#happiest day mini game fnaf
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Day 28-31 I had hell doing this challenge but it was fun to say the least but I feel like not drawing after this bs and I will just be chilling until I can draw again and it only took me a while to do this stuff because the last one is digital because I was losing the will to draw slowly as I went
Also here's day 31 costumes/trick or treating
Also the drawing challenge I did with my sib beanie also thanks for suffering in this drawing hell with me bro :)
#lilly#fnaf tober#fnaf fanart#five nights at freddy's#October#Halloween#happy halloween#happiest day mini game fnaf#lefty#pizza simulator#freddy fazbear#freddy Fazbear but a ghost#lillykat#1 little sister.#i feel like im dying internally#art
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The Flipside [BLENDER/FNAF] by Smamuel
#fnaf#five nights at freddy's#fnaf world#btw these are the bits i originally wanted to make gifs of but gradually i fell in love with the entire video so yeahh#happiest day mini games my beloveds#my gifs
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Got bored so…
#is that the bite of 87?!?#five nights at freddy's#fnaf#doodle#daily doodle#i drew on my desk again :3#whiteboard doodles#whiteboard#golden freddy#fredbear#bite of 83#afton#fnaf cc#cc fnaf#fnaf 4#:3#crying child#happiest day#happy#happy birthday#mini games#bear
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Happy 10th Birthday FNAF
I came in to the fnaf fandoms a little late, a little after ultimate custom night came out, but it had been such a inspiration to me and 90% of my original stories were originally fnaf aus and I wouldn’t have some of my favorite characters if it wasn’t for fnaf. So happy birthday fnaf 😆🥲
#procreate#fnaf#five night at freddy's#fnaf 10th anniversary#fnaf 10 year anniversary#happy birthday fnaf#happiest day fnaf#happiest day mini game#fnaf cc#fnaf crying child#fnaf evan#fnaf charlie#fnaf charlotte#fnaf charlie emily#fnaf freddy#fnaf bonnie#fnaf chica#fnaf foxy#fnaf Fredbear plush
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What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
Join us today, and help us reach our next stretch goal to create a Five Nights at Freddy's-themed mini expansion for the ghost story-telling TTRPG, What We Possess! The "Happiest Day" expansion will feature animatronics, arcades, pizzerias, apathetic teen workers, and strange smells to make your What We Possess game mirror a FNAF game.
What We Possess: A Ghostly Story Telling Game by Publishing Goblin — Kickstarter
#kickstarter#ttrpg#what we possess#ghost story#ghost#ghosts#stories#ghost stories#card game#card games#indie ttrpg#crowdfunding#fnaf#five nights at freddys#five nights at freddy's#FNaF#five nights#freddys#freddy fazbear
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My biggest source of headaches when it comes to the lore is the existence of the dci. Wdym that there were other children who William killed but are never mentioned again after fnaf 2 and never get their ‘Happiest Day’? (And apparently they possess the toys?) It doesn’t make any sense storytelling-wise and I’ve always disliked it. What do you think happened to them? Are they actually a representation of the mci?
If this is the case, then maybe this means that the event phone guy mentions that happens at the fnaf 2 location involving the spare yellow suit is the final mci, presumably Cassidy/Golden Freddy since they are the only animatronic that isn’t active before Phone Guy brings it up. Golden Freddy also doesn’t appear until after all the other kids are given life by the puppet in the Give Gifts, Give Life mini game. The newspapers in fnaf 1 never mentioned dates, only that two kids disappeared on the same day and that later the talley went to five. The dci never existed, the toys are only haunted in the same way the funtimes (besides Baby) are, Foxy go go go and Save Them are more metaphorical than literal, like Mangle’s quest or something, showing that there are five dead kids in the withereds. Idk, I just have a very hard time reconciling dci existing and I want to hear your thoughts on it since I’ve only played the games.
Yeah, they're a little funky. Tbh I think they don't really matter all that much. I think it was probably them at the tables in Happiest Day?
I do think some of the minigames are metaphorical representations of the MCI, but the ones in the FNAF 2 restaurant wouldn't really make sense with that. So I do think there's another group of dead kids, I just think they were mostly there to add to William's kill count.
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Ngl it taking the FNaF fandom so long to figure out "ShatterVictim" is kinda embarrassing given this scene.
I mean, we all sorta vaguely knew that the puzzle pieces metaphor was prevalent in FNaF 4 + World (and later The Fourth Closet) and that it had something to do with the Crying Child's death and what happened to him afterward, but no one in the first few years ever stopped to wonder what that metaphor actually was.
I think part of the confusion came from Scott also using the puzzle pieces metaphor in his Steam post about FNaF 4 not being solved, which kind of made it seem like he just liked those words in that order and that they didn't mean much specifically in FNaF 4.
But taking the metaphor at face value, yeah, we are told directly, to our faces, in no uncertain terms, that the Crying Child's soul is broken up into multiple pieces following his death, even possibly before his death. And the promise to put those pieces back together is supposedly fulfilled during Happiest Day. Like, the 8-bit Fredbear is telling the Crying Child "yeah, don't worry, I'll take care of your soul, I'll get on that right now" and what they're doing is setting up the Happiest Day mini-game, so we can infer that the solution being set-up is being set up to solve the problem that the game is about.
I stumbled across two posts from adobe-outdesign where she basically came up with ShatterVictim, before it got that stupid name, in 2016 and 2017. The pieces literally were in place for us, all we had to do was look at the goddamn words.
Adobe adds the key observation that almost all the kids in Happiest Day look identical, all except the Puppet, and they look really similar to the Crying Child in FNaF 4. Now, I'm not sure if this was ever meant to suggest that part of the Crying Child's soul was attached to each kid, but what I can say is that it instantly made me think of this quote from the equivalent of Happiest Day in The Fourth Closet:
there were duplicates of each child
When a child's soul is fragmented, and hasn't been "put back together" yet, (Michael Brooks' words, not mine,) there are multiple hazy instances of them metaphorically running around, and then when the papers are stacked together and traced over, they come more into focus and combine. Almost like they're separated into scanlines. It wouldn't be unreasonable to speculate that, if we see multiple ghost children that all look the same, it might just be two ghost children that look really similar. (Though there are also identical alive children all over this series so, I doubt it.)
It's slap-in-the-face obvious in hindsight that the Bite Victim's soul shattered into multiple pieces, and fits with how the metaphor is used in FNaF 4 to believe that each of the four or five pieces ended up in an animatronic and that the reuniting of the MCI victims is how the pieces of the Bite Victim's soul came back together.
Scott told us there was something we missed in FNaF 4, and it seems like "ShatterVictim" is it. The very way he told us we missed a clue by using the pieces metaphor should've tipped us off to look there, but we all thought "nah he's probably just overly poetic for no reason."
Like I said. Embarrassing.
#five nights at freddy's#fnaf#crying child#bite victim#shattervictim#fnaf theory#fnaf theories#fnaf lore#afton family#fnaf 4#fnaf world#i will put you back together
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I think the reason that FNAF got less interesting to me in the later games is because it got a little too absurd. It just strayed too far from the tragedy that made the game kind of sad to me.
Sure, it was always a franchise about dead kids being stuffed in robots that walk around a restaurant and kill people, but its story was, despite it all, about children's lives being cut short in a place that was supposed to bring them fun and make them feel safe.
There were children's drawings everywhere, plushies, posters with silly things written on them, the paper pals, heck, even the 8 bit mini games looked like something made for a little kid to play, despite their content (give gifts to children, Foxy's Go Go Go, give cake to the children). Like, the happiest day mini game was about giving the crying kid a cool birthday party. It really hit home that the victims would never grow up.
I don't know, this is just an attempt to put into words what I feel about the older games, and it may not make any sense.
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You know, with the context of fnaf 4, fnaf world, UCN and the mini games it just drives me insane on the other side of all the Afton drama going on, throughout the games there's the MCI, CC (maybe charlie too) reliving their deaths/afterlife in the arcade mini games as a way to cope what happened to them and each MCI spirit collecting cake and finding a way to pass on by doing happiest day while Cassidy is in UCN punishing William and is so stuck in vengeance towards William in doing UCN to the point that the possibility of taking the role of the princess in princess quest to make sure William is dealt with. Like do you understand what I'm trying to say
#I haven't stopped thinking about it after seeing this one post about fnaf world being a way for CC to cope with their afterlife#and I just had this thought ever since#fnaf#eh I'll maintag it for my own sake and organization on my end#in case I end up thinking about it again#Dusty thoughts💭
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I actually have to chuckle bc I had like this exact breakdown until my friends reminded me that he was probably one of the spirits that moves on in the happiest day mini games in fnaf 3.
Which really doesn’t answer molten Freddy in fnaf 6 unless like one theory suggests and happiest day takes place after that sometime but I guess I’m just of the thought that molten Freddy is sort of an agony creature bc I’m also of the belief that Ennard never had children’s souls attached to it other than Elizabeth. Instead, it was just their agony that William was doing experiments with. So while Ennard is made of the five MCI children’s agony, it’s not actually them. So while them and Evan moved on in happiest day, their torment lingers along with Cassidy who stayed behind.
Just my (jumbled) thoughts anyways
Hey what the fuck happened to Evan? I’m so serious actually. I mean, yeah, he’s 1/2 of Golden Freddy, cool. So…is Golden Freddy part of Ennard? He has to be, right? If not then the FNaF 6 fire doesn’t have everyone, which doesn’t make sense because it’s clearly supposed to be the death of everyone. And I don’t think Henry would miss anyone.
So then Ennard has to be the five kids, right? And then Elizabeth is Scrap Baby and Charlie is Lefty. And William is Scraptrap and we play as Michael and Henry is the guy on the tape. So all that’s missing is Evan, and he’s presumably part of Molten Freddy/Ennard right? Because where else could he be? So why does he not really get brought up anymore?
Also did he help KILL MICHAEL in Sister Location?? Was he part of Ennard then? He has to be right??? Because there’s no where else he could be. That’s ironic. But then why did the narrative sort of forget about him? Seriously? Where did he go?
Sorry can you tell this is me just walking myself through a thought process that led almost no where. But seriously, CC doesn’t really get mentioned ever again outside of FNaF 4 even though he presumably is a big motivating factor for our protagonist? And I know he’s in the logbook, but that doesn’t really count because it’s not a game. Also we sort of pulled the name Evan from there, but it’s dubious. I also haven’t read the logbook so I can’t make a call on it.
Anyway sorry I think Finals Week is getting to me.
#I hope that makes sense#I have all the theories bopping around in my head but sometimes forget not everyone knows all those details
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So you know how in Fnaf World he player is setting up the clues that are used in the Fnaf 3 mini games to get the happiest day ending?
It’s told in Fnaf world that “Everything that happens out there, has an effect here”, which is why to get the happiest day ending and free the main five animatronics’ souls in the spirit realm there needed to be some sort of input from the real world. That’s why to activate the second parts of those mini games the Fnaf 3 player character (basically confirmed canonically as Michael Afton) had to do something like insert a code in the wall keypad or do the arcade game.
Assuming that the Fnaf 4 Crying Child (also called Evan/Chris Afton) is the player in Fnaf World (see: the Universe End ending + head explosion) that’d mean that CC was sending his older brother clues to do what he couldn’t do in the real world to free those kids’ souls. If CC didn’t have faith that Mike would go out of his way to help free kids’ souls, and instead just walked away or actively sabotaged the effort like Mike would have done when he was a teenager, then I don’t think CC would have even bothered sending those clues, it would’ve been a waste of time and clocks. Maybe it was something about the persistence Mike had shown in uncovering his father’s crimes, tracking down ol peepaw Afton to Fazbear Frights, and having tried to burn the Fnaf 1 animatronics to free the souls that convinced CC enough to trust him with this, and low and behold Michael did pull through there, letting CC finish the job and deliver the cake in the spirit world.
I interpret this as the point where CC sort of, halfway reconciled with his brother who killed him by offering Michael a chance to help (likely not fully from how CC did it in the most cryptic way possible. Like imagine seeing Mike struggle to interpret those clues the people in the fandom were in the days following Fnaf 3’s release. CC definitely did that on purpose) and also where Michael made a biiigg step in his character arch and taking it that chance and help the kids literally without any benefit to him whatsoever. By now Michael has become a very changed man, and this is where that progress is really recognized.
On another note, do you remember CC’s foxy plush in Fnaf 4?
Well…
I think we found that Foxy’s head in Fnaf World.
#Fnaf#my post#this may be just really badly written and explained but I really just needed a place to put this idea#because guys What If there was a point where CC and Mike reconciled and worked together and it was Right Under Our Noses???#this is giving me Feels#I really think that the theory fandom was fooled by Scott saying that Fnaf World was completely outside of canon#because it is a GOLDMINE of lore#like if this is CC’s experience in the spirit realm then this game is a literal manifestation of how the afterlife works in Fnaf#if Old Man Consiquenses was in UCN and that that William’s afterlife then Fnaf world is CC’s afterlife#excuse me if how I’m referencing stuff isn’t exactly what it is in game because it’s been a long long time#but I swear it’s -hopefully- close enough to accurate to get the point across#my Fnaf bullshit#Fnaf world#Fnaf 3#crying child Afton#michael afton#my theory#if you’re wondering that last pic is the foxy.exe thing
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Happiest day mini game bookmark!
I’m so happy it worked out well ✨
I watched Markiplier’s fnaf 1-3 play through while making it
I made this alpha bookmark using this pattern:
#happiest day#mini games#fnaf puppet#golden freddy#alpha#bookmark#embroidery#five nights at freddy's#fnaf#art#fnaf marionette#puppet fnaf#marionette fnaf#cake#balloons#mask#Freddy#fnaf freddy#Freddy fnaf#crying child#dead kids#fnaf kids#fnaf 3#bday#ghost#soul#:3
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I haven't seen anyone else on here do it, so, I made this with all evidence I've found so far;
Vengful!Crying Child theory
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-Why is Cassidy so special?
Every victim of William would hate his guts, what makes her any different? why not Gabriel? Susie? Jeremy? Fritz? what about Charlie? literally ANY soul that died by him or his creations.
-The Vengeful Spirit is a he, the animatronics make it clear they are talking about the spirit, not the animatronic they possess.
"𝗛𝗲'𝘀 here, and always watching, 𝘁𝗵𝗲 𝗼𝗻𝗲 𝘆𝗼𝘂 𝘀𝗵𝗼𝘂𝗹𝗱𝗻'𝘁 𝗵𝗮𝘃𝗲 𝗸𝗶𝗹𝗹𝗲𝗱." ~Mangle, UCN
"I HAVE SEEN 𝗛𝗜𝗠, 𝗧𝗛𝗘 𝗢𝗡𝗘 𝗬𝗢𝗨 𝗦𝗛𝗢𝗨𝗟𝗗𝗡'𝗧 𝗛𝗔𝗩𝗘 𝗞𝗜𝗟𝗟𝗘𝗗." ~ Withered Chica, UCN
"Greetings from the fire, and friend of what 𝘆𝗼𝘂 𝘀𝗵𝗼𝘂𝗹𝗱 𝗻𝗼𝘁 𝗵𝗮𝘃𝗲 𝗸𝗶𝗹𝗹𝗲𝗱." ~ Jack-o Chica, UCN
"I am remade, but not by you, by 𝘁𝗵𝗲 𝗼𝗻𝗲 𝘆𝗼𝘂 𝘀𝗵𝗼𝘂𝗹𝗱 𝗻𝗼𝘁 𝗵𝗮𝘃𝗲 𝗸𝗶𝗹𝗹𝗲𝗱." ~ Nightmare Freddy, UCN
-The Vengeful Spirit has a connection to the Nightmares too it seems. The only person who does is Crying Child (possibly even William too, whatever you believe).
-As for the Nightmares, even if it was Micheal who had the nightmares, Crying Child would still have a connection to them, unlike Cassidy. Crying Child would due to his purple toy telephone, despite it only appearing at night and never in the mini game.
"Was your favorite childhood toy a plastic purple telephone?" ~ likely Cassidy, in the log book
-The Vengeful Spirit has blond/brown hair, CC has brown hair (maybe even dark blond), Cassidy is described as being a girl with long black curly hair, in the books. Cassidy also has a feminine laugh/voice.
-Vengeful Spirit has blue eyes too, right? Crying Child's eye colour is technically unknown but his father's is gray/sliver (some make his eyes blue though) and Mike's are blue so I feel it's safe to assume he also has blue eye's like his brother and Cassidy has black eyes, not blue.
-Cassidy could be the one that was released. In the log book we see Puppet giving a girl (with LONG BLACK HAIR) a birthday cake. That girl is most likely Cassidy! Due to the book's representation of her. It matches the Happiest Day mini game, we mostly see Charile, the kid possessing Puppet, giving the cake. The other soul of Golden Freddy was freed. It could be foreshadowing that Cassidy was the one released.
-Why would Cassidy have a bigger role than the child of the main antagonist, with the first on screen death, and a whole ass GAME dedicated too? it's rather random, wouldn't you think? And honestly Scott doesn't do that, almost everything in the lore has meaning.
-Crying Child has a bigger relationship with William than Cassidy does. He (likely) suffered hell because of William. It would make sense for the kid to have a problem with his father.
-Vengeful spirits are aggressive, yeah? Well, it just so happens that damage to the frontal lobe increases irritability/anger.
-Crying Child would definitely hold a grudge with his father (and probably Henry) because of their creations that, ya know, killed them and others.
-Crying Child has so many reasons to be angry! They were tormented from a young age by their older brother - who they probably looked up to like most kids with older siblings, they (probably) saw their sister DIE, they'd get locked in rooms for what maybe felt like hours, their life was cut short because of their brother's stupid actions and their father's child killing machines!
-No one is confirmed to be the Vengeful Spirit though the Afton's play a pretty huge role in the FNaF lore; Elizabeth as the antagonist of SL, Mike as the main protagonist of most - if not all - games, and William as the main antagonist of pretty much every game. So, if Crying Child is the VS that would make complete sense, he'd be another antagonist.
-From gameplay I've seen of UCN when the room changes to Crying Child's you'll start to see VS sometimes, maybe? (for the record, I haven't played yet so this information may be inaccurate)
-The One You Should Not Have Killed could be ment metaphorically. This doesn't seem that likely but possible.
-Crying Child would probably blame Mike, his friends, and William for their death. I mean Mike and his friends are the ones who shoved their head in Fredbear's mouth and William is the one who built Fredbear. And Crying Child was probably hoping William would be their to help, to save them from having their head crushed but, lo and behold, he never came. He wasn't there to help. He never was!
A parent's job is to protect their children, even from each other.
-Now about William pulling the plug on Crying Child. In SL we see a Fredbear plush, a walkie talkie, and security cameras. As we see Fredbear's font colour changes in the end from bright yellow to light yellow. It's mostly like the darker colour is not William, because we see William working as Fredbear talks to Crying Child. William's goal is to gain immortality and likely wishes the same for his children. That would explain why he'd pull the plug on Crying Child, to make him immortal. That's his sick love.
-Now, it might be said that Crying Child is a scared being, not an angry one, but he would not be the first person ever to hide his true feelings, and letting only surface his emotions of the moment, like fear. The fact that he is a boy would suit better the Vengeful Spirit's description, and probably it's face too. Also, when Scott was looking for a voice actor for the Vengeful Spirit, he asked that it could be taken for the voice of a young girl or a young boy, which could have mislead us all along thinking, it was Cassidy's voice. But in the end, could it be a mix of Cassidy's and Crying Child's voices, and if I recall correctly, the Vengeful Spirits voice almost sounds like two voices at the same time...
#the first thing I've ever seen of this idea is Natsumi's video on YouTube from 1 month ago#I do not know the original maker of this theory if they are not that person#sorry#crying child#crying child fnaf#cassidy fnaf#cassidy#fnaf#five nights at freddy's#evan afton#crying child afton#cassidy westbrook#(small name headcanon there)#vengful spirit#vengful spirit fnaf#the one you should not have killed#the one you shouldn't have killed#vengful!crying child#vengful!crying child theory#theory#fnaf theory#oh wait I wanna do a thing#song of the day: Pumpkin Song - Jack Stauber :)
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Ok so.
To start this off I need to start with the question, since this is something I've only seen myself ask, "What the hell is going on with arcade machines?"
Firstly I was thinking about steelwool-era stuff. The obvious first thing is the Princess Quest arcade cabinets, playing all three seems to free Vanessa, in HW2 playing the fourth one that may or may not be real (i'm not convinced any reality in that game is real due to multiple factors) you either free yourself or, with how it ends, free Vanny, or getting rid of the glitchtrap bit in the mask itself, whatever. There's at least two cabinets for the balloon boy game, one of which still functions but has some weird glitch shit in it. The other one is in the final boss room next to a cot and numbered scratch marks similar to Vanny's living space. It's theorized these balloon boy games were connected to GGY and/or possessed Greg in the first place.
There's multiple messages about other ones, how certain arcade cabinets don't turn off when unplugged and are moved in weird places. There's the series of messages of a guy (probably cassie's dad) going nuts trying to find PQ1, and ends up rambling about glitching all the games at the same time and how the princess is testing him, all of this in his exit interview.
And then the elephant in the room. In the GGY story itself, the reason Tony starts looking into things is because certain arcade machines have unusually high scores under the same name "GGY." not only is this the name of an achievement in HW2 for beating all high scores, but in case you were wondering GGY arcade machines do exist in SB
list of confirmed afflictions as seen in this video:
Slampire DeathStritch FlipFlopCop Zyfalos Test Tube Terrier Lazy River Fredbear’s NomNomBits Fruit Cart Caddy Cosmic Countdown Free Morphus Crash Data Tower Tipper Monty’s Mini-Golf
and damn that story wasn't lying those high scores are high
and like. with all the theorizing about GGY and all this I started thinking like. "Why?" why have the time to get super high scores? whats with the connection with arcade machines going on? what the hell?
Then lets go back to pre-steelwool era. if you think about it, like every lore cutscene we get is via arcade machine games.
also, i'm calling all of these arcade games because the specific lines, as far as i'm aware, indicate arcade games rather than, say, a CRT game or a handheld (which existed but weren't big until like '89.) Also because arcade games are seemingly always in fnaf locations, and also the only thing we see other than the spring bonnie suit in the backroom (three arcade cabinets)
since fnaf 2 we're beaten over the head with them. most characters the only pictures we have of them is these pixel sprites.
fnaf 3 seems to have the narrative (accessed through various weird means) of beating arcade-like games in a specific way to free spirits. you know. like you do with princess quest. (Also the first two are called "BB's Air Adventure" and "Mangle's Quest" and Mangle's Quest appears as an arcade cabinet in SB but also most of those are references)
However, we know these spirits aren't bound to any arcade machines, they're bound to the animatronics. We know its those kids bc of the happiest day minigame
so how is it connected? why do multiple of the arcade machines in 6 have very deep lore that is being shown if just played a specific way to access?
General question: What the fuck is going on with the arcade machines?
I think I found something of an answer, so stick with me.
So I'm not ghost expert because I currently don't really believe in all that, but there's a lot of ideas of contacting ghosts and what they can and can't interact with. Stuff like spirit-boxes which use frequency changes to sensors to a fucking x-box kinect. As electronics rise in our world the idea that ghosts can mess with them also does. Messing with TVs, lights, etc.
While in the real world this is probably due to faulty wiring and machines being dumb, this type of stuff does show up in fnaf. In the first game alone not only can your doors and lights be fucked with (this effect amplified in HW1 night 5) but on your camera ipad a random animatronic's head will appear with flashing "ITS ME" on occasion. Golden Freddy also appears solely via camera usage. Multiple things change in your view in the cameras depending on random chance. Not only that but every animatronic seems to know exactly where the cameras are to begin with to creepily stare at you. In every game (obv for animation reasons) the cameras will glitch out when they move. So much electronic glitching happens in sister location like so much, handUnit was going through it. also maybe whatever the fuck was going on at the end of SB. For cross-continuity sake, the ghosts in the movie mess with electronics so much they end up crashing down the building for dramatic reasons. Apparently in Silver Eyes they tried to contact via static and it just didn't work. sucks for them.
All that to say the ghosts being able to fuck with electronics are not only a thing but a frequent thing and well established, and I think this is where the arcade games come into play.
In FNAF 2, all the minigames you get are somewhat Puppet-centric. The day Charlie died, the Puppet leading Withered Freddy to the dead bodies, and "give gifts give life." At least one of these games, the giving cake the children, seems to have already been a game that ended up being fucked with. That's a theme with these, especially in fnaf3, a normal arcade game that you have to either wait or play a certain way to see ghost shit. the Puppet seems somewhat in charge for the fnaf3 minigames and probably via fnafworld (another video game) creates those states to begin with. 2 out of 3 games shown in fnaf6 are up in the air as to Charlie making those, but one is, once again, the death of Charlie. All three again you have to play in a certain way to get there. At least for 2&3 the Puppet being the one making these games is highly, highly, likely.
I think most of these games are completely diagetic. (in one way or another, getting there)
But why would Charlie make these games? What's the point?
Communication.
Think back to what I said before, these guys can mess with electronics, and as said before freddy's locations are flooded with arcade cabinets. Think about arcade cabinets, advanced enough for them to communicate through them, but simplistic enough to do it easily or just mess with the game. If the Ipad screen can be messed with and camera screens can be messed with, why not arcade screens?
The one I'm pretty sure isn't diagetic is the Michael decaying cutscenes, and the ones I'm not sure on is all of the fnaf4 cutscenes.
This is when Connie realized another possibility, maybe less so but it's possible. If video games themselves are a medium, they made fnaf games in-universe, at least 1-3 and 4 may or may not have ever been finished. Depending on if the games we play are the same games as the ones in-universe, it's a possibility those cutscenes were added to the fuckn. games on steam by ghost fuckery, that idea makes the fnaf 4 cutscenes more likely bc its personal details about crying child's life that the game dev wouldn't know about.
If anything, this explains why fnafworld is fnafworld. it's like all the other games, you have to beat it a certain way and find secrets to beat it for real and/or free a spirit (the deeper you go the more and more it looks like an arcade game, also). It ends with "The pieces are in place for you, all you have to do is find them. Rest." whoever's being talked to, this refers to the stuff to find the games in fnaf3, in which you give cake to the children and gather them for happiest day. I don't think those children are bound to those games, but it is a medium. Though these games you can contact them, give them something, and gather them for the last one, helping them all pass on.
This could be why, going by to steelwool-era, those messages talk about the princess as if she was, like, a person that he was trying to contact. (The PQ games also now have two games where OMC shows up, aside from the screen in UCN. He tends to show up when people dig to deep.) if the princess is connected to Charlie in anyway, her previous fuckery with arcade games or games in general would certainly make her a possibility.
Again I'm no expert, but I believe one of the dangers of contacting ghosts though any communication system is being possessed through that. which, if glitchtrap has any ghost/agony in that mimic1 program, is probably how Vanessa herself got possessed.
The games are a medium, a communication device. Why bust out a Luigi Board when you can bust out Pacman and wait a minute for Charlie to do some pixel art.
I SOLVED FNAF AGAIN GOD FUCKING DAMMIT
#long post#fnaf theory#i think this is the first theory just posted to my blog directly#i usually go through connie
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Random thoughts about PizzaSim (because I wanted to watch it again. Also it's coming to ps4 in the future now that ESRB got back to ClickTeam. Hype!)
The humour in Sister Location and PizzaSim implies Henry and William both have a jaded view of business.
Helpy is Henry looking at Funtime Freddy and saying: "The fuck did you do with my designs, Will?"
My wife and I were discussing the humour shift in the games, which some disliked. I think it's necessary due to the heavy content of the minigames, the Insanity ending, ect. Scott also said working on a series with such dark themes was exhausting (I'm paraphrasing from his interview with Dawko) and this is a great way to not get bogged down as a creator. I can relate. A lot of my characters are fairly sarcastic or cynical or bring up funny things to lighten moments (sometimes, it's a balance).
I wonder if all the drawings were done by Henry. Maybe he likes drawing in crayons (in my head canon Charlotte is always drawing with them. Maybe this is a way he connects with her?)
Someone pointed out on Reddit recently that Rockstar Freddy is a recolor of Fredbear. Why is that suprising considering its Henry designing them? Also, since we can assume the designs were originally a concept since FNAF 2 (the Happiest Day mini game masks showing the Mediocre Melodies; not the Rockstars, to clarify) it's even less suprising to me. I love how when people argue theories or timelines they can forget that x could happen or be a concept before x game. This is one reason I think a lot of the Funtimes and Toys were designed before FNAF 2. People point out that SL opens after a Freddy closes but always forget "the location left to rot" and assume it's 1 or 2 locations. I also believe that Fredbears had Spring Bonnie and Fredbear. Rot Location had Golden Freddy and Spring (trap) Bonnie. I believe the second set of spring lock suits were stronger than the original set and therefor more lethal, partially explaining why Dave survived in the books once (aside his inside knowledge which Charlie demonstrates in TTO). Rot Location also features the Unwitherds. The Toys are at least a concept before FNAF 2 as shown in FNAF 4 in 1983 even though the 2 location opens in Summer 87 and November 87.
Another thing on my mind has been why Shadow Freddy was confirmed for Williams agony but not Bonnie. It's simple. Williams entire motivation is his jealousy of Henry, associated with Freddy. His agony is literally his jealousy of Henry/Freddy. I wonder if Shadow Bonnie represents agony for himself? If you're one of the William is a sociopath people this doesn't really work, but it fits for my interpretation. Just a thought.
I went on a rant. Oops. I may add more to this later.
If you search the fnaf theory tag on my blog you can find other stuff I've discussed =:3
#fnaf theory#pizzasim#fnaf 6#fredbear's family diner#fnaf 2#rot location#henry emily#william afton#springlock suits#five nights at freddys#fnaf theories#speculation
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oh ok your timeline with Will’s death makes sense, what was confusing me was that I thought the kids spirits were freed when Will destroyed the withereds and the fnaf 3 happiest day/secret mini games were an abstract reflection of that (which then obvs doesn’t make sense, bc the kids have to go on to possess the fnaf 1 animatronics). So... what do the fnaf 3 secret/cake minigames mean?? And if they ultimately aren’t freed until FFPS then what’s the point of fnaf 3’s good end anyways??
The kids just seem to fade away after they’ve killed Will, there’s nothing implying they passed on at that point. They presumably continued to possess the FNAF 1′s until it closed and FNAF 3 happened.
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