#hermit hybrid swap
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puddleorganism · 10 months ago
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if your still doing the ask game, warden doc?
I’ve actually already done a warden Doc before!
Though, in that post I did mention it turned out more like a literal warden rather than a hybrid, so I tried a second shot at it! Unfortunately, in doing so I discovered a fatal flaw in my idea. I just like drawing my warden design too much! He kind of just ended up a slightly more anthropomorphized warden lmao
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For the hybrid swap ask game.
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ajfoxships · 4 months ago
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you mentioned allowing the species swap tjing for Empires too? may I ask for a demon!Joel? thank you! -💜
here ya go anon!
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Sorry this took so long lol!
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digdeepergravedigger09 · 1 year ago
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Moss etho and arctic fox bdubs maybe? Bc its very funny :>> and Im totally not getting obsessed with the idea and suggesting it to people
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What a fun little idea! Had to do it quick because family but I think both suit each other pretty well actually!
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daisycraft · 7 months ago
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hiii i saw u in my notes you are so kind
hello from your askbox!! honored youre thinking of my silly old art <:)
HAIIII EMM 🥺 ofccc i love ur silly old art .. s7 + s8 ren is so near and dear to my heart and its fr like you plucked him out of my brain and onto a canvas i love him so much and ily and ur art
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wyvernspirit · 11 months ago
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YEAHHHHH THATS MY BOYYYY
Are we allowed hermit!swap when it’s not really a swap or something on the list? Then again I’ve seen others do so… soooo
Less a swap more my cannon Snow leopard!Etho with his big fluffy jacket! If you find the time~
Photos for your consideration (and an attempt at bribery /j)
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the man himself!
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cornercritter · 7 months ago
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Hermit swap - False + fish or mermaid? I've been seeing a lot of great art about her making the rivers but I don't think I've seen many that also give her fish hybrid traits.
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funnily enough i have drawn false as both a mermaid and a reverse mermaid (fish head lol) before, but here's that design slightly updated for season 10!! :D
ask game
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kikunai · 11 months ago
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hey, ur super cool, i’m wondering if ur still doing that ask game with the hermits as different hybrids? if u are i kinda wanna see evil x as a cat or ghost, thank you !! :33
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haunting a space that isnt there
[ hermit fanon swap ask game ]
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hermitcraftheadcanons · 9 months ago
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Gem is Peryton (fictional bird-deer mix) hybrid, not a deer hybrid like most assume. She keeps it a secret, not because of self-confidence issues but to see how long it takes the other Hermits to figure out her true nature.
Pearl knows but Impulse doesn’t, not until a Zedvancement required them to swap species. (In-universe version of the fanon swap art trend)
Impulse is more than a little concerned when he wakes up with wings, talon hands, and a taste for meat.
-💫anon
Maybe, he thinks, Zed's swappy-thing-contraption malfunctioned and gave him traits from multiple hermits? The antlers are clearly Gem, but he's never seen her with wings or talons... Grian, maybe? And the cravings...... Cleo?? He is very confused and would like to go back to normal, please.
-Mod Mleem
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luigra · 1 year ago
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The Hermit fanon swap seems so fun! If you are up to it, how about a Vex hybrid Cleo?
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honestly not that big of a change
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dailypearldoodles · 1 year ago
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Day 569
So yknow the hermit hybrid swap things been going around and I. I am a sucker for any of the voidwalker ones. Very predictable I know so I really wanted to draw it lol
It also reminded me of uh @lunarblazes's fic, so she also gets to have her void cats :D This one go read it its good
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corvidaearts · 1 year ago
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Mayhaps, for the Hermit hybrid swap game, a cat cub and/or a butterfly mumbo?
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he was a fairy..
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puddleorganism · 9 months ago
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for the swap game: deer mumbo?
I think centaurs (cervitaurs?) should have little outfits on their horsie (deer) bits too
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For the hermit hybrid swap!
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ajfoxships · 7 months ago
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Heyaaaaaaa
Can I please have a fae Scar?
It has been bouncing around my brain for so long
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Sorry it took so long for me to get around to working on this. It was really fun to draw tho!
@bigsisterblue
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insomniaruler · 1 year ago
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My brain R E F U S E S to turn off so some misc mcyt headcanons :D
- Ren is captured currently by the watchers because he keeps getting to close to inciting a major uprising against them
- Lizzie is slowly becoming a Listener (starting from the swap out in Limited Life). The Listeners swapped her out to keep her sane after Last Life. And they wanted to preserve Pearls sanity so they swapped her in for a session.
- C!Ren is a pan disaster
-Grian, Pearl and Jimmy are siblings. They basically raised each other.
-Grian and Pearl are twins 
- Cleo & Joe are childhood best friends
Cleo was a young Zombie hybrid abandoned by her Lurch (a group of Zombies)
Joe was a code mistake who was cast off by the devs as a mistake, for years he was young and angry. Using his corrupted Code to jump around servers without notice and curse people (Herobrine). Eventually he was locked into the world hub by the devs.
They became fast friends with the need for survival
- Iskall keeps trying to sneak Tubbo & Fundy onto Hermitcraft to show them his Redstone creations
- Pix is the immortal champion of Death
He was a young elytran in the beginning of the Devs worlds
He was captured by poachers and killed for his wings
Death sent him back as a phantom when he made her a deal to spread her influence to new lands
- Etho is a shape shifter :D
- Mumbo is an enderman hybrid from the nether
- Mcc is a huge event on Hermitcraft, they usually invite the winning team (if it has hermits on it) to a giant party on the Server. It is insane.
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smoozie · 10 months ago
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We need more hermit outfit swaps I think. Loved the hybrid swap art! Now switch the fits
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grailfinders · 8 months ago
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Grailfinders Viewers' Choice #26: Nrvnqsr Chaos
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today on Grailfinders, I’d say we’re due for a big ol’ storm of chaos! Nrvnqsr Chaos specifically, though you’ll have to forgive me if I simply call him Nero throughout the build- I’m not going to remember that alphabet soup of a name.
anyway, our dear friend Keysmash Chaos is an Aberrant Mind Sorcerer to pick up some spicier summons and some flexibility, as well as a Shepherd Druid for summoned beasts out the wazoo that can really pack a punch. check out his build breakdown below the cut, or his character sheet over here!
Ancestry & Background
Nero was a human but now he’s chaos, which is a bunch of animals grafted together in a semi-humanoid shape. you could go Simic Hybrid here if you love the smell of fish, but since there’s no way in hell I’ll find another chance for this I’m going to make him a Plasmoid instead. that gives him +2 Charisma and +1 Constitution, as well as an Amorphous body type that lets you squeeze through small spaces and get advantage on making and escaping grapples. you also get Darkvision up to 60’, and can Hold Breath for up to an hour with no negative consequences. you’ve got 666 pairs of lungs, I’m sure it’ll all work out. your unique body plan also gives you a Natural Resistance against acid and poison damage as well as the poison condition, and you can Shape Self as an action to add or remove limbs and a head from your general shape, or use a bonus action to send a bit of you up to 10’ away in a little cord that can manipulate lightweight objects. chaos doesn’t keep a solid form, go figure.
you used to be part of a reclusive bunch of mages that threw themselves out of normal reality, so calling you a Hermit is pretty spot on. you get proficiency in Medicine and Arcana instead of religion bc I said so, and the Wandering Sea is definitely more about science/magic than gods. I’d argue your backround’s flavor feat Discovery is also pretty in-character for once since it gives you a reason you became goo to begin with, but it’s not totally necessary.
Ability Scores
nero’s highest score is his Charisma. his magic comes from inside, and I mean that literally. next is Wisdom, animals tend to have a high wisdom score, and you are animals. also, mind-controlling you is probably pretty hard given how many you have. third is Constitution, because you don’t die til your beasts do, and your beasts don’t die til you do. a real catch-666 here. this does make your Dexterity a little lower than I’m 100% comfortable giving a caster, but with a healing factor like yours getting out of the way isn’t an issue. your Intelligence is only average- you were smart, and probably still are, but your brain’s been getting eaten by wolves the last millennium, I wouldn’t bet too much on it. that means we’re dumping Strength, which feels weird for a super strong vampire, but we can patch that up with magic better than most other abilities.
Class Levels
1. Sorcerer 1: starting off as a sorcerer gets you proficiency with Constitution and Charisma saves. you can survive the eyes of death perception, which is definitely a high save DC for one of those. you also get proficiency in Intimidation and Insight checks. you have 600+ beasts inside you- that’s a lot of growling and a lot of eyes.
at level one your Aberrant Mind lets you use Telepathic Speech, linking up with a nearby creature for a couple minutes so you can speak with just your minds. you also gain Psionic Spells, which are kind of like a regular extended spell list, but you can swap these out with other divination or enchantment spells as you go. if we do that, we’ll be sure to bring it up.
speaking of, at level one you get Arms of Hadar and Mind Sliver which we’re keeping, but we’re swapping out Dissonant Whispers for Identify. you’ve been around a while, you know what magic is. you also get regular spells this level- Mage Hand lets you send out a lil bird to carry something light for you, Sword Burst flings claws everywhere for some cheap damage, Chill Touch deals damage and blocks healing, and Blade Ward lets you goop up to block the worst of incoming physical damage. for your leveled spells, Mage Armor is practically a necessity since it gives you an extra +3 to AC, and Catapult is nice too, letting you fling a nearby object at a creature, possibly damaging both in the process.
2. Sorcerer 2: second level sorcerers are a Font of Magic, which right now just means you can cast an extra 1st level spell each day by doing some rigamarole. a 1st level spell like Feather Fall perhaps. you’ve got a lot of birds in you, I’m sure they can help break your fall.
3. Sorcerer 3: at third level your font of magic actually becomes interesting, because you can use your sorcery points from that to make Metamagic, altering the effects of your spells to your liking. most of your summons are literally you pulling something out of you, so they’re pretty Subtle. subtle spells don’t require somatic or verbal components, so they’re a lot harder to counterspell too!  speaking of, those summons are basically animals when they’re not in you, so they last a while- an Extended spell can help with that, doubling the duration of whatever you cast.
you also get second level spells now! we’re swapping out Calm Emotions for Hold Person for your weak shitty eyes of enchantment, and Detect Thoughts. mortal mages can do that, and you’ve been around ten times as long, so I can’t imagine it’s that difficult for you. you also get Enhance Ability, giving you advantage on one kind of skill check for up to an hour. and all the options are flavored after animals, score!
4. Sorcerer 4: fourth level sorcerers get their first Ability Score Improvement, so bump up that Charisma for stronger spell, like the cantrip Infestation to sic bugs on people and Shatter to break shit! I think adding a swarm of poisonous insects to your chaos would probably bump you up to at least 6,666 beasts but I’ll allow them to all count as one.
5. Sorcerer 5: at fifth level, everything just kind of goes right for you thanks to your Magical Guidance- spend a sorcery point, re-roll a failed check. you’re a villain, so you have plot armor right up to the end of the story.
you also get third level spells- Haste lets you move fast enough to keep up with arcueid (probably), and your freebies Hunger of Hadar and Sending let you blast some goo to slow down enemies and chaos them to death, or use a cell phone. you were born in the 900s, an iphone might as well be magic to you.
6. Sorcerer 6: a sixth level weirdo gets Psionic Sorcery, so any of your psionic spells can now be cast purely through sorcery points, and doing so makes it subtle as well as allowing you to ignore material components unless they are spent by the spell. that’s important for later.
you also get Psychic Defenses, giving you resistance to psychic damage as well as charms and spooks. you have a lot of brains in there, it’s going to be hard to freak all of them out at once. which is good bc the rabbit one is always freaked out.
also you can finally eat people now! with Vampiric Touch, you can touch people and drain their life force, regaining half the damage you deal as HP!
7. Sorcerer 7: seventh level of a spellcaster means fourth level spells! as for nero, it’s Polymorphin’ time! now you can turn into a beast with a CR equal to your level or less for up to an hour, changing all your stats and basically giving you a big beast-shaped shield to your HP. you also get your new psionic spells, Evard’s Black Tentacles and Summon Aberration! the former’s basically hunger of hadar but again, and the latter’s our very first summoning spell for phantasmals! yeah it took a while to get going, but if putting animals in people was easy everyone’d be a furry already. don’t worry, we’ll speed things up next level.
8. Druid 1: bouncing over to druid gives you more Spells that you cast and prepare using your Wisdom. multiclassing spellcasters gets a lil complicated, so check the PHB to see what spell slots you have at any given time.
the important thing is you get Primal Savagery and Shillelagh, giving you more melee options to avoid having to punch people with your puny caster hands. you can further enhance your physicality with spells like Jump and Longstrider, or drag people into your chaos with Entangle. you even learn druidic! it’s a language!
9. Druid 2: at second level you get to enter the Circle of the Shepherd, which teaches you the Speech of the Woods. not only does it teach you Sylvan, famous for being a language, but you can talk to beasts now as well!
more excitingly, you can summon a Spirit Totem as a bonus action, bringing a phantasmal to the battlefield for up to a minute per short rest. you can pick between three options- the bear giving creatures you choose extra HP and advantage on strength checks and saves, the Hawk letting you grant advantage on an attack as a reaction and giving advantage freely to perception checks, and the Unicorn gives advantage on checks to find creatures and extra HP from healing spells.
to get even beastlier, you can now Wild Shape twice per short rest to turn into a beast without using a spell slot. the CR for this one is a lot more limited, but free HP is free HP. alternatively, you can do the more in-character thing and summon a Wild Companion, letting you spend a wild shape use to cast Find Familiar without materials. it’s not that strong, but a flying spy camera can be pretty useful.
10. Druid 3: if you need a long-distance helper, you can always use Animal Messenger or Beast Sense instead. the former will fursonally deliver a message to someone you describe, while the latter lets you see and hear through a beast for up to an hour, but without any control over what it does.
you can also Summon Beast which is nice. we’re still a ways away from mass chaos, but it’s a cheaper summon option.  hell, it’s honestly the better option for a fourth level spell slot anyway, unless you’re hyped about having a regenerating chaos.
11. Druid 4: at fourth level you can turn into CR 1 creatures that can swim thanks to your Wild Shape Improvement, and you can also use this ASI to bump up your Charisma and Wisdom to max out the former and set up the latter for later.
you also get another cantrip, so I say weaponize that pseudopod of yours with a Thorn Whip. it whips! it thorns!
12. Druid 5: the real reason we’re here is third level spells, and the only one I care about here is Conjure Animals. by using a third level spell slot, you can summon a single beast of CR 2, or twice as many by halving the CR, all the way to 8 CR ¼ beasts. it says the DM has the stats for whatever you summon, but tbh if you’re going to summon eight extra fighters every combat you should probably just bookmark your own PHB to help out.
13. Druid 6: one last pit stop before we head back to sorcerer- at level six shepherd druids become Mighty Summoners, adding an extra 2 HP per hit die to your summoned beasts/fey, and giving them magical attacks to boot.
14. Sorcerer 8: another ASI, this time you’re Resilient in Wisdom saves, giving you advantage and also rounding up your wisdom score for a cool plus 1 to all your spells and such.
also you can summon a Spirit of Death now, which lets you track whatever it’s zero’d in on anywhere in the material plane.
15. Sorcerer 9: with fifth level spells, it’s time for things to get real spicy. your freebies this level are Scrying to send out a spy bird with none of the fuss (esp. since you can use psionic casting to get around the 1000 gold casting cost) and Telekinesis to lift stuff like the big strong man you’re supposed to be. you can also Summon Draconic Spirits now, giving you access to the most powerful phantasmals available. not only can it deal adequate damage with breath attacks, but it also protects you from elemental damage to boot!
16. Sorcerer 10: now that you’ve spent some time vamping it up, your magic can now be Empowered, forcing disadvantage on one person trying to save themselves from it. you also get the Message cantrip bc I’m running out of good cantrips to give you, and the Enervation spell for a more chaos-flavored way of consuming your prey. you slap a target with a tentacle, and if they fail their first save it latches on, letting you drain their health each turn for up to a minute.
17. Sorcerer 11: I’ll be honest I’m kind of on the fence as to whether Tasha’s Otherworldly Guise should be called your 999th beast or not. on one hand it makes you look more demonic and gives you all kinds of cool abilities, but tbh I think turning into a T rex makes you a lot tougher for less magic cost. either way, you definitely have it now.
18. Sorcerer 12: use your last ASI to bump up your Dexterity to not die as much. yeah you’ve got plenty of spare lives, but it’s a pain to use them, y’know?
19. Sorcerer 13: our final spell of the day is the Finger of Death, which is a big single-target attack that can even turn a person into part of your chaos if it kills a humanoid target. really your whole body is Of Death, but a finger works too I guess.
20. Sorcerer 14: our capstone ability makes you a Revelation in Flesh, letting you transform yourself as a bonus action for ten minutes. for each sorcery point spent to transform, you get one of the four available bonuses. the first lets you see invisible creatures, the second gives you a flying speed, and the third lets you swim and breathe underwater. the last and both most- and least-important turns you into chaos good, letting you and anything you’re wearing move through a 1-inch space, or spend 5’ to break any grapple. it’s technically something you could’ve done already, but now you can do it without getting naked.
Pros & Cons:
Pros:
you have pretty good health for a caster, but it gets even better when you include all the extra health you can get from your uses of Polymorph, Wild Shape, and of course your vampiric spells. unless they can rush you down, you can cling to life in a fight for a good long while.
your spells are also very flexible, as are you. yes, you can summon 32 wolves or transform into a T Rex to cause havoc, but you can also summon or become smaller creatures for the sake of stealth or reconnaissance. and of course while using these spells on just yourself is in-character, a lot of them can be used on teammates as well to help them out.
you’re hard to deal with, magically speaking. you have solid saves in two of the big three saves, and you resist some common status effects really freaking well, so other mages can have a hard time taking out your HP faster than you can regrow it.
Cons:
your AC isn’t great, so melee fighters can still carve you up pretty easily. and if one of those happen to get creative with their mystic eyes of death perception you’ll definitely still be in trouble.
also, almost all of your summons are super weak compared to other spells of the same level. Conjure Animals is great for area denial or dealing with large groups of weak enemies, but using a ninth level spell for 32 wolves that’ll survive all of one turn before being fireballed to death just feels bad. the extra health from Mighty Summons is nice, but you’re getting at most 14 extra HP from that if you’re making CR 2 beasts, and that won’t last long at higher levels.
you yourself isn’t that strong either- while you don’t have to worry much about getting grappled, but you’re still easy to push around or fall into a magical strength-save spell.
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