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neonmusicnow · 1 month ago
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thegamecollection · 2 years ago
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WWE 2K23 - REVIEW ROUNDUP!
This week we hit the ring with a deep roster of WWE Superstars and Legends including Roman Reigns, "American Nightmare" Cody Rhodes, Ronda Rousey, Brock Lesnar, "Stone Cold" Steve Austin and more!
Launching this Friday, check out what the big name reviewers have said about WWE 2K23 below:
PushSquare - 8/10
“WWE 2K23 isn’t a huge step up from 2K22 with long load times and a surprisingly unpolished Showcase Mode for John Cena, but the series has still shown growth, considering War Games is pure chaos and MyRise is much improved. The future is once again bright for WWE and 2K, and so WWE 2K23 should be celebrated by fans as though they’ve just won their first world championship.”
Read the full review here.
GamesRadar - 4/5
“Finally, the disaster that was WWE 2K20 can be laid to rest. Following a game so legendarily bad its successor was canceled, developer Visual Concepts has spent three-and-a-half years exhuming this series from the dead, Undertaker style. Last year's outing was solid: not quite main event caliber, but the most playable in half a decade. WWE 2K23 goes one better. The former Smackdown series is finally back on top form.”
Read the full review here.
GameRant - 4/5
“Whereas WWE 2K22 was a rebuilding year for the franchise, WWE 2K23 is all about building on that foundation, offering players more bang for their buck and taking everything a step forward. There is still plenty of room for improvement for sure, but WWE 2K23 is easily one of the best WWE games of the past decade.”
Read the full review here.
Dexerto - 4/5
“I feel in some ways I’m echoing my sentiments from one year ago. The gameplay is near-perfect and the presentation and delivery of a worldwide sensation are engrossing and captivating. Better still, one of the game’s most promising game modes is fully realizing its potential.”
Read the full review here.
HardcoreGamer - 4.5/5
“2K and Visual Concepts continue to show commitment to this franchise in WWE 2K23 by making necessary gameplay changes and additions to an already-strong core that was established last year. WWE 2K23 then pushes the graphical fidelity forward to the point that it possibly surpasses its NBA 2K counterpart in the grand spectrum of things.”
Read the full review here.
With other reputable sites such as IGN, Polygon and Eurogamer still to score, we’ve picked the most reputable sites available as of today 15th March at 2pm!
Pre-order with us now and you’ll earn an EXTRA £10 REWARDS at dispatch!
Right here at The Game Collection!
-Jack
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smoltinykat · 7 months ago
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Yeah, I'm a hard core gamer!! I play the hardest games known to gamers 😎
(I ligit got stuck on this game so much qwq)
Just a girlboss on her daily tasks 🎀
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posthumanwanderings · 8 months ago
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Internal Section (Positron / Square - PS1 - 1999)
“Often described as a twisted fusion between Tempest and S.T.U.N. Runner, this Positron game was released exclusively in Japan in 1999, at a time when the PlayStation games catalogue was already vast and varied. Dynamic and irreverent, Internal Section is essentially a complex ‘tube shooter’, an unusual angle that can be considered a welcome addition at a time when horizontal and vertical scrolling shooters were predominant. The mere sight of the initial presentation, or the bizarre imagery printed on the bizarre game manual, tells Internal Section apart from a common shooter. Instead of acquiescing to the adolescent anime characters and pseudo-plots, it evokes the same mature, impersonal and hi-tech ambience of the demoscene computer art subculture. Each of eight levels is divided into four sub stages (A, B, C, D and Boss Fight). When the level guardians are reached, game scheme switches from its tubular form to that of a circular rail drawn around the enemy, where greater shot precision is often required. Internal Section‘s gameplay is utterly unique, allowing the player to instantly choose between twelve different shot types, each of them based on a Chinese zodiac sign: apart from dodging bullets and other obstacles, the key to success lies in the use of the appropriate sign for each situation. Far from a hardcore shooting game experience, Internal Section is all about the experience and aesthetics – rather than superhuman skills – with scattered checkpoints and infinite continues that make it a short, albeit extremely enjoyable video game.
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The first impact created by Internal Section originates from the awkward graphic style. Their lack of texture mapping is properly compensated with the addition of smooth and lustrous shading, drawn in vivid colors and wonderful contrasts. Flat polygons pervade the screen as each level displays a predominant color, and each sub-stage exhibits a rich and artful array of pictorial themes. Due to its spartan aesthetics, this uncanny Squaresoft release is bound to be compared with Rez, released by SEGA two years later.
iS also aspires to a perfectly balanced blend of audiovisual and gameplay, including a carefully selected techno music playlist. While not as memorable as the licensed soundtrack from games such as WipeOut, the disk includes 16 original themes that help bring some strong sense of rhythm into the game experience. Similar to Ridge Racer, it also lets the player swap the game disk for an audio CD, essentially giving it a customizable soundtrack. Customizations also include the selection of different ambiences for the levels, a factor that dramatically increases the game’s appeal and replay value.
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If carefully observed today, in light of modern shoot’em up revivalisms, iS has achieved a certain state of grace, having risen to a level that only a handful of its counterparts were able to attain. Its flat polygon graphics running smoothly on the television screen and its responsive controls prevent the game from looking or feeling obsolete. In fact, everything about iS contemplates innovation, as well as a very strong desire to evade the usual patterns that have long infected this stagnant genre. Its status as a rare and unpublicized title coming from a major company has contributed, undoubtedly, to the consecration of Internal Section as one of the most engaging and sought after titles from the recent past.“ [article source]
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fruitytrollroll · 3 months ago
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Nine Sols' narrative themes inform every gameplay element btw. if u even care.
saw someone call Nine Sols' gift sysrem for Shuanshuan "too dialogue-heavy" and "pointless" and I went temporarily insane
if the quest moments with Shuanshuan feel "pointless", it's because they are meant to be their own reward and you did them out of obligation!!! why!!! nobody was holding you at gunpoint to MAKE you raise this beautiful precious forgiving baby boy who loves you and nursed you back to health—but like a deadbeat dad on a custody visit just to be compliant with a court order, you spent time with him anyway and you resented him for it. WHAT!!!
also can NOT overstate how the games' themes of revenge and redemption tie into these scenes. they are not by ANY MEANS pointless!!! the way Yi goes out of his way to preserve his culture, by sharing it with the APEMAN he's raising, speaks VOLUMES about Yi's character growth in the 2 years since he and Shuanshuan began living together.
I was personally endeared by Shuanshuan immediately, and was delighted I had gifts to give him—AND that they each had bespoke cutscenes that revealed lore information about Solarian culture, and background information about Yi and Shuanshuan'a lives together?? do you guys know how rare and special it feels to have a gift system that WORKS like this??? SO many games give you garbage trinkets to throw at your companions for a quantifiable affection boost, so I cannot overstate how deeply impressive and heartfelt and dedicated to their story Red Candle Games clearly was to have put in the time and effort to make their gift mechanic so deeply character-driven, with custom animations and environmental changes for every skill you teach Shuanshuan. 🥺🧸✨️
if you don't like social sim elements in games, or the characters didn't succeed in endearing themselves to you, that's fine. They're not for everyone—but I suspect my experience was the intended one! you're supposed to like and care about these characters enough to bring them the gifts you find on your travels of your own volition!!
if you DON'T care about the characters, you can skip their scenes, and the game respects your time by LETTING you do that, AND by giving you an ending that is less involved in the characters' lives. but if you resent these scenes because "ugh i HAVE to do this to get the TRUE ending 🙄" then idk!! I think you are playing the game wrong!!
I think RCG gave players an opportunity to not care, and a perfectly satisfying ending despite it all (THE BETTER ENDING AND LESS EMOTIONALLY DEVASTATING ENDING, IN MY OPINION, BECAUSE RCG IS SO MEAN TO ME 😭), and if you passed that up for completionism's sake... IDK!!
I genuinely think achievments have poisoned too many games that don't benefit from them! Gone are the olden days of playing your big sister's SNES games blind—no online guides, no guardrails, just getting lost and wandering around the overworld, just playing by vibes alone and if you get stuck u just have to take a break and come back later instead of looking up a guide online because there wasn't even a GameFAQs page for it yet—but on GOD we need to get back there. Play games blind. Don't look up guides. JUST ENJOY IT, JUST ENGAGE WITH THE MEDIA, WE DON'T NEED INSTRUCTIONS I PROMISE, YOUR INNOCENT NASCENT FUMBLING IS ENOUGH, YOU CAN PLAY THE GAME AND HAVE FUN WITHOUT SOME CHODE ON "HARDCOREGAMER" DOT COM GIVING YOU A DISRESPECTFULLY SPOILERIFIC BREAKDOWN OF A PATH OR BOSS FIGHT OR ITEM LOCATION THAT ROBS YOU OF THAT JOY OF DISCOVERY!!
anyway. yes, if you forced yourself to sit through the dialogue of character-driven scenes for characters you didn't even like or feel compelled by, just to get the "True" end, then I imagine it would feel "pointless" and like "too much text". But failing to catch your interest is not a failure of the game's storytelling if you only disliked it because you were forcing yourself to do it for the achievment, just to get an ending that wasn't made with your play style in mind!!!
"it doesn't even affect the game's ending :/" *LOUD INCORRECT BUZZER*!!! ALL the sidequests have the CUMULATIVE effect of changing the ending! this is because Yi is a ruthless, analytical scientist deposed from his seat of political power in New Kunlun on a quest for revenge—yet he spent precious time doing a bunch of "pointless" sidequests for his friends he's come to care about, which allowed the villain's brewing plot the precious time it needed to come further to fruition. Yi is on a REVENGE quest, and it is the very act of saving Shuanshuan (thus alerting the island's security systems to Yi's presence) that puts a timeline on that revenge. He exposed himself for someone he cared about, putting his revenge in jeopaedy—and he postponed that revenge still further to make amends to the apemen he once thought so little of as to be complicit in their heinous exploitation!!! YI IS GROWING HE'S CHANGING, SHUANSHUAN CHANGED HIS HEART, AND IT'S ONLY IN THE TRUE ENDING YI CAN COMPLETE HIS CHARACTER ARC BY REALIZING HE FUCKED UP AND ACTUALLY REPENT (EVEN IF I HATE IT BECAUSE IT'S THE SADDEST ENDING, FUCK YOU RED CANDLE GAMES 😭)
also combat is focused around the parry because this game's primary thematic underpinning is giving proof to the age-old adage "fuck around and find out" (it's revenge it's about reVENGE IT'S ALL ABOUT FORGIVENESS AND CHANGE AND REVENGE)
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knackfandomarchive · 8 months ago
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the link changed. Here it is!
https://hardcoregamer.com/videos/e3-2017-knack-ii-trailer-gets-perfect-musical-accompaniment/261310/
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E3 2017: Knack II Trailer Gets Perfect Musical Accompaniment
Not really bad but not quite good enough, it was still very close to having the elements of a hit.  Knack II is a shot at redemption, though, and the trailer’s song is a perfect anthem of defiance for the character and his world.
Go see!
http://www.hardcoregamer.com/2017/06/13/e3-2017-knack-ii-trailer-gets-perfect-musical-accompaniment/261310/
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eggl-rd · 22 days ago
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#gaming #hardcoregaming #beastmode #beast #beast mode #gamer #gamerboy #realgamerboy #video games
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camelpimp · 11 months ago
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So I made some let's plays of the Lunar games way back in my dark past or whatever. And the website Hardcoregaming 101 used screenshots from my Lunar Walking School lps and Lunar Dragon Song lps in their articles about those games. (My lps are credited, for the record. Although, for the Lunar DS article, "some pics" from here? It's the entire sidebar!) I bring this up because I just noticed this picture was used in the magic school lunar article.
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Enhance
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This is an edit I made as a joke. This is not an real screenshot of this game. What the hell.
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hardcoregamered · 1 year ago
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benny boy pinned
))   im moving this shit over here onto a primary blog ))   whatsup im coming from twitter bro i dont know how this tumblr shit works. work with me ok ))   rp/parody/whatever the fuck!!!!! ))   based on the hlvrai swap fic by bimothra on ao3. am i allowed to do this )) sortof somewhat canon divergent by this point. idfk ))   benrey, he/they. ))   autistic. also gay. ))   scientist at black mesa, more or less. shits happening, man. )) post-canon )) a lot of times the other science team members will tweet so theyve got emojis. 🔥 - bubby. 🧪 - coomer. 🥤 - tommy. 👔 - dr g. 🎮 - forzen. 🍸 - darnold. 🐙 - gordon. ))   nsfw / 18+ dni. writer isnt a minor but i dont wanna deal with that. ))   more info about the writer, uh, im a fictive, in a system. benrey introject. so like. thats maybe important probably i guess ))   my source isnt this swap benrey specifically i just really like the fic ))   idunno what else to put. im hardcoregamered on twitter but that places goin to shit at the time of posting this n i have no patience so im dragging my ass over here n you guys have to deal with it
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palpisotv · 16 days ago
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🔥 Contra: Hard Corps - El juego más difícil de SEGA 😱🎮
Si creías que ya habías jugado a lo más difícil, prepárate para Contra: Hard Corps en SEGA Genesis. ¡Este juego no te deja respirar! Batallas épicas contra jefes gigantes, una dificultad que te hará lanzar el mando por la ventana, y cuatro personajes legendarios, incluyendo a Fang, el lobo cyborg 🐺💥. ¿Te atreves a intentarlo?
En mi nuevo video, intento superar este clásico retro que ha dejado cicatrices en los gamers de los 90. 💀⚡
👉 Mira el video completo aquí: [enlace al video]
Lo que verás en el video:
Estrategias para los jefes más difíciles.
Mis reacciones (sufridas) mientras juego.
Los momentos más épicos de la historia.
Si amas los juegos retro y te gustan los desafíos imposibles, este es tu video. ¿Eres lo suficientemente valiente para jugarlo? 🎮🔥
#ContraHardCorps #SEGA #RetroGaming #VideojuegosDifíciles #SEGAGenesis #Gamer #GamingCommunity #JuegosRetro #HardcoreGaming #Videojuegos2024
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neekrobite · 1 month ago
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just saw a blazed post with these that linked to some other website saying "how to make money by playing videos games" or something like, i instantly don't trust you for the fact you put "hardcoregamer" as a tag
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thegamecollection · 1 year ago
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ATLAS FALLEN - REVIEW ROUNDUP!
This action-RPG developed by Deck13 Interactive and published by Focus Entertainment has had a few days out on the dunes and is now ready for its review roundup! The result? Rising from the dust is not an absolute MUST, but it is a somewhat fun kind of sand-glide ride!
IGN - 7/10
"Atlas Fallen is a solid open-world action RPG with plenty of platforming and large monsters to fight. Putting aside its weak story and the console versions’ gritty graphics there’s a hidden gem of excellent combat, robust exploration, and surprisingly deep customization to uncover in the sinking sands of its arid wilderness."
Read the full review here.
Eurogamer - 3/5
"Mindless, pointless, and mind-numbing are all probably descriptors that sound too harsh for Atlas Fallen because, again, it's mainly good old simple fun. Sure, it takes itself way too seriously and the loot chase can get monotonous, but everything outside of the monster-slaying is just an excuse to get right back to the monster-slaying. Or make the monster-slaying cooler with upgrades."
Read the full review here.
HardcoreGamer - 3.5/5
"Atlas Fallen is far from a perfect game, but the important thing is that it’s still a fun game. Even when it can feel like it’s throwing a kitchen sink at you, there’s always something enjoyable to find in Atlas Fallen, mainly its impressive combat that leads to a lot of challenging, enjoyable battles (albeit with a few that could use tweaking), and its visually striking landscapes that allow for a ton of fun sand sliding."
Read the full review here.
Destructoid - 7/10
"I do think there is reason enough to experience Atlas Fallen. Especially if you are a fan of the action RPG genre. It may not leave a lasting impression once you’ve completed the adventure. But it will be enjoyable enough along the way to hold your interest."
Read the full review here.
GamesRadar - 2.5/5
"This is Atlas Fallen in a nutshell, though. It isn't a disaster. It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour."
Read the full review here.
PushSquare - 7/10
"Atlas Fallen is a valiant effort from Deck13 Interactive that will go down as its best game so far. With fantastic traversal and a fun, engaging combat system, the developer has nailed the gameplay in every sense. What holds the experience back, though, is a lack of polish to iron out the technical issues and potentially long load times."
Read the full review here.
PlayStationUniverse - 7.5/10
"Atlas Fallen suffers a few mishaps along the way, with enemies able to do cheap shots, modernized fast travel limitations, and a rather empty map. At the same time, there's a fun story here that keeps you moving forward, and combat itself feels visceral without being over-demanding. This is a great entry point for newcomers to the genre."
Read the full review here.
When all's said and done, if you're looking for a solid game to fill your time between now and the next big release then these review scores mostly suggest Atlas Fallen is your bet!
Grab your copy on PS5 & Xbox Series X right here at The Game Collection!
-Jack
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shnarps-evil-divorced · 1 year ago
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#gaming #hardcoregameing
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yourgamestv · 2 years ago
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Best Metroidvania Games: Five Intense Sidescrollers to Beat
Back to the roots, it doesn't always have to be three-dimensional. Even today's sidescrollers offer a very special fascination, especially the Metroidvanias. #Metroidvania #Sidescroller #Hardcore #Challenge #MetroidvaniaGames #List #Ranking #HardcoreGames
Sidescroller classics like Metroid and Castlevania have defined their own genre by offering the perfect mix of intense combat and far-reaching level exploration. Check out our ranking of the best Metroidvania games to see which titles follow this popular recipe par excellence and have taken it to the next level. Metroidvanias have something nostalgic about them, as they often appear in 2D and…
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lidrauniverse · 3 years ago
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Serenity and Victory of Ryu T-Shirt today with 35% discount from 13$ : https://www.teepublic.com/t-shirt/3811156-serenity-and-victory-of-ryu?store_id=64053
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alexandriasecrets28 · 4 years ago
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Enjoy your life and play 😈👹🤗🎮 #xboxoneseries #xboxone #xboxseriesx #enjoylittlethings #gamerboy #hardcoregamer #deadrisingseries #residentevil3remake #CapcomHeroes #capcom #residentevil #devilmaycry3 #lostplanet #dragonsdogma #iloveresidentevil https://www.instagram.com/p/CNlOnk5ASLA/?igshid=i6c1ahs4o5pv
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