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My Family is... a Little Weird
"Let me recap... you come from a distant artificial world, Klyntar, that is in fact a cage designed at the origin to imprison the creator of your race and prevent the symbiotes from expending in the Galaxy; you and a small group of... individuals, escaped in a spaceship when your specie engaged in a civil war on Klyntar that split your community, and now that your unit of deserters who turned their back on their home planet landed on Earth, you need me to trace the allies who travelled with you?!"
"Pretty much, yes," the creature appreciated, Eddie could even say the large glowing white triangles that feature the alien's eyes reflect something akin to... fondness.
This aside, the picture remains highly disturbing. Batman saved his life the instant they bonded, by abandoning the too weak human envelope it carried until then. By chance, the extraterrestrial in its declining meatsuit walked outside this hour, it has been attracted by fighting noises six streets from its position. It approached, then, upon grasping the context, merged with the man who could use the intervention of a hero and... beat to a pulp the gang of drug dealers that assaulted him in a side alley, while the private detective worked on a lead to hopefully solve his latest kidnapping affair.
Two days passed since then, Edward Nygma recuperated from the shock. That doesn't mean he is quite used yet to having this... thing attached to him, even though Batman is surprisingly nice, for a vengeful monster from another planet. Eddie simply needs to adjust to the view of this jet black head prolonged by pointy... sort of 'ears' which seem immovable, a strong jaw that discovers a thick pink tongue and a myriad of sharp teeth.
"They are not exactly my 'allies',” it corrected nonetheless. "They are my... family. Only one shares my venom, I believe in Earthian language you say 'biological ties', but all five are my children. I miss them, and I need to find them before they get hurt or cause too much troubles. This Blue Planet's atmosphere is unsafe for us to move if we stay outside of an host for too long; however finding a fitting candidate can be... difficult. We kill the vessel if we are not compatible, it deteriorates until its body becomes inoperable for neither us nor them," it anticipated Ed's next question.
"Neat..." the investigator sighed, already feeling like he goes ahead of the most tricky, complicated and quirky case he ever agreed to take.
Batman undulated in an... inviting manner, half-way through a giant bat and a smooth snake.
"I knew you'd understand, Eddie Nygma," the creature purred, like a big happy cat, and that was... damn, that was weird. "After all... you know what it's like to be a father who cares for his child."
Edward smiled a bit. He can't argue against that.
Over the previous days, Ed made it very clear his unexpected roommate cannot show up when Stephanie is home. His daughter of heart may be the most comprehensive person he knows, he doesn't see how to casually break to her he became the host of an alien symbiote dad who wants to find his five alien symbiote kids disseminated across the State, maybe even across the country after they parachuted in extremis from their spaceship about to crash.
Quite the situation.
Though no doubt when Steph, who is currently at school and Ed slouched on the comfy couch of their apartment, finds out (it's evident she will find out...), she'll be super excited and eager to participate to this unprecedented adventure. Eddie taught her well.
For the time being...
"Alright, Bats. Tell me more about your family, your specie... everything. I need to collect as many clues as I can to build a reasoning and start my investigation. I am the greatest detective on Earth, I promise I'll help you find your children."
~~~
Among said children, two need to be rescued: first to jump from the ship about to blow up, Phoenix and Black Bat landed together in the countryside, in a relatively desertic landscape. Disoriented, lost and in pain with no potential hosts around, they were in no condition to defend themselves. They got captured by human scientists working for a private company prior they could adapt to the new environment or bond with any living being.
One requires assistance: Nightwing was the last to step out of the crashing plane, it made sure its family exited the spaceship first. Another piece of the reactors exploded when it was about to jump, rubble collided with its frame, nearly knocked it out and made it lose its balance. Badly injured, Nightwing effectuated a rushed landing on... salty water. The ship itself sank farther into the Atlantic Ocean. On the upside, less than twenty-four hours later, the quasi-comatose alien ended up rescued by a young woman who took a week of holidays with her father on board of their recreational craft. In some peculiar adaptation of The Little Mermaid, Barbara Gordon spotted the oily black and blue substance while her dad and her fished in open sea, not that far from the Gothamite coastline. They approached, intervened... One thing leading to another, Nightwing bonded at first sight with an 100% compatible human. On top of not being scared, Babs also devoted to nurse the symbiote back to health.
One must be apprehended before it commits a carnage in Metropolis: Red Hood kills vessels every three hours or so, its metabolism is too powerful for most persons to handle. And when it doesn't melt people from the inside, the extraterrestrial rips off the heads of bystanders it devours in dark quarters at night, starving because of the increased energy it consumes when jumping from one incompatible host to another.
One is already looking for them: Demon found the right match at third try. Now helped by a retired military, Alfred Pennyworth, the youngest symbiote investigates to reunite the family.
......
Read “My Family is... a Little Weird” on AO3 here Discover the rest of the DC Symbiotes Series on AO3 here
#fanfiction#ao3 writer#Symbiotes of the DC Universes#snippet#this one was especially fun to write#great big bunch of bat-symbiotes#batfamily#symbiote-batfamily#bruce wayne#batman#dick grayson#jason todd#tim drake#cassandra cain#damian wayne#edward nygma#edward nashton#stephanie brown#Edward Nygma & Stephanie Brown#riddlebat#host!edward nygma#symbiote!bruce wayne#symbiote!dick grayson#host!barbara gordon#symbiote!jason todd#symbiote!cassandra cain#symbiote!tim drake#symbiote!damian wayne#host!alfred pennyworth#alfred pennyworth
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whats your thoughts on Venom, the green goblin and doctor octopus, the three characters who are generally held up as spidermans archenemies? which one do you think has the best potential as spidermans definite enemy if they were written perfectly, and which series do you think had the best portrayal of each of them respectively?
If I had to crown THE Spider-Man Archnemesis, I would have to give it to Green Goblin. Doc Ock is the oldest, and the first to both defeat Spider-Man and make him consider quitting, but ultimately Norman has taken more from Spidey, gotten more personal in their conflict, and created more of a legacy for the mythos. Sorry, Otto.
That said, I don’t really like designating a single archnemesis for Spidey because Norman hasn’t completely dominated the field. Ock runs the Sinister Six, Spidey’s big Villain Team and one of the best Villain Teams in all of superhero comics. (And let’s face it, the Legion of Doom is bigger only because DC characters got more media exposure for a long time and Superman’s villains are so good that Lex Luthor, Brainiac, and Bizarro lift up the likes of Solomon Grundy and Cheetah when they’re all on a team together.) Venom has the whole Evil Knockoff thing going and a unique and terrifying ‘stalker’ gimmick that puts him in a special class, not to mention how he directly overpowers or counters all Spidey’s abilities.
And, honestly, the whole ‘Goblin’ gimmick is kind of arbitrary and has nothing to do with spiders. Clowns and bats don’t have a direct relation, but at least they’re opposites in terms of color and purpose, so Batman and Joker kind of seem like twisted rivals. Goblins and spiders are only linked in that they’re both kind of Halloweeny, but Spider-Man has little to do with Halloween or spooky stuff, anyway. But I better cut this line of thought off before I start explaining how Spider-Man shouldn’t be Spider-Man at all and him being Frog-Man would make just as much sense and then we wouldn’t have to deal with pictures of icky spiders in all Spider-Man media.
But yeah, Norman Osborne is still indisputably a cut above the others.
Ock is really just a typical mad scientist with a robot-arm gimmick that allows him to directly fight with Spider-man. He’s well-written and constructed, granted, and I love how his arrogance contrasts with Peter’s humility, how they’re such opposites in terms of empathy, and how different their paths become after science-based accidents that granted them unusual powers. Bendis’s “Ultimate Spider-Man” comics nicely honed in on this theme, and I also appreciate how both Stan Lee’s prose story in the unrelated “Ultimate Spider-Man” short story collection (...it’s a title Marvel loves to reuse for some reason) and John Byrne’s attempted origin revision linked the irradiated spider to the explosion that created Ock. All great villains should be dark reflections of their heroes, but while Ock has gotten some great stories that make him a top-tier villain, he still offers little storytelling potential beyond his mad scientist archetype. Now, I know what comics-readers are thinking at this point: Yes, I did read the original “Superior Spider-Man” run and I think there’s some real potential there, but honestly I feel like it was under-served by Dan Slott’s pacing and foibles. And I haven’t seen an adaptation of it yet that I think really fulfills the possibilities. But the idea is great, so maybe Otto will get his chance to level up his rivalry with Spider-Man.
Venom’s problem is that he’s a little too focused on his revenge on Spider-Man. The stories where he stalks Spidey, wandering into Peter’s life to fold laundry with Aunt May, popping up to have a surprise tussle with Spidey just to throw him off-balance, etc- Those are great and make Venom seem super-scary, especially since Spidey can’t beat Venom in a fight without some kind of edge or gimmick. But all Venom wants is revenge on Spidey, so after he’s failed a few times to get it, what do you do with the character? He’s not scary if he keeps failing. The original idea was to have the symbiote pass on from Eddie Brock and take on other hosts, and that might have opened the door for some new kinds of stories. I know this was eventually implemented 20 years later, with the original Scorpion getting to be Venom for a while, and symbiotes becoming a whole Thing with a bunch in various colors, but I didn’t read any of those stories and they don’t seem to have left much impression on the general Spider-Man fandom. Ultimately, it was chosen to ‘redeem’ Eddie Brock and make Venom into an “anti-hero” (for a definition of the term that means “protagonist who kills people but doesn’t have to worry about that whole ‘consistently laid low by their fatal flaw’ thing”) which did sell a bunch of comics in the 90′s and set up some tension-filled team-ups with Spidey. Nice idea, if implemented in a really shaggy way, but -- again -- what do you do after that? Venom/Eddie isn’t really a compelling lead who you can keep telling stories about. (Yes, I saw the Venom movie. It has like two minutes of amusing material and two hours of boring dreck, and none of it is memorable.) And making him evil again runs into the same problem as having left him evil in the first place. Venom was a good idea whose time came and went, and perhaps someone will find a way to make him fresh again. But until then, I think he gets by more on his visuals than anything.
The Green Goblin, in contrast, has a lot going for him in terms of storytelling potential. He’s a mad scientist, a wanna-be crime boss, a dark shadow of his civilian identity looking for revenge and/or illicit thrills, and personally has that ongoing personal hatred/rivalry for Spider-Man. That offers a whole bunch of storytelling paths, all of which have been taken and proven fruitful over the years. And that’s without getting into how Norman Osborne is the father of Peter’s best friend Harry, a flawed father figure to Peter in his own right, a ruthless millionaire industrialist before Lex Luthor gave it a try, and another dark reflection of the paths Peter could have taken in both aspects of his life. Even when Norman is dead, his legacy continued to be felt for 20-odd years with how Harry fell from grace. You can even link Norman to his spin-off the Hobgoblin; just Norman’s equipment getting passed on created another enduring villain. And, again, that’s without even looking at Norman’s murder of the one-time romantic lead Gwen Stacy being the event that ended the Silver Age of comics. Norman Osborne is just plain a truly great, versatile villainous character who has managed, despite being almost 60 years old, to still maintain an “Oh, no!” impact among Spidey fans when he shows up. Sure, there have been bad stories about him, and some over-exposure at times, but that hasn’t diminished his impact or ongoing potential.
As for portrayals, I’m overall a fan of the 90′s animated series and their takes. That show really petered out after a few seasons, but it introduced Ock with a bang and got a lot of mileage out of him. Venom got to do the whole scary stalker thing, and then the show put him on a shelf until his ‘redeeming’ death to avoid over-exposure, so that worked out fairly well. And while it’s odd how Kingpin and Hobgoblin took over most of the Green Goblin’s role in Spider-Man’s stories, what we did get of Norman was good, and the performance that went into the Green Goblin really sold the weird psychology of the character. Those three villains definitely got a chance to shine in this series, even if Green Goblin was under-used.
I also think the Sam Raimi movies overall did a good job. Green Goblin was perfect- aside from the costume. Willem Dafoe utterly nailed every aspect of the character, right down to the body language, and the movie did a good job condensing his rivalry with Spider-Man into a single movie. As for Doctor Octopus, I’m of two minds about how he got a sympathetic backstory and characterization. On the one hand, it made him a more compelling character and Alfred Molina danced nicely between the human side and the villainous side. On the other hand, though, Ock has classically never really been sympathetic; he’s an utter monster in behavior, and the insertions of bullying in his backstory have never changed that. Venom is the only one I think didn’t really get a chance in these movies; I like this version of Eddie Brock (really!), but he barely got an opportunity to be Venom and you can tell no aspect of the character really inspired the storytellers.
Spectacular Spider-Man, naturally, did a good job. I think this version of Green Goblin is the best of them all; I even got my DVD set signed by Steve Blum! Ock was also done well, getting to be the Master Planner as well as leader of the Sinister Six, although I don’t think I quite buy the timidity they gave the character before the accident. Similarly, I didn’t buy Eddie’s fall from grace as Peter’s best friend; one episode he’s upset because Peter’s blowing him off for hanging out, and the next episode he’s nearly killing Mary Jane just to mess with Peter. You might as well just start with Eddie being a monster, like the Raimi movie did.
I also think Bendis’s Ultimate comics did well by all three characters. I’m not really a fan of Goblin-Hulk, but Norman’s impact was fully in effect (even if we had yet another toothless homage to Gwen Stacey’s death with Mary Jane getting thrown off a bridge and surviving), and they fit him well into the Super-Soldier Arms Race aspect of the setting. Ock got some really great use, including an arc of character development and ‘redemption’ that still managed to allow him to be an arrogant monster to the end. Venom was under-used, but this might be the best ever interpretation of Eddie Brock and obviously inspired the Raimi version, and I love the origin of the symbiote here and how it tied to Peter’s father. My only complaint is that after that first great story, Bendis didn’t seem to quite know what to do with Venom; the video game and its comic adaptation seemed to be setting him up for more, but that didn’t come to anything.
So, those are my thoughts. As a Spider-Man fan, I think I’m spoiled for choice in picking an achnemesis. Despite the little flaws that keep Ock and Venom from topping the Green Goblin, they’re still heavy-hitters as comic book villains and could run the game in the rogues gallery of most other superheroes. But Spidey has one of the best sets of villains in the business, so that’s not surprising.
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Im-prey-ssions
So, I started Prey 2017 up around midnight last night. Eleven hours later, I had to stop playing because I needed sleep. The only reason I’m not playing Prey 2017 right now is because I promised you I’d blog once a week, every week, and since I was busy apartment hunting, playing Prey 2017, and going to the hospital.* I still feel awful; I need several treatments, not one every six months, but dang it, I told you guys I’d write something this week, and I’m gonna do it, even if it’s just one draft. Then I’m going to go play more Prey 2017.
So, right off the bat, this game’s like a 9/10.
Like, if that’s what you want to know, there you go. I love playing this game. Now to get into the nitty gritty. I’ll be talkin a lot about positives and negatives, and I’m trying to be somewhat comprehensive. Just bear in mind: from what I’ve played so far, I like it as much as Dishonored 2 and Doom, my favorite games of last year. It’s Extremely Good.
As some of you may be aware, I really did not like Prey 2017’s demo. There are a few reasons for that, chiefly the fact that I desperately needed to go to the hospital. Literally everything was irritating me and getting under my skin. Everything. This includes Prey 2017’s melee system. Now, let me be clear here: I don’t like the melee system. I didn’t like it in Dead Island, and I don’t like it here. But the melee system is a small part of a huge game, and I happen to enjoy that game a whole heck of a lot.
Would the game be better without a stamina bar? Yes. Absolutely. 100%. The stamina bar adds nothing but annoyance to the game. It does not benefit Prey 2017’s design in any way. If they patched out the stamina system tomorrow, Prey 2017 would only benefit.
So, after the demo, I was pretty worried.
Now, something like 10 hours in: this game is a delight. I love how the station feels persistent; leave a room, come back later, find all the bits you moved right where you left them. It’s WONDERFUL!
The level design overall is Extremely Good Stuff. So far, my favorite level is Psychotronics. It feels the most reminiscent of System Shock 2, and it has two of the my favorite moments in the game so far, which I won’t spoil here. There’s an area above two big metal pods I’m still trying to figure out how to access, so I’ve got reasons to go back.
The Arboretum is fantastic. Crew quarters are ace. On and on I could go; I like every single level in this game with the sole exception of G.U.T.S., which is a long tube with zero gravity and some annoying enemies with it. Zero G outside of the station is super cool. Zero G in G.U.T.S. isn’t my thing. As a System Shock 2 comparison, G.U.T.S. is The Body of The Many. But this is one level out of like... a dozen, and as far as I can tell, you don’t have to use it again once you unlock the elevator.
One of the coolest features of Prey 2017, which I hope everyone copies in the future, because it’s great, is the crew tracking feature. Everyone who dies leaves a corpse behind. You can use computers to pick a person to track, then find their corpse. Doing so can net you things like key cards and supplies, which opens up more of the station, allowing you to explore.
There are two kinds of Looking Glass fans, those who prefer Thief and those who prefer System Shock. I’m one of the fans who prefers System Shock; I enjoy exploring more than sneaking. It’s why I prefer S.T.A.L.K.E.R. to System Shock. It’s why I’m enjoying Prey 2017 so much. Finding a keycard and having that ‘oh yeah, I remember where that is!’ moment, going back to that spot, and finally getting to open a locked door you’ve been keeping in the back of your mind for the past few hours... it’s a great feeling.
One of the issues I had with Bioshock is that you rarely had a reason to navigate Rapture. Bioshock 2, my favorite game in that series, went in the opposite direction, turning into a series of linear sandbox maps, like Thief. Dishonored and Dishonored 2 do the linear sandbox thing too. It’s perfectly fine design, but I’ve been hungry for a game world that I really felt like exploring.
Prey 2017 is the first truly satisfying game world I have explored since S.T.A.L.K.E.R.: Clear Sky in 2008. The entire thing is open, you just have to find the right keys and hack the right doors and lift the right crates. It’s a game that rewards exploration, not with a “+100 XP: Crawled a vent” popup, but because as you explore, you get this really satisfying sense of “oh, this goes here, and that goes there, and it all works like this...”
Prey 2017 satisfies my exploration itch. You have no idea. It’s why I didn’t want to stop playing until I physically couldn’t play anymore. The only games that have held my attention so strongly in the past few years were Dishonored 2, Doom, Metal Gear Solid V, and Mad Max.
The symbiotic relationship between “hunt for crewmembers” and the station’s many locked doors creates this insatiable urge to explore. I love it.
Do I have complaints? Yes. The stamina system doesn’t benefit the game. G.U.T.S. isn’t fun to explore or traverse. The dudes who stop you from moving are just Not At All Fun To Encounter. The combat is something where I sigh and go “oh well, here I go again.” Great combat should be emotional combat; there should be highs and lows, a great rhythm, elation and relief in victory.
It’s not like a great stealth game, where you don’t want to enter combat because stealthing is more satisfying. It’s not like System Shock 2, Alien: Isolation, or STALKER, where combat can be thrilling and terrifying in equal measure, due to player vulnerability. It’s... just kinda there. It’s easily the game’s greatest weakness.
Prey 2017’s combat is annoying. The enemies feel samey (they’re all fast, teleporty, and take a bunch of shotgun damage before they die) and are way too visually consistent to be exciting. If you look at System Shock 2′s enemies, there’s a lot more interesting visual variety in the designs, which makes the experience more enjoyable. There was a lot more tactical/strategic depth in System Shock 2 as well.
Fortunately, you spend far more time exploring than you do anything else. It’s so effin good, man. Like... I’m over here writing about Prey 2017, when all I really want to do is go hop back in Prey’s world and explore Talos I some more. The level designers outdid themselves.
Even fundamental, basic stuff like mantling and crouching feels super good to do. The game world is just a joy to exist and interact in when you’re not fighting dudes. The only problem I have with the game world is that certain areas (especially the maintenance/labs area) have really predictable enemy spawns, which makes the world feel a lot less ‘real’ than it might otherwise.
Basically, I like the game. I like it a lot. I like it better than every game that has come out so far in 2017. It’s right up there with Dishonored 2 (which I adored) for me. It’s engrossing, thrilling, and awesome.
With some better combat and enemy design/spawning, Prey would be as close to perfect as a game can get. If my opinions change significantly as I continue the experience, I’ll probably right a review. If I was the scoring type, it would be an easy 9/10 for me.
So, one last thing: the default settings are a bit strange.
Change mouse sensitivity to 50, turn off Damage Numbers, rebind ‘tab’ to inventory, and bind your mouse wheel to weapon changes. It’ll feel a lot better. It’s still kind of weird to navigate menus (you can’t use the scroll wheel to scroll down lists?), and for some reason, moving your mouse moves your ENTIRE CAMERA when reading computers (compare this with Doom 3′s more satisfying implementation of computer screens). Sometimes, clicking works, other times, you have to press F, and sometimes, you have to press G. It’s kind of strange. It makes sense to use G to, like, repair items in the world, but less sense to use G on a menu where it seems like F or Mouseclick will do.
The game has a ton of these weird little UX issues that, if tweaked, would significantly improve the game. I wish they’d been caught prior to release, but I hope they get patched.
There’s no FOV slider, but that should be coming soon. For some reason, the intro videos are unskippable. You can’t click through them or anything. You can, however, turn them off by editing your game files.
I do have Extremely Negative Impressions about how the game’s been handled, though. You see, I like Prey. That’s the Real Prey, the 2006 FPS Prey. The one with Blue Oyster Cult and Art Bell. I liked that Prey a lot. If you install Prey 2017, and you have Prey installed, 2017 will be installed in Prey’s directory. It’s frustrating.
It’s also frustrating that the game is named Prey at all; did we really have to lose the original game on Steam for THIS? Did the sequel really get canned for us to play this? I can take Prey 2017 on its own merits, and it’s a great game, but the way Human Head was treated, and the way the original game is being treated leave a really bad taste in my mouth. I love Arkane. I love Bethesda. I don’t like how the whole “Prey” situation has been handled. They could have given this game so many names and avoided the problem entirely.
The Prey for the Gods Situation is really bad. Some Bethesda PR dude said somethin on GAF about “we have to protect our trademark,” but that appears to be untrue. Here’s CDPR talking about that very subject. So it seems like folks at Bethesda are being dishonest, and that really rubs me the wrong way.
It sucks that a game I’m loving right now is associated with so many negative things.
Overall, best game I’ve played since Dishonored 2, appeals to my personal sensibilities a lot more, I don’t really like the combat so I try to avoid it as much as possible, I love this world so dang much.
*I was in the hospital because of my illness.
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