#great one mc
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patolemus · 3 months ago
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It’s very humbling when you’re reading a book —part of a trilogy, very acclaimed— and the only thing you can think of is ‘the fanfic I read the other day was better’
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quicksilversnails · 26 days ago
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Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
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ryllen · 11 months ago
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how nice it is if the phone headmage gave u actually has special magic attribute, where it has very shitty network on twisted wonderland universe, but actually very good to connect back and forth between your world to twisted wonderland
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exn0bis · 3 months ago
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accidentally obsessed with my @infamous-if mc and his fictional band so i drew him an editorial cover🤷
this may be the best thing i've ever painted lmao
non-cover version under the cut
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thursdaymoonrise11 · 12 days ago
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Chapter 7 - In Pursuit of Evocation (Hogwarts Legacy ao3)
~ context: MC has finally been released from the Ministry of Magic's inquiry into the attack on Hogwarts; Sebastian hasn't seen or spoken to her in five months ~
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chelshiart · 1 year ago
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In 2011 I drastically reduced my DWJ book intake to dripfeed levels, so it was only in the 2024 new year that I finally decided to read Deep Secret. My god - out of all her books this seems targeted at me personally? Stressed late-20-somethings, making fools of oneself in vicinity of fav authors, artist alleys?? Also, blatant unmistakable LGBT-rep??? I can't believe I slept on this one for so long!!! Definitely putting it on the upper tiers of my DWJ bookshelf.
Anyway, here's some designs I've whipped up for the characters! As always, might tweak 'em if ever I draw more in the future, but that's what's fun about figuring out character designs. Rob in particular is a joy to me.
btw Zinka plsplspls let me table with you
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wrathomantic · 2 months ago
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in a perfect world that would be me with my face in his tits but alas.
This drawing is in reference to the scene at the very beginning of his route when we hide pressed together in the backroom of a shop. I included a just Keir version becuase I was just too happy with how he turned out to have him partically covered
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symptomsofdeceit · 7 months ago
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For that one anon who was scared Thaumo would be on their tampon box one day....that day has arrived unfortunately~<3
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I hope that anon sees this 😭😭
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dazyskiie-luv · 1 year ago
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Overblot mc/yuu but...????
TW — mention of vomiting, fighting Crowley and winning (sorry Crowley lovers), past death. I like thinking a lot tbh
not necessarily angst but it is in here! Same with fluff...this was really just me rambling.
* EDIT: WHY DID IT TAKE HOURS UNTIL I FINALLY GOT TOLD I WAS WRITING OVERBLOT WRONG.
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I think about MC overbloting a lot and I also think about adding it into my own books because of how??? good??? the idea???? is???????
I genuinely imagine that even from the start MC was in danger of overbloting themself, with the stress and despair of finding out they aren't in THEIR world, away from their (family and/or friends) with possibly NO WAY BACK EVER because of some egocentric crow refusing to do more than he wants to???????
They would obviously be hella upset, stressed, depressed, anxious, etc because they know NOTHING of this world and is practically a BABY among people who lived here THEIR WHOLE LIFE.
So as more overblots happen, the more their OWN overblot is brewing. Bubbling, waiting to enter the game. Especially with the magic always getting slashed onto them. I think the only reason why they HAVEN'T overbloted just yet is because of grim
a more personal headcanon; Grim's fire, when you have a close bond with him, sorta starts erasing your blot and fueling HIS flames, making it more powerful. Essentially, think of when you're close friends with someone... you'll find it easier to fight for them right?? like you have more power to do that??? that's what its like
Now think of when MC is just TOO deep in their mind, TOO deep into their emotions and its the ONE TIME grim isn't there to help. They go to throw up blot and after panicking for a bit they just accept it. They accept that "I'm gonna overblot and probably die" because they're just too tired to worry abt themself
They don't tell anyone and since the overblot is already taking over the entire inside of their body, grims flames can't really???? get it all???? It'll always be there and it'll continue to grow and slowly grim notices that when he's feeling more powerful than ever while MC is showing obvious signs of getting ready to overblot
Grim choosing not to say anything to other people would be like... i guess out of character but at the same time i think In character????? He knows how tired MC is with dealing with everyone and honestly he's tired of it too so YASSS SLAY HENCH-BESTIEEE!!!!!
Sooner or later the others would notice too and it would be a little late to help MC since the overblot is already seeping out of their skin like they're crying. and honestly? their body IS crying. it's crying blot. And even as everyone is screaming and panicking about MC, they're just... sitting there.
Like they're annoyed everyone is making a big deal out of it considering no one cared before, and they're just like "stfu we're in class" and then focus on the teacher going "u can continue im sorry abt that."
And everyone is just??? confused?? because why aren't they going haywire or like.....???? idk..... crying in pain....????? what...........
MC just chilling the entire day while overbloting, even their overblot monster just floating behind them in peace and waving at times when people look for too long while everyone else is wary and giving them (+ grim who's always in MC's hold) a bunch of space while the teachers and dormleaders have their pens/wands/wtvr thr fuck at command just incase
but then everyone just realizes that??? MC isn't gonna???? do anything?????? and it kinda irritates them because why aren't you doing shit its freaking them out.
And lets say,,, ortho... as discreetly as he can... scans you. And it shows that you're perfectly fine??? like you aren't dying or in pain. It even shows the Blot monster being alright too like its just a guy standing there.
And now the confusion is up to 100 because WHAT????
MC and the Blot [+ Grim] just doing their everyday assignments and eating in the cafeteria with their friends being visibly tense and MC just raises an eyebrow like "whats wrong with yall tf" before continuing to absolutely DEMOLISH a burger they got for free. FREE!!! best day ever fr they'll tell you that much
I feel like the Blot would get sorta aggressive/protective when it comes to people who has like hurt MC to the point they had to take a nurse visit (half of the school but its alr we gang fr) but when it comes to crowley....??? They'll see the FULL POWER of a magicless blot monster which is actually more terrifying than the others.
The blot going hulk on crowley is so funny to imagine for me cause he'd just be running away and suddenly gets smashed into a pillar from a literal stomp. just one. and it was relatively weak compared to the Blot AND MC picking up and swinging that SAME PILLAR to smash it into crowley.
All that anger and other negative emotion finally coming out the SECOND they even so as HEAR that crows heartbeat nearby. It gave everyone whiplash but then again they also all collectively thought that he deserved it considering he hasn't truly done anything to HELP the students but just to HELP the schools reputation.
I'm half certain a student died there and he just covered it up and they turned into a ghost that haunts places. (i mean... look at the three ghosts in Ramshackle. they used to be students there I'm pretty sure????? i forgot.)
As MC is beating the DOG SHIT out of crowley the Blot is just cleaning everything up slowly because they realized that they dirted up the place :( and when MC is done they help too as the teachers all circle around a throughly beaten and bruised Crowley who has blood seeping out of his mouth while being half awake.
Of course they help him don't die because they honestly don't want the one helpful person to go to the equivalent of jail in twisted wonderland for committing murder and ykw thats so real.
I feel like as Mc stays in this overblot form everyone thats close-ish to them gets memories of things that's happened to them in the past like how MC did. But it's worse. I want an mc thats traumatized im sorry and i want it to be worse than what half of these guys went through.
I need them to feel guilty even more. Like. "Oh my god I really said that when— holy shit" FEEL BAD!!!!! Grim would already know their past because I know I would be cuddling into Grim's stomach and crying about everything.
When Mc finally stops "Overbloting", the Blot would still be there but as its own person :D How does this work????? it works bc I said it does.
The Blot™ would help MC a lot and vice versa, basically acting like parents now with how worried they get over everyone and the other. Grim is eating the attention up though as both Mc and The Blot cuddle as therapy (and bc they wanna)
Everyone (especially idia) would need time to like... get used to that because there's "NO FUCKING RECORD OF AN OVERBLOT BECOMING ITS OWN PERSON AND BEING....NICE?????"(shrouds words not mine ong) and when they do get used to it its like everyone is genuinely happier because! gasp! they are!!!
kick the crow out the seat. Both the Blot and Mc are the new headmaster contrary to the students voting them when Crowley got demoted from it.
I also feel like....??? Instead of MC goinf back home cause they realize just how BAD it was back home, they choose to have a bridge between both realities so that its their (friends and/or families) choice on if they want to be with them in twisted wonderland or not.
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MC & Blot beating the shit outta Crowley as everyone watches (and cheers)
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theodoravery · 8 months ago
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oop... i'm gonna say it.... but i think what ppl don't get about 7 brothers is that maybe you don't have to take everything so seriously ?? idk man. why not enjoy fun and silliness. why not embrace the cringe. like i'm really sorry the y/n book is already doing a better job at being inclusive than your faves </3
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aroaessidhe · 10 months ago
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2024 reads / storygraph
A Tempest of Tea
first in a YA fantasy duology
follows a young immigrant woman in a fantasy Victorian city who runs a tearoom that doubles as an illegal bloodhouse for vampires at night
when their business is threatened, she gets a chance to save it by teaming up with her best friend, a rich girl with a talent for forgery, a vampire artist, and a mysterious city guard to do a heist to infiltrate high society and collect a logbook that may reveal the extent of the corruption in the city
fantasy city with a masked ruler, arthurian elements, themes of colonialism
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zhoras-bitch · 10 months ago
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My biggest pet peeve I had with the demo was how the narrative insisted that MC was mad at Ais or found him annoying and pushed them to be mean to him, and I thought that was lowkey uncalled for. Like, he threatened MC once when they met, which, dick move, sure. But MC literally barged into his place, and in the world where everything is trying to kill you all the time, I can't really blame Ais for a little hostility towards strangers. And after that, he was pretty chill, actually. He helped MC when they almost fell into the weird magical pool, answered all of their questions and even had one of the soulless escort them back. And when they meet afterwards, MC is mad at him for... kicking them out to go drinking, as they put it? Which was so weird to me, like, he literally owed MC nothing and he did much more than that already.
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ryllen · 7 months ago
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After the great battle, he kept finding himself sneaking out to the great hall during sleepless night to find serenity & make peace with everything that happened
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thelonelyshore-if · 3 months ago
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I'm not sure if you've already answered this, but is MC the only one in the main cast that can/does have powers? I think I remember Willow also being said to have some potentially? If so, what powers or abilities from the potential ones MC could have would the ROs naturally develop according to their character?
The MC is not the only character with powers! They're like...1/5 of the main cast off the top of my head. Willow does have magic, I'll say right of the bat haha. They have ~dreams~
But!! Going based off specifically the powers MC can develop:
Beck: Monstrous
Croft: Necromancy
Jay: Resistant
Perri: hmmmmmmm Precognition I think
Ravi: Fog-touched
Yasmin: Precognition also
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the-aussie-puffle · 3 months ago
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The beauty of Hogwarts, never ceases to amaze me.
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barba88tea · 2 years ago
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Obey me fans are scared of nothing 💅
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