#hero legend etc
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bisclavret · 3 months ago
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like many who have suffered at the hands of bbc merlin before me, i recently indulged in a thought experiment in which i outlined my own version of seasons 3-5 that stay thematically and tonally in line with the show (except they're less fucking stupid). but then i quickly realized that focusing on details is pointless: all you need is to solve the one Big Problem the show has, and the rest will follow. the problem in question? ✨morgana✨
i like the first two seasons. s1 achieves what it sets out to do and has fun while doing it, and s2, while flawed, sets up a ton of potential that the following seasons unfortunately squander, beginning with the insidious season 3. you can only distract me with cute knights and goblins and fart jokes for so long before i start seeing through you, evil, evil season of television.
my hypothesis is that if the writers had crafted s3 morgana into anything more sympathetic than a violent half-alive poltergeist that can never be reasoned with because she's suddenly terminally off her rocker, everything would've fallen into place. a sympathetic morgana would've made real, valid arguments against uther (and arthur) that wouldn't just be the ramblings of a woman possessed. her betrayal of arthur would have stemmed from her feeling increasingly morally superior to him because of his complacency in the face of their father's tyranny. under morgause's guidance she would stop believing that arthur is capable of change, and the whole point would be that she might actually be right. arthur would have to actively try and prove her wrong, instead of getting praised for doing the bare minimum because the bar is on the floor.
furthermore, morgana's prophetic dream about arthur and gwen becoming king and queen and her decision to prevent this however she can is a direct parallel to merlin learning about that same prophecy and making it happen by any means necessary. merlin's desires about his and arthur's futures are subtextually fueled by gay love and devotion, so why couldn't morgana's be? why couldn't she properly express her bitterness that arthur gets to be with gwen in a way she can't "took gwen away" from her, instead of suddenly declaring that gwen is nothing more than a servant, after two seasons of demonstrating again and again that she loves, values, and respects gwen more than anyone else in that godforsaken castle?
following this, an angry and emotionally volatile but still sensible morgana asking gwen to stay by her side during the coup of the castle in the s3 finale and gwen going behind her back to help arthur and the knights would've hurt like a bitch. double-sided betrayal! gwen having a real plot! the proper beginnings of a toxic yuri that would shape a generation!
then there's the utter hubris of having morgana shoot arrows at the same civilians she worried herself sick over for 2 seasons — even morgan, her medieval counterpart that was rooted in every sexist trope in existence, doesn't just go around killing senselessly but instead has (often petty!) personal vendettas against gwen, arthur, and the knights. morgana had every right to be sick of the pretensions around chivalry in camelot (she was always quick to mock it, even in s1), and to lash out at the knights and soldiers after years of feeling powerless in a castle full of armed men that blindly followed her oppressor. the show conveniently forgets that morgana was victimized as a woman as well as a sorcerer those first 2 seasons.
but like i said, this is not just about morgana. allowing her to remain a real and multifaceted character even as she betrays everyone in pursuit of her ambitions would've given the rest of the core four more interesting conflict to work with: merlin because he would have to experience real consequences to his actions, arthur because he would watch his sister go against his father (and his knights, and his birthright) and experience some actual internal dilemmas about it, and gwen because she would be forced to choose between morgana and arthur without the pretense that it's an obvious or easy choice for her to make.
even morgause and gaius would come off more interesting as mentors: neither one inherently evil or inherently good, both jaded by events that happened before our protagonists were even born, both heavily influencing morgana and merlin into fulfilling roles that they think are appropriate, but that morgana and merlin may not have chosen for themselves had they not been under their care.
you get the gist. if the show followed its own setup, morgana's mistakes wouldn't lie in cheap and senseless acts of violence but in alienating the people she loves because she is too hurt and jaded to trust them. meanwhile, everybody else would feel guilt over "failing" her and yet they would be too caught up in their own (sometimes flawed!) beliefs of right and wrong to truly see her point of view.
arthur would convince himself it was sorcery that corrupted her. merlin would know that isn't true but he wouldn't be able to argue without confessing everything, which is the defining conflict between him and morgana and it's cheapened when she's just an evil witch caricature and merlin is framed as inherently virtuous in contrast. gwen, too, would become a more active participant in her own life by choosing arthur over morgana and choosing to rule camelot with him instead of just waiting politely to see where things go.
and, of course, uther's downfall and death would be quick, final, and completely earned — when and why did the show even decide he of all people was the sympathetic villain, anyway?
lastly, and perhaps controversially, i think morgana should've learned merlin's true identity by season 4. her being the first of the main characters to find out makes perfect sense considering their shared history and their interconnected and mirrored arcs. even the show seems to agree, considering she does find out a little before arthur. but the narrative itself tried pointing flashing neon arrows towards this way earlier — there is a whole entire episode in s4 where merlin being emrys is repeatedly spelled out for morgana and she still isn't allowed to see it. that episode makes her look like the stupidest person to ever live, which is pretty funny im not gonna lie, but also another frustrating thing in the endless string of frustrating things that make up this show.
morgana learning that merlin has magic would've transformed the source of merlin's anxiety from a crippling fear of being outed someday to the crippling fear of knowing she could out him at any moment. this would make him want to beat her to the punch (perhaps he'd consider killing her for a minute and decide against it because she isn't a cartoonishly insane evil person in my version of events) and maybe he would even feel some tentative excitement at the idea of coming clean, now that it seems inevitable. after all, he always intended to tell arthur eventually! and i think gaius would have to admit outright that he does not want merlin to tell arthur he has magic because he, gaius, simply cannot risk such a gamble. it would be so interesting to see gaius and merlin clash and disagree once it becomes obvious that it's not merlin that isn't ready for the reveal, it's gaius. delicious!
with morgana's knowledge looming, things would inevitably spiral into a magic reveal by the end of season 4. i picture this season as an absolute mess of miscommunication between everyone at camelot, which is, y'know, canon. growing increasingly cunning and vengeful, morgana would use this tension to her advantage, destabilizing the court from the outside while she creates alliances with other sorcerers outside of camelot (instead of living alone in a hovel for no reason — morgana le fay i'm sorry i'm so sorry they gave you agravaine instead of your all-female entourage oh my god).
and here's where the events would change beyond recognition (aka here's where the meta becomes the fanfic i refuse to write). picture it with me: a militia of sorcerers infiltrates camelot and arthur and gwen have to set aside their differences (assuming gwen kissing lancelot and arthur overreacting happens, which it should) for the good of the kingdom as well as for love. picture high priestess morgana in her element, side by side with a bunch of misfit sorcerers that aren't so easily vilified, chopping down camelot's soldiers and knights and assuredly making their way to the newly-minted king.
then, just as it starts to seem that all hope is lost, in swoops merlin (the actual merlin, not his old fart disguise) on dragonback (kilgharrah hates morgana so much i know his sexist ass would stoop to anything to stop her)!!! imagine merlin showing off the extent of his powers in front of everyone and preventing the sorcerers from getting any further, declaring loud and clear that camelot is protected by him, by emrys. imagine that display of power alone being enough to send everyone home.
imagine the loyalties clearly drawn: merlin on arthur's side, morgana on the sorcerers'. imagine arthur, feeling confused and betrayed by everyone at this point, banishing merlin despite everything he's done for him in the angstiest, most emotionally dysregulated scene the show had ever put to screen. imagine merlin starting season 5 free at last but very lonesome, an embittered dragonlord like his father. imagine the absolute mess camelot would become without him, even with gwen — now queen guinevere — there to pick up the slack. imagine arthur actually earning merlin back, finally growing into his role as king as he does so. imagine the reunion.
all this and more could've been not just possible but inevitable if morgana was allowed to remain a complex character that is neither inherently good nor inherently evil: it was undeniably the biased and one-note treatment of morgana's downfall by the writers that set the precedent for literally everything else that happened after merlin chose to poison her. the show wouldn't have even had to jeopardize its tone or the monster-of-the-week vibe, all it would've had to do is admit that even the "good guys" are capable of mistakes and what makes them good is the ability to feel remorse and change for the better. (as opposed to uther, who was miles beyond redemption since way before the pilot and deserved to lose everything and die alone. OBVIOUSLY???)
in a world where morgana remains multifaceted and sympathetic, mordred would get a better arc as well, so if we really wanted to, we could still end on the same tragic note that the show ended on. with so much harm inflicted onto so many innocent people by the pendragons for so long (including mordred and the many druids and sorcerers that raised him), it could realistically end up being a little too late for anything more than one shining glimpse of king arthur and the sorcerer merlin's short-lived golden age before fate catches up to them. glimpsing that reality just to immediately lose it would've been far more satisfying and far more tragic than whatever the writers thought they were doing with all that pointless carrot-dangling.
and finally, an ending in line with morgana's new and improved arc. in this version, rather than bleeding out on the forest floor alone, she would channel the morgan le fay we know from the legends: sobered up by the reality of her brother dying, she would use her high priestess status (and perhaps also her pendragon status) to be granted passage over to avalon alongside arthur on the boat — a one-way ride — just to make sure he gets there safely. this is her penance for the harm she has caused, the same way arthur's penance is to die and leave the true ruler of camelot (gwen) behind to achieve everything he was too slow and indecisive to build while he still had time.
merlin's penance, then, would be to stay behind and watch them cross over without him, waiting and waiting and waiting until they come back or until he can finally join them. which is a bit fucking harsh if i'm honest, so i'd at least make it slightly more faithful to the legends by having him return as an old man and letting him take a long nap under a tree by the shore, his body slowly enveloped by vines like the cobwebbed fisher king in 3x08, never fully sure if he's dreaming or if there really are strange shapes fading in and out of the fog over the lake. still tragic, but nevertheless a little more open-ended and whimsical than [TRUCK NOISES] THE END!
#[johnny the dragon voice] ✨ MORGANA ✨#tldr: if you treat your villain with nuance then more nuance will follow and your story will be better for it! groundbreaking i know!!!#what im also getting at is that morgana broke free FIRST so she DESERVED to become the morgan le fay of legend#way before any of the others grew into their own roles.#morgana#bbcm#bbc merlin#analysis#merlin meta#morgana pendragon#theres no focus on the knights here but if you know me you know how angry i am about s4 and s5 gwaine at all times#so in a story with a more nuanced portrayal of villainy and knighthood i think he would openly question his choice to become one#and maybe he'd leave for a while#go home and sort out his daddy issues. have some fruity subplots along the way. visit merlin during his dragonlord era. that sort of thing#and interact with lancelot at least once!!! for gods sake#but i dont see lancelot surviving sorry. that dude will literally die for anything#also scientists and tv execs had not yet discovered bisexuality in 2011 and he already had everyone acting unwise#in ways that barely got past the censors :/ unsustainable#elyan however shouldnt have died. i know gwen ruling alone with only the lamest knights in her service is “the point”#but its a stupid point. elyan is her best knight and they rule camelot together. working class heroes etc.#poetic justice for their father who was murdered by uther + a fun narrative contrast to morgana and arthur#nightmare siblings of all time. banished from the mortal realm for their crimes. could never rule together. stinky#ANYWAY. I HAVE THREE (3) EXAMS DUE THIS WEEK. HERE'S TWO THOUSAND (2000) WORDS OF BBC MERLIN ANALYSIS.
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valgeristik · 3 months ago
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Переплелись мои корни в тесной братской могиле Скажу им: "Закончились войны", Cкажу им: "Вы победили"
I've found a new song (шиповник - 'dog rose') and, naturally, it made me think. a lot.
The whole song is something that fits botw Link specifically so well, but this piece in particular was inspired by the following bit of lyrics:
My roots are intertwined in a cramped mass grave 
I will tell them: "The wars are over", 
I will tell them: "You have won" 
(in the original text, 'mass grave' is more accurately translated as 'brotherly grave')
When it's all over, what does it mean to be part of a legend? What did it mean for those who came before you?
Link barely knows them, his time is so far removed from theirs, but his roots are intertwined in that brotherly grave regardless.
They are the closest of strangers, and no one's brought flowers to their graves for a while. Might as well.
(additional bits + closeup + song link under the cut)
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i have a book i got ages ago about flower meanings. I know it's all relative n they change from culture to culture etc but. One of the meanings for a dog rose is "prematurity"...as in, something happening too early. before its time
There is also a custom here that if you bring flowers to a grave, it has to be an even number, because an uneven number is for the living.
there are four in the bouquet, and three in Link's hair. I did put four flowers in that bouquet on purpose, but the uneven number in his hair was a beautiful beautiful accident
partial translation of the song (if u want a full one feel free to send an ask or something):
[...]
In underground bunkers 
Among the wreckage of weapons 
Soldiers of perished armies 
Wander with a bullet through the chest 
My roots are intertwined in a cramped mass grave 
I will tell them: "The wars are over", 
I will tell them: "You have won" 
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My prickly skin is a sad memory 
I know more about death than you can imagine 
In reinforced concrete crypts, slugs live on mossy walls 
But I want to see the sky, I wake up to life
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and also this. i massively ran out of steam so obvs its not the whole chain but yeah 👍
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ban--tam · 1 month ago
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felt like doodling some logh dogs.. ended up crying laughing every time i look at chihuahua reinhard
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reblip-reblog · 2 years ago
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Where to find Link:
(+characters dressed like him/referencing his appearance)
Will reblog with images
Standard "Legend of Zelda" Games -
Skyward Sword
The Minish Cap
Four Swords
Ocarina of Time
Majora's Mask
Twilight Princess
Four Swords Adventures
Breath of the Wild
Tears of the Kingdom
A Link to the Past
Oracle of Seasons/Ages
Link's Awakening
A Link Between Worlds
Tri Force Heroes
The Legend of Zelda
Zelda II: The Adventure of Link
The Wind Waker
Phantom Hourglass
Spirit Tracks
Outside Standard "Legend of Zelda" Games -
Pre-Minish Cap
Pre-Four Swords
Pre-Breath of the Wild
Hyrule Warriors
Age of Calamity
Cadence of Hyrule
BS The Legend of Zelda
BS The Legend of Zelda: Ancient Stone Tablets
Link's Crossbow Training
The Legend of Zelda Game Watch
Zelda (Game & Watch)
Link: The Faces of Evil
Zelda: The Wand of Gamelon
Zelda's Adventure
My Nintendo Picross: Twilight Princess
Other Nintendo Picross Games
Pre-Skyward Sword Manga (Akira Himekawa)
Valiant Comics (George Caragonne)
Other LoZ Mangas/Comics/Books
DIC Legend of Zelda Cartoon
Captain N: The Game Master
Super Smash Brothers series
Mario Kart 8
F1 Race
Uniracers (Unused)
Super Mario Maker
Animal Crossing Series
Soul Calibur II
Donkey Kong Country 2
Super Mario RPG: Legend of the Seven Stars
NES Tetris
Tetris DS
NES Remix
Death Road to Canada
Sky: Children of the Light
Monster Hunter
Dynasty Warriors VS/Samurai Warriors Chronicles3
Kirby Series (Sword Ability)
Yoshi's Woolly World
WarioWare Series
nintendogs + cats
AR Games
Miitomo
Miitopia
StreetPass Mii Plaza
Find Mii
Nintendo Land (LoZ: Battle Quest)
Nintendo Badge Arcade
NES Remix 2
Nintendo Cereal System
World of Warcraft
Yoshi's Island 4
Asterix & Obelix XXL 2
Terraria
Transformice
Scribblenauts Unlimited
Tekken Tag Tournament 2
Sonic Lost World
Dino Run
Starbound
A Hat in Time
The Elder Scrolls V: Skyrim
Jump Rope Challenge
Bayonetta
Phantasy Star
Final Fantasy (sort of)
Google Maps
Ittle Dew
Mable & the Wood
Super Mario Bros. & Friends: When I Grow Up
The Cat Mario Show
My Little Pony
Powerpuff Girls
Nintendo E3 x Robot Chicken
Golden Sun: The Lost Age (Unused; source code)
Mario & Luigi: Superstar Saga (Unused)
Marvel: Ultimate Alliance (Unused)
((There may be more than one "Link"-type character in a single entry -- Hero's Shade, Fierce Deity, Linkle, Ravio, Animal Crossing player in Hero's Outfit + W. Link, Mario Kart Links + Outfit for Miis, the pre-characters listed above, etc.))
((I am counting characters who can dress up as Link, such as in BS Zelda, Sky: Children of the Light, Animal Crossing, the Badge Arcade rabbit, etc.))
((The same Link can appear in multiple entries.))
Got a lot of information from these sites:
‎Let me know if I missed or skipped over any that I should add to the list!
I might reblog this with images.
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thescreaminghat · 1 year ago
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anton fellner is such a weird little freak (affectionate). he's conventionally attractive and a platinum blonde so he could probably get away with anything if he really tried. he could probably have just worked a regular post in reinhard's new regime after making any excuse to transfer out from being obie's assistant. but the moment he gets in proximity to the aforementioned Older Man with Problems he's suddenly like "wow my new boss is such a gremlin. he's got the most flexible moral fibre this side of the universe---besides myself--- and he's probably also fucking insane. i want to observe him like i'm an entomologist tenderly dissecting a new species of bug. maybe i'll even kill him" (he doesn't). and then he just spends the next several years being emotionally invested in the drama caused by obie's various hypocrisies. he's so special to me
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inkedmyths · 1 year ago
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Day No. 689 of "Trails Merch That I Need Immediately"
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marinehero · 10 months ago
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Stares off into the distance. Garp believes in Luffy so much. Believe isn't even the right word, he knows. He knew Roger. He knows if there's anyone who's going to do it, it's Luffy. He knew it early on and it terrified him. Just as he knew Roger's sotry, he knows how this story ends. He's terrified. He loves his grandson. He knows who he works for. He knows the powers in charge. But Luffy kept proving the world wrong again and again and again and even he couldn't deny anymore that if there's anyone who can make it and survive, it's Luffy. He's so damn proud, he always has been. Luffy's going to be the one and he knows it to be a fact as given as the sea.
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teafiend · 7 months ago
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*sobs* in happy, poignant tears 🥰🥹🥰
This latest adaptation of 「射鵰英雄傳」is really quite superb, and am enjoying it a lot ✨
Watching this OTP of all time brought back so many feels 🥰🥹 They are truly the template for so many of my favourite dynamics/tropes, and my ideal m/f relationship ⭐️ PERFECTION✨❤️‍🔥
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tavina-writes · 6 months ago
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Favorite aspects of this LOCH adaptation compared to others? Least favorite? Sideways moves?(I am just giving you a platform to yell about LOCH if you want to)
Honestly, Nonny, I love everything I've seen of this LOCH so far. I think the casting is on point, and gosh it's just SO PRETTY.
My faves thus far are: Qigong, JingRong, and whatever the hell they're doing with Yang Kang bc my trash son (affectionate) is getting some kind of demonic force ghost in his brain and I'm sitting here like *eats popcorn* about it.
Bit sad that Qigong and OYF's boat fight wasn't shown to us in more depth, but alas, such is the nature of things. They saved that time so we could see OYK get waterboarded really hard and I appreciate that for him.
I also kind of wish they'd shown us the prequels and then Iron Hearted Loyalists because everything I've seen so far of this LOCH remake is that it is BURDENED by the weight of history, and the plot adaptations they've made in the episodes I've seen are so thoughtful that I feel like you really have to see the prequels to fully understand how hard some of these episodes slap and I'm just waaaaagh I understand why you aired it in this order but it's not designed to air in this order and I just want to claw my way into Tencent's fault so I can stuff myself on the prequels GIMME GIMME GIVE EM TO ME.
Overall very pleased with this adaptation nonny! thanks for the ask!
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x-i-l-verify · 4 months ago
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I, I did it all I owned every second that this world could give I saw so many places The things that I did Yeah with every broken bone I swear I lived
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just a thought
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wayward-sherlock · 7 months ago
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san francisco vs st louis at rickwood field, a historical negro league park, the week that willie mays dies. maybe there is hope for the world.
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overthinkinglotr · 18 days ago
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It's ironic how a major part of Lord of the Rings is that storytellers always overlook hobbits in their legends because their simple lives are "less important" than the lives of Great Royals & Grand Warriors--- since that's ultimately been reflected in the current state of the Tolkien franchise itself! After the LOTR films, big-budget Tolkien franchise installments (and copycats) overwhelmingly focus on their Aragorn analogues, with hobbit-like characters shoved to the sidelines. The Lord of the Rings films may be flawed, but they succeeded because they had a strong central story-- the relationship between Frodo and Sam, and the fairytale-themes about small overlooked people who save the day while the villains are distracted by Great Heroes from Noble Bloodlines, are what give the story the deep lasting emotional impact that it has. But the franchise(tm) quickly decided that the royal warrior elves/men were the far more exciting marketable characters, and their battle skills could allow for more flashy spectacle. The Hobbit films gradually focused more heavily on the warrior characters, with Bilbo being a glorified extra by the last movie; The Amazon LOTR show focuses on a noble warrior elf of royal blood as its main character and political intrigue among the royalty of different kingdoms as its main plot; the recent animated film focuses on a noble hero of royal blood involved in epic battles. I've mentioned before that it's fascinating how all the new "Tolkien franchise" installments (as well as media inspired by LOTR) continue to center their stories on the Aragorn archetype-- a Destined Noble Hero/Warrior from a Royal Bloodline etc etc. The entire premise of Lord of the Rings is that Aragorn represents the hero of a typical generic fantasy epic, while the ordinary Hobbits are the heroes of this one. Aragorn is interesting not in spite of the fact that he is a side character, but because of it. If he were the central character of the story, Lord of the Rings would be very bland and generic. "Let's do a new version of Lord of the Rings but focus on powerful grand royal hero characters instead" is a lot like saying "let's do a retelling of Wicked from Dorothy's point of view." It's like, "congrats! you've successfully reinvented the exact type of story the original writer was commenting on and subverting." XD
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erinwantstowrite · 6 months ago
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while im here im going to try and convince you guys to write more "Tim Drake joining the Batfam late" aus because it's underrepresented
like, i love the fics where he joins early. that's cute! but a fic where he joins late for whatever reason??? i eat it up like a cat starved for attention. i want Tim Drake being the "perfect" heir to Drake Industries and being known as the polite, well adjusted young man that everyone knows. and then turn around and find out that Tim has not only been stalking the Bats under their radar since he was, what, 9 years old? but on top of that, he's started solving cases that they can't get to. Tim who stalked so hard he learned where they learned their martial arts and went "backpacking across europe" only to have actually been learning from Shiva. Tim who has become an urban legend to the Batfam because they can't tell if this vigilante exists or not, since they never catch him, they don't have footage on him, etc. Or if they DO know him, they don't even think to put Tim Drake in the suspect pool because Tim Drake whined for an hour when he broke a nail at a charity event once. the kid is smart, sure, but he's not going out at night fighting crime and solving cases that Batman didn't know about yet.
even better if Tim named his vigilante persona an adjacent name to the Robin mantle. him knowing he can't BE Robin (perhaps Jason hadn't died in this au) but he could be a hero that helps them from the shadows
and obviously he makes a mistake of some kind... maybe he saves someone at an event as Tim Drake and Bruce sees how little hesitation he had. or maybe he gets injured and can't get up himself, and that's when a Bat or a Robin or someone finds this vigilante they almost thought was a myth: bloody, broken, and needing help. pick him up and take him home and then there are endless possibilities to what happens next but the ending BETTER be Tim finding his home with his people
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tarnishedtwill · 1 month ago
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Nevarran Locations & Landmarks
Nevarra City– This is the capital of Nevarra. Home to the Grand Necropolis among other things. This is also primarily where most festivals and balls are held, as well as where the Palace of King Markus is located. Nevarra City is also home to the  residence of the Anaxas house, and location of the Duchess Games. [Though the current ruler of Cumberland hails from this family: Duke Sandral Anaxas.] It is also home to the Castrum Draconis as well as the Minanter River which carves through it.
Castrum Draconis– Vast Botanical Gardens with hundreds of statues depicting Royalty and Heroes of legend [Powerful Generals, Dragon Hunters etc.] Along the roadways leading up to the Castrum are stately columns of black marble amidst which statues of Kings & Queens of Nevarras past are on prominent display. In Autumn there is a festival held [ see Ancestral Pageant in my Nevarran Culture Post] where many great families hire performers to recreate famous moments in the statues lives by lantern light. Often draping the statues themselves with their house colors. Notably the Pentaghasts and Van Markhams tend to compete for the best show each year.
Blackthorne Manor– The estate was gifted to a family who then took on it’s name by Queen Vanneska the Fourth. [codex: ‘A Tale of the Blackthornes’] Twenty Generations have walked its halls, [meaning if a generation is estimated at 25-30 years, I would potentially date both the manner and Vanneska to 500-600 years ago, placing somewhere around 3:50 Towers to 4:50 Black.] That said, the codex this is from is annotated by Emmrich stating this must have been written in better days– that no one knows what horrible fate befell the Blackthornes. Noting rumors of suspicious deaths, untended crypts and salacious affairs. [This means that my date estimates could be to young and the manor could be even older.] At some point since its abandonment, it became the base for the Necromancer Johanna Hezenkoss.
Grand Necropolis– A large mausoleum sometimes said to be at the heart of Nevarra city while other sources say it's on the outskirts of the city. This is the main base of operation for all Mortalitasi, including the Mourn Watch. There are open-air gardens, crypts, and mausolieums. The structure is as large as a city in its own right, some royal burials being described as palaces of their own. [Lead concept artist Matt Rhodes remarked while designing the structure that, at least in early concepts, his inspiration was an inverted Tower of Babel. The Mortalitassi, instead of seeking knowledge from the stars, they seek it from their dead.] It is also of note that the geography of the Necropolis shifts quite a bit. Chambers are known to shift and change sporadically. [Note the Memorial Gardens being lost until Rook discovers they had moved to the Vault of the Beloved & also the lack of panic over the Basalt Hypogeum at first because it was thought they moved within the Necropolis, not that they were stolen.] Though Emmrich does say during the 'Walking the Graves' questline that it is unlikely for a section to move while people are inside of it, impling it's more common for less traversed chambers to shift. Unless I am mistaken it appears the cause of this is shift is largely unknown, if not gently implied that it's something to disuade tomb raiding. [I cannot remember which dialogue it is said in, I will search, but I am pretty sure looting deterents are mentioned at one point.] While some areas like the gardens are open to the public for days of mourning, many of the lower wings are heavily restricted even among the order.
Basalt Hypogeum– A vast section of the Necropolis that was stolen and transported to Blackthorne Manor to facilitate Johanna Hezenkoss’ experiments. Many Watchers were curious of its disappearance as it was sudden, though the Necropolis does tend to shift often. Myrna noted it was a ‘matter of strange obliquity’. Once Johanna is defeated Myrna notes a great magic will be required to attempt to transport and restore the wing to its place in the Necopolis. Design wise we know this is one of the more impressive and old sactums within the Necropolis, the basalt being shipped from Rivain in 4:57 Black. We also know the name of the Stonemason who crafted its impressive halls: Othmar Gerdebrand.
Cascades– One of the ‘Lost Watcher’s Wings’
Chamber of the Unforged– This is a hexagonal chamber with several small treasure caches on each spoke. Notably this is where Rook faces the Formless One when it possessed the body of a taxidermied high dragon. It is considered one of the ‘Lost Watcher’s Wings’. The hallway leading to this chamber seems to hold several important memorials, as statues, paintings and gated off rooms of gold and urns line each side. [Knowing that the Tanhausen family commissioned the high dragon to be taxidermied it could possibly be a wing for their quite prominent family. However we do know that the ‘last’ crypt of the Tanhausen’s is in the Memorial Gardens.]
Charnel Bridge– Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about undead. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Charnel Pyramid– A section of the Necropolis that is ‘disagreeably cursed.’ [Codex entry: From Myrna, on Rediscovering the Gardens] Myrna recommended that the Pyramid should go through a lustration before the next Equinox. [Lustration: a policy that removes public officials or beings from positions of power associated with a repressive regime; this makes me wonder if it is similar to the situation with undead during the War of Banners.] The area surrounding the pyramid must also be quite sizeable as it was debated to be used as a backup location for public days of mourning in the event the location of the Memorial Gardens was not rediscovered in time.
Cobalt Ossuary– A resting place for skulls within the Necropolis. This is the location of the spiritual disturbance in the short story ‘A Flame Eternal’ in which a skull began to hiss and scream from it’s niche. [We know that some royal families and high nobility have full Palaces as their resting places. I would assume an Ossuary with skulls in niches more than likely is for lower nobility, or even commoners if they are able to be inturned in the necropolis, based oh how unextravagant in sound in comparison. But this is just a guess.]
Crescent Fane– Another chamber of burial, described vaguely as having sunken black walls, with bowls of silver flames [I am not sure if this is a descriptor for veilfire or something else entirely.] around each coffin. [‘A Flame Eternal’] The only known person interred here is a woman named Mathilde, whose husband’s skull became restless until they were once again joined together. [Fane, also means a temple or shrine, so it is possible this is a temporary resting place for the recently dead, maybe to prepare them or just until they are moved to a more final resting place, as Emmrich mentions Mathilde passed ‘in her sleep, last midnight.’]
Hollow Belfry– This seems to be a common area, or main spoke. Several hallways branch off into the other chambers of the Necropolis. The center has a lowered portion where Myrna and Vorgoth tend to be stationed, alerting watchers to hauntings & providing the guild market. It also has an upper atrium. Above the chamber sets a massive bell called the Sunken Star. It is responsible for keeping malign spirits from entering certain chambers of the Necropolis (but probably not 100% of them). A ritual is need to ring the bell, so more than likely it happens intermittently through the year as the wards weaken. The direct quote when pertaining to the Sunken Star’s ability: “…in fact any malicious spirit that hears the tolling of the bell will be banished back into the Fade.”
The Memorial Gardens– This is where public days of mourning are held, while we don’t know it’s original location we do know that this chamber went missing before appearing at the vault of the Beloved [Which, in my opinion is in some way the Necropolis foreshadowing Emmrich & Rook getting together (conditional) since this seems to be Emmrich’s favourite spot to wander, and well Vault of the Beloved… anyways I digress.] The Garden is a cemetery that spralls outward amongst an array of flowers and statues.  This includes the Tableau of the Dead, created from real skeletons in 7:20 Storm. As well as the large statuary monument ‘Love in Life and Death’ which displays two skeletons kissing among other posed figures, overgrown with a flower called shrouds kiss. This is a statue dedicated to the enduring passion of those bound by love. We know that the Rites of Rememberance can be performed by Watchers here as well as a meditative puzzle involving the cleansing bells. In addition to that, the only known/named people to be buried here are Rupert & Elannora Volkarin [Emmrich’s parents], and  the last tomb of the Tanhanhausen line. 
The Path of Glory– Just off to the Side of the Memorial gardens. It holds rooms featuring boardgames, grave mist, and such along with it’s skeletons. This is alo where Emmrich prepares an intimate dinner date for Rook if Romanced. [Trying to confirm]
The Path of Sighs– One of the ‘Lost Watcher’s Wings’.
Shrouded Halls– One of the ‘Lost Watcher’s Wings’.
Spectral Court– One of the ‘Lost Watcher’s Wings’.
Unspoken Valley- Mentioned briefly in banter between Bellara and Emmrich for good places to learn more about Spirits. It’s briefly mentioned that the ‘nightmare fog’ has overwhelmed it.
Upper Mortuary- in banter with Neve, Emmrich mentions he left several of his books in his apartment at the Necropolis. When questioned if most Mourn Watchers live on the Necropolis grounds, he simply replies that the ‘Upper Mortuary is quite pleasant.’ this to me signifies that he is not the only one, and/or this could be one of many more residential areas within the Necropolis. I would assume if this is an area for high up faculty, students and trainees may be housed elsewhere.
Vault of the Beloved– One of the ‘Lost Watcher’s Wings’. This is the new resting place of the Memorial Gardens.
Weeping Vale– We simply do not know much about what the Weeping Vale is, but dialogue between Emmrich and Rook (conditional to Mourn Watch) tells us that recently there was a problem solved by the Mourn Watch to stop wandering cenotaphs from appearing. [A cenotaph is a memorial or monument to someone whose body is buried elsewhere. This is typically done to honor those who died in war, but not always.]
Flora of the Necropolis– I cannot find much on plants related to Nevarra specifically, but some are mentioned directly: variegated weeping widower, shrouds kiss, & unknown willows capable of making their own noises [Codex: New Fauna].
Hunter Fell– A small city west of the capital. This is where King Caspar Pentaghast is from, as well as the location of the tea house that Charter calls a meeting of spies to discuss the movements and motivations of Solas. [Tevinter Nights: The Dread Wolf Take You] The only other thing to really note is that when Tylus Van Markham seized the throne from King Nestor Pentaghast [5:37 Exhalted], several surviving Pentaghasts fled to Hunter Fell. Eventually in 9:42 Dragon, the Inquisiton was called in to investigate Duke Tythas Pentaghst, ruler of Hunter Fell. He commanded a network of spies and warriors called the ‘Five Belles of Hunter Fell’ suspected of being tied to the Venatori.
Cumberland– One of the largest cities in Thedas, it sits South of Nevarra city, where the Imperial highway forks and portside to the Waking Sea. Not only does it function as a major trading port but also as a seat of immense knowledge. Home to the College of Magi, which is thought to bear the brightest mages and scholars throughout Thedas. It is also where many tournaments of combat, and archery are held. The current ruler is Duke Sandral Anaxas.
College of Magi– The college of Magi sits at the center of the city the Sun Dome’s golden exterior and massive spires making the city itself seem gilded and brilliant.  The palace itself was gifted to the Chantry by  a Nevarran Duchess. Keeping with the Nevvarran tradition of statues, the College of Magi is no different, the entryway featuring busts of ever Grand Enchanter from the last 600 years since this is the place from which they are chosen by a council of First Enchanters. The College of Magi is thought to bear the brightest mages and scholars throughout Thedas, some of which then move on to recruitment with the Mortalitasi.
Additional notes about historical events at the College of Magi [& some Dorian and Ashur lore]: In 9:38 following the Kirkwall Rebellion, the Chantry disbands meetings of the College of Enchanters [Based on context and what I am able to find, it seems the College of Enchaters is the name of the council of First Enchanters.], as well as any unsanctioned mage gatherings. This meant the dissolving of mage fraternities. This is also around the time that former Warden Fiona is elevated to the position of Grand Enchanter. [Wynne blames this as the reason the conclave was disbanded.] Grand Enchanter Fiona was quick to begin campaigning for independence, leading a vote among the College of Enchanters to secede from the Chantry entirely. Though the vote did not pass, the existence of the vote was enough for the Templar order to call for the dissolution of the College of Enchanters. More political unrest insues leading to Divine Justinia II calling for a meeting of the College of Enchanters, now disbanded, to the White Spire instead of their traditional seat in Cumberland. This lead to Grand Enchanter Fiona once again pleading for secession, causing High Seeker Lambert to declare the College of Enchanters treasonous. After a daring rescue of some of the enchanters, Fiona once again led a vote on succession in Cumberland. This time since too few first enchanters remained, some having died in capture, the fraternities casted their votes. This lead  ultimately to the dissolution of the circles and the movement towards mage freedom. The factions mentioned above include:
Aequitarians– This is the most dominant of the fraternities in the College of Magi. Their ideology is moderate, and thus popular. It is that mages must use their abilities ethically, and responsibly within society regardless of Chantry law. They believe mages have the power to help people, and should be doing so. Historically leaders of this group include Wynne & Rhys.
Isolationists– While less popular, this smaller faction simply believes mages should separate from the Chantry, and society as a whole. Creating their own systems and culture without any scrutiny towards the practice of magic or danger towards those without.
Libertarians– This group desires the Circle to become self governed and separate rom the chantry. While on the surface the Libertarians seek to do this peacefully, a subgroup of resolutionists within the faction have no issue usng violent means to achieve this. This group has been led historically by Fiona & Adrian.
Loyalists– As the name implies this group is the most devout, following the word of the Chantry. They are often viewed negatively by other mages for being apologists to the oppression faced by mages.
Lucrosians– the smallest fraternity amongst the College of Magi, these mages simply align themselves with the priority of gaining wealth, and political influence over any social cause.
In Veilguard we receive a conversation between Dorian Pavus and Ashur [who may or may not be Divine Aequitas II] in which Dorian comments, ‘Speaking of brash rebels, remember Cumberland? Spring of ‘38?’ to which Ashur replies ‘I wish I didn’t.’ This has had me so curious as to why they were present, were they part of the fraternities that helped vote against the circles since fraternities voted in the place of first enchanters? Or were they simply there as support to keep templars from intervening the College of Enchanters meeting. Either way. Super interesting additional lore on Dorian & Ashur. We know Dorian was part of the Lucerni [a faction dedicated to redeeming and restoring Tevinter] but that is a group exclusive to the Magistirium and not one of the fraternities of the College of Magi. In fact it is more than likely closer tied to the Shadow Dragons. [If you want a less summarized version of 9:38 Dragon, most of the information comes from Dragon Age: Asunder.]
Diamond Lass– in the ‘Dragon’s Den’ district of Cumberland, this is a luxury inn. Drinks are said to be served with crystal goblets alongside runes said to keep the beverage cold.
‘Dragon’s Den’– This is a walled off sector of town, adjacent to the more wealthy quarters of the city. It functions as a Dwarven trading hub and due to his most of the buildings are described to have distinctly Dwarven Architecture.
Forsythia Estate– This is the ancestral residence of the noble house Forsythia
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Thank you all for the kind words on my first lore post. In this next section I tried to break down several key locations. If there are ones you'd like to see that I did not explore please let me know! If there is anything I missed or got incorrect, I am open to corrections! Additionally I would love any additional descriptions or information about the sections of the Necropolis, information is scarce, so any additional notes are welcomed. For more posts on this topic, they will be marked on my page under the tag Nevarran lore.
I hope for this to be a resource for fic writers but also knowledge for my fellow lore nerds. More will be posted soon as feel sections become complete.
Update Edits: More insight on the shifting chambers of the Necropolis, and additional lore on the Basalt Hypogeum. Info on the Sunken Star.
Thank you guys for the feedback <3
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prokopetz · 2 years ago
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2D Legend of Zelda style game where the Princess gets sealed inside a giant crystal and the Hero has to save her, as one does, except the Hero manages to obtain the crystal at the end of the tutorial dungeon.
The bad news: nobody knows how to break the giant crystal without killing the Princess in the process.
The good news: the Princess is fully aware inside the giant crystal and can still use all of her Magic Princess Powers within a limited range.
(The Big Bad knows this, and tried to work around it by keeping her in a large empty room with nothing nearby for her to target. That didn't work out so well!)
The whole rest of the game is basically the Hero lugging this big stupid crystal around in order to bring the Princess within range so she can use her magic to actually solve the problem at hand.
The Hero plays basically like Link from a typical Zelda game, except all of the Hero's upgrades relate to making them a better crystal-carrier: throwing the crystal, teleporting to the crystal, doing an AoE attack that affects a line between them and the crystal, etc.
When you switch to playing as the Princess, you're both invulnerable and physically immobile, and the joystick moves your targeting reticle for your spells instead. Those spells are mostly puzzly environment-manipulation stuff with an elemental theme, plus some basic damaging blasts to discourage monsters who get too close. There are recurring sequences where the Hero is indisposed for some reason and you need to figure out how to use the Princess' spells to move her into position to solve the current puzzle and un-trap the hero by using environmental effects and contraptions to fling the crystal around.
(In the final battle, the Big Bad proves to be completely immune to both the Hero's weapons and the Princess' spells, and winning involves setting up some sort of Rube Goldberg sequence of events which causes the Princess to fall on the Big Bad's head from a great height, killing him instantly.)
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inkedmyths · 1 year ago
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What if Awakening a Divine Knight makes you a little fucked up. What if piloting a portion of the divine changes you just a little bit. What if every moment spent inside a vessel of legend pushes you another millimeter off of Human.
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