#hayashi shuji
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gratuiciel · 4 months ago
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bad toman timeline + text posts
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zaenaris · 2 years ago
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Shibuya Fest: Tokyo Revengers event with part of the cast (18/06/2023)
Cast : Yuuki Shin (Hanagaki Takemichi), Yuu Hayashi (Mikey), Masaya Fukunishi (Draken), Sho Karino (Matsuno Chifuyu), Tasuku Hatanaka (Shiba Hakkai) Tomokazu Sugita (Shiba Taiju), Matsuoka Yoshitsugu (Mitsuya Takashi),  Hanae Natsuki (Kokonoi Hajime), Enoki Junya (Inui Seishu), Eguchi Takuya (Hanma Shuji), Morikubo Shoutarou (Kisaki Tetta)
Fun fact! It’s the first time Natsuki Hanae and Enoki Junya, respectively Koko and Inupi’s seiyuu, are invited to these kind of events for Tokyo Revengers (they’re in white next to Sugita Tomokazu, in red, who voices Taiju)
Fun fact 2: Hatanaka Tasuku, Hakkai’s seeiyuu, is also in white like the BLACK DRAGON members
See the photos description for more~
Source: the official anime account anime_toman on twitter + seyuu’s acoount
(now artists, if you want to draw the characters like their seyuu, feel free lol)
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chromaemi · 2 years ago
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they were so fine in this episode
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season 1 episode 24
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nanaosaki3940 · 1 year ago
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TokRev in Final Timeline (Kazushi Yamagishi's Wikipedia)
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Credit: Marin (@RanHaruchiyo) on Twitter. The original Twitter post - Link
Toman's Commander - Manjiro Sano aka Mikey
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I asked Mikey-kun if he had ever lost a fight and he said, "Only once. To a guy with a regent head who would never give up."
Toman's 2nd Commander - Takemichi Hanagaki
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He sometimes makes eye contact with Mikey-kun and gives him a distant look like he's lived twice his life. Feel irritated, even though he’s Takemichi!!
Toman's Vice-Commander - Ken Ryuguji aka Draken
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He fights with Hanma once a week. Seems like he had 48 victories out of 52 fights.
Toman's 1st Division Captain - Keisuke Baji
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He and Chifuyu sometimes talk about the old vice-captain (Ryusei Satou). "He was very flirtatious and a jerk." Both of them laugh.
Toman's 1st Division Vice-Captain - Chifuyu Matsuno
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He’s close with Takemichi even though he's not in the same squad and don't have much contact with him.
Toman's 2nd Division Captain - Takashi Mitsuya
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I said, "Mitsuya-kun, you get along with everyone, don't you?" and he said, "Except you." Maybe he is a wolf in sheep's clothing.
Toman's 2nd Division Vice-Captain - Hakkai Shiba
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He often gets into fistfights with his big bro, Taiju. How can you defy a monster like that?
Toman's 3rd Division Captain - Haruki Hayashida aka Pah-chin
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The first squad has a lot of strong fighters. One of them, Osanai, who’s cared about by Pah-chin, is said to be strong at the captain level.
Toman's 3rd Division Vice-Captain - Ryohei Hayashi aka Peh-yan
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He has an alliance with Senju and Kazutora who want to win Mikey-kun. Senju’s the only one who seems to be taking this alliance seriously, even though he’s the one who made it.
Toman's 4th Division Captain - Kazutora Hanemiya
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He and Akkun have been together every day since the Mizochu Incident when they had a one-on-one fight, and I'm a little bit jealous.
Toman's 4th Division Vice-Captain - Atsushi Sendo aka Akkun
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The vice-captain of the fourth squad, Sendo Atsushi!! He’s the savior who put us in the fourth squad.
Toman's 5th Division Captain - Haruchiyo Akashi
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Mikey believer. He is often banned from meetings because of his bad character. NOTE: the person to watch out for When I followed him, I found that he often meets with Mucho, one of the big four of Tenjiku. He is a traitor definitely!!
Toman's 5th Division Vice-Captain - Senju Akashi
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The captain of the 5th squad substantially Finally I witnessed his cheating!! They were both eating chocolate mint ice cream from Seventeen Ice, and Takemichi looked good as he said, "We finally made good on our promise.” I have to report this to Hina-chan!!!
Toman's 6th Division Captain - Nahoya Kawata aka Smiley
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He recently changed her hair color from apricot to nasturtium orange. He was angry that no one noticed.
Toman's 6th Division Vice-Captain - Souya Kawata aka Angry
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Apparently, there is a band and he is the leader. The vocalist is Mitsuya, the guitarist is Kazutora, the bassist is Akkun, and the drummer is Angry.
Toman's Strategist - Tetta Kisaki
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BAKAmichi’s partner. I wonder what it is about each other that attracts them even though he’s so smart like that?
Toman's Assistant - Shuji Hanma
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He's still growing in height, apparently.
Black Dragon's 10th Generation Leader - Taiju Shiba
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He's so strong in fights that he's like a wild gorilla, but he gets top grades in school apparently.
Black Dragon's Elite Guard Captain - Hajime Kokonoi
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I was following him to try to get some information about Koko-kun, but on the contrary, he took advantage of my weakness.
Black Dragon's Attack Squad Captain - Seishu Inui
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Inupi-kun apparently always keeps Koko-kun's wallet, who is careless with money. My fave from BD! He looks like me somehow huh?
Tenjiku's Boss - Izana Kurokawa
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Unlike BD and Toman, Tenjiku is under his dictatorship. Apparently, he considers his members slaves.
Tenjiku's 1st Heavenly King - Kakucho
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A prodigy in fights. He can compete with Mikey or Shiba Taiju in a one-on-one fight He is my fave from Tenjiku! Perfect! I strive to be like him in the future.
Tenjiku's 2nd Heavenly King - Yasuhiro Muto aka Mucho
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The most “personable person” in Tenjiku.
Tenjiku's 3rd Heavenly King - Ran Haitani
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When he talks to someone, he immediately starts talking at a distance of one centimeter. As a matter of fact, he seems to be very short-sighted.
Tenjiku's 4th Heavenly King - Kanji Mochizuki aka Mocchi
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He seem to like Yukimi Daifuku.
Tenjiku's Executive - Rindo Haitani
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I watched him all day long. In the morning, he drank in the park. In the afternoon, he drank with the homeless. In the evening, he drank with people in the off-site betting office. Finally, he drank in the nightclub at night!!
Tenjiku's Executive - Shion Madarame
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He often gets sick to his stomach.
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jellybelly-may · 4 months ago
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・┆✦ʚ♡ɞ✦ ┆・
Tokyo Revengers Siblings Headcanons List:
Haitani Brothers
Kawata Brothers
Sano Siblings + Izana 
Akashi Siblings
Mitsuya Siblings
Shiba Siblings
Tachibana Siblings
Inui Siblings
Others:
TOMAN
Hanagaki Takemichi
Sano Manjiro/ Mikey
Ryuguji Ken
Baji Keisuke
Matsuno Chifuyu
Hayashida Haruki (Pah-chin)
Hayashi Ryohei (Peh-yan)
VALHALLA
Kisaki Tetta
Hanma Shuji 
Hanemiya Kazutora
TENJIKU
Kurokawa Izana
Kakucho
Mochizuki Kanji 
Madarame Shion
Kokonoi Hajime
Muto Yasuhiro
Haitani Brothers
BLACK DRAGONS 
Sano Shinichiro
Akashi Takeomi
Wakasa Imaushi
Arashi Keizo
‧₊˚✧[taglist]✧˚₊‧
@tr-mha-fan
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spooky-bunnys · 2 years ago
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Tokyo Revengers Masterlist
(Note! This is uncompleted! I'll be adding as I write!)
Series
Gangs:
Bonten
He Escapes
Broken Leg
Addams Husband
Gothic Mood Swings 2 (Gothic Baby)
I am Bonten
Toman
Tinymitchy
A Rat in Toman
Tenjiku
Short Problems Part 2
Babysitting Duties Part 2
Aniki?!
Mizo Mid Five
The Dark Knight
Characters:
Various
No Sharing! (D x M.R x M)
No Sharing! Part 2 (D x M.R x M)
Haitani Ran
Drunk Ran
Love Confession?
Haitani Brothers (Ran and Rindou)
Taken
Smiley (Kawata Nahoya)
His Lucky Charm
His Prize
The Best Birthday Ever!
Himbo Omega
Kisaki Tetta
Mini Tetta Part 2 (Mini Shuji) Part 3 Happy Anniversary
Peh-yan (Hayashi Ryohei)
Damn Rolos
Promise me
Vampire?!
Pah-chin (Hayashida Haruki)
Third Wheeling?
Dancing
Terano South
Just a friend Part 2 Final
Ex-Bodyguard
This is my honeymoon
Popsicles
Shiba Taiju
First Kiss
Shark Attack
Jealous and Overprotective Boyfriend
2 Year Anniversary
Birthday Surprise!
Family Thanksgiving
Sanzu Haruchiyo
200 Follower NSFW Special
Mochi (Mochizuki Kanji)
Small bites
Meeting the Family
(Name)'s Surprise B-Day Party
Gloomy
His Idol
Hanma Shuji
Celebrity Husband
The Irresistible Omega
Happy Birthday Hanma
Checkmate Blondie
Baji Keisuke
His Tall Omega
Madarame Shion
Cat Shion
Kokonoi Hajime
Bonten's Secretary Part 2
His Omega
Mucho (Yasuhiro Muto)
Rich Boyfriend
Draken (Ryuguji Ken)
Our Stores
Sano Shinichiro
B F B
Fire Daredevil
Kurokawa Izana
Sweatpants
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hunn1e-bunn1e · 2 years ago
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TOKYO 🚧 REVENGERS
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Bonten ➳
🎴As a Whole
With a Debbie Jelinsky Reader Part 2 (os) ♂️❔
With a Morticia Addams Reader (os) ♂️❔
...
🥮Sano 'Mikey' Manjirou ➳
While You Count Sheep (os) ♂️ 💞
...
💊Akashi 'Sanzu' Haruchiyo ➳
Just Relax, Honeybun~ (os) ⚧ 💞
Parody of an Office Romance (os) ♂️ 💞
Watermelon Sugar High! (os) ⚧ 💞
Dinner and a Bath
Bonten Sanzu × Crazy S/O Series.
Enter A Random Thought Part 2 (oth.) ⚧
The Case of the Missing File
Our Honeymoon on Warm Isles
Take Me to Your Warped Wonderland
Scars To Your Beautiful
...
👁Kakucho Hitto ➳
Oh, You Tranquilize Me~
Scars To Your Beautiful
🚬Akashi Takeomi ➳
Late Night Lovin' (os) ♂️ 💞❣
Scars To Your Beautiful
...
💸Kokonoi 'Koko' Hajime ➳
Sugar Daddy Behavior
...
🍆Haitani Ran ➳
Attacked By Turkeys (os) ♂️ 💞 🧀❔
"Bitch What's For Dinner" Tiktok (hc\os) ♂️ 🧀❔
Making You Fail NNN (hc\os) ♂️❣🔞❔
Candy Man~ (os) ♂️❣🔞
Lanky People
...
🫐Haitani Rindou ➳
It's One of Those Days
...
🍡Mochizuki 'Mochi' Kanji ➳
...
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Tokyo Manji Gang ➳
🥮Sano 'Mikey' Manjirou ➳
Sweet & Gentle But Ruthless Reader (hc) ⚧❔
Chifiyu's Older Brother Reader (os) ♂️ 💞 🧀❔
...
🐉Ryuuguji 'Draken' Ken ➳
Lanky People
...
🐈‍⬛Baji 'Edward' Keisuke ➳
...
🐈Matsuno Chifuyu ➳
...
🪡Mitsuya Takashi ➳
...
📸Shiba Hakkai ➳
Scars To Your Beautiful
...
🍜Kawata 'Smiley' Nahoya ➳
...
🥡Kawata 'Angry' Souya ➳
...
🥟Hayashida 'Pah‐Chin' Haruki ➳
My Darling Dumpling (in drafts)
My Very Own Sentient Body Pillow
Home Just in Time for Dinner!
Puppy Love; The Literal Translation
A Conveniently Available IQ Test
Like in Those Old Home Movies
A Blanket That Hugs Back
...
👔Hayashi 'Peh-Yan' Ryohei ➳
Lanky people
...
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Tenjiku ➳
🎴Kurokawa Izana ➳
Sweet & Gentle But Ruthless Reader (hc) ⚧❔
Making You Fail NNN (hc\os) ♂️❣🔞❔
Every King Needs His Queen
...
🍆Haitani Ran ➳
Haitani-san's House
...
🫐Haitani Rindou ➳
Haitani-san's House
...
���Mochizuki 'Mochi' Kanji ➳
I Want A Big Ol' Boyfriend!
...
🐓Madarame Shion ➳
He's A Little Dumb, But That's Kinda Hot
Hello Again, Rooster Boy
...
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Valhalla ➳
👓Kisaki Tetta ➳
It's The Glasses, I Swear! (oth.) 💩
Brother Knows Best (os) ♂️ 💞
He Be Sneakin'; He Be Schemin'
You'll Never Get the Girl~
...
✋Hanma Shuji ➳
A Sexy Man With Sexy Hands (oth.) ❣
Truly A Menace to Society
Lanky People
...
🐯Hanamiya Kazutora ➳
We Just Need To Talk It Out
...
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Black Dragons ➳
🔧Sano Shinichirou ➳
I Just Love Pathetic Guys (imgn.) ⚧ 💞
Homo-Erotic Hijinks (os) ♂️ 🔞
All Talk And No Action
...
🍭Imaushi 'Waka' Wakasa ➳
La-La-La-Lollipop
I'm a Sucker For You
...
Arashi 'Benkei' Keizo ➳
Morning Cuddling (os) ♂️ 💞❔
...
Akashi Takeomi ➳
Late Night Lovin' (os) ♂️ 💞❣
...
💢Shiba Taiju ➳
Stress Ball ~ (os) ♂️ 💞 ❣
Wow! So Cool! (os) ♂️ 💞
A Lovingly Home Cooked Meal
...
💸Kokonoi 'Koko' Hajime ➳
The Frog Boy's Neighbor
...
🪞Inui 'Inupi' Seishu ➳
He's Got Pretty Boy Privilege
Scars To Your Beautiful
...
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Other ➳
Sano Emma ➳
...
Akashi 'Kawaragi' Senju ➳
...
Shiba Yuzuha ➳
...
Tachibana 'Hina' Hinata ➳
...
🌶Terano South ➳
Someone Like South (oth.)
Sweet & Gentle But Ruthless Reader (hc) ⚧❔
Making You Fail NNN (hc\os) ♂️❣🔞❔
An Awfully Violent Cuddle Bug
Always Punch First and Talk Later
...
🐇.•°•.🐇.•°•.🐇.•°•.🐇.•°•.🐇.•°•.🐇.•°•.🐇.•°•.🐇.•
Back to the Masterlist Hub?
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zonadelcaos · 1 year ago
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Llegar a los 3 mil millones de jugadores de todo el mundo con los contenidos de SEGA
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Entrevista original extraída en la Revista Semanal Famitsu nº 1805 [20/07/2023] con extractos extras de la edición digital.
Reportaje Especial: Entrevista VIP de la Industria de los Videojuegos con SEGA
Entrevista a Yukio Sugino, CEO y COO de SEGA, encargado de supervisar el negocio de entretenimiento de SEGA SAMMY Group. Habló sobre varios aspectos de la industria del videojuego, el impacto de COVID-19 y las perspectivas de expansión global, con el objetivo de llegar a los 3 mil millones de jugadores en todo el mundo.
Entrevistador: Katsuhiko Hayashi (Representante del Grupo Famitsu)
--------
Tras unirse en 1993, Sugino ha participado en numerosos títulos populares. Después de haber ocupado el cargo de representante de Atlus y Sega Interactive (en su momento), actualmente es el CEO y COO de SEGA, siendo responsable del negocio de entretenimiento del grupo en general.
El negocio del entretenimiento ha seguido creciendo capturando las necesidades de los clientes en mitad de unas condiciones de mercado adversas.
En primer lugar, nos gustaría conocer el estado general del negocio de contenidos de entretenimiento del SEGA SAMMY Group durante el año fiscal 2022.
Sugino: En 2022, experimentamos una disminución en la demanda de contenido doméstico, junto con factores negativos como la desaceleración de la economía estadounidense, el aumento de precios de recursos y las paradas de transporte. A pesar de estos obstáculos, el contenido de entretenimiento sigue siendo esencial para nuestro público, y creo que se refleja en nuestro rendimiento.
Por favor, comparta los aspectos más destacados del año fiscal 2022.
Sugino: Sin lugar a dudas, destaca Sonic Frontiers. Bajo la dirección de Shuji Utsumi (Director Representante y Co-COO de Sega), llevamos a cabo diversos proyectos para expandir la franquicia de Sonic. En abril del año pasado, lanzamos la película "Sonic the Hedgehog 2" en América del Norte, que tuvo un excelente comienzo y se convirtió en un éxito mundial con ingresos de taquilla que superaron los 57 mil millones de yenes. Aprovechando ese impulso, lanzamos Sonic Frontiers y logramos superar nuestras proyecciones de ventas iniciales. Eso por sí sólo fue gratificante, y también nos alegramos de ver comentarios positivos de los usuarios, especialmente en América del Norte, expresando su alegría de que Sonic está avanzando en la dirección correcta.
La IP de Sonic está creciendo y los usuarios también están contentos con eso.
Sugino: En otros títulos, "Ryu Ga Gotoku Ishin!" se mejoró aún más desde su plan inicial y se convirtió en un éxito a nivel global. En el ámbito de los juegos móviles, creo que "Project Sekai: Colorful Stage! feat. Hatsune Miku" (llamado de aquí en adelante PROSEKA) también ha tenido un gran avance.
Con la disminución del mercado doméstico, ¿cómo ha ido el sector de los salones recreativos?
Sugino: Con el aumento gradual de personas saliendo de casa, hemos visto un crecimiento en los ingresos comparado a antes de la pandemia, incluido el negocio de los dardos.
Así que los usuarios están regresando poco a poco.
Sugino: Sí. No solo los clientes anteriores a la pandemia, sino también nuevos clientes nos están visitando. Además, hubo una gran demanda de actividades relacionadas con los Idols y el Oshikatsu. Durante el período en el que era difícil salir, las personas que participaban en actividades relacionadas con sus Idols visitaban los salones recreativos y disfrutaban de los UFO Catchers y las cabinas de fotos Purikura, y también hab��a personas que utilizaban los salones recreativos como lugar de interacción entre los fans, dependiendo de la IP. Creo que estos factores, junto con otros, han llevado a una situación en la que la demanda ha superado la del período anterior a la pandemia.
Desde su punto de vista ¿Está progresando bien el negocio del entretenimiento en general?
Sugino: Sí, creo que el negocio en general está progresando bien. Por ejemplo, en el negocio de consolas, el número de usuarios está creciendo a nivel global. Durante estos últimos tres años desde la pandemia, hemos visto un incremento en personas que juegan títulos de SEGA diciendo “Hace mucho que no juego a videojuegos, y si me pongo con uno después de tanto tiempo”. Esto lleva a compras adicionales de otros títulos y series, lo que creemos que ha fortalecido mucho nuestro negocio base.
¿Y qué hay del sector audiovisual?
Sugino: A lo largo del período del confinamiento, los servicios de suscripción como Netflix se han vuelto aún más populares y ahora se puede ver anime japonés, incluidos títulos antiguos, en todo el mundo. Esto se puede ver claramente en los datos de TMS Entertainment. Por otro lado, creo que con el fin de la pandemia, también ha habido un aumento en las personas que van al cine. Aunque no es en el último período, la película "Detective Conan: The Scarlet Bullet" estrenada en abril de este año ha superado los 12 mil millones de yenes en taquilla, estableciendo un récord para la serie. Creo que esto se debe a que, después de pasar por el período de la pandemia, la gente ha vuelto a darse cuenta de que es valioso salir y tener experiencias, y de que el acto de reunirse y hablar con otras personas es algo preciado.
Lo más importante en la expansión global es tratar a los usuarios de todas las regiones, incluido Japón, de manera equitativa.
En cuanto a la expansión global, ¿cómo se enfoca el mercado japonés?
Sugino: En el negocio de juegos físicos en el sector de consolas, actualmente las ventas en el extranjero representan más del 80% del total. Sin embargo, eso no significa que no valoremos a Japón. Los clientes japoneses no solo compran juegos, sino que también participan en conciertos en vivo, compran merchandise y disfrutan de diversas formas de entretenimiento. Además, el hecho de que Yakuza/Like A Dragon y Persona estén comenzando a tener éxito en el extranjero se debe a que los usuarios japoneses reconocieron su valor desde el principio. En ese sentido, Japón es un mercado importante y considero que es fundamental crear obras que sean interesantes para el público japonés.
Entonces, no se centran únicamente en el mercado extranjero, ¿verdad? ¿Tampoco se centran exclusivamente en Japón?
Sugino: Lo que somos conscientes es de valorar por igual a los usuarios de todo el mundo. Si bien es cierto que ajustamos los videos promocionales según las preferencias regionales, el objetivo es crear juegos que satisfagan a todas las personas en el mundo. En el pasado, a veces nos enfocamos demasiado en el mercado extranjero o nos centramos únicamente en el mercado japonés, pero ahora estamos produciendo juegos teniendo en cuenta a los usuarios de todo el mundo, y hemos adquirido la capacidad para hacerlo.
Beneficios de la expansión del mercado de PC y las ventas digitales
En Japón, la demanda de juegos para PC está aumentando año tras año…
Sugino: Sega siempre ha tenido muchos estudios de desarrollo en Europa, por lo que hemos estado en el top 10 de ventas en Steam durante mucho tiempo. Después de mucho tiempo involucrados en el mercado de juegos para PC, finalmente ha comenzado a expandirse de manera significativa en Japón y en la región de Asia, y ahora estamos abordando de manera más activa.
Con la popularidad de los PC, las ventas digitales también han aumentado mucho más. Siento que la vida útil de los títulos de juegos también se ha prolongado.
Sugino: Como alguien que desarrolla juegos, ¿no es el propósito de nuestra industria lograr que la mayor cantidad de personas posible jueguen nuestros juegos? En ese sentido, es sinceramente gratificante ver que los juegos que hemos creado permanecen en las estanterías durante mucho tiempo.
En cuanto a las versiones de descarga, creo que las ventas en los descuentos y ofertas tienen un peso bastante significativo. ¿Qué importancia tienen?
Sugino: Por supuesto valoramos las ventas, pero además, consideramos que es importante tener en cuenta que a muchas personas les resulta difícil comprar un título que no han probado antes, y las ofertas brindan la oportunidad de probarlo y, si les gusta, pueden continuar con otros títulos de la serie.
También creo que el marketing digital que se adapta a las características y preferencias de los usuarios puede ser gratificante.
Sugino: Creo que es maravilloso poder proporcionar información relevante a los usuarios de manera oportuna. Además, también podemos conocer el nivel de avance de los usuarios en el juego y, en base a eso, ajustar la dificultad o realizar ajustes en áreas que parecen confusas. Es un avance en la evolución de los tiempos.
Háblenos de los esfuerzos actuales y los planes futuros en el sector móvil para llevar títulos seleccionados al mercado global.
Sugino: Creemos que donde haya una pantalla, es nuestro terreno, y por supuesto no podemos negar el amplio uso de los teléfonos inteligentes como monitores. Sin embargo, en la actualidad, el mercado se ha vuelto más difícil debido a la fuerte competencia y los altos costos de desarrollo.
Es cada vez más difícil lanzar varios títulos al año, ¿verdad?
Sugino: Estamos pensando en reducir el número de títulos y, a cambio, expandir adecuadamente cada uno de ellos. En títulos actuales, continuaremos el desarrollo de Project Sekai después de escuchar las opiniones de los usuarios y combinarlos con eventos en la vida real. 404 GAME RE:SET ha comenzado ligeramente inferior a nuestras expectativas, pero hemos recibido muchos comentarios de quienes lo están jugando, por lo que implementaremos varias medidas para atraer a más usuarios. Por otro lado, en el caso de los juegos online, PSO2: New Genesis recibió una gran actualización en junio y ha tenido un cambio de dirección significativo.Hemos incorporado mecánicas de crafting, así que estamos muy emocionados por conocer las opiniones de los usuarios.
Estoy deseando ver qué depara el futuro para todos estos títulos
Sugino: Además, este año los títulos clásicos Puyo Puyo Quest, SegaNet Mahjong MJ y Chain Chronicle celebran su décimo aniversario de servicio. Todos ellos son títulos que se lanzaron cuando era el director del departamento de desarrollo, anticipando una mayor expansión del mercado de juegos para teléfonos inteligentes en el futuro.
Es conmovedor que hayan estado funcionando durante 10 años. Por cierto, recientemente se anunció la adquisición de Rovio Entertainment, conocida por "Angry Birds". ¿Fue debido al deseo de llevar juegos para teléfonos inteligentes al extranjero?
Sugino: Como mencioné antes, las ventas de unidades físicas representan más del 80% en el extranjero, pero en el negocio móvil, las ventas nacionales representan casi el 90%, lo que es una situación inversa. Por lo tanto, tenemos la intención de asociarnos con Rovio Entertainment para llevar los títulos de SEGA a nivel global. Queremos llevar los juegos de SEGA a personas de todo el mundo que juegan juegos casuales en teléfonos inteligentes, junto con ellos.
Entiendo que tiene un fuerte deseo de aumentar la presencia de ambas compañías, SEGA y Rovio, al tiempo que expande los juegos móviles a nivel global.
Sugino: Exactamente. Nuestro objetivo principal es llevar nuestros juegos a todo el mundo. Al igual que cuando se decía que “SEGA no era fuerte en RPG”, que llevó a la decisión de traer a Atlus a nuestro grupo, ahora esperamos colaborar con Rovio considerando la debilidad en el territorio móvil en el extranjero. Espero que podamos hacer que los 3 mil millones de personas que juegan a videojuegos a través de internet lo hagan jugando a juegos de SEGA al menos una vez.
Iniciativas para los mercados emergentes del sudeste asiático
El sudeste asiático, así como el Medio Oriente y América Latina, se han convertido en mercados emergentes de interés. ¿Cómo están abordando estas regiones?
Sugino: El sudeste asiático es un mercado al que Sega está prestando mucha atención. Consideramos la necesidad de desplegar estrategias de marketing adaptadas al entorno local y establecimos una oficina en Singapur el año pasado.
Además, hemos participado en exposiciones de juegos en países como Tailandia y Filipinas, donde no habíamos tenido presencia antes, lo que nos ha permitido recopilar información sobre el mercado local de juegos y establecer contactos.
¿Cuál es su impresión del mercado de juegos en el sudeste asiático?
Sugino: Tailandia ha tenido una gran pasión por los juegos desde hace tiempo, y el aumento de los ingresos disponibles para el entretenimiento ha contribuido al gradual arraigo a la cultura de los videojuegos.
Sin embargo, las consolas siguen siendo costosas y representan una barrera de entrada, y en algunos países, el porcentaje de uso de tarjetas de crédito es de alrededor del 2%, lo que también plantea un desafío en términos de estructurar los mecanismos de monetización en los juegos móviles. Sin embargo, estos aspectos se están resolviendo en parte gracias a los avances en tecnología financiera en los últimos años, por lo que creo que este mercado se volverá muy interesante en el futuro.
Tiene un gran potencial de crecimiento.
Sugino: Además, está la localización. Si bien hemos llevado a cabo la localización al idioma tailandés en algunos títulos de Sega, todavía no hemos hecho mucho en ese aspecto. Sin embargo, recientemente se ha prestado más atención internamente a la pregunta sobre cómo localizar los juegos en los idiomas de la región del sudeste asiático en todos los títulos.
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Consideraremos si hacer nuevos lanzamientos, remakes o reboots para cada IP
Pronto se lanzará el último título de Samba de Amigo, pero ¿hay planes de continuar con relanzamientos de antiguas IPs en el futuro?
Sugino: "Samba de Amigo: Party Central" no lo considero un reboot, sino una nueva entrega dentro de la serie. Por otro lado, aunque "Sonic Superstars", que se anunció recientemente, es un nuevo juego que regresa a la acción en 2D, también nos gustaría llevar a cabo medidas propias de reboots.
Sonic Frontiers fue un nuevo desafío en la serie Sonic, pero Sonic Superstars parece un reboot.
Sugino: Si bien es importante explorar cosas nuevas, no es lo mismo para todas las IPs, tanto para nuevos títulos como para reboots. Consideramos cuál es la mejor opción para cada IP mientras estamos desarrollando. Sonic es una propiedad emblemática de SEGA, y además de nuevos títulos en paralelo consideramos reboots y remakes.
El lanzamiento de Mega Drive Mini 2 el año pasado fue bien recibido, ¿se está considerando revivir Sega Saturn en un futuro?
Sugino: Creo que el lanzamiento de hardware retro es posible cuando tanto el entorno interno como el externo se alinean de manera milagrosa. Sega Saturn es sorprendentemente poderoso, por lo que va a ser difícil hacer una versión mini. No creo que sea asunto de “Las ventas son muy buenas, vamos a hacer otra cosa”. Puede que pase un tiempo hasta que podamos, pero nos gustaría considerarlo cuando estemos en el momento  adecuado cuando podamos afrontar esa producción junto a las personas que siempre les ha gustado la SEGA Saturn y Dreamcast. Supongo que el personal está investigando las posibilidades técnicas al respecto.
Cuando llegue el momento, puede que haya algo. Eso me emociona. Por cierto, en cuanto a los juegos de arcade, ¿tienen planes de lanzar nuevas entregas de títulos como Eiketsu Taisen y Initial D THE ARCADE que están actualmente en funcionamiento?
Sugino: Eiketsu Taisen y Initial D THE ARCADE reciben actualizaciones periódicas. Ultimamente, juegos de ritmo como maimai y Initial D THE ARCADE han ganado una enorme popularidad en Asia, especialmente en China. Estos títulos son muy apreciados en diversas áreas, por lo que queremos continuar brindando servicio a los juegos existentes.
Por otro lado, la creación de nuevas IP y la creación de juegos exitosos es una tarea difícil. Además, aunque no queremos pensar en ello, existe la posibilidad de que volvamos a tener que cerrar las tiendas debido a la situación futura de la propagación del coronavirus. A pesar de estas circunstancias, seguiremos considerando planes que puedan superar esa situación y trascenderla en el futuro.
La importancia de crear un entorno adecuado para los deportes electrónicos, donde se pueda participar y disfrutar 
Sega está lanzando títulos como Virtua Fighter eSports y Puyo Puyo eSports, ¿qué opinas sobre la creación de títulos adecuados para los eSports?
Sugino: Básicamente, nuestra premisa es crear juegos divertidos que muchas personas puedan jugar. Si resulta que esos títulos son adecuados para los deportes electrónicos en términos de competitividad, creo que deberíamos desarrollarlos en ese ámbito. No creo que sea posible para una compañía de videojuegos decir desde el principio: 'Vamos a crear un juego que sea jugado por 10 millones de personas como eSports'.
Es decir, la base es crear juegos divertidos.
Sugino: Correcto. Sin embargo, creo que seguirán surgiendo títulos que contribuyan a los eSports de varias compañías en el futuro. Es importante crear un entorno en el que se pueda jugar y ver estos juegos de manera seria, y donde se puedan realizar comentarios en vivo. Creo que es un esfuerzo que deberíamos hacer a nivel de la industria a nivel global. Para ello, es importante crear un entorno en el que los espectadores puedan identificarse emocionalmente.
Por ejemplo, cuando ves un deporte, hay una diferencia en cuanto a la implicación emocional entre simplemente disfrutar del deporte en sí mismo y apoyar a un equipo en particular. Como ocurre con el béisbol, donde uno tiende a apoyar al equipo local simplemente porque está participando, ver y jugar con una conexión emocional con los miembros o el equipo en el escenario puede aumentar enormemente el potencial del entretenimiento. En los últimos años, hemos visto un aumento en los juegos que ofrecen la posibilidad de jugar de forma competitiva y que lo vean muchas personas, y creo que es algo realmente bueno.
Entiendo.
Sugino: Permíteme compartir un ejemplo reciente. En la categoría Puyo Puyo del Campeonato Nacional de eSports 2022 de las Prefecturas de Japón en Tochigi, hubo un enfrentamiento entre un niño de 8 años y un estudiante de sexto año de primaria. Aunque el niño de 8 años era joven, jugaba seriamente con una expresión que recordaba a la de un atleta profesional, pero al final perdió. Lo que más me impactó fue ver cómo, después de que terminara el juego, se inclinaba correctamente y luego volvía la cabeza y lloraba de frustración.
A través de esas experiencias, crecerán como futuros jugadores.
Sugino: Creo que las lágrimas brotaron porque se había esforzado seriamente y había luchado contra alguien mejor que él. Espero que sea una experiencia valiosa en su vida, y esto fue posible gracias al marco de los eSports donde se puede tomar en serio.
La importancia de llevar juegos a un gran número de personas y cómo eso se relaciona con la satisfacción del staff
En la industria de los videojuegos, siempre hay escasez de personal de desarrollo y a menudo es difícil reclutar nuevos empleados. Sin embargo, tengo la impresión de que Sega se enfoca en crear un entorno laboral favorable para sus empleados. ¿Cuál ha sido su respuesta hasta ahora?
Sugino: En Sega, llevamos a cabo encuestas anuales de satisfacción del personal y el año pasado, la empresa encargada de realizar la encuesta nos dijo: 'Rara vez vemos una mejora en la satisfacción tan notable como en su empresa'. En ese sentido, creo que la motivación interna en general ha aumentado.
Esto se debe, por supuesto, a la importancia de los salarios y las condiciones laborales, pero personalmente creo que la satisfacción se debe a que podemos llegar a tantas personas como sea posible con los juegos que creamos. Además, cuando los resultados de la empresa mejoran, es porque finalmente hemos logrado que muchos jugadores se involucren con nuestros juegos.
¿Tiene suficiente personal de desarrollo?
Sugino: Tenemos alrededor de 2,000 personas en Japón y alrededor de 1,500 personas en el extranjero en nuestro personal de desarrollo. Sin embargo, sigue sin ser suficiente. El año pasado, creamos el estudio de Sega en Sapporo y muchas personas se unieron a nosotros. Estamos avanzando en la expansión del estudio, pero también debemos considerar qué haremos después, ya que seguramente se llene rápidamente. También tenemos estudios de desarrollo en el extranjero, principalmente en Londres, Canadá, Sofía (Bulgaria) y París (Francia), y estamos considerando cómo colaborar con ellos.
En el futuro, la cuestión de cuánto debe aumentar el personal seguramente será un problema.
Sugino: En cuanto a la contratación de nuevos graduados, este año hemos recibido muchas solicitudes... Esto es algo que también discuto mucho con los presidentes de otras compañías de juegos, pero debemos aumentar la cantidad de jóvenes que deseen unirse a la industria de los videojuegos. Aunque en el ranking de ocupaciones deseadas para los niños de primaria y secundaria, la industria de los videojuegos ocupa los primeros lugares, me pregunto a dónde se dirigen esas aspiraciones a medida que crecen (risas).
Como tema de la industria, es importante despertar el interés de los jóvenes estudiantes en la industria de los videojuegos. Supongo que Sega ha implementado mejoras en el salario base (introducido a partir de julio de 2023) para ello.
Sugino: Hubo mucha atención en cuanto al salario inicial para los graduados universitarios es de 300,000 yenes, pero lo que me gustaría que todos vean es el programa llamado 'Family Support Plus'. Hemos preparado 10 programas de apoyo relacionados con la crianza y 6 programas de apoyo relacionados con el cuidado. Por ejemplo, el 'Programa de trabajo a tiempo parcial para padres' garantiza un salario equivalente al de tiempo completo hasta que el niño cumpla los 3 años, incluso si el empleado trabaja a tiempo parcial. Al garantizar un salario equivalente al de tiempo completo aun si las horas de trabajo disminuyen, estamos apoyando no solo el aspecto salarial, que es una preocupación al elegir el trabajo a tiempo parcial, sino también brindando seguridad mientras los empleados disfrutan del tiempo con sus hijos. Respecto al 'Apoyo para la criopreservación de óvulos', aunque aún no es algo muy común, personalmente, tuve hijos tarde y muchos de mis amigos también han tenido problemas para tener hijos. Por lo tanto, no solo brindamos apoyo financiero, sino que también queremos que se conozca la existencia de la criopreservación de óvulos y que las personas elijan vivir su vida de la manera que les parezca mejor.
Por supuesto, además de la crianza, el cuidado de personas mayores también es un problema que los empleados enfrentarán a medida que envejecen.
Sugino: Al introducir este programa de apoyo, he escuchado a muchas personas y se me ha dicho que el problema del cuidado no se trata solo de dinero. Creo que el hecho de que las circunstancias varíen según la persona, como tener problemas en las piernas o dificultades para escuchar, es el problema principal. Por lo tanto, comenzamos estableciendo un centro de consulta sobre el cuidado. Los empleados más jóvenes no tienen que preocuparse por el cuidado en este momento, pero es algo que todos enfrentaremos en algún momento, por lo que me gustaría acumular conocimientos y avanzar en este tema.
Además de mejorar el entorno y los sistemas para el staff, ¿hay algo en lo que le gustaría trabajar en el futuro o algún desafío que considere?
Sugino: La calidad de los estudios de Sega, tanto en Japón como en el extranjero, ha estado mejorando y los costos de desarrollo han aumentado. Me preocupa a dónde se dirigirá el desarrollo de juegos en el futuro.
Creo que cuando llegue la próxima generación de hardware, será común tener títulos con un presupuesto de desarrollo de alrededor de 10,000 millones de yenes. Sin embargo, al mismo tiempo, también es posible que se desarrolle una tendencia de hacer títulos que se puedan hacer con alrededor de 100 millones de yenes, pero cada vez será más difícil crear algo mediocre.
Como mencioné anteriormente, es importante expandirse globalmente y crear juegos que sean reconocidos a nivel mundial. Aunque ya hemos visto un aumento en el número de personas con experiencia en el extranjero dentro de nuestros equipos de desarrollo en Japón, todavía necesitamos aumentarlo más. Aunque existen desafíos como los efectos del tipo de cambio en la contratación de personal en el extranjero, continuaremos promoviendo su contratación.
En cuanto a cómo desarrollaremos los títulos que lanzaremos en el futuro y qué tipo de equipos y enfoque utilizaremos, no podemos simplemente seguir haciendo las cosas de la misma manera. Por lo tanto, creemos que es necesario explorar diferentes enfoques y tomar diversas medidas.
Cómo colaborar con la empresa de producción de videos del grupo SEGA SAMMY
He oído que TMS Entertainment también ha aumentado los salarios base. A pesar de eso, parece que la industria del anime enfrenta el desafío de tener una posición más baja para los creadores en comparación con la industria de los videojuegos y de luchar por generar beneficios. TMS Entertainment pertenece al grupo SEGA SAMMY, así que creo que sería beneficioso si colaboran más con SEGA y desarrollan contenidos que abarquen tanto los juegos como el anime. ¿Qué opinas al respecto?
Sugino: En términos lógicos, también pienso eso. Sin embargo, esto se relaciona con la creación de títulos para eSports que mencioné anteriormente, donde cambiar el marco (de creación) dificulta la creación de algo realmente bueno. Hasta ahora, no hemos visto resultados exitosos cuando decimos 'Vamos a desarrollar un proyecto que sea exitoso y disfrutable tanto en el anime como en los juegos'. Incluso con IPs que han tenido éxito en una expansión multidimensional, debe haber un campo líder que lo guíe.
Si pensamos que un anime puede aprovechar las fortalezas de SEGA y Atlus, entonces lo hacemos. Por otro lado, si pensamos que otras compañías podrían hacerlo mejor en este campo del anime, entonces les pedimos que lo hagan.
Por ejemplo, cuando se trata de presentar propuestas para servicios de suscripción, es difícil que compren un anime original de IP creado en colaboración entre TMS Entertainment y SEGA. Por lo tanto, es más probable que nos centremos en obras que tengan una obra original, y si se trata de convertir esa obra en un juego, es más probable que otras compañías que no sean SEGA se encarguen de ello.
No obstante, hemos estado colaborando más estrechamente con TMS Entertainment y, desde abril, Marza Animation Planet (una compañía de animación en 3D perteneciente al grupo SEGA SAMMY) se ha convertido en una subsidiaria directa de SEGA bajo mi jurisdicción. Estamos planeando emprender diversas actividades en el futuro. Puede llevar tiempo hasta que podamos hacer el anuncio, pero por favor, espera con entusiasmo.
Se mencionaron títulos clave de Sega y Atlus como Yakuza/Like a Dragon y Persona. ¿Podríamos saber algo sobre los próximos títulos? En junio, hubo muchos anuncios de grandes títulos.
Sugino: Gracias a vuestro apoyo, pudimos hacer muchos anuncios en junio (risas). Primero, mencioné Sonic Superstars. Cuando la gente de la industria lo ve, siempre escuchamos expresiones de asombro. Tiene muchos elementos nuevos en la jugabilidad y se puede disfrutar en multijugador, así que esperamos que os guste.
También se revelaron nuevas noticias sobre la serie Yakuza/Like a Dragon.
Sugino: La verdad es que el avance de Like a Dragon 8 es bastante divertido, como habéis podido ver. A partir de ahí, esperamos que suban vuestras expectaciones y esperéis por lo nuevo que está por venir. Antes, Like a Dragon Gaiden: The Man Who Erased His Name iba a ser originalmente un contenido descargable de menor tamaño, pero a medida que avanzaba el desarrollo, se fue volviendo cada vez más grande y se convirtió en un juego completamente nuevo. Esperamos que los fans disfruten de este título como un puente entre el 7 y el 8. Los fans de Atlus debieron de estar muy sorprendidos por el número de títulos nuevos en la serie.
No se esperaba que hubiera tres juegos, los fans se han sorprendido.
Sugino: Metaphor: ReFantazio es una obra completamente nueva. El equipo de Atlus lo está desarrollando bajo el nombre de "Studio Zero" un RPG desde cero que se convertirá en un hito para Atlus para las generaciones por venir. Desde que vi la primera trama, he estado esperando ansiosamente por el día en que pudiéramos anunciarlo.
Desde el anuncio del proyecto en diciembre de 2016 hasta el anuncio oficial del título el mes pasado, ha sido un largo camino.
Sugino: El concepto salió poco después de que se completara el desarrollo de Persona 5, y ha llevado bastante tiempo. Aunque el lanzamiento aún está un poco lejos, espero que estén emocionados porque es un juego completamente nuevo y diferente a todo lo que han visto.
Se anunciaron dos títulos de la serie "Persona".
Sugino: Persona 5 Tactica es un juego en el que uno se puede sumergir mucho. Y cuando se hizo el cambio de Persona 2 a Persona 3, muchos sintieron que Persona había cambiado. Estamos desarrollando Persona 3 Reloaded para no traicionar esos recuerdos de todos. Aunque es un remake, lo hemos estado desarrollando durante el tiempo que llevaría un RPG totalmente nuevo. Me gustaría que aquellos que lo jugaron en su momento y los que no lo han jugado aún lo disfruten.
¿Qué hay de los títulos extranjeros? El año pasado, el juego de WB Games Hogwarts Legacy publicado por Sega fue muy popular en Japón.
Sugino: Tenemos una buena relación de trabajo con Warner Bros. Home Entertainment. Se planea lanzar pronto la versión para Nintendo Switch de Hogwarts Legacy y seguiremos promocionando. También tenemos el próximo juego Suicide Squad: Kill the Justice League, así que nos concentramos en eso. Además, planeamos lanzar nuevos títulos de los estudios de desarrollo europeos de Sega en Japón. Hasta ahora, ha habido varias restricciones y dificultades para lanzarlos en Japón, pero en el futuro, nos gustaría expandir los títulos que hemos creado a nivel global tanto como sea posible. Ya lanzamos Company of Heroes 3 a finales de Mayo y tenemos programado lanzar ENDLESS Dungeon el 19 de octubre, así que espero que estéis atentos a esos títulos.
Viendo la lista de juegos, se ve que SEGA y Atlus lanzarán una gran cantidad de juegos en la segunda mitad del año fiscal 2023. Por último, ¿le gustaría enviar un mensaje a todos los fans de SEGA que tienen grandes expectativas en todos estos títulos?
Sugino: Gracias por jugar siempre a los juego de SEGA. Hace muchos años que no teníamos una línea de juegos tan sólida como esta, y estamos trabajando con muchísimo cuidado con estos juegos. Esperamos contar con vuestro apoyo en el futuro.
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Podéis acceder a la entrevista extendida en la web de Famitsu desde aquí.
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matsudaryota-works · 1 year ago
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MV chilldspot Digital Single「キラーワード」
映画『隣人×-疑惑の彼女-』主題歌
恋人役で出演しています
youtube
Staring : YAE, MIO
Ryota Matsuda
Yume Koga
Yuko Sakurai
Nobuyuki Hirose
Kurin Kusunoki
Shuji Yamamoto
Yoko Kaneshiro
Director : Takuya Setomitsu
Cinematographer : Yuki Maxima
1st AC : Seijun Ichinose, Mitsunori Nakata
2nd AC : Takahiro Kawahara
Lighting Director : Yamato Watanabe
Lighting Assistant : Hirari Okuyama, Ginji Ono
Compogitor : Daiki Matsuo (NANON CREATIVE)
Colorist : Yusuke Adachi
Hair&Makeup : Minami Ariga, sakai
Hair&Makeup Assistant : Kanoko Fukushima
Stylist : Yuya Nakajima
Stylist Assistant : Ryusei Higa
Casting : Kentaro Masuko, Mei Shibata(SKALY)
Production Manager : Yusuke Sato, Ayana Ishikawa
Production Assistant : Shion Uchida, Tomo
Sakamoto, Mikuto Hayashi
Assistant Producer : Rikuto Yoshikawa (Cyran)
Producer : Keita Sugai (Cyran)
Production : Cyran
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iluvluvnutella · 2 years ago
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⚠️ TR 277 SPOILERS ⚠️
𝗧𝗢𝗞𝗬𝗢 𝗠𝗔𝗡𝗝𝗜 𝗚𝗔𝗡𝗚
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sambart93 · 7 years ago
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2017.10.16/17 Honoo no Mirage 4th Stage Review!
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Official Website here Official Blog here Official Twitter here Press Coverage 1, 2  PreOrder DVD/BR here and here
CAST and CHARACTERS
Tomita Sho as Kase (Uesugi Kagetora) Hiramaki Jin as Kasehara (Naoe) Tsukui Minami as Mari (Kakizaki Haruie) Igarashi Maasa as Ryo (Yasuda Nagahide) Onogawa Aki as Minako Kanegae Kou as Takasaka Tadamasa Miyagi Koudai as Tetsuji Yuasa Masayuki as Masa Masuda Yuuki as Kuchiki (Oda Nobunaga) Hayashi Shuji as James D Hando/Hands (Mori Ranmaru) Kasahara Shinji as Sasaki (Irobe Katsunaga) Mizutani Atsushi as Master Ensemble: Sugawara Takeshi, Hosokawa Akihiro, Kitamura Kai, Tanaka Ryo, Kaneko Kayo, Kidera Nao
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QUICK BACKSTORY
So when this stage got announced and we learnt that literally half of the cast, including Aramaki Yoshihiko (Maki-Chan), had been switched out; I was furious! I was so upset and so angry! I LOVE ShoSan (Tomita Sho) and MakiChan together and this was a BL stage were I could have them LITERALLY together as canon! But MakiCahn wasn’t returning; I was so angry! I’d watched the third stage the previous year (review here) and I’d fallen in love with the world and the series! I wanted MakiChan to continue. However, it was clear that I wasn’t the only fan outraged, and MakiChan took to both his blog AND a livestream to explain why he wasn’t returning; it’s not that he didn’t like the series but that he felt he wasn’t good enough for the role; he explained how many times he just couldn’t understand what Naoe (his character) was thinking nor what his motives were so he had a lot of trouble bringing the character justice and that’s why he stepped down. I calmed down after he explained and decided to get tickets for it anyway so that  could at least support ShoSan - who I haven’t seen act since... TouStage. Naturally I followed the rehearsals and kept track of ShoSan and Hiramaki’s twitters and stuff (Hiramaki was replacing MakiChan), and slowly but surely I started getting super duper excited for it. I rewatched some of the previous stages before going this time and it reestablished my love for this world and story so it ended up being more of a ‘I’m going because I love the series’ rather than being a stickler on the cast change.
NON-SPOILER REVIEW Overall: This was amazing! I am SO glad I went and I’m super glad I went twice but I’m super upset I didn’t go at least 3 times; that’s how good this was! Once again I was sucked into this world and just wanted to know more and more. The ShoSan x Hiramaki pairing was absolute perfection. I have nothing BUT praise for Hiramaki as Naoe - he exceeded my expectations and did an amazing. I am now currently super obsessed with him (which is strange because looks like I’ve been to a lot of his plays in the past - TOEI HERO, PuriStage, Dance with Devils; so it’s not like it’s anything new.. I’m going off point..) Once again the visuals, projection mapping, and music was absolutely amazing. I am so upset there are only about two stages left in this series and that the book series finishes next year! I cried SO hard at this stage. The only down point to this play is there's a lot of storylines and plots brought up in this particular stage, the two hours feels like 3 hours because you’re trying to understand it in your head and click the links together between the stories. And I do think Minako’s story is bollocks and should be cut out for the most part but I get it’s there to create tension between Kagetora and Naoe. BUT it definitely wasn’t boring; just a lot to process which (at least the first time) made the play feel long. Rating: 8.5/10
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SPOILER REVIEW
it’s been a while since I’ve gotten such a close seat in Theatre 1010 - I always get really good seats like aisle or smack in the middle but I rarely get within the first section of the seating area, so it was nice to be so close this time around xD
I don’t really know where to start with this so I think this will be all over the place xD But I’ll try!
STORY
The main story continues where the second stage finished; stopping Oda Nobunaga from whatever world ruining plans he has. But they soon learn just what his plans are this time; with the help of him creating babies with the possessive powers.
We also have side stories such as; Kase trying to stop his feelings for Minako; Minako who currently is engaged to someone else but really wants Kase; Naoe who’s jealous that Minako is the one Kase wants; yet Kase thinks and worries about Naoe constantly; Tetsuji turns out to be supernatural kid who can use the same powers as them (as in the main cast group) as well as possess a sort of psychic power; Mari can no longer sing because Oda took that power fro her; Mari and Sasaki have to look after this new power kid; Master gets shot.
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I think that’s all. It’s A LOT don’t you think? It definitely hurt my brain the first showing >.< the second time around, I was able to enjoy it a lot more and I got so much more invested the second time around; the amount of times I cried! And the curtain call; we were all a mess (all meaning the audience, only Mari’s actress cried on stage).
As stated above, I feel like the Minako story line was bullshit. We first met her in the first stage where she gets possessed by evil spirits and Kase saves her but even in the second stage we know she’s going to get married, so the fact she comes back into Kase life and is like ‘I’ll break up with him. I’ll through away even my family so long as I can be by your side’ and Kase, obviously knowing that she doesn’t know just how dangerous his life is and how much of a risk she would be staying by his side. She’s so stupid. Part of this story line I find acceptable to be kept in the play because with her in the picture, it really messes up Naoe; he’s clearly in love with Kase and totally possessive of him and so to have her pop up and Naoe can clearly see that Kase has feelings for her back, Naoe gets really jealous and he gets really confrontational with Minako, and he gets really snappy with Kase because of it. It also leads Naoe to be really manipulative but also it makes him flipflop between pretending to be nice in front of them and just not giving a shit as to what they think and simply saying and doing what he feels. So for those scenes and moments I accept her story. BUT there’s parts of her training with Kase to become stronger, and there’s two separate scenes where it’s her and Kase talking about how she wants to stay by his side. I wish they’d done that in just one scene because in one scene she gives him a scarf because it’s getting cold and then in the second one she’s like ‘I’m ready to go. Come with me’ and this is when Naoe walks in; I wish the scarf scene and Naoe walking in on them had been just one scene, because during the scarf scene (the first time around) my brain went ‘OH YES! NAOE IS GUNNA SEE THIS AND GO MENTAL!’ but he didn’t, yet he does in the second scene so it seemed like a waste of time and seemed right that he’d butt in on the Christmas present scene better. I’m sure I’m not making any sense because no one else has watched it but... I wanted that to be one scene because I flt they dragged her story out so much and she practically just said the same things every time. The scenes where she AND Naoe was involved were so much more entertaining because you could see Naoe cracking inside and just couldn’t bare seeing them together.
The other slightly negative thing about the story that I noticed was the lack of comedy; in the past three stages they’ve at least had some decent amount of comedy sprinkled in, but in this fourth stage there is literally nothing. It’s 98% serious and dark and it’s very mentally draining, so that’s another reason why this stage felt a lot slower. There is no comedy relief for a good 80/90 minutes and then finally the lovely Koudai comes on stage and he gives the atmosphere some life and energy. But even his story quickly gets dark too =[ It always baffles me when a stage series changes something major about their set-up, for example TouMyu stopping Otokomichi for their lives in Mihotose, and in this one when suddenly they’ve decided to get rid of the comedy completely; you’ve set up THREE stages where we get at least a good 2 or 3 good laughs and some relief, you can’t change such a necessary, predominate aspect of your series it in your FOURTH stage.
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SCENES/COMMENTS
The opening is SO loud and powerful!!! It was so good!! The music as always is amazing and I love, love, love the projection mapping as always - especially for the opening scene!
As mentioned above; this stage was intense. There’s not really a moment you can breathe, at least not until Koudai comes on stage, and he’s this happy, clapping guy for the most part and helps raise the atmosphere somewhat.
The showdown between Kase and Hands was interesting because Kase is like ‘why do you stay by Oda’s side’ and stuff. I gets really heated.
I also really love when Hands approaches Naoe and tries to persuade to join him and there’s this moment of complete silence as we wait for Naoe to answer him and then he slaps Hands plans/money out of his hand and goes ‘No thank you’ it’s so cool!
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I loved the showdown between Kase and Oda too when they’re drinking together and then once they’ve finish their drinks, their civil masks come off and BAM(!) their shoot their powers at each other.
This time around, we witness the Master getting shot! I was so shocked! BUT it was only his leg so fingers crossed he comes back -- although the actors (Atsushi) already stated this is his last one *cries* I really liked the scene before this one where he and Masa watch Mari perform on the bar’s stage for the last time and Masa and Master get all emotional and start crying, it’s amusing. And then in this scene when he gets shot, Masa FINALLY speaks and he goes ‘MASTER!’ in shock as he tries to help him up =[
Towards the end when Oda’s powers transform and he becomes this unstoppable, powerful, force, just as he and Kase go all out on attacking and killing each other, Kenshin (Kase’s adoptive father) pops up and completely shuts down the fight. I looked like Kenshin was abandoning Kase and it crushes Kase hard and he’s like ‘why are you leaving me? What did I do wrong?!’ and Kenshin explains that they have to work together (he and Oda) in order to stop the world from... going to shit(?). I’m super interested in seeing if Kenshin will continue to pop up. I assume he’ll finally reveal himself properly (he was back-lighted in this stage so we didn’t see his face or anything, and it’s obvious an ensemble guy was playing Kenshin because he hasn’t properly been cast) in future stages.
One of the very small comedy scenes which brought a smile to my face is when Miyagi is in the background eating Nabe (hotpot) and it just such a happy boy as he eats <3 it’s such an adorable moment and he runs over to Ryo and Kase and is like ‘come and eat with nabe with me!’ he’s so adorable! And then Kase orders Ryo to stay with Miyagi as he goes off and when Ryo sits down, across fro Miyagi, the scene starts to fade to black but Ryo slaps him across the head -- it’s very funny. Unfortunately in the first show, no one else laughed (besides myself) BUT luckily in the second show, everyone laughed!
A quick note: the height difference between Sho and Igarashi, and Sho and Jin is hilarious yet totally cute at the same time!
I also like the scene just after Naoe’s parents’ funeral and Naoe goes to his now burnt down house and is trying to clean it up somewhat but naturally he just breaks down on the floor - I cried so hard, it broke my heart so much - and Kase is there giving somewhat moral support.
Speaking of Kase and Naoe being together! I need to talk about how ShoSan and Hiramaki became my new OTP within like minutes of seeing this stage!!!!
MY NEW OTP!
I ship Shosan and Jin, and Kase and Naoe SO HARD after seeing this play! Holy moly WHERE TO BEGIN!
The OPENING CREDITS scene, Kase and Naoe come on stage together but then Minako shows up from the left side of the stage, so Kase goes towards her and we see Naoe on the opposite side of the stage just DEATH STARING her down. Another scene is when Kase hugs Minako and Naoe is top right part of the stage and he just looks in horror and shaking his head and slowly backs away but looking totally heartbroken(!) -- it’s SO powerful and Jin’s facial express in both moments is amazing!!
As I mentioned above; I really wanted Naoe to walk in when Minako gives Kase the scarf. But before this scene we have Naoe talking to Kase and he’s like ‘who are you think about right now? ... It’s her sin’t it. Why do you get involved?’ and then the scarf scene Minako asks ‘who are you thinking of right now? It’s Naoe isn’t it. You really care for him’ BUT Kase never expresses his emotions NOT EVEN ONCE! So it’s like KASE WHO DO YOU LIKE?! WHO DO YOU WANT?! But I feel like he loves both of them but in different ways; Minako is just a quick infactuational love and would rather be far away from her so she can live happily and survive, whereas Naoe has ALWAYS been there for him and they worry and care about each other just as much as the other and therefore are practically soulmates; both in a romantic and platonical sense. Does that make sense? Whatever, these two belong to be together!
And towards the end, after Kase breaks down after he sees Kenshin abandon him, Naoe hugs him from behind, and it looked like Kase was gunna hold his hand (my hearts is super dokidoki right now xD) but Kase holds for a milisecond before just pushing Naoe back!! Ohhh myyy!! KASE JUST ACCEPT HIM! LET HIM LOOK AFTER YOU! *cries*
The kiss scene!!! Ohhh myyy! I’m calling it a kiss scene!! They techinically didn’t kiss but they were literally millimeters away!!! AND Jin has the back of his head to the audience blocking our view so they could’ve been kissing really! I also love how Tetsuji walks IN on this and just screams and falls to the floor xD
Oh god I’m getting so emotional over these two... not only are the characters amazing but I think Jin and ShoSan work so freaking well together! is is their second or third time working together. Straight after this stage, ShoSan and Jin filmed a movie together too! So they obviously get along well too o_O <3
Can we get some APPRECIATION here?!
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THE ACTING
Tomita Sho as Kase (Uesugi Kagetora): ShoSan is always phenomenal. He knows how to play a cold, unemotional, sometimes mean (especially towards Naoe) character very well. But he also has subtle switches between when he’s being Kase and when he remembers that he’s also Kagetora. During the AfterTalk on the 16th, the cast members mentioned how even though the audience can’t really see it, the switch in his eyes when he’s either Kase or either Kagetori is scary! His eyes are (I quote) ‘so cold and soul-piercing when you’re Kagetora!’. He’s such a great actor. I love whatever he does! And I love him as Kase.
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Look how sexy he is!! ^^^ *dead*
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Hiramaki Jin as Kasehara (Naoe): I cannot with Jin. All the priase seriously. I have nothing but praise for him. His Naoe was/is PERFECT! I was SO pissed when MakiChan stepped down, yet Hiramaki Jin took what MakiChan had made of Naoe and added to it. Jin acts VERY similar to MakiChan, especially their voices are similar when they both yell which was a little weird at first for me to hear. I was like ‘HE SOUNDS EXACTLY LIKE MAKI! But.. that’s in!’ xD Jin’s facial expressions and how he looked towards say Kase as opposed to say Minako is such a huge difference. And it’s SO obvious when Naoe is just brewing with either jeaous or hatred thanks to Jin’s facial expressions; they’re phenomenal! I think it was partially the scripts help but I mainly want to applaud Jin on his performance of Naoe because I REALLY fucking understood Naoe this time around. I walked out of that threate on the first show thinking ‘I love how layered Naoe is!‘, and I walked out of the second show thinking ‘Fuck Naoe is SO complicated but it’s SO realistic and very human.’ I totally understand WHY MakiChan had such a hard time understanding and being Naoe and his motives; MakiChan is clearly just too purehearted and not messed up enough because I TOTALLY related to Naoe in this one.
Let me give you an explain of just how complex Naoe is:
One scene he approaches Minako with such a light air and all smiles, and says he’ll help her and Kase escape and live a happy life to which she’s super happy and she goes on to talk about how she wants to be by Kase’s side, Naoe then mentions softly ‘but don’t you already have someone? A fiance?’ and she says she’ll break that off if it means she can be with Kase. To which, Naoe’s jealous side immediately comes out and he does a complete 180 straight away and snaps at her ’you have a fiance, why are you messing with Kase? Just leave him! You already have someone! Just go off and be with them! Why does it have to be Kase?!’ and obviously she is shocked and confused by his complete switch within minutes.
He did something similar to Kase, he said gently ‘you should go with Minako, get out away from here. Go somewhere safe. We can handle Oda with just us three’ but Kase turns around and orders that it is Naoe who should go with Minako and get to safety, but of course Naoe cracks and goes something like ‘why her?! And why are you making me go with her?! I want to be by your side! I want to protect you! I’m suppose to protect you!’ and Kase is like ‘you’re protecting me by protecting my heart (which is with her)!’ and Naoe is like ‘then what about me?! Do I not matter?! What am I to you?’ and the scene ends with ‘THIS IS AN ORDER FROM YOUR MASTER. You will leave and go with her!’ to which Naoe can only kneel and go ‘Yes Kagetori-sama’.
I totally understand Naoe. He’s in a constant battle with his brain and his heart. He wants Kase to be happy, so Kase should go with Minako. But Naoe can’t stand the thought of Kase being with anyone else but him, so he wants to crush Minako and have her out of Kase’s life. But he also wants to keep Kase safe and one way is by making him runaway with Minako, but then that means he can’t be by Kase’s side which makes him angry and jealous all over again. And they’re master and servant so Naoe should keep his feelings towards Kase a secret and stay professional but sometimes it’s just too much and his feelings and actions from those feelings burst out which Kase clearly keeps rejecting somewhat which confuses Naoe and hurts him even more yet he can’t give Kase up. It’s just a constantly cycle of internal fighting that Naoe has going on and I can completely relate << my entrie teenage years were this cycle’
I got ALL this out of two performances from Hiramaki Jin; if that doesn’t show you just how amazing of an actor he is then please get out of my life xD
I’ve watched so much of Jin’s stuff and gone to stuff because he’s been in it (among with others in the cast) and I always buy his goods. I really like Jin. He deserves a hell of a lot more stage work xD
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Isn’t he adorable!
Igarashi Maasa as Ryo (Yasuda Nagahide): He was a great Ryo! He did a really good job as Ryo. But he didn’t have enough stage time to really give us a sense of how Igarashi himself is putting a spin on Ryo. I hope in the next stage he gets more stage time so we can see his version of Ryo more fleshed out. Also, he was so sweet at the 17th’s curtain call; he wanted a Call and Response so we did:
Him: Yasuda Audience: Nagahide Him: Honoo no Audience: Mirage!
He was so happy we shouted so loud for his call and response ^_^
Kanegae Kou as Takasaka Tadamasa: His fight scene towards the beginning of the stage is SO cool! He jumps down fro the top back stage and so cooly just rearranges his hat and clothing between wooping bad guys’ butts! I also love how he was more ‘behind the scenes’ and watched the world starting to crumbling and almost narrating the events rather than getting involved. BUT I like how he saved Kase at one point so he clearly has some motive. In the AfterTalk on the 16th, Kanegae talked about the ‘him saving Kase’ scene and said ‘Suki wake janai / He didn’t do it because he likes Kase. He has an ulterior motive.’ which is very Tadamasa-like.
Miyagi Koudai as Tetsuji: I loved Miyagi’s character in Messiah (review here) and I loved his character in this too! He is very, very, very quickly becoming a favourite actor of mine! In this, he is playing a 15 year old(!) which makes it even better and explains why his character has an oversized sweater and looks a little disheveled and is happy and bouncy. Koudai on stage was a breath of fresh air! I enjoyed his character so much! I LOVE Naoe’s reaction when Tetsuji suddenly starts attacking Hands with his supernatural powers and Naoe is like ‘you...you’re?!’ and I love how Naoe protected Tetsuji during the bigger fights. I’m so glad his character Tetsuji has this untapped power similar to that of the main group, which implies he’ll be in he next one too! I hope so! 
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Koudai himself is adorable. I watched his AfterTalk and he talked about how he wasn’t sure he was the right choice for the role at first because he’s playing a 14/15 year old (again xD), and during rehearsals or backstage he would just be like ‘I’M A CHILD!’ so the other actors would remember too to treat his character more like a kid xD Also, during this AT, he said he and Tetsuji felt happy when he’s eating, and everyone replied 'why?!’ You’re not event actually eating!’ to which he answered that he feels his character didn’t have a happy life so being able to eat was something that made him really happy. Also at the FINAL curtain call, he was the very last to come on stage and because he was late to come on, he came charging onstage with his hand over his mouth; his face was full of food xD he wasn’t expecting a 4th curtain call nor to be called on during that curtain call xD ADORABLE!
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Yuasa Masayuki as Masa:  Masa was adorable! I was upset at first that they changed Masa’s actor but he was adorable! They even dragged him into the aftertalk and sat on the same seat with Master (Atsushi) xD I hope both Masa and Master can continue into the next stage even though it was implied it was their last stage and scene for Mirage *cries*
Sugawara Takeshi: He was in the third stage of Honoo and I was SO happy to see him back! I really like him as an ensemble member! And he got so many various speaking roles and characters and they were all great!
EXTRAS
On the 16th, Ryo’s previous actor was there watching xD and at curtain call Sasak was like ‘HOW WAS IT RYO?!.... I guess he won’t tell us in front of everyone. You’ll tell us backstage right?! ... I’ll take that as a yes’ xD
Jin explained that his Naoe is a little different every time – so he’s pulling a Mokkun (Mihotose reference there) xD
On the final show, there were 4 curtain calls; two of them were standing ovations. The writer was also there and so ShoSan got her to stand up and give her opinions about it and she thanked everyone and said she enjoyed the stage a lot and she’s sad that her next book in this series is her last one. On the very fourth and final curtain call, ShoSan did his signature 'I just have one last thing to say... KAERE!/go home!’ I love ShoSan so much!
ALSO these beautiful pictures surfaced during the run of this stage <3 ENJOY!
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GOODS
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I was only going to buy the pamphlet xD and my ticket came with a ShoSan FC limited bromide <3 BUT I ended up loving Koudai and Jin so much in this that I just had to!
*
Oh my god I ACTUALLY caught up! ALL my stage play reviews are done! AND there’s just MakiChan events missing now really <3 BIG KUDOS TO ME! xD
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bajimagination · 3 years ago
Conversation
Incorrect tokyorev quotes: sanity
Takeomi to y/n: Oh damn. How're you still alive?
Takemichi: *cries and faints*
Mikey: *dark impulses intensifies* *mood swing intensifies* *inner brat intensifies*
Baji: *rock 'n rolling *
Kazutora: *head banging along with baji*
Chifuyu: *baby talks to a cat*
Pah-chin and Peh-yan: *screaming at people*
Kawata twins: *starts fighting other people bc of their mood swings*
Hanma: *playing around with his motor* VrROOM VRoOoM!!!
Kisaki: *mumbles in evil plan language*
Sanzu: *jumping around, screaming while holding a katana*
Koko: Akane-san *sniff sniff* *wipes tears using money*
Ran: *sways his baton everywhere*
Rindou: *breaks everyone's bones*
Y/n: Honestly, I don't know *sighs* I don't. FUCKING KNOW.
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midoriima · 3 years ago
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tr characters as embarrassing things that i've done.
ft. sano majiro, ken ryuguji, mitsuya takashi, baji keisuke, ryouhei "peh" hayashi, haruki "pah" hayashida, kazutora hanemiya, hinata tachibana, takemichi hanagaki, emma sano, hanma shuji, and têtta k!saki — swearing — not proofread
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SANO -mikey- MANJIRO
Like every other day at school, Mikey is sleeping in class with his arms around his face, blocking all the sunlight in the room to get his some sleep.
He always slept in class but this day, he felt extremely tired yet he can't sleep well, he just keeps waking up.
Just when he could finally rest, a voice woke him up and his head shot up, sweat on his forehead and his face oily. "Sano-san, did you fall asleep again?" He turned to his back to see a classmate, worriedly staring at him, he looked haggard but he didn't even care about it before going back to sleep.
KEN -draken- RYUGUJI
"Okay, class, go get five different colored papers." The teacher said and to Draken's dismay, he didn't have whatever the fuck the teacher said.
Before school even started, he thought he didn't need it cause, "it's fucking ninth grade, not preschool," so he didn't buy colored paper, but apparently, they still needed it.
He turns to the person behind him who was getting his own colored papers, as he looks at him, he starts contemplating whether or not he should ask from this guy but he did it anyway, "Give me whatever the fuck the teacher said and you get to keep your bones,"
"O-okay!!"
(I DIDNT SAY IT LIKE THIS 😭😭)
MITSUYA TAKASHI
Mitsuya was walking around the school to find inspiration, nothing around really sparked up any ideas, but he still walked around anyway in hopes that he will find that inspiration he was looking for.
He decided to stop by a vending machine, but just as he was about to, his foot got caught on the platform and just when he was about to fall face flat on the cement, he caught himself with his hands holding him up from the ground.
He wipes his hands before furrowing his eyebrows, utterly embarrassed.
BAJI KEISUKE
In silence, he ate dinner with his mum. The sound of silverware clanking on their bowls as well as barely audible munching could be heard.
Baji's thoughts were messy, he didn't have one specific thought that he was able to think of, but suddenly a memory popped up in his head, an embarrassing one at that.
As if to shake away that memory, hurriedly, he tilted his head far to the left, and his mum could only furrow her eyebrows as she looks at her son, concerned. "...what are you doing?"
"Nothing..." He said before eating again.
RYOUHEI -peh- HAYASHI
It was seldom that Peh-yan was so focused, but he was now. As his eyes linger on the TV screen, he left his mouth wide open for drool to run down to his legs and a fly to almost fly inside his nose, that was then his eyes darted away from the screen, and he let out an exhale from his nose.
He wiped his legs from the drool before looking around, embarrassed.
(except for the tv & fly, this happened to me when i was dicing onions and left my mouth open 😑😑)
HARUKI -pah- HAYASHIDA
"Damn it, who told Draken to take his sweet ass time in the bathroom?!" Pah-chin thought, he needed to take a piss right now, but he won't do it outside.
The gang were hanging inside his house and currently, he was pacing around the kitchen, circling the table to help him keep himself from pissing his pants because Draken is taking too fucking long.
He hears laughter in the living room and he turns to see them playing a board game. That second he stopped, he was like this 🤏 close to releasing it all in his pants, and went back to walking around the table, hips going side to side as he crossed his legs while circling the table.
Peh-yan soon turns his head to Pah and asked, "Pah, what are you doing?"
"DRAKEN'S TAKING TOO LONG!!!"
Draken finally comes out of the bathroom, "Someone called me?"
Pah-chin shoved him out of the way before hurriedly getting inside.
KAZUTORA HANEMIYA
The girls (me) were having fun in playing with his hair, tying it into ponytails or buns, that was until the teacher arrived in the classroom, and everyone went back to their seats.
Partially listening in the lecture, he takes the hair tie he borrowed from one girl (me 🥳) and ties his hair far to the side, not noticing those strands of hair that stuck out, making a lump on top of his head, making him look a little funny.
He didn't even notice it and had walked around the school with that hairstyle.
(this was the most embarrassing time of my life in 2nd grade)
HINATA TACHIBANA
Currently helping her brother, Naoto, study, Hina suddenly remembers of that time she used to send Takemichi letters and remembered one embarrassing and corny line she wrote in one of the many letters.
Her face turned sour and her face was suddenly in the palms of her hands, her face beet red and her heart beating fast.
"So damn embarrassing..!"
TAKEMICHI HANAGAKI
Akkun and the others had left him all alone in the school, he was just walking around, and thought, "This is so boring."
He glanced at many people before his eyes stayed on one person and he approached them, hoping to make a friend to talk to. "What's your name?"
"Uh, Naomi."
But he suddenly walks away.
(yes, their name was naomi 😑 and no, if you still remember that time and recognize me, that did not happen and i also apologize for being so weird back then.)
EMMA SANO
Currently scrolling through her Instagram, she comes across a sketching video and was reminded of that time she used to draw.
Emma goes back to her account and scrolls down her many posts when she finds her old drawings were still up on her account, her face soured and her eyebrows furrowed as she cringes looking at her drawings back then, before deleting them all.
HANMA SHUJI
Hanma was bored with nothing to do, nowhere to go, and no one to pick a fight on. Though, he could easily do the latter but he wasn't in the mood for it, especially because he knows they won't even try to fight back.
Sitting on the couch, he looks up at the ceiling, slouching on the chair when drool ran down his face and he snapped out of his trance.
"What the fuck."
KISAKI TETTA
Kisaki was feeling great in his Social Studies class, confidently typing out his answers in the chat for the questions that others didn't know.
That was until a classmate of his tells him that the teacher can't see what he's typing because they're presenting, he soon stops typing when the teacher calls for his name, sounding a little pissed that nobody was answering his questions.
The moment the teacher called his name to answer a question he didn't know, he left the call.
(dumbass.)
um yeah so... el oh el 🧍‍♀️
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jellybelly-may · 4 months ago
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Am i that bored to the point I decided to ignore my animation homework and work on a new Tokyo Revengers series? Yes, Yes I am. Anyways, new series coming soon!
Headcanons List:
Haitani Brothers
Kawata Brothers
Sano Siblings + Izana 
Akashi Siblings
Mitsuya Siblings
Shiba Siblings
Tachibana Siblings
Inui Siblings
Others:
TOMAN
Hanagaki Takemichi
Sano Manjiro/ Mikey
Ryuguji Ken
Baji Keisuke
Matsuno Chifuyu
Hayashida Haruki (Pah-chin)
Hayashi Ryohei (Peh-yan)
VALHALLA
Kisaki Tetta
Hanma Shuji 
Hanemiya Kazutora
TENJIKU
Kurokawa Izana
Kakucho
Mochizuki Kanji 
Madarame Shion
Kokonoi Hajime
Muto Yasuhiro
Haitani Brothers
BLACK DRAGONS 
Sano Shinichiro
Akashi Takeomi
Wakasa Imaushi
Arashi Keizo
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sarcastiicfreak · 2 years ago
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Tokyo Revengers Chapter 262 Spoilers! Just some thoughts and theories about it
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My dude is not even bored anymore. He is just annoyed.
Oké so this chapter really didn't tell us much and it feels like Wakui is stalling at this point.
I was convinced that Hanma is the 2nd Timeleaper but the surprised reaction he had is weird. I feel like a timeleaper would know what Mikey's dark impulses are like but Sanzu was also surprised so Idk.
And the end
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The fact that everyone is on the ground makes me think this isn't the last fight after all. I think it would be weird if they got up after that and went: "Let's go again!"
I think they should calm down go home and reorganise 😹
I finally want to know if the Hanma timeleaper/reaper theories were right or not or if the second timeleaper was Mikey all along. I'm starting to get very impatient.
Also I'm pissed that Taiju survived the Katana but Kakucho didn't.
And the Empress got back up just to get beat again 😭
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lanlan-der · 3 years ago
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