#glue gunner <3<3<3< /div>
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colliholly · 2 months ago
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PLEASEEE consider doing a Tack Shooter pin, they're my favorite!! I missed the Makeship campaign Ninja Kiwi just had for a Tack Shooter pin bc I didn't have the money... Also! What's your favorite tower?
I want to! These first two pins I'm doing are a test run of sorts... if they do well I will definitely add more c:
My favorite is glue gunner! I think all 3 paths are super useful and watching bloons melt immediately with the first path is very satisfying >:)
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wexhappyxfew · 5 months ago
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hi shannon!! marianne is calling my name so... can i request "it's 4am. you need sleep." with her? 😁 hope you're having an AMAZING day!!
HI BLUUUUUUU!!!!!!!!!!!! you already are very aware of my excitement towards this prompt because i have not talked as much as i have wanted about my queen marianne salinger, resident tail-gunner of silver bullets who loves three things in this world (1) the silver bullets crew, (2) frank sinatra and (3) her orange cat, frank. AND OF COURSE -- i took this opportunity to talk a bit more about co-pilot of silver bullets, francis montez - co-pilots are just....they're so interesting. there is so much depth to them, especially what their relationship is with the pilot, and we dig into that here. also -- we get some birdie faulkner mentions! my queen (lost but not forgotten)!! francis montez, my tragic hero, i am HUGGING YOU!!!!! please enjoy this look into life before annie bradshaw became replacement command pilot for silver bullets! it is such an interesting space to work in, especially considering what we already know about life with annie bradshaw as the pilot!!!
we all lost birdie
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(a/n): marianne salinger POV of the limbo time in between the command of birdie faulkner and annie bradshaw as francis montez struggles with the weight of leadership in a time like this. let's just say....she's not coping well, but the silver bullets crew is there to help with that. also -- marianne is just a gem for real, like observant, chaotic af, non-smoker but is the 'do it because my friends did it' person tbh she's great LMAO! please enjoy!!! (and thank you blu for this....i sincerely hope you enjoy!!!) <3333333 co-pilots my beloved!!
Birdie Faulkner had been on levels even some men would never get to in their lifetime. Highly respected, rather decorated and equally intelligent as any man flying a B-17 as anyone. It’s probably what made Silver Bullets so reliable.
The first she picked was her co-pilot.
Francis Montez - a good Californian, who had top marks in school and a knack for opening up her mouth when prompted, she was an easy choice for co-pilot, a second in command, another leader who would undoubtedly be useful in unforeseen circumstances.
The navigator and bombardier came next: Bessie Carlisle and Carrie Achterberg or Bergie, of Queens and Brooklyn, New York, respectively, from two sides of the same town. Damn good at their jobs, efficient, the glue to the crew and the ones with the brains. Necessary investments.
Then came the flight engineer. Not only must she know all she can about the B-17 but how to fix it on the ground or in the air if needed. Marjorie Harlowe - or Margie - from Michigan, took up that role with ease. A smile, a flick of the finger, an easy-going and competent nature - it wasn’t any surprise that if you flew with Margie Harlowe, you were safe.
Radio ops was next - Paulina Stagliano of Philly was one to talk. Loud mouth and an even louder mind, she got her point across in short question and answer scenarios for her crew, and was always of the opportune to play music when the morale was low.
Then - her turret gunners.
Waist gunners were first - Kennedy Farley hailed from Boston, a rather passionate, raging Red Sox fan, who was a fierce and loyal protector and friend. And a damn-good gunner - she knew that gun inside and out and if you needed a hand with repairs, she'd show up with a smoke, a screwdriver and a small frown and get it done in 5 minutes.
Vivian Ratcliffe from Colorado had grown up with a father teaching her the ropes in mechanic garages - and it was no wonder she was so used to the cold up in that open-air belly - nights and mornings spent skiing in the Rockies, gaining rough-and-tumble love from nature, from the air to the sea. The best of the group, truly.
Then she went for the ball turret gunner - they had to be pretty small, reliable, quick-witted, and no doubt, Birdie wanted someone with a funny personality - Judy Rybinski was practically over-qualified for the role. Showing up with a grin on her face, offering Birdie a bouquet of wildflowers hand-picked, shaking hands and talking about how quickly she could blow a target from the sky seemed to sell Birdie and the rest of the crew immediately. She was a peach.
Then there was herself; Marianne Salinger.
Tail gunner.
Sort of oddly lanky, but not super tail, slightly scrutinizing of others that weren't her crew, painter and animal lover when the war wasn't on, and a Frank Sinatra fan that even if his mother showed up, Marianne would've professed her love greater onward than that. She even found a stray orange tabby named Frank to join her.
She was a lot of things in ways, but very observant. Incredibly observant. Overly observant. And sometimes - to be like that hurt.
Because right now, Birdie was dead.
And the Silver Bullets crew was pilotless - the vacant spot staring the 90% crew in the face, the empty cot where Birdie's things had been like a sore bruise on the body - aching, but almost gone.
In moments like this, Marianne always admired Lieutenant Montez.
Probably since she was first brought into Silver Bullets and introduced to the Silver Bullets co-pilot; Lieutenant Francis Montez.
The good-hearted Californian.
Called you five different nicknames before sticking with one.
Keeping the brave face on in front of the rest of the Silver Bullets crew after Captain Faulkner's death.
Especially when she'd been right next to her when it happened.
So, in shifting herself to the left side in her cot, yawning widely and letting out an overdramatic 'hmph' as she snuggled into her pillow, hearing a rather distressed and choked cry leave someone's lips sent her sitting straight up in her cot. The quick movement made her heart pound, a pressure building behind her eyes and the sudden realization, from a quick glance at her watch, that it was only 0400 with the moonlight still peaking through.
Marianne swiveled her head around the barracks, squinting in the darkness, attempting to seek out who it was. Truth be told, after losing Birdie, nightmares became a normal thing - and some nights, no one slept. It'd been a tense and uneasy atmosphere for nearly a week and with no new pilot, things were even more worrisome and weary.
The only person holding them together was co-pilot Francis Montez. And currently, she was the one breaking down. Marianne could tell because it came from the far corner of the bunk room, closest to the door. And Francis didn't ever let it on that inside she was hurting. It's probably what hurt Marianne the most to see.
At dinners and lunches and breakfast - Francis would be sat, that blank look in her eyes, that ache buried deep inside, barely eating and trying to laugh it off seconds later.
Slowly standing to her feet, and nearly tripping over Frank's little pillow on the ground that he'd taken to, she picked her way down the rows of the crew towards Francis.
Deep-down, she probably should've stayed in her cot, kept her mouth shut and let Francis deal with her emotions. But a sudden urge to protect her and hold Francis through a moment like this was all she wanted to do.
Marianne approached the outlined form on the cot, bathed in a sprinkle of moonlight and held her breath, debating if she should turn around now.
"Lieutenant Montez?" Marianne whispered, her voice causing Francis' form to freeze-up entirely, turning to look over her shoulder towards Marianne stood there, as if a ghost had appeared - Marianne almost choked out her words, "I just heard something and wanted to make sure you were okay and then I saw you were awake and-"
"Salinger." Francis said, voice slightly hoarse, silencing her rambling, "I'm fine. Just, some fucking nightmare. But, it's fine. I'm going out for a smoke anyway. Take the edge off." Marianne stood, cheeks heated red in the darkness, as Francis stood to her rather tall height and picked up her A2, throwing it on roughly, before grabbing her smokes' box and heading towards the door. Marianne's heart hammered in her chest before she wiped at her nose and cleared her throat.
"Need a buddy?" Oh, God, now how awkward do you sound? Francis turned and looked at Marianne and she balked. "Uh, need a buddy. Ma'am." Francis stared at her in the darkness and Marianne swore that she could've died on the spot if it was possible.
"Sure." Francis said and then turned to the door stepping outside. Marianne skittered to follow her out, slowly shutting the door behind herself and settling down on the stoop in front of the barracks beside Marianne.
Outside, with the moonlight, Marianne could get a better look at Francis' face and saw the dark circles under her eyes, the fading scar from the incident on that fateful day and the blankness of her eyes all at once. Her heart ached.
"Want one, Salinger?" Francis said, placing one on her own lip before offering the box. Marianne - resident and very adamant non-smoker in the group - stared at the box before looking at Francis again. Francis usually never offered because she knew Marianne didn't smoke, but Francis seemed on a whole different planet right now. And something made Marianne want to take one.
"Yes. Yes, ma'am." Marianne said, reaching forward to pluck one out of the box and place it on her own lip - the paper taste wasn't nice. Francis chuckled slightly.
"You don't have to keep calling me ma'am or….or Lieutenant. It's fine, seriously." Francis said, glancing at her, "Here." Francis leaned forward and gently lit the edge of Marianne's cigarette before leaning back to light her own. Marianne's warm cheeks failed to dissipate and she couldn't help but watch as Francis clicked the lighter closed and then popped the cigarette off her lip and blew out a drag of smoke. She didn't realize her staring until Francis looked to her and waved a hand.
"You there, Salinger?" It didn't take long for Marianne to blink herself out of it, before inhaling the cigarette chemicals too fast, breathing it in and hacking up a lung, loud and noisily, before gasping for breath, the cigarette forgotten between her fingers.
"Sorry," Marianne croaked out as Francis gently tapped her back, clearing her airways, "I don't smoke."
"I forgot about that," Francis said, sounding slightly defeated and guilty, "just not with it right now."
Marianne recovered her bearings and slight moment of embarrassment and looked to Francis sat beside her, staring out towards the airfield at night, planes silhouetted in darkness. It was an eerie feeling - knowing she had died on that plane, after getting up into it thinking there'd be many more times after. Knowing that cockpit would remain empty until the replacement showed up.
Knowing that plane was still sitting out there, soaked in that feeling, those memories, that moment.
"Probably because it's 4 am. And you need sleep." Marianne said quietly, looking over at the co-pilot, "Brain won't work and wire itself right without it."
"Can't sleep most nights anyway so," Francis said, popping the cigarette on her lip and clenching her jaw, "if I do, the nightmares come so, prefer not to if I can."
"Of Birdie?" Marianne asked. Francis grew quiet and continued staring out, blank-eyed. It grew quiet and Marianne wasn't going to push her - fresh in the mind, only four days ago - she almost regretted saying Birdie's name, but she knew Francis needed to get it into her mind what was going on. She needed to be able to talk instead of bottling it inside.
"Yeah." Francis said quietly, pulling the cigarette from her lip, "It replays in my mind. Every night since it's happened." Marianne watched as Francis looked towards her, tears in her eyes. She watched as Francis shook her head, biting back her lip and looking towards her again.
"It was our second mission. We just got out here. And….and she's already gone." Francis whispered quietly before looking out at the darkness again, "They won't allow us to fly until they've got someone new in here, and…I don't know, going up there again and she's not next to me. I….I don't know." Marianne glanced sidelong at Francis again and watched as the co-pilot reached up to angrily wipe at some tears in her eyes and sigh.
"I gotta get myself together - there's some pilot from San Diego coming in tomorrow anyway - Atchinson….something or other. I gotta…." Francis let a hand linger lightly over her body, a display of dissatisfaction on her force, "I know I won't go back to sleep so. Don't want to keep you awake. I'll be fine." Marianne watched Francis - did she actually think Marianne would leave her sit out here alone and suffer in silence? In the darkness?
"I can stay." Marianne said, her cheeks growing warm uncontrollably. Francis looked over at her, slightly surprised. Marianne stuttered. "I mean, I can stay and we can talk. So you're not alone. I don't mind. Mind being here with you. With…" Marianne watched as Francis looked towards her a small smile on her face, dark eyes watching Marianne with mirth.
"When in doubt, Mari Salinger's gonna make sure you're not alone," Francis said, her eyes never leaving Francis' as she reached out and gave her shoulder a squeeze, "thanks, Mari."
Marianne sat there, incredibly aware of the feel of Francis' hand on her shoulder, the warmth from the co-pilot's hand now infiltrating her body, along with the look in Francis' eyes that simply only watched Marianne in this endless darkness. It took a matter of seconds, but then Francis was pulling her hand back, unflinching, and removing her cigarette from her lips again and nodding to her.
Clearly, she wasn't unchanged, but Marianne felt like her entire world had shifted on its axis and suddenly, she wasn't sure if she knew how to breathe right or if her lungs were working.
"So, you hear anything about this Atchinson?" Francis asked her cooly, waving around her cigarette between her fingers and rubbing her temple, "You always got the scoop on this sorta stuff, so." Marianne cleared her throat and looked at Francis.
"I…I must say it's the first time that I really don't know much to anything about her. Just that's she's a pilot. From San Diego. Captain ranking I believe. Nothing more." Marianne said quietly with a shrug, focusing on a spot of dirt on the ground and attempting to pull herself together, "Say, Francis…what happens if this doesn't work out?" Francis glanced at her and raised a brow.
"Come again?" Marianne balked and cleared her throat.
"Atchinson. Uh, Captain Atchinson. What happens if the fit isn't….the right one?" Marianne asked her, "You heard Harding. He said 'We gotta make it the right fit.', the hell is that supposed to mean?" Francis watched her and offered her an upturn of a smile.
"They don't just want anyone up there, Salinger." Francis said to her with a nod, "Birdie was more qualified than any of us. Best of the best. And she hand-picked the group of us. Now. We're down our command pilot and the spot's vacant. They're not just throwing names in a hat and picking out the first piece of paper they touch." Francis smirked.
"Which, I'll give 'em credit, they're looking out for us," Francis said and Marianne's cheeks warmed as Francis smirked at her wider this time, "but that don't mean much, I gotta say. Until that replacement's in the sky with us, until you really know what they're like….I don't know. May not know the right fit until they come back after a mission and know what it's really like." Marianne slowly nodded and glanced back at Francis.
"You think Atchinson's gonna work out?" Marianne asked her, her mind thinking, if Birdie were here tomorrow, to meet her, would she like her? Francis shrugged.
"You can only hope," Francis said quietly, "I don't know though." Francis sighed and scratched at the back of her head for a moment, her dark hair tied into a bun that rested gently on her neck, where the scars of that final flight for Birdie had occurred. They both fell quiet, Francis smoking her cigarette, Marianne trying to get a wrangle on her head and her heart.
"Hey, Francis?" Marianne asked quietly, watching as the co-pilot turned to look towards her. Francis' eyes were always dark and consumed with something no one could ever quite distinguish, but for the first time in what seemed like a while, they were clear and quiet. That chaos, that storm inside was calmed for once.
"What's up?" Francis asked her, as Marianne watched her.
"If you ever need to talk to someone in the future, whatever it is, I'm here. We all here." Marianne said quietly, tapping her fingers against her up-bent knees against her chest on the stoop, the warm night breeze running over her bare legs, "We all lost Birdie." Francis watched Marianne and slowly nodded, tears forming in her gaze. It was those few seconds in between recognition and having a breakdown that Marianne caught as Francis squeezed her eyes shut and bit back her quivering lip.
"I just don't want you all to think this is it for Silver Bullets, for all of us," Francis whispered quietly, her voice breaking, "that without Birdie, we're done for. We all worked to get here, you know. We all deserve to be here, sticking out necks out, dealing with all the shit from everyone else. We're all here because we earned it. And I just….I don't want to show that in front of everyone. That it fucking sucks trying to keep it together, trying to cooperate with a replacement that won't ever be like Birdie. Knowing Birdie won't be coming back." Marianne watched her, tears welling in her own eyes. Her throat tightened as she tried to speak.
"You're not alone, Francis," Marianne said quietly, "Birdie's always gonna be up there, alright? Watching over us." Marianne pointed to the sky. Francis managed a stifled cry and wiped at her tears and sighed.
"I know." Francis whispered.
"Birdie would want us to keep going, too," Marianne said quietly, "remember when Birdie told Judy that one time about how years from now, when people think about this war, our names are gonna be apart of that. Silver Bullets is, too. Even if there's a replacement. Birdie's name is gonna be sticking in that, too. She'll always be here."
Marianne wasn't sure what happened, but in a span of a few seconds, Francis had scooted over and wrapped Marianne in a hug, holding her close, a few silent trembling cries somewhere near her right ear.
Slowly, Marianne wrapped her arms around Francis, holding her there, and letting her feel those emotions for a moment where the only thing watching was the cloudy moon. Francis wasn't a heavily emotional person, so when she pulled back after 30 seconds, Marianne wasn't surprised that she was clearing up and nodding herself back to life.
"Sorry, Mari," Francis said, patting her arm and sighing, "just, thanks for that. Just needed to hear it from someone else, ya know?" Marianne nodded with a small smile, for the first time seeing their co-pilot come a bit more to life, especially in the past week more than anything.
"We're always here." Marianne said, with a small smile, "We are a 10-woman crew. Not a 1-man." Francis chuckled wetly, wiping a few more tears from her eyes as she smiled again.
"I know it's barely 5 am, but they might have coffee out. Wanna join me?" Marianne watched Francis and it only took about a millisecond for her brain to respond.
"Of course." Marianne said with a smile, following Francis to the mess hall for a cup of coffee. A cup of coffee at 5 am to ponder the horrors of the week was all one needed to ready themselves for another day, another mission, another breath of air. It's all Francis needed and something Marianne needed to. It's what they all needed.
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abomination-nation · 1 year ago
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Bloons td6 glue Gunner paragon :)
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I've been playing a lot recently and i thought to myself. I want a rainbow glue gunner paragon. So i drew one. Most of my thoughts are included in the image itself, along with my signature (BootlegSeraphim is my username pretty much everywhere except Tumblr, I may change my username here sometime. I don't know.) If you want to repost the image on another website, link back to this post somewhere in your post, Please and Thankies. Sorry to Redditors but I'm scared of that website.
Top Path Glue Gunners are one of my favorite Towers for some ungodly reason, right up there with Middle Path Druids and Bottom Path Dartling Gunners. So that was my main inspiration here. It's maybe a little less Complex and Epic than the other Paragons we have actually in the game, but I don't know! I think having the rainbows in there kindof makes up for it, in a way.. I really do think that this Monkey should be Uber Colorful. If you look at all the other glue gunners, their suits are all so eyecatching, and their Glues are so bright too! I think a Gluey Paragon should amp that up!
secret message for Developers under the Readmore 🤫Just In Case they somehow see this!
I know the sneaky sausages over at NinjaKiwi do take inspirations from their communities, so hey. If you're a Kiwi and you're reading this, 1) 👍yaaay!! Hii :) 2) I don't really need to say such a thing, but I feel inclined, Do whatever you might need to To make this design more Intricate and Intense and whatnot. There's plenty of opportunity for big sploshes of Glue everywhere 3) I think the mixed Glue Splatters should be rainbow as well. I know logically if the different Glues are mixing then they should be. Well. Probably Brown? And Gross. But with the power of Video Games don't have to conform perfectly to real life, We can have the prettiest Glue ever :) Rainbows of Pure Popping Power sounds Delightful!
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paris-rokin · 2 years ago
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Paris' guide to making kickass Chaos Space Marines
specifically turning Berzerkers into a Legionary kill team
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I had to do something with the new Khorne Berzerkers kit, so I decided to turn one into a Legionary kill team. This tutorial will follow my thought process for assembling & kitbashing models, which is my favorite part of this hobby tbh. It'll be it rambley & I probably didn't take enough pictures, but hopefully this'll inspire other hobbyists to chop up their expensive plastic & stick it back together in beautiful ways.
I'm assuming basic knowledge of model assembly; how to clip, clean, & glue plastic together is beyond the scope of my post, and extensive coverage of those topics can be found elsewhere.
Step 0a: Strategize
A Legionary team can use six astartes at a time, so I want a Chosen, Icon Bearer, Butcher, Anointed, Shrivetalon, and Gunner. I'll also make a Heavy Gunner, so I can choose between two guns each game. That leaves three models to join the Berzerker horde I already own; I'll give them two-handed weapons or a plasma pistol, as my collection lacks those options.
Step 0b: Gather bits
In addition to the Khorne Berzerker box, I have an unopened box of Blood Warriors from AoS, as well as spare parts from Bloodletters & many, many Chaos Space Marine boxes. I ordered some custom female heads from an Etsy shop, designed by Keta Minies. This project isn't as elaborate as my Berzerker horde, I'm not replacing Blood Warrior shins or anything. But it's more than enough bits to make sure none of these ten Berzerkers are 100% made out of Berzerker bits.
Step 1: Bodies
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I made all ten torso & leg assemblies as per the instructions. I like to work on all of them at once, so I can compare how bits look on different poses. I've also glued the icon to its backpack.
Step 2: Two-handed weapons
Any object that's connnected to both arms is more annoying to assemble; the pose is more restricted, there's three points to glue at the same time, and (when kitbashing) you may find that certain torsos just don't fit well. Therefore, I want to do these weapons first, so I can give them any of the ten available bodies, and so I get the annoying part out of the way first.
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The special & heavy weapons are taken from the Chaos Space Marines (reaper chaincannon is from the Legionaries; the same kit with an extra sprue for Kill Team). They are assembled per the instructions. The two chain weapons are Khornate eviscerators from the Khorne Berzerkers. The normal axe is the goreglaive from the Blood Warriors; I cut the smaller blade off, mostly to differentiate it from my Master of Executions, who uses the same weapon.
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Before I actually glue arms to bodies, I spend a lot of time holding them in place, comparing poses, making sure everything lines up in a satisfying way.
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Blood Warrior arms don't fit well on marine bodies, they must be scraped into shape. This can be a bit tricky; how you carve into the joint will determine the exact angle of the arm. I recommend doing this with one-handed weapons to get a feel for it, before trying the two-hander.
Step 3: Custom weapons
Now for my favorite part: custom weapons. I don't have another daemon blade, Shrivetalon knives, or Annointed claw from the Legionary kit. So I make my own.
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For the Shrivetalon, I take a Blood Warrior axe & remove the axe head. The blade I removed from the big axe will make for a strange, short brawling weapon (my apologies for not getting a good post-assembly picture of the axe. You'll see it on the finished model below). The other arm will be the knife arm from the Chaos Space Marines missile launcher model. For the Anointed, I use a Bloodletter arm. It must be trimmed to fit under a pauldron. Note that the unseemly hole in the shoulder will be covered by the armor piece. Any bare Blood Warrior shoulders will need to be filed down a bit, as they are just too beefy to fit in a pauldron. Always dry fit, after little bits of work, to make sure you don't take too much away!
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For the Chosen's daemon blade, I want a Bloodletter hellblade. First I look through the Chaos Space Marines chainsword arms for a good pose, and remove the sword from it. I remove a hellblade from a Bloodletter's arm. Simply gluing the blade & hilt to the hand could work, but I don't trust that to hold, so I get the hand drill. I put a rod through the hand, connecting the blade & hilt, so now those tiny joins aren't so fragile.
Step 4: Oh yeah, it's all comin' together
Now I can start gluing the rest of the arms to bodies, as well as backpacks & pauldrons. There are infinite choices to be made here. A backpack with more skulls might make more sense on a leader, or one with horns growing out of it may be better for the Anointed, for example. For the left shoulders, I've used blank pauldrons from the Chaos Space Marines instead of World Eaters pauldrons from the Berzerkers, so I can paint a custom warband sigil.
For the Icon Bearer's weapon, & the Chosen & Annointed's pistols, I carefully consider the different bits to make good poses. They're from the base Berzerker kit, so they aren't exactly kitbashed, but these choices are critical to giving a model a pleasing silhouette.
Step 5: Heads & bases
I always leave the head as the last bit to glue on, before I glue the model to the base. Tiny changes in the head's position can radically alter the emotion or action of a miniature, it's the most important part.
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The 3d printed heads I have don't have astartes collars, so I make tiny green stuff balls to serve as necks. It goes tiny bit of super glue, green stuff, press head into place, remove head, tiny bit of super glue, place head again.
Note, this one model is an exception to my head last rule, as I need to place it in such a way that the braid fits, before I can make decisions about the right arm.
Finished Models
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Chosen: I am so very happy with her!! The hair, arm, & body all come together in a pose that, dare I say it, could pass for an official sculpt :D
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Shrivetalon: this is an example of a pose that doesn't photograph well; from this angle, the knife isn't visible. From other angles, the right blade isn't, or we've got an odd angle on the face, or whatever. This isn't terrible, but professional model design is all about making a 'golden angle' to view it from, & this model doesn't have that. She's cool anyway.
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Anointed: here's another good pose. I imagine she's tearing our some poor mortal's throat as she transforms.
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Heavy Gunner: I've always loved the idea of a Khornate Havoc, so I made this gal a normal Berzerker, except for the big fucking gun. This amuses me.
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Gunner: I pretty much always make my special & heavy weapons aiming down sights, it's satisfying to check line of sight with them. But I am so happy I didn't do that here, she's so brutally aggressive, she looks like she's running up to a barricade & blasting a hidden coward >:D
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Icon Bearer & Butcher: these are standard Berzerker models, with headswaps. Not difficult, & sometimes a headswap is all you need to change the feel of a model.
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Khorne Berzerkers: the three remaining models will join my 40k army. They each have a bit or two from the Blood Warriors, just to keep the Crimson Hounds from having any non-converted models in it.
Thank you for reading! I'll do a painting tutorial, hopefully soon, as I'd like to have these gals finished in time to play a game in one month. If I've inspired you to do your own kitbashes, please show me ^v^
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ursbearhug · 2 years ago
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Sometimes I get emails, that I cannot stop, from a game that I cannot log on to, because support has me so far deep in their ass they cannot even be bothered to help me out getting my account back. And viewing these emails sometimes really make me think; do game developers even play their own games?
This is another case of "if you have never tried broccoli you can't really say you don't like it, since you've never tasted it". Or the "I know nothing about quantum physics and neither do you about [word], so don't try to interfere".
I know that game balancing can be tricky thing. There will always, always, always be a character, weapon, strategy or perk that will be better than other. If everything is perfectly balanced, there is no reason for the variety because all of them would do the same thing and fulfil the same niche or fantasy. Some games suffer from this more than others.
I'm no BTD6 pro by any means but even playing leisurely you can notice "oh, bloon solver and the biggest one cover the exact same niche". And then you look further and you realise "well, they cover the same niche but bloon solver is more practical choice because it's cheaper, has access to more buffs and is simplier to use given it requires no microing". The same can apply to some other monkeys or towers too. Like, there is absolutely no reason to use Glue Storm othen than trying to take down the boss because other Glue Gunner paths do the work better. Need stalling? Ice monkey is cheaper and more efficient than trying to get new beast handler going. Fastest moab killer? You won't do it any faster at cheap price than moab mauler.
I personally think that Ninja Kiwi is doing good work keeping the game balanced for the most part. Strong things get nerfed, underperforming towers get buffed. Some games, like Leauge for instance, have troubles because keeping 160ish champions in perfectly balanced state is a challenge. But even then, when Riot introduces new concepts, they sometimes do it the very wonky way;
If you want to introduce an assassin character and also keep the game clean you have to make concessions: it's an assassin so you want it to be quick or stealthy and be able to quickly kill it's target. If your character is meant to burst down opponent, it can never be tanky and tenacious because then instead of going for pick ups 1v1, it will go rampant 1v4 and most likely win. Even burst damage needs to have a window of opportunity to react, otherwise game leaves no counteraction to be taken and uninteractive games are not being fun. Yeah, the assassin player will have fun 1shoting hoes left and right, but players tired of getting one shot will eventually leave the game out of frustration. It's like in real life fauna; too much predators leaves no pray and they both go extinct. Giving an assassin hard CC is okay because it can fit into its character or narrative background. But assassins being able to hard crowd control 5 enemies are just being objectively too powerful. That's why some characters can never find their niche and suffer from it, like Diana; she wants to be tanky magic bruiser but also assassinate her enemies. She can do either or, otherwise neither fantasies will be fulfilled and it's just impossible to balance properly.
But then you have shit like "hey, we have an event! 3x exp!" and I'm like... Okay? And? I cannot stress this enough but if getting one level requires you to get, and I'm not fucking with you here, 13 trilion experience (which by itself is just fucking nonsense, because I barely understand numbers in thousands, let alone anything that has 14 digits)(I love when bitches try to excuse the steepenes it gets on higher levels as if it's acceptable for the reward they're not getting and being like "uwu I got 600milion exp last dungeon, so kawaii" and the percentage rise was like 3%) getting 3 times multipliers on 1 milion (or 9milion, doesn't really matter. No amount of "greatest fastest resonance farming strategy" will change the number factor and anybody thinking otherwise is just deluding themselves) is legitmently fucking nothing. It will not make getting experience any fucking easier and it's there so the whales, who already don't do anything other than grinding, can feel slightly less horrible about their life choices.
This is something D3 is also suffering from and a lot of players are already doomsdaying the future of D4. In D3, at some point in paragon grinding, you're dealing damage in numbers a human mind cannot fucking comprehend. And getting to higher paragons is just as nonsensical because the amount of experience you need, amount you get and amount of time you need to pour into it is not consequential or sensible at all. I'm not the one to talk about grinding it, given that I can sit down and get like 10 levels in a reasonable time; getting from 1050 to 1060 take less time than getting from 5000 to 5001.
So it's like... Play your games first, I guess?
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dexicze · 1 year ago
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glue gunner is my go-to! at higher levels they can wipe out entire waves on their own. not that great for moabs, but they still have the 2. or 3. pop count in all my runs (gatling gunner go brr. that mfs got like half of the pops every time)
i just love this lil fella. his upgrade art is also very cool
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NEW HERO: THE FREE DART MONKEY THAT HAS SAVED MULTIPLE RUNS
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ectobiologistt · 3 years ago
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same characters
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redphienix · 3 years ago
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This is 100% me saying "I suck at a game" but man do I desperately want to love Barotrauma but I can't and instead have to longingly admire it from afar.
I want to play it solo and enjoy myself, but (and I ain't blaming the devs because I get it) the ai buds just can't /do/ anything, or end up being too limited since they can only ever have 3 orders at once.
Doing literally everything, carefully clearing an area and parking our sub so I can activate a beacon, and in the 30 seconds it takes me to activate said beacon I should have known to also move my gunner from one gun to the second to check the north side because 2 fish were clawing up our side and I come back to my ship dead as hell as things cascade into each other into bigger problems.
That's On Me, I ain't denying it, but the fact that in solo you can't even trust a gunner to watch the ship because they only ever glue to one gun and won't notice the growing enemy force behind you, my bad, I get it, but 3 orders are only so many so I guess I'm SOL. :(
Anyways, the game is 100% made for and meant to be played online with buds, it's not a solo game, and it's neat that solo exists at all, but man. I WANT to love this, but solo demands meta knowledge, micro managing, and for you to do everything a full crew should be doing by yourself because the ai can't really handle the in-between stuff or apply common sense to a role, so I'm sol.
I just wish the ai crew members had more common sense and autonomous decision making.
I ain't asking for the game to play itself, more that someone in a role would /do/ that role in its entirety and the basic side stuff a human would do.
A mechanic AI having the common sense to arm themselves and fight back without me micromanaging it would be nice.
A gunner swapping guns to 'patrol' the water would be nice.
I suck at this game lmao. It's super cool though.
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sharky857 · 5 years ago
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Ok, so... While Evol accidentally spent (nearly) all of her 8 MILLIONS credits in Kinetic Traps (due to a visual bug), I got this other kind of bug.
Unless it isn’t a real bug, but it was just dummy me not doing something right, therefore resulting in the game NOT counting this “Synthesis” as completed.
In details:
I’d like to point out that I rarely scan ANYTHING in this game, and when I do, I usually go with the standard scanner. I’ve been doing this for every single Cephalon Fragment found in the maps, along with some “Frame Fighter Data”, but that’s all I would scan.
Only in recent times I picked the habit of going on what I call the “EZ Planets” (namely: Earth, Venus, Mercury and Mars) and waste away the 5k scans I still have of this standard scanner.
What I never even remotely considered scanning all along are the enemies in The Void(TM) and the not-so-EZ planets and moons.
So, I never, EVER scanned even a “Corrupted Heavy Gunner”, which was Simaris’ target of the day.
I knew where to find them, so I accepted this daily task, switched to Rhin00b for the occasion, and headed to the easiest level in The Void.
Before even starting to run around the map, I made miself sure I had Simaris’ scanner equipped. In the end I got all three the required targets successfully scanned. To make myself even more sure of it, I tried to focus said scanner on some more of the same Heavy Gunners; they would all get a green overlay and the message “codex completed”, so they are no longer available for a scan.
Satisfied with that task, once done what I came to do in that Void node (I chose an “exterminate” mission), I came back to Simaris. Only to find out that the task, on his end, didn’t count a single scan at all.
I was taken off guard by that option “I cannot complete the Synthesis”, then I tried to click on the option below; that’s been when I found out that none of my scans have been accounted for the task.
Of course, I threw my hands in the air and let out some Italian Swearing(TM), but at the same time this left me kinda baffled: as even the Codex is now showing me I did scan all three those “Corrupted Heavy Gunners”. So, what did go wrong here?
- Is it just a bug and so should I try and send a ticket to the support about it? - did I accidentally not perform the Synthesis as it was supposed to be done? (i.e.: first glue the target in place with that trap and only then go on and scan them, while all I did was just scanning them without ever needing for the Syphon Trap a single time?)
TL;DR:
I performed some scans required by SImaris and I did used his scanner. While the Codex registered all of those scans, for some reason I’m still at 0/3 when I go to talk with SImaris himself, and the thing is kinda driving me nuts with its surrealism, because I’m not even sure iof that’s a bug or I just did something the wrong way while scanning.
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jakey-beefed-it · 7 years ago
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Hey boss, how goes the Repulsor? What's the kit like to build? Thoughts, impressions, micro-work-in-profess-review?
Hi, Pete! :D
I’m finishing up the layer paints at this stage, before I move on to shades/washes, highlights, and transfers. Then on to some final weathering, armor scratches, etc. Lots of work still.It wasn’t too hard to build, though the... fender... things? I guess? going around the front and sides are a bit fiddly, each individual thing coming in two pieces that you need to get the angle correctly yourself when putting together. And then since they’re in a spot you’re likely to hold the thing by when painting it, you gotta be careful not to break ‘em. Went together pretty well despite that, save a little gap on either side where the front plate joins the sides. Easy enough to fill in with milliput.
It feels more detailed than the Land Raider kit (even apart from the bristling gun turret), which is basically the same size (and shape, generally), and so takes even longer to paint as you might imagine. 
Usual problems with big kits: you really want an airbrush to get as smooth a main color as possible; if you’ve gotta use a brush it will get slightly blotchy here and there but that sort of thing’s only noticeable on close inspection and can be minimized by multiple thin coats per usual. It’s just extra tedious because the model’s so big. And of course it’s hard to manipulate it to get at all the nooks without making an oops and getting fingerprints in wet paint or even smearing the wrong color onto an adjacent area. Maybe if I had a pill bottle the size of like a 32 oz drink....
The transfer sheet that comes with it is going to be disappointing to anyone who doesn’t play Ultramarines, so I recommend picking up your own chapter’s transfers if you’re going to use it for something else. Etched brass works well, too. 
Tip: fully paint your gunner before you glue them into place, because it is really difficult to get at their ribs and sides once they’re in place.
On the whole, the kit comes with a LOT of weapon options, most of which could be magnetized with a little work. The lascannons vs heavy bolters would need a magnet at the end of each barrel, the main gun (las talon or heavy onslaught cannon) on the turret is similar. The turret gunner’s weapon would be harder to magnetize but just go with the onslaught cannon honestly. 
I didn’t bother magnetizing mine at all; just went with the las-loadout since that’s mostly what my Ultramarines are lacking. If I need more med-strength volume fire I’ve got 3 contemptors with kheres assault cannons I can use. So that’s not the Repulsor’s job in my army. Build yours however would best suit your own army, or go to the trouble of magnetizing it. *shrug*
Anyhow, overall rating of the kit is probably an 8/10 for GW in general- it’s well-designed, it’s relatively easy to put together, and you get some options. It’s more like a 9/10 for a space marine kit- bit more interesting than usual and armed to the teeth. I haven’t built a Redemptor yet myself but from the looks of how poseable the legs are, I’d say that’s the more interesting kit of the two ‘big’ Primaris models. But the Repulsor is good for what it is- a hover land raider big enough to fit big marines, loaded with extra weapons since you’re bringing fewer models in a Primaris army.
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dawfydd · 7 years ago
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So my first foray into Reaper Minis Bones range arrived this week, the rather stuperb Sledghammer BFG artillery piece and crew, all sculpted by Victoria Miniatures. For what I paid on the Reaper Bones 3 Kickstarter for it (about $30 all told if i remember right) that is an awful lot of gun. Suprisingly, the BFG itself is traditional hard styrene plastic, so should go together with the sorts of plastic glue that works on GW minis. The crew though are my first time with Reapers Bones range. A softer plastic that the likes of Games Workshop or Privateer Press use, it still manages a some very fine detail. Might need to give the spotter’s range finder a dip in hot water to straighten it out, but I think these look great. 
Should make a great stand-in for an Earthshaker platform in my Imperial Guard/Astra Militarum armies at least, and that master gunner will do fine as an artillery officer attachment.
Now, can I resist the range of upgrade backs that Victoria Miniatures sells on their website?
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padsletofficial · 6 years ago
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Bloons Tower Defense Hacked Unblocked
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Bloons TD Game
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Bloons TD (also Bloons Tower Defence) is a game of tower defense, created by Ninja Kiwi. At first, this game was developed for computers with browsers in Flash, in 2007. Afterward, they extended it for all other major mobile operating systems, including iOS, Android, Windows Phone, Nintendo DSi and PlayStation Portable. Most importantly, Bloons TD is available in 15 different languages for Android, iOS, and Steam.
Bloons TD Released Versions
Bloons TD 2: Released in 2007 Bloons TD 3: Released in 2008 Bloons TD 4: Released in 2010 Bloons TD 5: Released in 2012 Bloons TD Battles: Released in 2012 (Enhanced version of Bloons TD 5) Bloons TD 6: Released in 2017 (Latest Release)
How to play Bloons TD Game
In Bloons TD Battles (and other versions), you have to avoid bloons (Balloons) from touching the tracks on given map. Certainly, you do it by placing the road items or towers along the bloons, which keeps them popping in multiple directions. So, if the bloon touches the end of the track, you lose lives and health (based on which version you are playing). As a result, your game will end when you lose all the lives. Furthermore, you can select different types of traps and towers as per your choice, for placing at the track, for defending against bloons. Few of the towers in the game are able to stall the balloons. Because, this gives more time to other towers to pop while gluing and freezing the bloons. You receive game-money (not real money of course) by completing each level and also by popping the balloons (bloons). You get one dollar for popping one bloon. Furthermore, you can spend this money on buying new towers in Bloons TD Battles game. You can also upgrade your existing towers with the use of this virtual money. Most importantly, this money can also be used to buy the other items like road spikes or exploding pineapples.
Bloons TD Hotkeys
Here are all the shortcut keys for Bloons TD: Q: dart monkey W: Tack shooter E: sniper monkey R: boomerang Thrower T: ninja monkey Y: bomb tower A: Ice tower S: glue gunner D: monkey buccaneer F: monkey ace G: Super Monkey H: monkey apprentice C: monkey village V: banana farm B: mortar tower N: dartling gun M: spike factory
Bloons Tower Defense Hacked Tool Online
Our��Bloons Tower Defense Hacked Tool works for all previous above mentioned versions of Bloons TD. Above all, our team of experts is always keeping an eye on the upcoming updates of this game. For this reason, we always have the updated, and latest Bloons TD cheats and hacks available in our online Bloons TD Cheats Tool. Furthermore, by using our online Bloons Tower Defense Hacked Tool, you can generate: Bloons TD battles unlimited money hack Bloons TD battles hack unlimited health Bloons TD battles unlimited lives hack Bloons TD battles hack unlimited medallions Bloons TD 5 hack unlimited money Hack BTD battles Our hack tool works perfectly on all android, ios, windows phone and computers. Therefore, follow the given instructions on our self-explanatory Bloons Tower Defense Hacked Tool. Therefore, your requested resources will appear in your account (Bloons TD Account) within a couple of hours, once you are done with the hack tool procedures. Your feedback is important for us, to improve our Bloons Tower Defense Hacked Tool further. Access Online Bloons TD Hack Tool(You may also like our other top cheats and hack tools) Read the full article
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loliguh · 8 years ago
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Yuna Gunner’s Ponytail Thing!
I’m finally doing a new tutorial! It’s only been like, I don’t know, a year? But new year, new cosgoals! I almost gave up this hobby last year just because I was broke and directionless and lost in the heinous void that was 2016, but the abstract concept of a new year beginning somehow resonated value with me and here we are. Here’s how to make Yuna Gunner from Final Fantasy’s super long ponytail from scrap material, and how to make it pose-able, using about $10 worth of material. 
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I took these photos on my cell phone in my studio so the background is unclean and they’re not all pretty and shiny. But they’re here!
Materials:
scrap foam
sturdy wire
hot glue
scissors
red fabric of your choice
Step 1: Cut off the outer edges of a foam floor mat. I bought my floor mat from Costco for like $15 and it came with a ton of product for that amount, but it’s very low density. You don’t need anything fancy for this project, just whatever you have laying around. You will need to cut 4 edges total. Then, cut off the little puzzle connector bits. 
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Step 2: Hot glue the wire down the middle of two of your pieces. You can actually wait to cut off the puzzle piece edges and do the hot glue down the middle first, which I did for my second one, but it really doesn’t matter the order. This step you’re going to want to do in small glue patches, since wire is rigid but malleable and if you try to glue too much of it down at once, a lot of the wire will move out of the glue path and you’ll be like UGH WHY. I didn’t measure anything here, I just kept glueing wire out of my spool until I hit the end, then I cut it. 
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Step 3: Add more hot glue and sandwich the pieces together. You can add even more glue to fill in the gap between the two foam pieces. You should have two bendable foam elongated rectangles. Hot glue them together at the ends to create one long rectangle.
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Look at it bend! LOOK AT IT.
Step 4: The worst part: sand off the corners to make it a little more tube shaped. It does NOT have to be perfect, just make it as round as you’d like. Wear something to cover your mouth and eyes. I don’t care if it’s a bandanna and sunglasses, just trust me, you don’t want tiny foam shrapnel dust in your nostrils, eyes, mouth, and ears. 
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Step 5: Hem your red fabric and hot glue it on the tube thing. I used scrap red fabric that I had and I hemmed it so that the edges didn’t fray or look awful. I hot glued it at a downward angle.
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To get it to stay on my head, I added a comb and an alligator clip on the end that I was attaching to the wig. I tuck the comb under the wig liner at the base of my head (like inside the wig) and then clip it to the outside of the wig infrastructure. In cosplay, you should always double reinforce everything in case of structural integrity failure. 
IN BEFORE EVERYONE ELSE: I am aware that her ponytail is actually a woven braid type fabric situation, but I did not have enough red fabric to justify making a giant woven thing, nor do I have money to go purchase enough new materials to do that. I’m doing the best with what I’ve got, and that’s $10. Well, actually, I spent that, soooooooooo...
Thanks for reading! I hope this helped, and I will be posting more of my Yuna progress as it happens. I am planning on styling my wig this weekend. 
Cheers, Loliguh xo
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gamerssphere · 5 years ago
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Borderlands 3 is officially out on PC, Xbox One, and PlayStation 4. Leading up to the release, Gearbox sold exclusive Diamond Loot Chest collector’s editions. Here’s our official unboxing for this collector’s edition of Borderlands 3.
Box Art
The Diamond Loot Chest comes inside a cardboard box, with perfect art and propaganda written on it. It aligns well with Troy and Tyreen’s Children of the Vault cult, alongside the Vault Hunters.
Swag
Children of the Vault
Troy and Tyreen
With this just being the cardboard box, the contents inside must be amazing – and they were!
The Diamond Loot Chest
The Diamond Loot Chest itself is made of a durable plastic. It has two latches in the front, and then the top slides back to reveal all the epic loot inside. On both sides are handles for carrying; and while it looks like it has functional buttons and plugs I can confirm it is not.
Disc Holder
The top layer of the chest is the disc holder, where you can imagine a cartridge box and disc would live. In my case being the PC version, this was empty – but the artwork is amazing. I can definitely see putting the steelcase in here for storage!
Tyreen
Brother & Sister
Troy
Keychains
The next layer in the box is the keychains; four specific Vault Keys that will appear in the game. No information with them, just very pliable keychains made of plastic.
Figures
The major selling point for the Diamond Loot Chest was the figures that came with it! With 10 figures, it covers the new Vault Hunters Amara, Fl4k, Moze, and Zane; alongside the new villains Troy and Tyreen. Old favorites are also back including Lilith, Claptrap, Moxxi, and Ellie. They’re fairly big in size, and are sort of bronze designed. I originally thought they were unpainted, but it’s purposely done to look stained.
Troy
Amara
Tyreen
Moze
Fl4k
Lilith
Moxxi
Ellie
Zane
Claptrap
Model Sanctuary III
This was probably the most exciting and surprise in the Diamond Loot Chest. When originally ordering it, I figured this would just be a model ship that’s on a base; but instead it’s a snap together model. All you need for assembly is clippers and exacto-knife; it’s glue free! I will say the plastic is very durable, but you will have to paint it if you want it to look well-worn and Borderlands-esque.
Model Sanctuary III
The box
Pieces 1
Pieces 2
Pieces 3
Top and Bottom
Stand, decals, and sides
Pieces 4
Cloth Map
Something that I will definitely be framing is the cloth map that is also in the chest! It’s fairly large, and shows four planets including Promethea, Pandora, Eden, and Eridian Rift. None of these make much sense plot-wise, but I expect we’ll be visiting them very soon!
Cloth Map
Lithographs
More amazing art! Packed in a neat ‘Torgue’s Package Delivery’ envelope are five lithograph ‘paintings’ for the main characters. Featured include:
Amara as “The Siren”
Fl4k as “The Beastmaster”
Moze as “The Gunner”
Troy & Tyreen as “The Calypso Twins”
Zane Flynt as “Himself”
Torgue’s Package Delivery
Amara as ‘the Siren’
Fl4k as ‘the Beastmaster’
Moze as ‘the Gunner’
Troy & Tyreen as ‘the Calypso Twins’
Zane as ‘Himselfs’
Overall Thoughts
I do think the Gearbox limited edition Diamond Loot Chest is a really good deal. You get the Super Deluxe version of Borderlands 3 (with gold weapons skin pack, deluxe bonus content, and seasons pass), a very pliable and durable Loot Chest, four keychains, ten figures, model Sanctuary III, cloth map, and five lithographs. If you’re a fan of the game or franchise, then this is certainly an edition you’d want to have!
Keep an eye out for our official review for Borderlands 3 when it’s up very soon!
See our official Borderlands 3 Diamond Loot Chest Unboxing; Huge Loot-Explosion! Borderlands 3 is officially out on PC, Xbox One, and PlayStation 4. Leading up to the release, Gearbox sold exclusive Diamond Loot Chest collector's editions.
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torentialtribute · 5 years ago
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Liverpool news: Virgil van Dijk is dribbled past for the first time in FIFTY games
Virgil van Dijk dribbled for the first time in FIFTY games Nicolas Pepe ends the astonishing record of Liverpool defender withdrawing 539 days to March 2018
Nicolas Pepe rushed past Virgil's Dijk in the first half of Liverpool's 3-1 victory
The last player of the last was Newcastle Mikel Merino in March 2018
Liverpool put in a dominant display as they defeated Arsenal 3-1 in Anfield
By Alec Fenn For Mailonline
Published: 00:13 BST, August 25, 2019 | Updated: 00:13 BST, August 25, 2019
Virgil van Dijk dribbled for the first time in 50 games in ] 3 -1 Liverpool victory over Arsenal in Anfield.
Arsenal's record of £ 75 million that Nicolas Pepe drew was the man who found his way past the center when he rushed down the right wing in the first half
The last player to achieve that achievement reached was former Newcastle United midfielder Mikel Merino in the collision of Liverpool with the Magpies in March 2018.
Ni glues Pepe became the first player to dribble past the Gunners" class = "blkBorder img-share" />
Pepe ran past Van Dijk in the first half on an impressive first start for the Gunners
Despite Pepe & # 39; s efforts were Van Dijk who were on the winning side when Liverp ool ​​won 3-1
Despite that small success, Van Dijk was again impressive when the Reds sent a message to the rest of the Premier League sent with an impressive screen.
Liverpool wrote Arsenal in their own half from the kickoff and went 1-0 up four minutes before the break by Joel Matip's header
Jurgen Klopp & # 39; s side continued to dominate and Mohamed Salah made it 2-0 with a brilliant solo run and finish at the start of the second half
50 – Nicolas Pepe became the first player to successfully dribble past Virgil van Dijk in the last 50 games of the Dutch defender in the Premier League, since Mikel Merino in March 2018 for Newcastle. Offer. pic.twitter.com/B1oRZMciOB
– OptaJoe (@OptaJoe) August 24, 2019
With Arsenal on the ropes, Salah struck again 58 minutes when he fired home a penalty after David Luiz dragged the attacker down into the box.
Lucas Torreira scored a late consolation for his visitors, but Liverpool hit comfortable winners to stay on top of the Premier League.
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tipsoctopus · 6 years ago
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Kante will run utter riot on Sunday if Guardiola tries the same trick twice - opinion
Manchester City moved to within three points of league leaders Liverpool with a 3-1 win over Arsenal at the weekend and then regained their seat at the top of the table with a 2-o victory over Everton on Wednesday.
Fernandinho deputised for captain Vincent Kompany at the heart of defence against the Gunners and did well to deal with the pace of Pierre-Emerick Aubameyang and Alexandre Lacazette – if Pep Guardiola opts to place the organiser in the back four against Chelsea, though, the Blues will walk over City once again.
Last time the two met, Chelsea inflicted the first defeat of the season upon the Etihad Stadium outfit as they ran out 2-o winners, courtesy of goals from N’Golo Kante and David Luiz and, should he continue with the lineup he used against the Gunners, Guardiola risks a repeat of that December clash.
Fernandinho completed 2 tackles and 3 clearances as City strolled to the win over Unai Emery’s men but the 33-year-old is wasted in that role – in fact, City are far more easy opponents when he is absent from their midfield.
The former Shakhtar Donetsk man is the lynchpin of Guardiola’s side, anchoring the midfield so that Kevin De Bruyne and David Silva can operate with minimal defensive responsibilities and, when he doesn’t feature as the base of the trio, City are far more easily undone.
Fernandinho is the glue that binds City’s defence and midfield together and if you move him into the back four you lose his impact further upfield. Why might Guardiola do this, then?
Well, with Vincent Kompany ruled out, City are in desperate need of a leader to regiment their defence – this has often proved to be their weak point, as the likes of John Stones and Kyle Walker are guilty of making mistakes on occasion, and having someone of Fernandinho’s ilk to boss the back line makes a big difference.
The Spanish manager, though, must risk leaving his defence a tad more exposed by putting Fernandinho in his natural role – the only realistic option beyond putting the enforcer into defence is to field his most experienced back line possible, leaving no room for Stones, unfortunately.
Chelsea, meanwhile, bounced back from their drubbing at Bournemouth as they hammered a hopeless Huddersfield 5-0, with Gonzalo Higuain getting his first goals in blue.
The Argentine was spotted by Kante – who seems to be developing into a top class centre-midfielder, despite having established himself as the Premier League’s best ball-winner since his title-winning 2015/16 season with Leicester – making a run behind the defence and he slotted it coolly.
The pass from Kante was exquisite and a sign that the diminutive Frenchman is far from just a ball-chaser – his energy and new-found vision will be a huge threat to City, who must be wary of his attacking prowess as well as his defensive solidity.
Without Fernandinho in their midfield, City face being completely overrun by Kante and co, who will run themselves into the ground to get the three points. It’s either that or you shackle De Bruyne and Silva with defensive duties, which simply cannot happen.
Who will be the next ‘Big 6’ manager to be sacked? The Pl>ymaker FC squad all seem to agree on one name. Find out who in the video below…
from FootballFanCast.com http://bit.ly/2URAEoV via IFTTT from Blogger http://bit.ly/2BsJzFX via IFTTT
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