#hidden role game
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annalandin · 2 years ago
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You are cordially invited to attend Queen Titania's revelry in the Court of Faerie. Dress in your brightest finery, and wear your dancing shoes - and be sure to trust no one.
A Fae Caper is a one-page hidden role game that is perfect to play with your friends! Pick it up on Itchio for the cost of a cup of coffee. Or chip in $5 on Patreon and get access to every game I've ever made, including this one.
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chasing-faith-and-fate · 4 months ago
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Moon 32
Pt 2
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Moon 32 p1 | Moon 32 bonus
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corviiids · 2 months ago
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i joined a public lobby in death note game as a spectator to get some idea of how tf this game works and just lurked until they finished their game and then i left but as i was leaving i heard someone on VC say "hey roo-" but i'd already clicked leave. im sorry to that person i am haunted by my rudeness
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geneticdriftwood · 1 year ago
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penelope is the only person who could beat odysseus in among us, and understanding this dynamic is key to understanding why their relationship works.
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theresattrpgforthat · 11 months ago
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I was wondering if you had recommendations for a game that evokes the vibe of like The Thing (or Among Us) from the social angle - there is something here passing itself off as human, as *one of us*, and we need to find out who it is. Maybe with hidden roles? It seems like there's a lot of interesting space to explore there.
Thank you!!
Theme: Hidden Role Games
Friend, I've got more games for you than I thought I was initially going to find, and each one is in a different setting! Enjoy!
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What We Thought We Knew, by Mouse.
You play as a group of friends who have known each other for many years- at the very least since highschool, and have gone through many transitional phases with each other.
It has recently been revealed to you that someone in your friend group has not actually been there for all of these events- they have been implanted in the group for whatever reason and all your memories modified to fit them into the narrative. None of you know who it is -- not even the fake.
In order to find out who the fake is, you must experience some of your core memories together again, moving through them like you are those versions of yourselves again, to try and spot the mistakes in the memories, the distortions that don’t quite make sense in the context of everything else happening.
The hidden role in this game is as determined by the GM, and the fake will not know that they are the imposter at the beginning of the game. The setting for this game appears to be relatively agnostic, so you could make this a fantasy setting, a futuristic setting, or even a modern setting. Characters have four stats: Head, Heart, Flesh and Beyond. The game is designed off of Caltrop Core, so when you roll your dice according to stat, there’s graded successes/failures. Players will also get chances to identify a distortion, which helps the group figure out what pieces of information don’t add up. If you want a game with mystery for almost everyone a the table, you might want to check out this game.
Jackrabbit Parole, by Willow Willis.
Well, you screwed up. Whatever you did, it was bad enough to land your ass in prison. Not just your average state-of-the-art correctional institution, either. This place is Bad News.
Parole? Don’t make me laugh. This is your life now. There’s no help coming for you and your fellow unfortunates. You’ll shit, sleep, work and eat when and where they tell you to for the rest of your miserable existence. If you want out, there’s only three paths:
Execution. Suicide. Or escape.
And since the first two don’t sound too promising, all you’re left with is jackrabbit parole.
Jackrabbit Parole is a game about prison escapees, one of which is a Snitch. The exact setting of the prison is up to you - the only thing that matters is that you’re stuck here unless you find a way to get yourselves out. You’ll roll to determine what your characters’ relationships are, and draw cards determine your roles.
There are two special roles: the Ringleader and the Snitch. The Ringleader has access to everywhere in the prison; the Snitch wants to get as much information as possible and pass it on to the guards. The Snitch profits by keeping everyone here, which means that players cannot communicate openly about their plans. The game plays over three acts, so I think it’s pretty easy to contain inside a single session, and it comes with some suggested settings if you’re not sure where to start.
Conspire, by Cherry Picked Games.
Conspire is a hidden-role storytelling game. Players delve into any moment of conflict, real or fake, and populate the scene with shady figures. They secretly assign objectives to these in-world characters and shuffle the roles amongst themselves. Everyone draws a role to inhabit and acts them out, not knowing who any of the others are or what they are trying to accomplish. What follows is an intense tale of bluffing, brokering deals, and shaping the very universe to your whims.
This feels like a GM-Less game, with all of the roles and motives of each character determined according to the setting and people created by the group at the table. Each piece of the puzzle is created collaboratively, so you’ll know what’s going on with one or two people, but not the whole picture. If you want a game that gives everyone the same responsibilities and has the flexibility to fit the settings in your head, this might be the game for you.
Eulogy of a Fool, by Kate.
In Eulogy of a Fool, all players are attending the funeral of a Fool. However, the Fool is in this crowd, having faked her own death to collect on a life insurance policy.  Everyone in attendance must give a eulogy while the Fool tries to blend in and everyone else is trying to single out any suspicious persons.
This game consists of a series of cards, 20 of which are Identity cards, and 30 of which are relation cards. There will only be about as many cards in play as there are players for any given game, so I think having so many options allows for a different game every time you play. Each player will also have to give a eulogy about the deceased, using information given to all non-imposters, while the Fool will have to improvise as best as they can. Looking at the instructions and prep for this game, I think this game would be very easy to learn. There’s a script for the GM to follow while running the game, and the cards make it easy to generate characters on the fly. If you want a game that’s part ttrpg, part card game, this might be the game for you.
EUREKA, by @anim-ttrpgs
Eureka: Investigative Urban Fantasy is an original, fully fledged, 200-page 2d6 TTRPG from The Agency of Narrative Intrigue and Mystery inspired by The X-Files, Kolchak: The Nightstalker, and much more!
Eureka features investigation mechanics that let players take initiative, use their characters’ unique strengths to find clues, and deduce conclusions themselves rather than to just walking into a room and roll Investigate.
EUREKA’s main focus is on solving mysteries, but the way character creation is meant to be set up means that it is very likely that characters will have a lot of secrets, purposefully hidden from the rest of the group at game start. If you are playing a supernatural creature of some kind, your character will have plenty of reasons to keep their identity a secret. While the group is trying to solve whatever mystery there is, your characters will have to decide just how much they trust each—other, with dramatic reveals possibly prompting some thrilling and suspenseful moments. This game isn’t quite in it’s final form, but there’s a robust community currently play-testing it, and the folks behind the development are very eager to answer questions and help you get a game to the table.
Loyalty, by jackdawfactories.
You are the crew of a deep-space mining vessel who have just been awoken from stasis. You are coming in to land on a previously uncharted planet, and must investigate the nearby cave system for its utility to you - but of course, there’s more to it than that…
Loyalty is a game based on Ridley Scott’s Alien, and combines standard RPG mechanics with a hidden role aspect. Survive the horror you have unleashed while working out who - anyone - is the traitor in your midst.
This is a game in which more than one person could have a secret role. You draw a card from a regular deck of playing cards, and based on what kind of face you have, you are either an android infiltrator, or a human. Because the character creation is randomized, it’s totally possible to have an entirely human crew - but the players won’t know this, and thus the paranoia will still be present.
On top of this paranoia, you’ll be facing off against an alien, and the more you come up against it, the stronger it gets. There’s a win condition, a lose condition, and the possibility to eject a suspect out of an airlock. If you like heightened stakes and no good endings, this might be the game for you.
The Warmest Place to Hide, by Rosie.
The Warmest Place To Hide is a TTRPG homage to John Carpenter's The Thing. 
It is the longest night in Antarctica, and something has made its way inside the research station at which you work. You and your teammates must work together to protect yourselves from assimilation - but when the creature can make itself look like anyone and anything, who can you really trust?
Create a base, populate it with crew, then see if you can survive an alien invasion.
This is the game for folks who want a direct re-creation of The Thing. As this is a Caltrop Core game, the rules are fairly minimal and use dice pools of d4’s. You can roll randomly for your character’s background, and choose an archetype that will give you specific skills and special abilities. You’ll also receive a random assignment of “Human” or “Something Else”. If you are Something Else, you always have to opportunity to take over any dead characters.
I’m not entirely sure how you communicate to players that they are Something Else without alerting the whole table; I’m assuming that this is the sort of game that involves passing a lot of notes. I think it might also be interesting if the GM introduces other threats that could kill players so that the Thing can approach and assimilate them without the players necessarily knowing who’s doing it.
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flour-is-a-spice · 3 months ago
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My roommate and I were talking about hobbies Connor would take up post-pacifist ending and we agreed that he would be a big fan of poker
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ominous-feychild · 6 months ago
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✦ OC Questionnaire Tag 2✦
Following tag from @the-letterbox-archives!
Characters from Sun and Shadow: Freya, Crow, and Daleira Characters from the Arcane Rifts: Gene, Tazin, and Mislav Featuring tAR's children leveled up! They'll be answering at 15, 17, and 17 years old respectively!
Questions: - "What's your relationship with your family like?" - "Do you have any hobbies? if so, what ones?" - "Do you dream often? what about?" - "What is the one thing you would not wish on your greatest adversary?" from @willtheweaver
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"What's your relationship with your family like?"
Freya: Well... we don't even know if my dad's alive but... re-regardless, it was rough between us. He was never around, and I just... I missed him. I know it was his job, but I blamed him. It was just me in that house, you know? Like, I mean--sure! I chose that! But the only other choice was to live alone in the city instead, where I had to deal with people trying to suck up to me in order to get money or whatever! So neither was a good choice, yeah??? And--I don't know, okay? I... I hope he's actually alive like the others say. I guess... I'll probably apologize to him, alright? But that still sucked.
Crow: Oh, my father's great, yeah. ... What, you were expecting more of an answer? Daleira: Oh, I love my dad! 😊 ... not enough for you?... okay, fine. Um... it's difficult at times between us. He's busy taking care of Lynsmouth most of the time, so we hardly spend any time together. But, you know--I get that! It's a lot of work to uh--... do whatever it is he does? Honestly I'm not that sure, haha. 😅 But I'm sure it's a lot! So, you know, it's not a big deal that he doesn't spend a lot of time with me. I'm really appreciative of him finding me and taking me in to begin with, and I've really led a great life thanks to him, so! 😊
Gene: I... don't remember my family. Just like I don't remember anything else before I got here. But... (*looks away to think. Will not look in asker's direction again.*) I think Abi was my brother? Older--older brother. He... really helped me a lot. So in that case... good. But... thinking the word "family"... hurts.
Tazin: (*spoken through his teeth*) I don't have a family.
Mislav: (*fakest smile you can imagine and not even trying to hide it; voice falsetto*) Dead, thanks for asking!
Crow: Sike!!! Bet you thought I wasn't going to answer. 😘 How cruel of you to think so lowly of me!!! 😭
I wasn't kidding, my father's great, I love him. He taught me everything I know about--detective work and all, heh! We don't always see each other because he's usually working on cases, but he's given me everything I need to succeed in life and I'm thankful to him for that. So hopefully I'll make him proud on this case with Frey! 😉😊
(tragically, it is not a work I have created if someone's family life is good. But, omfg, until now, I didn't realize SaS was the story of goddamn DADDY ISSUES!!! 🤣🤣🤣)
"Do you have any hobbies? if so, what ones?"
Freya: Oh, um... dammit, I'm not going to get away with a lie, am I? (*Heavy, drawn-out sigh*) Okay, fine. I... like reading. I know this is really weird!!! But, uh, sometimes, while I'm inshore, I've found books in the water. Books! Perfectly fine! Little to no water damage most of the time! I don't know if Dad sent them to me somehow or what, but... most of the time, they're in other languages. Things that don't always line up with those I find in the library. But I've figured a few of them out over the years, and I think it's really fun!
Crow: Psh, nothing as boring as reading. (*Precariously leaning back against a bulging doorway. There's a creak and then--CRASH!!!*) SHIT-- (*Furiously opens the door. An endless pile of books comes falling out. Except... they're all related to their cases? Huh. Is their hobby... working?*) Yep. That's my hobby. Working. Tell my dad that, would ya? 😘 (Oh I think we see something deeper in the closet--) NO!!! DON'T YOU DARE-- (*we zoom in to see countless artistic collages made out of cut-outs from pictures in their books and magazines.*) ... (*Crow, face burning, melts into the shadows and hides in shame.* But??? That's a cool hobby??? WAIT, COME BACK, AZA--)
Daleira: Oh!!! I just love working with magical trinkets! You know, conduits--from gods, mortals, and discovered in the Faewildes! It's amazing figuring out how each of them work and trying to figure out if I can replicate them! Faer and I have gotten good at transferring magic between objects, but gods' conduits are especially hard to work with. Like, come on--can't they share some of their power with the rest of us??? :/
There's a few items from Soren we just can't figure out, though... and he wouldn't tell me where he got them! I mean, that would help immensely in trying to figure out how they work, but we've already broken a few of them and don't want to risk losing all of them! Especially since--... well. An-anyway-- 😅
I gave Freya one when we first met! She was showing clear signs of magical sickness, and I'd already figured out it was a magical restraint you could manipulate the strength of--which is amazing, you know??? So it would be awesome to figure out how it works! But-- (*continues rambling happily*)
Gene: Hobby?... (*Looks away. Will not look back.*) I... like to draw. It's useful. Maps. Nobody else is able to navigate around the sewers, but my maps... they stay right. Even though they change. So it's nice to draw... feel useful. And everyone likes me then. Not just Mislav and Tazin. If... Tazin does. I'm pretty sure he does. (*Shakes his head swiftly, then nods*) Right. He does. Sorry...
(*Anxiously picks at his hands, still avoiding looking anywhere near the asker*) And... I've always liked reading, I think. The real stuff. To learn. It took a while for me to learn Glavni, but I've been able to read by myself for a long time now. I enjoy it. (*Finally looks back to give asker a pained smile*)
Tazin: Does burning buildings count? 😉 No? Okay, fine. How about just plain-old casual arson? 😉 OH, COME ON, HOW COME THESE GUYS'-- (*continues screaming into the camera, but we cut to black*) (*We return to a moody Tazin pouting with his arms crossed... and surrounded in flames.*) Fine. I've always liked stupid stories. You know the ones--knight in shining armor, or the underdog rising up and saving the day--that stuff. And Gene's got me into his stupid fucking "learning" thing, alright? But that's all you're getting out of me, got it, you little-- {REDACTED FOR PROFANE LANGUAGE}
Mislav: Um... not really? I... guess anything that lets me spend more time with Gene? 😅😭
... I really liked it back when I was on the farm. But... it's gone now. And I don't think Adilzhan or Zhrizn would let me do anything like that again. And... (*looks away, voice going below a whisper*) I'm afraid to even try.
(BET YOU THOUGHT IT WAS GOING TO BE ALL HUMOROUS HERE, DIDN'T YOU!?!?! DIDN'T YOU!?!?! YOU FORGOT IT WAS MY!!! MY!!!! STUFF YOU WERE READING!!! *maniacal laugh.mp4*)
"Do you dream often? what about?"
Freya: I think I've had a lot of dreams in my life. Most of them, I've hated, but I... can't remember them honestly. Except... fear. Being afraid of them. So, heh, you know--nightmares. Normal stuff normal people deal with right? Especially kids, I've heard.
... but I've been remembering a bit more of them lately, since I... since I was in the shipwreck. (*Voice goes strained and breathy, like she's struggling to breathe*) And I... I think I'm in the water again. In--in the dreams. And there's something else there--
Crow: Ha, no. Do most people remember their dreams? (They're lying. They remember. Their dreams center around failure. Failure, and a desperation to prove themself.)
Daleira: Um... not really? We faeries aren't like you humans... our "dreams" are... different. Real. I try not to actually sleep because of that. I don't want anyone else getting stuck in them.
Gene: Not anymore. I used to. Usually... nightmares. Monsters and nature and things chasing me. I have a curse. When I sleep... my nightmares find me. I'll wake up surrounded in things. Once... it included the monster. (*He looks away and is silent for a long moment, remembering.*)
... thankfully I don't dream much anymore. The curse is still here, but it's kinder now. Better things come through.
Tazin: No, who's asking? >:/
When I do dream, it's weird stuff. Memories. Wishes. (*waves hand dismissively*) Normal stuff.
(Also lying. Sometimes has nightmares of the people he cares about abandoning him. Stabbing him in the back. Telling him things about himself he knows to be true, but doesn't want to admit. Telling himself to be better... when he knows he won't.)
Mislav: Yes. I remember the night I lost everything. And the ones who took it all from me. (*looks to Gene*)
... almost everything.
"What is the one thing you would not wish on your greatest adversary?"
Freya: To find themself alone. To lose the people they care about... or feel like those people don't care for them back.
Crow: A pointless end. If you have to die, you should die for something. Something meaningful. Something you care about.
Daleira: Whatever happens to what I eat. 😅 (She's not kidding--remember, she's not human.)
Gene: Starvation.
Tazin: ... to be alone. Or... for it to be their fault.
Mislav: What happened to me... what's happening to me.
I regret deciding to do all these characters...
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Your questions: - What was the worst day of your life? - What's your worst nightmare? - If a monster asked you your worst nightmare, what would you tell it and why?
Tagging (with no pressure) @darkandstormydolls @yourpenpaldee @honeybewrites @fantasy-things-and-such @themboty @.the-letterbox-archives (avoiding double-tags) and whoever else wants to join!
Divider from @cafekitsune
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tiredtransttrpgdesigner · 1 year ago
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I Made a Game!
I made a Hidden Role Board Game called Barricade The Gates. It’s about a medieval village that’s about to be raided and ransacked by a marauding army, but the army has hired spies to weaken the defenses of the village to make the conquest easier. So the players have got to figure out who’s sabotaging them, with enough time to actually defend themselves from the much larger threat.
I’ve been working on this for over 6 months and I’m incredibly proud of this game. I’ve done a ton of playtesting, worked out all the kinks, and I’m finally ready to release it just in time for the spooky season. I decided to make it half off for the first week, so it's only $7.50 right now until November 7th. I would really appreciate it if you could give it a look and consider picking it up. Either way, if you could let people know about it, that would be lovely.You can pick it up right here on itch: https://thewispsoftime.itch.io/barricade-the-gates
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hybbat · 7 months ago
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Not fond of how dependant on wikis a lot of indie games are these days. Maybe this is a hot take but I think your game should be playable without looking up external resources, and I don't like having a wiki for whatever game I'm playing up all the times just to casually play it because the game couldn't be bothered.
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thematronofravens · 1 year ago
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lowkey i relate HARD to marisha right now, im always sus because i just always look suspicious
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symbioticsimplicity · 9 months ago
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Y’all what if Lilith didn't choose to take a vaycay in Heaven? What if she got redeemed?
#if she got redeemed and it got hidden by Adam and Lute#then having Sir Pentious pop up in front of Sera and Emily would have been also to keep that possibility from being hidden again#not sure what deal she would have made with Adam in that case#other than maybe to keep the exterminators from cleaning house altogether once they learned it was possible??#maybe give a double meaning to Adam's line about no one learning the truth???#and it would make sense Lilith seemed by all accounts a good wife and mother as well as a good queen who wanted the best for her people#so it stands to reason she could have been redeemed especially considering her sin wasn't like...huge#maybe she got taken out during an exorcism since she wasn't technically hellborn she would have been fair game#and it would make sense that she'd want to spare Lucifer the pain of finding her dead so she slunk off somewhere???#only to then find herself alive in heaven with no means of telling her family#it would also explain why she's just sitting alone on a beach instead of interacting with people when she's clearly a people person#she doesn't wanna be there so she'd rather be left alone#and if her deal was to help spare the rest of hell it would make sense as a perspective for having her go talk to Charlie#plus it gives a chance for her to be a rebellious little shit and tell Charlie her idea works and not to abandon it#if viv wants her and Luci to still be a thing and a healthy thing this would be a hell of an angle to hit it at#as well as giving Lucifer more motivation to take an active role in things#and maybe earn redemption for himself too??#idk but i think that would be really interesting especially with the fans expectations leaning so far the other way rn#hazbin hotel#hazbin hotel theory#hazbin hotel lilith
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joshuamj · 3 months ago
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man, some people really do just be making wild assumptions about people's intents huh 😔
(keep on seeing people giving the Side Eye to those who want Zelda to be able to wield a sword, and asking them why they want her to be a "Link clone." Like bro. bro. Wanting her to be able to fight doesn't mean that people want her to be a Link clone. This isn't some hidden misogyny or anything like u think. And letting her fight with a sword and shield doesn't automatically make her "basically" link, or make her being the protagonist pointless. like bro Link is more than just his sword. And even if Zelda's combat was identical to Link's, she's still more than that. I genuinely don't get why people keep on saying stuff like this.)
#josh talks#loz#loz eow#sorry to be a downer but i just see stuff like this annoyingly often#people really do be thinking theyve caught onto some huge misogynistic conspiracy#and by doing that theyre just simplifying Link and Zelda down and ignoring all the other things that make them them#like when i posted that drawing where i was like “what if Zelda had to impersonate Link in EoW?”#and some people were like “wouldn't that defeat the purpose of having Zelda as the protag if she looks like Link?”#and im just like??? no???? Zelda is more than just a girl in a dress???? what are you on#i will say tho some people also get Weird going the other way too#like some people think that making it so Zelda uses echoes and not a sword/shield is some hidden misogyny too#like no? its clearly trying to highlight her most well known strength unique to her and not link: her wisdom#like if they made more games where zelda was the protag and they continued this trend and never gave her a sword#then itd be getting into sus territory#but with one game? nope. they're not saying she isn't strong enough to wield a sword or that girls dont fight like that#theyre just trying to emphasize the difference between her and Link.#and to be fair#a good way to do so is showcasing how their combat styles may differ#but again. even if they did have similar/identical combat styles#that doesn't mean that Zelda is suddenly no different than link. wielding a sword doesn't get rid of her wisdom#it doesn't get rid of her backstory#or her unqiue role in a story#so yeah people need to realize that Nuance is a thing basically#and to not assume the worst of people/the intents of the game
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corviiids · 2 months ago
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thoughts on the death note amoung us game?
BANDAI NAMCO RELEASES A DEATH NOTE VIDEO GAME IN 2024 SPECIFICALLY FOR ME AND ME ALONE
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ff2-soda-pop · 1 month ago
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the first sonic movie is on and I'm just looking over at my mom like "hey you wanna hear my fan theories"
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nutntubear · 4 months ago
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My new game Misguided is out now!
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The survival of this young settlement is in your hands. As the people who make up its council, it's your decisions that will keep your people safe, your decisions that will determine its growth, and your decisions that will shape its future.
It's a shame none of your goals are aligned.
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it's a hidden roles game for 5-13 people where you try to guide your settlement to prosperity, it features two different ways to play, and features art by the incredible talented sean walsh! you can buy the game for 2 bucks on itch.io:
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