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#her belief in the elven pantheon
gutshift · 2 months
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the central thing you need to know about sera is that she is just...deeply insecure and lacks any kind of meaningful confidence in herself or her beliefs, and that's why she reads every minor disagreement or even someone believing differently than she does as an attack and rejection. she lacks the confidence in herself to say "i believe in the maker, and i'm secure enough in that belief that others believing differently doesn't threaten my own sense of faith."
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shift-shaping · 2 months
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Very funny (sad) that a Lavellan who actually believes in the elven pantheon can't fucking win if she wants to date an elf. Sera breaks up with her if she's even lukewarm on her beliefs, and Solas is . Well you know
Poor girl's gonna have to hook up with fucking. Loranil. I guess.
God Merrill really should've been in this game
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raviollies · 7 months
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Theta is an incredibly old Hag having been able to survive for a millennium, her true age unknown as she herself stopped counting. Thus amongst Hags, not only does she rank as a Grandmother but a very powerful one at that, her only misfortune having been the last of her coven, the group having cannibalized itself in a struggle for power.
Such old Hags exist but are a rarity, and in some isolated pockets of rural areas they are worshipped as deities of the natural cycle of decomposition and as the group for life. Though this practice is few and far between and generally discouraged in favour of the standard pantheon and generally labeled as a false or old god. Their domains consist of ancient forests older than civilizations, not unlike Silvanus, though where they differ is that the Fae have a propensity to grant wishes and desires, for a price of course, rather than keeping a distance for the sake of balance (Often times this involves body parts [ a la what Auntie Ethel does in BG3, where they would be granted sight or hearing through your body] or living beings).
Theta's reasoning for pursuing Blythe is nothing special - she was simply seeking out Elven women with a potential, ones that have not awakened or honed their magical skills as to be molded and influenced (She sees it as teaching a chick to fly).
Like other Hags, Theta believes in the obscenity of love; patron of obsession and possession. She encourages Elven mages to cannibalize their lovers - and is staunch in the belief that consuming another grants their power. Whether or not that belief is fact or fiction is dubious.
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broodwolf221 · 2 months
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It's Fridayyyy~ For DADWC: "kenopsia [ the eerie atmosphere of a place that is usually bustling with people but now abandoned ] " for Solas/Cassandra, maybe?
themmmm :') oh man these two give me so many feelings!!! ty for this, it was a lot of fun 💖 @dadrunkwriting 1603 words cws: none
Honestly, she should not be surprised any longer. When had her life ever led in a predictable direction? She was the daughter of royalty—nevermind how removed and how unremarkable she was in Nevarra’s convoluted web of politics—but had taken chosen the most challenging, demanding path available to her. And even in that she was naive, unaware of true challenges, of true adversity. Still, she had struggled… and when her struggles would have been eased by cooperating, by turning away from what she found morally questionable, she had chosen to stand tall against it instead. She had faced a dragon with mages, those who others saw as non-beings, and together they had triumphed. She had defected from the Seekers of Truth when their path took them somewhere she could not follow in good conscience. Alongside Leliana, she had begun the Inquisition when all hope seemed lost after the failure of Justinia’s conclave. Had followed a young Dalish hunter as she led the world forward.
She had grown close to one of their number. The mysterious and humble elven apostate, disarming and discerning. There was a time when that had been the most surprising thing to her, that she had found herself growing so close with an apostate—and not an apostate like all mages had become apostates, but one who had never been in a Circle and never would. One who did not believe in the Maker. One who made her question her own belief… and then one who made her resolve all the stronger. When she had asked, he had told her he believed in people, and it had given her pause. She had expected him to cite the elven gods, as their Inquisitor had. Instead he seemed to believe in no gods at all. But his lack of faith never became a condescension of it, nor did he appear to begrudge her prayers or invocations to the Maker. 
She supposed wryly that it all made sense now. The Inquisitor had said that he did not consider himself a god, nor the rest of the elven pantheon; according to him, those ancient figures had all been nothing more than powerful mages, and it was the twists of history that had painted them in godhood. There was a time that she had believed in history, in the comfort of fact and certainty. Having lived what would become history had soured her trust in it. Her own role in saving the Divine had been exaggerated to an unrecognizable degree, and even while the Inquisition was active their stories had been twisted and altered to suit the teller’s purpose, making them grander or weaker, brutal or merciful, villainous or defenders.
After everything, she had not expected to see him again save, perhaps, in combat. But a day had come where she was all but alone in Skyhold, this place the Inquisition was hanging onto by a hair's breadth, and he had appeared. Seated in her room before the hearth when she entered, as if he lived there alongside her. For a moment she had wondered if this was a demon in disguise, if Desire had come to show her the life they might have had, to torment her with her buried want for some kind of peace. But Desire would not have met her eyes with such sorrow as his held, nor would it have said what he said.
He had not stayed long. Just time enough to apologize and to entreat her to not follow him, to let him go. He had to do this, he said. There was no other option, he said. She knew the weight of those words on her own tongue, felt the truth of it from him—the truth that he believed this, if nothing else—and knew there was nothing she could say to lead him from the path he had chosen. Nor could she walk it beside him. She was not willing to doom this world for no better reason than her own pleasure, than this fantasy of a soft domesticity that would suit neither of them.
She had thought these things would be the most surprising to her, but no. Not his truth. Not that visit.
This was. This, here, now—him, here, now. In the center of Skyhold, staring up at the empty throne, his wolf-skin cloak cutting a striking figure from the back. She blinked and expected him to have disappeared when she opened her eyes again, but there he remained. At last he turned to face her, smiling with a depth she could not hope to navigate, not with her own mind reeling. Why was he here?
“Why are you here?” Her straightforward curiosity, her straightforward question… cause and effect, predictable as few other things in her life had been. But why was he here? And why was he here? It was one thing to meet her in the privacy of her rooms, but this… this was bold in a way she had never expected from him.
“Would you believe me if I said I was nostalgic?” It disturbed her to realize that, yes, she might have. And how naive that would be, how utterly foolish to believe someone who had been deceiving her, deceiving them all, from the very first. He was the one who had set it all in motion. The one who had led to the Divine’s death, whatever his intentions had been. He was the true reason the Inquisition had formed. And here she was, so lovesick that she would take him at his word?
A part of her wished he had said it, that she could know whether she would believe or doubt. But the moment was past and there was no use chasing it. “Why are you here?” She asked again, her voice harder this time, her demand clearer. His smile widened, although it did not reach his eyes.
“The truth, then. I left something here. Something very important.” He tilted his head at her and she realized her surprise must have shown, trying to school her face to nonchalance. A useless endeavor, she was sure. “I have already retrieved it. I was going to leave, to disappear again, as if I had never come, and yet…” now he looked away with a self-deprecating laugh and her chest felt horribly tight. She missed his laughter. “Here I am.”
“Here you are,” she repeated blankly, as if trying to confirm its truth. He met her eyes again and nodded.
“I have sought you in dreams,” he said abruptly, then a look passed over his face too fast for her to place it. Regret? Had he spoken hastily, unintentionally? Yet he pressed on as if nothing had happened, so perhaps she only wanted it to be unintentional. Wanted some evidence that he was the same fallible man she had known… or had thought she’d known. “But you do not sleep often, Seeker.”
“No,” she agreed. She did not sleep often at all.
“You are rebuilding the Seekers of Truth, are you not?” She hesitated before nodding stiffly. It was useless to try and hide the matter, after all. “You have not been at Skyhold for quite some time. When I felt you approach… well.” A lopsided smile. “As I said: here I am.”
“Why are you here, then?” Her voice was harder than she meant it to be, now. Hard and blunt: she like a bludgeon against his gentle flow. She would never catch him, could never weave the kind of web around him that he could with her, but she had to try something. She would not regret complacency in this moment: she already knew she would have regrets enough about this, once it was past. As it would inevitably pass. His smile faded and… well, she could admit in the privacy of her own mind that she missed it.
“You continue to pursue me. All of you do.” There was a raw edge to his voice now, something almost pleading. “You must stop. Please. This is a delicate time, and I am trying to do what is necessary and do it right, with the least harm, but…” He sighed heavily, brow furrowed. “It is dangerous. All things strain against my control and my attention, and I fear you will find a way in when I am at the precipice. Your attempts to preserve this life you know, to hold fast to the way it is now, may well destroy it and any future.” He took a step forward, then another, but stopped after that. She could stretch an arm and a blade out and not quite touch him. It was deliberate. “Cassandra, please. Lay down your sword. Focus on your duty to the Seekers, and permit me to focus on mine.”
“You can’t really believe this would work? That you could just ask nicely and we’d all let you go on your merry way?” His expression tightened before he sighed, stepping back.
“I suppose not.” He shook his head. “I was hopeful, but… you are right.” He smiled at her again, wry. “Do you know how unpleasant it is to be your enemy, Seeker?”
She had opened her mouth to reply, to say that he need not be her enemy, but—he was gone. As if he had never been there, as if she had been speaking to an empty room the entire time. She had felt no surge of magic. Was he so powerful? Or had this been a sending, something unreal?
She growled and stormed out of the main hall, ignoring the swell of chaotic feeling blooming hot in her chest.
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star--nymph · 2 months
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look man you can do whatever you want with Inquisitions narrative all you want but the fact that it leans perfectly into the dehumanization of worship and becoming a symbol is perfect for Eurydice, who has been an object all her life
the constant unpredictability of her father, calling her his 'jewel' one second and his 'empty thing' the next, either a object of pride or abuse, but either way always an object, a thing, a mistake, a piece of a beautiful, broken piece of property 
the rejection by the clan that refused to see her parents for her they were and therefore refused to see her as a full child or person--just a strange bird at best, a troublemaker, creepy, cold, cruel, damaged, dangerous, a shadow to gawk at and level suspicious glares at, because Lycus and Ismene speak of the trouble with that one, that one causes them such headaches, that one's eyes are off, that one must be as dull as she looks, it's a shame to her parent's names, but at least that one is beautiful. At least she's nice to look at occasionally.
being placed in the position of the First despite the discontent in the clan, robotically going through the motions for duty's sake because duty is all she has, loyalty to the clan, to her family, to her Keeper, that if she performs right, there will be a nod of approval, she will be liked, left alone to her own devices, maybe even understood, but it never comes. She is a good student but a poor First--they whisper to each other that they hope a mage is born among them soon, or they must go to another clan for a new one. Can't have that one be the Keeper. Deshanna is mad and blinded by her own affection. She can't see what that is.
she leaves, for duty, she gets a taste of personhood for a few months, she wanders the world and feels an identity being grown past daughter, sister, mage, first, jewel, thing--
and then conclave explodes and the shemlings capture her, the imprison, they worship her, and they crown her
and she's only a fully realized person to a few of them--and even then there's a habit of them still trying to dehumanization her for the sake of the Inquisition as an agenda--Sera talks about the little people and how Eury can't forget about them, but she has issues seeing Eurydice past her position as "elfy" or "Inky. Vivienne, Mother Giselle, and Varric struggle between Eurydice the Inquisitor and Eurydice the Person; they both recognize that her personhood doesn't matter here, as much as it should. Eurydice as a person can't survive against the persona of the Inquisitor and as much they both want to tell her to save herself, in order for the Inquisition to prosper, she can't BE an individual, she has to be a commodity that keeps the world captivated. Something akin to a holy relic. 
Cassandra and on a lesser note, Leliana, are almost desperate for Eurydice to be a prophet despite her denying that every breath she takes. Them looking at her, an elf with God's of her own, having to live with the possibility that the Maker choose her doesn't work with what they know, what they want, but they'll make it work. It's why Cassandra asks Eurydice "Is there no room in your pantheon for one more god" because yes Cassandra IS tossing aside Eurydice's own beliefs because in the chantry's eyes, the elven pantheon doesn't matter but also it's not even about that for Cassandra. It's about HER comfort, HER faith, her need for Eurydice to take on the role as a Herald in a specific way to justify her faith
and Solas? Solas watches on and I think stays, at least in part, because he knows what he just sacrificed in Eurydice's name. She may not have died at the Conclave, but he killed her in a way. It may have been what was done to him all those years ago, when the rebels made him into the Dread Wolf and had his own name forgotten to time and dreams. Gods aren't people. They are beyond such things.
and Eurydice lives with it, stripped down every second of every day when they call her: Inquisitor, Herald, Your Worship, Lady Lavellan, The Banshee, Witch, The First, Jewel, Thing. What is she if not a doll, one posed this way and that for the will of an society that is just waiting to chop off her ears and portray her as human?
and when someone uses her name and sees Eurydice as a thinking, breathing person, her first instinct is to think she must have tricked them
because if everyone else only saw her as a thing, then it must be true, right?
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invinciblerodent · 3 months
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When does Sera ask you to lie for her? I’m serious, it’s driving me batty that I can’t remember or find it.
Oh, right! It's very specific so I'm not surprised at it not being super easy to find or remember lol, I too only played this particular scenario one time ten years ago (and write my silly "meta" posts not really expecting anyone to read them- my bad that it's not always the most well-articulated or -researched, flying by the seat of my pants here!), but, if you're an elf in a romance with her, the confrontation with her after the Well of Sorrows is a very interesting conversation.
In that scene, if you express any amount of belief in Mythal, the elven pantheon, or y'know, if you start "going elfy", she gets very quickly and visibly distressed, and asks you to say you were joking. You can then either agree with her and dismiss what you saw (the prompt is "for you, anything") in order to set her mind at ease, or, you can keep consistent with beliefs you expressed earlier in the conversation, and break up.
So it's not... necessarily a lie, as such. But, it's something that she very much asks you to say (frankly I don't remember how exactly that conversation goes when you're not an elf or not in a romance, even though I've played that scenario far more than this one), it requires you to go back on what you had already said, and if you don't give her the answer she wants to hear, she breaks up with you- so there is a request to dismiss your previously established faith to comfort her, with an incentive to do so.
Sera is just... overall super fascinating. That moment really got stuck in my mind, that could be why I kinda just talk about it as if it was just common knowledge without elaborating, lol!
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revvethasmythh · 28 days
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for the da ask game: 11, 14, 25?
11. what are their religious beliefs, if any?
Warden: Believes in the elven gods, but isn't super religious
Hawke: Culturally Andrastian, completely non-practicing. If you asked her about Andraste she'd probably say, "she sure was a woman, I guess"
Inquisitor: Definitely the most religious, pretty devoted to the elven pantheon. Local Elf having ZERO fun during Trespasser lmao
14. who are they closest to from their family?
Warden: re: the Mahariel backstory, I believe the closest thing she has to family is Ashalle, a family friend who raised her. That's probably the closest connection, but if we want to count the clan in general as family (which, honestly I would) Hahren Paivel ranks pretty high for her, as does Merrill (who I believe was canonically in Mahariel's little friend group with Tamlen)
Hawke: Trying to decide which relationship best matches "close" here, because the Bethany relationship is certainly the easiest, but there was a lot of kinship and respect for her father also. I think while he was alive, that was probably her closest familial relationship. In a one-sided kind of way, I also imagine she wanted to be close with Carver quite a lot, as the two non-mage siblings (she followed him into the army and fought at Ostagar with him--I imagine a strong protective instinct and desire for closeness there) but. well. RIP
Inquisitor: Her mom. I imagine her an only child of a single-mom, and they were quite close before everything happened.
25. what did they plan for their life to look like before the events of the game happened?
Warden: I doubt she thought further ahead than becoming a hunter. She was very prideful about being a hunter and a good one at that. She probably would have focused on that until such a time that she may have wanted a family. It would all have been extremely normal.
Hawke: Absolutely never thought that far in advance. Definitely a "take it as it comes" kind of person, always winging it on what to do next, with no real plans other than looking out for her family. If anything, watching out for them would have been her path, so it would depend on what they wanted to do (joining the army with Carver jumps out as a good example)
Inquisitor: Definitely expected to be in a position of leadership one day (as First to the Keeper), but not at all to the extent she ended up being. Had the most desire for family life of any of protagonists, was looking forward to one day settling down and starting a family (still possible for her! just with a lot more lifelong baggage along for the ride). So in a way, the events of game are like "what if we took your expected life path an then blew it up to truly unimaginably hyperbolic proportions?”
ask me about my canon DA world state!
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mythicmint · 10 months
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A Treatise Regarding the Myth of the So-Called "Dark Seldarine" and the Misguided Interpretation of the Drow by Surface Dwellers
This is a continuation of my previous post, which can be found here!
A Treatise Regarding the Myth of the So-Called “Dark Seldarine” and the Misguided Interpretation of Drow by Surface Dwellers (pt. 2, the Mythos)
The Mythology
Introductory Note
In Gwierante tellings, the origins of the elven deities have the same foundations as those told in Seldarine tellings, but with significant deviation between the two as the stories go on. In the following segment of recounted myths, I have done my best to combine stories from all branches of drow faith, so as to remain true to shared view. It can easily be noted however that these myths are likely biased– my aim in this regard is not to tell a historically accurate version of the events so much as it is to tell it from the drow’s perspective. As an author I would also note that gods are multifaceted beings, to a point that mortals cannot fathom. It is possible that all or none of the following mythos is true. Reflected in these following stories one can also see frequent lessons told to drow children by their matrons, as is often the same in the myths of other cultures. In terms of the writing, there is another point I shall make for clarity: as a deity of fluidity, Corellon is referred to using he/they pronouns. In our modern time many faithful also reference the god with feminine pronouns, but the Coronal of Arvandor seems to have favored male pronouns when Araushnee was his consort, which this author assumes was out of appreciation for their duality as a pair.
Birth of the Pantheon
While much is untold and kept secret regarding the history of the gods, it is generally agreed upon within elvenkind that Corellon was the first among the Seldarine. Just as each day begins with the rising of the sun, so too did the pantheon begin with the birth of Corellon. The Sun Lord comprised every aspect of elves that are known today; their fluidity, their wisdom, their pride, their arrogance. In these aspects, the god came into frequent conflict with Gruumsh, who opposed them in all things. (The author would like to note here that some splinter beliefs place Corellon and Gruumsh as two sides of a coin– they were made to oppose each other, but at the same time cannot be fulfilled without the challenge of the other.) In this time before time, the deities’ battles spanned the planes of existence, both wounding the other infrequently. From the spilled ichor of Gruumsh and Corellon sprung the primal orcs and elves, from which in turn the Orc and Seldarine pantheons ascended. Corellon and Gruumsh, when not locked in one of their many combats, engaged with their new fellows, and grew to know them as equals. 
These new deities were vast in their appearances, shaped by the lands that they had sprung from. The newly-fledged Lady of the Stars, called Araushnee by the Seldarine, had been born from obsidian and ruby. Corellon was struck by her beauty, and took her as his consort. In time Araushnee bore him twins– the gods Eilistraee and Vhaeraun, who were kept safe in their mother’wws sacred grove whilst their father roamed. The Sun Lord saw in his consort a counterpart to their own being; an Artisan to their Warrior, the Night to his Day. But this reflection was not perfect– the Artist was far cleverer compared to Corellon, and her eight crimson eyes saw more of reality than her consort could in their arrogance. Not long after her ascension, The Lady of Stars saw in her domain the beginnings of the settings of destiny– fixed and unabating. Araushnee thought these unchanging foundations cruel for such fluid beings as the gods, and pulled from the stars these trappings of fate. But upon their sharp points she pricked her fingers, and these droplets of blood fell to the Earth. Araushnee was an artist, and in her wisdom she wove the lines of fate into a silken web, fragile enough to be changed, but strong enough to ensnare beings within it. With this the goddess ensured that though the tides of destiny were fluid, none could avoid its ceaseless pull– not even her. And from those fallen droplets of her ichor were birthed the first spiders, who learned from their mother how to weave webs, and how to walk along them in turn.  With the Web of Fate now established, Araushnee could walk its threads and view time as it stretched infinitely before and behind her. In these woven futures the Artisan foresaw the creation of beings that were the children of the Seldarine, fluid in shape and passionate in mind. From these brief glimpses the goddess grew fond of these not-yet-made creations and their fleeting mortal lives, and resolved to work to bring them about. It is also said that in this moment, Araushnee saw the strength that these beings would bring to the Seldarine, and this strengthened her resolve. The Lady of Stars knew that she could not do it on her own; she saw the disfavor other members of the Seldarine held her in due to her status as Corellon’s consort, and in turn knew that without the Sun Lord’s support, it was likely that the creations would be loved only by her. And so the Weaver went to the Warrior, and told him of the long-eared figures she had foreseen. Corellon saw his consort’s enthusiasm, and was in turn impacted by the idea of having more effect in the material world through these beings. The First of the Seldarine told Araushnee that he would visit the world and consider her request in time. In her enthusiasm, the Artisan waited with bated breath, biding her time as Corellon was away.
Creation of the Elves
Finally, Araushnee, along with her twins, was summoned to Toril. When they arrived they were greeted by the remainder of the Seldarine, congregated at the edge of a forest. Out of the stand of trees strode Corellon, and from behind moving shapes followed him into the light. They were tall and slender, made in the Sun Lord’s image, and Corellon introduced them as elves, children of his inspiration. He had made them long of life and bright of eye, formed from morning light, and the Seldarine received them with joy. But the Weaver stood in shock at her consort’s betrayal. These creatures, formed from the Sun Lord’s brilliance and will, were not the same she had seen. Corellon had demented Araushnee’s vision and passion, and taken only the traits that pleased him, ridding the world of the richness it craved. The Lady of Stars seethed with rage that she had not previously known. The Coronal of Arvandor’s arrogance had gone too far.
Araushnee sequestered herself from the other deities of the Seldarine, preoccupied as they were with their new sun elves. From the banks of the stream that ran through her grove, the Artisan took cool water and dark clay, and from the trees in her forest she took pale bark and copper leaves. She cupped these items in her hands and warmed them with her divine starlight, breathing life into them in turn. And then from each the Artisan’s clever fingers formed figures– eight elves from each source, so that none of them would be alone. From the cool water was born the sea elves, adapted to live in the flowing waters of the world. From the pale silvered bark came the moon elves, flexible as the wood they were made from. From the copper leaves came the wood elves, who shone in both the sunlit and wooded places of the world. All of these elves, Araushnee had foreseen in her original vision, and had spoken of them to her consort. But just as Corellon had made the sun elves in his bright image, so too did Araushnee make elves in her dark one. From clay the Weaver formed the dark elves, with skin of stone and hair of starlight. All of the creatures she had made were fond of her, and she of them, with particular affection held in the dark elves for their starlit creator. The Artisan sent her creations out into the world so that they might choose their own fates, but the dark elves remained close to Araushnee and her children, watching and learning from these gods in turn. The Lady of the Stars’ vision had been more than fulfilled– elves now walked the land, intrinsically tied to the pantheon and the plane that had made them.
But all was not yet well in Arvandor– Corellon saw his consort’s creations and flew into a prideful rage. How dare Araushnee have the gall to create beings that demented the image that he had perfected? How dare these new elves mingle with his sunlit elves and dampen their beauty? In their rage, Corellon turned his combatant’s spirit inward, towards his consort and her wrongdoings against the Coronal. The angered Corellon called the Seldarine pantheon to meeting, and demanded Araushnee’s explanation for her insolence. It is not known by mortals what was said on that day. Some accounts state that Araushnee accused Corellon of corruption, while others say that she begged for her consort’s forgiveness, and while more yet say that the Weaver stayed silent entirely. What is for certain is this: with the borders to the divine realm of Arvandor unguarded with Corellon’s light turned inward, the deity Gruumsh broke through on a warpath. 
The Blinding of Gruumsh
The battle that took place after is a legend that holds fast across dozens of different faiths of various races: the Blinding of Gruumsh. The orc god and Corellon were locked in battle for anywhere between hours and weeks on end, each blow matched one for one. This battle was the true culmination of the conflict between the warrior gods, and may have gone on forever if not for misfortune rearing its head. Sahndrian– the sunlit sword of the Coronal– shattered. Elven myth states that Araushnee cursed the sheath in her anger, while Gweriante myth grants the goddess no such association, but nevertheless, Corellon’s trusted blade broke. The Sun Lord was forced to retreat so that he might use his bow, but Gruumsh would not surrender his advantage. While Sehanine Moonbow, having been assisting Corellon with illusions, worked to repair the blade, the Orc Lord struck out with his great spear Nairdnhas, its tip dripping with paralytic poison. Yet Gruumsh’s strike never landed– Araushnee, panicked, pulled upon the Web and forced Nairdnhas to strike its master. Gruumsh was paralyzed by his own weapon, waylaid by Araushnee’s clever strike. The First of the Seldarine seized the opportunity and stabbed the Orc Lord through the arm with an arrow. In his struggle to block the attack Gruumsh failed to notice the dagger still held in his hand, and gouged out his own eye. With this, Corellon won the battle, stumbling back to the Seldarine while Gruumsh retreated in pain. 
Yet despite Araushnee’s aid, Corellon was enraged. They accused their consort of betrayal, stating that her rebellion against him was nothing more than a distraction, so that Gruumsh might break in and slaughter Corellon and their new creations. Araushnee denied this, as she could not foresee Gruumsh, nor could he foresee her, as their powers canceled out the other. But Corellon did not hear her, perhaps could not– wounded and exhausted as they were from battle, addled with the setting of the sun, he accused the Artisan of treachery of the highest order. The Warrior believed that just as the Weaver had forced Nairdnhas to strike against Gruumsh, so too had she broken Sahndrian. She had planned for Corellon to be killed, so that she and her new elves might rule Arvandor. In his rage the Warrior went to strike her, much to the Seldarine’s shock. But his attack did not hit the Lady of the Stars– it struck Vhaeraun, who had leapt between his mother and the blow. The attack sliced across the Lord of Shadow’s face, marring it forevermore. As her son stumbled back from the blow, Araushnee felt anger boil inside of her once more. She would not let anyone touch her children in anger without punishment, not even the First of the Seldarine. Though inexperienced in combat, the Weaver lunged for her consort, meeting him blow for blow, dancing along the strands of the Web as her advantage. It is believed in Gwierante faith that Araushnee would have won this battle due to her having the upper hand, if not for the treachery of the Seldarine goddesses. It was known to the Lady of Stars that Corellon had dallied with other goddesses– Sehanine Moonbow, Aerdrie Faenya, and Hanali Celanil. Never had the Sun Lord been faithful to her or to them, but in that moment of combat the three goddesses combined their wills in a way that had been unforeseen. From this union sprung the triune goddess Angharradh, who in her great power stole from Araushnee her dominion over the Stars, and her place as Corellon’s consort. With her appearance the Weaver faltered, and her advantage was lost.
With the newly restored Sahndrian in hand and his new Queen by his side, Corellon declared Araushnee unfit to remain a goddess of the Seldarine. From her they tore her name and dominions, and the Weaver was banished from Arvandor. Corellon, betrayer that he was, struck the Artisan and mortally wounded her legs so that she might never again walk the threads of the Web, citing her treachery as reason for the blow. Banished from her home and from Corellon’s light, the goddess fled to the depths of the Underdark, where the sun could not reach her.
The Banished and Betrayed
Bleeding and barely mobile in the bowels of the earth, the Artisan mourned what she had lost, weeping for her identity and for the people who had once been her family. Her cries drove away the dark creatures that resided beneath the ground, who feared the wounded wails that sounded akin to death knells. The Weaver stumbled deep underground, trailing her divine blood behind her. But eventually she could go no further– her legs, wounded as they had been, would carry her no more. The Artisan could not walk the Web as she had before, and cried out in pain and fury. But all was not yet lost– for the goddess was the Mother of Spiders, and her husband had cast out her arachnid creations along with her. So too had he cast out their children. Vhaeraun was banished for his betrayal, and Eilistraee begged for the Coronal to banish her, so that she might bring light to the dark that they would soon reside in. In his fondness for his silver daughter, Corellon granted the request. Practitioners of Gwierante faith attest that this is the one mercy the Sun Lord granted the pantheon. The Shadow Lord and Dark Maiden followed the trail of their mother’s ichor, carrying with them her sacred spiders. When they arrived their Mother was nearly dead, her blood staining the surrounding stone. But the first spiders acted quickly– they bound the Artisan’s wounds in webs, and gave unto her their own forms to mimic whilst she healed. The Mother of Spiders was touched by the kindness of her creations, and accepted from them their legs so that she might walk the strands of fate once more. As she rose again, now with the body of a spider, she took on a new name, one that she saw in the mouths of her worshippers in a time not yet past. The Weaver named herself Lolth, and declared her dominion over the Underdark, where she would shelter any who could not remain in Corellon’s light. Her children allied with her, Vhaeraun claiming dominion over the dark places, where those banished from sunlight would reside, and Eilistraee claiming dominion over the moon, opposite of Corellon’s sun. They called themselves the Gweirante, and so it was.
Descent of the Drow
In terms of history on a godly scale, the Descent of the Drow is a rather recent event. Occurring only thirteen thousand years ago, this event was preceded by the Crown Wars fought between neighboring elven kingdoms. Several disasters racked the world during the magically charged Crown Wars, culminating in an event that destroyed the dark elf kingdom of Miyeritar in the area now called the High Moor. The kingdom of Ilythiir, enraged by the damage delivered to their fellow dark elves, began to use dangerous magic in an attempt to get their revenge on the kingdom responsible, Aryvaandar. For centuries war raged back and forth between the two kingdoms, until the prayers of Aryvaandar were answered. Corellon Latherian, in order to save his high elven kingdom, cursed the dark elves to be stung and weakened by his sunlight. Hurt and afraid, the drow (as they were now called, unmoored from Corellon as they were) retreated en masse to the Underdark in less than two months. But Aryvaandar and the Sun Lord were not yet done. With the drow underground, the Warrior assisted the elves of Aryvaandar in casting a ritual that bound their race to the Underdark, permanently. The Curse of the Dark Elves, as it is known, forced the magical life force of the drow to be tied to the lingering faezress that remains only in hostile areas of the subterranean realm. From then on the drow were forced to adapt to this harsh environment, and were welcomed with open arms by Lolth, the goddess that had first made them. Embraced once again by the Lady of the Underdark, the drow found comfort in her Web of Fate, leading them successfully through the dangerous environment until they could find their footing.
Closing Notes
The drow, as a culture, are oftentimes motivated by what they perceive as an owed debt to the Gwierante. To be imprisoned in a dark and hostile environment, hated for the crimes of your ancestors, is the fate of the drow. But by their strength and by the blessings of their deities, the drow have not just survived, but thrived. In our modern day where more and more drow fight their way through the sunlight, it is more important than ever for surface world races to understand the history driving drow beliefs and culture. This author has tried to share even a small portion of these beliefs, and solemnly thanks you for reading, whether or not you agree with them.
May the darkness shelter you, 
Dr Iraezyr dal Linthrae von Do’ Iryn
For whoever read this far, congrats you're a champ lol and this post and last was 17 pages combined. Gold star from me, and thanks for reading! I'd love to answer questions if folks have any :))
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breninarthur · 2 years
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The Warden Character Sheet: Part 1.2 [Prev][Next]
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Favourite hobby? Storytelling! Pre-Origins, she does this with her cousins, Soris and Shianni. They have improvised performances in the alienage, and she misses it on the road. When she finds out that Leliana likes stories as well she's so happy! So she eventually gets to tell stories around the campfire too, which makes her feel so much better.
Favourite food? Ashava stew and clafoutis, family recipes passed down from her father's side; Dalish and Orlesian respectively. They're basically the only things she can make lol
Favourite colour? Blue
Day or night? Pre-Origins, maybe the night because it's pretty. But during the game it's scary, so the day.
Animals or children? Animals.
Is your Warden religious? What do they believe in? Do the affirm/lose faith throughout the game? Why? Not really. She's an... agnostic theist. She grew up Andrastian, but rejects it as a human faith. She'd like to believe in Elven gods, but she straight up just doesn't know anything about them at all other than that it's a pantheon. When she meets the Dalish and learns more about them, she still just feels too big of a disconnect to the Dalish for the stories to really... mean anything to her. But I'm sort of toying with the idea of City Elf-specific beliefs, so that's subject to change!
Is your Warden superstitious? How so? She's easily influenced by other people's lol but not really. She'll salute a magpie, that's about it.
What is your Warden’s greatest fear? Failure and loneliness, depends on the day. Mostly failure though, considering people would die.
Does your Warden’s personality change throughout the game’s events? If so, how? She just more and more tired, and more and more impatient because of it. She gets angrier and cares less about how she's perceived which seems like an increase in confidence, but it's really just... frustration. Like she has bigger things to worry about, and people's petty grievances wind her up.
What events affected your character’s personality the most? I mean, her origin, undoubtedly. The changes I mentioned in the question above are more a gradual wearing down.
Three words to describe them by the end of the game, and why they are appropriate/why they changed. (If any are the same as they were in the beginning, explain why they are still appropriate despite the game’s events.) Angry, stubborn, alone. She's still stubborn, she has to be to get people to do what she needs them to. She feels alone because... well, almost everyone leaves. She grows up in the alienage, a closeknit community and a happy family - she can't go back there, as Warden-Commander. And all the friends she made during the Blight go their separate ways, for the most part. Even Alistair, she can't see all the time. She feels incredibly isolated. And just before that, she still feels lonely because she doesn't feel like many people understand her. And of course, she's angry and disillusioned with how unnecessarily hard the whole thing was because of other people when they should have been pulling together.
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dalishious · 2 years
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Everything About the Elven Pantheon
IMPORTANT NOTE: This post is in the context of Dalish knowledge, practices, beliefs and legends, not anything to do with the Evanuris revelations in Trespasser.
Creation
Though the Dalish refer to the Elven Pantheon as the Creators, unlike Andrastian belief of the Maker, the Creators did not create the world; the world created them. The Dalish recognize the sun, land, sea and moon as the origin of creation.
Before anything else, there was the Sun and the Earth. Out of where the Sun touched the Earth, Elgar’nan was born, the first of the Creators. Elgar’nan walked the land, and for her son, the Earth grew all he needed. Green to live on, animals to eat. And the Sun gave light and warmth.
However, the Sun grew jealous of Elgar’nan being able to walk the land and take in everything his mother provided to him. So the Sun, in a fit of spite, set the Earth on fire and burned everything to ashes. The Earth cried in pain, her tears pooling together to create oceans and lakes, and in the cracks on her skin from the sun’s wrath, rivers. And from the deepest part of her sorrow, the Abyss (AKA the Void) was created.
Elgar’nan flew into the sky and wrestled the Sun, ending in him throwing his father into the Abyss.
Without the Sun, the Earth grew dark, the only light remaining being pieces of the Sun’s lifeblood left behind from the battle; the creation of the stars. From the Abyss, the Sun boiled the waters of the earth. Elgar’nan tried to regrow what the Sun had destroyed, but nothing would. The Earth tried to convince Elgar’nan to let the Sun go, but in his vengeance, he refused, and the Earth continued to die.
Then the Sea gave birth to Mythal, the second of the Creators. Mythal calmed Elgar’nan with a touch on his brow, and convinced Elgar’nan to make a deal with the Sun: if the Sun promised to be gentle to the Earth and return to her each night, he would release his father. The Sun was remorseful, and agreed. Thus, the cycle of night and day.
Elgar’nan and Mythal brought to back to life everything the Sun had destroyed. Once again the Earth was filled with life. The remains of the Sun’s heat in the Abyss left hot springs with sacred healing waters. And the Sun kept his promise; every night he returned to the Earth, and in his place, Mythal used a bit of his light to create the Moon.
Elgar’nan
Titles:
All-Father
Eldest of the Sun
He Who Overthrew His Father
Sun's-Death
Taker of Vengeance
Represents:
Vengeance
Fatherhood
Sun
Symbols:
Sun
Thorns/spines
Fire
Notes:
Along with Mythal, Elgar’nan heads the pantheon.
As the Taker of Vengeance, the Dalish invoke Elgar’nan’s name when seeking retribution. They also ask for his forgiveness in transgressions done out of too much pride.
It’s said the reason that the dwarves fear the sun is because of Elgar’nan’s fire.
Before the Exalted March of the Dales, Elgar’nan had the largest temple in Halamshiral.
Some Dalish clans believe Elgar’nan is the god that will restore their glory.
The sacred hot springs in the Dales—the Pools of the Sun—hold the remains of the sun’s heat from when Elgar’nan buried his father beneath the earth. The waters have healing properties. Unfortunately, the Orlesians claimed these sacred waters as their own, and built Andrastian statues all over the territory.
Known Legends:
(See Creation above)
Known Dalish Prayers/Sayings:
“All-Father, may you forgive our part in this tragedy. Would our sons and daughters have died if not for our pride?”
“Elgar’nan guide me, enemies come!”
Mythal
Titles:
All-Mother
Great Protector
The Protector
She Who Watches
Represents:
Justice
Motherhood
Protection
Moon
Love
Symbols:
Dragon
Moon
Tree
Beam scale
Notes:
Along with Elgar’nan, Mythal heads the pantheon.
Dalish Keepers carry staves cut from a Dahl’amythal; Tree of Mythal. The staves are cut when a mage becomes First, for the day they take the current Keeper’s role.
Mythal is considered to be the wisest of all the Gods.
Dalish elves invoke Mythal’s name when declaring a debt, seeking justice, seeking love, and seeking protection for themselves or others.
The Dalish also consider it dangerous to neglect praying at Mythal’s shrines. Pleasing Mythal means she will offer you protection and guidance, but angering her is to risk getting struck from the earth, as if you never existed.
Known Legends:
(See Creation above)
Known Dalish Prayers/Sayings:
“I will pray that Mythal watches over your path.”
“Mythal, All-Mother, protector of the People, watch over us, for the path we tread is perilous. Save us from the darkness, as you did before, and we will sing your name to the heavens.”
“If Mythal smiles on you, then you need fear nothing at all.”
“Let fly your voice to Mythal, deliverer of justice, protector of sun and earth alike.”
“Go with Mythal’s blessing.”
“May Mythal protect you in your quest.”
Falon’Din
Titles:
Lethanavir; Friend to the Dead
Guide of the Dead; The Guide
The Merciful One
Dirthamen’s Shadow
Represents:
Death
Fortune (as in the future)
Symbols:
Owl
Notes:
In most legends, Falon’Din was created by Elgar’nan and Mythal.
Falon’Din is known as the overseer of funerals and guide of the dead.
In the times of Elvhenan, Falon’Din guided elves entering Uthenera on their journey of enlightenment. When an elf died, he carried them to the Beyond (AKA the Fade).
Falon’Din and Dirthamen are linked and said to be inseparable, known for their great love for each other, though the nature of their relationship varies. Most legends call them brothers, while others refer to them as “twin souls,” but no family relation… though details may lack, basically they’re drift compatible.
The ancient elves referred to him as “master-scryer”.
Dalish elves invoke Falon’Din’s name on their deathbed, when departing on quests or entering battles they do not expect to survive, when asking to be spared from death, and when praying for a deceased loved one’s safe passage to the Beyond.
The owl is sometimes depicted as Falon’Din’s companion, messenger and servant, helping him guide the People through the Veil. Other times, Falon’Din is depicted as a great owl himself.
Known Legends:
One day, Falon’Din and Dirthamen found a sickly deer lying beneath a tree. Falon’Din asked, “Why do you sit so still, little sister?” They invited the dear to play with them, but the deer explained that she is too old, and wanted to go to her rest but was too weak to travel herself. Pitying the deer, Falon’Din took her in his arms and carried her across the Veil. With her spirit released from her body, she was once again free to wander without weakness in the Beyond. Rejoiced to see this, Falon’Din vowed to remain and carry all the dead to their place in the Beyond. (For Dirthamen’s part of this tale, see his legends.)
When Falon’Din searched for someone to serve him, he refused to chain the wind, as swift as it was, and could not task this of the People, as they could not live where he walked. The owl volunteered, saying “I am not cowed by darkness. Let me serve you who also has no fear of night.”
Known Dalish Prayers/Sayings:
“O Falon'Din, Lethanavir—Friend to the Dead, Guide my feet, calm my soul, Lead me to my rest.”
“Falon'Din, Friend of the Dead, may you guide our sons and daughters safely into the Beyond.”
“May your ashes be gathered by Falon'Din, And carried safely.”
“Falon’Din guide your steps.”
“Falon'Din be your guide.”
“Falon'Din, spare me.”
Dirthamen
Titles:
Keeper of Secrets
Falon’Din’s Reflection
Represents:
Secrets
Knowledge
Symbols:
Raven(s)
Bear
Varterral
Notes:
In most legends, Dirthamen was created by Elgar’nan and Mythal.
Dirthamen gave the People the gift of knowledge, and taught them the value of loyalty and faith in family.
Dirthamen and Falon’Din are linked and said to be inseparable, known for their great love for each other, though the nature of their relationship varies. Most legends call them brothers, while others refer to them as “twin souls,” but no family relation… though details may lack, basically they’re drift compatible.
Dalish elves pray to Dirthamen when seeking knowledge, to reveal desired secrets.
Known Legends:
One day, Falon’Din and Dirthamen found a sickly deer lying beneath a tree. Falon’Din asked, “Why do you sit so still, little sister?” They invited the dear to play with them, but the deer explained that she is too old, and wanted to go to her rest but was too weak to travel herself. Pitying the deer, Falon’Din took her in his arms and carried her across the Veil. Dirthamen tried to follow, but got lost in the shifting paths of the Beyond, separated from Falon’Din for the first time. He wandered aimlessly, until attracting the attention of two ravens by the name of Fear and Deceit. Fear told Dirthamen that he would soon fade, lost forever, and Deceit told him that Falon’Din abandoned him because he no longer loved him. But Dirthamen subdued the ravens, and bound them to his service. He ordered the ravens to fly him to Falon’Din, where the two were reunited. Falon’Din vowed to remain and carry all the dead to their place in the Beyond, as he did for the deer, and Dirthamen vowed to stay with him, as they could not bear to be apart again. (For Falon’Din’s part of this tale, see his legends.)
Dirthamen gave one secret for each animal to keep, but one by one they all gave their secrets away. The foxes traded their secrets for wings from Andruil. The hares shouted theirs to the trees. The birds sold theirs for coin. But the bears hibernated with their secrets. When Dirthamen found out, he took the wings from the foxes, voices from the hares, and wealth from the birds. But the bears he honoured for their steadfastness, making them beloved above all other animals by Dirthamen.
In the days before Arlathan, a city beloved and counselled by Dirthamen was attacked by a high dragon. For three days and three nights the people shut themselves in and prayed for Dirthamen's protection. On the fourth day, Dirthamen shaped a giant, agile spider-like beast from the rock and trees of the mountain's forest. The first varterral drove away the dragon, and from that day on, guarded the city and its people.
Known Dalish Prayers/Sayings:
N/A
Andruil
Titles:
The Huntress
Lady of Fortune (as in luck)
Lady of the Hunt
Sister of the Moon
Mother of Hares
Represents:
Hunting
Survival
Luck
Symbols:
Hare
Owl
Notes:
In some legends, Andruil is the daughter of Elgar’nan and Mythal. In others, she was born of the Earth.
Where Sylaise is known as docile, Andruil is known as wild.
Andruil watches over the animals of the Earth, and taught the People to respect all of nature; to never misuse the Earth’s gifts.
Her greatest teaching to the People was the Vir Tandahal; the Way of the Three Trees. There are different versions of the Vir Tanadahl (see below).
Dalish elves pray to Andruil for guidance on where to hunt, where to raise their halla, and where to settle and build. They also invoke her name when looking for good luck.
Andruil brings messages to the People by an owl, and the Dalish teach their children to watch for the owl’s messages.
Enchanted belts called Andruil’s Blessing are given to honoured allies of a clan.
In the time of the Dales independence, at least one forest was dedicated to Andruil, where a sanctuary for her worshippers was built. The sanctuary is now a haunted tour location for Orlesian nobles.
Vir Tandahal:
Vir Assan: the Way of the Arrow – 1. “Be swift and silent; strike true, do not waver, and let not your prey suffer.” 2. “Fly straight and do not waver.”
Vir Bor'assan: the Way of the Bow – 1. “As the sapling bends, so must you. In yielding, find resilience; in pliancy, find strength.” 2. “Bend but never break.”
Vir Adahlen: the Way of the Wood / the Way of the Forest – 1. “Receive the gifts of the hunt with mindfulness. Respect the sacrifice of my children. Know that your passing shall nourish them in turn.” 2. “Together we are stronger than the one.”
The Vir Tanadahl applies to more than just hunting, but is a way of life for those who follow it. The mantra’s metaphors teach resiliency, respect and unity as much as they do a code of conduct for hunting.
Known Legends:
Fen’Harel was one day hunting for halla without the blessing of Andruil. As punishment, she tied him to a tree and declared he would need to server her in bed for a year and a day. However, Fen’Harel was also sought after by the Forgotten One Anaris, who found Andruil’s camp and sought to battle Andruil over claim on Fen’Harel. However, Fen’Harel tricked his way out of the situation by manipulating both opponents to lose focus on him, so he could escape. (For Fen’Harel’s part of this tale, see his legends.)
Ghilan’nain was one of the People, and favoured by Andruil for her devotion to the Vir Tanadahl. When Ghilan’nain was blinded by a vengeful hunter after she cursed him, Andruil turned Ghilan’nain into the first halla, so she could find her way home and then lead her sisters to bring the hunter to justice. (For Ghilan’nain’s part of this tale, see her legends.)
Known Dalish Prayers/Sayings:
“Andruil guide your path.”
“Andruil bless your hunt.”
“Andruil, grant me your power!”
Sylaise
Titles:
The Hearthkeeper
Represents:
Hearth
Home
Foraging
Domestic arts
Symbols:
Herbs
Fire
Notes:
In most legends, Sylaise was created by Elgar’nan and Mythal.
Sylaise taught the People how to use fire, how to heal with herbs and magic, how to deliver babies, and textile arts such as spinning and weaving.
Where Andruil is known as wild, she is known as docile.
She is seen as a protector of children.
The Dalish pray to Sylaise to spare the sick and watch over the innocent. They invoke her name every time a fire is kindled, and thank her when it is quenched. They also invoke her name in marriage vows, asking to protect the home.
While most Dalish elves follow Andruil’s Vir Tandahal, there are those who instead choose to follow Sylaise’s Vir Atish’an; the Way of Peace. Not much is known about these teachings, other than that it is the way followed by healers.
Dalish elves sprinkle tree-moss over their aravels as offerings to Sylaise.
Known Legends:
N/A
Known Dalish Prayers/Sayings:
“Sylaise enaste var aravel.” (“Sylaise favour/bless our home.”)
June
Titles:
Master of Crafts
Represents:
Crafts / Craftsmanship
Building
Symbols:
Bent branches
Anvil
Notes:
In most legends, June was created by Elgar’nan and Mythal.
June used Sylaise’s lessons to teach the People how to fashion weapons for hunting Andruil’s gifts. He taught them how to fashion coverings of furs and ironbark to stay warm.
Dalish elves dedicate most of their crafts to June.
In the days of the independent Dales, the High Keepers of June were all smiths.
Of all the Creators, June is the least understood.
Known Legends:
N/A
Known Dalish Prayers/Sayings:
N/A
Ghilan’nain
Titles:
Mother of the Halla
Represents:
Guidance
Navigation
Halla
Symbols:
Halla
Notes:
Ghilan’nain was once a follower of Andruil, who rose Ghilan’nain to godhood for her devotion to animals.
As an elf, she is described as having snow-white hair.
In times of great need, Ghilan’nain will send a golden halla to the Dalish, to guide them safely. This halla is known as Hanal’ghilan; the Pathfinder.
Known Legends:
Ghilan’nain was one of the People, and favoured by Andruil for her devotion to the Vir Tanadahl. When Ghilan’nain came across a hunter who killed a hawk without making an offering to Andruil, she demanded he do so. When the hunter refused, Ghilan’nain called upon Andruil’s wrath to curse the hunter with the inability to ever kill another living creature. The curse worked, and the hunter was mocked by his peers for his inability to hunt. Seeking vengeance, he lured Ghilan’nain away from her sisters with promises that he learned his lesson and wanted her to teach him how to make a proper offering. Of course, the moment they were alone, he attacked Ghilan’nain, bound her, blinded her, and wounded her. But he was unable to kill her due to the curse, so he left her to die in the woods. Ghilan’nain prayed to Andruil for help, and Andruil sent her hares to chew through the bindings to free Ghilan’nain. However, she was still left wounded and blinded. Andruil transformed her into the first halla, so that she could find her way back to her sisters, and then lead them to the hunter to enact justice. (For Andruil’s part of this tale, see her legends.)
Ghilan’nain used her power to create fantastical beasts, the likes of which were hunted by Andruil. After a year of killing, Andruil approached Ghilan’nain with an offer: destroy her creatures, and she would be made a goddess. Ghilan’nain agreed, with a few exceptions: She destroyed her creatures of the air except those she presented to Andruil as a gift. She destroyed her creatures of the sea except those deep in the ocean, for they were too perfect. She destroyed her creatures of the earth, except for the halla, as she cherished them too much.
Known Dalish Prayers/Sayings:
“Ghilan’nain guide my hand.”
Fen’Harel
Titles:
Dread Wolf
The Great Wolf
The Great Deceiver
Lord of Tricksters
Represents:
Tricks / Tricksters
Nightmares
Misfortune
Deception
Symbols:
Wolf
Notes:
Fen’Harel is kin to both the Creators and the Forgotten Ones.
It is said that Fen’Harel kept to himself, away from the People. After the fall of Arlathan and the sealing away of the Creators and Forgotten Ones, he alone now freely roams the Fade on the hunt for dreams.
Dalish set statues of Fen'Harel outside their camps to frighten harmful spirits, and leave offerings at shrines to him like any other god. They also invoke Fen’Harel’s name when avoiding tragedy, as thanks for turning a blind eye to them.
Fen’Harel fears crossing the ire of hounds.
Known Legends:
In the days of Arlathan, a village came together and prayed for Fen’Harel to slay a great beast that tormented them. Fen’Harel appeared, assessed that the beast would kill him in a fight, and instead shot an arrow into the sky. The villagers asked how he would save them, to which he said, “When did I say that I would save you?” and left. That night, the beast killed the warriors, then the women, then the elders. But when the beast went for the children, the arrow Fen’Harel shot into the sky came back down into its mouth and killed the beast. While the children wept for the loss of their families, they still made an offering to Fen’Harel in thanks, because he did what the villagers asked of him.
There was once an elven king who lost one of his two daughters to a snake bite. At the funeral, a young noble man caught sight of an elven lady so beautiful that it broke his heart not to know who she was. Customs forbade him from talking during the funeral. The noble prayed to all the Creators that he would see this elven lady again, until finally he prayed to Fen’Harel; the only one to answer. Fen’Harel told the noble if he wanted to see this lady again, he simply needed to kill the king’s other daughter.
When the Creator Andruil and Forgotten One Anaris battled over who would punish Fen’Harel for wrongs he’d done against each of them, Fen’Harel tricked his way to freedom. During the fight, Fen’Harel called out to Anaris that there was a weakness in Andruil’s armour. Anaris took advantage of this and severely wounded Andruil, seemingly winning the battle. Fen’Harel said that since Anaris only won because of him, he should get his freedom. This distracted Anaris long enough for the Andruil to rise up again and attack the Anaris from behind. The two were so badly injured that they fell unconscious, allowing Fen’Harel to chew through his ropes to escape. (For Andruil’s part of this tale, see her legends.)
Fen’Harel is the one responsible for locking away the gods from the People. In one version of the legend, he tricked the Creators and the Forgotten Ones to retreat to the Beyond and the Void by proposing a truce. In another version of the legend, he lied about the location of a great weapon to win the war, luring them into each location respectfully. Whatever the method, the end of the tale is the same: Fen’Harel sealed away the Creators in the Beyond and their respective realms, never again to interact with the mortal world.
An elderly Keeper of a clan in the Silent Plains had a coursing hound companion. When the Keeper slept, Fen’Harel thought to steal the Keeper’s dreams, but the hound protected his master, and chased Fen’Harel away. The hound caught Fen’Harel by the tail, and the two went around in circles before Fen’Harel eventually chewed off his own tail in order to escape. He has ever since feared hounds.
Known Dalish Prayers/Sayings:
“He Who Hunts Alone, the Dread Wolf. He will come for us in the end, but today he turned a blind eye, and for that, we are thankful.”
“May the Dread Wolf never hear your footsteps.”
“May the Dread Wolf never catch your scent.”
“May Fen’Harel chase your spirit across the Beyond forever!” (A curse)
“May the Dread Wolf hunt you for the rest of your days!” (A curse)
“May the Dread Wolf take you.” (A curse)
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SOURCES:
Dragon Age: The Masked Empire
Dragon Age: Redemption
Dragon Age: The World of Thedas vol. 1
Dragon Age: The World of Thedas vol. 2
Dragon Age: RPG Book
Codex entry: The Dalish Elves (DA:O)
Codex entry: Elgar'nan: God of Vengeance (DA:O)
Codex entry: Mythal: the Great Protector (DA:O)
Codex entry: Andruil: Goddess of the Hunt (DA:O)
Codex entry: Falon'Din: Friend of the Dead, the Guide (DA:O)
Codex entry: Dirthamen: Keeper of Secrets (DA:O)
Codex entry: June: God of the Craft (DA:O)
Codex entry: Sylaise: the Hearthkeeper (DA:O)
Codex entry: Fen'Harel: The Dread Wolf (DA:O)
Codex entry: Ghilan'nain: Mother of the Halla (DA:O)
Codex entry: Arlathan: Part Two (DA:O)
Codex entry: Bear (DA:O)
Codex entry: Varterral (DA:2)
Codex entry: Vir Atish'an (DA:2)
Codex entry: Andruil's Messenger (DA:I)
Codex entry: Song to Falon'Din (DA:I)
Codex entry: Twins in Shadow (DA:I)
Codex entry: Torn Notebook in the Deep Roads, Section 1 (DA:I)
Codex entry: Torn Notebook in the Deep Roads, Section 2 (DA:I)
Codex entry: Judicael's Crossing (DA:I)
Codex entry: Constellation: Silentir (DA:I)
Codex entry: Constellation: Tenebrium (DA:I)
Codex entry: A Letter from the Hero of Ferelden (DA:I)
Codex entry: A Ghoulish Delight (DA:I)
Codex entry: The Ascension of Ghilan'nain (DA:I)
Codex entry: The Mystery of June (DA:I)
Codex entry: The Rebel God (DA:I)
Codex entry: Vallasdahlen (DA:I)
Landmark: Pools of the Sun (DA:I)
Landmark: The Guide of Falon'Din (DA:I)
Landmark: Offering to the Dread Wolf (DA:I)
Item description: Mythal's Blessing (DA:O)
Item description: Andruil's Blessing (DA:O)
Item description: Robes of the High Keeper (DA:I)
Item description: Elgar'nan Enaste (DA:I)
Item description: Evanura (DA:I)
Text appearing over statues at the Dalish camp in the Brecilian Forest (DA:O)
Dialogue with Tamlen in The Lost Mysteries of the Ancients (DA:O)
Dialogue with Lanaya in Nature of the Beast (DA:O)
Dialogue with Zathrian in Nature of the Beast (DA:O)
Dialogue with Maren and Velanna in Awakening (DA:O)
Dialogue with Marethari in Long Way Home (DA:2)
Dialogue with Marethari in A New Path (DA:2)
Dialogue with Merrill in Long Way Home (DA:2)
Dialogue with Merrill in Mirror Image (DA:2)
Dialogue with Merrill in Memento of the Dalish (DA:2)
Dialogue with Merrill about Hawke’s mabari (DA:2)
Dialogue with Merrill in battle (DA:2)
Dialogue with Ineria in A New Path (DA:2)
Dialogue with the elderly widower in the Flowers for Senna (DA:I)
Dialogue with Lavellan and Morrigan in What Pride Had Wrought (DA:I)
Dialogue with Keeper Hawen after gaining Dalish approval (DA:I)
Dialogue with Lavellan in Trespasser (DA:I)
Dialogue with Vivienne in Trespasser (DA:I)
Dialogue with Ithiren in The Golden Halla (DA:I)
War Table mission: Contact Clan Lavellan (DA:I)
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voiceofghilannain · 3 years
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The Old Gods and the Evanuris linked through Abrahamic Angels
Since the launch of Dragon Age Origins, there have been several attempts over the years to discover a connection between the Old Gods and the Evanuris. Some people have theorized that they are all one and the same, others that the Old Gods are their pet dragons, bearing parts of their souls, and some that the souls of the Evanuris are bound to the bodies of these dragons. Regardless of the nature of their connection, one question has always plagued everyone: “Which Old God corresponds to which Elven God”.
To answer this question we must look at the clues that Bioware has left regarding their attributes in their names and in those of their high priests, the Magisters sidereal. We must also take into consideration that after Mythal’s murder and the corruption of the Evanuris by the blight their roles might have changed and we must also examine the issue of the gender mismatch between the two Pantheons. To do so, we must first get rid of an old biases and assumptions, such us the almost universally held belief that Lusacan corresponds to Falon'Din. While, the Codex entry for constellation Tenebrium seems very convincing when it comes to connecting Falon'Din and Lusacan, what if it was only a logical in universe astronomical connection based solely on the owl being a night creature? What if Bioware used it to deceive us and there was a different message hidden in it? Bioware is known for hiding information in plain sight and they have done that many times in the past. Therefore, what if the connection between the two Pantheons is found within their names and had been in front of us the entire time?
It has been known for several years that the Old God Dumat is named after Dumah (= Silence), the Angel of Silence in Judaism. One day I noticed that the word Razikale is very similar to Raziel. After this realization, I tried to look at all the other Old Gods and asked whether all the Old God names are based on Abrahamic Angels. To my surprise, I found many more similarities between these Angels and both Pantheons. Below I will analyze the names of each Old God and try to tie each to an Evanuris.
Dumat: The Dragon of Silence. Dumah: The Angel of Silence and the Stillness of Death.
Dumah is the Angel of Silence and Vindication. He is in command of tens of thousands of angels of destruction, charged with the punishment of sinners, and is the Prince of Gehinnom (Hell).
As first among the Old Gods, Dumat seems to be connected to Elgar'nan. The statue of Dumat in DAII after all is identical to the statues with the snarling mouth found in Elgar'nan’s bastion in the Emerald Graves. Furthermore, as far as we know Elgar'nan was largely absent from the Elven affairs, leaving much of the work to Mythal due to his temper, thus being a somewhat silent king.
Zazikel: The Dragon of Chaos and the Old God of Freedom. Zadkiel: The Archangel of Freedom, Benevolence and Mercy.
Zadkiel is the Archangel of Freedom, Benevolence and Mercy. According to some religious texts, Zadkiel is the one who prevents Abraham from sacrificing his son and thus is often depicted with a dagger or knife in hand.
Without much else to build upon, this ties him to Andruil, the Goddess of the Hunt and Sacrifice. Andruil’s ways taught elves to never let their prey suffer, which can be considered a teaching of mercifulness. Later, when Andruil became blighted and built weapons from what must have been red lyrium, she became mad and caused chaos and disease in her lands. Andruil’s madness is perhaps why Zazikel’s high priest was called the Madman of Chaos.
Toth: The Dragon of Fire. Temeluchus: The Angel of Torment.
For those familiar with linguistics, shifts between dental and sibilant vowels whether voiced or voiceless, aspirated or not is a common motif, as is the insertion or removal of vowels and nasal consonants m and n, and the switching of one vowel sound to another. So, while the two names might not be too similar, Toth can derive from Temeluchus if the middle part of the word is dropped.
Temeluchus is the Angel of Torment, a merciless angel, all fire. He is also designated as a caretaking angel set over children at birth or during infancy. Based on this one can assume that Toth corresponds to Sylaise. However, June is also a God known for his fire and is God of the Craft. Toth’s high priest is the Forgewright of Fire. This in-universe name seems to indicate a closer connection to crafting, thus favoring June more than Sylaise regardless of the properties of the Abrahamic Angel.
Andoral: The Dragon of Chains/Slaves and the Old God of Unity. Azrael: The Archangel of Death and Retribution.
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Much like Toth, Andoral’s name can also be created by modification of Azrael.
Azrael is an angel of death. He is a psychopomp, an angel responsible for transferring the souls of the deceased after death and is depicted as a winged cloaked figure. In the Apocalypse of Peter, he is presented as an angel of Hell who avenges those who had been wronged during life, while in Judaism he is an angel of evil. In islamic hadiths it is Azrael that delivers the souls of the dead to Dumah.
If Andoral was based on Azrael, then he corresponds to Falon'Din, the God of Fortune and the Friend of the Dead.
I know this conflicts with the widespread view regarding Falon'Din and Lusacan, but the concepts of Night and Death were never connected in Elven lore. I will elaborate further on why another god is more fitting for Lusacan in Lusacan’s paragraph.
Urthemiel: The Dragon of Beauty. Uriel: The Patron of the Arts.
Uriel is an Archangel that serves as a patron of the arts and is called the Flame of God among other names. One of his attributes is Fire in one palm.
Urthemiel’s high priest was the Architect of the Works of Beauty. This points to a god dedicated to architecture. Sylaise was also known for designing entire pocket dimensions with palaces and ecosystems, such as the Grand Sonalium. Therefore, it appears Urthemiel is tied to Sylaise. Otherwise, Sylaise and June are tied to Toth and Urthemiel, respectively.
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Razikale: The Dragon of Mystery. Raziel: The Angel of Mystery and the Keeper of Secrets.
I think the names and attributes themselves are self-explanatory here, clearly connecting Razikale to Dirthamen.
This is also the point where the gender of the Old Gods comes into play. In many languages grammatical gender doesn’t indicate actual sex/gender. In Greek, for example, the word Ήλιος (Ilios = sun - from Ancient Greek Helios) is male, but the sun has no actual gender. Likewise, the word άνθρωπος (ANthropos = human) is male but can refer to females as well, while the word φάλαινα (PHAlena = whale) is always female, yet it can refer to the male of the species as well.
In Dragon Age, all high dragons are female, but most Old Gods are male, except for Razikale. I, therefore, do not think that the gender here corresponds to their actual physical sex. If that is the case then, why is Razikale the only female Old God? I think the answer lies in Dirthamen’s other name: Falon'Din’s Reflection. The symbol of the female gender/sex is the mirror of Aphrodite. Thus, it could be that Razikale is referred to as a female as a reflection of Andoral being male. What is interesting to note here is that Andoral and Razikale are very similar in appearance, with Razikale having golden horns and Andoral darker colored horns. Andoral’s darker pigmentation reminds me of Falon'Din’s other name: Dirthamen’s Shadow.
It is possible that the Old Gods were regarded by their followers as male, in the same way that the Maker is regarded as male, and that only Razikale was referred to as female due to Dirthamen’s attribute as a reflection of Falon'Din.
Lusacan: The Dragon of Night. Lailah: The Angel of Night and Conception. Lilith: A She-Demon of the Night and Mother of Monsters.
Lailah is the Hebrew word for Night. Though the ending lah is a female ending, the Angel is often referred to as male. Lailah is said to move souls from Eden’s Garden to a mother’s womb. He is also a Guardian Angel during life, and at death transfers the soul to the afterlife.
The concepts of night and conception here are interesting as Ghilan'nain’s vallaslin in Inquisition is a stylized uterus with the vulva drawn beneath the slave’s lips.
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The female Evanuris in the mural shown during last year’s E3 and the right Archdemon in one of the promotional art pieces, both share a moon crescent on the head and have body parts that connect them to the sea.
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In the Dalish elf origin quest of Dragon Age Origins there is a statue of Ghilan'nain stepping over a crescent moon. We can therefore assume that when Mythal was forcefully kicked out of the pantheon through murder, Ghilan'nain absorbed her attributes tied to the sea, the moon and motherhood over the people, while Elgar'nan took over all matters of Justice and Vengeance.
Another possible connection to Lusacan is Lilith, the first wife of Adam and a she-demon of the Night. One of the various translations of the name Lilith is the “screech owl”. There are many similarities one can draw between Lilith and Ghilan'nain, starting with both being mothers of monsters who kill their children, and extending to other elements, such as their connection to the sea. These parallels can get even more interesting if we take a look at the beasts of the Sea and Land in John’s Apocalypse, as well as the locusts (human-animal hybrids) and the marking of people with the seal of God on their foreheads in the same book. However, since drawing attention to these similarities would derail this post far beyond its scope, I will only focus on the owl aspect of Lilith.
In the Hebrew Bible, the following is said about Lilith: “There the hoot owl shall nest and lay eggs, hatch them out and gather them in her shadow; There shall the kites assemble, none shall be missing its mate.“
Going back to the codex entry for constellation Tenebrium, also known as the Shadow, we can see how we could otherwise interpret it as the Shadow of the Screech Owl.
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Lilith in the Dead Sea Scrolls: “Her house sinks down to death, And her course leads to the shades. All who go to her cannot return And find again the paths of life.” — Proverbs 2:18–19
“Her gates are gates of death, and from the entrance of the house She sets out towards Sheol. None of those who enter there will ever return, And all who possess her will descend to the Pit.” — 4Q184
For those of you who have read the Tevinter Nights these verses will probably bring to memory the descent of Ramesh’s group and what he discovered along the way.
Thus, from a design standpoint, I can see a much clearer connection between Lusacan and Ghilan'nain, than Lusacan and Falon'Din. This will also not be the only time a constellation matches two Gods not connected to each other. Constellation Silentir, for example, corresponds to Dumat and Mythal, yet most people consider Dumat to correspond to Elgar'nan. This mismatch is to be expected, as constellations are named based on what image people see the stars form, not on religious attributes between Pantheons they consider unrelated.
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Finally, the Lusacan and Ghilan'nain connection has an important implication for Dragon Age 4. The last remaining Old Gods, Razikale and Lusacan, correspond to the two Evanuris rumored to appear in Dragon Age 4, Dirthamen and Ghilan'nain. In Solas’ mural shown during the previous E3, there are two Evanuris shown, one male and one female. Based on the several images of chimeras in Dragon Age 4 and on Tevinter Nights, we can say with near absolute certainty that the female Evanuris is Ghilan'nain. Meanwhile, as others have pointed out before, Dirthamen’s vallaslin fits wonderfully on top of the male Evanuris.
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The appearance of Dirthamen and Ghilan'nain in the next game could have also been teased by Bioware subtly during Dragon Age Inquisition through the picture of what is most probably Ghilan'nain hugging a bear (Dirthamen’s holy animal) that breaths fire with a moon crescent on top of them.
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All in all, these are my thoughts on the subject. I hope this wasn’t a tiresome read and that it provides a new perspective on the age-old debate. What are you thoughts on the Old Gods and Evanuris connection? Post them below in the comments. Until next time. - The Voice of Ghilan'nain
PS: Here is a short version of all the connections I drew between the two Pantheons and the Angels: Dumat - Dumah - Elgar'nan Zazikel - Zadkiel - Andruil Toth - Temeluchus - June Andoral - Azrael - Falon'Din Urthemiel - Uriel - Sylaise Razikale - Raziel - Dirthamen Lusacan - Lailah/Lilith - Ghilan'nain
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zevzevarainai · 3 years
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ALSO i really do want to hear ur sera defense rant so please share 💕
so
THE WRITERS did my girl DIRTY
in game terms, she's a neurodivergent lesbian who gives a very different perspective of the whole dragon age plot line. her VA does an amazing job especially with her laugh her laugh is so genuine also she's v cute and i want to kiss.... her....
One thing I really love about Sera is that she's so different from the other companions. Disclaimer I'm not saying she isn't flawed that's a big part of her character... but the others are very righteous and "we gotta close the breach" and "inquisitor you gotta act like a leader" but Sera is very real and even though she's very opinionated, she is one of the only characters who grows as a person if you let her. sure, you've got companion quests, but they don't really change.
So right off the bat, you've got this girl with a ton of personality wanting to join you; you learn that her whole deal is she fights for the oppressed which i adore. And I like that it's not just mages or templars she really cares about the people in the crossfires and who don't get talked about, like mistreated servants and the lower class being stepped on by nobles.
A big problem people have with her is that she doesn't care about mages and elves, which i understand i am very pro both. But in reality she needs to unlearn it AND SHE CAN if you take the time to befriend her. Anyway I am going to focus on these two points because this is the biggest source of hate I see for her
On Mages:
Sera was taught at a young age to fear magic (not mages). She never says that mages are Bad. She is just scared of them. She legit has panic attacks in the Fade. The first conversation you have with her she makes a very good point of "normal" people not hearing anything about mages until one does something bad so you gotta wonder without fantasy media what "normal" people hear
Also I think Dagna is gonna teach her not to be afraid of magic tbh
On Elves:
If you take the time to befriend Sera you learn that she grew up in a very toxic household in which a human adopted her likely as like a savior complex or something because the woman told young impressionable Sera that elves are below humans and likely several racist things and that Sera should be lucky she's with her instead etc. but you guys she literally made Sera hate herself and Sera doesn't know how to handle it. But remember she doesn't outright hate elves-- she wants to help several refugee elves and the elven servants in the winter palace etc. she does not discriminate on who she helps. She just doesn't like when people try to push ancient elvhen culture on her (Solas) because she does not feel like she can relate to it because of her upbringing and she also mentions people made her feel stupid for not knowing that kind of stuff. She's literally like it's too late for me go waste your energy on someone else. Her stuff with the Chantry is weird but like... this is not the first elf to be andrastian. Fenris and Zevran both reference the maker instead of the pantheon and you dont see them getting shit upon. But I do understand some of the stuff she says is uncomfortable and not acceptable, like I do not think her conversations post-temple of mythal with lavellan are acceptable but! She learns better and we can see this in trespasser.
When the whole Dalish Bullshit from the writers happened Sera literally tells the inquisitor that she's tired of wasting her energy worrying about other peoples' beliefs and lifestyles and she'd rather care about lavellan which leads to the SWEETEST bit of dialogue in the game
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[my gifs, from here] I get so emotional over her and my inquis' friendship like. its unconventional, but she loves her friend so much... shes is not used to having long term friends or even a not toxic relationship (ie her and her adopted "mom") literally says when you want to be her friend that she is "not used to acceptance" so she doesn't know how to comfort people; instead she does pranks and jokes. This moment is really sweet and needed because it shows that Sera has learned to accept other peoples beliefs even if they made her feel small and takes them into consideration!! She REALLY wants to help if you read her journal in the dlc she writes all about how worried she is about the inquisitor and after the convo in the gifs if you say youre not fine she says shes going to find and plan ways to help she is SO WHOLESOME!!!!! The point is she is unlearning her internalized racism and TRYING and I wish people would see that
The biggest issue that I have with Sera is how other characters interact with her. The inquisitor doesn't even have the option of being nice to her many times; her romance is bad because you cant comfort her you can only blame her mental illness or make fun of it; she is the ONLY companion you can kick out at any time; many dialogue options are just telling her she's crazy; blackwall is the only companion that treats her like a person save maybe varric and cole (who she is scared of)
here are some bonus things about her that I love
she knows the importance of not letting power go to your head and making sure people take a second to relax and laugh
she literally makes me laugh out loud
her journal is so fun and cute
her pet names are so cute for romanced inquis/dagna
her banter is so different and funny especially her dialogue with blackwall
all the other companions are like here is a list of my achievements... i trained the blade for years.... and Sera is just like idk i just shoot the arrow
bees
she loves her friends and cares about people so much!!
i want to smooch
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serphena · 3 years
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Hello! I love your art if Theo and Cassandra. I don't know if you have posted anything about it before so I'm sorry if this is repetitive but: does Theo believe in the elven gods? If so, how does that work out with Cassandra being super Andrastian? And how does she feel about it? Do you have a tag for them and their relationship? 🥺🥺🥺
for them both I know I tried to tag the content with ‘pentavellan’ sometimes but searching for cassandra pentaghast on my blog will do the trick and show you all the content for the ship as well :)
Yes he does, or at least tries to respect what he has learned so far after joining the clan. As a kid he wasn’t really raised with any religion present in his life, his mother tried to tell him the stories of both the elven gods and the history of Andraste that she remembered, but it wasn’t much. 
Getting to know the dalish and what they lived by, he found a sense of belonging and decided this is what he will believe in, because it made sense. He isn’t against andrastians, it’s simply not his religion to live by.
At first, they clashed a lot, and one of the reasons was the difference in their beliefs - or more importantly the feeling Theo got anytime they got close to discussing it, that he was being just pressured time and time again to start believing in the Maker.
After he heard Cassandra’s comment about making more space for another god in their pantheon, he snapped and called her out on it, stating he will not get back to the topic ever if talking with her’s gonna look like that and something that’s important to him will be constantly dismissed. He even asked her what if he got some figurines of elven symbols put in their chapel and after she reacted with extreme disapproval, he just looked her straight in the eyes, thanked her for the answer and left. 
Some time later they got back to the topic and she apologized. 
One of the big moments I liked that appeared in game and made them think about the whole topic more was finding the shrines for Telana and Ameridan.
Then after Trespasser he pretty much had a crisis of faith and tried to find balance in what he learned about the gods, what the dalish believe in and taught him for most of his life, so he still follows the traditions his people came up with, but doesn’t mention the gods names as much as before.
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lairofdragonagelore · 4 years
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The Blackmarsh and the High Dragon
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[This is part of the series “Playing DA like an archaeologist”]
"The Blackmarsh is a gloomy, desolate place. All who travel the one lonely path between the trees are beset by an oppressive feeling of dread. Nothing stirs in the marsh, for even birds and beasts sense the foulness in the air and dare not stray too close.”
“The Blackmarsh was not always this way. Once, many years ago, there was a village, bustling with people. Boats and ships arrived daily at the small port. And then, one day, it all went away. The few brave souls who ventured into the marsh to discover the villagers' fate found burned ruins and no sign of life. As the years passed, sightings of strange creatures and eerie lights in the marsh fueled belief that the Blackmarsh was haunted, and that all who valued their lives would do well to stay away
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This place is interesting because it existed during the Orlesian occupation, so that its ruler was The Baroness, an orlesian blood mage. At some point a high dragon was settled around causing some chaos, and it was this baroness who get rid of it, or so the tale goes. Nobody knows exactly how she did it, but the people was grateful with her for a while.
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She also paid great amount of money to acquire young girls and sustain with blood magic rituals her youth. All this story has a high resemblance to Flemeth's tale, what people say of her tale. Not by chance this baroness is also called Witch.
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What is clear is that before the baroness shifted the whole town to the Fade, the veil has been thin in this zone for a while.
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And specially around the circle of stones. Thanks to this codex one may infer that these stones, so common in the Kocari Wilds, were meant for rituals related to the Fade.
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By exploring the Blackmarsh we find the First who will attack with some children, born from eggs [this is so uncommon, since all races taken by the darkspawn are mammals and, so far we infer from what Vespith said in DAO, the broodmothers give birth in the standard mammal way. That these creatures are born from eggs may be part of the many anomalies that they embody, more details in Kal'Hirol post].
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Another interesting detail in this expansion is that the Darkspawn, in particular the First, has Rift Magic. The First can transport people from the real world to the Fade. Clearly his power is not completely under control, since he ends up trapped in the Fade as well. So far, only in DAO, by the end of the game, we saw something similar: a conjurer darkspawn able to open rifts and let shades come in [See Fort Drakon].
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Once we return from the Fade and Justice accidentally takes control of the corpse of Kristoph, he will explain that the Baroness is not a human anymore. Long time ago she probably made a deal with a demon to keep her youth at the expense of offering young girls. This is probably the explanation to that part of her journal we read above: she was not doing a ritual to keep her youth directly; it had been a demonic deal, and she gave these girls' souls and body to the demon by using the circle of stones.
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The High Dragon
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Once we deal with the Baroness, we can approach the lair of the High Dragon. Now, with the presence of this dragon around, the similarity of Flemeth's daughters to the Baroness is quite strange.
We know that Yovanna, in Antiva, takes care of dragon eggs. Flemeth herself is a dragon or can shift into one, as Morrigan will do later in DAI.
The baroness, even though it's the pride demon speaking, claims to be the Queen of the place, and the high dragon we see in spectral form is named “The Queen of the Blackmarsh”.
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It's hard to assume anything, but once more we see a duality between a “mortal” form [the baroness] and a dragon shape [the Queen], that we had been seeing all along the series of Dragon Age with the Archdemons and the Elven Pantheon: the devs stated that they are not the same, so there must be a duality of another kind we still don’t see easily. 
That the Dragon is spectral even though it's quite real and hits hard may be because the whole zone has thin Veil, and if we remember [Amgarrak], the separation of the planes can be so thin that one can see objects and creatures living in another plane. Maybe if it's thin enough, the interaction is possible.
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Another interesting thing is that the fight with the dragon happens a bit apart from the town and there is a particular design on the ground. It has a resemblance to the one we found in the top of the Tower of Mages, but those were spirals, not concentric circles. This one is a combination of a quincunx once more, with concentric circles. So far, we didn't find this configuration before.
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Once dead, the dragon will drop items like a robe without a clear origin that looks like any model of the Tevinter robes or the apostate ones, a hat without anything interesting, and, here is the important thing, an amulet and a ring.
The amulet is Rough-Hewn Pendant: This pendant is carved from the tooth of some animal. The Chasind folk wear similar adornments. Which seems to reinforce the “Tale of  Flemeth's daughter” in her. I'm not saying she is one, but we are seeing how tales work in this quest.
And the most important part: a ring
The dragon has this Tevinter ring called Earthbound: Archon Lovias forged two rings to simultaneously command the physical realm and the Fade. When equipped with the ring Soulbound, the character gains a bonus to willpower.
And not by chance, the Soulbound is dropped by the Baroness
So, here is a hint to suspect that maybe the Archdemons are bound to reflections in the Fade, maybe the trapped Elven gods. Or maybe this bound is what keeps the Elven gods trapped.  There is a duality in this hard to point out, but it’s not clear as an equation of archemons=elven gods. 
By the end of the game we know that the veil is still working strangely here. 
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[Index page of Dragon Age Lore ]
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bluecadash · 3 years
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OC Tag
Much love to @rosenkow for taggin me! Here's the OC meme for Elin [Picrew Source]
Tagging: @mrs-gauche, @little-lightning-lavellan, @rozhevisny, @lunar-shards, @tarasylnin-lavellan, @humble--bard, and anyone who wants to join. No pressure or obligation though ;)
Elin Lavellan
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Alias/Nicknames: Inquisitor, Herald, Elfroot (by Varric), Vhenan (by Solas)
Gender: cis female
Age: late 20s
Zodiac: unknown
Abilities/Talents: Stealth, knife throwing, herbalism, trap building, whittling, and competitive drinking
Alignment: lawful / neutral / chaotic / good / neutral / evil / true
Religion: Faithful. Grew up with the beliefs of the Dalish in the Elven pantheon
Sins: envy / greed / gluttony / lust / pride / sloth / wrath
Virtues: charity / chastity / diligence / humility / justice / kindness / patience
Languages: Common tongue, Elven, bit of Qunlat
Family: Got separated from her birth clan a long time ago (status unknown). Considers clan Lavellan her family but has not seen them for some years
Friends: Inner Inquisition circle. Closest friends are Solas (friends to lovers), Josephine, Dorian, Iron Bull, and Cassandra (enemies to friends)
Sexuality: heterosexual / bisexual / pansexual / homosexual / demisexual / asexual / unsure / other
Relationship Status: single / partnered / married / widowed / open relationship / divorced / not ready for dating / it’s complicated
Libido: sex god / very high / high / average / low / very low / non-existent
Build: slender / average / athletic / muscular / curvy / other
Hair: white / blonde / brunette / red / black / other
Eyes: brown / blue / gray / green / black / yellow
Skin: pale / fair / olive / light brown / brown / dark / other
Height: ~ 158 cm (she is small)
Scars: Several from past fights and accidents. Most important ones are burn marks on left cheek and left shoulder
dogs or cats / birds or bugs / snakes or spiders / coffee or tea / ice cream or cake / fruits or vegetables / sandwich or soup / magic or melee / sword or bow / summer or winter / spring or autumn / past or future
Five songs that remind me of them:
Train Wreck by James Arhtur
Honey by Kehlani
Muddy Waters by LP
Oh Freedom by TRILLS
water color by Whee In
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invinciblerodent · 3 months
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Throwing right back at you for iona, arvid and petyr 🌎 and 📓
ooh, fun!!!
Ask game!
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🌍 - What are this oc’s religious views?
Arvid is very much a cleric of Tempus- maybe his devotion cools slightly throughout the course of the game (his faith used to offer him far more solace before being confronted with the cruelty and pettiness of other gods and the apathy of his own), but I think ultimately victory winds up affirming him in his -shaken, but intact- Tempuran beliefs.
It's difficult to articulate concisely, and now I'm really mad at myself for not putting color-coded sticky tabs on my first filled notebook, because it took me entirely too long to find a piece of text I was thinking of regarding some of his thoughts lol:
"It's never really the Gods doing the helping, right?" Arvid's voice is a quiet rumble in his chest now, as if sharing a secret. "It's always those who follow them. It's not Selûne who protected Last Light- it was Isobel. And it isn't her, or Shar, or Tempus, or Silvanus who stitch our wounds- it's us, and it's our -for lack of a better word- humanity."
"Gods, they have boundless power, divine judgment, and worship is... something I'm sure you don't want to hear me prattle on about, but godhood, my love... Godhood, it demands indifference. It requires, in their infinite grace, as much cruelty as it does apathy. And you, bright, passionate, brilliant you... apathy does not become you."
(I also kind of like to toy with the thought that, being a cleric to a different neutral deity, he has a bit of an inherent understanding of Gale and Mystra's relationship as god and worshiper remaining part of their lives for good, but that'd be entirely too long to get into lol.)
📓 - Do you associate any quotes or lyrics with this oc?
(I'm gonna concentrate on lyrics for this, mostly because it's like 1 am and my brain is kinda doing its best to not shut down lol.)
Following your example with this, this song, "creature" by half.alive, really informed the way I approached making Arvid, and I just can't not immediately think of these lines when I think of him:
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It's just... his theme song, despite me not listening to much else Christian altogether, lol.
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🌍 - What are this oc’s religious views?
Iona is a bit of a tougher case, because she has a background in a strict community of which she never really was a genuine believer, which was an offshoot of Ilmaterian belief, and that... kind of drove her to reject a lot of religious teachings.
Throughout the game, she's kind of looking for herself and what she believes in in all respects, but I like to think that, through being free to explore her fey nature and go back to her roots, later in life she'll kind of get back to a casual worship of the Seldarine, primarily Sehanine.
Since she'll wind up spending most of her life traveling in the dark and with an undead elf by her side, I think it'd be quite sweet if she were to find some comfort in the Lunar Lady, who is the protector deity of travelers, the elven dead, and the Moon, lol. I think she'd feel a sort of kinship with her, far more than she ever did with any god of the Faerûnian pantheon. (Now that I look at it, it's really sweet how the two of them are a Sun and a Moon elf, and Sehanine favors both Sunstone and Moonstone. That's just cute, I like that.)
📓 - Do you associate any quotes or lyrics with this oc?
Not gonna lie, Iona's playlist is like 40 songs now, but one of the songs I feel most attached to with her is "The Hand That Feeds" by the Crane Wives.
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I mean, a lot of it is very Iona-core to me, but this sums up a lot of her kinda life-philosophy.
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🌍 - What are this oc’s religious views?
Oh i remembered a post I made about this way back when, and took entirely too long tracking it down, but I honestly can't phrase it any better than this lol: Petyr's got very little experience with any organized religion. He grew up among druids (I feel like it's rather natural a fit for a rather neutral/neutral good-aligned ranger), so he wouldn't say that he's a believer of any one specific faith, he's more in the "well of course the ancient powers are in perfect balance as they should be. gods are real, yeah, but they too are just pieces in this game- larger pieces, but pieces nonetheless, just like you and me" school of thought. His "faith" is less one with tenets, and rules, and a deity, and more of a general, handwave-y type of... mystic spirituality, where it's okay for him to just be as decent as he can be (which, the bar is at roughly his ankles there), do what he strikes him as right, and the rest will sort itself out. (If he had any magical aptitude, he would be a druid, but he doesn't, so he isn't, basically.)
📓 - Do you associate any quotes or lyrics with this oc?
This one is a little more difficult because the songs I associate with him are primarily instrumental, and/or in, like, Polish. Or Danish. There's some Icelandic and Russian in there too I believe. And the ones in English aren't the most.... shall we say, lyrically poignant pieces, lol.
It's all very vibes-based, more than words-based.
But of course, Abney Park's "The Traveler's Curse" was one of the first songs I started to associate with him, specifically because of these lines:
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