#great dmg+ cc?
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the-travelling-witch · 1 year ago
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Hi holly !! Im the same anon that sent that "calling kazuha pretty boy" ask but apparently he didnt like the idea much, he's been playing hard to get and has been refusing to come home hfjsjhfjd
Also im in love with your writing,
Remember to take breaks and stay hydrated btw !!
Sending u loooots of loveee ! <3
hi there again, nonnie!! thank you so much, hope you’re also taking great care of yourself!! <3
hmm, if being nice didn’t work, maybe he’ll come running to you for comfort when i post my next angst work!! it’s worth a try i’d say ^^
in any case, i’m wishing you good luck with your pulls!! may your kazuha come home as fast as he did for me when i got him last time >///<
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khadgarbignaturals · 7 months ago
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trying out a revolutionary bg3 party comp called “nobody will kill us if there’s nobody alive to do so” (4 high st dmg ppl and no healer)
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raaindropps · 8 months ago
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Now a very biased marketing of Aventurine ... (2/2) because I just gotta , sorry
AVENTURINE
pros : As a shielder , he can block incoming damage and help the team survive by not losing any HP in the first place. Preservation characters are so few imo because of how inherently OP their sustain mechanic is. Similarly to Fu Xuan, Aventurine doesn't need to use skill that much either, only when his shields' turn are almost up or when an ally has lost their shield. Because his shield Can Stack, it means that u can essentially keep gaining an even bigger shield everytime you skill or Aventurine does a follow up attack. He also provides effect res up to 50% for ALL ALLIES which decreases the chances of getting crowd controlled or debuffed with DoTs (which from my experience are super annoying, especially wind shear). Like I mentioned before Aventurine does a follow up attack every time his stacks reach 7 , which he can gain stacks from allies FuA and from all allies getting hit by the enemy (allies getting hit grants 1 stack while he himself getting hiy gets 2 stacks) (This follow up can also stack his shield up after unlocking a trace)
In addition to effect res, he also has in built CC protection like Fu Xuan does (except it only applies to him) and this isnt a Chance to resist like Luocha but a 100% will not get crowd controlled every two turns as long as he has his shield up.
Lastly, his ulti can debuff the enemy with 15% crit dmg received which buffs the team because now the enemy takes more crit damage damage ^u^
cons : no cleanse like Luocha, so if u do get debuffed u just gotta wait it out. Again though 50% effect res although won't prevent debuffs completely, it does reduce the chance to get debuffed so u don't need any cleanse in the first place. His other con is that he doesnt heal / restore lost HP like Fu xuan does but considering how his shields can stack and basically have infinite uptime its pretty dang okay and hes definitely worth it as a sustain. wait this js supposed to be cons. um.
his other con is that although he gets free crit rate u dont actually do high damage on him unless u build him to do high damage but like hes mostly a sustain so just build as much def% as possible so his shields r Beefy. Idk if its a Con Con per say but his technique to get the highest out of it is quite a gamble and his ult is only single target instead of Luochas aoe attack ult BUT it will usually do higher damage than Luochas while also debuffing the enemy and can reduce more tougness than luocha (90 instead of 60)
OVERALL : great solo sustain option, In my opinion more valuable than Luocha but then again the next limited 5* sustain tht comes out could definitely overtake him. In terms of Utility (aka buffs provided for allies to increase their damage output) as well as Great Sustainability id say hes on par with Fu Xuan, then Huohuo is slightly less powerful but still Very Great because energy regen and atk% is crazy and her cleanse is also OP, then lastly Luocha. Also I think his animations are fun and his sound effects especially his finger snaps sound so crisp and satisfying. I recommend going for Aventurine if you use follow up attackers like Clara, Jing Yuan, Topaz, Ratio, Yanqing and also characters who could be very squishy like Arlan who does better damage at Low HP. Aventurine can also work for damage over time teams if you use the light cone that lets him apply burn on enemies aka the Trend of Universal Market cone with Topaz and his face on it. Also if you're going for Acheron, Aventurine is probably her best sustain option atm because of how he can contribute her Ult stacks with his Ult debuff and help her damage output too although its already crazy asf.
YEAH thts it mwah mwah sorry for this long ass ask but i am going to be this guys marketer for a while i think
OHHHHH U MAY HAVE CONVINCED ME ... the lack of cleanse might b annoying but I rlly enjoy shield characters.... The lack of healing may be okay if I use his shields well and that fact that they dont gotta be replaced every turn is helpful.
Do u know if his shields go to the entire team or just one selected character? I gotta assume its the whole team but sometimes hyv suprises u
Luochas AOE seems rlly helpful but the question is if Aventurine's shields outweigh his lack of aoe.. Not to mention u said the ult usually does more damage than Luocha's which does help. It would rlly depend on who im facing, but I feel like even in boss fights a weaker aoe outranks a stronger singke target. Much to think about....
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Command codes recommendation for both Arjuna and Arjuna Alter?
ggghhh this is honestly kind of a tricky question because the command codes you'll find most useful will depend on the situation, but in general
for arjuna alter command codes for his buster cards especially will be anything that applies a debuff as that makes him less reliant on popping his np in order to make use of his first skill get that major damage. Demonic Beast of the Forest (Inflicts Curse (3 turns, 500 damage per turn) on the enemy when attacking with the engraved card.), The Bearded Scarlet Gentleman's Command Seal (Inflict Burn (3 turns, 500 damage per turn) on the enemy when attacking with the engraved card), Lamp of the Djinn (Inflict Burn (3 turns, 300 damage per turn) on the enemy when attacking with the engraved card. Gain 2 Critical Stars when attacking with the engraved card.) The Crimson Fairy's Command Seal (Inflict Burn (3 turns, 300 dmg/turn) and increase Critical Strength by 5% when attacking with the engraved card.) and Tragic Dragonkin Who Knew Naught of Love (Inflict Poison (300 damage, 3 turns) when attacking with the engraved card. Increase Critical Strength by 5% when attacking with the engraved card.) are all examples of ones I'd consider good choices for this because they don't also debuff him OR BUFF THE ENEMY like some other command codes i could mention. There's actually a few more but this list is getting long so I'm limiting this to na-only right now. You should also take into account other factors-like if you have the honey lake ce, the burn command codes on him will be really really funny, but if not then there's no reason to not also use the dragonkin cc that also increases his critical strength by a smidge.
If you're up against a boss fight that has an unremovable debuff immune like Zeus you may want to consider, instead of choosing command codes that apply debuffs, ones that boost critical strength or damage against a specific kind of enemy trait. Because he has a crit weight skill for his buster crit star absorption ccs are less important, so you may find command codes that increase critical strength like Red Gem Lady's Command Seal (Increase Critical Strength by 10% for the engraved card), Mistress of the Heavens (When engraved on a Buster Card, increase Critical Strength by 25% when attacking with the engraved card), Blades of Niten Douraku (When engraved on a Buster Card, increase Critical Strength by 20% when attacking with the engraved card.) or The Crimson-Hearted Liege's Command Seal (When engraved on a Buster card, increase Critical Strength by 15% when attacking with the engraved card) to be worth it.
Depending on the boss, you may also find choosing command codes based on traits they have to be helpful too. If you're uncertain if the enemy has a trait you can usually check on atlas academy or the like. The Great Fool of Owari (Increase Critical Strength against [Divine] trait enemies by 30% when attacking with the engraved card), Wedge of the Heavens (Apply 20% Special Attack [Weak to Enuma Elish] for the engraved card) or Chain of the Heavens (Apply 20% Special Attack [Divine] for the engraved card) are all popular choices I see used on arjuna alter builds alongside ones that buff his critical damage.
another choice is an invul pierce ccs like Fine Sword (Apply Ignore Invincible when attacking with the engraved card.)
These are all also command codes primarily intended to be put on his buster cards as that's where the main damage is, but that doesn't mean you have to neglect his other cards either. Coffin of the Fall (Remove one [Debuff Immune] Buff from the enemy when attacking with the engraved card. Increase Critical Strength against [Good] alignment enemies by 20% when attacking with the engraved card.) is one you can consider (at least against bosses that have removable debuff immunity). Other options include command codes that remove his own debuffs or heal to give him a little more survivabilty, but that usually isnt his focus. I personally have The Holy Night's Aurora (Gain 4 Critical Stars when attacking with the engraved card.) on his quick to help him generate a few more crit stars to make use of his ability to do damage. Mage of Flowers (Can only take effect once every 3 turns. Increase own NP Gauge by 10% when attacking with the engraved card.) on his arts will never go wrong as anything that helps him np is a good thing, but you can always try another np gain cc or just do a whole deck of damage boosting command codes as well. Or put Hero of the Endowed (Gain 3 Critical Stars when attacking with the engraved card. Restore 200 HP to self when attacking with the engraved card.) on one of his non busters...
Arjuna...is kind of more difficult to figure out tbh. I struggled to put command codes on him as theres several routes you can take with him but not a lot of people who have actually explored it (and I'm not good at figuring it out myself), which depending on if you want him to be more stall/healing oriented or arts-crit focused. The general kinds of command codes he does well with are ones that improve crit star drop, his critical strength, healing, and the damage he does. Hero of the Endowed is also good here, as are any of the good healing ones like Good Wife, Wise Fox (Apply HP Recovery Amount Up by 50% (1 time, 2 turns) to self when attacking with the engraved card) which is an especially funny one because he can heal like...i think 3000 hp per turn with it? You know, normal damage. As he's got a BQAAA deck arts specific ccs are also helpful, but unlike buster there's generally fewer of them and most of them are weighted towards helping crit star gather-which isn't bad, but he IS an archer, and they naturally tend to draw stars to them. He also has a skill that generates stars that again will help him so he really doesn't need crit star gather ccs as much as he would cards that help him generate them, or provide other effects. In that regards, for specific cards Brush of a Mad Painter (When engraved on an Arts Card, increase Critical Strength by 20% when attacking with the engraved card.) The Aconite Witch's Command Seal (When engraved on an Arts Card, remove 1 ATK buff and 1 DEF buff from the enemy when attacking with the engraved card). He can also make use of the same damaging command codes arjuna alter did, but as he's less focused on hyper offense you don't need to worry about swapping them back and forth unless you want to.
Which isnt actually what i did with him, i put the mushika cc on his quick because it was cute even though hes an archer and doesnt really need help with his star gathering so uh...i'll be right back!
anyway none of this matters bc theres really only two command codes they both need
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seijatachiis · 8 months ago
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so i was clearing out the 49723463781 screenshots on my ipad bc i was cheap and only got 64gb and found a clear for one of the harder challenges from CC12... it makes me sad i dont have my r18 clear but then also like i just used kyostinv's guide anyways. this is one of the challenges that was fairly hard! but this clear is one i did trying to help my friend, whos a mostly maleknights player. im fairly proud of this because i think its a combo of a guide and me tryna utilize operators i dont use or skills i dont use on them as replacements. it helped him too!! he got it done!! and its too big to upload :(
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this was the challenge and risks
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this is the team and their levels. id have to go in game to check module levels...oh mybad i took the screenshot too early lol i also took a guest mylnar lvl90 s3m3 no pots.
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main set up pre-boss... i know i got the vigil lane holding from kokokbeluk's clear!
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go go eyja! also important timing was of kirito s2 to block the mortar guy while also being able to dmg the boss!
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burst the first phase down *stonks*
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and down he goes... im really proud of this clear and i think i was excitedly telling my bf about it after for a while and at the time he didnt play arknights. (he does now but not really that often so hes still confusion but hes trying for me and i love him for it)
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i enjoyed cc a lot. i dont really like the revamp. i have fond memories from CC2, my first real CC (was here for CC1 but was way too noob and couldnt even clear one of the daily stages on risk 0). i remember spending HOURS trying to clear risk18, i streamed it for my friends, it was a great time. the early OSTs are the best bc while operation blade has a special place in my heart, operation pyrite just fucking hits on another level.
anyways sorry for rambling im proud of this clear bc its a combination of what ive learned from guides and people posting their clears to create a guide that could work for my friend and what his roster has available and using operators he likes.
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retfarcyroeht · 11 months ago
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Qorvex (Warframe) a quick look
(can you imagine if they gave this name to Citrine?)
Qorvex has good base health and armor; supplementing his shield gating and a decent energy pool.
+3 punchthrough on his passive synergizes with Containment Wall. Sounds really good for shotguns (Azima secondary fire also sounds like a revisit may need to happen)
Chyrinka Pillar's been disappointing some content creators but it's not a horrible power or even a bad one. It has two forms of crowd control; rad status effects and a slow... good duration and an okay base range for something you can have two of. Damage is not bad for a t1 support ability. It's definitely a defense/chokepoint ability; I wouldn't expect much more out of it than that.
It may be counterintuitive to have a cc (slow) on an ability that turncoats mobs (like the blind component of Breach Surge) but it still bumps up its own/your dps by converting trash mobs)
The line of sight may be an issue on certain maps but be less applicable in open world and roomy tilesets. I built to maximize range to start stacking those rad procs asap.
As a subsume, I'm not sure where I would go with this (outside of meming Wisp, Oberon, Atlas or Limbo)
Containment Wall is pretty fun; big wall smash type fun. It's a semi grouping tool (just lines up but doesn't bunch up mobs) that uses rad procs for its control, softens up mobs with damage vulnerability, does a bit of damage and doubles the dps of any pillers in its path for 5s (adjustable by duration mods). Strength modding to increase dmg vulnerability.
Disometric Guard - I hear that this isn't 100% status protection but it allows me to Bramma and Bubonico at point blank range, so I'm good. It's a persistent yet fluctuating buff; stay away from nullifiers.
Crucible Blast is an all or nothing "Combustion Beam"; works freaking great if there's a bunch of mobs that you can group up... not so much if mobs are scarce. Infuse (Piercing) Roar over Pillars and/or some Topaz shards to make this even more ridiculous.
Just my initial thoughts... nothing too in depth.
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a-regular-ol-pill · 2 years ago
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new daddy hero released from advanced server again!!!! his name is arlott! here's a bit of his backstory:
arlott was originally from the abyss, then the abyssal demons decided to wreck havoc in moniyan empire not until someone backstabbed him (figuratively and literally) from someone in the abyss. the damage was fatal that arlott is convinced he'll die soon not until a blind young girl, mila, helped him recover. being with mila makes him think that 'oh wow, i guess humans are not so evil after all' and gradually became more open to humans and be a bit kind to them. however, the church became suspicious of mila because they let someone in from the abyss that they accused her as a witch and well, k¡lled her. arlott saw this and was enraged he started to slaughter people again.
moral lesson: never trust the church
about his skills, his passive is literally the same as phoveus, enemies just need to be in a certain radius or get cc'ed for his second skill to deal crit DMG
his ult is a great skill to set bc he literally shove enemies aside. he's basically lancelot 2.0 but emo, not too strong yet not too weak. just easily countered by cc heroes lololol
anyways welcome back pill!!!!! i missed you sm!
OHH??!!???! OHHHH??!?! THAT'S MY KIND OF HERO, LORE AND GAMEPLAY WISE?!???
Also, thank you so much for this and I missed you too!. I genuinely wouldn't have known it was a new hero and would have thought it was moskov or someone else-
Anyway, he looks hot wtf.
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nokarmaunique · 10 months ago
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for chillicheff
Hello chillcheff! I have some feedback for you regarding lulu/support. It’s up to you whether you want to read it or to improve. You can ask me a question at any time, and if you disagree with something, you can also let me know and we can go through it together.
your itemisation seemed off during the game. rushing shurelya's might not be ideal for every matchup. Moonstone would have been better in our game together. you can consider dreamweaver and ardent censer instead, especially when you're already following me closely. redemption is good but not always a second item. larger heals/shields from moonstone could have really helped in fights(, but the delay from redemption makes it undesirable). redemption functions better when you have a champ that has multiple hard cc. repositioning with shurelyas is only great in certain scenarios and, again the bonus hp/heal is superior. It is a very matchup dependent item. I understand taking the crown for games against a lot of assassins/burst or strong snowballers. But if you need crown every single game, maybe you are not positioning correctly, and should remember to use q, wards and sweeper to help you clear, and to improve your macro so you can predict enemy movement/positioning.��
you also took guardian, and take that into every matchup. that is not good, because you need to incentivise yourself to poke in lane using aery, as well as the bonus dmg comes from when pix attacks through E. again, this should be matchup based as some champs are obviously inherently stronger in lane e.g. tristana, or versing a super all in jg like jarvan jg and leona supp and thats where you're certain you'd need guardian. The upside to guardian is that as long as you're in range, it procs on 2 champions. 
In that game, i think that aery wouldve been 2x better than guardian, considering. you also took ignite into jhin and lux which are champs that both outrange and out mobilise you, which is terrible because you should never be in range to cast it. The best thing you can do is to take heal/exhaust or even barrier depending on the enemy team comp. ignite kinda sometimes beats those if enemy supp is melee, as well as killable, or versus a soraka. but after the laning phase, it becomes useless and you don't want to take it anyways unless you are certain that in your game, you cannot buy grievous wounds. 
Regarding stats and damage output, enchanters have extremely high damage in the early game. maybe you should consider leveling q first to poke + add pressure/damage for level 2 fight. you can use it to hit the enemy and to hit the wave so that you and your adc can guarantee the lvl 2 first. i think in all scenarios, q works better over e first (obviously, still max E first though).
As I mentioned earlier, enchanters have really high damage in the lane. I would prefer if you would consider tethering a bit more forward. the way you position is useful in the late game where you need to be wary, but in the early game you can really use your damage, e.g. lvl 3, im lulu and i fight the enemy adc, i aa e(them) q, and that's 1/3 of their hp bar which is really good poke, and since they're slowed at 325 with q, you're free to run away.
your roam timer is also off, i'm assuming that you are not familiar with how waves push? because everytime i needed you, you were in another lane when you shouldn't have been. but if you keep an eye on how the wave is, and its general flow, push and pull, you can leave lane safely without sacrificing your lane. theres a lot of videos online on how you can roam as support. it just looks like a bit of weak macro.
also you cast perpetually when your abilities are up, which is not necessarily the worst thing i've seen, but you should be casting on me when i'm starting to poke or already poking them, or trying to clear the wave. i'd prefer you save mana. in a way, because you w/e me, it can enable me to go in, however you should try to focus on when i'm starting the fight, as i will have my cds/hp/mana/summs/wave all in a better spot, and just perpetually spamming them can be detrimental. It can be hard to punish longer ranged adcs. this might be due to a weak reaction time? although i disagree, i think your reaction time is strong, but i'm not sure of the mindset behind spamming. also it's hard to want to poke with aa when you e/w me, as we will do less damage cause you take guardian instead of aery (which again, procs on pix e).
if i were to run lulu in a ranked game, i would go:
heal/flash
Aery: mfb, transcendence, scorch/gs. inspo: boots/biscuits. cosmic
moonstone, lucidity boots, ardent/sfw, locket/redemption/mikaels/shurelyas, situational/wardstone. 
(theres a lot of flexibility on support, so this is not rigid, and again very match up based, and its important to pay attention to the pace/speed of the game as well as everyone's wincons). i feel like, with your playstyle, you will enjoy moonstone/sfw a lot.
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thefirstknife · 2 years ago
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I know this isn't what is being argued but i just want to say, more support weapons would be great in destiny. The only ones i know of is div, lumnia and the new exotic warlock glaive, and i kind of wish there was more options for a support build. Back wheni played my only options were lumnia well warlock to heal my team and offer some dmg boost, or traveller's choosen with the void titan that lets you heal with explsions to once again heal my team and do CC (i never got div sadly), so like it would be cool if there was more options to make support builds. Like idk it just kind of sucks that it feels like my only option as a support warlock is run well and heal. Not saying like well should be nerfed, but just would be cool if i had other options to support my team beyond healing and dmg buff. Like idk give me an exotic that lets well generate ammo or something. But of course don't let the assholes on twitter know or else they'll throw a fit
Agreed!
I would love for more support options, for all classes. Best way would be to add more weapons like Divinity, but I'm good with other options as well. I'd also like more support mechanics in raids! It would be cool for there to be new types of encounters where you support others, more than simply shoot the boss when it's dps time.
Ofc, this is a lot more complicated to implement, but it could be really interesting to see.
I definitely recommend trying to get Div, it's still very much available and since it's a quest, you can set aside the time for it. It can be a pain in the ass, mostly because the puzzles can be confusing and it can take a long time and you have to finish the raid in the same instance (you can't use checkpoints when doing the Div quest). But it's a really cool idea for a weapon. People don't use it almost at all outside of raids, but trust me, if you show up to any seasonal activity or anything that requires more than 3 people (even Gambit!) with it, people will love you.
A really cool positive thread on Destiny Reddit where people thank Div users.
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witch-hazels-musings · 3 years ago
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@ juicebox anon-- take this with a grain of salt but imo, if you want to keep all but one of your Hu Tao, Kazuha, Albedo, Raiden team, I suggest you replace Bebo w/ Kokomi.
Mainly because this is assuming ur main dps is Hu Tao + she'll do well on a comp w/ vaporize and electro charged. But ngl, it's also viable to have electrocharge comp with Koko and Raiden. But dhsofihe that aside, yeah. Kazuha's great cc in a pinch and the passive dmg from his burst doesn't hurt (along with em dmg increase based off whatever is swirled). The main negative is you'd be loosing Albedo's passive dmg from his flowers though as well as the shields
Though you'll have to be careful regardless w/ Hu Tao because you don't want to accidentally heal her >>
However! If you don't mind it, I think a full support team would work well too. It's a bit tricky, but since you'd have everything--cc, healing, shield--it should be fine.
Then you also won't have to worry about accidental healing and you get a ton of passive dmg from Albedo + Raiden's skills, respectively. And, from experience, Koko can work as a pretty decent dps even if she's just built to heal because she gets bonus dmg increases with her talent and her auto scaling is p decent too-
OTL makes me want to roll for her even more I hope you're able to make sense of this!
^ Hazel trusts this message (I literally can’t help so bless up peep lol) 
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satoruists · 3 years ago
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jjk characters as genshin impact playable characters
this started as a conversation between a few friends during a co-op session, but i got obsessed with the idea and went too far. this isnt really a jjk x genshin lore headcanon post, but more about jjk genshin gameplay. it turned out way longer than i thought, so i only got yuji, megumi, nobara, and gojo :(
itadori yuji
pyro sword dps!! i think most anime protags are pyro swords
vision story: it really started with his grandfather's dying with for yuuji to save others
megumi was going to die and that was the moment murata gave him a vision... to save his future boyfriend !!
yuuji is highly reliant on physical dmg and his auto-attack
needs high energy recharge to deal pyro dmg more consistently
potential builds:
2pc crimson witch + 2pc noblesse oblige OR 2pc gladiator's finale 
2pc bloodstained chivalry + 2pc pale flame (physical dps)
4pc gladiator's finale (auto-attack king)
4pc emblem of severed fate (maximize up-time of binding vow)
kit:
e: divergent fist
slashes the enemy in front of him, dealing a large amount of physical dmg
one of his constellations would give yuji a 10% chance to deal pyro dmg instead of physical dmg (black flash)
q: binding vow
calls upon the powers of sukuna, gives him an attack bonus and infuses his weapon with pyro but drains hp
like xiao but he cant do the plunge
instead of plunges he can use his e for a blast of pyro in a cone-shaped aoe using his e
i like to believe that his voice changes to sukuna during the ult and when it ends yuji’s like “whew! thats over”
utility passive: refunds 15% of the ores used when crafting sword weapons.
passive 1: increases dmg by 5% during the duration of binding vow, continues to increase every 3 seconds and caps at a 25% dmg bonus
passive 2: increases crit rate and crit dmg of divergent fist proportionate to his energy recharge
megumi fushiguro
hydro polearm dps / sub-dps <3
i always think of polearm users as very graceful in combat and i think it suits him ? it is hard to explain
hydro vision bc of his strong conviction and sense of justice
I feel like he would have oceanid type powers? like how rhodeia can summon water animals
excellent for consistent off-field hydro application for elemental reactions
for people who like having minecraft dogs
ideal build: 
weapon: primordial jade-winged spear or skyward spine
2pc noblesse oblige + 2pc heart of the depth (hydro dps)
4pc noblesse oblige (full support build)
kit:
e: nue and great serpent
press e: nue
summons nue, dealing hydro damage by slashing all enemies directly in-front of megumi
hold e: great serpent
crowd control, restrains the nearest target, but does not deal damage
both uses apply wet
q: divine dogs
summons two divine dogs that attack nearby enemies, dealing hydro dmg and applying the wet status
utility passive: 15% increased movement and attack speed at night
passive 1: applies a 15% hydro dmg bonus during the duration of divine dogs
passive 2: divine dogs: totality
if either of megumi's divine dogs falls in combat, the remaining dog receives a 25% atk bonus until it expires or is killed
constellation 6: domain expansion: chimera shadow garden
upon using divine dogs, megumi floods a small aoe with hydro, applies wet, and can summon an extra shikigami with his divine dogs
the second shikigami has 50% of its usual duration
hold q for great serpent, press q for nue
nobara kugisaki
strange take but..... geo bow dps (nuke)
i was thinking that she could be claymore but a bow would be more conducive to her straw doll technique
its really hard to get the "straw doll causing damage to real targets" to translate into genshin, but i tried my best :(
her kit feels very albedo-y
ideal build:
weapon: hamayumi, amos' bow
2pc archaic petra + 2pc noblesse oblige OR 2pc gladiator's finale (nuke)
4pc archaic petra (support)
kit:
charged basic attack: infuses arrow with the power of geo and applies a straw doll mark
marks stack up to three times for increased damage and last up to 5 seconds
maximum number of marks are increased by a constellation (up to 5)
duration of affliction can also be increased with constellations
e: straw doll technique: resonance
activates a burst of geo spikes from targets afflicted with a straw doll mark
scales off def%
temporarily stuns small targets and causes larger ones to stagger
q:  straw doll technique: hairpin
triggers geo arrows from the straw doll mark to explode, dealing large amounts of geo damage to the target and surrounding enemies
scales off def%
utility passive: increases chances of gaining double the ore from one deposit
passive 1: gains an attack bonus of 5% for every enemy afflicted with a straw doll mark, caps at 20%
passive 2: upon activation of straw doll technique: resonance or hairpin, enemies not afflicted by a straw doll mark will receive one for 5 seconds
gojo satoru
anemo polearm main dps
i think cryo would work well too
BUT anemo suits him when you consider how he wants to guide his students to a better future
"all anemo users have at least one dead friend" trope
all his abilities have to do with the manipulation of space, which is the easiest to accomplish with anemo's cc
has a delusion acquired from the toji fight ... he doesn't need it tho it kind of just hangs around
ideal build:
weapon: primordial jade winged-spear or staff of homa
2pc viridescent venerer + 2pc gladiator's finale
kit (warning: he is kind of cracked)
e: cursed technique lapse: blue and cursed technique reversal: red
press e: blue
pulls enemies in a certain aoe, deals anemo damage
sucks the enemies in like a tornado
lasts for 2 seconds and increases with talent level-up
can be infused with elements it comes in contact with for swirl reactions
hold e: red
repels all enemies within a certain aoe, deals anemo damage, and interrupts the actions of all enemies hit
q: domain expansion: unlimited void
unleashes his domain expansion, creating a large aoe that causes petrification and forms a shield on the border of the aoe
blocks dmg from outside sources and prevents entry into domain
shield strength proportionate to his hp
activates swirl reactions upon contact with other elements
utility passive: gliding stamina consumption decreased by 20%
passive 1: six eyes
a passive similar to kazuha
grants an elemental dmg bonus to all party members for every point of elemental mastery he has after triggering a swirl reaction
passive 2: infinity
normal attacks and charged attacks produce a shield for gojo (does not apply to other party members if gojo switches off the field)
each normal attack increases shield health by 5% of gojo’s max hp
the concern here would be that the shield would break before you could build it if you get hit once, but there will be a short period of time where the dmg the shield takes is reduced so u dont lose ur shield immediately
shield caps at 60% of gojo’s hp
enters a 2 minute cooldown upon shield break
strong enough to ascend to archon i think ?
only reason he would ascend is to change whatever the fuck is going on in celestia lmfao
ty if u read this far ! i dont rly expect anyone to see this, but i will probably make a second post with other characters soon. i currently have nanami, toji, and maki in the works <3
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khadgarbignaturals · 9 days ago
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my top 5 bg3 weapon coatings:
1. crawler mucus/karabasan’s poison (paralysis is fucking op)
2. drow poison (another hard cc but it’s way more situational. don’t use this if there’s elves)
3. oil of accuracy (old reliable. no utility to speak of but great for high ac bosses/enemies. can’t really go wrong with +2 attack)
4. oil of bane (bane without casting a spell)
5. thisobald’s brewed up bellyglummer (it’s the best poison damage coating. nuff said)
you can do crazy amounts of dmg/cc if u slap any of these on a bow and use an arrow of many targets. pair with a rogue+fighter crit build for best results
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ellitx · 3 years ago
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don't know if you have both kazuha and venti but if you do, who would you recommend for people to pull for? im having a hard time deciding. if you dont have kazuha feel free to ignore this!
Pull whoever you like more! I just pulled kazuha cuz he’s an anemo and i really wanna collect every anemo characters.
If we’re talking meta it depends on your team comp and both of them are a great support in abyss and really depends on what the mobs are on each floor. Kazuha adds an elemental dmg bonus to the characters when his ult swirls with one of the elements— the only downside is it mostly swirls with pyro over any elements. As for Venti, he gives addition er when an element swirls in his burst and is a great battery support for the team.
Venti’s good as well and a carry for my team since i started playing the game. His burst cost is low and you can pretty much spam his ult, switch to your dps and ungga bungga your way through those enemies. Though all these new mobs cant be sucked by his burst he’s still the better support for CCing them! Damage wise venti is much higher than kazuha’s. I wont even hesitate spending all my primogems to get him to c6 lol
The only problem is that for venti’s, the enemies sucked by his burst can’t be attacked by any of the melee characters and it’s hard for them to reach so Kazuha is the other option for it if you want to cc and then attack all of them at once.
Another thing is kazuha and venti are good for explorations and i always bring them whenever there’s new area to explore.
If you want my opinion, id suggest you pull for kazuha if you’ve been waiting for him for so long. He’s pretty much flexible in whatever build you’re going to put on him. He can be a dps, subdps, cc support (not as great as venti but still viable), or just an elemental dmg support.
Though dont let my words affect your decision, just pull whoever you like more anon!
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veedraws · 4 years ago
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Vee's Guide on How to Build an Arknights Husbando Team
This guide will most definitely change as I get more men but it is accurate up to Dec 12, 2020 global version.
I don't have Flamebringer, Ayerscarpe, Broca or Chiave, Hung, Aak, Sesa so I won't talk too much about them. I have all the 3 star boys maxed out so I will only be showing higher rarity men:
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If you're curious about what a husbando team can do you can check out my playlist. I regularly post challenge and event map clears with men: https://www.youtube.com/watch?v=OjtnOeJBbAE&list=PLkFo4FBl-ATpDrJCdGT4TKBc_MR8NUuPM&ab_channel=Veedart NOTE: No male operator is bad so invest in everyone. But some make it easier than others and those are the operators you should heavily invest in for harder content. Arknights is a team building game and team composition is more important than any one member. General Husbando Team Building Tips: Don't build a husbando team until late game - Resources are very limited and heavy investing in men early game will make your arknights experience not as fun. I think you can start building a husbando team when you can clear CC risk 18 with your normal team. Master bullet time switching - Timing is a lot more important when playing with a limited number of operators. Mastering this skill will take you from a tier B dokutah to tier S. Healing is an issue so max level everyone - Ansel is the ONLY male medic so far. At higher levels HP pool is larger therefore healing is less of an issue. E2 Level 70,80,90 will make your life easier. Prioritize your DPS - If you have Silverash, Hellagur, or Broca. Invest, invest invest. Male defenders so far aren't very tanky so the best way to defend is to defeat. DP is limited, deploy carefully - Even with Chiave added to the gacha it's not sufficient on some maps since we have men like Hellagur (cost 26), Leonhardt (cost 33), Executor (cost 31), Phantom (Max cost 25). Taking down high def and high res is hard - Reason being high deployment cost for Leonhardt and a lack of better magic dmg dealers. To counteract this you can use Ethan, Broca, Silverash Schwing Schwing and replacing units as they die. Sometimes it really is that desperate lol. WHO SHOULD I INVEST HEAVILY IN? I don't like tier lists because they often ignore the context in which you use operators. I will write a little blurb about units who I think are great to invest in and why. I won't be speaking about low rarities in this guide. I'll assume you already have them max leveled and max potentialed. Silverash - Schwing Schwing is best wave clear in game. At M3 he hits up to 6 units at once deals 200% damage and a range of half a map. It would be a handicap to build a husbando team without Silverash. Phantom - with how limited good male units are Phantom is an extremely versatile unit. He can soak up damage, become a DPS, stall, and take down anyone anywhere on the map. Out of everyone on this list I think he's the most worthy of being M9-ed. Broca - He's the only AOE guard so far. Nuff said. He also does magic damage that comes in clutch. His downside is his defense which can be mitigated by having max level. Hellagur - HUGE HP pool, HIGHEST attack in men, S2 for soloing bosses, S3 becomes a mini true silver slash. I think he's really worth it although a bit hard to use. Courier - When his S2 is active he becomes as tanky as a defender. Which is super useful since he's also your primary DP Regen. He's useful on every map! Leonhardt - High rarity magic damage, skill is spamable. Downsides are his slow attack speed and that good placement is needed for his talent. Not as viable on some maps where you can't aggregate enemies. E2 50 is probably a good place to stop unless he's husbando, in which case max level. Ethan - Does magic damage and can stall enemies. A little too RNG based but with M3ing the RNG works most of the time. Prioritize the units above. Definitely worth investing but how much depends on how hard the content is. SHOULD I INVEST IN MEDICAL DEFENDERS IF HEALING IS AN ISSUE? Yes and no. For most content Ansel + high level ops are sufficient. But if you want to use a husbando team in CC you'll need one or two along with Ansel. Hung and Spot are the current medical defenders. I'd say invest in spot first and if you need more healing then invest in Hung. WHAT ABOUT EVERYONE ELSE? Everyone else is great! But more situational than the ones I mentioned above. Still, if they're husbando you can make it work. I don't regret my max level M3 Executor ;) FUTURE UNITS YOU MAY WANT TO SAVE UP FOR Thorns - He's SA tier in terms of usefulness and he does magic damage. We can never have too many arts guards. Elysium - Solves the DP issue I mentioned under general tips! He also boosts snipers and slows enemies down. If you have the funds you should max pot him. He'll never not be useful. Jaye - Fast redeploy, can heal, and a dps. Plus if you're rolling for Thorns you can easily Max pot him. Downside is the DP drain but with Elysium on the map it should be fine. Please let me know if you have any questions!
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hematomes · 3 years ago
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wait wait omg omg team comp !! i am. i am so excited i love talking abt genshin strategy >:))
anyways uhhh my team(s)!!
diluc - precious 5 star i received on like my first 20 rolls on standard banner, main since the first week i played genshin or smth lol, now kind of main dps? but also sub dps/resident pyro applier? he needs kazuha’s cc so badly, but together they kill everything :)
fischl - electro support and required™️ bow user for puzzles, no i never use her aimed shots bc even on pc i can and will miss the weak spots . rip
kazuha - perfect. main dps? sun dps? literally does more damage than crimson witch diluc with his skill and he only has like 300 ish EM rn + lion’s roar (perfect for my overload comp!!). also swirls people to death + does beautiful cc . farming viridescent is hell i have no idea if i want crit or em or anemo bonus (i have an on set anemo bonus goblet tho!!)
bennett - i’d die to protect him, support/healer, don’t even need him cause kazuha keeps us safe by staggering mobs 24/7 w his skill, but i love bennett too much to switch him out, and his ult makes kazuha’s ult into a blender and diluc’s ult into a barbecue <3
kaeya - support/melt proc-er, future phys dps someday cause i love him. switched out w fischl sometimes, murders people w diluc, i kin him and i am sO excited for future plot w him >:)
future team!! bc i care abt zhongli so much that I’ll cry bc of it, but i don’t have him yet. cries
zhongli - main dps i DONT CARE if he’s not supposed to be, i WILL be a zhongli main and i WILL save all my wishes for him. im not even a simp im just rlly weak platonically for him,, im going to main him i refuse to NOT main him
ningguang - burst dps/geo damage booster, provides extra geo constructs for zhongli!! bless her she’s a killer and she’ll be main dps for as long as it takes zhongli to come home.
geo traveler - sub dps/geo construct provider, also i just rlly like the starter team and i wanna prove that they are just as good as everyone else >:))
noelle - healer/shield, not sure if she’ll stay on this team with zhongli? but i rlly like her so maybe she’ll chill w my other team and switch out w bennett when i need a shield :)
yes future team is. 100% geo. what abt it? (the what abt it means im gonna be running the geo domain until im physically dead) maybe barbara and kaeya will sneak in there for a delicious freeze/geo comp? anyway <3 im a kazuha, diluc, and future zhongli main ig?
advice pls im very small brained ;-;
hi hello good morning you're very cool and im so EXCITED to see someone as hyped as i am about team comps and genshin strat.... i WILL develop under the cut bc i don't want to spam my moots JKNS
ok let's see
diluc.... you're!!! lucky!!! he must work so well with kazuha too sob very very cool
pFRRRR aiming on pc is so hard, even with a controller i struggle (which is why i don't main bow users. and why pulling for gorou is only motivated by my simpery)
kazuha with lion's roar!!! heard it was really cool, especially with bennett and stuff (i gotta try that to stop mourning over unlocking his c6 lmao)
bennett is a great cook confirmed!! no but this boy is perfect, stunning, deserves the world, if i could barge into teyvat i would bitchslap the tasteless npc who yell at him and then adopt benny and protect him from the world
kaeya phys dps<3333 the TASTE. tho i use him as a cryo dps bc permafreeze go brrr. a kaeya kinnie!!! still not sure how kins work but that sounds cool as hell. AND SAME FOR HIS PLOT AAAA recently unlocked friendship lv. 6 with him and got fed the angst around him and diluc............. poor men
zhongli main dps is actually so broken since his buffs man.... i use him full hp tank (like around 50k hp) but he somehow got 130% crit dmg and sometimes deal like 50k on his ult and i still can't believe this shit
ningguang/zhongli have such an interesting CHEMISTRY + it'll be cool to see ningguang as a "sub" dps for once!!!!!
GEO TRAVELER HHHH the power they hold it's amazing, like pop off you're royalty
DSJKSDN AND NOELLE BEST GIRL??? DAMN + full geo comp, that is vv good the geo archon will be pleased hehehe good luck with the geo domain tho.... it's,, it's a rough one
not sure what you're asking advice for sweets bc this all sounds really really cool, and you look excited so imo it's all that matters <333 BTW,,,, do you,, you know,,,, wanna be moots
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pakload998 · 4 years ago
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Adobe Photoshop Cc 2017 Crack Mac
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Adobe Photoshop 2017 Crack Download
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