#gi gamer moment
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he wants to go for that rivals to lovers route sooo bad
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HEED THE WARNING for potentially suggestive/18+ posting. minors dnf.
♡ hello! i'm going to pull what's called a self indulgent gamer move and run a blog for primarily selfship headcanons and thoughts (for now).
lot of funny moments compilations — i'm not a romantic, but i like a good laugh. i like imagining me and my f/o(s) mucking about the place bouncing our one (1) point of intelligence as a duo back and forth. expect to see a lot of that.
below are the f/os of interest.
• MAIN: Asmodeus (Obey Me!)
NONSHARING | ANNIV. MAY 26
the princess of the hour. my beautiful wife. asa. he's the reason i made this blog and also why i believe in hauntings now. long story. i do not tolerate seeing him romantically with anyone besides solomon, but i do understand that being a whore is a part of him — i knew this before i got here and i'd hate to take that away from him.
selfship names: self pawtrait & vital save
• Kamisato Ayato (GI), Totsuka Saika (Oregairu), Es (ALTER EGO)
SHARING, NONSHARING, SELECTIVE(?)
in that order. the other guys! being self indulgent means i might post about them even if asa is 90% of the contents of this blog, so watch out for jumpscares. my work husband, normal boyfriend, and yandere girlfriend, respectively.
i made this blog only for myself, but i do like attention, so pay attention to me if you want. feel free to comment that my type is supreme, worrying, confusing, or all of the above.
feel free to go on my ask box and ask me anything about my selfshipping experience. word up. take it easy.
- nolan (he/him)
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Go! Green Eyes Spandex Suit Guy!
For more than a year now, my... hobby? Obsession? Creepy fixation? ... has been watching bits of basically every Japanese AI:TSF Let's Play on YouTube. If pressed, I'd claim it's language practice -- leave it to streamers and VTubers to challenge in both speed of speech and use of slang! -- but the truth is that I just want to hear everyone everywhere as they experience the parts of the game I care about.
One of these parts is Pewter's introduction. I enjoy hearing Japanese fans react to the... umm... obvious scientific genius evident in his choice of clothing.
(To my surprise, I discovered that I didn't know the word for "collar" before I started watching these videos, but I sure picked it up quickly. "Whoa, look at that eri!" "LOL how does he get his eri to stand up like that?" "Is he a bad guy? I can't imagine a good person having an eri like that...")
(The bit with Boss's triangle ruler at the end of AINI is a good example of the moments that keep me from wanting to completely write that game off, but that's a tumble for another time.)
I love hearing the similarities and differences in the ways gamers around the world choose to describe his overall look, too. Understandably, comparisons to Pokemon gym leaders are as common in Japanese as in English-language fandom -- a recent VTuber I was watching was immediately like "Welp, it sure is Kozaki Yuusuke doing the designs..." -- but I've also heard multiple references to sentai (usually sentai villains), and more than one person has brought up Cyclops from the X-Men (Once, a player mused "what's that guy's name who has a visor kinda like that? A beam shoots out from it... umm..." literally moments before Pewter gives the "The second Cyclops killer" namedrop)...
... buuuuuuut my favorite comparison is and always will be when a player almost immediately dubbed him "Green Kaiba."
I'm not even a Yu-Gi-Oh fan and only ever watched the Abridged series a million years ago, but I died the first time I heard it, died even more when I did further research into the variety of looks Seto Kaiba has worn throughout the series' long, long history, and now... now I don't care where his AINI profile claims he gets his clothes; I firmly believe he shops at Kaiba Mart.
I...
don't think that this is how Tumblr is supposed to work. ^^/
#aitsf#ai the somnium files#pewter#amanoma fuuta-kun -tte hito#gonna hit post even though i'm feeling every cringe#hi im gita#with my intelligence I...
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INTERESTS: writing, music, art in general, anime, games (both video and tabletop), animals, linguistics, mythology/theology, philosophical bullshit, making fun of philosophical bullshit, politics, guns (and other varieties of weapon), tech, vulgarity and misanthropy
writing: i'm a writer!! that's like, what i'm best at at the moment. my Main Project is a fantasy setting that i generally either refer to as Winds of Change (for the whole deal) or Arana (the main continent that i've developed so far). i'm currently developing a game to show it off and make other people as feral about it as i am, so i'm also learning how to make music and draw and such. but, at the moment the only skill i'd consider myself competent in is writing, so i primarily just call myself a writer!!
music: my taste is simultaneously deeply eclectic but also tends towards high amounts of specificity. i would say that my "main" genre is progressive rock and some of its derivatives, but i also love a lot of stuff like funk, soul, a small amount of metal, some IDM, whatever the hell death grips is, some early rap (mostly just NWA since that was what i grew up on), occasional jazz, like 2 indie bands, oldies, and on occasion normal people rock. artists i like include but are not limited to: yes, david bowie, king crimson, jimi hendrix, danny elfman, symphony x, dio, death grips, aphex twin, nwa, nat king cole, marty robbins, lemon demon, tally hall, jethro tull, midas, and masayoshi takanaka. i'm also told i have a nice singing voice, but i'm personally biased against such suppositions.
i like art, if you were to look through my likes (which are NOT VISIBLE ON THE TUMBR) it'd have a good amount of art. what that art is of, i'll leave to your imagination. i'm not great at drawing but i'm getting better!!
i like some varieties of anime and anime adjacent things. i'm not like, one of those anime fans though, y'know. in terms of series i like, i'd say i'm a fan of fist of the north star (i need to pick it up again), cowboy bebop (very controversial, i know(also need to pick it up again)), fullmetal alchemist (good series, one of the few i have finished), jojo (i haven't watched part 6 yet but i read the manga all the way into the end of part 7 just after part 4 had finished airing), early gen pokemon is something i come back to on occasion for mostly nostalgic reasons, i'm getting back into dragon ball (kill me), i liked gunsmith cats (the anime was only 3 episodes, you can watch it on youtube, i need to read the manga though), i somewhat recently read thru the entire original yu-gi-oh manga and was surprised at how good it was, and i read a lot of doujins!
i'm a gamer!!!!!!! i mostly love nintendo shit and PC games, and some series i'm into include zelda (arguably my first game series i was Way Into), fallout (mostly new vegas), elder scrolls (deeply love hate relationship), early pokemon, mario, the first deus ex game, portal, kotor, half life, S.T.A.L.K.E.R., a smattering of indie shit (primarily UTDR stuff), a bit of GTA, thief, pathologic, disco elysium, and MGS. i also like TTRPGs but being Extremely Alone, i'm basically screwed!!
i like animals of basically all varieties. definitely a dog person, though i also love cats.
linguistics is cool but i'm also Fucking Stupid so i haven't really gained much past a fairly surface level knowledge. doesn't stop me from trying!
mythology is cool! philosophy is cool too! to be clear i view the vast majority of it as bullshit and not to be taken seriously, but it's still interesting to think about at least!
like most human beings living in the modern age, i have a lot of very strong political views. however, i don't like to ascribe labels to myself since people generally hear the label and just fill in the blanks of what they already believe and go deaf to everything else you have to say. i feel like my stances should be fairly obvious if you listen to what i have to say, but here's my main deal in regards to this: i like freedom, not in the typical american way that's basically glorified grandstanding with deeply authoritarian tendencies, but in more of a way where i like the idea of people being able to live how they want without a threat of starving and such. i abhor bigotry, though it's very easy to say that i suppose. i try to be open minded and tend towards a live and let live attitude, y'know. i also oppose imperialism and authoritarianism, but i feel as though that should be considered the baseline
huge gun nerd. i've got Gun Autism, babey!!! don't worry, i'm not One Of Those gun people, i mostly just appreciate them from a technical level. i post a lot about guns, so if you don't like that you can either block the tag #turtlegunrant or just not follow!!!!!!!
tech, much like linguistics, is something i like quite a bit but aren't smart enough to Actually Understand. i'm also the variety of tech enthusiast who's a paranoid shithead, so i'm definitely more of a PC guy. i actually fucking hate touch screens, so i hate phones (which i know is rare for somebody born in this century). i love torrenting, piracy, and just generally downloading and archiving shit
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Charcherry Weekly - Issue 206
Hello everyone! Mage of Light Nick Card here! Let's get this show on the road!
Its Tough Being a Gamer
On thursday, your dear newsletter writer joined a number of skilled volunteers to the game room in the Region of Immersion and Entertainment, on the Land of DownLoadable Content and Challenges. Together, we proceeded to play a number of scrambled games in order to return the misplaced data to the correct places, for the sake of repairing the pokedex database. In addition to yours truly, who played A Short Hike, there was also Rogue of Heart Charles who played Pokemon Emerald and Yu-Gi-Oh! Ultimate Masters: WCT 2006, Witch of Heart Cyrus who played two different rhythm games, Muse Dash and Project Diva Megamix+, Seer of Space K who played Undertale, Ceda Cedovich, who played Super Mario 64 and DOOM II, and a few others, who had Paper Mario, Duke Nukem 3D, and SMZ3 to tackle.
As it turned out, the health risks of quick swapping between games are apparently minimal, with only the average effects of playing games for extended periods of time. Your dear newsletter writer however, spent much of the day yesterday trying to configure the setup for their game, which as it turned out, just needed to have up to date fresh files for it to connect properly. At one point I left the facility to blow off some steam and ended up fighting some underlings for grist and booncoins in the adjacent Region of Tile Sliding and Memory. I managed to locate a tile that had a minimart located on it, so I bought a handful of snacks before making my way back to the game room.
After watching the progress of some of the other participants who had their external screens on, I resumed troubleshooting for my own. It was only after spending a tender moment with someone dear to me that I was able to get the game fixed and connected enough to play. Perhaps love is more important than I thought it was before... After a few hours of playing my assigned game, I spent more quality time with them, eventually returning home.
Overall, despite everything, it was a good day to get out of the house. Its likely that the archipelago protocol will continue for at least a week or two, depending upon how long it takes for us to clear our games together.
Samm is back!
The other day, Page of Mind Samm received an emergency surgery that required a skilled heart player and a few magical containment artifacts. Further details of this operation will not be published for the sake of patient confidentiality, but what can be said is that the surgery was a success and Samm and has returned home with her loving husband, Page of Rage Jovin. It is unknown when she will resume work on Grass 3 or her occasional noodle stand, but that will need to be her own decision.
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This week’s known market stands in Desertia Town:
DTA train ticket stand
Katie’s potion stand (Not available to plitlanders due to regulations, available to all others however)
shinyjiggly pokesnacks stand
Brae's produce stall: - Potted vegetables - Jarred vegetables - Various jams - Hisuian herbs (medicinal leek, pep-up plant, king's leaf)
Novelty Frog Figurine Stand
Traditional Shop: - Rope, Silk (50 feet) (10 gp) - Lamp (10 gp) - String or twine (50 ft.) (1 cp) - Hammock (1 sp) - Compass (10 gp)
I think that does it. The issue that Charles found in the train tunnel the other week still needs to be investigated (though much slower manual construction is continuing there), and the weather's been calming down a little, though its still relatively hot at peak hours in Unity. Meanwhile, between lending my hand in the game room and my library work, I've begun working on a short flash animation slated to be shorter than a minute. Here's to hoping it can be finished soon! https://letssosl.boards.net/thread/443/charcherry-weekly-issue-206
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A day of joy and generosity: School Charity Event for orphans and elders
Alone we can do so little. Together we can do so much more! -Helen Keller
GIS-IB’s Charity Day 2024, an event, resonates with this idea - coming together to show we care, we empathize. That our generosity will ignite hope in the lives of those orphans and elderly, in whose hearts the embers of hope remain alive, is the elemental goal of Charity Day 2024.
The initiative of GIS-IB Chennai resounds its endeavour not only to foster social responsibility among its students, staff, and the broader community but also to bolster IB’s philosophy of developing caring young people for a better and more peaceful world through intercultural understanding and respect. Furthermore, at GIS-IB, staunchly believing in the IB learner profile of caring individuals, we have a commitment to service, and we act to make a positive difference in the life of others and in the world around us.
Ergo, GIS-IB Campus Padur, continually, through various initiatives of community service (service as action), channelize resources to help uplift the lives of people in need, who often face distressing challenges in our society. This endeavour, Charity Day, to contribute to an NGO for orphans and elders, seeks to create a positive and lasting impact, promoting the values of kindness, generosity, and solidarity within the school and beyond.
To this end, GIS- IB Charity Day 2024 has been made full-filled for participants to revel in the attractions of the event while still heartily contributing to the cause.
The more the merrier - students, parents, staff, neighbours, friends, family… come one, come all, to this heartfelt endeavour, on Saturday, the 20th of January 2024, to Gateway International School-IB(International Baccalaureate), between 9.00 am and 2.00 pm, to make a meaningful difference in the lives of those who need it the most.
Eat, play, enjoy! Every contribution, however big or small, is sure to make a significant difference in the lives of those in need at this School NGO Program for orphans and elderly.
Highlights of the school’s Charity Day 2024:
Food festival: Treat your taste buds to a delightful array of cuisines.
Entertainment galore: Experience a day filled with laughter and joy. Enjoy captivating theatre shows that promise to create unforgettable moments.
Horror house: Brave the spooky maze for spine-chilling thrills, all in the spirit of fun and fundraising.
Games extravaganza:
Video games zone: Gamers unite! Engage in friendly competitions and explore the latest video games.
Outdoor games: Test your abilities at our challenge stations. There's something for the adventurer in you.
Together, let's create a ripple effect of positive change.
Together we can keep the embers of hope alive in the hearts of the orphans and the elderly.
Together we can show
that there's God and
that He cares and
that His mercy is abundant!
Together we can!
Contact Us To Know More
#GIS-IB Charity Day 2024#Charity Day Chennai#GIS IB Events#best ib school chennai#gateway international school chennai#school NGO program#GIS IB campus Padur
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I feel like my time alone, as little as I get, is pretty isolated now that I think about it. I really need to write or draw in that isolation cause I kinda realized after a conversation with an IRL that I really don't play a lot of things for some reason?
I usually don't have the means to play modern games, like at least my PC is powerful enough for some but not all, and I don't seem to be hooked to the point of spending a lot of time in those which work cause I'm usually working on little things, so if it isn't a Gacha Game™, I only got time at night.
Even then those can be an extra chore where I'll log in and come out, it really needs a good motivator like Gacha Units™ I really care about to get me playing. Ironically this nets me about enough resources to chill because I'm not in a hurry, and my bursts of gameplay are usually so aggressive I only burn about just the right amount, with a good bulk of units ready to blaze through content.
It's crazy because I go on to play other games and when some people say I'm good I can't really see it. Most of my time I spend loafing about. The things I practice in Fighting Games come from a dedicated session of training and muscle memory, if not slight improv the moment I pick up the controller. I've played them like mad as a kid solely carried by gut feeling but today there's a lot of feeling and so little thinking I wish I had from back then, but it's the knowledge from the back of my mind that is keeping me under the illusion of feeling.
I guess card games are more understandable tho, since that's just general experience stored in my brain, but even then, do I look like a person who knows how to play Drytron in Yu-Gi-Oh! on the first try if I ever picked it up? No, I'm someone who feels like picking up PENDULUM once in a blue moon of all things. So a lot of that muscle memory ain't so practical, instead it's being able to sit down with my friends and take my time with it to get that vibe back and improvise. And it's crazy because improvising, again, is not an instant vibe like I would feel when young.
I'm a strange one when it comes to feeling like I'm good at a game because can I really say that when it's simply experience I've been gathering doing the job? But like, if that's also a valid point for someone being good, then why do I want to be able to just close my eyes and let my feelings take me places without thinking?
I'd like to say I'm an analytical gamer now but I also don't ignore my gut feeling because I want to be confident about it. I know enough to judge a situation and act, but I believe I can take risks too and adapt to a situation. And even so, I still don't consider myself good because at the end of the day, people can just do what I can with less effort.
It's not a bad feeling because that's what I expect of others, to be simply better than me. That's what makes things all the more exciting. It's always fun to have new experiences and to keep on learning, so it's strange even as I don't dedicate myself to it, I feel like I can keep growing even when I stay still.
Dwelving into my habits and mindset is interesting to think about for myself in a way. What's "being good" to you?
#ramblings#gaming#gacha games#fighting games#mom misaki is being a nerd again#tl;dr I'm just a lil creacher
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Kerri, when not stepping into different roles within verses (be it Captain, Champion, Commander, Master, etc), is often found going about her daily business as a streamer, game commentator, and competitive/professional gamer. Flexible and rather popular, she does her best to keep her content quick and concise, but also entertaining to those watching. She takes great care with editing clips and condensing moments from vods so people aren't stuck watching 10+ hour recordings, and rarely pays someone else to do the work for her -- she does have a good editor on speed dial in case she needs 'em, that said.
In terms of tournaments, she mainly attends ones for the likes of Apex, COD, occasionally Pokemon (TCG and VCG), and Yu-Gi-Oh. While she would love to spread her wings (per se) and enter even more for other games, the amount of prep required ahead of time would be a little too much to handle if she had more on her plate, so she settles for a smaller rotation instead.
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The article explores the 20 best PS1 games of all time and why they are still adored by players today. The PlayStation One, which debuted in 1994, was a game-changing machine that permanently altered the gaming industry. It immediately became a popular among gamers of all ages due to its stylish appearance and strong technology. It witnessed the release of numerous legendary titles that have become synonymous with the system throughout the years. The PS1 has it everything, from classic RPGs to fast-paced action games. In this post, we'll look at the 20 finest PS1 games of all time, examining what made them so amazing and why they're still popular among gamers today. So sit back, grab a controller, and prepare to relive some of gaming's most unforgettable moments. #1 - Crash Bandicoot https://youtu.be/n_pwOxMhhGs Crash Bandicoot was a famous platformer that captivated gamers with its vibrant graphics, crisp controls, and eccentric characters. The game, developed by Naughty Dog, follows Crash, a genetically upgraded bandicoot, as he attempts to free his girlfriend Tawna from the hands of the villainous Dr. Neo Cortex. Crash Bandicoot remains one of the finest PS1 games of all time, with hard levels, unforgettable boss fights, and tonnes of hidden secrets. #2 - Resident Evil: Nemesis https://youtu.be/gun-MVEWg40 Resident Evil 3 - Nemesis was a survival horror game that pushed the PS1's visuals and gameplay to their limits. Capcom's game follows Jill Valentine, a survivor of the Raccoon City zombie outbreak, as she attempts to flee the city while being chased by the merciless Nemesis. Resident Evil 3 - Nemesis is one of the scariest and most memorable games of the PS1 period, with intense action, hard puzzles, and a tense atmosphere. #3 - Metal Slug X https://youtu.be/aPGMOwyD7mU Metal Slug X was a side-scrolling shooter with nonstop action, vivid visuals, and plenty of explosions. The game, developed by SNK, follows Marco Rossi and Tarma Roving as they battle their way past waves of opposing soldiers, tanks, and helicopters. Metal Slug X is one of the greatest arcade-style games on the PS1, with precise controls, various pathways, and loads of power-ups. #4 - Tekken 3 https://youtu.be/n8DLyuosCp8 With its extensive gameplay, distinctive characters, and gorgeous visuals, Tekken 3 was a fighting game that took the PS1 by storm. The Namco-developed game featured a large array of combatants, each with their own distinct skills and fighting styles. Tekken 3 is one of the finest fighting games of all time, with a number of game types, including a rich narrative mode and an entertaining mini-game. #5 - Yu-Gi-Oh! Forbidden Memories https://youtu.be/u6mVOKBnq0M Yu-Gi-Oh! - Forbidden Memories was a card game that let players join the Yu-Gi-Oh! universe and battle with their favourite cards. Konami created the game, which featured a unique gameplay concept that required players to gather and mix cards to build strong decks. Yu-Gi-Oh! - Forbidden Memories is one of the finest card games on the PlayStation 1. It has a gripping tale, engaging characters, and a large number of cards to acquire. #6 - Crash Bandicoot 3: Warped https://youtu.be/2CVp5Ro8GLg Crash Bandicoot 3 - Warped is largely regarded as the greatest installment in the renowned platforming series. Naughty Dog created the game, which included better visuals and new time-traveling elements. Crash Bandicoot 3 - Warped is a fan favourite and one of the top PS1 games of all time, thanks to its numerous stages, unique bosses, and amusing power-ups. #7 - Dragon Ball GT: Final Bout https://youtu.be/XydLzb_IAME Dragon Ball GT - Final Bout was a fighting game in which fans could combat their favourite Dragon Ball Z characters. The game, developed by Bandai, had an outstanding variety of combatants, each with their own distinct skills and transformations. Dragon Ball GT -
Final Battle is a popular game among fans of the anime series, thanks to its fast-paced fighting, dazzling special abilities, and gorgeous aesthetics. #8 - Crash Bandicoot 2: Cortex Strikes Back https://youtu.be/AJSReiJaTPw Crash Bandicoot 2 - Cortex Strikes Back was the series' second installment, and it built on the previous game's great foundation. Naughty Dog created the game, which included tighter controls, more diverse level design, and new powers for Crash to employ. Crash Bandicoot 2 - Cortex Strikes Back is a great PS1 game with unforgettable boss fights, hidden secrets, and an entertaining plot. #9 - Marvel Super Heroes vs. Street Fighter https://youtu.be/TUmsaIfjQ90 Marvel Super Heroes Versus Street Fighter was a fighting game that paired legendary Marvel Comics characters against warriors from the Street Fighter universe. Capcom created the game, which featured fast-paced action, spectacular special moves, and excellent visuals. Marvel Super Heroes Vs Street Fighter, with its varied selection of characters and enjoyable team gameplay, remains one of the greatest fighting games for the PlayStation 1. #10 - Crash Team Racing https://youtu.be/GIQMlAazZds Crash Team Racing was a kart racing game in which players took control of their favourite Crash Bandicoot characters. Naughty Dog created the game, which featured precise controls, stunning visuals, and a number of game modes, including a fun adventure campaign and a competitive multiplayer option. Crash Team Racing is one of the finest kart racing games of all time, thanks to its unique cast of characters, amusing power-ups, and hard tracks. #11 - Grand Theft Auto 2 https://youtu.be/ZtQ9BDjA2bw The iconic open-world criminal franchise's second chapter, Grand Theft Auto 2, built on the foundation set by the previous game. The game, created by DMA Design, had a wider open environment, more diversified objectives, and enhanced visuals. Grand Theft Auto 2 is a cult classic and one of the finest PS1 games of all time, thanks to its anarchic gameplay, gritty atmosphere, and iconic radio stations. #12 - Final Fantasy VII https://youtu.be/MGkD6TjS_OI Final Fantasy VII was a seminal role-playing game that transformed the genre and went on to become one of the most adored games of all time. Square Enix created the game, which featured Cloud Strife and his allies as they attempted to save the world from the wicked Sephiroth. Final Fantasy VII is a timeless classic and one of the finest RPGs on the PS1 thanks to its profound tale, fascinating characters, and innovative visuals. #13 - Resident Evil 2 https://youtu.be/Q9zDCec0OuA Resident Evil 2 was the sequel to the survival horror classic and outperformed it in nearly every aspect. Capcom created the game, which included a wider globe, more variety adversaries, and enhanced visuals. Resident Evil 2 is a fan favourite and one of the finest PS1 games of all time, thanks to its tight atmosphere, hard puzzles, and horrific boss confrontations. #14 - Mortal Kombat 4 https://youtu.be/ERQU_YQQcpY Mortal Kombat 4 was the fourth installment in the legendary fighting game franchise, and it deviated from the series' conventional 2D gameplay. Midway Games created the game, which included 3D visuals, a new combination system, and a slew of additional characters. Mortal Kombat 4 is still a favourite among fighting game aficionados for to its outrageous brutality, memorable deaths, and enjoyable multiplayer options. #15 - Gran Turismo 2: Simulation Mode https://youtu.be/0JXqpK6slp4 Gran Turismo 2 - Simulation Mode was a racing game designed to provide players a realistic driving experience. Polyphony Digital created the game, which offered a vast array of automobiles, realistic physics, and a variety of race circuits. Gran Turismo 2 - Simulation Mode remains one of the finest racing games on the PS1 thanks to its extensive customization possibilities, difficult AI, and outstanding grap
hics. #16 - Megaman X4 https://youtu.be/v1fRuS0Agok Megaman X4 was the fourth installment in the popular Mega Man X series, and it deviated from the series' customary 2D gameplay. Capcom created the game, which included 2D visuals with 3D components, unique gaming mechanisms, and an interesting plot. Megaman X4 is still one of the finest action games on the PS1 because to its hard stages, rewarding boss fights, and entertaining power-ups. #17 - Digimon World https://youtu.be/E0-C5h7n7RA Digimon World was a one-of-a-kind RPG in which players could grow and train their own digital monsters. The game, developed by Bandai, included a big open environment, several Digimon to gather, and a variety of activities to participate in. Digimon World is a fan favourite and one of the finest PS1 games of all time because to its interesting gameplay, appealing aesthetics, and unforgettable music. #18 - Harvest Moon: Back To Nature https://youtu.be/b3eJN3Q7paU Harvest Moon - Return To Nature was a farming simulation game in which players were tasked with constructing and managing a profitable farm. Natsume created the game, which included appealing aesthetics, a variety of crops and animals to maintain, and a humorous dating sim element. Harvest Moon - Return To Nature remains one of the finest simulation games on the PS1 because to its calm gameplay, addicting loop, and memorable characters. #19 - Digimon World 3 https://youtu.be/qRtL6yau3CI Digimon World 3 was the third game in the Digimon World series and signified a break from the gameplay of the first two games. The game, created by Bandai, included a classic turn-based fighting system, an immense area to explore, and a variety of Digimon to acquire. Digimon World 3 is a beloved game among series fans because to its compelling plot, unique characters, and rich RPG elements. #20 - DragonBall Z: Ultimate Battle 22 https://youtu.be/LjcXe-96MFo DragonBall Z - Ultimate Battle 22 was a fighting game in which fans could fight with their favourite characters from the popular anime series. Infogrames created the game, which featured fast-paced action, spectacular special manoeuvres, and stunning visuals for the time. DragonBallZ - Ultimate Battle 22 is a fun game for lovers of the anime series, with a varied cast of fighters and engaging team elements. Final Remark: The PlayStation 1 era has come and gone, but the tremendous library of games it spawned lives on. The PS1 was a platform that appealed to all sorts of players, from traditional RPGs to furious fighting games and everything in between. The 20 games featured below are only a fraction of the many fantastic titles available on the platform, and they remain popular with fans to this day. The PS1 is a treasure mine of amazing experiences that should not be missed, whether you're a lifelong fan of the platform or a beginner eager to try some of its finest titles. Frequently Asked Questions (FAQ's):- Q1. What made the PlayStation 1 such a hit ? Ans. The PlayStation One was a game-changing device that pioneered several new and unique features, including its CD-ROM format, 3D visuals, and wide game library. It also benefited from aggressive marketing and third-party developer assistance. Q2. Why aren't some of my favourite PS1 games included ? Ans. It's hard to put every fantastic game on a list like this with such a large library to select from. The games in this list were chosen for their critical and commercial success, as well as their long-term effect and popularity among fans. Q3. Can I still play PlayStation 1 games today ? Ans. Yes! While the PS1 is no longer manufactured, many of its titles are still playable today via various methods. Some have been restored or re-released on contemporary systems, while others may be played on original hardware or through emulation. Q4. Are these games appropriate for people of all ages ? Ans. That is determined by the
game. While many of the games on this list are suitable for players of all ages, others may include mature themes or content that is inappropriate for younger players. Before playing a game, it's usually a good idea to verify its rating and content. Q5. Is it still possible to purchase these games today ? Ans. Some of the games on this list may still be available via internet merchants or used game stores. But, some of them may be uncommon or pricey, so do your homework before purchasing.
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fom 1st major update spoilers
marchie's 6 heart event... im so close to killing myself (and coming back to life) over how he cute he is when hes excited
that and this whole entire scene I CANTTTRGJFJKHKURUHGFGFD
my dumbass didnt pick the you can let my hand go now option but im sooo done im so done im so done i cant
HE WAS SO CUTE IM IN TEAaarSSS thank u fom team....
#ryuuposts#gi gamer moment#fom march#fom#im porbbaly a bit late but i have a Job tm#MaARCHIEEE MY MARCHIE <3333#im going to draw this like tomorrow. or tonight perhaps#in my head both jia and march are idiots so they wouldnt evn realize until after that happened LMFAO...
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Some practice/experiments!
I've been having a lot of trouble w paints LMFAO, so I've been revisiting pencils and like damn. This is literally so much better actually LMFAO, I have so much more control and room for error. But then I spent like half a second thinking about how (for something I'm working on 👀👀) I'm gonna have to color backgrounds at least a little and thought. Damn. I fucking hate using pencils for bgs it's SO tedious and STUPID and also I still wanna paint I don't wanna give up 🥲🥲🥲
Then I thought, damn...... what if I mixed mediums. Would you be mad at me
#genshin#in my throwing spaghetti at the wall and seeing what sticks era ☺️☺️☺️☺️😌😌😌#sksks it's been nice though! i think when i was younger i was def super rigid w my art.#i had something that worked and if it works no need to change it!#and also. severe perfectionistic who's entire world would end if he was not immediately good at something#but like i can't even be like 'wow i've grown soooo much ☺️☺️☺️' bc like. i don't think it counts LMFAO#literally all this is a direct result of 'what works' is not working anymore. i'm being forced into this LMFAOOO#oh well!!!!!! all that matters is that i really am having fun.#trying grayscale w that comic and now whatever this is lmfao... some other stuff i was working on too w just ink...#it's really refreshing. i don't feel so stuck or burnt or bored anymore. i'm actually enjoying the process#vs like. just wanting end product NOW LMAO (I. STILL FEEL THAT A BIT. BUT. the journey itself feels different/better)#epic gamer moment 🎉🎉🎉👍👍#venti#gi aether#paimon#my art
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What’s your UID I wanna play with youuu
Ignore the signature but
#I have two accounts but this one is my favorite 😶🌫️ anyway#I’m most active on this one#gi#minas epic gamer moments#look at the pretty name card I spent a week getting isn’t it pretty
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Warframe Devstream 164 Notes
Another change to the Rebb Creative Director era (erra) seems to be bringing in new people on the team for each stream, which is great! Love to see more of the personalities working on the game
I also appreciate the awareness brought to the National Day for Truth and Reconciliation, which I didn't know about as I don't live in canada
Pablo speaking Spanish :)
this isn't related to the content of the stream, but right as Ven'kra and Sprag were shown and I eagerly went to pause and examine the new art, twitch dropped no less than 3 ADS on me. So much for excitement in the moment. I am so angry at the state of online video these days
but speaking of Venkra and Sprag, their weapons look sick as hell and I'm excited that we're getting skins for them! Especially that hammer
making the Veilbreaker Challenges cumulative is a really good idea, very gamer-friendly
(Honestly I've been a big fan of every decision Pablo has made since being crowned Lead Designer)
Styanax Foley deep dive!! I adore Styanax's sound effects and it was neat to see the individual noises that comprise them (especially if your ear can't distinguish them like me lol) definitely check that out (about half an hour into the devstream) if you're interested in sound design
thought it was neat to hear the difference between the spear throw sound and the spear impale sound
As an aside, Slater the sound designer called the 4 ability an ultimate, which will make my clanmate happy as i always poke fun at him for doing that lol
this is not Overwatch.
REVENANT PRIME yeah boyeeee 👻👻👻👻👻 !!!!
y'all don't even know, Phantasma is among my favourite guns, Tastu is my favourite nikana, Revenant is one of my mains and who I play almost exclusively in the month of October. One of my first posts on here was my Spoopy Revenant. and now it's ALL GETTING PRIMED :D
my spooky boy arrives October 5th!!
Do Revenant Prime thralls have a different icon above their heads or are my eyes deceiving me??
"flesh arsenal"
he looks so. Victorian. 🧐
Dark Magician is right, Megan's look has big Yu-Gi-Oh vibes
"classic vampire trope, lasers" "I wouldn't be so quick to dismiss the lack of laser vampires" this is very valid
haunted orbiter decorations!!
I kind of want to do Captura Tennotober but realistically I know I don't have it in me 😔
hello werewolf milf frame 🥺
chat doesn't like her but I think she looks great and I want her to tear my head off, personally
I'm interested to see what new Grineer lore Ven'kra and Sprag's interactions with Kahl will bring
the fucking. Dojo updates. Dojo decorations are the bane of my sleep schedule and it looks like I've got some more restless nights in my future!
the archon shard ephemeras look amazing, unfortunately for me as I do not do archon hunts
It's a small thing at the end, but ammo visuals are being changed to no longer rely on colour! Yay accessibility!
#warframe#devstream#devstream 164#ven'kra#sprag#revenant prime#vampires with lasers#sera's devstream notes#image transcriptions now added!#imagine writing 'yay accessibility!' in a post and then forgetting an alt text. smh
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I really want to share my experience with KH and how I got into it since I know everyone’s stories are so unique. KH is the one and only passion I’ve had that carried from my childhood well into my adulthood. There are things I liked as a kid that I still like now. But nothing touched me to the degree that KH has. And it’s amazing to me just how long it has stuck with me. It’s amazing to me that I still think about it literally every day of my life. So here’s my very long, unnecessary, personal story.
I had just started middle school and became very close with my new friend (we’ll call her Jessica for the sake of privacy). Jessica lived right up the street from me, and we would go over to each other’s houses every single day after school and play video games. I wasn’t much of a gamer myself. I always had video games growing up, but I was never really good at them and didn’t take it too seriously. Jessica had a burning passion for video games, though. And that’s just how we bonded.
Jessica had Sora’s crown necklace. And one day, I asked her what it was. And I guess she had the realization that we play video games together every day, and somehow, I didn’t know about Kingdom Hearts. She demanded I go over to her house and play because “it’s a Disney game,” and I was “sure to love it.” Once Friday hit, I went to her mom’s house and started playing. I had very little experience with Japanese culture or anime. I was never allowed to watch or play Pokémon, Yu-Gi-Oh, Dragon Ball, Naruto or anything of the sort. I had a very toxic impression that anime was “bad” and therefore, I was highly disgusted by Japanese animation. When Simple and Clean started playing and I had to sit through that trippy opening sequence, I was very turned off towards KH. I thought this was gonna be about Disney movies? I thought this was about Disney princesses? Not anime boys. I voiced my discontentment, and Jessica’s mom said to me, “Just play until you meet Donald and Goofy. That’s when the game actually starts.”
I don’t know if it was the combination of both Jessica and her mom forcing me to play or if I genuinely enjoyed playing it or if I just felt pressured to say I liked it. I don’t remember exactly what I was feeling after having met and Donald and Goofy. But apparently, I told my dad about it, and he immediately bought both KH1 and KH2 for me.
I remember really struggling to beat Riku in the race and thinking I had to win. It was very difficult for eleven-year-old me who was (and still is) very bad at video games. It took me about two years to finish KH1 simply because I milked it for all it was worth and really took my time exploring every single inch of every world. I loved that game. And it holds a very, very special place in my heart considering it was the first video game I ever completed by myself. In the time that it took for me to beat KH1, Jessica moved out of the city and we lost touch. I never got the chance to tell her just how much Kingdom Hearts meant to me. We barely had the chance to bond over it at all since I fell in love with it in slow motion. But I still think about her every now and then, think about how much this silly little game still means to me, and I wonder if she still loves it too.
It took me about a year to finish KH2 for the same reason. I played and played and played those games like I’ve never played a video game before or since. Neither one of my sisters played Kingdom Hearts. And none of my friends did either. I had absolutely no one to talk to about it, which is really why I remained oblivious to any “spin-offs” that had been or were currently being made. I grew up in a very sheltered home where YouTube and the internet was not allowed to be explored (not to mention that YouTube barely had much footing at the time).
I had made my own binder cover with images from KH and paraded it around school proudly, waiting for the moment that someone would recognize it and strike up conversation with me. It finally happened one day around 2012 when someone said, “Have you played Birth By Sleep?” I said, “No…?” because I had never heard of that. And they said, “Oh, that sucks. I guess you’ll never know who Roxas really is.” (Because people were theorizing that Roxas was Ven’s Nobody at the time.) Of course, I freaked out, and decided to look up this stuff on my own. I found that Chain of Memories, 358/2 Days, and Birth By Sleep had all been released and that I had no clue what their stories were about at all. Panic set in as I realized they were all on different consoles. Even though I already had a GBA, a DS, and a PS3, my silly child brain thought it was completely illogical to ask for video games. I never brought it up with my parents. And I basically forced myself to suffer. I thought, “I have to know these stories. But I can’t play these games. I’ll have to just watch cutscenes and read Wikipedia articles.” And that’s exactly what I did, lol. I braved the world of YouTube and looked up KH cutscenes and consumed the games in that fashion, especially since Let’s Plays were still a very new and foreign concept. (And people who did Let’s Plays were typically very vulgar and inappropriate, and I was a good child, lol.) The exact same thing happened when Dream Drop Distance was released. I remember walking around Best Buy with my dad and seeing the poster. He said to me, “Do you want that game?” And I didn’t want to be a burden. I didn’t want my dad to have to spend $60 on a video game plus however much the 3DS was. And I knew I wouldn’t play any other games on the 3DS except DDD. So I said, “No, it’s just a spin-off. It doesn’t matter to the story. And 3D makes me sick.” So he didn’t buy it for me. And I forced myself to suffer in the same way, watching cutscenes on YouTube and silently wishing I could’ve just played it myself.
In 2013, the only thing that mattered to me was the official announcement of KH3. Honestly, that announcement rang so loud it my ears, it drowned everything else. I somehow managed to miss the fact that 1.5 was released even though its trailer was coupled with the KH3 announcement. I literally didn’t even realize 1.5 was a thing until the end of 2013. And I had this incredibly dumb thought that it was gonna cost hundreds of dollars because it was “three gaming experiences in one package.” Stupid dumb little Lea who had no idea how to navigate the internet or any information. I still had this idea that the KH “spin-offs” were unavailable to me due to money (even though I already had a PS3. Seriously. Stupid dumb little Lea.) So once I learned about 1.5, I decided the best way to consume it was once again through YouTube.
Enter: SkywardWing
I found his Road to Kingdom Hearts III series and watched the hell out of it. Every morning before school while eating breakfast, I’d watch the most recent episode he uploaded. Finally, I got to see what Re:Chain of Memories gameplay looked like. Finally, I got to the heart of 358/2 Days. Finally, I was able to live vicariously through Sky. Finally, I had someone else to “interact with” about KH. Even though I am a very passive lurker and rarely comment on videos or interact in large ways on the internet, I felt like Sky was a friend. I’d readily consume every single theory or fun video he’d make leading up to KH3. And of course I watched the other Key Keepers as well, but none hit as close to home as SkywardWing. Without him, I genuinely wonder if my love for Kingdom Hearts would’ve eventually tapered off. Waiting for KH3 was such a long process, I wonder if I would’ve eventually lost the love and passion if I didn’t see his videos on my feed every day.
In April of 2014, I was having a very bad week. It’s a long story and not worth telling here, but the tipping point was when my friend was trying to help me out and asked if I wanted to go to a drive-in theater with her and her family to see the new Captain America movie. Captain America is my favorite superhero, and I always wanted to go to a drive-in, but this week in particular, my mom had an iron grip on me and told me I couldn’t go. I genuinely don’t think I’ve ever been so mad at her, especially considering I was plenty old enough to make my own decisions. My dad must’ve felt really bad for me because he went out and bought 1.5 for me completely unprompted.
When 2.5 released later that year, I didn’t have to ask my dad for it. He knew how much I loved 1.5. Of course, KH2 got put on the back burner. I played BBS first. Do you know how long I had been waiting for the opportunity to play that game myself? Aqua, Terra, and Ven felt like old friends who I hadn’t seen in years. That’s still one of the most magical memories in my life.
Some time passed, and my sister’s husband introduced me to his friend who really loved Kingdom Hearts, and he became my boyfriend. Kingdom Hearts was the glue that kept the two of us together. The relationship was not healthy, but I really clung to the fact that he liked Kingdom Hearts. I didn’t have any friends who played these games. I didn’t know anyone who cared anywhere near as much as I did. It was so important to me that my boyfriend played them and enjoyed them as much as me. I didn’t wanna let that go, so I held on much longer than I should’ve. We were dating when 2.8 came out, so he came over to my house and played with me because we were both incredibly excited. My boyfriend and I broke up shortly after (thank goodness). And cue more impatient waiting for KH3.
By 2019, I was dating a different boy. He had never played KH a day in his life, but he respected that it meant so much to me. He came over on release day and happily watched me play KH3 for hours. I’d give him the controller during the mech segments in Toy Box because he loved first person shooters. That day will forever be etched in my heart. That was the day I had been waiting for for so long. I don’t think I’ll ever forget it and all its emotions.
I look back and find it silly that I was dating one boy when 2.8 came out and then a different boy when KH3 came out and now I’m not involved with anyone. I sometimes wonder if I’ll be with someone else whenever KH4 finally releases and I laugh to myself. I can count on one hand the amount of people I’ve personally met who have played these games. And none of them had long-lasting impacts on my life except for Jessica and my initial introduction to the series. I am once again at a point where I don’t have anyone in my personal life to talk to about it. But making this blog and reading y’all’s posts has been monumental. I love hearing what everyone has to say, everyone’s experiences and opinions. This silly little video game means so much to me. And I’m glad to know I’m not the only one who feels this way.
#doubt this will get any notes but here’s some personal info about my life and kh experience#maybe I’ll make a follow up to this post because I really didn’t even say half of what I wanted to#no joke y’all this silly video game changed my life#kingdom hearts#kh#long post#personal story#personal
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A Hero Lies in You
On April Fool’s Day 2019, a video was released showing the latest game in the Yakuza franchise. Many thought it was a prank. The reason why? The sudden change in combat. Gone was the brawler beat-em-up that was associated with the series. In its stead was a turn-based system reminiscent of role-playing games. Characters waiting for their turns before utilising special skills? In a franchise known for its hard gritty storylines about gangs duking it out in the streets of Japan? ‘Haha Ryu Ga Gotoku. You thought you could fool us, but we see right through you. This isn’t our first rodeo and you’re not Square Enix,’ was many a thought when the footage had been viewed by thousands online.
What gamers did not know was that this was no gag. Fast forward several months to August 2019 and it was confirmed that Yakuza 7: Like a Dragon, starring new protagonist Kasuga Ichiban, would actually incorporate turn-based battles. There would even be JOBS!
As I had just finished playing through Kiryu’s story, as well as Judgment, in 2020 I was eager to see what new protagonist Kasuga Ichiban would bring to the table. From trailers, I could already see how much livelier Ichiban would be in comparison to the more stoic Kiryu. And, in contrast to Yagami, he was definitely more of an idiot. A lovable idiot, to be sure, but an idiot nonetheless.
Yakuza 7: Like a Dragon released in a huge week for video games. While I would have preferred to play it earlier, I had other huge titans to wrestle into submission first. Once I had managed to satiate my Ubisoft open-world needs with Assassin’s Creed: Valhalla, I dived head first onto the streets of Yokohama, ready to bust some heads.
The game opens on a play. For a moment, I thought I had somehow purchased the wrong game. But as the lengthy prologue progressed, it was very clear that this was most definitely a Yakuza game. It just needed to set up a little bit of the tale, starting with Arakawa Masumi - father figure and role-model for our erstwhile hero. It isn’t long before players are introduced to Kasuga Ichiban with his trademark ‘punch perm.’ Born in a soapland and raised by those that lived on the fringes of society, Ichiban, rather than being hardened by his experience, is empathetic and not afraid to show emotion. Tasked with collection, he interprets his orders in a way to benefit those that are struggling. His goofball attitude immediately makes him a character one can connect to. And it doesn’t hurt that he’s a bit of a nerd, having played Dragon Quest during his childhood and likening many of the people around him to things in the game.
It’s not long before the plot escalates and Ichiban volunteers to give himself up to the police. Sentenced to fifteen years in prison, he inadvertently extends his sentence when his Patriarch is insulted by one of the fellow inmates. After nearly two decades spent in prison for a crime that he did not commit, Ichiban is released with little fanfare and no waiting convoy. Disappointed, he takes it in stride. The first thing on his order of business: to get his signature punch perm and reconnect with his second father-figure and Patriarch of the Arakawa family.
Along the way, he is dogged by a former policeman: Adachi. At first, it isn’t made clear why Adachi seeks Ichiban for help. After all, Ichiban had supposedly killed another yakuza in Kamurocho, Tokyo. Adachi, on the other hand, was a detective in Yokohama. Why would he have any interest in uncovering the truth behind what had put Ichiban behind bars?
After a few shenanigans are had in and around Kamurocho, our protagonist is shot and left for dead - waking up in a homeless shelter in the heart of Isezaki Ijincho. Climbing his way from rock bottom, Ichiban embarks on a journey to uncover the truth, stumbling upon a series of events and unearthing a vast conspiracy in which he was to serve as a pawn.
Many of the earlier chapters felt a little contrived. In particular was the death of Nonomiya. While it served to move the narrative forward, it was most assuredly a means to an end that didn’t highlight any significant character growth. Poor Nonomiya was fridged just to bring Ichiban into conflict with the Liumang branch of the Ijin Three.
It was only in the later chapters that the story picked up steam - with the confrontations with Bleach Japan and the encroachment by the Omi Alliance. Joined by a menagerie of characters like Zhao, Saeko, Han Joon-Gi, Nanba and Eri, there was a lot to keep track on as the plot barrelled forward at a breakneck pace, connecting Ichiban’s past with his current present and all the while setting up a juicy conflict between two men that could have been brothers. And honestly, the ending with Arakawa Masato and Ichiban got to me. I loved how that Ichiban was finally able to reach his old charge by being vulnerable and finally letting out a little of his resentment at the life Masato led, despite the fact that he could not use his legs.
The characters were superbly written and their motivations were a good reflection of the human condition. The themes of family and finding a home were evident, right from the start, even though a lot of it was glossed over by Ichiban’s desire to be a hero in a video game.
(I also really liked Seong-hui and would love to see her be an actual playable character in possible future instalments. On a side note, Arakawa...you cannot simply say: ‘See you tomorrow, Ichi,’ and expect to walk away. You basically wrote your own name into the Death Note with that line!)
As far as aping Japanese role-playing games go, however, Yakuza: Like a Dragon falls woefully short. While the Tendo twist was a good one - it was pulled a little too early. Worse, there was no world-ending threat. Everyone knows that a Japanese role-playing game MUST HAVE A VILLAIN/ EVIL GOD FIGURE THAT INTENDS TO DESTROY THE WORLD. Yakuza: Like a Dragon was too focused on old childhood rivalries to extend it further afield. I mean, yes, Aoki Ryo hoped to pull the strings of the Japanese government as chair of the CLP, but WHERE WAS THE METEOR HURTLING TOWARDS EARTH?
Honestly, 1/10 for holding true to Japanese role-playing games.
Other than that, the summons with Pound Mates was amusing. As were the side stories. Honestly, there can never be enough side stories to flesh out the wacky world of the Yakuza franchise. So many old favourites made their return. From Pocket Fighter (now dubbed Dragon Fighter) and Gondawara Susumu with his baby fetish.
Also, I didn’t think I’d be so obsessed with it, but I think they cracked property management this time round. Ichiban Confections, later known as Ichiban Holdings, was a blast to manage and accrue juicy money for.
The bartender of Survive also looked very familiar. I mean...what with the huge scar across his face. My suspicions were confirmed when I searched up Kashiwagi up on the Yakuza wiki page and was awarded with the fact that HE MANAGED TO SURVIVE THE ASSAULT HELICOPTER FROM YAKUZA 3!!
Other than that, my few other gripes involved the implementation of the levelling system and the way area of effect skills were handled. In particular, the pathing for how characters moved around the battlefield proved, at least to me, a bit of a frustration. Often, characters would be blocked by a knee-high fence or a corner. Sometimes they would be able to go around, but other times the game (after several seconds of watching them fail to walk through a solid building) warp to the enemy that I had targeted to launch their attack.
And even though the combat is turn-based, most of the enemies tend to walk around the battlefield - either clumping together or distancing themselves from each other. What truly annoyed me was when there were moves that could be used as an area of effect, with the MP cost to go along with it, but were limited by their effectiveness when the enemy combatants were too far away. Yes, it makes sense, but golly gosh, how much of a pixel measurement does it have to be for it to not hit?
Besides that, the levelling was also a bit of a tedious chore. Were it not for the invested vagrants, I feel like I might have put the game down with how much grinding there was - particularly when it came to the various jobs. The biggest hill to climb was from 20-30. Without the exp (experience point) boosting items, it would have been a torturous slog. I know that in the original Japanese release of the game, the cap for jobs was level 30, but if you change it to 99, please, for the sanity of all the gamers out there, tweak the requirements to make it easier. And maybe give normal trash mobs a bit more experience points for the playable characters to munch on.
Goodness, imagine having to grind on level 55 Ornery Yakuza and receiving a paltry 1000xp for each battle (when, in order to level up a job, you needed almost a million).
Yakuza: Like a Dragon is a break from the traditional formula that’s been a staple of the franchise for many years. Much like Ichiban, it’s a bit of fresh air to liven up the experience that might have gone a bit stale after I slogged through the whole Kiryu arc last year. With a few tweaks, and a few more Persona 5 CD soundtracks, I’m eager to see how the story evolves and whatever contrivances Ichiban will somehow force him into.
Although, to be fair, is it still appropriate to call this franchise Yakuza when the game literally saw the dismantling of the two biggest clans? Then again, Civilian: Like a Dragon 2 just doesn’t have the same ring to it. In any case, I hope the next one comes soon and we’ll be able to have Seong-hui in our party. I feel like she’d be wielding a gunblade.
(Did I just use a lyric from Mariah Carey? You bet I did! I had been tossing up the idea between this line and ‘I need a hero.’ Why? Well, I think that would be self-explanatory after knowing Ichiban’s proclivities. And it fits so, so, so well!)
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