#good. which fucks with van richten because he very much wants to be a good parent after losing his family. so its interesting
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nostromo130 · 1 year ago
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[Image ID: a lineup of 4 non-player characters from my D&D campaign. from left to right. first is a tiefling with orange-red skin, short brown hair, and grey eyes. their left horn is broken. they wear a black cloak, brown leather armour, striped pants and are holding a hunting knife. next is a half-elf man with dark brown skin. his dark brown hair has a grey streak and he is holding a cane. He has two designs. the first wears a black coat, grey pants, white gloves, and little round glasses. the second is a ringmaster-style costume: green tailcoat with silver embroidery, white pants, and he's also wearing some pale blue eyeshadow. In both his shoes are splattered with blood. Next is a white human man with white hair and red eyes. He wears a black suit with red lapels and a grey waistcoat. He is holding a wooden stake. Lastly, a human woman with brown skin and hair. Her eyes are red and she wears a white collared shirt with poofy sleeves and a long grey skirt. She has a chatelaine. They are all standing in a row against a grey background. End ID]
lineup for a dnd campaign heavily based off of curse of strahd. left to right: ezra d'avenir, dr. rudolph van richten, rictavio, lon godfrey, moira godfrey
#ezra is a revamp van richten is the Same and lon+moira are original but inspired by dracula.#dnd#dungeons and dragons#art#artists on tumblr#dnd npcs#ocs#<-sure? whatever#curse of strahd#not a fan of the guy (strahd) myself. he's dead in my version and its a whole thing#Anyways really happy with rictavio/van richtens designs esp his face and hair. not so happy with ezra but I'm satisfied enough.#kind of obsessed with their dynamic. very fun to write because van richtens fucked up but means well really but has a weird definition of#meaning well. and ezra is like the kid whos unpacked a lot of the baggage they got from her parent and no longer sees the parent as remotel#good. which fucks with van richten because he very much wants to be a good parent after losing his family. so its interesting#also im such a sucker for reveals so obviously van richtens disguise thing piqued my interest. his commitment to the bit is so funny to me.#if the players dont figure it out im going to cry /j#but fr his design is fun because he has to be believably a silly storytelling ringmaster guy but also a Renowned Monster Hunter so I have t#capture that duality and hidden side. hes constantly keeping secrets and acts manipulative a lot so he's a mysterious person which was fun#to work on. details like the blood splatter and him only wearing silver and the makeup are just awesome to me. god I love character design.#minor blood tw#knife tw#ALSO did similar things with the godfreys who are secretly vampires. details like their hands being triangle shape language wise than the#rest of them or them only having gold jewelery/metals are meant to clue people into that nature. i think the red eyes were a little to far#maybe. might change that one detail or simply omit it from their verbal descriptions until its the correct dramatic time to.#ravania tag
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anantplayingdnd · 5 months ago
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Oh Hellos' songs and what Curse of Strahd Characters I associate with them!
Oh boy they are my favorite band of all time and boy do I have things to say.
Also this does contain spoilers, so if you're a player, maybe get your DM's permission before reading through this.
Ireena: "Trees" "Notos" "Dear Wormwood" "Exeunt" "Boreas" "Lay Me Down" "On the Mountain Tall"
Oh boy, it's quite a few, if I'm being honest. "Trees" is about her relationship with Izmark, obviously. "Notos" is largely vibes based, but it's a lot of freedom and being willing to fight against the circumstances you find yourself in, which is a major theme for her. "Dear Wormwood" like... come on. Do I even need to say anything about this? Strahd has been controlling so much of her life, and now she's realized who he is and how bad he is. The whole song is about rebellion against an abuser and making your own way, without their influence. Similarly, "Exeunt" is about... leaving. Running away. Saying you've had enough of the treatment you've endured and getting the hell out of there. "Lay me Down" picks up right where that leaves off, bold and determined to get away, if not in life than in death. It's her hope of one day not being trapped in the soul snowglobe of Barovia. "Boreas" and "On the Mountain Tall" are both a little more abstract, but I think Boreas relates to the periods of depression she's been through as a result of.. you know. Strahd. And as for "On the Mountain Tall" like.. tell me you can hear the line, "I know you want me to be afraid, I know you want me to love you," without thinking of her and Strahd.
Izmark: "Trees" and "Soap"
"Trees" is there for symmetry with Ireena, being a song about their childhood and how, for a little while, they were happy. "Soap" is one I just like, can't explain properly. Frankly it came to me in a vision, and sometimes I know a song fits a character long before I figure out why. I think what initially drew me to associating it with Izmark is the lyrics about having a softer side, but needing to become tougher to survive in the world, and trying to figure out how to make who you want to be compatible with who the world says you have to be.
Rahadin: "Pale White Horse"
I feel like there's little to say that isn't obvious. The Pale White Horse is the coming of death, something twisted and horrible that makes even the bravest cower in fear, and if that isn't Rahadin, I don't know what is.
Doru: "The Valley"
Doru hates being trapped in Barovia (I mean, they all do, but Doru really hates it). And because of how much he hated everything about the place he was raised, it made him very eager to follow someone who said they would lead him into something better. Unfortunately, that individual bit off a little more than they could chew in this brilliant attack on Castle Ravenloft, and that's how Doru ended up undead.
Strahd: "Like the Dawn"
One of my favorite things to do with Strahd is take things that are super cute and wholesome, like Adam seeing Eve for the first time and realizing how wonderful it is to have someone who understands him, and making it about how horrible and fucked up Strahd is. This song is normally really romantic, but I dare you, just go imagine Strahd singing this about Tatyana and come back to tell me how icked out you are.
Sykane (OC): "Eat You Alive"
I'll talk more about her one day, but you know that weird Dark Power who can let you reanimate the dead if they've only been dead for a few days? Yeah, she's the Warlock/Necromancer's patron :)
Ezmerelda: "Thus Always To Tyrants"
A song about bringing life back to a dry valley by overthrowing the corrupt tyrants that have destroyed it? Yes, obviously it's the most badass Vampire Hunter out there. (I also think that some of it, especially toward the end, that's in reference to Van Richten).
Ludmilla: "Rose"
My Ludmilla has been hiding who she is from everyone, including Strahd. She was once good friends with the party Druid, but under a different name. Also, the lyrics about appeasing your leviathan groom? Love will get you slaughtered? Ugh. I love her.
Kasimir: "Rounds" and "The Lament of Eustace Scrubb"
"Rounds" is a song I personally use a lot to help myself get out of depressive slumps, due to it's slow building and references to taking in deep breaths, learning how to speak again. In his playlist, this song comes just after everything Rahadin does to the Dusk Elves, and is him slowly trying to pick his life back up after unbelievable pain. "The Lament of Eustace Scrubb" is honestly a bit of wishful thinking on my part, since our Kasimir hasn't quite realized that he has the ability to change and grow from the many, many mistakes he's made. But one day, maybe he'll realize that he can be set free.
BONUS ROUND WITH NO EXPLANATIONS
Escher: "Danse Macabre"
Abbot: "Smoke Rising Like Lifted Hands"
Lady Wachter: "Hieroglyphs"
Volenta: "Torches"
Sergei: "Grow"
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andruail · 2 years ago
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what is your profile picture lol
I may remember you saying you were a 5e hater of cos, what about it do you hate?
it's solas from dragon age inquisition skfkgfds it's from this post
and yeah there's a lot of things about 5e that i don't like.
first of all i've talked about some things here like how tracy hickman considers himself the academic authority on vampires despite there being no set vampire canon. it is also apparent from his foreword that he considers himself to be the authority on polidori's work the vampyre / his relationship with lord byron. in saying that, he seems to have a weird fixation on lord byron as if the man somehow came back from the dead and has personally gone to his home and fucked his wife. and i know he's used public perceptions (i say public because byron was considered one of the first celebrities of his time) and not academic literature of lord byron to influence 5e strahd.
5e is the first time strahd is introduced as canonically bisexual, however as i talk about in this post he fits the depraved bisexual trope which is not good. it makes him fucking suck as a character.
5e continues to be racist. the way the module treats the vistani continues to be incredibly regressive. van richten and his racist tiger. the vistani continue to emulate racist romani stereotypes. while the revamped version has fixed some of the alignment issues (originally vistani were mostly of evil alignment, and now they are neutral), the module says if you have random vistani npcs, you are encouraged to use the bandit statblock. for barovians, it is the noble statblock. ravenloft has had a long history of racism when it comes to the vistani, but somehow it finds new ways to be racist and dehumanise them. not to mention, tracy hickman on his own website still refers to the vistani with the g slur.
5e nerfed the shit out of ireena. in the original ravenloft, she was a very capable fighter and her stats were better than ismark's. in 5th edition, not so much.
the dusk elves. dusk elves were introduced in 4e. i posted about their 4e information here and made a note about how their appearance now differs in 2016 curse of strahd. which is a nice idea. however i am suspicious about why they are suddenly being annihilated in 5e and if there was any malicious intent behind certain changes considering tracy hickman makes no secret of his religion being reflected in his writing.
i personally don't like the amber temple lmao. i'm just a player but i know a lot of DMs feel the same way. it's a very controversial change from older editions but for me it's just silly. i don't like the idea of the dark powers or these 'dark gods' being something tangible that you can find in a physical place. i want something incomprehensible that comes to you when you're at your weakest point and breaks you even further.
5e strahd just doesn't fit the monster narrative for me. i want a good monster. a compelling monster. a monster that serves as a warning. 5e strahd is not that.
5e cos just isn't gothic horror to me. i want fear and haunting. i want to feel the claustrophobic past and a decaying present. i want terror and dread. if i wanted torture and mass murder and human rights violations i'd play a different campaign lmao
there's probably more but that's all i can think of right now!
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countess-strahd · 1 year ago
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I changed a lot from canon and ended up making it really hard on myself. I recommend looking at MandyMod's guides on reddit, and watching Lunch Break Hero's videos on youtube. (I think the vids are also all available as articles, which is my preferred version, but some might only be in one format.) Keep in mind that you don't have to go with their changes, but you should see what they think, as they're both good at developping the setting further and have some valuable input.
If you're struggling with anything, the subreddit does have some valuable input, so search for the location or character and see what other DMs think. That usually helps me resolve things before they become a problem, like the Yesterhill fight.
Don't get sucked into the trap of making Strahd too difficult. He's incredibly powerful within Ravenloft, but a lot of that power comes from his minions. Your party shouldn't be able to beat Strahd til the very end, not because he's CR 27 or whateber the highest CR statsheet is these days, but because they've taken out the brides, Rahadin, and others of Strahd's allies.
One thing I screwed up on what making the Dark Powers too present in the plot. It's confusing for my players, and they throw a lot of stuff out of whack. Stick to having the vestiges in their amber sarcophagi be trapped in the Amber Temple. If you want to tempt or corrupt your PCs, with your players' consent ofc, my players REALLY like the creepy dreams where shadowy figures come talk to them. Could be a fun route if they have to piece together what's happening from rumors and such. (Where I got stuck is that one PC is a warlock of a powerful vestige/dark power from the temple, so I thought having other warlocks around like Kasimir and Rahadin would be cool. It is not. I fucked up so bad. The lore is so complicated.)
Another mistake I made was making the elves and vistani wayyy too closely tied together. Try and keep them distinct from each other as oppressed minorities within Barovia, and let the Barovian villages feel distinct culturally, as well. No two groups are the same. A way to do this is accents, but also description. Vallaki looks totally different from Barovia, Krezk, the elf village and the Vistani camp, etc. Also, they can be kinda emoty. Barovia has a terrifying population decline, and Vallaki and Krezk are no better. The elves are dying slowly but surely. The Vistani, meanwhile, have no lack of children and young folk. This should help them all feel separate. (Related note: I named the elf/vistani camp outside Vallaki "Avenir" for simplicity. Having Ez be from there, and be the only young person or maybe the only woman besides Arabelle the little girl, might add to the off vibes that PCs should sense here.)
Also: make Strahd the most manipulative, frighteningly in control, possessive, seductive, puppetmaster-y piece of shit you can conceive of. Strahd's spies are everywhere, and the PCs should pick up on that quickly for maximum horror vibes. Have these spies lie, manipulate, and subtly threaten. They should be nervous around animals, strangers, NPCs who are too helpful or know more than expected, and each other.
On the other hand, having Ireena work as a DMPC has been a godsend. DON'T rob players of choice, but being able to say "I don't think we should go there... at least not without a plan." is so damn useful in a campaign designed to kill your PCs if they screw up! She knows the valley despite never seeing much of it, can talk shop with burgomasters and others because of her upbringing, and is a sword-wielding badass. Ireena is willing to die for Barovia, or become undead, if it would save others. This makes her a fantastic NPC ally.
Allies: pick ahead of time. Rig the whole tarokka reading, honestly. Don't give your players a terrible ally like I did. Van Richten, Ez, and Ismark are very good choices. You could even say it's "the vampire hunter" and lead them to think it's RvR or Ez, only to have it turn out to be the other one. If you want, you can skip the reading entirely and just give them plot suggestions from Eva. As in, you might be able to find allies in Vallaki, Argynvostholt survivors, or the Winery. Something like that gives them direction but allows you to mix it up behind the scenes, where necessary. (Might be biased bc my reading fucked up my game, but that was my own damn fault lol)
It's a fun campaign. Don't worry too much about details and you'll be just fine. Good luck :-)
hi dnd tumblr 😎 i'm beginning to plan my curse of strahd campaign for my group, and here i am wondering. pondering. considering, even.
dms, is there something in strahd you would have changed/removed/did end up changing?
tips? tricks?
i myself have never played (which is so sad) but i'm determined to run it
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palidoozy-art · 3 years ago
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The more I think about your recent post about the changes you made to Strahd, the more I wonder about those changes you made to the others mentioned (Rahadin, Van Richten, Ireena, etc). I'd absolutely love to hear what adjustments you made as you already shared some stellar ideas already. Like the Tome? -Chef kiss- Amazing.
Oh mannn I do love talking about my campaign. I changed a lot with them. Again, weirdly enough, I think Strahd wound up being the most like his original incarnation. I could talk forever about the changes I made so I'll try to be brief haha. IT STILL WON'T BE BRIEF.
Obvious CoS spoilers below
IREENA - I thought it was weird that the picture they gave her makes her look like such a badass, and then the module just kind of writes her as a damsel in distress to either get kidnapped or pulled into water or dumped somewhere. To me, she's like, the second most important character in CoS -- and the book literally gives you less direction to roleplay her than her brother. Furthermore, reading her ending actually legit made me mad.
So I said fuck all that. Ireena in my game was a 19-year old girl who grew and developed over the course of the campaign. Several of my players actually said they thought of her as "the main character," just because she experienced a lot of character growth and development, going from a sheltered meek teenager to someone who can fight and assert herself. The biggest change I made to her though was that I very specifically did not just want her to be "Tatyana with memory loss." Ireena is a unique individual who happens to be partially made out of Tatyana's soul. While she shares many similarities with Tatyana, they're separate people, and part of what Ireena has to grapple with is how to live up to that. She's in the post-campaign because of that distinction -- while Sergei offered her to join him, she declined, because she wants to experience life past her twenties. I didn't get to play it out because we were kind of rushing towards the end, but I honestly envisioned a scene where she talks to the portrait of Tatyana, apologizing to her because she knows she's being selfish remaining alive.
This also brings up a unique problem in the post campaign. If Ireena dies, she ceases to exist and may not be able to be resurrected. When her soul leaves her body, it's Tatyana's again. Ireena very much wants to live. Tatyana doesn't. A resurrection has to be made with the consent of the soul, and if Tatyana declines, Ireena's just... gone. Forever.
Related: because I wasn't sure what my players would ask, and Rahadin would absolutely know this information -- there have been 18 incarnations of Tatyana, including the original. I actually have a timeline of when they were all born and how they died. The curse manifests in that they always die or are killed before their 25th birthday. If Strahd attempts to marry them, they lose their minds and throw themselves off of the same balcony the original Tatyana jumped off of during the ceremony. Strahd can never have Tatyana. Vampyr will ensure of that.
But yeah, essentially: Ireena gained actual class levels; she wasn't just Tatyana with memory loss; she traveled with the party for 90% of the campaign and wasn't just a macguffin to be kidnapped/take to places; and I removed any of the "Sergei takes her into water/the sky and you never see her again" endings because I absolutely hated those.
VAN RICHTEN - Van Richten I tweaked a lot from his original incarnation. First, I started him off as Lawful Neutral. No, game, I know you tell me he's Lawful Good, but I'm gonna have to disagree with you that "training a racist tiger to genocide an ethnic camp" falls under the spectrum of Lawful Good. Second, I changed him from cleric to artificer (alchemist). I somehow just got the impression the dude was a godless man, and so he felt more fitting to be a man of science rather than a man of the church. Third, since I wasn't sure the other dread domains were ever going to be brought into 5e I moved him out of Darkon and into another world from the outside.
His backstory was also tied more into Strahd and the campaign in general, as well as the Dark Powers. About 30 years ago, he went into the mists with his own adventuring party (that included Escher) to try to rescue his kidnapped son, Erasmus. He found his son half-turned and begging him for death. Killing him, Van Richten hunted down the Vistani woman (Ezmerelda's mother) who sold the man, and in a rage strangled her to death. This gave him a curse. Ezmerelda witnessed it happen.
He went on a warpath against vampire spawn and vistani alike, until Strahd proposed a deal to Escher. Escher lured the group to a familiar dinner date with Strahd... only for Strahd to murder all of them, including Van Richten. Van Richten was approached by a dark power -- Vaund the Evasive, and given the option to return to life in exchange for the promise that Van Richten would eventually return to Amber Temple and free him. He took it, waking up outside of Barovia. From there he became famed vampire-hunter-book-author, until in his early 50's he decided it was time to seek vengeance and fulfill his promise. He brought in his hat of disguise, came up with an alibi, and headed into Barovia as Rictavio the Great.
He was absolutely played as a much more morally grey character at the start (the party's first encounter with him rather than Rictavio was him literally torturing a dude). He softened over the course of the campaign as he grew attached to the party, until finally reaching a point in the post-campaign where he's considered Lawful Good
Also: Ezmerelda was treated more or less as his adoptive daughter. She absolutely argued against this every single time, but he even slipped up and referred to her as his daughter on a few tense occasions.
RAHADIN - Rahadin I adjusted a lot, too. A LOOOOOOT. Strahd being comically evil makes sense -- the dude is a darklord, that kind of comes with the territory. With Rahadin, I wanted him to have more motivations to his actions, because the base game actually suggests that the dude is actually capable of caring. In the base game, you can find him at Amber Temple, trying to "petition the dark god into releasing his master from his torment." He screams in grief if he finds Strahd dead. Furthermore it felt like the game glosses over the fact that the dude was adopted as Barov's son. It doesn't bother addressing how Rahadin felt about Sergei, who would in theory be his other brother. I thought a number of things suggested in his backstory were interesting, but not expanded upon in the base game. So I took it upon myself to do so.
I changed how dusk elf society was built, which affected the three major dusk elf characters. It worked off of a pretty brutal caste system, with three kings at the top overseeing all of it. Rahadin was born in a lower caste, but actually brought into the warrior caste after a member of royalty was intrigued by his stature. Rahadin worked as a general, but grew frustrated by the inefficiencies of the caste system and its inequality. He started attempting to use his influence to petition other members of nobility into changing or loosening the strict system.
Patrina caught wind of this, and viewing it as a threat to her lifestyle + viewing it as an easy way to gain brownie points with those above her... tattled on him to the three kings, spinning what he was doing as treason. Rahadin was arrested and subsequently tortured. They attempted to execute him on a breaking wheel, breaking his bones against the spokes and leaving him in the town square as an example. He wound up escaping, crawling his way out of town until he was subsequently rescued by a group of human monks. The event pretty much broke him, morally. He went to Barov soon after and sold his people out, taking a personal hand in helping annihilate the dusk elves and conquering their land. Barov was so impressed by the man's loyalty that he adopted him as his son.
Part of this was done to make a connection as to why the hell Rahadin just absolutely fuckin' hates Patrina so much (since that definitely got played up during the campaign). When thinking of Rahadin's motivations, I tried to come at it from the angle that this man was evil... but legitimately cared deeply about Strahd, Sergei, and Tatyana. He was devestated from the events of the wedding, but saw Strahd's return as a second chance. As the lone surviving witness from the wedding, he desperately wanted to help the three of them. But his own blind loyalty to Strahd and his broken moral compass prevented him from doing so.
One of my favorite little additions was a sidequest I offered to the players (they wanted to redeem Rahadin). They were requested by him to retrieve (well, "not destroy or sell") one of his most precious belongings in his office. When they get there... it turns out it's a birthday card and a worn-out old amulet from Sergei and Tatyana that he's kept after all these years. They got Ireena to read the letter to him, to help him keep going after Strahd's death.
anyway i could ramble on about changes forever but i don't want this post to get too long haha. i have. many feelings. over this campaign. maybe at some point I'll do a separate post with some of the others.
i also kinda wanna do a comic of an event from Rahadin's backstory for my players but we'll see, I might deem it "too stupid."
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ask-the-crimson-king · 4 years ago
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Tales from D&D: The Campfire Song Song
[It is I, your friendly neighborhood Hermit back with another tale from D&D. And this one is... Certainly a saga. LONG POST AHOY.
IT IS ONCE AGAIN FROM MY CURSE OF STRAHD CAMPAIGN! The characters, in brief, are:
AETERNUS -- Goliath wild soul barbarian, played more like a golem than a goliath. Stoic, remembers almost nothing of his past. ARAZEL -- Blood angel (aasimar x tiefling hybrid) bard, has a patron because he used to be a Warlock and the player wanted to keep the patron. Very much a Bard. Has tamed a fucking dire wolf who is now named Boris. He is a good boy. LEON -- Human time domain cleric, worships a god of time called Tempus. Old retired soldier sent out into the world because his god has plans for him. CALEB -- Vampire desperado gunslinger, a vampire hunter who wants revenge against the creatures who turned him and killed his family. 
In the last session, the players had made it to the Old Bonegrinder and met the three hags living there. Thanks to a Fifth Nat 1, the hags became hostile because Arazel mentioned how he had a pet dire wolf and the hags thought he was sent by Strahd. 
I told them at the beginning of this one,  “If you can talk your way out of this encounter, I’ll let you level up right now instead of waiting for Friday.”
What the fuck happens right after I say that?
Arazel fucking crits on persuasion and the party is now LEVEL FOUR! HURRAY!
Caleb is dealing with the two sisters upstairs, his gun is mentioned, and then Arazel’s player says, and I quote,
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Arazel had also purchased a pastry, and Aeternus ends up charging upstairs and Arazel turns to him and says, "Hey Pebbles, eat this okay?" Aeternus made the con save, so instead of having weird dream visions, he instead felt this weird sense of nostalgia that he cant place his finger on. Seeing the cakes were safe, the rest of the party all pay for a cake themselves and they all. fail. the save.
So they get to fall into a pleasant, dreamlike state, for 1d4+4 hours... and OF COURSE I roll a 4. So eight hours of them being in this trance. Arazel, Leon, and Caleb, all conked the hell out. Which meant Aeternus was alone with this Night Hag who was now cackling. 
And so he asked the witch what was in the cakes, and she simply said “some very rare and exotic ingredients. it is an acquired taste.” aeternus then took many hints, scooped everyone up, and left with Ismark (Kolyana and Ireena were waiting outside in a cart, not trusting that place one bit, but Ismark went in to help guard the party and keep an eye on Caleb.) 
They run back to the cart and Kolyana is asking what happened. Aeternus explains the situation with the cakes, and Kolyana then facepalms. He says,
"You didn't eat any, did you?" "I did, why?" "Those are dream cakes. they're popular in Vallaki -- you'll see why." "I do not dream." "Everyone dreams, my boy. daydreams, plans for the future, or-" "I have nothing to dream about."  The cart goes quiet before Ismark speaks up. "What do you mean?" Aeternus then says, "I remember nothing but war from my past." "A miserable existence, then." "Heh, makes you sound like a barovian," Kolyana says with a snicker. "We're all miserable bastards." 
More silence. 
"You really don't remember anything?" Ismark then asks. "Nothing but war." Aeternus shakes his head. "How old are you?" "... I do not know. I have been wandering for some time, but I know I am quite old." "I don’t remember any wars in our recent history. You don’t seem to be old enough for any of those." "Definitely not," Kolyana agrees. The cart is silent, and Aeternus goes quiet.
Hours pass, and the cart is pulled off to the side of the road. Ireena and Valerie, a Vistana woman they had met, (who owned the cart), go off to build a fire, while the rest stay back in order to wait for the others to come out of their trances. 
When they do awaken, the world is darker. More grim, more miserable. The mists seem to cling to them, and they long to be back in their dreams.
Arazel awakes with a start, drawing out his magic string and wrapping it around Leon's neck while a thin knife hovers at Caleb's throat. Kolyana, Ismark, and Aeternus all stand to try and apprehend him as he asks, "What the HELL happened to me?" "You were dreaming," Aeternus tells him. "We didn’t do anything to you." "Put the weapons away, you're around friends here," Ismark says, his sword half out of its sheath. Slowly, Arazel backs down, checking his wings to see if any feathers are out of place. Boris looks up at him expectantly, and Arazel takes him to the fire as the rest of the party files out of the cart.
They all go and head down to the fireplace, and enjoy a nice thick stew. Some of the vegetables are freshly picked from the lands around them, although they are thick mountain-dwelling plants. They are a bit higher up in elevation, though more surrounded by foothills instead of mountains. 
They enjoy their dinner and Kolyana asks them what they saw in their visions. Leon goes first, recalling his home. recalling the people he loved, the community fostered, everything. It felt warm. It felt safe. But that wasn't here anymore. Kolyana gave him a small reassuring pat on the shoulder before Arazel spoke up.
"I saw my mother." "Your mother?" Aeternus asks. "Okay, well, here's the thing. My mother was this holy angel, and my father was a damned and hated tiefling. And my father kinda dipped on me when i was younger. My mother served a very holy god who didn't want to be sullied with such a sinful abomination," he then gestures to himself, "and so my mum had to leave me." "Wait, wait, your mom left you because her god said so?" Caleb asks. "Well yeah but I mean I get it. if she didn't then she would've lost her powers, and-" "That’s pretty selfish of her." Caleb shrugs. "sorry, man." "Not really. I’m sure any parent would do that." "I can tell you, as a father myself, I would never do that to my children. No matter who the god was. I'm sorry you had to go through that," Kolyana tells him, giving Arazel a meaningful look.
“And what about you, vampire?” the old man asks. “What did you see?”
"I saw my home. I saw the old homestead. I saw my parents, and my siblings. It was nice." Before Kolyana responds, a conspiracy of ravens descends from the sky. one lands on each of Aeternus' shoulders, cawing.  The three Barovians all gasp. 
"What fantastic luck," Kolyana mutters. Arazel is tempted to have Boris pounce on them, but Kolyana quickly says "DO NOT ATTACK THEM! That would bring nothing but doom and misfortune. Ravens are symbols of good luck, not evil. At least not here." 
Arazel shrugs, and tosses a piece of his stew at them. They caw and hop off the giant's shoulders, peck at the food, then flutter off into the night. The party all decides to settle in for the night, and this comes my FAVORITE fucking part of the session;
Dream Chats with Strahd!
(Yes I’m bending the lore a bit but it’s for the rule of cool okay)
I bring each of the players into the Special Corner (Discord call, we have a D&D voice chat and then Special Corner for 1-on-1 with the DM) one by one.
First in was Arazel.
Arazel feels the presence of his patron. He feels a warm, golden glow about him, even if he cannot visualize Sanguinius himself. He soon finds himself within a hall. It seems to be that of a cathedral. Polished stone, nearly gleaming, is under his feet. But everything feels... a bit fuzzed out. Just barely out of focus. He sees a lectern at the end of this great hall, with, what 40k fans would recognize, as the BA symbol, inscribed into it.
And then he hears a very familiar voice, and sees a very familiar figure walk out from behind a pillar.
Familiar dark clothing, familiar face, familiar dark eyes. 
It is Strahd von Zarovich, and he has come for a chat. 
And he doesnt greet arazel with hostility. He says that he is impressed with this place of worship, and that he knows very little about Arazel’s patron. But he would love to learn more about him, and about Arazel himself. Arazel asks “why are you here?”
Strahd takes a sip from his glass before he says, “You and your compatriots all fascinate me. So I want to learn just a little more about you. How you think, what your morality is." He shrugs, and then explains that he does not have too much time to speak. An invitation will be given -- soon, though he does not know when -- and tells him it is within Arazel’s best interests to accept it. He wants to be able to have an open, honest chat with him and his friends.
He also asks that he does not discuss this meeting with anyone. A measure of trust. Arazel agrees, and Strahd disappears.
Next up, Caleb.
Caleb is dreaming of his homestead. He feels grass beneath his feet, but none of his family is here. Everything around him feels fuzzy, blurry. The only crisp image is of the homestead itself. Strahd appears to him as well, coming out of the homestead, and says similar things to what he told Arazel, namely the reason for his arrival and his interest in him and his friends. However, he also remarks on how similar the two of them are, referring to their shared vampiric nature. Caleb says,
"Actually we're probably very different. I think we became who we are through very different ways." 
Strahd agrees, but he offers a solution to Caleb's little bloodthirst-issue, (which luckily has been able to be curbed thanks to Leon being generous), and potentially knowledge about his abilities. Caleb recently gained the ability to be able to shift into bat form, and he thinks he may have other skills locked away.
An invitation is mentioned, along with the same condition. He cannot tell anyone of this meeting.
Caleb, begrudgingly, agrees. Strahd vanishes once more. Interestingly, Strahd does not mention how one of Caleb’s current goals is to go into van Richten’s tower to find the old hunter in order to find a way to kill Strahd. 
But we’ll get to that.
Then we go to Leon.
Leon appears within an old library. The books around him are nothing more than vague shapes, and there is a musty smell from the bookshelves. Ahead of him is a strange device, a piece of machinery made of many different concentric rings, which he realizes must represent the different planes of reality. It slowly moves, casting around shadows as an unknown light source dances around the room. This is a representation of how Tempus views reality and its many potential timelines, he realizes. Just a very, very simple model, but it resembles the one from his own church. 
Enter Strahd, a warm smile on his face.
“I’ve been waiting to speak with you for some time. You and I have much to discuss.”
Leon asks why he is here, and Strahd explains what he had told Caleb and Arazel -- though he also adds he wants to learn a little more about him, here and now. He wants to also extend the offer for Leon to learn more about Strahd himself in a sort of private talk, and expresses interest in learning more about Tempus and Leon's nature and relationship. He asks Leon to tell him a few things, and Leon agrees to tell him a bit about his past -- his life as a soldier, the village he had settled within, how he found Tempus, that sort of stuff. 
Then Leon cuts right to the point, saying, "Why are you really asking me this? I don’t like to associate with bad people."
"Well I wouldn’t call myself bad. I have made my mistakes, and I am no saint, but I’m not a horrible person." Strahd shrugs. "I ask because I’m fascinated by you. By all of you, honestly. You're quite the interesting little crew."
He mentions the invitation, but also gives a different message.
"I know Caleb is going to be going to van Richten's tower. I want you to stay behind in Vallaki when he does. I will send my invitation then. Our conversation will be a little more... private, for lack of a better term, then the one I shall have with all of you."
He gives the same terms -- that Leon cannot tell anyone of this meeting -- which Leon agrees to, and Strahd disappears once more.
Last but not least...
Aeternus.
Aeternus doesn't dream, but his mind does come to a daydreaming-state. He comes to one of the few scenes he remembers. A field, with the rubble of a broken house nearby. Nothing else is clear, or even blurred. It feels like he’s standing on the edge of a vast void.
Strahd appears once more, commenting on how grim this place was. Aeternus is on edge at the appearance of the vampire, but simply replies, "this is all I can remember."
"Oh, I know. All you remember is warfare. But even then, of no clear battle. Just fragments of death and misery. A shame, really." Strahd sighs. "I know of a way for you to begin remembering all you had lost. My libraries may hold some of the answers you seek, as do I."
Aeternus is quiet. Before he speaks, strahd smiles. 
"Petting that wolf made you remember something, didn't it? And the cake you ate? You remember something about a raven, too."
Aeternus is caught way off guard. Strahd has, somehow (rule of cool and plot reasons) gotten into his head. He goes on guard, but Strahd puts his hands up. 
"I can offer answers. I will be sending an invitation, soon. I do not know when. But I need to be able to trust you. Tell no one of this encounter." 
"How can i be able to trust you?" Aeternus responds with a grunt. One hand is on his axe. Strahd chuckles. "Caleb wants to go to van Richten's tower. Go with him. There is something waiting for you there." 
And then he disappears, and that is where the session ended.
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