#glue gunner <3<3<3< /div>
Explore tagged Tumblr posts
Note
PLEASEEE consider doing a Tack Shooter pin, they're my favorite!! I missed the Makeship campaign Ninja Kiwi just had for a Tack Shooter pin bc I didn't have the money... Also! What's your favorite tower?
I want to! These first two pins I'm doing are a test run of sorts... if they do well I will definitely add more c:
My favorite is glue gunner! I think all 3 paths are super useful and watching bloons melt immediately with the first path is very satisfying >:)
18 notes
·
View notes
Text
Bloons td6 glue Gunner paragon :)
I've been playing a lot recently and i thought to myself. I want a rainbow glue gunner paragon. So i drew one. Most of my thoughts are included in the image itself, along with my signature (BootlegSeraphim is my username pretty much everywhere except Tumblr, I may change my username here sometime. I don't know.) If you want to repost the image on another website, link back to this post somewhere in your post, Please and Thankies. Sorry to Redditors but I'm scared of that website.
Top Path Glue Gunners are one of my favorite Towers for some ungodly reason, right up there with Middle Path Druids and Bottom Path Dartling Gunners. So that was my main inspiration here. It's maybe a little less Complex and Epic than the other Paragons we have actually in the game, but I don't know! I think having the rainbows in there kindof makes up for it, in a way.. I really do think that this Monkey should be Uber Colorful. If you look at all the other glue gunners, their suits are all so eyecatching, and their Glues are so bright too! I think a Gluey Paragon should amp that up!
secret message for Developers under the Readmore 🤫Just In Case they somehow see this!
I know the sneaky sausages over at NinjaKiwi do take inspirations from their communities, so hey. If you're a Kiwi and you're reading this, 1) 👍yaaay!! Hii :) 2) I don't really need to say such a thing, but I feel inclined, Do whatever you might need to To make this design more Intricate and Intense and whatnot. There's plenty of opportunity for big sploshes of Glue everywhere 3) I think the mixed Glue Splatters should be rainbow as well. I know logically if the different Glues are mixing then they should be. Well. Probably Brown? And Gross. But with the power of Video Games don't have to conform perfectly to real life, We can have the prettiest Glue ever :) Rainbows of Pure Popping Power sounds Delightful!
16 notes
·
View notes
Text
Sometimes I get emails, that I cannot stop, from a game that I cannot log on to, because support has me so far deep in their ass they cannot even be bothered to help me out getting my account back. And viewing these emails sometimes really make me think; do game developers even play their own games?
This is another case of "if you have never tried broccoli you can't really say you don't like it, since you've never tasted it". Or the "I know nothing about quantum physics and neither do you about [word], so don't try to interfere".
I know that game balancing can be tricky thing. There will always, always, always be a character, weapon, strategy or perk that will be better than other. If everything is perfectly balanced, there is no reason for the variety because all of them would do the same thing and fulfil the same niche or fantasy. Some games suffer from this more than others.
I'm no BTD6 pro by any means but even playing leisurely you can notice "oh, bloon solver and the biggest one cover the exact same niche". And then you look further and you realise "well, they cover the same niche but bloon solver is more practical choice because it's cheaper, has access to more buffs and is simplier to use given it requires no microing". The same can apply to some other monkeys or towers too. Like, there is absolutely no reason to use Glue Storm othen than trying to take down the boss because other Glue Gunner paths do the work better. Need stalling? Ice monkey is cheaper and more efficient than trying to get new beast handler going. Fastest moab killer? You won't do it any faster at cheap price than moab mauler.
I personally think that Ninja Kiwi is doing good work keeping the game balanced for the most part. Strong things get nerfed, underperforming towers get buffed. Some games, like Leauge for instance, have troubles because keeping 160ish champions in perfectly balanced state is a challenge. But even then, when Riot introduces new concepts, they sometimes do it the very wonky way;
If you want to introduce an assassin character and also keep the game clean you have to make concessions: it's an assassin so you want it to be quick or stealthy and be able to quickly kill it's target. If your character is meant to burst down opponent, it can never be tanky and tenacious because then instead of going for pick ups 1v1, it will go rampant 1v4 and most likely win. Even burst damage needs to have a window of opportunity to react, otherwise game leaves no counteraction to be taken and uninteractive games are not being fun. Yeah, the assassin player will have fun 1shoting hoes left and right, but players tired of getting one shot will eventually leave the game out of frustration. It's like in real life fauna; too much predators leaves no pray and they both go extinct. Giving an assassin hard CC is okay because it can fit into its character or narrative background. But assassins being able to hard crowd control 5 enemies are just being objectively too powerful. That's why some characters can never find their niche and suffer from it, like Diana; she wants to be tanky magic bruiser but also assassinate her enemies. She can do either or, otherwise neither fantasies will be fulfilled and it's just impossible to balance properly.
But then you have shit like "hey, we have an event! 3x exp!" and I'm like... Okay? And? I cannot stress this enough but if getting one level requires you to get, and I'm not fucking with you here, 13 trilion experience (which by itself is just fucking nonsense, because I barely understand numbers in thousands, let alone anything that has 14 digits)(I love when bitches try to excuse the steepenes it gets on higher levels as if it's acceptable for the reward they're not getting and being like "uwu I got 600milion exp last dungeon, so kawaii" and the percentage rise was like 3%) getting 3 times multipliers on 1 milion (or 9milion, doesn't really matter. No amount of "greatest fastest resonance farming strategy" will change the number factor and anybody thinking otherwise is just deluding themselves) is legitmently fucking nothing. It will not make getting experience any fucking easier and it's there so the whales, who already don't do anything other than grinding, can feel slightly less horrible about their life choices.
This is something D3 is also suffering from and a lot of players are already doomsdaying the future of D4. In D3, at some point in paragon grinding, you're dealing damage in numbers a human mind cannot fucking comprehend. And getting to higher paragons is just as nonsensical because the amount of experience you need, amount you get and amount of time you need to pour into it is not consequential or sensible at all. I'm not the one to talk about grinding it, given that I can sit down and get like 10 levels in a reasonable time; getting from 1050 to 1060 take less time than getting from 5000 to 5001.
So it's like... Play your games first, I guess?
0 notes
Text
forgot this was posted
for some clarification:
1. blame the Glue Gunner for giving me the idea of crossbreeds 2. not all names and designs are set, these are just concepts 3. I was not about to make 56 different poses 4. THESE ARE CONCEPTS!
sharing crossbreeds first since I categorized some Heroes as crossbreeds and I only made like 3 Hero models
everything under cut since there's quite a lot v
Combinations Chart
Tawny Crossbreeds
Caramel, Rajah, Saffron, Taupe, Grape, Copper, Almond
Cocoa Crossbreeds
Caramel, Terra, Waffle, Indigo, Mulberry, Syrup, Pecan
Snowy Crossbreeds
Rajah, Terra, Vanilla, Glacier, Blueberry, Whipcream, Peanut
Platinum Crossbreeds
Saffron, Waffle, Vanilla, Moss, Lilac, Golden, Cashew
Cobalt Crossbreeds
Taupe, Indigo, Glacier, Moss, Night, Amaranth, Aegean
Violet Crossbreeds
Grape, Mulberry, Blueberry, Lilac, Night, Cherry, Plum
Tangy Crossbreeds
Copper, Syrup, Whipcream, Golden, Amaranth, Cherry, Hazelnut
Chestnut Crossbreeds
Almond, Pecan, Peanut, Cashew, Aegean, Plum, Hazelnut
In General (notes)
Breeding
for clarification: - parent breed = breed required to make the crossbreed - pure breed parent = monkey parent that's not a crossbreed - crossbreed parent = monkey parent that's a crossbreed - breeding 2 different pure breeds has a 32% chance of the offspring being a crossbreed - breeding a crossbreed with a pure breed has a: if bred with a parent breed: ↳ 64% chance for the offspring to be a parent breed (i.e. Caramel + Tawny = 64% chance Tawny) ↳ 4% chance for the offspring to be the other parent breed (i.e. Caramel + Tawny = 4% chance Cocoa) if bred with a non-parent breed ↳ 2% chance for the offspring to be the breed of the pure breed parent (i.e. Caramel + Snowy = 2% chance Snowy) ↳ 16% chance for the offspring to be a crossbreed between one of the crossbreed parent's parent breeds and the pure breed parent (i.e. Caramel + Snowy = 16% chance Rajah or Terra) - breeding 2 completely different crossbreeds has a: ↳ 16% chance for the offspring to be a crossbreed of its parents parent breeds (i.e. Caramel + Vanilla = 16% chance Rajah, Saffron, Terra or Waffle) ↳ 2% chance for the offspring to be one of its parents parent breeds (i.e. Caramel + Vanilla = 2% chance Tawny, Cocoa, Snowy or Platinum) - breeding 2 crossbreeds that share a parent breed has a: ↳ 32% chance for the offspring to be its parents shared parent breed (i.e. Caramel + Rajah = 32% chance Tawny) ↳ 4% chance for the offspring to be either of its parents other parent breeds (i.e. Caramel + Rajah = 4% chance Cocoa or Snowy)
Spawning
- all crossbreeds would have a small chance to spawn in monkey towns ↳ Tawny crossbreeds in plains and forest monkey towns, Cocoa crossbreeds in taiga and dark oak monkey towns, and so on - Snowy, Platinum, and Cobalt crossbreeds would have much smaller chances to spawn in other towns ↳ i.e. Whipcream, Golden and Amaranth Monkeys would have an even smaller chance to spawn in flower and cherry monkey towns than other Tangy crossbreeds ↳ but Whipcream/Golden and Amaranth Monkeys would still have the same spawn chance in snowy/jungle and bamboo monkey towns
Jobs
- all Snowy crossbreeds can have the Ice Monkey job - and all Platinum and Cobalt crossbreeds can have the Druid job ↳ which means Vanilla and Glacier Monkeys can have all monkey jobs ↳ technically Big Vanilla/Glacier monkeys can have all monkey jobs
if, more specifically when I make this mod because I 100% want/plan to, crossbreeds will definitely be a later addition
pure breeds
5 notes
·
View notes
Text
same characters
#they have the same energy#btd6#crob#crob gumball cookie#glue gunner btd6#i love them both!!!!#glue gunner <3<3<3#vana speaks#this is one of those interests im kinda like... obsessed w
17 notes
·
View notes
Text
Paris' guide to making kickass Chaos Space Marines
specifically turning Berzerkers into a Legionary kill team
I had to do something with the new Khorne Berzerkers kit, so I decided to turn one into a Legionary kill team. This tutorial will follow my thought process for assembling & kitbashing models, which is my favorite part of this hobby tbh. It'll be it rambley & I probably didn't take enough pictures, but hopefully this'll inspire other hobbyists to chop up their expensive plastic & stick it back together in beautiful ways.
I'm assuming basic knowledge of model assembly; how to clip, clean, & glue plastic together is beyond the scope of my post, and extensive coverage of those topics can be found elsewhere.
Step 0a: Strategize
A Legionary team can use six astartes at a time, so I want a Chosen, Icon Bearer, Butcher, Anointed, Shrivetalon, and Gunner. I'll also make a Heavy Gunner, so I can choose between two guns each game. That leaves three models to join the Berzerker horde I already own; I'll give them two-handed weapons or a plasma pistol, as my collection lacks those options.
Step 0b: Gather bits
In addition to the Khorne Berzerker box, I have an unopened box of Blood Warriors from AoS, as well as spare parts from Bloodletters & many, many Chaos Space Marine boxes. I ordered some custom female heads from an Etsy shop, designed by Keta Minies. This project isn't as elaborate as my Berzerker horde, I'm not replacing Blood Warrior shins or anything. But it's more than enough bits to make sure none of these ten Berzerkers are 100% made out of Berzerker bits.
Step 1: Bodies

I made all ten torso & leg assemblies as per the instructions. I like to work on all of them at once, so I can compare how bits look on different poses. I've also glued the icon to its backpack.
Step 2: Two-handed weapons
Any object that's connnected to both arms is more annoying to assemble; the pose is more restricted, there's three points to glue at the same time, and (when kitbashing) you may find that certain torsos just don't fit well. Therefore, I want to do these weapons first, so I can give them any of the ten available bodies, and so I get the annoying part out of the way first.

The special & heavy weapons are taken from the Chaos Space Marines (reaper chaincannon is from the Legionaries; the same kit with an extra sprue for Kill Team). They are assembled per the instructions. The two chain weapons are Khornate eviscerators from the Khorne Berzerkers. The normal axe is the goreglaive from the Blood Warriors; I cut the smaller blade off, mostly to differentiate it from my Master of Executions, who uses the same weapon.


Before I actually glue arms to bodies, I spend a lot of time holding them in place, comparing poses, making sure everything lines up in a satisfying way.

Blood Warrior arms don't fit well on marine bodies, they must be scraped into shape. This can be a bit tricky; how you carve into the joint will determine the exact angle of the arm. I recommend doing this with one-handed weapons to get a feel for it, before trying the two-hander.
Step 3: Custom weapons
Now for my favorite part: custom weapons. I don't have another daemon blade, Shrivetalon knives, or Annointed claw from the Legionary kit. So I make my own.


For the Shrivetalon, I take a Blood Warrior axe & remove the axe head. The blade I removed from the big axe will make for a strange, short brawling weapon (my apologies for not getting a good post-assembly picture of the axe. You'll see it on the finished model below). The other arm will be the knife arm from the Chaos Space Marines missile launcher model. For the Anointed, I use a Bloodletter arm. It must be trimmed to fit under a pauldron. Note that the unseemly hole in the shoulder will be covered by the armor piece. Any bare Blood Warrior shoulders will need to be filed down a bit, as they are just too beefy to fit in a pauldron. Always dry fit, after little bits of work, to make sure you don't take too much away!




For the Chosen's daemon blade, I want a Bloodletter hellblade. First I look through the Chaos Space Marines chainsword arms for a good pose, and remove the sword from it. I remove a hellblade from a Bloodletter's arm. Simply gluing the blade & hilt to the hand could work, but I don't trust that to hold, so I get the hand drill. I put a rod through the hand, connecting the blade & hilt, so now those tiny joins aren't so fragile.
Step 4: Oh yeah, it's all comin' together
Now I can start gluing the rest of the arms to bodies, as well as backpacks & pauldrons. There are infinite choices to be made here. A backpack with more skulls might make more sense on a leader, or one with horns growing out of it may be better for the Anointed, for example. For the left shoulders, I've used blank pauldrons from the Chaos Space Marines instead of World Eaters pauldrons from the Berzerkers, so I can paint a custom warband sigil.
For the Icon Bearer's weapon, & the Chosen & Annointed's pistols, I carefully consider the different bits to make good poses. They're from the base Berzerker kit, so they aren't exactly kitbashed, but these choices are critical to giving a model a pleasing silhouette.
Step 5: Heads & bases
I always leave the head as the last bit to glue on, before I glue the model to the base. Tiny changes in the head's position can radically alter the emotion or action of a miniature, it's the most important part.



The 3d printed heads I have don't have astartes collars, so I make tiny green stuff balls to serve as necks. It goes tiny bit of super glue, green stuff, press head into place, remove head, tiny bit of super glue, place head again.
Note, this one model is an exception to my head last rule, as I need to place it in such a way that the braid fits, before I can make decisions about the right arm.
Finished Models

Chosen: I am so very happy with her!! The hair, arm, & body all come together in a pose that, dare I say it, could pass for an official sculpt :D

Shrivetalon: this is an example of a pose that doesn't photograph well; from this angle, the knife isn't visible. From other angles, the right blade isn't, or we've got an odd angle on the face, or whatever. This isn't terrible, but professional model design is all about making a 'golden angle' to view it from, & this model doesn't have that. She's cool anyway.

Anointed: here's another good pose. I imagine she's tearing our some poor mortal's throat as she transforms.

Heavy Gunner: I've always loved the idea of a Khornate Havoc, so I made this gal a normal Berzerker, except for the big fucking gun. This amuses me.

Gunner: I pretty much always make my special & heavy weapons aiming down sights, it's satisfying to check line of sight with them. But I am so happy I didn't do that here, she's so brutally aggressive, she looks like she's running up to a barricade & blasting a hidden coward >:D

Icon Bearer & Butcher: these are standard Berzerker models, with headswaps. Not difficult, & sometimes a headswap is all you need to change the feel of a model.

Khorne Berzerkers: the three remaining models will join my 40k army. They each have a bit or two from the Blood Warriors, just to keep the Crimson Hounds from having any non-converted models in it.
Thank you for reading! I'll do a painting tutorial, hopefully soon, as I'd like to have these gals finished in time to play a game in one month. If I've inspired you to do your own kitbashes, please show me ^v^
#lildudeposting#kill team#warhammer 40k#professor paris#is this any good? I've never written a tutorial before#kitbash#female astartes#khorne berzerkers
8 notes
·
View notes
Text
This is 100% me saying "I suck at a game" but man do I desperately want to love Barotrauma but I can't and instead have to longingly admire it from afar.
I want to play it solo and enjoy myself, but (and I ain't blaming the devs because I get it) the ai buds just can't /do/ anything, or end up being too limited since they can only ever have 3 orders at once.
Doing literally everything, carefully clearing an area and parking our sub so I can activate a beacon, and in the 30 seconds it takes me to activate said beacon I should have known to also move my gunner from one gun to the second to check the north side because 2 fish were clawing up our side and I come back to my ship dead as hell as things cascade into each other into bigger problems.
That's On Me, I ain't denying it, but the fact that in solo you can't even trust a gunner to watch the ship because they only ever glue to one gun and won't notice the growing enemy force behind you, my bad, I get it, but 3 orders are only so many so I guess I'm SOL. :(
Anyways, the game is 100% made for and meant to be played online with buds, it's not a solo game, and it's neat that solo exists at all, but man. I WANT to love this, but solo demands meta knowledge, micro managing, and for you to do everything a full crew should be doing by yourself because the ai can't really handle the in-between stuff or apply common sense to a role, so I'm sol.
I just wish the ai crew members had more common sense and autonomous decision making.
I ain't asking for the game to play itself, more that someone in a role would /do/ that role in its entirety and the basic side stuff a human would do.
A mechanic AI having the common sense to arm themselves and fight back without me micromanaging it would be nice.
A gunner swapping guns to 'patrol' the water would be nice.
I suck at this game lmao. It's super cool though.
2 notes
·
View notes
Text
glue gunner is my go-to! at higher levels they can wipe out entire waves on their own. not that great for moabs, but they still have the 2. or 3. pop count in all my runs (gatling gunner go brr. that mfs got like half of the pops every time)
i just love this lil fella. his upgrade art is also very cool

NEW HERO: THE FREE DART MONKEY THAT HAS SAVED MULTIPLE RUNS
211 notes
·
View notes
Note
Hey boss, how goes the Repulsor? What's the kit like to build? Thoughts, impressions, micro-work-in-profess-review?
Hi, Pete! :D
I’m finishing up the layer paints at this stage, before I move on to shades/washes, highlights, and transfers. Then on to some final weathering, armor scratches, etc. Lots of work still.It wasn’t too hard to build, though the... fender... things? I guess? going around the front and sides are a bit fiddly, each individual thing coming in two pieces that you need to get the angle correctly yourself when putting together. And then since they’re in a spot you’re likely to hold the thing by when painting it, you gotta be careful not to break ‘em. Went together pretty well despite that, save a little gap on either side where the front plate joins the sides. Easy enough to fill in with milliput.
It feels more detailed than the Land Raider kit (even apart from the bristling gun turret), which is basically the same size (and shape, generally), and so takes even longer to paint as you might imagine.
Usual problems with big kits: you really want an airbrush to get as smooth a main color as possible; if you’ve gotta use a brush it will get slightly blotchy here and there but that sort of thing’s only noticeable on close inspection and can be minimized by multiple thin coats per usual. It’s just extra tedious because the model’s so big. And of course it’s hard to manipulate it to get at all the nooks without making an oops and getting fingerprints in wet paint or even smearing the wrong color onto an adjacent area. Maybe if I had a pill bottle the size of like a 32 oz drink....
The transfer sheet that comes with it is going to be disappointing to anyone who doesn’t play Ultramarines, so I recommend picking up your own chapter’s transfers if you’re going to use it for something else. Etched brass works well, too.
Tip: fully paint your gunner before you glue them into place, because it is really difficult to get at their ribs and sides once they’re in place.
On the whole, the kit comes with a LOT of weapon options, most of which could be magnetized with a little work. The lascannons vs heavy bolters would need a magnet at the end of each barrel, the main gun (las talon or heavy onslaught cannon) on the turret is similar. The turret gunner’s weapon would be harder to magnetize but just go with the onslaught cannon honestly.
I didn’t bother magnetizing mine at all; just went with the las-loadout since that’s mostly what my Ultramarines are lacking. If I need more med-strength volume fire I’ve got 3 contemptors with kheres assault cannons I can use. So that’s not the Repulsor’s job in my army. Build yours however would best suit your own army, or go to the trouble of magnetizing it. *shrug*
Anyhow, overall rating of the kit is probably an 8/10 for GW in general- it’s well-designed, it’s relatively easy to put together, and you get some options. It’s more like a 9/10 for a space marine kit- bit more interesting than usual and armed to the teeth. I haven’t built a Redemptor yet myself but from the looks of how poseable the legs are, I’d say that’s the more interesting kit of the two ‘big’ Primaris models. But the Repulsor is good for what it is- a hover land raider big enough to fit big marines, loaded with extra weapons since you’re bringing fewer models in a Primaris army.
4 notes
·
View notes
Photo





So my first foray into Reaper Minis Bones range arrived this week, the rather stuperb Sledghammer BFG artillery piece and crew, all sculpted by Victoria Miniatures. For what I paid on the Reaper Bones 3 Kickstarter for it (about $30 all told if i remember right) that is an awful lot of gun. Suprisingly, the BFG itself is traditional hard styrene plastic, so should go together with the sorts of plastic glue that works on GW minis. The crew though are my first time with Reapers Bones range. A softer plastic that the likes of Games Workshop or Privateer Press use, it still manages a some very fine detail. Might need to give the spotter’s range finder a dip in hot water to straighten it out, but I think these look great.
Should make a great stand-in for an Earthshaker platform in my Imperial Guard/Astra Militarum armies at least, and that master gunner will do fine as an artillery officer attachment.
Now, can I resist the range of upgrade backs that Victoria Miniatures sells on their website?
2 notes
·
View notes
Text
Bloons Tower Defense Hacked Unblocked

Bloons TD Game

Bloons TD (also Bloons Tower Defence) is a game of tower defense, created by Ninja Kiwi. At first, this game was developed for computers with browsers in Flash, in 2007. Afterward, they extended it for all other major mobile operating systems, including iOS, Android, Windows Phone, Nintendo DSi and PlayStation Portable. Most importantly, Bloons TD is available in 15 different languages for Android, iOS, and Steam.
Bloons TD Released Versions
Bloons TD 2: Released in 2007 Bloons TD 3: Released in 2008 Bloons TD 4: Released in 2010 Bloons TD 5: Released in 2012 Bloons TD Battles: Released in 2012 (Enhanced version of Bloons TD 5) Bloons TD 6: Released in 2017 (Latest Release)
How to play Bloons TD Game
In Bloons TD Battles (and other versions), you have to avoid bloons (Balloons) from touching the tracks on given map. Certainly, you do it by placing the road items or towers along the bloons, which keeps them popping in multiple directions. So, if the bloon touches the end of the track, you lose lives and health (based on which version you are playing). As a result, your game will end when you lose all the lives. Furthermore, you can select different types of traps and towers as per your choice, for placing at the track, for defending against bloons. Few of the towers in the game are able to stall the balloons. Because, this gives more time to other towers to pop while gluing and freezing the bloons. You receive game-money (not real money of course) by completing each level and also by popping the balloons (bloons). You get one dollar for popping one bloon. Furthermore, you can spend this money on buying new towers in Bloons TD Battles game. You can also upgrade your existing towers with the use of this virtual money. Most importantly, this money can also be used to buy the other items like road spikes or exploding pineapples.
Bloons TD Hotkeys
Here are all the shortcut keys for Bloons TD: Q: dart monkey W: Tack shooter E: sniper monkey R: boomerang Thrower T: ninja monkey Y: bomb tower A: Ice tower S: glue gunner D: monkey buccaneer F: monkey ace G: Super Monkey H: monkey apprentice C: monkey village V: banana farm B: mortar tower N: dartling gun M: spike factory
Bloons Tower Defense Hacked Tool Online
Our Bloons Tower Defense Hacked Tool works for all previous above mentioned versions of Bloons TD. Above all, our team of experts is always keeping an eye on the upcoming updates of this game. For this reason, we always have the updated, and latest Bloons TD cheats and hacks available in our online Bloons TD Cheats Tool. Furthermore, by using our online Bloons Tower Defense Hacked Tool, you can generate: Bloons TD battles unlimited money hack Bloons TD battles hack unlimited health Bloons TD battles unlimited lives hack Bloons TD battles hack unlimited medallions Bloons TD 5 hack unlimited money Hack BTD battles Our hack tool works perfectly on all android, ios, windows phone and computers. Therefore, follow the given instructions on our self-explanatory Bloons Tower Defense Hacked Tool. Therefore, your requested resources will appear in your account (Bloons TD Account) within a couple of hours, once you are done with the hack tool procedures. Your feedback is important for us, to improve our Bloons Tower Defense Hacked Tool further. Access Online Bloons TD Hack Tool(You may also like our other top cheats and hack tools) Read the full article
#bloons#bloons3#bloonsbattles#bloonscity#bloonshacked#bloonsmonkeycity#bloonsmonkeycityhacked#bloonsmonkeycitywiki#bloonssupermonkey#bloonssupermonkey2#bloonssupermonkey2hacked#bloonssupermonkeyhacked#bloonstd#bloonstd5apk#bloonstd5hackunlimitedmoney#bloonstd6#bloonstdbattles#bloonstdbattlescheatengine#bloonstdbattlescheats#bloonstdbattlesdownloadpc#bloonstdbattlesfree#bloonstdbattleshackandroid#bloonstdbattleshacksteam#bloonstdbattleshackunlimitedhealth#bloonstdbattleshackunlimitedmedallions#bloonstdbattleshacker#BloonsTDBattlesHacks#bloonstdbattlesios#bloonstdbattlesmoneyhack#bloonstdbattlesonsteam
0 notes
Text
Yuna Gunner’s Ponytail Thing!
I’m finally doing a new tutorial! It’s only been like, I don’t know, a year? But new year, new cosgoals! I almost gave up this hobby last year just because I was broke and directionless and lost in the heinous void that was 2016, but the abstract concept of a new year beginning somehow resonated value with me and here we are. Here’s how to make Yuna Gunner from Final Fantasy’s super long ponytail from scrap material, and how to make it pose-able, using about $10 worth of material.

I took these photos on my cell phone in my studio so the background is unclean and they’re not all pretty and shiny. But they’re here!
Materials:
scrap foam
sturdy wire
hot glue
scissors
red fabric of your choice
Step 1: Cut off the outer edges of a foam floor mat. I bought my floor mat from Costco for like $15 and it came with a ton of product for that amount, but it’s very low density. You don’t need anything fancy for this project, just whatever you have laying around. You will need to cut 4 edges total. Then, cut off the little puzzle connector bits.

Step 2: Hot glue the wire down the middle of two of your pieces. You can actually wait to cut off the puzzle piece edges and do the hot glue down the middle first, which I did for my second one, but it really doesn’t matter the order. This step you’re going to want to do in small glue patches, since wire is rigid but malleable and if you try to glue too much of it down at once, a lot of the wire will move out of the glue path and you’ll be like UGH WHY. I didn’t measure anything here, I just kept glueing wire out of my spool until I hit the end, then I cut it.

Step 3: Add more hot glue and sandwich the pieces together. You can add even more glue to fill in the gap between the two foam pieces. You should have two bendable foam elongated rectangles. Hot glue them together at the ends to create one long rectangle.



Look at it bend! LOOK AT IT.
Step 4: The worst part: sand off the corners to make it a little more tube shaped. It does NOT have to be perfect, just make it as round as you’d like. Wear something to cover your mouth and eyes. I don’t care if it’s a bandanna and sunglasses, just trust me, you don’t want tiny foam shrapnel dust in your nostrils, eyes, mouth, and ears.

Step 5: Hem your red fabric and hot glue it on the tube thing. I used scrap red fabric that I had and I hemmed it so that the edges didn’t fray or look awful. I hot glued it at a downward angle.

To get it to stay on my head, I added a comb and an alligator clip on the end that I was attaching to the wig. I tuck the comb under the wig liner at the base of my head (like inside the wig) and then clip it to the outside of the wig infrastructure. In cosplay, you should always double reinforce everything in case of structural integrity failure.
IN BEFORE EVERYONE ELSE: I am aware that her ponytail is actually a woven braid type fabric situation, but I did not have enough red fabric to justify making a giant woven thing, nor do I have money to go purchase enough new materials to do that. I’m doing the best with what I’ve got, and that’s $10. Well, actually, I spent that, soooooooooo...
Thanks for reading! I hope this helped, and I will be posting more of my Yuna progress as it happens. I am planning on styling my wig this weekend.
Cheers, Loliguh xo
62 notes
·
View notes
Text
Borderlands 3 is officially out on PC, Xbox One, and PlayStation 4. Leading up to the release, Gearbox sold exclusive Diamond Loot Chest collector’s editions. Here’s our official unboxing for this collector’s edition of Borderlands 3.
Box Art
The Diamond Loot Chest comes inside a cardboard box, with perfect art and propaganda written on it. It aligns well with Troy and Tyreen’s Children of the Vault cult, alongside the Vault Hunters.
Swag
Children of the Vault
Troy and Tyreen
With this just being the cardboard box, the contents inside must be amazing – and they were!
The Diamond Loot Chest
The Diamond Loot Chest itself is made of a durable plastic. It has two latches in the front, and then the top slides back to reveal all the epic loot inside. On both sides are handles for carrying; and while it looks like it has functional buttons and plugs I can confirm it is not.
Disc Holder
The top layer of the chest is the disc holder, where you can imagine a cartridge box and disc would live. In my case being the PC version, this was empty – but the artwork is amazing. I can definitely see putting the steelcase in here for storage!
Tyreen
Brother & Sister
Troy
Keychains
The next layer in the box is the keychains; four specific Vault Keys that will appear in the game. No information with them, just very pliable keychains made of plastic.
Figures
The major selling point for the Diamond Loot Chest was the figures that came with it! With 10 figures, it covers the new Vault Hunters Amara, Fl4k, Moze, and Zane; alongside the new villains Troy and Tyreen. Old favorites are also back including Lilith, Claptrap, Moxxi, and Ellie. They’re fairly big in size, and are sort of bronze designed. I originally thought they were unpainted, but it’s purposely done to look stained.
Troy
Amara
Tyreen
Moze
Fl4k
Lilith
Moxxi
Ellie
Zane
Claptrap
Model Sanctuary III
This was probably the most exciting and surprise in the Diamond Loot Chest. When originally ordering it, I figured this would just be a model ship that’s on a base; but instead it’s a snap together model. All you need for assembly is clippers and exacto-knife; it’s glue free! I will say the plastic is very durable, but you will have to paint it if you want it to look well-worn and Borderlands-esque.
Model Sanctuary III
The box
Pieces 1
Pieces 2
Pieces 3
Top and Bottom
Stand, decals, and sides
Pieces 4
Cloth Map
Something that I will definitely be framing is the cloth map that is also in the chest! It’s fairly large, and shows four planets including Promethea, Pandora, Eden, and Eridian Rift. None of these make much sense plot-wise, but I expect we’ll be visiting them very soon!
Cloth Map
Lithographs
More amazing art! Packed in a neat ‘Torgue’s Package Delivery’ envelope are five lithograph ‘paintings’ for the main characters. Featured include:
Amara as “The Siren”
Fl4k as “The Beastmaster”
Moze as “The Gunner”
Troy & Tyreen as “The Calypso Twins”
Zane Flynt as “Himself”
Torgue’s Package Delivery
Amara as ‘the Siren’
Fl4k as ‘the Beastmaster’
Moze as ‘the Gunner’
Troy & Tyreen as ‘the Calypso Twins’
Zane as ‘Himselfs’
Overall Thoughts
I do think the Gearbox limited edition Diamond Loot Chest is a really good deal. You get the Super Deluxe version of Borderlands 3 (with gold weapons skin pack, deluxe bonus content, and seasons pass), a very pliable and durable Loot Chest, four keychains, ten figures, model Sanctuary III, cloth map, and five lithographs. If you’re a fan of the game or franchise, then this is certainly an edition you’d want to have!
Keep an eye out for our official review for Borderlands 3 when it’s up very soon!
See our official Borderlands 3 Diamond Loot Chest Unboxing; Huge Loot-Explosion! Borderlands 3 is officially out on PC, Xbox One, and PlayStation 4. Leading up to the release, Gearbox sold exclusive Diamond Loot Chest collector's editions.
0 notes
Text
Liverpool news: Virgil van Dijk is dribbled past for the first time in FIFTY games
Virgil van Dijk dribbled for the first time in FIFTY games Nicolas Pepe ends the astonishing record of Liverpool defender withdrawing 539 days to March 2018
Nicolas Pepe rushed past Virgil's Dijk in the first half of Liverpool's 3-1 victory
The last player of the last was Newcastle Mikel Merino in March 2018
Liverpool put in a dominant display as they defeated Arsenal 3-1 in Anfield
By Alec Fenn For Mailonline
Published: 00:13 BST, August 25, 2019 | Updated: 00:13 BST, August 25, 2019
Virgil van Dijk dribbled for the first time in 50 games in ] 3 -1 Liverpool victory over Arsenal in Anfield.
Arsenal's record of £ 75 million that Nicolas Pepe drew was the man who found his way past the center when he rushed down the right wing in the first half
The last player to achieve that achievement reached was former Newcastle United midfielder Mikel Merino in the collision of Liverpool with the Magpies in March 2018.
Ni glues Pepe became the first player to dribble past the Gunners" class = "blkBorder img-share" />
Pepe ran past Van Dijk in the first half on an impressive first start for the Gunners
Despite Pepe & # 39; s efforts were Van Dijk who were on the winning side when Liverp ool won 3-1
Despite that small success, Van Dijk was again impressive when the Reds sent a message to the rest of the Premier League sent with an impressive screen.
Liverpool wrote Arsenal in their own half from the kickoff and went 1-0 up four minutes before the break by Joel Matip's header
Jurgen Klopp & # 39; s side continued to dominate and Mohamed Salah made it 2-0 with a brilliant solo run and finish at the start of the second half
50 – Nicolas Pepe became the first player to successfully dribble past Virgil van Dijk in the last 50 games of the Dutch defender in the Premier League, since Mikel Merino in March 2018 for Newcastle. Offer. pic.twitter.com/B1oRZMciOB
– OptaJoe (@OptaJoe) August 24, 2019
With Arsenal on the ropes, Salah struck again 58 minutes when he fired home a penalty after David Luiz dragged the attacker down into the box.
Lucas Torreira scored a late consolation for his visitors, but Liverpool hit comfortable winners to stay on top of the Premier League.
Share or respond to this article:
Source link
0 notes
Text
Kante will run utter riot on Sunday if Guardiola tries the same trick twice - opinion
Manchester City moved to within three points of league leaders Liverpool with a 3-1 win over Arsenal at the weekend and then regained their seat at the top of the table with a 2-o victory over Everton on Wednesday.
Fernandinho deputised for captain Vincent Kompany at the heart of defence against the Gunners and did well to deal with the pace of Pierre-Emerick Aubameyang and Alexandre Lacazette – if Pep Guardiola opts to place the organiser in the back four against Chelsea, though, the Blues will walk over City once again.
Last time the two met, Chelsea inflicted the first defeat of the season upon the Etihad Stadium outfit as they ran out 2-o winners, courtesy of goals from N’Golo Kante and David Luiz and, should he continue with the lineup he used against the Gunners, Guardiola risks a repeat of that December clash.
Fernandinho completed 2 tackles and 3 clearances as City strolled to the win over Unai Emery’s men but the 33-year-old is wasted in that role – in fact, City are far more easy opponents when he is absent from their midfield.
The former Shakhtar Donetsk man is the lynchpin of Guardiola’s side, anchoring the midfield so that Kevin De Bruyne and David Silva can operate with minimal defensive responsibilities and, when he doesn’t feature as the base of the trio, City are far more easily undone.
Fernandinho is the glue that binds City’s defence and midfield together and if you move him into the back four you lose his impact further upfield. Why might Guardiola do this, then?
Well, with Vincent Kompany ruled out, City are in desperate need of a leader to regiment their defence – this has often proved to be their weak point, as the likes of John Stones and Kyle Walker are guilty of making mistakes on occasion, and having someone of Fernandinho’s ilk to boss the back line makes a big difference.
The Spanish manager, though, must risk leaving his defence a tad more exposed by putting Fernandinho in his natural role – the only realistic option beyond putting the enforcer into defence is to field his most experienced back line possible, leaving no room for Stones, unfortunately.
Chelsea, meanwhile, bounced back from their drubbing at Bournemouth as they hammered a hopeless Huddersfield 5-0, with Gonzalo Higuain getting his first goals in blue.
The Argentine was spotted by Kante – who seems to be developing into a top class centre-midfielder, despite having established himself as the Premier League’s best ball-winner since his title-winning 2015/16 season with Leicester – making a run behind the defence and he slotted it coolly.
The pass from Kante was exquisite and a sign that the diminutive Frenchman is far from just a ball-chaser – his energy and new-found vision will be a huge threat to City, who must be wary of his attacking prowess as well as his defensive solidity.
Without Fernandinho in their midfield, City face being completely overrun by Kante and co, who will run themselves into the ground to get the three points. It’s either that or you shackle De Bruyne and Silva with defensive duties, which simply cannot happen.
Who will be the next ‘Big 6’ manager to be sacked? The Pl>ymaker FC squad all seem to agree on one name. Find out who in the video below…
from FootballFanCast.com http://bit.ly/2URAEoV via IFTTT from Blogger http://bit.ly/2BsJzFX via IFTTT
0 notes
Link
Manchester City moved to within three points of league leaders Liverpool with a 3-1 win over Arsenal at the weekend and then regained their seat at the top of the table with a 2-o victory over Everton on Wednesday.
Fernandinho deputised for captain Vincent Kompany at the heart of defence against the Gunners and did well to deal with the pace of Pierre-Emerick Aubameyang and Alexandre Lacazette – if Pep Guardiola opts to place the organiser in the back four against Chelsea, though, the Blues will walk over City once again.
Last time the two met, Chelsea inflicted the first defeat of the season upon the Etihad Stadium outfit as they ran out 2-o winners, courtesy of goals from N’Golo Kante and David Luiz and, should he continue with the lineup he used against the Gunners, Guardiola risks a repeat of that December clash.
Fernandinho completed 2 tackles and 3 clearances as City strolled to the win over Unai Emery’s men but the 33-year-old is wasted in that role – in fact, City are far more easy opponents when he is absent from their midfield.
The former Shakhtar Donetsk man is the lynchpin of Guardiola’s side, anchoring the midfield so that Kevin De Bruyne and David Silva can operate with minimal defensive responsibilities and, when he doesn’t feature as the base of the trio, City are far more easily undone.
Fernandinho is the glue that binds City’s defence and midfield together and if you move him into the back four you lose his impact further upfield. Why might Guardiola do this, then?
Well, with Vincent Kompany ruled out, City are in desperate need of a leader to regiment their defence – this has often proved to be their weak point, as the likes of John Stones and Kyle Walker are guilty of making mistakes on occasion, and having someone of Fernandinho’s ilk to boss the back line makes a big difference.
The Spanish manager, though, must risk leaving his defence a tad more exposed by putting Fernandinho in his natural role – the only realistic option beyond putting the enforcer into defence is to field his most experienced back line possible, leaving no room for Stones, unfortunately.
Chelsea, meanwhile, bounced back from their drubbing at Bournemouth as they hammered a hopeless Huddersfield 5-0, with Gonzalo Higuain getting his first goals in blue.
The Argentine was spotted by Kante – who seems to be developing into a top class centre-midfielder, despite having established himself as the Premier League’s best ball-winner since his title-winning 2015/16 season with Leicester – making a run behind the defence and he slotted it coolly.
The pass from Kante was exquisite and a sign that the diminutive Frenchman is far from just a ball-chaser – his energy and new-found vision will be a huge threat to City, who must be wary of his attacking prowess as well as his defensive solidity.
Without Fernandinho in their midfield, City face being completely overrun by Kante and co, who will run themselves into the ground to get the three points. It’s either that or you shackle De Bruyne and Silva with defensive duties, which simply cannot happen.
Who will be the next ‘Big 6’ manager to be sacked? The Pl>ymaker FC squad all seem to agree on one name. Find out who in the video below…
0 notes