#giant squid games
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adsurgitvagus · 7 months ago
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I love creating things for a fandom of 7 and a half people
Some memes and corrupted beasts
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sawyer-is-eepy · 5 months ago
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ABZÛ
the silly water game <3
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first time painting water, if you couldn't tell hsjsksh
anyways I think I have a signature now. that's pretty cool
go play abzû ::]
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little-paper-man · 3 months ago
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Donations for Doodles - Hank's Kitty Funds + Refilling Mum's Emergency Funds
I explained in This Post in more depth about how I need $1,300 dollars and so I'm opening up my Ko-fi for donations.
$300 for my cat Hank who's on a new special diet so I don't have to worry about how I'm going to pay for his food once I start back up college in the spring.
$1,000 for my disabled mum to replenish her emergency funds after she had to pay for surprise repairs for her car during what we expected to be routine inspection.
$1 donations = random doodle featuring a character from Thatgamecompany, Giant Squid, Sonic the Hedgehog, Hollow Knight, or my cats Olive and Hank. you can request which of these you wish for me to pull from
$5 donations = doodle + pose of your choosing! Can be your OC, character from a different franchise, or one of your own pets.
When you donate please screenshot your donation and PM me it + send any references that may be needed
Doodle Example:
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virtualcamelselfies · 2 years ago
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Abzu replay highlights 🦈✨
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cadere-art · 29 days ago
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The Pathless by Giant Squid
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The Pathless is an action adventure game by the same creators as Abzû and Journey.
I quite enjoyed playing it. I would rate it a solid 7/10 - not excellent, not especially memorable, kind of dull after a while, but mostly good and fun to play and globally i had a good time with it. I would recommend it, but only if the person asking had already played a couple other games I'd rather recommend (mainly Sable and Hob).
The game was really quite pretty and had very successful stylization. The soundtrack supported this quite well, especially the tunes with throat singing which really added to the setting's vibe. I felt like the game was mostly successful in what it was trying to achieve: the controls were smooth, and the bow-and-arrow puzzles felt consistently fresh and got quite clever.
This comes with two main areas where I feel like the game did not come quite into its own: movement, and combat.
The game's movement system consist of you shooting targets (talismans) to get speed boosts. You can also fly. The fact that you can also fly is both one of the cool factors, and a serious detriment to the game's game design, because most of the levels and puzzles are designed so that they feel much cooler if you walk, jump, and arrow boost yourself, but it's just. simpler and faster to fly. You are limited in your ability to fly up, but there is a true wealth of high points to launch yourself from. A lot of the game's eventual dullness came down to the fact that you have to actively make an effort to not simply glide from place to place, because there's really any reason not to, except that doing so gets quite boring.
The other thing is combat. The game is mostly combat free, with encounters with corrupted deities being played out in a kind of "Red Light Green Light" kind of way, which is kind of cool. This is to exception of the boss fights, where after you do some puzzles you have to face up with the corrupted deity of the area in a boss fight which has a lot of timed events which occur basically nowhere else. The boss fights all had chase phase which felt concordant with the rest of the game, and some had a middle phase with area hazards which was very reminiscient of Journey and quite fun, but the "stadium" phase honestly felt dull, incongruous with the rest of the gameplay, and like the timed event mechanics just didn't show up enough in the rest of the game to feel justified there. One one hand I kind of wish the boss fight hadn't been there and the game had gone the "completely combat free" route. On the other hand I feel like it would've been even more repetitive and kind of dull without. It's a tough one.
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no-fly-magpie · 7 months ago
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Luminous got me thinking about Abzu again
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plow-and-propose · 8 months ago
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The Pathless question!
does anyone know what the total number of wing flaps you can get is? I have 17 so it feels like it should be 20, but I also don't think there are enough puzzles left in the game and I've never lost any flaps afaik 🤔
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fighterpilotdragon02 · 11 months ago
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Just played Abzu (soundtrack by Austin Wintory, made by Giant Squid)
I think I've just had more of a religious experience in the past two hours than in all 18 years of going to church combined.
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panzertron · 1 year ago
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youtube
Sword of the Sea — Announce Trailer | PS5
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junoniadoesart · 1 month ago
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adsurgitvagus · 7 months ago
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Rend this world asunder, rebuild on its bones
Entry for the Giant Squid's The Pathless art contest!
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wecantspeakbutwecandraw · 1 year ago
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one of my fav Abzû scene. i fell in love with this game a long time ago and it still has a place in my heart
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little-paper-man · 5 months ago
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You know how the journey player character's race got the unofficial name of rythulian? Did sky: cotl, abzu, and/or pathless ever get something like that? I'm trying to do some deeper diving to try and nail some proper names but haven't really found anything solid yet
Pathless is especially driving me up the wall (shakes hand at vague 'conlang' that Does Not Help Me.)
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virtualcamelselfies · 7 months ago
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Replaying The Pathless 🦅🏹
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ryley-robinson · 22 days ago
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abzu / 7/???
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kaythefloppa · 4 months ago
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Playing one of the old Jake and the Never Land Pirates games on Flashpoint made me realize that the game, Journey Beyond the Never Seas, makes a better finale to the show than the actual final episode.
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