#given how long it took
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itty-bitty-sunshine · 6 months ago
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Funny how things sometimes need only a spark to spiral further than you ever thought it would
Did you know that song was written in 1892
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in-asterism · 3 months ago
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Arcobaleno from @trilies 's Sevenfold AU
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casualavocados · 3 months ago
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...Nothing.
Chen Bowen as CHEN YI & Chiang Tien as AI DI KISEKI: DEAR TO ME (2023)
#kiseki: dear to me#kisekiedit#kdtm#kiseki dear to me#ai di x chen yi#chen yi x ai di#louis chiang#chiang tien#jiang dian#nat chen#chen bowen#uservid#userspring#userspicy#userrain#pdribs#userjjessi#*cajedit#*gif#this is both a chen yi being attracted to ai di gifset and a chen yi longing for the true ai di gifset. and not know how to say either#bc the first time chen yi sees ai di with dyed hair again after ai di gets out of prison... chen yi does try to kiss him. okay. like.#i think when ai di looked up at him there his heart skipped a beat seeing HIS ai di - the TRUE ai di - in front of him again after so long.#& like when ai di was in jail chen yi took months to visit. he knew he would be facing a different ai di than the one he knew before:#he was facing an ai di he knew had feelings for him AND he'd realized his feelings for him in return. & its almost like#the darker hair adds to the mask ai di puts up the times hes forced to face a chen yi he's slept with. a front that pushes chen yi away#but after ai di runs from the shop the next time they meet is in the bar. where chen yi sees ai di with dyed hair again for the first time.#AND it's that scene where chen yi starts actually putting together the pieces ai di has given him without meaning to.#its Then where ai di's mask Actually starts to crack (also shown through chen yi LITERALLY REMOVING A MASK FROM AI DI'S FACE)#'you look better this way'. you look better when you're being your honest self. ...you look better when you look like the ai di#ive always known and always subconsciously loved. chen yi cant HELP but be a little mesmerized i think... he rly just went for it
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fiveredlights · 5 months ago
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taylor and travis but maxiel-fied socmed au… is there an audience for this…
daniel’s a semi famous singer who first attends a f1 race with scotty and he gets put on blast after scotty films him pouting because he didn’t get to meet max (daniel tells everyone his favourite driver is sebastian vettel first but hey that max verstappen guy is also really good right)
later in the press pen the next race max gets asked “how come you didn’t meet daniel ricciardo” and max is like “who the fuck is daniel ricciardo” someone shows him they video scotty filmed and internally he’s like “well why didn’t i meet daniel ricciardo he’s hot jesus christ oh my god??” but externally goes “if he attends another race i will definitely meet him” in a super chill way (not super chill at all he basically has permanent heart eyes for the rest of the day) …. and the rest is history?
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stemmmm · 10 months ago
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Close to a year and four rewrites later, I present to you...
Stem's Thoughts on the Game Design of Harvest Moon on SNES
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I’m not going to lie, if you don’t like farming sims, you won’t like this one. At their core, every farming sim (at least in the rpg genre) is nearly identical, and that’s because of this game. In a way, I might dare to say that Harvest Moon for the SNES is the perfect farming sim because it has every one of the usual elements in their most simplified form and it just works straight from the get-go. It works so well in fact, that after this game came out in 1996, four more entries to the series were released before the year 2000.
If you are someone who does like farming sims, I can’t recommend this game enough. It’s simple and to the point, with a fast pace and enough random events and points of intrigue that the game kept me relatively engaged for my whole playthrough.
Also, by nature of this being the first game and therefore hard to cover concisely and by nature of taking so long to write this... it's long as hell! Enjoy! :) <3
I can’t say my appreciation of this game doesn’t come with a few caveats. I’ve intermittently played HM games all my life, starting with the GameBoy port (GB1) all the way to Pioneers of Olive Town, so while I don’t know exactly how the series has evolved, I’ve seen it at some of its earliest and at its latest. My vague childhood memories of GB1 (a game I didn’t own and didn’t play much of) were that it was pretty sparse and bland, so knowing that this original game was allegedly the same thing but with a little more content, I was expecting the bare minimum. I was prepared to never even be able to leave my farm, but the first thing the game did was shuttle me off to the nearby town and blocked the exit until I talked to everyone there. 
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(Maps of the town, mountain, and farm via The Spriters Resource)
You learn everything you need to know about the game right here at the beginning; Firstly, that this town is small as all hell and has hardly anyone in it aside from the five girls you can marry and their immediate family members. The next thing you’ll learn is that there’s a fence on your farm, and you need to be taking care of that. Of the few repetitive lines of dialogue any given person in town has to share with you on any given day, a fair amount are devoted to reminding you to fix your fence, to make sure it’s in good repair. There was just a big storm so watch out! Remember to check it every day! Are you chopping enough wood? Because you’ll need it for that fence!
I’m being dramatic of course, you aren’t reminded about it that much, though the thin variation of dialogue means it comes up a lot. The emphasis on your fence does exist, and it isn’t for nothing: while it doesn’t matter as much if all you do is grow crops– if you keep animals, the game tells you that the ideal thing to do for yours and the animal’s happiness is to put the animals outside to graze. Animal feed bought from the livestock shop will keep them fed, but it's nothing compared to fresh grass grown on your farm. You can’t even buy animals without a certain amount of grass planted! And sure, you can cut the grass to store for later, but it’s at its best straight out of the ground. However, the way the game is programmed, the animals only eat when the day rolls over, so putting animals outside for the day and taking them in at night isn’t an option, and on top of that, there’s things that come out at night that can hurt your animals. This is where your fence comes in.
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The Utility of Fences
At the entrance to your farm is a cluster of buildings: your house, a small lumber shed, a barn, coop, and silo, a tool shed, and an old, dried up well. Just barely surrounding all of these is a little wooden fence that looks more like a row of upright logs than anything else. Despite this farm having presumably been abandoned, the fence is in perfect repair. You’ll quickly discover that the fence as it is won’t work out; there’s hardly space to plant anything within it, and with the well dried up, you’re forced to hop it to get to a water source to fill up your watering can. It’s pretty clear that you’ll need to expand your fence, and it’s easy to do with all of the tree stumps littering the massive field that it’s blocking off. 
On top of needing to expand the range of your fence, the individual planks eventually will rot away and leave useless stumps. They show up more frequently after rain or a large storm. The posts don’t rot away completely so they have to be manually removed, but replacing them is as simple as smashing the old post with a hammer or ax and popping a new post in its place. It becomes a very natural part of your daily routine to run a lap around the farm’s perimeter before you go to bed to make sure everything looks safe and secure. It’s a good way to ensure your animals are put away and debris is cleared out, too! It slotted very nicely into my daily schedule until a certain point.
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With how much time you have to spend hopping over the logs to get to the rest of the area too large to fence in, you might be tempted to leave one out of place for easier traversal. When night comes, it’s clear why that would be a mistake. Sometimes when you go to bed, you’ll hear your dog barking. It’s a small detail, one that took me a long time to notice because I didn’t always play with the sound on. There are wild dogs that prowl around the wilderness surrounding your farm, and only at night do they dare to come close. Your dog, if left outside, isn't able to do anything other than warn you of their presence if they show up. There’s nothing to notice during the daytime if it happens, unless you happened to leave one of your animals outside. There was one night that I left my chickens outside, having thought my fence was in perfect order and repair. I went to bed and heard the dog barking, followed by a horrible crunch. When I went out in the morning, I saw where my chicken had been before, it had been replaced by a pile of feathers. On the north side of my farm was a rotted fence post I’d failed to fix. 
The Reality of Fences
After losing my chicken, a cluster of pixels on my screen it may have been, I didn’t feel comfortable leaving my animals outside. I didn’t want to take a risk again, the sound and sight of feathers was upsetting enough. On a more logical note, the chickens didn’t even lay eggs if left outside so there was no value in it. Cows were a pain to put back inside the barn too, because of some silliness with the game’s collision. As much of a disappointment as it was to not have my animals roam around, it was just easier. At the time, I was focusing on upgrading my house anyways, so I didn’t have time to take care of my animals outside where time would pass when I could use that time gathering wood, and everything I had was being saved up for the house so I didn’t have any extra materials to repair my fence with. My fence was all rotting away. Because it was inconvenient for getting to my crops, I started smashing all the old posts as they went, too. That’s when I noticed something: the wild dog wasn’t coming anymore.
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I didn’t pay much attention to it until I was looking up a completely different mechanic and discovered a forum explaining how the fences were broken. Rotted posts attracted the wild dog, they said. It didn’t matter if you had gaps in your fence, or even a fence at all–in fact no fence was the best kind to have because the mere existence of posts that could rot was a liability. 
I was hesitant at first to test this concept, after all there wasn’t much I could gain from it. My chickens wouldn’t lay outside, and my cows would be too challenging to get back in if the forecast called for rain. The thing that got me to finally try it was when I was trying to hatch more chickens. My coop felt like a nightmare to navigate due to its current population. I wanted less animals inside that I had to feed, so I threw a couple chicks outside–they weren’t laying yet anyways. Lo and behold, the dog didn’t come. More days passed and more animals were left outside, and it never came. My fence had rotted until there was nothing left at all. No dogs could ever come to my farm again. And I realized that the game’s own insistence on its mechanics was all a lie.
How You’re Told To Play - How The Game Lies
Of course, my animals didn’t stay outside. For a minute it was fun having a crowd of cows milling about while I tended to my crops, but letting them wander free and uninhibited made it impossible to find and milk all of them without any trouble, and there were the rainy days to watch out for. After the novelty wore off, they went back inside and stayed there. The thing is, that didn’t make a single bit of difference in how much they liked me compared to how they were living in the barn. On top of that, they didn’t seem to care whether I was feeding them grass or store-bought food either, though I mostly stuck to the grasses since they were cheaper and easier to get. Nothing about how I was told to care for animals really mattered past feeding them every day, petting it and maybe brushing it, if it was a cow.
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It gets worse. The most basic aspect of the game is the fact that time passes. The story takes place over 2 and a half years, running through each day until the end, and these days last from 6AM to 6PM according to the game’s own internal time setting. After 6PM, all of the shops aside from the bar will close and you lose the ability to sell anything as you’re told it would rot in the shipping bin overnight, so there’s nothing to do but sleep until the next day. Issue with this is that when the days stop at 6PM… they just stop. Time doesn’t flow anymore. The game doesn’t give you any kind of clock to know the exact time it is until after you’ve upgraded your house, so all you have to go by before that is the color of the environment and whether or not your character has played an animation to eat something (you’re automatically fed when you wake up, at noon, and at night). I discovered this because I was curious if I could actually see the wild dog by staying out, and left the game running for probably 20 minutes in real life only for nothing to happen. Because of the time freeze, the time after 6PM actually becomes really valuable for farm logistics. You can’t sell anything, no, but you can pull up all the weeds on the farm, water your crops, fix your fences, feed and care for animals if you hadn’t already, and harvest wood for fences and house upgrades which would have taken a lot of valuable time to get during shipping-hours. The only thing that gets in the way of doing all that is you running out of energy.
Your energy is what allows you to use your farming equipment like your ax or watering can. Running out of it doesn’t mean you fall unconscious or anything, but your character will play an animation of them stumbling over and will fail to use any tools. The most obvious fix to this is to simply go to bed, as sleeping gives you a full recharge. You can also, however, recharge it by going to the hot spring on the mountain, or by eating food bought at the restaurant in town or foraged for in the forest. You can’t tell easily how much is refilled, as there’s no visual indicator like a health bar, but you’re able to eat more than once, and jumping into the hot spring seems to count whether you did it or not more than how much time you spend in there, so you can hop in and out a couple of times and call it good. 
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Individually, time freezing at 6PM and energy being endlessly replenishable aren’t bad things. Even together, they’re not the worst. Having free time to focus on profitless chores is nice, and I think it’s important to be able to replenish your energy in case you have a limited amount of time to do things like for example, cut all of your grass before winter kills it. What makes an exploit out of these is the fact that the resources in the forest will never run out. Every time you re-enter the forest, all forage items and tree stumps are respawned. The infinite amount of forage makes for infinite energy refills, and could also make for an incredible money exploit if you didn’t have a very limited amount of time to ship things. You don’t have a limited amount of time to cut up tree stumps though. If you wanted to, you could run up to the forest after 6PM, chop every stump, then simply reload the area, and everything’s back. You can get all of the wood you would ever need to fully upgrade your house in one night. It’s a bit of a grind to do all at once, but it’s a grind you’d be doing over time anyways. It’s not the worst exploit in the world, since you still need money to pay for the house upgrade, but arguably because of how you have to focus your energy elsewhere for most of the game, the wood is the harder thing to get. Additionally, when the game has very little to do in both fall and winter due to the lack of crops, this exploit takes away just about any reason to play those two seasons other than to take care of animals. It’s an optional exploit of course–as all exploits are–but once you learn about it, it’s hard to resist the desire to get the grind out of the way all at once and mess up the pacing of the game.
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The Charm of the Game
Learning that the fences were completely broken as a mechanic was a huge disappointment for me. From the moment I got a grasp on how the game was supposed to work, I wanted to eventually surround my whole field with fencing and keep my animals outside so I would have some life on my farm while I worked. I didn’t just want this, I was excited for it! This was something I’d never done in a farming sim that didn’t already manage putting animals in and out for you like Stardew Valley or newer Story of Seasons games do. My routine is always the same: I go into the barn and coop to tend to each of my animals, I take care of my crops outside, then run straight to town to talk to everyone, and go to bed. The change in routine that would come from taking care of the animals outside and patrolling the fence every night felt fresh to me. It made me feel that even though this was the first game of its kind, it was different and required new things of me. But in the end, I played it exactly the same.
Harvest Moon is still very different from all of the games that followed it, though. In many ways, it’s because it has less “stuff” in it– both in terms of items and things you have to do. But I wouldn’t say that it feels incomplete. Harvest Moon runs over the course of 2 and a half years before your work is evaluated. Until that happens, you have the ability to farm four different crops, you can raise both cows and chickens, you can upgrade your house to have more features, upgrade your working tools, build relationships with the townspeople to a small extent, go to town festivals that happen each year, and you can get married to one of the five girls living in town with whom you can have up to two children. Everything that you would come to expect as a fan of games like this is already here from the very first iteration. The most notable lack this game has, and one that seems to be completely unique to this game, is that there aren’t any crops in the fall or winter, which means that unless you have animals, there’s a whole half of the year that you don’t have anything to do. The game is clearly aware of this though, because in an average playthrough, this is where you’ll start to run into the story events.
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There isn’t much of an overarching story in the game, past the general concept that you’ve run away from home to work on an abandoned farm. The conclusion rests on how good of a job you actually do. In between those two points are smaller events, usually tied to when you get tool upgrades or special ones for each of the romantic interests. The first event you’re likely to run into happens on the very last day of summer, where one of the woodsmen comes to your house in the morning to ask if you’re okay because he heard a huge crash at night and you should check your farm. What I found was that a tree in my field had fallen over, and its remaining stump had a big empty hole in it. When I inspected the stump, I was suddenly underground in a cave filled with loud and industrious music, and I was faced with two, little green people–Harvest Sprites, though I don’t know if they’re called that yet here. One asked me if my scythe worked well, and when I said yes, told me that they had made it and that I should check my shed tomorrow for a better one. Other tool upgrades are obtained in similar fashion; one comes from feeding a starving sprite a mushroom and another comes from another hole in the farm opening up to reveal another part of the cave system that has a couple of hints on how to unlock other things. 
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The events for romantic interests happen at less scripted times, as they’re tied to how strong your relationship is with each girl. Each girl only has one event, and it only triggers when your relationship is high enough that you would ask her to marry you. The events usually take up a whole day, and don’t necessarily add much to each character. Ellen’s revolves around how she’s no good at keeping pets– something established on your second day at the farm when you get your dog from her, Eve’s hammers in her fraught relationship with her grandpa, and Ann’s is about losing the chicken weathervane, or “weathercock” which sits on the roof of her workshop and goes missing every time there’s a storm. Conversely, Nina and Maria’s scenes bring up entirely new events that bring up a number of questions while providing no answers. Nina disappears while looking for a medicinal plant because her mother is apparently sick, and Maria vanishes for days until you find her hiding away with the woodsmen for some reason. All of these events, whether they share new information or not, manage to add some greatly appreciated depth to each character by giving them more room to speak and be sincere than their short and repetitive day-to-day dialogues do.
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The dialogue in this game is simple, to the point, and sparse– probably because there was only so much memory that could be reserved for approximately 15 people who all have multiple lines of dialogue, and only so much money to pay someone to write more. There is simple dialogue that doesn’t tell you much more than “hello, how are you” would, more dialogue that I’d label as tutorial text, and a few lines that I truthfully couldn’t understand well because of the sub-par translation this game received for english. The dialogue that exists to inform the world really manages to create a unique vibe though. Nina’s dialogue, almost always about plants, goes into forays about how they’re creatures with wills to live, too. Ellen’s uncle who runs the ranch shop tells you that it’s much better to feed your animals fresh grass if you try to buy any from his store, and if you decline to purchase he laughs as if he’s won something. There’s even dialogue referencing the silent player! Multiple lines exist to comment on him not paying attention, and inspection prompts have people telling you not to touch something rather than being an item description. It was the last thing I expected, to get the same level of personality out of the main character as I did from each of the girls, albeit very subtly. He went from a kind of nothing, self-insert into being what I perceive to be a hyperactive boy, akin to a border collie who was let out into a field of sheep for the first time–the exact kind of person crazy enough to take on an abandoned farm and succeed.
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It’s these short little character details that bring life into the game. Each day, you’ll really only see one line of dialogue from each character, be it new or old, with that dialogue usually only changing if there’s a change in season or festival coming up. The repetitive, pretty mindless routine of the game can turn into a sort of meditation if you let it, where you spend your time working thinking about the folks in town and what they had to say to you the previous day. The developers took this concept in stride and gave the side characters loads of dialogue about life, about God and religion, and about… very basic morals, but morals nonetheless. It’s a children’s game after all. When you take the thoughts, questions and prompts the characters give you back to the farm to do your long and tedious routine, you have to ask yourself– what are you working so hard for? For the feeling of accomplishment? Recognition from your peers? For the sake of some higher power, if you worship one? For me personally, it was to write this essay, but it was also for a good grade on the high score screen at the end, so to be honest a lot of this stuff was lost on me until just now when I was reviewing the game to get screenshots.
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Setting The Standard - Why You Should Play HM SNES
You may read all of this and still think, well, it doesn’t sound like the game has much in it. And you would be right, it’s a very small game, but it’s also extremely quick. On average, my days only lasted about three minutes of real life time. Everything flew by, and I think I finished the game in 20 hours or less. I barely got a chance to notice that there wasn’t much going on because every second of my day was spent busy doing something, and when I wasn’t busy, the break was appreciated. I didn’t start to run out of things to do until I was finished with the second year, and when I looked up what I needed to do to get a decent ending, I was already most of the way there. It was easy to push through those last two seasons to get to the end, and it was so, so worth it. 
As I mentioned earlier, the game ends with a high score screen, meaning it has to track all of your accomplishments. These include, but are not limited to: the number of things you ship, number of each crop you grow, number of animals you have and how much they like you, how upgraded your house is, who you married, how much all of the girls in town like you if you didn't get married, how many kids you have (which basically equates to how long you were married), your happiness score (increased by going to festivals and decreased by having animals die), and how many times you’ve pet your dog. In addition to these being tallied up and presented to you, you get special cutscenes not just for each one of these accomplishments, but additional ones for if you managed to do even better! I got a cutscene for having a cow, followed by one for having lots of cows, followed by yet another for having cows that loved me! Watching them play one after the other felt like taking a victory lap even without getting the best possible result. Seeing all of my numbers come up at the end made me want to try again to actually get those other cutscenes, not to get to see them, they’re so easy to find on Youtube, but because the game made it feel like an accomplishment! If I weren’t following this game up by immediately playing its GameBoy port, I absolutely would have started a new file right away. I’ve been playing the Harvest Moon series since I was a little kid and this was the first time I’d actually managed to beat one of these games. I struggle to think the finale of any game following this will feel as good as this one did.
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I started writing this whole thing about the fences because it was an easy and silly entry point to get into my core issue with the game, and so I could have an opportunity to dig into game mechanics and the way the knowledge you have of them will completely alter your playstyle, because that’s all fun and interesting for me to talk about. Another reason why I focused on that was because it was near impossible for me to pick any kind of focus point when talking about this game. After all, I’m trying to study a whole series of games that spans multiple decades, and this is not only the first game in that series, but a game that created the whole genre of farming sims and defined that genre so thoroughly that you can see its DNA in every single game that followed.
 I didn’t expect much to come out of my experience with this game. My expectations for it before I even picked it up were that it was going to be basically featureless, as informed by my experience with one of the first games I ever played as a child, Harvest Moon GB, which I will get into next. This game was not that at all. I think that everything it did manage to get working right came together just about perfectly. Harvest Moon is exactly what it wanted to be, and where it wasn’t, it lied about how it worked to try and make you play the correct way anyways. When I believed that lie, my time playing was even more enjoyable. Maybe if farming worked just a little bit more like how you’re told it’s supposed to, and if there was just a little bit more story, those would cover the things I felt wanting for the most. But maybe a little flexibility and ambiguity is a good thing. Maybe actually maintaining a fence is just too hard, and maybe if the girls were more fleshed out, I wouldn’t be able to enjoy filling in their gaps in my head.
There are many more things I could say and wanted to say about this game, but this has grown far too long already so I'm cutting myself off here. I'm sure my later entries aren't going to get near this length. If you managed to get to this point, thank you so much for reading!
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roominthecastle · 11 months ago
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Siegfried Farnon is based on eccentric vet Donald Sinclair, who Peter Wright worked closely with in his early career.
"You know, Donald died unexpectedly. And that morning, I remember the phone going, Jim Wight rang me to say Donald's died. Jim said, 'It's going to be a duller world without Donald Sinclair.' By gosh, it was. It has been."
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guess-that-ship · 25 days ago
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The contestants for S13: Badly Describe Your Ship are finally here!
64 ships, badly described, are competing for the title of best ship this time. Who will come out on top? Only time will tell. Round 1 will start tomorrow at 9 PM EDT, with each poll lasting a week.
The list is pretty long, so I'll put it under the cut:
(note: any ship with * means the title was modified due to the original title containing identifying details)
He's Just Like Me Fr (derogatory)
Duet
Pandoras Awful little box
02/29
Haunted
Don’t pull the string
Apple Scruffs
Subterfuge
bisexual ex-cops
three and a half horns
Hateful Rivals
omg get a job
Awakened to Death
Gay (Straight) Robots
Ying and Yang
Torment Nexus Furries
Saxophone
well-thought out solution for a problem that is definitely real
35/46
World's chillest guy x serial overthinker
Is it gay to call your boss king?
wheat field under the summer sky
Family first, the world can burn
Forever Means Forever
Lemon Candy
Black and White
Goddess and Man
Royal Wanderings
Cannibalism as a metaphor for eating people
when the man-eating monsters are the least of your problems
Overalls
Pit trap partners
Sunrise Potato
Bouquet #51
Where's the pizza deliver guy?(in a homoerotic relationship)
Snuggle Bugs
They should NOT be at the club
New in Town
ghost fuckers 3
Cogs in the Wheel
world tour*
Mindfulness
Besties Around the Clock
Summer School and Illness
Coworkers With Detriments
weirdly neon
The Blue One and The Red One
Burning Stars
109*
LESBIANS IN LOVE
Heart's garden
Woops, accidental fucking
Jared 19 never learnt how to read
Autism in Space!
Gay Roommates*
Daddy Issues
Gay and gayer
human punching bags
I want to impress you/You already impressed me
Scary & Sweet
Birds of Paradise
Refrigerator Magnet
stop holding grudges challenge (difficulty impossible)
Golden
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bittwitchy · 9 months ago
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Joker (2019)
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thestobingirlie · 1 year ago
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tired of people forgetting steve also has injuries at the end of s4 💔 give my baby boy some attention! my little princess needs a hospital stay too
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maraschinotopped · 6 months ago
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undertale yellow. clutches head in anguish.
#[cherry on top]#undertale yellow spoilers#[..its still you]#anyways. finished my uty playthrough yesterday. oh my god.#^ that might be a bit of a surprise given that ive said like. nothing about it on here#but honestly i felt like positive-neutral about the game for most of it. like yeah it was good;#but nothing that drove me crazy. yknow? it was just an overall good game.#which is why i didnt really say anything about it#then it started picking up near the middle-end with the steamworks-#i enjoyed axis and guardener a lot; ceroba was a cool party member;#and the music in steamworks goes hard. one of my favorite tracks tbh#then there was the buildup to cerobas fight.#then i /got/ to cerobas fight and. crumples up into a ball AAUUUUUUUUUU#OH MY GODDDDDD#something about it made me shatter into a million tiny pieces.#a lot of things did actually. like how HARD IT WAS#i was stuck on her for OVER AN HOUR#BUT I DID IT. I DID IT LEGIT. IT WAS SO SATISFYING WHEN I FINALLY BEAT HER#god im just insane about ceroba rn. women who fuck up everything big time#and see no other option other than to dig their hole deeper because they sure as hell arent getting out of it#OH AND THE ENDING... BECAUSE OH MY GODDDD OF COURSE CLOVER WOULD DO THAT AHUGHHHHH#THEY'RE THE JUSTICE SOUL. THEY WANTED TO BRING MONSTERS TO JUSTICE AFTER ALL THEY FACED#OF FUCKING COURRSSSEEEEEEE AAAUUGHHHHH <- wail of anguish#KILLING AND MAIMING AND BITING.#SORRY. i needed to lose it for my mental health. quoting that one tiktok: 'im craeezay. im insaaane!'#for other tidbits i wanted to mention:#cerobas bossfight music went HARD. i fucking love the phase 3 transition especially with her yelling as the music starts;#that black hole attack can go fuck itself;#and if you were wondering how long it took me to beat uty. it was around 10-11 hours for a pacifist route.#anyways i totally need to play more games. that was fucking awesome and i need to experience more things like that
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msmc-796-official · 2 months ago
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PSA: MSMC Contract Offer Guidelines
In light of the recent anonymous contract offers our fellow mercenaries at @corsair-mc-official have been receiving, Upper Management would like to remind its beneficiaries of the terms and regulations regarding the contract requirements of MSMC.
In compliance with Union policy, all would-be contractors offering jobs to the mercenary squadrons employed by MSMC must include the following information when submitting job offers:
Full name of the person(s) / organization / corporate entity / etc. submitting the job offer
Identification number of squadron(s) requested for deployment
Job description, which must include: deployment location(s), contract length, liability risks (defined here as "potential threats to the pilots, MSMC, or other parties as a result of undertaking this contract"), allied parties (if applicable), and pay grade
Specialized personnel / equipment requirements (if applicable)
Job offers submitted anonymously will be automatically rejected by MSMC, as they stand in direct violation of company policy as per the requirements listed above.
Furthermore, any job offers which list active war zones or otherwise contested territories as areas of deployment (including but not limited to: the Dawnline Shore, Free Sanjak, New Madrassa, and the Karrakin Trade Baronies) are subject to immediate rejection at MSMC's discretion. Would-be contractors should be advised that they may be contacted through private channels to further clarify the services requested of MSMC's mercenaries in these locations and ensure their job offers are in compliance with Union policy.
MSMC would also like to remind its pilots that any suspicious job offers should be rejected and reported to Upper Management, so that their sources may be traced for questioning and appropriate legal action may be taken (if necessary).
In the event of a squadron accepting an illegal contract, all liability for injury, damages, and death becomes the full responsibility of the squadron(s) contracted for the job, as per the updated MSMC guidelines. MSMC takes full legal responsibility for all pilots under its employ, but it will not be held liable if if its assets are damaged, defamed, or otherwise imperiled by illegal contracts.
MSMC would like to thank all parties for their compliance with these guidelines, and looks forward to receiving your submissions.
-- Upper Management
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martitheevans · 5 months ago
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Phaniel, where is my email I'm tweakin tf out rn
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perilegs · 3 months ago
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my sweet little baby man is no longer with us
#he had his bloodwork done yesterday and the vet said it was fine but he doesnt have much time left#and my bestie is a vet tech who wanted to see the lab results bc she always does and she looked at them#and asked me if she can shiw them to her boss today and i was like sure and immediately knew something was up#today keekki was being himself#then i went to run some errands and when i came back he was laying in front of the front door with his tiny baby head against it#and i was like ''oh ok one of his seizures?''#and theyre like. keekki will drool and not move and they usually last for like 20 minutes (several vets have no idea whats up with those#but it was probably either a kidney or a blood pressure thing)#anyways. it did not pass in 20 minutes so i Knew#i laid on the floor next to him#then my bff sent me a message asking me if i have the time to talk about keekki and its not good news#at this point i was about to call the vet anyways#and she was like ''ok i showed these to my boss (a vet) and she got super angry that ur vet even let you leave the clinic''#bc apparently keekkis bloodwork was so bad he should have been put down then and there but my vet was like a fresh half graduate#so i dont hold it against her. anyways i got an euthanasia appointment for this evening and spent the time before it laying on the couch#crying with keekki in my arms#i had to carry him bc he couldnt really walk without stumbling and falling down#when i had to get up to get his carrier and stuff ready he was taking a nap on the couch where i left him and i took this pic#anyways worst vet visit of my life i could hardly even do anything but nod half the time bc speaking results in me sobbing#anyways. this fucking sucks#i dont know how ill be able to sleep tonight#its been years since i last slept at home without having a little guy plop into my arms#i spent a long time with him in the vet room when he was gone#it feels surreal ive given him his last ever forehead kisses#as i left the room i told him bye the exact same way ive been saying bye to him for the last very many years ive had him#its always moikka keekki before i go to work or the store or literally anything#and that was my last moikka keekki#i hope he felt how loved he was#my dad is sending me older pics of me and keekki and he looks so happy in them. hes always right next to me#idk man im going to stop rambling now
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crossbackpoke-check · 1 year ago
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Why I Am Not Coming In To Work Today [abridged], Jess Zimmerman
part one | part two
#me when everybody is posting the maple leafs sad narratives and i am furiously generating this like HOLD ONNNN HOLD ONNNNNNN#honestly i could've been SOOOO MEAN about this because i saw this poem & alexandra got the preview on the poetry blog#where i just reblogged the first half of this poem point blank with the tags#kyle dubas#toronto maple leafs#& got yelled at aksdaksf & it literally only didn't go on this blog bc i usually write more & then it was percolating & i looked up the poe#& it was only the FIRST PART i'd reblogged i didn't know there was more & then brain immediately went brrrrr ok time for an edit.#this is a long one lol & i also have no idea if it makes sense to anybody but me but because y'all know me i will always overexplain so!!#my reasoning for the reasons obvi kyle. that's a given i hope he's doing well i hope he & his family r good but man is not coming in to wor#the second edit took me a stupid amount of time bc i am nitpicky but also i learned how to do the layers & transparency from the claude edi#that actually y'all don't know about lmao but i lost my mind when i saw how perfectly those pictures align i was scrolling getty & was like#ok december i'm gonna do a headline one (in my brain with the november/june quote about choosing to die again) w/ maple leafs playoff odds#how they say at winter break you know who's gonna be in the playoffs & who'll win & they thought they had a shot but it's mitchie overlaid#the 2003-04 team who'd last won a playoff round with the atlantic division stats from dec for 22-23 & how long it's been & dec headlines#i wanted breakup/recent/never loved to be a recent trade acquisition somebody who bounced around & somebody else so i almost had simmer#brodie & zar but then i wanted to make murray for breakup at any time &i forgot zar & him were on the pens together &it hit me like a truc#bc there's a photo of the two of them EXACTLY the same so close it's scary of this one but them as pens so they had to be it & i did always#know never loved again was mitchie. sorry. also mitchie in the penalty box the last game but i couldn't find footage of it & this one works#no i could not find a photo of tyler bertuzzi fighting a leaf for a dog looked at me yes i tried.#i almost made the bunting photo jt but instead it's 'bunting a rat etc' anyway the one i really feel unhinged about is dead pets bc at firs#i was gonna make it the handshake line & look to see if the leafs had drafted anybody on the panthers (dead pet former draft pick)#& they had & it was carter verhaeghe & i couldn't get a good pic of matthews & verhaeghe but it's fine bc i thought about the mo/luke schen#narrative (in which they are a perfect d pair long lost) & schenn was drafted by the leafs & that line fits jut trust me. also how i feel#about the kniesy luminous line that one possessed me it had to be kniesy idk why. i almost put gussy as girls are too pretty though ALSO#did u like my joke. daylight SAVINGS time on the goalie. thank u. also my photo magic on the jt (me very poorly editing in him as an isle)#OK ALSO HOLD ONNNNN there is a part two but i have to wait for the Content i want it will come out as soon as [redacted] or sooner#if i get bad at waiting &everyone will pretend like it is always the way it will be once i have the photos i want. speaking of did the leaf#simply not take a team photo this year?? it Does Not Exist for me i have tried very hard to look for it also i'm excited for part 2#one of them is named oh you're so unhinged for this one & the finished product is you're unhinged in ways you didn't even know u were sorry#liv in the replies
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good-beanswrites · 11 months ago
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If it's okay with you, could you write a drabble about the hypothetical aftermath of Amane getting attacked by Kotoko?
Welp thank you pal for making me absolutely insane with this request 👍 I ran through a few hypotheticals and realized I had to shift some things around since there were so many absolutely tragic outcomes. I worked something out but damn if it didn’t make me emotional to think about how uniquely rough Amane has it. Even making sure she's in a good place at the end, this got pretty serious, so warnings for child abuse and cult references. 
(So in canon, Kotoko goes in order and attacks Fuuta, but Kazui steps in. Then she attacks Mahiru while he’s distracted with his injuries. She’s about to attack Amane, but Mikoto gets in the way (my hc that he did it on purpose survives!). By the time they reach a draw, Kazui is back, and the two of them can prevent Kotoko from any further action against Amane. Sticking to this apparent system of three attacks and one rescue, I’m just shuffling around the injuries for this story. Fuuta’s attack went unnoticed, and he’s in the same state as canon Mahiru. Mikoto steps in before Kotoko can fight Mahiru, so Mappi’s the one who get out physically unscathed. While Mikoto checks on Mahiru, recovers himself, or discovers Fuuta, Kotoko is able to attack Amane next. Kazui comes to help, but not before she leaves Amane looking like canon Fuuta.)
Mahiru could practically feel her heart shatter into a million pieces when Amane finally cried in front of her. She hadn’t shed a single tear yesterday – it was the shock, Shidou said. Mahiru was skeptical. After all, she had been shocked, too, and cried plenty.
Amane woke as she came in with breakfast. She took a moment to survey herself, bandages peeking out from beneath her pajamas and an eyepatch securely over her right eye. As calmly as one might say “good morning,” she started to cry. Mahiru might have missed it, if Amane hadn’t wiped at her good eye with her sleeve.
“Oh, sweetheart…!” Mahiru rushed over to her. “It’s okay, I’m here.” She wanted nothing more than to wrap the girl in a secure embrace, but she remembered the mass of bandages that were around her chest. Shidou had mentioned broken ribs and bruises. It took everything in her not to cry along with Amane, at the thought.
“I can get you another ice pack, if you need. Or more medicine.” Her mind spun with ways to help with pain. Many of the first aid supplies had been used to keep Fuuta from the brink of death, but surely there were extras to spare for Amane. 
The girl just shook her head. 
She muttered, “I can’t… I…I’m going to be punished, I’m going to be punished…”
“No! You’re safe now.” Mahiru placed her hands gently on Amane’s arms. “Kotoko’s not coming back. We’re all watching over you. You’re safe. She’s not going to hurt you anymore.” 
“That’s not…” Amane pulled away. Her voice stayed level, despite hiccups interrupting her. A hand reached up to her eyepatch. “It’s this. It’s all of this. It’s sinful. I took it off last night, but he must have…” She started unwrapping it. “They’re going to punish me...” 
With a careful motion, Mahiru held it in place and took Amane’s hands into her own. She’d been picking up on the signs ever since they arrived here together, and a final wave of understanding washed over her. 
“I can’t let you do that.”
Amane’s expression twisted, though words came out far more frantic than fiery. “Let me go.” 
Mahiru didn’t. “I’m sorry. Amane, you need this treatment.”
“That is not your decision to make. That is not any human’s decision to make.”
Mahiru pressed her lips together. “I know. But I can’t watch as you… I can’t sit by again while someone…” She was careful not to apply any pressure, but she could no longer fight the urge to gather Amane up in her arms. “You don’t need to be afraid of those people, anymore.”
“I’m not afraid.” Amane hiccuped. “They love me, and I love them. I need to be good for them.”
“I love you, and I don’t want to see you in pain.”
“You just pity me because I’m young.”
“Why does your age matter? You are a lovely young woman – you are my friend – and I can’t bear to see you in pain.”
The two sat in silence for a moment. Mahiru doubted she would take that as an answer; Amane had refused to call any of the others her friend. At least she didn’t argue. In fact, it seemed she was leaning into the embrace a bit more. She sighed a shaky breath into Mahiru’s uniform.
“Listen, Amane. Can you do me a favor? I’m trying to be a good girl, too. To make up for something awful, I need to make sure you’re alright. Can you help me? Can we be good together?”
A long pause followed. Amane’s voice spoke up, ever so gently.
“I suppose I can consider it.” She added quickly, “for the sake of your redemption. Of course.”
“Of course.”
#milgram#amane momose#mahiru shiina#thank you so much! i dont want to be bubbly on such a serious drabble but i want to give an enthusiastic thanks because this one really got#the gears turning!!#i started making plans as soon as i saw the ask and it took so long finding something that wouldnt result in straight up tragedy :(#if i kept to the initial timeline and said kazui didnt step in until amanes attack then both fuuta and mahiru would be close to death#and given there seems to limited supplies i think one of them would have died if shidou needed to treat three critical patients#so i moved people around to make sure everyone survived#which brought me to the main problem of amane self sabotaging her medical care#even minor injuries could have resulted in death if she got her way and removed bandages/refused treatment#but the mental strain of keeping the treatment would be just as bad as the physical pain -- shed be paranoid 24/7 of#divine punishment and repeating the mistakes that led her here.... it would hurt more to be forced like that#so i needed someone to be able to get through to her gently#but the only one who shes been able to trust just got the shit beat out of him and is in no position to talk!!!!#everyone else would just make her more upset or not know how to convince her the right way :(#still - i think mahiru could do it the best! with her own trauma from allowing loved ones to die in front of her i think shed be motivated#so. yeah.#i know amane is supposed to be talking in the plural pronoun now but i couldnt get it to work - lets just say that kicks in soon after this#tw cults#tw child abuse#drabbles
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wonder-worker · 4 months ago
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"It is too easy to dismiss [Leonor of Navarre] as an overambitious schemer who would do anything to obtain a crown, shedding the blood of her own siblings and her subjects in order to attain the throne. However, a deeper investigation of her long lieutenancy and ephemeral reign shows a woman who fought tenaciously to preserve her place but also worked tirelessly to administer a realm which was crippled by internal conflict and the center of the political schemes of France, Aragon, and Castile. She tried to broker peace, fight off those who opposed her, repair the wounds caused by conflict, protect the sovereignty of the realm, and keep the wheels of governance turning. Leonor was not always successful in achieving all of these aims but given the background of conflict and the lack of cooperation she received from all of her family members, bar her loyal husband, it is a huge achievement that she survived to wear the crown at all. Many writers have argued that Leonor deserved the troubled lieutenancy, personal tragedies, an ephemeral reign, and a blackened reputation, basing their assumption that she committed a crime that cannot be [conclusively] proven. However, a more fitting description of her would be that of a resolute ruler who successfully overcame a multitude of challenges in order to survive in a difficult political landscape and gain a hard-fought throne.”
-Elena Woodacre, "Leonor of Navarre: The Price of Ambition", Queenship, Gender and Reputation in the Medieval and Early Modern West, 1060-1600 (Edited by Zita Eva Rohr and Lisa Benz)
#historicwomendaily#leonor of navarre#15th century#Navarrese history#my post#I mean...the crime can't be explicitly 'proven' but Leonor DID have the means motive and opportunity; she had the most to gain;#the timing was incredibly convenient for her; and most contemporaries believed she was responsible.#She *did* ultimately act against her brother [Carlos] and sister [Blanca]#Though of course the fact remains that:#1) The final responsibility lies with Juan the Faithless: he was the King; the one in power; and the one who rejected Navarre's succession#Blanca herself - while criticizing Leonor and Gaston - placed the ultimate blame on their father as her 'principal...destructor'#All three siblings were reacting to an unconventional disruption in the system caused by Juan & their actions should be judged accordingly.#2) I am hesitant to believe accusations of 'poison' as a cause of murder given how that was commonly used to slander controversial women#and given how it contributed to the dichotomy of Blanca as a tragic beautiful heroine and Leonor as her scheming ambitious sister#3) Even if Leonor DID commit the crime (imo she was at the very least complicit in it) she is still worthy of a reassessment.#I don't think it's fair for it to define her entire identity#Because it certainly did not define her life - she lived for decades before and would live for decades after#It was on the whole one of the many series of obstacles and challenges she had to face before she succeeded in ascending the throne.#The fact that she died so soon after IS ironic but it is in equal parts tragic. And we don't know what Leonor herself felt about it:#Did she think it was a hollow victory? Or did she feel nothing but satisfaction that she died as the Queen of Navarre? We'll never know.#Whatever the case: given her circumstances the fact that she survived to wear the crown itself was an achievement#It's funny because Woodacre parallels Leonor to Richard III in terms of 'blackened' reputations for 'unproven' (...sure) crimes#(thankfully she admits Richard has been long-rehabilitated; what she doesn't bring herself to admit is that he's now over-glorified)#But I don't think this parallel works at all for the exact reasons she uses to try and reassess Leonor#Namely: Richard was the one in power. He was the King. The ultimate blame for what happened to his nephews was his own.#and moreover: Richard's actions against the Princes DID define his reign and were exactly what provoked opposition to his rule.#Any so-called 'rehabilitation' that doesn't recognize and emphasize this is worthless#also if we want to get specific: the Princes were literal children who did nothing and were deposed in times of peace.#Carlos and Blanca were adults with agency and armies and Leonor's actions against them took place in the middle of a civil war#So ultimately I think Leonor's case is fundamentally very different and I don't think her comparison holds well at all
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