#guild wars 2 main
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lackluster-draws · 1 year ago
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Luka's reaper shroud.
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mabaki · 6 months ago
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SO LIKE IM BLAMING THIS ON VITAE AND THATS IT
make Mbk hate me even more speedrun
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valiant-portabella-pirkko · 6 months ago
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mistfallengw2 · 2 months ago
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Hey, a sylvari ask game!🌱
1. Are they a Dreamer or Soundless? What's their relationship with the Pale Mother and Ventari's teachings? If the first, have they ever thought about leaving the Dream behind? If the latter, why did they make that choice?
2. How much do they remember from the Dream? Did they have any particular experience in it before awakening?
3. Do they have a Wyld Hunt? Did they complete it?
4. How was their awakening? Did something particular happen? What's their first memory?
5. Are they from the first batch of Secondborn or did they awaken at some later point? What's their opinion on the Firstborn?
6. What did they do after leaving the Grove? Did they feel a particular call or did they just roam and explore Tyria? Would they still feel at home if they went back?
7. What was their first experience with other races? How did it impact them?
8. Do they fit well into sylvari society or are they more at home with other races? How do they feel about fellow sylvari? Do they have any particular sympathy or antipathy for other races?
9. Do they have a job/occupation? Why did they pick that? Did they ever change it? Are they happy with it or are they aiming for something else?
10. What are their hobbies and pastimes? Do they have any natural talent or particularly strong interest? Was it something they knew from the Dream or did they develop it once awakened?
11. Have they ever changed their own appearance? Was it intentional or due to external factors? Did it affect their glow as well? How long did it take? Would they ever change back?
12. What do they usually wear? Do they prefer regular clothes or growing "clothes" out of their bodies?
13. How do they feel about death? Does it make them curious or scared? Do they wish to understand it or do they simply accept it?
14. What do they think of the Nightmare Court? Would they ever join it? What would make them do so? / What made them join them? Would they ever leave it?
15. What are their feelings on their race being minions of the Jungle Dragon? What's their attitude towards those who turned? How do they feel about the shift in perception of their people from other races?
16. Where were they when the call of Mordremoth struck? Did they hear and follow it, or did they resist it?
17. If they were to turn into Mordrem, what would they look like? Would they manage to turn back? / When they turned into Mordrem, how did their appearance change? Did they manage to fully turn back?
18. [Free space for 3 pieces of trivia about your sylvari!]
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system-architect · 8 months ago
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mistwalker, revenant, and fractal savant
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skrittkicking · 4 months ago
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charr body types for practice, rambling nonsense under the cut
ive been trying to get better at drawing more varied body types for a while now and i think ive still got a long way to go but im getting there. fat and muscle definition werent something i bothered to learn for a long time because all i wanted to draw was twinks and dragons ... but in the last year or so ive really been pushing myself to do better. i think learning to draw different body shapes is really important and improves your overall anatomy skill by a mile, its also just really fun for me to think about how fat is distributed across the body and affected by gravity and all that stuff. bodies in general are my favorite thing to draw and what i spend the most time sketching
ok enough word vomit lets talk about my ocs
iovitus is supposed to be built more like an athlete, but im not sure i got that across very well. they're still skinny and comparatively twinky next to their fellow cats, but still strong and in good shape. after they left the legions they didnt really bother that much with the upkeep of their figure, but since theyre focusing more on mercenary work again they've been better about it
most of iovitus' muscle is in their shoulder & back, as their weapons of choice -- longbow and throwing axes -- require a lot of strength in that area. theyre very triangular shaped & top-heavy, with a broad chest & shoulders, thin waist and narrow hips. skipped leg day :/
nero is supposed to have sort of a dad-bod type of build. i changed a bit about his design as ive been tinkering around with his lore recently. she was always supposed to have some tummy to her, but i dont think i drew it very well in the past. i think a dad bod is very fitting because she is one after all
i also wanted to make her blind eye more obvious because i kept forgetting about it whenever i drew her so umm sorry babe. still need to come up with an explanation as to why it happened! was considering having him just born with it for a while, but i love scars and scary traumatic events so... sorry nero
in spite of the good layer of fat he's got on his body though, nero is very strong and muscular underneath it all. his warband doesnt do a lot of combat stuff anymore but he's still working most of the time and takes good care of himself. juicy thighs btw
ruckus... i dont have much to say about. i love you babygirl
she's so much taller than everyone else.... its difficult to notice in the line-up as they are, but i wanted to see so i lined them up in front of one another and. well. ->
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look at her. and iovitus. why are you so small??
finally, lia! she's still small in comparison to most other blood legion charr, but she makes up for it in her strength. or, well, she might've in her younger years; at her current age she's definitely lost a lot of that muscle definition just by the nature of aging
thats not to say she's weak, though. she can and will definitely fuck you up if you try her
her burned arm is her main weak point. it was burned severely enough where the muscle and nerves were permanently damaged, resulting in a lot of stiffness, uncomfortability, and chronic pain. the movement in that arm is limited and she has to guard it closely if she's ever in a scuffle
i think in general a lot of muscle definition for charr is lost just cause they have fur to cover it up, evident by the fact you cant really see a lot of it on the in-game models. or at least thats my excuse for not knowing how to define muscle with lineart
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beresaad · 8 months ago
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DENRID | PERSICA | MARREC | CAHIR | TIERNAN | EMRYS
↳ Do not fear difficulty. Hard ground makes stronger roots.
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vampiricsheep · 6 months ago
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There was a post going around a little while ago praising how guild wars 2 handles its fictional races by avoiding treating them as monolith enemy factions. While I didn't want to comment on it then because I understand what they were trying to say, it's rubbed me the wrong way because of the abundance of anti-indigenous undercurrents present in how many "minor" races are written regardless of the fact that they aren't always hostile.
The most egregious example that often comes to mind is the way grawl, and our interactions with them, are written. They're depicted as ape-like tribal communities that worship false gods and non-god entities. Many renown hearts and events involving them are focused specifically on either culling them or changing/exploiting their worship. There's really no way to claim that they aren't caricatures, and I was irritated to see them return in Skywatch Archipelago (as generic hostile groups, no less).
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awakenedsylvari · 6 months ago
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caithe, malice, and anise is an amazing trio. women's rights to be sneaky and duplicitous!
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shroomlet · 3 months ago
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chibi commissions open!
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it's been a while since i actually opened so, i'm offering an assortmant of chibs :D
will do any fandom/species but i'm particularly well versed with guild wars 2 characters!
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Fullbody chibis: $60
simple gradients/minimal shading, and any accessories and armor are included in the pricing!
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chibi bean heads: $25
simple gradients/minimal shading included!
To commission me, please read my TOS and fill out the commission form on my Carrd page!
I offer other kinds of commissions there like full illustrations if you are interested as well :D thank you for looking!
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enchantrum · 2 months ago
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Sylvari is my fave to play in GW2 because honestly, I think the story of the commander and the overall plot of GW2 hits 10000X harder as a Sylvari. this plant can fit so much trauma in it wtf!
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lackluster-draws · 1 year ago
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Hmm, curious little thing you are.
Inspired by this photoset
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mabaki · 8 months ago
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I do a thing and I dress him up lol
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grif-hawaiian-rolls · 1 month ago
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Red VS Blue, but make it Guild Wars 2
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ok so i'm going to try and make this au make sense if you look at it from either side without prior knowledge of the other but theyre both so entrenched in my brain im not sure how well it'll work if you get lost im sorry in advance- or you can just enjoy the group piece and ignore the insane rambles below the cut! fair warning: its a lot! my red team yapping showing up in full force!
Don't say I didn't warn you :3
Context:
GW2 is a fantasy setting MMORPG, set in the world of Tyria. There are 5 playable races with their own unique cultures and such. I'm using the wikis for the races bc im lazy- the names are links to the proper wiki, but i've VERY ROUGHLY summarized for ease-
ASURA: The smallest playable race, Asura are highly intelligent and have a cultural focus on Academia and Research- furthering the reach of their magi-tech, sometimes at the cost of morals. Asura tend to be characterized as cocky intellectuals, who know more than everyone else in the room at any given time and they know it- but they're going to have a solution to a problem before you've finished explaining it.
CHARR: Giant anthropomorphic cats, the Charr are a militaristic race with a culturally cynical look on the world and a stubborn streak to match, and a general distrust of magic due to some Prior Circumstances. Charr tend to be characterized as gruff, fuck-around-and-find-out types, due to the military culture, and have more focus on their squad (warband) over individual relations.
HUMAN: On the surface, pretty par for the course here, but humans aren't actually native to Tyria- not that this stops them from being a cultural and territorial powerhouse in the setting. There is a fair bit of tension between humans and charr, and humans and some of the non-playable races in the game. Humans tend to be characterized as stubborn, tenacious and resourceful in a Tyrian context.
NORN: visually speaking, Norn appear to be giant humans, native to Tyria. Culturally speaking, Norn value honor and nature in equal measure- you should make a Legend for yourself, but you need to respect the Spirits of the Wild. Typically, norn are characterized as loud and boisterous, but reliable in a fight and always down to celebrate an impressive victory and share a story.
SYLVARI: The youngest race in Tyria, having only existed for about 25 years or so at the start of the game, Sylvari are plantfolk who Awaken from their mutually shared Dream as grown adults. The Dream gives sylvari the knowledge they need to function right out the gate, although the actual extent of said knowledge varies slightly by individuals, and is tended to by The Pale Tree (or the Pale Mother/Mother Tree, as sylvari know her)- sylvari follow a set of tenants given to them in the Dream that encourage compassion, kindness, and a drive to do what must be done called a Wyld Hunt.
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RvB is a Halo machinima set in an appropriately sci-fi setting that is, above all else, fucking ridiculous. The plot, when it manages to exists in a semi-coherent fashion, focuses almost entirely on a band of absolute asshole idiots who cheat death as a hobby, swear a lot, and generally just would be unpleasant people to know but it is incredibly entertaining to put them into situations so that sums up the general vibe of the show. RvB is slightly less relevant to this au as the characters are what I'm yoinking and theyre all getting explained in their gw2 contexts here, but the main point is: the show is silly, and everyone in it is some brand of annoying, rude, mean, stupid or any combination there of. Also? Probably traumatized by war, whether or not they realize it. __--__
BORING STUFF OUT OF THE WAY ITS CHARACTER TIME __--__
THE GULCH KREWE - An Asura research team focused on making self sustaining golems. Technically Vic is the krewe lead, but he never seems to show up at their lab situated in the middle of no where for.... safety reasons. The official, documented by the asuran governement Gulch krewe is really incredibly small, at four asura strong, counting Vic even though there is quite a bit of debate on whether he actually counts since he's never around, but they have a reputation for being the worst krewe to work with. Ever. Of all time. Between reports of "unsafe necromantic practices" and general "workplace threats and harrassment", the only people who stay in the Gulch krewe have no where else to go. The "rank" nickname theme started mostly as a joke, but once it was started it was basically impossible to stop.
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"Captain" Bucch Flowers - Asuran Necromancer - Asura, typically, do not have last names. Bucch, is not known for being the typical sort of asura. Eccentric and regarded as "morally questionable" by previous krewes, Bucch is a friendly individual who finds other people fascinating, both in terms of their psychology and physiology. He always has a smile on his face and a warm, cheerful demeanor that some people have claimed to be "unsettling", but I mean, really, he's just being nice. Right?
"Sarge" REDACTED - Asuran Engineer - Sarge took to his nickname with a brand of enthusiasm that really was just a warning to the kind of person he is, going so far as to have his previous name removed or changed on all documents he could. Loud, brash and unapologetic in everything he does, Sarge is the main "threat" of the Gulch Krewe between his wild experimental inventions, with their tendency to either go rogue against their creator or just plain blow up, his complete and utter lack of patience, and his habit of gesturing with his loaded shotgun during a conversation. His volume never drops below LOUD, but he's a very.. unique brand of genius who excels at making things that really shouldn't be physically possible work.
"Doc" Dufresne - Asuran Mesmer - Doc is, by all counts, the odd one out of the official Gulch krewe. Meek and empathetic in nature, Doc tends to be the moral voice of the krewe- one that often gets ignored. He is still annoyed by his ridiculous nickname, even if it is nice to have the affirmation that he really is part of the krewe. He's not even really a doctor! He's not great with medical care or technology. Or fighting. Or much of anything, if he lets himself be a little too honest. But he's part of the krewe, for better or for worse, and if that just means he uses his magic to pull his krewmates away from whatever is trying to murder them this week, then so be it.
The UNOFFICIAL Gulch krewe is a bit more.. diverse. Technically, non-asura don't get listed as krewe on the paperwork. They're hired help, not technically part of the team that gets credited for the work done in the published papers. Generally, this is because most hired hands don't have that much to do with the actual invention or research process- they're just there to be damage control when things go wrong. However with the Gulch krewe... a lot of things tend to go wrong. Technically speaking, there is no reason for a krewe of four three to have separate research teams. There is barely a reason for bigger krewes to do it. However... Captain Flowers and Sarge rarely seem to work on the 'technical' level of anything, and all it took was one offhanded comment from Vic (over comm, no less! couldn't even cause problems in person) for the pair of them to escalate and devolve into a rivalry that would ruin Doc's life, and the lives of pretty much everyone else who inevitably get swept up into it as well.
RED TEAM: Sarge claimed RED as his team color well before the idea of having color-coordination even occurred to Captain Flowers. Sarge claims he hired only the best to staff Red Team, with one exception for canon fodder.
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Richard "Dick" Simmons - Human Elementalist - Born and raised in the upper ranks of human nobility, Simmons is a bit of a fish out of water when he's not in the human capital of Divinity's Reach. Of course, being an anxious individual with poor social skills, he didn't really fit in there either. He's got enough of the "I'm rich, you know," attitude held over from his upbringing that combined with a desire for praise, awkward conversation skills and the urge to prove his worth through his own intelligence, makes for a really obnoxious, know-it-all kissass of a man. But he's really good with technology, given his magic tends to prefer the buzz of electricity so that counts for something. Usually. He's not that bad once you get past the defensive nature and whiny voice. Probably?
Dexter Grif - Norn Warrior - With a hard earned feeling of "fuck it, fuck that, fuck this, I'm going to bed" that he trained into himself, Dex would have been perfectly content to spend his entire life lazing around his home city, Lion's Arch, scamming tourists and generally just kind of doing his own lazy thing. Or, at least, that's what he tells himself, as he has to look for actual work on the docks. It sucks. So when some loud mouth asura rocks up, shouting something Dex didn't really listen to beyond being a job, and a supposedly low effort one? Sign him the fuck up. But when the job is evidently not all naps and bored asura-watching, Dexter Grif will make his complaints known. Just... maybe not in range of Sarge's shotgun.
Donut - Sylvari Mesmer - Freshly Awakened, bright eyed, curious and endlessly talkative, Donut (Grif swears that can't be his real name, right?) is the Red team's resident socialite, sharpshooter, grenadier, portal expert and color coordinator. If you need something done, Donut is your man, or he can find you your man. While some people find his chipper attitude and love of 'dressing up' his friends with illusions annoying, and his tendency to veer into innuendos a bit awkward, everyone agrees it's hard to genuinely dislike Donut as a person. Maybe it's a mesmer thing, maybe it's a sylvari thing, maybe it's just Donut being Donut, it's hard to say. Despite his impeccable aim and frankly impressive throwing arm, Donut tends to be a little oblivious to the things right in front of him, but he's trying his best so most people tend to let it slide.
BLUE TEAM: Captain Flowers accepted BLUE as his team's color in good humor, as he tends to accept most things. He was not nearly as intense on his "requirements" for his team as Sarge- truthfully, most of Blue team were picked because Captain Flowers thought they were interesting more than anything to do with their actual skills.
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Kaikaina Grif - Norn Elementalist - Kai has been called a lot of things, and not all of them flattering. Her personal favorites include sexy, wild, bodacious and "absolutely insane". She's a diverse gal. When her brother left Lion's Arch to go work for some mysterious asura in the middle of no where, Kai swore she didn't care. That lasted for all of a week, before she decided Dex was clearly up to something else and the asura job was a cover. Upon hunting her brother down and discovering, no really, it's literally what he said it was, she was disappointed. At least, until Captain Flowers offered her a position on Blue team. Being paid to stand around, look pretty, and bother her brother? Fuck. Yes.
Lavernius Tucker - Human Guardian - Growing up an orphan in Divinity's Reach makes a guy either really cruel or really clever. Tucker's never been the cruel type, so he went for clever instead. Though that quickly turned around to bite him in the ass, because being clever, and maybe a little bit of a smartass, means people notice you, and being noticed does not go well for him. Between at least one cult insisting he was some kind of savior from a forgotten bloodline, a jerk or three who didn't like Tucker outsmarting them or standing up for the people they were bullying, and whatever the hell is going on with his kid (courtesy of aforementioned cult), Tucker has more than had his fill of being noticed for being clever thank you very much. He just wants to find a quiet place to lay low and figure out this whole being a dad to a dragon thing. He's done being a hero and honestly he's done being helpful. Tucker's here to get paid, maybe get laid, and not get attached to anyone else that might screw him (or his kid) over.
Junior - Saltspray Dragon - Sort of a package deal with his dad, Junior is still figuring out the quirks and details of being a dragon in a society where 'dragon' is usually associated with the end of times, even for a "lesser" dragon like him. Fortunately, they're pretty solidly hidden in the middle of nowhere, so the only people around are friends of his dad's. Sort of. Junior is shy, generally, and tries to be careful with his size and his magic, but he's still a hatchling and sometimes it's real easy to get carried away when he's excited. Good news though! The Gulch krewe are well versed in shit breaking every other day, so no one gets too mad if something gets knocked off the shelf by his wings.
Church - Sylvari Thief - Some sylvari chose to cut themselves off from the Dream, in an effort to obtain either a sense of freedom from expectations, spite, or just a general desire for peace, quiet and solitude. While Church can certainly guess at his own, personal, reasons for becoming one of the Soundless, he sure as hell doesn't remember making the decision. Or much of anything, really, before about a week before he got hired onto Blue team. Just the name Church, which he can only assume is his name. He tells himself, amongst his internal tirades about his woes and his miseries, that Flowers hired him because he's smart and clearly the asura could see that. Not pity or anything like that. Still, it would be nice to actually remember literally anything. But Church doesn't complain about that- he's got more than enough things to bitch about from being part of the Blue team to distract his ego, his temper and his generally whiny attitude towards life in general. Who needs a past when you're surrounded by idiots?
Michael J Caboose - Norn Ranger- Never without his trusty arctodus companion, Freckles, Caboose is a joyful wall of muscle and hugs that frequently forgets that most people cannot, in fact, support the weight of him and his wolf-bear. Young and with no legend to speak of, Caboose is on a journey of his own making, to find friends that are just... so cool, everyone is going to want to hear stories about them! He just has the very very tricky job of remembering those stories. But hey, what are friends for, if not to help him when he forget a detail or twelve? And honestly, he thinks he found a GREAT group of friends here on Blue team. Sure they can be a little bit mean, but, Caboose has the heart of a skald according to the nice old ladies back home in Hoelbrak, and his heart knows when there's neat things
THE GOLEMS: The Gulch Krewe, official and unofficial, developed two more-or-less completely self-sustaining golems after splitting into their respective teams. They're not perfect, by any means, but they're certainly impressive to behold. Especially given that they both seem to be... well, people. That.. wasn't intentional.
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Lopez - "Human" Engineer - Inspired by the dolls made by Tixx in the Infinirarium, Sarge chose to build a golem that looks almost human. His official logic claims that the more flexible build and increased intelligence allows for Lopez (Officially: L-0-PEZ - Lab-OH-Personalized Engineering Zoner. Sarge swears it makes sense. Red team is pretty sure he just made it up because he liked the name Lopez) to handle his own maintenance and upkeep, with improved head to body communication and modular independencies. The side effect of Lopez's "self repairing" abilities (read: his ability to take himself apart to put himself back together) is the fact that his body have very distinct seams, and he's prone to falling apart at them. His head coming off his neck is the worst and most common offender of this problem. Like most of Sarge's intelligent creations, Lopez has a sour attitude and very little respect for his creator. If you asked him, the only reason he sticks around is because it's easier to get his hands on the tools he needs to fix himself. That and no one else speaks Orrian since the continent and kingdom sank over 250 years ago. Well, no one besides Sheila.
Sheila - "Charr" Necromancer - Captain Flowers took a slightly more.. macabre approach to his golem creation. Made from the ethically and responsibly sourced bones of an anonymous charr donor (Captain Flowers's words), Sheila is a feat of magi-tech engineering and necromancy. Due to her... organic internal base, Sheila is much sturdier than your average golem for her size, and the necrotic magic that keeps her together and functioning needs almost no supervision, as it naturally drains minute fractions of life force from things around her, like non-sentient plants and insects. Though there are some... quirks, to be certain, but that's to be expected with such experimental magic! The days where she almost seems like a different person are most likely just her getting used to a shift in the magic, that's all. Nothing to worry about. Usually though, on her good days, Sheila is calm and patient, with a friendly attitude she seemed to pick up from Flowers, although somehow she's a bit better at reading a room than he is. She tends to be the most responsible and level head in the lab, which is fortunate considering she's also the biggest one there, excluding Freckles.
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THE LANCER WARBAND: A tight knit charr warband, working outside of the charr legions mostly for decent pay and interesting jobs, the Lancer warband are skilled fighters, excellent hunters and all around impressive soldiers. Their one weakness? Their inability to get anything done without either a fight or fair bit of chatter (and the occasional argument leading to the fights) first. But once they've settled on an objective, they're nigh unstoppable.
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York - Charr Engineer - By far the most laid back and easy going of the Lancer warband, York is the resident gunsmith, philosopher, mechanic and lockpick. If it requires nimble fingers (or claws, rather), York's got it covered. While he tends to be the chattiest of the bunch and that makes him seem distractable, York is often laser focused on his task- he just doesn't feel the need to act like he's focused. He's curious and honest in nature, and is always quick to come up with a joke to lighten a heavy mood.
Maine - Charr Warrior - Silent and deadly are the words most commonly used to describe Maine- not that they would ever come from him. Massive even by charr standards, Maine is brutal and efficient in a fight. By the time an enemy has seen his white fur, they're already screwed. Outside of combat, when it's just the warband, Maine still isn't a talkative sort of guy. He prefers to stand back and let the rest of them talk for him, with a few exceptions.
Washington - Charr 'Thief' (unrealized revenant) - Originally the 'cub' and rookie of the Lancer warband, Wash has earned his stripes as it were for his cunning adaptability on the field and his almost ridiculous good luck when it comes to survival. While he tries to be kind and compassionate when he can, he's more on the pragmatic side than he used to be, and he can't always balance being nice with being realistic. Still, Wash has a sarcastic streak big enough to give York a run for his money, and enough sharp wit and sharper knives to keep just about anyone else on their toes.
Texas - Charr Warrior - A bit of a badass, Tex is the Lancer warband legionnaire and easily the best fighter of them all. She's harsh, even to her own warband, but she cares more than she likes to let on. However, her temper tends to get the best of her, and she frequently works alone to blow off steam. The last time she left... she didn't come back.
South - Charr Necromancer - One of the twins, South is aggressive, impatient and vicious just as much as she is efficient with her magic. She's a survivor and despite her bitchy attitude and general disregard for the rest of her warband, she gets shit done. Maybe a little meaner about it than she needs to be but hey, it's done right? Who cares if a little more blood was spilled or if a few more punches were thrown than were strictly necessary.
North - Charr Guardian - The other twin, North couldn’t be more different from his sister. He’s gentle, understanding and tries to be a shoulder to lean on for anyone who needs it, not just their bandmates. Granted, sometimes this does get him punched, but his kind nature doesn’t stop him from giving as good as he gets. He’s a skilled marksman with a longbow, and his calm nature helps him keep a level head in a fight- useful, when you specialize in placing traps.
'Honorary' warband: When their Legionnaire, Tex, mysteriously vanishes, the Lancer warband is left fumbling in the wake. Fortunately, they have friends they can trust to help them get their bearings.
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Carolina - Human 'Warrior' (unrealized Revenant) - not the step dad but the dad who stepped up Carolina has been a fighter and a soldier her whole life, or very damn near it. While not raised to quite the same degree of military as the average charr, her mother ran a tight ship of their home and after her passing, her father ran it even tighter. Her friendship with the Lancer warband started with a night of mildly drunken chaos with York, after which she kept in close contact with the charr. Intense in every factor, loyal, and more than a little competitive, Carolina thrives in combat situations that demand the most of her, which makes her a fast friend for the rowdy warband. Without Tex, the Lancer warband needed a leader, and Carolina stepped into the role of unofficial legionnaire as easily as donning her helmet. While comparisons between herself and Texas make her uneasy, she does admit she likes the feeling of being 'Boss' with the charr.
Reggi "Wyoming" - Asuran Mesmer - Reggi is a bit of an odd ball and a loner before he begins spending time with the Lancer warband. He enjoys a good pun and a bad knock-knock joke, but his disinterest in most scientific endeavors left him with little opportunities within asura society. So he left, took his humor and not much else with him, and has been something of a drifter ever since, more interested in taking care of himself above all else. While the Lancer warband may groan and scoff at him from time to time, they do work well with him, and even a selfish bastard like him needs back up from time to time.
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mistfallengw2 · 2 months ago
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A legendary fine norn ask game
1. How are they building their legend? What do they want it to be? Are they being successful? What's their greatest achievement? Do they really care for it?
2. How do they feel about norn society's expectations and traditions? Are they comfortable in norn society? Is there anything they wish was different?
3. What's their family like? Are they still around? Do they like them and get along? Are there any particular expectations coming from them? Is there anyone noteworthy in the family?
4. Where are they from? Were they born in Hoelbrak, in one of the many homesteads and villages, or somewhere not in the Shiverpeaks? Did they like the place? Did they travel often or stayed long in the same place?
5. Which Spirit of the Wild do they have a connection to? How was the connection forged? How does their Spirit influence them? What do they think of their Spirit? Do they revere any other Spirit?
6. Can they shapeshift into Spirit Form? What does it look like? Can they do only one kind or more? Is there anything unique to it? If they can't, what's the reason behind it?
7. What are their thoughts on Jormag and the Sons of Svanir? Have they ever had to deal with either directly?
8. Are they a good hunter? Do they like it or is it just out of necessity? What's their most impressive prey? Do they keep trophies from their hunts? Do they prefer to hunt alone or with others? What weapons do they use, if any? Have they ever taken part in a Great Hunt?
9. Do they enjoy moots? What's their favorite part? Is there anything they don't like? Was one ever thrown in their honor?
10. Did anyone mentor them or did they learn things by themselves? Would they have wanted a teacher or a different one? Was there something they wished someone had taught them before they had to learn by themselves?
11. Do they have a job/occupation? Did they ever change it? Are they happy with it?
12. Are they close with anyone or do they keep everyone at arm's length? Do they make more enemies/rivals or friends? Are they involved in any drama? Do they have any meaningful friendship or bond?
13. Do/did they have a pet or a companion of sorts? If not, would they want one?
14. Do they have any heirlooms? Are there legends behind them or do they only have sentimental value? Or did they earn/find someone else's?
15. [Free space for 3 pieces of trivia about your norn!]
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alright, just going to throw this out there for anyone else who, like me, has been waiting 10,000 years for it to go on sale:
Guild Wars: Eye of the North is currently $4.99 on Steam. I repeat, Guild Wars: Eye of the North is currently $4.99 on Steam.
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