child of Vyrm and The White Lady, and the only known surviving vessel. A very gentle soul who finds joy in art of many forms. Now that The Radiance is gone, they enjoy a quiet and peaceful life living in the Vyrm family home in Dirtmouth. With their arm missing and their body weakened, they are unable to hold their nail, instead they focus on more relaxing activities to pass their time. They wear a prosthetic arm made by their father.
Lewk - Vyrm and Grimm's first child, a very curious and kind pup who attends Dirtmouth's school and constantly looks for ways to help others. Unlike his siblings, he shares some physical traits with the Grimmchild form of Grimm's ritual cycle, which is how he got his wings.
Milo and Asta - twins, the newest addition to the family. Milo, technically the youngest member of the family, is weak and sickly compared to his twin sister, struggling to keep up with his peers, which makes him very grumpy. Asta is stronger than her brother, full of energy and mischief, though underneath all of that there is a very compassionate individual who is very protective of her little brother.
Zote - a self proclaimed knight of great renown, in reality a lonely young bug living in a world of delusions. He was rejected by his hometown and his family, and so he traveled until he reached Hallownest. After the end of the infection, he found himself “adopted” by Vyrm’s family, and is on a slow journey of becoming less arrogant and mean.
Ogrim - one of the great knights of the Pale King, the last one that remained in Hallownest, best friends with Vyrm and a close friend of the family. Found by Hornet following Vyrm's return from hibernation, and invited to live in Dirtmouth alongside them. Leaving his duty as the knight behind, he put away his armor in favor of more comfortable clothing. He eventually embraced his long forgotten hobby of cooking and opened a small diner in the town. Liked by everyone thanks to his contagious optimism and supportive attitude.
Brumm - Grimm's right-hand man and trusted friend. Runs the Troupe in Grimm's absence and assists him during the rituals, and in his spare time directs the Troupe's music crew. He is a quiet individual focused on his job. In the past he had one-sided feelings for Grimm, now years later his eyes are set on one of the Nailmaster brothers, Mato.
Divine - Grimm's closest friend, she and her team are responsible for the costumes in the Troupe, and later also clothes for the Dirtmouth community. Once a lady from a distant land, she was invited to the Troupe following a war that destroyed her home. She's chatty and glamorous, and loves advising Vyrm on romantic matters.
The White Lady - Vyrm's former life and once the Queen of Hallownest. Cold and emotionally distant, often comes off as self-absorbed. She was blind to Vyrm's needs during their time together, and ended up neglecting and hurting him. Before the marriage, she was the Lady of the Queen's Gardens Mansion, and this is where she resides following the end of the infection. Years spent in the cocoon made her reflect on her past behavior, and while her interactions with Vyrm these days are rare, she puts effort into being more thoughtful towards him and his family.
Mato - one of the Nailmaster brothers, he got attached to Ghost of Hallownest after briefly teaching them. Following the end of the infection, he traveled from the Howling Cliffs to Dirtmouth to find out what happened to them, and after discovering that the town was now full of life, he began visiting it more often.
Bretta - a young writer and a hopeless romantic, she used to be infatuated by Zote before finding out he was full of lies, though she ended up forgiving him. She writes short stories and poems under an alias, and shares Holly's interest in plush sewing. She has a crush on Hornet, and finds both her and Grimm to be very inspiring to write about.
Iselda - the owner of Dirtmouth's cartography shop, Cornifer's wife. She is a close friend of Vyrm after helping treat his wounds following the Grimmkin incident. After the end of the infection, she began joining her husband on his map marking adventures. She can be a little intimidating, at times she sounds perpetually annoyed, but she always proves to be very caring about others.
Cornifer - Iselda's husband, co-owns the cartography shop. Frequently travels around Hallownest, mapping each location thoroughly. He is good friends with Vyrm, whom he enjoys discussing the Hallownest architecture and geography with. He's extremely detail focused which sometimes makes him miss the bigger picture, though he more than makes up for it with his very approachable personality.
Elderbug - one of the older residents of the town and a respected figure. He's very pessimistic and grumpy, and is especially annoyed by public displays of affection, suggesting that something in his past might have made him sensitive to it. He can usually be found in the town centre or in his little garden.
Tiso - an arrogant troublemaker and Hornet's self-proclaimed rival. Lives in the City of Tears but frequently visits Dirtmouth to challenge her to fights. He planned to battle in the Colosseum but changed his mind last minute out of cowardice. He's extremely sensitive about this subject and reacts with anger anytime it's brought up.
Quirrel - a curious wanderer and once an apprentice to Monomon the Teacher, tasked with protecting her dreamer mask. Holding the mask halted his aging process, and after her death, he aged visibly. With no purpose left, he planted his nail by the Blue Lake, but continued his life of wandering and exploration until he reached Dirtmouth, where he would become a teacher to the town's youth. He's very patient and understanding, though he can be a little absent-minded, likely due to his age and his struggles with memory.
Lemm - owner of the relic shop in the City of Tears. Following the end of the infection and the city's consequent revival, he became a respected shop owner, which made him quite wealthy. After Vyrm's return, he quickly realized his true identity, and began pestering him about his past in hopes of learning more about the kingdom, until Grimm's threats stopped him. He's very abrasive and unpleasant, though his passion for history and the relics in his possession is remarkable.
Lurien - the last of the Dreamers, who managed to survive after Ghost of Hallownest chose to unite the void and become the Shade Lord before reaching his spire. He holds the position of the highest authority in the City of Tears, willing to do anything to bring it back to its former glory and reclaim all of its districts from the criminals that plague it since the end of the infection. He struck a deal with Grimm, thanks to which he is able to keep the criminal population in check.
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biggestpball · 1 year ago
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在所有的告别中
drew this for my friends' zine!!!(ノ´∀`*)
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syringaledraws · 1 year ago
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Bugs being soft, bugs being soft
(happy new year! ♡)
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santhropomorphy · 6 months ago
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A recreation of my favourite scene in game.
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