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Official character artwork from R-Type Tactics I-II Cosmos. Art belongs to Granzella and Irem Software Engineering.
I don't think I've talked about it here on my Tumblr before, but I am a fan of the R-Type series, and I've been looking forward to the remake of R-Type Tactics I & II (due out sometime this year, but knowing Granzella, I wouldn't be surprised if it was delayed... again). I had been wondering if the remakes would still use the anime art style for the characters like the originals did, and this newly released artwork shows that they will.
#r-type#r-type tactics#r-type tactics i-ii cosmos#granzella#irem#irem software engineering#strategy games#shmups#official art
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Disaster Report 4: Summer Memories
âIn Zetsu 4, I tried to depict the hope of âsigns of recoveryâ and the âshadowâ that the light creates. The emphasis is on the fact that the real difficulty of a disaster is âafter itâ.I thought it would be nice to have such a game in the world, and I still think it is.â â Kazuma Kujo In creating the Disaster Report franchise, Kazuma Kujo sought not only to entertain but also to educate. In 1995, in the immediate aftermath of the Great Hanshin Earthquake, the Kobe Fire Department contacted Kujo intending to produce a video game that would teach safe practices during earthquakes and other natural disasters. The games are not action-oriented but are about deliberate puzzle-solving and resource gathering, anticipating the Survival game craze that took over in the early 2010s. The franchise is inseparable from its setting, Hisui Cityâs decimated urban environments populated by civilians who have lost everything and need a helping hand. However, just as Disaster Report was born out of a historically damaging earthquake, the franchise met its foreseeable end as a result of natural catastrophe. Development of the franchiseâs latest title, Disaster Report 4: Summer Memories, ceased entirely three days after the 2011 Touhoku earthquake and tsunami.
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#Hardcore Gaming 101#Zachary Kauz#Review#Disaster Report 4: Summer Memories#Disaster Report#Zettai Zetsumei Toshi#3D action#Nintendo Switch#Nippon Ichi#PlayStation 4#survival#Windows#NISA#Granzella#adventure games#earthquake#video games
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R-Type Tactics I ⢠II Cosmos launches in fall 2024
Gematsu Source
R-Type Tactics I ⢠II Cosmos will launch for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam and Epic Games Store in fall 2024, Granzella announced.
Here is an overview of the game, via western publisher NIS America:
About
As the Bydo continue to eliminate humanity, you must outsmart and outmaneuver them if the Space Corps has any hope of victory. That is, until you find yourself fighting alongside the very forces you were tasked with destroying⌠R-Type Tactics I ⢠II Cosmos combines the side-scrolling, shoot âem up action the series is known for with tactical, turn-based strategy gameplay for a one-of-a-kind R-Type experience! Remade in Unreal Engine 5, this two-game collection blasts its way onto Nintendo Switch, PlayStation 4, PlayStation 5, and PC, with R-Type Tactics II also making its debut in the west for the first time! Deploy your forces across multiple campaigns, playing as both the Space Corps and the Bydo. You can also set your sights on competitive online play to see who the ultimate tactician really is. With hundreds of ships and levels to choose from between both games, along with branching missions and a new third campaign (all exclusive to R-Type Tactics II), R-Type Tactics I ⢠II Cosmos is packed with out-of-this-world content!
Key Features
New Frontiers â With the debut of R-Type Tactics II in the west, both titles make their way from the PSP to modern consoles for the first time!
Whose Side Are You On? â Multiple campaigns for each faction, as well as branching storylines in R-Type Tactics II, allow for a unique gameplay experience across both titles while fleshing out the world of R-Type and the origins of the sinister Bydo Empire.
Destroy the Competition â Face off against other players online in both R-Type Tactics I and R-Type Tactics II!
An Unreal Makeover â Both titles have been remade using Unreal Engine 5, creating a collection thatâs both strategically engaging and visually enthralling!
Watch a new trailer below.
Release Window Trailer
(From 29:34 to 32:04.)
youtube
#R-Type Tactics I-II Cosmos#R-Type Tactics#R-Type Tactics II#R-Type#Granzella#NIS America#SRPG#RPG#Gematsu#Youtube
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My R-Type Final 2 and 3 profile so far.
#irem#granzella#r type#r type final 2#r type final 3#original character#oc#verkins#fan character#video games
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R-Type Tactics IăťII Cosmos verrĂ lanciato nell'autunno del 2024 Il gioco sarĂ pubblicato per PS5, PS4, Switch, Xbox Series X|S, PC tramite Steam/Epic Games Store. Info:--> https://www.gonagaiworld.com/r-type-tactics-i%e3%83%bbii-cosmos-verra-lanciato-nellautunno-del-2024/?feed_id=419806&_unique_id=65933024b67a9 #Granzella #NisAmerica #RTypeTacticsIâ˘IICosmos
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The Free Cheese Episode 503: Disaster Report 4: Summer Memories
This week on The Free Cheese, business is business. We survive an earthquake and spend six days trying to help others through the aftermath. We make new friends, say goodbye to others, and find a lot of compasses and backpacks. Reviews Joe I knew a little bit about Disaster Report 4: Summer Memories before playing it this year, but I did not know how deep into character interactions itâŚ

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every few weeks I get a Google alert on "disaster report granzella" and it's always a games journalist blogging his playthrough of Raw Danger (lovely dude, no hate)
it is never Granzella giving us new info on Disaster Report 5
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Have you ever been to this rest stop on Highway 5 north of San Francisco?
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The SML Podcast - Episode 867: SML's Gotta Gun (5309)
Download Episode 867 --Â
It's a PartyCast episode packed with laughs and fun to be had and way too much singing.
The show kicks off with Chris Taylor, Pernell Vaughan, Tim Ekkebus, and Brooke Poole all on hand to welcome Grant "Stemage" Henry back to the show once again to hang out and chatter and banter with us all. We chat about a bunch of stuff, but I'm not gonna say what we talk about because then why even bother listening to the show, right? Grant's here. Aki shows up too. That's all you need to know. There's your sales pitch. Plus reviews!
0:00 - Intro/Banter 18:07 - R-TYPE FINAL 3 Evolved - Granzella, NIS America (Tim) 30:07 - Smile For Me - LimboLane, Serenity Forge (Brooke) 45:22 - Dead Island 2 - Deep Silver Dambusters, Deep Siler (Grant) 58:31 - Fairy Fencer F: Refrain Chord - Idea Factory, Compile Heart, Sting, Idea Factory International (Chris) 1:13:00 - Labyrinth of Zangetsu - ACQUIRE Corp, PQube (Pernell & Chris) 1:28:17 - Trinity Fusion - Angry Mob Games (Pernell) 1:38:45 - Coffee Talk Episode 2: Hibiscus & Butterfly - Toge Productions, Chorus Worldwide Games (Aki) 1:45:23 - Schildmaid MX - HitP Studio (Chris & Pernell) 1:53:56 - Shadows Over Loathing - Asymmetric (Pernell)
The show ends with some UNIQUE Sparks based instrumentation in a fun EarthBound track from Ailsean!
2:05:33 - Ailsean - The Drugstore Sells Sparks (EarthBound)
https://www.granzella.co.jp/ https://www.nisamerica.com/ https://www.limbolane.com/ https://serenityforge.com/ https://www.dsdambuster.com/ https://www.deepsilver.com/ https://www.ideaf.co.jp/ https://www.compileheart.com/ http://www.sting.co.jp/ http://ideafintl.com/ https://www.acquire.co.jp/ https://pqube.co.uk/ https://twitter.com/angrymobgames https://www.togeproductions.com/ https://chorusworldwide.com/ https://twitter.com/HitPStudio http://asymmetric.net/ https://ailsean.net/ https://joecam.net/boundtogether/ https://www.stemagemusic.com/ https://www.keymailer.co/ https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112 https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwK https://twitter.com/theSMLpodcast/ https://www.facebook.com/theSMLpodcast/ ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW #PS5 #Xbox #Switch #Keymailer
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Browsing the shelves of the Clover convenience store in the PS4 exclusive Kyoei Toshi (Granzella, 2017).
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Just the news I like
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R-Type Final 2
When R-Type Final was released on the PlayStation 2 in 2003, it was designed to be the bookend for one of video gameâs most prominent shoot-em-up series. And it was, for awhile, outside of a duo of strategy games for the PSP and an HD remake of the first two games. But words like âfinalâ carry little weight, if a certain long running RPG franchise has anything to say about it, and 18 years later, we have R-Type Final 2. It was developed by Granzella, formed by former Irem staff members, including director Kazuma Kujo, who successfully crowdfunded it in 2019.Â
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#Hardcore Gaming 101#Kurt Kalata#review#R-Type Final 2#Granzella#NIS America#Windows#Nintendo Switch#PlayStation 4#Xbox One#Xbox Series X|S#shoot-em-up: horizontal#shoot-em-up: 2.5D#video games
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R-Type Tactics I ⢠II Cosmos delayed to 2025 - Gematsu
Granzella has delayed R-Type Tactics I ⢠II Cosmos from its previously planned fall 2024 release window to 2025. It will be available for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam and Epic Games Store.
R-Type Tactics I ⢠II Cosmos includes remakes of strategy RPGs R-Type Tactics and R-Type Tactics II: Operation Bitter Chocolate.
The remake collection was originally planned for release in summer 2023, then delayed to 2024, then set for fall 2024, and now delayed once again.
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Disaster Report 4 Plus on Switch â
Wow! So... I saw Disaster Report 4 at Tokyo Game Show in 2011, back when it was going to be released on PS3. Then the Tohoku earthquake happened and publisher IREM canceled it (itâs a series about surviving in a post-disaster city, after all). And then IREM went out of business...
Then, Granzella, a company founded by former IREM staffers, got the rights and finished it in 2018. And now itâs coming to Switch, where Iâd say it has a good shot of being localized. I didnât actually realize this had been resurrected and now Iâm looking forward to the port!
JOIN CLUB TINY AND OUR DISCORD Support Tiny Cartridge!
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R-Type Final 3 Evolved è disponibile per PlayStation 5 con Nis America Europe Il nuovo capitolo della popolare serie di shoot 'em up sci-fi è in vendita in digitale e in edizione fisica. Info:--> https://www.gonagaiworld.com/r-type-final-3-evolved-e-disponibile-per-playstation-5-con-nis-america-europe/?feed_id=363960&_unique_id=644b94e1bd8a6 #Granzella #NisAmerica #PlayStation5 #RType3FinalEvolved
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Disaster Report 4 is kind of boring, kind of brilliant
by Amr (@siegarettes)
Disaster Report 4 Summer MemoriesÂ
Developer: Granzella
Publisher: NIS America
PS4, Switch, PC
What kind of person would you be in a disaster? Would you take advantage of the situation for your own gain? Or would you act with kindness and help those around you? Those are the fundamental questions at the heart of Disaster Report. After a prolonged development cycle, surviving cancelation after the Japanese Tohoku earthquake, and an uncertain localization, Disaster Report 4 Summer Memories is finally here--just in time to launch in the midst of another crisis.Â
Disaster Report 4 is full of signs of its troubled development, with a frame rate that fluctuates when seemingly nothing is happening, and plenty of archaic design decisions. Itâs a game with a PS3-esque presentation and a PS2-era design sensibility. Itâs a strange technical mess, and often a boring one as well.Â
Yet despite that I found myself enthralled with it. Disaster Reportâs poor technical presentation is met with a fantastic sense of art direction. The summer heat comes through in bright, almost overexposed, outdoor areas. The harsh grays of the city are splashed with highlights of violent color, and the debris of its broken cityscapes act as natural framing devices for its compositions. Disaster Report is full of compelling shots, with tons of implied personal stories and moody environments. I spent a lot of time with it simply exploring in first person mode, observing the personal and environmental wreckage the earthquake left.Â
Small moments act as opportunities to check in, asking your reaction and bringing an emphasis on roleplaying and reflection. An early highlight has your character sit down after escaping a bad situation, with dialogue choices that ask how you feel about the situations you experienced, backed by a quiet vocal theme.Â
The writing isnât exceptional, but it gives you a wide range of reactions to express yourself with, including some bizarre and inappropriate ones. You can take the time to listen to othersâ troubles, console them, or belittle them for it, or sometimes even flirt with them. Certain situations allow you to manipulate others for your own benefit, but the emphasis is generally on showing empathy and recognizing othersâ troubles amidst a crisis. It goes so far as to make this point by awarding you heavy handed âMoral Pointsâ for empathetic actions.Â
In a less compelling game these design choices would detract from it, but here they form part of its charm. Disaster Report captures a very specific mood and design sensibility. Buildings are collapsing, and the country is sinking into the ocean, but everyoneâs lives still continue and their concerns donât disappear. It gives off the same vibes as a Yakuza sidequest--bluntly written, but often filled with humor and sincerity.Â
Mechanically, it follows the same old world design. Survival means monitoring basic needs--hunger, thirst, stress and bathroom breaks--but thereâs none of the scrounging and crafting common to modern games. Your needs are more there to keep you checking in, looking for rest stops and buying food and drinks for the trips ahead. Navigation is more adventure game like, gated by finding the right person to talk to, the right item or keeping an eye out for passages created within the wreckage. It gives you a small sense of familiarity with each area before moving onto the next.Â
The PS4âs VR mode contributes to this, allowing you to revisit areas from the campaign in first person, with a Myst style navigation that moves you from hotspot to hotspot, allowing you to pick destinations by looking at and warping to them, then walking on rails within them. Thankfully the gameâs framerate problems donât appear here, where it could easily induce motion sickness in the viewer. Areas are overall more lifeless in VR, but it gives another way to build familiarity with each area, and works way better than expected.Â
Better than expected is often the verdict for Disaster Report 4 as a whole. So many things work against it, and in every way itâs uneven, unpolished and messy. But in some ways that almost feels appropriate about a game about surviving a disaster, and within that mess are enough earnest, funny, and scary scenes to keep it compelling.Â
Disaster Report 4 is a portrait of humans in the wake of crisis, in a way the modern rash of apocalypses fail to capture in their lavishly written melodramas. It offers the simple fact that life continues after a disaster, then asks you, âWhat now?â
#disaster report 4: summer memories#disaster report#disaster report 4#granzella#nis america#review#pc#ps4#nintendo switch#switch
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