#gus the minion
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znartwork · 5 months ago
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Drunken Mel and Gus…
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Maybe they are in Shinbashi, Japan🍻
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nikoldragonne12 · 8 months ago
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WHAT HAVE I FOUND
I love Gus' retro-styled swimsuit :-D
I can't help but to me, this outfit just screams "comfortable and stylish".
(Sorry, I like history and especially several fashion choices in specific eras...)
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mokonamagika · 8 months ago
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Favorite combinations
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axolator · 2 months ago
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normalize being an absolute gremlin with the Pit-Hag ability. normalize making good Demons to make town waste an execution and cause arbitrary deaths. normalize making good Minions to take abilities out of play. normalize making a good-aligned Evil Twin to extend the game long enough to make a new Demon, or just to win the game off town misunderstanding the interaction. normalize making evil Dreamers and Philosophers and Savants and Sweethearts (not snake charmers, people actually make those a decent amount) to silently drunk info or perfectly bluff something or get weird metainfo.
normalize doing literally anything other than being a slow Baron. normalize doing something which requires a modicum of creativity.
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monsterboyfriend · 8 months ago
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Does anyone know of any slash fanfiction about those two mice from Disney's Cinderella?
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inafieldofdaisies · 1 year ago
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Shining Vale (2022-) | Season 2, Episode 6, Chapter 14 – Chapter 14 – What's the Matter with Sandy?
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lencilenlen · 10 months ago
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Cutest Despicable Me 4 Cup ever!! Thank you Cinemark 👏🏾👏🏾👏🏾
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theqhreator42 · 2 years ago
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There's something to be said about how every single shootout in the Breaking Bad setting is profoundly pathetic. Shots are almost never well-aimed, the combatants rarely have time to take cover or consider their tactics, people die in grotesque, absurd ways, and everyone always loses.
For me, the exemplar of this style is the final shootout in Breaking Bad (not counting Walt's machine gun gambit in Felina), where Hank and Steve confront Jack Welker's gang alone in the desert. On paper, it seems like a typical heroic climax: Hank and Steve stand up to the gang with no hesitation and prepare for the fight of their lives. The actual outcome, though, is more prosaic: totally outnumbered and outgunned, they are mortally injured without grazing any of the Nazis, and Hank dares Jack to execute him as Walt begs in vain to spare his life. The agents' desperation to preserve their honor by apprehending Walt alone becomes their doom.
Meanwhile, the closest the setting gets to a traditional "final badass duel," the confrontation between Gus and Lalo in Point and Shoot, ends with Gus tripping a circuit breaker, awkwardly ducking behind a bulldozer to pick up his hidden revolver, dumping all six shots at Lalo's general direction, and then collapsing under his own injuries. Lalo's final living act is to cackle at the sheer dumb luck of the situation as he drowns in his own blood, before Gus's minions bury him in the same pit as Howard (in case anyone believed that Howard, Sylvia, Mateo, Fred's family, Cheryl, or any of the other people bereaved by Lalo got a grain of justice here).
Even the final combat scene of the entire setting, the El Camino duel, has little heroism: Jesse wins the duel against Neil by breaking the rules and firing a second gun hidden in his jacket, then frantically dodges Neil's colleague's gunfire, picks up Neil's gun, and shoots wildly at the colleague, who takes a bullet straight in the head and comically falls face-first into a glass display case. We are happy to see Jesse live, but he doesn't improve himself by surviving this fight — he simply survives.
It's one of many elements of the Breaking Bad setting's cinematography that I really admire: the refusal to glorify violence. Every protagonist becomes an accessory or perpetrator of murder at some point, but none of them are improved by it, and it is never pretty, gratifying, or righteous. In a strange way, the rejection of violence as a positive act feels deeply humane.
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purpledemonlilyposting · 7 months ago
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Lorch is being confusing about writing conventions again.
[Lily's Post]
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Just because people tend to use villain and antagonist interchangeably doesn't mean they mean the same thing in a literary sense. So in order to demonstrate a protagonist can be a villain, that an antagonist isn't necessarily a villain and a villain can have a valid point lets go to the Breaking Bad universe!
Walter White
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Villain. Protagonist. There you go.
Everything bad that happens to Walter after his cancer diagnosis is the consequence of his own decision making. He doesn't have a good motive. He keeps telling himself "I'm doing this for my family" but it's really for his own ego. An ego that grows and grows out of control as he fails upwards through the drug trade only to have it all justifiably come crashing down on him in the end. He's bitter, angry, full of unwarranted self-importance and only accomplishes ruining the lives of his family and everyone around him before his death.
Chuck McGill
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Here's a complex antagonist for you. I was impressed when I first watched Better Call Saul that they managed to make a even pettier narcissistic manbaby than Walter White. But he's also more nuanced than Walter.
Chuck is a highly respected lawyer in his field. He's suffering from electromagnetic hypersensitivity, a psychosomatic mental illness that is borne of his own controlling nature and pride. It is real to him and he's really suffering from the effects of it. He has always resented his brother Jimmy (Saul) for being the more personable, charismatic brother. He liked when Jimmy was just a burnout loser running schemes and getting arrested for public indecency because he at least had his success and his devotion to the law over him. But when Jimmy decides to get his life together by following in Chuck's footsteps? Chuck gaslights him, sabotages him, does all this underhanded shit while shaming Jimmy for doing the same.
But was he wrong about Jimmy not being able to resist falling into his baser instincts to circumvent the rules? Would Jimmy had gotten as bad as he did if Chuck had just supported him, or was this always going to be in him?
Gustavo Fring
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The villain with a point.
Gay icon who played a 20 year long game to murder the Salamanca clan and the cartel leaders to avenge his boyfriend. Legend.
Gus is unequivocally a villain. He has devoted his entire life to this one thing and doesn't give a shit about anything else. His street dealers can kill kids for all he cares, he'll slit a minion's throat to intimidate Walter, he'll threaten Nacho's dad to keep him in line as a forced double agent. But he's also taking out dangerous criminals. He also runs a legitimate restaurant business as a front for his drug empire, takes pride in the food quality and treats his employees there well.
I think Lorch of all people would definitely argue that Gus is pretty damn justified to desire revenge when Hector shot his lover through the brain right in front of him. Have fun with that one, asshole.
Bonus round!
Mike Ehrmantraut
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How the FUCK do you even classify best girl Mike as a character? He was unplanned, added to the show as a fluke, a stand-in character when Bob Odenkirk wasn't available to film, and became one of the most fascinating, well-written characters across both shows.
Is he an antagonist? A protagonist? A hero? A villain? He's been all of these things at various times.
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To Lily "has a point" only has to be "expresses a correct or valid idea" so there you are. Chuck and Gus both have valid points. Walter doesn't. And Mike is a medley of I don't even know what the fuck.
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nikoldragonne12 · 9 months ago
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Despicable Minions (DM AU) - minions' ships
Well, because I've already seen Despicable Me 4, I feel like I can share with you four major minion ships I have in my DM AU.
These are:
Paul x Donny
Gus x Tim
Phil x Ron
Mel x Jerry
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Btw, I support people with different ships in their minds or AUs - just be respectful.
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owlhousetarot · 2 years ago
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King of Wands Demons: King Clawthorne
Upright: Natural-born leader, ambition, vision, taking control, decisive, bold, optimistic
Reversed: Tyrant, forceful, impulsive, ruthless, high expectations, haste, ineffective leader
At his introduction, both the upright and reversed qualities of the King of Wands fit King to a T—or at least, they fit his perception of himself. The once-mighty King of Demons, loved almost as much as he was feared, ruler of the Boiling Isles, leader of vast armies, and ruthless tyrant: reduced to a cute and cuddly not-quite-pet, feared by few and coddled by many. The King of Wands is someone who has a grand, ambitious vision which he realizes by enlisting followers and leading them through the process. Likewise, King is obsessed with collecting "minions" and assembling an army, craving the feeling of being respected, feared, and in control. He is often forceful and impulsive when he tries to get his way, like demanding Eda explode his insubordinate playmates, or buying a sketchy potion to get rid of Willow and Gus when they monopolize Luz's attention. The reversed King of Wands can indicate someone is either not suited for a leadership role, or not quite ready. Despite all of King's delusions of grandeur, in reality he's a child who needs a bit of guidance himself.
Deck Order:
< Previous: Queen of Wands | Next: Back To Masterpost >
Show Chronology:
< Previous: The High Priestess | Next: Seven of Cups >
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sergeantsporks · 10 months ago
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It's actually kind of hilarious that Belos didn't really seem to take witch kids into account with regards to his big bad super evil genocide master plan.
If he were smart, he would've made it law for sigils to be applied upon reaching school-age [Which could be anywhere from ages four to seven, depending on which country that you live in], if not at birth if such a law were politically palatable to the denizens of The Demon Realm.
Waiting until adulthood to apply the killswitch that you intend to use to, well, kill off the entirety of a different species, is just... weird. lol lol lol
It's like it genuinely didn't occur to him that children, due to their sigil-less status, would survive the DoU until, like, literally the week before it was due to go down. I wonder if the Collector had to point it out to him to finally get him to notice!? lmao
Even then, his way of "solving" the "problem" feels half-assed! And I'm not talking about how Gus ruined Adrian's sigil-applying mission to Hexside either! (Since the cover story for that was actually decent lol.)
No, I'm talking about how it never could've been guaranteed that every last child on the Isles would be at school that day. lmao
Some kids were going to be out regardless. Because they're sick or some family emergency came up or because they just didn't want to go to school that day. lol
Basically, Belos apparently had a child-sized blind spot when it came to the DoU, and it surprises me that more people don't seem to realize it.
Belos pretty consistently patronizes/underestimates Luz and the rest of the Hexsquad up until he gets stuck in the human realm with them. We also see how he thinks he can just manipulate the Collector into liking him again after he dropped them off a cliff. I think it's pretty safe to say that Belos has a pretty low opinion of children in regards to their threat level/general intelligence. He probably did just completely overlook the possibility that [gasp] children grow up and reproduce!
I don't think he's super in-touch with the day-to-day of his citizens, either. Willow and Gus' parents say they'll homeschool them; clearly there's a chance some students are homeschooled. But Belos doesn't deal with those kind of logistics. As far as he's concerned, all the kids go to school, and they'll all be there, all the time. He's hundreds of years old, and his "sick days" are the result of the rot eating his body! He's COMPLETELY out of touch with the tiny details. he did this much work; surely, his minions can take care of what's left. That's what he made the coven heads and the guards, for, isn't it? Delegating tasks? They'll take care of it.
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axolator · 8 days ago
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"Script"-A-Day #-2: "Fuck You." Said The Fuck You Guy by Squ4ll
Yeah that's right I'm covering crappy joke scripts for a whole week
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"Featured" characters: Choirboy, Heretic, Kazali
Fabled characters: All of them (notable ones: Doomsayer, Duchess, Ferryman, Fibbin, Revolutionary, Sentinel, Spirit of Ivory, Storm Catcher, Toymaker)
Complexity: Expert (Cognitohazardous). Recommended for literally nobody. This might just be the worst script ever.
Jinxes and stuff under the cut, because there's a lot of them:
Jinxes:
Bounty Hunter / Kazali: An evil Townsfolk is only created if the Bounty Hunter is still in play after the Kazali acts.
Heretic / Pit-Hag: A Pit-Hag can not create a Heretic.
Pit-Hag / Goon: If the Pit-Hag turns an evil player into the Goon, they can't turn good due to their own ability.
Scarlet Woman / Fang Gu: If the Fang Gu chooses an Outsider and dies, the Scarlet Woman does not become the Fang Gu.
Scarlet Woman / Al-Hadikhia: If there are two living Al-Hadikhias, the Scarlet Woman Al-Hadikhia becomes the Scarlet Woman again.
Vizier / Fearmonger: The Vizier wakes with the Fearmonger, learns who they choose and cannot choose to immediately execute that player.
Kazali / Goon: The Kazali can choose that the Goon player is one of their evil Minions.
Kazali / Huntsman: If the Kazali chooses the Damsel to become a Minion, and a Huntsman is in play, a good player becomes the Damsel.
Note that because there’s no Damsel on the script, any Huntsman token that goes in the bag must be the Drunk, so this jinx doesn’t actually do anything in practice.
Kazali / Choirboy: The Kazali can not choose the King to become a Minion if a Choirboy is in play.
Note that because there’s no King on this script, any Choirboy token that goes in the bag must be the Drunk, so this jinx doesn’t actually do anything in practice.
Legion / Minstrel: If Legion died by execution today, Legion keeps their ability, but the Minstrel might learn they are Legion.
Make sure to clarify with your players how you’d run this: I’d personally opt for something like showing the “THIS PLAYER IS” token, pointing to the previous day’s executee, and then showing the Legion token, but you could probably get away with just showing the Minstrel Legion at the start of the night.
Writeup below!
"Fuck You." Said The Fuck You Guy is. Hm. Actually, let me just show you what Squ4ll thinks of it:
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This script reeks. It's not good. There aren't even any fun 15-player Kazali setups, because both of them have a Heretic guaranteed in-play so the Kazali just makes themselves a Minion and instawins. I hope you weren't waiting for me to show you a grim picture at the end of this, because there won't be one — I would never subject this upon anyone who liked Blood on the Clocktower.
If, for whatever god-forsaken reason you decide to build a bag for this script... I don't have many tips for you. Characters like the Professor, Tea Lady, and Pacifist can hard confirm themselves and other players as good, so give evil the tools to deal with them - mainly a ton of killpower or a Pit-Hag to Fang Gu jump them later on. Or, like, put a Heretic in play, because that'll *totally* balance things. Speaking of the Pit-Hag: if you put it in, you're signing up for Pit-Hag shenaniganery: invisible hags into the Drunk, turning good players into the Scarlet Woman to waste executions if/when they become the Demon, typical Fang Gu stuff, making a good player a singular Legion for kicks (and to force an execution), using good character abilities like the Snake Charmer and Gossip against town... there's a lot. Maybe avoid it when you can?
Anyway, some of these Townsfolk kinda suck (Gossip in a non-Alhad game, Huntsman, Choirboy) and the others are broken (Dreamer, Tea Lady, Pacifist, Minstrel). Similarly, some fo these Minions really suck (Fearmonger, Vizier) and the others are broken (Pit-Hag, Scarlet Woman). Match like with like, when you can. Notably, because there's neither King or Damsel on the script, any Huntsman or Choirboy must be the Drunk — factor that into a bagbuild when determining the Outsider count!
Some notes:
Note how the Spirit of Ivory works with all the characters which cause an extra evil character, and consider how they function when you bagbuild:
If there’s a Bounty Hunter past setup, they make an evil Townsfolk and fulfill Spirit of Ivory for the rest of the game. This means that a chosen Goon will always stay good, and a Fang Gu can never jump (instead of jumping, it’d just kill the chosen Outsider dead).
If the Fang Gu jumps, the new Fang Gu fulfills the Spirit of Ivory. This means a chosen Goon will always stay good.
If the Goon flips evil, while that Goon stays evil the Spirit of Ivory is fulfilled, so the Fang Gu can’t jump while they’re evil. This means evil might have to get a good player to flip the Goon back to allow the FG to jump (though I'd honestly just avoid them in the same bag) and no future Goons (via Pit-Hag shenaniganery to turn them out of the Goon to turn someone else into the Goon) can flip evil.
Be careful what you show as the wrong character to a Dreamer. Consider showing dreamed good players as Minions more often than you otherwise would during the early-game if it could reasonably be a Legion game (i.e. it's not an Al-Hadikhia game), and consider showing dreamed evil players without bluffs as a hidden Outsider or the Snake Charmer to let them bluff their way out of faux-confirmation. (That "hidden Outsider" thing includes the Heretic, btw, if you want to get spicy with it.)
To be honest, I just wouldn't add a Gossip to an Al-Had game. If you do, though, kill one of the 3 Demon choices with a true Gossip so they can just be painted as evil together with the killed player being a lying evil.
The Minstrel is one of the only reasons to have zero deaths at night, so can easily confirm themselves. Similarly, the Tea Lady and Pacifist are the only reasons for a player to survive execution: if kills are ST-directed, kill those confirmed goodies earlier than you otherwise might to avoid the evil team from just losing.
This script isn't good, so I wasn't going to cover the Heretic. But I figured I'd do my due dilligence: be careful with balance, and consider what's fun. There aren't many ways for good to confirm a Heretic (it's just Dreamer and Gossip, and the latter's info can be invalidated by a potential Yaggababble), and like all Townsfolk, they're susceptible to dying early and leaving it to socials. In a highly good-favored setup, the Heretic might give evil an out they wouldn't otherwise have to tip the scales, and vice versa, but just be careful and do what's fun.
Fearmonger/Goon is... a whole rules interaction. The writeup says something to the effect of:
On future nights, if the Fearmonger chooses the player with the “Fear” reminder token, make no announcement, but if the Fearmonger chooses a player without it, move it and make the announcement again.
But does the token stay if the Fearmonger is Goon-drunk? I'd argue not. So, if the Fearmonger drunks themselves on the Goon (causing no announcement), there's no reminder token placed and if they re-choose that Goon the next night and don't drunk themselves, an announcement goes out as the reminder gets placed.
Just don't put a Scarlet Woman in an Al-Hadikhia game. When the Al-Had passes the Demonhood, they can resurrect their Demon, turn back into the SW, and keep that loop going until final 5, which isn't particularly fun.
In a Legion game: if you're actually running Legion on *this script*, then god help you. Make sure you don't have too much hard confirmation for good, since you can get stuck in double binds where you'll have to decide which team wins with the ST-decided kills of Legion. Flip the numbers, and if you choose to add an Outsider, remove a Legion to do so.
Just don't run this script. Please. I beg you.
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icycoldninja · 9 months ago
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Ahhh love the dmc x dimitrescu! Reader! (As I also love all of your writing)
But it did getting me thinking about a heisenberg reader
https://villains.fandom.com/wiki/Karl_Heisenberg
Basically, instead of an elegant tall vampire lady, you get a scruffy hobo engineer who has a factory of Undead cyborgs
If you have any thoughts? If you're not that into resident evil 8 feel free to ignore
Wishing you perfect ac with your cool pillow -gus <3
Thank you!!! Please enjoy!
Sparda boys + V x Heisenberg-like!Reader headcannons
¤ Dante ¤
-Dante didn't really know what to think when he saw you.
-He knows he shouldn't judge you for your scruffiness when he looks like a hobo himself, but man, you're a hot mess.
-He likes your hammer, though, and wishes he had one to add to his arsenal.
-Your ability to control metal is fun to watch, and also extremely useful, especially when either of you loses your keys.
-Dante really doesn't like your cyborg minions, finding them to be weird creatures that he doesn't and never will trust.
-But he knows you'll never use them against him, so he can relax a little bit.
■ Vergil ■
-Vergil finds your disorganized appearance a little bit startling.
-You're so much of a slob it reminds him of Dante, therefore he does his best to get you to be clean.
-Your hammer is an interesting weapon, but nothing will ever replace the Yamato in Vergil's mind.
-Watching you manipulate metal is truly intriguing; Vergil wishes he could do the same.
-Your cyborg army is a means to POWER, which Vergil will not hesitate to use to its full potential, with or without your permission.
-He might even lead an evil uprising against Miranda, who knows?
□ Nero □
-Nero was mostly indifferent to how you looked.
-He doesn't really care about your messy appearance because he's used to being around Dante and Nico.
-While your hammer is interesting, Nero's seen better and favors his prosthetic arm over any other weapon.
-Whenever he loses anything metal or with metal in it, Nero knows to call you to summon it with your ability.
-Is super uncomfortable around your cyborg army, because come on, who wouldn't be?
-He's not going to interfere with your plans or whatever you do with them, but don't ask him to help you.
● V ●
-V was intrigued by how uniquely messy you are.
-He's never really seen a woman dress the way you do, and thinks it's interesting. Yes, you might be scruffy, but you're also pretty in your own way.
-Loves your hammer, though he doesn't have the strength to lift it.
-You can use your metal manipulation abilities to lift him by his cane as a way to quickly yank him out of danger.
-Your cyborg army intrigues him; he wants to know all about them, why they exist, what their purpose is, etc.
-They don't seem to feel the same way, for whatever reason, and avoid him like the plague. Poor guy.
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owladin · 20 days ago
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Had a wild SnV botc game the other day
I’m the pit hag, my demon is the vortox, the other minion forgot I was a minion so idk at this point.
Then I hear people had narrowed it down between my demon and fellow minion
We managed to get someone else executed that day and go to night
Realize we need a safety net and I go “you know what would be funny? If I made an evil twin”
I make the other minion the evil twin
Their good twin was the snake charmer and the other minion absolutely nails the evil twin change with some S tier gaslighting and the twins don’t out
Next night nothing much, I just turn the math into klutz
As suspected the demon is executed quickly due to flowergirl info, but since there r silent evil twins in play the game continues and the former demon looks good
I turn myself into fang gu, no deaths that night so ppl suspect a demon type change but not the player
Evil twins out and chaos ensues
I immediately take a gamble and jump to person I suspected was the hidden outsider rather than the outed two
It works
We execute the flowergirl who now looks suspicious since their info got the former demon (who everyone still thinks isn’t the demon due to game continuing) killed
The new fang gu kills the klutz I made, demon remains, twin pair remains, it is now impossible for good to win so game ends
Absolute SnV moment
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tohwitchesduels · 7 months ago
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REQUEST BATTLES OF WITCHES DUELS - Battle 23: Gavin Deamonne vs Hunter Deamonne
Disclaimer: This is not a popularity contest or which character you prefer, in this tournament, you decide who is stronger/better/smarter/etc. opponent.
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information for both opponents under the cut to those who don't know what they can do in their battle:
Gavin Deamonne:
Gavin Deamonne specializes mainly in abomination magic and it is not known whether or not he knows or practices spells of another kind.
Gavin is overall a pretty skilled witch from Glandus High and his debut episode proves he's not afraid to seek adventures and is capable of fighting off beasts or capturing his opponents. He's not necessarily smart enough to see through illusions, especially when emotionally vulnerable (the boy so desperately needs his dad's attention that he falls for an illusion of himself with a mustache).
Now this is pure headcanon territory at this point as Gavin is not confirmed to be Darius's son, so if we would take CANON into consideration, Gavin hardly has anything personal against Hunter and would be rather intimidated by the prospect that former golden guard is the big brother of the kid he bullied, however, if we delve into headcanon territory, things certainly get interesting, to say the least. Gavin would do anything to impress his dad and to only learn that he pretty much was replaced by a white boy and said the boy got more in a shorter time than he did is certainly insulting. Gavin's so jealous he specifically challenges Hunter beforehand to prove himself and lashes out at Hunter for "taking his dad away" while not viewing Hunter as worthy for being the emperor's right-hand man who aided in the destruction of the Isles.
Gavin does in fact possess a palisman as confirmed in Eda's Requiem, and is proven to be a skilled and fast flyer by winning Gland Prix. Now, it's hard to tell whether or not he and Luz were going head to head (granted she had a very huge headstart before King puked at her making Luz crash) however he still managed to win the race by his own skill even if Luz could potentially out fast him. It goes without saying that Gavin still has skills in being an aerial ace that can rival most of the competitors here. It's not however known whether or not can he use staff in combat.
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Gavin may or may not have galdorstones with him to enhance his magic.
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Abomination Slip - Gavin can create abominations beneath the feet of his opponents making them lose their balance. It can be especially effective if his opponents are directly charging at him.
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Abomination Gripe - Gavin is capable of making abomination goo capture his opponents no matter where they are and restrain them or even move them across different locations.
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Abomination Minion - Gavin is capable of creating quite a large abomination golem that can be used to attack Gavin's opponents for him and serve his commands. The golem was smart enough to not be captured by the vines that assisted in the capture of Gus and also the very one to catch Gus first.
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Abomination Bomb - not a canon one to Gavin, it was used by another witch, but I thought it was a nice ability so I gave it to Gavin for him to have more firepower. Gavin can send a bullet of abomination that can explode releasing large amounts of goo that can restrain his opponents.
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Link to more of Gavin's capabilities here
Hunter Deamonne
Hunter "Insert your preferred surname/s for him", also known as a former and the youngest Golden Guard in history, head of the Emperor's Coven, Emperor Belos's right-hand man. One must know that unlike other contestants (aside from Luz) he's not constricted to specific covens and tracks since as a former leader of the coven that allows all kinds of magic, Hunter will have expertise in all types of coven magic as well, and he's also very dedicated to studying wild magic.
Hunter himself was also known as a genius teen prodigy and is undeniably a child soldier who was raised by both hell and the library to get to the very top. While he was born magicless, it did not stop him from earning his title as the right-hand man of the most powerful witch of the Boiling Isles. Hunter spends days and nights both training and learning everything about magic both as a duty and as fun. He's incredibly knowledgeable regarding all kinds of magic, meaning it's hard to actually surprise him with anything. And since he's a child soldier raised in a magical military with no magic by himself, Hunter had to survive hell even worse than some of the adults that also were part of this coven went through, and he survived it all. Hunter has already been to countless witches' duels beforehand, he made it several times through a maze full of traps, and judging by how he calls getting from the top to the bottom of the mountain alive "a classic", this might as well suggest that this Hunter's version of "summer camp", as he did that numerous times and he considers it "fond memories". Hunter without a doubt has the most experience among all participants when it comes to battling, because you know Belos never gave him a break or easy time and for Hunter to be where he is today is all thanks to his own strength, intelligence, and resilience.
When it comes to Hunter's motivations regarding this specific battle, it all comes down to Hunter knowing that Gavin was one of Gus's past bullies, meaning Hunter does not like Gavin and he does not plan on holding back to serve Gavin his commeuppance.When it comes to headcanons of both of them being Darius's sons, it hardly matters to Hunter in grand scheme of things, but Gavin's anomosity towards Hunter if that was the case makes Hunter only much more determined to put him in his place, though Hunter notices that quite frankly, Gavin is completely out ofhis depth, lowkey pitying him. All in all, Hunter absolutely wants to take Gavin down.
Hunter certainly has one of the strongest wills among all characters in TOH, as despite going through a ridiculous amount of pain, he is capable of brushing it off and pushing forward, with his only weakness being Belos. Hunter's willpower was even able to withstand Gus's trauma bubble which specifically puts you through your worst memories and even renders you useless, but Hunter resisted its effect and calmed Gus down instead, despite his pain being very fresh and severe and Hunter in fact not being ok with it, but Hunter keeps on going anyway. One must know it's very hard to break him, trust Belos, he tried but didn't succeed. Hunter even managed to resist Belos's possession for some time, which is a lot considering Belos was his abuser and had power over him metaphorically and physically in that moment.
Hunter displayed throughout the series to have some great athletic skills and agility, being able to keep up pace with running Luz without breaking a sweat while proving he has experience in parkour and acrobatics as seen in him flying on staff. Certainly, he can use his skills to evade incoming attacks with his reflexes while keeping up with his opponents and close distance between him and his enemies. He also has plenty of brute strength at his disposal as well, considering he managed to shatter falling debris by just swinging his staff in one hand.
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Hand-To-Hand Combat - Hunter has proven to be efficient in hand-to-hand combat throughout the series. While Hunter overall plays more on defense as a protector rather than offense, he is not afraid to throw a punch. This post goes more in-depth about Hunter's proficiency in staff-wielding, but I will explain some of it here too. Hunter as a trained soldier and experienced martial artist has his body be his weapon. He knows how the body works and has great control over it. He defeated both Luz and Eda in his debut with a quick kick while evading their attack, straight-up toyed with Kikimora, and had to be put to sleep to be restrained by coven scouts as he was still fighting and kicking. This also gives him a huge advantage against other competitors who are used to fighting across distance, whereas Hunter fights at a close range.
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Back in EC Hunter learned how to be smart, resourceful, and strong, and as I've mentioned before multiple times, he's a child soldier. His opponents usually underestimate him, but he's not the one to be crossed. His victories compromise of defeating Eda and Luz on 2v1 in his debut; immediately defeating Luz in HP once he's recovered; defeating Kikimora in HP; and Tying with Amity in EL after being physically and mentally exhausted, in 2v1 with King (who was rather defeated by Hunter in this duel), while wielding a completely new staff and restraining himself to not kill her but just getting the key; winning flyer derby game on his first try; catching Darius off-guard (which is a feat with Darius's great reflexes); making a strong glyph combo on his very first try; resisting Gus's trauma bubble; kicking ass during Hexside against EC battle; he was defeated twice by coven scouts, which while fair, was also due to his poor condition and the second time he had to be put to sleep to be restrained; handling abomatons and scouts with rest of the Hexsquad during S2 finale; standing his ground and protecting Hexsquad from Belos while being severely weakened in KT; breaking through Willow's vines in FtF with his freshly awakened powers.
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Hunter now is sub-merged with Flapjack meaning he does not require staff anymore to cast spells as magic now comes from within. What's more, I allow Hunter to also levitate/fly without the help of any staff. This is more of a fanon ability, but it's supposed to connect him to having the powers of a palisman (but no, he can't turn into a staff, nor is wooden) and abilities of a palisman are usually just enhanced abilities of the holder, meaning flight is in capacity of any witch, but all of them utilise staff since flight on its own is probably hard spell to pull off, but Hunter should do just fine for the sake of this tournament.
And now finally, let's talk about his staff, as it's her debut at long last. For the purposes of this tournament, I will give Hunter Waffles, sooner than I originally anticipated, but it's rather close to the semi-finals so oh well. I already mentioned how Hunter is absolutely proficient with his staff, utilizing it for both offensive and very effective strikes and flawless defense. Hunter is also a real aerial ace capable of flying at high speeds with agility to dodge attacks and is capable of even surfing on his staff as demonstrated when he showed off in ASIAS. His flying skills were also decisive in both forming EE and winning their very first game together.
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Flash Step - Hunter's trademark and iconic spell. It functions as a high-speed technique letting Hunter travel at the speed of light creating an illusion of teleporting. It allows Hunter to quickly get from one place to another which can be used for either evasion or quick offense as demonstrated perfectly in his fight with Kikimora by him avoiding her attacks without many issues while being capable of closing the distance between them. He can also use this ability to help out his allies, granted his speed is decreased slightly.
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Comet Charge - a stronger version of Flash Step. Hunter was surrounded by an outburst of energy charges with his high speed and big force. It can be used to break through any obstacles as demonstrated when Hunter broke through Willow's stronger vines with it or to fly across the air as demonstrated in ST.
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Resistance Spell - demonstrated in ST. Hunter managed to be sub-merged with the parts of boiling sea without either harming himself or King (and since Hunter doesn't know about being Grimwalker or King being a Titan, it's not like he could assume if they would survive contact with boiling water without a scratch) meaning Hunter can cover himself in magic preventing from damage like burns or high pressure, and the spell could potentially be used to allow Hunter to breathe underwater and resist hard strikes.
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Block Spell - demonstrated in HP and not only that, but Hunter can also block blasts of energy. Since he's now fused with Flapjack, I can imagine him blocking blasts with just his hands now, which seems to be possible considering his resistance spell mentioned above, but he could also probably utilise other tools to do the same like witch's staff or weapon of his choosing.
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Underground Escape - theorized ability of mine, but I assume Hunter could potentially use plant magic to escape being buried alive and maybe even transport himself with plants as demonstrated when he saved Luz, but it's just pure speculation so take this with a grain of salt.
Tool Creation - as demonstrated in ST, Hunter can create weapons (and possibly other kinds of tools to help him in battle) from thin air (by conjuring air into flesh and then into the tool). On-screen he showed he can create swords, but I extend this ability for him to be able to also create staffs and spears to help him in combat without a witch's staff. I also assume Hunter can wield different kinds of weapons considering coven scouts are shown to use weapons in Agony of the Witch and Hunter's prototype shows him with swords, which could suggest he knows how to fight with a sword.
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Tying Spell - demonstrated in HP where Hunter restrained Luz and tied her up. Can be very useful to disarm his opponents during matches.
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Battle Armor - demonstrated in ASIAS where he changed his sports attire into his GG armor. I assume Hunter in general can conjure up any clothes of his choosing with magic if he manages to also get a hands-on sports outfit and school uniform, and he did say in Dana's Livestream that he had full armor on when testing Flapjack, so I can imagine that during battles, Hunter would create armors for himself to better withstand any damage coming in his way.
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Laser Bolt - if both HP with Luz, and EL are anything to go by, Hunter is capable of shooting lightning-like lasers at his opponents.
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Lightning Strike - demonstrated in EL, which is a stronger version of laser bolt, Hunter is capable of shooting multiple lightning bolts at his opponents and spread even across the battlefield as demonstrated when fighting Amity and King.
Barrier Spell - not demonstrated in the show itself but in storyboards of Yasmin Khudari, in which Hunter could create a force field to shield Willow from falling debris. In the final product, he just used his own brute strength and staff to protect Willow rather than magic, but I will allow this spell meaning HUnter can create barriers that can withstand heavy hits and create them anywhere he desires.
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Flesh-Eating Plant - this is more of a speculation rather than a confirmed fact, but I rewatched ST, and Luz and Eda weren't originally standing in the flesh-eating plant until GG showed up, so I decided to be funny and say he actually made this plant himself to taunt them, especially since he also knew what it does (which also shows his expertise in plants among many things). Hunter in battles can utilise flesh-eating plants to set traps across the battlefield to both harm and distract his opponents.
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Telekinesis - one of GG's trademark ability back when he still had artificial staff (but I don't see why he would no longer know this spell anymore and more so just didn't use it as he didn't feel like it) in which Hunter can move objects with his mind. The objects can be multiple, of big size, and can even go as far as to lift other people. Hunter can utilise this ability to change his surroundings, throw projectiles of various sizes, and even push back people with just telekinesis alone.
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Sand Blast - demonstrated in his fight against Luz in ST. Hunter can create sandblasts and waves during battles to use as offensive pushback against his opponents or even defensively to push them back.
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Sand Construct - demonstrated in ST briefly where Hunter created a platform made out of sand for Luz and Eda to take a good look at the boiling sea. I can imagine Hunter using this technique to possibly create bridges, pathways, walls and column to move easier across the battlefield, to defend himself, or to push around his opponents.
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Rock Fist - demonstrated in EL against Amity. Hunter can create giant fists made out of rock (though I would also allow a version in which he can create fists out of ice as well, but it's one and the same attack) which can deal a serious uppercut.
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Earth Magic - demonstrated in both his fight against Amity and against Luz and Eda, in which Hunter managed to make the ground move Luz and Eda to the boiling sea and create a crack from which rock fist came. I can also imagine Hunter creating boulders from the ground in a similar fashion and possibly tossing them around with his telekinesis as well, which makes sense since it seems to be a spell of construction coven, and as former covenhead of all covens, Hunter would be aware of it.
Water Magic - demonstrated in his introduction in ST in which Hunter manipulated huge chunks of boiling water for his flashy entrance. I can imagine Hunter telekinetically pulling large bodies of water in the forms of torrents and waves to attack his opponents or to defend himself (in a similar fashion to a proficient waterbender much like Amity does with her abominations). He can utilise both cold and boiling water for this to also deal extra damage with scalds.
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Aqua Jet - Hunter can cover himself in a body of water (cold or boiling) and charge at his opponents as a form of attack.
Water Hand - demonstrated in ST, Hunter can create a giant hand of cold/boiling water. He utilised it in the show as a form of transportation, but I can imagine Hunter using the hand in the battle for both offensive and defensive purposes. He could also potentially create the same effect with abomination goo, judging by how Hunter's water hand technique is very reminiscent of Amity's abomination hand.
Wall Of Vine And Ice - demonstrated with Luz's glyphs, but I can imagine Hunter pulling out the same trick even without them considering he studies wild magic and normal magic relentlessly. Hunter can create a wall composed of ice and thick vines that can block strong attacks. Demonstrated in HM when defending Luz from Belos's attack.
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Link to more of Hunter's capabilities here
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