#hannah plays cyberpunk
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Defining Characters: Great RPG Mechanics #RPGMechanics: Week Four
The Veil offers several rpg innovations; I mentioned on an earlier list how it uses States to reflect the emotions and motives of an actions. But another new trick appears early, during character creation. The Veil’s a PbtA game of cyberpunk life. Other PbtA games, including Apocalypse World, contain world-building elements in their playbooks. How you describe your Battle Babe, Brainer, or Maestro D’ tells us something about the world.
But The Veil goes further– with questions in each playbook which giving players authority over a slice of the world.
To go back a little further, the first time I remember seeing something like this was in Questlandia by Hannah Shaffer. That GMless game begins with a strong phase of world-building, establishing elements for the setting. But during that process authority gets assigned to different players. So if the group decides on Elves as a major thing in the setting, someone becomes the expert on them. If there’s a question about canon or what Elvish society, players can turn to that person to establish those facts.
The Veil provides players with narrative authority based on the playbook chosen. So if you play The Architect, a hacker-like manipulator of augmented reality, you get to answer questions about what that looks like, how it works, and how much the constant Veil hanging over reality impacts things. If you play the Oathbound, you define how debts function in society– are they personal and implied, or something concrete and tracked? Other playbooks tell us about artificial life, psychic powers, corporate control, the interaction of the natural & constructed, and so on.
This approach blends the process of character creation and world building tightly. The players really craft the world as they go– giving shape to their own vision. When that comes into dialogue with the elements determined by the rest of the table, it is wild and magical. Every single Veil game I’ve run has been strikingly different– dramatically shaped by those player choices.
This is one of those game play elements which I would love to see in other games. When I started thinking about doing a Fading Suns style game, I imagined making richer questions and pick lists to help define things. You can see my initial swing at that here. In my recent attempt to take Free from the Yoke elements to create a Samurai Fantasy campaign, I built the different clans around this.
So the Mystical Clan gets to say what magic looks like; the Elegant Clan gets to say what arts are valued or disowned; the Inhuman Clan gets to establish the relation of non-humans to the rest of society. I can imagine this in a lot of contexts– though you need to shape playbooks to really focus on a world aspect. You want them to be able to establish interesting elements. Like I’m not sure you could bolt a system like that on to something like Masks: A New Generation wholesale. Some would work.
For example The Legacy gets to define things about superhero history, The Star says what social media and superherodom look like, and The Soldier establishes the place of super-agencies. But if I wanted to do a supers version of this I might do different playbooks: The Vigilante (the place of street level heroes), The Techno (what super tech looks like), The Legacy (again, supers history), The Mutant (defining outsider status for supers), The Alien (setting up non-human peoples). I think you could develop that even further.
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people i want to get to know better tag meme - tagged by @digitalduckie
tagging uhhhh...no one because this blog is new and idk who to tag in my friend group who hasn't already been tagged.
Last song?
Favourite colour?
ourpleeee but tbh only barely, im not really a "favorite color" guy i like a lot of different colors. but i definitely buy more shit in black and purple or other cool-toned stuff.
Currently watching?
watching Jerma play the og Demon's Souls
Last movie?
i believe i rewatched Blade Runner? pretty recently?
Currently reading?
currently flip-flopping between rereading Neuromancer by William Gibson, Godkiller by Hannah Kaner, and A Dance With Dragons by George R.R. Martin.
Sweet/spicy/savoury?
i am your spicy boy
Relationship status?
pretty recently single, but actively trying to rectify that.
Current interests?
splitting my mind between an OC idea for a cyberpunk setting and an OC idea for a fantasy setting. neither of who are named, or have i thought out beyond "wouldnt it fuck if..."
Last thing you googled?
whether or not Gerard Way started going by different pronouns because my ex said they saw people referring to them as "she"
Last selfie or another pic you took? took this to show off my new headband uhhhh yeeee
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so i have a dsmp au where tommy is an aspiring photographer trying to get through college (high school). he has the ability to teleport at will, but he can’t control where he ends up. he always ends up back in his bed with his camera at midnight in his home timezone. most of the time, he gets really cool pictures of landscapes or high-rise cityscapes.
the basis of this au is that over the course of one summer, he runs into tiktok aesthetic-like worlds and gathers charms or small items from the people he meets. when he makes a bracelet with all the charms, he can visit each of his new friends whenever he pleases. he doesn’t realise it at first, but he eventually stops aging at 18 and his new friends show no signs of aging either. weird…
one day, as he’s setting up a picture of an abandoned desert town, a kid comes out of a building, tubbo. tubbo is wearing a gas mask and protective coverings you’d see in an apocalyptic setting. tommy snaps the picture and gets talking. when he wakes up at home, he has a dark green rock with a hole in the middle and the picture printed out and placed on his nightstand. he dreams of tubbo for weeks after. (wasteland/apocalypse imagines)
the second time it happened, he found himself in a bright neon-lit city that he didn’t recognise. there were hovering motorbikes, holographic technology, and glitchy typography everywhere he turns. he meets ranboo and his kid brother, michael, here. when he wakes up, a neon purple computer chip lies on his pillow next to him, the photo in his hoodie pocket. he dreams of meeting ranboo and michael for weeks after. (cyberpunk, new wave edits)
then, over time he learned to swordfight prince technoblade in a castle (dark royalty and elaborate outfits), read with historian eret in a 1800’s-styled library (warmly-lit academia clips), zoned out to weird music with georgenotfound in a dream-like place that seemed just the slightest bit off (weirdcore slideshows), scammed people with quackity in a casino (gambling/las vegas edits), contemplated existence with alien!purpled in a mansion floating in space (space/galaxy animations), flew with a winged sapnap during a beautiful sunset (drone flying videos/sunsets), made kandi jewellery with a brightly-dressed karl jacobs (kidcore), went on a dusk-time drive with dream across multiple state lines while singing old songs (summer nostalgia), got business advice from a bootlegger named schlatt in a speakeasy in 1920’s new york (gatsby edits/hidden rooms/20’s music), learned to bake with niki in a small house in the woods (cottagecore), just barely avoided getting killed with jack manifold in an american small town in the 80’s (analog horror/stranger things apocalypse theories), became pirate captain puffy’s assistant on the waves on an ocean somewhere (sailing/pirate larp cosplayers), danced with fairies led by queen hannah rose (fairycore/playing in the woods), walked on top of abandoned trains with ex-mercenary punz (exploring old train yards), explored coral reefs with siren!wilbur (underwater cameras/professional mermaids), and that isn’t even the full list!
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Bit of a weird one cuz she's not real but been playing Wanted: Dead which is a fun action game with big 80s cyberpunk anime energy. Hannah Stone is the players character, and wears a fantastic selection of sleeveless vests which I enjoy a lot.
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In my fantasies I’m waking to reality
In Destiny, I fight armies as a Guardian saving humanity from darkness. Bouncing from station to station, taking on Hive to Fallen to Cabal. With my partner at my back, we have slain gods.
In Monster Hunter, I dance with towering beasts and wear their skins as fashion, all while playing my war songs to buff my team mates. All the while, Hannah struck down our enemies with downward force of a meteor strike, then charging their blade with nothing more than their passion for the hunt.
In No Man’s Sky, I’ve explored thousands of planets on a pilgrimage that I may never finish. With my newly fashioned staff, I feel I have found new purpose and it’s breathed life into me as well as in game. Now I am excited for what’s to come in the sky no man has truly ever explored.
In Cyberpunk, I’ve botched heists and lost so much and became haunted by my own sins and the sins of a madman, a terrorist that I can’t disagree with. In this cold heartless city, I can truly find my soul and at the end closure.
I’ve piloted a massive mech and became one with machine. I’ve pile bunkered zealots while continuing corporate wars. Never getting the answers I needed, the wars were never worth it but when I was in that seat, I was truly scary.
In the real world, I’ve been a loving and infuriating partner. I worked in a worlds that I know I have no hope to survive in. If my time were to end soon, I know I can take these memories and be happy, but that doesn’t stop me from looking around to feel that we all deserve better. I can say without a doubt the most amazing people I know all found themselves in environments that do nothing but consume them and weigh them down so much they can barely stand. Despite it all we all stand anyway, and that’s probably the closest thing we can get to the true adventure of life. A little melancholy, but still I’m hopeful that there is more life to live with an adventure that puts these games to shame.
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Wanted: Dead is out today
Wanted: Dead, the new game from Soleil and 110 Industries, is out today.
Wanted: Dead is a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive. The game follows a week in life of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy. Play as Lt. Hannah Stone, a hardboiled Hong Kong cop, and plow through mercenaries, gang members and private military contractors in a spectacular cyberpunk adventure.
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Wanted Dead Review (PlayStation 5)
Our Wanted Dead Review, shows us a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive. The game follows a week in the life of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy. Play as Lt. Hannah Stone, a hardboiled Hong Kong cop, and plow through mercenaries, gang members, and private military contractors in a spectacular cyberpunk adventure.
Wanted Dead Review Pros:
- Decent graphics. - 25.87GB download size. - Platinum trophy. - Seven save slots. - Two initial difficulties - normal and hard with an unlockable third difficulty Japanese hard. - Controller settings - Invert axis and sensitivity sliders. - Subtitles on/off and set the size to small or large. - In game cutscenes and fmv. - Has a deaf character who does sign language. - Optional and repeatable tutorial. - Slasher shooter gameplay. - The melee combat plays a lot like a Ninja Gaiden. (makes sense due to the devs involved but hey) - Shooting allows you to do range or use a pistol to stop enemy attacks. - The full combo system is in play. - You are part of a team and they will follow and fight alongside you. - 3rd person perspective. - Customize your weapon attachments and Skins to change the stats of said weapons. - The skill tree is where you spend skill points on unlocking and improving abilities. - Cover-based shooting complete with blind fire. - Hidden Collectibles that grant skill points. - You can fully dismember enemies. - Game over allows you to start at the checkpoint, load the last save, or go to training. - Trigger finishing moves. - Many times you will trigger cool as fuck sequences like slow-mo kills. - You can get killed/downed once and then the next time it's games over. - Ammo and guns will emit colors to help you see what they are and where they are. - Collectibles glow purple. - Gun drones are used as a shop in level and here you can equip and edit your weapons/loadout. - Elite soldiers. - Police HQ acts like a hub you can walk around, play mini-games and interact with characters. - Unlock and play mini-games like a shooting range and crane machine. - Earn skill points from the mini-games. - You can kick the crane machines to help but too much abuse and it errors out. - In your office, all the collected figures and items get put on display. - The shooting range has 3 modes - time attack, score attack, and practice. Each has its own local leaderboards. - Ramen eating mini-game is essentially a rhythm action game where you time your button presses to the music. - Blood splatters on characters will stay all level and show in cutscenes. Wanted Dead Review Cons: - Cannot rebind controls. - No graphics settings. - The shooting is really loose and takes some getting used to. - The controls in general have a bit of a learning curve. - The music and the way it's integrated seem off with a lot of silence and inappropriate timing. - Checkpoints are far apart. - You are very weak and your health bar is rather small. - Only so many times you can hear someone shout "grenade". - You don't have a dedicated stick-to-wall button and instead, have to stand near the cover which is both a blessing and a Curse. - After a game is over you have to re-collect any collectibles. - Your Ai teammates kind of get in the way, run in circles and are generally a pain. - There is just so much silence in cutscenes and set pieces. - The voice acting sounds wooden with no real emotion. - When shooting from cover the aiming reticule can be a tad too quick and aggressive. - It doesn't take long to forget about your skill points as you don't really get reminders of them and they are very important. - Cannot customize picked-up guns. - Ridiculous difficulty spikes. - The music in the cutscenes is really loud and overpowers the speech. - Subtitles are not always correct. - Checkpoints are so far apart you replay a lot of the level. Related Post: Dungeon Alchemist Preview (Steam Early Access) Wanted Dead: Official website. Developer: SOLEIL Publisher: 110 Industries Store Links - PlayStation Read the full article
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youtube
Wanted: Dead is a new hybrid slasher/shooter from the makers of Ninja Gaiden and Dead or Alive.
Coming to PC, Xbox & PlayStation on Feb 14, 2023 - Pre-Order now.
ABOUT GAME:- The game follows a week in life of the Zombie Unit, an elite Hong Kong police squad on a mission to uncover a major corporate conspiracy. Play as Lt. Hannah Stone, a hardboiled Hong Kong cop, and plow through mercenaries, gang members and private military contractors in a spectacular cyberpunk adventure.
#WantedDead#PreOrderTrailer#HackAndSlash#HighOctane#Action#FastPaced#ThirdPerson#Shooter#IndieGame#GamingInfoAndNews#Gaming#SoleilLtd#110Industries#Lazyajju#Youtube
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so what if she’ll die the instant she crashes her bike, she looks cute
#hannah plays cyberpunk#this v was gonna be pink#turns out she's more of a gold gal#though she's got a cute purple tank thing now#this v just wants to have money and look pretty#oh and fuck vik#it might have something to do with the clothes#also she paid good money for her lights she's showing them off
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Came across this beautifully rendered ani-gif of Aloy from Horizon: Forbidden West and couldn’t resist reblogging it (kudo to the OP). And it got me thinking (you are hearby warned...)
A few months ago, it was announced some streaming service is making a TV series based upon the Horizon games. Aside from the fact that if they don’t cast a redhead in the lead role a certain conspiracy theory will be confirmed, I really have little confidence in the TV series truly recapturing the character (and much as they say the series will expand on the world of Horizon, Aloy is Horizon; they don’t get her right, it fails, full stop). To truly capture the character, they basically would need to cast Hannah Hoekstra (the Dutch across who provided the character’s face for the game) and have her dubbed by Ashly Burch (the American actress who did the voice). And even if they cast well (Rose Leslie would be a great choice but she’s a bit older than Aloy is supposed to be, plus she might find Aloy too close to her Game of Thrones character), there is just something about investing hundreds of hours in a character - it won’t be the same. (Not saying that’s unique to games - books have the same impact.)
It’s frankly one of the reasons why I never really got into the Witcher TV series, despite the good reviews. True, Henry Cavill was perfectly cast as Geralt and is an absolute exception to the type of thing I just wrote above (he could just as well have been the model for the book cover below). But one of the absolute highlights of Witcher III was the character of Ciri - who in the game is in her mid to late 20s (the plot has a time jump which is why she isn’t a kid) - who is voiced by Jo Wyatt (who gives the character a cut-glass accent) and whose action sequences are the best in the game; I don’t know if the character’s face and body was based on anyone specific (maybe a model). Absolutely no disrespect to Freya Allen, who plays a much younger Ciri in the TV show, and who I hear nothing but good things about, but I spent hours exploring Ciri’s character, and her fighting skills, in Witcher III (which even included a reference suggesting she might have visited the world of Cyberpunk 2077). I just can’t get into a character so far removed from how she is in the game. The publishers of the Witcher novels even put the game version of Ciri on the cover of one of the novels before the TV series, so for many readers who may never have seen the game, this is their image of Ciri Fiona Elen Riannon:
Of course, realistically there is only so much they can do when adapting character for live-action. The only way to truly depict Ciri from Witcher III would be to do a CGI production with Jo Wyatt doing the voice - basically a feature-length cutscene. Same goes for if they ever try and do a Bioshock Infinite movie with Elizabeth and Booker, and the jury is out with regards to The Last of Us, which has already been filmed as a TV series and is coming out in due course, being able to capture Ellie and Joel the way the games depicted them. Images that have been released suggest it will absolutely look like the first game, but a lot of weight rides on Bella Ramsey and Pedro Pascal’s ability to capture what Ashley Johnson and Troy Baker (who did both voice and motion capture, with Ellie resembling Ashley to a degree) had that made the game a classic.
Maybe part of the problem is that graphics and voice performances in video games have gotten so good in recent years, that seeing someone else play Aloy or other characters (especially if they deviate too far from the image and personality established by the games) ... it becomes a hard sell.
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pummel party squad cyberpunk au where genetic hybrids/cyborgs are common, featuring:
cyborg gumi
hitman punz
hybrid guard of toxic waste site awesamdude
genetically modded assassin 5up
enhancement dealer red
hybrid antfrost with a sanctuary for genetically modded animals
hannah and boomer, both extremely competitive underground racers
hybrid bbh who runs an underground bar
token himbo foolish gamers. hes just a guy :)
And they still drink and play party games every saturday
#pummel party crew#hannahxxrose#awesamdude#antfrost#velvetiscake#5up#boomerna#foolish gamers#vgumiho#punz#badboyhalo#ppcrew cyberpunk
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How the hell did I miss the fact that you have an AO3 account???? Care sharing your username or a link? (also yes yes yes tell us more about dem delicious AUs)
Yeah I do have an ao3! I’m not really a fanfic writer tho so there’s only a couple fandom things on there, one of which is the unfinished Dragon Age AU that I wrote in like 2017 and the other is a Cyberpunk 2077 one shot for fem!V and Panam.
If you haven’t seen it, I am actually posting the edited/revised version of Jayde x Nadya’s story on there! First five chapters are up if you wanna read it. I’ll be updating it as regularly as I can!
As for the AUs, I’ll talk a little more about them under the cut!
The only AU I've actually written for is the DA one! Also, it's the first bit of writing I actually did for Jayde x Nadya. I sorta used the fic as a tool to jumpstart my motivation for their canon story and it totally worked. I wouldn't have this blog if it weren't for that fic. But it is objectively bad/cringey cause that's literally the first time I wrote something in years. I still keep it up though cause it's cool to see how much I've improved.
Anyway idk how familiar you are with the games, but Jayde is Hawke from Dragon Age 2 and Nadya is the Inquisitor from Dragon Age: Inquisition. I just loved playing them in the games so much and it actually fit them really well. But then I was frustrated that the Inquisitor couldn't romance Hawke when they made an appearance in the game. thus the fic was born.
I was drawn to it cause of the angst potential too. Particularly in the Trespasser DLC cause the Mark on the Inquisitor's hand starts growing and is slowly killing them until they ultimately lose most of their arm. I never got far enough to write that in the au, but the Mark was Jayde's biggest fear for that very reason and she would have done anything to spare Nadya that pain. So she has it out for Solas BIG time lmao. Maybe I'll revisit the au when DA 4 comes out!
My current au obsession is The Quarry! I didn't expect to have so much fun with that game, but I did and SPOILERS since it's werewolves at a foresty summer camp lodge, my brain immediately went to Jayde and Nadya. Nadya canonically was a summer camp counselor too and I really ran with the idea. I haven't written anything yet, but it might be a fun exercise when I need a break from working on the main story.
The thing about the werewolves in The Quarry is that they're really terrifying and dangerous because they have no control of themselves whatsoever. Also they look gnarly af. Jayde is definitely getting bit saving Nadya and I am 100% adding a scene in there where monster Jayde is gonna go in for the kill, but Nadya calls out her name and makes the werewolf hesitate for just a second. Nothing like that happened in the game, but if Josh from Until Dawn can get through to W*ndigo Hannah then I can have this lol
#asks#anon#my ocs#ABM AU#i had an hp au too but every since jkr outed herself as being a major piece of shit I try not to engage in that fandom anymore
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A few extracts from the leftist thinker of the hour. In his latest piece, he inveighs against an unrelated group of philosophers, political actors, and cultural traditions, using mostly guilt-by-association and ad-hominem attacks, with some puerile schoolyard epithets (e.g., “man-childs [sic],” “Boomer Theory”) thrown in, all in the name of what he calls “positive biopolitics,” defined, if the following vague jargon is a definition, as
inclusive, materialist, restorative, rationalist, based on a demystified image of the human species, anticipating a future different from the one prescribed by many cultural traditions. It accepts the evolutionary entanglement of mammals and viruses. It accepts death as part of life. It therefore accepts the responsibilities of medical knowledge to prevent and mitigate unjust deaths and misery as something quite different from the nativist immunization of one population of people from another. This includes not just rights to individual privacy but also social obligations to participate in an active, planetary biological commons.
Because “many cultural traditions” remain extant, it’s hard to see how we get from here to there, which makes this discourse little more than apologism for present arrangements: the corporate monopolies will, with the financial, legal, and coercive assistance of the state, manage us down to our atoms, and we will be obligated to participate whether we like it or not. Though our author makes a few faint-heartedly woke noises, his vision is, to repurpose his own argumentative tactics, fundamentally indistinguishable from neoreaction with its dream of hyperracist face tentacles—except that I suppose Land or Yarvin would allow for more dispersed authority centers, making their cyberpunk paradise, ironically, the less fascistic of the twinned accelerationisms.
From this unseemly polemic, one concludes that Hannah Arendt and Michel Foucault are essentially equivalent to Alex Jones and Marjorie Taylor Greene and that only a simplistic reactionary with a pathological attachment to “lost objects” could have any objection to “any artificial governing intervention in the biological condition of human society.” And I’m not Agamben: I don’t object a priori to any, but surely I may object a posteriori to some. See how his abstraction serves his case: he argues at the level of ideas and would probably dismiss any assessment of the actual forces in play (pharmaceutical giants, the U.S. security state, the CCP, Bezos, Gates, etc.) as “conspiracy theory.” (If the conservative’s attachment to “lost objects” is deluded, by the way, what should we call the radical’s investment in an imaginary and basically impossible future, that famous omelette they will never be able to prepare no matter how much albumen they spill?)
The personal slam against Illich is particularly grotesque. Leaving aside the expert class’s new conviction that only a Trumpist CHUD could possibly think medical interventions must be consensual, I know people who died of tumors they had treated in exactly the way doctors recommended—they died a few months later than they might have otherwise, in agonies they might have been spared, from costly and ineffectual treatments with severe side effects. There’s no cure, after all, for cancer, though I wonder how much cancer might be prevented if the biopolitical agents our author extols did not devote themselves to coating the entire planet in a shell of plastic. But I’m sure his endorsement elsewhere of “deep climate governance”—i.e., “You’ve used your heat ration for the winter, pleb!”—will solve this problem.
Note, too, the contradictions, flagrant in so swaggering an author. First he bizarrely and scornfully attributes to the soixante-huitards a belief in “subjective moral intentionality,” as if a bunch of Nietzscheans talking about the death of the author believed in any such Kantian thing. Then he delivers a moralistic little sermon on masks—wholly ignoring the actual disputed science on the topic—that only makes any sense at all if we subjectively recognize ourselves as moral agents rather than merely biological organisms. These intellectual misanthropes who insist we’re exactly the same as spores and houseflies always run aground on the same problem: if you’re saying it, and especially if you’re saying it to change people’s minds, then it can’t be true. Human exceptionalism, at least on this planet, is not an article of faith but an empirical fact. Marx certainly thought so—see “Alienated Labour” (1844), but then I suppose he was still a Romantic when he wrote that.
As for the wholesale dismissal of Romanticism, I suspect our polemicist hasn’t done the reading. There is no total “disgust with rationality and technology” in Wordsworth or Shelley or Emerson or Melville or Whitman—yes, comp-lit kids, you have to read the English and Americans as well as the French and Germans—only a complaint about their inability to coexist with other dispositions. I have no problem with rationality or technology, but believe their proper role is to serve us, not to master us. I would recommend Dialectic of Enlightenment (1947), but I imagine it comes pre-proscribed by our ardent technologist. And demystification? Please wake me if it’s ever anything other than a rival myth. “Humans are organic objects that should be managed by centralized power” is also a story, not a very good one. A better story, if our author will condescend to read a Romantic, is Mary Shelley’s Frankenstein (1818, 1831). Often interpreted as a warning about overweening science, it is also a caution—from a woman whose father, mother, husband, and friends were all left-wing radicals who made worse messes of their lives than Ivan Illich made of his—against what one critic memorably calls “Promethean Politics”:
By representing in her creature both the originating ideals and the brutal consequences of the French Revolution, Mary Shelley offered a powerful critique of the ideology of revolution. An abstract idea or cause (e.g. the perfecting of mankind), if not carefully developed within a supportive environment, can become an end that justifies any means, however cruel. As he worked to restore life where death had been, Victor Frankenstein never considered what suffering his freakish child might later endure.
Mary Shelley’s middle-class gradualist liberal female politics—what Nancy Armstrong denounces as the domestic ideology of the English novel tout court—has its own dangers, and is nowadays complicit with the technocrats, as we hear “Think of the children!” used to justify every excess. Still, Frankenstein, with its gain-of-function experiment gone awry, remains a powerful vision of rampant radical technocracy, what may be unleashed on humanity when the quest to master what cannot be mastered meets its nemesis. Positive biopolitics, on the other hand, given its implicit endorsement of the powers that be and its emptily denunciatory rhetoric, is yet more evidence that we no longer have left-wing ideas in America but only “irritable mental gestures which seek to resemble ideas.”
#leftism#marxism#critical theory#philosophy#mary shelley#michael foucault#hannah arent#giorgio agamben#ivan illich#benjamin bratton
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↳ NANO 2020 // WATCH & LEARN
>> SYNOPSIS >>
RINA wants to find the true killer. LIRAN wants to get the job done.
IN THE CITY OF Cadian, there are only three kinds of people. The law enforcers, those who follow the law, and those who don’t. Rina falls in the last category. Having been on the run for three years, they aren’t going to be brought in now. Not when they are so close to having figured out who framed them for the terrible crime that killed the city’s most prominent superstar, Cassidy. When the government hires Liran to be placed on Rina’s trail, things quickly become complicated. Liran questions the true meaning behind going after Rina. And Rina questions their heart.
Sometimes, you have to look into the shadows to find your answer.
>> ABOUT THE WIP >>
GENRE — cyberpunk + mystery TYPE — novel WORD COUNT — 0 / 50k STATUS — plotting / outlining POV — alternating first person
>> CHARACTERS >>
RINA ZHAO — 19, she/they, fugitive. JING LIRAN — 19, she/her, mercenary. CASSIDY TAN — 21, she/her, superstar/dead. JAS(PER) LOH — 20, he/him, suspect #1. HANNAH LIM — 19, she/her, suspect #2. CAI FANGSHI — 19, they/them, suspect #3.
>> EXCERPT >>
“Are you kidding me?” I hiss, staring at the screen, playing grainy footage of a news reporter. “They’re sending a mercenary after me.” I fling myself onto a couch and let out a prolonged groan.
“GOVERNMENT HIRES KNOWN MERCENARY JING LIRAN TO CAPTURE RINA ZHAO, MAIN SUSPECT OF THE MURDER INVOLVING MEGASTAR CASSIDY TAN”, the scrolling headline reads. Just great. I stuff a pillow over my head, wishing it would all just disappear.
No matter what the news said, I did not kill Cassidy Tan.
#writing#writeblr#writers on tumblr#wtwcommunity#ofcolourtracking#crabappletracking#wreakerfam#wip intro#watch & learn#rina zhao#jing liran#awritingcat#nano 2020#hi yes self indulgent#almost everyone's gay#AND there's enemies to lovers#what more do i have to say#that's it that's the tweet
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4 of 4 Moodboard Requests for @lunarskater
4) Yuujin- a dungeon punk prince with a hannah montana situation. Plays the Chapman Stick. Is a mechanical engineer. Has e-boy/softboy aesthetic + cyberpunk/steampunk. reminiscent of zuko/todoroki. silent boy to neil's loud one
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Trivia Tuesday
Quick fire Trivia about my original book The Hero of Hammersey! There are quite a few so I’ll put it under read more!
- The working title was ‘Heaven Sent’ - Pierce’s original name was Kane - Originally Pierce was also the captain of the boat Lucas and Euphemia catch at the start - Originally Lucas had amnesia and genuinely thought he was the Hero of Hammersey - Euphemia is based on two RP characters I had of the same names, one from Pathfinder and the other from Cyberpunk! She’s also from Cypath, which is a combination of Cyberpunk and Pathfinder! - Lucas is from Teslaca, which is a combination of Tesladyne Academy, which was an RP group I did with friends for Cyberpunk - Connor was originally made for an RP I did with a friend, where he was actually a split personality of a man called Gregory. His original name was Mili, short for Military! The character’s love interest eventually named him Connor! - After that RP, we moved onto a Medieval Magic RP with the same characters! Rather than a split personality, Connor was an additional personality that a witch had put into Gregory’s head, and the main character’s love interest worked to free him. - Once freed, he was revealed to actually be the prince of the void, a very terrifying mage/creature who had once warred with the land, who had then been beaten by a king called Romulus. One day both Miliconnor and the King vanished. - Turns out Miliconnor fell for the king and worked hard to become good, only to eventually watch the king get eaten by a witch without the ability to fight back. - Miliconnor eventually got a new love interest called Aaron (pretty much a cowboy) who was a reincarnation of Romulus. They had three kids together called Gabriel, Levi and Hannah. - Tonic isn’t actually named after the drink! He and Miska are a reference to Lovecraft’s Miskatonic University! - Tertius’ name literally means third, since she’s the third general! - Connor loves playing the piano and is super good at it - Miska’s most prized possession is an axe he used to have long ago when he was still human. He’s also the only general that has ever been fully human at one stage. - Tertius is from another dimension - Connor has a lot of brothers and sisters, but he’s the only one of the reapers who has sentience after he was one day trapped by a powerful mage. He was combined with a Death Tear gem (on his forehead) which enables him to have a human form and a human soul. He now considers the mage to be his dad (and he has serious daddy issues). - Connor’s human DNA is identical to his dad’s - Like all Death Tears, Connor’s gem has a specific power, but he doesn’t like revealing what it is - Euphemia wasn’t born with red eyes. - Lucas March was named after a Yakuza character I made for an RP, but the only thing the two have in common are their names and the fact they were both twins!
I could keep on going but I think I’ll stop there! If you have any additional questions, feel free to ask!
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