#helldivers 2 crossplay
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silentwisher-feed · 5 months ago
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The Rocky Red Planet - Helldivers 2
The Rocky Red Planet – Helldivers 2
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sonsofks · 11 months ago
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Helldivers 2 Desata la Guerra Galáctica en PC con Crossplay y Especificaciones de Alto Vuelo!
La Espera Ha Terminado: Arrowhead Game Studios Revela Detalles Explosivos para los Jugadores de PC ¡Al fin llegó el día que todos los Helldivers estaban esperando! Arrowhead Game Studios ha desvelado detalles candentes sobre Helldivers 2 para PC, prometiendo una experiencia épica que hará temblar a la galaxia. Desde crossplay hasta especificaciones de sistema, aquí tienes todo lo que necesitas…
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redphienix · 7 months ago
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it's always wild to me when development teams put the means to track usage numbers in their games because the ways in which they use that info is like, always wrong lol
Three examples off the top of my head
Master Duel keeping tabs and seeing that 90%+ of players are forced to use ash blossom and maxx C because they are game-warping cards (or rather, one is and the other is the most universally adequate counter to it) and they shrug and go "Seems fine." despite players ranting and raving for a ban to Maxx C so the game stops being determined by the maxx c minigame.
Helldivers 2 tracking item usage AND mission success and determining what needs nerfed based on correlation between these plots of data.... ignoring everything about how the items actually perform or whether players are losing on purpose or fucking ANYTHING relevant- just looking at the numbers and going "Ah, must mean nerf/buff time." without actually seeing what's going on.
(This "No need to see what's going on" mentality is also how we got railgun nerfs that were balanced around a BUG that they took months to fix instead of being based off the weapon itself. It needed nerfed so unsafe was useful, instead it got MASSACRED to worst support weapon status all because of the crossplay bug being mis-interpretted as a Railgun Trait instead of the unrelated bug that it was)
Dead by Daylight nerfing and buffing based on usage and victory numbers without giving a shit about rank resulting in many killers being nerfed to hell because new survivors don't understand and lose to them while at mid to high level play it's beyond obvious that these killers are garbage tier (and yet continue to be nerfed).
I have no real thesis here. I just think it's funny that devs are in a new era of being able to actively see useful information about the balance of their games and they just don't comprehend HOW to use it, or that Maybe Just Maybe combining those numbers with on-the-ground information (like player input / community opinion) may be more useful than assuming "Bar go up, make go down" is the answer.
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bird4669 · 1 month ago
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maximuswolf · 5 months ago
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What games are PS to PC crossplay?
What games are PS to PC crossplay? My friend owns a PS and I own a PC we play helldivers 2 but I don't know what other games we could play besides that. What are some good cross play games? Submitted June 21, 2024 at 05:31PM by DankRedPandoo https://ift.tt/w2y0EmM via /r/gaming
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gameforestdach · 8 months ago
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Sea of Thieves erweitert seinen Horizont und startet auf der PlayStation 5, was eine exklusive geschlossene Beta mit sich bringt. Dieses Ereignis bietet Spielern nicht nur frühzeitigen Zugang zum Spiel, sondern auch die Chance, einzigartige Belohnungen zu verdienen. Hier ist alles, was du über die Teilnahme an der geschlossenen Beta von Sea of Thieves auf PS5 wissen musst. Wichtige Daten und Teilnahmevoraussetzungen Dauer der geschlossenen Beta: Die Beta läuft vom 12. April 2024 um 9 Uhr UTC bis zum 15. April 2024 um 9 Uhr UTC. Zugang zur Beta: Zugang zur geschlossenen Beta erhalten diejenigen, die irgendeine Version von Sea of Thieves auf PS5 vorbestellen. Dies schließt die Standard-, Deluxe- oder Premium-Editionen ein, die jeweils zusätzliche Inhalte und Boni bieten. Vorab-Download: Spieler können ab dem 10. April 2024 mit dem Vorab-Download der Beta beginnen, um sicherzustellen, dass sie sofort loslegen können, sobald sie live geht Dexerto. Wird der Beta-Fortschritt übernommen? Ja, aller Fortschritt, der während der geschlossenen Beta gemacht wird, wird auf das Vollspiel übertragen, das offiziell am 30. April 2024 startet. Spieler behalten jegliche Währung, Kosmetik und Ruhm-Level der 11. Saison, die sie während der Beta verdient haben. Zusätzlich erhalten sie einen Schub von 10 Ruhm-Leveln für Saison 12, was ihnen hilft, ihr neues Piratenabenteuer zügig zu beginnen PlayStation Lifestyle, The Game Crater. Exklusive Ingame-Belohnungen Teilnehmer der geschlossenen Beta erhalten exklusive Belohnungen, die ihr frühes Engagement für das Spiel auf der PlayStation 5 zeigen: Dauntless-Abenteurer-Segel Dauntless-Abenteurer-Titel Diese Artikel sind exklusiv für die PlayStation-Plattform und werden nicht für PC- oder Xbox-Spieler verfügbar sein The Game Crater. Editionen und Vorbestelldetails Sea of Thieves bietet drei verschiedene Editionen zum Vorbestellen im PlayStation Store an: Standard-Edition: Enthält alle bisherigen kostenlosen Updates und den Original-Soundtrack. Preis: 39,99€. Deluxe-Edition: Fügt ein Paket mit Premium-Währung, exklusiven Outfits und Waffen für 49,99€ hinzu. Premium-Edition: Beinhaltet alle Deluxe-Artikel plus ein Haustier und den Plünder-Pass für Saison 19, kostet 59,99€. Zusatzfunktionen und Details nach dem Start Die PS5-Version von Sea of Thieves wird einzigartige Funktionen wie folgt beinhalten: Nutzung des haptischen Feedbacks und der adaptiven Trigger des DualSense-Controllers. Einen Performance-Modus, der Bildwiederholraten von 120Hz bei 1080p unterstützt, neben dem Standard von 60 FPS bei 4K-Auflösung. Nach dem Start wird das Spiel Crossplay zwischen PS5, Xbox und PC unterstützen, welches deaktiviert werden kann, falls Spieler eine konsolenexklusive Erfahrung bevorzugen Sea of Thieves Official. Verwandte Artikel Entdecke die neuen Fähigkeiten in Helldivers 2, einschließlich Level-4-Modulen für Superzerstörer und die neuen Demokratischen Detonationsanleihen Helldivers 2 Update. Die unsichere Zukunft der Dead Space-Reihe aufgrund sinkender Verkäufe, lies mehr über die mögliche Pause der Serie.
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retphienix · 9 months ago
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Helldivers 2 ""wishlist"" ramble for fun :)
Just a load of thoughts from my time in the game, my observations on some of the "bugs", and my assumptions on what could be a positive addition/change purely for the sake of rambling about a game I really really really enjoy rather than pointlessly critique because "I know best" lmao
Address the ps5 crossplay damage thing (It's just weird and the inconsistency is causes is not fun to play around)
Remove crits because it's currently making armor as a whole meaningless- why slow yourself down if the game crits like half the time and makes the armor not matter? Probably the same for "headshots" on players because it's not something you can MEANINGFULLY play around so it doesn't positively add to the gameplay in my dumb opinion
Fire granting a CC effect- "scaring" small enemies (similar to how mechs seem to effect scavengers) and "stunning" all enemies caught in the flame (the shock of being caught on fire, for bots it would be a comical ineffective "pat down" on themselves to (fail to) put out the fire) Fire atm is kind of pointless, even the buffed flamethrower is mostly benefiting from the direct damage and not the 'fire'. Since it's "limited" in range / application (napalm strikes, incen grenades, flamethrower) it applying a hard CC on application sounds like a 10/10 adjustment/buff, having some unique interactions like Chargers / Hulks going FRENZY on fire could be nice as well!
Armor effects! I LOVE the armor passives system and am looking forward to more! Armor that lowers energy weapon drain for longer periods of fire! Heavy armor with a radio on the back (visual signifier not a gameplay mechanic in itself) that grants EITHER (as in 2 armor sets) faster orbital cooldown or +1 to each equipped eagle strike! Fire proof armor for the firebugs! Rubber armor for the electric inclined (or rather, their teammates 😬)! Heavy armor should grant an innate passive against staggers! A heavy armor that also grants a passive against slows (MAYBE EVEN EMS MEANING YOU CAN SPAM IT A LOT!)
Apparently Helldivers 1 had healing equipment, I'd love a heal/fix gun! Maybe I'm biased more towards fix though- I'd love a restock nanite gun SUPPORT WEAPON that can fix/reload sentries for that "engineer" playstyle lol
Normal Guard dog could be more lenient on its ammo- restocking from normal ammo pickups rather than just supplies, to grant it more usability to better compete against the infinite ammo laser dog
Some of the "weak" strikes should have less cooldowns + more "call ins per rearm"! Like the eagle strafe.
Some more stats for support weapons at the strategem table would be nice. I'm partial to "full transparency" on stats, I really am, but I respect the dedication to lesser info and the purpose they are aiming for with that- but- I think support weapons should AT LEAST share the same amount of info as the main loadout weapons. Things like the Stalwart being light armor at best, and the MG being medium- these should be directly shown on the strategem screen rather than "Support Weapon / Hellpod" <- this means nothing.
I have nearly no idea what they could do, but I want assist weapons to be buffed significantly so that duos do a LOT more and solo struggles a bit more (in some cases). As is, some duo weapons like the autocannon literally don't ever need to be duo'd- you reload just fine solo so who cares. But then other duo weapons like the recoilless are REALLY slow solo but don't exactly reach "good enough" when duo'd. Being stationary sucks- wasting a backpack on ammo instead of shields sucks- being tied together for the pack sucks, and then the payoff is JUST a reload buff which some (autocannon) don't need. Maybe having like a "safety feature" attached to the payloads that is enacted in solo reload (so they don't blow themselves up grabbing it and twisting their body) but DEACTIVATES on duo loading so all shots loaded by a partner do more damage or bigger aoe? SOMETHING to make duo firing these beasts impactful and worth the plethora of "costs".
Bug nests should count as targets for "aimed" strikes like the laser, just like fabricators. Fabricators should NOT count as targets for sentries/drones.
Either non-AP sentries need an ingame-upgrade/armor perk/overall game update to not target armor and waste all their ammo, or Chargers need to be "dumbed/selfished" down a bit so they ignore non-AP sentries unless the non-AP hurts them or is the only viable target. I think there's a lot to be said on properly using sentries, but there's also a lot to be said on the plethora of armored targets on higher difficulties making most sentries (almost all) unusable garbage. I'm aware a mention of "adjusting the amount of armored targets" has been said- that might fix it indirectly tbh.
Orbital Precision strike (and other call ins but I'm singling this one out) needs buffed. Just full on. It's slow to fire, takes too long to reload when better alternatives reload faster and do more, and it's the first thing players have- it should be "reasonably good" not "call it in and it misses the target and then you wait nearly 2 minutes to try again". I'm a big fan of how many early options are actually cracked if you use them well and learn their quirks, but this isn't one of them in comparison.
Buff the HMG emplacement (and future manned emplacements), why does the HMG do less work than the machine gun? It's a STATIONARY emplacement and it seems to have the same impact? I feel like as a stationary emplacement it could get away with even heavy armor pen tbh
Charger ass should be a weakspot. There's just no realistic reason it shouldn't be in my opinion- it's the one unarmored bit and the best it does is "normal damage", it should be flagged for explosive damages 100% bonus dam and it should get the normal 10% from everything else- meaningfully hurting them with normal weapons through proper gameplay makes more sense than practically needing to blow off their armor every time.
Shield generator relay could use a gameplay-centric buff. Something like tossing a screen on it that a player can do strategem combos into to reinvigorate the shield at will. This could make calling it down and having 1 person "overcharging it" a viable strategy to counter being overwhelmed by bots :)
Ballistic shield could go for blocking melee attacks tbh- it's literally "what if the energy shield took skill" but it's worse anyway- aiming at enemies should let you block em! Maybe in the future we could "plant" the shield to brace ourselves to block even chargers if properly positioned (unrealistic, that's a lot of heft, but maybe a future shield design that drills into the ground for a sturdy stance)
Super samples being difficulty tied, rather than difficulty "influenced" kinda sucks. Wish they were possible as rare spawns in points of interest elsewhere, with increased chances per difficulty. Also weird that they spawn in a specific poi so often like why not spread around like the others? Even just tossing supers on daily order reward tables would be nice- I just think I dislike the difficulty gate for them when higher difficulties are already rewarding in and of themselves.
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yes-deepbelievercollector · 11 months ago
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Helldivers 2: Requisitos de sistema e suporte a crossplay revelados
A Sony e a Arrowhead revelaram recentemente os requisitos de sistema para o aguardado Helldivers 2, um jogo que promete ser bastante exigente, mas não tanto quanto outros títulos que utilizam o mesmo motor gráfico, o Unreal Engine 5. Este motor gráfico de nova geração é mais avançado e exigente que o seu antecessor, o […]
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ulvespill · 11 months ago
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Gledelig Nyhet: Helldivers 2 Bekrefter Crossplay og Deler PC-spesifikasjoner
Etter måneder med forventning er endelig sløret løftet for den kommende PC-utgivelsen av Helldivers 2, og det er en kunngjøring som får spillfellesskapet til å juble. Det som har ligget i bakhodet til mange er endelig bekreftet: Helldivers 2 vil støtte crossplay! Dette betyr at du og dine lagkamerater på PC kan slå dere sammen med de på PS5, og omvendt. Uavhengig av plattform kan nå spillere…
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thegamerstationn · 11 months ago
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Helldivers 2 PC Sistem Gereksinimleri ve Crossplay Açıklandı
Arrowhead Game Studios'un Helldivers 2 projesine çok az kaldı ve artık oyunun PC sistem gereksinimleri resmen açıklandı!
Arrowhead Game Studios’un Helldivers 2 projesine bir aydan biraz daha az bir süre kaldı ve artık oyuncuların PC sistem gereksinimleri için nelere ihtiyaç duyabileceklerini biliyoruz. Oyunun çapraz oyun seçenekleri de oyunun PS5 ve PC’de piyasaya sürülmesinden önce açıklandı. Bir PlayStation blog yazısı sayesinde, PS5 oyuncularının çapraz oyun yoluyla PC oyuncularıyla oynayabileceklerini artık…
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silentwisher-feed · 5 months ago
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Excuse me sir? - Helldivers 2
Excuse me sir? – Helldivers 2
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redphienix · 9 months ago
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I had too many ideas earlier that I've already forgotten some, now with no intention of this actually being read, for the fun of it I'll paste what I did earlier :P
Address the ps5 crossplay damage thing (It's just weird and the inconsistency is causes is not fun to play around)
A pheromone grenade for bugs that frenzies them into attacking each other, maybe a "Virus" grenade to do the same for bots and who knows what for other factions- to simplify things maybe make it so the "type" of grenade is automatically consistent for the faction you face lol
Remove crits because it's currently making armor as a whole meaningless- why slow yourself down if the game crits like half the time and makes the armor not matter? Probably the same for "headshots" on players because it's not something you can MEANINGFULLY play around so it doesn't positively add to the gameplay in my dumb opinion
Fire granting a CC effect- "scaring" small enemies (similar to how mechs seem to effect scavengers) and "stunning" all enemies caught in the flame (the shock of being caught on fire, for bots it would be a comical ineffective "pat down" on themselves to (fail to) put out the fire) Fire atm is kind of pointless, even the buffed flamethrower is mostly benefiting from the direct damage and not the 'fire'. Since it's "limited" in range / application (napalm strikes, incen grenades, flamethrower) it applying a hard CC on application sounds like a 10/10 adjustment/buff, having some unique interactions like Chargers / Hulks going FRENZY on fire could be nice as well!
Armor effects! I LOVE the armor passives system and am looking forward to more! Armor that lowers energy weapon drain for longer periods of fire! Heavy armor with a radio on the back (visual signifier not a gameplay mechanic in itself) that grants EITHER (as in 2 armor sets) faster orbital cooldown or +1 to each equipped eagle strike! Fire proof armor for the firebugs! Rubber armor for the electric inclined (or rather, their teammates 😬)! Heavy armor should grant an innate passive against staggers! A heavy armor that also grants a passive against slows (MAYBE EVEN EMS MEANING YOU CAN SPAM IT A LOT!)
Apparently Helldivers 1 had healing equipment, I'd love a heal/fix gun! Maybe I'm biased more towards fix though- I'd love a restock nanite gun SUPPORT WEAPON that can fix/reload sentries for that "engineer" playstyle lol
Normal Guard dog could be more lenient on its ammo- restocking from normal ammo pickups rather than just supplies, to grant it more usability to better compete against the infinite ammo laser dog
Some of the "weak" strikes should have less cooldowns + more "call ins per rearm"! Like the eagle strafe.
Some more stats for support weapons at the strategem table would be nice. I'm partial to "full transparency" on stats, I really am, but I respect the dedication to lesser info and the purpose they are aiming for with that- but- I think support weapons should AT LEAST share the same amount of info as the main loadout weapons. Things like the Stalwart being light armor at best, and the MG being medium- these should be directly shown on the strategem screen rather than "Support Weapon / Hellpod" <- this means nothing.
I have nearly no idea what they could do, but I want assist weapons to be buffed significantly so that duos do a LOT more and solo struggles a bit more (in some cases). As is, some duo weapons like the autocannon literally don't ever need to be duo'd- you reload just fine solo so who cares. But then other duo weapons like the recoilless are REALLY slow solo but don't exactly reach "good enough" when duo'd. Being stationary sucks- wasting a backpack on ammo instead of shields sucks- being tied together for the pack sucks, and then the payoff is JUST a reload buff which some (autocannon) don't need. Maybe having like a "safety feature" attached to the payloads that is enacted in solo reload (so they don't blow themselves up grabbing it and twisting their body) but DEACTIVATES on duo loading so all shots loaded by a partner do more damage or bigger aoe? SOMETHING to make duo firing these beasts impactful and worth the plethora of "costs".
Bug nests should count as targets for "aimed" strikes like the laser, just like fabricators. Fabricators should NOT count as targets for sentries/drones.
Either non-AP sentries need an ingame-upgrade/armor perk/overall game update to not target armor and waste all their ammo, or Chargers need to be "dumbed/selfished" down a bit so they ignore non-AP sentries unless the non-AP hurts them or is the only viable target. I think there's a lot to be said on properly using sentries, but there's also a lot to be said on the plethora of armored targets on higher difficulties making most sentries (almost all) unusable garbage. I'm aware a mention of "adjusting the amount of armored targets" has been said- that might fix it indirectly tbh.
Orbital Precision strike (and other call ins but I'm singling this one out) needs buffed. Just full on. It's slow to fire, takes too long to reload when better alternatives reload faster and do more, and it's the first thing players have- it should be "reasonably good" not "call it in and it misses the target and then you wait nearly 2 minutes to try again". I'm a big fan of how many early options are actually cracked if you use them well and learn their quirks, but this isn't one of them in comparison.
Buff the HMG emplacement (and future manned emplacements), why does the HMG do less work than the machine gun? It's a STATIONARY emplacement and it seems to have the same impact? I feel like as a stationary emplacement it could get away with even heavy armor pen tbh
Charger ass should be a weakspot. There's just no realistic reason it shouldn't be in my opinion- it's the one unarmored bit and the best it does is "normal damage", it should be flagged for explosive damages 100% bonus dam and it should get the normal 10% from everything else- meaningfully hurting them with normal weapons through proper gameplay makes more sense than practically needing to blow off their armor every time.
Shield generator relay could use a gameplay-centric buff. Something like tossing a screen on it that a player can do strategem combos into to reinvigorate the shield at will. This could make calling it down and having 1 person "overcharging it" a viable strategy to counter being overwhelmed by bots :)
Ballistic shield could go for blocking melee attacks tbh- it's literally "what if the energy shield took skill" but it's worse anyway- aiming at enemies should let you block em! Maybe in the future we could "plant" the shield to brace ourselves to block even chargers if properly positioned (unrealistic, that's a lot of heft, but maybe a future shield design that drills into the ground for a sturdy stance)
Super samples being difficulty tied, rather than difficulty "influenced" kinda sucks. Wish they were possible as rare spawns in points of interest elsewhere, with increased chances per difficulty. Also weird that they spawn in a specific poi so often like why not spread around like the others? Even just tossing supers on daily order reward tables would be nice- I just think I dislike the difficulty gate for them when higher difficulties are already rewarding in and of themselves.
HELLDIVERS WISHLISTS?
What are things you’d like to see in the future of HELLDIVERS™ 2
Reblog, comment, share any ideas you’ve had!
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sillyanimegamingroad · 4 years ago
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List of Crossplay games 2020
Forza Horizon cross play games
You have a PC, a friend a PS4 and your colleague an Xbox One. Playing online together is apparently not possible, everyone stays for himself. No! Some games support crossplay or cross-platform play. The online service and the connected infrastructure of the respective game does not matter on which platform you start a game. Everyone can come together in the online lobby and play a game together.
You can find out which games support crossplay and which platforms this applies to in our lists below.
Note: We avoid double lists. If a game offers crossplay for the four platforms W, X, Y and Z, we no longer count it in the separate list for the three platforms X, Y and Z. Of course, this also applies to other constellations. For this purpose, mobile titles are ignored, as is crossplay support between different PC launchers (e.g. Steam, Microsoft Store and Epic Games) and any support for crossplay with game streaming services.
Crossplay games: PC, PS4, Xbox One and Nintendo Switch
Games that work equally on all four current gaming platforms and can be connected to one another online are rare. In February 2019 there were three. The number of titles has increased significantly in the meantime and is now in double digits.
Apex Legends (from autumn)
Brawlhalla
Dauntless
Dead by Daylight (since mid-August)
Fortnite
Minecraft: Bedrock Edition
Paladins
Phantasy Star Online 2
Power Rangers: Battle for the Grid
Realm Royale
Rocket League (also gets cross-platform progress via Epic Games account in summer)
Rogue Company (Early Access)
Smite
Super Mega Baseball 2
Wargroove
PC, PS4 and Xbox One
Games that only offer crossplay on PC, PS4 and Xbox One are clearly in the minority compared to titles that also support the Switch in addition to the three platforms (see above).
Call of Duty: Black Ops Cold War (November 13th)
Call of Duty: Modern Warfare (2019)
Call of Duty Warzone
Need for speed heat
No Man’s Sky (Patch 2.52)
Rocket Arena
Spacelords
War Thunder – (after Starfighters update)
World War Z (after Dronemaster update from mid-July 2020)
Crossplay games: PC and PS5 and Xbox Series X Destiny 2 should also be mentioned, which will only connect to PS5 / PS4 and Xbox Series X / One Cross-Generation-Platform-Play at the end of 2020 and all consoles including PC in 2021.
Crossplay games: PC and PS4
The “PC and PS4” list, like the “PC and Xbox One” list, is much more extensive.
99Vidas
Atom Universe
Boundless
Brawlhalla
Chess Ultra
DC Universe Online
Dick Wilde 2
Disc jam
Dragon Quest X
Dragon’s Dogma Online
Eagle Flight
Fall Guys: Ultimate Knockout
Eve: Valkyre
Final Fantasy XIV: A Realm Reborn
Games of Glory
genesis
Genshin Impact (from September 28th)
Guns of Icarus: Alliance
Gwent: The Witcher Card Game
Hero victories
Hex
Helldivers
Hover
Invokers Tournament
Kabounce
Mantis Burn Racing
Overload
Pinball FX 3
Pox Nora
Ready Set Heroes
Rec Room
Siegecraft Commander
Space junkies
Sparc
Sports Bar VR
Star Trek: Bridge Crew
Street Fighter 5
Square Heroes
Super Dungeon Bros
Trailblazers
Tooth and Tail
Ultimate Chicken Pants
Weapons of Mythology: New Age
Werewolves Within
Crossplay games: PC and PS4 / PS5
Worms Rumble ( also PS5 )
PS4 and Xbox One
With PlayerUnknown’s Battlegrounds, there was actually only one title that allows crossplay only for PS4 and Xbox One. World of Warships: Legends was added at the end of 2019. More followed in 2020.
Black Desert
Hunt: Showdown (Patch 1.3)
PUBG
Warface: Breakout ( from Season 2 )
World of Tanks (with Update 5.0)
World of Warships: Legends
PS5 and Xbox Series X
” Overcooked! All You Can Eat ” has a special place here . This is a bundle of remasters of the previous two parts including DLC. Only the upcoming consoles are named as platforms.
Destiny 2 should also be mentioned, which will only connect to PS5 / PS4 and Xbox Series X / One Cross-Generation-Platform-Play at the end of 2020 and all consoles including PC in 2021.
Crossplay games: PS4 and Switch
On August 27th, Final Fantasy Crystal Chronicles Remastered will be the first crossplay game that only combines PS4 and Switch (in addition to Android and iOS).
PC, Xbox One and Switch
The titles in this list also belong in the following (PC and Xbox One). Switch owners can look forward to the games now listed.
Aragami
Chess Ultra
Crazy Justice
Hover
Killer Queen Black
Mantis Burn Racing
Minecraft: Bedrock Edition
NBA 2k Playgrounds
Neverwinter Nights (Enhanced Edition)
Next up hero
Paladins
Pinball FX 3
Siegecraft Commander
Trailblazers
Treasure Stack
Warborn
PC and Xbox One
Crossplay between PC and Xbox One overlaps in places with Play Anywhere games , in which you can load unlocked games on the Xbox account on the same account under Windows. Corresponding crossplay games include Forza Horizon 3 and 4, Forza Motorsport 7, Gears of War 4, Halo Wars 2 and more. These are all games:
Fortnite
Ark: Survival Evolved
Astroneer
Crackdown 3
Deep Rock Galactic (since August 24th for Insiders)
Fable Fortune
Final Fantasy XV
Forza Horizon 3
Forza Horizon 4
Forza Motorsport 7
Full Metal Furies
Gears of War 4
Gears 5
Gwent: The Witcher Card Game
Halo: The Master Chief Collection ( still 2020 )
Halo Wars 2
Killer instinct
Microsoft Flight Simulator (2020)
Overload
Phantom Dust
Riptide GP Renegade
Roblox
Rocket Arena
Sea of ​​Thieves
Sniper Elite V2 Remastered
State of Decay 2
Zoo Tycoon: Ultimate Animal Collection
Crossplay: update history
On March 17th, 2020 we added Call of Duty Warzone (PC, PS4, Xbox One) and Black Desert (PS4, Xbox One) as single titles.
On March 25th, 2020 we added World War Z (PC and Xbox One). The developers have released a suitable patch that teaches the zombie shooter cross-platform play. Support for the PS4 should come later.
On June 17th, 2020 we added more titles or moved them to the list because, for example, a patch enables more crossplay platforms: Warborn, Dead by Daylight, No Man’s Sky, Final Fantasy Crysal Chronicles Remastered, Hunt Showdown, War Thunder and Need for speed heat.
On June 19th we added Apex Legends. A switch version will be available from autumn and the start of crossplay support at the same time.
On July 29th there were updates with and for Dead by Daylight, World War Z, World of Tanks, Warface: Breakout, Rogue Company, Worms Rumble, Rocket Arena and Overcooked! All you can eat. We have also intercepted the first crossplay announcements for the next-gen consoles – but due to the early date, the focus is still on the current generation.
On August 31st we recorded (Updates): Call of Duty: Black Ops Cold War, Dead by Daylight, Destiny 2, Rocket League, Halo: The Master Chief Collection, Wargroove, Genshin Impact and Deep Rock Galactic.
The post List of Crossplay games 2020 appeared first on Technoeager.
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maximuswolf · 7 months ago
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About the helldivers 2 situation
About the helldivers 2 situation It is a bummer that a lot of people can't create playstation accounts without breaking the terms of service as their region is not aviable.I suggest flooding the playstation support with questions about how to create an account if your region is not aviable without breaking the terms of service. And maybe ask them why were they selling the game on PC in the regions where people can't create playstation accounts.Maybe it will achieve something and they would either create new regions or remove the playstation account requirement (understandable that then there would be no crossplay stuff). Submitted May 05, 2024 at 09:50AM by Siukslinis_acc https://ift.tt/bUxfAHw via /r/gaming
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maximuswolf · 7 months ago
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Is there a list of Steam(PC)/PS5 crossplay compatible games somewhere?
Is there a list of Steam(PC)/PS5 crossplay compatible games somewhere? I have a gaming PC, and friend of mine might get a PS5. I'm aware that Helldivers 2 and Diablo 4 have crossplay between PlayStation and Steam, but is there a list somewhere of crossplay compatible titles? Thank you for your time. Submitted April 24, 2024 at 11:41PM by StepwisePilot https://ift.tt/qeTxmHZ via /r/gaming
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