#hes a good writer and has a lot of interesting things to say
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buckleybltch · 2 days ago
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Literally the only thing I can think of is that they found the perfect love interest for Buck in Tommy and realized that he was too perfect. It's very difficult to mine a relationship for drama when they intentionally gave Buck a boyfriend whose traits were the exact opposite of every single problem all of Buck's girlfriends had.
Issues with the job? No problem, Tommy does the same one. Friendship group? Tommy's known most of the firefam for longer than Buck has. Christmas or birthday gifts? He has hobbies and interests! He communicates, he discusses things instead of letting them be dragged out.
And ironically the break up episode makes it obvious that Tommy has a hell of a lot of trauma that Buck could have inadvertently triggered which could have been used to mine for that drama.
Precisely, he was the perfect love interest for Buck.
I said this in another post that the reason for the breakup seemed like a cop-out. What i didnt say in the post was that I think they couldn’t find another reason to break them up. Their relationship had no problems, it was fine, it was going really well.
As someone else said, “you’re saying buck and tommy broke up because they both wanted a future with each other” like. Come on.
I think they could’ve found a lot of interesting things to give their relationship drama. Tommy doesn’t have a good relationship with his dad, maybe he thinks he wouldn’t be a good parent, maybe he’s hesitant about marriage. he’s obviously got baggage. They could’ve used that baggage to give their relationship the drama that TV shows need. Their breakup puts Buck right back on the hamster wheel and it’s getting boring. It’s so predictable. It needs to turn around and they need to get back together.
Maybe, god forbid, Tommy matches Buck’s freak. We think Buck goes over the top? Maybe Tommy is even worse, maybe Tommy would be the one getting him hot air balloon rides and vacations and over thinking. We could’ve seen Tommy being the one head over heels, we should’ve seen Buck getting the absolute Princess treatment on screen. Let Buck have something good for once.
Their relationship had endlessly possibilities too. Working together on a call, one of them getting hurt (like Bathena), the Eddie-tommy dynamic (mimicking Bobby-Michael)… The show had such a good thing going there and it got thrown away.
I ain’t a professional writer or shit but even I could map out their entire relationship with TV-worthy drama.
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v88sy · 2 days ago
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i think the thing with buck fucking strangers came only from oliver stark. the canon narrative did not, at least so far, explicitly say that this is what buck will do or wants to do imo. the implications of saying "your first cannot be your last" to a guy who has fucked around a lot and already learned that he wants a long-term relationship and was in multiple relationships are kinda icky to me, though. it feels like it says that none of it counts because buck's experiences are only with women and until he has had all of the same experiences with men, he isn't ready for "his last" or whatever tf. even if he doesn't fuck around, we are once again at the same point where we have been for 7 seasons with buck. maybe he won't devolve, but the stagnation is really unbearable at this point. especially after seeing this incredible potential of a love interest that finally checks all the boxes (!) being tossed aside so carelessly, i am personally done with it all.
I don't think Oliver said "strangers", but I will agree when you look at just his quote about texting Tim ideas about what he wants for Buck, in a vacuum, it reads shitty. And when someone brought that to his attention, he clarified.
Now that his character is single, he would like to have Buck going out and, basically, having a healthy relationship with sex. He said he would also suggest the same if his character were just coming out of a relationship with a woman too, so I don't feel it has anything to do with a certain sexual identity, and more so just Oliver wanting an arc for his character where he grows into having a good and healthy relationship with sex, instead of what he had in season 1. I think he's just trying to go with the story that Tim has given him and make the best of the situation. Oliver said he's constantly texting Tim ideas, to which he usually says "that's why you're the actor and I'm the writer" so who knows if that's actually something we'll see on screen, but I can tell you it's not anything I'm interested in.
I do get what you're saying about Tommy's reasoning, and I had a whole spiel about it too. I absolutely agree it should have been worded better, but I think Tommy was coming from a place of personal experience. All relationships have this new, shiny, honeymoon phase. Buck has already been putting Tommy up on this pedestal, and there is the added "newness" of it being his first same gender relationship. It's not that Tommy thinks Buck has no experience with relationships or that he doesn't know what he wants, it's that Buck is still seeing Tommy with these rose tinted glasses and Tommy knows what will happen once they come off, because it has before. Maybe more than once, with him on both ends of it. At least that's how it reads to me.
Tommy doesn't feel he can live up to this idealized version that Buck has of him in his head, and he thinks it's better to bow out now before he falls too deep, but I think he already has.
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seyaryminamoto · 3 days ago
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Any thought on Toph's writing and "arc" in ATLA? I personally think Toph was the most stunted and underdeveloped character. She never really develops at all and is mostly just a walking joke. It's clear that the writers loved her but also clear that they never did anything with her.
If you mean stunted and underdeveloped character in the main cast, definitely yes. A lot of minor characters were done a disservice by the show, given next to no complexity, so I wouldn't rank her as #1 altogether, but among the main cast, absolutely.
Now, I wouldn't say she had zero growth, it's just... not an arc. I also don't think she was only a joke, though they used her for comedy a lot. It's part of why it weirds me out when the fandom acts like Sokka, and only Sokka, was comic relief in ATLA. Toph, Aang, Iroh, even Zuko whenever the narrative wanted to poke fun at him, provided comic relief often, so it's kind of stupid to pretend it was only ever Sokka.
... But that ridiculous perception, then, caused the not-so-funny LOK phenomenon of "Bolin is the funny one", where basically all comedy was meant to be about/around this one character, which didn't work nearly as well as they expected it to, and did nothing for the team's synergy and bonding, but I digress...
What do I think about Toph's story and journey in ATLA?
Toph starts out as a girl who wants nothing more than to be independent and for people to stop underestimating her. When we consider that, in her final action scene in the show, she's clinging by her fingertips to someone else, and that her survival and life depend expressly on HIM, it suggests that she's learned that she doesn't have to go at everything alone, and also that she doesn't have all the answers to all situations. The first time we met her, it doesn't really feel like she wants to work alongside other people, as shown in her conflict with Katara in The Chase, where Toph felt absolutely no need to chip in and help out with anything but her personal needs.
I will say, in Toph's defense about that last thing, it's perfectly common for a child who has spent most her life being cared for, not having anyone expect a single thing out of her, to not understand why she needs to contribute ANYTHING to the team. It doesn't hurt that she's new, which implies that the others have been setting up camp, finding food, traveling across the world, without needing an earthbender's contributions. So it's fairly easy to see her side in this: why does she need to help at all? Why can't they handle things on their own when they always did?
But in her chance encounter with Iroh, Toph is given a chance to think on things and ponder that there's nothing wrong with relying on others. It's so effective that this scene concludes with Toph telling Iroh that maybe he should tell Zuko that he needs him too. This might even be one of Toph's strongest moments in the entire show, honestly. She has no idea who she's talking about, has never met Zuko or Iroh before, but what she tells Iroh doesn't sound like it comes only from having determined that IROH needs Zuko: it sounds like self-reflection, based on Toph realizing that maybe she can open up to needing her friends, too, and working alongside them isn't such a bad thing.
I think this is decent writing. Really!
The issue is... this is about as good as it gets with Toph.
I really like her character, she has a lot of good jokes, some interesting moments of vulnerability here and there, but this scene with Iroh is the only instance of the show I can think back on that actually features Toph questioning her strict ideas and reasoning with them, choosing a different path and abandoning something else she wasn't ready to forsake (complete and utter independence). What's more, this isn't even the kind of growth where Toph has COMPLETELY abandoned her individualistic mentality: she's adjusted it. She allows herself to consider she could be part of a team, to have friends, to work with others, but that doesn't mean she's tied down to them. It never stops feeling like Toph is more than ready to do things on her terms, in her own ways. No matter how much she bonds with the others, she will rely on them exclusively when she needs them (see how she clings to others when she has little to no visibility), or when they need her in combat and such, but outside of such spaces? It's unlikely that Toph will be the type of person who feels the need to be accompanied all the time, who feels better if someone is constantly watching over her. Her friends allow her to find some kind of balance between her need for independence and the comfort of having allies and friends to connect to... but that doesn't mean that she'll never break off on her own when the urge hits her, when the big battles are settled, when problems are resolved.
And I'm the last person to think Yang, of ALL PEOPLE, has any solid understanding of these characters, but whether it was his idea or Bryke's to feature Toph as a teacher, and to have the Gaang drop by to pick her up during The Promise? Ultimately, this just proves she doesn't feel the need to be with Aang, Sokka and Katara non-stop. If even someone like Yang thought she'd go do her own thing (... the quality of what he wrote is, of course, forever in question), down to even leaving her out of The Search entirely? It's clear that they're not trying to promote the idea that Toph is forever clinging to her friends now. She's still independent.
But like I said earlier... this balance Toph finds between her friends and her freedom isn't the product of multiple episodes and lots of hard work and bumping into obstacles to achieve. This... is literally just Toph's second episode. That's the last time the show actually challenged Toph on a PERSONAL level that doesn't involve "becoming a more powerful bender".
Take her relationship with her parents, for instance: the fandom is convinced they were abusive as fuck and that Toph would hate them forever. Ironically, the show DOESN'T promote this notion at all (which makes The Rift kind of insane when compared to the show's treatment of Toph's parents), for it features her parents as two idiots who underestimate Toph immensely and who simply want her to come home and stay out of danger. This could be deemed as abusive in some people's minds, as usual the word needs to be taken more seriously nowadays... they're not good parents, there's no denying that. They don't understand their daughter, outright. They allow their preconceptions of her disability to determine who they think their daughter is. There's nothing in the show that suggests otherwise.
So why, exactly, is it that every instance where Toph considers communicating with her parents or meeting them, she seems to be perfectly content with doing it?
Xin Fu's trap for Toph was completely cemented on the notion that Poppy Beifong had come to visit Ba Sing Se and that she finally accepted her daughter for who she was. Toph's reaction isn't some kind of jaded dismissal because there's noooo way her mom would ever accept her... she outright goes to see her. Which allows Xin Fu to trap her. Which then results in Toph discovering she can metalbend. But the thread that started this whole plotline? It... goes nowhere. Of course, Toph's parents AREN'T there, there's no real reason to assume they've changed, and this was just a trap... but we get no reaction from Toph when it comes to this. We see no conflict. She simply embraces her new abilities and runs back to Ba Sing Se. A quick glance through the transcript shows zero focus or interest in what she went through. Hell, there's not even any acknowledgement that she learned to metalbend. It's all about Aang's struggles with the Avatar State and Katara being in danger.
Next time? The Runaway. A very frustrating and annoying episode. What happens here? Katara decides to dig into Toph's old wounds regarding her parents, tries to psychoanalyze her and decides that all of Toph's rebelliousness against authority boil down to having a bad relationship with her parents. Which... maybe it's true? Doesn't really justify Katara trying to act like her mother anyway? And then the episode ends with Toph asking Katara to help her send a letter to her parents, which sounds like Toph has made her peace with them and like she's ready to accept that she would like them in her life too, and that she wants them to accept who she is. Yay.
... The issue here is there's no follow-up. This doesn't feel like development because nothing comes from it. Nothing really changed. It doesn't come from organic writing either: it comes from Katara's forced "mother friend" role that she didn't use to hold at all (as I said in the ask about why I think Katara loses her appeal as a character the deeper we go into ATLA), and it never actually confronts Toph with her parents again. It doesn't feature a deeper reflection from Toph regarding why she feels the way she does about her parents, nor does it feature Katara realizing that Toph's parents actually did fuck up a LOT with her and that she has every right to push back against them. It merely makes Katara calm down because she realizes the others care about her (while eavesdropping, ofc) and are ready to accept her for who she is... even though she, too, merits a LOT of reflection regarding this mom friend role and nobody else should be comfortable with that, let alone her :'D
Point being, the show really just holds this as the only thing about Toph that wasn't actually resolved, but it acts like it's fine because Toph sent a letter. What growth did we see in Toph that actually means this letter makes all the difference, though? We have no idea how it affected her parents -- as much as Yang acts like it didn't affect them at all, it could have made them rethink some things, or it could have made them mount an even more desperate search for their child, who knows? And it's a pretty solid thread to pull at, to tug loose, to TRULY challenge Toph's character... aaaaaaand they just don't do it at all.
The way I see it, that's really what it boils down to. The show doesn't challenge Toph in any significant way after her... second episode. This isn't the case for most main characters, and I'm not even asking for Toph's story to feature an intense, horrible, super harrowing and difficult plot...! Just, make some things complicated for her. Show her frustrations, show her difficulty to grasp things she hasn't experienced before. Confront her with realities that she, a sheltered girl from a pretty well-off city, has never really needed to face before. Her attitude towards Ba Sing Se is never questioned or challenged narratively: she's constantly proven right about the city being fucked up, and about her reads on all high society people. While all this makes Toph feel smart to a viewer, the issue really comes where this character basically only has her admittedly sizable charisma to win us over. She succeeds! But what does this show give her to work with besides a very quick "I don't wanna work in a team-I learned to work in a team" conflict that is resolved even faster than Sokka's sexism, which pretty much died out within 4 episodes?
There's definitely a component here were Toph is successful not only because of her personality, her abilities, her strength... but also because of the message she conveys regarding disabilities. A LOT of disabled people have clung to Toph as an example and inspiration to not allow whatever ails them to define them or hold them back. Whether the comparison between a blind girl with magical powers and a disabled person of our world without them is valid or not? The effect Toph has had on a lot of viewers who related to her struggles is undeniable. In a sense, it almost feels like the fandom's worship of Toph suggests that in not giving her further challenges on a personal level, they actually hit some kind of jackpot as far as social messages are concerned... but once you actually scope in and pay proper attention to her character, you might find she's got so much more potential that went ignored by this story in favor of presenting her as this unquestionably strong girl who relies on others when she really needs to but otherwise is independent and free from all of society's restraints on her.
Personally, I know this to be the case because of the pushback and reactions my version of Toph in Gladiator initially resulted in. She had no reason to think anything of Sokka and damn near killed him when they first clashed in the Gladiator League... and this horrified a LOT of people! They couldn't BELIEVE Toph could be like this! An older Toph, 7 years older to be precise, who broke free from her parents' hold, struck a bargain with her would-be-captor to get him MORE money than he'd find if he turned her in, and who wanted nothing but to measure her strength against other powerful fighters. If she doesn't have Aang's group's influence on her as early on as when she's 12-years-old, is it REALLY that crazy for Toph's problems with her parents and authority to fester, for her craving for independence to reach new heights, for her readiness to prove herself stronger than anyone to actually be a hazard for other people who stand in her way?
Thus... a lot of the work I've done with this character has been deconstructing these flaws, building her into someone who understands herself better. It's in learning from the examples Sokka and Azula set for her that she starts to realize what kind of person, what kind of LEADER she wants to be. One of my favorite scenes to write about Toph is when she's setting her city free from Fire Nation control, extending her earthbending reach all across Gaoling, putting a stop to the FN army while focusing on creation rather than destruction. On building up her people, on leading her forces with the power of her seismic sense, on capturing the enemy leader, all of it without razing her home city to the ground. Early Gladiator Toph? She wouldn't have cared one bit to join the war to begin with, and if someone had told her that her city, the place she associated with rules, limitations and restraints would be razed to the ground? She might have even encouraged it. Yes, a part of her would have felt guilt over her parents... but she would have been so emotionally stunted that she would have forced herself to ignore any part of her that still cared about them.
And worth noting? One of the biggest personal issues Toph faced was actually nearly killing Azula and Sokka because of her absolute determination to win against them during an event. They were already friends, but they were also each other's biggest rivals in the League... neither side holds back when it comes to this particular competition, and Azula and Sokka had actually beaten Toph and Iroh on their previous encounter! Which meant Toph's desperation for victory was driving her a bit crazy. But once Toph takes it too far at one point, she freaks out. It triggers guilt that actually jumpstarts a much deeper and more complicated arc than anything she'd been through before. Her determination to win at all costs, her pride over her lifelong winning streak within the League... she's suddenly facing the possibility that all this shit she used to cling to, so damn hard, means NOTHING when she could lose two of the people she cares most about if she continues to privilege all that stuff over their wellbeing and safety.
And this doesn't mean that she didn't like fighting as a Gladiator anymore... it means she really came to terms with the fact that other things mattered more. Later on? She realized there are BIGGER fights out there, too, than what's going on in the League: she was the last line of defense against a brutal attack by a rogue waterbender who killed a lot of people and could have killed many more... and after the fact, she spends quite some time worrying about what could have happened if she had failed to protect everyone, if her strength had faltered when she needed it most.
Yes, touting my own horn a lot... but everything I've typed about my own story is exactly why it can even piss me off, at times, to see Toph's potential as a character squandered to the extent it is in canon. I've done so much more with her than they ever did, and granted it's a huge story, but Toph ISN'T the main focus on it and I still managed to give her more to work with than canon ever did. It makes no sense, does it?
I don't think she was given the respect she deserved, and partly, I feel this happened with a lot of female characters who straight-up don't have arcs at all. There's this latent fear that in questioning a character, showing they're flawed, they could become unlikeable... ironic how this is seldom a concern over male characters, but it is with female ones. And mind you: it DOES happen to male characters, because Aang himself is the most egregious example of a male character showcasing flaws and people spiraling over them, turning them into something they never were, all be it to pretend SOMEONE ELSE (*cough* Zuko *cough*) is that much better than him. But they WEREN'T scared of writing Aang into complicated situations that showcased his flaws and resulted in his growth, though. They are with Katara, Toph, Suki, Mai, Ty Lee... :') wonder why, huh?
Ultimately, Toph is a much better character, boiled down to basics, than many characters I tend to talk about and criticize openly. The issue with Toph, for me, isn't really that she fails as a character, or conveys wrong messages, or that the narrative is biased in her favor (though sometimes it is...).
The problem with Toph is she has no chances to truly grow into her own. That her biggest growth comes from a singular conversation with Iroh in episode 2x08 is incredibly unfair to a character who can provide SO MUCH if you simply give her a chance and let her be... human. Flawed. Complex. There's so much more that can be done with her, and if given a chance? She really could have been the best character of the entire show. Too bad they didn't have the guts to let that happen.
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galadhir · 20 hours ago
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Oh this is nice!!! I know that early 2000s LOTR fandom was extremely hard to deal with so more power to you for this one.
Honestly, I found the fandom a great place to be in those days. There weren't a lot of people writing Celeborn or even the Sindar in general, (other than Haldir and Legolas.) But the section of the fandom that I hung out in, I found delightful. Lots of really good writers, and a playful atmosphere in which we were all being inspired by each others' work and writing our own, and chatting about it with each other. I was lucky, maybe, but I have only pleasant memories.
I do remember what I thought was a thriving Elrond/Celebrian fandom in those days (although anything not-Legolas and not-Feanorian was obviously much smaller than those powerhouses.) I think it's great. Celebrian deserves a bit of development. If we want strong female characters in the Tolkien fandom we should maybe write more of them than just Galadriel, and surely Galadriel's daughter must have been special in her own right.
i think it's interesting that even in that one Celeborn is a Teler, and therefore always associated with the folk that got damaged by the Kinslaying
It *is* interesting :) I think Galadriel nails her colours to the mast as regards her support for the Sons of Feanor with that decision. And would have stood to potentially alienate herself from her whole people if not for Thingol embracing the Finarfinions and (cautiously) being okay with the people of Fingolfin. It's hard to go against your whole family for love - which is an interesting aspect of their story I don't see explored enough.
(Admittedly I haven't been in the fandom for 20 years, so it may have been done to death by now, but... somehow I doubt it.)
Also I like the version in which Celeborn is a Sindar, which also makes the marriage a mixed marriage in terms where Galadriel married a dark elf. There's a lot to be said about elvish racism in the way the Amanyar treat the elves of Middle-earth, and how that makes things tricky not only for Galadriel with her relatives but also for Celeborn with his.
I think that's sad that people ignore this and say that Celeborn never understood the real Galadriel (opinion that came from the show for some reason) or that he's just an useless betacuck with no personality because that's the only way a woman would have indipendence in her marriage, amirite? Because else a Real Man™️ would rather tame her, right ?
Ugh. This is still going on? Of course it is. Because we are more sexist than Tolkien, and we can't imagine a m/f marriage without subordination of one of the parties.
For some reason it seems to be impossible for people to understand that you can have a marriage where both people have their say - and are thus functionally equal - where one of them has more power than the other.
And yet that's easy - the one with power just refuses to exert it over the other person. They respect their spouse's autonomy because they are a good person.
Also it's possible their spouse has qualities other than power that make it only sensible to consider their opinion.
because they are your beloved and you want them to be happy
because they may have more knowledge of specific things than you and you trust their judgment
because they may have character traits you don't have and you need - ie caution, or wisdom. (See where Galadriel calls her husband 'Celeborn the Wise'. She obviously thinks he generally has good takes on stuff.)
etc
I can't believe I'm still having to argue for the equality and independence of spouses in this day and age.
The less said about Peter Jackson the better. To be fair, I loved the first film, but it was him having the elves of Lorien come to Helm's Deep that got me into fandom in the first place. I was like 'no. That's not how that happened. Do you think they didn't have stuff to do at home?' And then I wrote Battle of the Golden Wood to try to produce something that was a bit closer to canon.
If I wasn't so old and tired I would be tempted to write the story of the Fall of Eregion and the Forging of the Rings for the same reason. But omg I am so tired.
Objectively the funniest argument i've seen for the reason why Celeborn isn't in the show is that he's so boring that not even the showrunners know what to do with him and that he would be an useless baggage for Galadriel's story…
Well, they should do their job and think of something. I could do it. I could do it in a heartbeat. It's easy. How dare these people think that Galadriel's husband is going to be boring? What a travesty!
For what you say of the lore… you're right but i think that the Unfinished Tales rights are off so they cannot use them.
Oh yes, I keep forgetting about the copyright stuff, and their insane decision to write a story they don't have the rights to use the canon sources for.
They should have done something they *did* have the rights for, instead of just making up something that almost has to be wrong in order to be permitted at all. I'm sure there are an infinite number of stories that could be told around the events of LotR and The Hobbit.
What about that Haradhrim soldier that Sam wondered about, for example? I would genuinely love to see more about Far Harad and learn what lies Sauron told them to make them trek across Mordor on their war elephants to attack a city they'd probably never heard of.
You could add a female MC, a couple of blue wizards and some ex-Numenorian Corsairs and I'm sure you could mix up something fascinating that no one in Tolkien fandom could complain about at all.
(We still would complain, but it would be fun complaining and not whatever cannibalistic thing this is.)
Simon Tolkien should at least suck it up and if he was ok with Amazon's fic, to open the possibility for fans to publish LOTR retellings.
LOL! That would be great. I'm ready :)
Hoo, boy. I am definitely going to unfollow the Celeborn tag again, since it's full of Haladriel shippers arguing that Celeborn stans are harassing them.
I'm not getting into whether that's true. I have no interest in Rings of Power, and as far as I am concerned, Halbrand does not exist in Tolkien's world. I can't be somewhere where people mix Amazon's fanfiction with actual lore.
Also ship wars are not for me. I was a massive Celeborn defender during the release of the movies, and I wrote several novels worth of fanfic then. I think I'm spent.
Still, as a Celeborn fan I thought the Celeborn tag would be a great place to go to find stuff about Celeborn. How could I have been so foolish!
My poor lad! Not even his own tag is about him. Which is exactly what I should have expected, now I come to think about it.
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hoodienanami · 8 months ago
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Why does John Lydon have to be like that? I hate him now, but I sort of find him fascinating when he was young and kinda cute, so I can't not hate him as much as I would like.
i understand, anon. ive got pretty much the same exact feelings
but smth i keep in mind is that hes changed. that means he previously had pretty damn good takes on things. personally i like what he said when asked about the national front
a lot of punks from the first generation have changed for the extreme worse as theyve gotten older. captain sensible of the damned and exene from x being just two. but that doesnt mean that they were always like that. it doesnt suddenly erase the good things they did and said. sometimes ppl just get stupid. it happens. we've all got a family member who spouts the same shit
personally i think lydon was and is a better man then most rockstars are. its a low bar to clear but many musicians trip over it including punk musicians. so shout out to lydon for always hating that child molester cunt johnny thunders and speaking up about jimmy saville, another child molester, when everyone else was too chicken shit to do the same. i respect him a lot more then i respect the clash who worked with allen ginsberg the outspoken NAMBLA member (until someone can prove to me that ginsberg wasnt open about being with NAMBLA when he worked with the clash i will always hold this shit against them)
anyway i really dont think theres a point in hating the past version of someone for who they are in the present. lydon was a good kid. not perfect but he had his heart in the right place. i like this feature vivien goldman did on him in 1978
maybe im too sympathetic but honestly i dont really care. theres worse shit going on for me to worry about then if im giving a guy who's present day self i barely think about too much grace
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beansterpie · 7 months ago
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rewatching LoK, i'm being reminded how much I dislike the.... the brothers, mako and bolin, yanno? they're such underwhelming characters on basically every level. it'd almost be impressive if they weren't in every episode and didn't annoy me so much ugh
#bean talking into the void#also this show in general is very flawed lol#cool things about it but the choice to structure it more like a#prestige tv show#as in each season follows One Story#is... i wouldn't say it was a bad choice but i feel like you can see the growing pains#switching over from the episodic structure of ATLA#s1 while flawed is solid#it knows what it's trying to do even if it doesn't always stick the landing#season two feels like a season-long filler episode LMFAO#which is hilarious because a lot of world-building stuff happens#but tonally it's all over the place#serious political plots interspersed with the B Plot following Tenzin and his family#on vacation???#so fucking random#but anyway back to roasting the brothers#i find bolin just annoying in general his brand of comedy totally doesn't work for me#but at least he has like#a personality that's consistent#mako is sooooooo blah#the writers have no idea what to do with him and he comes across as having a strikingly boring personality#with no defining traits other than being wishy washy (and a boot licker)#it FEELS like he was meant to remind viewers of Zuko#at least in appearance if nothing else#another broody pretty boy to latch onto#but he has literally nothing interesting to actually get invested in#sure he's got his tragic backstory and he's the 'older brother who took care of his younger brother after their parents died' boo hoo#but that's all just exposition and it's barely shown in a way that feels illustrative or emotional in any way that matters#(other than him comforting bolin in s1 after he KISSES THE GIRL HE KNEW BOLIN HAD A CRUSH ON lmfaoooooo)#(what a good big brother lmfao)
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cutemeat · 5 months ago
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Why do people not want Rob in the writers room this up coming season?
idk i just think rob needs to take a step back from the writing sunny for a little while Lol... in the same way Glenn needed a break from it for a bit yknow
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iamthedukeofurl · 6 months ago
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Discworld is an interesting beast in the age of ACAB. Like, the city watch books are a story about police and the way in which a good police force can help and protect people. Which would make it copoganda. And I'm not going to say that the City Watch books are completely free of copoganda, but they also do something interesting that fairly few stories about heroic police officers do, and I think it has a lot to do with Samuel Vimes. A lot of copoganda stories like, say, Brooklyn 99, are perfectly capable of portraying cops as cruel, bigoted, and greedy, but our central cast of characters are portrayed as good people who want to help their communities. The result is that the bad cops are portrayed as an aberration, while most cops can be assumed to be good people doing a tough job because they want to help protect people from the nebulous evil forces of "Crime". The police are considered to be naturally heroic. Pratchett does something very interesting, which is provide us with Vimes' perspective, and present us with an Unnaturally heroic police force. In Ahnk-Morpork, the natural state of the watch is a gang with extra paperwork. It's the place for people who, at best, just want a steady paycheck and at worst want an excuse to hit people with a truncheon. Rather than be an army defending people from the forces of Crime, the Watch is described as a sort of sleight-of-hand, big burly watchmen in shiny uniforms don't stand around in-case a Crime happens in their vicinity, they stand around to remind people that The Law exists and has teeth. The Watchmen are people, when danger rears it's head, their instinct is to hide and get out of the way. When faced with authority, their instinct is to bow to it out of fear of what it might do to them if they don't. Carrot is a genuine Hero, but his natural heroism is presented as an aberration. Normal Cops don't act like Carrot does. The fact that the Watch ends up acting like a Heroic Police Force is largely due to the leadership of Sam Vimes, but Vimes himself is a microcosm of the Watch. The base state of Sam Vimes would be an alchoholic bully of an officer, one who beats people until they confess to anything because that makes his job easier. Vimes The Hero is a homunculous, an artificial being created by Sam Vimes fighting back all those instincts and FORCING himself to behave as his conscience dictates. Vimes doesn't take bribes or let his officers do the same because, damnit, that sort of thing shouldn't happen, even if doing so would make things a lot easier. Vimes doesn't run towards sounds of screaming because he WANTS to, he forces himself to do so because somebody needs to. It's best summed up in Thud “Quis custodiet ipsos custodes? Your Grace.” “I know that one,” said Vimes. “Who watches the watchmen? Me, Mr. Pessimal.” “Ah, but who watches you, Your Grace?” said the inspector with a brief little smile. “I do that, too. All the time,” said Vimes. “Believe me.”
In the hands of another writer, or another series, this exchange would be weirdly dismissive. To whom should the police be accountable to? Themselves, shut up and trust us. But from Vimes, it's a different story. Vimes DOES constantly watch himself, and he doesn't trust that bastard, he's known him his entire life. The Heroic Police are not a natural state, they're an ideal, and ahnk-morpork only gets anywhere close. Vimes is constantly struggling against his own instincts to take shortcuts, to let things slide, but he forces himself to live up to that ideal and the Watch follows his example. Discworld doesn't propose any solutions to the problems with policing in the real world. We don't have a Sam Vimes to run the NYPD and force them to behave. We don't have a Carrot Ironfounderson. But it's at least a story about detectives and police that I can read without feeling like I'm being sold propaganda about the Thin Blue Line.
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mollyrealized · 9 months ago
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How Michael Met Neil
original direct link [MP3]
(Neil, if you see this, please feel free to grab the transcript and store on your site; I had no easy way of contacting you.)
DAVID TENNANT: Tell me about @neil-gaiman then, because he's in that category [previously: “such a profound effect on my life”] as well.
MICHAEL SHEEN: So this is what has brought us together.
DAVID: Yes.
MICHAEL: To the new love story for the 21st century.
DAVID: Exactly.
MICHAEL: So when I went to drama school, there was a guy called Gary Turner in my year. And within the first few weeks, we were doing something, having a drink or whatever. And he said to me, “Do you read comic books?”
And I said, “No.”  I mean, this is … what … '88?  '88, '89.  So it was … now I know that it was a period of time that was a big change, transformation going through comic books.  Rather than it being thought of as just superheroes and Batman and Superman, there was this whole new era of a generation of writers like Grant Morrison.
DAVID: The kids who'd grown up reading comic books were now making comic books
MICHAEL: Yeah, yeah, and starting to address different kinds of subjects through the comic book medium. So it wasn't about just superheroes, it was all kinds of stuff going on – really fascinating stuff. And I was totally unaware of this.
And so this guy Gary said to me, "Do you read them?" And I said, "No."  And he went, "Right, okay, here's The Watchman [sic] by Alan Moore. Here's Swamp Thing. Here's Hellblazer. And here's Sandman.”
And Sandman was Neil Gaiman's big series that put his name on the map. And I read all those, and, just – I was blown away by all of them, but particularly the Sandman stories, because he was drawing on mythology, which was something I was really interested in, and fairy tales, folklore, and philosophy, and Shakespeare, and all kinds of stuff were being mixed up in this story.  And I absolutely loved it.
So I became a big fan of Neil's, and started reading everything by him. And then fairly shortly after that, within six months to a year, Good Omens the book came out, which Neil wrote with Terry Pratchett. And so I got the book – because I was obviously a big fan of Neil's by this point – read it, loved it, then started reading Terry Pratchett’s stuff as well, because I didn't know his stuff before then – and then spent years and years and years just being a huge fan of both of them.
And then eventually when – I'd done films like the Underworld films and doing Twilight films. And I think it was one of the Twilight films, there was a lot of very snooty interviews that happened where people who considered themselves well above talking about things like Twilight were having to interview me … and, weirdly, coming at it from the attitude of 'clearly this is below you as well' … weirdly thinking I'm gonna go, 'Yeah, fucking Twilight.”
And I just used to go, "You know what? Some of the greatest writing of the last 50-100 years has happened in science fiction or fantasy."  Philip K Dick is one of my favorite writers of all time. In fact, the production of Hamlet I did was mainly influenced by Philip K Dick.  Ursula K. Le Guin and Asimov, and all these amazing people. And I talked about Neil as well. And so I went off on a bit of a rant in this interview.
Anyway, the interview came out about six months later, maybe.  Knock on the door, open the door, delivery of a big box. That’s interesting. Open the box, there's a card at the top of the box. I open the card.
It says, From one fan to another, Neil Gaiman.  And inside the box are first editions of Neil's stuff, and all kinds of interesting things by Neil. And he just sent this stuff.
DAVID: You'd never met him?
MICHAEL: Never met him. He'd read the interview, or someone had let him know about this interview where I'd sung his praises and stood up for him and the people who work within that sort of genre as being like …
And he just got in touch. We met up for the first time when he came to – I was in Los Angeles at the time, and he came to LA.  And he said, "I'll take you for a meal."
I said, “All right.”
He said, "Do you want to go somewhere posh, or somewhere interesting?”
I said, "Let's go somewhere interesting."
He said, "Right, I'm going to take you to this restaurant called The Hump." And it's at Santa Monica Airport. And it's a sushi restaurant.
I was like, “Right, okay.” So I had a Mini at the time. And we get in my Mini and we drive off to Santa Monica Airport. And this restaurant was right on the tarmac, like, you could sit in the restaurant (there's nobody else there when we got there, we got there quite early) and you're watching the planes landing on Santa Monica Airport. It's extraordinary. 
And the chef comes out and Neil says, "Just bring us whatever you want. Chef's choice."
So, I'd never really eaten sushi before. So we sit there; we had this incredible meal where they keep bringing these dishes out and they say, “This is [blah, blah, blah]. Just use a little bit of soy sauce or whatever.”  You know, “This is eel.  This is [blah].”
And then there was this one dish where they brought out and they didn't say what it was. It was like “mystery dish”, we had it ... delicious. Anyway, a few more people started coming into the restaurant as time went on.
And we're sort of getting near the end, and I said, "Neil, I can't eat anymore. I'm gonna have to stop now. This is great, but I can't eat–"
"Right, okay. We'll ask for the bill in a minute."
And then the door opens and some very official people come in. And it was the Feds. And the Feds came in, and we knew they were because they had jackets on that said they were part of the Federal Bureau of Whatever. And about six of them come in. Two of them go … one goes behind the counter, two go into the kitchen, one goes to the back. They've all got like guns on and stuff.
And me and Neil are like, "What on Earth is going on?"
And then eventually one guy goes, "Ladies and gentlemen, if you haven't ordered already, please leave. If you're still eating your meal, please finish up, pay your bill, leave."*
[* - delivered in a perfect American ‘serious law agent’ accent/impression]
And we were like, "Oh my God, are we poisoned? Is there some terrible thing that's happened?"  
We'd finished, so we pay our bill.  And then all the kitchen staff are brought out. And the head chef is there. The guy who's been bringing us this food. And he's in tears. And he says to Neil, "I'm so sorry." He apologizes to Neil.  And we leave. We have no idea what happened.
DAVID: But you're assuming it's the mystery dish.
MICHAEL: Well, we're assuming that we can't be going to – we can't be –  it can't be poisonous. You know what I mean? It can't be that there's terrible, terrible things.
So the next day was the Oscars, which is why Neil was in town. Because Coraline had been nominated for an Oscar. Best documentary that year was won by The Cove, which was by a team of people who had come across dolphins being killed, I think.
Turns out, what was happening at this restaurant was that they were having illegal endangered species flown in to the airport, and then being brought around the back of the restaurant into the kitchen.
We had eaten whale – endangered species whale. That was the mystery dish that they didn't say what it was.
And the team behind The Cove were behind this sting, and they took them down that night whilst we were there.
DAVID: That’s extraordinary.
MICHAEL: And we didn't find this out for months.  So for months, me and Neil were like, "Have you worked anything out yet? Have you heard anything?"
"No, I haven't heard anything."
And then we heard that it was something to do with The Cove, and then we eventually found out that that restaurant, they were all arrested. The restaurant was shut down. And it was because of that. And we'd eaten whale that night.
DAVID: And that was your first meeting with Neil Gaiman.
MICHAEL: That was my first meeting. And also in the drive home that night from that restaurant, he said, and we were in my Mini, he said, "Have you found the secret compartment?"
I said, "What are you talking about?" It's such a Neil Gaiman thing to say.
DAVID: Isn't it?
MICHAEL: The secret compartment? Yeah. Each Mini has got a secret compartment. I said, "I had no idea." It's secret. And he pressed a little button and a thing opened up. And it was a secret compartment in my own car that Neil Gaiman showed me.
DAVID: Was there anything inside it?
MICHAEL: Yeah, there was a little man. And he jumped out and went, "Hello!" No, there was nothing in there. There was afterwards because I started putting...
DAVID: Sure. That's a very Neil Gaiman story. All of that is such a Neil Gaiman story.
MICHAEL: That's how it began. Yeah.
DAVID: And then he came to offer you the part in Good Omens.
MICHAEL: Yeah. Well, we became friends and we would whenever he was in town, we would meet up and yeah, and then eventually he started, he said, "You know, I'm working on an adaptation of Good Omens." And I can remember at one point Terry Gilliam was going to maybe make a film of it. And I remember being there with Neil and Terry when they were talking about it. And...
DAVID: Were you involved at that point?
MICHAEL: No, no, I wasn't involved. I just happened to have met up with Neil that day.
DAVID: Right.
MICHAEL: And then Terry Gilliam came along and they were chatting, that was the day they were talking about that or whatever.
And then eventually he sent me one of the scripts for an early draft of like the first episode of Good Omens. And he said – and we started talking about me being involved in it, doing it – he said, “Would you be interested?” I was like, "Yeah, of course."  I went, "Oh my God." And he said, "Well, I'll send you the scripts when they come," and I would read them, and we'd talk about them a little bit. And so I was involved.
But it was always at that point with the idea, because he'd always said about playing Crowley in it. And so, as time went on, as I was reading the scripts, I was thinking, "I don't think I can play Crowley. I don't think I'm going to be able to do it." And I started to get a bit nervous because I thought, “I don't want to tell Neil that I don't think I can do this.”  But I just felt like I don't think I can play Crowley.
DAVID: Of course you can [play Crowley?].
MICHAEL: Well, I just on a sort of, on a gut level, sometimes you have it on a gut level.
DAVID: Sure, sure.
MICHAEL: I can do this.
DAVID: Yeah.
MICHAEL: Or I can't do this. And I just thought, “You know what, this is not the part for me. The other part is better for me, I think. I think I can do that, I don't think I could do that.”
But I was scared to tell Neil because I thought, "Well, he wants me to play Crowley" – and then it turned out he had been feeling the same way as well.  And he hadn't wanted to mention it to me, but he was like, "I think Michael should really play Aziraphale."
And neither of us would bring it up.  And then eventually we did. And it was one of those things where you go, "Oh, thank God you said that. I feel exactly the same way." And then I think within a fairly short space of time, he said, “I think we've got … David Tennant … for Crowley.” And we both got very excited about that.
And then all these extraordinary people started to join in. And then, and then off we went.
DAVID: That's the other thing about Neil, he collects people, doesn't he? So he'll just go, “Oh, yeah, I've phoned up Frances McDormand, she's up for it.” Yeah. You're, what?
MICHAEL: “I emailed Jon Hamm.”
DAVID: Yeah.
MICHAEL: And yeah, and you realize how beloved he is and how beloved his work is. And I think we would both recognise that Good Omens is one of the most beloved of all of Neil's stuff.
DAVID: Yes.
MICHAEL: And had never been turned into anything.
DAVID: Yeah.
MICHAEL: And so the kind of responsibility of that, I mean, for me, for someone who has been a fan of him and a fan of the book for so long, I can empathize with all the fans out there who are like, “Oh, they better not fuck this up.”
DAVID: Yes.
MICHAEL: “And this had better be good.” And I have that part of me. But then, of course, the other part of me is like, “But I'm the one who might be fucking it up.”
DAVID: Yeah.
MICHAEL: So I feel that responsibility as well.
DAVID: But we have Neil on site.
MICHAEL: Yes. Well, Neil being the showrunner …
DAVID: Yeah. I think it takes the curse off.
MICHAEL: … I think it made a massive difference, didn't it? Yeah. You feel like you're in safe hands.
DAVID: Well, we think. Not that the world has seen it yet.
MICHAEL (grimly): No, I know.
DAVID: But it was a -- it's been a -- it's been a joy to work with you on it. I can't wait for the world to see it.
MICHAEL: Oh my God.  Oh, well, I mean, it's the only, I've done a few things where there are two people, it's a bit of a double act, like Frost-Nixon and The Queen, I suppose, in some ways. But, and I've done it, Amadeus or whatever.
This is the only thing I've done where I really don't think of it as “my character” or “my performance as that character”.  I think of it totally as us.
DAVID: Yeah.
MICHAEL: The two of us.
DAVID: Yes.
MICHAEL: Like they, what I do is defined by what you do.
DAVID: Yeah.
MICHAEL: And that was such a joy to have that experience. And it made it so much easier in a way as well, I found, because you don't feel like you're on your own in it. Like it's totally us together doing this and the two characters totally complement each other. And the experience of doing it was just a real joy.
DAVID: Yeah.  Well, I hope the world is as excited to see it as we are to talk about it, frankly.
MICHAEL: You know, there's, having talked about T.S. Eliot earlier, there's another bit from The Wasteland where there's a line which goes, These fragments I have shored against my ruin.
And this is how I think about life now. There is so much in life, no matter what your circumstances, no matter what, where you've got, what you've done, how much money you got, all that. Life's hard.  I mean, you can, it can take you down at any point.
You have to find this stuff. You have to like find things that will, these fragments that you hold to yourself, they become like a liferaft, and especially as time goes on, I think, as I've got older, I've realized it is a thin line between surviving this life and going under.
And the things that keep you afloat are these fragments, these things that are meaningful to you and what's meaningful to you will be not-meaningful to someone else, you know. But whatever it is that matters to you, it doesn't matter what it was you were into when you were a teenager, a kid, it doesn't matter what it is. Go and find them, and find some way to hold them close to you. 
Make it, go and get it. Because those are the things that keep you afloat. They really are. Like doing that with him or whatever it is, these are the fragments that have shored against my ruin. Absolutely.
DAVID: That's lovely. Michael, thank you so much.
MICHAEL: Thank you.
DAVID: For talking today and for being here.
MICHAEL: Oh, it's a pleasure. Thank you.
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eff-plays · 1 year ago
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Ok so I watched the interview with Stephen Rooney, Astarion's writer, and here are some highlights. (I'm an aspiring writer and current game design student who wants to write for games so I'm sorry if some of these insights aren't as interesting to you as they are to me <3)
He calls Astarion his "horrible little vampire boy"
He loves seeing the fandom around Astarion<3
He did write other characters in the game, but mostly NPCs surrounding Astarion or his storyline, so it mostly revolved around Astarion
Astarion is not as connected to other companions/Origins as, for example, Lae'zel and Shadowheart, or Wyll and Karlach are to each other, but he is still reactive to their stories, even if it's just to stand off to the side and laugh when something terrible happens
He had a clear sense of where Astarion's story would start and end, but it got "muddy in the middle", but those are also moments where the best ideas come from
They write from the general idea that every character has one "good" and one "evil" ending, in order to give the player choice. RIP Ascendant apologists :(
According to Stephen, two of the most important aspects of Astarion's character (to keep consistent when bringing him to Idle Champions, at least) is that he enjoys violence, but is also fun about it
"He has a certain appreciation for violence, I guess? A bit of a murdery streak. [...] He's a vampire, he's all about blood, and he's all about, kind of, those darker sides of humanity. [..] But at the same time, he is ... He is really fun, he's really fun to write, he's really fun to have in your party, and it's very important for me that that is also represented."
"He's gonna stab you, but will have a smile on his face as he does it? I mean, I dunno. That's kind of him in a nutshell."
Larian would not have allowed for Astarion to be a typical brooding Dracula type, and there were scenes that were shot down for not being original enough
The main thing about Astarion was trying to get a "sense of fun." It would be easy to write a character that was very unlikable, and they absolutely did not want to do that
Rooney says Astarion is consistently terrible throughout the game and awful in a whole lot of ways, but he also needed to be charming enough that you could tolerate his presence and wanted him around
Rooney also had a lot of input on Astarion's stats (meaning the 10 Charisma is probalby 100% intentional)
He also had input on how certain lines should be delivered, even though the writers didn't directly work with voice actors
The way Astarion moves and poses is "all Neil"
Apparently, Neil Newbon worked on the character for years and Rooney did not speak to him once, though his voice work did influence how Astarion's lines were written and it became a "feedback loop" (Possible context for "ONLY SLIGHTLY, NEIL")
There were no points where a line delivery drastically changed Astarion's writing; rather it was a constant, slow evolution
However, there was one very spoilery moment where Neil gave such emotion to some "basic" lines that it fundamentally changed the scene (WHAT IS IT OMG)
It's difficult to balance approval, as you don't want to straight up write a monster. Every character needs to have some humanity in them. So if it comes to leaving the party, it needed to be the result of something central to said character. They wanted to be mindful of situations that would cause actual rifts between characters. (I assume this is why most generic disapprovals/approvals are +/- 1 or 2, while character-related ones give +/-5 or more)
However, as they don't write straight up horrible people/monsters, it doesn't come up as often as one might think.
The interviewer makes a point about how characters like Astarion and Lae'zel are good examples of how to play "evil" characters, as they are maybe not the best people but are still eager and willing to stick around the other party members
They worked to make sure the characters would work as a group, no matter the configuration of the group. The characters needed to be on the same path, even if they don't always agree or walk that path the same way.
Stephen Rooney is very proud of the "climactic" scene of Astarion's story. (AS HE SHOULD BE.) He even had to step away from the computer and have an emotional moment. Me too, man.
He's also "extremely pleased" that there's a point where you can punch Astarion in the face. "Actually, that one might be my favorite part" A MAN OF THE PEOPLE!!
Stephen Rooney's tip on what specific thing you should try out with Astarion: When he's trying to get a "sneaky nibble" at night, you should "probably" let him bite you. Way ahead of you there, sir.
No discussion about Astarion's romance unfortunately, but that's that!
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room-surprise · 3 months ago
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New Ryoko Kui interview dropped!!!
(This is a quick and dirty translation made using machine translation, and which I've lightly edited to add clarity. I'm not fluent in Japanese so I may have gotten things wrong. I'm sure others will do a better job later.
ADDITIONAL CONTEXT: This article is from a Japanese gaming magazine, like the previous interview in Famitsu, so they focus on video games and don't discuss other influences, even though they do get mentioned and are clearly pretty major.)
Kui was able to write "Dungeon Meshi" because she was not good at eating food and participating in human relationships. In this interview, we dig deeper into the influence of games, and how Ryoko Kui focuses on things she likes and dislikes while writing. [Writers of the Gaming Generation]
Dungeon Meshi.
This manga is attractive for its unique theme of "dungeons, defeating monsters in the labyrinth, and cooking them," as well as the unique characters, detailed human relationships, and deep worldview depicted in the labyrinth. It is currently being made into an anime, and adventurers from all over the world are fascinated by the world of "Dungeon Meshi."
So I thought , "I wonder if this work was drawn by someone who loves food and people." The depiction of such delicious-looking food and the construction of delicate human relationships and characters. Surely, it must have been drawn by someone who absolutely loves it.
However, in reality, the author, Kui Ryoko, says that she "is not good at either food or relationships."
So why was he able to continue drawing things she was not good at?
During the roughly 10 years of serialization, Kui has continued to confront "things she dislikes." This interview delves into Kui's unique creative techniques... and at the same time, it also delves into her "favorite things."
That's the "game"!
Those who are familiar with the subject may already know this, but Kui is also a big gamer. And it seems that "Dungeon Meshi" is heavily influenced by RPGs such as "Wizardry."
As a result, this interview turned out to be "I asked Kui a lot about her likes and dislikes." Likes and dislikes. They are the source of all interests and curiosity.
So how do we use this knowledge in our creative endeavors? How does this knowledge manifest itself in Dungeon Meshi?
How were those charming characters and the deep world created? We spoke to the original author, Kui Ryoko, and the editor, Masaru Hiroi, about things they could only talk about after the series was completed.
This is a game with the volume of a great labyrinth. I hope you will explore it all the way to the final floor!
Dungeon food. It's eat or be eaten. There is no superior or inferior, to eat food is simply a privilege of the living. Dungeon food. Ah, dungeon food.
First, I want to ask about how Kui first encountered video games.
--What are some influences from games in Dungeon Meshi? What was your first game, Ms. Kui?
Ryoko Kui (hereinafter referred to as Kui): I played traditional RPGs such as [blank?] and "Final Fantasy."
I think the first game console I ever played was a Famicom, which my parents won in a lottery . So before I knew it, we had a Famicom at home. I think my parents bought me the Super Famicom and PS1 after that...
After that, I took a break from games for a bit around the time of the PS2, but around the time of the PS4, I was finally able to buy games with the money I had earned myself .
--Why were you able to stay away from games around the time of the PS2?
Kui: I was too busy with exams, so I thought, "Well, I shouldn't be playing games," and left. When I started living alone after that, I couldn't play games because I didn't have a TV. My computer was also a Mac. [Macs aren't compatible with many games.]
--What was the trigger that made you think, "I want to play games" again?
Kui: I think the biggest thing was starting the serialization of "Dungeon Meshi."
Fantasy stories all have different settings, but at the same time, there are also things they share in common. For example, if you want to create a fantasy work, but you only know "Dragon Quest," it will end up resembling "Dragon Quest." It's scary to copy the setting of only one work.
So I just wanted to play a ton of different fantasy games and get an idea of ​​what the most common general understanding of fantasy is.
--Did you start playing it while you were still developing the concept for Dungeon Meal?
Kui: That's right. If I'm going to talk about "eating food," I have to play a game that has a system for eating food .
So I was interested in "Dungeon Master." However, at the time there was no easy way to play "Dungeon Master" on a real machine, so I played "Legend of Grimrock", which can also be played on a Mac.
["Dungeon Master," is a computer RPG released in 1987. Time passes each time you take an action in the dungeon, such as moving, fighting, or resting, so its biggest feature is that the game progresses in real time according to the player's actions. "Legend of Grimrock," is an action RPG released in 2012. It has a game design similar to "Dungeon Master."]
Until then, I had felt that overseas games and games played on PC were too difficult, but I felt like I had overcome one obstacle there. I thought, "Oh, this is pretty easy," and started playing a lot of different games.
-- Those two games are quite heavy even among RPGs, I think, so did you actually have that much difficulty with them?
Kui: No...I would say that my impression is more that best-selling games are easy to play (laughs).
I'm not that good at games myself, so I usually play games that allow you to adjust the difficulty on a super easy setting. So, games that allow you to lower the difficulty are always a lifesaver.
-- I've heard that apart from RPGs , you also like games such as "13 Sentinels: Aegis Rim" and "Paranomasite FILE23: The Seven Mysteries of Honjo ." Do you have a favorite genre, Mr. Kui?
Kui: I guess I'm just not very good at games that require you to use your brain through trial and error.
But in RPGs, if you just level up and keep tapping, you can win and progress in the game. Also, in novel-type games, if you read the text, you can progress. By this process of elimination, I quite like RPGs and text-based games .
Personally, I like games like Disco Elysium the most, which are text-heavy, top-down, and have maps to explore.
...Even I think that's a pretty negative reason (laughs).
Everyone: (laughs).
Hiroi Masaru (hereinafter referred to as Hiroi): But, Ms. Kui, you have really played quite a lot of games, haven't you?
Kui: No, the reason I'm able to play so much is because I play in a pretty callous way ...
I often buy a game, play it, and then just don't play it. So there aren't that many games I complete... I only complete a few a year. I play around 40 games, and if I complete 5 or 6, that's good.
When I asked if I could draw at Comitia, I got scolded.
-- Have you had any exposure to fantasy outside of digital RPGs?
Kui: I think it's not just games, but also the fact that I've always loved foreign fantasy novels . I was given books like "The Neverending Story," "The Lord of the Rings," and "The Chronicles of Narnia."
-- Dungeon Meshi gives off an atmosphere of Western fantasy like gamebooks or tabletop RPGs, rather than the typical Japanese fantasy games like Dragon Quest.
Hiroi: I think I went to Kui's house before the series started. At that time, we were discussing the name of a sci-fi manga called "Drawing Inside the Brain," which I had rejected many times.
Ms. Kui said she wanted to serialize this sci-fi manga... and when he was on the fourth draft, he said, "No, this isn't going to work," and when I looked at the scribbled notes next to her desk, she had already drawn the original version of "Dungeon Meshi" ! (laughs)
Kui: ……………No, I don't remember much (laughs).
Everyone: (laughs).
Kui: But I had wanted to draw a manga about exploring a dark dungeon, like Wizardry .
Since I was in elementary school, the manga I drew in pencil in my notebooks were all fantasy stories about swords and magic, so I had always wanted to draw a proper fantasy manga. However, there weren't as many fantasy manga in bookstores at the time as there are now, so I wondered, "Maybe fantasy doesn't sell."
Hiroi: At the time, there were a lot of people in their teens and twenties posting fantasy illustrations on online communities for artists, such as pixiv, and Kui was one of them.
I thought, there are so many people who want to write fantasy, so if she writes a fantasy aimed at this generation, it might sell.
And when I saw Kui's notes, I thought to myself, "Let's make a straight-forward fantasy manga, without making it weirdly twisted."
Kui: I originally thought of making this "dungeon exploration manga" as just a hobby... When I asked Hiroi if I could draw it at Comitia first, he got angry.
[Comitia is a comics convention in Japan for original self-published comics.]
Everyone: (laughs).
Hiroi: I said, "If you're going to draw at Comitia, then make sure you draw it as a proper serialization!" (laughs)
However, at that time, Kui had already published two collections of short stories, and they were being reprinted. In other words, she had a certain number of fans even before the serialization began.
So I decided, if Kui creates a pure fantasy for those fans, we can't fail badly. If it doesn't work, we'll just learn that fantasy is difficult to sell after all.
--By the way, were there any discussions between you and Ms. Kui about the fact that fantasy doesn't sell?
Kui: I remember vaguely talking about how fantasy manga doesn't sell well and how difficult it seems. I don't know much about light novels, so that might have been there for a while.
However, since a lot of fantasy manga were coming out around the same time, it was probably a "transitional period ." Maybe it was just when people started to feel more and more like they wanted to draw and read fantasy.
Not everyone is that interested in the things I like
-- I feel that "Dungeon Meshi" is a title that has breathed new life into the fantasy genre. How did you go about creating the setting and world when dealing with fantasy?
Kui: I try to think, "Not everyone is that interested in the things I like."
I like to think about pointless settings endlessly, but there are times when I think , "When this setting is actually made into a manga, people probably won't be interested in this story." So I try to include things that will make people interested, and cut out things that will distract people as much as possible.
For example, in "Dungeon Meshi" I initially wanted everyone to speak various languages. On top of that, I wanted to make the characters "only able to communicate with each other in one language"... but Mr. Hiroi said "Don't do that" (laughs).
Everyone: (laughs).
Kui: Even when I'm drawing it myself, I think, "It takes more than six panels to explain this setting...", and if I explain the setting more than necessary, it slows down the pace of the story.
Moreover, since "Dungeon Meshi" was a monthly serialization, unlike a weekly series, there wasn't much time for extraneous stories. Specifically, I had to draw one episode of about 30 pages per month.
In that case, there was no time to add in settings like "Actually, he was thinking about this behind the scenes" or "Actually, he can speak two languages." So, rather than there being any clear choices, there were quite a few times when "there was no time to do things normally." If it had been a weekly serialization, I might have included more.
--Does the scene where Chilchuck yells insults in his own language feel rather "forced"?
Kui: That's right (laughs).I thought, this only takes one frame...it's my chance [to include information about language]!
--So you haven't thought through all of these "fictional languages" yet?
Kui: If Dungeon Meshi were to be my life's work and I were to spend my whole life creating this world, I think it would be more fun to think about it...but initially, I thought that Dungeon Meshi would end in a few years.
Hiroi: Initially, I said, "It'd be nice if it continued for about five volumes" (laughs).
However, Kui's first draft really had a lot of material... so the editors cut out a lot of it. I understand that it's the parts the readers want to read, but I cut out the parts that deviate from the main story. So it's a battle between the "author who doesn't want to be cut" and the "editor who wants to cut."
--By the way, what kind of discussion took place between the "parts you want to cut" and the "parts you don't want to cut"?
Kui: There were a lot of them every time, but I can't remember them specifically now...it was just small, unimportant details that got cut.
In the scene where the hams made by the Red Dragon go back into the pool of blood, I remember saying, "You don't need these," and they were about to cut them off, but I remember desperately stopping them by saying, "We'll need them later!" I'm glad they weren't cut off.
But once I think of the setting, I want to include things, and then they get cut out, so at first I didn't want to expand the world too much.
I also wanted to complete the story within the dungeon. I didn't want to reveal the name of the country, and I didn't want to give the characters surnames. But in the second half, Hiroi-san told me, "The world is too small, so you should make it bigger," and I was like, "Are you sure?"
--Mr. Hiroi, why did you say that?
Hiroi: As the story progressed, it became clear that "Dungeon Meshi" was no longer just about saving a sister in a dungeon. So I decided that it would be unconvincing if the story had no involvement with the outside world, since what was happening in the dungeon was something that would affect the fate of the whole world.
For example, in real life companies, the more important a decision you make, the higher your superior's rank becomes, right? When I thought about it that way, I felt something was off about the idea of ​​Laios and his friends deciding the fate of the world on their own. "How can they make that decision without anyone knowing about it?"
The fact that the Canary Team was there meant that there must have been a system of reporting, contacting, and consulting here, because that's how "society" and "organizations" work.
In short, I think we were thinking about the situation and asking, "If an organization were to get involved in saving the world, how persuasive could they make it given the society that exists in the story?"
Kui: Well, the plot hasn't changed at all.
From the beginning, I had intended to write a story about saving the world, but I also thought it was possible for the world to be saved by only a select few people in the dungeon who knew the circumstances. Changing it was what Hiroi-san thought would make it more persuasive.
When I was drawing the first half, Hiroi told me, "You don't have to decide anything yet." I was in a hurry to move the story forward and explain the world and story setting, but he told me, "It's better to limit it to introducing the four main characters until about the fourth volume." But in the second half, he said, "Introduce more people and expand the world."
Everyone: (laughs).
Hiroi: Kui-san was like , "That's not what you said originally!" (laughs) But both had meaning...
Kui: I was the one saying, "If we expand the world there, the story will never end, right...?"
After drawing it through to the end, I realized that the balance between holding back and expanding didn't work the way I had expected. I think this is one of the reasons why the serialization of "Dungeon Meshi" took so long.
-- But there are a lot of characters in "Dungeon Meshi," and the relationships between them are complicated. I heard that you also created the relationship diagram for "Taikaishu" [※3] ...
Kui: No, I haven't made one [I didn't do that?]!
[Taikaishu is a full-color web comic by Funako Tsukasa that began serialization on a website in 2005 and is still ongoing. Its unique worldview has earned it a loyal fanbase, especially on the Internet.]
-- Eh? Is that not the case?
Kui: To be precise, I just created an account on the fan wiki.
When I started reading "Taikaishu," I struggled with the complex setting and the large number of characters...and I thought "it would be easier to read if there was an explanation or a list of characters."
So I searched for a bulletin board where readers were sharing their thoughts and asked if there was a summary, but they said there wasn't. So I thought, "Maybe if there was a place where someone with more knowledge could summarize it," and I just made a wiki account.
So I didn't actually edit it. It seems like I've been given credit for someone else's work, and I'm sorry about that...
Dungeon Meshi was created from a sense of guilt about food?
-- "Dungeon Meshi" started off with the catchy theme of "cooking monsters," but little by little the darker aspects and deeper world were revealed. Was the structure of "little by little revealing the darker side" something you had in mind from the beginning?
Kui: I thought I needed a theme to serialize it so I thought I'd try "food education." There were a lot of gourmet manga at the time, but I felt like there weren't many that focused on food education.
-- Considering that the theme is "food education," it makes sense that the nutritional value of the dishes in the story is clearly written down.
Kui: With the theme of "food education," I also thought up a rough outline of the story. Rescue the kidnapped princess, defeat the evil wizard, defeat the final boss, and become king... the framework is pretty simple.
But when I actually tried to proceed with the plan, I realized, "No, this story can't be done so lightly..." At first, I thought I could draw it in a more light-hearted manner.
Hiroi: At first, you were trying to finish the fight against the Red Dragon in one episode, right? I was like, "is that possible?" (laughs).
Everyone: (laughs).
Kui: When I tried to actually tell it in one episode, it ended up feeling like a very brief summary... In order to tell the story I wanted to tell, I had to tell it more thoroughly than I originally thought.
-- Did you have any special thoughts about the theme of "food"?
Kui: No... well... if I had to choose, I'd say I have a strong grudge against food.
Since I was a child, I was a very picky eater, and mealtimes were a pain for me. I hated eating in front of other people, and there was a time when I hated seeing other people eating, so I would look for toilets that were rarely used and eat my meals in the toilet.
When I was doing it, the word "toilet meal" didn't exist, so when the term actually appeared in society I was so happy, thinking "everyone was doing it!"
[Toilet Meals are a social phenomenon in Japan.]
Everyone: (laughs).
Kui: I was thinking, "This is so terrible, right...?" but it was a relief to realize that other people were doing the same thing.
--So what made you choose the theme of "food education"?
Kui: My parents, who were struggling with my picky eating, taught me many things, including the "triple eating" method, but it was no use and I continued to be a picky eater into adulthood. My parents had instilled knowledge about food education in me, but I was not able to put it into practice.
[Kui might be talking about Triangular Eating but I'm not sure.]
So the only thing that remains is that I feel an enormous amount of guilt when it comes to food and eating...
Hiroi: If you think about it objectively, the series starts off on a very negative note.
Kui: But now I've gotten over the habit of eating with other people... or rather, I've come to like it. My editor takes me to lots of delicious places.
--When I was a student, I was trying to leave my udon bowl at school, but my teacher found out and made me eat the packet of udon by myself. There was no soup, and it was really hard to eat the udon by itself.
Kui: It must be tough. I tried to hide it, but my teacher found out and I got really angry.
Hiroi: I've tried to hide it in a drawer before. Then, something dried up came out of the drawer... (laughs bitterly).
How can I draw things I hate?
-- Or rather, is it the fact that you're not good at it that gives you a higher level of insight into the food?
Kui: I think it's because you're interested in it that you either like it or dislike it. Inevitably, you spend a lot of time thinking about it.
Since "Dungeon Meshi" depicts a lot of food, one might think "Do I like eating?", but in fact there are many times when I draw it because I dislike something .
--Aside from food, do you also draw things that you dislike?
Kui: Maybe. For example, human relationships, modern times, fashion...?
-- Perhaps the relationships between the characters in "Dungeon Food" are portrayed so delicately because the author is not good at dealing with human relationships?
Kui: I've always been very curious about things like, "(This person is usually so cold, but has such a charming smile in front of other people)" ...
I feel the same way, but I think people are different in the way they show their true colors. I think it's strange that it stands out to me...
-- I have a simple question. When you draw something you hate, how do you feel? No matter how much you hate something, do you find it fun to draw it?
Kui: The events in the manga don't directly involve me, so I don't dislike the things I'm drawing as much. Also, when I draw while looking for the good parts, it can lead to new discoveries.
Also, I think it's scary to draw only what I like.
In my work, the important thing is "what to capture with the camera," and there's no need to go out of your way to capture filthy things, but at the same time, I think the world will look bigger if you keep in mind that "there are a lot of inconvenient, dirty, and unpleasant things outside the camera." That's the feeling I have when I paint/create manga.
When playing a game, if I have to choose between a game where I only feel like I'm in the world inside the game screen, and a game where I feel like there are lots of people living on the other side of the screen, and that the people in that world could travel anywhere they wanted, I think the latter is more fun to play.
I'm always thinking about how to express that "sense of the vastness of the world" ...and I personally like games that have "a world" to them.
-- Do you ever incorporate elements from the game into your manga?
Kui: On the contrary, I think that is a part that cannot be adopted .
The best thing about games is that each person has a different experience. Games that have lots of endings are also a result screen for what you've done up until that point. When I see something like that, I think, "That's so cool."
Personally, I think that's the game's greatest appeal, and something that could never be replicated in a manga that doesn't have players.
If you're so busy, when do you play games?
-- I'm personally curious, how do you find the time to play games? Even though you're busy with your work as a manga artist, you play quite a lot of games.
Kui: I often use the Steam Deck before going to bed or during breaks between writing manuscripts. In fact, I almost only use the Steam Deck now. I keep it by my pillow, so I can take it and play before going to sleep, or during breaks...
--Is Steam Deck really that convenient?
Kui: I recommend it. The screen is small, but it can run Cyberpunk 2077 .
Also, personally, I've gotten tired of having to turn on my PC to start up a game...with Steam Deck, I can just turn it on and it starts up instantly, even when I'm lying down. How do you writers usually play games? There are times when you have to play games for work, aren't there?
--When it comes to work, I calculate backwards how long I'll be playing before I start playing...If it's a game that can be completed in about 60 hours, I usually estimate that I'll play for 3 hours a day and complete it for 20 days in a row.
Hiroi: It's a lot of work!
Kui: That's amazing... You really are a gamer.
I've always thought that I have a talent for playing games ... but I'm not really good at that. If I'm given a game that's a little difficult, I get tired of it right away, and I'm not very good at trial and error. The range of things I can enjoy is very narrow.
I wonder if game developers around the world are also struggling with the question of "Should I make my games accessible to a wide range of people, even those who aren't particularly gamers?" or "Should I make games that are challenging and can be played deeply?" The same problem exists with manga, too.
When there's a game that I can't play well, I feel happy because it means the creator decided that there's no need to pander to people who can't keep up.
-- By the way, when you play games, do you do it as a normal "hobby"? Or do you play more often to find material for your manga?
Kui: Of course, a big part of it is that I play games as a hobby, but it is alleviated by the fact that playing games might be useful for my work (laughs).
Even if I'm not that interested in a game, if I think "it might be useful for work," I'll find the courage to buy it, and no matter how expensive a gaming PC is, I can still buy it if I think of it as a work tool. So the hurdles for many things related to games are lowered for the reason that it's "for work."
--So, when you read manga, do you feel like you're reading it for work?
Kui: In my case, manga has become my job, so when I read it I can't help but think of work.
However, I still enjoy gaming as a hobby . That's why I don't want to lose this hobby... and I don't think I'll be able to enjoy it as much if I get involved in games as a job, so I don't take on any games-related jobs.
Does the depth of the world come from the fact that it is "not decided"?
-- I heard in advance that "Dungeon Meshi" was written with a clear awareness of "what should be explained" and "what shouldn't be explained," so could you tell me more about that?
Kui: Having read a variety of fantasy novels and games, I thought that the "moment of discouragement" was the "repeated use of foreign words." When you write something like "XX of XX of XX," if there are three or more katakana characters, there is a high chance that it will be skipped over by Japanese readers.
That's why I try to refer to town names as "the neighboring town" whenever possible, and refer to characters who appear in flashbacks as "uncle" rather than by their full names, so that readers can understand without having needing exposition.
The magic used during battles in "Dungeon Meshi" is depicted in such a way that you can "understand what kind of magic it is just by looking at the picture."
-- What other aspects of Dungeon Meshi are there that you deliberately left out of its concrete settings?
Kui: Numbers and language are the settings I avoided touching. For example, just by deciding the month of birth, it is first determined that there is a moon in this world. From there, it is also determined that there is gravity.
What's more, just the concept of a "birthday" means that there is a division into a "year" and that the world is determined to have a 365-day cycle. It quickly becomes complicated.
But on the other hand, if I were to set the details and make it something like "This country's currency is 1 gold, which is worth 5 yen," it would be a burden on the reader. When reading the work, the reader would be forced to convert it into "1 gold = 5 yen" in their minds every time. That's why I try to write it with "readability as a priority" as much as possible.
However, if you're creating a "fantasy" in the truest sense of the word, it would be better to create something that corresponds to that world's calendar or metric system in order to really immerse yourself in that world, so it's difficult to get the balance right...
-- I think that style of "deliberately not giving explanations" is quite amazing.
Hiroi: I think that 's definitely partly because "Dungeon Meshi" is a silly title.
The "mindset" of the reader is a little different...I think that from the very beginning, the reader is made to recognize that "this work isn't going to say anything too difficult."
Kui: Also, we had to give a bit of thought to coming up with the character names.
For example, the main characters in Wizardry are given names that correspond to their professions, such as "Warrior" or "Wizard." The "Senshi" in Dungeon Meshi was taken from that ... I named him after thinking, "I want that person to play an active role."
That's why I wanted the overseas version of Senshi's name to be "Fighter", but I was worried that overseas readers would be like, "What does that mean...!?" so I kept it in my head.
--The character names in "Dungeon Meshi" tend to be around 3 or 4 letters long and fit nicely.
Kui: If the name gets too long, it won't fit in the speech bubble...It's generally said that a line in a speech bubble should be about 7 to 8 characters long to be easy to read.
So "Chillchuck" is really long... I actually thought that the abbreviation "Chill" could be used more, so I named it that way, but it didn't work out so well, so in the end I just kept calling it "Chillchuck". Even I was thinking "that's long" while drawing it (laughs).
Everyone: (laughs).
Kui: Anyway, there are quite a few manga-like circumstances where "maybe four characters would be enough."
--By the way, are there any rules for naming the characters in "Dungeon Meshi"?
Kui: It's not detailed, but there are "settings within the story" and "meta-settings that are just for my own enjoyment."
For example, [if Dungeon Meshi was a game] the Shuro party has names that would be given by a certain type of player. When playing a games, some people give their characters themed names that follow self-imposed rules. In that sense, meta-wise, the Shuro party is played by a player who names their characters with a plant-based restriction.
Also, since the player likes girls, the party members are all girls, and so on... (laughs).
Hiroi: Oh, I didn't know that!
Kuon: ...While it's fun for myself, I also create characters by asking questions like, "Why is the party mainly made up of women?" or "Why do they all have similar names?"
However, even if I revealed these settings in the story, it wouldn't have made the story any more interesting, so they are merely "settings that only exist in my own mind."
-- What are some specific examples of "settings that you deliberately didn't reveal"?
Hiroi: I still remember when I said, "I want you to depict the elven kingdom in more detail," Kui replied, "That's going too far."
The dwarven country was depicted quite a bit, so I personally thought it could have been shown a little more...
Kui: I felt that if I depicted that, it would limit the reader's imagination.
There are definitely "lines that suggest something might happen," and when it comes to parts that are better left to the reader's imagination, I often choose not to draw them.
Also, even when we present settings that readers think they can just skim through, they often try hard to remember them...
It all started with the manga "Eating soba through your nose."
--Let's go back to the topic a little. How did Ms. Kui and Mr. Hiroi meet?
Hiroi: I think we scouted her.
I saw a short story that Kui had posted on Pixiv and sent him an email asking if I would like to draw a manga. I remember that he had a really funny four-frame manga called "Eating soba noodles through your nose ." It was about a character eating soba noodles through his nose and crying out in pain... I think I was drawn to his drawing ability, which made me feel like "Wow, that looks painful" when I saw it (laughs).
And from that point on, we have come to this point.
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[This may not be the exact comic that Hiroi is talking about, but it's a comic Kui posted on her blog about someone eating soba through their nose.]
Kui: Oh, is that so? Isn't it something like "Shugaku Tenshi" [※4] ?
Hiroi: No, that's not true! The manga about eating soba noodles through the nose was made before "Shingaku Tenshi". By the way, that manga was planned to be published in "Rakugakihon" , but when I asked Kui-san "Can I publish this?", she was very against it...
Kui: No, that's fine, but... I didn't think other people would find it that interesting.
Everyone: (laughs).
Hiroi: But that was more than 10 years ago...
--By the way, was Mr. Hiroi the first publisher to contact you?
Kui: Before that, an editor at East Press had contacted me. I was originally publishing fantasy manga that I had drawn as a hobby on my personal website. I compiled them into a self-published original comic and exhibited it at Comitia, and they asked me, "Would you like to publish this long manga as a book?"
However, after the editor asked around to various people, it seems he was told that "this will be hard to sell"... so the plan was dropped. Instead, it was decided to release a "short story collection" of short manga that had been published at the same time . This is "The Dragon's School is on the Mountain: A Collection of Works by Ryoko Kui" published by East Press.
I was contacted by a few other people as well, but the two people I still keep in contact with are Mr. Hiroi and the editor at East Press.
-- When you went from drawing short stories and web comics to starting a commercial serialization, did you study anything like "how to draw a serialized work"?
Kui: I learned almost everything about how to draw manga from Mr. Hiroi and the editors and writers at Harta .
I had absolutely no understanding of whether panel layout was good or bad, so up until the middle of the serialization, I would rearrange the storyboards one panel at a time, and I would get lectured like "Don't put a panel like this here."
I was also impressed when I was shown original manuscripts by other artists. They look beautiful in print, but the real thing is even more impressive. This is what it means to be good at drawing manga.
It didn't finish as I expected
-- Speaking of "serialization," you mentioned earlier that you initially intended to end it at about volume 5. Did "Dungeon Meshi" continue longer than you had anticipated, Ms. Kui?
Kui: First of all, I didn't really understand what a "serialized" comic meant, so I didn't even know how much of a story I could get done in how many pages. So, I thought I could wrap up the story nicely in about five years, in five volumes.
But I never quite got around to finishing it. It was so hard... (laughs).
Hiroi: To be honest, when I first heard "Volume 5,"I thought to myself, "(Are you kidding me...?)" I didn't say it out loud though (laughs).
--Honestly, even as a reader, around the time of the fight with the Red Dragon in volumes 4 and 5 I was starting to feel like, "Huh? It seems like it's coming to an end soon..."
Kui: From the beginning, my goal was to "defeat the Red Dragon at the halfway point." However, I was supposed to fight the Red Dragon in Volume 4, even though it was supposed to be 5 volumes. So I thought, "Huh? It's not over yet," and I gradually lost interest.
By the time I got to around volume 10, I felt like no matter how much I drew, it would never end. I didn't want to drag it out, but no matter how much I drew, it just never seemed to finish.
Hiroi: Even from an editor's perspective, it seemed like Kui was getting very anxious from around volume 10 onwards.
-- Having finished the long-running serialization of "Dungeon Meshi," did you experience any changes in your mindset?
Kui: I think it was great to have the experience of learning that it would take 10 years to draw a story of this scale. And when I think about my lifespan and how many more works I can draw... it makes me dizzy.
Hiroi: I feel like I'm constantly fainting...
-- Ms. Kui, are there still any works you want to draw in your mind?
Kui: Not that much. But I love drawing manga, so I want to draw a lot. I don't know if I'll have the stamina to continue for another 10 volumes, but I want to continue working as a manga artist somehow.
But maybe... I don't think it will sell that well next time...
Hiroi: Stop! Don't say that!
Everyone: (laughs).
Kui: In that respect, "Dungeon Meshi" sold well, so I was able to draw what I had imagined to the end. Next time, I think it would be better to consider the opposite scenario of "if it doesn't sell" and make it shorter.
That's the next new challenge.
-- In addition to the expectations for your next work, do you feel any pressure?
Kui: In my case, the first collection of short stories I published was fairly well received. For a manga I drew for the first time, that's about it.
That was a relief, but at the same time, I felt that "Ideally, the reputation of my next work will also steadily increase, but there will definitely be ups and downs." If the reputation of the next work is bad, will I be able to continue drawing without getting discouraged? I realized that the "battle with myself" had just begun , and I was terrified when I read the first volume.
What game has cute illustrations, in your opinion?
Kui: This is a completely different topic, but you 've played SaGa Frontier 2 , haven't you? Aren't the pixel art in SaGa Frontier 2 really cute?
--The pixel art in SaGa Frontier 2 is...the best!
Kui: The illustrations in "SaGa Frontier 2" have such exquisite balance... if you try to express that in a picture, you can't reproduce that cuteness. It's like "exquisite head-to-body ratio."
-- In your opinion, Ms. Kui, are there any games that have cute illustrations?
Kui: The first one that comes to mind is definitely SaGa Frontier 2. Also, I still remember how cute the character designs were in Final Fantasy Tactics.
But back in the day, I used to trace characters from FF7 . I thought, "There are so many cool designs in the world..." (laughs).
Hiroi: Nomura (Tetsuya)'s drawings are amazing, aren't they?
Kui: I traced Cloud and Aerith on tracing paper and quietly said to myself, "So cool..." and got really excited. I noticed something while I was working on the "Dungeon Meshi" anime...basically, games and anime are made by many people, aren't they? So I always thought, "Many people must be giving various opinions to make them."
But when I got involved, I realized that one person's power is quite large. This was quite surprising. I thought that there were multiple people who wrote the script and storyboards, and that each person had their own responsibility, but... the power of one person is quite large.
──No matter how much the work is divided up, it's important to have a director or supervisor who brings it all together.
Kui: Yes, in the end, it depends on the power of the person who takes the lead ...
However, at the same time, I think that the division of labor between scriptwriting and storyboarding is something that would never be possible with manga. In the end, you have to create everything in one person's mind, so "bias" inevitably arises. So personally, I don't like the idea of ​​it becoming a "world created in one person's mind."
Hiroi: However, not only in manga but also in novels, the individual author's personality is strongly expressed. I wouldn't go so far as to say "ideology"... but the person's way of thinking is strongly expressed.
Kui: Speaking of which, people who create games alone, such as indie games, are amazing.
It's often said that manga artists "come up with everything, from the art to the story, all by themselves," but I don't think they can compete with independent game creators who create the music, programming, and art all by themselves.
Moreover, even more than manga, no one can give their opinion until the game is completed. If you think about it that way, making a game by yourself is really a "one-man battle." At the same time, what I like about games is that there are quite a few "works that are not made with much consideration for cost" ... I enjoy it a little bit.
-- Do you ever think, "I want to make a game?"
Kui: I once bought RPG Maker , but it ended up being a complete failure... (laughs).
Everyone: (laughs).
Love for "classic RPGs" was a major influence on "Dungeon Meshi"
-- I'd like to ask you, Ms. Kui, since you play a lot of titles on Steam and other platforms, have you ever had any problems playing a game?
Kui: Simply put, a "game that doesn't work" is a problem (laughs).
This sometimes happens with games made by individuals on Steam... they don't have any reviews, so there's no way to deal with it other than contacting them directly. There have been a few times when I've been stuck and wondered, "What should I do?"
Other times, I'll buy a title that just happens to pop up at the top of Steam's rankings. Sometimes I'll play it thinking, "The graphics are kind of cute, so I'll give it a try," only to find that it's incomplete beyond the framework.
--So now people are playing titles that aren't that major.
Kui: Also, when I played Planescape: Torment, which is said to have influenced Disco Elysium.
While playing, I came across a character who was suffering from a terrible curse that made his whole body smell and become sticky. A quest was triggered to ask the NPC who had cast the curse to lift it, but when I asked them to lift the curse, I ended up being cursed with a curse that made me have constant hiccups ...
So when I was walking around the town, the "hiccup" dialogue started popping up all the time. What's more, every time it happened, I would freeze up for about 0.1 seconds. All the dialogue was filled with "hiccups." Anyway, it was a troubling curse.
I had no idea how to deal with this either, so I decided to just kill the NPC who had put the curse on me. The NPC also challenged me by saying, "Maybe if you kill me, the curse will be lifted?", so I tried killing him, but... it didn't lift the curse at all (laughs).
Everyone: (laughs).
Kui: I thought maybe the quest would progress in other places, so I walked around here and there, but the curse was not lifted after all. I was really curious, so I looked back at overseas information exchange thread online, and I found someone had written a lecture that said "You know what happens if you kill an important NPC without thinking about it, right?"
So I realized that this curse can never be lifted again. Even if I wanted to rewind, it was an auto-save, so I had to go back almost to the beginning... I was really... in trouble!
-- But "Planescape: Torment" hits a pretty impressive spot. Was it something that just happened to catch your eye while you were browsing Steam?
Kui: I originally liked games in the same genre as Baldur's Gate, so I think that's how I got into Planescape.
Also, I saw information that a huge amount of text in Planescape was translated by one person... I'm not very good at English, and games like Planescape have a lot of text to begin with, so I'm at a loss if it's not translated into Japanese .
However, when extraordinary people like those who make Planescape use their precious time from their lives to accomplish great things, I feel very grateful.
-- So, Ms. Kui, do you prefer games that are closer to the classics?
Kui: That's right. The first game I played was The Elder Scrolls V: Skyrim, and it was so much fun that I searched for "games similar to Skyrim" and played a lot of the games that came up.
All of them were completely different games from Skyrim, but they were fun. However, I don't like "old games". I think that newer games are generally more polished and well-made.
-- Wizardry, which influenced Dungeon Meshi, is also a classic work.
Kui: When I was a child, I saw my father playing Wizardry V : The Heart of the Maelstrom. As time passed, I remembered that there was a game called Wizardry. The game I played at that time was Wizardry VI: Forbidden Pencil.
I also played Wizardry V , but it was hard to see the map unless I chanted a spell. I was directionally challenged, so even though I had a guidebook at hand, I couldn't progress.
--By the way, were you more interested in making a manga out of "Wizardry" than the tabletop RPG "D&D" ?
Kui: When I was researching fantasy, "D&D" was often mentioned... but I had never even heard of "TRPG" before. First of all, you can't play it without friends, and I was shocked to find out that lots of people have friends they can play with like this...!?
Everyone: (laughs).
Kui: So when I looked up TRPGs on Wikipedia, I couldn't imagine that people actually played this kind of game. I was more confused and thought, "How can people really role-play in front of other people?"
After that, I watched replay videos on YouTube and it was only then that I understood how games like D&D worked.
Games, manga, novels. What is the purpose of all creative works?
-- What was the last game you played?
Kui: Recently I played a school management game called "Let's School." It's made by a Chinese company that also made "My Time at Sandrock."
Hiroi: You really like that kind of game, don't you? (laughs) Oh? Haven't you played "FF7 Rebirth" ?
Kui: I'm thinking about playing the remake of FF7 once it's completed.
Hiroi: No, no, if we don't do it now, we'll never finish it! It'll be a long time before we do it!
--Honestly, I also thought it would take about 10 years for FF7 Rebirth to be released.
Hiroi: I thought it would take about that long too... I really wanted it to be completed while I could still see. So, please do it!
Kui: Once it's finished...I want to play it all at once (laughs).
--Do you and Ms. Kui often talk about games?
Hiroi: Ms. Kui sometimes says, "I want to talk about this game, so I want you to play it." I played "Red Dead Redemption" because of that. Also, a long time ago, Ms. Kui recommended "13 Sentinels: Aegis Rim."
Kui: Whenever there's a game I want to discuss with someone, I always recommend it to Hiroi.
But maybe I haven't been playing games as much lately. Until now, I've been playing games because I thought of it as "for work," but now that the serialization of Dungeon Meshi has ended, I've been playing less games.
Moreover, I'm not the type of person who gets that into one game...I don't generally play through a game in repeated playthroughs, and I'm usually satisfied once I've finished the story.
Hiroi: Then we have to start [a new ] serialization soon.
Everyone: (laughs).
-- I'd like to ask you personally, do you have any "recommended indie games"?
Kui: I highly recommend "Papers, Please" and "Return of the Obra Dinn."
First of all, "Papers, Please" is a simple "spot the difference" game, so I didn't have high expectations at first. But when I played it, I felt like there was a proper "world" to it . Also, I was curious to see how the story continued.
And "Return of the Obra Dinn" had a great atmosphere. There were hints to solving the puzzles if you looked closely, but there was also a good balance of being able to force your way through, and the music and production were cool.
Hiroi: Come to think of it, you read quite a bit of the novel after the serialization ended, didn't you?
Kui: Ah, you mean "1984" by George Orwell? That was good...
I've always thought that creativity isn't necessary for life... It's entertainment, so it's not essential to life. But after reading "1984," I thought, "I guess creativity is necessary after all."
Humans need stories to experience things that should never come true, to prepare for bad things, and to prepare for understanding other people... You might think, "You should have already learned that when you were younger," but I was deeply moved by this realization.
Anyway, I feel that it would be great if people could learn things they didn't know before through this work.
Hiroi: ...Overall, it just felt like we had a fun time talking about games (laughs).
Kui: We just used the interview as an excuse to talk about the game (laughs).
-- No no, thank you very much for sharing your valuable story! (End)
I think I can understand a little bit about being interested in things you hate.
It's easy to analyze "why do you like something?" when you like it, but it's surprisingly difficult to analyze "why do you dislike something?" When you understand the reason, it seems that "why do you dislike it" is often more meaningful.
Perhaps creative works exist in part to help us understand the things we dislike.
I was able to hear a lot of deep "creation stories" that made me think about such things. Also, Ms. Kui is a huge gamer. Mr. Hiroi also likes games quite a bit. Since serious talk and game discussions alternated, the content may have been emotionally confusing. But I feel like "Dungeon Meshi" has a similar atmosphere.
If you haven't read "Dungeon Meshi," please take this opportunity to read it. It depicts a fun adventure. On top of that, it may help you prepare for difficult things that might happen in your life someday. Of course, it's also extremely interesting as a manga. I think it's definitely one of the best "entertainment" of our time.
Why does the body want to live? What does the mind want?
This is because we have a "desire" to pursue what we like and dislike. In fact, "things we dislike" are just as important as "things we like." By understanding our own "likes and dislikes" through creative works and entertainment, humans can prepare for things that happen in their future lives. Food and creative works are equally important for human growth.
...That said, I'm not sure if it has a nice punchline, or maybe not.
To eat. To experience creative works. These are truly the privileges of life. In order to live, we must continue to eat.
Now it's time to eat. What shall we eat today?
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literaryvein-reblogs · 4 months ago
Text
How to Write a Character
For creative writing to have as deep an impact as possible, you need to give the reader strong characters they can relate to on a personal level.
By borrowing from tried-and-true character archetypes and giving them your personal spin, you can create heroes, villains, and sidekicks that will affect your readers as if they were real people they knew.
Come up with a backstory
Crafting a backstory can help you flesh out an interesting character profile.
“When I’m dealing with characters,” says legal thriller author David Baldacci, “and I’m trying to explain somebody's situation and motivations, you have to look into their past, because [the] past always drives motivations.”
Ask what experiences your character had in elementary school or high school that shaped who they are today. Your character’s backstory can greatly inform your plot.
Develop a character arc
A character must evolve throughout a story.
“The character has to change,” insists crime fiction writer Walter Mosley. “The character doesn’t have to become better. The character doesn’t have to become good. It could be the opposite. He could start good and become bad. He could start off hopeful and end up a pessimist. But he has to be impacted by this world that we’re reading about.”
Plan out your storyline based on your character's goals and how achieving or not achieving them will change them as people. This sort of template can help anchor your narrative.
Do research
If you plan to set your story in a specific locale or period, do enough research to make your characters seem true to life and believable.
“What does it mean, for instance, in the Tudor era to be a male person?” asks Margaret Atwood, author of The Handmaid’s Tale. “What does it mean to be a female person? What do those things mean when they’re at different social levels?”
Empathize with your characters
No matter what the type of character you’re developing, try to find some reason you and your reader can relate to their internal conflict.
“You’re living with these people every single day for months at a time—in some cases, years at a time,” says acclaimed children’s author Judy Blume. “You had better feel for them. So, for me, yes, I have great empathy for them.”
When people can empathize with characters, they’re more likely to find them compelling.
Experiment with different approaches
If you usually write characters from a particular point of view (or POV), change things up to challenge yourself.
“Write about someone entirely through the eyes of their friends and family,” suggests journalist Malcolm Gladwell. “So do a profile of someone where you deliberately never talk to the person that you’re profiling.”
There are plenty of ways to craft compelling character descriptions—free yourself up to try new alternatives.
Give your characters flaws
To craft believable characters, you need to give them flaws.
“One, it makes the characters human, just by default, because everybody recognizes that we all have flaws and mistakes,” David says. “But two, it gives you plot elements and plot opportunities because somebody makes a mistake. Why? Because they’re flawed.”
Learn from real people
Pay attention to real people’s mannerisms, personality traits, body language, and physical appearances.
Do research, and be respectful, when you want to write characters with backgrounds that you are not familiar with. Become familiar with different people's cultures, sexual orientations etc.
Talking to people about their experiences will help form your character’s personality.
Let your characters surprise you
Character development can proceed down a host of different avenues.
“Spend a lot of time with your characters and getting to know them,” Judy suggests. “And the way that you get to know them can be different from the way I get to know them. But my way is: They don’t come alive until I write about them, until I put them down on paper.”
As you write, your character’s motivation or perspective might change from what you originally planned.
Play characters off each other
Ask yourself how a secondary character’s personality might thwart the main character’s motivation.
“One of the best ways, as I said, to develop a character is to put that character in relationship to another person,” Walter says. “So as they talk, as they fight, as they work together, we find out more about who they are and what they are.”
The character’s close friends, adversaries, and acquaintances might all have different effects on their behavior.
Take an organic approach
Over the course of the story, be ready for your characters to surprise you as much as the people you know in real life might, too.
Your characters may take on a life of their own.
Avoid static characters by letting yours have their own lives and personalities. Let their stories take you where they lead.
Writing Notes & References
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coco-loco-nut · 2 months ago
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007
pairing: oscar piastri x reader
summary: meeting your soulmate in the paddock isn’t unusual for F1 drivers, but oscar’s certainly leans on the unusual side
a/n: sorry if it’s a bit of the mess! i’ve been trying to write my way out of writers block
masterlist part two requests open
_____________
You are crazy, you have to be. At least, that’s what Oscar thought when he watched the mark on his arm change for the third time that day. You put yourself in more danger than he does, and that says a lot. It wasn’t always that way, not until five years ago when it became more and more frequent. The shared talent he gets from you is no help. Analytical and multilingual, you could be anyone. Based on how often you are in danger for long stretches, he is a little sure that you are a mobster. Being able to speak Russian and Italian fluently doesn’t help with the whole mobster thing.
You didn’t know what to think of your soulmate. At first you assumed he was a criminal, the meter on your arm only shifting to danger for a relatively short period of time for a few weeks. However, it has become regular, throwing you off. Maybe a weekend adrenaline junkie? No, probably organized crime. Besides, you are skilled at driving fast, and what adrenaline junkie has a talent for fast driving.
“We have intel that there will be a deal made at the Belgian Grand Prix. Both parties are guests of Sauber as to not draw suspicion. Everything you will need is in this file, a car will pick you up tonight, good luck,” you anxiously sit through your briefing.
You have been tracking a crime ring for the past year and a half, putting yourself in all kinds of compromising positions just to get information. Formula One though, that’s new to you. You have seen some things from former partners who followed it, but you weren’t interested.
It isn’t uncommon for crime groups to use large events for “networking.” It is under the guise of their shell companies. You studied your character ruthlessly, knowing your cover inside and out.
The race approached much quicker than you’d like. The situation isn’t helped by a weird feeling in your stomach. Not nerves, but something else. You shake it off, the mission is what is important. The paddock awaits, and you have a limited striking time.
Oscar was on edge. Something felt off, even though he went through his race routine like always. He did have a questionable pastry, but there wasn’t any mold, so it was okay. He slides his sleeve up, looking at the meter on his arm. Lando doesn’t miss how his teammate’s face paled.
“You okay?” Lando asks, trying to catch a glimpse of the meter on Oscar’s arm.
“Yeah, just realized I forgot to call my sister,” Oscar lies. He’s a little scared for the day he meets you. What kind of mobster commits crime on a Sunday? Maybe you got taken by an enemy, got caught sneaking around. Logan always told him that he was crazy for assuming his soulmate is a criminal, but all signs point to it. Some fresh air is what he needs.
“Why don’t we take a walk?” your target says as you flash a charming smile, anything to get information. It helps that the conversation is in Russian, adding to confidentiality of everything.
You feel a deep pull, like a yearning, as you agree to the walk. You brush it off, the mission is top priority.
“Can you provide some more benefits of the… investment,” you are a little unsure of what to call it. You are keenly aware of the weapons strapped to the side of your target. You weren’t expecting to be meeting with an enforcer, making the job trickier.
“Perhaps. I will if you can answer this question,” you feel your anxiety spike as you keep a calm and cool demeanor. The pull increases and it takes every ounce of will to keep yourself focused. You got most of the information you need, but you need to fish for more. You don’t really notice the target turning you into a quieter part of the paddock.
Oscar lets his feet lead the way, a little out of it. He doesn’t really notice you ahead, tucked in a relatively secluded alley of the paddock. He’s always been able to sneak around, a blessing in times like this.
“Who invited you to the meeting,” he asks, and you internally breathe a sigh of relief. Your team scanned through the information to make sure there was nothing included to trip you up, and this is something that was deemed clear.
“Peter,” you say a little too confidently, and that’s when you notice him reach for the knife on his side. You also notice the civilian looking at his soulmate meter rather than where he is walking, and at that moment it spikes further into the danger. The brief distraction is enough to put you at a disadvantage. You shove the stranger behind you, getting him out of the way as you. Sparks fly as you touch him, but you don’t pay any mind to it. Eyes trained on the target, you do everything you can to avoid being stabbed as you pull out your own knife.
Oscar feels a twinge on his arm and slides up the sleeve, looking at his mark. He feels himself get yanked, and he turns his attention to the most beautiful woman he’s ever seen. He takes a few steps back into safety and watches. Every alarm bell in his mind tells him to run away, but he can’t seem to walk away.
You kick the knife away, quickly working to disarm the target and press him against a wall, your own knife to his throat. You subtly activate your tracker, getting discreet backup.
“Tell me who runs the operation. Now.” you snarl in Russian, slightly putting pressure on his neck with the knife. The target spits beside you, you press further. “I recommend you don’t mess with me if you want to be alive.”
The information you want comes flowing out as you take a little pleasure at the fear in his eyes.
“There, happy? Let me go,” the target says and you smile wickedly. Dropping your act now would only hurt you, so you let him think you are part of a rival crime ring.
“Not quite,” you flip him around so he is facing the wall. You sheathe the knife, using your weight to brace him to the wall. “It’s a shame I couldn’t spill some blood, oh well,” you play your role, speaking in a bored yet maniacal tone. Your backup arrives and takes over for you, arresting the target.
As the adrenaline fades, you remember the guy lurking behind you. You feel the heat of anger flare up. Couldn’t he see you were dealing with something dangerous? Why wouldn’t he turn around and walk away.
Oscar can’t help but feel happy that he finally has your attention, and if the pull he feels and the danger levels that his arm displays is any indication, he just met his soulmate. Plus, you speak multiple languages, who else would he get that from that’s in the immediate vicinity. He opens his mouth to speak but you cut him off.
“Are you stupid! What are you doing walking in on that? And sticking around? That was a very dangerous situation, you know,” you fume, not looking at him, too busy firing off angry texts to your commander.
“I was right, my soulmate is a criminal,” Oscar says, a little shocked.
“That guy was your soulmate? Tough luck,” you can’t help but laugh a little. You look at him for the first time and feel your heart beat quicken as every instinct is drawn to him.
“No, you are,” Oscar says as your eyebrow quirks, as if you don’t believe him. And you don’t believe him, it isn’t in your nature.
“Well, I’m not a criminal. Sorry to break it to you. Besides, I know that my soulmate is a criminal, so unless you have a dark side, you aren’t him,” you brush it off, still ignoring the intense pull towards the brunette who is creeping closer to you.
“But-“
“Look, I gotta go,” you quickly take a once over of him, ready to look him up when you are back to safety. You disappear almost into thin air, leaving Oscar confused.
“Oscar? What are you doing here? Is that blood?” Logan stares at his friend.
“I think I just met my soulmate,” Oscar says, a little flabbergasted. Now he knows where his talent for being stealthy comes from. He wonders if you got his driving ability.
“Right. That doesn’t explain blood. You know what, you need to get ready for the drivers parade,” Logan shakes his head, helping his friend get back on track.
Oscar Piastri. That’s who Google tells you that you encountered. He’s handsome, you will admit that. A quick research tells you everything you need. Your soulmate, in fact, was not a criminal. A minor win in your mind.
After your paperwork and evidence submission, you know you can’t return to Sauber, so you choose to walk around instead. A change of clothes and hairstyles helps to hide your identity.
You easily slip into the McLaren motorhome, it is a little sad how easily you have gotten past Formula One’s security. You wait in Oscar’s drivers room for him, feeling uncomfortable and nervous. You don’t like the feeling.
Your job is too dangerous for a soulmate, you’ve seen how devastating it is for those whose soulmate never returns from a mission. You couldn’t do that to someone, so why do you find yourself needing to see Oscar again.
Oscar feels the now familiar tug as he gets out of his car, and he’s never been happier to get P4. He makes his way to his room as quickly as possible, rush in through his post-race procedures.
“You’re here. How are you here?” Oscar sees you leaning against the wall of his drivers room.
“It is embarrassing how easily I can get past the security here,” you have a hint of a smile on your face.
“So, if you aren’t a criminal, who are you?” Oscar swallows, a little nervous. His only knowledge of you is that you are highly dangerous and semifrequently in danger.
“I can’t tell you that. Brilliant race today, maybe I will actually watch one for once,” you walk towards him, and he feels his heart leap in his chest. You slip a card into his hand as you head to the door. “Oh, and thanks for the driving skills. It’s gotten me out of quite a few situations,” you smirk, disappearing once again. Oscar looks down at the card in his hand.
Y/n L/n. Special Services.
In neat penmanship you wrote down a series of numbers, and a note to burn the card after saving the number. Oscar races to the window that overlooks the only exit of the building, but you had already disappeared into the crowd.
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signedsfs · 2 months ago
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not to out myself but Yeah...I think it was all such a Bad Idea, and I. am a little confused about people who are generally so objective and analytical about most character choices Agreeing with him that it was a necessary choice to "help" Damian.
I have a vent fic wip that I may or may not finish so I just need to tell someone that I am...feeling so many things all the time about the consequences of the 16th birthday but...
primarily, right now, at this moment. without Robin/Bruce, Tim thought he would lose Dick and everyone else he knew through Robin. and then a little bit later when he quit for Jack, he got radio silence for Months until he became a potential victim, and even then it was just Cass stopping in to give the message and be like "I'll watch you to keep you safe 👁️👁️ ok bye" and he had actual Proof that without Robin, he would lose everyone.
and then. Dick "you're my equal (even tho I'm drastically changing your life without your knowledge or permission), you're my closest ally (even tho you don't even have a name to go out in the field to assist me as backup), I need you (even tho, as mentioned, I made a huge decision without your input because I didn't need it because I know best actually)" Grayson.
skipping over the fact that Dick didn't even have the time to say "you're fired" or anything resembling that, when Tim lost "Robin" to Damian, he felt like he lost everything else too. it didn't matter what Dick said about "equals" or "allies" or "needing". he already had Concrete Proof that it was all false. cheap words that are easily disproven do nothing in this situation, Dichard!
(disclaimer: I love and respect Dick Grayson, I just also think Dick Stopped Existing as soon as he made Damian his Robin for the most pathetic stupid illogical risky-ass excuse he could ever give for making anyone Robin (or a vigilante in general). "because he'll kill someone again". who the fuck says that?? who thinks "oh no oh god oh fuck this kid is gonna go off the rails he's gonna kill someone, I need to Put Him In A Place Of Power Over Oblivious Innocent Untrained People Who Are Expecting A Kind And Empathetic Hero To Save Them" hUH???? ok sorry, I just wanted to rant about what Tim "losing Robin" meant)
I agree with ya. Dick Grayson is fantastic, but it seems weird that he nuked his entire relationship with Tim (a very strong one that other fans have referred to them as "The Brothers") for the new kid.
Yes, Damian is a ten year old traumatized kid who just lost the dad he didn't really have the chance to get to know. Yes, Damian needed guidance, boundaries, and compassion.
But DC spent so much time and effort building up Tim and Dick's rapport only to obliterate it once the "blood son" came in (I also love Damian. This is not hate on the kid. This is confused commentary on DC's choices). It's just a strange idea, but that's also why it hurts so much when Dick does that to Tim.
Then you tie in Tim losing Robin by Dick to Tim's experiences before? Fuck. You are so right for that.
As far as the RR run, Dick could've handled Tim believing Bruce a bit better. I don't necessarily blame him for that one. I get why he wasn't supportive in the way Tim wanted, even though I would've chosen differently for my siblings.
Dick taking Robin, though? That was fucked up. I, honest to the gods, do not see how that was a justified course of action. I can understand his perspective, but it's still not okay. At all.
There's your very adequate analysis:
Robin, for Tim, is his tie to his loved ones. He has proof (twice) that without it, he does not have access to the people he cares about and his support system.
Dick said a lot of pretty words about "equals," but his actions were precisely contradictory to his "intentions."
Tim has had Robin taken from him before or had to give it up. He chose to go back despite this. He obviously feels strongly about being Robin
Damian has not proven, at this point, to be trustworthy as a vigilante (someone in power without oversight). He has instead shown use of excessive force
This isn't even going into the way he found out. That's just an extra layer.
The way Tim has repeated lost and regained Robin (even after RR) as well as his title as Red ROBIN are, to me, a sign that he's still trying to hold on. It's my belief that he would have moved onto a new title, like his predecessors, if it hadn't constantly been an unsure role.
His start was rocky as hell due to Bruce not initially wanting it. Tim had to prove himself and put himself into the costume.
He "quit" twice before it was taken from him in a traumatic way (nothing like being instilled with the fear that the position you've held for four years can suddenly be yanked out from under you without warning)
Damian and Jason both vehemently protested to him being Robin
It would make sense if all of these factors combined to Tim's unwillingness or inability to just let Robin go, especially when we factor in his reason to be Robin. Since Bruce never really gets "better" and continually falls back into bad habits, Tim needs to maintain his task of pulling Bruce back from the edge. We could also throw Jean Paul into this to further how Tim is forced to play as the barrier between a grown adult and their desire to harm others in the name of good.
So, Tim's time as Robin is marked by consistent instability while contrasted with his inherent position as Bruce's leash and the batfam fixer. While the other Robins did have times of doubt, the predecessors of Tim did not have the pervasive role insecurity with regards to Robin.
They had their big moment at the end and some smaller moments in-between, but not quite on the continous scale of Tim. Tim had three big moments and was still sucked back into Robin when Damian quit.
To be Robin is to earn Bruce's love and the ability to be part of the Wayne family. To lose Robin is the risk of losing that (at least to the perspectives of the Robins if not 100% the reality).
I'm not sure I'm articulating this accurately. Regardless, no wonder Tim clutches the title of Robin with bleeding hands no matter how much it cuts him and costs him.
#batrant#I don't care as much if Characters agree because like...their view of Robin is way different than readers/writers#so I get why a character might see Robin as necessary/A Good Influence/etc...at least on an Emotional level#but writers/readers can see the bigger effects of Robin and the cost of certain decisions#BatDick did so many things that I just...don't think he would have even Considered to be options. but the writers just kinda...#tore Dick apart to be Damian's...whatever Dick is. sort of a dad. sort of a mentor. sort of a brother.#but basically equally as useless as every other adult around Damian. but Special because he was Batman#Damian Has had plenty of development (that keeps getting deleted) but it feels like he really did a vast majority of that growth on his own#he is a good/interesting character but him being able to Do what he does makes everyone around him look...really really bad.#sort of in a similar way that Tim saying Batman 'needs' a Robin made everyone who allowed/encouraged him to be Robin look pretty bad#'oh no Bruce is going off the rails! he'll get himself killed! we gotta *checks notes* encourage this stalker child to be the next Robin'#even tho Tim Specifically Came To Dick to have Someone With Experience help pull Bruce back from the edge#(not that I blame Dick for saying No#just that...knowing what Bruce was like...and encouraging Tim to do that...mmmaybe not Ideal)#we as readers know that the Comics needed a Robin#but that doesn't mean Bruce himself as a Character with a lot of Violent Grief needed a Robin#I enjoy Tim going on insane adventures and suffering tragedy but like. I wouldn't tell myself he Needed all that for growth or some shit#I enjoy what Damian can do in his adventures but that doesn't mean I think he Needed that shit to be okay.#none of the bats are Healthy...they make Bad Choices...and we love that! so why is this one super ooc choice viewed as Good and Necessary?#Bruce shouldn't have had Any Robins...but if he Did then Dick should've been the last. but like. Comics Needed Robin. so he got more.#that's all it is. the kids do not benefit much from being Robin. assuming they survive at all. Happy Memories does not mean Healthy Choices#anyway I lied in the ask. there's actually THREE vent fic wips. I have a lot of feelings...and I'm tagging them as#NotMyDickGrayson#because after that...Dick Grayson never came back from what they did to him to become Damian's Batman
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cutieeva · 3 months ago
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The Beautiful Lie
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Female reader
Warnings : Manipulation. Love bombing. Self harm. Sexual Assault.
⌜ The art and the love interest (male character) belongs to the talented artist @meo-eiru and the story is inspiringly written and dedicated to @meo-eiru and the readers ! Hope you enjoy the plot that belongs to me but also helped by @meo-eiru a lot ⌟
𝐒𝐘𝐍𝐎𝐏𝐒𝐈𝐒
(Y/N) rarely has time to offer to love, dating and such things because first : her taste in men are bad and second: she is a extremely busy person to balance her work life and personal life seperated until the most beautiful man she ever saw came surprising her with love. Or is it ?
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"(Y/N), could you go to the Cutieeva mall to check out the new product's sales ?" Her female senior asked sitting from her desk.
"Of course, mam. I will be in a minute". (Y/N) agreed, saving all of her working documents before taking her handbag and left with car keys. Aurora Bloom, the brand of the cosmetic company she works, it is for now one of the top three companies to be trending in global and the best in Europe. While She works in HQ department of the company at a young age she didn't expect and living her life at ease at the rented apartment she lives quite close both to the company and her parents house who always here and there tell her to come home and when she does, it's a feast to eat of her home's comfy food and hearing thousand fictional stories from her writer father, well he wasn't a writer at first before he was a regular working manager at a company but he quit after (Y/N) outdone herself to such pristine department letting him decide to do what he likes until his last breath could be taken applying he wants no regrets to bear.
And he surprised the family by being quite a good writer himself, finding his own group of fandom invested in his writing and always support him while her mother is happy as she was being a housewife like always along being madly in love with her father who reciprocate the feelings to this day which (Y/N) finds utterly endearing yet she has no time to dwell about her love life when she has too much on her plate with her newfound career she wants to grow, as a independent woman and a person who lives her life to the fullest if overlook her empty love life.
"Yes mam, indeed people are enjoying the new shade of lipstick saying it's not only non-sticky but also long lasting highlighting their skin tones". The department store female manger explained pointing to the several women trying their new product 'the cherry blossom lipstick' either on their lips or on their palm.
(Y/N) nod, curling into a pleasant smile when her eyes caught a beautiful woman's back, wore pink shirt and tight skinny black pants with her musing long hair flowing with the breeze. "Must be pretty". She thought when she witness from her pocket a small object— foundation she recognized fell on the ground yet the woman walked away.
"She didn't noticed". On instinct almost she walked to the floor picking up the tiny box and call out. "Miss, your foundation..." She tailed off as she turn into the light, and captivated (Y/N) by the vision before her. His hair was a mesmerizing pink musing hue, with subtle waves that cascaded down his back like a rosy waterfall. The straight strands framed his face, accentuating his chiseled features, while his bangs fell effortlessly across his forehead, adding a touch of whimsical charm.
His eyes, a deep, burnished logoon color, like the warmth of a sunset on a tropical isle, sparkled with amusement as he caught her gaze. They seemed to dance with an inner light, drawing her in with an irresistible pull.
His lips, a vibrant red, curled into a gentle smile, revealing a hint of mischief, and (Y/N) felt her heart skip a beat. But it was the glint of gold at his ears that added the final touch to his captivating appearance - delicate, filigree earrings that seemed to shimmer in harmony with his eyes.
(Y/N) felt like she was drowning in the depths of his gaze, and before she knew it, the words tumbled out of her mouth in a whispered gasp "You're beautiful."
The man's smile widened, and a low, husky laugh rumbled from his throat, sending shivers down (Y/N)'s spine. "Thank you," he said, his voice dripping with warmth, his eyes crinkling at the corners. "You are a funny one complimenting me beautiful after calling me a lady".
As he laughed, the golden earrings caught the light, adding a touch of whimsy to his already captivating presence. (Y/N) felt her cheeks flush, but she couldn't tear her gaze away from his face, her heart still racing from the impact of his beauty also sinking the fact she mistaken a man being a woman.
"I am sorry. It wasn't my intention". Honestly said, she look down, dare peeking though her lashes to flinch finding him staring at her the entire time.
"I can see that, the way it's written over your face". He chuckle moving his finger in air to the circle to her face making her palm touch her own heated cherry face.
"Ah !" She laughed nervously, unconsciously fisting on the foundation box.
"So, can I have it back ?" His hand reached out, palm up, with shiny white nails gleaming in the light, as if beckoning the object back from (Y/N)'s grasp. His fingers, slender and elegant, curled slightly, inviting her to return the coveted item. The nails, smooth and rounded, seemed to shine like tiny beacons, drawing (Y/N)'s gaze to his outstretched hand. With a gentle, yet persuasive gesture, he coaxed the foundation back into his possession, his shiny white nails glinting with quiet confidence.
"Huh ?" (Y/N)'s eyes widened, then blinked slowly, as if awakening from a spell, realizing the man had taken the foundation with effortless ease, leaving her feeling bewitched while his eyes crinkled, lips curling into a warm smile as he chuckled, clearly delighted by the woman's adorable, bewildered expression. His low, husky laugh filled the air, his gaze sparkling with amusement.
"What a adorable lady she is". His eyes roamed her body, lingering on every curve, exploring each detail, as if discovering hidden treasures. "You aren't from the department store right ?" (Y/N) blink twice.
"No".
"Oh, then you came to shop ?" He narrowed his eyes noticing her carrying a huge white handbag.
"No". She answered in short.
"Then why ?" He asked tilted his head with the notion his golden earrings swing gently.
"I am from the HQ department of the brand you are holding". Finally she smiled confidently pointing at the foundation's box printed Aurora Bloom.
"Oh !" He delightfully smile, toying with the object. "Pleasant to meet you then. He added.
"Pleasant to you t—" a melody emitted from her wrist watch widening her (E/C) eyes. "Oh god ! I need to hurry ! I am sorry but I need to go". She apologized having fun to converse with the stranger.
"No worries—" His eyes spot the missing ring finger. "—Miss ?" He tailed off insinuating her unknown name.
"(L/N) (Y/N), sir". She replied.
"Mine is Elias". (Y/N) choose not to comment at his lack of surname and nod before walking hastily. How could she forget this time's event manager is herself hosted on Tuesday, the very next day. Cursing her fate she ran.
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Perfect. (Y/N) release a sigh overwhelmed by the fast yet perfect preparations she had to done within such short amount of time thankfully today would be the flawless day to showcase their skin products to their VIP guests who might be arriving any minute. The models have already came but "Has the makeup artist come yet ?" She questioned worried for the delayed time of the famous make up artist they somehow succeed in booking his seat as social media following was staggering, with millions hanging on his every post and tutorial. Celebrities clamored for his attention, and fashion icons praised his work. Sold-out masterclasses and coveted collaborations solidified his status as the most sought-after makeup artist in the industry. His name was synonymous with glamour and expertise, and his influence was simply unparalleled.
"It's alright ! The artist must be running late right ?" Soon her worries were proven right because soon after their automatic glass door opened revealing a man wore sleek black glasses, adding a touch of sophistication to his chiseled features. His French brown coat, crafted from seemly fine leather, draped elegantly across his broad shoulders, exuding luxury.
"The artist came, mam !" Her female junior announced however (Y/N) knitted her brows finding the man somehow familiar, from his blush long hair, tall statue only be still surprised finding the man remove his glasses to indeed be that beautiful man from yesterday who smile at her noting he remembered her.
"Wow ! The world indeed works in a mysterious ways". She grin shaking her head. "Welcome to the our event sir, please hurry the show begins within minutes". Adapting her professional mannerism she shaked his hand, guiding him to their backstage to appear on the front stage.
"We met once again, Miss (L/N)" His lagoon eyes on her, standing behind the dark curtain to go.
"Of course, Sir Elias". She professionally smiled intriguing the man a little. "Oh ! Your turn". She stretch out her hand to the stage guide him who nod.
Wonderfully the event unfolded with seamless precision, a testament to the makeup artist's mastery. With each stroke of his brush, he transformed the models into living canvases, showcasing their company's product unparalleled quality. The VIP guests watched in awe, their faces aglow with delight, as the artist's vision came to life. As the final model face the guest revamped into a living goddess, the room erupted into applause, a joyful crescendo that wrapped the evening in a warm, golden glow. The event concluded with effortless elegance, leaving a lasting impression on all who attended including the staff and (Y/N) herself.
"He was the right choice". She giggle as her co-workers swarmed around her, beaming with pride and admiration. "Congratulations, you absolutely crushed it!" they exclaimed, patting her on the back and shaking her hand. "Your attention to detail and tireless efforts made this event truly unforgettable!"
Meanwhile, the VIP guests approached her, their faces still aglow with delight. "Thank you for an incredible experience," they said, their voices filled with genuine gratitude. "Your preparation was seamless, and every aspect of the event was meticulously executed. You truly are a master of your craft!" As the guests departed, (Y/N) waved goodbye, basking in the warmth of their praises. Her colleagues continued to congratulate her, their kind words and smiles a testament to her hard work and dedication. With a sense of pride and accomplishment, (Y/N) smiled, knowing she had truly outdone herself once again.
"You know your craft". She flinch almost screaming meeting his eyes.
"Hello, Mr. Elias. Partially it is your skills too that the reason why it was such a successful event". He smiled shrugging his shoulder.
"Okay, please have a safe drive and reach home". She wave her hand and farewell him before he parted his lips to say, remained rooted at his place, watching her figure disappearing.
"She is always hurry to leave". He mutter walking to his car.
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"Hmm...this time their new lipstick looks better". (Y/N) discreetly stare at the neighboring make up store despite having much customers on her stores, she still find the new appeal of their products threatening to her company so she walked inside nodding to the welcoming female clerks.
Picking out the a box, she about to apply on her palm when a voice intrupted.
"Don't do it that way". Her eyes wide meeting his lagoon ones, smiling alike to crescent moons she compare. "Apply it in your lips directly and it will definitely have a different impact". He encouraged the doubtful woman who glided the crimson bullet across her lips, leaving a bold, velvety trail in its wake.
"Hmmm not suiting your face. Lighter". He picked out a peach shade handing her who again gliding the peach lipstick across her lips in soft, smooth strokes, as he whispered, "Let it caress your skin, like a summer breeze." As his warm breath danced across her ear, she flinched, her hand trembling with the lipstick. She turned, her gaze darting to his, their faces too close, the air thick with tension. Her eyes widened, a flicker of discomfort crossing her face, as she leaned back, her shoulders tensing. The lipstick hovered, forgotten, as she struggled to create space between them, her breath catching in her throat. His gaze held hers, intense, unyielding, making her skin prickle with unease and heart racing.
"This suits you. I will take one". Hearing his comment she cleared her throat, slowly keeping the lipstick to where it was when from the tail of her eyes she saw him choose an uneven box of peach shade. Quickly she picked the perfect box stretching to him who raised his eyebrows in question.
"I already have one". He jiggle the box but frown staring at her shaking head.
"Take this, it has perfect box unlike the uneven one". She pointed out to his surprise as a thrilled chuckle left his lips.
"Thank you". Replacing the case.
"No problem". She wave her hand as if physically waving his gratitude.
"Wanna grab drinks ?" Elias suggested out of nowhere tilting his head.
"Okay". Checking her wrist watch she still has few minutes to spare. Also she did wanted a drink and they together went to the drink store nearby ordering one white chocolate matcha for her and one caramel frappuccino for him.
Waiting for the drink they sat near a white seat opposite of each other, talking about trivial things about one another where she learnt he is a regular customer of her brand along their frequent makeup artist that's why she was able to book him easily. Soon the waitress called for their drinks and they talked, sipping their drinks and walking.
"Okay I need to leave". She decided glancing at her wrist watch missing his disappointed gaze.
"Okay. It was nice talking to you". He told.
"Me too". Happily she answered, finding herself enjoying their conversation. "I will take my leave". With a wave she left once again.
However what she didn't expected was their daily meeting at the mall department store as she stepped into the store, clipboard in hand, she was focused on her task: ensuring the department was running smoothly. But then, she saw him—a familiar face among the shelves. Their daily meetings had become a pleasant ritual, a brief respite from her HQ duties. He'd ask about her day, and she'd share stories about the office, or he'd gossip about his latest makeup news. She found herself looking forward to these encounters, feeling a sense of comfort and camaraderie with this customer. He was easy to talk to, and their conversations flowed effortlessly. As she checked the inventory, he'd chat with her, making the task more enjoyable. Their bond grew with each passing day, an unexpected connection between them she wasn't anticipating because once a mundane checking became the hightlight of her day with that weeks pass in blink of an eye. Until one day they sat in their usual white table in front of the drink shop inside the mall.
As he asked the question "Do you like me?" she felt a sudden jolt of surprise, her mind racing with a mix of emotions. Her eyes widened, and actions paused before laughter awkwardly bursting back and forth like a defensive shield.
"Yes, as a good friend!" she exclaimed, trying to brush off the tension, her tone light and playful. But in her haste to respond, she missed the subtle strain in his smile, the flicker of vulnerability in his eyes but a doubt linger on her mind for him to ask such a question. Why ? Never in her mind did she view the man romantic, beautiful yes but that's a admiration unlike love, she is certain of her feelings are not alike to love.
"I like you too." His voice was calm, sincere, To her, his words were a friendly echo, a mirrored response, a confirmation of their camaraderie. She nodded, feeling a sense of relief wash over her, thinking the tension had dissipated, that they were back on familiar ground. (Y/N) simply smiled back, comfortable in her assumption, oblivious to the moment hung, suspended, a delicate balance of feelings, but she didn't notice, already moving on, the exchange filed away as a pleasant, friendly conversation and took her drinks however she soon has to depart this time with a hint of awkwardness.
"It's alright. Nothing is wrong". And correct to her thought the next day was normal as their conversation flowed easily, like a gentle stream. (Y/N) chatted with him, laughing and joking, feeling a sense of comfort and familiarity. His question from the day before seemed like a distant memory, a minor blip in their friendly interactions. She didn't dwell on it, assuming it was just a momentary lapse, a strange anomaly in their otherwise effortless exchanges. As they talked, she felt her guard drop, her smile genuine, her heart light. Everything seemed alright again, the tension forgotten, their friendship back on track.
"Okay, see you again !" (Y/N) told glancing at her wrist watch because today she has an important delivery to approval on the said store.
"Yup ! See you again". He bid too when a message notification made her pause, worry etching her face. Her dad's request to bring the anniversary cake had just been detailed by the store's cancellation due to an emergency. Panic set in, her mind racing with consequences, her eyes darting around for a solution. Stress and concern replaced her relaxed demeanor, her fingers flying across the screen to respond to her dad's message. Elias noticing the drastic change asked and she replied elaborating her situation of how she must reach to approvel the delivery application but on the otherhand has to get the custom cake from the cake shop if not then the cake would not be handover.
"How about I went to get the cake instead of you and delivery to your parent's house. Didn't you said it is near ?" He presented the idea, smiling causing (Y/N) to halted her racing thoughts and a breath of air pass her lungs.
"Of course ! Of course !". She laughed heartily handing him the receipts and addresses before running to the delivery store to hastily complete her task and return home as soon as possible.
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"Today's work was difficult". Her finger pads rub her forehead re-thinking her workload, getting out of the car and towards her parent's house caught the setting sun's beautiful view. Ringing the doorbell she waited thoughts going back to Elias. "How sweet of a person he is". A smile naturally curl to her lips and wider when the door opened by her mother.
"Happy anniversary mama !" (Y/N) embrace tightly, soaking on her familiar comfort while she returned the affections.
"Thank you dearest. Come inside, it must be hot outside". Her mother close the door behind as she let herself in, walking to the living room finding glimpse of her father sitting on the side chair and ran to embrace him from behind.
"Happy anniversary papa". She sing song, playfully kiss his hair.
"Thank you princess". His aged voice laughed, caress her hands to which she close her eyes melting into his raw love. "Also this young man is such an gentleman. Your taste in men is indeed great like your mother". She frown opening her eyes.
"What are you talking—" Her (E/C) wide, taken a back by Elias appearance sitting across her father, on the sofa and he raised his hands in mock surprise, his eyebrows arched in a playful gesture.
"Why are you—" Her words cut by her mother gentle ones.
"My heartless girl ! You left this man to fend for himself by telling him to get the cake and now you ask why is he here ? Of course I told him to grab one or two bite". The young woman nod, feeling guilty and appreciate at her mother's gesture.
"Ah— about that I am extremely sorry. It was my job to do". Elias shook his head nonchalant.
"Yet without my idea you wouldn't agree so yea, not your fault too". She glee truly pleased to find such a good friend she couldn't ask more and the anniversary celebration was a resounding success, filled with love, laughter, and warmth. As the evening unfolded, (Y/N)'s parents shared a tender moment, her father leaning in to kiss her mother softly on the lips. (Y/N) couldn't help but mockingly scrunch up her face in distaste, eliciting a hearty laugh from Elias sitting beside her. The atmosphere was light and joyful, with the sweet scent of cake wafting through the air. As they gathered around the dessert table, (Y/N)'s parents fed each other cake, their eyes locked in a loving gaze. The beautiful man joined in, playfully feeding (Y/N) a bite, his fingers brushing against hers. The room was filled with the sound of clinking forks and happy chatter, as they all savored the sweetness of the moment, and the love that surrounded them. Time stood still and they basked in the warmth of their little family's happiness, creating memories that would last a lifetime.
"Thank you very much. You helped me a lot". She showed her gratitude standing at the doorstep.
Elias shake his head "I enjoyed it so no need". Silence fill between them letting (Y/N) once again notice the lunar luminescence cascaded over the beautiful man's countenance, bathing his sculpted features in an soft, silvery radiance, as if the moon itself had bestowed a gentle caress upon his serene and peaceful face.
"Bye and good night".
"Same to you". He returned, turning his back to her and drove his car away.
From that day forward, the bond between (Y/N) and Elias blossomed into a beautiful, unbreakable connection. (Y/N) found herself opening up to Elias in ways she never thought possible, sharing with him her deepest thoughts, feelings, and desires. She began to show him pictures of her friends, promising to introduce them soon, and shared stories about her life, her passions, and her dreams. As their trust grew, they exchanged contacts, marveling at how they had gone so long without sharing such a simple yet intimate detail. Their conversations flowed effortlessly, filling their break times with laughter and delight. Elias became (Y/N)'s confidant, her partner in crime, and her guiding light. Their friendship was a symphony of joy, a harmonious blend of trust, understanding, and mutual respect. (Y/N) cherished this new connection, feeling seen, heard, and understood in ways she never thought possible. Elias had become her rock, her safe haven, and her forever friend.
"By the way, I need your help with something". This alert her entire attention to him, sipping her drink from the staw as they both stood in front of the usual drink shop at the mall.
"Yes, anything. What is it about ?" (Y/N) was ready to help him when it's his need of time.
"I need your expertise in sorting through my grandparent's old photo albums. I want to create a memory book for my family, but I'm overwhelmed". Elias avert his eyes, smiling rigidly causing her heart melt at such an thoughtful gesture.
"Aww ! That sweet of course. I am happy to help". But his expression remained uncomfortable.
"But, you need to come to my house for that". He whispered dare to stare into her (E/C) eyes.
She suck her breath knowing she never once visited his home and she gulped nevertheless she grin again because her schedule is free mostly and she wants to help "It's alright ! I am happy to go but of course if you are comfortable". She tilted her head.
"Oh !— of course I would be or why would I ask you for help".
"Likewise but why did you ask me ?" If she recalls correctly he showed her many of his influencer, normal friends.
"Because you are the only friend who is good at managing things. You know like a good event manager who knows how to put things together ?" It earned a melodious laugh from (Y/N).
"I feel appreciated".
"As you should". She giggle more along him for his compliment. Soon she found herself in his car as he drove smoothly through the city, their eyes meeting briefly in the rearview mirror. Arriving at the penthouse he lives. The towering marvel of modern architecture that seemed to touch the stars. He expertly maneuvered the car into the private parking garage, and they stepped out into the opulent lobby, surrounded by polished marble and gleaming steel. A swift elevator ride later, they entered the penthouse itself, a breathtaking expanse of floor-to-ceiling windows, chic décor, and stunning city views. Her eyes widened in wonder, feeling as though she'd entered a different world more important his personal safe of walls.
"Sit on the sofa". He pointed going to the open modern kitchen. (Y/N) felt serenity wash over her when her feet stepped onto the shiny white tiles, their cool surface calming her senses. Sinking into the plush black sofa, she felt enveloped in comfort, her eyes darting around the luxurious space in wonder. With each glance, her awe grew, her heart swelling with gratitude for this stunning sanctuary.
"Here, a juice for you and you see those dusty stacks of heavy things. I found them inside". The cold glass slid within her grip but she smiled nervously because unfortunately blinded by the luxury she often seen on the TV she failed to detect the bluntly dusty things.
"Yes". She lied now laiding her eyes.
"They are I think contains photos of my grandparents but I need help to create an entire new album". Elias shrug helplessly.
"Alright ! Let's do this then". (Y/N) full of enthusiasm knelt down, her hands reaching for the dusty photo albums that lay open on the sleek glass table, her fingers touched the worn covers, a cloud of dust swirled up, carrying with it memories of laughter and love. But with the memories came a fit of coughing, as the dust tickled her throat and lungs.
Elias being swift and attentive, appeared beside her, his movements fluid as he knelt down. He handed her a glass of crystal clear water, his eyes filled with concern. "Here, drink this," he whispered, his voice soft and soothing. She sipped the water, cough subsiding only then to be aware of the proximity of their bodies, kneeling together on the floor. Their faces were inches apart, their shoulders touching, and their legs aligned. The closeness sent a shiver down her spine. His lagoon gaze drifted from her eyes to her lips, still moist from the water. His hand, still cradling the glass, began to move, his fingers brushing against her face.
With gentle care, Elias thumb rubbed against her lips, wiping away the droplets of water. she felt a sudden jolt of discomfort. His touch, though gentle, sent a wave of unease through her body. She tried to pull back, but his long slender hand lingered, his fingers tracing the curve of her mouth.
"(Y/N), I love you. Actually I was in love with you for a long time. Please, please accept me". Desperation whisper though his pink lips bringing their face closely and gripping her chin with his thump settle on the curve of her mouth.
"But you said you like—" Her words intruded.
"Never as a friend did I said". Elias connect their forehead. "It was you who receive it that way". (Y/N)'s eyes darted away, her gaze falling on the dusty floorboards as she struggled to process the sensation. Her heart raced, but not with excitement— rather with anxiety.
Trapped.
Betrayed.
Bothered.
She is feeling her personal space invaded by the intimate touch. The air thick with tension, the silence between them oppressive. (Y/N) longed to break free, to shatter the uncomfortable stillness that had settled over them. But her voice caught in her throat, leaving her unable to speak, unable to move, as Elias' hand remained, a gentle yet unyielding presence on her skin.
Why ? How ? When ? So many unanswered crawl inside her limited knowledge. Everything was going well, perfect yet why did it has to crash so harshly.
"Please, (Y/N) be mine. I can offer you anything you want. Riches, fame, connection, promotion. Say a word and it inside your palm". Slowly he draw their distance and (Y/N) felt utter destroyed by the wave of soft lips press against her. The kiss was harsh, demanding, and devoid of love. Her hands desperate to push him away, however his slender grip her fast, his arms wrapping around her like a vice or more like an beautiful snake wrap around his beloved prey.
Raged filled her (E/C) eyes, loathing the string of fate leading her in such advance, loathing the feel of his lips on hers, the way his tongue probed her mouth without consent. loathing the way he held her, like she was a prisoner, not a willing participant she wanted to grace her loved man her first kiss.
Finally air became a need did the beautiful man separate their interviwned lips, heat bust his pale cheeks, adoring heart pupils onto his eyes, chest heaving with newfound excitement snarling the chance she shove him, spatting words of vemon and eyes blazing with anger. "You disgust me". With that she ran and he let her.
Tears streaming down her cheeks, she rushed to a taxi, traveling to her home of trust, sobbing by the betrayal she was returned by the conditional trust she gave after reaching home towards her bathroom was a burl rather her sole focus is escaping the lingering sensation of Elias lips on hers.
Rushed to the sink, gagging at the memory of the unwelcomed kiss. She turned on the faucet, cupping her hands under the running water to splash it onto her lips. Fingers rubbed her mouth harshly to scrub away the disgust moment yet the sensation lingered, haunting her. She gagged again, her stomach churning with revulsion. (Y/N) grasped the edge of the sink, her knuckles white with tension, as she struggled to compose herself eventually her legs gave out, and she collapsed to the white floor, her body trembling with anger and disgust. She sat there, her back against the cabinet, her eyes fixed on the floor as tears of frustration and violation streamed down her face.
The bathroom, once a sanctuary, now felt like a refuge from the trauma of the forced kiss. (Y/N) sat there, surrounded by the cold, sterile tiles, trying to catch her breath, in effort to erase the memory of Elias. The man she thought was her cherished partner, a delightful friend. Where ? Where did it all went wrong ? Where was the wrong step or word she utter to lead such devastating ending or was his whole persona was a facade. A spider wed to trap a butterfly like her and she was a naive little thing to walk right on it.
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As the night's veil lifted, the sun rose, casting its warm rays upon the world. The golden light crept over the horizon, banishing the shadows and illuminating the landscape. The rays peeked through the curtains, gently coaxing (Y/N) out of her dark reverie.
Her eyes sunken and dark from the sleepless night, slowly opened alike two heavy doors creaking on their hinges. The golden light danced across her face, highlighting the purple circles that had formed under her eyes. The horror of the previous night's experience still lingered, etched on her face like a shadow.
(Y/N) blinked, her gaze unfocused, as the light pierced through her brain, reminding her of the traumatic events that had unfolded. She winced, mind recoiling from the memory. The usual ray of sun, a symbol of hope and renewal, now seemed like a harsh reminder of the darkness she had endured. She sat up, her body droop heavy, weighed down by the exhaustion and emotional turmoil. The golden light continued to pour in, illuminating the room, however (Y/N) felt not a hint of warmth, not of comfort. Only a sense of dread, a fear of what the new day might bring.
Disturbed by her numb thoughts she called her senior announcing her day off slipping the lie of being sick before declining and about to drift into sleep.
DING ! Her doorbell ring. She ignored. Again. Again. Again. Again and again following with a "(Y/N) ! This is me, your mother and father". Irritated she drag her feet to the front door, opening to reveal her aged parents.
"(Y/N)— what happen sweetie ?" Worry weight her words, touching her daughter's check when she flinch unconsciously frightening both her parents and herself.
"Come inside". Heavy her voice sounded, closing the door and sitting on the chair while they together on the sofa.
The air was heavy, thick with tension. Silence was oppressive, suffocating. The atmosphere was dense, like a knife could cut through it. Slicing through the strained quiet like a razor-sharp blade through velvet. Every breath felt like a struggle, every movement a battle against the crushing gravity of the moment.
"Darling, did you fought with your boyfriend ?" Bravely her mother finally questioned raising her eyebrows.
"Boyfriend ? Fight ?" Her voice trembled.
"Or". The old woman grasp. "Did you break up". Her husband rest his palm on her shoulder while (Y/N) confuse more by their words.
"Boyfriend ? Break up ? What are you talking about ? I do not have a boyfriend to begin with so how can I fight or break up with him ?" Frustration she shake her head as if physically shoving their creative imagination.
"Honey, it's alright. You don't have to hide from us. We understand you wanted to keep it a secret but he told us and we accept him as your boyfriend". Her mother calmly smiled providing a sense of comfort yet all she felt was suffocation and more confusion.
"Okay, at first I was sceptical. He looked flashy, an playboy however he is actually a child at heart, a very good one and is always eager to help". This time her father spoke lacing with a fondness she didn't expect him to talk about someone.
"What is wrong with you ! I never had a boyfriend in my life". She scream her lungs out yet her mother clap her hands on her mouth and her father pressed his lips thin.
"We know Elias is your boyfriend. (Y/N), don't be afraid. We are your parents". Then why ? Then why she doesn't feel the warmth from her parents as if they are distant people wearing familiar faces because the words spoken from their lips doesn't make sense.
"He was never my boyfriend ! Who ever told you that ? Don't assume things on your own". Frustration leaking though her voice, eyes narrowed in a glare and lips in disdain from stress.
"He told us himself. Elias told us when he delivery the cake ! Now don't tell me he was lying". Her father sigh stunned to see her daughter's rebellious side at such age.
"W-what ?" She stutter suddenly the world blurred, the walls melt away like a watercolor painting. The room zoomed out, leaving her suspended in a sea of uncertainty. Furniture and decorations receded into the distance, and she felt like she was floating, disconnected from reality. Their voices turn to distant echoes, thoughts a jumbled mess, as shock wrapped around her like a shroud.
"Why would he be my boyfriend ?"
"Why are you asking us ? You are the one in relationship and you are the one to hid it if not for the good man". Enough. The last straw of her held anger cut.
"G-G-Good man ? Good man ? Good fucking man ! You are calling a man who—who—" Words trailed off, lost in the abyss of her own horror, as she struggled to articulate the vile truth. "A-and that good man—" Despite her effectors the sentences remained unfinished, a haunting echo of her own trauma leaving her succumbed to the darkness of her memories.
"(Y/N)". Her mother's brows quiver and her hand touch hers. "I understand". A sense of relief came to her. Her mother understood, understood her assault by the vile, vile man. "I understand couple fight. They fight a lot and dirty but in the end they fight to be better, to be more loving, setting differences aside fight is normal as long as the couple love each other. You going through a rough patch with Elias is normal. He is a good man, believe your mother's judgment". Her words burn a slap on her cheek and her words were salt on (Y/N)'s wound.
"How dare you !" Her voice shattered the air, a raw, anguished with tears rolling down her cheeks. "How dare you labeled a man who forcefully kiss me ! Get out". Standing up, her eyes close feeling her throat constricted, dry and tight, as shame crept in like a thief, stealing her breath and dignity.
"Oh my (Y/N), couples fights are normal so is kissing. He must have meant it to calm you—"
"So he forced himself on me ?"
"He must not had meant to make you—". Her eyes wide in horror watching their impassive expressions oblivious to her distress she felt a stranger rather than daughter sharing a space now. Their faces blur by her teary vision. They are not her parents. They are strangers. They are not her parents if they slide with a stranger who not only forced himself on her but also lied.
"Get out". She commonded raw, loud and clear walking to her bedroom running from the suffocated, unbreathable small space. Her eyes watched her parents walked away, their figures fading into the distance. She felt a complex layers of emotions and when they turned their heads, she quickly shut the curtains, blocking out the sight of their faces. Her strength couldn't bear to look at them, couldn't bear to see their nonchalant expressions.
Turning away from the window and sat down on her bed, her hands shaking as she reached for her phone. She needed someone to talk to, someone who would understand. Her fingers dialed the familiar number of her best friend, the one person she knew would listen without judgment. The phone rang, (Y/N) felt a lump form in her throat. She was ready to unleash all her emotions, to share the pain and confusion that had been building up inside her. She took a deep breath, preparing to pour out her heart to her friend, the only one who could offer her the comfort and support she desperately needed.
"Hello (Y/N) ! How do you do ?" Her ray of light spoke.
"Emily. I-I-I want to talk to you about something".
"Sure, anything (Y/N) ! Aren't I your best friend". Lighthearted giggles on the otherhand comfort her ears.
"The thing is, remember Elias ?"
"Oh ! What about him ? The hottie". A bitter taste left her lips hearing her sound so oblivious yet she understand it's not her fault.
"Well, yes. He yesterday forced himself on me". Silent was the line for a second before a loud screeching noise came.
"What ? That's messed up !" Her firm and resolute voice felt a weight lift from (Y/N)'s heart, a sense of validation wash over her. She was no longer alone in her outrage and hurt. Emily's words were a balm to her soul, soothing her raw emotions. Feeling seen, heard, and believed.
"I knew it you woul—"
"But you see we have to also must see his point of view. He must had done that in desperation to be more than friends with benefits with you. I know normally friends with benefits should know their limits but he is a kind, pure and perfect man for you". As fast as the ray of light came, that vanished in front of her soaking her in cold reality, numbing her heart. Icy truth seeped in, crushing her soul.
"W-what are you talking about Emily ? I never had that kind of relationship with him !! Didn't I told you ?" More tears cover the dry ones, confusion lay on her mind to wonder how each important person to her is on his side.
"Gosh ! (Y/N) forgive me actually Elias told me about your relationship. He was even ashamed to admit it at first before whole heartedly declare his romantic feelings for you that even I was touched". Lies. Lies and lies. Gritted her teeth she decline the call, throwing it on her bed.
Madly her lips parted to scream. Ha ! What a wicked man he is, feeding lies to her loved ones, snatching them away from her and all in an blink of eye and right under her nose. How idiot was she to not notice ? How ? How ? How ? Rage pump on her veins and emotions controlled her rationality.
Swifty she call his number, clenching her fist. "Hello darling, I was waiting for your call". His sickly sweet voice came from the other line.
"Stop this you fucking bastard ! Stop these mind games ! Stop the lies". (Y/N) glare at him though phone.
"Ouch ! Calling my love lies, games hurt more than I expected. I guess this is the power of loving someone. Huh ?" His laughter was like a taunting to her, racing her pulses.
"I will kill you !" She threaten.
"Oh how lovely it is to have your hand on me as I take my last breath". She throw the phone across her bed in disgust and helpless not aware he is driving to her house. Finally obtained the moment he was so patiently awaited. The time to have her vulnerable and alone.
Wasn't she sound so cute right now ? He bite his lips betting she looks more adorable.
Spoiled. Growing up he was spoiled by everyone, every meeting face from his childhood, once they look at his face, they drastically change their behaviors, showering him with free gifts, praises and all, regardless of old or young. He was the beloved of their hearts, the king ruling their minds. Thus, growing up being spoiled wasn't new for him, the admiration stares mixing with some disband doesn't affect him why ? Because that means they are jealous of him. Ha ! Who wouldn't, he didn't view his arrogance as bad, he simply believe it as his confidence nothing more, nothing less after all all women confess to him one after another non-stop yet never did he loved any. Until that fateful day he went to the shopping mall of department store meeting that adorable woman, all red, blushly for him. It amused him to end, what a pleasant play toy to enjoy for sometimes however the drastic change due to her professionalism was a behold see.
She was nothing like the woman he saw that day. He almost tricked into thinking she forget him.
"We met once again, Miss (L/N)"
"Of course, Sir Elias".
Good, she didn't forget him. She simply wanted to act professional. How fun. He enjoyed nailling his usual performance that for some reasons always got him claps, praises when in reality he just does it naturally because he has nothing else to do. Unlike other people investing in their hobby, he has nothing. Perhaps because of that he is used to being pampered, loved and given anything he wish.
However why ? Why once again like yesterday after the event end did she not stay to convey meaningless string of words like others ? Always running away like an lamb catching sight of an wolf. Boring. Elias care not to pay attention to her after all many have dislike him but thousands who love him. The next day encountering her again was a pure game of fates but after noting her little consider habits did he realize she loves him.
Because if she doesn't, who will notice the uneven box of lipstick replacing with the perfect one ? If she doesn't, why she glance at him so many times ? Often smiling and appearing cheerful ? If she doesn't, why she always remembers his drink from the one time he ordered ? And so much more.
She must love him. Right ? Oh ! Oh ! How naive he was to not realize her blunt feelings for him. It's okay he has fallen for her too. Yes, Elias, the man who usual pampered has this sudden desire to pamper his beloved, watching her daily or even seen a glimpse of her flutter his heart like never did before. Their accidental brushes of fingers and shoulders sent him jolts of delight. Once seen her beautiful face could his lips curve to smile itself.
It's okay he will wait. Wait for her to confess and him accept. One week pass, two week pass. Maybe she is playing hard to get. Understandable she must be waiting for the perfect moment to confess that must mean he has to appear perfect right ? Daily he spent hours in front of mirror selecting the perfect outfit, smoothly care his hair, highlight his beautiful face. First it was only limited to changing outfits to style his hair daily to cut his hair in more desirable way to only repeat the routine. Each passing day he is refining himself then why ? Why ? Why didn't she even compliment him ? Let alone confess to him already ? He dolled himself up almost—no surely daily yet what is she so timid about. Til he realize —actually she isn't timid at all.
Rather she is not in love with him. How he got to know ? Because he was hastily ran to the mall, very giggy to meet the heart of his life when his breath stuck in his throat. In front of him a scene of (Y/N) tying a middle aged man's tie that came untie and she welcome him warmly in return of his thanks before talking warmly to the staffs asking if any needs they wishes to have, even helping a woman who's having trouble wearing lipstick and non-judgmentally explaining their products to others.
She is actually not in love with him. She is just nice. As if the gods played a ridicule game to him still his hatred was directed to the gods not her. How could he blame her ? She was a naive little thing. Sooner of later she will come to love him. That's why one day he asked her.
"Do you like me ?"
"Yes, As a good friend !" What a dishearten words.
"I like you too." In a romantic way were the words he choose to not speak. It's okay, if she doesn't like him now she will in the future. All she needs is time. He has to nurture, sewed and take time to built the love or else how it would be possible. First he has to make her alone. Alone to reply on him. And only him.
And the gods were at his side to grace him with the opportunity on golden plate he was used to. Using the excuse to delivery the cake to her parents house was the first step to isolate her. So he did what he was naturally gifted at, winning hearts regardless of age. Quickly they were head over hell, swooning at his lies about their secret relationship and more lies about their wish to keep it a secret as she want to disclose it on her own term. Fools, her parents were and naive his (Y/N) was moving closer to him. Showing him pictures of her friends, spewing all of her work related words and he silently memorize her password so when she went to use restroom or busy checking her tasks, he smartly save all of her contacts.
Charming her friends, dancing them at his rhythm against her, saying they are friends with benefits where he was unfortunate to fall in love and finally he invited (Y/N) home and confess his passionate love.
"You disgust me".
Well, didn't it end badly ? It's alright she will come crawling to him. Right inside his embrace all willingly. Elias will be the bigger person in here, forgiving her amuture mistakes because he loves her.
Ring ! Ring ! Elias stand in front of his beloved house, ringing the doorbell. The finale came and his patient broke all lose. This is the moment she has to be his and he hers.
"Mom, Dad ! I told you—" Her breath hitched and instinctively tried to slam the door shut, but he was too swift, too potent. His hand darted out, arresting the door's momentum with a firm yet gentle touch, and he stepped across the threshold with a fluid motion. The door creaked in defeat, surrendering to his quiet strength. (Y/N) retreated, her heart racing like a wild animal, as Elias's eyes seemed to delve into her very essence. His presence was a palpable force, filling the space with an almost suffocating intensity. With a subtle click, he closed the door behind him, his hand lingering on the doorknob as his gaze continued to hold hers captive.
"What's the hurry hmm ?" The gentle smile contrast to the violent actions was ironic. Unfazed he step forward. She step back.
He advanced, his footsteps deliberate and purposeful and (Y/N) retreated, her own steps faltering in a desperate bid for distance.
With each step he took forward, she mirrored with a hesitant step back, her eyes fixed on his, her breath caught in her throat.
"What are you doing here ?" Alarm danger ringing inside her entire body, sending mix signals to her flight, fight or freeze mode. All she felt being hovered by him was fear, no longer the anger fuming her veins.
"Just here to visit my darling". In sing song manner he told, walking until his wild cat cornered. (Y/N) feeling the wooden wall of her kitchen immediately run away near the stairs.
"Just stay there—". Her words cut off.
"Do you love me ?" Using the same honeyed coated voice he asked.
"I will call the police Elias !" She threatened
"Do you love me ?" He bore his lagoon eyes into her (E/C) ones.
"Please stay away".
"If you answer. Do you love me".
"No. I don't". She spat, bewilded by the fact he would wish for her to love him even after the twisted games he played with her.
"Then will you love me ?" Her face contorted in mix of anxiety and exasperation.
"No". Nodding calmly to her denial he picked the nearby kitchen knife scarying her further.
"No. No. No. No. No. Elias ! Please don't do this—"
"I must or else you won't be mine". Saying she was ready to sprint for her survival however he pressed the knife to his throat, tears streaming down his face like rivulets of sorrow, his eyes pleading for her. "Please be mine or I will kill myself". He gaze fondly at her widen ones.
"You are crazy". She whispered not expected such move.
"Yes, I am for you". A sly, mirthless grin spread across Elias's face, his lips curling upward in a macabre smile. "So will you love me ?"
Tears swelled in her eyes, fear and despair mingling watching his steady hand inch the sharp blade closer.
"No wait !"
"Then say do you love me ?" He whisper alike to the sweet nothings hushes. "Because without you why must I stay alive". He added.
"Okay okay I will say it". She doesn't know. She doesn't know why she says it because a twisted sense of desperation clawed at her chest, a morbid longing to preserve the life of the one she loathed, as if his existence was inextricably linked to her own.
"I l-l-lo— I can't". In despair she collapse unable to bear so many complicated emotions and nightmares at the same time in her seemly simple life. Footsteps echoed the silent room as his shoes came to her view and he bend to her level, throwing the knife and cupping her chin like she was a delicate flower despite plucking her roots and held her.
"It's all right you will learn to love me". A happy smile curve his alluring lips that press against hers. This time the is gentle, caressing and lovely as if petals of love is pouring out of his lips silently conveying his words. Slipping his tongue in hers, he trapped her tongue savoring her divine flovours he was thirsty to drink again. Sucking mouthful of air he kiss more, not letting their lips separated for a moment and close his eyes drowning under the moment while she close her eyes motionlessly stilled, letting him do as he please selling herself to him with the price of forever.
As oxygen grew scarce, he parted their lips grinning ear to ear, leaning his forehead to hers.
"This is a lie. All of these are lies you said to others". She utter hopelessly.
"Then let's make it a reality". He suggested however brows frown watching her shake her head.
"Can't. Too much lies to forget".
Chuckly raspy, he kiss once more saying. "Then let's make it the beautiful lie".
FIN
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⌜ Once again thank you @meo-eiru for letting me use your wonderful male character Elias and your permission to write this story along thank you readers for reading the story. Hope you enjoy it ⌟
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felikatze · 11 months ago
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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