#grand point north
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emaadsidiki · 28 days ago
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Skyline smiles along navy pier miles... 🏙️🎡
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docileeffects · 1 month ago
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travelella · 6 months ago
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Hiking trail to Inspiration Point at Jenny Lake, Grand Teton National Park, Jackson, Teton County, Wyoming, USA
Cora Leach
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wandering-jana · 1 year ago
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Swamp Point, on the North Rim of the Grand Canyon. The road to this spot is super sketchy.  I got a whole post on the North Rim on my website:  https://wanderingjana.com/gc5
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thorsenmark · 1 year ago
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I Can't Believe...But I Do Now! (Grand Canyon National Park) by Mark Stevens Via Flickr: A view looking to the north while at the overlook at Mather Point in Grand Canyon National Park. I pulled in on the focal length and angled my Nikon SLR camera slightly downward in order to capture a more sweeping view across the eroded formations, temples, and buttes. One can then more easily see the deep canyons carved by the Colorado River and other tributaries flowing through the national park. The North Rim would also be easily seen looking in a straight-ahead direction.
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rubberbandballqueen · 2 years ago
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friend got a job offer somewhere two timezones away and it's, like, suddenly really sobering to realize that there might someday come a point where you might never be able to have adventures with your friends like you did in high school ever again
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defensenow · 6 months ago
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ryin-silverfish · 3 months ago
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So You Want to Read More about Chinese Mythos: a rough list of primary sources
"How/Where can I learn more about Chinese mythology?" is a question I saw a lot on other sites, back when I was venturing outside of Shenmo novel booksphere and into IRL folk religions + general mythos, but had rarely found satisfying answers.
As such, this is my attempt at writing something past me will find useful.
(Built into it is the assumption that you can read Chinese, which I only realized after writing the post. I try to amend for it by adding links to existing translations, as well as links to digitalized Chinese versions when there doesn't seem to be one.)
The thing about all mythologies and legends is that they are 1) complicated, and 2) are products of their times. As such, it is very important to specify the "when" and "wheres" and "what are you looking for" when answering a question as broad as this.
-Do you want one or more "books with an overarching story"?
In that case, Journey to the West and Investiture of the Gods (Fengshen Yanyi) serve as good starting points, made more accessible for general readers by the fact that they both had English translations——Anthony C. Yu's JTTW translation is very good, Gu Zhizhong's FSYY one, not so much.
Crucially, they are both Ming vernacular novels. Though they are fictional works that are not on the same level of "seriousness" as actual religious scriptures, these books still took inspiration from the popular religion of their times, at a point where the blending of the Three Teachings (Buddhism, Daoism, Confucianism) had become truly mainstream.
And for FSYY specifically, the book had a huge influence on subsequent popular worship because of its "pantheon-building" aspect, to the point of some Daoists actually putting characters from the novel into their temples.
(Vernacular novels + operas being a medium for the spread of popular worship and popular fictional characters eventually being worshipped IRL is a thing in Ming-Qing China. Meir Shahar has a paper that goes into detail about the relationship between the two.)
After that, if you want to read other Shenmo novels, works that are much less well-written but may be more reflective of Ming folk religions at the time, check out Journey to the North/South/East (named as such bc of what basically amounted to a Ming print house marketing strategy) too.
-Do you want to know about the priestly Daoist side of things, the "how the deities are organized and worshipped in a somewhat more formal setting" vs "how the stories are told"?
Though I won't recommend diving straight into the entire Daozang or Yunji Qiqian or some other books compiled in the Daoist text collections, I can think of a few "list of gods/immortals" type works, like Liexian Zhuan and Zhenling Weiye Tu.
Also, though it is much closer to the folk religion side than the organized Daoist side, the Yuan-Ming era Grand Compendium of the Three Religions' Deities, aka Sanjiao Soushen Daquan, is invaluable in understanding the origins and evolutions of certain popular deities.
(A quirk of historical Daoist scriptures is that they often come up with giant lists of gods that have never appeared in other prior texts, or enjoy any actual worship in temples.)
(The "organized/folk" divide is itself a dubious one, seeing how both state religion and "priestly" Daoism had channels to incorporate popular deities and practices into their systems. But if you are just looking at written materials, I feel like there is still a noticeable difference.)
Lastly, if you want to know more about Daoist immortal-hood and how to attain it: Ge Hong's Baopuzi (N & S. dynasty) and Zhonglv Chuandao Ji (late Tang/Five Dynasties) are both texts about external and internal alchemy with English translations.
-Do you want something older, more ancient, from Warring States and Qin-Han Era China?
Classics of Mountains and Seas, aka Shanhai Jing, is the way to go. It also reads like a bestiary-slash-fantastical cookbook, full of strange beasts, plants, kingdoms of unusual humanoids, and the occasional half-man, half-beast gods.
A later work, the Han-dynasty Huai Nan Zi, is an even denser read, being a collection of essays, but it's also where a lot of ancient legends like "Nvwa patches the sky" and "Chang'e steals the elixir of immortality" can be first found in bits and pieces.
Shenyi Jing might or might not be a Northern-Southern dynasties work masquerading as a Han one. It was written in a style that emulated the Classics of Mountains and Seas, and had some neat fantastic beasts and additional descriptions of gods/beasts mentioned in the previous 2 works.
-Do you have too much time on your hands, a willingness to get through lot of classical Chinese, and an obsession over yaoguais and ghosts?
Then it's time to flip open the encyclopedic folklore compendiums——Soushen Ji (N/S dynasty), You Yang Za Zu (Tang), Taiping Guangji (early Song), Yijian Zhi (Southern Song)...
Okay, to be honest, you probably can't read all of them from start to finish. I can't either. These aren't purely folklore compendiums, but giant encyclopedias collecting matters ranging from history and biography to medicine and geography, with specific sections on yaoguais, ghosts and "strange things that happened to someone".
As such, I recommend you only check the relevant sections and use the Full Text Search function well.
Pu Songling's Strange Tales from a Chinese Studios, aka Liaozhai Zhiyi, is in a similar vein, but a lot more entertaining and readable. Together with Yuewei Caotang Biji and Zi Buyu, they formed the "Big Three" of Qing dynasty folktale compendiums, all of which featured a lot of stories about fox spirits and ghosts.
Lastly...
The Yuan-Ming Zajus (a sort of folk opera) get an honorable mention. Apart from JTTW Zaju, an early, pre-novel version of the story that has very different characterization of SWK, there are also a few plays centered around Erlang (specifically, Zhao Erlang) and Nezha, such as "Erlang Drunkenly Shot the Demon-locking Mirror". Sadly, none of these had an English translation.
Because of the fragmented nature of Chinese mythos, you can always find some tidbits scattered inside history books like Zuo Zhuan or poetry collections like Qu Yuan's Chuci. Since they aren't really about mythology overall and are too numerous to cite, I do not include them in this post, but if you wanna go down even deeper in this already gigantic rabbit hole, it's a good thing to keep in mind.
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inkskinned · 1 year ago
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in the time loop the only way out is to leave her there but you don't ever leave her there, never in the roughly one thousand years you have been in the same day. it is probably like "50 first dates" but you haven't stooped so low as to watch "50 first dates" yet. (but who is to say what another thousand years of the same media will bring to you, maybe you will develop a new taste).
you spent about 200 of these years sulking in a bathtub or on the couch or staring at the seaside. 300 of them have been spent slowly mapping the geographical distance you can actually get before the time loop restarts. you have a list of favorite places: one library in Western Massachusetts called "The Bookmill", which has weird hours and has never raised an eyebrow to you arriving out-of-breath and panting, asking to see a specific book on a specific shelf. There is one beach without a name in North Carolina; it is an accident of geography and ownership title disputes - and it is pristine, untouched, warm and cozy. you've taken her on a lot of picnics there. Acadia National Park. One specific birdhouse in the mountains.
you were stuck in the time loop with the money you entered it with: not enough to rent a private jet. you've robbed a bank a few times, you don't like the way it ends. maybe next century you'll get the hang of it. you don't like the look on her face when you say hang on i have to stop at the bank.
you just have to leave her, and you can go back to being a person again. you took 5 years just catching a flight and sitting in the Grand Canyon. if there's one thing you regret more than anything, it's that you hadn't gotten your passport renewed before this fucking time loop. maybe you should spend some time learning forgery - but also, like, you look like an english teacher. nobody is going to be cool about you asking to see their paper printing machines.
the world is very big. that is one of the things groundhog day gets wrong. there are no consequences, so you have literally all the time (or none of the time?) in the world. in groundhog day, he does a lot of very cool things, but in reality - your muscle memory never gets better. you can't necessarily learn how to play piano or sculpt ice, because your hands never remember the practice. but hey - maybe you'll try violin next. drums. synth.
you can open any door and walk into any conversation. money isn't really an object. you can try every meal off every menu, forever. take her on helicopter tours and into every museum and on every event that is happening right-now at-this-moment. parades and funerals and calligraphy classes.
but you are somewhat trapped by the limitations of your body. if you were reading a book, you still need to get up and go back to the library and find that book again when the day resets. (thank god for the internet). it still takes like 2 hours to board a plane, and then takeoff and landing and traffic. you've gotten off to run around on the freeway. one of the little thankful things: since your brain isn't actually developing (it's a muscle too), the days thankfully don't feel shorter to you. that would be agony.
all you have to do to leave the timeloop is let that man get away with it. that's all. in every version of yourself - forever - you have stopped him.
the problem is that this experience has convinced you of the existence of the human soul. after all, how else are you forming memories? your very cells reset. information has to be transferred somehow. and if timeloops are real, you can convince yourself other magic exists. so you have two choices here: this hell, or the next. there might be a millennia where you have been worn down to the point you can accept fate's decision. this is just not one of them. ironically - she is the one thing you have left.
and besides! if you can't always find something new in your partner, aren't you failing them? there is something new about her, every day with the same morning. every brutal day with the same orange sunset.
after all, you wanted to live with her in heaven, in eternity, and, well - isn't this second-best.
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nebulaafterdark · 3 months ago
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Marry Me
Summary : Rhaenyra’s daughter is off limits, but Aegon won’t allow her to marry anyone else. Based off this request.
Aegon Targaryen x Velaryon (Strong)!Reader
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Princess Y/N Velaryon is easily the most beautiful woman to grace the seven kingdoms, by all counts of every Lord and Lady.
Alicent reminds her son often, “she cannot speak. There is more to it than the King lets on and we’ve no way of knowing if the same condition will be present in her heirs.”
“Y/N has plenty to say, to those who will listen.” She does not speak with her voice, but through written word, through her eyes, her laugh and her smile.
“I’ve said no.” Alicent snaps, “it is out of the question.” She slams his chamber door shut behind her.
Still Aegon makes it a point to check in with the Princess, to be kind. Even if they cannot marry, surely they can be friends.
This day, she is nose deep in a book when Aegon spots her in the gardens. “What book is that now?” He asks.
Y/N smiles, lifting the bound pages to present the spine.
“A Tale Of Two…” He cocks his head to the side to make out the rest of the title, “Dragons.“
She nods.
“Is it any good?” Aegon wonders, taking a seat beside her in the grass.
Y/N slides the open page into his lap, pointing to a passage on the left.
“A love story,” he realizes.
Y/N stares down at her hands.
Aegon taps a finger to her chin, “you should write a book.”
She shakes her head.
“I would read it.” He tells her truthfully, taking in the full effect of her peach colored gown in the afternoon sun.
The princess returns her attention to the book pages.
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Some weeks later, Cregan Stark arrives from the North, on behalf of his house, to negotiate a potential alliance with the Riverlands which the King has the final say in.
Viserys hosts a feast in Stark’s honor, followed by festivities in the grand hall.
Aegon is polite enough when Cregan comes to collect wine from the table.
“I could not help but notice the Princess while you were dancing.” Stark says, making harmless conversation.
“Y/N,” Aegon smiles, fondly.
“She is beautiful.” Cregan is equally entranced, “I must speak to her.”
“She does not speak.” Aegon reaches a hand out to stop him, with a forced grin.
“To you or to anyone?” Stark continues staring at Y/N over Aegon’s head.
“To anyone,” Aegon tells him. If she did speak, it would be to him first. Not some stranger.
“Well that’s no matter.” He pats Aegon once on the shoulder, “I’m going to introduce myself.”
Aegon stares, eyes wide as Stark crosses the room to Y/N.
Taking her hand in his and bringing it to his lips. “Cregan Stark, your grace.”
Y/N smiles, nodding her head in acknowledgement.
“This is my darling daughter, Y/N.” Rhaenyra says, proudly. Brushing dark waves behind her daughter’s ear.
“It is an honor to make your acquaintance.” Cregan says, “I was wondering if you might like to dance.”
Y/N nods, allowing him to lead her out onto the floor.
Aegon reaches for another cup, drowning his sadness in it.
“That is a fine match.” King Viserys says, watching them from his chair.
“Indeed, Husband.” Alicent agrees.
“Mayhaps a betrothal, in time.” Rhaenyra beams at her father.
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Each day Stark comes to Y/N with an offer of courtship, a new way they might spend time together. He appears to her with flowers, and little gifts he’s acquired from the North. He tells stories of his homeland and the things they might do together, as Aegon plots his murder.
Squeezing his glass so forcefully at supper that night it shatters in his grasp.
“Aegon!” Viserys shouts, as the red wine bleeds onto the dinner table.
Y/N pushes away from the table, rounding the line of chairs to his side. Plucking shards of glass from his skin, with her bare hands and covering his bloody palm with the pristine white fabric of her napkin. She stares at him, expectantly.
Aegon sighs, with a shake of his head. Leaving the dinner table, quietly. Sometimes, it is best not to speak, especially when no one cares what you have to say.
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In the week that follows, Aegon becomes more withdrawn.
Y/N can’t help but think it is something she’s done. Mayhaps their friendship is not something that interests him any longer. Which will make it easier now that Cregan has asked for her hand.
When Alicent gathers her children to break the news that the official betrothal will be celebrated that night, Aegon nearly refuses to attend the procession.
Do they truly expect him to sit there and be merry as Y/N is given away to a near stranger?
Y/N taps her mother’s hand anxiously, before the announcement is made.
“It’s alright,” Rhaenyra assures her, “there’s nothing to be nervous about.”
Y/N shakes her head.
“You must marry, sweet girl. Cregan is a good man, he will treat you well.”
Her eyes plead with her mother.
“Who then?” Rhaenyra sighs.
The woman’s gaze flits to Aegon across the room, staring at her with clenched fists.
Aegon inhales sharply, moving toward her on unsteady legs.
“Don’t you dare.” Alicent catches his arm, but it is too late.
Aegon tears his arm free, Y/N is already moving toward him. Pulled together by some invisible force, neither one can explain. “Y/N, I first wish to apologize for the distance between us as of late.”
Y/N’s eyes soften, alight with a fondness reserved only for Aegon.
“But I do not want some Stark bringing you flowers. I want to do it. I cannot stand the sight of you dancing with him when I want to dance with you. I do not begrudge you happiness but I…I love you and I’d like you to be happy with me.” Aegon drops to his knees, “marry me.”
“Aegon!” Alicent protests, only to be silenced by her husband, the king.
“Please.” Aegon says, ignoring his mother’s outburst.
Y/N tugs at his hand, until he stands. Her eyes searching his.
Aegon cups her face in his hands, chest heaving with nerves. “You will want for nothing so long as I live, I swear.”
Y/N rests her hands over his, nodding.
“Yes?” Aegon stammers, “you’ll marry me?”
Another nod and blinding smile.
He pulls her into his arms. “Thank you.”
Y/N holds him just as tightly, tapping at his back a moment later.
“What is it, my heart?” He pulls back, ever so slightly.
Y/N presses her lips to his, sealing the deal.
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reasonsforhope · 3 months ago
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"In China, a landscape architect is reimagining cities across the vast country by working with nature to combat flooding through the ‘sponge city’ concept.
Through his architecture firm Turenscape, Yu has created hundreds of projects in dozens of cities using native plants, dirt, and clever planning to absorb excess rainwater and channel it away from densely populated areas.
Flooding, especially in the two Chinese heartlands of the commercial south and the agricultural north, is becoming increasingly common, but Yu says that concrete and pipe solutions can only go so far. They’re inflexible, expensive, and require constant maintenance. According to a 2021 World Bank report, 641 of China’s 654 largest cities face regular flooding.
“There’s a misconception that if we can build a flood wall higher and higher, or if we build the dams higher and stronger, we can protect a city from flooding,” Yu told CNN in a video call. “(We think) we can control the water… that is a mistake.”
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Pictured: The Benjakitti Forest Park in Bangkok
Yu has been called the “Chinese Olmstead” referring to Frederick Law Olmstead, the designer of NYC’s Central Park. He grew up in a little farming village of 500 people in Zhejiang Province, where 36 weirs channel the waters of a creek across terraced rice paddies.
Once a year, carp would migrate upstream and Yu always looked forward to seeing them leap over the weirs.
This synthesis of man and nature is something that Turenscape projects encapsulate. These include The Nanchang Fish Tail Park, in China’s Jiangxi province, Red Ribbon Park in Qinghuandao, Hebei province, the Sanya Mangrove Park in China’s island province of Hainan, and almost a thousand others. In all cases, Yu utilizes native plants that don’t need any care to develop extremely spongey ground that absorbs excess rainfall.
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Pictured: The Dong’an Wetland Park, another Turescape project in Sanya.
He often builds sponge projects on top of polluted or abandoned areas, giving his work an aspect of reclamation. The Nanchang Fish Tail Park for example was built across a 124-acre polluted former fish farm and coal ash dump site. Small islands with dawn redwoods and two types of cypress attract local wildlife to the metropolis of 6 million people.
Sanya Mangrove Park was built over an old concrete sea wall, a barren fish farm, and a nearby brownfield site to create a ‘living’ sea wall.
One hectare (2.47 acres) of Turenscape sponge land can naturally clean 800 tons of polluted water to the point that it is safe enough to swim in, and as a result, many of the sponge projects have become extremely popular with locals.
One of the reasons Yu likes these ideas over grand infrastructure projects is that they are flexible and can be deployed as needed to specific areas, creating a web of rain sponges. If a large drainage, dam, seawall, or canal is built in the wrong place, it represents a huge waste of time and money.
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Pictured: A walkway leads visitors through the Nanchang Fish Tail Park.
The sponge city projects in Wuhan created by Turenscape and others cost in total around half a billion dollars less than proposed concrete ideas. Now there are over 300 sponge projects in Wuhan, including urban gardens, parks, and green spaces, all of which divert water into artificial lakes and ponds or capture it in soil which is then released more slowly into the sewer system.
Last year, The Cultural Landscape Foundation awarded Yu the $100,000 Oberlander Prize for elevating the role of design in the process of creating nature-based solutions for the public’s enjoyment and benefit."
-via Good News Network, August 15, 2024
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emaadsidiki · 26 days ago
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Navigating Navy Pier ⚓🏙️
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splatoonusna · 3 months ago
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Players from North America and Canada can now get the Grand Festival wristband from My Nintendo Rewards for 300 Platinum Points!
US - [Link] Canada - [Link]
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squirrelwithatophat · 4 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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thelostcanyon · 6 months ago
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Bright Angel Point on the North Rim of the Grand Canyon, Arizona.
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thorsenmark · 2 years ago
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Unforgettable Experiences We All Should Have! (Grand Canyon National Park)
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Unforgettable Experiences We All Should Have! (Grand Canyon National Park) by Mark Stevens Via Flickr: Looking to the north while walking along the Rim Trail from Mather Point in Grand Canyon National Park. What I wanted to do in composing this image was to capture that sweeping view of the Bright Angel Canyon with the eroded formations, temples, and buttes present in the view with the North Rim and Kaibab Plateau. I later worked with control points in DxO PhotoLab 4 and then made some adjustments to bring out the contrast, saturation and brightness I wanted for the final image.
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