#harbinger server
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docttoregf ¡ 4 months ago
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Fatui themed reality shifting Discord!
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Hello! I'm Eta, the owner of Fatui's Realm, a Fatui themed reality shifting Discord server!
Do you like Genshin impact (or just any Hoyoverse game) and/or Reality Shifting? Then I think this server might be nice to join!! Are you not interested in Genshin impact or Reality shifting but still wish to join? Worry not! You absolutely still can join, our server is for anyone as long as you stay respectful!
We've got a few really kind staff who'd love to see the server start thriving, and also a few sweet members already!
Some channels and roles we have:
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We like to help people answer their shifting questions but we also do art collabs /trades, vc, play video games, drop oc lore and just talk etc!
We've got silly emotes and stickers as well for the interested ^^
Please don't be afraid to join or talk, we're incredibly welcoming <3
link to the server:
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wisedoctorspinion ¡ 1 year ago
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dottore art dump woops. why do i always draw him with the same expressions 💀
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thebitchbehindtheslaughter ¡ 1 year ago
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I adore this little drawing so I don’t care if no one sees this one. Posting just ‘cuz I feel like it.
Now, ladies and gentlemen, boys and girls, otherwise and in between, put your hands together for the one, the only…
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CHIBI WAITERTORE
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denkies ¡ 2 years ago
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I love Mob Psycho 100
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spoonbenders ¡ 2 years ago
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a desperate man pleads for help in knockoff jackbox. he will receive no answer.
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tellerluna-stories ¡ 2 years ago
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thank u fae for reminding me of my roots as a tart kisser 🥳🥳🥳
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whatisthisno420 ¡ 3 days ago
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+18 Harbingers Server
Have you been fantasizing about joining the Fatui? Want to dedicate yourself to the Harbingers? Make your move to Zapolyarny Palace today by joining this server! Link is only valid for 7 days (from when I make this post) so join while you can.
Perks:
A dedicated place to talk about the Harbingers.
+18 only server
Small yet tight knit community
Organized Channels
Unfortunately minors are not allowed on the server. Thank you for your understanding.
I hope to see each and every one of you on the server soon.
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curiouschaosstarlight ¡ 3 months ago
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-lays down- Alright!!! I'm ready!!! For more Fatui!!!
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intothegenshinworld ¡ 11 months ago
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     "An Enchanted Evening" 
Banquets and parties alike weren’t uncommon in the Zapolyarny Palace. Funny enough, you seemed to be getting invites to them nearly every other month. One of the more silly perks of knowing Pulcinella, you suppose.
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Like any other event, PULCINELLA would be the one signing his name as the sender of your letter of invitation. With your long standing acquaintance, he can’t help but see you as his adopted grandchild and a possible successor in the future. No matter the event, he’d try his best to involve you. At first he only did so to grant you access to the most elite connections in Snezhnaya and to elevate you to a higher status, but you quickly found your way into the hearts of the other Harbingers as well. From serving glasses of champagne during the annual winter ball as a server, to being seated amongst the most important people in Snezhnaya as a beloved friend. – Luck must be on your side if you’ve swayed all of their hearts, and who are you to refuse their affections?
As another close acquaintance to the 5th Harbinger, it's natural for CHILDE and you to have a close connection too. While you might not share the same lust over power and battles, you're able to confide in him without judgment. He is good company, and he often shares the most epic stories from his adventures and the more wholesome ones of his family in Morepesok. Should you at any time find the banquet to be boring, he's more than up for leaving and sneaking you out. However, be prepared for a scolding from Pulcinella once your missing presences are noticed by the others.
If you decide to sit next to PANTALONE at the banquet, you’ll likely catch his smile crumble at some point during the banquet—it being replaced by a scowl as annoyance visibly sets on his face. When yet another plate crashes or a fight breaks out and chairs get thrown across the room, he unconsciously counts the heaps of mora he’d need to spend on repairs just because a few people are insolent and refuse to have manners. Fortunately, he seems to have a soft spot for you. If you ever happen to break anything, on purpose or not, he suddenly seems to be oblivious to the action. Ask him anything, and he'll get it for you. After all, everything has a price, and what's a few million mora and a couple of favors if he can capture your heart in the end.
After a glass of wine, SIGNORA will start to share gossip with the Harbingers, often causing arguments between others as these bits of news are not in favor of her colleagues. She watches the entertainment from a safe distance, but if you call her out, she’ll try to avoid causing any more chaos during the banquet. Of course, in return she expects you to keep her entertained instead. If you drink, she’ll coax you to drink enough for you to spill your own secrets. And while she doesn’t care about the safety of others' private affairs, she’ll keep yours close to her chest.
As the fireplace crackles in the background, ARLECCHINO will mutter disapprovingly under her breath. The loud arguments, the spilled wine, — she can't stand the lack of etiquette at the table, and the sight of an elemental attack nearly hitting you makes her cringe. So, go on. Sit next to her. She'll keep you safe from the more unruly Harbingers. In the meantime, if you're polite and express genuine interest in her, she might share a few stories from Fontaine — but only if you offer some stories of your own in return. No ulterior motives, she simply wishes to know you at a more intimate level than the others do. 
Between the enthusiastic and annoyed Harbingers, SANDRONE appears to be disinterested. Unimpressed by the stories of her colleagues, she sits in the chair, poking the food on her plate with a bored expression. If you try your luck by approaching her for a conversation, she’ll likely gain some energy. Mention her robots or any of her current projects, and she'll expect you to listen thoroughly for the remainder of the night. Don't worry, if you fall asleep you can rest your head on her shoulder. It's not like she'll be joining any dances or the conversation of the others anyway.
While the fellow Harbingers are captivated by the variety of food and bustling atmosphere, CAPITANO will find a way to excuse himself to take a breather. Often, events like these are exhausting, and as a soldier of war, he’s unable to fully relax or make small talk. Still, as he walks out into the quiet halls of the palace, he hopes you’ll follow him. He doesn’t need someone to check up on him, but your worry warms his heart and he adores it when you fuss over him despite his status and rank. As you approach him in the halls, he’ll tell you he needs some air, and when you hesitantly turn to give him space, he’ll call out your name, holding his arm out for you to take — asking if you’d want to join him on a walk before returning to the ongoing banquet.
The banquet would be incomplete without DOTTORE causing a commotion. Whether it's arousing a heated argument between others or spiking the drinks with god-knows-what, he's up to something and you're forced to keep an eye on him unless you want to be his next ‘experiment’ at the event. There is no way you'll talk him out of it either. But if you decide to cover for him, keeping still as he throws a strange liquid into the drink closest to him, he might let you in on his unconventional ideas of fun, if you can handle it, of course.
While most of the Harbingers try to stir up trouble, SCARAMOUCHE thrives on creating pure chaos and watching the place burn down. He constantly gets into arguments, finding the whole ordeal unpleasant, and yet you see him present during every event you’re invited to. And while the Doctor schemes and gets away with the many pranks he pulls, the Balladeer finds amusement in the anger of others, uncaring of the consequences and keeping things unpredictable as people yell at him for the ninth time that night. Ask why he's never attacked you and he'll tell you that your reactions aren't worth it. But is that truly all? Perhaps the fleeting glances are a sign of something more.
COLUMBINA will go unbothered by the chaos around her. Even as food flies around the room, she remains unfazed. Her serene and enchanting presence seems to be an anomaly amongst the others, but don't be fooled, she has you right where she wants. During the banquet, she'll capture your attention and successfully steal you away from any other conversations. She'll find ways to hold your hand and somewhat sneakily steal food from your plate. You're not sure when the night ended either, time seems to flow weirdly when you're around her. 
PIERRO sits at the head of the table, chatting with the more quiet people that sit next to him as he calmly observes the others in the room. The demands of being the director of the Harbingers have left him feeling drained, making him too exhausted to actively participate in the lively atmosphere during events. Instead, he seeks solace in the quiet moments.  If you're able to slow things down with him, you'll find yourself a permanent seat beside him.  And as you’re able to get to know him better, he starts engaging in more conversations with you. For once, it appears that he might genuinely be enjoying himself.
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Šintothegenshinworld. Do not copy, repost, translate, or take heavy inspiration from my content. Thanks for reading.
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theminecraftbee ¡ 11 months ago
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i was about to start gushing about the among us tango made that no one ever talks about because it was like, the last gasp of season seven, except then i had an EVEN FUNNIER IDEA, which is. tango as the unintentional harbinger of the server ending. with his big, overly-complex minigames and also that one time moon bunnies blew him up. canary4canary partnership with jimmy. this is very stupid but it is HYSTERICAL to me in this moment does anyone hear me,
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free-my-boy-grumbot ¡ 1 year ago
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absolutely love how the multiverse works in mcyt. like, most servers all have their own character regardless of where the cc has been before. for example, dsmp!wilbur and qsmp!wilbur are different people that come from different universes. they’re even different charcaters between seasons, for example empires season 1 and season 2 jimmy are different people. Generally, even the most powerful mcyts like Phil can’t travel between universes.
hermits on the other hand can and frequently do multiverse travel with ease. for example, hermitcraft season 6 grian and season 9 grian and even evo smp grian are all the same person. hell, most seasons end because the mere presence of the hermits caused a portal to open up or the world to end or something else strange. hermits are inherently harbingers of chaos and all the other mcyt charcaters are a little terrified of them.
also it’s worth mentioning that they can’t really “die” like the other mcyts. every other mcyt (unless they have some other reason to be immortal) can permanently die. sure, they can be revived or come back as a ghost, but they will never be the same person they were when they were alive. Hermits don’t experience this even in the slightest. A hermit can literally watch the universe collapse around them, they can be hit by the moon, they can be canonically killed like in trafficlife, and every single time they just dust themselves off and get back up like nothing happened.
anyways tldr most mcyts are confined to their universe but hermitcraft members have something more Sinister going on.
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raylaismad ¡ 2 days ago
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HEADCANON TIME
Pearl, Grian, Jimmy and Martyn are siblings and they represent the four inevitables of life
Pearl represents Love. In every life series shes in and even just any series shes in she tends to gravitate towards and love people. Whether that is a good or bad thing depends. She's kind and friendly most of the time and she loves joking around with her friends but she gets on the defensive when they are threatened very easily. Even in double life, she went crazy all because Scott didn't love her, or even just care for her. She lived through and went crazy because of love.
Martyn represents the human nature, or even just the conscious nature, of Want. Whether this manifests through greed or through ambition depends as well. In third life he joined forces to create an empire-like system. He won last life because he killed his own teammate to win. He is constantly showing a force of want and desire for things and stops at nothing to get them.
Jimmy represents Chaos (now you may think that that would be Grian but hold your horses we will get to him shut up). He never stays in one server for very long, he is the representation of when all hell breaks loose on the life series, being the canary, and a lot of the things he does doesn't make sense. Chaos does not lie in the anger it brings or how unorganized it is, it lies in unpredictability. Honestly that's why Grian isn't the embodiment of chaos, because his insanity is predictable. That's just who he is. But Jimmy doesn't define himself. He doesn't stick to one pattern, one label, one idea, one group, etc for a very long time. He's always moving in a way you never quite get.
And finally, my boy Grian. The final inevitability of the universe. The ideas of Life and Death. I mean come on its pretty obvious. Grian is an inevitable force that never stops and is never moved. He is always, ALWAYS, in motion. He started the life series, which is also called the death games. He is technically a devine being. He is often associated with death. My favorite part about this though is how that connects to Jimmy. Jimmy, is the harbinger of death. Grian, IS death. So either the canary and the poison are working together to kill the coal miner, or Jimmy is actively pushing away the inevitable.
ANYWAYS THESE ARE JUST MY THOUGHTS BUT I HOPE YOU LIKE 🙏🙏
Tagging the corresponding fanblogs just because
@inthelittlewood-fanblog @pearl-fanblog @solidaritygaming-fanblog @grian-fanblog
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alitheakorogane ¡ 1 year ago
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The recent issue with Kaveh deleting every single object in-game due to a rumored hack in CN servers is a good opportunity for a new SAGAU idea.
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Like people in Teyvat are gonna be confused when Kaveh, a kind-hearted and broke architect from Sumeru, used his elemental skill to try hitting a Dendro elemental monument and instead of activating it, it disappeared. Along with the chests, and even a domain tree was gone, and they wondered if it was the work of the mysterious Creator (the player) doing something to the surrounding area.
Then it was on a final straw when they try to raid on a boss fight (ex. Childe) and the other characters in his team comp were confused and horrified when Childe suddenly disappeared when a panicking Kaveh activated his skill.
Of course, they'll all try to escape the Golden House quietly to avoid being a possible suspect for a mysterious abduction of a Fatui Harbinger.
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mostlysignssomeportents ¡ 1 year ago
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Cloudburst
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Enshittification isn’t inevitable: under different conditions and constraints, the old, good internet could have given way to a new, good internet. Enshittification is the result of specific policy choices: encouraging monopolies; enabling high-speed, digital shell games; and blocking interoperability.
First we allowed companies to buy up their competitors. Google is the shining example here: having made one good product (search), they then fielded an essentially unbroken string of in-house flops, but it didn’t matter, because they were able to buy their way to glory: video, mobile, ad-tech, server management, docs, navigation…They’re not Willy Wonka’s idea factory, they’re Rich Uncle Pennybags, making up for their lack of invention by buying out everyone else:
https://locusmag.com/2022/03/cory-doctorow-vertically-challenged/
But this acquisition-fueled growth isn’t unique to tech. Every administration since Reagan (but not Biden! more on this later) has chipped away at antitrust enforcement, so that every sector has undergone an orgy of mergers, from athletic shoes to sea freight, eyeglasses to pro wrestling:
https://www.whitehouse.gov/cea/written-materials/2021/07/09/the-importance-of-competition-for-the-american-economy/
But tech is different, because digital is flexible in a way that analog can never be. Tech companies can “twiddle” the back-ends of their clouds to change the rules of the business from moment to moment, in a high-speed shell-game that can make it impossible to know what kind of deal you’re getting:
https://pluralistic.net/2023/02/27/knob-jockeys/#bros-be-twiddlin
To make things worse, users are banned from twiddling. The thicket of rules we call IP ensure that twiddling is only done against users, never for them. Reverse-engineering, scraping, bots — these can all be blocked with legal threats and suits and even criminal sanctions, even if they’re being done for legitimate purposes:
https://locusmag.com/2020/09/cory-doctorow-ip/
Enhittification isn’t inevitable but if we let companies buy all their competitors, if we let them twiddle us with every hour that God sends, if we make it illegal to twiddle back in self-defense, we will get twiddled to death. When a company can operate without the discipline of competition, nor of privacy law, nor of labor law, nor of fair trading law, with the US government standing by to punish any rival who alters the logic of their service, then enshittification is the utterly foreseeable outcome.
To understand how our technology gets distorted by these policy choices, consider “The Cloud.” Once, “the cloud” was just a white-board glyph, a way to show that some part of a software’s logic would touch some commodified, fungible, interchangeable appendage of the internet. Today, “The Cloud” is a flashing warning sign, the harbinger of enshittification.
When your image-editing tools live on your computer, your files are yours. But once Adobe moves your software to The Cloud, your critical, labor-intensive, unrecreatable images are purely contingent. At at time, without notice, Adobe can twiddle the back end and literally steal the colors out of your own files:
https://pluralistic.net/2022/10/28/fade-to-black/#trust-the-process
The finance sector loves The Cloud. Add “The Cloud” to a product and profits (money you get for selling something) can turn into rents (money you get for owning something). Profits can be eroded by competition, but rents are evergreen:
https://pluralistic.net/2023/07/24/rent-to-pwn/#kitt-is-a-demon
No wonder The Cloud has seeped into every corner of our lives. Remember your first iPod? Adding music to it was trivial: double click any music file to import it into iTunes, then plug in your iPod and presto, synched! Today, even sophisticated technology users struggle to “side load” files onto their mobile devices. Instead, the mobile duopoly — Apple and Google, who bought their way to mobile glory and have converged on the same rent-seeking business practices, down to the percentages they charge — want you to get your files from The Cloud, via their apps. This isn’t for technological reasons, it’s a business imperative: 30% of every transaction that involves an app gets creamed off by either Apple or Google in pure rents:
https://www.kickstarter.com/projects/doctorow/red-team-blues-another-audiobook-that-amazon-wont-sell/posts/3788112
And yet, The Cloud is undeniably useful. Having your files synch across multiple devices, including your collaborators’ devices, with built-in tools for resolving conflicting changes, is amazing. Indeed, this feat is the holy grail of networked tools, because it’s how programmers write all the software we use, including software in The Cloud.
If you want to know how good a tool can be, just look at the tools that toolsmiths use. With “source control” — the software programmers use to collaboratively write software — we get a very different vision of how The Cloud could operate. Indeed, modern source control doesn’t use The Cloud at all. Programmers’ workflow doesn’t break if they can’t access the internet, and if the company that provides their source control servers goes away, it’s simplicity itself to move onto another server provider.
This isn’t The Cloud, it’s just “the cloud” — that whiteboard glyph from the days of the old, good internet — freely interchangeable, eminently fungible, disposable and replaceable. For a tool like git, Github is just one possible synchronization point among many, all of which have a workflow whereby programmers’ computers automatically make local copies of all relevant data and periodically lob it back up to one or more servers, resolving conflicting edits through a process that is also largely automated.
There’s a name for this model: it’s called “Local First” computing, which is computing that starts from the presumption that the user and their device is the most important element of the system. Networked servers are dumb pipes and dumb storage, a nice-to-have that fails gracefully when it’s not available.
The data structures of source-code are among the most complicated formats we have; if we can do this for code, we can do it for spreadsheets, word-processing files, slide-decks, even edit-decision-lists for video and audio projects. If local-first computing can work for programmers writing code, it can work for the programs those programmers write.
Local-first computing is experiencing a renaissance. Writing for Wired, Gregory Barber traces the history of the movement, starting with the French computer scientist Marc Shapiro, who helped develop the theory of “Conflict-Free Replicated Data” — a way to synchronize data after multiple people edit it — two decades ago:
https://www.wired.com/story/the-cloud-is-a-prison-can-the-local-first-software-movement-set-us-free/
Shapiro and his co-author Nuno Preguiça envisioned CFRD as the building block of a new generation of P2P collaboration tools that weren’t exactly serverless, but which also didn’t rely on servers as the lynchpin of their operation. They published a technical paper that, while exiting, was largely drowned out by the release of GoogleDocs (based on technology built by a company that Google bought, not something Google made in-house).
Shapiro and Preguiça’s work got fresh interest with the 2019 publication of “Local-First Software: You Own Your Data, in spite of the Cloud,” a viral whitepaper-cum-manifesto from a quartet of computer scientists associated with Cambridge University and Ink and Switch, a self-described “industrial research lab”:
https://www.inkandswitch.com/local-first/static/local-first.pdf
The paper describes how its authors — Martin Kleppmann, Adam Wiggins, Peter van Hardenberg and Mark McGranaghan — prototyped and tested a bunch of simple local-first collaboration tools built on CFRD algorithms, with the goal of “network optional…seamless collaboration.” The results are impressive, if nascent. Conflicting edits were simpler to resolve than the authors anticipated, and users found URLs to be a good, intuitive way of sharing documents. The biggest hurdles are relatively minor, like managing large amounts of change-data associated with shared files.
Just as importantly, the paper makes the case for why you’d want to switch to local-first computing. The Cloud is not reliable. Companies like Evernote don’t last forever — they can disappear in an eyeblink, and take your data with them:
https://www.theverge.com/2023/7/9/23789012/evernote-layoff-us-staff-bending-spoons-note-taking-app
Google isn’t likely to disappear any time soon, but Google is a graduate of the Darth Vader MBA program (“I have altered the deal, pray I don’t alter it any further”) and notorious for shuttering its products, even beloved ones like Google Reader:
https://www.theverge.com/23778253/google-reader-death-2013-rss-social
And while the authors don’t mention it, Google is also prone to simply kicking people off all its services, costing them their phone numbers, email addresses, photos, document archives and more:
https://pluralistic.net/2022/08/22/allopathic-risk/#snitches-get-stitches
There is enormous enthusiasm among developers for local-first application design, which is only natural. After all, companies that use The Cloud go to great lengths to make it just “the cloud,” using containerization to simplify hopping from one cloud provider to another in a bid to stave off lock-in from their cloud providers and the enshittification that inevitably follows.
The nimbleness of containerization acts as a disciplining force on cloud providers when they deal with their business customers: disciplined by the threat of losing money, cloud companies are incentivized to treat those customers better. The companies we deal with as end-users know exactly how bad it gets when a tech company can impose high switching costs on you and then turn the screws until things are almost-but-not-quite so bad that you bolt for the doors. They devote fantastic effort to making sure that never happens to them — and that they can always do that to you.
Interoperability — the ability to leave one service for another — is technology’s secret weapon, the thing that ensures that users can turn The Cloud into “the cloud,” a humble whiteboard glyph that you can erase and redraw whenever it suits you. It’s the greatest hedge we have against enshittification, so small wonder that Big Tech has spent decades using interop to clobber their competitors, and lobbying to make it illegal to use interop against them:
https://locusmag.com/2019/01/cory-doctorow-disruption-for-thee-but-not-for-me/
Getting interop back is a hard slog, but it’s also our best shot at creating a new, good internet that lives up the promise of the old, good internet. In my next book, The Internet Con: How to Seize the Means of Computation (Verso Books, Sept 5), I set out a program fro disenshittifying the internet:
https://www.versobooks.com/products/3035-the-internet-con
The book is up for pre-order on Kickstarter now, along with an independent, DRM-free audiobooks (DRM-free media is the content-layer equivalent of containerized services — you can move them into or out of any app you want):
http://seizethemeansofcomputation.org
Meanwhile, Lina Khan, the FTC and the DoJ Antitrust Division are taking steps to halt the economic side of enshittification, publishing new merger guidelines that will ban the kind of anticompetitive merger that let Big Tech buy its way to glory:
https://www.theatlantic.com/ideas/archive/2023/07/biden-administration-corporate-merger-antitrust-guidelines/674779/
The internet doesn’t have to be enshittified, and it’s not too late to disenshittify it. Indeed — the same forces that enshittified the internet — monopoly mergers, a privacy and labor free-for-all, prohibitions on user-side twiddling — have enshittified everything from cars to powered wheelchairs. Not only should we fight enshittification — we must.
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Back my anti-enshittification Kickstarter here!
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If you’d like an essay-formatted version of this post to read or share, here’s a link to it on pluralistic.net, my surveillance-free, ad- free, tracker-free blog:
https://pluralistic.net/2023/08/03/there-is-no-cloud/#only-other-peoples-computers
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Image: Drahtlos (modified) https://commons.wikimedia.org/wiki/File:Motherboard_Intel_386.jpg
CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/deed.en
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cdsessums (modified) https://commons.wikimedia.org/wiki/File:Monsoon_Season_Flagstaff_AZ_clouds_storm.jpg
CC BY-SA 2.0 https://creativecommons.org/licenses/by-sa/2.0/deed.en
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firegirl888101 ¡ 3 months ago
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If I was reader in the insatiable madness series I’d have a “let’s try it!” Day once a week with the harbingers, when it comes to games tho
“Let’s try Mario cart!”
“Let’s try Fortnite”
“Let’s try Dress to Impress!”
I’d only do this once a week bc I know it would take me a week to recover from their bs😭 on a serious note, I can see Childe and Scara getting sooo competitive with Dress to Impress, like they are ready to rip each other’s throats out bc “YOU COPIED ME”. Reader has to sit near them tho bc they have to explain the categories and show them examples😭😭😭 the other harbingers kinda love it bc it forces reader to explain stuff to them
Hahah I love this idea!
Y/N most likely wouldn't suggest the idea of a weekly game night because of the amount of stress it would bring for them. Maybe after introducing them to Among Us they'd slip up and reveal that there are hundreds of different games leading to one of the Harbingers suggesting the idea.
'One of the Harbingers'? What am I talking about, of course it's Childe who would suggest such a thing. He'd probably be feeling homesick and ask further to try and create a small routine between you and the group. With Pulcinella's help, they'd eventually convince you to hold the game night once every week.
Mario Kart is waaaay too competitive for the Harbingers to try. I really don't recommend playing it or even suggesting it when they're nearby. Just trust me. If you think streamers punching their tables and screaming in anger at a loss is bad, you haven't seen the Harbinger's rage. It doesn't matter which one you look at, they're all sore losers. The ones who are better at hiding it are Pierro, Pulcinella and surprisingly Childe. <- Columbina and Capitano are also better at hiding it, however, they're not good at preventing snappy replies if another Harbinger talks to them.
Dealing with a passive aggressive and possibly aggro Harbinger (ahem, Scaramouche) is not something you should voluntarily do. That's why I suggest not bringing up the game at all. If you decide to introduce the game, I recommend only doing easy levels such as Moo Moo Meadow. Never, under any circumstance, allow them to play Rainbow Road. Also Sandrone and Scaramouche are really good at the game, Sandrone because she's good at making the perfect cart for her character and Scaramouche because he's good at racing no matter what cart combo he picks.
I personally don't like Fortnite, and Y/N wouldn't either because of uhh... y'know. But, I can see Capitano and Childe genuinely bonding whilst playing the game together. I don't know if it's against the rules to cross team in Fortnite, but whether that rule exists or not they'd do it anyway since they don't care. Capitano always wins if it's only them two left in the game, if it's not only them two, Childe either dies by not paying attention to his surroundings enough or Capitano falls from fall damage because he forgets that it's a thing.
I can't help but think about that fanmade Fatui trailer where they're fighting eachother and Pantalone has the double guns. Just for the beautiful existence of this anime short, I'm going to say Pantalone is also good at the game because he has god tier aim. Imagine what else he could do with that aim... Now's not the time, NEXT GAME:
Dress to Impress or Fashion Frenzy (my childhood) would be so funny. Since Y/N probably wouldn't trust the Harbingers in a public Roblox server, they'd have to buy a private server for all the Harbingers to use. Signora is dominating the rest of the Harbingers in this game, I think she'd have the most wins and often has to help the others find things in the game. Somehow she's memorised the entire map and knows where everything is after only a few rounds...
Anyway, the women of the Harbingers would slay this game so hard. The men however... they're questionable to say the least. At first, they likely struggle and create abhorrent outfits that land them the lowest on the scoreboard but gradually they begin to make outfits that the average person would wear. Pantalone would be an exception to this group, he'd most likely grasp the concept the quickest. This is because of how many clothes he's seen as a rich businessman. He's shopped for clothes for the Tsaritsa before, so he's probably seen some elegant items of clothing and doesn't need to rely on his imagination much. As long as he remembers what they look like, he'll score reasonably high, when the other men learn, he'll gradually go lower on the leaderboard due to him not being too passionate about the game. He's a one-trick pony, if you will.
Y/N would get so tired of having to Google the categories and show reference images to the Harbingers every single time they play the game. If Dress to Impress is a popular game and the Harbingers want to play it every game night, Y/N would start to make moodboards of each category and shove them in the Harbingers face so they can leave them alone. It's not like they want to help the Harbingers, but there is literally nothing else they can do, and they don't feel like dying from boredom yet.
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Pierro doesn't want to engage in these game nights because he finds them a waste of time and stays in Y/N's office to do work. Meanwhile, Dottore likes the television a lot more so he rarely takes part. If he does take part, he enjoys it but would rather do something else. Arlecchino also wouldn't be the biggest fan of the game nights, but it would remind her of taking care of the children in the House of Hearth so she'd gradually open up to like it more than she should in her opinion.
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genshin-impact-updates ¡ 7 months ago
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"Two Worlds Aflame, the Crimson Night Fades" Version 4.6 Update Details
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Dear Travelers,
Below are the details of the Version 4.6 update "Two Worlds Aflame, the Crimson Night Fades" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/04/24 06:00 (UTC+8).
Compensation must be claimed before the end of Version 4.6.
Issue Fix Compensation: Travelers who reach Adventure Rank 5 or above by 2024/04/24 06:00 (UTC+8).
Please log in and claim your compensation before 2024/04/27 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/04/24 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Areas
New Areas Now Available
◇ In Version 4.6, the following areas in Fontaine will become available: Nostoi Region and Sea of Bygone Eras.
※ As long as you have completed Archon Quest Prologue: Act III "Song of the Dragon and Freedom," a Teleport Waypoint will be automatically unlocked near Fontaine's Petrichor (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
There will be new Fishing Points and "Radiant Spincrystals" in Fontaine.
In addition, the new area "Bayda Harbor" will be added to Lokapala Jungle in Sumeru.
II. New Character
5-Star Character "Dire Balemoon" Arlecchino (Pyro)
◇ Vision: Pyro
◇ Weapon: Polearm
◇ "The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."
◆ Arlecchino can utilize her Bond of Life to enhance her Normal, Charged, and Plunging Attacks, dealing Pyro DMG.
◆ Elemental Skill "All Is Ash"
◆ Deals Pyro DMG to multiple nearby opponents and applies Blood-Debt Directives to them. Blood-Debt Directives deal Pyro DMG to opponents at regular intervals. When Arlecchino uses a Charged Attack or her Elemental Burst "Balemoon Rising," she will absorb Blood-Debt Directives, which grants her a certain amount of Bond of Life.
◆ Elemental Burst "Balemoon Rising"
◆ Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives applied to opponents around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.
III. New Equipment
1. New Weapon (Examples based on Refinement Rank 1)
Crimson Moon's Semblance (5-Star Polearm)
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Crimson Moon's Semblance (Polearm) will receive a huge drop-rate boost!
2. New Artifact Sets
Unfinished Reverie (4-Star and 5-Star)
◇ 2-Piece Set: ATK +18%.
◇ 4-Piece Set: After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.
Fragment of Harmonic Whimsy (4-Star and 5-Star)
◇ 2-Piece Set: ATK +18%.
◇ 4-Piece Set: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
IV. New Domain
Domain of Blessing: Faded Theater
◇ Under the direction of an immortal musician, a certain ancient troupe once performed the elegies of an ancient civilization. With the passage of time, the ancient plays became legend. Legend became myth. ...Until one day, by chance, it was deliberately picked up once more, and became the prelude to a new dream.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Reach Adventure Rank 22 or above
• Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
◆ Challenge the Domain to obtain artifacts in the "Fragment of Harmonic Whimsy" and "Unfinished Reverie" sets.
V. New Main Story
1. New Story Quests
Arlecchino's Story Quest - Ignis Purgatorius Chapter: Act I "When the Hearth-Flame Goes Out"
Permanently available after the Version 4.6 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
Cyno's Story Quest - Lupus Aureus Chapter: Act II "Oathkeeper"
Permanently available after 2024/05/14 18:00
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter III: Act V "Akasha Pulses, the Kalpa Flame Rises"
• Complete Cyno's Story Quest - Lupus Aureus Chapter: Act I "Sands of Solitude"
2. New World Quests
New World Quests
"Canticles of Harmony" Quest Chain, "For Yesterday and Tomorrow," "Latecoming Homecoming," "Where His Life Lies," "Daydreams Beyond Space and Time," etc.
VI. New Enemies
"The Knave"
◇ Fourth of the Fatui Harbingers.
The Knave will apply Bonds of Life to characters. After clearing a Bond of Life, characters in your party will unleash a Scarlet Nighttide the next time one of their Charged Attacks hit The Knave. This attack can interrupt some of The Knave's attacks, including Bloodtide Banquet. Some of The Knave's attacks will consume her own HP, and when these attacks hit a character, they will restore her own HP and apply a Bond of Life to the character; if the character hit already has a Bond of Life, the DMG dealt by the attack will be increased yet more.
Located in the Liffey Region
Legatus Golem
◇ This ancient Legatus Golem uses its sturdy marble body to defend against attack while using music and searing flames to obliterate its foes.
Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.
Located in the Nostoi Region
Praetorian Golem
◇ An ancient golem infused with will that uses its resilient marble body in battle.
Use methods suited to dealing with Geo to effectively defeat its defenses.
New Recipe:
○ Café Lutece, Fontaine: Bulle Souffle
New Character Specialty Dish:
○ Arlecchino's specialty: "Hearthfire's Trail"
Adds new "Rhapsodia in the Ancient Sea" and "Challenger: Series IX" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 31 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Arlecchino: Edict": Reward for reaching Friendship Lv. 10 with Arlecchino
"Fontaine: Attunement": Reward for completing all achievements under "Rhapsodia in the Ancient Sea"
"Achievement: Whalewrangler": Reward for completing all achievements under "Challenger: Series IX"
"Fontaine: Lucine": Reward for reaching Fountain of Lucine Favor Level 48
"Travel Notes: The Realms Rocked": Reward obtained via the BP system
Adds 17 World Quest-related avatars that will be unlocked after completing World Quests in accordance with the corresponding unlock criteria (Refer to "Paimon Menu > Change Avatar" in-game for the specific unlock criteria. For Travelers who have already completed the corresponding World Quests before the version update, the corresponding avatars will be automatically unlocked after the version update.)
Fountain of Lucine: Increase in the Level Cap of Fountain of Lucine to Level 50. After the Fountain of Lucine reaches its maximum level, Hydro Sigils can be exchanged with Mequignon at Bertin's House of Curiosities.
Adds the "Focused Experience Mode" function:
(1) This function can be enabled for certain quests in the "Quest" menu. Once enabled, Travelers can prevent locations and characters involved in said quest from being occupied by other quests, which improves the experience of the current quest.
(2) Function Access Unlock Criteria: Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
(3) In Version 4.6, the "Focused Experience Mode" function will be available for Arlecchino's Story Quest - Ignis Purgatorius Chapter: Act I "When the Hearth-Flame Goes Out." The "Focused Experience Mode" function will gradually be made available for more quests in subsequent versions.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Kuki Shinobu, Faruzan, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Cards: Emperor of Fire and Iron, Abyss Herald: Wicked Torrents, and the corresponding Talent Cards. The Tavern Challenge has also been added.
New Action Cards: "Rightful Reward," "Amethyst Crown," "Taroumaru," "The White Glove and the Fisherman," "Seirai Island," "Rainbow Macarons," and "Underwater Treasure Hunt" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Spiral Abyss
Floor 11 Ley Line Disorder changed to:
• All party members receive a 75% Pyro DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 4.6, the three Lunar Phases will be as follows:
Phase I:
Flame-Fanning Moon
When a character triggers Vaporize, Overloaded, Melt, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the opponent's All Elemental RES and Physical RES is reduced by 30% for 4s.
Phase II:
Valorous Moon
When a character receives healing, the character's ATK increases by 50% for 3s.
Phase III:
Tactical Moon
When a character's HP value increases or decreases, that character gains a 16% increased All Elemental and Physical DMG Bonus for 8s. This effect can stack up to 3 times, and the duration of each stack is counted independently.
〓Adjustments & Optimizations〓
● Exploration
On the Tutorials screen, adventure tutorials related to the current area will be displayed nearer to the top.
Optimizes the performance of the Treasure Compass feature: Nearby treasure chests will now be marked on the map after using the Treasure Compass, and opening treasure chests marked out on the map during the Treasure Compass's cooldown time will reset its cooldown.
● Map
Combines the "Domains only" and "Search for Players" options under the "Map Settings" button on the map interface.
Adds the "Custom Markers," "Controller > Cursor Sensitivity," and "Controller > Marker Sensitivity Range" settings under the "Map Settings" button on the map interface.
Optimizes the design of the buttons for switching between different regions on the map interface.
● Quests
Adds another button for important quest items related to certain quests in the Quest Menu.
When you are navigating to a quest objective, an icon for important quest items related to the current quest will now be displayed within the Inventory.
Updates the icon for Requests in the Quest Menu.
● Adventurer Handbook
Adjusts the criteria for unlocking different chapters in "Adventurer Handbook > Experience": Simply reach a certain Adventure Rank to unlock the next chapter. You no longer need to complete the previous chapter.
Adds missions for enhancing Prototype Rancour and Favonius Warbow to Lv. 60 in "Adventurer Handbook > Embattle."
Adds missions related to enhancing Artifacts in "Adventurer Handbook > Embattle."
● Serenitea Pot
Adds the "Quick Obtain" function on the Replica > Preview screen as well as the Furnishing Set screen in Editing Mode: You can use this function to quickly purchase the Furnishings/Furnishing Blueprints that you need from the Realm Depot, or add the Furnishings that need to be created to the "Queued List."
Adds the "Queued List" function on the Create Furnishing > Creation Queue screen. This will record your Furnishing creation requests from using "Quick Obtain" and tell you which materials they require. It can also be used to quickly add Furnishings that are waiting to be made to the Creation Queue.
Adds the "Obtain All" function on the Create Furnishing > Creation Queue screen. You can use this function to obtain all the Furnishings created in one go. After you click it, you can also choose to use Vials of Adeptal Speed to speed up production of all Furnishings that haven't been completed yet with a single click.
Adjusts the upper limit of the Creation Queue in Create Furnishing from 5 to 10.
Adds Filter and Search functions to the Furnishings and Furnishing Blueprints tabs of the Realm Depot.
Displays category-related information in the text descriptions for Furnishings and Furnishing Blueprints.
Optimizes the layout of the Realm Music screen, adding serial numbers and no longer showing a second confirmation pop-up when unlocking tracks.
After Trust Rank reaches Level 10, the purchase limit of all products in Realm Depot > Furnishings (except Vial of Adeptal Speed) will be raised from 6 to 20.
Furnishings and Furnishing Blueprints introduced from Version 1.5 to 2.8 will be permanently sold at a discount in the Realm Depot.
● Genius Invokation TCG
Updates the icon of the Event Card "Falls and Fortune."
Optimizes the text description for the Normal Attack of the Character Card "Neuvillette" (the actual effect remains the same).
● Other
Optimizes the "compiling shaders" loading time when logging in on an Android device for the first time after version update.
Adds support for displaying friend nicknames on the Serenitea Pot > Create Furnishing > Guest Assistance screen, as well as on various screens related to Co-Op Mode.
Adjusts the position of the stone pillars on Floors 11 and 12 of the Spiral Abyss: Now, the stone pillars will be placed outside the barrier.
After the version update, on some PC devices that use integrated graphics cards, the default "Graphics > Graphics Quality" setting will be adjusted to "Lowest" (only the correspondence between the options and the default values is changed, the actual settings remain unchanged).
Due to the addition of new regions and Teleport Waypoints, the number of Teleport Waypoints required to unlock the achievement "Forest Roamer" has been adjusted. The original total number of Teleport Waypoints that needed to be unlocked was 46, and this has now been adjusted to 47 (if the achievement has been completed, the completion status of the achievement remains unchanged).
Increases the Inventory's capacity for the Weapon Enhancement Materials "Mystic Enhancement Ore," "Fine Enhancement Ore," and "Enhancement Ore" from 9,999 to 99,999.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the status "Fiery Rebirth" of the Character Card "Abyss Lector: Fathomless Flames": "When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG."
Adjusts the effect of "Aegis of Abyssal Flame" applied by the Talent Card "Embers Rekindled" of the Character Card "Abyss Lector: Fathomless Flames": "Provide 2 Shield points to the character to which this card is attached. After said Shield points are depleted: Deal 1 Piercing DMG to all opposing characters."
Adjusts the casting logic of the Elemental Skills of the Character Cards "Candace" and "Beidou": After the adjustment, the character that cast the Elemental Skill gains a shield and then prepares the skill (i.e. generating the shield and preparing the skill are split into two separate actions, so that if the shield is removed by certain effects, this will not result in the skill's preparation being canceled too).
Adjusts the effect of the Support Card "Yayoi Nanatsuki": "For each of your characters already equipped with an Artifact on the field, you spend 1 less Elemental Die (once per Round)." has been adjusted to "If two of your characters on the field already have an equipped Artifact, you additionally spend 1 less Elemental Die (once per Round)."
Adjusts the trigger condition for the effect of the Support Card "Seed Dispensary": The trigger condition "When you play an Equipment or Support Card with an original cost of 1 Elemental Die: ..." has been adjusted to "When you play a Support Card with an original cost of at least 2 Elemental Dice: ..."
Adjusts the number of Elemental Dice required and effect of the Support Card "Jeht": The Elemental Dice cost required has been adjusted from 2 Dice of any element to 1. The effect "If this card has recorded at least 5 Sophistication points, discard this card and generate Omni Element equal to the number of Sophistication points minus 2." has been adjusted to "If this card has recorded at least 6 Sophistication points, discard this card and attach Sand and Dreams to your active character." (The effect of "Sand and Dreams" is: "When you play a Talent card or a Character uses a Skill: Spend 3 less Elemental Dice.")
Note: The effect of the Event Card "Nature and Wisdom" will not result in the deck being shuffled. All "draw a random card of any certain type from your deck" effects will also not result in the deck being shuffled, but instead will result in 1 random card of the corresponding type being drawn and added to your hand.
〓Bug Fixes〓
● Character
Fixes an issue whereby, when certain Polearm-wielding characters performed Plunging Attacks, the position of the attack's special effect would be abnormal in certain situations (the actual DMG AoE works as intended).
Fixes an issue whereby after Xianyun's second Constellation was unlocked, the special effect on the tails of her outfit would abnormally disappear under certain circumstances.
● System
Fixes an issue whereby there were errors with certain key names on the Settings > Key Bindings screen when playing on a PC in German or French.
Fixes an issue whereby, after switching a character's outfit from the "Party Setup" menu, the corresponding character could not be switched to and deployed in certain situations.
Fixes an issue whereby, when challenging the Millennial Pearl Seahorse, the game camera couldn't be restored to the original angle after zooming out in certain situations.
● Genius Invokation TCG
Fixes an issue whereby when "Fontemer Pearl" was attached to the Character Card "Millennial Pearl Seahorse," casting its Elemental Skill would abnormally reset the Fontemer Pearl's once-per-round effect ("Usage(s) will not be used when negating DMG from Summons").
● Audio
Fixes an issue whereby there was a chance that the effect of Freminet's skill voice line would be abnormal in certain situations.
Fixes an issue whereby, when Chiori used her Elemental Skill to enter combat, there was a chance that the Elemental Skill sound effect would be abnormal.
● Other
Fixes an issue whereby there was a small probability that the model of the currently controlled character would disappear abnormally under certain circumstances when playing through Lynette's Hangout Event on mobile devices.
Fixes an issue whereby if a character unequipped and then re-equipped the weapon "Amenoma Kageuchi," after triggering the weapon's effect to obtain Succession Seeds, Succession Seeds' duration would be abnormal under certain circumstances.
Fixes an issue whereby some buildings in Mondstadt were overlapping abnormally, which was preventing characters from climbing upwards.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
Text-related fixes and optimizations in English include:
◆ Optimizes certain English translations.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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